Lediga jobb Fatalist Development AB i Stockholm

Se alla lediga jobb från Fatalist Development AB i Stockholm. Genom att välja ett specifikt yrke kan du även välja att se alla lediga jobb i Stockholm som finns inom det yrket.

System Administrator

System Administrator We are looking for a highly motivated and skilled System Administrator to join our team. This role involves maintaining and optimizing our existing network and server infrastructure, as well as contributing to the design and configuration of new systems. What You’ll do: Design and implement network infrastructure for our Data Center and offices, utilizing technologies such as Linux Firewalls, Ubiquiti UniFi hardware, and Dell Switches... Visa mer
System Administrator
We are looking for a highly motivated and skilled System Administrator to join our team. This role involves maintaining and optimizing our existing network and server infrastructure, as well as contributing to the design and configuration of new systems.
What You’ll do:
Design and implement network infrastructure for our Data Center and offices, utilizing technologies such as Linux Firewalls, Ubiquiti UniFi hardware, and Dell Switches.
Perform comprehensive network administration, including:
Configuring and managing Nftables, Dell Datacenter switches and UNIFI.
Implementing OSPF and WAN Optimization.
Conducting packet inspection using Wireshark or similar tools.
Maintain and optimize the performance and stability of our current network and servers.
Install and configure new network and server hardware.
Execute general systems administrator duties and support.
Collaborate with the rest of the IT team with things such as: playtest setup, town hall meetings, streaming setup, hardware troubleshooting, support tasks, configuration changes, and procurement if needed



Who you are:
Curious & Fast Learner: You possess a natural desire to understand how systems function and you quickly absorb new information.
Self-Driven: You take full ownership of your tasks, proactively identify problems, and are dedicated to finding effective solutions.
A Doer: You enjoy achieving results and are comfortable switching between high-level architectural planning and hands-on installation and configuration work.



It’s nice if you also have:
Familiarity with web servers, load balancers, and proxy servers.
Experience with cloud technologies: Kubernetes, Google Compute Engine, and general cloud computing.
Administration of Perforce Servers.
Windows Server expertise, specifically DFS, MDT, WDS, and Intune.
Programming or scripting proficiency in Python or Powershell. Visa mindre

Tech Lead

The Position As a Tech Lead, you will be responsible for balancing project deliverables with leadership and people management duties. You will collaborate with team leadership and your manager to ensure successful delivery of results and contribute to building Avalanche’s capabilities. Your role includes monitoring productivity, delivery, and quality standards, while fostering a collaborative and productive work environment. You will also manage the employ... Visa mer
The Position
As a Tech Lead, you will be responsible for balancing project deliverables with leadership and people management duties. You will collaborate with team leadership and your manager to ensure successful delivery of results and contribute to building Avalanche’s capabilities. Your role includes monitoring productivity, delivery, and quality standards, while fostering a collaborative and productive work environment.
You will also manage the employee journey for your direct reports, from recruitment to onboarding, performance evaluations, promotions, and offboarding. Your leadership will involve offering support and guidance to your team to help them overcome challenges and grow professionally. In addition, you will ensure compliance with operational and legal requirements, addressing administrative tasks and legal issues such as workplace environment, employee privacy, and work hours.
What you'll do
Collaborate with team leadership to deliver high-quality technical projects on time.
Oversee the employee journey for your direct reports, including hiring, onboarding, feedback, performance evaluations, salary recommendations, and career development.
Create a supportive team atmosphere, resolve challenges, and ensure a productive work environment.
Ensure compliance with company policies, legal regulations on workplace environment, discrimination, and employee privacy.
Approve time reports, manage time-off requests, and maintain accurate employee data.
Manage and coach entry-level employees and individual contributors. Your decisions will influence the quality and effectiveness of your team and closely related teams.
Identify and resolve technical and operational issues within your area of responsibility, applying solid technical knowledge and practical skills to address challenges effectively.
Work closely with leadership on project execution, adhering to operational and technical processes while managing your team with autonomy.
Accountable for the performance and productivity of your direct reports, balancing your own contributions with managing the team’s performance.

Who you are
Several years of AAA game development experience, with at least one shipped open-world title (or equivalent).
Experience managing a team.
Self-motivated, goal-oriented, and effective at both independent and team-based work.
Ability to communicate ideas and requirements effectively to stakeholders.
Strong technical problem-solving skills and a keen eye for functional design.
Passion for making and playing games. Visa mindre

Senior Engine Programmer

We are looking for a Systems Programmer to join our Central Tech team! This is where our core technology team is based and where we innovate in areas that push the boundaries for what open-world sandbox gaming means as well as improve, optimize and support our existing core technology. In this role, you will work side by side with seasoned professionals with years of experience in developing our proprietary engine and runtime systems. Together, we will des... Visa mer
We are looking for a Systems Programmer to join our Central Tech team! This is where our core technology team is based and where we innovate in areas that push the boundaries for what open-world sandbox gaming means as well as improve, optimize and support our existing core technology. In this role, you will work side by side with seasoned professionals with years of experience in developing our proprietary engine and runtime systems. Together, we will design solutions and elevate our engine to new heights!
As a Systems Programmer at Central Tech, you will help develop, maintain and adapt the lower-level systems of the game such as spawning, memory management, job scheduling, threading framework, frame layout, streaming, and networking interfaces. You will be involved in profiling and optimizing our game as well as assisting with debugging and the design of core systems. You should have a strong sense for developing simple, robust and performant systems. In addition to outstanding technical knowledge, we are looking for a self-motivated individual with strong communication and collaboration skills.
What you'll do
Work with Avalanche’s Central Technology team to develop core technology for our in-house open-world engine.
Work with our systems to make them as efficient as possible.
Debug, optimize and iterate our current technology.
Work closely with the game projects in developing our engine to run on the first-party platforms.
Support game projects using our in-house engine.

Who you are
Solid C++ programming experience.
Excellent in problem-solving and debugging C++ code.
Knowledge of a wide range of tools and pipelines used in modern game development.
Strong multi-threaded programming skills.
Knowledge of a wide range of game-level systems, including scene management, physics, animation, AI, rendering, etc.
Experienced with automated testing, testable code, and robust test frameworks to ensure stability and performance.
Have a great attention to detail.

Note: Research shows under-represented groups in the industry (especially women) might not apply to a job if they don’t check off every requirement. At Avalanche, we’re more about your drive to learn and interest in tackling challenges than what’s on your resume! So don’t stress if you don’t tick every box— shoot us your application anyway! Diverse opinions and different experiences are what make our teams so great, not itemized lists of qualifications. Visa mindre

Brand Marketing Director

Ansök    Aug 5    Fatalist Development AB    Marknadschef
Avalanche Studios Group is hiring a Brand Marketing Director to manage brand and marketing strategy for the worlds number one hunting game; The Hunter: Call of the Wild. The position involves leading a team of marketers and implementing innovative brand and marketing strategies that create impact and stimulate demand. What you'll do: As a core member of the product leadership team, you'll be the voice of the player and the champion of our marketing vision.... Visa mer
Avalanche Studios Group is hiring a Brand Marketing Director to manage brand and marketing strategy for the worlds number one hunting game; The Hunter: Call of the Wild. The position involves leading a team of marketers and implementing innovative brand and marketing strategies that create impact and stimulate demand.
What you'll do:
As a core member of the product leadership team, you'll be the voice of the player and the champion of our marketing vision. You'll directly influence product strategy, ensuring our game resonates with players and delivers outstanding commercial results.
Contribute to the strategic direction for the Call of the Wild franchise.
Lead, mentor, and manage a team of marketers to foster creativity, strategic thought, and excellence.
Set and drive the implementation of the brand & marketing strategy for The Hunter: COTW
Build the brand framework and platform for the franchise, maintaining consistent brand attributes, tone, and style.
Ensure we have a clear framework for measuring the value of activities and know what drives sales and brand growth.
Track and report on our marketing performance using a robust KPI framework.
Use deep, motivational and behavioral player insights to assist development teams in designing games that align with player needs.
Support the creation of unique product positioning and selling points in collaboration with the game leadership team.
Work with the Insights team to deliver player and market data that informs product and marketing decisions.
Manage marketing budget forecasting at a game level.
Advocate for marketing and publishing teams in product decisions.
Coordinate with game and marketing leads to align our marketing strategies with company objectives.
Keep connected to games industry developments and monitor player & market trends to bring the latest thinking to our marketing work.



Who you are:
A senior marketing expert with extensive commercial acumen and strong data fluency, who understands how to navigate the evolving landscape of the gaming industry.
Demonstrated success in leading marketing teams and developing strategies that resonate with players and achieve business objectives.
Proven experience and ideally a passion for measuring marketing performance and translating results into insights that add value to the business.
A strategic marketer with a history of accomplishing long-term brand goals and delivering innovative marketing campaigns that drive growth.
Eager to mentor and empower others with a collaborative and inclusive management style.
Passionate about games and gamer culture, with the foresight to anticipate market trends and seize cultural opportunities. Visa mindre

DevOps engineer (sys Admin)

Ansök    Maj 30    Fatalist Development AB    Systemansvarig
Avalanche Studios Group is looking for a DevOps Engineer with a strong systems administration background for our next AAA game in Stockholm! This is a great opportunity for someone who has worked as a Systems Administrator and is looking for a path to the DevOps space. You'll manage and optimise our production infrastructure, ensuring high availability and performance, supporting both internal needs and publisher integration. You will prioritise project t... Visa mer
Avalanche Studios Group is looking for a DevOps Engineer with a strong systems administration background for our next AAA game in Stockholm! This is a great opportunity for someone who has worked as a Systems Administrator and is looking for a path to the DevOps space. You'll manage and optimise our production infrastructure, ensuring high availability and performance, supporting both internal needs and publisher integration.
You will prioritise project tickets and enhance production efficiency and security by collaborating closely with development and IT teams. You'll support CI/CD processes, manage P4 Source Code and the internal Needy repository, and handle storage and network tasks. This role reports to the IT Infrastructure Manager and works directly with game project teams.
What you'll do
Collaborating with development teams to ensure infrastructure is scalable, reliable and secure
Automating infrastructure provisioning and configuration.
Building and maintaining CI/CD tools
Implementing monitoring and alerting systems.
Support Autobuilders, Autotesting and Devkit, including physical support from build engineers.
Administer network security with firewall rules and allowlists.
Assist IT support with playtest setup, town hall meetings, streaming setup, hardware troubleshooting, support tasks, configuration changes, and procurement if needed

Who you are
Professional experience as a system administrator or DevOps engineer for at least 2 years
Basics in configuration management tools (like Ansible, Puppet, Chef),
CI/CD tools (like Jenkins, GitLab CI, CircleCI),
Have worked with containerization technologies (like Docker, Kubernetes),
Good knowledge in Cloud platforms (like AWS, Azure, GCP),
Monitoring and logging tools (like Prometheus, Grafana, ELK stack).
Windows and Linux system administration skills



Note: Research shows under-represented groups in the industry (especially women) might not apply to a job if they don’t check off every requirement. At Avalanche, we’re more about your drive to learn and interest in tackling challenges than what’s on your resume! So don’t stress if you don’t tick every box— shoot us your application anyway! Diverse opinions and different experiences are what make our teams so great, not itemized lists of qualifications.
Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

Principal Gameplay Programmer

Avalanche Studios Group and its division Avalanche Studios are crafting our next cutting-edge AAA open-world game, and we’re now looking for a Principal Gameplay Programmer to join our team in Malmö. As a PrincipalGameplay Programmer on this project you will work with our designers to conceive of and implement elements of scripted and emergent world content, combat and activities. You will develop and maintain the tools and systems necessary for designer... Visa mer
Avalanche Studios Group and its division Avalanche Studios are crafting our next cutting-edge AAA open-world game, and we’re now looking for a Principal Gameplay Programmer to join our team in Malmö.


As a PrincipalGameplay Programmer on this project you will work with our designers to conceive of and implement elements of scripted and emergent world content, combat and activities. You will develop and maintain the tools and systems necessary for designers to create missions, build complex gameplay mechanics and tweak and balance the game. Your work will take you all over the codebase from underlying systems to weapons, from character mechanics to world interactions, from physics to VFX. In order to fully realise a feature or a section of gameplay, it is necessary to work closely with an array of disciplines.
To thrive in a gameplay programming position at Avalanche Studios, you need to be willing and have the ability to learn new tools and workflows.


What you’ll do:
Foster a collaborative environment and work with designers, animators and other coders in order to create and deliver features
Maintain a high standard of code quality and robustness
Participate in code reviews and mentor less experienced peers on the team
Work in a development environment with shared code and contribute with continuous improvements to our shared tech



Who you are:
Proficient in C++
Have a sense of fun gameplay
Have strong knowledge of gameplay code, systems and mechanics
Strong communication skills and ability to work in a team
It’s a plus if you have experience with in-house engine(s) and experience of being part of a full product cycle



Note: Research shows under-represented groups in the industry (especially women) might not apply to a job if they don’t check off every requirement. At Avalanche, we’re more about your drive to learn and interest in tackling challenges than what’s on your resume! So don’t stress if you don’t tick every box— shoot us your application anyway! Diverse opinions and different experiences are what make our teams so great, not itemized lists of qualifications.
Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

Senior Rendering Programmer

Avalanche Studios Group is seeking a Senior Rendering Programmer to join one of our exciting new self-published projects. This role is available in our Malmö studios. You’ll be working closely with our Central Tech Group to help drive the development and support of our shared rendering technology. This is an opportunity to contribute to cutting-edge visual systems while shaping the future of our proprietary engine and pushing the limits of open-world sandb... Visa mer
Avalanche Studios Group is seeking a Senior Rendering Programmer to join one of our exciting new self-published projects. This role is available in our Malmö studios. You’ll be working closely with our Central Tech Group to help drive the development and support of our shared rendering technology. This is an opportunity to contribute to cutting-edge visual systems while shaping the future of our proprietary engine and pushing the limits of open-world sandbox experiences.
As a Senior Rendering Programmer, you will work with some of the industry's most talented individuals who are developing our cutting-edge, next-generation, open-world graphics engine. We at Avalanche Studios have a solid reputation for producing great-looking open-world games, and this is a terrific opportunity for any candidate who wants to play an essential part in developing the next incarnation of the engine that will set the bar for the industry.
You will design, develop, and enhance high-level and low-level graphics-related systems within the Avalanche Engine. You will be working across the range of the graphics and rendering pipeline, addressing multiple hardware platforms, including next-generation consoles, and applying state-of-the-art computer graphics research to code that works under actual AAA gaming conditions.
We are in particular looking for a render generalist with an aesthetic eye who can work closely with our artists in making our world come to life.
What you'll do
Research techniques and algorithms to keep current on technological developments and advancements in the game industry.
Take initiative and contribute innovative and original ideas towards all aspects of engine and game production and development.
Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks.
Develop and maintain plug-ins and stand-alone applications used in the creation and preprocessing of geometry, textures, etc.
Review the work of other engineers and provide mentorship.

Who you are
At least 5 years of professional experience with C/C++ programming.
Prior experience working as a graphics programmer on at least one shipped title on current (or prev)-gen consoles.
Good knowledge of modern rendering architectures and APIs - DX12, Vulkan.
Solid background in rendering with experience in HLSL/GLSL writing shaders.
Strong math skills with excellent knowledge about 3D graphics algorithms and techniques.
Low-level profiling and optimisation skills, ability to write memory- and cache-friendly code.
You should be self-motivated as well as work well in a group.
Good English skills (both oral and written).
You should be passionate about keeping up with the latest graphics technology.

Bonus
CUDA, OpenCL, compute shader experience.
Commitment to code quality, documentation and testing procedures.
Experience with developing art & content pipelines/workflows.
Experience with writing code in Python.
You should be passionate about playing and creating open-world games.

Note: Research shows under-represented groups in the industry (especially women) might not apply to a job if they don’t check off every requirement. At Avalanche, we’re more about your drive to learn and interest in tackling challenges than what’s on your resume! So don’t stress if you don’t tick every box— shoot us your application anyway! Diverse opinions and different experiences are what make our teams so great, not itemized lists of qualifications. Visa mindre

Design Lead

Expansive Worlds is a creative division of Avalanche Studios Group and a leading developer and publisher of outdoor games. Since 2009, Expansive Worlds has been devoted to delivering highly immersive outdoor gaming experiences for millions of players and best known for the long-standing and successful theHunter franchise. The Position Avalanche Studios are currently looking for a UI/UX Lead to work on an unannounced title currently in development. We are ... Visa mer
Expansive Worlds is a creative division of Avalanche Studios Group and a leading developer and publisher of outdoor games. Since 2009, Expansive Worlds has been devoted to delivering highly immersive outdoor gaming experiences for millions of players and best known for the long-standing and successful theHunter franchise.
The Position
Avalanche Studios are currently looking for a UI/UX Lead to work on an unannounced title currently in development. We are searching for developers with a background in games or that has a strong understanding of web design technologies and has a fanatical devotion to designing intuitive user experiences.
Leading the UX design you will also help to develop a strong UI experience for the player that will not only be intuitive but have enough forward thinking to support our future plans post launch. You will work closely with the Game Design supporting them with advice and guidance in UI/UX best practices.
Required Qualifications
UX/UI design experience on at least one published PC / console / mobile game
Scripting ability with knowledge in JavaScript or similar languages
Thorough knowledge of flow / function / form and UI progression
Fluent in English, both written and spoken
Strong communication skills and a collaborative outlook

Desired Qualifications
Familiarity with Coherent
Experience with wireframing / prototyping tools such as Sketch or Axure
Strong Photoshop skills
UX/UI design qualifications or training
A knowledge of open-world games

Note: Research shows under-represented groups in the industry (especially women) might not apply to a job if they don’t check off every requirement. At Avalanche, we’re more about your drive to learn and interest in tackling challenges than what’s on your resume! So don’t stress if you don’t tick every box— shoot us your application anyway! Diverse opinions and different experiences are what make our teams so great, not itemized lists of qualifications.
The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.
Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.
How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement. Visa mindre

Tech Lead

The Position As a Tech Lead, you will be responsible for balancing project deliverables with leadership and people management duties. You will collaborate with team leadership and your manager to ensure successful delivery of results and contribute to building Avalanche’s capabilities. Your role includes monitoring productivity, delivery, and quality standards, while fostering a collaborative and productive work environment. You will also manage the employ... Visa mer
The Position
As a Tech Lead, you will be responsible for balancing project deliverables with leadership and people management duties. You will collaborate with team leadership and your manager to ensure successful delivery of results and contribute to building Avalanche’s capabilities. Your role includes monitoring productivity, delivery, and quality standards, while fostering a collaborative and productive work environment.
You will also manage the employee journey for your direct reports, from recruitment to onboarding, performance evaluations, promotions, and offboarding. Your leadership will involve offering support and guidance to your team to help them overcome challenges and grow professionally. In addition, you will ensure compliance with operational and legal requirements, addressing administrative tasks and legal issues such as workplace environment, employee privacy, and work hours.
What you'll do
Collaborate with team leadership to deliver high-quality technical projects on time.
Oversee the employee journey for your direct reports, including hiring, onboarding, feedback, performance evaluations, salary recommendations, and career development.
Create a supportive team atmosphere, resolve challenges, and ensure a productive work environment.
Ensure compliance with company policies, legal regulations on workplace environment, discrimination, and employee privacy.
Approve time reports, manage time-off requests, and maintain accurate employee data.
Manage and coach entry-level employees and individual contributors. Your decisions will influence the quality and effectiveness of your team and closely related teams.
Identify and resolve technical and operational issues within your area of responsibility, applying solid technical knowledge and practical skills to address challenges effectively.
Work closely with leadership on project execution, adhering to operational and technical processes while managing your team with autonomy.
Accountable for the performance and productivity of your direct reports, balancing your own contributions with managing the team’s performance.



Who you are
Several years of AAA game development experience, with at least one shipped open-world title (or equivalent).
Experience managing a team.
Self-motivated, goal-oriented, and effective at both independent and team-based work.
Ability to communicate ideas and requirements effectively to stakeholders.
Strong technical problem-solving skills and a keen eye for functional design.
Passion for making and playing games. Visa mindre

QA Lead

Ansök    Apr 16    Fatalist Development AB    Speltestare
Expansive Worlds is a creative division of Avalanche Studios Group and a leading developer and publisher of outdoor games. Since 2009, Expansive Worlds has been devoted to delivering highly immersive outdoor gaming experiences for millions of players and best known for the long-standing and successful theHunter franchise. We are now looking for an enthusiastic and exceptionally skilled QA Lead for our self-published title theHunter: Call of the Wild. In t... Visa mer
Expansive Worlds is a creative division of Avalanche Studios Group and a leading developer and publisher of outdoor games. Since 2009, Expansive Worlds has been devoted to delivering highly immersive outdoor gaming experiences for millions of players and best known for the long-standing and successful theHunter franchise.
We are now looking for an enthusiastic and exceptionally skilled QA Lead for our self-published title theHunter: Call of the Wild.
In this role you'll have a key responsibility in helping ensure we deliver an excellent game of the highest quality. You'll work in close collaboration with the Lead Producer and the other Leads for the project to make sure the overall QA strategies and plan fit with the Product roadmap.
On top of that, you'll be a proactive hands-on leader, able to write and execute test cases, taking responsibility for reporting all issues into a bug tracking tool. Designing the projects test plans and working with developers of different disciplines to ensure the whole game is understood. You'll also have the opportunity to work with external QA partners when additional resourcing or specialist testing is required.
Main tasks
Responsible for Defining QA strategy, approach and execution in the development project
Working closely with the production team to help prioritize risk management and testing across the product
Mentoring and coaching team members to ensure both individual and team growth
Collaborating and communicating with multiple leads and stakeholders about features, requirements and acceptance criteria
Create, maintain and execute test suites
Manage and collaborate with additional outsource testing teams when required

Desired Qualifications
5+ years experience in Video Games Quality Assurance (preferable experience from shipping AA or AAA games)
Experience from working as embedded QA within a development team
Able to build a detailed test plan that is flexible with ongoing changes in features and verifies builds for full production testing
Experience with testing tools and live product(s) with a frequent release cycle
Practical experience working with Jenkins & Perforce
Excellent written communications and soft skills

The Malmö location
You’ll find us in a standout building from 1958, just a stone’s throw from the Central Station. Within these walls, the American dream was leveraged to sell muscle cars more than half a century ago. Today, the location balances Avalanche Studios Group’s industrial, high-octane heritage with a bright and homey vibe featuring resident dogs and patio-grown chilies.
Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.
How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement. Visa mindre

VFX Artist

The position: We are currently seeking a talented and enthusiastic VFX artist to join our team in developing our next open-world game. As a VFX Artist at Avalanche, you will be responsible for creating, integrating, and optimizing particle visual effects, such as fire, smoke, weapon effects, explosion effects, and tire tracks. As a crucial member of the development team, you will collaborate closely with the Art Director and Design team to produce visuall... Visa mer
The position:
We are currently seeking a talented and enthusiastic VFX artist to join our team in developing our next open-world game. As a VFX Artist at Avalanche, you will be responsible for creating, integrating, and optimizing particle visual effects, such as fire, smoke, weapon effects, explosion effects, and tire tracks. As a crucial member of the development team, you will collaborate closely with the Art Director and Design team to produce visually stunning effects that will elevate the gameplay experience and take the visual quality of the game to the next level, utilizing our Apex Engine.
To thrive within our team at Avalanche, proficiency in technical skills is essential, as is a willingness to learn, engage, and adapt to our Apex engine and custom tools.
To be considered for the position you need a comprehensive portfolio showcasing your artistic skills and examples of your work. You may be requested to complete an art test to evaluate your skills.
What you’ll do:
Create realistic real-time effects using particles, and materials, that align with the game's artistic vision and gameplay requirements.
Work closely with the Art Director, Lead Artist and other disciplines to achieve the visual goals of the project.
Optimize visual effects for performance and memory usage across various platforms while maintaining visual fidelity.
Use visual reference of an effect, deconstruct it, and subsequently re-create it in a real-time game engine.
Help to develop and maintain documentation and contribute to best practices for the VFX pipeline and tools.
Provide mentorship and feedback to your peers.



Who you are:
Experience as a VFX Artist or similar role in the video games or film industry.
Proficient in 3rd party software such as Photoshop, Maya, Adobe After Effects, and Houdini or Embergen.
A solid understanding of various VFX techniques, using different approaches; Simulations, Mesh Particles, Ribbons, etc.
A great artistic eye and attention to detail.
Great problem-solving abilities, both technical and creative.
Effective communication and collaboration skills, with the ability to work in a multidisciplinary team.
Ability to manage your own time and tasks, set realistic goals and meet deadlines.
Receptive to feedback and adapts to necessary changes.
Up-to-date with the latest industry trends and techniques.
Proficient verbal and written skills in English. Visa mindre

Senior Gameplay Programmer (UE)

Avalanche Studios Group is currently working on many exciting projects for our players. To continue doing so, we’re now looking for a Gameplay Engineer to join one of our prototyping teams. As part of this team, you’ll play an important role in contributing to the creation of immersive and creative experiences. This is an opportunity to be at the forefront of innovation and experimentation while collaborating with our talented engineering team to levera... Visa mer
Avalanche Studios Group is currently working on many exciting projects for our players. To continue doing so, we’re now looking for a Gameplay Engineer to join one of our prototyping teams.


As part of this team, you’ll play an important role in contributing to the creation of immersive and creative experiences. This is an opportunity to be at the forefront of innovation and experimentation while collaborating with our talented engineering team to leverage Unreal technology. The person we’re looking for will be based in either our Stockholm or Liverpool studio.


As a Gameplay programmer, you will work in our prototyping team and be responsible for driving core gameplay features, as well as collaborating with programmers and designers.


What you'll do
Experiment with game design and use rapid prototyping while having architectural and algorithmic decisions in mind
Work closely with design to create and iterate on gameplay features
Optimise and fix bugs in existing gameplay systems
Contribute with innovative ideas on all aspects of game development
Work closely with your peers in a small, tight-knit team

Who you are
Advanced knowledge of C++ and ability to code and architect gameplay mechanics and tools
Experience using Unreal Engine in a professional environment
Experience working on multiplayer features and understanding network replication in Unreal Engine.
Gameplay programming experience from shipping at least one game
Creative problem-solving skills where you like to think innovatively
Good communication and collaboration skills



Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

Lead World Designer

The Position As a Lead World Designer, you will lead the design and execution of an immersive open world, shaping landscapes, biomes, landmarks, roads, and rivers to enhance exploration and gameplay. Your work will include terrain sculpting, material painting, and strategic placement of key locations to ensure a seamless and engaging experience. Being a Lead comes with people management responsibilities, meaning you will oversee and coach employees to achi... Visa mer
The Position
As a Lead World Designer, you will lead the design and execution of an immersive open world, shaping landscapes, biomes, landmarks, roads, and rivers to enhance exploration and gameplay. Your work will include terrain sculpting, material painting, and strategic placement of key locations to ensure a seamless and engaging experience.
Being a Lead comes with people management responsibilities, meaning you will oversee and coach employees to achieve their best performance and professional growth. You will handle tasks such as hiring, training, and evaluating staff, ensuring alignment with organisational goals. Ultimately, you will aim to motivate and support your team, promoting a productive and cohesive workplace.


This role also includes Product Owner responsibilities, as you will translate high-level world design direction into actionable features, ensuring clear scope, priorities, and technical feasibility. You will oversee milestone progress, balancing creative vision with production constraints while collaborating closely with Art, Tech, and Level Design teams to refine and optimise world-building efforts.
Your expertise in spatial design, composition, and game mechanics will help create a living, interconnected world that delivers a compelling player experience.


What you'll do
Collaborate with the Creative Director, other POs, and lead designers to bring innovative ideas to all aspects of game design.
Design and implement game areas, ensuring they align with gameplay goals and world-building vision.
Actively participate in or lead design discussions, reviews, and issue resolution.
Conceptualize, design, script, and create game levels and encounters that enhance player engagement.
Develop design documentation based on direction from the Creative Director and lead designers.
Work closely with the GD and Tech teams to ensure layouts integrate seamlessly with existing systems.
Collaborate with the Art team to create balanced, readable environments that enhance the player experience.
Validate playability through testing with artists, gameplay programmers, and QA teams.
Feature Breakdown & Execution – Translate high-level world design direction and features from directors into actionable elements, ensuring clear scope, priorities, and technical feasibility for the development team.
Milestone Value Delivery – Ensure each milestone contributes meaningful progress toward an immersive, high-quality open world, balancing creativity with production constraints.
Cross-Team Coordination – Align world-building efforts with design, tech, and art teams to maintain coherence, optimize workflows, and deliver a cohesive player experience.



Who you are
Several years of AAA game development experience, with at least one shipped open-world title (or equivalent).
Experience managing a team.
Deep understanding of world and level design fundamentals.
Experience with terrain editing, pathing, and other world-building tools.
Strong grasp of game design principles and how to craft spaces that embrace systemic gameplay.
Self-motivated, goal-oriented, and effective at both independent and team-based work.
Strong understanding of composition and layout principles for both aesthetics and functionality.
Ability to communicate ideas and requirements effectively to stakeholders.
Strong technical problem-solving skills and a keen eye for functional design.
Passion for making and playing games. Visa mindre

Senior Gameplay Programmer

Avalanche Studios Group and its division Avalanche Studios are crafting our next cutting-edge AAA open-world game, and we’re now looking for a Senior Gameplay Programmer to join our team in Malmö. As a Gameplay Programmer on this project you will work with our designers to conceive of and implement elements of scripted and emergent world content, combat and activities. You will develop and maintain the tools and systems necessary for designers to create ... Visa mer
Avalanche Studios Group and its division Avalanche Studios are crafting our next cutting-edge AAA open-world game, and we’re now looking for a Senior Gameplay Programmer to join our team in Malmö.


