Lediga jobb som 3D-grafiker i Stockholm

Se lediga jobb som 3D-grafiker i Stockholm. Genom att välja en specifik arbetsgivare kan du även välja att se alla jobb i Stockholm som finns hos arbetsgivaren.

3D Artist with environment focus

Ansök    Jan 21    Snowprint Studios AB    3D-grafiker
Do you enjoy creating 3D game worlds end to end, from environments and props to the occasional character? As a 3D Artist at Snowprint, you’ll join a small, talented, and supportive team dedicated to creating strategy games enjoyed by millions around the world. Our portfolio includes Legends of Solgard, Rivengard, and Warhammer 40,000: Tacticus, all built with the player experience at the center. Your work will go beyond vertices and polygons. You’ll be sha... Visa mer
Do you enjoy creating 3D game worlds end to end, from environments and props to the occasional character?
As a 3D Artist at Snowprint, you’ll join a small, talented, and supportive team dedicated to creating strategy games enjoyed by millions around the world. Our portfolio includes Legends of Solgard, Rivengard, and Warhammer 40,000: Tacticus, all built with the player experience at the center.
Your work will go beyond vertices and polygons. You’ll be shaping moments of wonder, clarity, and awe for players. Worlds in which our players would like to live! At Snowprint, we believe that kindness, curiosity, collaboration, and self-leadership are the keys to making great games.
You won’t be working in a silo, this is a flexible role for someone who enjoys variety, technical ownership, and contributing wherever the team needs support most.
What you’ll be doing
You’ll  create stylized environments, props, and items, and assemble them in Unity to build clear, immersive worlds that support gameplay. From larger structures to smaller environmental details. Your work will be key to making our worlds feel alive and immersive, always with the player experience in mind.
You’ll work closely with the Art Director, designers, tech artists, and concept artists to ensure that environments are visually coherent, performant, and aligned with gameplay needs. This includes hands-on work in Unity with set dressing, lighting, scene setup, and performance considerations.
From time to time, you may also contribute to character or other 3D assets when needed. Throughout the process, you’ll be encouraged to take ownership, iterate on your work, and continuously improve quality.
Is this you?
You’re an experienced 3D Artist who has highly contributed to at least one released game, ideally on mobile or handheld platforms. You know how to create awesome 3D models with performance always in regard and you’re well versed with a modular workflow using building sets and trim sheets, as well as assets that have unique textures.
You’re fluently working in Unity and with your preferred modelling tools. Experience with Substance Designer & Painter is a plus.
Beyond tools and techniques, you’re curious, collaborative, and open to feedback. You enjoy collaborating across disciplines and take responsibility for improving both your own work and the way the team works together. Above all, you’re kind, self-driven, and passionate about making great games.
You speak English at a professional level and are a good communicator. You are currently located in Stockholm, Sweden. We are unable to support relocation for this position.

Where you’ll work
Our Stockholm studio is in Södermalm, with a hybrid working model. We work from the office Tuesdays and Fridays, to allow for closer collaboration and socializing. Other days it's up to everyone where they feel most comfortable to work. We support hybrid work by supplying you with the right setup and tools.
About Snowprint studios
Snowprint Studios believes great games are created by teams of talented, kind and creative individuals in a friendly, supportive and inspiring environment - while maintaining a sustainable life-work balance. For more information on Snowprint Studios go to snowprintstudios.com and follow us on Facebook.
At Snowprint Studios, we embrace diversity both in the worlds we create and in our workplace. Join us in shaping the future of gaming!
* Pocket Gamer Awards 2022 winner ‘mobile game of the year’ and ‘best strategy game’
**Pocket Gamer Awards 2024 winner 'best game we are still playing’ and finalist 'best developer'
*** Pocket Gamer Awards 2025, finalist 'best developer'
Good to know
We are an international company with many nationalities working here. Our company language is English and therefore your application should be in English.
Your portfolio is an important part of your application. We’ll be looking for beautiful stylized  environments and levels, and the occasional character won’t hurt. Visa mindre

Character Artist

Ansök    Dec 11    Fatshark Studios AB    3D-grafiker
We are Fatshark We are a critically acclaimed Swedish game development studio with about 190 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide. We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the be... Visa mer
We are Fatshark
We are a critically acclaimed Swedish game development studio with about 190 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide.
We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way.
The role
Fatshark is seeking a Senior Character Artist for the development of a new unannounced title!
As a member of the Character Art Team, you will help us in creating gritty and believable characters and creatures, developing our pipeline, and integrating content into the engine. You have a passion for character art and are always on the lookout for how characters can be pushed to the next level while applying your skills in high-poly sculpting, modeling, texturing, as well as hair grooming. As a senior member of our team, you will be expected to contribute at a more advanced level, whilst also guiding and mentoring less experienced colleagues.
You should have a portfolio showcasing compelling characters that demonstrate strong fundamentals in anatomy, sculpting, and texturing. You possess a strong understanding of the technical side of character art and know how to deliver characters that meet our high artistic and technical standards. Having excellent communication skills, a proactive mindset, and the ability to collaborate in a team environment is a must.
At Fatshark, all members of the team are involved in decision-making. We are a small enough team to be agile, but big enough to realize great ideas together. In this highly creative environment, collaboration is key. It’s crucial that independence and the ability to manage one's own time efficiently is paired with strong teamwork skills.
What you'll do
Model characters and creatures, texturing and implementing into the game
Work closely with the Concept Team & Art Director to make sure that the characters match our visual style and quality
Collaborate with production to coordinate tasks to ensure we are progressing according to milestones and overall project goals
Actively improve skill set and abilities by staying on top of industry trends and techniques, evaluating competitive products, learning new software packages and traditional art methods
Create and maintain documentation as needed
Oversee and implement assets from outsourcing
Help guide and mentor less experienced colleagues

Required qualifications
3+ years of production experience as a 3D Character Artist working on AA/AAA projects
Proficiency in industry standard software such as Maya, Photoshop, ZBrush,
Substance Painter & Marvelous Designer
Ability to craft high-quality 3D characters, with a great understanding of efficient UV layout, PBR pipeline, 3D topology and engine parameters/optimizations
Strong time management, organization, and prioritization skills
Good communication and interpersonal skills
Deep understanding of scale, anatomy, proportions, visual weight, materials, design, color & light

Bonus qualifications
Professional experience working with Unreal Engine
Technical experience with shaders, rigging or scripting
Fur/hair experience
Cloth physics experience
1 shipped AA/AAA title as a Character Artist

What we offer
A playful, friendly and inclusive workplace
Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days
Regulated flex time and paid overtime
Occupational pension
Health benefits and health check ups
Bonus program
Relocation package for international talent
Parties, social events and team-building activities
Dog-friendly office located in central Stockholm

Application details
We have a policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done fully in the office.
We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled.
Location: Stockholm (on-site)
Start: ASAP
Form of Employment: Permanent, full-time Visa mindre

Environment Artist

Ansök    Dec 4    Embark Studios AB    3D-grafiker
Environment Artists create the physical space where the players experience the game. The role is extremely versatile and a wide range of techniques and experiences are required. Due to the versatile and cross-disciplinary nature, they need to work extremely close with other crafts and have great communication and collaboration skills.  At Embark we are constantly evolving our tools and workflows with the ambition of eliminating tedious and manual input. Th... Visa mer
Environment Artists create the physical space where the players experience the game. The role is extremely versatile and a wide range of techniques and experiences are required. Due to the versatile and cross-disciplinary nature, they need to work extremely close with other crafts and have great communication and collaboration skills. 
At Embark we are constantly evolving our tools and workflows with the ambition of eliminating tedious and manual input. This in turn means the role of an Environment Artist constantly changes, with the Artist having to adapt to new tools, workflows, and mindset, as many traditional tasks move towards proceduralism and automation. As an Environment Artist at Embark we value multiple years of previous experience within game development, with a deep understanding of  modelling, texturing, shaders, lighting and photogrammetry. Knowledge and interest within traditional arts, architecture, colour theory, geography, geology, and other relevant fields is also highly valued.
Example of responsibilities

Props placement, terrain sculpting, and creation of natural biome content


3D modelling, texturing and shader work


Create moodboard and collect reference material to reach the direction presented by directors


Work with photogrammetry and attend photogrammetry reference trips


Play the game, participate in playtests and provide feedback


Create plans for content production and workflows


Work with and review content from relevant external partners


We would love if you have

Excellent visual skillset and deep artistic understanding and knowledge


Minimum 5-7 years of relevant professional experience within the game industry


A portfolio that showcases realistic game art


Great understanding of the technical aspects of the game, memory and performance


Follow directions and deliver to quality from a visual, gameplay and technical perspective


Great communication and collaboration skills


Great understanding of the the gameplay experience of the game


Ability to deliver according to agreed time and budget constraints


Estimate tasks and time, update plans, and deliver content to quality according to directions


Be a role model, culture carrier and spokesperson for Embark


At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.
We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.
Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.
Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)! Visa mindre

3D CAD Engineer – ALTEN Sweden in Stockholm

Ansök    Okt 20    Alten Sverige AB    3D-grafiker
Are you passionate about turning ideas into precise 3D models and detailed designs? We are looking for a talented 3D CAD Engineer to join our team in Stockholm, working on innovative projects across a variety of industries. We are looking for someone who brings: A BACHELOR’S OR MASTER’S DEGREE in Mechanical Engineering, Industrial Engineering, Aeronautical Engineering, or a related technical field. Around 3 YEARS OF EXPERIENCE IN AT LEAST ONE MAJOR 3... Visa mer
Are you passionate about turning ideas into precise 3D models and detailed designs? We are looking for a talented 3D CAD Engineer to join our team in Stockholm, working on innovative projects across a variety of industries.

We are looking for someone who brings:

A
BACHELOR’S OR MASTER’S DEGREE in Mechanical Engineering, Industrial Engineering, Aeronautical Engineering, or a related technical field.

Around
3 YEARS OF EXPERIENCE IN AT LEAST ONE MAJOR 3D CAD SYSTEM, SUCH AS CATIA, PTC CREO, SIEMENS NX, OR SOLIDWORKS.

Good communication skills and the ability to
WORK INDEPENDENTLY OR WITHIN TEAMS.

It’s a plus if you have:

Experience with
FINITE ELEMENT ANALYSIS (FEA) for structural or thermal simulations (e.g., ANSYS, Abaqus).

Familiarity with
SCRIPTING OR PROGRAMMING for automation (e.g., Python or MATLAB).

Experience within
HEAVY INDUSTRY, AUTOMOTIVE, AEROSPACE, TELECOM, OR INDUSTRIAL MACHINERY sectors.

WHAT YOU’LL DO:

Design and develop
3D MODELS OF PARTS using professional CAD software.

Collaborate with multidisciplinary teams to ensure designs meet functional, manufacturing, and integration requirements.

Participate in
DESIGN REVIEWS, contributing ideas to improve efficiency, performance, and manufacturability.

Support prototype development and testing when needed.

Work independently or as part of
PROJECT TEAMS on exciting, challenging assignments.

Ready to be part of our journey? Apply today – we’re just one application away!

WHAT WE OFFER YOU? 

Every employee is equally valuable in the success of ALTEN! We believe in growing together by offering opportunities, development and togetherness. 

ALTEN operates in several different industries, having a wide variety of assignments, coaching managers and training through ALTEN Academy, which means that it will always be possible to develop at ALTEN. Your wishes will guide your way forward.  

 As a consultant, you will get the genuine team feeling at your assignment but also a wonderful togetherness at ALTEN. Through our different internal networks, such as Women@ALTEN and ALTEN Sports you will get the opportunity to drive topics and activities that are close to your heart. At ALTEN, we think it's important to have a balance between work and spare time, which is why we offer three extra days off a year. We have a collective agreement and offer benefits like pension, insurances and wellness grants.  

 

ABOUT ALTEN 

ALTEN is one of Europe’s largest technology and IT consulting companies with over 57,000 employees in nearly 30 countries. Our engineers carry out complex and highly technical projects throughout the value chain of the most prestigious companies in all sectors,such as Automotive, Defense, Energy & Environment, Industry, Public services & Government and Life Sciences. In Sweden, we are about 1300 committed employees with 9offices in 9 cities - from Lund in the south to Skellefteå in the north.  

For the fifthyear in a row, ALTEN has been named one of Sweden's most attractive employers by Karriärföretagen, an award for employers that offer unique career and development opportunities.  

Welcome to read more about us at alten.se Visa mindre

Art Manager

Ansök    Nov 7    New Starbreeze Studios AB    3D-grafiker
We are hiring for a Art Manager here at Starbreeze. You will lead and develop a team of artists while contributing hands-on within your craft. You balance people leadership with artistic excellence—ensuring high-quality assets, clear guidance, and an environment where your team can thrive. You drive the creation of high-quality in-game vehicles that align with the project’s visual direction, performance, and gameplay. Taking ownership of key areas within ... Visa mer
We are hiring for a Art Manager here at Starbreeze. You will lead and develop a team of artists while contributing hands-on within your craft. You balance people leadership with artistic excellence—ensuring high-quality assets, clear guidance, and an environment where your team can thrive.
You drive the creation of high-quality in-game vehicles that align with the project’s visual direction, performance, and gameplay. Taking ownership of key areas within the 3D asset pipeline, you ensure visual consistency, technical integrity, and effective cross-disciplinary collaboration.
Please note that this role must be based at our office in Stockholm 5 days per week.


What you'll be doing:
Model, texture, and implement detailed vehicle assets in alignment with artistic, technical, and gameplay requirements
Apply real-time PBR workflows and shader setup to ensure materials are consistent, performant, and visually accurate
Follow concept art and reference materials, contributing creatively while maintaining stylistic alignment
Identify and solve challenges related to real-world mechanical function, modularity, and in-game performance
Collaborate closely with Tech Art, Animation, and Design to ensure vehicles function properly and integrate seamlessly into gameplay
Take ownership of the vehicle asset pipeline, contributing to documentation and process improvements
Provide structured feedback and mentorship to junior and mid-level artists to support team growth and consistency
Participate in team reviews and communicate proactively with leads, producers, and other disciplines
Ensure assets meet performance, collision, and LOD requirements across relevant platforms



What we expect of our leaders:
Acts in accordance with company policies and leadership expectations for their team
Manages team performance by setting goals, providing regular feedback, and conducting structured check-ins.
Builds trust through transparent communication and accountability.
Leads with empathy and adaptability, ensuring a strong and collaborative team culture.
Manages conflicts and team dynamics while supporting decision-making and problem-solving.
Manages performance, career growth, and development of direct reports.
Fosters an inclusive, accountable, and collaborative team environment.
Facilitates open communication, regular coaching, and feedback loops.



What we're looking for:
Strong expertise in Vehicle Art, supported by experience across relevant phases of game development.
Solid understanding of production workflows and systems, with the ability to guide continuous improvement.
Proficiency in aligning project goals with structured execution within their craft area.
Ability to solve highly complex problems, adapting solutions to production constraints and team needs.
Capability to collaborate across disciplines and support cross-functional execution.
Strong communicator with the ability to align others through clear guidance and team leadership.
Demonstrated ability to lead people through coaching, setting expectations, and building team cohesion.
Contributes to player experience by supporting delivery practices that enable quality, consistency, and responsiveness.



Perks of the Job
We know that great work comes from happy people, so we've levelled up our benefits package:
Flexible hours: Our core hours of 09:30 AM to 15:30 PM CET helps you to structure your day that is best and most productive for your lifestyle and for your team.
Time off: You'll get 30 vacation days, plus an extra 5 days to use as you please, and even a paid moving day. That's all on top of public holidays!
Pension: We offer a generous occupational pension plan through Nordnet.
Insurances: We've got you covered with comprehensive private healthcare, life, and accident insurance.
Wellness allowance: We offer a 5000 SEK annual wellness allowance to put towards whatever helps you feel your best; whether that’s a gym membership, yoga classes, swimming lessons, or whatever else you do for you!
Bike to work: Enjoy tax-free bike leasing through Lease a Bike.
Relax and recharge: We offer free monthly in-office massage sessions to help you unwind and recharge.
Fun and games: We're a team that loves to hang out; whether that’s Monday breakfasts, frequent fika, or our weekly Dungeons & Dragons club.
A great new office: Our new digs are right in the heart of Stockholm, surrounded by great restaurants, gyms, and awesome spots for Friday after-work drinks.



About Starbreeze
At Starbreeze, we believe games are more than just entertainment, they’re a way to bring people together. From the pulse-pounding, cooperative heists of PAYDAY to our upcoming Dungeons & Dragons adventure, we create experiences that thrive on teamwork, strategy, and the thrill of emergent gameplay. Our mission is to build vibrant games that offer infinite replayability, allowing players to forge their own stories and adventures together.
Every Starbreeze employee helps shape this vision. Whether you’re crafting intricate game worlds or developing the systems that bring players together, your creativity and passion will drive the future of cooperative gaming. Join us in our journey to create innovative, immersive experiences that unite players and redefine what gaming can achieve.
Starbreeze values diversity and inclusion, and is proud to be an equal opportunity employer. We welcome you as who you are, no matter where you are from or what games you play. If there are preparations or accommodations that we can make to help ensure that you have a comfortable and positive interview experience, please let us know.


Ready to Join the Crew?
If this all sounds good to you, then we can't wait to hear from you! Send us your CV and a cover letter in English. We review applications continuously, so the sooner you apply, the better.


P.S. A heads-up for our friends in the agency world: we're handling this one ourselves, so please don't send us any unsolicited CVs to our TA team or managers. Visa mindre

Senior Vehicle Artist & Art Manager

Ansök    Okt 13    New Starbreeze Studios AB    3D-grafiker
We are hiring for a Senior Vehicle Artist & Art Manager here at Starbreeze. You will lead and develop a team of artists while contributing hands-on within your craft. You balance people leadership with artistic excellence—ensuring high-quality assets, clear guidance, and an environment where your team can thrive. You drive the creation of high-quality in-game vehicles that align with the project’s visual direction, performance, and gameplay. Taking owners... Visa mer
We are hiring for a Senior Vehicle Artist & Art Manager here at Starbreeze. You will lead and develop a team of artists while contributing hands-on within your craft. You balance people leadership with artistic excellence—ensuring high-quality assets, clear guidance, and an environment where your team can thrive.
You drive the creation of high-quality in-game vehicles that align with the project’s visual direction, performance, and gameplay. Taking ownership of key areas within the 3D asset pipeline, you ensure visual consistency, technical integrity, and effective cross-disciplinary collaboration.
Please note that this role must be based at our office in Stockholm 5 days per week.


What you'll be doing:
Model, texture, and implement detailed vehicle assets in alignment with artistic, technical, and gameplay requirements
Apply real-time PBR workflows and shader setup to ensure materials are consistent, performant, and visually accurate
Follow concept art and reference materials, contributing creatively while maintaining stylistic alignment
Identify and solve challenges related to real-world mechanical function, modularity, and in-game performance
Collaborate closely with Tech Art, Animation, and Design to ensure vehicles function properly and integrate seamlessly into gameplay
Take ownership of the vehicle asset pipeline, contributing to documentation and process improvements
Provide structured feedback and mentorship to junior and mid-level artists to support team growth and consistency
Participate in team reviews and communicate proactively with leads, producers, and other disciplines
Ensure assets meet performance, collision, and LOD requirements across relevant platforms



What we expect of our leaders:
Acts in accordance with company policies and leadership expectations for their team
Manages team performance by setting goals, providing regular feedback, and conducting structured check-ins.
Builds trust through transparent communication and accountability.
Leads with empathy and adaptability, ensuring a strong and collaborative team culture.
Manages conflicts and team dynamics while supporting decision-making and problem-solving.
Manages performance, career growth, and development of direct reports.
Fosters an inclusive, accountable, and collaborative team environment.
Facilitates open communication, regular coaching, and feedback loops.



