Lediga jobb som Utvecklare inom spel och digitala media i Stockholm

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Gameplay AI / ML Engineer

As a Gameplay AI / ML Engineer at Embark, you will be working on ARC Raiders, alongside some of the most talented people in the games industry. We believe that great games are made in creative environments, where builds are always playable, and teams can move fast and test as many ideas as possible. In close collaboration with our designers, you will create easy-to-use systems that enable us to iterate quickly and that encourage experimentation. Our AI tea... Visa mer
As a Gameplay AI / ML Engineer at Embark, you will be working on ARC Raiders, alongside some of the most talented people in the games industry.
We believe that great games are made in creative environments, where builds are always playable, and teams can move fast and test as many ideas as possible. In close collaboration with our designers, you will create easy-to-use systems that enable us to iterate quickly and that encourage experimentation.
Our AI team consists of a set of gameplay engineers, working on "classic" gameplay AI, and a set of Gameplay / ML engineers that further expand our tech in what is possible to achieve in AI for games.
In this role you will work closely with both our ML team and Gameplay AI team, training, building, innovating and researching new tech that can further advance our emergent AI experience in ARC Raiders.
Example of responsibilities 
Work closely with stakeholders and game teams to prototype new RL locomotion platforms
Research, develop, and train RL models
Provide model performance analyses and visualizations
Improving our game-side training framework to make it easier to train, create and debug our models and platforms.
Look for opportunities to apply new tech in gameplay AI to promote more emergent gameplay
Stay current with new research and share that knowledge with the rest of the team

We would love if you have
A creative and curious mind
A strong C++ background
Experience in Unreal Engine
A strong background in gameplay engineering
Can speak "design"
Professional English communication skills.

Additionally, we think it would be a great bonus if you have
Experience designing reward functions
Experience training curriculums
Experience from implementing and evaluating ML methods
Knowledge about reinforcement learning-specific optimization algorithms
Some programming skills in Python

 At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.
We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.
Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.
Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)! Visa mindre

Senior Software Engineer

ABOUT SINCH Sinch is pioneering the way the world communicates. More than 150,000 businesses — including Google, Uber, Paypal, Visa, Tinder, and many others — rely on Sinch’s Customer Communications Cloud to power engaging customer experiences through mobile messaging, voice, and email. Whether you need to verify users or craft omnichannel campaigns, Sinch makes it easy. Our AI-infused Super Network, APIs, and applications ensure you can connect with your ... Visa mer
ABOUT SINCH
Sinch is pioneering the way the world communicates. More than 150,000 businesses — including Google, Uber, Paypal, Visa, Tinder, and many others — rely on Sinch’s Customer Communications Cloud to power engaging customer experiences through mobile messaging, voice, and email.
Whether you need to verify users or craft omnichannel campaigns, Sinch makes it easy. Our AI-infused Super Network, APIs, and applications ensure you can connect with your customers reliably and securely, at every step of their journey.
At Sinch we “Dream Big”, “Win Together”, “Keep it simple”, and “Make it Happen”. These values are our foundation!




About the Team
Chatlayer Product is made up of two teams — Platform & Integration and Flow Engine & Intelligence Integration — sharing a single product roadmap and backlog under Engineering Manager JR Reynolds. Together the organization includes around 10 engineers, two tech leads, a product manager, and a UX designer. The teams value honesty, growth, knowledge sharing, collaboration, ownership, and “being pirates” — a bias toward bold, resourceful action. Communication happens primarily through Slack and Teams, and we have a strong culture of transparent decision-making and discoverable collaboration.


Where We’re Heading
Chatlayer is building toward a future of conversations with control — where AI agents and deterministic workflows work in harmony to solve our customers’ problems. This means evolving from a traditional chatbot platform into an agentic orchestration system where intelligent automation is grounded by reliable, predictable flow execution. We’re looking for the right people to help us get there.


About the Role
We are looking for a Senior Software Engineer to help design, build, and scale Chatlayer’s conversational AI platform. You will work across a real-time, distributed system that handles text and voice interactions at scale — including WebSocket infrastructure, bot engine integrations, and platform services. This role requires someone who is comfortable operating in ambiguity, can drive technical decisions, and thrives in a team that ships with urgency while investing in system health.
Candidates should bring a knowledgeable and skilled approach to the use of AI in the software development process itself — we value a balanced, curious, and quality-driven use of AI tooling. We’re not looking for engineers who blindly generate code or who refuse to adopt new tools; we want people who apply AI judiciously, maintaining deep comprehension of what they build while leveraging these tools to move faster and think bigger.


Key Responsibilities
Design and build backend services supporting Chatlayer’s text and voice channels, including WebSocket servers and real-time communication infrastructure
Work on platform integrations and app-integration frameworks
Contribute to architectural evolution — decoupling legacy dependencies and building more modular, vendor-agnostic systems
Participate in technical decisions around identity management (SinchID), distributed events and data processing (MongoDB Atlas, Kafka, Temporal), and new platform capabilities
Lead code reviews, technical discussions, and knowledge-sharing sessions within the team
Mentor and be mentored by other engineers and contribute to a strong engineering culture rooted in the team’s values
Support production systems through on-call rotations and incident response
Invest in system health — improving test coverage, addressing technical debt, and continuously improving operational processes (Kaizen)





REQUIREMENTS
Required Skills & Experience
5+ years of professional software engineering experience
Strong proficiency in Node.js/TypeScript and/or Go
Experience with real-time systems — WebSocket, event-driven architectures, or similar
Solid understanding and hands-on experience with complex cloud infrastructure, ideally GCP and/or AWS
Experience with microservices architecture and distributed systems, including state management across replicas (e.g., ETCD, Redis)
Working knowledge of MongoDB or similar document databases
Experience building and maintaining RESTful APIs and event-driven architectures (ideally Kafka specifically)
Strong system design fundamentals — can reason about scalability, latency, failover, and trade-offs
Excellent communication skills and comfort working in a distributed, cross-functional team (CET timezone alignment preferred)



Preferred / Nice-to-Have
Experience with conversational AI, chatbot/voicebot platforms, or NLP/NLU pipelines
Experience with containerisation and orchestration (Docker, Kubernetes)
Familiarity with identity management systems (OAuth/OIDC)
Prior experience in a CPaaS, scale-up, or fast-growth product company

Our corporate language is English; please submit your application in English.


OUR HIRING PROCESS
We are committed to ensuring a recruitment process that is fair, objective, consistent, and inclusive. Our approach includes structured, competency-based interviews designed to evaluate your skills, experience, and qualifications relevant to the role. At times, we may include a data-driven assessment to enhance our hiring success and identify candidates likely to excel.
We believe in a two-way process and encourage you to ask questions throughout the journey. If this role isn’t what you’re looking for, please explore the other opportunities listed on our career page: https://www.sinch.com/careers/. No matter who you are, we hope you find an exciting path forward — hopefully with us! Visa mindre

Associate Production Director

Elsewhere Entertainment is looking for an Associate Production Director to join the development of a new IP. Feed your creativity while collaborating with our team of highly skilled developers to build something innovative, exhilarating, and expansively entertaining. We are seeking a highly experienced, creatively astute, and strategically minded Senior Producer to support our Animation team. The Senior Animation Producer will be responsible for oversee... Visa mer
Elsewhere Entertainment is looking for an Associate Production Director to join the development of a new IP.
Feed your creativity while collaborating with our team of highly skilled developers to build something innovative, exhilarating, and expansively entertaining.
We are seeking a highly experienced, creatively astute, and strategically minded Senior Producer to support our Animation team. The Senior Animation Producer will be responsible for overseeing the planning, execution, and delivery of all animation content for our AAA title, including character animation, cinematics, facial animation, and motion capture. This role requires a deep understanding of animation pipelines in game development, exceptional communication skills, and the ability to effectively balance artistic vision with production realities and technical requirements.
As a member of the production department, you’ll be focused on creating and managing schedules, tracking development, and ensuring team deliverables are met on time and at quality. In this role, there will be a focus on animation requirements and delivery on features.
As a member of the project, you will help take the studio and our game from great to even better—with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration.
This role is based in our Malmo, Sweden office and follows an onsite work schedule of four days per week. Work arrangements may change at the company's discretion to meet business needs.
You’ll help us by…
Collaborating with the Animation Director, Game Directors, and other department leads to define and maintain the long-term vision, strategy, and roadmap for animation across the project
Translating artistic and gameplay goals into clear, actionable production plans for the animation team
Anticipating future animation technology, tool, and talent needs and proactively planning for their development and integration
Leading the planning, scheduling, and tracking of all animation projects, from pre-production through production and post-production
Managing complex interdependencies between animation and other disciplines
Ensuring timely delivery of high-quality, performant, and bug-free animation content within budget and resource constraints
Driving the implementation of efficient animation workflows and best practices
Directly managing the production efforts of the Animation team, fostering a highly collaborative, creative, and efficient environment
Facilitating communication and acting as a central point of contact between the Animation team and all dependent departments
Defining clear deliverables, feedback loops, quality expectations, and integration plans for outsourced animation
Proactively identifying, assessing, and mitigating risks associated with animation development, including scope creep, technical challenges, artistic iteration, and resource constraints
Developing and implementing contingency plans to address unforeseen issues
Driving conflict resolution and facilitating decision-making processes
Providing regular, clear, and concise updates to Executive Leadership, Game Directors, and other stakeholders on animation status, risks, and strategic progress
Ensuring comprehensive documentation of animation pipelines, tools, and content



You’re awesome because you have…
Proven experience (10+ years) in Production or Project Management in the Games or Digital Content space
Strong communication skills with the ability to lead multiple teams
An understanding of the technical process of software development
A track record of helping ship software products in rapid development cycles
The ability to build regular reports of key actions and risks at different levels of detail
The ability to collaborate and thrive as part of a creative team
Creativity in problem solving and a positive, respectful team-first attitude
Organization methods and the capability to meet agreed timelines
Comfort with self-critique and accepting outside feedback


Bonus points for…
Experience using Jira, Confluence, and Shotgrid
Experience using Microsoft SharePoint
Enjoyment of playing a variety of video game genres and titles


Not sure you meet all the qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.

Our World
At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.
We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.
We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up.
Ready to Activate Your Future?
#elsewhere Visa mindre

Unity Developer (Maternity Cover)

Ansök    Mar 19    Toca Boca AB    Programmerare, mobilspel
Do you want to work with an app loved by kids all around the world? Toca Boca World has millions (and millions) of users with more and more kids discovering the app every day. It’s a live platform for true open-ended play, an ever-expanding space where kids can tell any story they like. What you’ll be doing You’ll be part of a cross-functional team focused on creating and improving systems outside the core gameplay loop. By developing and refining met... Visa mer
Do you want to work with an app loved by kids all around the world? Toca Boca World has millions (and millions) of users with more and more kids discovering the app every day. It’s a live platform for true open-ended play, an ever-expanding space where kids can tell any story they like.



What you’ll be doing

You’ll be part of a cross-functional team focused on creating and improving systems outside the core gameplay loop. By developing and refining meta systems, you’ll help make Toca Boca World more engaging, rewarding, and long-lasting. You’ll work closely with other team members to turn ideas into polished features, improve existing systems, and shape new experiences that strengthen player motivation and satisfaction.



This is a parental leave cover starting in May 2026.
What you bring

- Several years of experience working with Unity and C#, with a strong understanding of how to build and ship engaging 2D games.
- Good understanding of UI implementation in Unity and how to build clear, maintainable interfaces for game features and systems.
- Experience working on a live-service game.
- A collaborative mindset and experience working closely with other developers and cross-functional game teams.
- A proactive, self-driven way of working, with the ability to take ownership and move features forward.
- Good judgment when making technical trade-offs, balancing quality, maintainability, and delivery timelines.
- A software engineering mindset, with an appreciation for writing clean, scalable, and well-structured code.
- Curiosity and confidence when working with exploratory tasks and solving new technical challenges.
- You believe in the power of play!


This is us!

Play is in our DNA. At Toca Boca, we make playful, safe spaces where kids can have fun and feel free to be themselves. Over 60 million kids from all over the world play our games every month. Are you in? Let’s play.



Good to know!

This is a parental cover position starting in May 2026. It is based in our Stockholm office with a hybrid working model (part office, part working from home). You need to be located in Sweden as we are unable to support relocation or offer remote work. As we’re an international company, with over 20 nationalities working here, and millions of users all over the world, you have to be fluent in English. Your application should therefore be in English.

Toca Boca develops digital games that capture the power of play and that are filled with fun and silliness that kids around the world can instantly relate to. Since our first product launch in 2011, we have released 46 apps that have been downloaded more than 444 million times the world over, making us the No. 1 mobile-first kids brand in the App Store. Our products focus on sparking kids’ creativity and imagination, creating opportunities for open-ended play.

With offices in Stockholm and San Francisco, Toca Boca is owned by Spin Master Corp., a global children’s entertainment company that creates, designs and manufactures a diversified portfolio of innovative toys, games, products and entertainment properties. Visa mindre

Backend Engineer

At Embark, you will join a small team working on backend services that power player-facing features and online systems at scale. In this role, you will work with social and account related backend systems, enabling features such as voice chat, messaging, parties, and player connectivity. These systems handle identity, communication, and social interaction between players across our games. The challenges you will solve are similar to those found in large-sc... Visa mer
At Embark, you will join a small team working on backend services that power player-facing features and online systems at scale. In this role, you will work with social and account related backend systems, enabling features such as voice chat, messaging, parties, and player connectivity. These systems handle identity, communication, and social interaction between players across our games.
The challenges you will solve are similar to those found in large-scale communication and identity platforms, but applied to games.
You will work in distributed systems running in production. Most of your time will be spent in a small number of core services, while understanding how they connect to the larger system.
Because the team is small, you are expected to take responsibility, ask questions and identify what needs to be done.
Our stack includes Go, C++, using Google Spanner, Redis, GCP, Kubernetes, and Bazel.

Example of responsibilities

Design, build, and maintain social and account backend services


Work with distributed systems in production


Collaborate with backend, game server, and infrastructure teams to build reliable online systems


Improve tooling, workflows, and architecture when needed



It would be awesome if you have

Strong programming skills and professional experience with Go


Experience working with based systems, Spanner is a strong plus


Experience with distributed systems


Experience with Kubernetes and cloud environments, preferably GCP


The ability to take ownership and drive work forward


A curious mindset and comfort working in complex systems


Professional English communication skills



Bonus

Experience building or operating authentication systems using OpenID or similar standards


Experience with C++


At Embark we offer competitive salaries, a generous profit-sharing program, and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.
We welcome people from all backgrounds and are looking forward to reading more about you (in English)! Visa mindre

Game Programmer

Paradox Studio Gold is looking for Senior and Experienced Game Programmers to join our teams in a new unannounced historical strategy game. In this role you will take charge of defining and implementing technical solutions to gameplay needs, creating new features and systems and updating existing ones as well as supporting our designers and modders with content creation tools and script functionality. You will be part of an interdisciplinary team effort an... Visa mer
Paradox Studio Gold is looking for Senior and Experienced Game Programmers to join our teams in a new unannounced historical strategy game. In this role you will take charge of defining and implementing technical solutions to gameplay needs, creating new features and systems and updating existing ones as well as supporting our designers and modders with content creation tools and script functionality. You will be part of an interdisciplinary team effort and work for the shared goal of creating new and deep strategic gameplay with an eye on our player’s motivations and experience. You are trusted with defining, estimating and owning your contributions to the game and the team with autonomy, initiative and creativity to help achieve a great final product. The ideal candidate has an interest in creating user-focused systems and is driven to iterate. They are willing to involve themselves and provide ideas and solutions in all the different aspects that make a great strategy game such as systems, UI, graphics, multiplayer and more.
Responsibilities
? Build and maintain large C++ codebases with high standards of stability and performance.
? Contribute to design and implement the different game features and the tools to efficiently create the best content for them.
? Design and implement robust game technology and tools supporting future content creation and functionality expansion.
? Balance system flexibility and scriptability with performance and stability.
? Own your work and strive to make it the best it can be within itself and as part of the larger game.
? Constantly look for ways to grow as a professional and help others do the same.


Skills:
? 5+ years of C++ game programming.
? Experience creating test and content creation tools.
? Comfortable communication in written and spoken English.
? Good communication skills both in person and in documentation.
? Autonomy and initiative within collaborative environments in long term projects for teams big and small.
If you are willing to pour your passion, technical and collaborative skills into exploring new ways of creating deep history based strategic gameplay experiences send us your application!
Practical Information
Location: Stockholm, Sweden
Type of Employment: Permanent, Full time
On-site full time with flexibility Visa mindre

Release Engineer

Paradox is looking for a Release Engineer to join our game studio in Stockholm. You’ll help shape the way we deliver our games to millions of players worldwide and play a key role in building, releasing, and improving the pipelines that keep our games alive. Read on to learn how you can be part of a fun and talented team! About the role As a Release Engineer you will fulfill a critical part in delivering our builds to the customers. Additionally you will a... Visa mer
Paradox is looking for a Release Engineer to join our game studio in Stockholm. You’ll help shape the way we deliver our games to millions of players worldwide and play a key role in building, releasing, and improving the pipelines that keep our games alive. Read on to learn how you can be part of a fun and talented team!
About the role
As a Release Engineer you will fulfill a critical part in delivering our builds to the customers. Additionally you will also be responsible for setting up the pipelines for continuous integration, and improving the processes around it by providing or developing the right tools and automations.
This role is cross functional and you are expected to work in collaboration with both game teams, central tech team as well as the product launch team. You will be given - and be expected to handle - a large degree of freedom.
Responsibilities
Work with the Tech Leads, Release Team and Build Team to ship our builds on all supported platforms and store fronts.
Setup and own strong processes around releases for our games together with our producers & QA.
Setup and maintain branching workflows that enable multiple teams in parallel to work independently on the same game.
Improve our CI/CD pipelines so they are stable, fast and feature complete.

Required Qualifications
Service minded approach with a passion for providing and improving critical development services.
Experience managing continuous integration systems such as GitLab.
Experience with Git.
Experience of Linux / macOS server administration.
Good verbal and written communication skills (English).

Experience in any of the following will be considered a plus
Familiarity with Paradox Development Studio games.
Experience with Test Automation Frameworks and Technology.
Experience with Python and/or C++.
Experience of working with and maintaining build system generator systems such as CMake / SCons.
Experience with releasing on Steam and/or other digital stores.
Experience with Gitlab



On a personal level, you have a strong sense of independence and an ability to take long-term ownership of your features. You also have an ability to estimate your tasks and collaborate with technical and non-technical colleagues.
Practical information
Scope: Fulltime and permanent
Location: Stockholm office, Sweden.
Reports to: Technical Director
Work is fully onsite. Visa mindre

Technical Director

Ansök    Feb 20    Toca Boca AB    Programmerare, mobilspel
We are looking for a Technical Director to take our highly successful live service Toca Boca World into the future. The creative vision for the game is exciting and ambitious, and it will require significant architectural improvements across the tech stack, from client systems to online services. The role is high impact as we need the right technical leadership to unlock the full potential of the game. As Technical Director, you will act as the strategic ... Visa mer
We are looking for a Technical Director to take our highly successful live service Toca Boca World into the future. The creative vision for the game is exciting and ambitious, and it will require significant architectural improvements across the tech stack, from client systems to online services. The role is high impact as we need the right technical leadership to unlock the full potential of the game.

As Technical Director, you will act as the strategic technology leader, setting the technical vision, charting a strategic path and driving major technical initiatives. To make it all come to life, you will be working with other TDs and Tech Leads, directing and supporting a strong engineering team and partnering with senior leaders across the company.



What You’ll Do

- Set & Own the Technical Vision and Strategy: Define the long-term architecture, roadmap, and technology direction for the entire game service, ensuring scalability, stability, and maintainability
- Guide High-Impact Engineering Decisions: Act as the final authority on complex technical choices, proactively identifying and mitigating risks across all systems
- Elevate Engineering Excellence: Partner with the Director of Engineering to improve productivity, refine tooling, establish best practices, and drive continuous quality across teams
- Develop Technical Leaders: Mentor senior engineers and tech leads to strengthen their technical expertise, strategic thinking, and leadership capabilities
- Align the Studio: Collaborate closely with Production, Product, and Creative stakeholders to translate creative goals into feasible technical plans and communicate vision, progress, KPIs, and risks
What You Bring

- 10+ years in professional game development across the tech stack, with 5+ years in senior leadership or principal engineering roles on a major mobile titles
- Deep and proven experience architecting large-scale, persistent live-service games and high-traffic backend systems
- Strong understanding of mobile development constraints—performance, memory, and platform-specific considerations
- Mastery of core languages such as C# or Typescript
- Experience with Unity (our core engine) is a great bonus
- Proven success driving large, cross-team technical initiatives from concept through launch and live operations
- Exceptional communication and influence skills, especially when aligning teams and leaders without direct authority
If you’re excited by the idea of defining the technical future of a major live game, mentoring top-tier engineers, and shaping a world-class development environment, we’d love to hear from you. Apply now and help us build what’s next.
This is us!

Toca Boca captures the spirit of play. We create digital toys and everyday products that are filled with fun and silliness that kids from any corner of the world can instantly relate to. Everything is designed from their perspective. We celebrate the diversity and quirkiness of their world and give them the freedom to play in ways that only they can.

Good to know!

This position is full time and based in our Stockholm office with a hybrid working model. We apply a 6 month probationary period. You’ll need to be located in Sweden as we are unable to support with relocation. As we’re an international company, with over 20 nationalities working here, and millions of users all over the world, you need to be fluent in English. Your application should therefore be in English.

Toca Boca develops digital games that capture the power of play and that are filled with fun and silliness that kids around the world can instantly relate to. Since our first product launch in 2011, we have released 46 apps that have been downloaded more than 444 million times the world over, making us the No. 1 mobile-first kids brand in the App Store. Our products focus on sparking kids’ creativity and imagination, creating opportunities for open-ended play.

With offices in Stockholm and San Francisco, Toca Boca is owned by Spin Master Corp., a global children’s entertainment company that creates, designs and manufactures a diversified portfolio of innovative toys, games, products and entertainment properties. Visa mindre

Lead Game Developer

Rovio is part of the SEGA family and world famous for our flagship IP Angry Birds - want to know more about Rovio as an employer? Click here. Our Angry Birds 2 team is looking for a Lead Game Developer to be one of the key technical pillars of the game's ongoing success. In this role, you will secure the technical health, stability, and future of one of the world's most beloved mobile games. You'll primarily focus on the most critical, cross-cutting system... Visa mer
Rovio is part of the SEGA family and world famous for our flagship IP Angry Birds - want to know more about Rovio as an employer? Click here.
Our Angry Birds 2 team is looking for a Lead Game Developer to be one of the key technical pillars of the game's ongoing success. In this role, you will secure the technical health, stability, and future of one of the world's most beloved mobile games. You'll primarily focus on the most critical, cross-cutting systems, applying deep C# and Unity expertise to ensure millions of players enjoy a seamless, joyful experience every day.
You'll take end-to-end ownership of technical quality in a highly influential individual contributor role where you'll support and mentor developers, helping to shape our technical vision and culture of continuous improvement.
You will have impact and fun at work by:
Taking full ownership of complex, critical live game issues to minimize player disruption and deliver fast, proactive solutions.
Driving key technical improvements across multiple areas of the game to boost performance, stability, and scalability.
Designing and developing extensions to our core systems and frameworks to enable exciting new features for the future.
Mentoring and supporting engineers across the team, setting a high bar for clean, maintainable C# code and excellent software design.
Working together with the Release Manager and other Leads to ensure our game updates are timely and meet high-quality standards.
Actively shaping the technical vision and direction for the game, including contributing to architecture and strategic technical planning.



Experience and skills we are looking for:
You have 10+ years of professional software development experience, with a significant focus on game development.
You have excellent skills in C# programming and the Unity game engine, and understand how to build and optimize for mobile games at scale.
You have a proven track record of building, shipping, and delivering successful live mobile games through multiple release cycles and updates.
You collaborate and communicate effectively, ready to drive change, initiate key initiatives, and build strong consensus across multiple teams.
You possess strong foundational knowledge in game architecture, software design patterns, and can apply SOLID principles to write high-quality, maintainable code.



It would be nice if you also have the following skills:
Proven competency in successfully working with and improving legacy code of considerable complexity and scope.
Experience working with infrastructure and building helpful tooling for development teams.



Please send your CV in English.
We look forward to meeting you!


We welcome applicants to use the name they want to be addressed by in the application form, regardless of whether it is their legal name. Visa mindre

Senior Game Developer

Rovio is part of the SEGA family and world famous for our flagship IP Angry Birds - want to know more about Rovio as an employer? Click here. Are you a deeply skilled engineer who loves ensuring a live game is stable, healthy, and a joy to play? We're looking for a Senior Game Developer to join our team in Stockholm, Sweden, and focus on the technical health and stability of Angry Birds 2. You'll be taking end-to-end ownership of important issues, developi... Visa mer
Rovio is part of the SEGA family and world famous for our flagship IP Angry Birds - want to know more about Rovio as an employer? Click here.
Are you a deeply skilled engineer who loves ensuring a live game is stable, healthy, and a joy to play? We're looking for a Senior Game Developer to join our team in Stockholm, Sweden, and focus on the technical health and stability of Angry Birds 2. You'll be taking end-to-end ownership of important issues, developing proactive solutions, and truly securing the technical quality of our releases and live operations.
You’ll be a key technical driver on the team, working closely with the Release Manager, producers, and developers to deliver high-quality game releases. Our team works in an amazing office at the heart of Stockholm and hope you would like to join us here.
You will have impact and fun at work by:
Taking full ownership of complex and important issues, providing timely resolution, and developing proactive solutions to minimize player disruption.
Designing and implementing extensions to our existing frameworks, systems, and tools, primarily focusing on the game's engineering and meta aspects.
Contributing to the game's architecture and technical direction through implementation of technical improvements, such as refactoring or developing new systems.
Writing clean, maintainable C# code and constantly refining game code quality by following good programming principles.
Providing technical support and mentorship to engineering colleagues across the team and studio every day.
Driving solutions for improvements and tying new systems and development into our existing codebase for increased effectiveness.



Experience and skills we are looking for:
You have 7+ years of professional experience in software development, with a significant focus on mobile game development.
You have high proficiency in both Unity and C# programming, with 5+ years in this specific technical stack.
You possess strong experience with debugging, profiling, and performance optimizations in a live game environment.
You have a strong knowledge of game architecture and relevant design patterns.
You possess a high sense of ownership, accountability, and agency, with proven expertise in influencing and driving improvements within sizable projects.



It would be nice if you also have the following skills:
Proven experience and competency in successfully working with and improving legacy code that involves considerable complexity, scope, and size.
A Bachelor's or Master's degree in Computer Science, Software Engineering, or a related technical field, demonstrating deep software engineering theoretical foundations.



Please apply with your CV in English.
We look forward to meeting you!
We welcome applicants to use the name they want to be addressed by in the application form, regardless of whether it is their legal name.
At Rovio, we are also committed to providing reasonable accommodations for qualified individuals with disabilities or conditions in our working environment and job application procedures. We are committed to continuously improving workplace accessibility. If you have any questions before applying, please write to us at recruitment@rovio.com. Visa mindre

Core Gameplay Designer

Core Gameplay Designer We are looking for an experienced Core Gameplay Designer to join our vehicle team on the next generation of Battlefield. The ideal candidate will have a strong background in gameplay design, balancing, and implementation, as well as a passion for creating engaging and immersive player experiences. You will own the end-to-end design of drivable combat vehicles, shaping how they move, fight, and integrate into combined-arms gameplay.... Visa mer
Core Gameplay Designer
We are looking for an experienced Core Gameplay Designer to join our vehicle team on the next generation of Battlefield. The ideal candidate will have a strong background in gameplay design, balancing, and implementation, as well as a passion for creating engaging and immersive player experiences.

You will own the end-to-end design of drivable combat vehicles, shaping how they move, fight, and integrate into combined-arms gameplay. The role covers vehicle roles and counters, tuning handling, weapon systems, damage models, and upgrade paths to ensure clear battlefield identity and balanced interaction with infantry, aircraft, and level design.

Working closely with physics, engineering, audio, VFX, and art, you will translate real-world inspiration into readable, fun mechanics, validated feel through constant playtesting and feedback.
Responsibilities:

Develop and document designs for new vehicle gameplay systems and vehicle content
Complete the sign off process for vehicle systems and content
Balance and iterate on vehicle designs, from prototype to feature complete
Collaborate with multi-disciplinary teams to design and implement
Stay up to date with community feedback game and drive positive change
Participate in playtests to evaluate and iterate on gameplay mechanics
Ensure that all design work is executed to a high standard and is on schedule


Requirements:

Strong background in core gameplay design, balancing and implementation particularly on vehicle gameplay
Experience working on vehicle combat or driving
Strong understanding of first-person shooter genre and core gameplay
Excellent communication and collaboration skills
Passion for creating engaging and immersive player experiences
Strong understanding of game engines and scripting languages

Proven ability to work in a fast-paced, deadline-driven environment Visa mindre

Senior Game Developer

Rovio is part of the SEGA family and world famous for our flagship IP Angry Birds - want to know more about Rovio as an employer? Click here. Are you a deeply skilled engineer who loves ensuring a live game is stable, healthy, and a joy to play? We're looking for a Senior Game Developer to join our team in Stockholm, Sweden, and focus on the technical health and stability of Angry Birds 2. You'll be taking end-to-end ownership of important issues, developi... Visa mer
Rovio is part of the SEGA family and world famous for our flagship IP Angry Birds - want to know more about Rovio as an employer? Click here.
Are you a deeply skilled engineer who loves ensuring a live game is stable, healthy, and a joy to play? We're looking for a Senior Game Developer to join our team in Stockholm, Sweden, and focus on the technical health and stability of Angry Birds 2. You'll be taking end-to-end ownership of important issues, developing proactive solutions, and truly securing the technical quality of our releases and live operations.
You’ll be a key technical driver on the team, working closely with the Release Manager, producers, and developers to deliver high-quality game releases. Our team works in an amazing office at the heart of Stockholm and hope you would like to join us here.
You will have impact and fun at work by:
Taking full ownership of complex and important issues, providing timely resolution, and developing proactive solutions to minimize player disruption.
Designing and implementing extensions to our existing frameworks, systems, and tools, primarily focusing on the game's engineering and meta aspects.
Contributing to the game's architecture and technical direction through implementation of technical improvements, such as refactoring or developing new systems.
Writing clean, maintainable C# code and constantly refining game code quality by following good programming principles.
Providing technical support and mentorship to engineering colleagues across the team and studio every day.
Driving solutions for improvements and tying new systems and development into our existing codebase for increased effectiveness.