As a Gameplay Programmer on this project you will work with our designers to conceive of and implement elements of scripted and emergent world content, combat and activities. You will develop and maintain the tools and systems necessary for designers to create missions, build complex gameplay mechanics and tweak and balance the game. Your work will take you all over the codebase from underlying systems to weapons, from character mechanics to world interactions, from physics to VFX. In order to fully realise a feature or a section of gameplay, it is necessary to work closely with an array of disciplines.
To thrive in a gameplay programming position at Avalanche Studios, you need to be willing and have the ability to learn new tools and workflows.


What you’ll do:
Foster a collaborative environment and work with designers, animators and other coders in order to create and deliver features
Maintain a high standard of code quality and robustness
Participate in code reviews and mentor less experienced peers on the team
Work in a development environment with shared code and contribute with continuous improvements to our shared tech



Who you are:
Proficient in C++
Have a sense of fun gameplay
Have strong knowledge of gameplay code, systems and mechanics
Strong communication skills and ability to work in a team
It’s a plus if you have experience with in-house engine(s) and experience of being part of a full product cycle



Note: Research shows under-represented groups in the industry (especially women) might not apply to a job if they don’t check off every requirement. At Avalanche, we’re more about your drive to learn and interest in tackling challenges than what’s on your resume! So don’t stress if you don’t tick every box— shoot us your application anyway! Diverse opinions and different experiences are what make our teams so great, not itemized lists of qualifications.


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Senior Cloud Engineer

Avalanche Studios Group is hiring a Cloud Engineer for our central technology organisation, Central Tech. Central Tech is our core technology team and we innovate in areas that push the boundaries for what open-world sandbox gaming means as well as enhance our players' online experience within our live-service games. In this role you will contribute to the development and optimization of our backend platform, Apex Connect, and its infrastructure in the cl... Visa mer
Avalanche Studios Group is hiring a Cloud Engineer for our central technology organisation, Central Tech. Central Tech is our core technology team and we innovate in areas that push the boundaries for what open-world sandbox gaming means as well as enhance our players' online experience within our live-service games.
In this role you will contribute to the development and optimization of our backend platform, Apex Connect, and its infrastructure in the cloud. Apex Connect is an integral part of the Apex Engine suite, a robust set of tools and services driving our live-service games. It plays a pivotal role in engaging millions of active players globally, providing essential services such as user authentication, data tracking, live event management, and advanced matchmaking.
As a Cloud Engineer, you will be a part of our engineering team, focusing on setting up, operating, and refining our infrastructure in the Google Cloud Platform (GCP).
What you’ll do
Understanding, designing, implementing and maintaining our backend platform infrastructure architecture.
Helping to define and rationalize service-level performance indicators (SLI) and objectives (SLO).
Enhancing our monitoring and alerting systems.
Advocating for optimal Cloud Ops practices.
Ensuring that our infrastructure is scalable, secure, performant and cost-efficient
Assisting in the transition and expansion of Infrastructure as Code (IaC).
Improving our CI/CD pipeline.

Who you are
3+ years of professional experience with cloud or hybrid infrastructure (GCP, AWS, Azure, or similar).
Bachelor's degree in computer science or equivalent experience
Ability to define and rationalize service-level performance indicators and objectives.
Experience with Redis, Memcache, or equivalent.
Proficiency with container orchestration technologies such as Kubernetes
Experience in establishing and maintaining CI/CD pipelines.
Excellent verbal and written English
Hands-on experience with Prometheus, Grafana and Google Cloud Monitoring is a big plus.
Experience with Cloudflare DNS and Cloudflare DDoS protection products is a plus.
Experience with Infrastructure as Code tools (Terraform, Ansible, Chef, etc.) is a plus.
A passion for video games is a plus.



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Art Lead

We are seeking a talented Art Lead to join our dynamic Development team at Avalanche Studios Group in Stockholm. In this role, you'll act as a vital link between our Art Director and our team of artists, ensuring the artistic vision is effectively translated into outstanding visual content. If you're passionate about leadership, creativity, and collaborative excellence, we want to hear from you! What you'll do: Lead and inspire a team of talented artists, ... Visa mer
We are seeking a talented Art Lead to join our dynamic Development team at Avalanche Studios Group in Stockholm. In this role, you'll act as a vital link between our Art Director and our team of artists, ensuring the artistic vision is effectively translated into outstanding visual content. If you're passionate about leadership, creativity, and collaborative excellence, we want to hear from you!
What you'll do:
Lead and inspire a team of talented artists, clearly communicating and implementing the artistic vision to deliver exceptional quality visuals.
Oversee visual asset creation, ensuring artwork meets productivity, delivery, and quality benchmarks.
Collaborate cross-functionally with designers, developers, and other stakeholders to resolve bottlenecks, enhance productivity, and foster a positive work environment.
Occasionally participate hands-on in asset creation, providing artistic expertise to refine and elevate our visuals.

People leadership:
Support your direct reports throughout their entire employee journey, from hiring and onboarding to performance evaluations and career growth.
Actively engage in team members’ professional development, providing constructive feedback, guidance, and mentorship.
Handle administrative responsibilities such as approving time reports, leave requests, and maintaining accurate employee records.
Serve as a company representative regarding organizational, cultural, and legal responsibilities, ensuring compliance with workplace environment standards, employee privacy, and working conditions.

Your profile:
You have extensive experience within game development, specifically within Art departments, and are eager to expand your expertise further.
Proven leadership abilities with a track record of coaching and developing high-performing teams.
Excellent organizational and communication skills, capable of managing processes effectively and collaboratively across diverse teams.
A solution-oriented mindset, focused on continuous improvement and adaptation of industry best practices.

Why join us?
At Avalanche Studios Group, you'll be part of a creative and collaborative environment committed to professional growth. You'll have the opportunity to shape projects significantly, positively impacting your team and our broader creative initiatives.
We look forward to your application and the chance to welcome you to our dedicated and passionate team in Stockholm!
The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.
Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.
How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement.
At Avalanche Studios Group we're always on the lookout for talented individuals to join our passionate team, but please not that relocation assistance is not available for this role. Visa mindre

Senior Communications Manager

As a Senior Communications Manager you craft the communications strategies for all Avalanche Studios Group products and cultivates relationships with partners to amplify the message. You’ll be responsible for all written communications relating to our product portfolio, ensuring that all our output is aligned with the tone of voice for that product. What you'll do Develop overall external product communications strategy & framework. Collaborate with market... Visa mer
As a Senior Communications Manager you craft the communications strategies for all Avalanche Studios Group products and cultivates relationships with partners to amplify the message. You’ll be responsible for all written communications relating to our product portfolio, ensuring that all our output is aligned with the tone of voice for that product.
What you'll do
Develop overall external product communications strategy & framework.
Collaborate with marketing teams on written content (blogs, news articles, etc.).
Manage external copywriting to ensure timely, on-brand, quality content.
Build and maintain product PR guidelines and contingency plans.
Arrange media training for key product representatives.
Cultivate strong relationships with earned media partners to maximize coverage.
Build product PR plans with Brand and Campaign Managers.
Craft targeted PR messages that create buzz for our products.
Manage agencies executing product PR campaigns, ensuring they meet KPIs.
Develop web strategy ensuring strong user experience for players & stakeholders.
Manage product websites, ensuring they meet legal and data protection standards.
Ensure websites reflect brand values and maximize player engagement.
Execute relationship marketing campaigns for marketing beats and product launches.
Grow paid influencer marketing strategy and campaigns with external agencies.



Who you are
You’re a seasoned communications and marketing professional who’s had experience launching new games and supporting ongoing live services.
You are comfortable in developing and leveraging relationships with media and agencies to amplify our brands and campaigns.
Your ability to be adaptable, well-organized and a detail-oriented person with an openness to change will set you up for success.
Excellent English communication skills, both written and verbal are a must.
Experience with and confident in building and maintaining strong relationships.
Experienced marketer, capable of driving multiple workstreams at once.
Has experience of and is comfortable with public speaking.
Previous experience at an international games publisher is expected, although we would consider adjacent technology or entertainment industries.



Other
The role is based at our HQ in Stockholm, Sweden, alongside the marketing team in a hybrid office/home environment.
Some international business travel may be required (circa once per quarter). Visa mindre

Senior Animator

At Avalanche Studios Group we are now crafting our next cutting-edge AAA game and we are looking for a highly skilled and motivated Animator to join us! We're open to have someone joining us in either our Stockholm or Malmö studio. The Position As a Senior Animator you will be working with a talented team of programmers, designers and animators to fully realize content for our in-game features. The ideal candidate will have experience breathing life into c... Visa mer
At Avalanche Studios Group we are now crafting our next cutting-edge AAA game and we are looking for a highly skilled and motivated Animator to join us! We're open to have someone joining us in either our Stockholm or Malmö studio.
The Position
As a Senior Animator you will be working with a talented team of programmers, designers and animators to fully realize content for our in-game features. The ideal candidate will have experience breathing life into characters and creatures. This position requires you to take on a considerable amount of ownership and responsibility. You are expected to bring your passion, highly developed animation skills and creative problem solving to contribute to our project on many levels.
What you'll do:
Produce vibrant and exciting new (keyframe) animations for our project
Collaborate in a cross-disciplinary environment in the creation of in-game content
Work with the Animation Director and Leads to ensure that animation content which meets the expectations of quality, consistency and style
Review animations with your team, and provide artistic and technical feedback and guidance
Work with internal developers in ideating and troubleshoot animations
Set up/work with animation state machines and blend trees
Work with additive, partial and layered animation systems



Who you are:
A highly skilled Animator who is passionate about animation and video games
Strong skills and deep understanding of animation fundamentals in different styles (stylized, hyper-realistic, cartoony, etc.)
Have accomplished observational skills (a keen eye) coupled with a strong understanding of weight distribution and pacing/timing
5+ years of experience working as an Animator in the games industry (preferably with keyframe)
Be able to demonstrate and excel in production of keyframed and mocap animation for both humans and creatures
Accomplished knowledge of current animation techniques and 3rd party animation Software (Maya and Motion Builder)
Good communication skills and experience working in a team environment
Having cinematic knowledge and experience working on cut scenes is a plus Visa mindre

Gameplay Animation Programmer

At Avalanche Studios Group, we are looking for a Gameplay Animation Programmer to join our team to work on our upcoming AAA title Contraband - a co-op smuggler’s paradise game set in the fictional world of 1970s Bayan. Contraband is a brand-new IP published by Xbox Game Studios. We are making a high-fidelity dynamic action game where game feel and real-time gameplay is a top priority. If you are interested in all things gameplay-related and have a keen eye... Visa mer
At Avalanche Studios Group, we are looking for a Gameplay Animation Programmer to join our team to work on our upcoming AAA title Contraband - a co-op smuggler’s paradise game set in the fictional world of 1970s Bayan. Contraband is a brand-new IP published by Xbox Game Studios.
We are making a high-fidelity dynamic action game where game feel and real-time gameplay is a top priority. If you are interested in all things gameplay-related and have a keen eye for animation fidelity, then this is the role for you! In this role, you will directly impact the moment-to-moment gameplay. Your work will have you implementing gameplay mechanics and collaborating with animators to tune the animations to go along with them. Additionally, you will be part of organising and developing our project’s animation systems and state machines. Do you thrive in a dynamic environment where your tasks are varied and engaging? Do you like collaborating with different crafts and being the everyday problem solver? If this sounds interesting to you then we would love to hear from you!
As a Gameplay (Animation) Programmer, you will work as a gameplay programmer focusing on animation. Collaborate with designers, animators, and programmers to bring innovative animation features to life, implement fun creative character logic and mechanics, and optimize performance for an enhanced player experience.
The role also includes architecting the interfaces between the animation system and other game systems such as AI, gameplay or sound. Use and extend existing systems when possible, and build new tools and features when needed.
What you'll do
Work closely with animators, designers and programmers to understand their game animation needs, constraints, and intentions to design adapted solutions to realize the game design and vision.
Create and iterate on gameplay and animation features for player or AI-driven characters.
Combine the technical and artistic sides of game design and program the animation system that will make for the best visual representation.
Analyze existing animation features in our engine, design, develop, and maintain the animation system to properly understand technological limits and what the engine can produce.
Work in a development environment with shared code and contribute with continuous improvements to our shared tech.
Depending on the project needs, support development in related areas such as gameplay systems, camera, and AI programming.

Who you are
You have a good understanding of what makes games fun, have a passion for creating games, and a keen eye for animation.
You write readable and robust code in C++, and have solid experience in writing performant code.
Solid knowledge of animation techniques such as state machines, physics ragdolls, masking, layering, inverse kinematics (IK), compression, facial animation, blending, and parameterisation.
Strong 3D math skills.
Solid experience in the animation field to understand programming tools and how to improve them.
A good eye for detail and problem-solving to find even the smallest flaws in the system and optimize them.
You can interact and collaborate outside of your project and team.
You use prescribed guidelines to analyze and resolve problems, and you work receiving a moderate level of guidance and direction. Familiarity with game physics, and motion generation/synthesis is a bonus.

Note: Research shows under-represented groups in the industry (especially women) might not apply to a job if they don’t check off every requirement. At Avalanche, we’re more about your drive to learn and interest in tackling challenges than what’s on your resume! So don’t stress if you don’t tick every box— shoot us your application anyway! Diverse opinions and different experiences are what make our teams so great, not itemized lists of qualifications.
The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.
Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.
How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement.
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Backend Platform Programmer

In this role you will be developing backend services and API’s to support gameplay feature development. While the position is a full-time role, Avalanche supports a hybrid on-site/from-home setup. You will be working in close collaboration with other programmers in implementing and supporting an evolving ecosystem of services for a live service game. Our backend services are primarily implemented in C# but a significant part of your responsibilities would ... Visa mer
In this role you will be developing backend services and API’s to support gameplay feature development.
While the position is a full-time role, Avalanche supports a hybrid on-site/from-home setup.
You will be working in close collaboration with other programmers in implementing and supporting an evolving ecosystem of services for a live service game.
Our backend services are primarily implemented in C# but a significant part of your responsibilities would be to seamlessly integrate services with the C++ side of the game and to provide high quality API's serving other game teams' needs.
We are looking for someone who has experience from the games industry, thrives working in dynamic teams and has a service-minded personality.
Required Qualifications
A minimum of 2+ years of professional programming experience
Strong knowledge of programming in C#
Experience developing micro services and backend API’s
A great mindset for problem-solving and technical excellence
Excellent verbal and written English

Bonus Qualifications
Professional experience from the Video Game industry
Practical experience with Azure and PlayFab
Practical experience with C++
Experience working with telemetry and data pipelines
Experience working with content delivery networks
Experience working with infrastructure as code
Passionate about gaming



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Plattform Programmer

As a platform programmer on this project you will work in a talented multi-discipline team, and be responsible for developing and maintaining many aspects of the game and core engine technology. Your work will take you all over our proprietary Apex open world engine. You will work on new system development, maintaining and improving existing systems and workflows, profiling and optimization, supporting the link between the project and our central Apex tech... Visa mer
As a platform programmer on this project you will work in a talented multi-discipline team, and be responsible for developing and maintaining many aspects of the game and core engine technology.
Your work will take you all over our proprietary Apex open world engine. You will work on new system development, maintaining and improving existing systems and workflows, profiling and optimization, supporting the link between the project and our central Apex technology and more. Making cutting-edge, multi-platform, open-world games you will have the opportunity to work with a variety of different systems including streaming, threading, memory management, platform and middleware abstractions and more.
We are looking to hire a senior programmer to develop and maintain platform-specific features for our unannounced AAA project.
Responsibilities
Develop features that include profile management and savegames, leaderboards, achievements, online multiplayer frontend, DLC, user generated content, social media integration, and handling platform specific peripherals and input devices.
Ensuring developed features are easily transferable and reusable across a range of game projects.



Requirements
In depth knowledge of C++
Bachelor of Science or Bachelor of Engineering degree.
Experience programming with recent generation PC and modern console APIs
Has at least three years game development experience in a professional environment.
Proven history of programming in a C family language.
Advanced understanding of good software architecture.
Problem-solving and analytical skills.
Experienced with console development across multiple platforms.
Excellent communication skills and enthusiasm for collaboration.
The ability and desire to work in a team, often with different disciplines.
Self-motivated, strong work ethic, able to work independently.

Employee promise
We provide goals, instead of instructions, and the opportunity to do the best work of your career.
Our Values
At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.
How to Apply
We will only consider applications that consist of both a cover letter and a CV. In your cover letter you should include why you want to work at Avalanche Studios Group. For this role you need to be able to work from our Stockholm office.
To apply for this position please register below. Last date to apply is November 29. All further information is provided under non-disclosure agreement only.


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VO Designer

Ansök    Okt 8    Fatalist Development AB    Ljuddesigner
Our upcoming AAA title, Contraband (published by Xbox Game Studios), is a Sensational co-op action game set in a flamboyantly gritty fictional 1970’s Southeast Asia. We’re now looking for a VO Designer to join one of the most exciting and highly anticipated projects we’ve worked on. The position: Your expertise in VO Design will play a pivotal role in crafting the voice of our games. In this role, you'll work closely with narrative and audio teams to devel... Visa mer
Our upcoming AAA title, Contraband (published by Xbox Game Studios), is a Sensational co-op action game set in a flamboyantly gritty fictional 1970’s Southeast Asia. We’re now looking for a VO Designer to join one of the most exciting and highly anticipated projects we’ve worked on.
The position:
Your expertise in VO Design will play a pivotal role in crafting the voice of our games. In this role, you'll work closely with narrative and audio teams to develop the systems to deliver impactful dialogue and implement the VO driving the emotional core of our gaming experiences. At Avalanche, you're not just designing VO; you're an architect of storytelling!
What you'll do:
Collaborate with Writers, Audio, and Localization teams to create cohesive dialogue experiences.
Design systems where dialogue and VO are delivered to the player.
Work closely with mission and activity designers to implement, pace, and structure VO to supplement gameplay beats.
Support and help drive casting, script preparation, and recording.
Liaise with Localization for culturally relevant dialogue.
Communicate and provide feedback to external vendors.
Edit and process VO assets using a Digital Audio Workstation.
Implement VO using Apex Engine and Wwise audio middleware.
Ensuring VO assets are correctly integrated into our gameplay experience.
Establish the pipeline and tools needed/fixed to allow for high speed and efficient work.

Who you are:
Experienced in game dialogue and VO production.
Ability to evaluate and critically listen to VO assets delivered by external vendors.
Proficient in scripting languages (e.g XML, Python).
Knowledgeable in studio hardware, VO recording techniques, and audio editing and processing software like Reaper.
Strong communicator with a collaborative spirit.
Well-versed in localization practices for games.
Capable of managing a large number of VO assets.
Detail-oriented with solid problem-solving abilities.
Enthusiastic about creating rich dialogue experiences for games.
Experience with implementing VO within Wwise audio middleware.
Experienced with directing and/or supporting VO recording sessions.

Note: Research shows under-represented groups in the industry (especially women) might not apply to a job if they don’t check off every requirement. At Avalanche, we’re more about your drive to learn and interest in tackling challenges than what’s on your resume! So don’t stress if you don’t tick every box— shoot us your application anyway! Diverse opinions and different experiences are what make our teams so great, not itemized lists of qualifications.
The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.
Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity. Visa mindre

Senior Game play Programmer

Avalanche Studios Group and its division Avalanche Studios are crafting our next cutting-edge AAA open-world game, and we’re now looking for a Senior Gameplay Programmer to join our team in Malmö. As a Gameplay Programmer on this project you will work with our designers to conceive of and implement elements of scripted and emergent world content, combat and activities. You will develop and maintain the tools and systems necessary for designers to create ... Visa mer
Avalanche Studios Group and its division Avalanche Studios are crafting our next cutting-edge AAA open-world game, and we’re now looking for a Senior Gameplay Programmer to join our team in Malmö.


As a Gameplay Programmer on this project you will work with our designers to conceive of and implement elements of scripted and emergent world content, combat and activities. You will develop and maintain the tools and systems necessary for designers to create missions, build complex gameplay mechanics and tweak and balance the game. Your work will take you all over the codebase from underlying systems to weapons, from character mechanics to world interactions, from physics to VFX. In order to fully realise a feature or a section of gameplay, it is necessary to work closely with an array of disciplines.
To thrive in a gameplay programming position at Avalanche Studios, you need to be willing and have the ability to learn new tools and workflows.


What you’ll do:


Foster a collaborative environment and work with designers, animators and other coders in order to create and deliver features
Maintain a high standard of code quality and robustness
Participate in code reviews and mentor less experienced peers on the team
Work in a development environment with shared code and contribute with continuous improvements to our shared tech



Who you are:


Proficient in C++
Have a sense of fun gameplay
Have strong knowledge of gameplay code, systems and mechanics
Strong communication skills and ability to work in a team
It’s a plus if you have experience with in-house engine(s) and experience of being part of a full product cycle

Note: Research shows under-represented groups in the industry (especially women) might not apply to a job if they don’t check off every requirement. At Avalanche, we’re more about your drive to learn and interest in tackling challenges than what’s on your resume! So don’t stress if you don’t tick every box— shoot us your application anyway! Diverse opinions and different experiences are what make our teams so great, not itemized lists of qualifications.


The Malmö location


You’ll find us in a standout building from 1958, just a stone’s throw from the Central Station. Within these walls, the American dream was leveraged to sell muscle cars more than half a century ago. Today, the location balances Avalanche Studios Group’s industrial, high-octane heritage with a bright and homey vibe featuring resident dogs and patio-grown chilies.


Our values


At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.


How to apply


To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement. Visa mindre

Animator

Ansök    Sep 12    Fatalist Development AB    Systemdesigner
Avalanche Studios Group and its division Avalanche Studios are crafting our next cutting-edge AAA open-world game, and we are now looking for a highly skilled and motivated Gameplay Animator to join one of our exciting AAA projects at either of our studios in Malmö or Stockholm. The Position Avalanche Studios Group is currently looking for a highly skilled and motivated Gameplay Animator to join one of our exciting AAA projects. As a game play animator... Visa mer
Avalanche Studios Group and its division Avalanche Studios are crafting our next cutting-edge AAA open-world game, and we are now looking for a highly skilled and motivated Gameplay Animator to join one of our exciting AAA projects at either of our studios in Malmö or Stockholm.


The Position


Avalanche Studios Group is currently looking for a highly skilled and motivated Gameplay Animator to join one of our exciting AAA projects. As a game play animator you will be working with a talented team of programmers, designers and animators, to fully realize content for our in-game character features.The ideal candidate will have experience breathing life into characters. This position requires you to take on a considerable amount of ownership and responsibility. You are expected to bring your passion, highly developed animation skills and creative problem solving to contribute to our project on many levels.


Required qualifications


Must be a highly skilled Animator who is passionate about animation and video games
Strong skills and deep understanding of animation fundamentals in different styles (stylized, hyper-realistic, cartoony, etc.)
Ability to collaborate with the Animation Director to ensure that animation content meets the expectations of quality, consistency and style
Have accomplished observational skills (a keen eye) coupled with a strong understanding of weight distribution and pacing/timing
5+ years of experience working as an Animator in the games industry
Be able to demonstrate and excel in production of key-framed character animation for both humans and creatures
Accomplished knowledge of current animation techniques and 3rd party animation Software (Maya and Motion Builder)
Experience working with and creatively manipulating motion capture.
Good communication skills and experience working in a team environment
A desire to push animation in video-games to new levels of believability
At least one shipped AAA title



Bonus qualifications


Experience working with additive, partial and layered animation systems
A good knowledge of setting up/working with animation state machines and blend trees
Having cinematic knowledge and experience working on cut scenes
Basic understanding of rigging and scripting
A keen gamer who keeps up to date with industry related developments

Employee Promise


At Avalanche Studios Group, we provide goals, instead of instructions, and the opportunity to do the best work of your career. We believe in worlds beyond limits and are committed to developing a diverse and inclusive workplace. As an equal opportunity employer, we value diversity at our company and believe that everyone at Video game Company Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.




The Malmö location


You’ll find us in a standout building from 1958, just a stone’s throw from the Central Station. Within these walls, the American dream was leveraged to sell muscle cars more than half a century ago. Today, the location balances Avalanche Studios Group’s industrial, high-octane heritage with a bright and homey vibe featuring resident dogs and patio-grown chilies.


Our values


At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity. Visa mindre

Senior Tools Programmer

Avalanche Studios Group is hiring a Senior Tools Programmer for our central technology organisation in Stockholm. Central Tech is our core technology team and we innovate in areas that push the boundaries for what open-world sandbox gaming means as well as improve, optimize and support our existing core technology. As a tools programmer, you will work with multiple teams in developing the tools for our open-world engine Apex which is used by our production... Visa mer
Avalanche Studios Group is hiring a Senior Tools Programmer for our central technology organisation in Stockholm. Central Tech is our core technology team and we innovate in areas that push the boundaries for what open-world sandbox gaming means as well as improve, optimize and support our existing core technology. As a tools programmer, you will work with multiple teams in developing the tools for our open-world engine Apex which is used by our production teams in Liverpool, Malmö and Stockholm.
Your primary responsibility will be to build, maintain and support user-friendly, yet advanced tools to be used by a range of disciplines in multiple games in development. You will also work with our content pipeline to allow maximum efficiency for our content creators.
The solutions you work on require careful consideration of how they impact many projects and teams. You will need to take the lead in collaborating and coordinating with others to achieve results that benefit all users of our technology successfully.
Our ideal candidate should be a team player with a strong passion for optimizing productivity and developing tools that are fun to work with. We can offer you a challenging, stimulating and value-driven environment where you will work together with some of the industry's strongest minds, and where you will constantly apply and deepen your skills.
Who you are
Excellent programming skills in C++
5+ years of professional tools development
Bachelor's degree in software engineering/computer science or equivalent experience
Experience with automated software testing
Fluent in English, both written and spoken
Strong coordination and collaboration skills

Desired Skills
Familiarity with game-creation tools such as Unity or Unreal
Qt development
Strong programming skills in Python
Understanding of typical UX principles and how to apply them to tools

Employee Promise
At Avalanche Studios Group, we provide goals, instead of instructions, and the opportunity to do the best work of your career. We believe in worlds beyond limits and are committed to developing a diverse and inclusive workplace. As an equal opportunity employer, we value diversity at our company and believe that everyone at Video Games Company Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.
The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.
The Malmö location
You’ll find us in a standout building from 1958, just a stone’s throw from the Central Station. Within these walls, the American dream was leveraged to sell muscle cars more than half a century ago. Today, the location balances Avalanche Studios Group’s industrial, high-octane heritage with a bright and homey vibe featuring resident dogs and patio-grown chillies.
Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanches have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.
How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement. Visa mindre

Gameplay Animation Programmer

At Avalanche Studios Group, we are looking for a gameplay animation programmer to join our team to work on our upcoming AAA title Contraband - a co-op smuggler’s paradise game set in the fictional world of 1970s Bayan. Contraband is a brand-new IP published by Xbox Game Studios. Avalanche Studios is the division dedicated to ambitious, externally published, AAA open-world games like the Just Cause series, Mad Max and Rage 2. We are making a high-fidelity d... Visa mer
At Avalanche Studios Group, we are looking for a gameplay animation programmer to join our team to work on our upcoming AAA title Contraband - a co-op smuggler’s paradise game set in the fictional world of 1970s Bayan. Contraband is a brand-new IP published by Xbox Game Studios. Avalanche Studios is the division dedicated to ambitious, externally published, AAA open-world games like the Just Cause series, Mad Max and Rage 2.
We are making a high-fidelity dynamic action game where game feel and real-time gameplay is a top priority. If you are interested in all things gameplay-related and have a keen eye for animation fidelity, then this is the role for you! In this role, you will directly impact the moment-to-moment gameplay. Your work will have you implementing gameplay mechanics and collaborating with animators to tune the animations to go along with them. Additionally, you will be part of organising and developing our project’s animation systems and state machines. Do you thrive in a dynamic environment where your tasks are varied and engaging? Do you like collaborating with different crafts and being the everyday problem solver? If this sounds interesting to you then we would love to hear from you!
As a Gameplay (Animation) Programmer, you will work as a gameplay programmer focusing on animation. Collaborate with designers, animators, and programmers to bring innovative animation features to life, implement fun creative character logic and mechanics, and optimize performance for an enhanced player experience.
The role also includes architecting the interfaces between the animation system and other game systems such as AI, gameplay or sound. Use and extend existing systems when possible, and build new tools and features when needed.
What you'll do
Work closely with animators, designers and programmers to understand their game animation needs, constraints, and intentions to design adapted solutions to realize the game design and vision.
Create and iterate on gameplay and animation features for player or AI-driven characters.
Combine the technical and artistic sides of game design and program the animation system that will make for the best visual representation.
Analyze existing animation features in our engine, design, develop, and maintain the animation system to properly understand technological limits and what the engine can produce.
Work in a development environment with shared code and contribute with continuous improvements to our shared tech.
Depending on the project needs, support development in related areas such as gameplay systems, camera, and AI programming.

Who you are
You have a good understanding of what makes games fun, have a passion for creating games, and a keen eye for animation.
You write readable and robust code in C++, and have solid experience in writing performant code.
Solid knowledge of animation techniques such as state machines, physics ragdolls, masking, layering, inverse kinematics (IK), compression, facial animation, blending, and parameterisation.
Strong 3D math skills.
Solid experience in the animation field to understand programming tools and how to improve them.
A good eye for detail and problem-solving to find even the smallest flaws in the system and optimize them.
You can interact and collaborate outside of your project and team.
You use prescribed guidelines to analyze and resolve problems, and you work receiving a moderate level of guidance and direction. Familiarity with game physics, and motion generation/synthesis is a bonus.