What we're looking for:
Strong expertise in Vehicle Art, supported by experience across relevant phases of game development.
Solid understanding of production workflows and systems, with the ability to guide continuous improvement.
Proficiency in aligning project goals with structured execution within their craft area.
Ability to solve highly complex problems, adapting solutions to production constraints and team needs.
Capability to collaborate across disciplines and support cross-functional execution.
Strong communicator with the ability to align others through clear guidance and team leadership.
Demonstrated ability to lead people through coaching, setting expectations, and building team cohesion.
Contributes to player experience by supporting delivery practices that enable quality, consistency, and responsiveness.



Perks of the Job
We know that great work comes from happy people, so we've levelled up our benefits package:
Flexible hours: Our core hours of 09:30 AM to 15:30 PM CET helps you to structure your day that is best and most productive for your lifestyle and for your team.
Time off: You'll get 30 vacation days, plus an extra 5 days to use as you please, and even a paid moving day. That's all on top of public holidays!
Pension: We offer a generous occupational pension plan through Nordnet.
Insurances: We've got you covered with comprehensive private healthcare, life, and accident insurance.
Wellness allowance: We offer a 5000 SEK annual wellness allowance to put towards whatever helps you feel your best; whether that’s a gym membership, yoga classes, swimming lessons, or whatever else you do for you!
Bike to work: Enjoy tax-free bike leasing through Lease a Bike.
Relax and recharge: We offer free monthly in-office massage sessions to help you unwind and recharge.
Fun and games: We're a team that loves to hang out; whether that’s Monday breakfasts, frequent fika, or our weekly Dungeons & Dragons club.
A great new office: Our new digs are right in the heart of Stockholm, surrounded by great restaurants, gyms, and awesome spots for Friday after-work drinks.



About Starbreeze
At Starbreeze, we believe games are more than just entertainment, they’re a way to bring people together. From the pulse-pounding, cooperative heists of PAYDAY to our upcoming Dungeons & Dragons adventure, we create experiences that thrive on teamwork, strategy, and the thrill of emergent gameplay. Our mission is to build vibrant games that offer infinite replayability, allowing players to forge their own stories and adventures together.
Every Starbreeze employee helps shape this vision. Whether you’re crafting intricate game worlds or developing the systems that bring players together, your creativity and passion will drive the future of cooperative gaming. Join us in our journey to create innovative, immersive experiences that unite players and redefine what gaming can achieve.
Starbreeze values diversity and inclusion, and is proud to be an equal opportunity employer. We welcome you as who you are, no matter where you are from or what games you play. If there are preparations or accommodations that we can make to help ensure that you have a comfortable and positive interview experience, please let us know.


Ready to Join the Crew?
If this all sounds good to you, then we can't wait to hear from you! Send us your CV and a cover letter in English. We review applications continuously, so the sooner you apply, the better.


P.S. A heads-up for our friends in the agency world: we're handling this one ourselves, so please don't send us any unsolicited CVs to our TA team or managers. Visa mindre

3D CAD Engineer – ALTEN Sweden in Stockholm

Ansök    Okt 15    Alten Sverige AB    3D-grafiker
Are you passionate about turning ideas into precise 3D models and detailed designs? We are looking for a talented 3D CAD Engineer to join our team in Stockholm, working on innovative projects across a variety of industries. We are looking for someone who brings: A BACHELOR’S OR MASTER’S DEGREE in Mechanical Engineering, Industrial Engineering, Aeronautical Engineering, or a related technical field. Around 3 YEARS OF EXPERIENCE IN AT LEAST ONE MAJOR 3... Visa mer
Are you passionate about turning ideas into precise 3D models and detailed designs? We are looking for a talented 3D CAD Engineer to join our team in Stockholm, working on innovative projects across a variety of industries.

We are looking for someone who brings:

A
BACHELOR’S OR MASTER’S DEGREE in Mechanical Engineering, Industrial Engineering, Aeronautical Engineering, or a related technical field.

Around
3 YEARS OF EXPERIENCE IN AT LEAST ONE MAJOR 3D CAD SYSTEM, SUCH AS CATIA, PTC CREO, SIEMENS NX, OR SOLIDWORKS.

Good communication skills and the ability to
WORK INDEPENDENTLY OR WITHIN TEAMS.

It’s a plus if you have:

Experience with
FINITE ELEMENT ANALYSIS (FEA) for structural or thermal simulations (e.g., ANSYS, Abaqus).

Familiarity with
SCRIPTING OR PROGRAMMING for automation (e.g., Python or MATLAB).

Experience within
HEAVY INDUSTRY, AUTOMOTIVE, AEROSPACE, TELECOM, OR INDUSTRIAL MACHINERY sectors.

WHAT YOU’LL DO:

Design and develop
3D MODELS OF PARTS using professional CAD software.

Collaborate with multidisciplinary teams to ensure designs meet functional, manufacturing, and integration requirements.

Participate in
DESIGN REVIEWS, contributing ideas to improve efficiency, performance, and manufacturability.

Support prototype development and testing when needed.

Work independently or as part of
PROJECT TEAMS on exciting, challenging assignments.

ABOUT ALTEN 

ALTEN is one of Europe’s largest technology and IT consulting companies with over 57,000 employees in nearly 30 countries. Our engineers carry out complex and highly technical projects throughout the value chain of the most prestigious companies in all sectors,such as Automotive, Defense, Energy & Environment, Industry, Public services & Government and Life Sciences. In Sweden, we are about 1300 committed employees with 9offices in 9 cities - from Lund in the south to Skellefteå in the north.  

For the fifthyear in a row, ALTEN has been named one of Sweden's most attractive employers by Karriärföretagen, an award for employers that offer unique career and development opportunities.  

Welcome to read more about us at alten.se Visa mindre

Character Artist - Games

Ansök    Sep 25    Embark Studios AB    3D-grafiker
As a Character Artist at Embark you will play an important and creative role being part of designing, building and implementing the characters and creatures. You will work closely to programmers, animators, technical artists, technical animators etc. to be part of changing how we build characters in the future, within games and digital entertainment. Your passion is to surprise players with well-tuned and beautifully built experiences. You enjoy a variety... Visa mer
As a Character Artist at Embark you will play an important and creative role being part of designing, building and implementing the characters and creatures.
You will work closely to programmers, animators, technical artists, technical animators etc. to be part of changing how we build characters in the future, within games and digital entertainment.
Your passion is to surprise players with well-tuned and beautifully built experiences. You enjoy a variety of games — sometimes deconstructing and analyzing, other times just playing.
You think hard about how players explore and experience games, and you imagine a future where players can be part of creating their own unique experiences.
You know that experimenting is a gamble. But you have a knack for choosing the smartest route, and you know when it’s time to declare success or failure. You make sure to balance meaningful innovation with executing best practices.
Example of responsibilities
Model and texture highly detailed game character and creature models
Participate in playtests and provide feedback on the game
Scan characters and clean up photogrammetry
Collaborate with your fellow game makers

We would love if you have
A creative and curious mind
2 years of relevant professional experience within the game industry
A strong passion for art, games and relevant technologies
Excellent visual skillset and deep artistic understanding and knowledge
Great understanding and ability to work according Game and Art Direction as well as technical constraint
Professional English communication skills

For this role we are only considering candidates already residing in Sweden. 
At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.
We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.
Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.
Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)! Visa mindre

3D Artist - Games

Ansök    Sep 15    Embark Studios AB    3D artist
As a 3D Artist at Embark you have an important role in the creation of our worlds and play spaces. Working closely with other artists, designers and tool creators, your role will be to help build the content that defines our worlds. You will join a small team and collaborate closely with some of the most talented developers in the industry to craft something truly special. Your goal is to surprise players with the best and most unexpected experiences pos... Visa mer
As a 3D Artist at Embark you have an important role in the creation of our worlds and play spaces. Working closely with other artists, designers and tool creators, your role will be to help build the content that defines our worlds. You will join a small team and collaborate closely with some of the most talented developers in the industry to craft something truly special.
Your goal is to surprise players with the best and most unexpected experiences possible that they may not yet have known they wanted. You enjoy playing a variety of games, with an understanding and interest in the full width of game creation. You have the drive to harness your expertise and ideas in influencing how we work at Embark, enabling us to build better experiences for our players. Your curiosity for new methods and workflows give you a wide range of software proficiencies and skills, in which you actively share and collaborate with colleagues in order to strengthen the team.
With an understanding that experimentation is a balance between meaningful innovation and executing best practices, you have a knack for choosing the smartest route, and when it’s time to declare success or failures to learn from.
Examples of responsibilities
Create high quality hard surface assets for our games
Innovate and develop exciting content creation workflows
Participate in playtests and provide feedback on the game
Collaborate with your fellow game makers

We would love if you have
A creative and curious mind
Minimum 3 years of relevant professional experience within the game industry
A portfolio that showcases realistic game art
A strong passion for art, games and relevant technologies
Excellent visual skillset and deep artistic understanding and knowledge
Experience in multiple softwares and content creation workflows
Great understanding and ability to work according Game and Art Direction as well as technical constraints
Fluency in English

For this role we are only considering candidates already residing in Sweden.
At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)! Visa mindre

Senior Character Artist (Project Baxter)

Ansök    Sep 5    New Starbreeze Studios AB    3D artist
We're looking for a Senior Character Artist to join our amazing art team here on Project Baxter. You’ll be a key player on our team and the champion of our stylized characters, leading the charge on everything from players to enemies, humanoids to creatures. You'll be the voice of the Character team, collaborating with everyone from Designers to Animators and helping to shape the very core of our game. So, are you a master sculptor of digital beings? Do yo... Visa mer
We're looking for a Senior Character Artist to join our amazing art team here on Project Baxter.
You’ll be a key player on our team and the champion of our stylized characters, leading the charge on everything from players to enemies, humanoids to creatures. You'll be the voice of the Character team, collaborating with everyone from Designers to Animators and helping to shape the very core of our game.
So, are you a master sculptor of digital beings? Do you get a thrill from bringing characters to life, from the heroic to the horrifying? If so, we've got a quest for you on our Project Baxter team!
Please note that this role must be based at our office in Stockholm 5 days per week.
Project Baxter is a cooperative urban crawl through a reactive Dungeons & Dragons®-world, inspired by our love of tabletop RPGs and utilizing procedural tools to enhance emergent gameplay in an endlessly replayable setting. Project Baxter is currently in development in Unreal Engine 5 and is set to launch on all major platforms in 2026.


What You’ll Be Doing:
???? Bring characters to life: You'll be a creative force behind our stylized in-game characters and creatures, from modeling and texturing to implementation.
???? Follow art direction: You'll follow concepts and art direction, but also have the initiative to push the work further and add your own creative flair.
??????? Character customisation: You'll figure out the best way to split character meshes for our customizer editors and coordinate with other departments to avoid any hiccups.
???? Shaders and content setup: You'll work with shaders and content setup, making sure our characters not only look amazing but also function flawlessly.
???? Evolve and maintain our pipeline: You'll help us evolve and maintain our 3D asset pipeline, making sure everything runs smoothly.
?? Documentation: You'll create and maintain documentation to keep everyone on the same page.
???? Mentor and guide: You'll work closely with the team and help mentor less experienced artists, ensuring our quality is always top-notch and consistent.



What We're Looking For:
A seasoned pro: You have experience as a Character Artist on multiple AA+ projects. You’ve been around the development block and you know the drill.
Mentoring: You've held a Senior role (or something similar) where you've guided and mentored junior artists.
Software savvy: You're a pro with Maya, ZBrush, Photoshop, and Substance Painter.
Anatomy expert: You have a keen eye for anatomy, scale, proportions, and stylized silhouettes.
PBR knowledge: You're comfortable with Normal Mapped assets, shaders, and PBR workflows.
Artistic and technical mind: You have a strong interest in both the artistic and technical sides of character creation.
Real-time pro: You have a great understanding of real-time graphics and can create beautiful stylized assets that perform well in-game.
Customization know-how: You understand both the technical setup and the artistic side of character customization systems.
Fluent English communicator: You're fluent in English, both verbally and in writing.



Bonus Points If You Have Experience With:
Unreal Engine 4 & 5: You've gotten your hands dirty with either.
Substance Designer: You've used Substance Designer to create your textures.



Interview Process:
30-minute introductory video call with a member of our Talent Acquisition team.
1-hour interview with a Senior Character Artist and Senior Concept Artist.
1-hour interview with our Project Art Director and Studio Art Director.



Perks of the Job
We know that great work comes from happy people, so we've levelled up our benefits package:
Flexible hours: Our core hours of 09:30 AM to 15:30 PM CET helps you to structure your day that is best and most productive for your lifestyle and for your team.
Time off: You'll get 30 vacation days, plus an extra 5 days to use as you please, and even a paid moving day. That's all on top of public holidays!
Pension: We offer a generous occupational pension plan through Nordnet.
Insurances: We've got you covered with comprehensive private healthcare, life, and accident insurance.
Wellness allowance: We offer a 5000 SEK annual wellness allowance to put towards whatever helps you feel your best; whether that’s a gym membership, yoga classes, swimming lessons, or whatever else you do for you!
Bike to work: Enjoy tax-free bike leasing through Lease a Bike.
Relax and recharge: We offer free monthly in-office massage sessions to help you unwind and recharge.
Fun and games: We're a team that loves to hang out; whether that’s Monday breakfasts, frequent fika, or our weekly Dungeons & Dragons club.
A fresh new office: Our new digs are right in the heart of Stockholm, surrounded by great restaurants, gyms, and awesome spots for Friday after-work drinks.



About Starbreeze
At Starbreeze, we believe games are more than just entertainment, they’re a way to bring people together. From the pulse-pounding, cooperative heists of PAYDAY to our upcoming Dungeons & Dragons adventure, we create experiences that thrive on teamwork, strategy, and the thrill of emergent gameplay. Our mission is to build vibrant games that offer infinite replayability, allowing players to forge their own stories and adventures together.
Every Starbreeze employee helps shape this vision. Whether you’re crafting intricate game worlds or developing the systems that bring players together, your creativity and passion will drive the future of cooperative gaming. Join us in our journey to create innovative, immersive experiences that unite players and redefine what gaming can achieve.
Starbreeze values diversity and inclusion, and is proud to be an equal opportunity employer. We welcome you as who you are, no matter where you are from or what games you play. If there are preparations or accommodations that we can make to help ensure that you have a comfortable and positive interview experience, please let us know.


Ready to Join the Crew?
If this all sounds good to you, then we can't wait to hear from you! Send us your CV and a cover letter in English. We review applications continuously, so the sooner you apply, the better. Visa mindre

Technical Artist - Games

Ansök    Sep 23    Embark Studios AB    3D-grafiker
As a Technical Artist at Embark you work together with our content and engineering teams across a broad set of areas. Candidates have an equal mix of technical and artistic skills with a helpful and supporting approach to their colleagues. Our Technical Artists are generalists with one or two areas of specialized skills and we'd like you to be too.  Examples of responsibilities Develop world class tools and workflows together with our content teams allowi... Visa mer
As a Technical Artist at Embark you work together with our content and engineering teams across a broad set of areas. Candidates have an equal mix of technical and artistic skills with a helpful and supporting approach to their colleagues.
Our Technical Artists are generalists with one or two areas of specialized skills and we'd like you to be too. 
Examples of responsibilities Develop world class tools and workflows together with our content teams allowing us to build better games faster.
Enable the artists to hit the goals set out in art direction while still keeping in reasonable runtime budgets.
Write standalone tools to manage and present data from various sources in the project.
Analyse existing content for potential areas of optimizations, track runtime performance trends during development and advice the team when actions are needed.
Script and code runtime systems across multiple in-game areas like UI, Frontend and Gameplay.
Help colleagues overcome technical challenges in their daily work
It would be awesome if you Worked as a Technical Artist for 3+ years
Shipped AAA or F2P games
Are interested in both the technical and artistic aspects of making games
Have excellent skills in Blender, Substance, Unreal Engine or similar
Love making games in collaborative teams


At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)! Visa mindre

Environment Artist

Environment Artists create the physical space where the players experience the game. The role is extremely versatile and a wide range of techniques and experiences are required. Due to the versatile and cross-disciplinary nature, they need to work extremely close with other crafts and have great communication and collaboration skills.  At Embark we are constantly evolving our tools and workflows with the ambition of eliminating tedious and manual input. Th... Visa mer
Environment Artists create the physical space where the players experience the game. The role is extremely versatile and a wide range of techniques and experiences are required. Due to the versatile and cross-disciplinary nature, they need to work extremely close with other crafts and have great communication and collaboration skills. 
At Embark we are constantly evolving our tools and workflows with the ambition of eliminating tedious and manual input. This in turn means the role of an Environment Artist constantly changes, with the Artist having to adapt to new tools, workflows, and mindset, as many traditional tasks move towards proceduralism and automation. As an Environment Artist at Embark we value multiple years of previous experience within game development, with a deep understanding of  modelling, texturing, shaders, lighting and photogrammetry. Knowledge and interest within traditional arts, architecture, colour theory, geography, geology, and other relevant fields is also highly valued.
Example of responsibilities

Props placement, terrain sculpting, and creation of natural biome content


3D modelling, texturing and shader work


Create moodboard and collect reference material to reach the direction presented by directors


Work with photogrammetry and attend photogrammetry reference trips


Play the game, participate in playtests and provide feedback


Create plans for content production and workflows


Work with and review content from relevant external partners


We would love if you have

Excellent visual skillset and deep artistic understanding and knowledge


Minimum 5-7 years of relevant professional experience within the game industry


A portfolio that showcases realistic game art


Great understanding of the technical aspects of the game, memory and performance


Follow directions and deliver to quality from a visual, gameplay and technical perspective


Great communication and collaboration skills


Great understanding of the the gameplay experience of the game


Ability to deliver according to agreed time and budget constraints


Estimate tasks and time, update plans, and deliver content to quality according to directions


Be a role model, culture carrier and spokesperson for Embark


For this role we are only considering candidates already residing in Sweden.
At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.
We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.
Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.
Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)! Visa mindre

Product Manager

Ansök    Jun 30    IM WITH BRUCE AB    3D artist/3D-grafiker
Bruce Studios is on a mission to redefine how people train, recover, and feel good – every day. With thousands of members and over 1,000 partner studios across the Nordics, we offer the most flexible way to stay active and well. And we’re just getting started. Bruce Studios believe that movement should be a natural and joyful part of everyday life — not just a routine, but a source of energy, balance, and connection. As people seek more personalized, flexi... Visa mer
Bruce Studios is on a mission to redefine how people train, recover, and feel good – every day.
With thousands of members and over 1,000 partner studios across the Nordics, we offer the most flexible way to stay active and well. And we’re just getting started.
Bruce Studios believe that movement should be a natural and joyful part of everyday life — not just a routine, but a source of energy, balance, and connection. As people seek more personalized, flexible, and holistic ways to stay well, Bruce Studios is uniquely positioned to meet that need.
Growth is driven by data, design, and deep user insight — but at the core, Bruce Studios is a community company. They are expanding fast across regions, product areas, and digital touchpoints, and building a platform that makes health and wellbeing more accessible, more social, and more sustainable.
Bruce Studios is now looking for a strategic, commercially minded, and execution-focused Product Manager to help shape and drive the product offering into its next phase.

Your mission
As Product Manager, you will play a pivotal role in developing and executing Bruce’s product vision and roadmap. You will define and prioritize key features and initiatives that enhance the overall experience for both members and partner studios, leveraging data, insights, and technology.
We're looking for someone who:
Delivers results - but always builds with the future in mind.
Brings clarity and accountability - and leads with heart.
Builds scalable systems - and a high-performance culture.
Loves solving complex challenges with structure, data, and people.

You'll play a key role in ensuring that Bruce Studios continues to scale in a smart, focused, and human way - while embedding data, design, and technology into every step.