Experience and skills we are looking for:
You have 7+ years of professional experience in software development, with a significant focus on mobile game development.
You have high proficiency in both Unity and C# programming, with 5+ years in this specific technical stack.
You possess strong experience with debugging, profiling, and performance optimizations in a live game environment.
You have a strong knowledge of game architecture and relevant design patterns.
You possess a high sense of ownership, accountability, and agency, with proven expertise in influencing and driving improvements within sizable projects.



It would be nice if you also have the following skills:
Proven experience and competency in successfully working with and improving legacy code that involves considerable complexity, scope, and size.
A Bachelor's or Master's degree in Computer Science, Software Engineering, or a related technical field, demonstrating deep software engineering theoretical foundations.



Please apply with your CV in English.
We look forward to meeting you!
We welcome applicants to use the name they want to be addressed by in the application form, regardless of whether it is their legal name.
At Rovio, we are also committed to providing reasonable accommodations for qualified individuals with disabilities or conditions in our working environment and job application procedures. We are committed to continuously improving workplace accessibility. If you have any questions before applying, please write to us at recruitment@rovio.com. Visa mindre

Lead Game Developer

Rovio is part of the SEGA family and world famous for our flagship IP Angry Birds - want to know more about Rovio as an employer? Click here. Our Angry Birds 2 team is looking for a Lead Game Developer to be one of the key technical pillars of the game's ongoing success. In this role, you will secure the technical health, stability, and future of one of the world's most beloved mobile games. You'll primarily focus on the most critical, cross-cutting system... Visa mer
Rovio is part of the SEGA family and world famous for our flagship IP Angry Birds - want to know more about Rovio as an employer? Click here.
Our Angry Birds 2 team is looking for a Lead Game Developer to be one of the key technical pillars of the game's ongoing success. In this role, you will secure the technical health, stability, and future of one of the world's most beloved mobile games. You'll primarily focus on the most critical, cross-cutting systems, applying deep C# and Unity expertise to ensure millions of players enjoy a seamless, joyful experience every day.
You'll take end-to-end ownership of technical quality in a highly influential individual contributor role where you'll support and mentor developers, helping to shape our technical vision and culture of continuous improvement.
You will have impact and fun at work by:
Taking full ownership of complex, critical live game issues to minimize player disruption and deliver fast, proactive solutions.
Driving key technical improvements across multiple areas of the game to boost performance, stability, and scalability.
Designing and developing extensions to our core systems and frameworks to enable exciting new features for the future.
Mentoring and supporting engineers across the team, setting a high bar for clean, maintainable C# code and excellent software design.
Working together with the Release Manager and other Leads to ensure our game updates are timely and meet high-quality standards.
Actively shaping the technical vision and direction for the game, including contributing to architecture and strategic technical planning.



Experience and skills we are looking for:
You have 10+ years of professional software development experience, with a significant focus on game development.
You have excellent skills in C# programming and the Unity game engine, and understand how to build and optimize for mobile games at scale.
You have a proven track record of building, shipping, and delivering successful live mobile games through multiple release cycles and updates.
You collaborate and communicate effectively, ready to drive change, initiate key initiatives, and build strong consensus across multiple teams.
You possess strong foundational knowledge in game architecture, software design patterns, and can apply SOLID principles to write high-quality, maintainable code.



It would be nice if you also have the following skills:
Proven competency in successfully working with and improving legacy code of considerable complexity and scope.
Experience working with infrastructure and building helpful tooling for development teams.



Please send your CV in English.
We look forward to meeting you!


We welcome applicants to use the name they want to be addressed by in the application form, regardless of whether it is their legal name. Visa mindre

Gameplay & Tools Engineer - RL Robots

As a Gameplay & Tools Engineer on Embark’s RL Robots team, you will help push the boundaries of how characters move, behave, and come alive in our games. Working at the intersection of gameplay engineering, tools development, and machine learning, you will be a key part of building the next generation of animation and emergent AI behaviors powered by reinforcement learning. You will collaborate closely with researchers, gameplay engineers, animators, and ... Visa mer
As a Gameplay & Tools Engineer on Embark’s RL Robots team, you will help push the boundaries of how characters move, behave, and come alive in our games. Working at the intersection of gameplay engineering, tools development, and machine learning, you will be a key part of building the next generation of animation and emergent AI behaviors powered by reinforcement learning.

You will collaborate closely with researchers, gameplay engineers, animators, and designers - creating intuitive tools, robust workflows, and gameplay systems that make it fast and exciting to explore new ideas. Your work will directly accelerate our ability to develop richer behaviors, improve iteration speed, and empower teams across the studio.

This is a highly creative and technical role where experimentation is encouraged, strong collaboration is essential; the end goal is always improved player experience.


Example of responsibilities 

Build and maintain tools and workflows that accelerate development and iteration of RL-driven locomotion and behavior systems


Collaborate with ML researchers and gameplay engineers to integrate new RL platforms and AI behaviors into the game


Develop robust debugging, visualization, and authoring tools to help teams understand, tune, and refine complex behaviors


Support scalable pipelines for training and evaluating RL models within Unreal Engine


Identify opportunities to improve the performance, usability, and stability of the gameplay-side ML tooling stack


We would love if you have

A creative and curious mind


Solid C++ skills and experience working in Unreal Engine


A passion for building tools and making iteration fast and enjoyable


An interest in ML-driven animation or behavior systems (no prior ML experience required)


Experience collaborating with designers, animators, or technical artists


Professional English communication skills.


Additionally, it's a bonus if you have

Experience developing editor tools or workflows in Unreal Engine


Familiarity with reinforcement-learning workflows or simulation-based development


Understanding of animation systems, behavior trees, or state machines


Python experience and interest in bridging game-side tools with backend training pipelines


At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)! Visa mindre

Technical Director - Online

Ansök    Dec 8    Toca Boca AB    Programmerare, mobilspel
We’re looking for a Technical Director, Online to take ownership of a critical subset of our game technology stack, including backend infrastructure, services, tools, and the game integration/platform layer. This role is focused on our flagship title but it has studio-wide impact, ensuring that other titles can leverage the right technology solutions as they grow. As a hands-on, technical and strategic leader, you’ll own the architectural vision for the O... Visa mer
We’re looking for a Technical Director, Online to take ownership of a critical subset of our game technology stack, including backend infrastructure, services, tools, and the game integration/platform layer. This role is focused on our flagship title but it has studio-wide impact, ensuring that other titles can leverage the right technology solutions as they grow.

As a hands-on, technical and strategic leader, you’ll own the architectural vision for the Online domain, ensure production plans are realistic and de-risked, and directly guide multiple development teams to deliver against a clear Definition of Done. You’ll also play a key role in growing future technical leaders through mentorship, coaching, and day-to-day technical leadership.



What You’ll Do

- Own the Online Technical Vision: Define and drive the domain architecture and roadmap, ensuring alignment with project goals, studio direction, and long-term business needs.
- Lead Delivery & Stay Hands-On: Direct multiple teams and tech experts while actively contributing in code—reviewing changes, contributing PRs, and helping resolve complex challenges.
- Drive Scalable, Secure Systems: Ensure backend, services, and platform layers are built for massive scale, performance, reliability, and security.
- Manage Risk & Technical Health: Proactively identify architectural risks, technical debt, and performance or scalability bottlenecks, and lead or escalate mitigation strategies.
- Grow Leaders & Engineering Excellence: Mentor tech leads, establish strong standards for quality and sustainability, and champion best practices across the domain.
- Align & Communicate: Partner with producers, project Technical Directors, and business stakeholders to communicate trade-offs, progress, and risks with clarity.
Domain Focus: Online & Live Services

- Backend Architecture & Scalability: Design and govern high-availability systems that support massive concurrent users, real-time data flow, and live operations.
- Data Integrity & Security: Ensure strong persistence, transactional integrity, and protection against exploitation and data loss.
- Live Ops Tooling & Pipelines: Own tooling, telemetry, monitoring, and deployment systems to support 24/7 operations and rapid updates.


What You Bring

- 8+ years of progressive software development experience, including 3+ years in a senior lead, principal, or technical architecture role.
- Proven success architecting, shipping, and maintaining large-scale mobile or console live service games.
- Deep expertise in online/backend infrastructure and distributed systems.
- Exceptional communication and presentation skills, with the ability to clearly explain complex technical topics to non-technical and executive stakeholders.
- A collaborative, hands-on leadership style with a passion for building scalable, sustainable systems.
If you’re excited to lead the online backbone of a large-scale live game, stay close to the code, and help grow the next generation of technical leaders, we’d love to hear from you.


This is us!

Toca Boca captures the spirit of play. We create digital toys and everyday products that are filled with fun and silliness that kids from any corner of the world can instantly relate to. Everything is designed from their perspective. We celebrate the diversity and quirkiness of their world and give them the freedom to play in ways that only they can.

Good to know!

This position is full time and based in our Stockholm office with a hybrid working model. We apply a 6 month probationary period. You’ll need to be located in Sweden as we are unable to support with relocation. As we’re an international company, with over 20 nationalities working here, and millions of users all over the world, you need to be fluent in English. Your application should therefore be in English.

Toca Boca develops digital games that capture the power of play and that are filled with fun and silliness that kids around the world can instantly relate to. Since our first product launch in 2011, we have released 46 apps that have been downloaded more than 444 million times the world over, making us the No. 1 mobile-first kids brand in the App Store. Our products focus on sparking kids’ creativity and imagination, creating opportunities for open-ended play.

With offices in Stockholm and San Francisco, Toca Boca is owned by Spin Master Corp., a global children’s entertainment company that creates, designs and manufactures a diversified portfolio of innovative toys, games, products and entertainment properties. Visa mindre

Technical Director - Toca Boca World

Ansök    Dec 4    Toca Boca AB    Programmerare, mobilspel
We’re looking for a Technical Director to shape the long-term technology vision and strategy of our live game service and ensure the architectural foundation that powers our app, backend systems, and production workflows. This is a high-impact leadership role for someone who thrives on solving complex technical challenges, influencing across disciplines, and elevating engineering craft at scale. As Technical Director, you’ll act as the chief architect and... Visa mer
We’re looking for a Technical Director to shape the long-term technology vision and strategy of our live game service and ensure the architectural foundation that powers our app, backend systems, and production workflows. This is a high-impact leadership role for someone who thrives on solving complex technical challenges, influencing across disciplines, and elevating engineering craft at scale.

As Technical Director, you’ll act as the chief architect and strategic technology leader, partnering closely with Production, Product, and Creative leadership to turn big ideas into robust, scalable technical realities. You’ll also work close to the code and the teams, partnering with the Director of Engineering to drive engineering excellence, optimize developer productivity, and mentor our next generation of technical leaders.



What You’ll Do

- Set & Own the Technical Vision and Strategy: Define the long-term architecture, roadmap, and technology direction for the entire game service, ensuring scalability, stability, and maintainability
- Guide High-Impact Engineering Decisions: Act as the final authority on complex technical choices, proactively identifying and mitigating risks across all systems
- Elevate Engineering Excellence: Partner with the Director of Engineering to improve productivity, refine tooling, establish best practices, and drive continuous quality across teams
- Develop Technical Leaders: Mentor senior engineers and tech leads to strengthen their technical expertise, strategic thinking, and leadership capabilities
- Align the Studio: Collaborate closely with Production, Product, and Creative stakeholders to translate creative goals into feasible technical plans and communicate vision, progress, KPIs, and risks
What You Bring

- 10+ years in professional game development across the tech stack, with 5+ years in senior leadership or principal engineering roles on a major mobile titles
- Deep and proven experience architecting large-scale, persistent live-service games and high-traffic backend systems
- Strong understanding of mobile development constraints—performance, memory, and platform-specific considerations
- Mastery of core languages such as C# or Typescript
- Experience with Unity (our core engine) is a great bonus
- Proven success driving large, cross-team technical initiatives from concept through launch and live operations
- Exceptional communication and influence skills, especially when aligning teams and leaders without direct authority
If you’re excited by the idea of defining the technical future of a major live game, mentoring top-tier engineers, and shaping a world-class development environment, we’d love to hear from you. Apply now and help us build what’s next.
This is us!

Toca Boca captures the spirit of play. We create digital toys and everyday products that are filled with fun and silliness that kids from any corner of the world can instantly relate to. Everything is designed from their perspective. We celebrate the diversity and quirkiness of their world and give them the freedom to play in ways that only they can.

Good to know!

This position is full time and based in our Stockholm office with a hybrid working model. We apply a 6 month probationary period. You’ll need to be located in Sweden as we are unable to support with relocation. As we’re an international company, with over 20 nationalities working here, and millions of users all over the world, you need to be fluent in English. Your application should therefore be in English.

Toca Boca develops digital games that capture the power of play and that are filled with fun and silliness that kids around the world can instantly relate to. Since our first product launch in 2011, we have released 46 apps that have been downloaded more than 444 million times the world over, making us the No. 1 mobile-first kids brand in the App Store. Our products focus on sparking kids’ creativity and imagination, creating opportunities for open-ended play.

With offices in Stockholm and San Francisco, Toca Boca is owned by Spin Master Corp., a global children’s entertainment company that creates, designs and manufactures a diversified portfolio of innovative toys, games, products and entertainment properties. Visa mindre

Spelprogrammerare

The Game Assembly (TGA) is a Higher Vocational Education institution that focuses on education within game development. Since 2008, we've been passionate about offering practical and creative programs to nurture and inspire future talent for both the Swedish and international games industry. Recognized by The Rookies as one of the best game and design schools globally, we're proud to supply the industry with employees who possess in-demand skills, such as ... Visa mer
The Game Assembly (TGA) is a Higher Vocational Education institution that focuses on education within game development. Since 2008, we've been passionate about offering practical and creative programs to nurture and inspire future talent for both the Swedish and international games industry. Recognized by The Rookies as one of the best game and design schools globally, we're proud to supply the industry with employees who possess in-demand skills, such as animators, technical artists, level designers, graphic designers, procedural artists, and programmers. Today, nearly 10 percent of professionals active in the Swedish games industry were educated at The Game Assembly. Our schools are located in Malmö and Stockholm.

The Game Assembly (TGA) är en yrkeshögskola i Malmö och Stockholm som utbildar spelutvecklare till den nationella och internationella spelbranschen.

The Game Assembly startade 2008 och utbildar spelutvecklare inom sex olika yrkeskategorier; programmering, grafik, animation, leveldesign, technical art och procedural art. Fram till idag har The Game Assembly utbildat drygt 10% av den svenska spelbranschen vilket gör skolan till en stark aktör i dataspelbranschens ekosystem. TGA har under de tre senaste åren hamnat på topplaceringar på The Rookies årliga lista för världens bästa spelutvecklarskolor. The Game Assembly är hbtqi-certifierande och bedriver ett aktivt arbete för inkludering och mångfald.



Om tjänsten
En av våra kollegor är tjänstledig, därför söker The Game Assembly en vikarie inom spelprogrammering som kommer arbeta med att utbilda våra studerande på plats på Stora Essingen i Stockholm. Vi söker dig som kan komplettera våra kunskaper och tillsammans med tre andra utbildare inom spelprogrammering driva utbildningen framåt. Arbetet omfattar undervisning med tillhörande för- och efterarbete samt handledning av de studerande i dels spelprojektskurser, dels mer specialiserade individuella kurser.

The Game Assemblys unika utbildningskoncept bygger på att utbildningarna på skolan tillsammans skapar spel vilket gör att du även kommer ha ett tätt samarbete med de övriga utbildningsansvariga.

Vem söker vi?
För att trivas i rollen som utbildare ser vi att du är kommunikativ och har ett genuint intresse för människor och spelutveckling. Du har en god pedagogisk förmåga tillsammans med ett ödmjukt förhållningssätt och tålamod. Vidare har du ett djupgående intresse för programmering. Du behöver ha god förståelse för svenska språket då hela utbildningen bedrivs på svenska.

Vi ser gärna att du har:

• goda kunskaper inom programmering i C++
• erfarenhet av att utveckla och arbeta i egen spelmotor
• erfarenhet inom spelbranschen
• kunskaper i spelscriptning
• erfarenhet av handledning

Vi ser det som en bonus om du har:

• studerat på The Game Assembly

Varför TGA?

Vi erbjuder en kreativ, energigivande, ambitiös och omtänksam miljö. Arbetet med att utbilda drivna och nyfikna individer är otroligt givande och utvecklande, både på ett personligt och arbetsrelaterat plan. Vi är ett sammansvetsat team som alla har ett stort engagemang och driv, där alla bidrar på olika sätt utifrån sina egna erfarenheter och förutsättningar.

The Game Assembly eftersträvar ökad mångfald och jämnare könsfördelning och uppmuntrar därför kvinnor, icke-binära och personer med internationell bakgrund att söka tjänsten. The Game Assembly är hbtqi-certifierade genom RSFL.


Anställningsort: Stockholm

Tillträde: Januari 2025

Ansök senast: Intervjuer sker löpande och tjänsten kan komma att tillsättas innan sista ansökningsdag. Skicka därför in din ansökan så snart du kan

Omfattning: Heltid

Anställningsform: Vikariat med start januari 2026 till juni 2026

The Game Assembly är en del av Academedia-koncernen och tillämpar kollektivavtal mellan Almega och Unionen samt Sveriges Ingenjörer.

Vill du veta mer om tjänsten är du välkommen att kontakta platschef Ida Fontaine på ida.fontaine@thegameassembly.se Visa mindre

Systems Programmer

Ansök    Nov 27    10 Chambers AB    Programmerare, PC-spel
10 Chambers is a fully funded scale-up game studio backed by Tencent and based in the beautiful city of Stockholm, Sweden. We are an ambitious, creative, and collaborative team with a lifelong love for games. We are now working on our next project, a cooperative heist FPS in a techno-thriller setting - Den of Wolves. Originated and directed by Ulf Andersson, the game designer of Payday 1 & 2. We are looking for a creative and highly experienced Systems Pro... Visa mer
10 Chambers is a fully funded scale-up game studio backed by Tencent and based in the beautiful city of Stockholm, Sweden. We are an ambitious, creative, and collaborative team with a lifelong love for games.
We are now working on our next project, a cooperative heist FPS in a techno-thriller setting - Den of Wolves. Originated and directed by Ulf Andersson, the game designer of Payday 1 & 2.
We are looking for a creative and highly experienced Systems Programmer. You will get a chance to work in a wide range of run-time systems with a focus on meta gameplay systems.
Required Qualifications
At least 4 years of professional game systems programming (C, C++, or C#) experience
Proficient in software architecture and API design
Understanding principles of MVC and other design patterns
Experience of implementing backend API in conjunction with user interfaces.
Experienced in developing high-performant systems
Experienced in profiling and code optimization
Professional experience iteratively implementing features from concept to release
Strong collaboration skills
Excellent command of English (Swedish is not a requirement)
A passion for the gaming industry.

Bonus Qualifications
Experience with Unity DOTS stack
Experience with UI/HUD systems

Why join 10 chambers??
Be part of an ambitious team which also practices work life balance through working hours and generous health benefits?
Learn as part of a collaborative team and grow with a fast-expanding company?
Opportunity to make a real difference to the success of 10 Chambers?
The position is on-site in our Stockholm office

About us
We want an open and inclusive work environment where everybody is valued, feels safe, is treated equally and with respect. At 10 Chambers we welcome everyone regardless of gender, transgender identity or expression, ethnicity, religion or other belief, disability, sexual orientation, or age. Today our team consists of 20+ different nationalities and the office language is English Visa mindre

Developer Team Lead (Frontend)

ComeOn Group in short Founded in 2008, ComeOn Group is a leading global player in the rapidly growing iGaming market. Having launched its first online brand in 2010, ComeOn Group is running a wide range of exciting brands across multiple markets. Operating more than 20 brands on its proprietary platform providing a secure, innovative and entertainment-led player experience across casino and sports betting. ComeOn Group is an international employer within t... Visa mer
ComeOn Group in short
Founded in 2008, ComeOn Group is a leading global player in the rapidly growing iGaming market. Having launched its first online brand in 2010, ComeOn Group is running a wide range of exciting brands across multiple markets. Operating more than 20 brands on its proprietary platform providing a secure, innovative and entertainment-led player experience across casino and sports betting. ComeOn Group is an international employer within the iGaming industry and has over 500 talented employees across 7 main locations.
The Role
We are seeking a passionate and experienced Developer Team Lead (Frontend) to join our innovative team at ComeOn Group. In this pivotal role, you will lead the frontend development team, driving the technical vision and delivering high-quality web applications that enhance the iGaming experience for our customers. You will work closely with cross-functional teams to ensure that user experience is optimized while adhering to best practices in code quality, architecture, and performance.
Responsibilities:
Lead, mentor and grow a team of frontend developers while fostering a culture of collaboration, innovation, and excellence.
Design and architect robust, scalable, and high-performance web applications.
Collaborate with product managers, designers, and backend teams to integrate user-facing elements with server-side logic.
Oversee code reviews and enforce coding standards to maintain high-quality code.
Stay up-to-date with the latest frontend technologies and industry trends to continuously improve the team's skills and output.
Support the team in problem-solving and troubleshooting technical challenges.

About you:
Strong experience in frontend development with proficiency in HTML, CSS, and JavaScript, along with modern frameworks such as React or Angular.
Proven experience in a leadership role, mentoring and guiding a team of developers.
Excellent understanding of web performance optimization techniques and best practices.
Experience with version control systems (e.g., Git) and project management tools.
Ability to work collaboratively in a fast-paced, Agile environment.
Strong communication and interpersonal skills; ability to convey complex technical concepts to non-technical stakeholders.
Fluency in written and spoken English.

Benefits
So what can you expect from ComeOn as a place of work?
ComeOn offers a competitive and consistent benefits package for our team members. While some benefits vary by location due to local needs and regulations, many are available company-wide, and we’re proud to offer them to everyone:
Fantastic quarterly or half-yearly team events.
Regular company events.
A 250 euro One-time Hybrid Allowance to help you set up your home office (or equivalent in local currency).
Annual wellbeing allowance/ gym membership (location dependent).
40 days ‘Work from Another Location’ (WFAL) entitlement to work from any other location around the world.
30 days paid vacation

At ComeOn, we've embraced a Hybrid Work model, giving our employees the flexibility to work some days at home. Our offices are thoughtfully designed to support this model, featuring practical workspaces for focused efforts and collaborative zones for dynamic creative exchanges. We believe in the power of collaboration to drive innovation and success. While our offices are known for their vibrant atmosphere, rest assured that our primary focus is on achieving results together. We prioritize efficiency and maintain a balance between hard work and camaraderie. When you visit our offices, expect a warm welcome and professional support. Choose ComeOn for your next career move, and experience a workplace that values productivity, teamwork, and the spirit of collaboration.
At ComeOn Group, we value diversity and we take concrete action to ensure fairness in our recruitment process. We are committed to assessing candidates on their merit without discriminating against any applicant for whatever reason that is protected by law. We truly value you, as you are.
Want to know more about us? Just visit any of our social media channels to take a deep dive into our culture!
LinkedIn
Instagram
Glassdoor Visa mindre

Gameplay Programmer

Ansök    Nov 27    10 Chambers AB    Programmerare, PC-spel
10 Chambers is a fully funded scale-up game studio backed by Tencent and based in the beautiful city of Stockholm, Sweden. We are an ambitious, creative, and collaborative team with a lifelong love for games. We are now working on our next project, a cooperative heist FPS in a techno-thriller setting - Den of Wolves. Originated and directed by Ulf Andersson, the game designer of Payday 1 & 2. We are looking for an experienced Gameplay Programmer to help us... Visa mer
10 Chambers is a fully funded scale-up game studio backed by Tencent and based in the beautiful city of Stockholm, Sweden. We are an ambitious, creative, and collaborative team with a lifelong love for games.
We are now working on our next project, a cooperative heist FPS in a techno-thriller setting - Den of Wolves. Originated and directed by Ulf Andersson, the game designer of Payday 1 & 2.
We are looking for an experienced Gameplay Programmer to help us realize the design of our projects.
As a gameplay programmer at 10 Chambers, you will bring your experience and expertise to prototype, iterate, and finalize features in a small and creative team.
At 10 Chambers, we are working in Unity and C#, which we find gives us a great balance between creative power, development speed, and quality.
Required Qualifications
6+ years of gameplay programming experience
High level of experience in designing and implementing gameplay systems and tools.
Demonstrated expertise in C#
Experience with Unity
A great understanding of how to iterate to reach the design goals
Strong collaboration skills
Excellent command of English (Swedish is not a requirement)

Bonus Qualifications
Experience with ECS Architecture
Experience with Procedural Generation

Why join 10 chambers??
Be part of an ambitious team which also practices work-life balance through working hours and generous health benefits
Learn as part of a collaborative team and grow with a fast-expanding company
Opportunity to make a real difference to the success of 10 Chambers
The position is on-site in our Stockholm office

About us
We want an open and inclusive work environment where everybody is valued, feels safe, is treated equally and with respect. At 10 Chambers we welcome everyone regardless of gender, transgender identity or expression, ethnicity, religion or other belief, disability, sexual orientation, or age. Today our team consists of 20+ different nationalities and the office language is English
10 Chambers does not use AI to make the first selection of candidates. HR and the recruiting manager read each application. Visa mindre

Senior Technical Artist

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hour... Visa mer
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
LET’S PUSH THINGS FORWARD
DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!
We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.
At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.
We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.
Runtime Technical Artist
We are looking for a Technical Artist who guides the practical implementation into the artistic process. You will support the Technical Art Director to follow through on the Technical Art Direction, helping the wider art team with technical solutions in the engine and answers to the Technical Art Director as the day-to-day manager.
Responsibilities
Flag and communicate concerns regarding a potential mismatch between artistic goals and practical reality.
Provide technical feedback to the artists.
Ensure production setup keeps up with industry developments.
Research and develop workflows & best practices.
Identify problems and find solutions.
Review content and the game to ensure consistency, quality and compliance with performance goals.


Qualifications:
Has a strong understanding of content creation, 3D engines and shading.
Has a strong understanding of content performance and performance debugging.
A people person who is able to work with a broad group of developers in a collaborative way.


About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. Visa mindre

Senior VFX Artist

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hour... Visa mer
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
LET’S PUSH THINGS FORWARD
DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!
We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.
At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.
We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.
Senior VFX Artist
Join us in building the future of Battlefield.
We’re looking for a Senior VFX Artist World Builder with the skill and vision to bring our vast, chaotic maps to life.
As part of the DICE VFX Team, you will shape the atmosphere of land, sea, and air across some of the most VFX action packed maps in gaming. Your focus will be on worlds, ambient effects, destruction, and environmental storytelling and the epic scale battle beyond and ambient warfare.
This is a hands-on role where you’ll author AAA real-time effects, set new quality benchmarks, and push the boundaries of what our tools and workflows can achieve. Your craft will immerse millions of players in the chaos, scale, and spectacle that you only can find in Battlefield.
What You’ll Do
Bring vast worlds to life
Design and author real-time VFX for destruction, ambient war effects, weather systems, fire, smoke, and epic set pieces that define Battlefield’s atmosphere.
Shape unforgettable player experiences
Collaborate with Environment Art, Level Design, Audio, Tech Art, and Lighting to ensure effects enhance immersion, readability, and emotional impact.
Bridge vision and execution
Translate Art Direction into mood boards, prototypes, and in-engine solutions that set the tone for entire maps.
Push technical limits
Profile, optimize, and debug effects to perform seamlessly across massive, systemic environments and platforms.
Elevate the craft
Mentor artists, share feedback and raise the bar for quality and consistency.
Innovate workflows
Partner with our Frostbite VFX engine team to evolve tools, pipelines, and smarter ways of working that shape the future of our craft.



Who You Are
A seasoned craftsperson
7+ years creating real-time VFX for AAA or large-scale titles, or similar experience within games or VFX, with a portfolio that demonstrates ambition and polish.
Even though we welcome applicants from a film or animation background, the emphasis in this role lies in real-time visual effects from game engines such as Unreal or Unity.
An artistic eye with technical depth
A Master of timing, composition, and believability, combined with expertise in particles, shaders, and procedural workflows.
A world builder
Familiar with workflows for large, systemic environments, destruction pipelines, and environmental storytelling.
A collaborative force
Thrives in cross-discipline teams, bridging art, design, and tech to create shared success.
A mentor and role model
Eager to guide others, foster a positive feedback culture, and lift the entire team’s craft.
A storyteller through VFX
Passionate about immersive gameplay experiences and excited to contribute to the spectacle, scale, and chaos that define the franchise.