Note: Research shows under-represented groups in the industry (especially women) might not apply to a job if they don’t check off every requirement. At Avalanche, we’re more about your drive to learn and interest in tackling challenges than what’s on your resume! So don’t stress if you don’t tick every box— shoot us your application anyway! Diverse opinions and different experiences are what make our teams so great, not itemized lists of qualifications.
The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.
Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.
How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement. Visa mindre

Senior Vegetation Artist

Avalanche Studios Group is looking for a passionate and creative Senior Vegetation Artist, to join an unannounced AAA project in Stockholm! As a Senior Vegetation Artist, you will be tasked with crafting stunning game environments for our games, focusing on natural biome content. You will collaborate in a multidisciplinary team to create art for our world and all of its components, where we expect you to take your assets from conceptual mockups through mod... Visa mer
Avalanche Studios Group is looking for a passionate and creative Senior Vegetation Artist, to join an unannounced AAA project in Stockholm!
As a Senior Vegetation Artist, you will be tasked with crafting stunning game environments for our games, focusing on natural biome content. You will collaborate in a multidisciplinary team to create art for our world and all of its components, where we expect you to take your assets from conceptual mockups through modeling, texturing and making the assets performant in the game.
We are looking for someone who can create landscapes in a variety of art styles, from realistic to stylized. You should know how to distribute materials and plants and use vegetation assets and ground textures. The ideal candidate should be able to create designs and select assets to achieve the desired result. In addition, you will be expected to drive the quality benchmark for your discipline while managing your time to match the project’s goals.
To be considered for the position you need a comprehensive portfolio showcasing your artistic skills and examples of your work. We offer hybrid working; 60 % from the office in Stockholm, and 40 % from home.
What you'll do
Create consistent high-quality vegetation assets such as trees, plants, foliage, and other organic elements.
Work autonomously from concepts or other reference materials to realize the project's vision.
Collaborate closely with artists, designers and other disciplines to understand needs, limitations, and intentions to realize the game's vision.
Implement and optimize assets for performance and memory usage, while maintaining visual fidelity.
Develop and maintain documentation, and contribute with best practices for the art pipelines and tools.
Research and evaluate, to come up with new creative ideas and innovative solutions.
Provide support, guidance and feedback to your peers as well as other disciplines and outsourcing partners.
Lead certain areas of a project and take responsibility for ongoing tasks and goals.
Mentor and serve as an example for less experienced colleagues.



Who you are
In-depth experience as a Vegetation Artist or an equivalent role in the games industry.
Excellent modeling, texturing, sculpting and shader skills using industry-standard tools such as Autodesk Maya, Substance Painter/Designer, Zbrush and Photoshop (or equivalent).
Proficiency with procedural generation tools (e.g., SpeedTree, Houdini) for creating vegetation.
Capable of taking full responsibility throughout the art pipeline.
Solid understanding of art fundamentals, such as composition, form, scale, color, texture and lighting.
A great artistic eye and attention to detail.
Great problem-solving abilities, both technical and creative.
Effective communication and collaboration skills, with the ability to work in a multidisciplinary team.
Strong artistic ability to visualize and maintain the design and art vision, even with limited concept art and direction.
Ability to manage your own time and tasks, set accurate goals and meet deadlines.
Proficient verbal and written skills in English. Visa mindre

Head of Data & Insights

Avalanche Studios Group (ASG) is looking for a Head of Data & Insights to own the data and insights strategy of the entire organization of self-published and externally published games. As the Head of Data & Insights, you will spearhead our efforts to leverage data across all aspects of our gaming experiences. Your primary focus will be on enhancing our data-centric efforts spanning data science, data lake development, and data engineering. Your knowled... Visa mer
Avalanche Studios Group (ASG) is looking for a Head of Data & Insights to own the data and insights strategy of the entire organization of self-published and externally published games.


As the Head of Data & Insights, you will spearhead our efforts to leverage data across all aspects of our gaming experiences. Your primary focus will be on enhancing our data-centric efforts spanning data science, data lake development, and data engineering. Your knowledge will largely contribute towards the structuring and optimization of our data systems in correlation with our gaming experiences. You should also maintain a keen understanding of user insights and market research.


You will work closely with cross-functional teams from all areas of the business to identify opportunities to grow and support our player communities. Your expertise will drive strategic decisions, enhance player engagement, and fuel game development with actionable data-driven insights.


This is a strategic leadership role requiring strong knowledge of the gaming industry as well as all major methods and tools used to create insights and act upon the results . The successful candidate will have significant experience in a similar leadership role.


What you'll do:


Leadership and Strategy: Provide visionary leadership for the data and insights team. Develop and execute a comprehensive data strategy that aligns with our company’s goals and enhances our gaming platforms. Also develop and implement a mission and vision for your team.
Data Science and Analytics: Oversee the design and implementation of analytics models and algorithms to predict trends, user behavior, and game performance.
Data Infrastructure: Direct the development and maintenance of robust data infrastructure, including a data lake with trusted data, to support large-scale data aggregation and analysis. Work with the Avalanche central tech function to make sure that the tools we use are world class and low on maintenance.
Market and Player Insights: Oversee a team of experts in market research and user insights efforts to understand market trends, player needs, and satisfaction drivers. Translate insights into actionable recommendations for game development and marketing strategies. Build and cultivate a proactive insights culture through the usage of a brand tracker and regular internally distributed reports.
User Research: Initiate and expand user research initiatives to better understand player journeys, game interactions and experiences through research methods such as interviews, live usability tests and other studies.
Collaboration and Integration: Work closely with game development teams, publishing, marketing, and executive leadership to ensure that data insights are integrated into all facets of business decision-making and product development.
Team Development: Build and mentor a high-performing team of data scientists, engineers and research professionals. Foster a culture of innovation, collaboration, and continuous learning within the team. Hire strong candidates into key roles.
Foster a Test-Driven Culture: Champion a culture of experimentation and testing within the organization, emphasizing the importance of A/B testing and other empirical methods to guide decisions. Encourage the use of data and testing in new initiatives, feature developments, live service games, prototyping and strategy adjustments.



Who you are:


Exceptional leadership experience at a senior level.
Bachelor's degree in Data Science, Math, Computer Science or a related field.
A keen interest in the video game industry and understanding what drives player behavior and motivation.
Experience with big data technologies and data visualization tools.
Demonstrated ability in leading or working with market research and user insight projects.
Excellent English communication skills with the ability to convey complex insights to stakeholders as well as being capable of working effectively with cross-functional teams.
Strategic decision-making abilities.
Strong problem-solving and critical-thinking skills.

Research shows that under-represented groups in the industry (especially women) might not apply for a job if they don't check off every requirement. Here at Avalanche Studios Group we're more about your drive to learn and interest in tackling challenges than what's on your resume. So, don't stress if you don't hit every mark— give it a shot and apply! Diversity of opinion and experience make our teams even better.


The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.


About us
Avalanche Studios Group is a game developer and publisher that defined and evolved open-world games, offering an amazing portfolio of fantastic games across multiple genres, including the Just Cause franchise, Rage 2, theHunter: Call of the Wild, Generation Zero, and Second Extinction as part of its portfolio.


Employee promise
We provide goals, instead of instructions, and the opportunity to do the best work of your career.


Our Values
At Avalanche Studios Group, we believe in worlds beyond limits, and we are committed to developing a diverse and inclusive workplace. We are an equal-opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.


How to Apply
We will only consider applications that consist of both a cover letter and a CV. In your cover letter, you should include why you want to work at Avalanche Studios Group. For this role, you need to be able to work from within our Stockholm Studio, alongside the strategic partnerships team.We apply a hybrid work model that enables you to work some days from home and some days from the office. Visa mindre

Technical Designer

We are looking for a Technical Designer who will work on our upcoming AAA title Contraband - a co-op smuggler’s paradise game set in the fictional world of 1970s Bayan. Contraband is a brand-new IP published by Xbox Game Studios. The Position As a Technical Designer, your vital role in the development of Contraband will involve tackling its unique challenges and contributing to its successful launch. Your hands-on expertise in game engine editors and scrip... Visa mer
We are looking for a Technical Designer who will work on our upcoming AAA title Contraband - a co-op smuggler’s paradise game set in the fictional world of 1970s Bayan. Contraband is a brand-new IP published by Xbox Game Studios.
The Position
As a Technical Designer, your vital role in the development of Contraband will involve tackling its unique challenges and contributing to its successful launch. Your hands-on expertise in game engine editors and scripting is essential for creating innovative and enjoyable gameplay experiences as well as providing team members with prefabs and scripts to help them excel.
What you’ll do:
Scripting events, experiences, and systems in open-worlds
Craft immersive and interactive locations
Operate hands-on with the Apex Engine and its visual scripting editor
Collaborate with World Artists and Designers to create balanced worlds in terms of visuals and gameplay
Implement new missions and content
Interact with team, community, and telemetry for balancing and refining systems
Participate in the creative process of the design team
Influence moment-to-moment gameplay and contribute to future feature development

Who you are:
Committed to creating high-quality, stable, and efficient software
Focused on providing an engaging and enjoyable gameplay experience for our users
Skilled with game engine editors and knowledgeable in scripting languages
Service-oriented and eager to work collaboratively with our diverse team
Capable of excelling in challenging situations while staying focused on project goals
Has been part of a shipped AAA game Visa mindre

Senior Systems Programmer

Avalanche Studios is crafting our next cutting-edge AAA open-world game, and we are now looking for a highly skilled and motivated Senior Systems Programmer to join one of our exciting AAA projects, this role will be based out of the beautiful city of Stockholm in Sweden The Position As a Senior Systems Programmer on this project, you play a vital role in the smooth development of the game. You will help develop, maintain and adapt the lower-level systems ... Visa mer
Avalanche Studios is crafting our next cutting-edge AAA open-world game, and we are now looking for a highly skilled and motivated Senior Systems Programmer to join one of our exciting AAA projects, this role will be based out of the beautiful city of Stockholm in Sweden
The Position
As a Senior Systems Programmer on this project, you play a vital role in the smooth development of the game. You will help develop, maintain and adapt the lower-level systems of the game such as spawning, memory management, job scheduling, threading framework, frame layout, streaming, TRCs, and networking interfaces. You will be involved in profiling and optimizing our game as well as assisting with debugging and the design of core systems. You should have a strong background in lower-level console programming with experience from shipped titles.
Who you are.
5+ years of professional C++ work
Advanced knowledge of C/C++
Strong debugging skills
Experience with a wide range of tools and pipelines used in modern game development.
A solid commitment to code quality and test procedures
Strong profiling and optimisation skills
Communication skills and ability to work in a team

Beneficial experience
Experience in assembly-level debugging, preferably PPC or X86
Experience with console TCRs
A solid understanding of the console architectures
Experience with streaming engines and how that affects resource management
Experience working on multiplayer games
Additional experience in other areas of code such as Graphics, Physics, AI / Animation, Sound programming, Tools



The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.
Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.
How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement.
Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

Build Engineer

Responsibilities - Optimize code / content compile turnaround times or workflows - Miscellaneous utilities (e.g. Build deploy / launch, config managers, metrics/diagnostics, source control helpers / filters) - Setup and maintain build and autotest infrastructure - Setup and maintain project branches - Oversee and maintain deployment, delivery and submission processes. - Develop and maintain operational deployment software, e.g. interface with Platform AP... Visa mer
Responsibilities


- Optimize code / content compile turnaround times or workflows
- Miscellaneous utilities (e.g. Build deploy / launch, config managers, metrics/diagnostics, source control helpers / filters)
- Setup and maintain build and autotest infrastructure
- Setup and maintain project branches
- Oversee and maintain deployment, delivery and submission processes.
- Develop and maintain operational deployment software, e.g. interface with Platform APIs (like Steam)
- Support team with issues surrounding builds / branches / deliveries
- Manage and perform integrations between project branches
- Integrate software and tools between internal projects


Required Qualifications


- 3+ Years of Python experience.
- Programming experience with build / tools and configuration software.
- Understanding of source control fundamentals.
- Understanding of Continuous Integration.


Beneficial Skills


- C++ knowledge.
- Deep Knowledge of version control systems
- Experience of branching methodologies and when to apply them.
- Experience with branching, integrating changes across multiple projects.
- Compilers.
- Autotest suites.
- Console experience.
- Docker.
- Kubernetes.
- Experience of supporting a game as a service (gaas) in a Live environment.
- Experience shipping a AAA game title for PC and consoles.


Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

Senior Tech director

As Senior Technical Director for the Apex Engine, Avalanche Studio Group's proprietary Open World Sandbox Engine, you will be responsible for the underlying architecture of the runtime and tools. You will work with the Technical Product Managers and Domain Leads to define technical solutions to deliver new features and ensure the maintainability of shared tools and technology. The team consists of highly experienced and skilled software engineers and produ... Visa mer
As Senior Technical Director for the Apex Engine, Avalanche Studio Group's proprietary Open World Sandbox Engine, you will be responsible for the underlying architecture of the runtime and tools. You will work with the Technical Product Managers and Domain Leads to define technical solutions to deliver new features and ensure the maintainability of shared tools and technology. The team consists of highly experienced and skilled software engineers and producers you will define processes and standards that ensure the team achieves a high development velocity.
You will work closely with technical and creative stakeholders across the organisation to understand and capture requirements from game teams and create a technical strategy to deliver these features and capabilities. As part of the ASG’s Technology Board, you will join other technology stakeholders, from across the entire organisation, in setting technical standards, driving innovation, identifying synergies between teams and supporting collaboration in evolving our technology both centrally and on game teams.
As Senior Technical Director, you will be expected to have knowledge of leading-edge games and adjacent technologies and to update this knowledge to apply to our strategic decisions continually.
Who you are
Worked in a technical leadership capacity from start to finish on at least one AAA console game or within a central tech organization working with multiple titles through their lifecycle.
Strong technical background with solid professional experience in C/C++ programming.
Practical experience in different areas of game development, as well as industry experience working as a Technical Director.
Extensive knowledge of software development methods including agile development, automated testing and continuous integration.
Strategic mindset and ability to manage stakeholders at all levels.
Proven team management and inter-discipline communication skills.
Must possess excellent English verbal and written communication skills.
Strong knowledge of game technologies and future technology trends.



The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.
Employee Promise
We provide goals, instead of instructions, and the opportunity to do the best work of your career.
Our Values
At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal-opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.
How to Apply
We will only consider candidates who have submitted their CV and who can work from the office in Stockholm a few days a week.
To apply for this position, please register below. Apply as soon as possible as we review applications on a rolling basis. All further information is provided under a non-disclosure agreement only.
Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

Senior Hard-Surface Artist

As a Senior Hard-Surface Artist you will mainly be responsible for creating weapons, but also vehicles, machines and other key assets in the world. You will collaborate with artists, designers and other disciplines to bring high-quality assets to life and optimize performance for an enhanced player experience. Working at Avalanche enables a great level of creative freedom and autonomy. You are responsible for taking your assets from conceptual mockups, t... Visa mer
As a Senior Hard-Surface Artist you will mainly be responsible for creating weapons, but also vehicles, machines and other key assets in the world. You will collaborate with artists, designers and other disciplines to bring high-quality assets to life and optimize performance for an enhanced player experience.
Working at Avalanche enables a great level of creative freedom and autonomy. You are responsible for taking your assets from conceptual mockups, through modeling and texturing, to final implementation. To thrive within our team at Avalanche, proficiency in technical skills is essential, as is a willingness to learn, engage, and adapt to our engine and custom tools. Additionally, the ideal candidate is supportive to the project and actively contributes to the ongoing learning and development of the broader team and colleagues.
To be considered for the position you need a comprehensive portfolio showcasing your artistic skills and examples of your work.


What you'll do
Create consistent high-quality hard-surface assets such as weapons, vehicles, machines and props for our games.
Work autonomously from concepts or other reference materials to realize the vision of the project.
Collaborate closely with artists, designers and other disciplines to understand needs, limitations, and intentions to realize the game's vision.
Implement and optimize assets for performance and memory usage, while maintaining visual fidelity.
Develop and maintain documentation and contribute to best practices for the art pipeline and tools.
Provide support, guidance and feedback to your peers as well as other disciplines and outsourcing partners.
Oversee certain areas of a project and take responsibility for ongoing tasks and goals.
Mentor and serve as an example for less experienced colleagues.



Who you are
In-depth experience as a Hard Surface Artist or an equivalent role.
Excellent modeling, texturing and shader skills using industry-standard tools such as Autodesk Maya, Substance Painter/Designer, Zbrush and Photoshop (or equivalent).
Capable of taking full responsibility throughout the art pipeline.
Deep understanding of composition, form, scale, color, texture, lighting, and how mechanical objects are fabricated and assembled.
A great artistic eye and attention to detail.
Good problem-solving abilities, both technical and creative.
Effective communication and collaboration skills, with the ability to work in a multidisciplinary team.
Ability to manage your own time and tasks, set accurate goals and meet deadlines.
Receptive to feedback and adaptable to necessary changes.
Proficient verbal and written skills in English. Visa mindre

Cloud Engineer

Avalanche Studios Group is hiring a Senior Cloud Engineer for our central technology organisation, Central Tech. Central Tech is our core technology team and we innovate in areas that push the boundaries for what open-world sandbox gaming means as well as enhance our players' online experience within our live-service games. In this role, you will contribute to the development and optimization of our backend platform, Apex Connect, and its infrastructure i... Visa mer
Avalanche Studios Group is hiring a Senior Cloud Engineer for our central technology organisation, Central Tech. Central Tech is our core technology team and we innovate in areas that push the boundaries for what open-world sandbox gaming means as well as enhance our players' online experience within our live-service games.
In this role, you will contribute to the development and optimization of our backend platform, Apex Connect, and its infrastructure in the cloud. Apex Connect is an integral part of the Apex Engine suite, a robust set of tools and services driving our live-service games.
It plays a pivotal role in engaging millions of active players globally, providing essential services such as user authentication, data tracking, live event management, and advanced matchmaking.
As a Cloud Engineer, you will be a part of our engineering team, focusing on setting up, operating, and refining our infrastructure in the Google Cloud Platform (GCP).
What you'll do...
Designing, implementing and maintaining our backend platform infrastructure architecture.
Helping to define and rationalize service-level performance indicators (SLI) and objectives (SLO).Enhancing our monitoring and alerting systems.
Advocating for optimal Cloud Ops practices.
Ensuring that our infrastructure is scalable, secure, performant and cost-efficient
Assisting in the transition and expansion of Infrastructure as Code (IaC).
Improving our CI/CD pipeline.



Who you are
5+ years of professional experience with cloud or hybrid infrastructure (GCP).
Ability to define and rationalize service-level performance indicators and objectives.
Experience with Redis, Memcache, or equivalent.
Proficiency with container orchestration technologies such as Kubernetes.
Experience in establishing and maintaining CI/CD pipelines.
Hands-on experience with Prometheus, Grafana and Google Cloud Monitoring is a big plus.
Experience with Cloudflare DNS and Cloudflare DDoS protection products is a plus.
Experience with Infrastructure as Code tools (Terraform, Ansible, Chef, etc.) is a plus.
Excellent verbal and written English.
A passion for video games is a plus.



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Vegetation Artist

About the role Avalanche Studios Group is looking for a passionate and creative Vegetation Artist. As a Vegetation Artist, you will be tasked with crafting stunning game environments for our games. You will collaborate in a multidisciplinary team to create art for our world and its components, where we expect you to take your assets from conceptual mockups through modeling, texturing and making the assets performant in the game. We are looking for someone ... Visa mer
About the role
Avalanche Studios Group is looking for a passionate and creative Vegetation Artist. As a Vegetation Artist, you will be tasked with crafting stunning game environments for our games. You will collaborate in a multidisciplinary team to create art for our world and its components, where we expect you to take your assets from conceptual mockups through modeling, texturing and making the assets performant in the game.
We are looking for someone who can create realistic landscapes. You should know how to distribute materials and plants and use vegetation assets and ground textures. The ideal candidate should be able to create designs and select assets to achieve the desired result. Furthermore, to thrive within our team at Avalanche, proficiency in technical skills is essential, as is a willingness to learn, engage, and adapt to the engine and custom tools.
To be considered for the position you need a comprehensive portfolio showcasing your artistic skills and examples of your work.
What you'll do
Create high-quality vegetation assets such as trees, plants, foliage, and other organic elements.
Research, collect and interpret reference materials to achieve believable environments.
Collaborate with artists, designers and other disciplines to understand needs, limitations, and intentions to realize the game's vision.
Implement and optimize assets for performance and memory usage, while maintaining visual fidelity.
Help to maintain documentation, and contribute with best practices for the art pipelines and tools.
Share creative ideas and solutions.
Provide mentorship and feedback to your peers.



Who you are
Experience as a Vegetation Artist or similar role in the games industry, with solid modeling, texturing and shader skills.
Proficient in using 3rd party software such as Autodesk Maya, Substance, Photoshop (or equivalent), and procedural generation tools (e.g., SpeedTree, Houdini).
Experience with rule-based vegetation and terrain material distribution.
Capable of taking responsibility throughout the environment art pipeline.
A good understanding of art fundamentals, such as composition, form, scale, color, texture and lighting.
A good artistic eye and attention to detail.
Good problem-solving abilities, both technical and creative.
Effective communication and collaboration skills, with the ability to work in a multidisciplinary team.
Ability to manage your own time and tasks, set realistic goals and meet deadlines.
Proficient verbal and written skills in English.



The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.
Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.
How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement. Visa mindre

Narrative Designer

Co-design the narrative content of the game together with other designers and stakeholders Write narrative briefs (story outlines, character biographies, world location briefs) Coordinate and oversee dialogue asset creation from idea to final result in game, in close collaboration with production and audio teams; this will involve owning the casting process, scheduling and attending voice-over recording sessions, and bug fixing Undertake research in order ... Visa mer
Co-design the narrative content of the game together with other designers and stakeholders
Write narrative briefs (story outlines, character biographies, world location briefs)
Coordinate and oversee dialogue asset creation from idea to final result in game, in close collaboration with production and audio teams; this will involve owning the casting process, scheduling and attending voice-over recording sessions, and bug fixing
Undertake research in order to create authentic characters and realise environments.
Write all in-game dialogue and player-facing texts and iterate on them through internal feedback
Support other designers with the implementation of in-game dialogue and other narrative elements; and in time, develop an interest in learning how to script some of the dialogue yourself
Support other disciplines (Level Design, Art, etc.) with narrative feedback
Review and own all text strings in game before they are released or sent to localization (consistency, editing, proofreading, tone) Visa mindre

Senior VFX Artist

We are currently seeking two talented and enthusiastic Senior VFX artists to join our team in developing our next open-world game. As a VFX Artist at Avalanche, you will be responsible for creating, integrating, and optimizing particle visual effects, such as fire, smoke, weapon effects, explosion effects, and tire tracks. As a crucial member of the development team, you will collaborate closely with the Art Director and Design team to produce visually stu... Visa mer
We are currently seeking two talented and enthusiastic Senior VFX artists to join our team in developing our next open-world game. As a VFX Artist at Avalanche, you will be responsible for creating, integrating, and optimizing particle visual effects, such as fire, smoke, weapon effects, explosion effects, and tire tracks. As a crucial member of the development team, you will collaborate closely with the Art Director and Design team to produce visually stunning effects that will elevate the gameplay experience and take the visual quality of the game to the next level, utilizing our proprietary engine. In addition, you will be expected to drive the quality benchmark for your discipline while managing your time to match the project’s goals.
To thrive within our team at Avalanche, proficiency in technical skills is essential, as is a willingness to learn, engage, and adapt to the engine and custom tools. Additionally, the ideal candidate is supportive to the project and actively contributes to the ongoing learning and development of the broader team and colleagues.
To be considered for the position you need a comprehensive portfolio showcasing your artistic skills and examples of your work.


What you'll do
Create consistent high-quality real-time effects using particles that align with the game's artistic vision and gameplay requirements.
Work autonomously from concepts or other reference materials to realize the vision of the project.
Collaborate closely with the Art Director, Lead VFX Artist and other disciplines to establish the visual goals of the project.
Implement and optimize visual effects for performance and memory usage, while maintaining visual fidelity.
Use visual reference of an effect, deconstruct it, and subsequently re-create it in a real-time game engine.
Develop and maintain documentation and contribute with best practices for the VFX pipeline and tools.
Provide support, guidance and feedback to your peers as well as other disciplines and outsourcing partners.
Oversee certain areas of a project and take responsibility for ongoing tasks and goals.
Mentor and serve as an example for less experienced colleagues



Who you are
In-depth, professional experience as a VFX Artist or similar role in the video games industry.
Strong proficiency in third-party software such as Photoshop, Maya, Adobe After Effects, and Houdini or Embergen.
Capable of taking full responsibility throughout the VFX pipeline.
Proficient knowledge of various VFX techniques, using different approaches; Simulations, Mesh Particles, Materials, and Ribbons.
A great artistic eye and attention to detail.
Excellent problem-solving abilities, both technical and creative.
Effective communication and collaboration skills, with the ability to work in a multidisciplinary team.
Ability to manage your own time and tasks, set accurate goals and meet deadlines.
High artistic ability to visualize and maintain the design and art vision, even with limited concept art and direction.
Receptive to feedback and adaptable to necessary changes.
Up-to-date with the latest industry trends and techniques.
Proficient verbal and written skills in English. Visa mindre

Gameplay Programmer

Avalanche Studios Group is currently working on many exciting projects for our players. To continue doing so, we’re now looking for a Gameplay Programmer to join one of our prototyping teams. As part of this team, you’ll play an important role in contributing to the creation of immersive and creative experiences. This is an opportunity to innovate and experiment while collaborating with our talented engineering team to leverage Unreal technology. The pers... Visa mer
Avalanche Studios Group is currently working on many exciting projects for our players. To continue doing so, we’re now looking for a Gameplay Programmer to join one of our prototyping teams. As part of this team, you’ll play an important role in contributing to the creation of immersive and creative experiences. This is an opportunity to innovate and experiment while collaborating with our talented engineering team to leverage Unreal technology.
The person we’re looking for will be based in either our Malmö studio.
The Position
As a Gameplay Programmer, you will work in our prototyping team and be responsible for driving core gameplay features and collaboration between programmers, designers, and artists.
What you’ll do:
Experiment with game design and use rapid prototyping while having architectural and algorithmic decisions in mind
Work closely with art and design to create and iterate on gameplay features
Optimize and fix bugs in existing gameplay systems
Contribute with innovative ideas on all aspects of game development
Work closely with your peers in a small, tight-knit team

Who you are:
Advanced knowledge of C++ and ability to code and architect gameplay mechanics and tools
Experience using Unreal Engine in a professional environment
Gameplay programming experience from shipping at least one game
Creative problem-solving skills where you like to think innovatively
Good communication and collaboration skills

The Malmö location
You’ll find us in a standout building from 1958, just a stone’s throw from the Central Station. Within these walls, the American dream was leveraged to sell muscle cars more than half a century ago. Today, the location balances Avalanche Studios Group’s industrial, high-octane heritage with a bright and homey vibe featuring resident dogs and patio-grown chilies.
Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.
How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement.
Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

Data Engineer

Ansök    Maj 28    Fatalist Development AB    Dataingenjör
Avalanche Studios Group is hiring a Data Engineer for our central technology organization, Central Tech. Central Tech is our core technology team and we innovate in areas that raise the boundaries for what open-world sandbox gaming means as well as enhance our players' online experience within our live-service games. In this role, you will contribute to the development and optimization of our backend platform, Apex Connect. Apex Connect is an integral p... Visa mer
Avalanche Studios Group is hiring a Data Engineer for our central technology organization, Central Tech. Central Tech is our core technology team and we innovate in areas that raise the boundaries for what open-world sandbox gaming means as well as enhance our players' online experience within our live-service games.


In this role, you will contribute to the development and optimization of our backend platform, Apex Connect. Apex Connect is an integral part of the Apex Engine suite, a robust set of tools and services driving our live-service games. It has an integral part in engaging millions of active players globally, providing essential services such as user authentication, data tracking, live event management, and advanced matchmaking.


As a Data Engineer, you will be a part of our team consisting of other cloud, backend and frontend engineers. You will have the opportunity to lead our push to become an even more data-driven organization where reliability, optimization and quality are key.


What you'll do
Share best practices across the organization
Collaborate with the central backend team on our data infrastructure and our team’s analytics needs
Gather short and long-term requirements for the roadmap of data-driven applications in our player-services backend and back-office services
Support the development and configuration of data-driven backend services and back-office services
Ensure data quality, integrity and availability
Be one of the trusted points of contact in the organisation for data inquiries



Requirements
Proven experience as a Data Engineer
Experience in and other query languages
Proficiency in the data parts of Google Cloud
Proficiency in programming languages (Python and/or Go preferred)
Proficiency in transformation tools such as Data Build Tools
Effective communicator able to express ideas across different teams & disciplines
Ability to set and deliver on a roadmap within data engineering Visa mindre

Senior Lighting Artist

Avalanche Studios Group in Stockholm is looking for a Senior Lighting artist to join our team and play an integral part in crafting our upcoming action open-world AAA game! As a Senior Lighting Artist, you will get the opportunity to make a significant impact on the game visuals while working alongside skilled and passionate industry professionals. You are tasked with the development of lighting propositions in cooperation with the art director, and you wi... Visa mer
Avalanche Studios Group in Stockholm is looking for a Senior Lighting artist to join our team and play an integral part in crafting our upcoming action open-world AAA game!
As a Senior Lighting Artist, you will get the opportunity to make a significant impact on the game visuals while working alongside skilled and passionate industry professionals. You are tasked with the development of lighting propositions in cooperation with the art director, and you will oversee the realization of these plans to shape the game's atmosphere.
To thrive within our team at Avalanche, proficiency in technical skills is essential, as is an eagerness to learn, engage and adapt to our Apex engine and its custom tools. Additionally, working at Avalanche gives you the creative freedom and autonomy to shape the way you create and collaborate, and we operate in a work environment with a high level of ownership and equally important is the communication and collaboration between different disciplines.
To be considered for the position, you need a portfolio to showcase your artistic abilities and examples of previous work. At Avalanche, we work in a hybrid (60 % from office and 40 % from home) and therefore need to be located within commuting distance of Stockholm. For candidates applying from abroad, we offer a relocation package to relocate to Stockholm, Sweden.