What youll do
Own and manage specific areas of Bruce Studios' product roadmap, ensuring alignment with strategic business goals.
Collaborate closely with Design, Tech, Operations, Marketing, and Studios to deliver seamless, engaging, and scalable product experiences.
Drive product discovery, clearly defining user needs and translating these into actionable solutions.
Establish and monitor key performance indicators (KPIs) to measure product success, including member growth, partner satisfaction, churn, and CLV.
Foster a data-driven, hypothesis-driven product development culture, including A/B testing and iterative improvements.
Continuously gather market intelligence and user feedback, identifying opportunities for innovation and improvement.
Actively contribute to embedding AI-driven personalization and automation into our member and partner journeys.
Support the implementation of product rituals and frameworks (e.g., OKRs, sprint planning, weekly prioritization) to maintain momentum and clarity.


What we want you to bring
3+ years of experience in product management within digital, member-focused, or marketplace-driven environments.
Proven track record of launching and optimizing digital products and features that drive measurable commercial impact.
Comfortable working with data and analytics tools to inform product decisions and demonstrate outcomes.
Experience working in cross-functional teams, effectively collaborating with designers, developers, marketers, and operational stakeholders.
Passionate about delivering exceptional user experiences with a strong focus on UX and design.
Understanding or experience with subscription-based services, marketplaces, and the wellness or fitness industry is seen as a great advantage.
Excellent communication skills, able to clearly articulate and champion product decisions.
Proactive, curious, and driven by achieving clear, measurable results.
This is your opportunity to be part of shaping the future of wellness at BruceStudios, contributing to a product that truly makes a difference in people's lives.


Our values at Bruce Studios
At Bruce Studios, our values guide everything we do—from how we work together to how we engage with our community.
Own it – We take responsibility, make decisions, and follow through. We’re proactive, honest, and always learning from our mistakes.
Be engaged – We’re all in. We respect each other’s time, stay curious, and continuously strive to improve.
Be real – Authenticity is key. We communicate openly, support each other, and create a safe space where everyone can be themselves.
Be adaptable – Change is constant, and we embrace it. We find solutions, stay flexible, and innovate together.
Be bold – We challenge the status quo, take risks, and push boundaries while treatingeach other with kindness and respect.

Want to be part of a team that lives these values every day? Apply now.

What we offer you
Fully renovated top-floor office with terrace, ideally located in central Stockholm
30 days of vacation
Pension benefits
Hybrid work setup with three office days per week
A welcoming company culture and supportive team
A Bruce Epic membership (yes, you get to workout too!)


How to apply
Does this role sound like the right fit for you? Great – we’d love to hear from you!
In this recruitment, Bruce Studios partner up with the recruitment specialist, David Källström, at Uniqruit.
We value a diverse and inclusive workplace, and we warmly welcome applicants of all gender identities, ages, backgrounds, and abilities. Visa mindre

Fullstack

Ansök    Apr 30    Sabina Ai AB    3D artist/3D-grafiker
3D-grafiker Webbutvecklare till Företag AB Vill du vara med och forma framtiden för digitala lösningar? Företag AB söker nu en passionerad och kreativ webbutvecklare som vill bidra till att skapa innovativa webbapplikationer och plattformar. Vi är ett framåtblickande företag som värdesätter teamwork, kreativitet och kvalitet. Hos oss får du möjlighet att arbeta i en dynamisk och inspirerande miljö där du kan utvecklas både professionellt och personligt... Visa mer
3D-grafiker
Webbutvecklare till Företag AB



Vill du vara med och forma framtiden för digitala lösningar? Företag AB söker nu en passionerad och kreativ webbutvecklare som vill bidra till att skapa innovativa webbapplikationer och plattformar. Vi är ett framåtblickande företag som värdesätter teamwork, kreativitet och kvalitet. Hos oss får du möjlighet att arbeta i en dynamisk och inspirerande miljö där du kan utvecklas både professionellt och personligt.

Som webbutvecklare hos Företag AB kommer du att arbeta med ett engagerat team av utvecklare, designers och projektledare. Du kommer att ha en nyckelroll i att implementera och förbättra våra webbprojekt, vilket innebär att du får möjlighet att sätta din prägel på våra produkter. Vi värdesätter initiativ och innovation, och ser gärna att du tar ansvar för dina uppgifter och bidrar med dina idéer.

Vi söker dig som har en stark teknisk bakgrund och en passion för webbutveckling. Du bör ha erfarenhet av både frontend- och backendutveckling, samt vara bekant med de senaste teknologierna och trenderna inom området. Vi ser gärna att du är en teamspelare som trivs med att samarbeta och dela med dig av din kunskap.


Erfarenhet av HTML, CSS, JavaScript och minst ett modernt ramverk såsom React eller Angular.

Kunskap inom backend-teknologier som Node.js, PHP eller Python.

Förmåga att arbeta med databaser såsom My, Postgre eller MongoDB.

Starka problemlösningsförmågor och en vilja att ständigt lära dig nya teknologier.



Vi erbjuder en stimulerande arbetsmiljö med möjlighet till kompetensutveckling och karriärvägar inom företaget. Du kommer att få arbeta med spännande projekt och ha chansen att påverka företagets framtid. Vi tror på att skapa en balans mellan arbete och fritid, och erbjuder flexibla arbetstider samt möjlighet till distansarbete.

Om du är redo för en ny utmaning och vill bli en del av vårt framgångsrika team, tveka inte att skicka in din ansökan. Berätta för oss varför just du skulle passa perfekt som webbutvecklare hos Företag AB! Vi ser fram emot att höra från dig!

Välkommen med din ansökan! Visa mindre

Lead Technical Artist

We are looking for Lead Technical Artists with experience in the PC gaming space. Our project is ambitious, and you will be one of the senior positions in building up the actual 3D world. Working closely with technical teams and leadership, you will be responsible for building up the pipelines and tools between Art and Tech, shader coding, asset and scene optimizing, and VFX. You are passionate about leading a team and have experience of doing so. You work... Visa mer
We are looking for Lead Technical Artists with experience in the PC gaming space. Our project is ambitious, and you will be one of the senior positions in building up the actual 3D world. Working closely with technical teams and leadership, you will be responsible for building up the pipelines and tools between Art and Tech, shader coding, asset and scene optimizing, and VFX. You are passionate about leading a team and have experience of doing so. You work towards getting the best out of your team and are always ready to coach and mentor them.
Your Day-to-Day
Collaborating with artists and designers to create game assets that are both visually stunning and technically sound
Developing and maintaining art pipelines and tools to ensure efficient workflows for the art team
Working closely with the engineers to integrate art assets into the game engine, optimizing performance and ensuring compatibility across platforms
Developing and maintaining shaders and materials that are efficient, visually compelling, and work seamlessly with the game engine
Creating and implementing visual effects that enhance the game's immersive experience
Identifying and developing tools to support artists and engineers
Providing technical oversight, direction, and mentorship to the team
Staying up-to-date with the latest art and technical trends and techniques and continuously improve our art pipeline

Requirements
Experience (2+ years) leading a technical art team.
Experience (5+ years) of Unity 3D
Experience (5+ years) with building up pipelines and tools for PC games
Expert knowledge of implementing complex 3D & 2D art assets and optimizing
Clear understanding of modular modelling, procedural modelling, procedural texture generation
Full experience of making new shaders for PC games
Expert level of Unity3D and Shadergraph, as well as Blender, Substance Designer, Substance Painter, Zbrush, 3D Coat, Spine Animation
Good Understanding of C# and Python
Good artistic eye and imagination to make eye catching VFX and shaders based on limited references
A portfolio that demonstrates and highlights your best work in games

Good to Have
5-10 years of PC game experience with multiple different projects
Willingness to learn new skills, and adopt new software quickly
As a gamer, you bring ideas from your gaming experiences
Start-up game development studio experience

Personal Traits
Strong communication skills
Capable of working independently with minimum supervision
Open to feedback and iterations
Interested in new gaming fields and trends
Pro-active artist who always takes feedback seriously and loves sharing ideas
Positive attitude towards your general approach to work life Visa mindre

Staff Technical Artist

We are looking for Staff Technical Artists with experience in the PC gaming space. Our project is ambitious, and you will be one of the senior positions in building up the actual 3D world. Working closely with the technical teams and leadership, you will be responsible for building up the pipelines and tools between Art and Tech, shader coding, asset and scene optimizing, and VFX. Your Day-to-Day Collaborating with artists and designers to create game ass... Visa mer
We are looking for Staff Technical Artists with experience in the PC gaming space. Our project is ambitious, and you will be one of the senior positions in building up the actual 3D world. Working closely with the technical teams and leadership, you will be responsible for building up the pipelines and tools between Art and Tech, shader coding, asset and scene optimizing, and VFX.
Your Day-to-Day
Collaborating with artists and designers to create game assets that are both visually stunning and technically sound
Developing and maintaining art pipelines and tools to ensure efficient workflows for the art team
Working closely with the engineers to integrate art assets into the game engine, optimizing performance and ensuring compatibility across platforms
Developing and maintaining shaders and materials that are efficient, visually compelling, and work seamlessly with the game engine
Creating and implementing visual effects that enhance the game's immersive experience
Identifying and developing tools to support artists and engineers
Providing technical oversight, direction, and mentorship to the team
Staying up to date with the latest art and technical trends and techniques and continuously improving our art pipeline

Requirements
Experience (2+ years) leading technical art projects.
Experience (6+ years) of Unity 3D
Experience (6+ years) with building up pipelines and tools for PC games
Expert knowledge of implementing complex 3D & 2D art assets and optimizing
Clear understanding of modular modelling, procedural modelling, procedural texture generation
Full experience of making new shaders for PC games
Expert level of Unity3D and Shadergraph, as well as Blender, Substance Designer, Substance Painter, Zbrush, 3D Coat, Spine Animation
Good Understanding of C# and Python
Good artistic eye and imagination to make eye catching VFX and shaders based on limited references
A portfolio that demonstrates and highlights your best work in games

Good to Have
6-10 years of PC game experience with multiple different projects
Willingness to learn new skills, and adopt new software quickly
As a gamer, you bring ideas from your gaming experiences
Start-up game development studio experience

Personal Traits
Strong communication skills
Capable of working independently with minimum supervision
Open to feedback and iterations
Interested in new gaming fields and trends
Pro-active artist who always takes feedback seriously and loves sharing ideas
Positive attitude towards your general approach to work life Visa mindre

Technical Artist

We are looking for Technical Artists with experience in the PC gaming space. Our project is ambitious, and you will be in the position of building up the actual 3D world. Working closely with other teams and leadership, you will be responsible for building up the pipelines and tools between Art and Tech, shader coding, asset and scene optimizing, and VFX. Your Day-to-Day Collaborating with artists and designers to create game assets that are both visually... Visa mer
We are looking for Technical Artists with experience in the PC gaming space. Our project is ambitious, and you will be in the position of building up the actual 3D world. Working closely with other teams and leadership, you will be responsible for building up the pipelines and tools between Art and Tech, shader coding, asset and scene optimizing, and VFX.
Your Day-to-Day
Collaborating with artists and designers to create game assets that are both visually stunning and technically sound
Developing and maintaining art pipelines and tools to ensure efficient workflows for the art team
Working closely with the engineers to integrate art assets into the game engine, optimizing performance and ensuring compatibility across platforms
Developing and maintaining shaders and materials that are efficient, visually compelling, and work seamlessly with the game engine
Creating and implementing visual effects that enhance the game's immersive experience
Identifying and developing tools to support artists and engineers
Providing technical oversight, direction, and mentorship to the team
Staying up to date with the latest art and technical trends and techniques and continuously improving our art pipeline

Requirements
Experience (3+ years) of Unity 3D
Experience (3+ years) with building up pipelines and tools for PC games
Expert knowledge of implementing complex 3D & 2D art assets and optimizing
Clear understanding of modular modelling, procedural modelling, procedural texture generation
Full experience of making new shaders for PC games
Expert level of Unity3D and Shadergraph, as well as Blender, Substance Designer, Substance Painter, Zbrush, 3D Coat, Spine Animation
Good Understanding of C# and Python
Good artistic eye and imagination to make eye catching VFX and shaders based on limited references
A portfolio that demonstrates and highlights your best work in games

Good to Have
3-6 years of PC game experience with multiple different projects
Willingness to learn new skills, and adopt new software quickly
As a gamer, you bring ideas from your gaming experiences
Start-up game development studio experience

Personal Traits
Strong communication skills
Capable of working independently with minimum supervision
Open to feedback and iterations
Interested in new gaming fields and trends
Pro-active artist who always takes feedback seriously and loves sharing ideas
Positive attitude towards your general approach to work life Visa mindre

Video Artist - Games

As a Video Artist at Embark we have a “game first” attitude where our players are our number one priority. To us, it’s important that our trailers represent our games, and it will be part of your job to ensure that! In this role you will work heavily with gameplay material and other in-game content. As with all roles at Embark, it’s important that you are open to new ideas and creative solutions! Example of responsibilities Record, edit and polish gamepl... Visa mer
As a Video Artist at Embark we have a “game first” attitude where our players are our number one priority. To us, it’s important that our trailers represent our games, and it will be part of your job to ensure that! In this role you will work heavily with gameplay material and other in-game content. As with all roles at Embark, it’s important that you are open to new ideas and creative solutions!
Example of responsibilities
Record, edit and polish gameplay material.
Create in-game content, such as store front images, icons and screenshots.
End-to-end set up of cinematic scenes with the use of in-engine tools; such as camera animation, lighting, previs and post-production.
Edit and polish trailers as well as marketing materials.
Design motion graphics and video transitions.
Edit footage with post-effects and color-correction.

It would be awesome if you have
A creative and curious mind!
Relevant professional experience within the game industry and gameplay editing and capturing specifically.
Estimate tasks and time, update plans, and deliver content to quality according to directions.
Experience with game engines, knowledge in Unreal Engine is a requirement.
Knowledge of Adobe After Effects and Premiere Pro.
Extensive knowledge of cinematography and composition.
Great communication and collaboration skills.
A strong passion for art, games and relevant technologies.
Fluency in English.

This is an on-site role, and we are only considering candidates already residing in Sweden.
At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.
We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.
Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.
Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)! Visa mindre

Character Artist

Remedy Entertainment, the creator of Control®, Max Payne®, Alan Wake®, and one of the leading independent game studios in the world, is looking for a Character Artist to create high-quality gaming experiences for the next generation of games. Are you passionate about games and creating great looking believable characters? Do you also have the talent and skills to get them done? Great, because we share that passion, and would love to hear from you. We are l... Visa mer
Remedy Entertainment, the creator of Control®, Max Payne®, Alan Wake®, and one of the leading independent game studios in the world, is looking for a Character Artist to create high-quality gaming experiences for the next generation of games.
Are you passionate about games and creating great looking believable characters? Do you also have the talent and skills to get them done? Great, because we share that passion, and would love to hear from you.
We are looking for a skilled artist with a strong understanding of sculpting as well as hard surface modeling, UV layouts and materials. We hope you’re able to work with concept art, scan data and play a major part in creating the characters in the core of our experience.
We enthusiastically welcome diverse viewpoints and backgrounds. We at Remedy value and are committed to ensuring an inclusive and safe work environment for all our team members.
WHAT YOU GET TO DO
Create high quality industry leading character models
Assist in developing character modeling pipelines
Assist in character look development
Collaborate with other departments, eg. Rigging, Character Tech
Proactively communicate with different departments and provide accurate time estimations for your work

WHAT YOU BRING TO THE ROLE
Demonstrable previous work experience as Character Artist or in equivalent role
A portfolio showcasing your skills in creating realistic characters
Good understanding of shape, structure, and anatomy
Familiar working either within Max, Maya, Blender or Modo, MudBox / ZBrush, and Photoshop
You thrive working in a team environment, sharing ideas and learning from others. You are used to collaborating with colleagues across different departments and you are able to communicate and present your ideas in a clear and coherent way. As a team member, you are dedicated to contributing towards a friendly and inclusive work environment.
You can also work independently, being organized and able to document your work.

WHAT'S IN IT FOR YOU?
At Remedy, you get to work on awesome, memorable gaming experiences for our players in a studio where your input is valued, and your creative freedom is encouraged.
We offer a collaborative environment that values both individual and teamwork, ensuring that everyone’s voice is heard and workloads stay manageable. We believe in and support work-life balance — happy people work better!
We offer an extensive set of employee benefits and an annual bonus system as well as opportunities for you to develop your skills further. On top of this, in Finland and Sweden you get up to 5 weeks of paid vacation, in addition to public holidays and other special occasions.
We have two offices, one in Finland, in the Helsinki metropolitan area, and one in Stockholm, Sweden. Both locations are well known for their exceptional quality of life, free education and pristine nature at your doorstep.
If you are not already in Finland or Sweden, our relocation service is there every step of the way to take care of you. You can concentrate on work, while we take care of everything else.
Our studio is embracing a hybrid work model that gives you the flexibility to work from home and have valuable face-to-face time with your colleagues.



To apply, please fill in the application form with your CV (in English), work references/portfolio and other information relevant to the position. This position will be filled as soon as suitable applicants are found. Visa mindre

Senior 3D Artist

"We are looking for a talented Senior 3D Artist to create high-quality assets that bring our creative vision to life. In this role, you will design and optimize characters, environments, and props while ensuring seamless integration into production pipelines. You’ll collaborate with animators, designers, and engineers to maintain artistic and technical excellence. As a mentor, you’ll help guide junior artists and drive innovation in 3D workflows. If you ha... Visa mer
"We are looking for a talented Senior 3D Artist to create high-quality assets that bring our creative vision to life. In this role, you will design and optimize characters, environments, and props while ensuring seamless integration into production pipelines. You’ll collaborate with animators, designers, and engineers to maintain artistic and technical excellence. As a mentor, you’ll help guide junior artists and drive innovation in 3D workflows. If you have a passion for cutting-edge visuals and real-time rendering, we’d love to hear from you!"


As a Senior 3D Artist, you are responsible for delivering high-quality 3D assets that align
with the company’s creative vision and production requirements. Your key areas of
responsibility include:


1. 3D Asset Creation – Design, model, sculpt, texture, and optimize high-quality 3D
assets, including characters, environments, props, and visual effects, adhering to project
specifications and artistic direction.


2. Pipeline & Workflow Optimization – Work closely with technical artists, animators,
and engineers to ensure assets integrate seamlessly into the production pipeline, identifying
and addressing workflow inefficiencies.


3. Artistic & Technical Standards – Maintain a high standard of artistic quality while
balancing performance constraints, ensuring assets are optimized for real-time rendering and
meet technical guidelines.


4. Collaboration & Feedback – Work collaboratively with concept artists, designers,
and animators to bring creative ideas to life, incorporating feedback to refine assets and
improve overall visual fidelity.


5. Mentorship & Leadership – Provide guidance and mentorship to junior artists,
sharing best practices, conducting reviews, and fostering professional growth within the team.


6. Industry Trends & Innovation – Stay informed about industry trends, emerging
technologies, and best practices in 3D art, continuously improving techniques and workflows.


7. Documentation & Asset Management – Ensure proper organization, version control,
and documentation of assets, adhering to internal asset management and archival standards.