About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. Visa mindre

Back End Developer / Engineer

Professional Galaxy is looking for a Back End Developer / Engineer for our client. About the team The Analytics Platform product area (APPA) is dedicated to empowering every internal user to rapidly make data-driven decisions backed by high-quality insights. Sequel is the team responsible for the tooling and best practices around transforming raw data to consumable analytics through . The team owns the BigQueryRunner (BQR) tool, in-house built, and provide... Visa mer
Professional Galaxy is looking for a Back End Developer / Engineer for our client.
About the team The Analytics Platform product area (APPA) is dedicated to empowering every internal user to rapidly make data-driven decisions backed by high-quality insights. Sequel is the team responsible for the tooling and best practices around transforming raw data to consumable analytics through . The team owns the BigQueryRunner (BQR) tool, in-house built, and provides platform support for working with dbt.
The customers of the team are primarily Analytics Engineers (AEs) and Data Scientists (DSs), and with the focus on T-shaping we are also seeing Engineers increasingly adopting the tools the team offers.
The team is tasked with the following: -Maintain the healthy operation of the fleet of scheduled pipelines to ensure proper version management, cost efficiency, security. -Keep the tools relevant and useful through bugs fixing and new features implementation. -Support teams that need to migrate their pipelines from non-golden technologies to dbt by building the expected automations and assistance.
What will the person do? -Help manage the fleet of dbt: ensure undisrupted operations (scheduling and execution), up-to-date functionalities and features. -Help deliver an AI-assisted migration from BigQueryRunner (in-house transformation and scheduling tool) to dbt, powered by Honk, client's agentic coding system. -Contribute to building data verification loops (tests, lineage, contract checks) that enable agentic and safe migration from BQ Runner to dbt, as well as other changes to data pipelines. -Help explore open-source and commercial transformation options, as alternatives to dbt-core and perform light-weight technical evaluations and prototyping.
A successful candidate: Skills -Fluent in Python, bash scripting, (Java) -Deep knowledge of the modern analytics data stack (, dbt or other tooling for data pipelines). -Deep and multi-year knowledge of -like languages and data warehouses like BigQuery. -Experience with employing AI code assistants to increase own efficiency. -Familiar with the principles of AI engineering (building products on top of foundational models) -Hands on experience with agentic systems is a huge plus.
Team fit: -Bias for action, ability to keep a high delivery pace and energy. -Excellent communication and collaboration skills in distributed teams. -Able to self-initiate and work in a high-ambiguity environment where understanding and shaping the direction is expected.
Duration: 2025-12-01 to 2026-06-30
Application Deadline: 2025-11-29
Please apply directly through our system with:
- Your updated CV
- Availability to start the assignment
In the motivation, describe why you are suitable for this assignment - refer to previous consulting assignments, employment, education and personal qualities.
Please note: We do not accept any applications through mail. All applications have to be sent through the portal to be valid.
Offer continuously: Please note that for this role we offer continuously. That means that we sometimes remove the assignments before the deadline. If you are interested, we recommend that you apply immediately. Visa mindre

Level Technical Artist

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hour... Visa mer
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
LET’S PUSH THINGS FORWARD
DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!
We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.
At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.
We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.
Procedural Tech Art Lead
Leads Tech Artists to deliver Procedural solutions to the needs of the game and production team.
Responsibilities
Sets priorities for Procedural Artists
Responsible for technical quality of tooling
Reviews and feedbacks on requirements from partners
Receives priorities from Tool Tech Art Director and/or Product Owners
Responsible for user adoption of procedural tooling



Qualifications
Experience from Procedural in game production, most likely at least 5 years
Has a deep understanding of Houdini and how to implement it in a game environment
Can lead a smaller team of Tech Artists as manager
Solid communicator, can represent a team in a group of other leads



Typical Tasks
Builds procedural tooling, in Houdini or inhouse apps
Discuss needs or problems with Creatives and agrees on solutions
Feedback on technical solutions with Engineers as customer
Plan procedural solutions and convert them to work tasks
Reviews tools together with tech artists



About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. Visa mindre

Senior Gameplay Programmer

Ansök    Nov 14    10 Chambers AB    Programmerare, PC-spel
10 Chambers is a fully funded scale-up game studio backed by Tencent and based in the beautiful city of Stockholm, Sweden. We are an ambitious, creative, and collaborative team with a lifelong love for games. We are now working on our next project, a cooperative heist FPS in a techno-thriller setting - Den of Wolves. Originated and directed by Ulf Andersson, the game designer of Payday 1 & 2. We are looking for an experienced Senior Gameplay Programmer wit... Visa mer
10 Chambers is a fully funded scale-up game studio backed by Tencent and based in the beautiful city of Stockholm, Sweden. We are an ambitious, creative, and collaborative team with a lifelong love for games.
We are now working on our next project, a cooperative heist FPS in a techno-thriller setting - Den of Wolves. Originated and directed by Ulf Andersson, the game designer of Payday 1 & 2.
We are looking for an experienced Senior Gameplay Programmer with a focus on Level Tech to help us realize the design of our projects.
As a senior gameplay programmer at 10 Chambers, you will bring your experience and expertise to prototype, iterate, and finalize features in a small and creative team.
At 10 Chambers, we are working in Unity and C#, which we find gives us a great balance between creative power, development speed, and quality.
What you’ll do
Build and maintain the level generation pipeline and associated tooling used by the Level Design team to create levels and missions.
Build and maintain gameplay and system logic related to mission progression: objectives, puzzles, graph tools, etc.
Build and maintain level-related tech such as doors, enemy spawning, AI, lighting, and level streaming.
Support the Level Design team with any tech-related issues.

Required Qualifications
6+ years of gameplay programming experience
High level of experience in designing and implementing gameplay systems and tools.
Demonstrated expertise in C#
Experience with Unity
A great understanding of how to iterate to reach the design goals
Strong collaboration skills
Excellent command of English (Swedish is not a requirement)

Bonus Qualifications
Experience with ECS Architecture
Experience with Procedural Generation

Why join 10 chambers??
Be part of an ambitious team which also practices work-life balance through working hours and generous health benefits
Learn as part of a collaborative team and grow with a fast-expanding company
Opportunity to make a real difference to the success of 10 Chambers
The position is on-site in our Stockholm office

About us
We want an open and inclusive work environment where everybody is valued, feels safe, is treated equally and with respect. At 10 Chambers we welcome everyone regardless of gender, transgender identity or expression, ethnicity, religion or other belief, disability, sexual orientation, or age. Today our team consists of 20+ different nationalities and the office language is English
10 Chambers does not use AI to make the first selection of candidates. HR and the recruiting manager read each application. Visa mindre

Technical Art Director

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hour... Visa mer
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
LET’S PUSH THINGS FORWARD
DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!
We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.
At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.
We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.
Technical Art Director
Sets the tech art direction to support the vision of the game and makes sure the team can deliver when it comes to technology, workflows and performance.
Responsibilities
Responsible for technical consistency and quality of art content.
Ensuring that content budgets and limits are established, tracked and enforced.
Sets and implements process and best practices for technical quality on content production.
Proactively identifies risks. Drives processes to avoid them, speaks up and communicates them.
Partners with other directors and leads to deliver on project goals.
Provide technical guides and documentation.

Qualifications
Worked on multiple titles, most likely at least 10 years experience.
Experienced as Tech Art Director, at least 3 years.
Has a deep understanding of content creation, rendering and pipelines.
Can set direction for a team of Tech Artists. This includes mentoring and coaching of several Technical Artists.
Can work indirectly through other Directors and Leads to get results by setting requirements and priorities.
Excellent communications skills are needed to instruct, inform and guide the whole game team towards the set goals.



Typical Tasks
Prepare guides and presentations to the team.
Manages Tech Artists.
Drives innovations on paper or in software.
Shares knowledge around technical aspects on content.
Assesses technical problems and finds solutions in collaboration with partners.
Research and prototype workflows and pipelines.


About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. Visa mindre

Senior Security Software Engineer I

Electronic Arts Inc. is a global leader in interactive entertainment. We develop and deliver games, content and online services across platforms. We have a broad portfolio of brands that span the most popular genres. We exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We immerse our employees into an ... Visa mer
Electronic Arts Inc. is a global leader in interactive entertainment. We develop and deliver games, content and online services across platforms. We have a broad portfolio of brands that span the most popular genres. We exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We immerse our employees into an inclusive culture and provide opportunities for learning and leading that allow our employees to do the most impactful and rewarding work of their careers.
Join us in driving the next revolution in games.
The Senior Security Software Engineer I reports to the Director, Security Software Engineering in the SPEAR Automation team. Part of the Secure Product Engineering & Anti-Cheat Response (SPEAR) department at EA, the SPEAR Automation team builds tools that directly protect fair play across our games.
As a Senior Security Software Engineer I, your primary job will be to help our teams operate and integrate security tools at scale. To do this, you will develop a portfolio of security and anti-cheat automation tools, and build them into a scalable platform that allows software development teams to embed security into the Software Development Lifecycle (SDLC) with low friction and high efficiency. You will also assist other SPEAR and EA Security teams by developing scripts, applications, tools and workflows that support their aims, and by integrating their own tools into our automation platform. You'll be a builder, comfortable in your IDE of choice, willing to write code and create security automations, and you'll be happy to get stuck in and solve tricky problems. Your important and visible work will help protect our games and services, our data, and, most importantly, our players.
Responsibilities
? Lead the design, engineering, deployment, and long-term ownership of security automation tools and platforms that allow EA Security, SPEAR, and studio development teams to operate securely at high speed and scale
? Architect solutions that integrate across multiple security and game development systems, ensuring scalability, reliability, and usability
? Define and gather metrics that demonstrate the effectiveness and adoption of security tools, and use data to drive continuous improvement
? Partner with game studio development teams to deeply understand their practices and deliver seamless integration experiences
? Provide technical mentorship and guidance to other engineers on the team, helping to elevate overall technical quality
? Collaborate with EA Security and SPEAR leaders to evaluate and select technologies, and influence the technical roadmap to address emerging threats and opportunities
Requirements
? Deep knowledge of secure development practices and strong familiarity with the Software Development Lifecycle (SDLC)
? Proven experience in several of the following: scalable platform architecture, DevSecOps practices, application security tooling (e.g. SAST, DAST, SCA), or large-scale software engineering
? Proficiency in one or more programming/scripting languages (e.g. Python, C#, Java, Go, bash, or PowerShell), with the ability to contribute across multiple languages as needed
? Hands-on experience with containerisation (Kubernetes, Docker) and cloud services (AWS, GCP, Azure)
? Strong background in Infrastructure-as-Code (Terraform, Ansible, CloudFormation) and CI/CD automation (e.g. Jenkins, GitLab, GitHub Actions)
? Demonstrated ability to design and deliver APIs, integrations, and automation workflows at scale
? Excellent debugging, troubleshooting, and problem-solving skills, with a track record of delivering robust solutions
? Ability to influence technical direction, prioritise effectively, and work with stakeholders at multiple levels
? A passion for gaming and building tools that make a real impact on player security and fair play
Desirable
? Experience in user interface development, UX design, or working with modern JavaScript frameworks (Angular, React, Vue)
? Experience with both relational (MS/My) and non-relational (e.g. DynamoDB, MongoDB) databases
? Contributions to open-source projects or security tooling communities
? Degree in Computer Science, a related field, or equivalent experience Visa mindre

Software Developers

Assignment description Requirements: Need developers with competence in the following knowledge: Application: Firewall Group Rules Software: BMC ARS Programming languages: BMC Developer Studio, Java Operating system: Windows 2019/2022 Database: S 2022 Application: H2 Software: BMC Helix CMDB Programming language: BMC Developer Studio, Java Operating system: Windows 2019/2022 Database: MS 2022 Application: IT INFRASTRUCTURE CMDB Software: BMC Helix CMDB... Visa mer
Assignment description
Requirements:

Need developers with competence in the following
knowledge:

Application: Firewall Group Rules
Software: BMC ARS
Programming languages: BMC Developer Studio, Java
Operating system: Windows 2019/2022
Database: S 2022

Application: H2
Software: BMC Helix CMDB
Programming language: BMC Developer Studio, Java
Operating system: Windows 2019/2022
Database: MS 2022

Application: IT INFRASTRUCTURE CMDB
Software: BMC Helix CMDB
Programming language: BMC Developer Studio, Java
Operating system: Windows 2019/2022
Database: MS 2022

Location: Stockholm, Sweden 
Start date: Q2 2026
Language: Fluent in English Visa mindre

Senior Front End Developer

Assignment description We are looking for a Senior Front End Developer for our client in Stockholm: Assignment description: Our client is changing our external partner used for the execution of orders in external mutual funds. They will establish a new partnership that can execute mutual fund orders in external funds for our customers in Sweden, Norway and Finland. At the same time we are rebuilding the IT solution for the processing of our mutual fund... Visa mer
Assignment description
We are looking for a Senior Front End Developer for our client in Stockholm:

Assignment description:
Our client is changing our external partner used for the execution of orders in external mutual funds. They will establish a new partnership that can execute mutual fund orders in external funds for our customers in Sweden, Norway and Finland. At the same time we are rebuilding the IT solution for the processing of our mutual fund orders in external funds. The current IT solution is running on outdated technology such as old Java versions, SOAP web services and outdated frontend technology. The new IT solutions is to be built on Java 21, Spring Boot microservices and Microsoft databases, with REST APIs and Kafka as integration technologies.
The frontend technology is React, and we will also implement test automation using JUnit and Cucumber.

Qualifications:
Javascript
React


Start date: 2026-01-05
End date: 2027-01-31
Location: Stockholm, Sweden

Please apply directly through our system with:
Your updated CV
Information about when you are available to start the assignment
In the motivation, describe why you are suitable for this assignment - refer to previous consulting assignments, employment, education and personal qualities.


Please note: We do not accept any applications through email. All applications have to be sent through the portal to be valid.

Offer continuously:
Please note that for this role we offer continuously. That means that we sometimes remove the assignments before the deadline. If you are interested we recommend that you apply immediately. Visa mindre

Security Engineer I

The EA Security team protects EA by reducing our exposure to security risks by raising awareness and providing a measured, proportionate set of security and risk management controls, services and solutions. This department also ensures that EA is meeting required security standards as defined by a variety of different regulatory bodies. The Junior Security Engineer is a member of the Verification & Pentest (VAP) team under the Security Platform Engineerin... Visa mer
The EA Security team protects EA by reducing our exposure to security risks by raising awareness and providing a measured, proportionate set of security and risk management controls, services and solutions.
This department also ensures that EA is meeting required security standards as defined by a variety of different regulatory bodies. The Junior Security Engineer is a member of the Verification & Pentest (VAP) team under the Security Platform Engineering and Anti-Cheat Response (SPEAR) group within the EA Security department. You will report directly to the manager of the VAP team.
As a Junior Security Engineer, you will discover vulnerabilities in EA's games and gaming infrastructure. Your work will help protect our data and most importantly, our customers. The security assessments you perform will cover everything from web applications, to network infrastructure, to thick clients and servers.
In addition to identifying security issues, you'll need to determine the risk and business ramifications posed by the vulnerabilities you discover and explain your findings across teams.
You'll bring an understanding of security principles and a passion to learn new technologies, challenge assumptions, and introduce new techniques.
Responsibilities:
? Review architecture and design documentation to determine security test-cases for upcoming security assessments
? Perform scoped static and dynamic application security assessments on EA products running on PC, web, mobile, and consoles with some assistance
? Identify issue variants that defeat point fixes, and suggest solutions
? Correctly rate the security impact of discovered vulnerabilities and articulate worst case scenario to product teams
? Solve and explain technical issues to partner teams
? Give talks and presentations within SPEAR
? Inform product teams of discovered vulnerabilities to ensure remediation
? Participate and contribute in conversations within VAP
? Identify needs and develop your security knowledge
Qualifications:
? Experience with CWE Top 25 and OWASP Top 10 vulnerabilities and discovering these vulnerabilities in assessment targets.
? Experience reviewing and understanding code in multiple programming languages, such as C, C++, Java, C#, golang, or scripting languages.
? Knowledge of security assessment tools such as Burp Suite, Nessus, nmap, or Wireshark
? Knowledge in at least one of the following domains: Networking, OS Internals, Cloud Architecture, Web Frameworks, or Mobile Architecture
? Knowledge in at least one of: cryptography, authentication mechanisms, authorization controls and DevSecOps
? Knowledge in at least one of the following exploitation techniques: XSS, i, IDOR, MitM, DoS, BOF, or ROP
? Knowledge of risk measurement frameworks, specifically CVSS
? Experience presenting security issues, fixes and choices to all kinds of audiences.
? Excellent verbal and written English skills, interpersonal skills, and professionalism
? Bachelor's degree in Computer Science or Information Security, or equivalent industry experience
? Experience delivering talks in a professional environment
At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together capable people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to interesting and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and maternity and paternity leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law Visa mindre

Senior Level Designer

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hour... Visa mer
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
LET'S PUSH THINGS FORWARD
DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!
We're always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.
At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.
We're all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.
SENIOR LEVEL DESIGNER
Are you passionate about multiplayer shooters and driven to shape iconic Battlefield moments? EA DICE is seeking a Senior Level Designer to lead the creation of large-scale Battlefield player-vs-player experiences.
This is a senior role for highly ambitious designers who can see the big picture while mastering the details. You'll be responsible for guiding the vision of a level from concept through launch and beyond, while also working closely with cross-disciplinary teams to ensure every element feels cohesive and player-first. You'll report to the Lead Level Designer or Level Design Director.
What You'll Do
Own and drive level design from early paper designs to post-launch refinement, maintaining consistent quality and vision.
Collaborate closely with art teams, guiding them with a clear level design perspective to ensure both aesthetics and gameplay align seamlessly.
Partner with narrative, gameplay, and technical teams to deliver integrated, player-first experiences.
Champion the design vision, balancing moment-to-moment intensity, long-term commitment, and strategic depth.
Stay ahead of industry trends in PvP, bringing competitive insights, innovation, and ambition to every design decision.
Leverage player feedback, data, and iteration to ensure the best experiences for our players.

What We're Looking For
7+ years of level design experience, with multiple shipped AAA shooter/action titles.
Deep knowledge of the gaming industry, with a particular focus on player-vs-player multiplayer design.
Proven ability to lead pods and guide large, multidisciplinary teams, especially in collaboration with art teams.
Strong proficiency in blockout tools, iteration workflows, and industry-standard or proprietary editors.
Exceptional communication skills, with a proactive, collaborative, and ambitious mindset.
A strategic thinker who thrives on complex challenges and takes ownership in driving solutions.

About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. Visa mindre

Programmer

Paradox Studio Gold is looking for an experienced Game Programmer to join our team. In this role you will take charge of defining and implementing technical solutions to gameplay needs creating new features and systems and updating existing ones. You will be part of an interdisciplinary team effort and work for the shared goal of creating new and deep strategic gameplay with an eye on our player’s motivations and experience. You are trusted with defining, ... Visa mer
Paradox Studio Gold is looking for an experienced Game Programmer to join our team.
In this role you will take charge of defining and implementing technical solutions to gameplay needs creating new features and systems and updating existing ones.
You will be part of an interdisciplinary team effort and work for the shared goal of creating new and deep strategic gameplay with an eye on our player’s motivations and experience.
You are trusted with defining, estimating and owning your contributions to the game and the team with autonomy, initiative and creativity to help achieve a great final product.
The ideal candidate has an interest in creating user-focused systems and is driven to iterate. They are willing to involve themselves and provide ideas and solutions in all the different aspects that make a great strategy game such as systems, ui, graphics, multiplayer and more.
Responsibilities:
Build and maintain large c++ codebases with high standards of stability and performance.
Contribute to design and implement the different game features and the tools to efficiently create the best content for them.
Balance system flexibility and scriptability with performance and stability.
Own your work and strive to make it the best it can be within itself and as part of the larger game.
Constantly look for ways to grow as a professional and help others do the same.

Skills:
5+ years of C++ game programming.
Experience creating test and content creation tools.
Comfortable communication in written and spoken English.
Good communication skills both in person and in documentation.
Autonomy and initiative within collaborative environments in long term projects for teams big and small.

If you are willing to pour your passion, technical and collaborative skills into exploring new ways of creating deep history based strategic gameplay experiences send us your application!
Department
Games Programming


Role
Game Programmer


Locations
Stockholm - Studio Gold Visa mindre

Senior Gameplay Programmer

If you’re looking to make the best co-op games in the world, you’ve come to the right place. We're proud to have some of the best game makers and collaborators in the industry working with us. What's more, we're a fun bunch of game developers, who love to indulge in our passion for video games together. Our games are not for everyone. Are they for you? We are now looking for a Senior Gameplay Programmer We’re expanding our gameplay programming team and lo... Visa mer
If you’re looking to make the best co-op games in the world, you’ve come to the right place. We're proud to have some of the best game makers and collaborators in the industry working with us. What's more, we're a fun bunch of game developers, who love to indulge in our passion for video games together. Our games are not for everyone. Are they for you?
We are now looking for a Senior Gameplay Programmer
We’re expanding our gameplay programming team and looking for an experienced developer who cares about writing clean, performant, and maintainable code, and who wants to support those around them.
You’ll be joining a collaborative team of engineers, designers, and artists who enjoy solving complex problems together. We’re not just looking for someone who can write code — we’re looking for someone who can shape systems, guide teammates, and balance clarity, performance, and creativity in everything they do.
We use a heavily customized version of Stingray, and our development is primarily in C++. The focus is on building gameplay systems that are reliable, scalable, and performant; particularly for multiplayer and live service environments. This is a hands-on role with plenty of room to take ownership and work on how our features and systems evolve.
What you’ll do Design, implement, and maintain gameplay systems and features in C++.
Build dynamic systems that interact in overlapping, emergent ways.
Write gameplay code that is clean, scalable, and performance-aware.
Profile and optimize systems to keep frame time, memory, and networking stable.
Debug complex gameplay issues, from multi-system interactions to edge cases.
Collaborate with design, QA, and production to ensure features deliver both technically and for players.
Help maintain consistent standards through code reviews, discussions, and technical guidance.
Contribute to a healthy, collaborative team culture by sharing knowledge and supporting peers.
Act as a point of clarity in design and implementation, supporting alignment across the team.
Work with industry-standard tools for production tracking (e.g., Jira, Confluence) to keep work transparent and traceable.
Write and maintain documentation that makes systems, workflows, and decisions clear to the team.
What we’re looking for Excellent C++ skills and deep experience in a game engine context.
5+ years of hands-on experience developing gameplay features and systems, especially for multiplayer games (shooters a strong plus).
Strong understanding of CPU architecture, memory, and performance trade-offs — able to explain concepts like CPU caches and their impact on real-world code.
Ability to create gameplay systems that support emergent interactions.
Familiarity with a broad range of development areas: gameplay, content creation, physics, animation, AI, and systems integration.
Strong foundation in 3D math (linear algebra, vectors, matrices).
One or more shipped titles in a C++ environment (custom engine or Unreal).
Experience with live service development and maintaining code post-launch.
Fluency in written and spoken English.
Nice-to-have (but not required) Familiarity with ECS architectures.
Experience building developer tools or improving workflows.
Experience shipping on consoles like PS4/PS5 or Xbox Series X|S.
Comfortable with Git and modern development practices.
You’ll be a great fit if… You enjoy solving hard problems and sharing what you learn.
You care about writing maintainable code that others can understand and extend.
You’re collaborative, supportive, and open to feedback — and you give it kindly too.
You’re curious, practical, and like to keep things relaxed but focused.
How to apply
If you think that this position matches your background and skills, we would love to hear from you. Please submit your CV in English as soon as possible. We ask that your application always include relevant work samples or a link to your portfolio.
We interview candidates continuously and hire when we find a good fit.
Practical InformationScope: Full-time: 40 hours per week with initial 6 month probation period. Location: Office first, hybrid solution possible. You need to be eligible to work in Sweden.
We are a pet friendly office! You can expect to find dogs and occasionally some cats around.
What we offerArrowhead Game Studios is a growing team of about 100+ people, best known for our co-op titles. Despite our size, we remain a friendly and down to earth bunch, who love to indulge in our passion for video games together.
Located in a newly built, custom-tailored offices on the Hammarby Kaj waterfront, we enjoy everything Stockholm has to offer. A thriving game dev scene, along with all types of activities are immediately available on our doorstep.
Our talented developers are crucial to our success, therefore we put a lot of emphasis in creating and maintaining a prosperous culture. We’re committed to open and transparent communication. Your ideas are welcomed, valued, appreciated - the ceiling for creative discussions is high.
We also have numerous work benefits for all our employees. You can read about them here! Visa mindre

Senior Technical Artist

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hour... Visa mer
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
LET’S PUSH THINGS FORWARD
DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!
We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.
At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.
We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.
Runtime Technical Artist
We are looking for a Technical Artist who guides the practical implementation into the artistic process. You will support the Technical Art Director to follow through on the Technical Art Direction, helping the wider art team with technical solutions in the engine and answers to the Technical Art Director as the day-to-day manager.
Responsibilities
Flag and communicate concerns regarding a potential mismatch between artistic goals and practical reality.
Provide technical feedback to the artists.
Ensure production setup keeps up with industry developments.
Research and develop workflows & best practices.
Identify problems and find solutions.
Review content and the game to ensure consistency, quality and compliance with performance goals.



Qualifications:
Has a strong understanding of content creation, 3D engines and shading.
Has a strong understanding of content performance and performance debugging.
A people person who is able to work with a broad group of developers in a collaborative way.


About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. Visa mindre

Junior Frontendutvecklare – För dig som brinner för UI/UX

Om kunden Vi söker nu en junior frontendutvecklare som vill vara med och förbättra användarupplevelsen på en modern och global iGaming-plattform. Företaget har sitt ursprung inom onlinespel men har idag utvecklats till en av branschens mest tekniskt drivna aktörer. I rollen arbetar du både med publika webbplatser och interna verktyg. Tillsammans med teamet blir ditt fokus att utveckla snabba, användarvänliga och genomtänkta gränssnitt. Du kommer att arbeta... Visa mer
Om kunden
Vi söker nu en junior frontendutvecklare som vill vara med och förbättra användarupplevelsen på en modern och global iGaming-plattform. Företaget har sitt ursprung inom onlinespel men har idag utvecklats till en av branschens mest tekniskt drivna aktörer.
I rollen arbetar du både med publika webbplatser och interna verktyg. Tillsammans med teamet blir ditt fokus att utveckla snabba, användarvänliga och genomtänkta gränssnitt. Du kommer att arbeta nära UX-designers, produktägare och analys-team för att driva användardrivna förbättringar.
Rollen passar dig som är i början av din karriär och vill växa i en miljö där kunskapsdelning och utveckling står i centrum.

Om tjänsten Utveckla användargränssnitt i React och TypeScript
Förbättra UI och UX i både externa och interna produkter
Samarbeta med design, produkt och analys för att förstå användarnas behov
Skriva modern och underhållbar kod
Vara en del av ett engagerat team som delar kunskap och utvecklas tillsammans


Din kompetens

Grundläggande erfarenhet av React, JavaScript/TypeScript och CSS/SCSS
Intresse för användarupplevelse, design och frontendutveckling
Nyfikenhet på data och hur användare interagerar med produkten
Förmåga att arbeta i team och kommunicera på både svenska och engelska

Det är meriterande om du har provat backendutveckling, exempelvis i Java, eller har erfarenhet av analytics och A/B-testning. Som person är du lösningsorienterad, nyfiken och motiveras av att skapa genomarbetade gränssnitt.

Övrigt
Lön: Fast månadslön
Omfattning: Heltid, tillsvidare
Start: Omgående med hänsyn tagen till din eventuella uppsägningstid
Placeringsort: Stockholm, slussen
Vi behandlar ansökningar löpande och tjänsten kan komma att tillsättas innan ansökningstiden har gått ut, skicka din ansökan redan idag!
Om oss
Procruitment är Sveriges enda karriärbyrå inom IT, tech och engineering som genom proaktiv rekrytering förenar attraktiva arbetsgivare med människor som delar samma mål och ambitioner. Oavsett om du är en erfaren ledare eller om du ska ta ditt första steg ut i karriären hjälper vi dig att nå dina karriärmål - samtidigt som vi bryr oss om dig, din resa och att du mår bra längs vägen. Procruitment är stolta vinnare av Recruitment Awards och är utsedda till Årets Rekryteringsföretag och Årets Raket samt Gasellföretag 2024 av Dagens Industri. Visa mindre

Environment Art: 3D Artist

Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersi... Visa mer
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
LET'S PUSH THINGS FORWARD
DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!
We're always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.
At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.
We're all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.
Environment Artist
We're looking for an Environment Artist to join our team of content creators, shaping in-games worlds for the future. As an Environment Artist, you will help us take the visual quality of our games to the next level. On a daily basis you will report to the Lead Artist and Project Manager in your team, meeting to review work and discuss progress about project deliveries. We are looking for an accomplished professional with a positive drive.
Responsibilities
Create Immersive Environments: Design and develop expansive environments. Building man-made content like props, architecture and modular sets as well as delivering spectacular destruction.
Content Planning and Collaboration: Plan level content, estimate production costs, and prototype complex assets, working closely with designers and artists to ensure timely, high-quality delivery.
Engage in Problem Solving: Collaborate with the team lead and project managers to discuss scope, solve technical and artistic challenges, and adhere to production schedules.
Maintain Quality Standards: Ensure environments meet quality and technical standards for yourself and the closest team, optimizing performance as necessary.
Foster Feedback Culture: Actively seek and provide constructive feedback within the team.
Collaborate with External Partners: Work closely with external partners, offering clear briefing, benchmarks, guidance and feedback.
Champion Structure and Documentation: Uphold naming conventions and documentation practices for clarity and consistency.
Mentor and Support: Guide and support junior team members, fostering their growth and development.
Cross-Team Collaboration: Work with lighters, level designers, and technical artists to ensure seamless communication and collaboration.
Innovate and Share Knowledge: Contribute to developing future tools through testing, feedback and sharing knowledge and best practices with the art team.

Requirements
Experienced Professional: Over 3 years of experience in the games industry.
Artistic Excellence: Strong abilities in hard surface modeling, sculpting, and texturing, with an excellent eye for interpreting reference, direction, and concept art, from broad strokes to fine details.
Task Breakdown Skills: Capable of transforming high-level direction into actionable tasks for yourself and junior artists.
Real-World Understanding: You understand how environments work in real-life and have an expert grasp of technical aspects
Proficient Tool User: Skilled in industry-standard tools and workflows, such as Maya and Substance.
Proficient in Game Engines: Experienced with leading real-time game engines like Frostbite or Unreal.
Technically Passionate: Enthusiastic about the technical aspects of content creation, eager to explore new workflows and tools.
Adaptable Problem Solver: Demonstrates adaptability and problem-solving skills in a dynamic environment.
Collaborative Team Player: Puts passion into every task, with excellent communication and team collaboration skills.
Craft Contributor: Actively promotes a culture of learning and transparency within the craft. A passionate contributor to our knowledge sharing community.
Industry Trend Aware: Keeps up with industry trends and advancements to ensure cutting-edge content creation.
Extra merit - Familiarity with Battlefield’s world and visual identity Visa mindre

External Development Environment Artist

Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersi... Visa mer
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.


LET’S PUSH THINGS FORWARD
DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!
We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.
At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.
We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.
External Development Environment Artist
Join DICE and help bring the iconic, immersive worlds of Battlefield to life. We’re looking for a creative and collaborative Environment Artist to join our team of world builders and work closely with our co-development partners to create stunning, large-scale multiplayer environments.
In this role, you’ll focus not only on delivering high-quality visuals, but also on building strong, supportive creative relationships across studios. Reporting to the Art Director, you’ll play a key role in shaping world-class environments through collaborative feedback, clear communication, and shared visual goals.
What You'll Do
Collaborate daily with global co-development teams, writing visual briefs, offering feedback, and helping align creative direction across studios.
Take part in regular art reviews with internal and external teams to ensure shared goals and consistent quality.
Partner closely with level designers, lighting artists, and tech teams to ensure environments support gameplay and performance needs.
Identifing high-impact areas requiring your focused effort in order to achieve target Map quality
Recognise key areas of the map where your expertise are needed in making the greatest impact, ensuring design excellence and project alignment
Share knowledge generously and contribute to a positive, inclusive, and feedback-driven culture.
Design and build realistic immersive game worlds—from sweeping landscapes to moment-to-moment combat spaces—optimized for multiplayer gameplay.