What you'll do
Create and implement real-time dynamic lighting in an open-world environment, such as lighting setups for different time of day.
Contribute to developing and improving pipelines & tools.
Collaborate closely with the Art Director, Lead Artist, and other disciplines such as Rendering programmers, Tech Artists, Environment artists, and VFX artists, to achieve the visual goals of the project.
Maintain a high visual quality bar for lighting within performance budgets for different platforms.
Provide mentorship and feedback to more junior artists.



Who you are
Comprehensive experience working with real-time lighting techniques in the games industry.
Strong proficiency with 3rd party software such as Autodesk Maya and Adobe Photoshop or equivalent.
Fundamental understanding of color, light, and material authoring in a physically based rendering pipeline and color correction.
Excellent problem-solving abilities, both technical and creative.
Effective communication, collaboration, and organizational skills, with the ability to work in a cross-disciplinary team, manage your time and tasks, and meet project goals.
Receptive to feedback and adapts to necessary changes.
Comprehensive portfolio showcasing your artistic skills and examples of your work.
Proficient verbal and written skills in English.



The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.
Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.
How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement. Visa mindre

Game Director

Avalanche Studios Group is looking for a Game Director for one of its self-published titles. On a general level as a Game Director you are responsible for the game experience and vision from a creative standpoint and championing it. You will work closely together with the Product Director, Lead Producer and Brand Manager in the Product Team (PT), to manage and oversee the game’s vision, quality and success. In the PT you hold the ownership and responsibili... Visa mer
Avalanche Studios Group is looking for a Game Director for one of its self-published titles. On a general level as a Game Director you are responsible for the game experience and vision from a creative standpoint and championing it. You will work closely together with the Product Director, Lead Producer and Brand Manager in the Product Team (PT), to manage and oversee the game’s vision, quality and success. In the PT you hold the ownership and responsibility for all creative aspects of the experience, and promote player value.


On a high level you will interact team-wise mainly with the discipline leads, who will in turn concretize the vision to their respective discipline departments. In the other direction you will interact with Self-publishing Management and communicate the progress of the game. You will more regularly interact with the Creative Director in a continuous support context to align on the creative direction of the game as part of the overall studio portfolio.
Your duties include:
Lead conception, pre-production and production in order to fulfill the game vision.
Act as the creative authority responsible for the overall quality of the shipped product.
Work together with a Creative Director to ensure that the game is in line with the creative vision of the studio as a whole.
Follow up, maintain and evolve the vision throughout development and live service.
In milestone planning, scoping exercises, live roadmap, and gate decision making, prioritize features and game content on a high level and/or in collaboration with leads
Align game development with project vision and quality including: game design and user experience design; narrative design and cinematographic components; visual style and artistic value; animation; audio and special effects.
Communicate the game experience specifics within the team continuously and to new members to ensure the vision is understood and maintained throughout development and in live.
Communicate the vision, goals and aims of the experience on a company level to enthuse and inspire confidence in the experience and the product, and keep management informed on progress.
Communicate the key beats and experience of the game externally to first party-, marketing- or distribution partners as well as press, influencers and the community
Be responsible to identify synergies across the different divisions and wider company projects.
Assist in the production of testing materials and definitions in collaboration with Product Owner, Marketing and/or Publishing Services for Focus Tests, community surveys, User Research testing or live external testing
Oversee the assessment and action of testing materials and telemetry



The ideal candidate will have a mix of the qualifications below
7+ years of experience in a design role, including production work on at least two shipped console or PC games
Experience working as a mentor, manager, director, lead or similar role
Excellent verbal and written communication skills in English
Must be able to provide clear direction to design teams and to sell through concepts and executions both visually and verbally to individuals at all levels of the company
A passion, drive for evangelizing ideas to teams, external parties or communities
Must be comfortable making changes to work based upon layered feedback.
Proven ability to work under rapid development cycles.
Experience working on an open world title
Experience working on a live service game
Knowledge of gaming field trends and gaming design requirements and limitations Visa mindre

Senior Animator required

Avalanche Studios Group and its division Avalanche Studios are crafting our next cutting-edge AAA open-world game, and we are now looking for a highly skilled and motivated Gameplay Animator to join one of our exciting AAA projects at either of our studios in Stockholm or Liverpool. The Position Avalanche Studios Group is currently looking for a highly skilled and motivated Gameplay Animator to join one of our exciting AAA projects. As a game play anim... Visa mer
Avalanche Studios Group and its division Avalanche Studios are crafting our next cutting-edge AAA open-world game, and we are now looking for a highly skilled and motivated Gameplay Animator to join one of our exciting AAA projects at either of our studios in Stockholm or Liverpool.


The Position


Avalanche Studios Group is currently looking for a highly skilled and motivated Gameplay Animator to join one of our exciting AAA projects. As a game play animator you will be working with a talented team of programmers, designers and animators, to fully realize content for our in-game character features.
The ideal candidate will have experience breathing life into 3rd person player controlled characters as well as realizing NPC movement, performances and behaviors. This position requires you to take on a considerable amount of ownership and responsibility. You are expected to bring your passion, highly developed animation skills and creative problem solving to contribute to our project on many levels.


Required Qualifications


Must be a highly skilled Animator who is passionate about animation and video games
Strong skills and deep understanding of animation fundamentals in different styles (stylized, hyper-realistic, cartoony, etc.) - The position in question is focusing on a stylized animation style.
Strong skills animating creatures big and small, both realistic and fantasy-based.
Ability to collaborate with the Animation Director to ensure that animation content meets the expectations of quality, consistency and style
Have accomplished observational skills (a keen eye) coupled with a strong understanding of weight distribution and pacing/timing
5+ years of experience working as an Animator in the games industry
Be able to demonstrate and excel in production of key-framed character animation for both humans and creatures
Accomplished knowledge of current animation techniques and 3rd party animation Software (Motion Builder most importantly, but other packages are useful to know)
Experience working with and creatively manipulating motion capture.
Good communication skills and experience working in a team environment
A desire to push animation in video-games to new levels of believability
At least one shipped AAA title



Bonus Qualifications


Experience working with additive, partial and layered animation systems
A good knowledge of setting up/working with animation state machines and blend trees
Basic understanding of rigging and scripting
A keen gamer who keeps up to date with industry related developments

Employee Promise


At Avalanche Studios Group, we provide goals, instead of instructions, and the opportunity to do the best work of your career. We believe in worlds beyond limits and are committed to developing a diverse and inclusive workplace. As an equal opportunity employer, we value diversity at our company and believe that everyone at Video game Company Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.


How to Apply


We will only consider candidates who have submitted their CV and who can work from one of our studios in Stockholm or Malmö, a few days a week. To apply for this position, please register on our website. We review applications on a rolling basis, so apply as soon as possible. All further information is provided under non-disclosure agreement only.


The Stockholm location


Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.


Our values


At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.


How to apply


To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement. Visa mindre

Render Programmer

Avalanche Studios Group and its division Avalanche Studios are crafting our next cutting-edge AAA open-world game, and we’re now looking for an Senior Render Programmer to join our team in Stockholm or Malmö. The Position You will work with writing performance critical code to feed the GPU, and take responsibility for elevating the visual quality of the game to the highest possible level in close collaboration with the art and other tech departments. A... Visa mer
Avalanche Studios Group and its division Avalanche Studios are crafting our next cutting-edge AAA open-world game, and we’re now looking for an Senior Render Programmer to join our team in Stockholm or Malmö.


The Position


You will work with writing performance critical code to feed the GPU, and take responsibility for elevating the visual quality of the game to the highest possible level in close collaboration with the art and other tech departments. As is typical of Avalanche’s open world games, you will be instrumental in pushing both the realism and immersiveness of the world. In addition to outstanding technical knowledge, we are looking for a self-motivated individual with strong communication and collaboration skills. As an experienced developer you are able to work under guidance, somewhat independently and can work towards developing the talents of more junior members of the team.


Required Qualifications


A well-developed aesthetic sense
Extensive background in rendering with experience in shaders and lighting
Well versed in modern 3D graphics APIs
Excellent maths skills
Highly fluent in C/C++
Excellent CPU/GPU performance analysis and optimisation skills
Strong CPU/GPU debugging skills
An excellent understanding of the pros and cons that the current console architectures impose on all aspects of the rendering pipeline



Bonus Qualifications


Physics/mathematics/computer science degree
Experience with PS4, PS5, XBox One or Xbox Series X development for a shipped or upcoming title
Experience with the certification of console titles
An understanding of other aspects of game programming, including physics, animation, AI and networking
Experience with mentoring junior members of the team

Employee promise


We provide goals, instead of instructions, and the opportunity to do the best work of your career.


Our Values


At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.


How to Apply


We will only consider candidates who have submitted their CV and who can work from the office in Stockholm or Malmö a few days a week.


To apply for this position please register below. Apply as soon as possible as we review applications on a rolling basis. All further information is provided under non-disclosure agreement only.


The Stockholm location


Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.


Our values


At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.


How to apply


To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement. Visa mindre

Senior Producer

Avalanche Studios Group is looking for a Senior Producer to join a top-tier, experienced team to help craft our next cutting edge AAA open-world game. Avalanche Studios is dedicated to ambitious, externally published, AAA open-world games like Just Cause, Mad Max, and Rage 2. In short, as a Senior Producer you will coordinate resources, internal and external, to ensure the successful completion of assigned projects. You will together with the Lead Producer... Visa mer
Avalanche Studios Group is looking for a Senior Producer to join a top-tier, experienced team to help craft our next cutting edge AAA open-world game. Avalanche Studios is dedicated to ambitious, externally published, AAA open-world games like Just Cause, Mad Max, and Rage 2.
In short, as a Senior Producer you will coordinate resources, internal and external, to ensure the successful completion of assigned projects. You will together with the Lead Producer develop schedules that translate business goals into action and act as a change agent for process improvements. You will monitor team progress and maintain the schedule to provide the Lead Producer and Executive Producer with regular updates on status and risks as required.
What you´ll do:
Collaborating with Directors and Leads to establish long term feature schedules, milestone definitions, and phase/sprint goals
Being a part of the team – working with the teams to overcome complex problems, identify dependencies, develop schedules, improve product quality and stay on track
Supporting the team by running daily stand-ups, scheduling meetings, taking notes, and otherwise keeping the team stay organized and on track
Tracking live issues affecting end users and ensure they are being followed up on and resolved
Understanding and communicating project milestones, task deadlines, and stakeholder feedback to team members across the studio
Anticipating, identifying, and proposing solutions for project risks and issues
Utilizing the chosen project management software to provide metrics and visibility
Other duties and responsibilities as defined by the manager including managing teams

Who you are:
Familiarity with agile methodologies such as Scrum and Kanban
Strong organizational skills and demonstrated attention to detail
Experience working in the game industry
Have years of experience as a Producer or Program Manager of teams
Shipped at least one game title
Comprehensive understanding of game development, from concept to submission and sustained development post-launch
Strong time-management skills with the ability to focus on priorities, manage change and deliver against agreed deadlines
Proven ability to work under rapid development cycles
Proven ability to collaborate, coordinate, communicate and support other team members
Excellent verbal and written communication skills in English

The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.
Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.
How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement. Visa mindre

System Programmer

Avalanche Studios Group is hiring an Associate Systems Programmer for our central technology organization, Central Tech. Central Tech is our core technology team and we innovate in areas that push the boundaries for what open-world sandbox gaming means as well as improve, optimize and support our existing core technology. In this role, you will work side by side with seasoned professionals with years of experience in developing our proprietary engine and r... Visa mer
Avalanche Studios Group is hiring an Associate Systems Programmer for our central technology organization, Central Tech. Central Tech is our core technology team and we innovate in areas that push the boundaries for what open-world sandbox gaming means as well as improve, optimize and support our existing core technology. In this role, you will work side by side with seasoned professionals with years of experience in developing our proprietary engine and runtime systems. Together, we will design solutions and elevate our engine to new heights.
As a Systems Programmer at Central Tech, you will help develop, maintain and adapt the lower-level systems of the game such as spawning, memory management, job scheduling, threading framework, frame layout, streaming, and networking interfaces. You will be involved in profiling and optimizing our game as well as assisting with debugging and the design of core systems. You should have a strong sense for developing simple, robust and performant systems. In addition to outstanding technical knowledge, we are looking for a self-motivated individual with strong communication and collaboration skills.
What you'll do
Work with Avalanche’s Central Technology team to develop core technology for our in-house open-world engine.
Work with our systems to make them as efficient as possible.
Debug, optimize and iterate our current technology.
Work closely with the game projects in developing our engine to run on the first-party platforms.
Support game projects using our in-house engine.

Who you are
Solid C++ programming experience.
Excellent in problem-solving and debugging C++ code.
Knowledge of a wide range of tools and pipelines used in modern game development.
Strong multi-threaded programming skills
Knowledge of a wide range of game-level systems, including scene management, physics, animation, AI, rendering, etc.
Have a great attention to detail.

The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.
Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.
How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement.


Öppen för alla
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Senior Brand Manager

Would you like to steer the brand marketing strategy for Expansive Worlds’ hunting games, including the highly successful The Hunter: Call of the Wild and future titles? Join us at Avalanche Studios Group, a global developer and publisher of video games, as we seek to deliver immersive gaming experiences to millions of players worldwide. The Position As the Senior Brand Manager you are the connecting thread between the players, brand, product and the marke... Visa mer
Would you like to steer the brand marketing strategy for Expansive Worlds’ hunting games, including the highly successful The Hunter: Call of the Wild and future titles? Join us at Avalanche Studios Group, a global developer and publisher of video games, as we seek to deliver immersive gaming experiences to millions of players worldwide.
The Position
As the Senior Brand Manager you are the connecting thread between the players, brand, product and the marketing team. You enable the development team to build the best game for the right players and lead the marketing strategy in order to deliver our player & business goals. You will report to the Head of Marketing, you'll be an integral part of the Product Team, collaborating closely with the Product Director, Lead Producer, and Creative Lead to ensure product success and alignment between development and marketing.
What you´ll do
Source and use deep player insights to enable development teams to design, scope and build games that deliver against player needs and motivations.
Collaborate closely with the development teams to deliver a product truth and Unique Selling Points that are on brand and aligned with player needs.
Drive the creation of the product positioning that clearly sets the products apart from its competitors.
Work with the Insights team to deliver player and market insights to inform feature prioritization, product improvements and marketing decisions.
Drive and build the brand platform & framework for your franchise including key brand attributes, functional benefits, emotional benefits, brand promise, tone, style and voice.
Work closely with the Campaign Lead to develop the annual marketing framework to establish the product marketing strategy for our games and live service beats.
Give ongoing support to the Campaign team by providing up-to-date factsheets, ensuring development roadmap changes are communicated.
Advise and consult on Go-To-Market plans as needed, acting as a product and brand expert, empowering the Campaign team to deliver work that’s on brand and supports the product goals.
Responsible for building budget scenarios and planning the total marketing budget for each year (and mid-year reviews), to be approved by the Product Director, supported by the Campaign and Community Leads.
Responsible for brand level budget planning e.g. insights, key art, logo and other brand/franchise level work in close collaboration with the Campaign Lead (who is responsible for the overall budget allocation & spend).
Evangelize the product internally and externally through presenting to stakeholders at all levels.
Oversee the development and outline of the brand's visual identity, including key art, logo, and brand style guide, collaborating with our creative team to ensure high-quality results that align with the brand's image.
Validate and approve brand visual ID so that it can inform all marketing assets.
Be the primary marketing contact in the product team, ensuring they are empowered to deliver the product to critical and commercial success.
Be the player advocate and bring your deep knowledge of player needs to the product team and marketing teams to improve their work.
As a senior member of the team, act as a coach and mentor to the other brand managers and members of the marketing team, to ensure the growth of our craft.

Who You Are
You’re a skilled brand/product marketer with substantial experience, who’s lived through several game launches and live services on PC/Console and led marketing efforts that made them successful. Sometimes it went well and you felt proud of the team effort, other times the success came from what you learnt along the way.
Able to understand the market and players in depth, you set long term goals, then build the brand marketing strategies for multi year live services.
You’ve got a passion for learning and continuous improvement and enjoy a highly collaborative atmosphere.
You enjoy games and understand gamers enough to keep track of current and future trends in the market, looking out for cultural shifts and opportunities.
You have previous experience at an international games publisher, although we would consider adjacent technology or entertainment industries.

The Malmö location
You’ll find us in a standout building from 1958, just a stone’s throw from the Central Station. Within these walls, the American dream was leveraged to sell muscle cars more than half a century ago. Today, the location balances Avalanche Studios Group’s industrial, high-octane heritage with a bright and homey vibe featuring resident dogs and patio-grown chilies.
The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.
Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.
How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement. Visa mindre

Head of Strategic Partnerships

We're on a mission to lead the games industry in innovation, technology, and craftsmanship! Avalanche Studios Group is expanding, and as we continue to scale and strengthen our central publishing organization, we’re in search of a senior leader to own our partnerships and commercial strategy. The position As the Head of Strategic Partnerships, your primary focus will be to refine our platform strategy and cultivate significant relationships with key platfo... Visa mer
We're on a mission to lead the games industry in innovation, technology, and craftsmanship! Avalanche Studios Group is expanding, and as we continue to scale and strengthen our central publishing organization, we’re in search of a senior leader to own our partnerships and commercial strategy.
The position
As the Head of Strategic Partnerships, your primary focus will be to refine our platform strategy and cultivate significant relationships with key platforms, positioning Avalanche Studios as the go-to partner. You will guide the transition from transactional interactions to strategic engagements, working in close partnership with departments such as Marketing and Product to ensure the company's objectives are in sync with partner goals across the product lifecycle. Your responsibilities will encompass overseeing platform relations, business development, outsourcing, licensing, and management of our legacy portfolio, all aimed at ensuring that each game achieves its quality and revenue targets. In this position, you'll report to the Chief Publishing Officer.
What you´ll do
Strategic Alignment - align strategies of first party platforms to expand opportunities for deeper collaboration
Partner Relations - you represent the central strategy for MAU growth opportunities contained within the boundaries of territory expansion, licensing, and co-development
Lead and develop a diverse team covering various disciplines across commercial partnerships
Provide strategic direction for all aspects of partnerships to align with our business goals and North Star
Stay up-to-date with industry trends, emerging technologies, best practices, and the competitive landscape to propose strategic plans accordingly
Polished, clear, and effective communication internally and externally at all levels
Represent our company and brand to all partners and to the industry at large through meetings, conferences, and speaking engagements
Champion new ways of working, raising the level of commercial excellence for the products within the portfolio
Strategic Partnerships & Territory Expansion - aligning with company and product strategic goals, identify the right partners to achieve extension of our geographical or platform reach
Act as strategic lead for all licensing matters, utilizing external licensing agencies if needed
Partner Communications - you are the conduit of information between all critical partners and internal parties
Operational Excellence - comprehensive strategy requires tactically functional execution skills, and you know how to get things done
Provide regular reports on partnership activities including revenue projections and performance analyses
Own P&L for Partnerships Team, balancing opportunities with cost
Stakeholder management - balance priorities of multiple stakeholders, often with competing needs and deadlines

Who you are
At least extensive experience in gaming, related to business development or account management experience
Understanding of games business models and commercial landscape within games
Bachelor's Degree, or equivalent experience
Strong analytical skills with the ability to generate compelling recommendations
Comfortable dealing with multiple stakeholders internally and externally and strong negotiator
Extensive network, across the key platforms and other business verticals
Keen eye for detail
Great organizational skills and a self-starter
Fluent in English communication, both written and spoken
Comfortable traveling

The Liverpool location
Our United Kingdom location is in Liverpool, a maritime city with a diverse blend of cultures and a plethora of museums, restaurants, pubs, nightlife, as well as a booming gaming scene. Liverpool’s storied history as a port city is ever-present, and within just an hour you’ll find wide sandy beaches, Chester Zoo, Martin Mere Nature Reserve, and the Southport Pleasureland amusement park. It’s a great city to visit and a perfect place to live.
The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.
Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.
How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement. Visa mindre

Senior Producer

Avalanche Studios Group is hiring a Senior Producer to our central technology organization, Central Tech. Central Tech is our core technology team and we innovate in areas that push the boundaries for what open-world sandbox gaming means as well as improve, optimize and support our existing core technology. In this role, you will work side by side with seasoned professionals with years of experience in developing our proprietary engine and runtime systems.... Visa mer
Avalanche Studios Group is hiring a Senior Producer to our central technology organization, Central Tech. Central Tech is our core technology team and we innovate in areas that push the boundaries for what open-world sandbox gaming means as well as improve, optimize and support our existing core technology. In this role, you will work side by side with seasoned professionals with years of experience in developing our proprietary engine and runtime systems.
As Producer in Central Tech you will work with various teams and disciplines, ensuring the roadmap and dependencies properly line up. You will be responsible for the operational management of several teams, focusing on day-to-day issues and ensuring the team's deliverables are met on time, within scope, quality, and budget.
What you´ll do
Take responsibility for the team’s deliverables
Actively assess and manage risks, issues and dependencies that could impact team execution, mitigating or elevating them in a timely manner
Collaborate closely with the POs to prioritize and plan the team’s work effectively
Take charge of building an effective team, ensuring the right competencies are in place to achieve the team's goals
Be responsible for building an effective team. This involves dealing with conflicts, providing feedback, and conducting one-on-ones
Champion company and Central Tech guidelines and processes within the team

Who you are:
A seasoned project manager in the tech industry with 6+ years of experience
An effective leader who can build competent and efficient teams. Managing team conflicts and enhancing team health
Skilled in risk and operational management, with a keen eye for identifying potential issues and implementing effective solutions
A strong planner who can prioritize tasks and manage the team’s work efficiently

The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.
Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.
How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement. Visa mindre

Game Design Manager

In this role, you will work closely with your discipline and use your hands-on game design and management experience as a foundation to coach and mentor individuals in their challenges and growth opportunities. Your goal is to build a strong team of designers that can handle today's challenges while meeting the company's long-term needs. As a thought leader, your high-value impact lies in the success of the team's project deliveries. You will help to commu... Visa mer
In this role, you will work closely with your discipline and use your hands-on game design and management experience as a foundation to coach and mentor individuals in their challenges and growth opportunities. Your goal is to build a strong team of designers that can handle today's challenges while meeting the company's long-term needs. As a thought leader, your high-value impact lies in the success of the team's project deliveries. You will help to communicate the company's strategies and goals and translate them into actionable goals for the craft and its members. Your experience and expertise will make you an essential resource for the team as you work together to achieve our objectives.
You can relate to and understand the challenges and opportunities of working in high-velocity teams and how to support designers in their situations and escalate issues to relevant stakeholders.
Part of your role will be to work closely with the Head of Global Craft to define and develop the craft organisation. As a leader, you will drive and support change initiatives aligned with the company's vision and goals, helping create a continuous improvement culture. You will also collaborate with team members to develop and refine working methods, ensuring that the projects operate efficiently and effectively under their leadership and that the team remains up-to-date with best practices and industry standards.
At Avalanche, we embrace being curious, bold and open to new ideas and change; we do this together and win together. A foundation in our culture where everyone is approachable and collaborative, enabling us to improve continuously and be at the forefront of the industry.
What you'll do
Use your experience from various complex projects and organisations to coach and set best practices for designers at Avalanche Studios Group.
Work with competence mapping to understand the short and long-term needs of the Craft.
Work with other leaders and departments to set short and long-term strategies and goals based on company and division strategy.
Help define the roles and responsibilities of a game designer
Drive improvement and innovation within your craft and craft organisation together with other managers within the organisation.
Work closely with projects and divisions to ensure knowledge and needs as translated into learnings and best practices.
Own craft staffing and recruitment and plan for succession and employee growth in line with divisions and projects' long-term goals.
Drive knowledge-sharing and educational opportunities with craft members and create a strong home base for growth and knowledge-sharing
Work as a thought leader and coach to support members' growth and equip them with the tools and perspective to handle challenging situations.
Be a role model, actively work with our values, and connect them to our culture.
Apply an inclusive and servant approach to challenge the status quo and drive continuous improvement.
Create a strong team environment and sense of belonging across locations
Work with leaders and departments to set short and long-term strategies and goals
Drive continuous improvement within your craft and craft organisation together with other managers within the Craft organisation
Own staffing and be a stakeholder in recruitment, plan succession and employee growth in line with divisions and projects' long-term goals.
Be a role model and actively work with values and culture
Drive knowledge-sharing and educational opportunities together with craft mentors

Who you are
You have extensive experience leading and developing high-performing teams and complex projects, and now you want to pass your knowledge on
Excellent insight into the role of a support organisation in accelerating progress towards business goals.
Able to remain calm and provide consistent guidance in turbulent situations.
Experience in the Video Game industry or similar creative industries
Excellent in building leaders and teams
Experience working with distributed and global teams
Passionate about implementing process and structure whilst encouraging creative thinking within our teams
Soft skills include curiosity, communication, collaboration, coaching, openness to change, humility, and involvement and engagement as an inclusive team player.
Experience from live service projects is a plus
Excellent verbal and written English
Have an inclusive approach to change the status quo and meaningful improvement

The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.
Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.
How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement. Visa mindre

Senior Producer

Avalanche Studios Group and its division Avalanche Studios are looking for a Senior Producer to join a top-tier project on an exciting new AAA title. Avalanche Studios is the division dedicated to ambitious externally published, AAA open-world games like Just Cause, Mad Max, and Rage 2. The Position We are looking for a motivated and driven Senior Producer that is ready to maintain a focus on the coming Milestone deliveries. Taking inputs from the Executiv... Visa mer
Avalanche Studios Group and its division Avalanche Studios are looking for a Senior Producer to join a top-tier project on an exciting new AAA title. Avalanche Studios is the division dedicated to ambitious externally published, AAA open-world games like Just Cause, Mad Max, and Rage 2.
The Position
We are looking for a motivated and driven Senior Producer that is ready to maintain a focus on the coming Milestone deliveries. Taking inputs from the Executive Producers, Game Director, and team of project Directors, you will create a Milestone scope and deliveries list which will be communicated to the larger production team. Together with the Producers and leads you will organize the project teams, create strike teams as needed, and plan and execute strategies & processes to ensure the timely high quality delivery of the nearest Milestones. You will work closely with the Directors and guide the Producers and Leads to understand the current scope and available team capacity, and maximize the effectiveness of the various teams and maintain a challenging, but doable prioritised backlog of features and content for the Milestone duration.
What you'll do:
Collaborate with leadership to create and communicate Milestone scope, deliveries, and project vision.
Organize teams, establish strike teams, and execute strategies for timely, high-quality Milestone deliveries.
Guide Producers and Leads, ensuring understanding of project scope and maximizing team effectiveness.
Maintain a prioritized backlog of features and content for Milestone duration.

Who you are:
Game industry experience, having shipped at least one AAA game.
Strong conflict resolution, self-reflection, and professional negotiation skills.
Deep understanding of game development cycles, challenges, and strong scope management skills.
Excellent verbal and written communication skills.
Experience contributing to a project roadmap within a 0-6 month timeframe.
Passion for translating creative vision into prioritized deliverables.
Adaptive thinking and ability to adjust to changing plans.
Demonstrated ability to showcase work internally and externally through various means.
Strong drive for self-organization, detail focus, and creating structure within creative challenges.
Passion for playing and making Open World Action games.
Experience with budgets, staffing plans, and project administration.

Employee promise
We provide goals, instead of instructions, and the opportunity to do the best work of your career.
The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.
Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.
How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement. Visa mindre

Audio Programmer

Avalanche Studios Group is hiring an Audio Programmer for our central technology organization in Stockholm. Central Tech is our core technology team and we innovate in areas that push the boundaries for what open-world sandbox gaming means as well as improve, optimize and support our existing core technology. As an Audio Programmer, you will get the opportunity to continue developing and contributing with new innovations to our already ambitious audio tech... Visa mer
Avalanche Studios Group is hiring an Audio Programmer for our central technology organization in Stockholm. Central Tech is our core technology team and we innovate in areas that push the boundaries for what open-world sandbox gaming means as well as improve, optimize and support our existing core technology. As an Audio Programmer, you will get the opportunity to continue developing and contributing with new innovations to our already ambitious audio technology.
Sounds like fun to you? Do you feel you have the skills for this? Then we would love to hear from you!


The Position
As an Audio Programmer, you will be responsible for designing, developing, optimizing and maintaining the audio code in our Apex engine. This will involve using our in-house sound development tools as well as a middleware API and our C++ game engine code. You will work closely with the runtime programmers, game teams and sound designers to raise the bar for our great open-world games and you will be instrumental in our efforts to innovate within the area of sound in an open world. A lot of potential to make organic setups and freedom to drive your work forward.

Responsibilities
- Support and contribute to proactive planning for the direction of audio in the Apex engine to raise the overall quality and performance of our games
- Maintain and improve the integration of Wwise in the Apex engine
- Continue to innovate, optimize and maintain the acoustics part of audio tech
- Maintain and find areas for improvements of how we work with audio in our open-world engine.
- Continue to innovate, optimize and maintain the integration of audio with physics and Havok in particular.