This role requires a balance of artistic excellence, technical proficiency, and cross-functional
collaboration to drive the visual quality and efficiency of production. Visa mindre

Senior 3D Environment Artist

Join us at Envar Games! We’re a driven and enthusiastic team on a mission to become the best studio in the world. At Envar, we believe in a relaxed, fun, and supportive environment where your skills are truly valued. Whether you're a fan of in-house or remote work, we offer a space for you to grow and hone your craft alongside some of the industry's top talent. Your Role As a Senior 3D Environment Artist, you will define quality and construct 3D environmen... Visa mer
Join us at Envar Games! We’re a driven and enthusiastic team on a mission to become the best studio in the world. At Envar, we believe in a relaxed, fun, and supportive environment where your skills are truly valued. Whether you're a fan of in-house or remote work, we offer a space for you to grow and hone your craft alongside some of the industry's top talent.
Your Role
As a Senior 3D Environment Artist, you will define quality and construct 3D environments while working together with a team to deliver consistent high-quality environmental assets and locations.
You have experience working in bigger organizations on various projects in multicultural teams. You like to try new things and have an experimental mindset, where nothing is impossible. You believe in fast prototyping and effective workflows.
Key Responsibilities:
Create the look and feel of 3D assets ranging from hard surface structures to organic foliage.
Influence asset creation pipeline with your understanding of optimized low poly asset creation such as modular kits to take into account efficiency, speed, and cross dependencies.
Work with various materials from hand-painted diffuse to PBR workflows.
Work on lighting for various environments.
Push concept designs to the next level while taking into account technical and design constraints.
Communicate with various other disciplines to ensure all assets are optimized.
Provide support and serve as a mentor to more junior environment artists on the team.

Required Qualifications:
Experience owning and effectively communicating about projects and workflow.
4+ years of professional experience as a 3D Environment Artist in the Entertainment industry.
Experience creating and texturing 3D assets such as vegetation, buildings and props in a scalable pipeline.
Experience using and implementing assets in Unreal Engine.
Professional experience working in stylized art styles.
Professional experience working in Maya, Photoshop, Substance, and Z-Brush.
Good people skills and experience managing development teams.
Great organizational and time management skills.
Fluent in English, with excellent communication skills.

Bonus Points:
Experience in Visual Development or world-building for games and film.
T-shaped experience/skills within subjects closely related to the 3D department.
A strong passion for games and game development.

Are You Ready?
Are you a dedicated and talented 3d Environment Artist? If you're eager to work on exciting projects in a collaborative and innovative environment, we’d love to hear from you! Apply to this position at Envar Games. Visa mindre

Konsultenhetschef till Visual & Training Solutions

Ansök    Mar 6    Combitech AB    3D artist/3D-grafiker
Är du en engagerad ledare med en passion för digitala utbildningar och utveckling av människor? Vi söker nu en konsultenhetschef till vår enhet "Visual and Training Solutions" på Combitech med placering i Stockholm, Göteborg, Linköping eller Karlstad. Här får du möjlighet att leda och inspirera ett dynamiskt team med bred erfarenhet inom grafisk produktion, 3D-animation, interaktiv träning och teknisk dokumentation. Din roll som konsultenhetschef S... Visa mer
Är du en engagerad ledare med en passion för digitala utbildningar och utveckling av människor? Vi söker nu en konsultenhetschef till vår enhet "Visual and Training Solutions" på Combitech med placering i Stockholm, Göteborg, Linköping eller Karlstad. Här får du möjlighet att leda och inspirera ett dynamiskt team med bred erfarenhet inom grafisk produktion, 3D-animation, interaktiv träning och teknisk dokumentation.





Din roll som konsultenhetschef

Som konsultenhetschef kommer du vara både en ledare och affärsutvecklare, samtidigt som du är involverad i leveransprojekt inom området.



Ditt fokus kommer vara att utveckla och stärka vårt team inom digitala utbildningar och visualisering, med medarbetarnas och kundernas behov i centrum. Du kommer driva en hållbar utveckling av enheten och ha personalansvar för ett team på cirka 10 personer, spridda över Stockholm, Linköping, Göteborg och Karlstad.



Vi arbetar tillsammans som ett starkt lag, där vi stöttar varandra och samarbetar för att lyckas med våra leveranser. Din roll inkluderar därmed arbete i leveransprojekt, troligtvis i en ledande roll som projektledare eller som expert inom området. Ansvar för att utveckla våra affärer i nära samarbete med kollegor och närmaste chef ingår också i dina uppgifter. Resor kan förekomma.





Vem är du?

Vi söker dig med en akademisk bakgrund inom grafisk produktion, 3D-animation eller interaktiva utbildningar. Du har kanske tidigare haft en ledarroll utan personalansvar och känner dig nu redo att ta nästa steg i din ledarskapsresa. Det är meriterande om du har erfarenhet av konsultverksamhet.



Som ledare är du lyhörd, beslutsam och har en vilja att coacha och vägleda ditt team på ett entusiasmerande sätt genom förändringar. Du har ett genuint intresse för människor och deras utveckling och är skicklig på att bygga och vårda långsiktiga relationer med både medarbetare och kunder. Du är strukturerad och duktig på att skapa ordning, både för dig själv och andra.

Då tjänsten innebär arbete som omfattas av försvarssekretess krävs det att du genomför och godkänns i en säkerhetsprövning med registerkontroll.



Urval sker löpande. Vi ser fram emot din ansökan!



Kom & gör skillnad

Vi tror att man gör ett bättre jobb om man kan fokusera på rätt saker, därför gör vi det lätt att kombinera jobbet med vardagen. Vi satsar på våra medarbetare, de utgör kärnan, hjärnan och hjärtat i vår verksamhet. Dessutom står vi på en stadig grund av högteknologi, forskning och anställningstrygghet med försvars- och säkerhetskoncernen Saab som ägare.



För oss handlar det om hållbarhet - vi vill bli branschens mest hållbara företag; och för att vara ett hållbart företag i en hållbar framtid behöver vi investera i våra medarbetare. För oss är din återhämtning, dina utvecklingsmöjligheter och din trygghet lika viktigt som företagets framgång - utan våra medarbetare står vi stilla.


Vill du veta mer om hur det är att arbeta hos oss? Kolla in våra karriärsidor!



Kontaktperson:
Peter Johansson Tel: +46 102150559

Vi undanber oss rekryteringssamarbeten. Visa mindre

Senior 3D Environment Artist

Ansök    Feb 18    Envar Games AB    3D artist/3D-grafiker
Join us at Envar Games! We’re a driven and enthusiastic team on a mission to become the best studio in the world. At Envar, we believe in a relaxed, fun, and supportive environment where your skills are truly valued. Whether you're a fan of in-house or remote work, we offer a space for you to grow and hone your craft alongside some of the industry's top talent. Your Role As a Senior 3D Environment Artist, you will define quality and construct 3D environmen... Visa mer
Join us at Envar Games! We’re a driven and enthusiastic team on a mission to become the best studio in the world. At Envar, we believe in a relaxed, fun, and supportive environment where your skills are truly valued. Whether you're a fan of in-house or remote work, we offer a space for you to grow and hone your craft alongside some of the industry's top talent.
Your Role
As a Senior 3D Environment Artist, you will define quality and construct 3D environments while working together with a team to deliver consistent high-quality environmental assets and locations.
You have experience working in bigger organizations on various projects in multicultural teams. You like to try new things and have an experimental mindset, where nothing is impossible. You believe in fast prototyping and effective workflows.
Key Responsibilities:
Create the look and feel of 3D assets ranging from hard surface structures to organic foliage.
Influence asset creation pipeline with your understanding of optimized low poly asset creation such as modular kits to take into account efficiency, speed, and cross dependencies.
Work with various materials from hand-painted diffuse to PBR workflows.
Work on lighting for various environments.
Push concept designs to the next level while taking into account technical and design constraints.
Communicate with various other disciplines to ensure all assets are optimized.
Provide support and serve as a mentor to more junior environment artists on the team.

Required Qualifications:
Experience owning and effectively communicating about projects and workflow.
4+ years of professional experience as a 3D Environment Artist in the Entertainment industry.
Experience creating and texturing 3D assets such as vegetation, buildings and props in a scalable pipeline.
Experience using and implementing assets in Unreal Engine.
Professional experience working in stylized art styles.
Professional experience working in Maya, Photoshop, Substance, and Z-Brush.
Good people skills and experience managing development teams.
Great organizational and time management skills.
Fluent in English, with excellent communication skills.

Bonus Points:
Experience in Visual Development or world-building for games and film.
T-shaped experience/skills within subjects closely related to the 3D department.
A strong passion for games and game development.

Are You Ready?
Are you a dedicated and talented 3d Environment Artist? If you're eager to work on exciting projects in a collaborative and innovative environment, we’d love to hear from you! Apply to this position at Envar Games. Visa mindre

3D Artist

We are looking for a talented and passionate 3D Artist (SSYK Classification 2173) to join our creative team on-site at Aurora Punks in Stockholm, Sweden. In this role, you will work on creating high-quality 3D assets for our projects and contribute to delivering exceptional visual experiences. Responsibilities: Create detailed and accurate 3D models based on concept art, reference images, and technical specifications. Ensure they are optimised for perform... Visa mer
We are looking for a talented and passionate 3D Artist (SSYK Classification 2173) to join our creative team on-site at Aurora Punks in Stockholm, Sweden. In this role, you will work on creating high-quality 3D assets for our projects and contribute to delivering exceptional visual experiences.
Responsibilities:
Create detailed and accurate 3D models based on concept art, reference images, and technical specifications. Ensure they are optimised for performance and meet the technical requirements of the project.
Use industry-standard tools and workflows to create, modify and apply textures and shaders to assets and achieve realistic or stylized looks as required.
Collaborate with other artists, designers, and developers to ensure consistency and quality across all assets. Participate in feedback sessions and implement changes based on direction from senior artists and art directors.

Requirements:
Experience in various content creation workflows
Proficiency in 3D software such as Maya, Blender, ZBrush and Substance Suite
Experience with real-time rendering engines such as Unity and Unreal Engine
Ability to create optimized, game-ready assets
A portfolio showcasing high-quality 3D work (please include a link).
Good communication skills and the ability to work in a team
Prior education and industry experience in the role. Visa mindre

3D Artist - Games

As a 3D Artist at Embark you have an important role in the creation of our worlds and play spaces. Working closely with other artists, designers and tool creators, your role will be to help build the content that defines our worlds. Your goal is to surprise players with the best and most unexpected experiences possible that they may not yet have known they wanted. You enjoy playing a variety of games, with an understanding and interest in the full width o... Visa mer
As a 3D Artist at Embark you have an important role in the creation of our worlds and play spaces. Working closely with other artists, designers and tool creators, your role will be to help build the content that defines our worlds.
Your goal is to surprise players with the best and most unexpected experiences possible that they may not yet have known they wanted. You enjoy playing a variety of games, with an understanding and interest in the full width of game creation. You have the drive to harness your expertise and ideas in influencing how we work at Embark, enabling us to build better experiences for our players. Your curiosity for new methods and workflows give you a wide range of software proficiencies and skills, in which you actively share and collaborate with colleagues in order to strengthen the team.
With an understanding that experimentation is a balance between meaningful innovation and executing best practices, you have a knack for choosing the smartest route, and when it’s time to declare success or failures to learn from.
Examples of responsibilities
Create high quality hard surface assets for our games
Innovate and develop exciting content creation workflows
Participate in playtests and provide feedback on the game
Collaborate with your fellow game makers

We would love if you have
A creative and curious mind
Minimum 2 years of relevant professional experience within the game industry
A portfolio that showcases realistic game art
A strong passion for art, games and relevant technologies
Excellent visual skillset and deep artistic understanding and knowledge
Experience in multiple softwares and content creation workflows
Great understanding and ability to work according Game and Art Direction as well as technical constraints
Fluency in English


At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!If this role doesn't quite match what you're looking for, feel free to apply to us via our "Open Application." Visa mindre

Character Artist - Games

As a Character Artist at Embark you will play an important and creative role being part of designing, building and implementing the characters and creatures. You will work closely to programmers, animators, technical artists, technical animators etc. to be part of changing how we build characters in the future, within games and digital entertainment. Your passion is to surprise players with well-tuned and beautifully built experiences. You enjoy a variety ... Visa mer
As a Character Artist at Embark you will play an important and creative role being part of designing, building and implementing the characters and creatures.
You will work closely to programmers, animators, technical artists, technical animators etc. to be part of changing how we build characters in the future, within games and digital entertainment.
Your passion is to surprise players with well-tuned and beautifully built experiences. You enjoy a variety of games — sometimes deconstructing and analyzing, other times just playing.
You think hard about how players explore and experience games, and you imagine a future where players can be part of creating their own unique experiences.
You know that experimenting is a gamble. But you have a knack for choosing the smartest route, and you know when it’s time to declare success or failure. You make sure to balance meaningful innovation with executing best practices.
Example of responsibilities
Model and texture highly detailed game character and creature models
Participate in playtests and provide feedback on the game
Scan characters and clean up photogrammetry
Collaborate with your fellow game makers

We would love if you have
A creative and curious mind
2 years of relevant professional experience within the game industry
A strong passion for art, games and relevant technologies
Excellent visual skillset and deep artistic understanding and knowledge
Great understanding and ability to work according Game and Art Direction as well as technical constraint
Professional English communication skills


At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.
We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.
Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.
Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
If this role doesn't quite match what you're looking for, feel free to apply to us via our "Open Application." Visa mindre

Character Artist - Games

As a Character Artist at Embark you will play an important and creative role being part of designing, building and implementing the characters and creatures. You will work closely to programmers, animators, technical artists, technical animators etc. to be part of changing how we build characters in the future, within games and digital entertainment. Your passion is to surprise players with well-tuned and beautifully built experiences. You enjoy a variety ... Visa mer
As a Character Artist at Embark you will play an important and creative role being part of designing, building and implementing the characters and creatures.
You will work closely to programmers, animators, technical artists, technical animators etc. to be part of changing how we build characters in the future, within games and digital entertainment.
Your passion is to surprise players with well-tuned and beautifully built experiences. You enjoy a variety of games — sometimes deconstructing and analyzing, other times just playing.
You think hard about how players explore and experience games, and you imagine a future where players can be part of creating their own unique experiences.
You know that experimenting is a gamble. But you have a knack for choosing the smartest route, and you know when it’s time to declare success or failure. You make sure to balance meaningful innovation with executing best practices.
Example of responsibilities
Model and texture highly detailed game character and creature models
Participate in playtests and provide feedback on the game
Scan characters and clean up photogrammetry
Collaborate with your fellow game makers

We would love if you have
A creative and curious mind
2 years of relevant professional experience within the game industry
A strong passion for art, games and relevant technologies
Excellent visual skillset and deep artistic understanding and knowledge
Great understanding and ability to work according Game and Art Direction as well as technical constraint
Professional English communication skills


At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.
We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.
Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.
Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
If this role doesn't quite match what you're looking for, feel free to apply to us via our "Open Application." Visa mindre

Senior Environment Artist

Ansök    Okt 17    10 Chambers AB    3D artist/3D-grafiker
10 Chambers is a fully funded scale-up game studio backed by Tencent and based in the beautiful city of Stockholm, Sweden. We are an ambitious, creative, and collaborative team with a lifelong love for games. We are now working on our next project, a cooperative heist FPS in a techno-thriller setting - Den of Wolves. Originated and directed by Ulf Andersson, the game designer of Payday the Heist & Payday 2. We are looking for a talented and experienced Sen... Visa mer
10 Chambers is a fully funded scale-up game studio backed by Tencent and based in the beautiful city of Stockholm, Sweden. We are an ambitious, creative, and collaborative team with a lifelong love for games.
We are now working on our next project, a cooperative heist FPS in a techno-thriller setting - Den of Wolves. Originated and directed by Ulf Andersson, the game designer of Payday the Heist & Payday 2.
We are looking for a talented and experienced Senior Environment Artist who is passionate about games and wants to join us in cooking up the next legendary co-op gaming experience.
You will work closely with the rest of the environment team and level designers to assemble and detail beautiful game environments. You possess the ability to visualize and build levels and have a strong understanding of game design and game mechanics.
Required Qualifications
6 years+ industry experience working in a similar role and with a proven track record of shipping AAA titles
Modular thinking
Strong interest in level design
Experience working in Blender, Maya, Max, Unity 3D, Substance Painter and Substance Designer
Self-motivator, collaborative, and passionate about your work
Team player and problem solver
Contribute with a positive attitude
Excellent command of English (Swedish is not a requirement)

Bonus Qualifications
A degree in Graphic Design or Fine Art is desirable but not a must
Python scripting
Pipeline development

Why join 10 chambers??
Be part of an ambitious team which also practices work life balance through working hours and generous health benefits
Learn as part of a collaborative team and grow with a fast-expanding company
Opportunity to make a real difference to the success of 10 Chambers
The position is on-site in our Stockholm office



About us
We want an open and inclusive work environment where everybody is valued, feels safe, is treated equally and with respect. At 10 Chambers we welcome everyone regardless of gender, transgender identity or expression, ethnicity, religion or other belief, disability, sexual orientation, or age. Today our team consists of 20+ different nationalities and the office language is English Visa mindre

Technical Artist - Games

As a Technical Artist at Embark you work together with our content and engineering teams across a broad set of areas.Candidates have an equal mix of technical and artistic skills with a helpful and supporting approach to their colleagues. Our technical artists are generalists with one or two areas of specialized skills and we'd like you to be too. Examples of responsibilities Develop world class tools and workflows together with our content teams allowing... Visa mer
As a Technical Artist at Embark you work together with our content and engineering teams across a broad set of areas.Candidates have an equal mix of technical and artistic skills with a helpful and supporting approach to their colleagues.
Our technical artists are generalists with one or two areas of specialized skills and we'd like you to be too.
Examples of responsibilities Develop world class tools and workflows together with our content teams allowing us to build better games faster.
Enable the artists to hit the goals set out in art direction while still keeping in reasonable runtime budgets.
Write standalone tools to manage and present data from various sources in the project.
Analyse existing content for potential areas of optimizations, track runtime performance trends during development and advice the team when actions are needed.
Script and code runtime systems across multiple in-game areas like UI, Frontend and Gameplay.
Help colleagues overcome technical challenges in their daily work
It would be awesome if you Worked as a Technical Artist for 3+ years
Shipped AAA or F2P games
Are interested in both the technical and artistic aspects of making games
Have excellent skills in Blender, Substance, Unreal Engine or similar
Love making games in collaborative teams


At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!If this role doesn't quite match what you're looking for, feel free to apply to us via our "Open Application." Visa mindre

Senior Environment Artist

The role As a Senior Environment Artist at Fatshark, you will be at the forefront of crafting the visually stunning and immersive environments that define our games; in this case our upcoming fantasy game world. Your creative expertise will be pivotal in shaping the aesthetic and atmospheric elements that bring our worlds to life. Working closely with our talented art team and collaborating with other departments, you will ensure that the highest quality a... Visa mer
The role
As a Senior Environment Artist at Fatshark, you will be at the forefront of crafting the visually stunning and immersive environments that define our games; in this case our upcoming fantasy game world.
Your creative expertise will be pivotal in shaping the aesthetic and atmospheric elements that bring our worlds to life. Working closely with our talented art team and collaborating with other departments, you will ensure that the highest quality assets and environments are produced, significantly enhancing the overall visual experience for players.
Join us and become part of a team that thrives on passion, creativity, and collaboration. As a Senior Environment Artist, you will not only help create captivating game worlds but also contribute to a vibrant workplace where your ideas and talents are celebrated. If you are driven by a love for gaming and a desire to push the boundaries of visual storytelling, we would love to have you on board.
What we offer
Here at Fatshark, we do what we love most: design high-profile games for PCs and consoles. We offer you:
A playful, friendly and inclusive work place
Hands-on production environment with an emphasis on cooperative/multiplayer games
Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days
Regulated flex time and paid overtime
Occupational pension
Health benefits and health check ups
Bonus program
Dog friendly office located in central Stockholm

What you'll do
Create high, low, and mid-poly models for environmental scenes, including modular structures, foliage, terrain, set/hero pieces, vehicles, weapons, and pickups etc
Work extensively with Unreal Engine to bring environments to life
Use Blender as the primary tool for 3D modeling, ensuring seamless integration with our pipelines (other preferences are also considered)
Develop textures and materials using Substance Designer and Substance Painter
Research and gather references to maintain a high level of visual fidelity
Optimize environment assets for performance while maintaining visual quality
Collaborate closely with the Art Director, Concept Artists, other 3D Artists and other team members, fostering effective communication and iteration
Ensure all art assets adhere to the project's visual style and technical constraints
Provide mentorship and guidance to junior artists, fostering a culture of creative collaboration and excellence
Contribute to the continuous improvement of our art pipelines and workflows

Required qualifications
Previous experience as a Senior Environment artist in a professional game development setting
Shipped at least one game title
Good understanding of the PBR material pipeline
Proficiency in Unreal Engine
Proficiency in industry-standard 3D modeling software, preferably Blender
Strong understanding of game development processes and team dynamics
Excellent knowledge of perspective and expertise in conveying form and shape in 3D
Proficiency in Substance Designer and Substance Painter for texture and material creation
Proficiency in tools like Photoshop or equivalent for texture creation
Strong communication skills and high proficiency in English
Ability to work effectively in a collaborative team environment

Bonus qualifications
Experience working on AAA game titles
Previous experience in a leadership position
Technical and detail-oriented mindset with a strong interest in game design
Familiarity with other 3D software such as Maya or 3ds Max
Experience in sculpting using software like Zbrush, 3D Coat or similar
Knowledge of shader creation
Passion for gaming and a deep understanding of the industry

Application details
We are following the policy of working 4 days in the office per week, with 1 day option to work from home. The onboarding is being done fully in the office.
We look forward to review applications and will be interviewing candidates continuously until the position has been filled.
Location: Stockholm (on-site)
Start: ASAP 2024
Form of Employment: permanent, full-time Visa mindre

Senior VFX Artist

Remedy Entertainment, the creator of Control®, Quantum Break®, Max Payne®, Alan Wake® and Death Rally®, and one of the leading independent game studios in the world, is looking for a Senior VFX Artist to work on the highly anticipated remake of Max Payne. Do you enjoy creating stunning visuals? Are you keen to collaborate with other artists to develop and implement rewarding and memorable VFX? Join us to be a Senior Visual Effects Artist at Remedy, guid... Visa mer
Remedy Entertainment, the creator of Control®, Quantum Break®, Max Payne®, Alan Wake® and Death Rally®, and one of the leading independent game studios in the world, is looking for a Senior VFX Artist to work on the highly anticipated remake of Max Payne.