Who You Are
A clear, proactive communicator who enjoys collaborating with co-dev/external teams and understands the value of shared success
Passionate about teamwork, continuous learning, and elevating the work of those around you
A creative environment artist with a strong eye for space, storytelling, and mood
2-4 years experience in environment or level art for AAA games, prefereable FPS shooters and nature
Experienced with asset creation and world-building workflows, including photogrammetry and large-scale environment development
Strong composition, scene layout, and visual storytelling skills
Familiar with the technical considerations of multiplayer games—especially performance, collision, and layout
Experienced in processing Lidar data and transforming into optimised game-ready assets
Bonus - Familiarity with Battlefield’s world and visual identity
Bonus - Experience using procedural tools to create visually stunning natural landscapes Visa mindre

Senior Online Programmer

We're looking for a Senior Online Programmer to join our Shared Technology team here in our Crew. You'll be a key player in our new Shared Technology team and will be crucial in shaping the future of our multiplayer experiences. You'll be the Product Owner for our Online team, leading and guiding the development of reliable and efficient online systems that power our multiplayer games. So, if you're passionate about building online services that connect pl... Visa mer
We're looking for a Senior Online Programmer to join our Shared Technology team here in our Crew.
You'll be a key player in our new Shared Technology team and will be crucial in shaping the future of our multiplayer experiences. You'll be the Product Owner for our Online team, leading and guiding the development of reliable and efficient online systems that power our multiplayer games.
So, if you're passionate about building online services that connect players and communities, then we want to hear from you!
Please note that this role is based onsite at our office in Stockholm 5 days per week.


What you'll be doing:
???? Lead the team: You'll be the one leading the design, build, and maintenance of the online systems and back-end services that power our multiplayer games.
???? Collaborate: You'll be a key voice in discussions with other teams, making sure we consider online needs when making design and production decisions.
?? Balance constraints: You'll ensure a smooth player experience by balancing performance, reliability and technical constraints.
?? Deployment systems: You'll set up the systems that let us roll out updates and new features with minimal player disruption.
???? Implement features: You'll implement secure and scalable features like leaderboards, player analytics, and other online services.
???? For when things go wrong: You’ll ensure our multiplayer systems are robust, including error handling and fault tolerance.
???? Diagnosing and solving issues: You’ll diagnose and solve complex network-related issues across both development and live environments.
???? Work with middleware: You'll find and use open-source or third-party tools to help us work smarter and make better games.
???? Mentor: You'll mentor less experienced developers, teaching them the ins and outs of online systems, tools, debugging, and working as part of a game team.



Our tech:
We thought you’d like to know what tech we’re using, but please note that these aren’t requirements:
GIT and Perforce
Pragma (Kotlin)
Unreal Engine 5 (C++)
Visual Studio and JetBrains Rider (but you’re welcome to use other developer tools, if you’d rather!)



What we're looking for:
You have extensive experience as an Online Programmer and have shipped multiple AA+ games on PC and console.
You have a deep understanding of all things back-end, from the tech itself to the workflows and dependencies.
You know how to shape network features that improve the player experience, ensuring things like seamless multiplayer, low-latency responsiveness, and reliable services.
You love solving complex online challenges, and you can adapt your solutions to fit production constraints and changing requirements.
You're experienced in supporting and aligning online systems with the goals of gameplay, infrastructure, and live operations.
You’re a great collaborator, experienced at contributing to and improving shared workflows and practices.
You're a clear communicator who can influence and guide both technical and non-technical stakeholders toward alignment and smart decisions.
You're not only eager to keep learning and developing your own skills, but you also love mentoring others to help the team get better.
You have experience in a Product Owner or similar team lead position.



Bonus points if you have:
Experience working in a game engine, especially Unreal Engine 4 or 5.
Experience with network programming.



Interview Process:
30-minute Google Meet call with a member of our Talent Acquisition team.
1-hour interview with a Senior Online Programmer and Senior Tools Programmer.
1-hour interview with our CTO.



Perks of the Job
We know that great work comes from happy people, so we've levelled up our benefits package:
Flexible hours: Our core hours of 09:30 AM to 15:30 PM CET helps you to structure your day that is best and most productive for your lifestyle and for your team.
Time off: You'll get 30 vacation days, plus an extra 5 days to use as you please, and even a paid moving day. That's all on top of public holidays!
Pension: We offer a generous occupational pension plan through Nordnet.
Insurances: We've got you covered with comprehensive private healthcare, life, and accident insurance.
Wellness allowance: We offer a 5000 SEK annual wellness allowance to put towards whatever helps you feel your best; whether that’s a gym membership, yoga classes, swimming lessons, or whatever else you do for you!
Bike to work: Enjoy tax-free bike leasing through Lease a Bike.
SL card: 12 month travelcard can be bought through us, and paid monthly through salary.
Relax and recharge: We offer free monthly in-office massage sessions to help you unwind and recharge.
Fun and games: We're a team that loves to hang out; whether that’s Monday breakfasts, frequent fika, or our weekly Dungeons & Dragons club.
A great new office: Our new digs are right in the heart of Stockholm, surrounded by great restaurants, gyms, and awesome spots for Friday after-work drinks.



About Starbreeze
At Starbreeze, we believe games are more than just entertainment, they’re a way to bring people together. From the pulse-pounding, cooperative heists of PAYDAY to our upcoming Dungeons & Dragons adventure, we create experiences that thrive on teamwork, strategy, and the thrill of emergent gameplay. Our mission is to build vibrant games that offer infinite replayability, allowing players to forge their own stories and adventures together.
Every Starbreeze employee helps shape this vision. Whether you’re crafting intricate game worlds or developing the systems that bring players together, your creativity and passion will drive the future of cooperative gaming. Join us in our journey to create innovative, immersive experiences that unite players and redefine what gaming can achieve.
Starbreeze values diversity and inclusion, and is proud to be an equal opportunity employer. We welcome you as who you are, no matter where you are from or what games you play. If there are preparations or accommodations that we can make to help ensure that you have a comfortable and positive interview experience, please let us know.


Ready to Join the Crew?
If this all sounds good to you, then we can't wait to hear from you! Send us your CV and a cover letter in English. We review applications continuously, so the sooner you apply, the better. Visa mindre

Senior Rendering Programmer

We're looking for a Senior Rendering Programmer to join our Shared Technology team here in our Crew. You'll be a key player in our new Shared Technology team, leading our rendering efforts and ensuring we deliver the best experience to our players with games that look fantastic and perform flawlessly. So, are you a rendering expert, who can take ownership and mentor others? Then we want to hear from you! Please note that this role is based onsite at our of... Visa mer
We're looking for a Senior Rendering Programmer to join our Shared Technology team here in our Crew.
You'll be a key player in our new Shared Technology team, leading our rendering efforts and ensuring we deliver the best experience to our players with games that look fantastic and perform flawlessly.
So, are you a rendering expert, who can take ownership and mentor others? Then we want to hear from you!
Please note that this role is based onsite at our office in Stockholm 5 days per week.


What you'll be doing:
???? Take the lead: You'll take ownership of our rendering work, ensuring our games are optimized and deliver the best player experience possible.
???? Optimizing everything: You'll maintain, simplify, and enhance our rendering pipelines in Unreal Engine 4 & 5 for all platforms, ensuring our games run smoothly for everyone.
???? Implementing new functionality: Implementing new rendering functionality, keeping our projects current with the available technology and pushing the boundaries of visual excellence.
?? Profiling: You'll be responsible for profiling and optimization, making sure our games run flawlessly on a variety of hardware.
???? Collaborating: You'll be a key voice in discussions with other teams, making sure we consider rendering and optimization whilst bringing our visions to life.
???? Staying current: You'll research and propose the latest rendering techniques, contributing to a culture of continuous learning.
???? Mentoring: You'll mentor less experienced developers, teaching them the ins and outs of rendering workflows and tools, and working as part of a game team.



What we're looking for:
You have extensive experience as a Rendering Programmer or in a similar role on multiple AA+ PC/console games.
You have extensive experience with modern rendering APIs.
You have excellent math knowledge and are comfortable with the underlying principles of rendering.
You're a pro at low-level debugging and profiling.
You have extensive C++ experience and knowledge.
You're experienced in supporting and aligning rendering and optimization with a game’s product and artistic goals.
You’re a great collaborator, experienced at contributing to and improving shared workflows and practices.
You're a clear communicator who can influence and guide both technical and non-technical stakeholders toward alignment and smart decisions.
You're not only eager to keep learning and developing your own skills, but you also love mentoring others to help the team get better.
You have experience in a Product Owner or similar team lead position.



Bonus points if you have experience with:
You have experience working hands on with Unreal Engine 4 and/or 5.
You've worked on the unique challenges of multiplayer games.



Interview Process:
30-minute Google Meet call with a member of our Talent Acquisition team.
1-hour interview with a Senior Engine Programmer and Senior Gameplay Programmer.
1-hour interview with our CTO.



Perks of the Job
We know that great work comes from happy people, so we've levelled up our benefits package:
Flexible hours: Our core hours of 09:30 AM to 15:30 PM CET helps you to structure your day that is best and most productive for your lifestyle and for your team.
Time off: You'll get 30 vacation days, plus an extra 5 days to use as you please, and even a paid moving day. That's all on top of public holidays!
Pension: We offer a generous occupational pension plan through Nordnet.
Insurances: We've got you covered with comprehensive private healthcare, life, and accident insurance.
Wellness allowance: We offer a 5000 SEK annual wellness allowance to put towards whatever helps you feel your best; whether that’s a gym membership, yoga classes, swimming lessons, or whatever else you do for you!
Bike to work: Enjoy tax-free bike leasing through Lease a Bike.
SL card: 12 month travelcard can be bought through us, and paid monthly through salary.
Relax and recharge: We offer free monthly in-office massage sessions to help you unwind and recharge.
Fun and games: We're a team that loves to hang out; whether that’s Monday breakfasts, frequent fika, or our weekly Dungeons & Dragons club.
A great new office: Our new digs are right in the heart of Stockholm, surrounded by great restaurants, gyms, and awesome spots for Friday after-work drinks.



About Starbreeze
At Starbreeze, we believe games are more than just entertainment, they’re a way to bring people together. From the pulse-pounding, cooperative heists of PAYDAY to our upcoming Dungeons & Dragons adventure, we create experiences that thrive on teamwork, strategy, and the thrill of emergent gameplay. Our mission is to build vibrant games that offer infinite replayability, allowing players to forge their own stories and adventures together.
Every Starbreeze employee helps shape this vision. Whether you’re crafting intricate game worlds or developing the systems that bring players together, your creativity and passion will drive the future of cooperative gaming. Join us in our journey to create innovative, immersive experiences that unite players and redefine what gaming can achieve.
Starbreeze values diversity and inclusion, and is proud to be an equal opportunity employer. We welcome you as who you are, no matter where you are from or what games you play. If there are preparations or accommodations that we can make to help ensure that you have a comfortable and positive interview experience, please let us know.


Ready to Join the Crew?
If this all sounds good to you, then we can't wait to hear from you! Send us your CV and a cover letter in English. We review applications continuously, so the sooner you apply, the better. Visa mindre

Global Brand Manager

For this role, you will be in a hybrid position, based in our Stockholm location. Electronic Arts (EA) is looking for a dynamic, Brand Manager with experience in brand strategy, product marketing, or live service marketing. At EA, you will join a team that is shaping the global presence and influence of the Battlefield franchise. The Brand Manager for Battlefield sits within the Global Brand Management team and is an important contributor for developing th... Visa mer
For this role, you will be in a hybrid position, based in our Stockholm location.
Electronic Arts (EA) is looking for a dynamic, Brand Manager with experience in brand strategy, product marketing, or live service marketing. At EA, you will join a team that is shaping the global presence and influence of the Battlefield franchise.
The Brand Manager for Battlefield sits within the Global Brand Management team and is an important contributor for developing the latest brand strategy for EA’s award-winning studio. Reporting to the Director, Global Brand Management, you will improve marketing and brand strategy for Battlefield games. We are looking for you to have expertise in product marketing, digital marketing, consumer insights, and brand strategy.
Main Responsibilities:
Support the long-term brand development, identity, and creative direction of Battlefield games & live service while partnering with important partners across Studios, Marketing and Publishing.
Help us shape the definition of our consumer target and their associated needs, motivations, and insights to increase brand growth, product development and inform marketing strategies.
Partner with consumer insights to combine consumer research and industry trends into tangible and insights.
Collaborate with brand director and Battlefield studio teams to define positioning, product features, content, and experiences by advocating on behalf of marketing and the player’s needs
Partner with Consumer Analytics teams to identify opportunities and challenges across merchandising, messaging, game features (and concepts), and improve player experiences/results based on those findings.
Work with brand directors on briefing creative teams and driving campaign development across all important art, brand and campaign content.
Help bring understanding and accountability to results across different global teams.
Conducting ongoing product and competitive marketing analysis to ensure consumer and market trends are informing important brand strategies

Qualifications:
You will have experience in brand management, brand strategy, product marketing
Project management and coordination across teams and external partners.
3+ years of experience building marketing strategies and building tactical plans
Experience taking a product or service from consumer insight, to ideation, to market
Deep affinity for and prior experience working on FPS games
Prior work with first party partners and gaming industry data sources Visa mindre

Online Programmer

We're looking for an Online Programmer to join our Shared Technology team here in our Crew. As part of our new Shared Technology team and will be crucial in shaping the future of our multiplayer experiences. You will work closely with other teams across the studio to contribute to the development of reliable and efficient online systems that power our multiplayer games. So, if you're passionate about building online services that connect players and commun... Visa mer
We're looking for an Online Programmer to join our Shared Technology team here in our Crew.
As part of our new Shared Technology team and will be crucial in shaping the future of our multiplayer experiences. You will work closely with other teams across the studio to contribute to the development of reliable and efficient online systems that power our multiplayer games.
So, if you're passionate about building online services that connect players and communities, then we want to hear from you!
Please note that this role is based onsite at our office in Stockholm 5 days per week.


What you'll be doing:
?? Build our online systems: You’ll help design, build, and maintain the online systems and back-end services that power our multiplayer games.
?? Balance constraints: You'll ensure a smooth player experience by balancing performance, reliability and technical constraints.
???? Collaborate: You’ll work alongside our Design and Gameplay teams to define and implement server-side systems, matchmaking, and data tracking solutions.
?? Deployment systems: You’ll contribute to the setup of systems that let us roll out updates and new features with minimal player disruption.
???? Implement features: You'll help implement secure and scalable features like leaderboards, player analytics, and other online services.
???? For when things go wrong: You’ll help ensure our multiplayer systems are robust, including error handling and fault tolerance.
???? Diagnosing and solving issues: You’ll help in diagnosing and solving network-related issues across development and live environments.
???? Work with middleware: You’ll work with open-source or third-party middleware to help us work smarter and make better games.



Our tech:
We thought you’d like to know what tech we’re using, but please note that these aren’t requirements:
GIT and Perforce
Pragma (Kotlin)
Unreal Engine 5 (C++)
Visual Studio and JetBrains Rider (but you’re welcome to use other developer tools, if you’d rather!)



What we're looking for:
You have experience as an Online or Back-End Programmer either in games or another industry.
You know how to work with different teams and understand how your role helps get a project done.
You collaborate effectively with other team members to reach a common goal.
You are fluent in English and can communicate clearly and constructively, both in writing and in person.
You're proactive, always looking for new things to learn and ways to help your team succeed.
You have a passion for video games and the process of making them.



Bonus points if you have:
Experience working in a game engine, especially Unreal Engine 4 or 5.
Experience with network programming.



Interview Process:
30-minute Google Meet call with a member of our Talent Acquisition team.
1-hour interview with a Senior Online Programmer and Senior Tools Programmer.
1-hour interview with our CTO.



Perks of the Job
We know that great work comes from happy people, so we've levelled up our benefits package:
Flexible hours: Our core hours of 09:30 AM to 15:30 PM CET helps you to structure your day that is best and most productive for your lifestyle and for your team.
Time off: You'll get 30 vacation days, plus an extra 5 days to use as you please, and even a paid moving day. That's all on top of public holidays!
Pension: We offer a generous occupational pension plan through Nordnet.
Insurances: We've got you covered with comprehensive private healthcare, life, and accident insurance.
Wellness allowance: We offer a 5000 SEK annual wellness allowance to put towards whatever helps you feel your best; whether that’s a gym membership, yoga classes, swimming lessons, or whatever else you do for you!
Bike to work: Enjoy tax-free bike leasing through Lease a Bike.
SL card: 12 month travelcard can be bought through us, and paid monthly through salary.
Relax and recharge: We offer free monthly in-office massage sessions to help you unwind and recharge.
Fun and games: We're a team that loves to hang out; whether that’s Monday breakfasts, frequent fika, or our weekly Dungeons & Dragons club.
A great new office: Our new digs are right in the heart of Stockholm, surrounded by great restaurants, gyms, and awesome spots for Friday after-work drinks.



About Starbreeze
At Starbreeze, we believe games are more than just entertainment, they’re a way to bring people together. From the pulse-pounding, cooperative heists of PAYDAY to our upcoming Dungeons & Dragons adventure, we create experiences that thrive on teamwork, strategy, and the thrill of emergent gameplay. Our mission is to build vibrant games that offer infinite replayability, allowing players to forge their own stories and adventures together.
Every Starbreeze employee helps shape this vision. Whether you’re crafting intricate game worlds or developing the systems that bring players together, your creativity and passion will drive the future of cooperative gaming. Join us in our journey to create innovative, immersive experiences that unite players and redefine what gaming can achieve.
Starbreeze values diversity and inclusion, and is proud to be an equal opportunity employer. We welcome you as who you are, no matter where you are from or what games you play. If there are preparations or accommodations that we can make to help ensure that you have a comfortable and positive interview experience, please let us know.


Ready to Join the Crew?
If this all sounds good to you, then we can't wait to hear from you! Send us your CV and a cover letter in English. We review applications continuously, so the sooner you apply, the better. Visa mindre

Gameplay Programmer

Are you passionate about strategy games? Do you have a solid C++ background? Paradox Development Studio is offering an exciting opportunity for a Gameplay Programmer to join our dedicated team working on our latest grand strategy project, Victoria 3. At Paradox, we are a vibrant mix of game developers and publishers, known worldwide for our strategy games. We're passionate about our gamers, with an active player base of over five million each month across ... Visa mer
Are you passionate about strategy games? Do you have a solid C++ background? Paradox Development Studio is offering an exciting opportunity for a Gameplay Programmer to join our dedicated team working on our latest grand strategy project, Victoria 3.
At Paradox, we are a vibrant mix of game developers and publishers, known worldwide for our strategy games. We're passionate about our gamers, with an active player base of over five million each month across the globe. We bring our games to life, creating immersive experiences for our ever-growing community.
We invite you to contribute to Victoria 3, a game that simulates a transformative century, starting from 1836. Your input will directly impact the game mechanics and systems, bringing to life our representation of global population dynamics, industrial revolution, and diplomatic endeavors on a grand scale.
The skills we’re looking for:
Proficiency in C++, with the ability to develop and maintain well-engineered code, focusing on stability and performance.
Demonstrated problem-solving abilities, with the aptitude to take full ownership of features from understanding the design to implementing the code.
Fluent in English, both written and spoken, to effectively collaborate in our international team.
Strong communication and teamwork skills, capable of contributing positively to team dynamics and achieving project goals.

Working at Paradox means being part of a team that values creativity and quality, where you can make a difference and shape the world of strategy gaming. We embrace our nerdy culture, regularly interact with our fans through forums and events, and end each Friday with a social hour to unwind and connect.
If you're ready to take ownership of your work and grow as a game developer, we'd love to hear from you. Apply now and embark on an exciting journey with Paradox and the Victoria team! Visa mindre

Release Engineer - Crusader Kings

Paradox is looking for a Release Engineer to join our game studio in Stockholm. You’ll help shape the way we deliver our games to millions of players worldwide and play a key role in building, releasing, and improving the pipelines that keep our games alive. Read on to learn how you can be part of a fun and talented team! About the role As a Release Engineer you will fulfill a critical part in delivering our builds to the customers. Additionally you will a... Visa mer
Paradox is looking for a Release Engineer to join our game studio in Stockholm. You’ll help shape the way we deliver our games to millions of players worldwide and play a key role in building, releasing, and improving the pipelines that keep our games alive. Read on to learn how you can be part of a fun and talented team!
About the role
As a Release Engineer you will fulfill a critical part in delivering our builds to the customers. Additionally you will also be responsible for setting up the pipelines for continuous integration, and improving the processes around it by providing or developing the right tools and automations.
This role is cross functional and you are expected to work in collaboration with both game teams, central tech team as well as the product launch team. You will be given - and be expected to handle - a large degree of freedom.
Responsibilities
Work with the Tech Leads, Release Team and Build Team to ship our builds on all supported platforms and store fronts.
Setup and own strong processes around releases for our games together with our producers & QA.
Setup and maintain branching workflows that enable multiple teams in parallel to work independently on the same game.
Improve our CI/CD pipelines so they are stable, fast and feature complete.

Required Qualifications
Service minded approach with a passion for providing and improving critical development services.
Experience managing continuous integration systems such as GitLab.
Experience with Git.
Experience of Linux / macOS server administration.
Good verbal and written communication skills (English).

Experience in any of the following will be considered a plus
Familiarity with Paradox Development Studio games.
Experience with Test Automation Frameworks and Technology.
Experience with Python and/or C++.
Experience of working with and maintaining build system generator systems such as CMake / SCons.
Experience with releasing on Steam and/or other digital stores.
Experience with Gitlab



On a personal level, you have a strong sense of independence and an ability to take long-term ownership of your features. You also have an ability to estimate your tasks and collaborate with technical and non-technical colleagues.
Practical information
Scope: Fulltime and permanent
Location: Stockholm office, Sweden.
Reports to: Technical Director
Work is fully onsite. Visa mindre

Senior Animation Programmer (Project Baxter)

We're looking for a Senior Animation Programmer to join ourTech team here on Project Baxter. You'll be a key player on our team and a crucial bridge between our Tech and Animation teams. You'll be right in the thick of it with our characters, helping our Animators directly by building the tools they need to make magic happen. While Project Baxter will be your main mission, you'll also be an integral part of our team, lending your talents to our other title... Visa mer
We're looking for a Senior Animation Programmer to join ourTech team here on Project Baxter.
You'll be a key player on our team and a crucial bridge between our Tech and Animation teams. You'll be right in the thick of it with our characters, helping our Animators directly by building the tools they need to make magic happen. While Project Baxter will be your main mission, you'll also be an integral part of our team, lending your talents to our other titles.
So, are you an Animation Programming wizard who loves bringing characters to life? Do you get a kick out of creating systems that make games feel fluid, responsive, and incredibly fun to play? If so, we've got a quest for you on our Project Baxter team!
Please note that this role must be based at our office in Stockholm 5 days per week.
Project Baxter is a cooperative urban crawl through a reactive Dungeons & Dragons®-world, inspired by our love of tabletop RPGs and utilizing procedural tools to enhance emergent gameplay in an endlessly replayable setting. Project Baxter is currently in development in Unreal Engine 5 and is set to launch on all major platforms in 2026.


What You'll Be Doing:
???? System creation: You'll work closely with our Animation and Design leads to build the animation systems that support the gameplay needs of our titles.
???? Fixing and improving: You'll tweak and polish existing animation features until they shine.
?? Rapid prototyping: You’ll support our Technical Animators to quickly prototype new ideas.
???? Blueprint-ing: You'll create, manage, and troubleshoot Blueprints in Unreal Engine 5.
???? Sharing your wisdom: You'll share your knowledge with the animation team, helping them better understand our systems and how everything works together.



What We're Looking For
A seasoned pro: You have experience as an Animation Programmer on multiple AA+ projects. You’ve been around the development block and you know the drill.
Locomotion guru: You've designed and implemented locomotion systems that feel amazing to play.
Animation Blueprint whiz: You know your way around Animation Blueprints and Animation Graphs.
C++ pro: You have extensive experience working with C++ based game engines.



Bonus Points If You Have Experience With:
Unreal Engine 4 & 5: You've gotten your hands dirty with one or both.
Multiplayer games: You've worked on the unique challenges of multiplayer games.
Physics-driven animation: You've played around with ragdolls or other physics-based animation systems.
Procedural animation: You've dabbled in procedural animation.
Melee Combat Systems: You've built systems for epic sword fights and close-quarters combat.



Interview Process:
30-minute Google Meet call with a member of our Talent Acquisition team.
1-hour interview with a Senior Animation Programmer and Lead Gameplay Programmer.
1-hour interview with our Lead Animator and a Senior Combat Designer.



Perks of the Job
We know that great work comes from happy people, so we've levelled up our benefits package:
Flexible hours: Our core hours of 09:30 AM to 15:30 PM CET helps you to structure your day that is best and most productive for your lifestyle and for your team.
Time off: You'll get 30 vacation days, plus an extra 5 days to use as you please, and even a paid moving day. That's all on top of public holidays!
Pension: We offer a generous occupational pension plan through Nordnet.
Insurances: We've got you covered with comprehensive private healthcare, life, and accident insurance.
Wellness allowance: We offer a 5000 SEK annual wellness allowance to put towards whatever helps you feel your best; whether that’s a gym membership, yoga classes, swimming lessons, or whatever else you do for you!
Bike to work: Enjoy tax-free bike leasing through Lease a Bike.
Relax and recharge: We offer free monthly in-office massage sessions to help you unwind and recharge.
Fun and games: We're a team that loves to hang out; whether that’s Monday breakfasts, frequent fika, or our weekly Dungeons & Dragons club.
A fresh new office: Our new digs are right in the heart of Stockholm, surrounded by great restaurants, gyms, and awesome spots for Friday after-work drinks.



About Starbreeze
At Starbreeze, we believe games are more than just entertainment, they’re a way to bring people together. From the pulse-pounding, cooperative heists of PAYDAY to our upcoming Dungeons & Dragons adventure, we create experiences that thrive on teamwork, strategy, and the thrill of emergent gameplay. Our mission is to build vibrant games that offer infinite replayability, allowing players to forge their own stories and adventures together.
Every Starbreeze employee helps shape this vision. Whether you’re crafting intricate game worlds or developing the systems that bring players together, your creativity and passion will drive the future of cooperative gaming. Join us in our journey to create innovative, immersive experiences that unite players and redefine what gaming can achieve.
Starbreeze values diversity and inclusion, and is proud to be an equal opportunity employer. We welcome you as who you are, no matter where you are from or what games you play. If there are preparations or accommodations that we can make to help ensure that you have a comfortable and positive interview experience, please let us know.


Ready to Join the Crew?
If this all sounds good to you, then we can't wait to hear from you! Send us your CV and a cover letter in English. We review applications continuously, so the sooner you apply, the better. Visa mindre

Design Director

Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersi... Visa mer
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA. LET'S PUSH THINGS FORWARDDICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield! We're always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community. At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming. We're all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.
Responsibilities:
Work closely with the Creative Director to develop the Vision for the Campaigns in Battlefield
Oversee development process from concept to final release collaborating with design, art, programming, and production teams.
A focus and understanding on Experience and encounter design
Work with Narrative, Level design, Cinematics and Audio to bring experiences together ensuring continuity and creative agreement
Ensure the game meets quality standards and player expectations
Adjust game design based on feedback and player testing results.
Present project updates to senior management.
Review all game design content and assets.
Provide leadership and mentorship to design team members, promoting a positive and creative and inclusive work environment.
Collaborate to ensure the game is completed on time and within budget.
Coordinate with external partners, work with marketing and PR teams to promote the game where needed.
Stay updated with competitors, industry trends and incorporate new technologies

Requirements:
Minimum of 5 years of experience in game development in a Creative leadership role.
Experienced with successful game projects, first person shooter games but also acceptable would be in Single Player / Campaign experiences
Experience creating innovative, immersive, high quality gaming experiences.
Inspire and motivate a team.
Ability to make critical decisions under pressure.
Experience with play testing and gathering player feedback.
You will manage budgets and resources
Experience with multiple game development tools and software.
Experience with project management methodologies.
Deep passion for video games both as a creator and as a player
Interest in a varied genre of games, especially first person shooters and military themed ones. Visa mindre

Senior Mobile Engineer

Job Description WHAT YOU WILL DO: As a Senior Software Engineer - Mobile in the organization you will be in the center of the action where both design and product meet business. You will be working closely with Product Managers, Engineering Managers, all product teams, iOS and Android community. You should have a strong technical background, a passion for developing SDKs, mobile application development, and a drive to deliver bug-free developer and user ex... Visa mer
Job Description
WHAT YOU WILL DO:
As a Senior Software Engineer - Mobile in the organization you will be in the center of the action where both design and product meet business. You will be working closely with Product Managers, Engineering Managers, all product teams, iOS and Android community. You should have a strong technical background, a passion for developing SDKs, mobile application development, and a drive to deliver bug-free developer and user experiences as per the business requirement without compromising on the industry best coding practices. We are looking for highly skilled and experienced for the role of Senior Software Engineer - Mobile to lead the development team of our internal tools. As an Mobile Developer, you will be responsible for designing and delivering robust and scalable solutions. You will also provide technical leadership, mentorship, and guidance to junior members in the iOS and Android community.

Team Description
The Experimentation and Visual Analytics team is dedicated to the creation of advanced internal tools designed for analyzing various test variations and interpreting data effectively. This team plays a pivotal role in collaborating with all product teams across H&M, ensuring that they develop and implement the most optimized solutions for launching new features. By leveraging data-driven insights, they aim to enhance the overall efficiency and effectiveness of feature releases, ultimately contributing to H&M’s commitment to innovation and excellence in customer experience.
You will:
Lead the end-to-end development of complex native and multiplatform solutions, from concept to development including testing, distribution and writing documentation.
Drive technical decision-making, provide architectural guidance, and ensure the implementation of best practices.
Collaborate closely with iOS and Android community, cross-functional teams, including product managers, designers, and backend developers, to define requirements and translate them into technical specifications.
Develop scalable and maintainable libraries, ensuring adherence to coding best practices, design patterns, and architectural guidelines.
Provide technical guidance and mentor junior iOS and Android developers, reviewing their PRs and providing constructive feedback.
Perform thorough code reviews to ensure code quality, performance, and adherence to established coding standards.
Ensure the performance, quality, and responsiveness of UI components and iOS/Android applications through thorough testing, debugging, and optimization. Troubleshoot and resolve complex technical issues and performance bottlenecks.
Collaborate with other teams to understand and guide developers.
Define test plans and ensure comprehensive test coverage.
Drive innovation by researching and implementing cutting-edge technologies.
Stay up to date with the latest trends and advancements in mobile development, evaluate new tools and frameworks, and promote their adoption when appropriate. Also, share knowledge and best practices with the iOS and Android community.
Participate in architectural discussions, providing insights and proposing solutions to enhance system architecture and overall product quality.
Contribute to the continuous improvement of development processes and workflows.
Participate in Agile/Scrum development processes, contribute to sprint planning, and provide accurate estimations for project timelines.
Collaborate with Security and Compliance teams to ensure that mobile solutions adhere to internal policies and industry regulations.
Contribute to CI/CD pipelines and automation strategies to improve development workflows and reduce manual efforts.