Required Qualifications
- Proficient level of C/C++
- Experience in sound and/or game system development
- A strong passion for sound and games


Desired Qualifications
- Prior experience as a sound programmer on at least one shipped title on current-gen consoles
- Experience working with Wwise/FMOD or other sound middleware
- Experience working with acoustics and spatial audio in other engines
- Experience working with in-house engines
- Experience working with DSP programming for Wwise in particular
- Integration of audio with physics and Havok in particular
- Python scripting Visa mindre

Animation Programmer

Avalanche Studios Group is hiring an Animation Programmer for our central technology organization in Stockholm. Central Tech is our core technology team and we innovate in areas that push the boundaries for what open-world sandbox gaming means as well as improve, optimize and support our existing core technology. As an Animation Programmer you will get the opportunity to push animation quality a lot further than we have done previously and help take our an... Visa mer
Avalanche Studios Group is hiring an Animation Programmer for our central technology organization in Stockholm. Central Tech is our core technology team and we innovate in areas that push the boundaries for what open-world sandbox gaming means as well as improve, optimize and support our existing core technology. As an Animation Programmer you will get the opportunity to push animation quality a lot further than we have done previously and help take our animation technology to the bleeding edge.
Sounds like fun to you? Do you feel you have the skills for this? Then we would love to hear from you!


The Position
As an Animation System Programmer you will develop and maintain both tools and runtime systems required to realize the vision for animation on the project. You should be able to understand the pros and cons of different approaches and be able to come up with new creative solutions to efficiently be able to achieve the desired quality.
The position also includes architecting the interfaces between the animation system and e.g. AI. Use and extend existing systems when possible, build new tools and features when needed. Assist animators in translating game design into technical animation design, help and educate game programmers working with animation related features and aid technical animators in implementing animations into the game. You will join our engineers in developing and maintaining our proprietary Apex Engine.
It is expected that you see your responsibility as delivering a successful end-user experience, together with your teammates. Much of the success of well-executed game characters is down to how successfully they are integrated with all of the systems within the game engine, e.g. physics, animation, UI, SFX, VFX, dialog, etc. Previous experience and proven ability to work with multiple systems and stakeholders is a definite advantage. Finally, as with any other programming role, you will have to be able to balance functional requirements with technical requirements in the areas of performance, stability, memory usage, and interoperability.


Required Qualifications:
- A keen eye for Animation and ability to write readable, robust and performant code in C/C++
- Solid knowledge of game animation systems e.g. layering, masking, state machines, locomotion, facial animations, blending, and parameterization
- Experience working with IK, ragdolls and / or other procedural techniques


Desired Qualifications:
- Experience in networking animated characters
- Experience with motion synthesis/generation
- Experience with machine learning for animation
- Experience working with game physics
- Experience of profiling and optimization Visa mindre

Brand Manager

As the Brand Manager you are the critical connecting thread between the players, brand, product and the marketing team. You enable the development team to build the best game for the right players and lead the marketing strategy in order to deliver our player & business goals. This position reports to the Head of Marketing and is a critical member of the Product Team for their franchise. Collaborating closely with the Product Owner, Lead Producer and Creat... Visa mer
As the Brand Manager you are the critical connecting thread between the players, brand, product and the marketing team. You enable the development team to build the best game for the right players and lead the marketing strategy in order to deliver our player & business goals.
This position reports to the Head of Marketing and is a critical member of the Product Team for their franchise. Collaborating closely with the Product Owner, Lead Producer and Creative Lead, you will ensure the success of the products and close alignment between development, marketing and other key stakeholders.
Responsibilities
Source and use deep player insights to enable development teams to design, scope and build games that deliver against player needs and motivations.
Collaborate closely with the development teams to deliver a product truth and Unique Selling Points that are on brand and aligned with player needs.
Drive the creation of the product positioning that clearly sets the products apart from its competitors.
Work with the Insights team to deliver player and market insights to inform feature prioritization, product improvements and marketing decisions.
Drive and build the brand platform & framework for your franchise including key brand attributes, functional benefits, emotional benefits, brand promise, tone, style and voice.
Work closely with the Campaign Lead to develop the annual marketing framework to establish the product marketing strategy for our games and live service beats.
Give ongoing support to the Campaign team by providing up-to-date factsheets, ensuring development roadmap changes are communicated.
Advise and consult on Go-To-Market plans as needed, acting as a product and brand expert, empowering the Campaign team to deliver work that’s on brand and supports the product goals.
Responsible for building budget scenarios and planning the total marketing budget for each year (and mid-year reviews), to be approved by the Product Owner, supported by the Campaign and Community Leads.
Responsible for brand level budget planning e.g. insights, key art, logo and other brand/franchise level work in close collaboration with the GTM Lead (who is responsible for the overall budget allocation & spend).
Evangelize the product internally and externally through presenting to stakeholders at all levels.
Drive creation of and brief brand visual ID (key art, logo, brand style guide), working closely with the in-house creative team to deliver these on brand and to the highest quality.
Validate and approve brand visual ID so that it can inform all marketing assets.
Be the primary marketing contact in the product team, ensuring they are empowered to lead the product to critical and commercial success.
Be the player advocate and bring your deep knowledge of player needs to the product team and marketing teams to improve their work.

You’re a seasoned brand/product marketer with over 3 years experience, who’s lived through game launches on PC and console and led marketing efforts that brought these to market. Sometimes it went well and you felt proud of the team effort, other times the success came from what you learnt along the way.
Able to understand the market and players in depth, you set long term goals, then plan and deliver the marketing campaigns for multi year live services. You are not afraid to get hands-on when required to ensure the marketing lives up to player expectations.
You love games and understand gamers enough to keep track of current and future trends in the market, looking out for cultural shifts and opportunities.
The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.
Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.
How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement.
APPLY FOR THIS JOB Visa mindre

Tools Programmer

Do you want to level up your career and contribute to building cutting-edge tools that empower our game teams? At Avalanche Studios Group, we are hiring an intermediate Tools Programmer for our Central Technology Organisation with placement in either Stockholm or Malmö! Central Tech is our core technology team where we innovate in areas that push the boundaries for what open-world sandbox gaming means as well as improve, optimize and support our existing c... Visa mer
Do you want to level up your career and contribute to building cutting-edge tools that empower our game teams?
At Avalanche Studios Group, we are hiring an intermediate Tools Programmer for our Central Technology Organisation with placement in either Stockholm or Malmö!
Central Tech is our core technology team where we innovate in areas that push the boundaries for what open-world sandbox gaming means as well as improve, optimize and support our existing core technology. Our proprietary engine Apex is designed entirely with our games in mind. Our strength lies in the ability to create custom solutions for every aspect of the engine, enabling relatively small teams to create amazing open-world games.
We can offer you a challenging and stimulating environment where every day brings new opportunities to learn and grow. Collaborate with some of the industry's greatest minds and contribute to the current and unannounced titles in our portfolio!


What you'll do
You will collaborate with a wide range of disciplines to create, maintain, and support user-friendly tools
You will streamline creativity by working closely with our content pipeline to allow maximum efficiency for our talented content creators
You will take the lead in collaborating and coordinating with others to successfully achieve results that benefit all users of our technology
You will team up with colleagues in the tools department to work toward both short- and long-term goals



Who you are
You are proficient in C/C++
You are self-motivated and have the ability to work independently as well as in a team
You take accountability and ownership in your work
You are a true team player with a passion for teaming up and supporting other developers
You speak the language of collaboration with fluent English, both written and spoken
You have good coordination and collaboration skills



Bonus points for:
Professional experience with tools development in the games industry
Experience with Qt development and a keen eye for typical UX principles
Familiarity with game-creation tools like Unity or Unreal
Programming skills in Python
You have experience with automated software testing



The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.
Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.
How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement. Visa mindre

Cloud Engineer

Avalanche Studios Group is hiring a Cloud Engineer for our central technology organisation, Central Tech. Central Tech is our core technology team and we innovate in areas that push the boundaries for what open-world sandbox gaming means as well as enhance our players' online experience within our live-service games. In this role, you will contribute to the development and optimization of our backend platform, Apex Connect, and its infrastructure in the c... Visa mer
Avalanche Studios Group is hiring a Cloud Engineer for our central technology organisation, Central Tech. Central Tech is our core technology team and we innovate in areas that push the boundaries for what open-world sandbox gaming means as well as enhance our players' online experience within our live-service games.
In this role, you will contribute to the development and optimization of our backend platform, Apex Connect, and its infrastructure in the cloud. Apex Connect is an integral part of the Apex Engine suite, a robust set of tools and services driving our live-service games. It plays a pivotal role in engaging millions of active players globally, providing essential services such as user authentication, data tracking, live event management, and advanced matchmaking.
As a Cloud Engineer, you will be a part of our engineering team, focusing on setting up, operating, and refining our infrastructure in the Google Cloud Platform (GCP).
What you’ll do
Designing, implementing and maintaining our backend platform infrastructure architecture.
Helping to define and rationalize service-level performance indicators (SLI) and objectives (SLO).
Enhancing our monitoring and alerting systems.
Advocating for optimal Cloud Ops practices.
Ensuring that our infrastructure is scalable, secure, performant and cost-efficient
Assisting in the transition and expansion of Infrastructure as Code (IaC).
Improving our CI/CD pipeline.



Who you are
3+ years of professional experience with cloud or hybrid infrastructure (preferably GCP).
Ability to define and rationalize service-level performance indicators and objectives.
Experience with Redis, Memcache, or equivalent.
Proficiency with container orchestration technologies such as Kubernetes.
Experience in establishing and maintaining CI/CD pipelines.
Hands-on experience with Prometheus, Grafana and Google Cloud Monitoring is a big plus.
Experience with Cloudflare DNS and Cloudflare DDoS protection products is a plus.
Experience with Infrastructure as Code tools (Terraform, Ansible, Chef, etc.) is a plus.
Excellent verbal and written English.
A passion for video games is a plus.

Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

Technical Director

Avalanche Studios is the division dedicated to ambitious, externally published, AAA open world games like Just Cause, Mad Max, Rage 2 and our upcoming title Contraband. We're now looking for a talented Technical Director to join one of our AAA teams in Stockholm. As the Technical Director, you will partner with the technical leads within the team. You will play a key role in bridging artistic vision and technical implementation by setting technical standa... Visa mer
Avalanche Studios is the division dedicated to ambitious, externally published, AAA open world games like Just Cause, Mad Max, Rage 2 and our upcoming title Contraband. We're now looking for a talented Technical Director to join one of our AAA teams in Stockholm.
As the Technical Director, you will partner with the technical leads within the team. You will play a key role in bridging artistic vision and technical implementation by setting technical standards, driving innovation, and identifying synergies between teams and supporting building a high quality game.
To succeed in this role, you have to be passionate about games technology, be the natural technical leader, have excellent people skills, and be devoted to making fun, immersive games.
Responsibilities
Responsible for technical excellence and architecture of the project team
Be the technical stakeholder for a new project and set us up for success.
Set strategies for future technical development
Manage internal and external technology dependencies and risks, and help with the creation of mitigation plans
Evaluate both internal and external technology solutions
Facilitate communication both within and across disciplines and facilitate and encourage the sharing of technical knowledge and code between projects and divisions
Work with and maintain positive relationships with our technical partners.
Support and work with the Technical Leads
Develop strong relationships with the Central Technology Group

Required Qualifications
Worked from start to finish on at least one AAA console game, understanding of its architecture; understanding the engine, middleware, and their constraints
Strong technical background with solid professional experience in C/C++ programming.
Practical experience from different areas of game development as well as industry experience working as a Lead Programmer or Technical Director.
Extensive knowledge in software development methods
Strategic mindset and ability to manage stakeholders at all levels
Proven team management and inter-discipline communication skills.
Must possess excellent English verbal and written communication skills.
Be interested in upcoming new technologies and trends

Desired Qualifications
Experience from working with open-world games
Experience in working with multiplayer games
Experience from working with a proprietary engine.

The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.
Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.
How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement. Visa mindre

Render Programmer

Avalanche Studios Group and its division Avalanche Studios are crafting our next cutting-edge AAA open-world game, and we’re now looking for an Senior Render Programmer to join our team in Stockholm or Malmö. The Position You will work with writing performance critical code to feed the GPU, and take responsibility for elevating the visual quality of the game to the highest possible level in close collaboration with the art and other tech departments. As is... Visa mer
Avalanche Studios Group and its division Avalanche Studios are crafting our next cutting-edge AAA open-world game, and we’re now looking for an Senior Render Programmer to join our team in Stockholm or Malmö.
The Position
You will work with writing performance critical code to feed the GPU, and take responsibility for elevating the visual quality of the game to the highest possible level in close collaboration with the art and other tech departments. As is typical of Avalanche’s open world games, you will be instrumental in pushing both the realism and immersiveness of the world. In addition to outstanding technical knowledge, we are looking for a self-motivated individual with strong communication and collaboration skills. As an experienced developer you are able to work under guidance, somewhat independently and can work towards developing the talents of more junior members of the team.
Required Qualifications:
A well-developed aesthetic sense
Extensive background in rendering with experience in shaders and lighting
Well versed in modern 3D graphics APIs
Excellent maths skills
Highly fluent in C/C++
Excellent CPU/GPU performance analysis and optimisation skills
Strong CPU/GPU debugging skills
An excellent understanding of the pros and cons that the current console architectures impose on all aspects of the rendering pipeline

Bonus Qualifications:
Physics/mathematics/computer science degree
Experience with PS4, PS5, XBox One or Xbox Series X development for a shipped or upcoming title
Experience with the certification of console titles
An understanding of other aspects of game programming, including physics, animation, AI and networking
Experience with mentoring junior members of the team

Employee promise


We provide goals, instead of instructions, and the opportunity to do the best work of your career.


Our Values


At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.
How to Apply
We will only consider candidates who have submitted their CV and who can work from the office in Stockholm or Malmö a few days a week.
To apply for this position please register below. Apply as soon as possible as we review applications on a rolling basis. All further information is provided under non-disclosure agreement only. Visa mindre

Pipeline Developer

We are looking for a Pipeline Developer for our Central Tech team. We innovate in areas that push the boundaries for what open-world sandbox gaming means and improve, optimise and support our existing core technology. You will work in our tools team that develops the pipelines and tools for our proprietary AAA engine Apex used by our production teams. As a Pipeline Developer, you will develop and maintain art pipelines that smoothly convert creative concep... Visa mer
We are looking for a Pipeline Developer for our Central Tech team. We innovate in areas that push the boundaries for what open-world sandbox gaming means and improve, optimise and support our existing core technology. You will work in our tools team that develops the pipelines and tools for our proprietary AAA engine Apex used by our production teams.
As a Pipeline Developer, you will develop and maintain art pipelines that smoothly convert creative concepts into functioning game assets; your expertise will directly influence the quality and efficiency of our game production process. By establishing best practices and standards in development, you'll empower artists to create their best work.
What you’ll do:
Develop efficient art pipelines that utilise the latest technology to achieve the artistic vision for our games
Maintain standardisation across different projects through technology, practices and standards.
Collaborate with artists to understand their workflow needs and use their input to refine our pipelines.
Provide technical support with established pipelines.

Who you are:
Experience as a Pipeline developer or similar role within the gaming industry
Experience with art asset pipelines for AAA game development and relevant Digital Content Creation (DCC) tools
Experience in working with Python and C++
Profound knowledge of game asset creation processes
Excellent English communication skills both written and verbal



Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

Chief Publishing Officer

The Chief Publishing Officer (CPO) is one of the most critical roles within Avalanche Studios Group. This position is responsible for the strategic crafting of go-to-market strategies for all Avalanche games. As a member of the Executive Team, the CPO will collaborate with the other leaders to set the overall vision and commercial strategy for each product. The CPO´s responsibilities include providing strategic leadership and managing all self-publishing r... Visa mer
The Chief Publishing Officer (CPO) is one of the most critical roles within Avalanche Studios Group. This position is responsible for the strategic crafting of go-to-market strategies for all Avalanche games. As a member of the Executive Team, the CPO will collaborate with the other leaders to set the overall vision and commercial strategy for each product.
The CPO´s responsibilities include providing strategic leadership and managing all self-publishing relations, marketing, channel strategies, live operations, player support, localization, customer acquisition, and player insights and data. Reporting directly to the CEO.
Responsibilities:
Publishing Strategy: Develop and execute a comprehensive publishing strategy for multiple games, ensuring successful launches and ongoing growth.
Business Development: Forge and manage key partnerships with external platforms and partners to expand our games reach and distribution.
Team Building: Build a team and ensure the division has long-range goals, strategies, and execution plans. Recruit, coach, manage, and foster the continuous career development of best-in-class, cross-discipline publishing talent.
Live games Management: Oversee live games' successful management and improvement, continuously optimizing their performance.
Publishing Project Oversight: Lead the oversight of multiple projects simultaneously, ensuring they align with our strategic objectives and are delivered on time and within budget.
Release Management: Lead the oversight of multiple project releases, ensuring quality and alignment with our strategic objectives and ensuring they are delivered on time and within budget.
Community Building: Develop and nurture a thriving gaming community, driving engagement and leveraging community feedback to enhance our games.
Go-to-Market Strategy: Collaborate closely with the games team to develop effective go-to-market strategies that maximize game adoption and revenue.
Marketing Team Development: Build and lead a marketing team that effectively promotes our games and engages our target audience.
Strategic Vision: Bring a forward-looking perspective to the organization, identifying emerging trends and opportunities for growth.
Stakeholder Management: Establish strong relationships with internal and external stakeholders, working collaboratively to achieve common goals.
Setting up playtest framework for different games in production, both internal playtest and playtests with external stakeholders

Qualifications:
Proven experience in a senior publishing role, with a track record of successfully launching and managing diverse games, including live games.
Experience developing and leading highly functional teams with ambitious goals and large online customer communities.
Strong knowledge of community building and engagement strategies.
Demonstrated ability to build and lead high-performing teams
Exceptional strategic thinking and business acumen.
Proficiency in working with diverse stakeholders both within and outside the organization.
Excellent communication and leadership skills.
Ability to thrive in a fast-paced, dynamic environment Visa mindre

Senior Tools Programmer

Do you want to level up your career and contribute to building cutting-edge tools that empower our game teams? At Avalanche Studios Group, we are hiring a Senior Tools Programmer for our Central Technology Organisation with placement in either Stockholm or Malmö! Central Tech is our core technology team where we innovate in areas that push the boundaries for what open-world sandbox gaming means as well as improve, optimize and support our existing core tec... Visa mer
Do you want to level up your career and contribute to building cutting-edge tools that empower our game teams?
At Avalanche Studios Group, we are hiring a Senior Tools Programmer for our Central Technology Organisation with placement in either Stockholm or Malmö!
Central Tech is our core technology team where we innovate in areas that push the boundaries for what open-world sandbox gaming means as well as improve, optimize and support our existing core technology. Our proprietary engine Apex is designed entirely with our games in mind. Our strength lies in the ability to create custom solutions for every aspect of the engine, enabling relatively small teams to create amazing open-world games.
We can offer you a challenging and stimulating environment where every day brings new opportunities to learn and grow. Collaborate with some of the industry's greatest minds and contribute to the current and unannounced titles in our portfolio!


What you'll do
You will collaborate with a wide range of disciplines to create, maintain, and support user-friendly tools
You will streamline creativity by working closely with our content pipeline to allow maximum efficiency for our talented content creators
You will take the lead in collaborating and coordinating with others to successfully achieve results that benefit all users of our technology
You will team up with colleagues in the tools department to work toward both short- and long-term goals



Who you are
You have substantial programming skills in C/C++ and professional experience with tools development
You are self-motivated and have the ability to work independently as well as in a team
You take accountability and ownership in your work
You are a true team player with a passion for teaming up and supporting other developers
You speak the language of collaboration with fluent English, both written and spoken
You have excellent coordination and collaboration skills



Bonus points for
Experience with Qt development and a keen eye for typical UX principles
Familiarity with game-creation tools like Unity or Unreal
Programming skills in Python
You have experience with automated software testing



We have a hybrid-work setup at Avalanche that enables you to work a few days from home and a few days from the office located in Södermalm, Stockholm. If you are open to relocating for the opportunity, we also offer relocation support from anywhere in the world.


The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.
Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.
How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement. Visa mindre

Senior Lighting Artist

Avalanche Studios is looking for a talented Senior Lighting artist to join the team and play a key role in upcoming projects. As a Senior Lighting Artist, you are responsible for owning, innovating and implementing all aspects of our local and global in-game lighting while keeping project priorities and deliverables in sight. You are expected to tackle large and diverse problem sets effectively, autonomously, and with expediency. Furthermore, our ideal can... Visa mer
Avalanche Studios is looking for a talented Senior Lighting artist to join the team and play a key role in upcoming projects. As a Senior Lighting Artist, you are responsible for owning, innovating and implementing all aspects of our local and global in-game lighting while keeping project priorities and deliverables in sight. You are expected to tackle large and diverse problem sets effectively, autonomously, and with expediency. Furthermore, our ideal candidate is encouraging and contributes to the learning of the rest of the team and colleagues.


What you'll do
Create and implement real-time dynamic lighting using our proprietary game engine
Collaborate closely with the Art Directors, Producers, Leads and other teams to achieve the visual goals of the project
Maintain a high visual quality bar for lighting within performance budgets for different platforms
Mentor and guide other artists in area of expertise and provide constructive feedback
Ability to follow concepts and Art Direction while also able to take on work independently to improve your work further
Updating tasks and work using project management software



Who you are
Substantial experience with lighting techniques within the games industry such as lighting setups for different time of day
Excellent knowledge of colors, understanding of light, material authoring in a physically based rendering pipeline and color correction
Be proactive about problem-solving during all phases of production
You are highly positive and possess a proactive work ethic
Experience with related 3rd party software such as Autodesk Maya and Adobe Photoshop or equivalent is a plus.
Strong portfolio showcasing your artistic skills and examples of your work
Proficient verbal and written skills in English



We have a hybrid-work setup at Avalanche that enables you to work a few days from home and a few days from the office located in Södermalm, Stockholm. If you are open to relocating for the opportunity, we also offer relocation support from anywhere in the world.




The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.


Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.


How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement. Visa mindre

Character/AI Programmer

The Position Avalanche Studio is looking to hire a world-class Character Programmer to join an unannounced project. Our ambition has always been to create believable characters in immersive open worlds, and the sandbox components typically found in Avalanche games make it especially challenging and interesting when developing systemic animation, AI and character solutions. The ideal candidate will have a proven track record in traversal and combat actions... Visa mer
The Position
Avalanche Studio is looking to hire a world-class Character Programmer to join an unannounced project. Our ambition has always been to create believable characters in immersive open worlds, and the sandbox components typically found in Avalanche games make it especially challenging and interesting when developing systemic animation, AI and character solutions.
The ideal candidate will have a proven track record in traversal and combat actions, animation blending, character scripting, animation state machines and similar techniques.
For the right candidate, there is also a component of studio-level technical direction in the form of planning and execution of the long-term technical roadmap in the areas of Characters, Animation and AI.
Required Qualifications
C/C++ fluency
Completed and shipped full-cycle console game projects
Strong interest and experience with modern character animation techniques
Familiarity with modern AI and physics game systems
Solid understanding of 3D math and its application to game development
Experience with performance and resource optimization for consoles
Ability to coordinate and collaborate with other game-dev disciplines (animation, design, production, effects, etc)
Passion for playing, making and thinking about games



Desired Qualifications
Direct experience with PS4 or XBox One development for a shipped title
Familiarity with Python scripting
Familiarity with modern real-time animation processes and pipelines



The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.


Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.


How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement. Visa mindre

Lead Gameplay Programmer

The Position Avalanche Studios is looking for a Lead Gameplay Programmer who will work on our upcoming AAA title Contraband - a co-op smuggler’s paradise game set in the fictional world of 1970s Bayan. Contraband is a brand-new IP published by Xbox Game Studios. As Lead Gameplay Programmer, it will be your job to collaborate closely with the project leaders and game designers to turn designs, features, improvements and other cool new ideas into manageabl... Visa mer
The Position
Avalanche Studios is looking for a Lead Gameplay Programmer who will work on our upcoming AAA title Contraband - a co-op smuggler’s paradise game set in the fictional world of 1970s Bayan. Contraband is a brand-new IP published by Xbox Game Studios.


As Lead Gameplay Programmer, it will be your job to collaborate closely with the project leaders and game designers to turn designs, features, improvements and other cool new ideas into manageable tasks that can be worked on by your gameplay programming team. To do this successfully, part of the job will be a managerial one: assigning work, giving input and feedback, performing reviews, making calls on direction and working with production on estimates and planning. You will also work in the engine yourself as a part of your programming team, developing and maintaining the systems necessary for designers to create missions, build complex gameplay mechanics and tweak and balance the Game


The team is moderately sized which will give you a great opportunity to influence the end product, while at the same time requiring you to push the boundaries of your discipline when needed.


Required Qualifications
Excellent knowledge of C++
Experience leading a team of programmers
Comfortable in very large code bases
A keen sense of fun gameplay
Knowledge of gameplay code and systems
Working knowledge of AI, physics, animation systems
Strong communication skills across disciplines



Beneficial Experience
Experience working with Havok Physics, Animation and AI
Experience with game design processes
Experience with Python
Experience on current or next-gen console titles
Experience in Games as a Service

To thrive in a programming position at Avalanche Studios, you need to be willing and have the ability to learn new tools and workflows. You have a positive attitude and contribute to a healthy team dynamic by seeing opportunities and highlighting limitations in a constructive way.


You can communicate to clearly establish common goals and align expectations. You are ambitious and are interested in pushing the boundaries of our user experience but can also skillfully balance this with the realities and constraints of Live game development.


The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.


Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.


How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement Visa mindre

Senior World Designer / World Artist

The Position Avalanche Studios Group is looking for a Senior World Designer with vegetation art experience to join our dynamic team, currently creating an unannounced self-published game. The team is moderately sized which will give you fantastic opportunities to influence the end product while pushing the boundaries of your discipline. As a Senior World Designer, your primary role involves creating breathtaking and immersive locations in the game world,... Visa mer
The Position
Avalanche Studios Group is looking for a Senior World Designer with vegetation art experience to join our dynamic team, currently creating an unannounced self-published game. The team is moderately sized which will give you fantastic opportunities to influence the end product while pushing the boundaries of your discipline.


As a Senior World Designer, your primary role involves creating breathtaking and immersive locations in the game world, additionally, you also assist the design team by developing scripted player experiences within these environments. This position requires hands-on involvement in world-building, utilizing a diverse array of editors and tools to create rich, interactive worlds.


Responsibilities
An excellent understanding of level and world design principles from high-level world flow to crafting dynamic encounter and traversal spaces
Experience creating open-world spaces using terrain sculpting and grey box tools
Strong knowledge of game design fundamentals with an understanding of how to craft a space that fully embraces systemic elements Self-motivated in setting and reaching goals while able to produce results as part of a team
Strong analytical and problem-solving skills
Ability to communicate ideas and requirements to stakeholders



Required Skills
In-depth knowledge and proficiency in the vegetation art pipeline, demonstrating the ability to produce high-quality vegetation elements.
Experence in creating open-world spaces using terrain sculpting and grey box tools
A solid grasp of game design principles, with a keen eye for creating spaces that seamlessly integrate systemic gameplay elements.A self-motivated attitude, capable of setting and achieving goals independently while contributing effectively to team objectives.
Excellent analytical and problem-solving skills.
Strong communication skills, able to convey ideas and requirements clearly to all stakeholders.

Employee Promise
We provide goals, instead of instructions, and the opportunity to do the best work of your career.


Our Values
At Avalanche Studios Group, we believe in worlds beyond limits, and we are committed to developing a diverse and inclusive workplace. We are an equal-opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.


The Locations
The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and The Hunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.


The Malmö location
You’ll find us in a standout building from 1958, just a stone’s throw from the Central Station. Within these walls, the American dream was leveraged to sell muscle cars more than half a century ago. Today, the location balances Avalanche Studios Group’s industrial, high-octane heritage with a bright and homey vibe featuring resident dogs and patio-grown chilies.


How to Apply
We will only consider candidates who have submitted their CVs and who can work from the office a few days a week.
To apply for this position, please register below. Apply as soon as possible, as we review applications on a rolling basis. All further information is provided under a non-disclosure agreement only. Visa mindre

Network Programmer

The Position Avalanche Studios Group is hiring a Network and Multiplayer Programmer for our central technology organization, Central Tech. Central Tech is our core technology team and we innovate in areas that push the boundaries for what open-world sandbox gaming means as well as improve, optimize and support our existing core technology. In this role, you will work side by side with seasoned professionals with years of experience in developing our propri... Visa mer
The Position
Avalanche Studios Group is hiring a Network and Multiplayer Programmer for our central technology organization, Central Tech. Central Tech is our core technology team and we innovate in areas that push the boundaries for what open-world sandbox gaming means as well as improve, optimize and support our existing core technology. In this role, you will work side by side with seasoned professionals with years of experience in developing our proprietary engine and runtime systems. Together, we will design solutions and elevate our engine to new heights.


As a multiplayer programmer, you will implement multiplayer features for our Apex Engine, and create tools to assist the game projects in debugging their multiplayer games. You will oversee the architecture of the networking and multiplayer part of the engine and you should have a strong sense of developing simple yet robust solutions. As is typical of Avalanche’s open-world games, you will be instrumental in optimizing the bandwidth usage of the game to maintain a great user experience. We are looking for a self-motivated individual with strong communication and collaboration skills.


What you’ll do:
Drive the development of the Multiplayer and Networking Technology.
Collaborate closely with cross-functional game project teams.
Implement and optimize network protocols and communication systems, ensuring low-latency, high-performance communication between players and servers.
Identify and resolve network-related performance and scalability issues.
Profile and optimize code to deliver the best possible gaming experience.
Conduct in-depth testing and debugging of network features to ensure the reliability and stability of multiplayer gameplay.
Stay up-to-date with the latest trends and technologies in online gaming and networking.
Keep the team informed about emerging best practices and tools.