Do you enjoy creating stunning visuals? Are you keen to collaborate with other artists to develop and implement rewarding and memorable VFX?
Join us to be a Senior Visual Effects Artist at Remedy, guide and mentor a team of artists and create high quality, real-time visuals for AAA level projects.


As a Senior VFX Artist you will proactively implement video game special effects, following the project’s artistic direction and production deadlines. You have experience creating high quality effects and optimizing them. You enjoy taking on responsibilities and are keen to coach other teammates.

We enthusiastically welcome diverse viewpoints and backgrounds. We at Remedy value and are committed to ensuring an inclusive and safe work environment for all our team members.
What you get to do
As a Senior VFX Artist, you will execute on a range of visual effects styles, from realistic to stylized.
You’ll work closely with the Art Director, Artists and Programmers to create and deliver VFX that embodies the creative vision of our games.
You will ensure that the visual effects are optimized in accordance with the approved game style and technical requirements constraints.
You will create and maintain workflow documentation for your team's content.
You will collaborate and communicate with your teammates and other departments, to guarantee that the quality of the game is consistent.
You’ll contribute to the development of the VFX craft and be a mentor for the more junior artists in the team.

What you bring to the role
You are an experienced VFX Artist, with at least one shipped AAA title/project or equivalent work in a related field.
You have experience using industry standard 3D content creation tools (Houdini, Maya, 3DSMax, Substance, Photoshop, etc.) and you are knowledgeable of animation principles.
You can interpret and transform abstract ideas into compelling effects.
You know how to give feedback, and relay and address notes from art direction
You can take constructive feedback from publishers, directors, leads and/or other team members and channel it into improving the product.
You know how to work within a managed production environment with time management, schedules, prioritization of work and related organizational needs
You thrive working in a team environment, sharing ideas, mentoring as well as learning from others
You are used to collaborating with colleagues across different departments and you can communicate and present your ideas in a clear way. As a team member you are dedicated towards a friendly and inclusive work environment

What is in it for you
At Remedy you get to work on awesome, memorable gaming experiences for our players, in a studio where your input is valued and your creative freedom is encouraged.
We work in an environment that values both individual and teamwork, ensuring that everyone’s voice is heard & workload stays sensible. We believe in and support work-life balance. Happy people work better!
We offer an extensive set of employee benefits and an annual bonus system as well as opportunities for you to develop your skills further. On top of this, in Finland and Sweden you get up to 5 weeks of paid vacation, in addition to public holidays and other special occasions.
We have two offices, one in Finland, in the Helsinki metropolitan area, and one in Stockholm, Sweden. Both locations are well known for their exceptional quality of life, free education and pristine nature at your doorstep.
If you are not already in Finland or Sweden, our relocation service is there every step of the way to take care of you. You can concentrate on work, while we take care of everything else.
Our studio is embracing a hybrid work model that gives you the flexibility to work from home and have valuable face-to-face time with your colleagues.

To apply, please fill in the application form with your portfolio/reel, CV/LinkedIn (in English) and other information relevant to the position. The position will be filled as soon as a suitable applicant is found. Visa mindre

Lead Environment Artist

You actively follow the development of environment creation technology and pipelines in the industry and work together with the Northlight tools team in improving our proprietary technology by defining workflows and content pipelines. You will be identifying and setting up best practices across the project Advise, review, and provide feedback and guidance to external development on maintaining the quality and art style of the project What you bring to the... Visa mer
You actively follow the development of environment creation technology and pipelines in the industry and work together with the Northlight tools team in improving our proprietary technology by defining workflows and content pipelines. You will be identifying and setting up best practices across the project
Advise, review, and provide feedback and guidance to external development on maintaining the quality and art style of the project

What you bring to the role
You have demonstrable work experience as a Lead Environment Artist, Lead Level Architect or in equivalent role
Excellent leadership and interpersonal communication skills
You have expert level understanding of shape, composition, and layout
You are familiar working either within Maya, 3DS Max or other 3D software package and have good technical understanding of game engines
You have good understanding for gameplay and level design
You are self-motivated and proactive with a dedication to improving your craft
You thrive working in a team environment, sharing ideas and learning from others. You are used to collaborating with colleagues across different departments and you are able to communicate and present your ideas in a clear way. As a team member you are dedicated contributing towards a friendly and inclusive work environment
Additionally, background in traditional art and any relevant experience or studies, for instance photography or architecture and experience of using level/environment editors are beneficial in this role

What is in it for you
At Remedy you get to work on awesome, memorable gaming experiences for our players, in a studio where your input is valued and your creative freedom is encouraged.
We work in an environment that values both individual and teamwork, ensuring that everyone’s voice is heard & workload stays sensible. We believe in and support work-life balance. Happy people work better!
We offer an extensive set of employee benefits and an annual bonus system as well as opportunities for you to develop your skills further. On top of this, in Finland and Sweden you get up to 5 weeks of paid vacation, in addition to public holidays and other special occasions.
We have two offices, one in Finland, in the Helsinki metropolitan area, and one in Stockholm, Sweden. Both locations are well known for their exceptional quality of life, free education and pristine nature at your doorstep.
If you are not already in Finland or Sweden, our relocation service is there every step of the way to take care of you. You can concentrate on work, while we take care of everything else.
Our studio is embracing a hybrid work model that gives you the flexibility to work from home and have valuable face-to-face time with your colleagues.

Our studio is embracing hybrid work model that gives you the flexibility to work from home and have valuable face-to-face time with your colleagues. With some of our senior roles we can consider full-time remote options within Europe. Visa mindre

Senior Vegetation Artist

Avalanche Studios Group is looking for a passionate and creative Senior Vegetation Artist, to join an unannounced AAA project in Stockholm! As a Senior Vegetation Artist, you will be tasked with crafting stunning game environments for our games, focusing on natural biome content. You will collaborate in a multidisciplinary team to create art for our world and all of its components, where we expect you to take your assets from conceptual mockups through mod... Visa mer
Avalanche Studios Group is looking for a passionate and creative Senior Vegetation Artist, to join an unannounced AAA project in Stockholm!
As a Senior Vegetation Artist, you will be tasked with crafting stunning game environments for our games, focusing on natural biome content. You will collaborate in a multidisciplinary team to create art for our world and all of its components, where we expect you to take your assets from conceptual mockups through modeling, texturing and making the assets performant in the game.
We are looking for someone who can create landscapes in a variety of art styles, from realistic to stylized. You should know how to distribute materials and plants and use vegetation assets and ground textures. The ideal candidate should be able to create designs and select assets to achieve the desired result. In addition, you will be expected to drive the quality benchmark for your discipline while managing your time to match the project’s goals.
To be considered for the position you need a comprehensive portfolio showcasing your artistic skills and examples of your work. We offer hybrid working; 60 % from the office in Stockholm, and 40 % from home.
What you'll do
Create consistent high-quality vegetation assets such as trees, plants, foliage, and other organic elements.
Work autonomously from concepts or other reference materials to realize the project's vision.
Collaborate closely with artists, designers and other disciplines to understand needs, limitations, and intentions to realize the game's vision.
Implement and optimize assets for performance and memory usage, while maintaining visual fidelity.
Develop and maintain documentation, and contribute with best practices for the art pipelines and tools.
Research and evaluate, to come up with new creative ideas and innovative solutions.
Provide support, guidance and feedback to your peers as well as other disciplines and outsourcing partners.
Lead certain areas of a project and take responsibility for ongoing tasks and goals.
Mentor and serve as an example for less experienced colleagues.



Who you are
In-depth experience as a Vegetation Artist or an equivalent role in the games industry.
Excellent modeling, texturing, sculpting and shader skills using industry-standard tools such as Autodesk Maya, Substance Painter/Designer, Zbrush and Photoshop (or equivalent).
Proficiency with procedural generation tools (e.g., SpeedTree, Houdini) for creating vegetation.
Capable of taking full responsibility throughout the art pipeline.
Solid understanding of art fundamentals, such as composition, form, scale, color, texture and lighting.
A great artistic eye and attention to detail.
Great problem-solving abilities, both technical and creative.
Effective communication and collaboration skills, with the ability to work in a multidisciplinary team.
Strong artistic ability to visualize and maintain the design and art vision, even with limited concept art and direction.
Ability to manage your own time and tasks, set accurate goals and meet deadlines.
Proficient verbal and written skills in English. Visa mindre

3D Artist - Games

As a 3D Artist at Embark you have an important role in the creation of our worlds and play spaces. Working closely with other artists, designers and tool creators, your role will be to help build the content that defines our worlds. Your goal is to surprise players with the best and most unexpected experiences possible that they may not yet have known they wanted. You enjoy playing a variety of games, with an understanding and interest in the full width o... Visa mer
As a 3D Artist at Embark you have an important role in the creation of our worlds and play spaces. Working closely with other artists, designers and tool creators, your role will be to help build the content that defines our worlds.
Your goal is to surprise players with the best and most unexpected experiences possible that they may not yet have known they wanted. You enjoy playing a variety of games, with an understanding and interest in the full width of game creation. You have the drive to harness your expertise and ideas in influencing how we work at Embark, enabling us to build better experiences for our players. Your curiosity for new methods and workflows give you a wide range of software proficiencies and skills, in which you actively share and collaborate with colleagues in order to strengthen the team.
With an understanding that experimentation is a balance between meaningful innovation and executing best practices, you have a knack for choosing the smartest route, and when it’s time to declare success or failures to learn from.
Examples of responsibilities
Create high quality hard surface assets for our games
Innovate and develop exciting content creation workflows
Participate in playtests and provide feedback on the game
Collaborate with your fellow game makers

We would love if you have
A creative and curious mind
Minimum 2 years of relevant professional experience within the game industry
A portfolio that showcases realistic game art
A strong passion for art, games and relevant technologies
Excellent visual skillset and deep artistic understanding and knowledge
Experience in multiple softwares and content creation workflows
Great understanding and ability to work according Game and Art Direction as well as technical constraints
Fluency in English


At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!If this role doesn't quite match what you're looking for, feel free to apply to us via our "Open Application." Visa mindre

VFX Artist

Resolution games is a cutting edge VR/AR studio focused on games that pave the way for the future of immersive and extraordinary VR experiences for all. We are now looking for a talented VFX Artist to join the team and help us bring players inside the games. About the Role VFX is the magic of our games from elemental energy to imaginary simulations. As a VFX Artist at Resolution Games, you will take charge of creating and implementing VFX assets for our t... Visa mer
Resolution games is a cutting edge VR/AR studio focused on games that pave the way for the future of immersive and extraordinary VR experiences for all. We are now looking for a talented VFX Artist to join the team and help us bring players inside the games.
About the Role

VFX is the magic of our games from elemental energy to imaginary simulations. As a VFX Artist at Resolution Games, you will take charge of creating and implementing VFX assets for our thrilling XR projects. You'll be part of a shared team, allowing you to contribute to various projects and work on different teams. Often, you’ll be the sole VFX Artist on a project, giving you the freedom to make creative decisions and fully own the VFX for each game. While you’ll work independently, collaboration remains essential—you’ll regularly engage with designers, developers, and artists to bring your vision to life. You’ll also be joining two other talented VFX artists who work in a similar role. It will be your responsibility to , and transform average into awesome.
What You’ll Do

Create and implement high-performance, visually striking VFX using Unity, specifically android devices.


Work with particle systems, shaders, textures, and meshes to craft dynamic effects.


Collaborate with programmers, audio designers, and animators to seamlessly integrate VFX into the gameplay.


Profile, optimize, and ensure VFX assets run smoothly across all platforms.


Requirements

Experience with game engine VFX Development


Experience with shaders


Understanding of animation timings


Nice to Have

Experience creating toon-style VFX using shaders or hand-drawn sprite sheets.


Knowledge of C# for VFX implementation.


Familiarity with HLSL, GPU, and the graphics pipeline.


Experience with performance debugging tools.


Background in VFX for mobile platforms.


As a person we believe you’re a creative and adaptable professional who thrives in a flexible, can-do environment. As a team player with excellent communication skills, you excel at collaborating across disciplines. Your ability to understand and respond to the unique needs of different projects makes you a valuable contributor to the team.
Who we areResolution Games is about more than just creating incredible games. We create virtual games that have real impacts on real people by connecting friends new and old all over the world, allowing them to get out of their seats and move around and engage in real adventures of all kinds.
The studio’s titles across existing and emerging platforms, from PC to XR, rank among the top-rated and most downloaded games in the space and illustrate the innovative and immersive ways the studio is constantly pushing the boundaries of what is possible. The work that we do in our games like Demeo, Game Room, Racket Club, Ultimechs, Blaston, Bait!, Acron: Attack of the Squirrels! and Cook-Out: A Sandwich Tale drive real innovations that are clearing the path for novel XR use cases.
We are looking for someone who wants a unique opportunity and enjoys collaborating. Someone who wants to be a part of a team raising the bar and creating a new set of standards. Our colleagues have can-do attitudes who appreciate a small studio culture. Therefore, even though we have grown, we continue to work in small teams and experiment while tackling complex challenges. We value having every voice heard and seek out diversity, equity, and inclusion in everything we do. Last but not least, we want those of you who are not just skilled but also a great addition to the team. That is because we believe in team over the individual, a great mix of freedom with responsibility, and that people should always come before the process. P.S. Employee stock options are available. Visa mindre

Senior Hard Surface Artist

Remedy Entertainment, the creator of Control®, Max Payne®, Alan Wake® and one of the leading independent game studios in the world is looking for a Senior Hard Surface to create high quality gaming experiences for the next generation of games. As a Senior Hard Surface Artist, you’ll be part of a team creating high quality 3D hard surface assets that contribute to the overall game experience. You’ll be able to closely work together with other artists an... Visa mer
Remedy Entertainment, the creator of Control®, Max Payne®, Alan Wake® and one of the leading independent game studios in the world is looking for a Senior Hard Surface to create high quality gaming experiences for the next generation of games.


As a Senior Hard Surface Artist, you’ll be part of a team creating high quality 3D hard surface assets that contribute to the overall game experience. You’ll be able to closely work together with other artists and designers and creatively participate in all steps of the project. From early concept to final product.
We enthusiastically welcome diverse viewpoints and backgrounds. We at Remedy value and are committed to ensuring an inclusive and safe work environment for all our team members.
What you get to do
As the Senior Hard Surface Artist, create realistic 3D hard surface assets (weapons, vehicles etc.) that fit the over-all style of the project working from concepts/references and expanding them creatively.
Actively communicate with different departments and provide accurate time estimations for your work.
Support your colleagues by mentoring and reviewing the work of more junior members of the team.



What you bring to the role
You have demonstrable previous work experience as Senior Hard Surface Artist or similar roles on 1st or 3rd person titles.
A portfolio that demonstrates an interest for mechanical devices and hard surface modelling.
You are familiar working either within Blender, Maya, 3DS Max or other 3D software package.
You have excellent understanding of shape, composition and layout as well as a good technical understanding of game engines.
Good high poly modelling skills
Experience with creating PBR materials
You thrive working in a team environment, sharing ideas and learning from others. You are used to collaborating with colleagues across different departments and you are able to communicate and present your ideas in a clear and coherent way. As a team member you are dedicated contributing towards a friendly and inclusive work environment.
You can also work independently, being organized and able to document your work.



What is in it for you?
At Remedy you get to work on awesome, memorable gaming experiences for our players, in a studio where your input is valued, and your creative freedom is encouraged.
We work in an environment that values both individual and teamwork, ensuring that everyone’s voice is heard & workload stays sensible. We believe in and support work-life balance. Happy people work better!
We offer an extensive set of employee benefits and an annual bonus system as well as opportunities for you to develop your skills further. On top of this, in Finland and Sweden you get up to 5 weeks of paid vacation, in addition to public holidays and other special occasions.
We have two offices, one in Finland, in the Helsinki metropolitan area, and one in Stockholm, Sweden. Both locations are well known for their exceptional quality of life, free education and pristine nature at your doorstep.
If you are not already in Finland or Sweden, our relocation service is there every step of the way to take care of you. You can concentrate on work, while we take care of everything else.
Our studio is embracing a hybrid work model that gives you the flexibility to work from home and have valuable face-to-face time with your colleagues.



To apply, please fill in the application form with your CV (in English), work references/portfolio and other information relevant to the position. This position will be filled as soon as suitable applicants are found. Visa mindre

Principal Hard Surface Artist

?Remedy Entertainment, the creator of Control®, Quantum Break®, Max Payne®, Alan Wake® and Death Rally®, and one of the leading independent game studios in the world is looking for a Principal Hard Surface Artist for a key role working on our upcoming projects. As a Principal Hard Surface Artist, you will be leading the Hard Surface production on one of our upcoming projects. You will work closely with a team of Hard Surface artists as well as the proje... Visa mer
?Remedy Entertainment, the creator of Control®, Quantum Break®, Max Payne®, Alan Wake® and Death Rally®, and one of the leading independent game studios in the world is looking for a Principal Hard Surface Artist for a key role working on our upcoming projects.


As a Principal Hard Surface Artist, you will be leading the Hard Surface production on one of our upcoming projects. You will work closely with a team of Hard Surface artists as well as the project leadership to ensure the project’s Hard Surface needs are met. You will also help shape the project’s technical pipelines as well as production timelines from an early stage of the project’s production.