WHO YOU ARE
We are looking for people with..
6+ years?of experience in mobile development (Android and/or iOS).
Hands-on experience with?Kotlin Multiplatform (KMP)?for shared codebases
Strong proficiency in?Kotlin?for Android and Multiplatform module development.
Proficiency in?Swift, Objective-C and Kotlin?for iOS and Android application and SDK integration.
Familiarity with?Jetpack Compose?and?SwiftUI.
Experience in building and publishing?mobile SDKs/libraries?for internal or external use.
Deep understanding of platform-specific architecture and constraints (Android/iOS).
Experience with?unit testing,?integration testing, and?UI testing?in both platforms.
Familiarity with?KMP testing strategies?including using?expect/actual?declarations.
Comfortable with debugging native iOS and Android issues within shared and platform-specific code.
Experience with?modular architecture,?clean code principles, and design patterns like MVVM.
Strong understanding of?dependency injection,?coroutines/flows, and?asynchronous programming.
Ability to collaborate closely with cross-functional teams (iOS, Android, backend, product).
Comfortable contributing to?API design,?versioning, and?developer experience?for SDKs.
Familiarity with tools such as GitHub Actions for CI/CD in mobile projects.
Experience working in Agile/Scrum team, actively participating in ceremonies and contributing to continuous delivery
Proven experience in leading cross-platform mobile teams or initiatives, especially in contexts involving KMP or shared codebases. Experience with mobile analytics tools (e.g., Firebase or similar) and feature flagging/experimentation frameworks.



Additional Information
WHO WE ARE
H&M Group is a global company of strong fashion brands and ventures. Our goal is to prove that there is no compromise between exceptional design, affordable prices, and sustainable solutions. We want to liberate fashion for the many, and our customers are at the heart of every decision we make.


We are made up of thousands of passionate and talented colleagues united by our shared culture and values. Together, we want to use our power, our scale, and our knowledge to push the fashion industry towards a more inclusive and sustainable future. Read more about us here
WHY YOU’LL LOVE WORKING HERE
At H&M Group, we are proud to be a vibrant and welcoming company. We offer our employees attractive benefits with extensive development opportunities around the globe. Visa mindre

Game Developer

Do you want to be part of a company where the player experience comes first to everyone? As a Client Developer at Snowprint Studios, you’ll join an experienced, cross-disciplinary team crafting engaging free-to-play mobile strategy games enjoyed by millions of players worldwide. From Legends of Solgard and Legend of Rivergard to Warhammer 40,000: Tacticus, we’ve always believed that the player experience comes first, and you’ll play a key role in carrying ... Visa mer
Do you want to be part of a company where the player experience comes first to everyone?
As a Client Developer at Snowprint Studios, you’ll join an experienced, cross-disciplinary team crafting engaging free-to-play mobile strategy games enjoyed by millions of players worldwide. From Legends of Solgard and Legend of Rivergard to Warhammer 40,000: Tacticus, we’ve always believed that the player experience comes first, and you’ll play a key role in carrying that forward.
At Snowprint, you won’t just implement features. We ask why before we ask how, and we trust each other to take ownership of our craft. In our agile and supportive teams, your ideas will move quickly from code to players’ hands, shaping experiences that truly matter.
What you’ll be doing
You’ll be deeply involved in building and refining game features, user interfaces, and systems in Unity with C#. Your work will span game logic, graphics, client-server communication and more. Collaboration is at the heart of what we do, so you’ll work closely with designers, artists, and fellow developers to transform concepts into reality.
You’ll take responsibility for the technical areas you work on, ensuring your code is scalable, maintainable, and built with care. Whatever the task, from creating new features to solving complex technical challenges, your guiding principle will always be to deliver the best possible player experience.
Is this you?You are an experienced game developer who has ideally worked with live services. You’re familiar with Unity and C#, but might have worked with other engines as well.
You enjoy diving into complex systems and writing clean, maintainable, and scalable code, and you have solid knowledge of common 3D engines and their underlying architecture.
You speak English at a professional level and are a good communicator
Where you’ll work
Our Stockholm studio is in Södermalm, with a hybrid working model. We work from the office Tuesdays and Fridays, to allow for closer collaboration and socializing, other days it's up to everyone where they feel most comfortable to work. We support remote work with the right setup and tools.
About Snowprint studios
Snowprint Studios believes great games are created by teams of talented, kind and creative individuals in a friendly, supportive and inspiring environment - while maintaining a sustainable life-work balance.
For more information on Snowprint Studios go to snowprintstudios.com and follow us on Facebook and Twitter.
At Snowprint Studios, we embrace diversity both in the worlds we create and in our workplace. Join us in shaping the future of gaming!
* Pocket Awards 2022 winner ‘mobile game of the year’ and ‘best strategy game’
**Pocket Awards Finalist 2023 'best game we are still playing’ and 'best developer' Visa mindre

Senior Gameplay Engineer - Games

As a Senior Gameplay Programmer at Embark, you will work on either The Finals or Arc Raiders, alongside some of the most talented people in the games industry. We believe that great games are made in creative environments, where builds are always playable, and teams can move fast and test as many ideas as possible. In close collaboration with our designers, you will create easy-to-use systems that enable us to iterate quickly and that encourage experimenta... Visa mer
As a Senior Gameplay Programmer at Embark, you will work on either The Finals or Arc Raiders, alongside some of the most talented people in the games industry.
We believe that great games are made in creative environments, where builds are always playable, and teams can move fast and test as many ideas as possible. In close collaboration with our designers, you will create easy-to-use systems that enable us to iterate quickly and that encourage experimentation. The games we're making are built in Unreal, using C++, blueprints and a scripting language called Angelscript.
Example of responsibilities 
Collaborate with a wide range of talents at Embark to deliver ground-breaking technical solutions to create fun gameplay for our players
Make sure we hit our runtime-performance targets within certain domains
Make sure we hit our network/replication targets
Identify and build tech to further increase the productivity of our daily work
Occasionally assist our team in debugging and fixing complex issues

We would love if you have
A creative and curious mind
A strong background in C++
A good grasp of what good gameplay looks and feels like
Fluent in English - our team comes from all over the world!
An interest in computer science and programming as a craft

Additionally one or some of these would be a great bonus 
Experience with multiplayer
Previously worked with shooter or third-person games
Ability to speak "design"


At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)! Visa mindre

Principal Software Engineer

Rovio is part of the SEGA family and world famous for our flagship IP Angry Birds - want to know more about Rovio as an employer? Click here. Are you ready to join us as a Principal Software Engineer and be a driving force in strengthening our studio's technical craft? In this role, you'll be building our engineering excellence and supporting the studio Technical Director in shaping the technical roadmap for Rovio's biggest game with over a million daily... Visa mer
Rovio is part of the SEGA family and world famous for our flagship IP Angry Birds - want to know more about Rovio as an employer? Click here.


Are you ready to join us as a Principal Software Engineer and be a driving force in strengthening our studio's technical craft? In this role, you'll be building our engineering excellence and supporting the studio Technical Director in shaping the technical roadmap for Rovio's biggest game with over a million daily users - Angry Birds 2!


Your mission is to elevate the overall development practices in the studio and bring us to the industry forefront when it comes to using AI in our software development processes.


We're incredibly excited about leveraging AI within our workflows and tooling, and you'll play a key role in making that happen. If you're ready to champion a culture of technical innovation and AI literacy, we want to hear from you!


This role brings significant value through close collaboration and direct impact on our studio's culture and future roadmap. For this reason, we would want you to be onsite in our Stockholm studio for the majority of the week. Currently not based in Sweden? No problem at all, we will help you with relocation and work permit if needed!


You will have impact and fun at work by:
Supporting defining robust, scalable, and high-performing frameworks, tools, and architecture for Angry Birds 2.
Shaping the studio's long-term technical roadmap specifically for AI, identifying emerging trends, and evaluating new AI technologies.
Analyzing the efficiency of existing technologies, tools, and practices, and leading initiatives for improvement.
Finding smart solutions to support multiple feature developments and legacy refactoring, ensuring our game performs even with increasing daily active users.
Diving deep into the code and being ready to work hands on, solving problems when they arise and constantly working to prevent those from happening in the first place.
Guiding and mentoring other engineers, fostering a culture of technical growth and AI literacy within the studio.

Experience and skills we are looking for:
Proven track record of setting and driving technical strategy that directly supports business objectives.
Strong expertise in software engineering principles and practices, as well as experience creating technical guidelines and other relevant documentation.
Extensive technical leadership experience in the video game industry or large-scale applications, demonstrating the ability to define and architect substantial games or services.
Hands-on experience in both utilizing and implementing AI solutions.
Proficiency in Unity and C#.
You excel at communicating your vision to various stakeholders and leading strategic efforts within the game team.
You’re enthusiastic about quality and innovation with a drive to improve, challenge, and bring new solutions and ideas.

It would be nice if you also have the following skills:
Experience defining and refining software development processes.
Hands on experience on games built in Unity and other leading middleware engine solutions.
You're comfortable navigating and improving existing, large-scale codebases

Please send your CV in English.


We look forward to meeting you!


We welcome applicants to use the name they want to be addressed by in the application form, regardless of whether it is their legal name. Visa mindre

Gameplay Engineer

As a Gameplay Engineer, you will join a small team and collaborate closely with some of the most talented developers in the industry to craft something truly special. We believe that great games are made in creative environments where builds are always playable and teams can move fast and test as many ideas as possible. We iterate quickly and encourage experimentation. You will work in close collaboration with our designers and to create the systems and to... Visa mer
As a Gameplay Engineer, you will join a small team and collaborate closely with some of the most talented developers in the industry to craft something truly special.
We believe that great games are made in creative environments where builds are always playable and teams can move fast and test as many ideas as possible. We iterate quickly and encourage experimentation. You will work in close collaboration with our designers and to create the systems and tools we need to realize that environment.
The games we're making are built in Unreal Engine with C++ and Angelscript.
Example of responsibilities 
Work with designers and engineers to bring innovative gameplay ideas to life
Prototype, iterate, and help shape the gameplay experience
Take a "gameplay-first" approach, ensuring technical decisions enhance the player experience

We would love if you have
A creative and curious mind
A good grasp of what good gameplay looks and feels like
An interest in computer science and programming as a craft
A problem-solving mindset and willingness to work in an iterative, fast-moving environment
Fluent in English - our team comes from all over the world!

 Additionally one or some of these would be a great bonus
Experience working on multiplayer games or shooters
Experience working with Unreal Engine
Ability to speak "design"
A deep passion for games with significant hands-on experience as a player
The ability to draw from personal gameplay experiences when developing

 
At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)! Visa mindre

AdTech Engineer

Ansök    Aug 4    Hirely AB    Programmerare, mobilspel
The AdTech Engineer will join the core Ad Monetization Hub and collaborate closely with franchise game teams and other central teams (Data, Engineering) to deploy optimal ad monetization integrations and best practices that enhance LTV and drive long-term growth objectives. In addition, work with the data and games teams to test and implement new monetization strategies for individual games and the entire Stillfront game portfolio. We’re building a best-i... Visa mer
The AdTech Engineer will join the core Ad Monetization Hub and collaborate closely with franchise game teams and other central teams (Data, Engineering) to deploy optimal ad monetization integrations and best practices that enhance LTV and drive long-term growth objectives. In addition, work with the data and games teams to test and implement new monetization strategies for individual games and the entire Stillfront game portfolio.

We’re building a best-in-class ad monetization hub at Stillfront, and we’re looking for a talented Ad Engineer to join our growing team. This role will sit at the intersection of engineering and ad monetization strategy—helping us unlock new revenue streams, improve operational efficiency, and enable scalable monetization across the Stillfront portfolio.

As our AdTech Engineer, you’ll be responsible for building tools, guiding & implementing custom integrations, and supporting the onboarding of new networks, formats, and service providers. You will play a critical role in expanding our monetization stack across web & mobile.

YOUR MISSION


Lead technical decision-making around ad integrations, header bidding, and low-latency ad rendering.

Build or iterate on internal tools to automate ad monetization workflows and improve visibility into SDK and network performance.

Support custom SDK integrations, focusing on edge cases and special use cases across the Stillfront game portfolio.

Evaluate and implement new ad formats (e.g. immersive, audio ads, app open) and test third-party partners (e.g. SSPs, DSPs, measurement providers).

Collaborate with central and studio-level ad teams to identify engineering bottlenecks and propose creative, scalable solutions.

Monitor and debug issues related to ad delivery, SDK behavior, or revenue discrepancies.

Help define and document best practices for SDK integration, ad testing, and error logging.

Assist with the onboarding of new games and franchises into the central monetization hub from an engineering perspective.

Stay ahead of Ad Tech innovations, including AI-driven ad optimization, contextual targeting, and the evolving landscape of in-app advertising.

Collaborate with engineering, product, and business teams to align Ad Tech strategies with company revenue goals.

Evaluate and implement best-in-class Ad Tech solutions, including SDKs, demand-side platforms (DSPs), and supply-side platforms (SSPs).



YOUR BACKSTORY


3+ years of engineering experience, preferably with mobile games or ad tech.

Strong knowledge of mobile SDKs (iOS & Android) and ad monetization tools.

Hands-on experience integrating and optimizing mobile ad SDKs (Google Ad Manager, LevelPlay, AppLovin, Prebid Mobile, etc.).

Deep expertise in ad mediation platforms, RTB protocols, header bidding, and in-app bidding.

Proficient in at least one common coding language (ie Java, Kotlin, Swift, Objective-C, or Unity C#).

Skilled in reading and debugging code by inspection, identifying edge cases, and inefficiencies as it relates to ad serving.

Proven experience designing and scaling ad-serving architectures for mobile applications.

Strong understanding of real-time data processing, latency optimization, and high-throughput ad transactions.

Familiarity with client-server integrations, API debugging, and network performance tools (e.g. Charles Proxy, Postman).

Analytical mindset with an understanding of ad revenue KPIs and monetization strategy.

Bonus: Familiarity with GAM (Google Ad Manager), OpenRTB, server-side reporting, or custom A/B test infrastructure.



BENEFITS


Competitive salary and comprehensive benefits package.

Autonomy to explore and implement new technologies, tools, and partners.

Work in a dynamic environment with high exposure to a wide variety of genres, tools, and diversified products.

Flexible working hours and a supportive, collaborative work environment.

Opportunity to work with a talented team of professionals and make a significant impact on a globally recognized product



If you are passionate about mobile gaming and ready to take on a challenging yet rewarding role, we encourage you to apply and join us in shaping the future of interactive entertainment at Stillfront.

How to Apply: Please submit your resume and cover letter outlining your relevant experience and why you are interested in joining Stillfront. We look forward to hearing from you!



Stillfront

Stillfront is a global gaming company. We develop a wide range of digital games that attract over 50 million players each month. From well-established franchises like Supremacy, Big Farm, and BitLife to niche games, we span many different genres, including strategy, simulation, RPG and action, and casual and mash-up games.

We believe gaming can be a force for good. And we want to create a gaming universe that is digital, affordable, equal, and sustainable. So, we focus on developing games that are all about having a rewarding hobby, a great social experience, or a strategic challenge.

Our HQ is in Stockholm, Sweden, but our game development is done by teams and studios all over the world. Our main markets are the US, Japan, MENA, Germany, and the UK. We’re proud that our company shares are listed on the Nasdaq Stockholm. Visa mindre

Creative Lead

Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersi... Visa mer
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.LET’S PUSH THINGS FORWARDDICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.Responsibilities:
Work closely with the Creative Director to develop the Vision for the Campaigns in Battlefield
Oversee development process from concept to final release collaborating with design, art, programming, and production teams.
A focus and understanding on Experience and encounter design
Work with Narrative, Level design, Cinematics and Audio to bring experiences together ensuring continuity and creative agreement
Ensure the game meets quality standards and player expectations
Adjust game design based on feedback and player testing results.
Present project updates to senior management.
Review all game design content and assets.
Provide leadership and mentorship to design team members, promoting a positive and creative and inclusive work environment.
Collaborate to ensure the game is completed on time and within budget.
Coordinate with external partners, work with marketing and PR teams to promote the game where needed.
Stay updated with competitors, industry trends and incorporate new technologies

Requirements:
Minimum of 5 years of experience in game development in a Creative leadership role.
Experienced with successful game projects, first person shooter games but also acceptable would be in Single Player / Campaign experiences
Experience creating innovative, immersive, high quality gaming experiences.
Inspire and motivate a team.
Ability to make critical decisions under pressure.
Experience with play testing and gathering player feedback.
You will manage budgets and resources
Experience with multiple game development tools and software.
Experience with project management methodologies.
Deep passion for video games both as a creator and as a player
Interest in a varied genre of games, especially first person shooters and military themed ones Visa mindre

Experienced Rendering Programmer

We are looking to hire a Mid-Experienced level Rendering Programmer to join our Central Tech team supporting multiple in-development projects. As a Rendering Programmer, you will be responsible for maintaining, simplifying, optimizing and enhancing our rendering pipelines. The Central Tech team is responsible for delivering software and software infrastructure which is shared across Starbreeze projects from the cooperative heists of PAYDAY to our upcoming ... Visa mer
We are looking to hire a Mid-Experienced level Rendering Programmer to join our Central Tech team supporting multiple in-development projects. As a Rendering Programmer, you will be responsible for maintaining, simplifying, optimizing and enhancing our rendering pipelines.
The Central Tech team is responsible for delivering software and software infrastructure which is shared across Starbreeze projects from the cooperative heists of PAYDAY to our upcoming Dungeons & Dragons® adventure and beyond.
Please note that this role is full-time and permanent. Location: HQ Stockholm Sweden.
Responsibilities:
Maintain, simplify, optimize and enhance our rendering pipelines in Unreal Engine 4 and 5 for all platforms;
Implement new rendering functionality;
Work closely with technical artists and other team members;
Profiling and optimization;
Keep up to date with modern rendering techniques.



Requirements:
Previous experience working as a Rendering Programmer or similar role on a AA+ PC/console game;
Highly skilled in C++;
Experience and expertise of modern rendering APIs;
Excellent math knowledge;
Low-level debugging and profiling skills;
Experience working with Unreal Engine 4 and/or 5.



Interview process:
30-minute introductory video call with a member of our Talent Acquisition team;
60-minute video call with our Head of Technology and a Senior member of the Central Tech team;
60-minute video call or onsite interview with our Technical Producer and a member of the Central Tech team



About Starbreeze
At Starbreeze, we believe games are more than just entertainment—they’re a way to bring people together. From the pulse-pounding, cooperative heists of PAYDAY to our upcoming Dungeons & Dragons adventure, we create experiences that thrive on teamwork, strategy, and the thrill of emergent gameplay. Our mission is to build vibrant games that offer infinite replayability, allowing players to forge their own stories and adventures together.
Every Starbreeze employee helps shape this vision. Whether you’re crafting intricate game worlds or developing the systems that bring players together, your creativity and passion will drive the future of cooperative gaming. Join us in our journey to create innovative, immersive experiences that unite players and redefine what gaming can achieve.
Starbreeze values diversity and inclusion, and is proud to be an equal opportunity employer. We welcome you as who you are, no matter where you are from or what games you play. If there are preparations or accommodations that we can make to help ensure that you have a comfortable and positive interview experience, please let us know.
What more do we offer? Well, we're glad you asked:
Flexible working hours, with core hours of 09:30-15:30 CET, to allow you to structure your day in a way that best suits you;
30 paid vacation days per year, plus an extra 5 paid days off, plus 1 paid moving day - all on top of public holidays, of course!
A generous occupational pension via Nordnet, typically ~50% above the collective agreement standard;
Private healthcare, life, and accident insurance;
A wellness allowance of 5000 SEK per year towards your wellness; whether that's a gym membership, tennis lessons, yoga classes, or whatever else you do for you!
Bike leasing through Lease a Bike, with the cost deduced tax free from your gross salary;
In office massage sessions monthly, free for all employees;
A variety of fun events in office, from regular breakfasts and fika sessions, to our weekly DnD club;
And let's not forget our new office itself - in the centre of Stockholm near a variety of excellent restaurants, gyms, and bars for those Friday after-works!



Sound good? Then we can’t wait to see your CV and look forward to meeting you. We recommend that you apply as soon as possible as selection and interviews are held continuously. Please submit your CV and cover letter in English.
Recruitment agencies may not submit CVs through this website or directly to hiring managers. Starbreeze Entertainment does not accept unsolicited recruitment agency CVs, and will not pay fees to any third-party agency or company that does not have a signed agreement with us. Visa mindre

Senior Game Designer

We are hiring a Senior Game Designer to join our PAYDAY team. We are looking for a generalist in this role to be responsible for all aspects of the game’s systems and features, and help us continue to evolve the PAYDAY 3 experience and shape the future of the PAYDAY franchise. As a Senior member of our studio, you will be expected to contribute at a more advanced level, whilst also guiding and mentoring less experienced colleagues. You will also collaborat... Visa mer
We are hiring a Senior Game Designer to join our PAYDAY team. We are looking for a generalist in this role to be responsible for all aspects of the game’s systems and features, and help us continue to evolve the PAYDAY 3 experience and shape the future of the PAYDAY franchise.
As a Senior member of our studio, you will be expected to contribute at a more advanced level, whilst also guiding and mentoring less experienced colleagues. You will also collaborate with peers and other departments to achieve optimal outcomes and solutions, and bring the Design team’s perspective into cross-departmental discussions.
Please note that this role is full-time and permanent. Location: HQ Stockholm Sweden.Responsibilities:
Continue to evolve the PAYDAY 3 experience and shape the future of the PAYDAY franchise through development of new, and iteration of previous, mechanics, systems and features;
Work in close collaboration with other teams to prototype and implement features;
Take designs through a full development cycle from concept to release;
Work with our Community, Analytics and Production teams to use metrics, player feedback, and a multitude of diverse analytics to improve and refine the design;
Guide, coach and mentor less experienced colleagues.

Requirements:
Extensive experience as a generalist Game Designer, including experience with multiple of the following:
Player
Weapon
Enemy/NPC AI
Meta
Economy
Progression
Experience as a generalist Game Designer for at least one full game development cycle, from pre-production to post-release, preferably on an action game;
Experience leading small/feature teams in short-term projects;
Experience working with player data and analytics;
Experience working on a live game;
Experience working in Unreal Engine;
Strong design documentation skills;
Enjoys working with hands-on prototypes, documentation and brainstorming;
Effective and productive in communicating with colleagues in a constructive and collaborative way;
Experience guiding, coaching and mentoring less experienced colleagues.

Nice to have:
Experience working on an FPS title;
Familiarity with the PAYDAY franchise.

Interview process:
30m introductory Google Meet call with a member of our Talent Acquisition team
1h Google Meet call with our Studio Design Director and Senior Producer
1h onsite meeting (for those that are local) with our Senior Producer and Senior Level Designer

About Starbreeze
At Starbreeze, we believe games are more than just entertainment—they’re a way to bring people together. From the pulse-pounding, cooperative heists of PAYDAY to our upcoming Dungeons & Dragons adventure, we create experiences that thrive on teamwork, strategy, and the thrill of emergent gameplay. Our mission is to build vibrant games that offer infinite replayability, allowing players to forge their own stories and adventures together.
Every Starbreeze employee helps shape this vision. Whether you’re crafting intricate game worlds or developing the systems that bring players together, your creativity and passion will drive the future of cooperative gaming. Join us in our journey to create innovative, immersive experiences that unite players and redefine what gaming can achieve.
Starbreeze values diversity and inclusion, and is proud to be an equal opportunity employer. We welcome you as who you are, no matter where you are from or what games you play. If there are preparations or accommodations that we can make to help ensure that you have a comfortable and positive interview experience, please let us know.What more do we offer?
Competitive salaries with annual reviews, generous occupational pension, and referral bonuses.
Comprehensive benefits, including private medical insurance, annual wellness benefit, and 30 days of paid vacation.
Unique perks such as free monthly office massages, weekly DnD club and other fun activities!

Sounds good? Then we can’t wait to see your CV and look forward to meeting you. We recommend that you apply as soon as possible as selection and interviews are held continuously. Please submit your CV and cover letter in English.Recruitment agencies may not submit CVs through this website or directly to hiring managers. Starbreeze Entertainment does not accept unsolicited recruitment agency CVs, and will not pay fees to any third-party agency or company that does not have a signed agreement with us. Visa mindre

Game Programmer

We're looking for a Game Programmer with expertise in Unreal Engine and C++ to join our growing team. We seek someone who is both technically skilled and has a creative understanding of what makes games engaging and fun. You will work on UI and gameplay, contributing to the technical foundation of our projects. Responsibilities Actively contribute to Unreal Engine game development, maintaining clear communication on progress and feedback. Develop and refin... Visa mer
We're looking for a Game Programmer with expertise in Unreal Engine and C++ to join our growing team. We seek someone who is both technically skilled and has a creative understanding of what makes games engaging and fun. You will work on UI and gameplay, contributing to the technical foundation of our projects.
Responsibilities
Actively contribute to Unreal Engine game development, maintaining clear communication on progress and feedback.
Develop and refine C++ code to build game systems and components.
Implement and optimize UI systems, gameplay mechanics, and more.
Keep documentation accurate, up-to-date, and well-organized.
Continuously learn and improve, sharing knowledge with the team to enhance overall performance.

Qualifications
2+ years of experience in game development using Unreal Engine and C++.
Experience in UI Game Development.
Understanding of gameplay programming, game systems, and more.
A problem-solving mindset and a passion for creating high-quality experiences.
Ability to work independently and collaboratively in a team environment.

Preferred Skills
Experience with multiplayer games in Unreal Engine.
Experience of working with console.
Familiarity with scripting languages like Blueprints for rapid prototyping.

What We Offer
A dynamic work environment where creativity and innovation are encouraged.
Opportunity to work on exciting projects and have a significant impact on the final product.
Flexible working hours and the possibility for hybrid work.
Support for your personal and professional development. Visa mindre

Azure Developer

Ansök    Jun 26    Dustin AB    Programmerare, webbspel
Join Dustin’s integration team and take charge of driving innovation as you work with cutting-edge Azure technologies to shape the future of our cloud solutions. If you're well experienced in the field, passionate about Azure, integrations, and making an impact through technology, this is the opportunity for you. This is what makes the position as Azure Developer unique Drive innovation with the latest Azure technologies in a key role shaping Dustin’s clo... Visa mer
Join Dustin’s integration team and take charge of driving innovation as you work with cutting-edge Azure technologies to shape the future of our cloud solutions. If you're well experienced in the field, passionate about Azure, integrations, and making an impact through technology, this is the opportunity for you.
This is what makes the position as Azure Developer unique
Drive innovation with the latest Azure technologies in a key role shaping Dustin’s cloud-first transformation.
Take the lead and inspire others by coaching and sharing your expertise within integrations and modern cloud architecture.
Unleash your creativity in a tech-driven team where your ideas and initiatives truly make an impact.

The hiring manager for the role is Sara Wennerström, Director of Application Management. She believes that successful work is built on initiative, engagement, and a solid understanding of business processes and system support. As a leader, she is open, attentive, and committed to setting goals together with the team to achieve collective success.
The integration development team is close-knit, where members consistently support one another, balancing focused work time from home with two fixed office days each week, dedicated to collaboration and enjoying early lunches together. Read more about Dustin here
Your role & influence as Azure Developer
Responsibility: You will be given responsibility for integration development in Azure, including designing solution architectures for new requirements and driving process improvements as an informal leader within the team. Collaboration: Together with your team, you take care of integration development between standard applications, build APIs for external customers, and continuously maintain and improve the team’s solutions. You'll work closely not only with your immediate team members but also with other developers across Technology and a wide range of internal and external stakeholders around Dustin. Core activities:
Develop and implement integration solutions using Azure technologies like Logic Apps, Azure Functions, and Service Bus.
Design solution architectures for new integration requirements and recommend the best technical approaches.
Collaborate with the team to maintain and improve existing BizTalk solutions, while coaching and sharing knowledge with colleagues in the Azure and integration space.

Benefits of joining Dustin
We believe there's more to Dustin than just the benefits listed here. You'll fully understand this once you're with us.

You can find more on our benefits below in the vacancy.
This is what we imagine you bring
We envision you as a curious and driven individual passionate about cutting-edge technology, eager to lead and mentor, and skilled at driving innovative solutions. We expect that you bring solid senior experience in Azure Functions, Logic Apps, Service Bus, and Cosmos DB, with a strong background in leading teams, implementing new processes, and solution architecture.
Additionally, it'll be nice if you bring:
A bachelor's degree level of working and thinking
Experience with APIM, Biztalk
Proficiency in Swedish.

What can you expect next?
To ensure a fair recruitment process free from unconscious bias, we handle your application anonymously and do not accept cover letters. Please refrain from sending one, so that the selection is based solely on professional competencies. We expect the following steps in the recruitment process:
Telephone screening with Talent Acquisition Partner, Karishma Sindhu.
First interview with the Hiring Manager, Sara Wennerström.
Technical (Second) interview with two future colleagues from the team.
Professional References.

Please note that for this specific job, we dont provide any relocation or work permit sponsorship support.
Read more about how to become a Dustineer
For questions about the position, please contact the Talent Acquisition Partner, Karishma Sindhu via e-mail: karishma.sindhu@dustin.com. Visa mindre

Engine Graphics Programmer

Are you passionate about graphics technology and creating immersive gaming experiences? Do you have a strong C++ background and a deep understanding of 3D graphics and GPU technologies? Join our Engine & Tools team as an Engine Graphics Programmer, where you’ll help build and enhance the technical foundation for our games. At Paradox, we are a vibrant mix of game developers and publishers, known worldwide for our strategy games. We're passionate about our ... Visa mer
Are you passionate about graphics technology and creating immersive gaming experiences? Do you have a strong C++ background and a deep understanding of 3D graphics and GPU technologies? Join our Engine & Tools team as an Engine Graphics Programmer, where you’ll help build and enhance the technical foundation for our games.
At Paradox, we are a vibrant mix of game developers and publishers, known worldwide for our strategy games. We're passionate about our gamers, with an active player base of over five million each month across the globe. We bring our games to life, creating immersive experiences for our ever-growing community.


What You'll Do


As an Engine Graphics Programmer, you will help design, implement, and maintain advanced graphical systems that bring our games to life. You’ll collaborate with game programmers, artists, and content designers to optimize their workflows and ensure high-quality visuals across platforms.
Key Responsibilities
Help design, implement, and optimize graphical features, shaders, and rendering backends.
Work closely with technical leads, game developers, and artists to align engine functionality with creative goals.
Ensure systems meet performance benchmarks and run efficiently across platforms.

What We’re Looking For
3+ Years of C++ Programming Experience, Preferably in the game industry.
Expertise in 3D Graphics & GPU Tech with strong knowledge of rendering pipelines, HLSL, and compute shaders.
Experience with proprietary game engines and rendering APIs like DirectX12 and Vulkan.
Ability to diagnose and resolve complex performance issues.
Comfortable working with multithreaded environments.
Ability to explain complex technical concepts clearly in English.