Who you are:
Have at least 3 years of experience in the game industry.
Proficiency in C++ programming.
A strong passion for multiplayer games.
Experience with implementing multiplayer in at least one shipped title.
Experience from working with networking technology and approaches, e.g. client-server, peer-to-peer.
Knowledge of low-level network APIs, e.g. TCP/IP, UDP, sockets.
Experience with matchmaking.
Experience with security and anti-hacking approaches and techniques.

The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.


Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.


How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement. Visa mindre

Gameplay Programmer

The Position Expansive Worlds is currently hiring a Gameplay Programmer to join our Call of the Wild development team, either in Malmo or Stockholm. As a gameplay programmer on this project you will work with our designers to conceive of and implement elements of scripted and emergent world content, abilities, behavior and activities. You will develop and maintain the tools and systems necessary for designers to create missions, build gameplay mechanics, t... Visa mer
The Position
Expansive Worlds is currently hiring a Gameplay Programmer to join our Call of the Wild development team, either in Malmo or Stockholm. As a gameplay programmer on this project you will work with our designers to conceive of and implement elements of scripted and emergent world content, abilities, behavior and activities. You will develop and maintain the tools and systems necessary for designers to create missions, build gameplay mechanics, tweak and balance the game. Your work will take you all over the codebase from underlying systems to new features, from animations to user interface, from physics to VFX. In order to fully realize a feature or a section of gameplay, it is necessary to work closely with an array of disciplines.
Required Qualifications
Excellent programming skills in C/C++
A keen sense of fun gameplay
Familiarity with AI, physics, animation and gameplay code in general
Strong math skills
At least one shipped AA+ title for current or last generation consoles
Strong communication skills and ability to work in a team

Beneficial Experience
Experience with network programming
Experience with Havok Physics, Animation and AI
Experience with character scripting, animation state machines and animation blending
Experience with developing tools and asset pipelines
Experience with game design processes

To thrive in a programming position at Avalanche Studios, you need to be willing and have the ability to learn new tools and workflows. You have a positive attitude and contribute to a healthy team dynamic by seeing opportunities and highlighting limitations in a constructive way.
You can communicate to clearly establish common goals and align expectations. You are ambitious and are interested in pushing the boundaries of our user experience but can also skillfully balance this with the realities and constraints of the situation at hand.
We will only consider applications that consist of both a cover letter and a CV. In your cover letter, you should include why you want to work at Avalanche Studios. For this role, you need to be able to work full-time at our office, either in Stockholm or Malmo. To apply for this position please register below. Apply as soon as possible as we review applications continuously. All further information is provided under a non-disclosure agreement only.
Our Values
At Avalanche Studios, we believe in worlds without limits, and we are committed to developing a diverse and inclusive workplace. We are an equal-opportunity employer and value diversity at our company. Being part of our world is not contingent on where you're from, your gender, or sexual orientation. It's all about your passion, courage and craftsmanship.
Avalanche Studios
Avalanche Studios is the original creator of the award-winning Just Cause franchise (published by Square Enix) and the developer of Mad Max (published by Warner Bros. Interactive) and Rage 2 (published by Bethesda Softworks). As a publisher, Avalanche Studios has released theHunter: Call of the Wild, Generation Zero and the free-to-play service theHunter Classic which has reached more than 8 million players across 190 countries. Avalanche Studios was founded in 2003 and is based in Stockholm, New York City and Malmö. The studio develops games using its proprietary Apex technology, enabling huge open worlds filled with emergent gameplay. Learn more at www.avalanchestudios.com.
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Game Design Craft Manager

In this role, you will work closely with your discipline and use your hands-on game design and management experience as a foundation to coach and mentor individuals in their challenges and growth opportunities. Your goal is to build a strong team of designers that can handle today's challenges while meeting the company's long-term needs. As a thought leader, your high-value impact lies in the success of the team's project deliveries. You will help to commu... Visa mer
In this role, you will work closely with your discipline and use your hands-on game design and management experience as a foundation to coach and mentor individuals in their challenges and growth opportunities. Your goal is to build a strong team of designers that can handle today's challenges while meeting the company's long-term needs. As a thought leader, your high-value impact lies in the success of the team's project deliveries. You will help to communicate the company's strategies and goals and translate them into actionable goals for the craft and its members. Your experience and expertise will make you an essential resource for the team as you work together to achieve our objectives.
You can relate to and understand the challenges and opportunities of working in high-velocity teams and how to support designers in their situations and escalate issues to relevant stakeholders.
Part of your role will be to work closely with the Head of Global Craft to define and develop the craft organisation. As a leader, you will drive and support change initiatives aligned with the company's vision and goals, helping create a continuous improvement culture. You will also collaborate with team members to develop and refine working methods, ensuring that the projects operate efficiently and effectively under their leadership and that the team remains up-to-date with best practices and industry standards.
At Avalanche, we embrace being curious, bold and open to new ideas and change; we do this together and win together. A foundation in our culture where everyone is approachable and collaborative, enabling us to improve continuously and be at the forefront of the industry.
What you'll do
Use your experience from various complex projects and organisations to coach and set best practices for designers at Avalanche Studios Group.
Work with competence mapping to understand the short and long-term needs of the Craft.
Work with other leaders and departments to set short and long-term strategies and goals based on company and division strategy.
Help define the roles and responsibilities of a game designer
Drive improvement and innovation within your craft and craft organisation together with other managers within the organisation.
Work closely with projects and divisions to ensure knowledge and needs as translated into learnings and best practices.
Own craft staffing and recruitment and plan for succession and employee growth in line with divisions and projects' long-term goals.
Drive knowledge-sharing and educational opportunities with craft members and create a strong home base for growth and knowledge-sharing
Work as a thought leader and coach to support members' growth and equip them with the tools and perspective to handle challenging situations.
Be a role model, actively work with our values, and connect them to our culture.
Apply an inclusive and servant approach to challenge the status quo and drive continuous improvement.
Create a strong team environment and sense of belonging across locations
Work with leaders and departments to set short and long-term strategies and goals
Drive continuous improvement within your craft and craft organisation together with other managers within the Craft organisation
Own staffing and be a stakeholder in recruitment, plan succession and employee growth in line with divisions and projects' long-term goals.
Be a role model and actively work with values and culture
Drive knowledge-sharing and educational opportunities together with craft mentors

Who you are
You have extensive experience leading and developing high-performing teams and complex projects, and now you want to pass your knowledge on
Excellent insight into the role of a support organisation in accelerating progress towards business goals.
Able to remain calm and provide consistent guidance in turbulent situations.
Experience in the Video Game industry or similar creative industries
Excellent in building leaders and teams
Experience working with distributed and global teams
Passionate about implementing process and structure whilst encouraging creative thinking within our teams
Soft skills include curiosity, communication, collaboration, coaching, openness to change, humility, and involvement and engagement as an inclusive team player.
Experience from live service projects is a plus
Excellent verbal and written English
Have an inclusive approach to change the status quo and meaningful improvement

The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.
Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.
How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement. Visa mindre

Senior Engine Programmer

The Position At Avalanche Studios Group, we are looking for an Engine programmer to join our team to work on our upcoming AAA title Contraband - a co-op smuggler’s paradise game set in the fictional world of 1970s Bayan. Contraband is a brand-new IP published by Xbox Game Studios. Avalanche Studios is the division dedicated to ambitious, externally published, AAA open-world games like the Just Cause series, Mad Max and Rage 2. As an Engine Programmer, yo... Visa mer
The Position
At Avalanche Studios Group, we are looking for an Engine programmer to join our team to work on our upcoming AAA title Contraband - a co-op smuggler’s paradise game set in the fictional world of 1970s Bayan. Contraband is a brand-new IP published by Xbox Game Studios. Avalanche Studios is the division dedicated to ambitious, externally published, AAA open-world games like the Just Cause series, Mad Max and Rage 2.


As an Engine Programmer, you will work with cutting-edge technology and talented teams. Avalanche Studios has built a solid reputation for producing visually stunning open-world games making this a unique opportunity to play an instrumental role in developing our next-generation games or engine depending, on the project. You will be a part of a team responsible for designing, developing and maintaining many aspects of the game and core engine tech such as streaming, threading, memory management and lower-level platform-specific technology. The role can be based out of the beautiful cities of Malmö or Stockholm in Sweden (we will support your relocation depending on the country).
Required Qualifications
Experience building complex systems
Deep knowledge and practical experience C++ programming
Strong debugging skillsExperience with a wide range of tools and pipelines used in modern game development
Self-motivated, strong work ethic, able to work independently
Experience with the engine developing existing tools and working on new ones
Experence with Performance optimisation
Communication skills and ability to work in a team



Beneficial Experience
Shipped at least one titleFamiliarity with animation systems
Experience with consoles
Experience with in-house engines
Knowledge of game engine architectures

To thrive in a programming position at Avalanche Studios, you are eager and have the ability to learn new tools and workflows. You have a positive attitude and contribute to a healthy team dynamic by seeing opportunities and highlighting limitations in a constructive way.
You can communicate to clearly establish common goals and align expectations. You are ambitious and are interested in pushing the boundaries of our user experience but can also skillfully balance this with the realities and constraints of the situation at hand.


As an employee at Avalanche Studios Group you can look forward to many great benefits including but not limited to:
Training Budget to further develop your skills
Excellent Swag
Hybrid work model (we spend some days of the week in the office and can spend the rest working from home)
Monthly Afterworks



The Locations
The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and The Hunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.


The Malmö location
You’ll find us in a standout building from 1958, just a stone’s throw from the Central Station. Within these walls, the American dream was leveraged to sell muscle cars more than half a century ago. Today, the location balances Avalanche Studios Group’s industrial, high-octane heritage with a bright and homey vibe featuring resident dogs and patio-grown chilies.


Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity. Visa mindre

Cloud Engineer

Avalanche Studios Group is hiring a Cloud Engineer for our central technology organisation, Central Tech. Central Tech is our core technology team and we innovate in areas that push the boundaries for what open-world sandbox gaming means as well as enhance our players' online experience within our live-service games. In this role you will contribute to the development and optimization of our backend platform, Apex Connect, and its infrastructure in the cl... Visa mer
Avalanche Studios Group is hiring a Cloud Engineer for our central technology organisation, Central Tech. Central Tech is our core technology team and we innovate in areas that push the boundaries for what open-world sandbox gaming means as well as enhance our players' online experience within our live-service games.
In this role you will contribute to the development and optimization of our backend platform, Apex Connect, and its infrastructure in the cloud. Apex Connect is an integral part of the Apex Engine suite, a robust set of tools and services driving our live-service games. It plays a pivotal role in engaging millions of active players globally, providing essential services such as user authentication, data tracking, live event management, and advanced matchmaking.
As a Cloud Engineer, you will be a part of our engineering team, focusing on setting up, operating, and refining our infrastructure in the Google Cloud Platform (GCP).
What you'll do...
Understanding, designing, implementing and maintaining our backend platform infrastructure architecture.
Helping to define and rationalize service-level performance indicators (SLI) and objectives (SLO).
Enhancing our monitoring and alerting systems.
Advocating for optimal Cloud Ops practices.
Ensuring that our infrastructure is scalable, secure, performant and cost-efficient
Assisting in the transition and expansion of Infrastructure as Code (IaC).
Improving our CI/CD pipeline.

Who you are...
3+ years of professional experience with cloud or hybrid infrastructure (GCP, AWS, Azure, or similar).
Ability to define and rationalize service-level performance indicators and objectives.
Experience with Redis, Memcache, or equivalent.
Proficiency with container orchestration technologies such as Kubernetes
Experience in establishing and maintaining CI/CD pipelines.
Excellent verbal and written English

Bonus
Hands-on experience with Prometheus, Grafana and Google Cloud Monitoring.
Experience with Cloudflare DNS and Cloudflare DDoS protection products.
Experience with Infrastructure as Code tools (Terraform, Ansible, Chef, etc.).
A passion for video games.

About us
Avalanche Studios Group is a game developer and publisher that defined and evolved open-world games, offering an amazing portfolio of fantastic games across multiple genres, including the Just Cause franchise, Rage 2, theHunter: Call of the Wild, Generation Zero, and Second Extinction as part of its portfolio.
The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.
Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.
How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement.










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Lead Producer

Avalanche Studios Group and its division Avalanche Studios are looking for a Lead Producer to join a top-tier project and lead a team of Producers on an exciting new AAA title. Avalanche Studios is the division dedicated to ambitious externally published, AAA open-world games like Just Cause, Mad Max, and Rage 2. The Position We are looking for a motivated and driven Lead Producer that is ready to maintain a focus on the coming Milestone deliveries. Taking... Visa mer
Avalanche Studios Group and its division Avalanche Studios are looking for a Lead Producer to join a top-tier project and lead a team of Producers on an exciting new AAA title. Avalanche Studios is the division dedicated to ambitious externally published, AAA open-world games like Just Cause, Mad Max, and Rage 2.
The Position
We are looking for a motivated and driven Lead Producer that is ready to maintain a focus on the coming Milestone deliveries. Taking inputs from the Executive Producers, Game Director, and team of project Directors, you will create a Milestone scope and deliveries list which will be communicated to the larger production team. Together with the Producers and leads you will organize the project teams, create strike teams as needed, and plan and execute strategies & processes to ensure the timely high quality delivery of the nearest Milestones. You will work closely with the Directors and guide the Producers and Leads to understand the current scope and available team capacity, and maximize the effectiveness of the various teams and maintain a challenging, but doable prioritised backlog of features and content for the Milestone duration.
Required qualifications
Experience in the game industry shipping at least one AAA game - an understanding of how the different development cycles demand different focus and priority, and how to maximise your collaboration with your team to accomplish them is required.
A deep understanding of game development cycles and across the spectrum of disciplines and challenges for a AAA title.
Strong ability to manage scope versus capacity and set realistic boundaries for Milestone deliveries.
Excellent verbal and written communication skills - in this role you’ll be required to communicate upwards as well as towards the larger team.
Experience contributing to a project roadmap with a focus on a 0-6 month timeframe.
A passion for understanding and translating creative vision into a prioritized deliverables list suitable for both team and publisher use.
Thinking on your feet and adapting to changing plans - knowing when to push back, and when yielding will produce stronger results. When to compromise, when to strengthen your argument, and when to concede to ensure the best course of action is taken.
Strong conflict resolution, self-reflection, and firm but fair professional negotiation skills.
Experience showcasing accomplished work both internally and to external partners in the form of videos, presentations, and other documentation.
A strong drive to be self organized, detail focused, and an ability to create structure within creative challenges.

Desired qualifications
5+ years of experience making AAA games
Passion for playing and making Open World Action games.
Experience creating project roadmaps.
Experience creating project roadmapsExperience with budgets, staffing plans, and project administration.

Employee promise
We provide goals, instead of instructions, and the opportunity to do the best work of your career.
The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.
Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.
How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement. Visa mindre

Technical Artist

The Position Avalanche Studios Group and its creative division Expansive Worlds is looking for a Technical Artist to join our team in Stockholm or Malmö, Sweden, working on theHunter: Call of the Wild. As the Technical Artist, you will support other artists with technical problem-solving and best practices. The successful candidate will be expected to gain expert knowledge of Apex, Avalanche’s in-house engine. This knowledge will be used to assist other te... Visa mer
The Position
Avalanche Studios Group and its creative division Expansive Worlds is looking for a Technical Artist to join our team in Stockholm or Malmö, Sweden, working on theHunter: Call of the Wild. As the Technical Artist, you will support other artists with technical problem-solving and best practices.
The successful candidate will be expected to gain expert knowledge of Apex, Avalanche’s in-house engine. This knowledge will be used to assist other team members in achieving their tasks efficiently through direct support and documentation. You will play a key role in setting up, learning existing and maintaining art pipelines and workflows.
You will need to have an understanding of PBR, as well as supporting tools and pipelines. You should be well-acquainted with content creation workflows; procedural and manual - involving Maya, Substance Painter, Substance Designer and Houdini.
The TA must be a great communicator frequently interacting across teams and projects such as artists, other technical artists, level designers and programmers. To excel in this role they need to be highly motivated, autonomous and a self-starter. This role gives a huge opportunity for ownership and impact on the project and is a key role within our highly skilled and modestly sized team working exclusively on self-published projects.
Who you are...
Experience in the game industry
Understanding of asset creation pipelines and workflows
Strong Python knowledge and experience using the Qt Framework
Good understanding of real-time rendering and shaders
Strong communicator and collaborator both verbal and written
Comprehensive knowledge of 3D content creation software including Maya and Substance Painter & Designer
Understanding of PBR and HDR content and rendering pipelines
Competency with architecting and developing tools and pipelines for artists
Willingness to learn real-time rendering and shaders

Bonus
Knowledgeable in interaction design
Experience with Houdini and procedural pipelines
Experience writing HLSL/GLSL shaders
Experience with technical limitations in regard to memory and performance
Knowledge and experience using C++
A solid foundation in traditional art



About us
Avalanche Studios Group is a game developer and publisher that defined and evolved open-world games, offering an amazing portfolio of fantastic games across multiple genres, including the Just Cause franchise, Rage 2, theHunter: Call of the Wild, Generation Zero, and Second Extinction as part of its portfolio.
The Malmö location
You’ll find us in a standout building from 1958, just a stone’s throw from the Central Station. Within these walls, the American dream was leveraged to sell muscle cars more than half a century ago. Today, the location balances Avalanche Studios Group’s industrial, high-octane heritage with a bright and homey vibe featuring resident dogs and patio-grown chilies.
Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.
How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement.
Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

Senior Data Analytics Manager

Ansök    Okt 19    Fatalist Development AB    Dataingenjör
Avalanche Studios Group (ASG) is looking for an experienced Data Analytics manager to join in a senior capacity to guide and improve the current data approach within ASG. This role will own the strategy of using telemetry to deliver actionable information to make informed business decisions and will grow the existing team as needed to support these goals. As a Senior Data Analytics Manager, you will be responsible for managing a team of two data scientists... Visa mer
Avalanche Studios Group (ASG) is looking for an experienced Data Analytics manager to join in a senior capacity to guide and improve the current data approach within ASG. This role will own the strategy of using telemetry to deliver actionable information to make informed business decisions and will grow the existing team as needed to support these goals.
As a Senior Data Analytics Manager, you will be responsible for managing a team of two data scientists and one data engineer, and driving the development of data-driven insights that will inform our game development and business decisions. You will work closely with cross-functional teams to identify opportunities, analyze data, and provide actionable recommendations to optimize our games and player experiences.
This position reports to the Director of Strategic Partnership and works cross-division with all of ASG’s self published titles. Collaborating closely with the engine, partnerships, product, marketing teams, you will help structure ASG’s data-driven approach. While you will sit under the Strategic Partnerships group structure, this role will be the most senior data analytics hire across the self-published divisions, and as such, will have a strong stake in organizing the data strategy.
What you'll do:
Team Leadership: Manage and mentor a team of data analysts, providing guidance, coaching, and development opportunities to ensure the team's success.
Data Strategy: Develop and execute the data analytics strategy for the company, aligning it with the business objectives and goals.
Leadership Data Liaison: Operate as a key partner to leadership in setting and driving product strategy.
Cross-functional Collaboration: Collaborate with central technology, APEX Connect, product owners, game designers, marketing teams, and other departments to integrate data insights into decision-making processes.
Data Collection Processes: Own data collection processes including in-game telemetry and user behavior, and act as a stakeholder in the collection, storage, and organization of data.
Data Analysis: Conduct advanced statistical and data analysis to identify trends, patterns, and insights that will drive decision-making across the organization.
Reporting: Own the BI and reporting strategy for our products, translating complex data findings into actionable insights.
A/B Testing: Plan, execute, and analyze A/B tests to optimize game features, and user experiences.
Predictive Analytics: Develop predictive models to forecast player behavior, game performance, and monetization opportunities.
Stay Current: Stay up-to-date with industry trends, emerging technologies, and best practices in data analytics and gaming.

Who you are
Proven experience (5+ years) in data analytics, with at least 2 years in a managerial or leadership role.
Bachelor's degree in a related field (e.g., Data Science, Statistics, Computer Science). A Master's degree is preferred.
Strong proficiency in data analytics tools and languages such as , Python, R, and data visualization tools. mastery is especially crucial for this role.
Deep understanding of the video game industry, including player behavior, game mechanics, and monetization strategies.
Experience with data warehousing, data engineering, and cloud-based data platforms (e.g., AWS, Azure, Google Cloud).
Excellent English communication skills with the ability to convey complex technical findings to non-technical stakeholders.
Strong problem-solving and critical-thinking skills.
Leadership and team management experience.
You’re a passionate and analytical person who works well in an environment with ample support, but is excited to have autonomous ownership of data processes and daily priorities.

About us
Avalanche Studios Group is a game developer and publisher that defined and evolved open-world games, offering an amazing portfolio of fantastic games across multiple genres, including the Just Cause franchise, Rage 2, theHunter: Call of the Wild, Generation Zero, and Second Extinction as part of its portfolio.
Employee promise
We provide goals, instead of instructions, and the opportunity to do the best work of your career.
Our Values
At Avalanche Studios Group, we believe in worlds beyond limits, and we are committed to developing a diverse and inclusive workplace. We are an equal-opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.
How to Apply
We will only consider applications that consist of both a cover letter and a CV. In your cover letter, you should include why you want to work at Avalanche Studios Group. For this role, you need to be able to work from within our Stockholm Studio, alongside the strategic partnerships team. We apply a hybrid work model that enables you to work some days from home and some days from the office. Visa mindre

Senior Economy Designer

Ansök    Okt 27    Fatalist Development AB    Speldesigner
Avalanche Studios Group and its division Avalanche Studios are looking for a Senior Economy Designer to join a top-tier team, to help craft our next innovative AAA game. Avalanche Studios is the division dedicated to ambitious externally published, AAA open-world games like Just Cause, Mad Max, and Rage 2. The Position During development you will be a critical contributor and work closely with product leads and designers to build and review the in-game eco... Visa mer
Avalanche Studios Group and its division Avalanche Studios are looking for a Senior Economy Designer to join a top-tier team, to help craft our next innovative AAA game. Avalanche Studios is the division dedicated to ambitious externally published, AAA open-world games like Just Cause, Mad Max, and Rage 2.
The Position
During development you will be a critical contributor and work closely with product leads and designers to build and review the in-game economy and its relationship to real money transactions for our most ambitious economic system to date. As the game launches you will transition into the live ops efforts, continuously monitoring and balancing the economy and monetization strategies you helped build.


Review and contribute to the underlying design for the game with particular focus on the economy and how it affects real money transactions
Promote a holistic monetisation strategy with the goal of improving retention and increasing in game revenue, while respecting the player experience
Collaborate with operational teams to maximize live campaign and content efforts
Design simulations to model and balance the game economy, player behavior and potential exploits.
Provide insight into short- and long term behavioral patterns of, players, and participants in virtual economies via telemetry
Analyze complex data sets, characterize different users and create player incentives while considering product, marketing and analytical effects.
Optimize the performance of meta-features through tuning and A/B testing
Collaborates well, in a cross-discipline, multi-studio environment
Proficient oral and written communication skills.



Required Qualifications
BA/BS in a related field; or equivalent work experience
3+ years professional experience in either a design, economist, or analytics role for a live game
Expertise with data visualization and prognosis software such as Tableau or Excel



Ideal Candidate
Has worked cross-discipline with different teams
Proficiency programming in
Familiarity with relational database architecture or other modern data architectures
Passion for games and a deep empathy for users
Comfortable walking the line between data and intuition; able to make good decisions with less than perfect data Visa mindre

Animation Programmer

At Avalanche Studios Group, we are looking for an experienced Animation Programmer who will work on our successful title theHunter: Call of the Wild, based out of our studios in Stockholm and Malmö. Initially released in 2017, Call of the Wild has been supported with many successful DLCs and content releases. Now, with being live on 5 platforms we continue to improve the quality and experience for our huge player base by adding new features (gameplay, visu... Visa mer
At Avalanche Studios Group, we are looking for an experienced Animation Programmer who will work on our successful title theHunter: Call of the Wild, based out of our studios in Stockholm and Malmö.
Initially released in 2017, Call of the Wild has been supported with many successful DLCs and content releases. Now, with being live on 5 platforms we continue to improve the quality and experience for our huge player base by adding new features (gameplay, visuals, stability, performance, UI/UX).
The Position
As an Animation Programmer, you will develop and maintain both tools and runtime systems required to realize the vision for animation on the project. You should be able to understand the pros and cons of different approaches and be able to come up with new creative solutions to efficiently be able to achieve the desired quality.
The position also includes architecting the interfaces between the animation system and e.g. AI. Use and extend existing systems when possible, and build new tools and features when needed. Assist animators in translating game design into technical animation design, help and educate game programmers working with animation-related features and aid technical animators in implementing animations into the game. You will join our engineers in developing and maintaining our proprietary Apex Engine.
It is expected that you see your responsibility as delivering a successful end-user experience, together with your teammates, rather than just handing off technological solutions to content creators. Much of the success of well-executed game characters is down to how successfully they are integrated with all of the systems within the game engine, e.g. physics, animation, UI, SFX, VFX, dialogue, etc. Previous experience and proven ability to work with multiple systems and stakeholders is a definite advantage. Finally, as with any other programming role, you will have to be able to balance functional requirements with technical requirements in the areas of performance, stability, memory usage, and interoperability.
Required Qualifications:
Excellent communications skills
Solid knowledge of game animation systems e.g. layering, masking, state machines, locomotion, facial animations, blending, and parameterization
Experience working with IK, ragdolls and/or other procedural techniques
Fluent in linear algebra
Able to write readable, robust and performant code in C/C++
Good knowledge of writing scripts in Python
A keen eye for animation

Desired Qualifications:
Experience in networking with animated characters
Experience with motion synthesis/generation
Experience with machine learning for animation
Experience working with game physics
Experience in profiling and optimization
Knowledge of Autodesk FBX Pipeline / USD (Universal Scene Description) Pipeline
Knowledge of Maya Visa mindre

Senior Engine Programmer

The Position At Avalanche Studios Group, we are looking for an Engine programmer to join our team to work on our upcoming AAA title Contraband - a co-op smuggler’s paradise game set in the fictional world of 1970s Bayan. Contraband is a brand-new IP published by Xbox Game Studios. Avalanche Studios is the division dedicated to ambitious, externally published, AAA open-world games like the Just Cause series, Mad Max and Rage 2. As an Engine Programmer, you ... Visa mer
The Position
At Avalanche Studios Group, we are looking for an Engine programmer to join our team to work on our upcoming AAA title Contraband - a co-op smuggler’s paradise game set in the fictional world of 1970s Bayan. Contraband is a brand-new IP published by Xbox Game Studios. Avalanche Studios is the division dedicated to ambitious, externally published, AAA open-world games like the Just Cause series, Mad Max and Rage 2.
As an Engine Programmer, you will work with cutting-edge technology and talented teams. Avalanche Studios has built a solid reputation for producing visually stunning open-world games making this a unique opportunity to play an instrumental role in developing our next-generation games or engine depending, on the project. You will be a part of a team responsible for designing, developing and maintaining many aspects of the game and core engine tech such as streaming, threading, memory management and lower-level platform-specific technology. The role can be based out of the beautiful cities of Malmö or Stockholm in Sweden (we will support your relocation depending on the country).
Required Qualifications
Experience building complex systems
Deep knowledge and practical experience C++ programming
Strong debugging skillsExperience with a wide range of tools and pipelines used in modern game development
Self-motivated, strong work ethic, able to work independently
Experience with the engine developing existing tools and working on new ones
Experence with Performance optimisation
Communication skills and ability to work in a team



Beneficial Experience
Shipped at least one titleFamiliarity with animation systems
Experience with consoles
Experience with in-house engines
Knowledge of game engine architectures

To thrive in a programming position at Avalanche Studios, you are eager and have the ability to learn new tools and workflows. You have a positive attitude and contribute to a healthy team dynamic by seeing opportunities and highlighting limitations in a constructive way.
You can communicate to clearly establish common goals and align expectations. You are ambitious and are interested in pushing the boundaries of our user experience but can also skillfully balance this with the realities and constraints of the situation at hand.


As an employee at Avalanche Studios Group you can look forward to many great benefits including but not limited to:
Training Budget to further develop your skills
Excellent Swag
Hybrid work model (we spend some days of the week in the office and can spend the rest working from home)
Monthly Afterworks





The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and The Hunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.