We enthusiastically welcome diverse viewpoints and backgrounds. We at Remedy value and are committed to ensuring an inclusive and safe work environment for all our team members.
What you get to do
As the Principal Hard Surface Artist on a project, you will be the first point of contact for all Hard Surface needs
Define the Hard Surface scope, staffing and potential external development to ensure a smooth Hard Surface production
Define Hard Surface workflows and pipelines early in the process
Create benchmark assets for team members or external partners
Create high-quality Hard Surface Assets (weapons, vehicles, props, etc.) that fit the overall style of the project working from concepts/references and expanding them creatively
Advise, review and provide feedback and guidance to team members or external development on maintaining the quality and art style of assets
Actively communicate with different departments and provide accurate time estimations for your teams work

What you bring to the role
You have experience leading a team of artists during a game production
A portfolio that demonstrates a strong ability to create realistic Hard Surface Assets for video games
You are familiar working either within Maya, 3DS Max, blender or other 3D software packages
You have an excellent understanding of shape, composition and layout as well as a technical understanding of game engines
You have experience planning a project and managing multiple people and tasks
You have experience in hiring and interviewing candidates for a project
You are used to collaborating with colleagues across different departments and you can communicate and present your ideas in a clear way
Good interpersonal skills. As a team lead you are dedicated to contribute towards a friendly and inclusive work environment

What is in it for you
At Remedy, you get to work on awesome, memorable gaming experiences for our players, in a studio where your input is valued and your creative freedom is encouraged
We work in an environment that values both individual and teamwork, ensuring that everyone’s voice is heard & workload stays sensible. We believe in and support work-life balance. Happy people work better!
We offer an extensive set of employee benefits and an annual bonus system as well as opportunities for you to develop your skills further. On top of this, in Finland and Sweden you get up to 5 weeks of paid vacation, in addition to public holidays and other special occasions
We have two offices, one in Finland, in the Helsinki metropolitan area, and one in Stockholm, Sweden. Both locations are well known for their exceptional quality of life, free education and pristine nature at your doorstep.
If you are not already in Finland or Sweden, our relocation service is there every step of the way to take care of you. You can concentrate on work, while we take care of everything else.
Our studio is embracing a hybrid work model that gives you the flexibility to work from home and have valuable face-to-face time with your colleagues.

To apply, please fill in the application form with your portfolio, CV or LinkedIn (in English) and other information relevant to the position. Visa mindre

3D artist

Ansök    Jul 30    Walker Labs AB    3D artist/3D-grafiker
Experience working on shipped games. Experience creating both stylized and realistic 3D art and generally be very adapt to work with different art styles Show an ability to research and plan your creation before putting pen to paper A wide knowledge of different softwares to accommodate different tasks. Expected software skills Blender or Maya Substance designer and painter marvelous designer Zbrush Marmoset toolbag Photoshop Work expectations... Visa mer
Experience working on shipped games.
Experience creating both stylized and realistic 3D art and generally be very adapt to work with different art styles
Show an ability to research and plan your creation before putting pen to paper
A wide knowledge of different softwares to accommodate different tasks.



Expected software skills
Blender or Maya
Substance designer and painter
marvelous designer
Zbrush
Marmoset toolbag
Photoshop



Work expectations
Good knowledge on how to optimize your 3D creations to run smoothly within our game.
Concepting and final execution of 3D assets, both for character and environment assets
Keen sense of building with modularity in mind. Different pieces need to fit with others
Plan your tasks and adhere to deadlines
Strong english communication skills with a proactive and collaborative team attitude Visa mindre

Senior Hard-Surface Artist

As a Senior Hard-Surface Artist you will mainly be responsible for creating weapons, but also vehicles, machines and other key assets in the world. You will collaborate with artists, designers and other disciplines to bring high-quality assets to life and optimize performance for an enhanced player experience. Working at Avalanche enables a great level of creative freedom and autonomy. You are responsible for taking your assets from conceptual mockups, t... Visa mer
As a Senior Hard-Surface Artist you will mainly be responsible for creating weapons, but also vehicles, machines and other key assets in the world. You will collaborate with artists, designers and other disciplines to bring high-quality assets to life and optimize performance for an enhanced player experience.
Working at Avalanche enables a great level of creative freedom and autonomy. You are responsible for taking your assets from conceptual mockups, through modeling and texturing, to final implementation. To thrive within our team at Avalanche, proficiency in technical skills is essential, as is a willingness to learn, engage, and adapt to our engine and custom tools. Additionally, the ideal candidate is supportive to the project and actively contributes to the ongoing learning and development of the broader team and colleagues.
To be considered for the position you need a comprehensive portfolio showcasing your artistic skills and examples of your work.


What you'll do
Create consistent high-quality hard-surface assets such as weapons, vehicles, machines and props for our games.
Work autonomously from concepts or other reference materials to realize the vision of the project.
Collaborate closely with artists, designers and other disciplines to understand needs, limitations, and intentions to realize the game's vision.
Implement and optimize assets for performance and memory usage, while maintaining visual fidelity.
Develop and maintain documentation and contribute to best practices for the art pipeline and tools.
Provide support, guidance and feedback to your peers as well as other disciplines and outsourcing partners.
Oversee certain areas of a project and take responsibility for ongoing tasks and goals.
Mentor and serve as an example for less experienced colleagues.



Who you are
In-depth experience as a Hard Surface Artist or an equivalent role.
Excellent modeling, texturing and shader skills using industry-standard tools such as Autodesk Maya, Substance Painter/Designer, Zbrush and Photoshop (or equivalent).
Capable of taking full responsibility throughout the art pipeline.
Deep understanding of composition, form, scale, color, texture, lighting, and how mechanical objects are fabricated and assembled.
A great artistic eye and attention to detail.
Good problem-solving abilities, both technical and creative.
Effective communication and collaboration skills, with the ability to work in a multidisciplinary team.
Ability to manage your own time and tasks, set accurate goals and meet deadlines.
Receptive to feedback and adaptable to necessary changes.
Proficient verbal and written skills in English. Visa mindre

Vegetation Artist

About the role Avalanche Studios Group is looking for a passionate and creative Vegetation Artist. As a Vegetation Artist, you will be tasked with crafting stunning game environments for our games. You will collaborate in a multidisciplinary team to create art for our world and its components, where we expect you to take your assets from conceptual mockups through modeling, texturing and making the assets performant in the game. We are looking for someone ... Visa mer
About the role
Avalanche Studios Group is looking for a passionate and creative Vegetation Artist. As a Vegetation Artist, you will be tasked with crafting stunning game environments for our games. You will collaborate in a multidisciplinary team to create art for our world and its components, where we expect you to take your assets from conceptual mockups through modeling, texturing and making the assets performant in the game.
We are looking for someone who can create realistic landscapes. You should know how to distribute materials and plants and use vegetation assets and ground textures. The ideal candidate should be able to create designs and select assets to achieve the desired result. Furthermore, to thrive within our team at Avalanche, proficiency in technical skills is essential, as is a willingness to learn, engage, and adapt to the engine and custom tools.
To be considered for the position you need a comprehensive portfolio showcasing your artistic skills and examples of your work.
What you'll do
Create high-quality vegetation assets such as trees, plants, foliage, and other organic elements.
Research, collect and interpret reference materials to achieve believable environments.
Collaborate with artists, designers and other disciplines to understand needs, limitations, and intentions to realize the game's vision.
Implement and optimize assets for performance and memory usage, while maintaining visual fidelity.
Help to maintain documentation, and contribute with best practices for the art pipelines and tools.
Share creative ideas and solutions.
Provide mentorship and feedback to your peers.



Who you are
Experience as a Vegetation Artist or similar role in the games industry, with solid modeling, texturing and shader skills.
Proficient in using 3rd party software such as Autodesk Maya, Substance, Photoshop (or equivalent), and procedural generation tools (e.g., SpeedTree, Houdini).
Experience with rule-based vegetation and terrain material distribution.
Capable of taking responsibility throughout the environment art pipeline.
A good understanding of art fundamentals, such as composition, form, scale, color, texture and lighting.
A good artistic eye and attention to detail.
Good problem-solving abilities, both technical and creative.
Effective communication and collaboration skills, with the ability to work in a multidisciplinary team.
Ability to manage your own time and tasks, set realistic goals and meet deadlines.
Proficient verbal and written skills in English.



The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.
Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.
How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement. Visa mindre

3D-artist med erfarenhet från modebranschen till spännande roll

Beskrivning För vår spännnade kund söker vi nu dig som besitter erfarenhet som 3D-artist till ett spännande företag i Stockholm! Arbetsuppgifter I denna roll kommer du med dina mjukvarukunskaper att skapa och optimera digital assets i ett globalt bolag. Du kommer att arbeta med visualisering, modellering och texturering till rendering och CGI. Du kommer att få använda dina designkunskaper i kombination med dina breda teknikkunskaper för att få till båd... Visa mer
Beskrivning
För vår spännnade kund söker vi nu dig som besitter erfarenhet som 3D-artist till ett spännande företag i Stockholm!

Arbetsuppgifter
I denna roll kommer du med dina mjukvarukunskaper att skapa och optimera digital assets i ett globalt bolag.

Du kommer att arbeta med visualisering, modellering och texturering till rendering och CGI. Du kommer att få använda dina designkunskaper i kombination med dina breda teknikkunskaper för att få till både det visuella och tekniska. Du kommer i denna roll att arbeta för att skapa ett värde för bolaget i de möjligheter som kommer med 3D!

Kvalifikationer
För att kvalificera för denna tjänst ser vi att du:

- Relevant YH- eller högskoleutbildning alternativt motsvarande arbetslivserfarenhet;
- Dokumenterad arbetslivserfarenhet av att producera avatarer för användning i designprogram;
- Följer standarder och effektivt utför uppgifter
- Hanterar 3D-filer med precision, vilket säkerställer noggrannhet i design och simulering;
- Vana att utveckla fotorealistiska karaktärer;
- God samarbetsförmåga och vana av att arbeta i team;
- Goda kunskaper i både svenska och engelska, både i tal och skrift.

Det är meriterande för tjänsten om du har:

- Grundläggande förståelse för modeindustrin och agila arbetssätt. Meriterande för rollen är också erfarenhet av att använda Marvelous Designer eller CLO3D.

Villkor
För denna roll blir du anställd hos oss på Q och arbetar hos vår spännande kund. Arbetet kommer att ske på plats i företagets lokaler i Stockholm och start för tjänsten är i mitten av juli. Vi arbetar med löpande urval och tjänsten kan komma att tillsättas innan sista ansökningsdatum. Välkommen med din ansökan med CV på engelska idag!





Q har kollektivavtal och är medlem i branschorganisationen Almega samt i Svenskt Näringsliv. Företaget erbjuder interims- och rekryteringslösningar inom branscherna IT, teknik, administration, ekonomi, industri samt lager/logistik med personallösningar inom olika befattningsnivåer. Visa mindre

Senior Lighting Artist

Avalanche Studios Group in Stockholm is looking for a Senior Lighting artist to join our team and play an integral part in crafting our upcoming action open-world AAA game! As a Senior Lighting Artist, you will get the opportunity to make a significant impact on the game visuals while working alongside skilled and passionate industry professionals. You are tasked with the development of lighting propositions in cooperation with the art director, and you wi... Visa mer
Avalanche Studios Group in Stockholm is looking for a Senior Lighting artist to join our team and play an integral part in crafting our upcoming action open-world AAA game!
As a Senior Lighting Artist, you will get the opportunity to make a significant impact on the game visuals while working alongside skilled and passionate industry professionals. You are tasked with the development of lighting propositions in cooperation with the art director, and you will oversee the realization of these plans to shape the game's atmosphere.
To thrive within our team at Avalanche, proficiency in technical skills is essential, as is an eagerness to learn, engage and adapt to our Apex engine and its custom tools. Additionally, working at Avalanche gives you the creative freedom and autonomy to shape the way you create and collaborate, and we operate in a work environment with a high level of ownership and equally important is the communication and collaboration between different disciplines.
To be considered for the position, you need a portfolio to showcase your artistic abilities and examples of previous work. At Avalanche, we work in a hybrid (60 % from office and 40 % from home) and therefore need to be located within commuting distance of Stockholm. For candidates applying from abroad, we offer a relocation package to relocate to Stockholm, Sweden.


What you'll do
Create and implement real-time dynamic lighting in an open-world environment, such as lighting setups for different time of day.
Contribute to developing and improving pipelines & tools.
Collaborate closely with the Art Director, Lead Artist, and other disciplines such as Rendering programmers, Tech Artists, Environment artists, and VFX artists, to achieve the visual goals of the project.
Maintain a high visual quality bar for lighting within performance budgets for different platforms.
Provide mentorship and feedback to more junior artists.



Who you are
Comprehensive experience working with real-time lighting techniques in the games industry.
Strong proficiency with 3rd party software such as Autodesk Maya and Adobe Photoshop or equivalent.
Fundamental understanding of color, light, and material authoring in a physically based rendering pipeline and color correction.
Excellent problem-solving abilities, both technical and creative.
Effective communication, collaboration, and organizational skills, with the ability to work in a cross-disciplinary team, manage your time and tasks, and meet project goals.
Receptive to feedback and adapts to necessary changes.
Comprehensive portfolio showcasing your artistic skills and examples of your work.
Proficient verbal and written skills in English.



The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.
Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.
How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement. Visa mindre

Associate Art Director

Starbreeze Entertainment is looking for an Associate Art Director to refine and lead the artistic vision of a new unannounced project. This role will require you to inspire others, both as a leader and as an artist. You will report to our Studio Art Director. As a key production member, you’ll serve as a motivational catalyst and conduit of communication for all departments. As an artist and visionary, your concepts, guidance and support will define the lo... Visa mer
Starbreeze Entertainment is looking for an Associate Art Director to refine and lead the artistic vision of a new unannounced project. This role will require you to inspire others, both as a leader and as an artist. You will report to our Studio Art Director.
As a key production member, you’ll serve as a motivational catalyst and conduit of communication for all departments. As an artist and visionary, your concepts, guidance and support will define the look and ensure that all teams are creating a cohesive game experience.
The ideal candidate will have experience developing AAA games in an Art Director role. With a deep understanding of art pipelines and look development, you will be adept at facilitating cross-team development and collaboration.
Our team is ripe with opportunities to take on and this candidate must possess a desire to embrace new challenges and nurture a fun and inspiring environment!
This role is open to applications onsite in Stockholm, or remote in Europe.


Responsibilities:
Collaborate closely with the Studio Art Director to help develop the artistic vision of the game;
Create and champion visual direction and serve as an ambassador for our new brands;
Assist the Studio Art Director in setting the creative vision, including style, tone and visual language across all facets of our games and universes;
Create concepts and other benchmark assets that inspire, and set the bar for production;
Collaborate with functional Leads to facilitate and manage alignment between our departments and project needs;
Compile or produce reference material which shapes the visual narrative and guides content teams in it’s execution;
Make presentations regarding art direction, process, goals and results;
Organize with other directors reviewing and validating in-game assets to guarantee consistency and quality;
Manage overall progress of our project’s development, assuring that all disciplines support each other.



Requirements:
A strong track record working in art leadership as Art Director
A strong art portfolio, with particular emphasis on conceptual design;
Proven capacity to visualize and evolve existing brands, and successfully delivering them from concept to execution;
Strong inter-departmental communication skills with a deep understanding of how all disciplines collaborate on a production pipeline (narrative, programming, design, animation, etc);
Broad-mindedness, you’re open to new ideas following established art direction;
Excellent written, verbal and visual communication skills in English.



Desirables:
A background in or strong knowledge of 3D modeling and sculpting pipelines, with a willingness to teach through doing.



To be successful in this position you are:
An experienced people leader and follower, who understands the competencies of your team, what they and you need to excel, and how to inspire great performance.



Still reading? Good, because here’s the best part:
We offer you a position at a company where we value empowerment, agility and ownership. While we evolve we want you to grow with us and to develop as a professional.


What more do we offer?
Competitive salaries with annual reviews
Private medical insurance
Annual wellness benefit
Referral bonuses
Long term incentive bonus scheme
Pension on top of salary (?50% above collective agreement standard for Sweden employees)
Relocation support if you move from abroad to Stockholm
Ideal office location in central Stockholm
Massage sessions once a month in the Stockholm office



Sounds good? Then we can’t wait to see your CV and look forward to meeting you. We recommend that you apply as soon as possible as selection and interviews are held continuously. Please submit your CV and cover letter in English.
Starbreeze values diversity and inclusion, and is proud to be an equal opportunity employer. We welcome you as who you are, no matter where you are from or what games you play. If there are preparations or accommodations that we can make to help ensure that you have a comfortable and positive interview experience, please let us know.
Recruitment agencies may not submit CVs through this website or directly to hiring managers. Starbreeze Entertainment does not accept unsolicited recruitment agency CVs, and will not pay fees to any third-party agency or company that does not have a signed agreement with us. Visa mindre

3D TECHNICAL DEVELOPER

Ansök    Mar 11    Jobbusters AB    3D artist/3D-grafiker
Job Description Are you passionate about 3D technology and possess solid expertise in Python and back-end development? If so, we have an exciting opportunity for you! The team you will be a part of designs and maintains 3D pipelines and tools, empowering content creators in their quest for excellent and efficient 3D communication. Their mission is to enhance the capabilities of content creators by providing robust pipelines and tools. Through their pipeli... Visa mer
Job Description
Are you passionate about 3D technology and possess solid expertise in Python and back-end development? If so, we have an exciting opportunity for you!

The team you will be a part of designs and maintains 3D pipelines and tools, empowering content creators in their quest for excellent and efficient 3D communication. Their mission is to enhance the capabilities of content creators by providing robust pipelines and tools. Through their pipelines, they deliver thousands of 3D models, shaders, and images to various outputs, catering to both real-time applications and offline renderings.

Some of your responsibilities will be:
- Collaborate with the scrum team and actively participate in agile ceremonies.
- Develop technical solutions within sprint timeframes, ensuring timely delivery.
- Utilize your strong Python competence to contribute to back-end development.
- Apply software design and architecture experience to optimize our solutions.
- Demonstrate your passion for 3D technology through innovative approaches and problem-solving.

Company Description
Our client is a privately held retail and financial company that owns the intellectual property rights to the franchisees' department stores. Their department stores are located around the world and are well known in every household.

About JobBusters
JobBusters is an authorized staffing and recruitment company targeting white-collar workers and was started in 2011. We at JobBusters care about our consultants and our goal is always to build long-term relationships with both consultants and clients. Our goal is always to match our clients' dream candidates with our candidates' dream jobs!


Qualifications
- Mid to senior level experience as a software developer.
- Proficiency in Python with a focus on back-end development.
- Strong passion for 3D technology and its applications.
- Knowledge of real-time assets and tools.
- Experience with software design and architecture.
- Skills in USD, MaterialX, 3dsMax, Vray, Blender, C++, Unreal, Unity are meritorious.
- Fluent in English, written and spoken. Other languages is a merit.

When you join JobBusters
As a consultant at JobBusters, you can feel secure with a collective agreement, available consultant managers and committed recruiters. As a consultant, you also get access to our network of exciting companies and clients! For us, it is important that you as a consultant feel comfortable, feel a sense of security and community with us as an employer. We offer an occupational pension, salary change and the option of flexpension. You also get access to our benefits portal, where in addition to wellness allowance you have access to lots of discounts and offers in wellnes, home and leisure, transport, healthcare and much more! Your well-being is of the highest priority for us and we offer, among other things, a digital solution that helps our employees find tools to deal with all the challenges of everyday life, both at work and in private life.

Personal qualities
If you are a motivated and technically proficient individual with a passion for 3D technology, we want to hear from you! Join us in shaping the future of 3D innovation. Apply now to be part of our dynamic team.

Salary
By agreement.