Working at Paradox means being part of a team that values creativity and quality, where you can make a difference and shape the world of strategy gaming. We embrace our nerdy culture, regularly interact with our fans through forums and events, and end each Friday with a social hour to unwind and connect.
If you're ready to take ownership of your work and grow as a game developer, we'd love to hear from you. Apply now and embark on an exciting journey with Paradox and the Engine & Tools team! Visa mindre

Game Programmer

We're looking for a talented Game Programmer to join our team and work on exciting projects. As a Game Programmer, you will be an essential part of a team that solves challenging problems and develops features and systems that shape our games. You will have a high level of ownership over your work and will need to manage this efficiently. You will work in a cross-discipline team that collaborates closely to craft the best possible player experiences. You s... Visa mer
We're looking for a talented Game Programmer to join our team and work on exciting projects. As a Game Programmer, you will be an essential part of a team that solves challenging problems and develops features and systems that shape our games. You will have a high level of ownership over your work and will need to manage this efficiently.
You will work in a cross-discipline team that collaborates closely to craft the best possible player experiences. You should be good at cooperating with people and passionate about building great games!
If you are willing to learn and constantly push yourself to improve, don't hesitate and send us your application!
What Will You Be Doing?
Build and maintain well-engineered C++ code with high levels of stability and performance.
Design and implement features in different aspects of the game such as gameplay systems, AI, networking, graphics, user interface, scripting and optimization.
Solve interesting problems, ranging from designing and building new systems from scratch to optimizing features to be both performant and scriptable.
Collaborate daily with other programmers, designers and artists.
Continue to level-up as a programmer by sharing knowledge with your team and being open to learning from them.

Who Are We Looking For?
2+ years of C++ game programming.
Good debugging skills.
A sense of independence and an ability to take long-term ownership of your features and ability to estimate your tasks and collaborate with technical and non-technical colleagues.
Comfortable communicating with English, both written and spoken.

The ideal candidate has an interest in creating user-focused systems and is driven to iterate. As a person, you are positive, dedicated, responsible, and love a challenge. An interest in our games will be considered a plus.
Practical information
Scope: Full time and permanent
Reports to: Studio Manager/Programming Manager
Location: Stockholm Visa mindre

Senior FullStack Engineer with Frontend focus

Our Company Keystone is one of the leading organizations to help students find the right education to pursue their dreams. While for education providers, Keystone offers end-to-end solutions across the entire student recruitment value chain. Backed by leading Nordic venture firms Viking Venture and Verdane, Keystone has an international staff of around 800+ employees spread across 15 countries around the globe, including the UK, Norway, Spain, Sweden and G... Visa mer
Our Company
Keystone is one of the leading organizations to help students find the right education to pursue their dreams. While for education providers, Keystone offers end-to-end solutions across the entire student recruitment value chain.
Backed by leading Nordic venture firms Viking Venture and Verdane, Keystone has an international staff of around 800+ employees spread across 15 countries around the globe, including the UK, Norway, Spain, Sweden and Germany.
About the job:
As a Senior Full-stack Developer in our growing team, you will become part of an environment where collaboration, team spirit and personal responsibility are highly valued. The position offers challenging tasks and good development opportunities. You will be joining one of our development squads and drive the evolution and improvementof our products. You will support your colleagues and help them to develop by means of code reviews, knowledge sharing sessions and individual coaching.You will evaluate alternative technologies to support growth and increase efficiency.You will write great code that continuously raises the bar of what good looks like.
What technologies do we work with?
React / Next.js
Latest versions of .NET, C# and ASP.NET MVC
Data storage technologies like AWS Aurora, DynamoDB, etc.
Sanity.io
Elasticsearch and Redis
Amazon Web Services (AWS)

Who are we looking for?
At least 6 years experience as a full-stack developer.
Strong experience withReact /Next.js.
Good knowledgeof .NET Framework and .NET Core.
Good knowledge about Rest API, GraphQL, Entity Framework, and different test frameworks.
Enjoys working in dynamic and autonomous teams.
Willingness to share knowledge with the team and bravely dive into new technical as well as functional territories.
A great passion for building and delivering top notch products to our customers.
Meriting but not required, knowledge of Cloud computing on AWS and its serverless offerings.

What can we offer you?
Ability to work with cutting-edge technologies in exciting projects.
Opportunity to work with a large-scale cloud-hosted solution.
Freedom to help, plan and lead system architecture decisions in a fast-growing company.
An international work environment with colleagues from all over the world.
Plenty of opportunities to grow within the organization.
Possibility to learn and educate through seminars, knowledge sharing sessions, relevant Tech conferences and our exciting Hackathon events.
Monday breakfast, regular team lunches, Friday beer, team activities and fun events.
Hybrid work setup.

About the team
The engineering team is based in Stockholm and Sheffield. The responsibilities of the team encompass developing technical platforms and solutions to lay the ground for the rest of the business at Keystone Education Group. We are a rapidly growing company that is now looking for new talents to strengthen our team. Read more about us here:https://www.keg.com/
Do you want to join our family? Please send us your application by hitting the button "Apply here!". We are looking for someone who can start as soon as possible in our Stockholm office.
Keystone is an equal opportunity employer. We celebrate diversity and are deeply committed to fostering an inclusive environment for all employees. Visa mindre

User researcher

Are you passionate about games, research, and how to best combine the two? Then come join the User Research team at Paradox Interactive and help us make our games better! Paradox’s User Research team does user experience research for all our games, both developed and published by Paradox. As a User Researcher, you will be responsible for conducting a variety of research activities. Your research will support the decision-making of our game developers. Your... Visa mer
Are you passionate about games, research, and how to best combine the two? Then come join the User Research team at Paradox Interactive and help us make our games better!
Paradox’s User Research team does user experience research for all our games, both developed and published by Paradox. As a User Researcher, you will be responsible for conducting a variety of research activities.
Your research will support the decision-making of our game developers. Your work will be critical in helping us understand the needs and behaviours of our users.
You will also get to take an active role in developing our methodology, testing environment, and help us build one of the best User Research teams in the industry. Our current UR team consists of eight people.
What you will do:
Own and deliver the operational execution of our user research projects
Coordinate with other researchers, designers, producers and developers to address research related issues
Identify and prioritize the research methodologies that will best support the game team's goals
Translate findings into actionable insights and communicate these to game teams and other stakeholders at Paradox Interactive

What we are looking for:
Experience with user research, service design, experimental psychology, cognitive psychology, human-computer interaction, or equivalent
Having worked with a wide range of qualitative research methods such as — such as playtesting, interviews, surveys, focus groups, diary studies etc.
Comfortable coordinating clients, other researchers, and participants simultaneously when conducting research
Experience in Quantitative Research
Excellent written and spoken communication skills (English)
2-3 years relevant experience in games industry
Strong personal interest in gaming and market trends

On a personal level you’re passionate about helping others succeed. You find communication with people of different professions (game design, production, marketing) inspiring and you have a strong sense of self-leadership. You enjoy the balancing act between conducting sound research and delivering objective, actionable results with tight time-frames, and don’t mind challenging established views.
You’ll work alongside designers, developers, and fellow researchers to ensure games are fun, intuitive, and engaging—because we believe the best games are made when players are part of the process.
Practical information
Scope: Full time and permanent
Reports to: User Research manager
Location: This position is based in Stockholm, Sweden.


If you think that this description matches your background, we highly encourage you to apply as soon as possible as we will interview candidates continuously for this position. In your application, please show us why your previous experiences and skills would work for this role and why you are interested in working at Paradox. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this. Visa mindre

Spelprogrammerare sökes till SULFUR – Unity / C#

Spelprogrammerare sökes till SULFUR – Unity / C# Arbetsgivare: Perfect Random AB Roll: Spelprogrammerare Plats: Stockholm (eller på distans) Omfattning: Heltid Varaktighet: 6 månader eller längre Anställningsform: Tillsvidare- eller tidsbegränsad anställning Om oss Perfect Random AB är en oberoende spelstudio med fokus på utmanande actionspel. Vi utvecklar just nu SULFUR, ett FPS med roguelike-inslag och stort fokus på loot, proceduralitet och modba... Visa mer
Spelprogrammerare sökes till SULFUR – Unity / C#
Arbetsgivare: Perfect Random AB
Roll: Spelprogrammerare
Plats: Stockholm (eller på distans)
Omfattning: Heltid
Varaktighet: 6 månader eller längre
Anställningsform: Tillsvidare- eller tidsbegränsad anställning


Om oss
Perfect Random AB är en oberoende spelstudio med fokus på utmanande actionspel. Vi utvecklar just nu SULFUR, ett FPS med roguelike-inslag och stort fokus på loot, proceduralitet och modbarhet. Nu söker vi en spelprogrammerare med erfarenhet av Unity och C# för att förstärka vårt team.


Om rollen
Du kommer arbeta med implementation av spelmekanik, system och innehåll i Unity. Rollen kräver god förståelse för strukturerad kod, prestandatänk och förmåga att jobba med andras kodbas. Vi värdesätter självständighet och initiativförmåga.


Kvalifikationer
Krav:
Goda kunskaper i Unity och C#
Erfarenhet av att arbeta i ett team och i versionshanteringssystem (t.ex. Git)
Kunna strukturera och dokumentera kod på ett läsbart sätt
Engelska i tal och skrift

Meriterande:
Erfarenhet av arbete med procedurgenerering, UI eller moddning
Intresse för FPS och/eller roguelikes
Kunskap i svenska

Vi erbjuder
Möjlighet att arbeta remote eller från kontoret i Stockholm
Ett kreativt team med korta beslutsvägar och mycket ansvar
Konkurrenskraftig lön
Arbeta på ett unikt spel med hög spelmässig ambition Visa mindre

Senior DevOps Engineer

Position Overview: We are seeking an experienced DevOps Engineer to join our growing organization. As a Senior DevOps Engineer, you will play a crucial role in building and optimizing our development and production environments. Ensuring the reliability, scalability, and security of our systems is also part of this role. This is an exciting opportunity to work with a talented team of professionals and contribute to the success of innovative products shapi... Visa mer
Position Overview:
We are seeking an experienced DevOps Engineer to join our growing organization. As a Senior DevOps Engineer, you will play a crucial role in building and optimizing our development and production environments. Ensuring the reliability, scalability, and security of our systems is also part of this role. This is an exciting opportunity to work with a talented team of professionals and contribute to the success of innovative products shaping the future of Education Searching.
Key Responsibilities:
Design, implement, and continuously improve CI/CD pipelines to automate build, test, and deployment processes.
Collaborate with development teams to streamline and optimize development workflows.
Build, optimize and continuously improve our production environments, fostering automation, proactiveness and self-healing.
Optimize our logging, monitoring, observability and alerting solutions to ensure the health and performance of production systems.
Manage and configure our cloud infrastructure.
Implement best practices for security, compliance, and disaster recovery.
Troubleshoot and resolve infrastructure-related issues in production and development environments.

Qualifications:
Proven experience as a DevOps Engineer or similar role with at least 3 years of experience and good knowledge of DevOps principles and best practices.
Experience with CI/CD tools such as GitHub Actions, Git, TeamCity, Octopus.
Experience with managing AWS infrastructure as code with CloudFormation.
Knowledge of Windows and Linux-based operating systems.
Experience with Amazon Web Services cloud platform.
Experience with running .NET services on AWS cloud.
Proven work experience with containerization.
Good communication and collaboration skills.

Why Join Us:
Opportunity to work with cutting-edge technologies and contribute to innovative products with a mission to improve people's lives with education.
Collaborative and supportive work environment with a focus on continuous learning and professional development.
Exciting career growth opportunities within a rapidly expanding company.

About the team
The tech team works as an in-house tech department, based out in Stockholm. The responsibilities of the team encompass developing technical platforms and solutions to lay the ground for the rest of the business at Keystone Education Group. We are a rapidly growing company that is now looking for new talents to strengthen our team. Read more about us here: https://www.keg.com/ .
Do you want to join our family? Please send us your application by hitting the button "Apply here!". We are looking for someone who can start as soon as possible in our Stockholm office.
Keystone is an equal opportunity employer. We celebrate diversity and are deeply committed to fostering an inclusive environment for all employees. Visa mindre

Senior Rendering Programmer

Avalanche Studios Group is seeking a Senior Rendering Programmer to join one of our exciting new self-published projects. This role is available in our Malmö studios. You’ll be working closely with our Central Tech Group to help drive the development and support of our shared rendering technology. This is an opportunity to contribute to cutting-edge visual systems while shaping the future of our proprietary engine and pushing the limits of open-world sandb... Visa mer
Avalanche Studios Group is seeking a Senior Rendering Programmer to join one of our exciting new self-published projects. This role is available in our Malmö studios. You’ll be working closely with our Central Tech Group to help drive the development and support of our shared rendering technology. This is an opportunity to contribute to cutting-edge visual systems while shaping the future of our proprietary engine and pushing the limits of open-world sandbox experiences.
As a Senior Rendering Programmer, you will work with some of the industry's most talented individuals who are developing our cutting-edge, next-generation, open-world graphics engine. We at Avalanche Studios have a solid reputation for producing great-looking open-world games, and this is a terrific opportunity for any candidate who wants to play an essential part in developing the next incarnation of the engine that will set the bar for the industry.
You will design, develop, and enhance high-level and low-level graphics-related systems within the Avalanche Engine. You will be working across the range of the graphics and rendering pipeline, addressing multiple hardware platforms, including next-generation consoles, and applying state-of-the-art computer graphics research to code that works under actual AAA gaming conditions.
We are in particular looking for a render generalist with an aesthetic eye who can work closely with our artists in making our world come to life.
What you'll do
Research techniques and algorithms to keep current on technological developments and advancements in the game industry.
Take initiative and contribute innovative and original ideas towards all aspects of engine and game production and development.
Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks.
Develop and maintain plug-ins and stand-alone applications used in the creation and preprocessing of geometry, textures, etc.
Review the work of other engineers and provide mentorship.

Who you are
At least 5 years of professional experience with C/C++ programming.
Prior experience working as a graphics programmer on at least one shipped title on current (or prev)-gen consoles.
Good knowledge of modern rendering architectures and APIs - DX12, Vulkan.
Solid background in rendering with experience in HLSL/GLSL writing shaders.
Strong math skills with excellent knowledge about 3D graphics algorithms and techniques.
Low-level profiling and optimisation skills, ability to write memory- and cache-friendly code.
You should be self-motivated as well as work well in a group.
Good English skills (both oral and written).
You should be passionate about keeping up with the latest graphics technology.

Bonus
CUDA, OpenCL, compute shader experience.
Commitment to code quality, documentation and testing procedures.
Experience with developing art & content pipelines/workflows.
Experience with writing code in Python.
You should be passionate about playing and creating open-world games.

Note: Research shows under-represented groups in the industry (especially women) might not apply to a job if they don’t check off every requirement. At Avalanche, we’re more about your drive to learn and interest in tackling challenges than what’s on your resume! So don’t stress if you don’t tick every box— shoot us your application anyway! Diverse opinions and different experiences are what make our teams so great, not itemized lists of qualifications. Visa mindre

Machine Learning Engineer

Do you want to be part of the team behind the world’s most accurate optical tracking system for football? At TRACAB, we develop real-time solutions that have been used in some of the world’s biggest events, such as the FIFA World Cup, as well as by top football leagues including Bundesliga, LaLiga and MLS. Every match day, our technology transforms how fans, analysts, and teams experience the game. We are looking for a Machine Learning Developer who is pas... Visa mer
Do you want to be part of the team behind the world’s most accurate optical tracking system for football? At TRACAB, we develop real-time solutions that have been used in some of the world’s biggest events, such as the FIFA World Cup, as well as by top football leagues including Bundesliga, LaLiga and MLS. Every match day, our technology transforms how fans, analysts, and teams experience the game.
We are looking for a Machine Learning Developer who is passionate about creating real products and thrives in a dedicated and close-knit team. If you’re excited by cutting-edge technology and want to shape the future of sports analytics, this is the role for you!
Responsibilities
As a Machine Learning Developer, you will:
Keep abreast with the latest developments in machine learning and AI and apply these techniques to real world problems in the sports domain.
Analyse the performance of machine learning modules, prepare and manage data, deploy machine learning systems in a Cloud environment.
Collaborate with the team to continuously improve our real-time tracking system, used live during matches.

Requirements
We are looking for someone who has:
A Master's degree in Machine Learning or equivalent academic or industrial experience.
Experience working with deep learning models, and knowledge of other machine learning techniques.
Knowledge of Python and experience with PyTorch and/or Tensorflow.
Experience working with Computer Vision and/or Machine Learning on images/video.

Nice to have
Experience with C++
Experience working with sports video and/or data.

Why Join TRACAB?
At TRACAB, you’ll work on technology that directly impacts professional sports at the highest level. Join a passionate team focused on innovation, where you’ll play a central role in creating cutting-edge solutions that redefine live sports analytics.
Ready to Make a Difference?
Apply today and become part of TRACAB’s journey to revolutionize sports technology. We look forward to hearing from you! Visa mindre

Senior Engine Programmer

We are looking for a Systems Programmer to join our Central Tech team! This is where our core technology team is based and where we innovate in areas that push the boundaries for what open-world sandbox gaming means as well as improve, optimize and support our existing core technology. In this role, you will work side by side with seasoned professionals with years of experience in developing our proprietary engine and runtime systems. Together, we will des... Visa mer
We are looking for a Systems Programmer to join our Central Tech team! This is where our core technology team is based and where we innovate in areas that push the boundaries for what open-world sandbox gaming means as well as improve, optimize and support our existing core technology. In this role, you will work side by side with seasoned professionals with years of experience in developing our proprietary engine and runtime systems. Together, we will design solutions and elevate our engine to new heights!
As a Systems Programmer at Central Tech, you will help develop, maintain and adapt the lower-level systems of the game such as spawning, memory management, job scheduling, threading framework, frame layout, streaming, and networking interfaces. You will be involved in profiling and optimizing our game as well as assisting with debugging and the design of core systems. You should have a strong sense for developing simple, robust and performant systems. In addition to outstanding technical knowledge, we are looking for a self-motivated individual with strong communication and collaboration skills.
What you'll do
Work with Avalanche’s Central Technology team to develop core technology for our in-house open-world engine.
Work with our systems to make them as efficient as possible.
Debug, optimize and iterate our current technology.
Work closely with the game projects in developing our engine to run on the first-party platforms.
Support game projects using our in-house engine.

Who you are
Solid C++ programming experience.
Excellent in problem-solving and debugging C++ code.
Knowledge of a wide range of tools and pipelines used in modern game development.
Strong multi-threaded programming skills.
Knowledge of a wide range of game-level systems, including scene management, physics, animation, AI, rendering, etc.
Experienced with automated testing, testable code, and robust test frameworks to ensure stability and performance.
Have a great attention to detail.

Note: Research shows under-represented groups in the industry (especially women) might not apply to a job if they don’t check off every requirement. At Avalanche, we’re more about your drive to learn and interest in tackling challenges than what’s on your resume! So don’t stress if you don’t tick every box— shoot us your application anyway! Diverse opinions and different experiences are what make our teams so great, not itemized lists of qualifications. Visa mindre

CyberSecurity Engineer for CloudRAN

Ansök    Maj 19    Ericsson AB    Programmerare, onlinespel
Ericsson AB Join our Team About this opportunity In parallel with the roll out of 5G networks around the world, the interest about hardware/software disaggregation and cloudification of Radio Access Networks (RAN) is growing. The introduction of Cloud infrastructure in the RAN brings new challenges and opportunities in the cybersecurity area. Additionally, as 5G networks grow in importance and become critical infrastructure security threads increase. I... Visa mer
Ericsson AB

Join our Team

About this opportunity
In parallel with the roll out of 5G networks around the world, the interest about hardware/software disaggregation and cloudification of Radio Access Networks (RAN) is growing. The introduction of Cloud infrastructure in the RAN brings new challenges and opportunities in the cybersecurity area. Additionally, as 5G networks grow in importance and become critical infrastructure security threads increase. In our team we work with the architecture and design of the Cloud RAN product security including the security risk assessment during SW development. We are a team part of the Cloud RAN Technology and Systems organization working to ensure proper cloud native application security design and architecture for services we deliver to our customers.
We are looking for an experienced CyberSecurity Engineer to develop cloud native product security architecture for Cloud RAN services and/or solutions.

What you will do
•    Ensure that security is built into our product, identifying design gaps and recommend security improvements.
•    Ensure availability of product security information, support, and expertise as necessary.
•    Analyze internal/external security and regulatory requirements, safeguarding security services, products, and architecture.
•    Contribute to internal and external security assessments or audits.

The skills you bring
•    A master’s degree in Computer Science or Computer Engineering
•    One or more security certifications e.g., CISSP, CCSP, GIAC, GDSA etc.
•    Experience working on large-scale, cloud-based services (including SaaS, PaaS, IaaS) and an understanding of security challenges involved in deploying Cloud Applications
•    Relevant years of skill with Product Security design which include solution architecture work to identify technical vulnerabilities and possible mitigations to them
•    Analytical skills with an understanding of security protocols, cryptography, authentication, authorization, and cloud native security principles
•    Excellent written and verbal communication skills with good teamwork skills
•    Communication and people skills, as the role involves extensive interaction with internal teams and external partners
•    Experience with industry security frameworks such as e.g., NESAS, NIST Zero Trust Architecture etc.

Application
This position is based in Kista, Sweden. We are reviewing applications on a rolling basis, so we encourage you to apply as soon as possible. Kindly note that we do not accept applications sent via e-mail. Visa mindre

Devops Engineer

Doktor.se is looking for a Devops Engineer to join our exciting growth journey. Our mission is to provide a platform to make digital and physical healthcare accessible and easier for everyone. We are creating a platform of services, tools, and processes to make it possible. We believe this mission is challenging but extremely exciting and fulfilling. We seek additional engineers to strengthen our “Platform Enablement” team!   As a Devops Engineer, you'll e... Visa mer
Doktor.se is looking for a Devops Engineer to join our exciting growth journey. Our mission is to provide a platform to make digital and physical healthcare accessible and easier for everyone. We are creating a platform of services, tools, and processes to make it possible. We believe this mission is challenging but extremely exciting and fulfilling. We seek additional engineers to strengthen our “Platform Enablement” team!
 
As a Devops Engineer, you'll enjoy
You will work with our infrastructure, monitoring, deployment tools, and services for a secure, reliable, and highly available platform. Also, you develop automation toolings and preassembled configurations to make a better developer experience. You take the initiative and drive to evolve the platform's infrastructure to support our rapid business growth and compliance needs. You will collaborate on building a microservice-based system running on Kubernetes in AWS (Amazon Web Services). You will improve deployment automation following the principles for Infrastructure as Code and enhance platform monitoring and alerting to scale the platform. Like always, constant solidifying our security posture is job zero. You will work with our tech stack, including but not limited to Terraform, Typescript, Python, Datadog, AWS, Postgre, Kubernetes/EKS, Flux/GitOps, GitHub Actions. Qualifications and personal qualities
Curiosity, being analytical with a passion for problem-solving, and being a good communicator
hands-on experience with Kubernetes and building CI/CD pipelines
hands-on experience with AWS
hands-on experience with Terraform
hands-on experience with the JavaScript ecosystem
We are an international organization, so fluency in English is required

We offer you
With us, you get a workplace to grow, phenomenal colleagues, and the opportunity to be part of a growing healthcare group with many points of contact. Together, we create a delightful team spirit, a strong sense of community, and a robust culture!
We also offer you:
Collective agreement 
Occupational pension
Wellness allowance
Breakfast every Monday

 
More practical details
The desired start is as soon as possible, but of course, we take into consideration your notice period and preferences
The position is a permanent employment with an initial probationary period
Your placement will be at Sveavägen 63, with the possibility to work from home Fridays

If this describes you, then you know what to do! We look forward to receiving your application.
Good luck! Visa mindre

Principal Gameplay Programmer

Avalanche Studios Group and its division Avalanche Studios are crafting our next cutting-edge AAA open-world game, and we’re now looking for a Principal Gameplay Programmer to join our team in Malmö. As a PrincipalGameplay Programmer on this project you will work with our designers to conceive of and implement elements of scripted and emergent world content, combat and activities. You will develop and maintain the tools and systems necessary for designer... Visa mer
Avalanche Studios Group and its division Avalanche Studios are crafting our next cutting-edge AAA open-world game, and we’re now looking for a Principal Gameplay Programmer to join our team in Malmö.


As a PrincipalGameplay Programmer on this project you will work with our designers to conceive of and implement elements of scripted and emergent world content, combat and activities. You will develop and maintain the tools and systems necessary for designers to create missions, build complex gameplay mechanics and tweak and balance the game. Your work will take you all over the codebase from underlying systems to weapons, from character mechanics to world interactions, from physics to VFX. In order to fully realise a feature or a section of gameplay, it is necessary to work closely with an array of disciplines.
To thrive in a gameplay programming position at Avalanche Studios, you need to be willing and have the ability to learn new tools and workflows.


What you’ll do:
Foster a collaborative environment and work with designers, animators and other coders in order to create and deliver features
Maintain a high standard of code quality and robustness
Participate in code reviews and mentor less experienced peers on the team
Work in a development environment with shared code and contribute with continuous improvements to our shared tech



Who you are:
Proficient in C++
Have a sense of fun gameplay
Have strong knowledge of gameplay code, systems and mechanics
Strong communication skills and ability to work in a team
It’s a plus if you have experience with in-house engine(s) and experience of being part of a full product cycle



Note: Research shows under-represented groups in the industry (especially women) might not apply to a job if they don’t check off every requirement. At Avalanche, we’re more about your drive to learn and interest in tackling challenges than what’s on your resume! So don’t stress if you don’t tick every box— shoot us your application anyway! Diverse opinions and different experiences are what make our teams so great, not itemized lists of qualifications.
Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

Platform Developer

Doktor.se is looking for a Platform Developer to join our exciting growth journey. Our mission is to provide a platform to make digital and physical healthcare accessible and easier for everyone. We are creating a platform of services, tools, and processes to make it possible. We believe this mission is challenging but extremely exciting and fulfilling. We seek additional engineers to strengthen our “Platform Enablement” team!   As a Platform Developer, yo... Visa mer
Doktor.se is looking for a Platform Developer to join our exciting growth journey. Our mission is to provide a platform to make digital and physical healthcare accessible and easier for everyone. We are creating a platform of services, tools, and processes to make it possible. We believe this mission is challenging but extremely exciting and fulfilling. We seek additional engineers to strengthen our “Platform Enablement” team!
 
As a Platform Developer, you'll enjoy
You will work with our infrastructure, monitoring, deployment tools, and services for a secure, reliable, and highly available platform. Also, you develop automation toolings and preassembled configurations to make a better developer experience. You take the initiative and drive to evolve the platform's infrastructure to support our rapid business growth and compliance needs. You will collaborate on building a microservice-based system running on Kubernetes in AWS (Amazon Web Services). You will improve deployment automation following the principles for Infrastructure as Code and enhance platform monitoring and alerting to scale the platform. Like always, constant solidifying our security posture is job zero. You will work with our tech stack, including but not limited to Terraform, Typescript, Python, Datadog, AWS, Postgre, Kubernetes/EKS, Flux/GitOps, GitHub Actions. Qualifications and personal qualities
Curiosity, being analytical with a passion for problem-solving, and being a good communicator
hands-on experience with Kubernetes and building CI/CD pipelines
hands-on experience with AWS
hands-on experience with Terraform
hands-on experience with the JavaScript ecosystem
We are an international organization, so fluency in English is required

We offer you
With us, you get a workplace to grow, phenomenal colleagues, and the opportunity to be part of a growing healthcare group with many points of contact. Together, we create a delightful team spirit, a strong sense of community, and a robust culture!
We also offer you:
Collective agreement 
Occupational pension
Wellness allowance
Breakfast every Monday

 
More practical details
The desired start is as soon as possible, but of course, we take into consideration your notice period and preferences
The position is a permanent employment with an initial probationary period
Your placement will be at Sveavägen 63, with the possibility to work from home Fridays

If this describes you, then you know what to do! We look forward to receiving your application.
Good luck! Visa mindre

Backend Engineer

Ansök    Maj 16    Quinyx AB    Programmerare, mobilspel
Key responsibilities Design, build, and maintain scalable backend services. Take part in decision-making and implementation processes related to system architecture. Contribute to complex engineering problems, often where the solution isn’t immediately clear. Ensure high standards in code quality and participate actively in peer reviews. Participate in planning, discovering solutions, and initiating and driving innovations and improvements. Supp... Visa mer
Key responsibilities
Design, build, and maintain scalable backend services.


Take part in decision-making and implementation processes related to system architecture.


Contribute to complex engineering problems, often where the solution isn’t immediately clear.


Ensure high standards in code quality and participate actively in peer reviews.


Participate in planning, discovering solutions, and initiating and driving innovations and improvements.


Support junior engineers through mentoring and the sharing of expertise.


Communicate clearly with both technical and non-technical stakeholders.


Stay up to date with backend development trends and introduce improvements where relevant.



What you’ll bring to the team
Experienced in Java development.


Solid knowledge of architecture patterns, performance optimization, and scalability principles.


Experience in developing high-performance, high-load, scalable systems.


Passion for technical excellence and ability to write clean, maintainable code.


Strong set of soft skills, including effective communication, teamwork, and problem-solving abilities, ability to clearly articulate ideas and solutions.


Excellent English, both spoken and written.





Further expectations around impact, craft, and behaviours for this position can be found in the Quinyx Competency Framework.


As Quinyx is a growing company, your responsibilities may change over time. Visa mindre

Senior Technical Artist

If you’re looking to make the best co-op games in the world, you’ve come to the right place. We're proud to have some of the best game makers and collaborators in the industry working with us. What's more, we're a fun bunch of game developers, who love to indulge in our passion for video games together. Our games are not for everyone. Are they for you? We are now looking for a Senior Technical Artist Being a Technical Artist means you’re the linking pin b... Visa mer
If you’re looking to make the best co-op games in the world, you’ve come to the right place. We're proud to have some of the best game makers and collaborators in the industry working with us. What's more, we're a fun bunch of game developers, who love to indulge in our passion for video games together. Our games are not for everyone. Are they for you?
We are now looking for a Senior Technical Artist Being a Technical Artist means you’re the linking pin between tech and art, you speak both languages and you can ensure all artwork meets the technical specs in order for the artwork to be used in our game project.
Who you are: You have at least 5 years of experience within the industry as a technical artist
You’re skilled in tools creation and have a knack for optimizing artistic workflows
Ideally, you’ve shipped at least one AAA project and are familiar with the technical challenges involved
You’ve got a strong grasp of procedural generation, scripting, and shading
You communicate clearly and effectively in English, both in writing and verbally
Strong proficiency in Python and HLSL
Proficiency in 3D Modelling software like Maya or Blender
If you happen to know C++ and/or Houdini, that would be an added bonus but certainly not mandatory!