The Malmö location
You’ll find us in a standout building from 1958, just a stone’s throw from the Central Station. Within these walls, the American dream was leveraged to sell muscle cars more than half a century ago. Today, the location balances Avalanche Studios Group’s industrial, high-octane heritage with a bright and homey vibe featuring resident dogs and patio-grown chilies. Visa mindre

AI Programmer

At Avalanche Studios Group, we are looking for an experienced AI Gameplay Programmer who will work on our successful title theHunter: Call of the Wild, based out of our studios in Stockholm and Malmö. Initially released in 2017, Call of the Wild has been supported with many successful DLCs and content releases. Now, with being live on 5 platforms we continue to improve the quality and experience for our huge player base by adding new features (gameplay, vi... Visa mer
At Avalanche Studios Group, we are looking for an experienced AI Gameplay Programmer who will work on our successful title theHunter: Call of the Wild, based out of our studios in Stockholm and Malmö.
Initially released in 2017, Call of the Wild has been supported with many successful DLCs and content releases. Now, with being live on 5 platforms we continue to improve the quality and experience for our huge player base by adding new features (gameplay, visuals, stability, performance, UI/UX).
The Position
As an AI Gameplay Programmer, you will work side by side with designers, animators and gameplay programmers to realize complex and realistic animal AI behavior. Take part in designing and implementing their behavior by using and extending existing tools as well as implementing game systems related to pathfinding, decision-making, group movement and locomotion. This role will require you to take high-level design ideas and translate them into practical solutions.
It is expected that you see your responsibility as delivering a successful end-user experience, together with your teammates, rather than just handing off technological solutions to content creators. Much of the success of well-executed game characters is down to how successfully they are integrated with all of the systems within the game engine, e.g. physics, animation, UI, SFX, VFX, dialogue etc. Previous experience and proven ability to work with multiple systems and stakeholders is a definite advantage. Finally, as with any other programming role, you will have to be able to balance functional requirements with technical requirements in the areas of performance, stability, memory usage, and interoperability.
Required Qualifications
A good understanding of what makes games fun
A passion for creating solid game AI
Experience with different AI architectures and techniques e.g behavior trees and pathfinding
Able to write readable, robust and performant code in C++
A good understanding of all aspects of game programming in multiplayer games
Prior experience working as a programmer on at least one shipped title on current-gen consoles from start to finish

Bonus Qualifications
Experience of navmesh generation and navmesh layers
Experience working with pathfinding, navigation and locomotion
Familiarity with HavokAI
Experience working with game physics
Experience working with animation state machines, animation blending, IK and similar techniques





Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

Senior Producer

Expansive Worlds is a creative division of Avalanche Studios Group and a leading developer and publisher of outdoor games. Since 2009, Expansive Worlds has been devoted to delivering highly immersive outdoor gaming experiences for millions of players and best known for the long-standing and successful theHunter franchise. We are now looking for a Senior Producer to work with our live service game Call of the Wild: The Angler in either our Liverpool or Stoc... Visa mer
Expansive Worlds is a creative division of Avalanche Studios Group and a leading developer and publisher of outdoor games. Since 2009, Expansive Worlds has been devoted to delivering highly immersive outdoor gaming experiences for millions of players and best known for the long-standing and successful theHunter franchise.
We are now looking for a Senior Producer to work with our live service game Call of the Wild: The Angler in either our Liverpool or Stockholm location.
The Position
As Producer you will work with various teams and disciplines, ensuring the road map and dependencies properly line up. You will coordinate resources to ensure successful completion of assigned development features. As Producer you are a key person in the daily operation of our teams. You will be responsible for translating business and product goals into plans and actions, acting as a change agent for process improvements. Together with the Marketing Team, Community Team and the Product Owner you will develop, champion and communicate the product vision to the team in order to build and maintain a strong team spirit and a productive environment.
What you’ll do
Work with Executive Producer, Game Director and Leads to establish and maintain the game’s vision, feature set, scope, staffing plan and schedule
Champion the game with the team to help maintain and drive energy, enthusiasm and urgency to the team
Ensure milestone goals are set and delivered on time, ensuring the team meets the continual ship dates required for a live service game, and that the quality goals are met
Being a natural leader: people listen to the direction you give them, and are willing to follow you. You are ready and willing to lead the charge
With strong verbal and written communication skills, you are able to talk easily with all departments about all aspects of the project and facilitate communication and collaboration between all internal disciplines of the team
Being in the trenches, involved with day to day decisions, while also balancing the high-level vision
Lay out the overall development plan for a live service game
Take broad direction from studio and company senior management
Manage day to day development issues, attempting to predict and avoid problems, while being prepared to troubleshoot and provide conflict resolution as needed
Review and analyze all documents, task lists and interim builds from the team. Create and modify schedules as needed
Source highly talented external resources to supplement all aspects of internal development
Work with the QA department and management to review testing documentation and overall quality assurance process

Desired Qualifications
6+ years of production work experience
Produced at least 2 game titles (or equivalent experience) with at least one Senior Producer credit
Worked on a live service game
Be able to organize, prioritize and manage multiple tasks
Have the ability to see upcoming problems and work to solve them proactively
Excellent communication skills required, both written and verbal. Like being able to manage communications effectively within development and publishing arms
strong organizational skills
Be collaborative and an effective negotiator
Being a self-starter with a high level of initiative and proactivity
Participate in product demonstrations and press interviews as needed
Travel and/or work at a remote site as required

Employee promise
We provide goals, instead of instructions, and the opportunity to do the best work of your career.
Our Values
At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.
How to Apply
We will only consider candidates who have submitted their CV. Visa mindre

Lead Programmer

Avalanche Studios Group and its creative self-publishing division, Expansive Worlds are looking for a highly skilled and motivated Lead Programmer. The role can be based out of the beautiful city of Malmö in Sweden (a relocation package can be provided if required). As a Lead Programmer at Expansive World's you’ll support and run a talented team of developers across the Malmö and Stockholm locations. You will help coach and mentor programmers in various di... Visa mer
Avalanche Studios Group and its creative self-publishing division, Expansive Worlds are looking for a highly skilled and motivated Lead Programmer. The role can be based out of the beautiful city of Malmö in Sweden (a relocation package can be provided if required).
As a Lead Programmer at Expansive World's you’ll support and run a talented team of developers across the Malmö and Stockholm locations. You will help coach and mentor programmers in various different roles and seniority. Making decisions that will help shape the course of the project and their careers. Being a lead at Avalanche means that you’ll have time to develop and maintain the codebase keeping your skillset relevant.
You and your future team will work all over our proprietary Apex open-world engine working on new system development, maintaining and updating existing ones, optimizing workflows, and bug fixes. Code wise you’ll be designing, guiding and implementing systems and features of open-world games including gameplay, backend and software patterns as well as middleware abstractions and much much more
Required Qualifications
Friendly and knowledgeable with an interest in leadership
Excellent knowledge and 6+ years of professional C++ work
Very strong debugging skills
Good understanding of systematic design principles
Experience with a wide range of tools and pipelines used in modern game development
Self-motivated, strong work ethic, able to work independently
Experience guiding/mentoring developers.
Leadership experience
Strong communication skills – must possess excellent English verbal and written communication skills.

Beneficial Experience
Experience with a wide range of game level systems
Experience with in-house engines



As a lead you can communicate clearly to establish common goals and align expectations. You are ambitious and are interested in pushing the boundaries of our user experience but can also skillfully balance this with the realities and constraints of the situation at hand.
To thrive in a programming position at Avalanche Studios, you are eager and have the ability to learn new tools and workflows. You have a positive attitude and contribute to a healthy team dynamic by seeing opportunities and highlighting limitations in a constructive way.
As an employee at Avalanche Studios Group, you can look forward to many great benefits including but not limited to:
Training Budget to further develop your skills
Excellent Swag
Hybrid work model (we spend some days of the week in the office and can spend the rest working from home)
Monthly Afterworks

The Malmö location
You’ll find us in a standout building from 1958, just a stone’s throw from the Central Station. Within these walls, the American dream was leveraged to sell muscle cars more than half a century ago. Today, the location balances Avalanche Studios Group’s industrial, high-octane heritage with a bright and homey vibe featuring resident dogs and patio-grown chilies.




Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

Lead Producer

As the Lead Producer your focus is making the producers work well together. You are responsible for creating the roadmap for the project together with the producers. Your overall goal is to build a strong team of producers that can handle the challenges and opportunities of working in high-velocity production teams. Your success lies in the team's project deliveries and when needed you will escalate information to the Senior Project Management. Your focu... Visa mer
As the Lead Producer your focus is making the producers work well together. You are responsible for creating the roadmap for the project together with the producers.
Your overall goal is to build a strong team of producers that can handle the challenges and opportunities of working in high-velocity production teams. Your success lies in the team's project deliveries and when needed you will escalate information to the Senior Project Management.
Your focus will be to deliver the current milestone according to plan, and prepare for the next.
What you'll do:
Making sure that the producers are equipped to do their work and together with them you make sure that “nothing falls between the chairs”. You are setting the rituals and way of working for the team during milestones and at the end of the milestones. You will coach and mentor the producers to help them develop.
Responsible for delivering according to budget and time, based on the input from your team of producers
Collaborate with Producers and Executive Producer to develop, evangelize and communicate the product vision to the team and our partners.
Identify and flag risks and issues that prevents the project to deliver according to roadmap, and come with suggestions to the Senior Project Management team for mitigations
Organization around coverage for vacation, sickness
General well being of the project development team and engagement

Qualifications
Credit on at least two shipped games as a Senior Producer or above or been involved with one project through a complete development cycle.
Has directly led a full or significant part of a development team.
Management experience.
Extensive knowledge in game and software development methods.
Familiar with budgets and operational tasks.
Attention to detail and strong organizational skills.
Experience in working in an agile environment with Jira as production tool will be very beneficial
Previous experience with release management.
Experience managing remote and distributed teams.
Excellent verbal and written communication skills in English
Collaborative spirit

Employee promise
We provide goals, instead of instructions, and the opportunity to do the best work of your career.
Our Values
At Avalanche Studios Group, we believe in worlds beyond limits, and we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.
How to Apply
We will only consider applications that consist of both a cover letter and a CV. In your cover letter, you should include why you want to work at Avalanche Studios Group. For this role, you need to be able to work from within either our Stockholm or Malmö locations. We apply a hybrid work model that enables you to work some days from home and some days from the office. Visa mindre

Tools Programmer

At Avalanche Studios Group and Its creative self-publishing division, Expansive Worlds is looking for a skilled and highly motivated Tools Programmer The Position As a Tools Programmer, you will work with cutting-edge technology and talented teams, either in Malmo or Stockholm. Avalanche Studios has built a solid reputation for producing visually stunning open-world games making this a unique opportunity to play an instrumental role in developing our nex... Visa mer
At Avalanche Studios Group and Its creative self-publishing division, Expansive Worlds is looking for a skilled and highly motivated Tools Programmer


The Position
As a Tools Programmer, you will work with cutting-edge technology and talented teams, either in Malmo or Stockholm. Avalanche Studios has built a solid reputation for producing visually stunning open-world games making this a unique opportunity to play an instrumental role in developing our next-generation games or engine depending on the project. You will be a part of a team responsible for designing, developing and maintaining many aspects of the game and core engine tech such as streaming, threading, memory management and lower-level platform-specific technology.


Required Qualifications
Excellent programming skills in C/C++Expertise in a scripting language such as Python or Lua
Ability to understand user needs and take them into account when programming
At least 3 years of professional tools development
Good communication and teamwork skills



Beneficial Experience
Proven track record in the ability to identify user requirements workflows
Expertise in Human / Machine interaction and interface design
Windows application development
Qt development, model/view design patterns
Experience with 3D asset content pipelines such as Maya



To thrive in a programming position at Avalanche Studios, you are eager and have the ability to learn new tools and workflows. You have a positive attitude and contribute to a healthy team dynamic by seeing opportunities and highlighting limitations in a constructive way.
You can communicate to clearly establish common goals and align expectations. You are ambitious and are interested in pushing the boundaries of our user experience but can also skillfully balance this with the realities and constraints of the situation at hand.


As an employee at Avalanche Studios Group you can look forward to many great benefits including but not limited to:
Training Budget to further develop your skills
Excellent Swag
Hybrid work model (we spend some days of the week in the office and can spend the rest working from home)
Monthly Afterworks
Relocation support



Our Values
At Avalanche Studios, we believe in worlds without limits, and we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion, courage and craftsmanship.


The Locations
Stockholm
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and the Hunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.
Malmö
You’ll find us in a standout building from 1958, just a stone’s throw from the Central Station. Within these walls, the American dream was leveraged to sell muscle cars more than half a century ago. Today, the location balances Avalanche Studios Group’s industrial, high-octane heritage with a bright and homey vibe featuring resident dogs and patio-grown chillies. Visa mindre

QA Engineer

Ansök    Sep 4    Fatalist Development AB    Speltestare
At Avalanche Studios Group, we are looking for a QA Engineer to join our team to work on our upcoming AAA title Contraband - a co-op smuggler’s paradise game set in the fictional world of 1970s Bayan. Contraband is a brand-new IP published by Xbox Game Studios. Avalanche Studios is the division dedicated to ambitious, externally published, AAA open-world games like the Just Cause series, Mad Max and Rage 2. As a QA Engineer you'll be working closely with... Visa mer
At Avalanche Studios Group, we are looking for a QA Engineer to join our team to work on our upcoming AAA title Contraband - a co-op smuggler’s paradise game set in the fictional world of 1970s Bayan. Contraband is a brand-new IP published by Xbox Game Studios. Avalanche Studios is the division dedicated to ambitious, externally published, AAA open-world games like the Just Cause series, Mad Max and Rage 2.


As a QA Engineer you'll be working closely with many different people within the different development disciplines. The ability to help scope game features, analyze & solve problems, create test plans, execute daily testing, and communicate clearly is required.


Your main tasks will be to perform functional and qualitative testing of gameplay mechanics and work-in-progress features, as well as write and execute test cases. It will be your responsibility to report all issues in a bug tracking tool, and you will be expected to have the knowledge and ability to write bugs to a high standard. You are proactive and can constructively communicate concerns, and work within deadlines. Actively promoting testing, build reliability & content quality within development is key.


Required Qualifications
- Solid professional QA experience in the gaming industry (PC & Console)
- Experience from working as embedded QA within a development team.
- Excellent English (written and verbal), ability to describe complex information in a precise and detailed manner.
- Strong analytical and critical thinking skills.
- Knowledge of bug writing and bug tracking software.
- Experience with testing tools and live product(s) with a frequent release cycle.
- Proactive and solution-driven approach to problem-solving


Desired Qualifications
- Education in fields related to games or/and testing/analysis/problem solving
- Experience working with game engines
- Experience with debugging software and software crash outputs
- Experience working with version control systems
- Knowledge of current and next-gen technologies
- Understanding of the development life cycle throughout
- Proactive, confident in time allocating, planning and solution driven
- Experience in working closely with production and various disciplines to plan and schedule testing around various requirements Visa mindre

Mission Designer

Ansök    Aug 28    Fatalist Development AB    Speldesigner
Avalanche Studios Group and its creative division Avalanche Studios is looking for an Experienced Mission Designer to join our team. Avalanche Studios is the division dedicated to ambitious, externally published, AAA open-world games like Just Cause and Rage 2. The team is moderately sized which will give you fantastic opportunities to influence the product alongside you pushing the boundaries of your discipline. The Position As an Experienced Mission De... Visa mer
Avalanche Studios Group and its creative division Avalanche Studios is looking for an Experienced Mission Designer to join our team. Avalanche Studios is the division dedicated to ambitious, externally published, AAA open-world games like Just Cause and Rage 2. The team is moderately sized which will give you fantastic opportunities to influence the product alongside you pushing the boundaries of your discipline.


The Position
As an Experienced Mission Designer, you will be responsible for concepting, crafting and implementing story-based missions into an open-world framework. Utilising existing gameplay mechanics and game loops as a basis for the missions you will use your creativity to produce compelling, varied and challenging scenarios.
In addition to the story-based missions you will also be involved with designing and implementing repeatable content and other game features that utilise the mission tools; all of which will be achieved in a proprietary editor.


Required Qualifications
3+ years of level/mission design experience, ideally having worked on an open-world title
A strong knowledge and understanding of open-world game design
Experience in writing narrative and dialogue
An excellent understanding of visual scripting, with demonstrable examples of work in this area
The ability to communicate ideas and requirements clearly to stakeholders



Desired Qualifications
A great sense of technical know-how and functional problem-solving.
A designer’s mindset
The ability to work closely with other departments, with an understanding of dependencies and associated workflows to collaborate on overlapping systems
Self-motivated in setting and reaching goals while able to produce results as part of a team
Passion for games and game design





Employee Promise
We provide goals, instead of instructions, and the opportunity to do the best work of your career.


Our Values
At Avalanche Studios Group, we believe in worlds beyond limits, and we are committed to developing a diverse and inclusive workplace. We are an equal-opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.


How to Apply
We will only consider candidates who have submitted their CVs and who can work from the office a few days a week.
To apply for this position, please register below. Apply as soon as possible, as we review applications on a rolling basis. All further information is provided under a non-disclosure agreement only. Visa mindre

Technical Artist

Ansök    Aug 28    Fatalist Development AB    3D-grafiker
Avalanche Studios Group and its creative division Avalanche Studios is looking for a talented Senior Technical Artist to join a top-tier, experienced team to help craft cutting edge AAA open-world games. Avalanche Studios is the division dedicated to ambitious, externally published, AAA open-world games like the Just Cause series, Mad Max and Rage 2. The Position We are looking for a Technical Artist with specialized experience towards rendering pipeline... Visa mer
Avalanche Studios Group and its creative division Avalanche Studios is looking for a talented Senior Technical Artist to join a top-tier, experienced team to help craft cutting edge AAA open-world games. Avalanche Studios is the division dedicated to ambitious, externally published, AAA open-world games like the Just Cause series, Mad Max and Rage 2.


The Position
We are looking for a Technical Artist with specialized experience towards rendering pipelines to work on the development of high-profile projects. The ideal candidate feels comfortable in a team environment and is able to contribute on many levels of the technical art side in general, and with an edge in realtime rendering features. You will work with the Art and Technical Directors to help manage, research and evolve the art content creation pipelines and act as a liaison between the artists and programmers. You will work with a team of talented and experienced game developers, who have worked on numerous best-selling and critically acclaimed titles.


Required Qualifications
- Shipped a few AAA games or similar Products.
- Can work in ambiguous situations and can flag risks as early as possible.
- Strong knowledge of current 3D rendering principles and shaders
- Strong understanding of PBR and HDR content and rendering pipelines
- Comprehensive knowledge of 3D content creation software including Maya and Substance
- Strong competency with architecting and developing tools and pipelines for artists
- Ability to communicate effectively with artists, designers, engineers, and other members of the development team.


Beneficial Qualifications
- Knowledge and experience using C++, Python
- Experience with Houdini and procedural pipelines
- Experience working with and knowledge of current generation console Visa mindre

Senior Tools Programmer

The Position Avalanche Studios Group is hiring a Senior Tools Programmer for our latest AAA game project in Stockholm. As a Tools Programmer, you will work with multiple teams in developing the tools for our open-world engine Apex that is used in all of our industry-leading open-world games. Your primary responsibility will be to build, maintain and support user-friendly, yet advanced tools to be used by a range of disciplines in development. You will als... Visa mer
The Position
Avalanche Studios Group is hiring a Senior Tools Programmer for our latest AAA game project in Stockholm. As a Tools Programmer, you will work with multiple teams in developing the tools for our open-world engine Apex that is used in all of our industry-leading open-world games.
Your primary responsibility will be to build, maintain and support user-friendly, yet advanced tools to be used by a range of disciplines in development. You will also work with our content pipeline to allow maximum efficiency for our content creators.
The solutions you work on require careful consideration of how they impact many different projects and teams. You will need to take the lead in collaborating and coordinating with others to successfully achieve results that benefit all users of our technology.
Our perfect candidate should be a team player with a strong passion for optimizing productivity and developing tools that are fun to work with. We can offer you a challenging, stimulating and value-driven environment where you will work together with some of the industry's strongest minds, and where you will constantly apply and deepen your skills.


Required Qualifications:
Excellent programming skills in C/C++
5+ years of professional tools development
Bachelor's degree in software engineering/computer science or equivalent experience
Fluent in English, both written and spoken
Strong coordination and collaboration skills



Desired Qualifications:
Passion for making great games
Windows application development
Qt development
Automated software testing (e.g. TDD)
Strong programming skills in Python and Lua
Understanding of typical UX principles and how to apply them to tools





Employee Promise
We provide goals, instead of instructions, and the opportunity to do the best work of your career.


Our Values
At Avalanche Studios Group, we believe in worlds beyond limits, and we are committed to developing a diverse and inclusive workplace. We are an equal-opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.


How to Apply
We will only consider candidates who have submitted their CVs and who can work from the office a few days a week.
To apply for this position, please register below. Apply as soon as possible, as we review applications on a rolling basis. All further information is provided under a non-disclosure agreement only. Visa mindre

Lead Backend Platform Developer

The Position In the role of Lead Backend Platform Developer at Avalanche, you will be driving the technical architecture of our backend services, supporting and scaling our backend services to meet the needs of our gameplay teams. While the position is a full-time role, Avalanche supports a hybrid on-site/from-home setup. You will be leading a team of backend engineers, designing, implementing and scaling a dynamically evolving ecosystem of services for a ... Visa mer
The Position
In the role of Lead Backend Platform Developer at Avalanche, you will be driving the technical architecture of our backend services, supporting and scaling our backend services to meet the needs of our gameplay teams. While the position is a full-time role, Avalanche supports a hybrid on-site/from-home setup.
You will be leading a team of backend engineers, designing, implementing and scaling a dynamically evolving ecosystem of services for a live service game. We are looking for someone who has solid experience leading the development of scalable, distributed and cost-efficient solutions that meet the needs of gameplay teams in a AAA product. Our backend services are primarily implemented in C# but a significant part of your responsibilities would also be to seamlessly integrate services with the C++ side of the game and to provide high quality API's serving other game teams' needs.
Required Qualifications
A minimum of 5+ years of professional programming experience
A great mindset for problem-solving and technical excellence
Strong knowledge of backend microservice architecture and programming in C#
Demonstrable practical experience with C++
Experience with cost-efficiently running services in commercial cloud environments
Scaling backend infrastructure to meet high availability requirements
Professional experience in the Video Game industry
Excellent verbal and written English



Bonus Qualifications
Experience working with telemetry and data pipelines
Experience working with content delivery networks
Experience working with infrastructure as code
Practical experience with Azure and PlayFab
Passionate about gaming



Employee Promise
We provide goals, instead of instructions, and the opportunity to do the best work of your career.
Our Values
At Avalanche Studios Group, we believe in worlds beyond limits, and we are committed to developing a diverse and inclusive workplace. We are an equal-opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.
How to Apply
We will only consider candidates who have submitted their CVs and who can work from the office a few days a week.
To apply for this position, please register below. Apply as soon as possible, as we review applications on a rolling basis. All further information is provided under a non-disclosure agreement only. Visa mindre

Lead Programmer

Lead Programmer Generation Zero Avalanche Studios Group and its division Systemic Reaction is looking for a Lead Programmer for Generation Zero. A great opportunity if you want to work with a high level and big picture responsibility for a successful IP while leading a group of talented developers. The Position As a Lead Programmer you'll be responsible for the development of the codebase for our live title. You will work in close collaboration with the ... Visa mer
Lead Programmer Generation Zero
Avalanche Studios Group and its division Systemic Reaction is looking for a Lead Programmer for Generation Zero. A great opportunity if you want to work with a high level and big picture responsibility for a successful IP while leading a group of talented developers.


The Position
As a Lead Programmer you'll be responsible for the development of the codebase for our live title. You will work in close collaboration with the Lead Producer and the other Leads for the project to make sure the development plan fits with the Product roadmap.


As a Lead Programmer you'll be responsible for:
The code capacity within the Generation Zero live team
The code team’s planning and delivery (within the project’s Leads team)
Problem-solving with the Leads Team where roadmap or sprint planning may need adjustment
Communicating with other studio development teams about both requirements on your team, and from your team on them
Analyzing and delegating features and bugs to the code team

While this primarily is a Lead role there will still be opportunities to do hands-on programming. Good leadership instinct and strong collaborative skills are equally if not more important as strong technical skills in this role.


We're looking for someone who has:
Extensive experience with Programming in C++ within the gaming industry
Previously had a Lead Programmer position (or wants to work in a Lead role as a next step, feel free to challenge us!)



We would be extra happy if you also have:
Experience working within a Live environment
Worked with Programming in Python
Worked with Perforce, and with moving changelists between branches Visa mindre

Animation Programmer

Avalanche Studios Group and its division Expansive Worlds are now looking for a highly skilled and motivated Animation Programmer. The Position As an Animation Programmer you will develop and maintain both tools and runtime systems required to realize the vision for animation on the project. You should be able to understand the pros and cons with different approaches and be able to come up with new creative solutions to efficiently be able to achieve the d... Visa mer
Avalanche Studios Group and its division Expansive Worlds are now looking for a highly skilled and motivated Animation Programmer.
The Position
As an Animation Programmer you will develop and maintain both tools and runtime systems required to realize the vision for animation on the project. You should be able to understand the pros and cons with different approaches and be able to come up with new creative solutions to efficiently be able to achieve the desired quality.
The position also includes architecting the interfaces between the animation system and e.g. AI. Use and extend existing systems when possible, build new tools and features when needed. Assist animators in translating game design into technical animation design, help and educate game programmers working with animation related features and aid technical animators in implementing animations into the game. You will join our engineers in developing and maintaining our proprietary Apex Engine.
It is expected that you see your responsibility as delivering a successful end-user experience, together with your team-mates, rather than just handing off technological solutions to content creators. Much of the success of well executed game characters is down to how successfully they are integrated with all of the systems within the game engine, e.g. physics, animation, UI, SFX, VFX, dialog, etc. Previous experience and proven ability to work with multiple systems and stakeholders is a definite advantage. Finally, as with any other programming role, you will have to be able to balance functional requirements with technical requirements in the areas of performance, stability, memory usage, and interoperability.
Required Qualifications
Excellent communications skills
Solid knowledge of game animation systems e.g. layering, masking, state machines, locomotion, facial animations, blending, and parameterization
Experience working with IK, ragdolls and / or other procedural techniques
Fluent in linear algebra
Able to write readable, robust and performant code in C/C++
Good knowledge writing scripts in Python
A keen eye for animation

Desired Qualifications
Experience in networking animated characters
Experience with motion synthesis/generation
Experience with machine learning for animation
Experience working with game physics
Experience of profiling and optimization
Knowledge of Autodesk FBX Pipeline / USD (Universal Scene Description) Pipeline
Knowledge of Maya





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Tools Programmer

The Position Avalanche Studios Group is hiring a Tools Programmer for our latest AAA game project in Stockholm. As a tools programmer, you will work with multiple teams in developing the tools for our open-world engine Apex that is used in all of our industry-leading open-world games. Your primary responsibility will be to build, maintain and support user-friendly, yet advanced tools to be used by a range of disciplines in development. You will also work ... Visa mer
The Position
Avalanche Studios Group is hiring a Tools Programmer for our latest AAA game project in Stockholm. As a tools programmer, you will work with multiple teams in developing the tools for our open-world engine Apex that is used in all of our industry-leading open-world games.
Your primary responsibility will be to build, maintain and support user-friendly, yet advanced tools to be used by a range of disciplines in development. You will also work with our content pipeline to allow maximum efficiency for our content creators.
The solutions you work on require careful consideration of how they impact many different projects and teams. You will need to take the lead in collaborating and coordinating with others to successfully achieve results that benefit all users of our technology.
Our perfect candidate should be a team player with a strong passion for optimizing productivity and developing tools that are fun to work with. We can offer you a challenging, stimulating and value-driven environment where you will work together with some of the industry's strongest minds, and where you will constantly apply and deepen your skills.
Required Qualifications
Excellent programming skills in C/C++
3+ years of professional tools development
Bachelor's degree in software engineering/computer science or equivalent experience
Fluent in English, both written and spoken
Strong coordination and collaboration skills

Desired Qualifications
Passion for making great games
Windows application development
Qt development
Automated software testing (e.g. TDD)
Strong programming skills in Python and Lua
Understanding of typical UX principles and how to apply them to tools



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Senior Game Designer

Ansök    Aug 14    Fatalist Development AB    Speldesigner
The Position As a Senior Game Designer, you will be asked to take on a variety of implementation and feature design challenges to help bring great gameplay and live experiences to players, such as: - Experience of the entire product life cycle from concepting and prototypes all the way to driving results across frequent post launch live experiences - Will be accountable with creating and deploying successful gameplay and systems to drive enhanced player ac... Visa mer
The Position
As a Senior Game Designer, you will be asked to take on a variety of implementation and feature design challenges to help bring great gameplay and live experiences to players, such as:
- Experience of the entire product life cycle from concepting and prototypes all the way to driving results across frequent post launch live experiences
- Will be accountable with creating and deploying successful gameplay and systems to drive enhanced player acquisition, retention and monetization strategies.
- Data-driven design prowess to influence live game systems and economies
- Author, development and unify live game design across all teams
- Work with Product Owner and Product Live director to evolve existing designs to increase KPIs (eg. Retention goals, Monetization conversion rates).
- Collaborating with coworkers and other teams (design, art, animation, programming, etc.) to align on expectations and execution
- Identify trends and evaluate the suitability to our current games.
- Playing the game and becoming an authority on how the game plays
To thrive in the Game Design department, a successful candidate needs to be willing and have the ability to learn new tools and workflows. You can motivate both yourself and others, you are articulate, have strong conceptual skills and the ability to communicate ideas visually and verbally. You need to have a passion for games and an ability to articulate that passion clearly and analytically.