Admission and Application
Full time, office hours. Our client wishes to start in May and the assignment is expected to run until 2024-08-31 with possibility of extension. You will be employed by JobBusters as a consultant with our exciting client. The office is in Älmhult, but it is possible to work fully remote in this role. At about three occasions per year, our customer has mandatory workshops, on-site, to set their goals. Send in your application in English (preferably in Word format) as soon as possible, as interviews take place continuously. Applications received before 2024-03-13 will be handled in a first selection. Application deadline is 2024-04-10. Visa mindre

Lighting Artist

Remedy Entertainment, the creator of Control®, Max Payne®, Alan Wake® and one of the leading independent game studios in the world is looking for a Lighting Artist to create high-quality gaming experiences for the next generation of games. From Cauldron Lake, Monarch HQ to the Oldest House; the lighting our artists skillfully craft plays a critical part in the gameplay, atmosphere, and setting of the story of our games. We are now looking for a Lighti... Visa mer
Remedy Entertainment, the creator of Control®, Max Payne®, Alan Wake® and one of the leading independent game studios in the world is looking for a Lighting Artist to create high-quality gaming experiences for the next generation of games.

From Cauldron Lake, Monarch HQ to the Oldest House; the lighting our artists skillfully craft plays a critical part in the gameplay, atmosphere, and setting of the story of our games. We are now looking for a Lighting Artist to join us in the quest to create high-quality atmospheres.


If you like the idea of joining a competent team of Lighting Artists, taking ownership of the quality of the final images for this project, and contributing to the overall game experience, then this job is for you!


As the Lighting Artist, you are a person who enjoys and contributes to our friendly and inclusive work environment. You are self-motivated and proactive with a dedication to improving your craft and supporting your team members' development.


We enthusiastically welcome diverse viewpoints and backgrounds. We at Remedy value and are committed to ensuring an inclusive and safe work environment for all our team members.
What you get to do
You get to work together with our Art Director and Lead Lighting Artist to push project quality while keeping the style consistent across all environments and cinematics.
You will work hands-on to establish lighting to levels with a greater understanding of art direction, gameplay, player guidance, and metrics. You will own levels and cinematics where you get creative ownership by finding and maintaining the vision for that level.
Actively communicate with different departments, clearly communicate your vision and provide accurate time estimations for your work.
You work with creative problem-solving by creating prototypes and iterating on the levels using our proprietary engine, Northlight.



What you bring to the role
You have demonstrable work experience as a Lighting Artist or in an equivalent role.
You have a good technical understanding of game engines.
You have a good understanding of shape, composition, and layout.
Experience working with real-time lighting.
You have a good understanding of gameplay and level design.
You thrive working in a team environment, sharing ideas and learning from others. You are used to collaborating with colleagues across different departments and you are able to communicate and present your ideas in a clear and coherent way. As a team member you are dedicated contributing towards a friendly and inclusive work environment.
You can also work independently, being organized and able to document your work.



What is in it for you
At Remedy you get to work on awesome, memorable gaming experiences for our players, in a studio where your input is valued, and your creative freedom is encouraged.
We work in an environment that values both individual and teamwork, ensuring that everyone’s voice is heard & workload stays sensible. We believe in and support work-life balance. Happy people work better!
We offer an extensive set of employee benefits and an annual bonus system as well as opportunities for you to develop your skills further. On top of this, in Finland and Sweden you get up to 5 weeks of paid vacation, in addition to public holidays and other special occasions.
We have two offices, one in Finland, in the Helsinki metropolitan area, and one in Stockholm, Sweden. Both locations are well known for their exceptional quality of life, free education and pristine nature at your doorstep.
If you are not already in Finland or Sweden, our relocation service is there every step of the way to take care of you. You can concentrate on work, while we take care of everything else.
Our studio is embracing a hybrid work model that gives you the flexibility to work from home and have valuable face-to-face time with your colleagues.



To apply, please fill in the application form with your CV (in English), work references/portfolio and other information relevant to the position. This position will be filled as soon as suitable applicants are found. Visa mindre

Senior Engine Programmer (Foundation)

Remedy Entertainment, the creator of Control®, Max Payne®, Alan Wake® and one of the leading independent game studios in the world is looking for a Senior Engine Programmer for the Northlight Foundation Engine team. As a Senior Engine Programmer, you will be working with highly talented team members to design, develop and deliver new features to our engine. We are constantly seeking new ways to make our games better and we value everyone's opinions and e... Visa mer
Remedy Entertainment, the creator of Control®, Max Payne®, Alan Wake® and one of the leading independent game studios in the world is looking for a Senior Engine Programmer for the Northlight Foundation Engine team.


As a Senior Engine Programmer, you will be working with highly talented team members to design, develop and deliver new features to our engine. We are constantly seeking new ways to make our games better and we value everyone's opinions and expertise for making the whole process from ideas to technology to final game more than the sum of its parts.


In the Foundation engine team, we develop the system layers of the engine, interacting directly with the various supported platforms and providing the building blocks for other teams to build with. This includes areas such as memory management, storage, input, concurrency, low-level graphics APIs, and our library of standard containers, utilities and algorithms.


We enthusiastically welcome diverse viewpoints and backgrounds. We at Remedy value and are committed to ensuring an inclusive and safe work environment for all our team members.
What you get to do
In this role, you will extend existing proprietary engine systems to enable development of new client features
Lead the investigation of legacy code in search of the most efficient, safe and robust solutions for the new client features
Design and develop new features in collaboration with other engineers, designers and artists.
Write cross-platform code with performance and memory usage in mind
Write technical design documentation detailing software requirements, usage guidelines and implementation route



What you bring to the role
You are highly experienced in modern C++ with the ability to write clear, maintainable, portable code
B.S. in Computer Science or equivalent work experience
You have experience in having ownership of at least one complex system from prototype to release
You are used to working on multiple platforms
You’re skilled in using large code bases and optimizing code, data, and bandwidth to improve both memory consumption and execution speed
You have excellent verbal and written communication skills in English
You thrive working in a team environment, sharing ideas and learning from others. You are used to collaborating with colleagues across different departments and you are able to communicate and present your ideas in a clear and coherent way. As a team member you are dedicated contributing towards a friendly and inclusive work environment
You can also work independently, being organized and able to document your work


Extra Merit
You also have console programming experience
You have experience using static and performance analysis tools, automated testing, and unit testing
You have shipped a AAA title



What is in it for you
At Remedy you get to work on awesome, memorable gaming experiences for our players, in a studio where your input is valued, and your creative freedom is encouraged.
We work in an environment that values both individual and teamwork, ensuring that everyone’s voice is heard & workload stays sensible. We believe in and support work-life balance. Happy people work better!
We offer an extensive set of employee benefits and an annual bonus system as well as opportunities for you to develop your skills further. On top of this, in Finland and Sweden you get up to 5 weeks of paid vacation, in addition to public holidays and other special occasions.
We have two offices, one in Finland, in the Helsinki metropolitan area, and one in Stockholm, Sweden. Both locations are well known for their exceptional quality of life, free education and pristine nature at your doorstep.
If you are not already in Finland or Sweden, our relocation service is there every step of the way to take care of you. You can concentrate on work, while we take care of everything else.
Our studio is embracing a hybrid work model that gives you the flexibility to work from home and have valuable face-to-face time with your colleagues.



To apply, please fill in the application form with your CV (in English), work references/portfolio and other information relevant to the position. This position will be filled as soon as suitable applicants are found. Visa mindre

Senior Gameplay Animator

Remedy Entertainment, the creator of Control®, Quantum Break®, Max Payne®, Alan Wake® and Death Rally®, and one of the leading independent game studios in the world, is now looking for a Senior Gameplay Animator for an exciting new multiplayer game, spin-off of Control. Do you want to create exciting and memorable gameplay experiences, crafting dynamic in-game animations for all our players to enjoy? As a Senior Gameplay Animator in our Condor team, ... Visa mer
Remedy Entertainment, the creator of Control®, Quantum Break®, Max Payne®, Alan Wake® and Death Rally®, and one of the leading independent game studios in the world, is now looking for a Senior Gameplay Animator for an exciting new multiplayer game, spin-off of Control.


Do you want to create exciting and memorable gameplay experiences, crafting dynamic in-game animations for all our players to enjoy?


As a Senior Gameplay Animator in our Condor team, you’ll have the chance to be a key influencer in creating something completely new, while helping shape the project from the very beginning.
You will create realistic character animations, working on a new multiplayer title as a part of a solid and experienced team.

We enthusiastically welcome diverse viewpoints and backgrounds. We at Remedy value and are committed to ensuring an inclusive and safe work environment for all our team members.
What you get to do
You are an experienced Animator, having already worked in game development, with solid skills in keyframe animation (great sense of weight, timing and strong posing)
You have experience in First Person animations.
You have a strong understanding of Motion Builder and mocap data editing techniques for games.
You are able to craft appealing animations, having an excellent understanding of shape, composition and layout.
You have experience using game engines and hands-on experience working with state machine/blend tree solutions (knowledge of motion matching is a plus).
You can give and receive constructive feedback when interacting with other team members, keeping the focus on making the best game possible.
It's a plus if you have prior experience and interestin understanding multiplayer games, knowledge of scripting or programming languages.


What you bring to the role
You are an experienced Animator, having already worked in game development, with solid skills in keyframe animation (great sense of weight, timing and strong posing)
You have experience in First Person animations.
You have a strong understanding of Motion Builder and mocap data editing techniques for games.
You are able to craft appealing animations, having an excellent understanding of shape, composition and layout.
You have experience using game engines and hands-on experience working with state machine/blend tree solutions (knowledge of motion matching is a plus).
You can give and receive constructive feedback when interacting with other team members, keeping the focus on making the best game possible.
It's a plus if you have prior experience and interest in understanding multiplayer games, knowledge of scripting or programming languages.



What is in it for you?
At Remedy you get to work on awesome, memorable gaming experiences for our players, in a studio where your input is valued and your creative freedom is encouraged.
We work in an environment that values both individual and teamwork, ensuring that everyone’s voice is heard & workload stays sensible. We believe in and support work-life balance. Happy people work better!
We offer an extensive set of employee benefits and an annual bonus system as well as opportunities for you to develop your skills further. On top of this, in Finland and Sweden you get up to 5 weeks of paid vacation, in addition to public holidays and other special occasions.
We have two offices, one in Finland, in the Helsinki metropolitan area, and one in Stockholm, Sweden. Both locations are well known for their exceptional quality of life, free education and pristine nature at your doorstep.
If you are not already in Finland or Sweden, our relocation service is there every step of the way to take care of you. You can concentrate on work, while we take care of everything else.
Our studio is embracing a hybrid work model that gives you the flexibility to work from home and have valuable face-to-face time with your colleagues.



To apply, please fill in the application form with your demo reel, CV (in English) and other information relevant to the position. The position will be filled as soon as a suitable applicant is found. Visa mindre

Senior Lighting Artist

Remedy Entertainment, the creator of Control®, Max Payne®, Alan Wake® and one of the leading independent game studios in the world is looking for a Senior Lighting Artist to create high quality gaming experiences for the next generation of games. From Cauldron Lake, Monarch HQ to the Oldest House; the lighting our artists skillfully craft plays a critical part in the gameplay, atmosphere, and setting of the story of our games. We are now looking for a ... Visa mer
Remedy Entertainment, the creator of Control®, Max Payne®, Alan Wake® and one of the leading independent game studios in the world is looking for a Senior Lighting Artist to create high quality gaming experiences for the next generation of games.

From Cauldron Lake, Monarch HQ to the Oldest House; the lighting our artists skillfully craft plays a critical part in the gameplay, atmosphere, and setting of the story of our games. We are now looking for a Senior Lighting Artist to join us in the quest to create high quality atmospheres.


If you like the idea of joining a competent team of Lighting Artists, taking ownership of the quality of the final images for this project, and contributing to the overall game experience, then this job is for you!


As the Lighting Artist, you are a person who enjoys and contributes to our friendly and inclusive work environment. You are self-motivated and proactive with a dedication to improving your craft and supporting your team members' development.

We enthusiastically welcome diverse viewpoints and backgrounds. We at Remedy value and are committed to ensuring an inclusive and safe work environment for all our team members.
What you get to do
You get to work together with our Art Director and Lead Lighting Artist to push project quality while keeping style consistent across all environments and cinematics.
You will work hands-on to establish lighting to levels with a greater. understanding of art direction, gameplay, player guidance, and metrics. You will own levels and cinematics where you get creative ownership by finding and maintaining the vision for that level.
Mentor and support other artists.
Actively communicate with different departments, clearly communicate your vision and provideaccurate time estimations for your work.
You work with creative problem-solving by creating prototypes and iterating on the levels using our proprietary engine, Northlight.
You actively follow the development of lighting technology and pipelines in the industry and work together with the Northlight tools team to improve our proprietary technology by defining workflows and content pipelines.



What you bring to the role
You have demonstrable work experience as a Senior Lighting Artist or in an equivalent role.
You have an excellentunderstanding of game engines.
You have a great understanding of shape, composition, and layout.
Experience working with real-time lighting.
You have a good understanding of gameplay and level design.
You thrive working in a team environment, sharing ideas and learning from others. You are used to collaborating with colleagues across different departments and you are able to communicate and present your ideas in a clear and coherent way. As a team member you are dedicated to contributing towards a friendly and inclusive work environment.
You can also work independently, being organized and able to document your work.



What is in it for you
At Remedy you get to work on awesome, memorable gaming experiences for our players, in a studio where your input is valued, and your creative freedom is encouraged.
We work in an environment that values both individual and teamwork, ensuring that everyone’s voice is heard & workload stays sensible. We believe in and support work-life balance. Happy people work better!
We offer an extensive set of employee benefits and an annual bonus system as well as opportunities for you to develop your skills further. On top of this, in Finland and Sweden you get up to 5 weeks of paid vacation, in addition to public holidays and other special occasions.
We have two offices, one in Finland, in the Helsinki metropolitan area, and one in Stockholm, Sweden. Both locations are well known for their exceptional quality of life, free education and pristine nature at your doorstep.
If you are not already in Finland or Sweden, our relocation service is there every step of the way to take care of you. You can concentrate on work, while we take care of everything else.
Our studio is embracing a hybrid work model that gives you the flexibility to work from home and have valuable face-to-face time with your colleagues.



To apply, please fill in the application form with your CV (in English), work references/portfolio and other information relevant to the position. This position will be filled as soon as suitable applicants are found. Visa mindre

Environment Artist - Games

Environment Artists create the physical space where the players experience the game. The role is extremely versatile and a wide range of techniques and experiences are required. Due to the versatile and cross-disciplinary nature, they need to work extremely close with other crafts and have great communication and collaboration skills. At Embark we are constantly evolving our tools and workflows with the ambition of eliminating tedious and manual input. Th... Visa mer
Environment Artists create the physical space where the players experience the game. The role is extremely versatile and a wide range of techniques and experiences are required. Due to the versatile and cross-disciplinary nature, they need to work extremely close with other crafts and have great communication and collaboration skills.

At Embark we are constantly evolving our tools and workflows with the ambition of eliminating tedious and manual input. This in turn means the role of an Environment Artist constantly changes, with the Artist having to adapt to new tools, workflows, and mindset, as many traditional tasks move towards proceduralism and automation. As an Environment Artist at Embark we value multiple years of previous experience within game development, with a deep understanding of modelling, texturing, shaders, lighting and photogrammetry. Knowledge and interest within traditional arts, architecture, colour theory, geography, geology, and other relevant fields is also highly valued.

Example of responsibilities

- Props placement, terrain sculpting, and creation of natural biome content
- 3D modelling, texturing and shader work
- Create moodboard and collect reference material to reach the direction presented by directors
- Work with photogrammetry and attend photogrammetry reference trips
- Play the game, participate in playtests and provide feedback
- Create plans for content production and workflows
- Work with and review content from relevant external partners


We would love if you have

- Excellent visual skillset and deep artistic understanding and knowledge

- A portfolio that showcases realistic game art
- Great understanding of the technical aspects of the game, memory and performance
- Follow directions and deliver to quality from a visual, gameplay and technical perspective
- Great communication and collaboration skills
- Great understanding of the the gameplay experience of the game
- Ability to deliver according to agreed time and budget constraints
- Estimate tasks and time, update plans, and deliver content to quality according to directions
- Be a role model, culture carrier and spokesperson for Embark


At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.

We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.

Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.

Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

If this role doesn't quite match what you're looking for, feel free to apply to us via our " Open Application. (https://www.embark-studios.com/jobs/278181-game-maker-open-application)" Visa mindre

Professional / Senior Gameplay Designer (AI)

Remedy Entertainment, the creator of Control®, Quantum Break®, Max Payne®, Alan Wake® and Death Rally®, and one of the leading independent game studios in the world, is looking for a talented Senior Gameplay Designer to work on the highly anticipated remake of Max Payne. Are you passionate about improving combat? Are you motivated by creating NPC behaviours that delight and surprise the player? Are you ready to join the NPC team and take on a significan... Visa mer
Remedy Entertainment, the creator of Control®, Quantum Break®, Max Payne®, Alan Wake® and Death Rally®, and one of the leading independent game studios in the world, is looking for a talented Senior Gameplay Designer to work on the highly anticipated remake of Max Payne.

Are you passionate about improving combat? Are you motivated by creating NPC behaviours that delight and surprise the player? Are you ready to join the NPC team and take on a significant role in shaping the core combat experience.

If you join the team, you will work with some of the best AI tools in the industry, having a lot of autonomy and creative control, as you drive the development of the combat and non-combat NPCs in the game. At the same time, you will have the support of a solid and experienced team.


At Remedy Entertainment, we value diversity and are committed to creating a safe and inclusive workplace for all team members. If you're ready to take on this exciting challenge and make a significant contribution to the team, keep scrolling!
What you get to do
You’ll get to design and prototype AI features with the support and direction of the Lead Gameplay Designer and NPC Lead.
You will be pitching new enemy archetypes and boss fights that fit the vision, gameplay and creative pillars of the game. You will write creative and technical design specs, and prototype enemy behaviors and abilities.
During the production stage you will be creating and maintaining behavior trees, finite state machines, environment queries and Lua scripts from early prototypes all the way through final implementation and polish.
You will work closely with programmers, character and VFX artists, animators and audio designers to bring the vision to final quality, evangelizing AI features to level designers and environment artists.
You’ll bring your combat experience to the level process, working with Level Designers to create world class combat encounters

What you bring to the role
You have a good understanding of rational game design principles and the role of AI in gameplay loops.
You can drive core game features from concept to release, you are experienced with AI systems and have shipped one or more titles in a similar role.
Your technical capabilities allow you to understand complex concepts and create first-pass technical implementations of features yourself.
You can give and take constructive feedback while interacting with leads, publishers and other team members, using it to improve the product.
You’re an independent thinker, able to drive features by yourself but also excel working in a collaborative environment

What is in it for you
At Remedy you get to work on awesome, memorable game experiences for our players, in a studio where your input is valued and your creative freedom is encouraged.
We work in an environment that values both individual and team-work, ensuring that everyone’s voice is heard & workload stays sensible. We believe in and support work-life balance. Happy people work better!
We offer an extensive set of employee benefits and an annual bonus system as well as opportunities for you to develop your skills further. On top of this, in Finland and Sweden you get up to 5 weeks of paid vacation, in addition to public holidays and other special occasions.
We have two offices, one in Finland, in the Helsinki metropolitan area, and one in Stockholm, Sweden. Both locations are well known for their exceptional quality of life, free education and pristine nature at your doorstep.
If you are not already in Finland or Sweden, our relocation service is there every step of the way to take care of you. You can concentrate on work, while we take care of everything else.
Our studio is embracing a hybrid work model that gives you the flexibility to work from home and have valuable face-to-face time with your colleagues.

To apply, please fill in the application form with your CV (English), work references/portfolio and other information relevant to the position. This position will be filled as soon as suitable applicants are found. Visa mindre

Vi söker en 3D-artist med erfarenhet från modebranschen

Beskrivning För vår kunds räkning söker vi nu dig som besitter erfarenhet av 3D-modellering till ett spännande bolag i Stockholm! Arbetsuppgifter I denna roll kommer du med dina mjukvarukunskaper att skapa och optimera digital assets i ett globalt bolag. Du kommer att arbeta med visualisering, modellering och texturering till rendering och CGI. Du kommer att få använda dina designkunskaper i kombination med dina breda teknikkunskaper för att få till bå... Visa mer
Beskrivning
För vår kunds räkning söker vi nu dig som besitter erfarenhet av 3D-modellering till ett spännande bolag i Stockholm!