What you'll do
As a Technical Artist, you will be the crucial bridge between tech and art, ensuring all artwork meets technical specifications and is ready for use in our projects. Specifically, you will:
Monitor, flag, and communicate concerns between artistic goals and technical limitations within the development pipeline;
Collaborate closely with content creators (level designers, artists, audio teams) to solve technical problems;
Develop and maintain tools that improve the efficiency of the art team;
Provide technical feedback and support to artists;
Keep our development setup at the cutting edge by staying on top of industry trends.
How to apply
If you think that this position matches your background and skills, we would love to hear from you. Please submit your CV in English as soon as possible. We ask that your application always include relevant work samples or a link to your portfolio.
We interview candidates continuously and hire when we find a good fit.
Practical InformationScope: Full-time: 40 hours per week with initial 6 month probation period. Location: Office first, hybrid solution possible. 
We are a pet friendly office! You can expect to find dogs and occasionally some cats around.

What we offerArrowhead Game Studios is a growing team of about 100+ people, best known for our co-op titles. Despite our size, we remain a friendly and down to earth bunch, who love to indulge in our passion for video games together.
Located in a newly built, custom-tailored offices on the Hammarby Kaj waterfront, we enjoy everything Stockholm has to offer. A thriving game dev scene, along with all types of activities are immediately available on our doorstep.
Our talented developers are crucial to our success, therefore we put a lot of emphasis in creating and maintaining a prosperous culture. We’re committed to open and transparent communication. Your ideas are welcomed, valued, appreciated - the ceiling for creative discussions is high.
We also have numerous work benefits for all our employees. You can read about them here! Visa mindre

Software Engineer

DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield! We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive d... Visa mer
DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!
We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.
At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.
We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.
As a Release Engineer, you will help establish new policies, improving process and culture to reach better quality. You will be part of the Keep Green team delivering the technology toolchain for DICE game teams. Release Engineers respond to issues from game teams by gathering and
analyzing data from different sources to help identify and fix defects, and implement tools to improve the efficiency of software development and testing to improve the product quality.
The Keep Green team is a team part of the EA DICE TechOps organization. Ensuring build quality requires broad knowledge, ability dig deep into unfamiliar code written in C++, C#, Groovy or Python and use autotest results and source control history. You will need to understand the full toolchain to produce a game, and of working with other engineering teams to develop parts of the toolchain. You will report to the Keep Green Tech Lead.
Responsibilities
Monitor game builds, autotests, stability and performance as a member of the Keep Green team
Work closely with the game team to quickly resolve issues
Improve internal tools and workflows
Playtest and feedback on the next Battlefield title
Ask for and constructively take on feedback to develop your skills
Work with the team and ask questions!

Requirements
Some experience with coding in C++, C# and/or JavaScript
Experience with version control systems like Git or Perforce
Interest in games and developing games from a technical perspective
Fluent in English since we work with a multinational team
Enjoy solving problems in collaboration, and with guidance from, other engineers Visa mindre

Gameplay Designer - Wrong Organ

Ansök    Apr 17    Wrong Organ AB    Programmerare, PC-spel
Job Title: Gameplay Designer – Wrong Organ AB Job Description: We are Wrong Organ, an indie game studio based in Stockholm, Sweden. So far, we've released Mouthwashing and How Fish Is Made. We make games that experiment with unconventional gameplay and tell stories that leave a lasting impression. As a Gameplay Designer, you'll play a pivotal role in shaping the interactive experiences of our video games. You will work within a small multidisciplinary team... Visa mer
Job Title: Gameplay Designer – Wrong Organ AB
Job Description: We are Wrong Organ, an indie game studio based in Stockholm, Sweden. So far, we've released Mouthwashing and How Fish Is Made. We make games that experiment with unconventional gameplay and tell stories that leave a lasting impression. As a Gameplay Designer, you'll play a pivotal role in shaping the interactive experiences of our video games. You will work within a small multidisciplinary team, including artists, programmers, writers, and producers, to create engaging gameplay mechanics, systems, and levels that align with the overall vision of the game.
What You'll Do:
Design, prototype, and iterate on gameplay mechanics.
Develop clear and concise documentation to communicate gameplay systems to the development team and potentially external partners as needed.
Collaborate closely with artists, programmers, and writers to create gameplay that feels deeply integrated with narrative and worldbuilding.
Balance mechanics and progression for an engaging player experience from start to finish.
Playtest, iterate, and refine based on feedback and feel.

What We're Looking For:
A strong grasp of gameplay mechanics and player psychology.
Experience with Unity and C#
Comfortable with rapid prototyping and iteration.
A love for collaboration and open communication.
A degree in Game Design, Game Development, or a related field (or equivalent work experience).

To Apply:
Send us your CV, your portfolio (or examples of your work). Email us at wrongorgan@gmail.com with the subject line: Gameplay Designer Application.
Application Details:
Location: Stockholm (on-site)
Start: ASAP 2025
Form of Employment: Permanent, full-time Visa mindre

Production Developer - Wrong Organ

Ansök    Apr 17    Wrong Organ AB    Programmerare, PC-spel
Job Title: Production Developer – Wrong Organ AB Job Description: We are Wrong Organ, an indie game studio based in Stockholm, Sweden. So far, we've released Mouthwashing and How Fish Is Made. We make games that experiment with unconventional gameplay and tell stories that leave a lasting impression. As a Production Developer, you'll help keep our projects on track, our developers connected, and our creative energy flowing smoothly. You'll be embedded dire... Visa mer
Job Title: Production Developer – Wrong Organ AB
Job Description: We are Wrong Organ, an indie game studio based in Stockholm, Sweden. So far, we've released Mouthwashing and How Fish Is Made. We make games that experiment with unconventional gameplay and tell stories that leave a lasting impression. As a Production Developer, you'll help keep our projects on track, our developers connected, and our creative energy flowing smoothly. You'll be embedded directly in our dev team, making sure we're not just dreaming big, but also shipping. You'll help shape how we work, not just by following processes, but by creating the ones that actually fit us.
What You'll Be Doing:
Help create and execute on our game roadmaps and milestones.
Facilitate communication and coordination — internally and with external partners.
Improve the way we work: plan sprints, organize playtests, refine pipelines, and help us stay on track.
Surface risks and victim solutions. Keep everyone aligned, informed, and feeling supported.
Help balance innovation and scope — you know when to experiment, when to rein things in, and when to call something done.

What We're Looking For:
Experience as a producer, project manager, or similar role in game development
A degree in Game Design, Game Development, or a related field (or equivalent work experience).
Comfort working in small, cross-functional teams.
Strong communication skills and a collaborative spirit.
Organized, self-motivated, and able to adapt when things get messy.
A good sense of when to lead, when to support, and when to enable others.

To Apply:
Send us your CV, your portfolio (or examples of your work). Email us at wrongorgan@gmail.com with the subject line: Production Developer Application.
Application Details:
Location: Stockholm (on-site)
Start: ASAP 2025
Form of Employment: Permanent, full-time Visa mindre

Gameplay Programmer

Why Dashy? We believe in creating meaningful and memorable digital experiences that leave lasting impressions. As a consultant at Dashy, you will get the opportunity to work with some of the most inspiring digital entertainment companies in the world, within fields such as games, music, and other forms of interactive media. We strive to work with clients that build products and services that they, and we, can be truly proud of.At Dashy our people are alway... Visa mer
Why Dashy?
We believe in creating meaningful and memorable digital experiences that leave lasting impressions. As a consultant at Dashy, you will get the opportunity to work with some of the most inspiring digital entertainment companies in the world, within fields such as games, music, and other forms of interactive media. We strive to work with clients that build products and services that they, and we, can be truly proud of.At Dashy our people are always in the center - together we build and grow the company with happiness as our guiding principle. We enable growth and personal development, with collaboration and knowledge-sharing as an integral part in everything we do.
As a Gameplay Programmer at Dashy:
Dive deep into the world of digital entertainment, designing, developing and iterating on systems and features.
Collaborate with a vibrant cross-functional team, including developers, designers, producers, product managers, and more.
Support other colleagues in their growth and with their challenges.
Help build and grow Dashy.

We're looking for:
3-5 years work experience as a C++ Developer.
Solid knowledge in common engineering practises.
Exceptional communication skills, thriving in a team environment.
A degree in Computer Science, Game Development, or relevant experience.
Experience with Unreal Engine (a big plus!).
Familiarity with other game engines and programming languages (bonus points!).
Passion for continuous learning and a drive to uplift your peers.
Genuine interest in working with games, music and other forms of interactive media.

Nurture your passion for technology and entertainment, and turn it into a fulfilling career with us at Dashy Studios! Visa mindre

Senior FullStack Engineer with Frontend focus

Our Company Keystone is one of the leading organizations to help students find the right education to pursue their dreams. While for education providers, Keystone offers end-to-end solutions across the entire student recruitment value chain. Backed by leading Nordic venture firms Viking Venture and Verdane, Keystone has an international staff of around 800+ employees spread across 15 countries around the globe, including the UK, Norway, Spain, Sweden and G... Visa mer
Our Company
Keystone is one of the leading organizations to help students find the right education to pursue their dreams. While for education providers, Keystone offers end-to-end solutions across the entire student recruitment value chain.
Backed by leading Nordic venture firms Viking Venture and Verdane, Keystone has an international staff of around 800+ employees spread across 15 countries around the globe, including the UK, Norway, Spain, Sweden and Germany.
About the job:
As a Senior Full-stack Developer in our growing team, you will become part of an environment where collaboration, team spirit and personal responsibility are highly valued. The position offers challenging tasks and good development opportunities. You will be joining one of our development squads and drive the evolution and improvementof our products. You will support your colleagues and help them to develop by means of code reviews, knowledge sharing sessions and individual coaching.You will evaluate alternative technologies to support growth and increase efficiency.You will write great code that continuously raises the bar of what good looks like.
What technologies do we work with?
React / Next.js
Latest versions of .NET, C# and ASP.NET MVC
Data storage technologies like AWS Aurora, DynamoDB, etc.
Sanity.io
Elasticsearch and Redis
Amazon Web Services (AWS)

Who are we looking for?
At least 6 years experience as a full-stack developer.
Strong experience withReact /Next.js.
Good knowledgeof .NET Framework and .NET Core.
Good knowledge about Rest API, GraphQL, Entity Framework, and different test frameworks.
Enjoys working in dynamic and autonomous teams.
Willingness to share knowledge with the team and bravely dive into new technical as well as functional territories.
A great passion for building and delivering top notch products to our customers.
Meriting but not required, knowledge of Cloud computing on AWS and its serverless offerings.

What can we offer you?
Ability to work with cutting-edge technologies in exciting projects.
Opportunity to work with a large-scale cloud-hosted solution.
Freedom to help, plan and lead system architecture decisions in a fast-growing company.
An international work environment with colleagues from all over the world.
Plenty of opportunities to grow within the organization.
Possibility to learn and educate through seminars, knowledge sharing sessions, relevant Tech conferences and our exciting Hackathon events.
Monday breakfast, regular team lunches, Friday beer, team activities and fun events.
Hybrid work setup.

About the team
The engineering team is based in Stockholm and Sheffield. The responsibilities of the team encompass developing technical platforms and solutions to lay the ground for the rest of the business at Keystone Education Group. We are a rapidly growing company that is now looking for new talents to strengthen our team. Read more about us here:https://www.keg.com/
Do you want to join our family? Please send us your application by hitting the button "Apply here!". We are looking for someone who can start as soon as possible in our Stockholm office.
Keystone is an equal opportunity employer. We celebrate diversity and are deeply committed to fostering an inclusive environment for all employees. Visa mindre

Backend TypeScript Developer

Ansök    Apr 9    Toca Boca AB    Programmerare, mobilspel
Would you like to play a vital part in Toca Boca’s growth journey? You’ll join Central Tech, which is responsible for building a platform to support the live operations needs of our game teams, evolving our backend tech stack, setting best practices, and improving efficiency across teams. As part of this team, you’ll collaborate with senior developers and other stakeholders to help shape our systems and ensure our platform supports the needs of live servi... Visa mer
Would you like to play a vital part in Toca Boca’s growth journey?

You’ll join Central Tech, which is responsible for building a platform to support the live operations needs of our game teams, evolving our backend tech stack, setting best practices, and improving efficiency across teams. As part of this team, you’ll collaborate with senior developers and other stakeholders to help shape our systems and ensure our platform supports the needs of live service games.

To help achieve this, we’re looking for a backend developer with experience in TypeScript, Node.js, and NestJS. In this role, you’ll contribute to building and maintaining well-structured backend systems, implementing best practices, and ensuring our services are performant and maintainable.



What you’ll be doing

As a Backend TypeScript Developer at Central Tech, you’ll together with your team develop and improve our backend stack as a platform, enabling game teams to focus on building the best possible games.

You’ll contribute to the development and improvement of core live service platform features, such as account systems, content delivery, and other backend services on a large scale. You’ll work on optimizing these systems to ensure they are reliable, performant, and easy for game teams to integrate with.

You’ll help build processes, tools, and best practices for ensuring the quality, security, and maintainability of our backend services. This includes contributing to how we verify service quality, assess third-party packages, and improve security.

Additionally, you’ll help support the adoption of TypeScript across backend services, working with other developers to ensure consistency and maintainability. You’ll also contribute to modernizing existing shared services and, when needed, assist in migrating legacy systems to TypeScript/NestJS to align with our platform vision.
Is this you?

You have experience building and running NodeJS apps at scale, preferably for non-web consumers (apps, other services, apis etc).

You have knowledge of TypeScript as a programming language, and preferably professional experience of NestJS.

You enjoy collaborating with others through techniques like pair programming, code reviews and discussions, and are comfortable working with non-technical requirements that help shape technical solutions.



This is us!

Play is in our DNA. At Toca Boca, we make playful, safe spaces where kids can have fun and feel free to be themselves. Over 60 million kids from all over the world play our games every month. Toca Boca World is our biggest game yet, with multiplayer game Toca Boca Days launching in select markets. Are you in? Let’s play.



Good to know!

This position is full time and based in our Stockholm studio with a hybrid working model (part office, part working from home). We apply a 6-month probationary period. You’ll need to be located in Sweden as we are unable to support relocation. As we’re an international company, with over 20 nationalities working here, and millions of users all over the world, you need to be fluent in English. Your application should therefore be in English.

Toca Boca develops digital games that capture the power of play and that are filled with fun and silliness that kids around the world can instantly relate to. Since our first product launch in 2011, we have released 46 apps that have been downloaded more than 444 million times the world over, making us the No. 1 mobile-first kids brand in the App Store. Our products focus on sparking kids’ creativity and imagination, creating opportunities for open-ended play.

With offices in Stockholm and San Francisco, Toca Boca is owned by Spin Master Corp., a global children’s entertainment company that creates, designs and manufactures a diversified portfolio of innovative toys, games, products and entertainment properties. Visa mindre

Senior Software Engineer

Ansök    Mar 25    Toca Boca AB    Programmerare, mobilspel
How would you like to play a key part in making game development easier for the game teams in Toca Boca? Central Tech’s goal is to enable developers in making apps that build, run and deploy efficiently on modern mobile platforms (iOS/Android). As Senior Software Engineer you’ll join the Central Tech team in delivering required platform technologies to Toca Boca game projects, both as a lead and individual contributor. What you’ll be doing You’ll des... Visa mer
How would you like to play a key part in making game development easier for the game teams in Toca Boca?

Central Tech’s goal is to enable developers in making apps that build, run and deploy efficiently on modern mobile platforms (iOS/Android). As Senior Software Engineer you’ll join the Central Tech team in delivering required platform technologies to Toca Boca game projects, both as a lead and individual contributor.



What you’ll be doing

You’ll design, implement and own the core technologies, in C#, Rust, Typescript.

You’ll propose and take part in the selection process of key third-party frameworks, libraries and managed services.

You’ll enable devops practices to allow continuous and effective build automation and deployment.

You’ll work with gameplay engineering to define required APIs supporting integration of platform technologies.

You’ll contribute to all stages of the product life cycle, design, implementation, testing, release, deployment, monitoring, troubleshooting.

You’ll partake in setting direction for the team and plan development efforts; Also spread knowledge and mentor fellow team members.
Is this you?

You have experience with live operated service (game preferrable).

You have excellent knowledge of designing and building cloud native applications.

You have experience with languages such as Typescript and Rust and the surrounding ecosystem.

You feel comfortable working with graph data structures and related algorithms, such as establishing topological ordering, reachability, and similar.

You have experience with testing code and writing automated unit and integration tests.

You are also comfortable with distributed development processes including tooling such as Git, CI/CD tooling, etc.

We also expect that you are familiar with API design principles as well as and No technologies, both in managed form and standalone form.



This is us!

Play is in our DNA. At Toca Boca, we make playful, safe spaces where kids can have fun and feel free to be themselves. Over 60 million kids from all over the world play our games every month. Toca Boca World is our biggest game yet, with multiplayer game Toca Boca Days launching in select markets. Are you in? Let’s play.



Good to know!

This position is full time and based in our Stockholm studio with a hybrid working model (part office, part working from home). We apply a 6-month probationary period. You’ll need to be located in Sweden as we are unable to support relocation. As we’re an international company, with over 20 nationalities working here, and millions of users all over the world, you need to be fluent in English. Your application should therefore be in English.

Toca Boca develops digital games that capture the power of play and that are filled with fun and silliness that kids around the world can instantly relate to. Since our first product launch in 2011, we have released 46 apps that have been downloaded more than 444 million times the world over, making us the No. 1 mobile-first kids brand in the App Store. Our products focus on sparking kids’ creativity and imagination, creating opportunities for open-ended play.

With offices in Stockholm and San Francisco, Toca Boca is owned by Spin Master Corp., a global children’s entertainment company that creates, designs and manufactures a diversified portfolio of innovative toys, games, products and entertainment properties. Visa mindre

Tech Lead

The Position As a Tech Lead, you will be responsible for balancing project deliverables with leadership and people management duties. You will collaborate with team leadership and your manager to ensure successful delivery of results and contribute to building Avalanche’s capabilities. Your role includes monitoring productivity, delivery, and quality standards, while fostering a collaborative and productive work environment. You will also manage the employ... Visa mer
The Position
As a Tech Lead, you will be responsible for balancing project deliverables with leadership and people management duties. You will collaborate with team leadership and your manager to ensure successful delivery of results and contribute to building Avalanche’s capabilities. Your role includes monitoring productivity, delivery, and quality standards, while fostering a collaborative and productive work environment.
You will also manage the employee journey for your direct reports, from recruitment to onboarding, performance evaluations, promotions, and offboarding. Your leadership will involve offering support and guidance to your team to help them overcome challenges and grow professionally. In addition, you will ensure compliance with operational and legal requirements, addressing administrative tasks and legal issues such as workplace environment, employee privacy, and work hours.
What you'll do
Collaborate with team leadership to deliver high-quality technical projects on time.
Oversee the employee journey for your direct reports, including hiring, onboarding, feedback, performance evaluations, salary recommendations, and career development.
Create a supportive team atmosphere, resolve challenges, and ensure a productive work environment.
Ensure compliance with company policies, legal regulations on workplace environment, discrimination, and employee privacy.
Approve time reports, manage time-off requests, and maintain accurate employee data.
Manage and coach entry-level employees and individual contributors. Your decisions will influence the quality and effectiveness of your team and closely related teams.
Identify and resolve technical and operational issues within your area of responsibility, applying solid technical knowledge and practical skills to address challenges effectively.
Work closely with leadership on project execution, adhering to operational and technical processes while managing your team with autonomy.
Accountable for the performance and productivity of your direct reports, balancing your own contributions with managing the team’s performance.



Who you are
Several years of AAA game development experience, with at least one shipped open-world title (or equivalent).
Experience managing a team.
Self-motivated, goal-oriented, and effective at both independent and team-based work.
Ability to communicate ideas and requirements effectively to stakeholders.
Strong technical problem-solving skills and a keen eye for functional design.
Passion for making and playing games. Visa mindre

Game Developer - Stockholm

Ansök    Mar 31    VIPAS AB    Programmerare, onlinespel
Join Our Team VIPAS AB as a Do you have what it takes to thrive in the vibrant world of IT consulting? VIPAS AB, a burgeoning company, proudly invites you to embark on your next engaging project as our About VIPAS : Imagine a world where your business technology perfectly aligns with your goals—efficient, scalable, and innovative. At VIPAS AB, that’s exactly what we strive to create. As an IT consulting company, we don’t just offer services; we deliver t... Visa mer
Join Our Team VIPAS AB as a Do you have what it takes to thrive in the vibrant world of IT consulting? VIPAS AB, a burgeoning company, proudly invites you to embark on your next engaging project as our
About VIPAS :
Imagine a world where your business technology perfectly aligns with your goals—efficient, scalable, and innovative. At VIPAS AB, that’s exactly what we strive to create. As an IT consulting company, we don’t just offer services; we deliver tailored solutions using cutting-edge technologies like Java and Python. Our team is well-versed in software development, DevOps, and engineering, bringing years of experience and expertise. Think of us as your trusted guide, leading your organization through the landscape of modern tech adoption, ensuring every step is taken with confidence and foresight.
Job Description:
For an assignment at our client in Stockholm, we are looking for a profile like this:
A minimum of 5 years of professional User Interface programming experience or equivalent
Strong C++ developer
Proficient in Unreal game engine, version 5
Experience with console development, several consoles
Experience with working with localization/internationalization and related challenges
Self-motivated and able to work independently as well as in a team
Strong communication skills
Great interpersonal skills
Angelscript developer

Requirements:
Familiarity with UI art and UX design pipelines and tools.
Experience with game rendering pipelines and UI rendering techniques
Console certification requirements as it apply to UI and online functionality, are a plus
Knowledge of Noesis GUI and tools is strongly preferred

Why Join Us?

Vipas AB offers attractive employment packages for IT consultants, aligned with the Teknikföretagen (Almega) collective agreement. Clients Working with us provides opportunities in diverse industries, allowing you flexibility and growth. If you’re driven and eager to face new challenges, join the VIPAS family.
You'll be part of an innovative team driving the future of telecom, Automotive, Retail, and Banking. If you're ready to take on challenging projects and grow your career in a cutting-edge environment, this is the opportunity for you!
Apply Now & Please feel free to reach me at swati@vipas.se
Note: Please do apply if you have Sweden PR/ citizenship OR a Sweden work permit.
How to Apply:
Interested candidates are encouraged to apply by submitting their resume and cover letter. Join us in driving innovation in the VIPAS AB!

Please note! We offer continuously. That means that we sometimes remove the assignments before the deadline. If you are interested we recommend that you apply immediately. Visa mindre

Platform Developer

Doktor.se is looking for a Platform Developer to join our exciting growth journey. Our mission is to provide a platform to make digital and physical healthcare accessible and easier for everyone. We are creating a platform of services, tools, and processes to make it possible. We believe this mission is challenging but extremely exciting and fulfilling. We are looking for additional engineers to strengthen our “Platform Enablement” team! As an Platform D... Visa mer
Doktor.se is looking for a Platform Developer to join our exciting growth journey. Our mission is to provide a platform to make digital and physical healthcare accessible and easier for everyone. We are creating a platform of services, tools, and processes to make it possible. We believe this mission is challenging but extremely exciting and fulfilling. We are looking for additional engineers to strengthen our “Platform Enablement” team!

As an Platform Developer you'll enjoy
You will work with our infrastructure, monitoring, deployment tools and services for a secure, reliable, and highly available platform. Also, you develop automation toolings and preassembled configurations to make a better developer experience. You take the initiative and drive to evolve the platform's infrastructure to support our rapid business growth and compliance needs. You will collaborate on building a microservice-based system running on Kubernetes in AWS (Amazon Web Services). You will improve deployment automation following the principles for Infrastructure as Code and enhance platform monitoring and alerting to scale the platform. Like always, constant solidifying our security posture is job zero. You will work with our tech stack including but not limited to Terraform, Typescript, Python, Datadog, AWS, Postgre, Kubernetes/EKS, Flux/GitOps, GitHub Actions. Qualifications and personal qualities
Curiosity, being analytic with a passion for problem-solving, and being a good communicator
Some hands-on experience with Kubernetes and building CI/CD pipelines
We are an international organization, so fluency in English is required

We offer you
With us, you get a workplace to grow, phenomenal colleagues, and the opportunity to be part of a growing healthcare group with many points of contact. Together, we create a delightful team spirit, a strong sense of community, and a robust culture!
We also offer you:
Collective agreement
Occupational pension
Wellness allowance
Breakfast every monday


More practical details
The desired start is as soon as possible, but of course, we take into consideration your notice period and preferences
The position is a permanent employment with an initial probationary period
Your placement will be at Sveavägen 63, with the possibility to work from home fridays

If this describes you, then you know what to do! We look forward to receiving your application.
Good luck! Visa mindre

Senior Game Programmer

About the Role We're looking for a Senior Game Programmer with expertise in Unreal Engine and C++ to join our growing team. We seek someone who is both technically skilled and has a creative understanding of what makes games engaging and fun. You will work on gameplay, animation, and core game systems, helping shape the technical foundation of our projects. Responsibilities Actively contribute to Unreal Engine game development, maintaining clear communicat... Visa mer
About the Role
We're looking for a Senior Game Programmer with expertise in Unreal Engine and C++ to join our growing team. We seek someone who is both technically skilled and has a creative understanding of what makes games engaging and fun. You will work on gameplay, animation, and core game systems, helping shape the technical foundation of our projects.
Responsibilities
Actively contribute to Unreal Engine game development, maintaining clear communication on progress and feedback.
Develop and refine C++ code to build efficient, reusable game systems and components.
Implement and optimize gameplay mechanics, animation systems, and more.
Prioritize clarity and simplicity in solutions, making your work easy to understand.
Keep documentation accurate, up-to-date, and well-organized.
Continuously learn and improve, sharing knowledge with the team to enhance overall performance.

Qualifications
4+ years of experience in game development using Unreal Engine and C++.
Successfully shipped at least one commercial game.
Strong understanding of gameplay programming, animation systems, and more.
A problem-solving mindset and a passion for creating high-quality experiences.
Ability to work independently and collaboratively in a team environment.

Preferred Skills
Experience with multiplayer games in Unreal Engine.
Knowledge of performance optimization techniques for Unreal projects.
Familiarity with scripting languages like Blueprints for rapid prototyping.

What We Offer
A dynamic work environment where creativity and innovation are encouraged.
Opportunity to work on exciting projects and have a significant impact on the final product.
Flexible working hours and the possibility for hybrid work.
Support for your personal and professional development.

Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

Senior Gameplay Programmer

Avalanche Studios Group and its division Avalanche Studios are crafting our next cutting-edge AAA open-world game, and we’re now looking for a Senior Gameplay Programmer to join our team in Malmö. As a Gameplay Programmer on this project you will work with our designers to conceive of and implement elements of scripted and emergent world content, combat and activities. You will develop and maintain the tools and systems necessary for designers to create ... Visa mer
Avalanche Studios Group and its division Avalanche Studios are crafting our next cutting-edge AAA open-world game, and we’re now looking for a Senior Gameplay Programmer to join our team in Malmö.


As a Gameplay Programmer on this project you will work with our designers to conceive of and implement elements of scripted and emergent world content, combat and activities. You will develop and maintain the tools and systems necessary for designers to create missions, build complex gameplay mechanics and tweak and balance the game. Your work will take you all over the codebase from underlying systems to weapons, from character mechanics to world interactions, from physics to VFX. In order to fully realise a feature or a section of gameplay, it is necessary to work closely with an array of disciplines.
To thrive in a gameplay programming position at Avalanche Studios, you need to be willing and have the ability to learn new tools and workflows.


What you’ll do:
Foster a collaborative environment and work with designers, animators and other coders in order to create and deliver features
Maintain a high standard of code quality and robustness
Participate in code reviews and mentor less experienced peers on the team
Work in a development environment with shared code and contribute with continuous improvements to our shared tech



Who you are:
Proficient in C++
Have a sense of fun gameplay
Have strong knowledge of gameplay code, systems and mechanics
Strong communication skills and ability to work in a team
It’s a plus if you have experience with in-house engine(s) and experience of being part of a full product cycle



Note: Research shows under-represented groups in the industry (especially women) might not apply to a job if they don’t check off every requirement. At Avalanche, we’re more about your drive to learn and interest in tackling challenges than what’s on your resume! So don’t stress if you don’t tick every box— shoot us your application anyway! Diverse opinions and different experiences are what make our teams so great, not itemized lists of qualifications.


Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

Unity Developer

About the Role We're looking for a Unity Developer with knowledge in game development who wants to be part of our growing team. We seek someone who is both technically skilled and has a creative understanding of what makes games fun and engaging. Responsibilities Actively engage in Unity-related game development, facilitating clear communication on progress and feedback. Develop and refine code to build efficient, reusable systems and components. Prioritiz... Visa mer
About the Role
We're looking for a Unity Developer with knowledge in game development who wants to be part of our growing team. We seek someone who is both technically skilled and has a creative understanding of what makes games fun and engaging.
Responsibilities
Actively engage in Unity-related game development, facilitating clear communication on progress and feedback.
Develop and refine code to build efficient, reusable systems and components.
Prioritize clarity and simplicity in solutions, making your work easy to understand.
Keep documentation accurate, up-to-date, and well-organized.
Commit to continuous learning and professional growth to enhance both individual and team performance.

Qualifications
2+ years of experience developing mobile games using Unity.
Successfully shipped at least one mobile game.
Solid grasp of Unity and industry best practices.
A curious mindset and a passion for tackling challenges.
Ability to work independently as well as in a team.

Preferred Skills
Proficiency in additional programming languages or development environments relevant to game development.
Fundamental knowledge of performance optimization in Unity.

What We Offer
A dynamic work environment where creativity and innovation are encouraged.
Opportunity to work on exciting projects and have a significant impact on the final product.
Flexible working hours and the possibility for hybrid work.
Support for your personal and professional development.

Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

Gameplay Programmer

10 Chambers is a fully funded scale-up game studio backed by Tencent and based in the beautiful city of Stockholm, Sweden. We are an ambitious, creative, and collaborative team with a lifelong love for games. We are now working on our next project, a cooperative heist FPS in a techno-thriller setting - Den of Wolves. Originated and directed by Ulf Andersson, the game designer of Payday 1 & 2. We are looking for an experienced Gameplay Programmer with a foc... Visa mer
10 Chambers is a fully funded scale-up game studio backed by Tencent and based in the beautiful city of Stockholm, Sweden. We are an ambitious, creative, and collaborative team with a lifelong love for games.
We are now working on our next project, a cooperative heist FPS in a techno-thriller setting - Den of Wolves. Originated and directed by Ulf Andersson, the game designer of Payday 1 & 2.
We are looking for an experienced Gameplay Programmer with a focus on Level Tech to help us realize the design of our projects.
As a gameplay programmer at 10 Chambers, you will get to set the standard and apply your experience and expertise to prototype, iterate, and finalize features in a small and creative team.
At 10 Chambers, we are working in Unity and C#, which we find gives us a great balance between creative power, development speed, and quality.
What you’ll do
Building and maintaining the level generation pipeline and associated tooling which the Level Design team uses to create levels & missions.
Building and maintaining any gameplay and system logic relating to mission progression: objectives, puzzles, graph tools etc.
Building and supporting others in any tech relating to levels: doors, enemy spawning, AI, lighting, level streaming etc.
Supporting the Level Design team in any tech-related issues.

Required Qualifications
3+ years of gameplay programming experience
High level of experience in systems like Progression, Rewards, Customization and Economy
Demonstrated expertise in C#
A great understanding of how to iterate to reach the design goals
Strong collaboration skills
Excellent command of English (Swedish is not a requirement)

Bonus Qualifications
Experience with Unity
Experience with ECS Architecture
Experience with console titles

Why join 10 chambers??
Be part of an ambitious team which also practices work-life balance through working hours and generous health benefits
Learn as part of a collaborative team and grow with a fast-expanding company
Opportunity to make a real difference to the success of 10 Chambers
The position is on-site in our Stockholm office

About us
We want an open and inclusive work environment where everybody is valued, feels safe, is treated equally and with respect. At 10 Chambers we welcome everyone regardless of gender, transgender identity or expression, ethnicity, religion or other belief, disability, sexual orientation, or age. Today our team consists of 20+ different nationalities and the office language is English
10 Chambers does?not?use?AI to make the first selection of candidates. HR and the recruiting manager?read each application. Visa mindre

Senior Gameplay Programmer (UE)

Avalanche Studios Group is currently working on many exciting projects for our players. To continue doing so, we’re now looking for a Gameplay Engineer to join one of our prototyping teams. As part of this team, you’ll play an important role in contributing to the creation of immersive and creative experiences. This is an opportunity to be at the forefront of innovation and experimentation while collaborating with our talented engineering team to levera... Visa mer
Avalanche Studios Group is currently working on many exciting projects for our players. To continue doing so, we’re now looking for a Gameplay Engineer to join one of our prototyping teams.


As part of this team, you’ll play an important role in contributing to the creation of immersive and creative experiences. This is an opportunity to be at the forefront of innovation and experimentation while collaborating with our talented engineering team to leverage Unreal technology. The person we’re looking for will be based in either our Stockholm or Liverpool studio.


As a Gameplay programmer, you will work in our prototyping team and be responsible for driving core gameplay features, as well as collaborating with programmers and designers.


What you'll do
Experiment with game design and use rapid prototyping while having architectural and algorithmic decisions in mind
Work closely with design to create and iterate on gameplay features
Optimise and fix bugs in existing gameplay systems
Contribute with innovative ideas on all aspects of game development
Work closely with your peers in a small, tight-knit team

Who you are
Advanced knowledge of C++ and ability to code and architect gameplay mechanics and tools
Experience using Unreal Engine in a professional environment
Experience working on multiplayer features and understanding network replication in Unreal Engine.
Gameplay programming experience from shipping at least one game
Creative problem-solving skills where you like to think innovatively
Good communication and collaboration skills



Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

Senior Full-stack Developer

Who we are: The future of gaming belongs to those who refuse to accept limits. Here at Brink Gaming, we are a dynamic, tight-knit crew of 80+ talented individuals building a multiplayer experience like no other, putting creativity and ownership in the hands of our players. We’re turning “it can’t be done” into “watch us do it”, combining our own proprietary in-house tech with the latest tools to make the magic happen. Ready to level up? Join us as we chang... Visa mer
Who we are:
The future of gaming belongs to those who refuse to accept limits. Here at Brink Gaming, we are a dynamic, tight-knit crew of 80+ talented individuals building a multiplayer experience like no other, putting creativity and ownership in the hands of our players. We’re turning “it can’t be done” into “watch us do it”, combining our own proprietary in-house tech with the latest tools to make the magic happen. Ready to level up? Join us as we change the game.
Job Description:
As a Senior Full-stack Developer, you will play a crucial role in designing and developing Nexus, our community hub and rewards system closely connected to SCAPE. The position will have a strong focus on front-end, UI, and UX. Leveraging your expertise in .NET Core and Blazor, you will work closely with cross-functional teams to deliver efficient and user-friendly tools for Nexus. We strive for technical excellence, and you will be required to venture outside of your comfort zone, learning and implementing new technologies. You need to be able to take the initiative and find creative solutions to complex problems.
Key Responsibilities:
• Designing, developing, and deploying web applications and tooling using .NET Core and Blazor. • Building both front-end and back-end components for seamless functionality. • Creating APIs and interfaces to connect tooling solutions with databases and external systems. • Implementing security measures to protect sensitive data. • Performing testing and debugging to maintain high-quality code standards. • Collaborating with UI/UX designers for a user-friendly interface. • Maintaining and updating existing tooling solutions based on user feedback. • Staying updated with industry trends and suggesting technology stack enhancements.
Qualifications:
• Experience (5+ years) as a Full-stack Engineer, focusing on .NET, ASP.NET Core, or Blazor development, including at least 3 years of SPA development. • Proficiency in C# and experience with ASP.NET Core for back-end development. • Strong skills in front-end development using Blazor, HTML5, CSS3, and JavaScript. • Familiarity with database systems ( and/or No) and data modeling concepts. • Experience creating RESTful APIs and integrating external services. • Solid understanding of web application security principles. • Strong communication skills, both written and verbal. • Passion for gaming and a desire to contribute to the gaming industry.
Good to have:
• Knowledge of Web3 technologies and security considerations. • Familiarity with the MVVM model. Visa mindre

External Development Artist

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hour... Visa mer
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
DICE
LET'S PUSH THINGS FORWARD
DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!
We're always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.
At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.
We're all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.
Reporting to the Lead Character ExDev Artist, you will work through others to create something greater than you could by yourself, focusing not just on the art but the game as a whole.
Role and Responsibilities:
Support external artists by teaching, briefing and reviewing assets through written feedback and direct conversation, helping them reach quality.
While your main focus is on supporting external partners, you will also spend some of your time creating assets to keep your skills and workflow knowledge sharp.
Individual ownership and responsibility is important to us. You will own your own part of the backlog, planning and delegating tasks to your external collaborators.

Qualifications:
2+ years of experience from several game titles with a realistic looking art direction for characters, working in some capacity with external partners.
Knowledge in modern character art workflows, including asset production process, modeling and PBR texturing.
A history of supporting others, nurturing talent instead of solving the issue for them.
Experience in managing a backlog, working with estimates and planning our time.

About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. Visa mindre

Unity Developer

Ansök    Mar 6    Geoguessr AB    Programmerare, mobilspel
Are you passionate about creating a great gaming experience and developing a scalable product? Come help us build the best geography game! You will be a part of a team with huge impact, shaping the experience for our amazing 85 million players. At GeoGuessr, we’ve been doing more than just making a game - we’ve created an experience that turns the world into a playground for the curious and knowledge-hungry, letting everyone explore in a fun and engaging ... Visa mer
Are you passionate about creating a great gaming experience and developing a scalable product? Come help us build the best geography game! You will be a part of a team with huge impact, shaping the experience for our amazing 85 million players.
At GeoGuessr, we’ve been doing more than just making a game - we’ve created an experience that turns the world into a playground for the curious and knowledge-hungry, letting everyone explore in a fun and engaging way! During the last couple of years we have focused on building an incredible team, now just over 60 people, and craft new ways for our dedicated players to experience our fantastic geography games. As a Unity Developer at GeoGuessr, you’ll play a central role in our exciting new initiatives and projects. You’ll be part of a cross-functional team responsible for delivering our new mobile game. The team consists of six developers, a Game Lead, and four artists, all working closely together to ensure the success of our app. We’ve already seen the first signs of success and are now ready to take the next steps to make the new GeoGuessr app available to everyone! We believe you have experience solving creative challenges in a technically complex environment and enjoy the fast-paced journey of creating something new!
Responsibilities
Dive into all areas of game development and ensure smooth communication, especially regarding development progress and feedback response
Write and optimize code to create efficient and reusable systems and components
Continuously evaluate your work to adapt good programming patterns, and utilize SOLID principles
Ensure your work is easily understood and strive for simplicity in solutions over complicated implementations
Maintain and improve documentation
Continually develop your skills, engage in personal and professional growth that ultimately reflects on the output of the team

What We’re Hoping You Bring:
3+ years of Unity game crafting in the mobile space.
At least one shipped mobile title to your name.
A deep understanding of Unity 3D and best practices.
An ever-burning curiosity, a zest for fun challenges and a hate-to-lose mentality.

Wait, there's more!
We're offering a package of perks to keep you charged up and ready to create wonders:
Daily breakfast and lunch at the office.
6 weeks of vacation, for a well-deserved rest
Pension and insurance as per IPT1 guidelines.
50,000 SEK education benefit.
5,000 SEK wellness allowance.

Looking forward to receiving your application! Visa mindre

Software Engineer

Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team develops creative engine features and modern tools that let our game makers create stunning games. We're honoured to have thousands of game developers worldwide using Frostbite as they create some of the industry's best-known titles and amazing player experiences. Join us as we help shape the future of gaming with Frostbite. This is a hybrid role and you will be expe... Visa mer
Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team develops creative engine features and modern tools that let our game makers create stunning games. We're honoured to have thousands of game developers worldwide using Frostbite as they create some of the industry's best-known titles and amazing player experiences. Join us as we help shape the future of gaming with Frostbite.
This is a hybrid role and you will be expected to work in our Stockholm office 2 days per week.
We are looking for a Software Engineer to join our Frostbite Architecture Team. As a member of this team, you will develop tools that enhance the productivity and efficiency of our software engineers.
Responsibilities
You will create tools for Frostbite engine quality and performance.
You will contribute to the Frostbite engine.
You will collaborate with Frostbite teams to achieve technical goals.
You will stay updated with industry trends and new technologies.

Requirements
You have 3 years of experience as a Software Engineer, with a focus on software and tooling.
You have proficiency in C# and some experience in C++ languages.
You have worked on a game or other application to completion.
You have experience in software development best practices.
You have experience with gaming and a desire to push the boundaries of technology.
Experience with tools such as Git, Perforce and CI/CD platforms are a benefit.

The Frostbite Architecture Team reports to the Head of Technology within the Frostbite Leadership Team. Join our dynamic team and contribute to the success of our Frostbite technology, powering some of the world's most popular video games. Apply now and be part of shaping the future of gaming! Visa mindre

Software Engineer

Software Engineer Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Responsibilities - Continue developing and maintaining the software base for our multi-camera, multi-server system. - Im... Visa mer
Software Engineer
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Responsibilities
- Continue developing and maintaining the software base for our multi-camera, multi-server system.
- Implement algorithms that meet strict timing and memory requirements by optimizing shared CPU, GPU, and network resources.
- Build new functionality and create automated tests to ensure system reliability.
- Collaborate with the team to continuously improve our real-time system, used live during matches.
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. Visa mindre

Lead DevOps Engineer

About Brink Gaming The future of gaming belongs to those who refuse to accept limits. Here at Brink Gaming, we are a dynamic, tight-knit crew of 80+ talented individuals building a multiplayer experience like no other, putting creativity and ownership in the hands of our players. We’re turning “it can’t be done” into “watch us do it”, combining our own proprietary in-house tech with the latest tools to make the magic happen. Ready to level up? Join us as w... Visa mer
About Brink Gaming
The future of gaming belongs to those who refuse to accept limits. Here at Brink Gaming, we are a dynamic, tight-knit crew of 80+ talented individuals building a multiplayer experience like no other, putting creativity and ownership in the hands of our players. We’re turning “it can’t be done” into “watch us do it”, combining our own proprietary in-house tech with the latest tools to make the magic happen. Ready to level up? Join us as we change the game.
About the role:
We are looking for an experienced DevOps Engineer with a passion for leadership to join our team. In this role you will take responsibility for the infrastructure of our MMO Scape. In this role you will start off by being hands on and over time build out your own DevOps team. You will take the initiative, find solutions to new problems, guide colleagues and lead by example with technical excellence.
Your day-to-day as a Lead DevOps Engineer • Taking responsibility for projects and driving technical initiatives within the planned timeframe • Being proactive in suggesting improvements to the product • Be hands in building out our infrastructure and pipelines • Build up and lead the DevOps team Supporting the team handling the following responsibilities: • Building and maintaining Kubernetes / Helm definitions / Terraform. • Managing Azure Kubernetes Service infrastructure. • Creating / maintaining Azure DevOps based CI/CD pipeline for our upcoming game platform. • Managing our resources (Clusters, VMs, Databases, etc.) on Azure. • Making sure our services are running around the clock (Handle alerts) • Using existing and new monitoring tools to improve the uptime of our systems. • Building scripts to automate pipelines and processes. • Working closely with server and game teams to build and support gaming products. • Maintaining and expanding our infrastructure as code and configuration management toolset.
Requirements:
• 5+ years of experience with Azure cloud environments • 5+ years of experience with DevOps tools and release engineering • 5+ years of experience with Kubernetes • 3+ years of experience with infrastructure/pipeline as code and best practices • 3+ years of experience in leading high performing teams • Experience with infrastructure as code (Terraform) • Understanding/experience with web services, databases and relating infrastructure/architectures • Scripting skills with PowerShell / Bash • Coding skills with Golang or equivalent • Deep understanding of networking concepts, both on premises and in the cloud, i.e., load balancers, Azure Application Gateways, WAF, DNS, subnets/vnets, etc.
Personal traits:
• Proactive mindset with strong initiative to identify and solve problems • Demonstrates exceptional diligence and attention to detail • Ability to take ownership of responsibilities • Strong focus on giving and receiving constructive feedback • Good interpersonal and team-work skills • Collaborative and consensus-driven approach • Leads from the front
Our tech stack:
• Docker / Kubernetes / Helm • Terraform • ArgoCD • Azure • Azure DevOps • Grafana • Postgre Visa mindre

Junior Machine Learning Engineer

Junior Machine Learning Engineer Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Responsibilities - Key role in developing AI based products for the professional sports market. - Develop... Visa mer
Junior Machine Learning Engineer
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Responsibilities
- Key role in developing AI based products for the professional sports market.
- Develop, train and deploy deep learning models on sports tracking and video data, and work closely with a team of machine learning and computer vision practitioners at the forefront of the field.
- Examples of tasks include, but are not limited to, object detection and human tracking in images and event detection in time series data.
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. Visa mindre

Narrative Writer

Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. Comprised of 4 world-class studios across Criterion, DICE, Motive and Ripple Effect - all powered by the Battlefield Central Technology (BCT) team - what's forming on the horizon is a connected Battlefield universe filled w... Visa mer
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. Comprised of 4 world-class studios across Criterion, DICE, Motive and Ripple Effect - all powered by the Battlefield Central Technology (BCT) team - what's forming on the horizon is a connected Battlefield universe filled with immersive experiences built on our unique DNA.
At DICE we are a studio where you can do the best work of your career. Above all, we're driven by quality - in the games we create, and in the studio we've built.
Our values: We believe every day our work should be better than it was the day before. We iterate, innovate, and support our devs as they grow in their crafts and push one another toward mastery. We believe in operating with integrity, and creating a diverse team where everyone's ideas are heard.
We're all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.
We are looking for a Game Writer to own sections of the narrative under the guidance of the Narrative Director and Franchise Narrative director. Expectations are for delivering narrative content for portions of the game by collaborating with design, and other narrative writers.
Responsibilities:
* Collaborate with other writers and the design team on creating content for live service
* Align with the Narrative Director, and own narrative for large content deliverables
* Provide guidance and feedback to other writers on the team
* Generate outlines, story treatments, character descriptions, scene breakdowns, and other support materials
* Work closely with the core design team to develop a strong symbiotic relationship between the game's mechanics, design, and structure and the narrative/story
* Ensure story quality and consistency across the world of the game
* Identify narrative problems and brainstorm creative solutions
Skills We Look For:
* 5+ years of experience in a professional writing role within the games industry
* College degree in screenwriting, creative writing, or similar; or equivalent professional experience
* Ability to write creative characters, dialogue, and scenes
* Organized, deadline-driven work ethic
* Enthusiasm for direction in a team-based, self-starting environment
* Excellent knowledge of English grammar and professional editing
* Solid understanding of games and game development Visa mindre

Engine Programmer

Are you passionate about game engine technology and building the foundation for immersive gaming experiences? Do you have a strong C++ background,with software engineering skills and experience in profiling and performance optimization? Join our Engine & Tools team as an Engine Programmer, where you’ll help build and enhance the technical foundation for our games. At Paradox, we are a vibrant mix of game developers and publishers, known worldwide for our s... Visa mer
Are you passionate about game engine technology and building the foundation for immersive gaming experiences? Do you have a strong C++ background,with software engineering skills and experience in profiling and performance optimization? Join our Engine & Tools team as an Engine Programmer, where you’ll help build and enhance the technical foundation for our games.
At Paradox, we are a vibrant mix of game developers and publishers, known worldwide for our strategy games. We're passionate about our gamers, with an active player base of over five million each month across the globe. We bring our games to life, creating immersive experiences for our ever-growing community.


What You’ll Do..
As an Engine Programmer, you will design, implement, and maintain core engine systems, ensuring they are efficient, scalable, and adaptable to different game projects. You’ll collaborate with game programmers, artists, and content designers to optimize their workflows, improve performance, and enhance development tools.
Key Responsibilities
Design, implement, and optimize core engine systems such as memory management and performance tuning
Work closely with technical leads, game developers, and other disciplines to align engine functionality, ensure smooth integration
Ensure systems meet performance benchmarks and run efficiently across platforms

What We’re Looking For
Strong proficiency in C++ programming, preferably with experience in the game industry
Experience with proprietary game engines, profiling, debugging and optimization skills
Comfortable working with cross platform code
Comfortable working with multithreaded environments
Ability to explain complex technical concepts clearly in English

Working at Paradox means being part of a team that values creativity and quality, where you can make a difference and shape the world of strategy gaming. We embrace our nerdy culture, regularly interact with our fans through forums and events, and end each Friday with a social hour to unwind and connect.
If you're ready to take ownership of your work and grow as a game developer, we'd love to hear from you. Apply now and embark on an exciting journey with Paradox and the Engine & Tools team! Visa mindre

Associate Producer

Ansök    Feb 21    Moon Rover AB    Programmerare, PC-spel
At Moon Rover, we believe in crafting worlds. Rich, wondrous worlds for our players to bring to life and write their own stories in. Worlds filled with unique, fleeting moments that only they will see, giving them one-of-a-kind stories to share with friends. Worlds teeming with life, ready for players to dive into again and again. And we believe in saying yes to players. We believe in heart-pumping core gameplay that changes and is changed by the world aro... Visa mer
At Moon Rover, we believe in crafting worlds.
Rich, wondrous worlds for our players to bring to life and write their own stories in. Worlds filled with unique, fleeting moments that only they will see, giving them one-of-a-kind stories to share with friends. Worlds teeming with life, ready for players to dive into again and again. And we believe in saying yes to players. We believe in heart-pumping core gameplay that changes and is changed by the world around you—constantly evolving gameplay puzzles for players to work out, powered by the simplicity of rock, paper, scissors.
At Moon Rover, we want to explore new worlds with you. Abundant worlds, powered by unique moments, driven by fiendishly simple mechanics—worlds that will catch and live on in our players’ hearts and minds.
We’re going on an adventure. We’re building a studio from the ground up, which is both exciting and difficult—mistakes might happen, but we will learn and move on. We are determined to build a culture where everyone feels safe, valued, and empowered to be the best version of themselves. If that’s what you’re looking for, we’d love to hear from you. You can read more about how we plan to go on that journey here.
Producers at Moon Rover
Producers are the glue that holds a team together. A good producer is able to motivate a team to achieve goals they never thought possible while making sure that it stays healthy on that journey. They are highly adept at context shifting, dealing with everything from being a sounding board for a director to discussing detailed planning to mediating interpersonal conflict on a daily, if not hourly, basis.
Associate Producer
We’re looking for an Associate Producer who’s eager to roll up their sleeves and help bring our game to life. You’ll work closely with the Senior Producer to keep our project on track, solve problems, and support our team as we build something amazing. This is a perfect opportunity for someone who thrives in a fast-paced startup environment, loves organizing chaos, and wants to grow into a leadership role in game production.
Who are you?
Someone with:
Experience supporting game development teams in a production or coordination role.
A strong aptitude for organization and problem-solving, with an eye for removing obstacles before they become issues.
Excellent communication skills, who can ensure smooth collaboration across disciplines.
Familiarity with project management tools like JIRA, Notion, or similar.
A proactive mindset—someone who takes initiative, follows through, and keeps the team moving forward.
A passion for games and an understanding of game development workflows.



If this sounds like you, we’d love to hear from you! Visa mindre

Unity Developer

Ansök    Feb 17    P Studios AB    Programmerare, mobilspel
Unity Developer – Fully remote or in one of our offices – Permanent Full-time Role – Start as soon as possible We are looking for a Unity Developer to help us deliver high quality and engaging game features for a big gaming project, as well as making sure the code base is keeping a good quality. You would be part of an autonomous team that collaborates efficiently to reach great results together. We value engagement, initiative and cooperation a lot. We be... Visa mer
Unity Developer
– Fully remote or in one of our offices
– Permanent Full-time Role
– Start as soon as possible
We are looking for a Unity Developer to help us deliver high quality and engaging game features for a big gaming project, as well as making sure the code base is keeping a good quality. You would be part of an autonomous team that collaborates efficiently to reach great results together.
We value engagement, initiative and cooperation a lot. We believe that 1+1=3 (if done right) and that’s what we strive for in all our collaboration. We also expect everyone to leave their ego at the door when starting their working day.
Daily work will look something like this
You deliver high quality and well structured code
You design, architect and implement game features
You maintain and optimize new and existing tech stack
You are a role model with solid coding skills, an innovative mindset
You dive deep into complex technical issues and solve them
You are proactive and drive own initiatives



We need you to fulfill this
Proven software development using C# in large Unity projects
Extensive software development experience
Excellent teamwork skills, flexibility, and ability to handle multiple tasks
Passion for quality and for understanding the whole tech stack
Very good analytical capabilities
Comfortable working with a complicated codebase
Excellent troubleshooting skills of complex technical issues
Have a good sense of what is performant and scalable



If this is true for you then we give you bonus points
Experience building plugins and shared libraries
Experience working with custom editor tools and animations in Unity
Professional experience with Android or iOS development
Understanding of backend and databases
Professional experience of runtime performance optimisation, ideally on mobile titles
Experience with Continuous Integration
DevOps skills, implement and improve technical operations best practices Visa mindre

Lead DevOps Engineer

Ansök    Feb 20    Brink Gaming AB    Programmerare, PC-spel
About Brink Gaming The future of gaming belongs to those who refuse to accept limits. Here at Brink Gaming, we are a dynamic, tight-knit crew of 80+ talented individuals building a multiplayer experience like no other, putting creativity and ownership in the hands of our players. We’re turning “it can’t be done” into “watch us do it”, combining our own proprietary in-house tech with the latest tools to make the magic happen. Ready to level up? Join us as w... Visa mer
About Brink Gaming
The future of gaming belongs to those who refuse to accept limits. Here at Brink Gaming, we are a dynamic, tight-knit crew of 80+ talented individuals building a multiplayer experience like no other, putting creativity and ownership in the hands of our players. We’re turning “it can’t be done” into “watch us do it”, combining our own proprietary in-house tech with the latest tools to make the magic happen. Ready to level up? Join us as we change the game.
About the role:
We are looking for an experienced DevOps Engineer with a passion for leadership to join our team. In this role you will take responsibility for the infrastructure of our MMO Scape. In this role you will start off by being hands on and over time build out your own DevOps team. You will take the initiative, find solutions to new problems, guide colleagues and lead by example with technical excellence.
Your day-to-day as a Lead DevOps Engineer • Taking responsibility for projects and driving technical initiatives within the planned timeframe • Being proactive in suggesting improvements to the product • Be hands in building out our infrastructure and pipelines • Build up and lead the DevOps team Supporting the team handling the following responsibilities: • Building and maintaining Kubernetes / Helm definitions / Terraform. • Managing Azure Kubernetes Service infrastructure. • Creating / maintaining Azure DevOps based CI/CD pipeline for our upcoming game platform. • Managing our resources (Clusters, VMs, Databases, etc.) on Azure. • Making sure our services are running around the clock (Handle alerts) • Using existing and new monitoring tools to improve the uptime of our systems. • Building scripts to automate pipelines and processes. • Working closely with server and game teams to build and support gaming products. • Maintaining and expanding our infrastructure as code and configuration management toolset.
Requirements:
• 5+ years of experience with Azure cloud environments • 5+ years of experience with DevOps tools and release engineering • 5+ years of experience with Kubernetes • 3+ years of experience with infrastructure/pipeline as code and best practices • 3+ years of experience in leading high performing teams • Experience with infrastructure as code (Terraform) • Understanding/experience with web services, databases and relating infrastructure/architectures • Scripting skills with PowerShell / Bash • Coding skills with Golang or equivalent • Deep understanding of networking concepts, both on premises and in the cloud, i.e., load balancers, Azure Application Gateways, WAF, DNS, subnets/vnets, etc.
Personal traits:
• Proactive mindset with strong initiative to identify and solve problems • Demonstrates exceptional diligence and attention to detail • Ability to take ownership of responsibilities • Strong focus on giving and receiving constructive feedback • Good interpersonal and team-work skills • Collaborative and consensus-driven approach • Leads from the front
Our tech stack:
• Docker / Kubernetes / Helm • Terraform • ArgoCD • Azure • Azure DevOps • Grafana • Postgre Visa mindre

Game Programmer (UI/UX) - Games

At Embark, we want to empower everyone to create games! As a game programmer focusing on UI/UX you will be working on our recently announced game ARC Raiders, a third-person cooperative action game, alongside some of the most talented people in the games industry. You will have room for creativity while working together with designers, other engineers, artists, and user experience (UX) researchers to improve and develop new features for our game. Here you ... Visa mer
At Embark, we want to empower everyone to create games! As a game programmer focusing on UI/UX you will be working on our recently announced game ARC Raiders, a third-person cooperative action game, alongside some of the most talented people in the games industry. You will have room for creativity while working together with designers, other engineers, artists, and user experience (UX) researchers to improve and develop new features for our game. Here you will have the opportunity to take responsibility for our game’s user interface and player experience. The game we’re making is built in Unreal, using C++, blueprints and a scripting language called Angelscript. Example of responsibilities
Implement user interface (UI) features in Unreal Engine using a mix of C++, Angelscript and Unreal Blueprints. You will of course get the opportunity to learn both Unreal and Angelscript once you’re here.
Collaborate with a wide range of talents at Embark to deliver a great user experience, that both feels exciting and well understandable.

We would love if you have
A couple of years of experience working within the game industry
A creative and curious mind
A background in software development and C++ development
Knowledge of using Unreal Engine
Professional English communication skills.


At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)! If this role doesn't quite match what you're looking for, feel free to apply to us via our "Open Application." Visa mindre

AI Scientist

AI Scientist SEED is a pioneering group within Electronic Arts that combines creativity with applied research. We explore, build, and help define the future of interactive entertainment. We exist at EA to deliver and foster inspiring innovation for our games and our players. We do this through exploration, research, prototypes, and never-ending curiosity. We collaborate with game teams and industry partners and also publish our research within our industry... Visa mer
AI Scientist
SEED is a pioneering group within Electronic Arts that combines creativity with applied research. We explore, build, and help define the future of interactive entertainment. We exist at EA to deliver and foster inspiring innovation for our games and our players. We do this through exploration, research, prototypes, and never-ending curiosity. We collaborate with game teams and industry partners and also publish our research within our industry and to the Public. We pursue long-term applied research yet stay relevant to the present by delivering artifacts along the way to game teams and technology groups inside EA. Some of our research includes bringing digital characters to life, using machine learning for game AI and content creation, and developing novel real-time graphics & physics techniques. We are looking for a Research Scientist - someone with machine learning experience with a focus on audio, to contribute their unique expertise across SEED's projects and create technology that enables world-class experiences for our players. Your experience with audio drives your interest in innovation and its application to video games. You are familiar with the relevant research areas in the field and recognize how they must evolve and be applied to create unforgettable experiences. Collaborating with other researchers, you will design and implement technology that facilitates novel experiences for our Players. You will focus on applied R&D: you excel in both researching and delivering end-to-end solutions, balancing quality and performance to achieve results. As part of a diverse collective, you will also contribute your unique expertise to SEED's projects, which intersect multiple Domains. This flexible hybrid onsite role is available from our EA office in Stockholm (Sweden). IT reports to our generative AI (Generative Arts) research vector leader. As a Research Scientist at SEED, you will:
? Bring new ideas, discuss, research, and implement solutions to solve some of the most complex game audio challenges to create differentiation for EA.
? Develop novel machine learning applications for audio creation and real-time use cases in games.
? Build demos that showcase such novel applications of machine learning.
? Deliver technology from the R&D workbench into products at EA, in partnership with game teams and central technology groups.
? Collaborate with other developers at SEED on projects where your unique expertise will create novelty across SEED's projects that live at the intersection of many domains.
? Collaborate with game teams and central technology groups to understand their requirements better and bring expertise in overlapping areas.
? Share your work through publications, open-sourcing, and speaking at conferences. As a diverse team with solid goals, we provide autonomy and true influence to each member of SEED. We are looking for an open and curious person; someone who gets a kick out of taking new ideas, investigating them, and adapting their application to games. You have a desire to explore new areas of game development - someone who is passionate, creative, communicative, and invested. Qualifications
? A degree in computer science, machine learning, artificial intelligence, or any other relevant field.
? 3+ years of experience researching and applying traditional or machine learning-based AI techniques for the purpose of real-time applications, for games, or in other relevant fields.
? Python programming experience with ML frameworks like PyTorch or TensorFlow
? You are familiar with real-time programming languages such as C, C++, or C#.
? You have experience with some CSPs, including AWS, Azure, Databricks, or Google Cloud
? You work well within a team and want to collaborate with other researchers, engineers, artists, and designers.
? You have publications, presentations, or related artifacts in AI or a relevant field.
? You are willing to travel for conferences and visit teams across EA studios.
? You care about video games.
If you want to be part of—and work with—some of the most incredible people in the field, then SEED is your team! To learn more about SEED and our impactful work, check out https://seed.ea.com/ Visa mindre