Qualifications
-5+ years in a game design role with at least 2 years in live operations
- Proven ability to contribute to releasable gameplay in a production environment
- Proven ability to iterate and change gameplay based on feedback
- Proven ability to create viable design solutions on paper
- Experience prototyping as well as production


Expectations on a Designer at Avalanche
- Seeking and achieving alignment with conflicting requirements and opinions.
- A drive to improve workflows, knowledge sharing and community
- A diligent gamer
- Vast and up to date knowledge of released games - able to draw references


Employee promise
We provide goals, instead of instructions, and the opportunity to do the best work of your career.
Our Values
At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.
How to Apply
We will only consider candidates who have submitted their CV and who can work from the office in Stockholm a few days a week.
Apply as soon as possible as we review applications on a rolling basis. All further information is provided under a non-disclosure agreement only. Visa mindre

Build Engineer

Avalanche Studios is looking for a Build Engineer to join our team. This role is part of the QA organisation and you will work closely with our game developers and development leads to evolve our technical support systems and our processes / best practices, and to coach them in applying them in the best possible manner. To succeed in the role you need to have a business and customer-oriented attitude and find it easy to communicate and build relations. ... Visa mer
Avalanche Studios is looking for a Build Engineer to join our team. This role is part of the QA organisation and you will work closely with our game developers and development leads to evolve our technical support systems and our processes / best practices, and to coach them in applying them in the best possible manner.
To succeed in the role you need to have a business and customer-oriented attitude and find it easy to communicate and build relations. You are a team player with a strong desire to share your knowledge with others as well as to learn from your colleagues and gain insight into the realities of their day-to-day work. You are results-oriented and can absorb new information and transform it into creative solutions quickly. You have a sense of urgency and the ability to cope with short lead times.
We can offer you a challenging, stimulating and value-driven environment where you will work together with some of the industry’s strongest brains and where you will constantly apply and deepen your skills. As a Build Engineer, you will take the technical leadership of this area and you will be setting the vision for our developer’s productivity.
You will have the overall responsibility for the workflow efficiency of the development of the current build system in terms of how programmers and content creators develop, manage, and build their code and data.
Responsibilities
Optimize code/content compile turnaround times or workflows
Miscellaneous utilities (e.g. Build deploy/launch, config managers, metrics/diagnostics, source control helpers/filters)
Setup and maintain build and test infrastructure
Setup and maintain project branches
Oversee and maintain deployment, delivery and submission processes.
Develop and maintain operational deployment software e.g. interface with Platform APIs (like Steam)
Support team with issues surrounding builds/branches/deliveries
Manage and perform integrations between project branches Integrate software and tools between internal projects

Requirements
3+ Years of Python experience.
Programming experience with build/tools and configuration software.
Deep knowledge of version control systems, preferably Perforce.
Knowledge of branching methodologies and when to apply them.
Experience with Merge/Integration of changes across multiple branches/streams in multiple projects.
Experience in supporting a game as a service (gaas) in a Live environment.

Bonus
C++ knowledge.
Compilers.
Autotest suites.
Console experience.
Docker.
Kubernetes.
Experience in shipping a AAA game title for PC and consoles.



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Rigging Artist

Ansök    Jul 14    Fatalist Development AB    Speldesigner
The Position Avalanche Studios Group and its creative self publishing division, Expansive Worlds are looking for a skilled and highly motivated Technical Animator. The role can be based out of the beautiful cities Malmö or Stockholm in Sweden (a relocation package can be provided if required). As a Technical Animator you will be responsible for skinning and rigging characters and other in-game objects, setting-up and maintaining animation pipelines and fac... Visa mer
The Position
Avalanche Studios Group and its creative self publishing division, Expansive Worlds are looking for a skilled and highly motivated Technical Animator. The role can be based out of the beautiful cities Malmö or Stockholm in Sweden (a relocation package can be provided if required).
As a Technical Animator you will be responsible for skinning and rigging characters and other in-game objects, setting-up and maintaining animation pipelines and facilitating animators and designers to help maximize efficiency in feature development. As a small team we look to promote autonomy where each developer has great ownership and can drive their area of the game forward. The Technical Animator works closely with animators, character artists, animation code and technical artists.
You'll be responsible for
Character rigging and setup for human, weapon and animal character
Driving animation pipelines, and regularly improving upon them
Working in collaboration with animators, designers and programmers to implement realization of player mechanics and npc characters
Communicating effectively with content teams to identify workflow issues, spec out the plan to solve them, and then drive that plan to a shippable state
Using your technical expertise to find creative solutions to challenging problems



Required Qualifications
Python scripting experience
Knowledge of Autodesk animation software (Maya/Motionbuilder)
Strong understanding of character mechanics and animation pipelines/workflows
Experienced in rigging and skinning
Owning and maintaining animation state machines
Clear and open communication skills
Excellent problem solving skills
Desire to work as part of a team; taking feedback and direction appropriately, and the motivation to work independently



Beneficial Experience
Experience working on open world games or FPS games
Experience working with player mechanics
Driving animation state machine tools and pipeline improvements
Some C++ programming experience Visa mindre

Senior VFX Artist

Ansök    Jul 12    Fatalist Development AB    Speldesigner
Avalanche Studios is currently hiring a VFX Artist to join a top-tier team who is ready to raise the bar in highly realized realistic and stylized VFX. We are looking for motivated and driven VFX Artists that are excited about creating cutting-edge AAA visual effects. We are interested in hearing from both mid-level and senior developers for this position. The focus and majority of time will be spent creating, implementing and optimizing particle visual ef... Visa mer
Avalanche Studios is currently hiring a VFX Artist to join a top-tier team who is ready to raise the bar in highly realized realistic and stylized VFX. We are looking for motivated and driven VFX Artists that are excited about creating cutting-edge AAA visual effects. We are interested in hearing from both mid-level and senior developers for this position.
The focus and majority of time will be spent creating, implementing and optimizing particle visual effects. Examples include fire, smoke, explosion trails, and magical, and character effects. The ideal candidate feels comfortable in a team environment and is able to deliver compelling special effects for an original IP. You will work with the Art Director and the Design team to create visually stunning effects that enhance the gameplay utilizing our Apex Engine.


Required qualifications
Experience in the game industry shipping at least AAA game
Expert in creating high-quality realistic and highly detailed stylized particle effects and textures
A portfolio showcasing high-quality realistic and stylized effects and high-resolution effect textures
The ability to view visual reference of an effect, deconstruct it and subsequently re-create it in a real-time game engine is essential
Strong knowledge of creating VFX in various techniques, using different approaches Simulations, Mesh Particles, Ribbons etc
High proficiency in technical problem solving, Can balance Visual Quality with PerformanceExcellent artistic ability and you are driven to find the right visual feeling and quality in your work
Experience working with programmers to extend and grow VFX features
knowledge of Photoshop, Maya, Adobe After Effects and Houdini



Desired qualifications
5+ years of experience making AAA games
Passion for playing and making Live and Open World Action games
Experience creating VFX concepts
Experience creating real-time effects using particles, animation, materials
Experience in creating real-time shaders and post effects
Experience creating highly optimized stylized/magical effects



Employee promise
We provide goals, instead of instructions, and the opportunity to do the best work of your career.
Our Values
At Avalanche Studios Group, we believe in worlds beyond limits, and we are committed to developing a diverse and inclusive workplace. We are an equal-opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.
How to Apply
We will only consider applications that consist of both a cover letter and a CV. In your cover letter, you should include why you want to work at Avalanche Studios Group. For this role, you need to be able to work from within either our Stockholm, Malmö or Liverpool locations. We apply a hybrid work model that enables you to work some days from home and some days from the office.
To apply for this position please register below. Apply as soon as possible as we review applications continuously. All further information is provided under a non-disclosure agreement only. Visa mindre

Rigging Artist

Expansive Worlds is a creative division of Avalanche Studios Group and a leading developer and publisher of outdoor games. Since 2009, Expansive Worlds has been devoted to delivering highly immersive outdoor gaming experiences for millions of players and best known for the long-standing and successful theHunter franchise. In 2022 we launched Call of the Wild: The Angler, an open-world fishing experience, which is now in its first year of an exciting live... Visa mer
Expansive Worlds is a creative division of Avalanche Studios Group and a leading developer and publisher of outdoor games. Since 2009, Expansive Worlds has been devoted to delivering highly immersive outdoor gaming experiences for millions of players and best known for the long-standing and successful theHunter franchise.


In 2022 we launched Call of the Wild: The Angler, an open-world fishing experience, which is now in its first year of an exciting live service where we will continue to grow and expand the game.


We are looking for a highly skilled and motivated Rigging Artist.


The Position
As a Rigging Artist, you will be responsible for skinning and rigging characters and other in-game objects, setting-up and maintaining DCC animation pipelines and facilitating animators. A Rigging Artist works closely with animators, character artists, animation coders and technical animator to create tools to streamline the animation process.






Required Qualifications


Strong knowledge of Maya/MotionBuilder character rigging (full body / facial) as well as character skinning and physics simulation setup (clothing / hair)
Python scripting experience in MotionBuilder/Maya
Experience with motion capture pipelines and retargeting.
Clear and open communication skills
Excellent problem solving skills
Desire to work as part of a team; taking feedback and direction appropriately, and the motivation to work independently


Bonus Qualifications
Shipped at least one title or equivalent project
Experience working on open world games or FPS games
Familiarity with figure and facial anatomy
Experience working with a proprietary engine
Familiarity with character pipelines, such as modeling
Strong knowledge of traditional animation techniques and characters movement principles.
Good knowledge in Math



Employee promise
We provide goals, instead of instructions, and the opportunity to do the best work of your career.


Our Values
At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.


How to Apply
We will only consider candidates who have submitted their CV and who can work from the office in Stockholm, Malmö or Liverpool a few days a week, preferably our Stockholm office as this is where our team is based. To apply for this position please register below. Apply as soon as possible as we review applications on a rolling basis. All further information is provided under non-disclosure agreement only. Visa mindre

Senior Systems Programmer

The Position Avalanche Studios Group and its creative self publishing division, Expansive Worlds are looking for a skilled and highly motivated Senior Systems Programmer. The role can be based out of the beautiful cities Malmö or Stockholm in Sweden (a relocation package can be provided if required). At Avalanche Studios you will work with some of the industry’s most exciting technology and talented teams. We have a solid reputation for producing fantastic... Visa mer
The Position
Avalanche Studios Group and its creative self publishing division, Expansive Worlds are looking for a skilled and highly motivated Senior Systems Programmer. The role can be based out of the beautiful cities Malmö or Stockholm in Sweden (a relocation package can be provided if required).
At Avalanche Studios you will work with some of the industry’s most exciting technology and talented teams. We have a solid reputation for producing fantastic looking open-world games and this is a great opportunity if you want to play an instrumental role in developing our next-generation games or engine. You will be a part of a team responsible for designing, developing and maintaining many aspects of the game and core engine tech such as streaming, threading, memory management and lower level platform specific technology.
Required Qualifications
Excellent knowledge and 5+ years of professional C++ work
Advanced knowledge of C/C++
Strong debugging skills
Experience with a wide range of tools and pipelines used in modern game development.
Self-motivated, strong work ethic, able to work independently
Experience with a wide range of game level systems
Communication skills and ability to work in a team



Beneficial Experience
Shipped at least one title
Familiarity with animation systems
Experience with consoles
Experience with in-house engines
Knowledge of game engine architectures



To thrive in a programming position at Avalanche Studios, you are eager and have the ability to learn new tools and workflows.You have a positive attitude and contribute to a healthy team dynamic by seeing opportunities and highlighting limitations in a constructive way.
You can communicate to clearly establish common goals and align expectations. You are ambitious and are interested in pushing the boundaries of our user experience but can also skillfully balance this with the realities and constraints of the situation at hand.
As an employee at Avalanche Studios Group you can look forward to many great benefits including but not limited to


Training Budget to further develop your skills
Excellent Swag
Hybrid work model (we spend some days of the week in the office and can spend the rest working from home)
Monthly Afterworks



The Locations
The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.


The Malmö location
You’ll find us in a standout building from 1958, just a stone’s throw from the Central Station. Within these walls, the American dream was leveraged to sell muscle cars more than half a century ago. Today, the location balances Avalanche Studios Group’s industrial, high-octane heritage with a bright and homey vibe featuring resident dogs and patio-grown chilies. Visa mindre

Lead World Designer

Ansök    Jul 11    Fatalist Development AB    Speldesigner
Avalanche Studios Group and its creative division Avalanche Studios is looking for a Senior World Designer to join our team. Avalanche Studios is the division dedicated to ambitious, externally published, AAA open-world games like Just Cause and Rage 2. The team is moderately sized which will give you fantastic opportunities to influence the end product alongside you pushing the boundaries of your discipline. The Position As the Lead World Designer at Av... Visa mer
Avalanche Studios Group and its creative division Avalanche Studios is looking for a Senior World Designer to join our team. Avalanche Studios is the division dedicated to ambitious, externally published, AAA open-world games like Just Cause and Rage 2. The team is moderately sized which will give you fantastic opportunities to influence the end product alongside you pushing the boundaries of your discipline.


The Position
As the Lead World Designer at Avalanche Studios Group, you will be responsible for overseeing and supporting the creation and implementation of immersive and engaging game worlds. You will oversee a cross-studio collaborative project, working closely with developers both in NY and Stockholm and cross-functional teams, including artists, level designers, narrative designers, programmers and mission designers, to bring our game worlds to life. Your role will involve both creative direction and project management, ensuring that the team delivers high-quality world designs within given timelines.


Responsibilities:
Lead and manage a team of world designers across multiple locations, providing guidance, mentorship, and support throughout the development process.
Collaborate with the art department, level designers, and narrative designers to create visually stunning and cohesive game worlds that align with the creative vision.
Understand the interplay between gameplay mechanics, narrative elements, and simulation systems, and leverage this understanding to create the best possible game world.
Define and communicate the artistic direction, mood, and atmosphere for the world, ensuring alignment with the overall game design and narrative.
Conduct regular reviews and provide constructive feedback to the team, fostering a culture of continuous improvement and growth.
Act as the primary point of contact for cross-functional teams and stakeholders, fostering effective communication and collaboration throughout the development process.
Work closely with the project manager and producers to develop and manage the project schedules, resource allocation, and budget constraints.
Participate in high-level design discussions, contributing to the creative vision and game design decisions.
Represent the world design team and effectively communicate the team's achievements, challenges, and requirements



Required qualifications:
At least 5 years of experience in a senior Design role, with at least 3 years experience in leading and mentoring a team.
Strong portfolio demonstrating expertise in world design, including level layout, environmental storytelling, and visual aesthetics.
A great sense of technical know-how and functional problem-solving
Ability to communicate ideas and requirements to stakeholders
Strong understanding of game design principles, player experience, and narrative integration within game worlds.
Ability to thrive in a fast-paced, deadline-driven environment while managing multiple projects simultaneously.
Passion for video games, staying current with industry trends, and a deep appreciation for world design in various genres.



Desired qualifications


Experience with various game engines, editors and their workflows
Experience with World Machine, GAEA, World Creator or similar
Experience with Photoshop and other 2D packages
Experience with Maya, 3DS Max or similar



Employee promise
We provide goals, instead of instructions, and the opportunity to do the best work of your career.


Our Values
At Avalanche Studios Group, we believe in worlds beyond limits, and we are committed to developing a diverse and inclusive workplace. We are an equal-opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or your sexual orientation. It’s all about your passion and creativity.


How to Apply
We will only consider candidates who have submitted their CV and who can work from the office in Stockholm a few days a week.


To apply for this position please register below. Apply as soon as possible as we review applications on a rolling basis. All further information is provided under a non-disclosure agreement only. Visa mindre

Marketing Artist

The Position As a Marketing artist you will be working closely with the marketing team to support them with visual content, adhering to, and helping to develop the graphical guidelines for the assigned games titles. You are the subject matter expert in making sure the visuals hold a high graphical standard and follow the branding and requirements set by your many stakeholders. You will also be responsible for leading various meetings with stakeholders to ... Visa mer
The Position
As a Marketing artist you will be working closely with the marketing team to support them with visual content, adhering to, and helping to develop the graphical guidelines for the assigned games titles. You are the subject matter expert in making sure the visuals hold a high graphical standard and follow the branding and requirements set by your many stakeholders. You will also be responsible for leading various meetings with stakeholders to gather feedback and share your progress.
This role is supported by the Marketing Creative Producer and the Creative Lead to whom you will turn to for creative direction and prioritization, but you will also work closely with the Product Marketing Managers for each title, as well as fellow marketing artists and other Expansive worlds & Systemic Reaction marketing team members.
At Avalanche Studios Group our day-to-day is ever changing, so your ability to be adaptable, well-organized and a detail-oriented person with a penchant for creative ideas will set you up for success. Each role comes with a lot of responsibility, freedom and autonomy - which we believe is key to growing our people and the business.
Responsibilities
Creating and developing high quality still assets for our games. For example; key art, logotype, social media, storepage assets, advertisements, and homepage visuals.
Presenting sketches, concepts, and references to key stakeholders to ensure alignment between teams/studios
Working with fellow team members, and across teams to improve until final delivery.
Creating briefs for external partners, agencies, or stakeholders when necessary.
Recording and capturing in-game footage or screenshots when required.
Keeping project files organized, clean and properly labeled.

Requirements
Experience as a graphical designer or content creator in the games industry - or adjacent industry.
Excellent graphic design skills.
A great eye for image composition and eye-catching imagery.
Experienced in using capturing tools (Shadowplay, Elgato or similar).
Able to identify fresh, exciting ideas for digital content.
Strong communication skills, and ability to work well with people of all types.
Experienced with delivering assets to clients and following creative briefs, melding your vision with those of your stakeholders.
Strong time management skills, able to deliver quality content on-time and adapt to changing deadlines.
Ability to multi-task and work on multiple projects at the same time.
Aware of the general happenings in the games industry and able to recognize trends.
Fluent in written and spoken English.

Desired Qualifications
Experience working with an open world game engine.
Interest in action games and in outdoor pursuits is a bonus.
Motion graphics.
3D program skills.
Print production.

Employee promise
We provide goals, instead of instructions, and the opportunity to do the best work of your career.
Our Values
At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.
How to Apply
We will only consider candidates who have submitted their CV and who can work from the office in Stockholm a few days a week. To apply for this position please register below Please make sure to add your portfolio to the application. Apply as soon as possible as we review applications on a rolling basis. All further information is provided under non-disclosure agreement only. Visa mindre

Senior Producer

The Position Avalanche Studios and its creative division Expansive Worlds are hiring a Producer to work on our successful title theHunter: Call of the Wild. As a Producer you will coordinate resources to ensure successful completion of assigned development features.The Producer is a key person in the daily operation of our teams and is responsible for translating business and product goals into plans and actions and act as a change agent for process impro... Visa mer
The Position
Avalanche Studios and its creative division Expansive Worlds are hiring a Producer to work on our successful title theHunter: Call of the Wild.
As a Producer you will coordinate resources to ensure successful completion of assigned development features.The Producer is a key person in the daily operation of our teams and is responsible for translating business and product goals into plans and actions and act as a change agent for process improvements. Together with the Marketing Team, Community Team and the Product Owner you will develop, champion and communicate the product vision to the team in order to build and maintain a strong team spirit and a productive environment.
You will also drive and foster effective communication among all project members and ensure that both stakeholders and the team are kept informed about revisions, changes and other information related to the project.
Required qualifications:
Attention to detail, timely follow-up and strong leadership and organizational skills
Experience with project planning and agile/scrum development methodology
Strong capability to multitask and prioritize
Excellent listening and communication skills with the ability to communicate developer and project goals in a clear, concise manner
Business intelligence driven/analytical mindset, used to working against set KPIs
Excellent skills in both written and verbal English

Desirable qualifications:
Experience from Live service game development
Experience of running and driving a team forward with focus on cross disciplined game development
Experience as a Producer within game development/production

To apply for this position please register below with a detailed CV and cover letter. All further information is provided under non-disclosure agreement only. All applicants are required to relocate to work full-time in Malmö, Sweden.
Our values
At Avalanche Studios, we believe in worlds without limits, and we are committed to develop a diverse and inclusive workplace. We strive to hire great talent from a variety of backgrounds. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion, courage and craftsmanship.
Avalanche Studios
Avalanche Studios is the original creator of the award-winning Just Cause franchise (published by Square Enix) and the developer of Mad Max (published by Warner Bros. Interactive) and Rage 2 (published by Bethesda Softworks). As a publisher, Avalanche Studios has released theHunter: Call of the Wild, Generation Zero and the free-to-play service theHunter Classic which has reached more than 8 million players across 190 countries. Avalanche Studios was founded in 2003 and is based in Stockholm, New York City and Malmö. The studio develops games using its proprietary Apex technology, enabling huge open worlds filled with emergent gameplay. Learn more at www.avalanchestudios.com. Visa mindre

Lead Game Designer

Ansök    Jun 16    Fatalist Development AB    Speldesigner
Expansive Worlds is a creative division of Avalanche Studios Group and a leading developer and publisher of outdoor games. Since 2009, Expansive Worlds has been devoted to delivering highly immersive outdoor gaming experiences for millions of players and is best known for the long-standing and successful theHunter franchise. We are now looking for a Lead Game Designer to work on Call of the Wild: The Angler during its ‘Live Service’ phase. With the goal to... Visa mer
Expansive Worlds is a creative division of Avalanche Studios Group and a leading developer and publisher of outdoor games. Since 2009, Expansive Worlds has been devoted to delivering highly immersive outdoor gaming experiences for millions of players and is best known for the long-standing and successful theHunter franchise.
We are now looking for a Lead Game Designer to work on Call of the Wild: The Angler during its ‘Live Service’ phase. With the goal to grow the existing audience over the long term to become one of the leading fishing titles across both console and PC. Ideally this position will be based in our office in Liverpool, but Stockholm is an option for the right candidate.


The Position
As the Lead Game Designer, you will work closely with the product team to manage a compelling roadmap of features and content that'll delight and surprise an audience of Anglers. You will be responsible for communicating that direction to the broader team, so that they can work with focus and clarity. All whilst collaborating with the other cross-discipline leads to deliver an experience that meets the quality expectations of our audience within a live environment.
Your role will require you to make key decisions about systems, content, game balance, and managing a sustainable game experience for years to come. As well as getting hands on at times, implementing, tuning or balancing features within the Apex engine in collaboration with the design team.
You will be responsible for managing a design team on a day to day basis, guiding them along the right path, whilst at the same time giving them the freedom to learn and improve. Alongside that you will help mentoring the design team, and work directly with the craft leads to ensure the right training and support is in place for them to grow.
In addition to managing, you’ll also be expected to produce and present documentation, as well as review others' work with constructive feedback.
The ideal candidate will have a mixture of the following skills, qualifications and experience
Seniority within game design, with at least 5 years of industry experience.
Ideally with some experience working in a community driven, live service environment.
Strong leadership skills with experience working as a mentor, manager, lead or similar role.
Be able to provide clear direction and confidently pitch ideas to individuals at all levels of the company.
Exceptional communication skills, with the ability to utilise soft skills to motivate others, give feedback, and manage conflicts.
Good production knowledge to assist with high level plans as well as user stories, task breakdowns and estimates.
The ability to work closely with other departments, with an understanding of dependencies and overlapping systems.
Knowledge and understanding of open world game design, and how systemic systems function in sandbox environments.
Able to scope effectively to strike the right balance between achievability, cost and quality. A passion for evangelizing ideas to teams, external parties or communities.
A desire to work closely with communities, user research and data to inform design decisions.
Knowledge of freshwater Fishing and ideally some real world fishing experience.
Excellent verbal and written communication skills in English.



Employee promise
We provide goals, instead of instructions, and the opportunity to do the best work of your career.
Our Values
At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.
How to Apply
We will only consider applications that consist of both a cover letter and a CV. In your cover letter you should include why you want to work at Avalanche Studios Group. For this role you need to be able to work from within either our Stockholm, Malmö or Liverpool locations. We apply a hybrid work model that enables you to work some days from home and some days from the office. Visa mindre

Senior Producer

Avalanche Studios Group and its division Avalanche Studios are looking for a Senior Producer to join the Contraband team to help craft our next, innovative, AAA, open-world game. Avalanche Studios is the division dedicated to ambitious, externally published, AAA open world games like Just Cause, Mad Max, and Rage 2. The Position The Senior Producer is responsible for strategic planning of Contraband, the AAA project being created together with Microsoft. Y... Visa mer
Avalanche Studios Group and its division Avalanche Studios are looking for a Senior Producer to join the Contraband team to help craft our next, innovative, AAA, open-world game. Avalanche Studios is the division dedicated to ambitious, externally published, AAA open world games like Just Cause, Mad Max, and Rage 2.
The Position
The Senior Producer is responsible for strategic planning of Contraband, the AAA project being created together with Microsoft. You will craft plans, put them in motion, and facilitate achievement of our goals. You will shepherd the project through launch and will oversee the development team, determining resource requirements, and determining processes for a great product and a fun atmosphere. The producer facilitates the team, motivating and removing blockers from them whilst constantly driving the project towards success.
In this role, Avalanche Studios is searching for an adaptive, curious and enthusiastic leader with game development experience who can inspire and energize their team. The Senior Producer will have members of the development team as direct reports.
Responsibilities
Collaborate with Producers and Executive Producer to develop, evangelize and communicate the product vision to the team and our partners.
Develop, refine, and manage the team's resources, milestone and content update content, Player Support infrastructure, release workflow, team structure, and deliverables.
Work with an eye for efficiency and quality, while maintaining the fun of a game development environment.
Assist in overseeing features and updates.
Serve as an internal game critic, and provide feedback to key stakeholders.
Nurture the producers in the project, building a team that fosters trust, growth, and collaboration.
Drive and foster clear communication among all team members and ensure that all stakeholders are kept informed of decisions.
Work with all external partners, including platform holders, that are needed for the product’s success.



Required Qualifications
At least 5 years experience as a Producer.
Credit on at least two shipped games as Producer or above or been involved with one project through a complete development cycle.
Has directly led a full or significant part of a development team.
Management experience.
Extensive knowledge in game and software development methods.
Familiar with budgets and operational tasks.
Attention to detail and strong organizational skills.
Experience in working in an agile environment with Jira as production tool will be very beneficial
Previous experience with release management.
Experience managing remote and distributed teams.
Excellent verbal and written communication skills in English
Collaborative spirit



Employee Promise
We provide goals instead of instructions and the opportunity to do the best work of your career.
Our Values
At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.
How to Apply
We will only consider applications that consist of both a cover letter and a CV. In your cover letter you should include why you want to work at Avalanche Studios Group. For this role you need to be able to work full-time in our Malmö office.
To apply for this position please register below. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only.Avalanche Studios Group and its division Avalanche Studios are looking for a Senior Producer to join the Contraband team to help craft our next, innovative, AAA, open-world game. Avalanche Studios is the division dedicated to ambitious, externally published, AAA open world games like Just Cause, Mad Max, and Rage 2. Visa mindre

Business Development Manager

Are you a talented and experienced Business Development Manager with a passion for video games? Do you thrive on building relationships and closing deals? If so, we have an exciting opportunity for you! What’s the purpose of this role? We’re looking for an experienced Business Development Manager to take responsibility for identifying and pursuing value additive partnership opportunities. This role will have a significant impact on the commercial growth of... Visa mer
Are you a talented and experienced Business Development Manager with a passion for video games? Do you thrive on building relationships and closing deals? If so, we have an exciting opportunity for you!
What’s the purpose of this role?
We’re looking for an experienced Business Development Manager to take responsibility for identifying and pursuing value additive partnership opportunities. This role will have a significant impact on the commercial growth of the company and will unlock new verticals of business.
How does the role fit in?
This position reports to the Director of Strategic Partnership and collaborates with the partnerships, product, and marketing teams. As part of structuring Avalanche Studios Group´s commercial strategy, you will work cross-divisionally with all of ASG´s self-published titles.
The Strategic Partnerships team is a growing part of the organization, which oversees key partner relations and strategy, commercial growth and excellence, licensing, outsourcing, market insights, and new business development.
What are the key responsibilities?


Identify and pursue new business opportunities to drive Avalanche’s commercial growth
Build and maintain strong relationships with industry contacts, including other developers, technology partners, new platforms, and other key players
Collaborate with internal teams to develop strategies for business growth around vectors such as regional expansion, new platforms, and tech partnerships
Create compelling business cases for new partnerships to demonstrate the size of the opportunity
Work with our product teams to establish a licensing strategy and integrate brands into our games
Negotiate contracts and agreements with partners
Stay ahead of industry trends and developments
Attend industry events and conferences to network and generate leads
Analyze sales data and market research in collaboration with our Market Insights team to identify growth opportunities
Use a project management tool to track project progress and maintain visibility



Anything else worth sharing?
The role is based at our HQ in Stockholm, Sweden, alongside the strategic partnerships team in a hybrid office/home environment.
Excellent English communication and interpersonal skills, both written and verbal are a must.
At least 5 years of experience in business development in the video games industry
Strong knowledge of the video games industry and current trends
Proven track record of building successful partnerships and closing deals
Strong analytical and problem-solving skills
Ability to work independently and as part of a team
Attention to detail and taking tasks from start to finish is needed
Willingness to travel as needed

What type of person are we looking for?
We are seeking a motivated, results-driven Business Development Manager with at least 5 years of experience in the video games industry. As the Business Development Manager, you will be responsible for identifying new business opportunities, building partnerships, and driving revenue growth.
This new team member should be an excellent communicator and feels comfortable connecting with people worldwide, both internally and externally, on a daily basis. The ideal candidate should thrive in an environment with ample support while also being excited about scouting and pursuing new opportunities independently. is. They should want to grow their experience through curiosity, exploration, and experimentation.
Who are we?
Avalanche Studios Group’s self publishing organization is made up of the Expansive Worlds and Systemic Reaction creative divisions. Since 2009, Expansive Worlds has been devoted to delivering highly immersive outdoor gaming experiences for millions of players and best known for the long-standing and market leading Call of the Wild franchise.
Systemic Reaction’s focus is open-world exploration and combat games. We've launched Generation Zero and Second Extinction, and Ravenbound.
We’re a growing games publisher & developer, so your day-to-day work will be dynamic, exciting and rewarding. Your ability to be adaptable, well-organized and a detail-oriented person will set you up for success. This role comes with responsibility, freedom and autonomy - which we believe is key to growing our people and the business.
Employee Promise
We provide goals instead of instructions and the opportunity to do the best work of your career.
Our Values
At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.
How to Apply
We will only consider applications that consist of both a cover letter and a CV. In your cover letter you should include why you want to work at Avalanche Studios Group. For this role you need to be able to work full-time in our Malmö office.
To apply for this position please register below. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only.
Are you a talented and experienced Business Development Manager with a passion for video games? Do you thrive on building relationships and closing deals? If so, we have an exciting opportunity for you! Visa mindre