Arbetsuppgifter
I denna roll kommer du med dina mjukvarukunskaper att skapa och optimera digital assets i ett globalt bolag.

Du kommer att arbeta med visualisering, modellering och texturering till rendering och CGI. Du kommer att få använda dina designkunskaper i kombination med dina breda teknikkunskaper för att få till både det visuella och tekniska. Du kommer i denna roll att arbeta för att skapa ett värde för bolaget i de möjligheter som kommer med 3D!

Kvalifikationer
För att kvalificera för denna tjänst ser vi att du:

- Följer standarder och effektivt utför uppgifter;


- Hanterar 3D-filer med precision, vilket säkerställer noggrannhet i design och simulering;


- Använder CLO3D för 3D-tillgångssimulering för att förbättra D.tail-designer.



Vidare är du en lagspelare som kan prioritera bland arbetsuppgifter utefter teamets mål. Du är även flexibel att arbeta över teamgränser. 

Det är meriterande för tjänsten om du har:

- Grundläggande förståelse för modeindustrin och agila arbetssätt.

Villkor
Arbetet kommer att ske på plats i företagets lokaler i Stockholm, viss distansarbete kommer däremot att vara möjligt.

Start för tjänsten snarast/enligt ök.

Vi arbetar med löpande urval och tjänsten kan komma att tillsättas innan sista ansökningsdatum.


Välkommen med din ansökan idag!





Q har kollektivavtal och är medlem i branschorganisationen Almega samt i Svenskt Näringsliv. Företaget erbjuder interims- och rekryteringslösningar inom branscherna IT, teknik, administration, ekonomi, industri samt lager/logistik med personallösningar inom olika befattningsnivåer. Visa mindre

Rekrytering / Technical artist -Unreal Engine

Ansök    Jan 23    Devport AB    3D artist/3D-grafiker
Are you a technical artist who has experience with development using Unreal Engine and are looking for something new? Then this might be for you! DevPort is now looking for technical artists with professional experience in Unreal. We are looking for you who have a creative eye and are a great problem solver who loves to dig into the development. Qualifications: - Have a degree as a technical artist or game artist. - Experience within Unreal. - Strong ... Visa mer
Are you a technical artist who has experience with development using Unreal Engine and are looking for something new? Then this might be for you!

DevPort is now looking for technical artists with professional experience in Unreal. We are looking for you who have a creative eye and are a great problem solver who loves to dig into the development.

Qualifications:
- Have a degree as a technical artist or game artist.
- Experience within Unreal.
- Strong proficiency in C++ scripting.
- Experience from the automotive industry is a plus.
- Ability to work under tight deadlines and manage multiple tasks effectively.
- You have excellent problem-solving and communication skills.

Good to have:
- 3DMS (blender, Cinema4D, Maya).
- Basic level UI/UX design.
- Proficiency in VRed.

Who are you?
You are used to working in an agile environment and have experience of working in projects. Previous professional experience within IT and you are open to travel within Sweden, as there may be travel involved in the assignments. Having a background as an IT developer with experience in game engine development is considered a plus.

Who are we looking for?
We are looking for you who want a long-term employment with a commitment to the assignments. At Devport, we are collaborative, empathetic, results-focused and enjoy having a holistic perspective, which are ideals that you also share.

Application
If this sounds like something you want to be a part of, apply by following the steps below. If you have any questions, send an email to Sandra Högman at sandra.hogman@devport.se or Milad Ghasemi at milad.ghasemi@devport.se

We are looking forward to reading your application!

About DevPort
DevPort is a technology consulting company in an expansive development phase with headquarter in Gothenburg and offices in Stockholm, Linköping, Helsingborg and Karlskrona. DevPort has its core competence in the automotive industry and employs more than 530 people in three business areas - Digital solutions, production development and product development.

We are proud of our employees and of collaborating with several of the world's leading vehicle manufacturers, companies in the defence industry and other development-intensive industries. Visa mindre

Rekrytering / Technical artist - Unity

Ansök    Jan 23    Devport AB    3D artist/3D-grafiker
Are you a technical artist who has experience with Unity-development and are looking for something new? Then this might be for you! DevPort is now looking for technical artists with professional experience in Unity. We are looking for you who have a creative eye and are a great problem solver who loves to dig into the development. Qualifications: - Have a degree as a technical artist or game artist. - Experience within Unity. - Strong proficiency in C... Visa mer
Are you a technical artist who has experience with Unity-development and are looking for something new? Then this might be for you!

DevPort is now looking for technical artists with professional experience in Unity. We are looking for you who have a creative eye and are a great problem solver who loves to dig into the development.

Qualifications:
- Have a degree as a technical artist or game artist.
- Experience within Unity.
- Strong proficiency in C# programming.
- Experience from the automotive industry is a plus.
- Ability to work under tight deadlines and manage multiple tasks effectively.
- You have excellent problem-solving and communication skills.

Good to have:
- 3DMS (blender, Cinema4D, Maya).
- Basic level UI/UX design.
- Proficiency in C++.
- Proficiency in VRed.

Who are you?
You are used to working in an agile environment and have experience of working in projects. Previous professional experience within IT and you are open to travel within Sweden, as there may be travel involved in the assignments. Having a background as an IT developer with experience in game engine development is considered a plus.

Who are we looking for?
We are looking for you who want a long-term employment with a commitment to the assignments. At Devport, we are collaborative, empathetic, results-focused and enjoy having a holistic perspective, which are ideals that you also share.

Application
If this sounds like something you want to be a part of, apply by following the steps below. If you have any questions, send an email to Elin Thulin at sandra.hogman@devport.se or Milad Ghasemi at milad.ghasemi@devport.se

We are looking forward to reading your application!

About DevPort
DevPort is a technology consulting company in an expansive development phase with headquarter in Gothenburg and offices in Stockholm, Linköping, Helsingborg and Karlskrona. DevPort has its core competence in the automotive industry and employs more than 530 people in three business areas - Digital solutions, production development and product development.

We are proud of our employees and of collaborating with several of the world's leading vehicle manufacturers, companies in the defence industry and other development-intensive industries.

We are characterized by a family culture with entrepreneurship, competence, security, and a community that infuses the company's operations and contributes to a pleasant and inspiring workplace. Visa mindre

Senior Lighting Artist

Avalanche Studios is looking for a talented Senior Lighting artist to join the team and play a key role in upcoming projects. As a Senior Lighting Artist, you are responsible for owning, innovating and implementing all aspects of our local and global in-game lighting while keeping project priorities and deliverables in sight. You are expected to tackle large and diverse problem sets effectively, autonomously, and with expediency. Furthermore, our ideal can... Visa mer
Avalanche Studios is looking for a talented Senior Lighting artist to join the team and play a key role in upcoming projects. As a Senior Lighting Artist, you are responsible for owning, innovating and implementing all aspects of our local and global in-game lighting while keeping project priorities and deliverables in sight. You are expected to tackle large and diverse problem sets effectively, autonomously, and with expediency. Furthermore, our ideal candidate is encouraging and contributes to the learning of the rest of the team and colleagues.


What you'll do
Create and implement real-time dynamic lighting using our proprietary game engine
Collaborate closely with the Art Directors, Producers, Leads and other teams to achieve the visual goals of the project
Maintain a high visual quality bar for lighting within performance budgets for different platforms
Mentor and guide other artists in area of expertise and provide constructive feedback
Ability to follow concepts and Art Direction while also able to take on work independently to improve your work further
Updating tasks and work using project management software



Who you are
Substantial experience with lighting techniques within the games industry such as lighting setups for different time of day
Excellent knowledge of colors, understanding of light, material authoring in a physically based rendering pipeline and color correction
Be proactive about problem-solving during all phases of production
You are highly positive and possess a proactive work ethic
Experience with related 3rd party software such as Autodesk Maya and Adobe Photoshop or equivalent is a plus.
Strong portfolio showcasing your artistic skills and examples of your work
Proficient verbal and written skills in English



We have a hybrid-work setup at Avalanche that enables you to work a few days from home and a few days from the office located in Södermalm, Stockholm. If you are open to relocating for the opportunity, we also offer relocation support from anywhere in the world.




The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.


Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.


How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement. Visa mindre

Principal Hard Surface Artist

Remedy Entertainment, the creator of Control®, Quantum Break®, Max Payne®, Alan Wake® and Death Rally®, and one of the leading independent game studios in the world is looking for a Principal Hard Surface Artist for a key role working on our upcoming projects. As a Principal Hard Surface Artist, you will be leading the Hard Surface production on one of our upcoming projects. You will work closely with a team of Hard Surface artists as well as the project ... Visa mer
Remedy Entertainment, the creator of Control®, Quantum Break®, Max Payne®, Alan Wake® and Death Rally®, and one of the leading independent game studios in the world is looking for a Principal Hard Surface Artist for a key role working on our upcoming projects.
As a Principal Hard Surface Artist, you will be leading the Hard Surface production on one of our upcoming projects. You will work closely with a team of Hard Surface artists as well as the project leadership to ensure the project’s Hard Surface needs are met. You will also help shape the project’s technical pipelines as well as production timelines from an early stage of the project’s production.
We enthusiastically welcome diverse viewpoints and backgrounds. We at Remedy value and are committed to ensuring an inclusive and safe work environment for all our team members.


What you get to do
As the Principal Hard Surface Artist on a project, you will be the first point of contact for all Hard Surface needs
Define the Hard Surface scope, staffing and potential external development to ensure a smooth Hard Surface production
Define Hard Surface workflows and pipelines early in the process
Create benchmark assets for team members or external partners
Create high-quality Hard Surface Assets (weapons, vehicles, props, etc.) that fit the overall style of the project working from concepts/references and expanding them creatively
Advise, review and provide feedback and guidance to team members or external development on maintaining the quality and art style of assets
Actively communicate with different departments and provide accurate time estimations for your teams work

What you bring to the role
You have experience leading a team of artists during a game production
A portfolio that demonstrates a strong ability to create realistic Hard Surface Assets for video games
You are familiar working either within Maya, 3DS Max, blender or other 3D software packages
You have an excellent understanding of shape, composition and layout as well as a technical understanding of game engines
You have experience planning a project and managing multiple people and tasks
You have experience in hiring and interviewing candidates for a project
You are used to collaborating with colleagues across different departments and you can communicate and present your ideas in a clear way
Good interpersonal skills. As a team lead you are dedicated to contribute towards a friendly and inclusive work environment

What is in it for you
At Remedy, you get to work on awesome, memorable gaming experiences for our players, in a studio where your input is valued and your creative freedom is encouraged
We work in an environment that values both individual and teamwork, ensuring that everyone’s voice is heard & workload stays sensible. We believe in and support work-life balance. Happy people work better!
We offer an extensive set of employee benefits and an annual bonus system as well as opportunities for you to develop your skills further. On top of this, in Finland and Sweden you get up to 5 weeks of paid vacation, in addition to public holidays and other special occasions
We have two offices, one in Finland, in the Helsinki metropolitan area, and one in Stockholm, Sweden. Both locations are well known for their exceptional quality of life, free education and pristine nature at your doorstep.
If you are not already in Finland or Sweden, our relocation service is there every step of the way to take care of you. You can concentrate on work, while we take care of everything else.
Our studio is embracing a hybrid work model that gives you the flexibility to work from home and have valuable face-to-face time with your colleagues.

To apply, please fill in the application form with your portfolio, CV or LinkedIn (in English) and other information relevant to the position. Visa mindre

Vi söker en 3D-artist till globalt företag!

Beskrivning För vår kunds räkning söker vi nu dig som besitter erfarenhet av 3D-modellering till ett internationellt bolag i Stockholm! Arbetsuppgifter I denna roll kommer du med dina mjukvarukunskaper att skapa och optimera digital assets i ett globalt bolag. Du kommer att arbeta med visualisering, modellering och texturering till rendering och CGI. Du kommer att få använda dina designkunskaper i kombination med dina breda teknikkunskaper för att få t... Visa mer
Beskrivning
För vår kunds räkning söker vi nu dig som besitter erfarenhet av 3D-modellering till ett internationellt bolag i Stockholm!

Arbetsuppgifter
I denna roll kommer du med dina mjukvarukunskaper att skapa och optimera digital assets i ett globalt bolag.

Du kommer att arbeta med visualisering, modellering och texturering till rendering och CGI. Du kommer att få använda dina designkunskaper i kombination med dina breda teknikkunskaper för att få till både det visuella och tekniska. Du kommer i denna roll att arbeta för att skapa ett värde för bolaget i de möjligheter som kommer med 3D!

Kvalifikationer
För att kvalificera för denna tjänst ser vi att du har:

- En högskole/universitetsutbildning inom relevant område alternativt motsvarande arbetserfarenhet;
- Minst 5 års erfarenhet av arbete som 3D-artist inom spel-, fordons- produktdesign- eller filmindustrin;
- God känsla för design och ett sinne för detaljer;
- Expertkunskaper inom 3D-modellering och asset creation packages, Blender och Substance är att föredra;
- Goda kunskaper i att arbeta med scenskapande och rendering i DCC;
- Förståelse för PBR-baserade arbetsflöden i teori och praktik;
- Erfarenhet av utveckling och dokumentering av 2D/3D asset production pipelines & standards;
- Erfarenhet av att skapa arbetssätt för att säkerställa kvalitet i levererade 3D assets.

Vidare är du en lagspelare som kan prioritera bland arbetsuppgifter utefter teamets mål. Du är även flexibel att arbeta över teamgränser. 

Det är meriterande för tjänsten om du har:

- Kunskaper i modedesignverktyg som exempelvis Clo3D, Browzwear och Style3D;
- Kunskap om tygers beteenden och egenskaper;
- Erfarenhet av att arbeta med real-time rendering engines som till exempel Unity och Unreal;
- Grundläggande förståelse för modeindustrin och agila arbetssätt.

Villkor
Arbetet kommer att ske på plats i företagets lokaler i Stockholm, viss distansarbete kommer däremot att vara tillåtet.

Start för tjänsten beräknas vara i december.

Vi arbetar med löpande urval och tjänsten kan komma att tillsättas innan sista ansökningsdatum.
Välkommen med din ansökan idag!





Q har kollektivavtal och är medlem i branschorganisationen Almega samt i Svenskt Näringsliv. Företaget erbjuder interims- och rekryteringslösningar inom branscherna IT, teknik, administration, ekonomi, industri samt lager/logistik med personallösningar inom olika befattningsnivåer. Visa mindre

VFX Artist

Resolution Games is a VR/AR studio focused on creating immersive experiences for all - gamers and non-gamers alike. We are now looking for an experienced VFX Artist to join the team. About the role VFX is the magic of our games, literally. Extraordinary and non-solid things are all made using Real-time VFX techniques. In the role as a VFX Artist at Resolution Games you will be responsible for the creation and implementation of VFX assets in our exciting... Visa mer
Resolution Games is a VR/AR studio focused on creating immersive experiences for all - gamers and non-gamers alike. We are now looking for an experienced VFX Artist to join the team.

About the role

VFX is the magic of our games, literally. Extraordinary and non-solid things are all made using Real-time VFX techniques.

In the role as a VFX Artist at Resolution Games you will be responsible for the creation and implementation of VFX assets in our exciting XR projects. You will work in direct collaboration with designers, developers and artists providing your expertise to different game teams. You will have a great deal of ownership and influence over the VFX you put in our games. It will be your responsibility to figure out what style of VFX the separate projects need and how to make it real cool.

What you'll do

- Use Unity to create and implement performant and stunning VFX for android devices
- Work with particle systems, shaders, textures, and meshes
- Collaborate with programmers, audio, and animators to implement VFX
- Profile and optimize VFX


Requirements

- Experience with game engine VFX Development
- Experience with shaders
- Understanding of animation timings

Nice to have

- Experience with making toon VFX using shaders or hand-drawn sprite sheets
- Knowledge of #C VFX implementation
- Knowledge of HLSL, the GPU, and the graphics pipeline
- Experience with performance debugging tools
- Experience with VFX for mobile


We believe you are a person who will thrive in a flexible, can-do environment and that you are a great team player with awesome communication skills. Since this role means contributing and working on many of our projects, we believe you have the ability to be flexible and understand the different needs in regards to the projects.

Who we are

Resolution Games is a visual computing studio with a proven track record creating immersive gaming experiences for all. We believe that VR and AR aren’t just an add-on for gaming; they are the next logical steps for games. As players and game developers alike, we’ve always dreamed of this day - the day when we can be IN the games we love. That day is finally here, and we are putting all of our energy into making the most of it for all, whether it’s creating a positive experience for someone testing out VR for the first time to delivering a rich, in-depth multiplayer game that keeps enthusiasts hungry for more.

We are looking for someone who wants a unique opportunity and enjoys collaborating. Someone who wants to be a part of a team raising the bar and creating a new set of standards. Our colleagues have can-do attitudes who appreciate a small studio culture. Therefore, even though we have grown, we continue to work in small teams and experiment while tackling complex challenges. We value having every voice heard and seek out diversity, equity, and inclusion in everything we do. Last but not least, we want those of you who are not just skilled but also a great addition to the team. That is because we believe in team over the individual, a great mix of freedom with responsibility, and that people should always come before the process. P.S. Employee stock options are available. Visa mindre

3D Character Artist - Unannounced Project

Who are we? Have you ever wanted to build something that helps others create and explore? Have you ever wanted to be a part of a team that genuinely wants to help players share their creative ideas, dreams and visions with millions of other players at the same time? Right now, we’re searching for a 3D Character Artist to join the team doing exactly that! We’re building what we truly believe is the future of creative gaming, giving the players a plethora o... Visa mer
Who are we?

Have you ever wanted to build something that helps others create and explore? Have you ever wanted to be a part of a team that genuinely wants to help players share their creative ideas, dreams and visions with millions of other players at the same time? Right now, we’re searching for a 3D Character Artist to join the team doing exactly that! We’re building what we truly believe is the future of creative gaming, giving the players a plethora of design tools to create games, experiences and more. Once creators are happy with what they’re building, they can share it with others, securely, knowing full well their creation is safe and more importantly - theirs.

With ground-breaking technologies available to you as a part of Ringtail, this team is unique. We are extremely excited by what we are building and if what you’ve read so far has you feeling that way too, then we want to hear from you!

About the role

We are looking for a 3D Character Artist with experience in the mobile gaming space and the ability of an ‘all-rounder’. Our project is ambitious and you will be one of the senior positions in building up the actual 3D world. Working closely with the Art Director, you will be responsible of building up the 3D works of characters and props of the massive world we want to create. This includes modelling, texturing, rigging, animation, lighting, and rendering.

Your day-to-day as a 3D Character Artist

- Collaborating closely with the Art Director on multiple aspects of game art creation, including modelling, texturing, rigging, animation, lighting, and rendering.
- Defining the visual style, design and overall look of the game, creating visually stunning props and characters.
- Being a mentor for our junior artists, contributing on their professional journey by giving constructive feedback and helping them grow
- Delivering high-quality art assets and ensuring their efficient integration in the game
- Helping create and maintain art and technical pipelines


Requirements

- Experience with providing 3D works in a full cycle
- Knowledge of the entire 3D pipeline but have modelling as strongest talent
- A love for stylized 3D works (Casual & Mid core) rather than realistic art
- Experience in making characters and props with mobile level optimization
- Expert level of 3D software like Blender, 3D Coat, Unity3D
- Expert level knowledge of Topology and UVmap
- Expert level of using Unity3D for implementation, optimization, animation, and lighting
- A team player rather than a lone wolf
- A portfolio that demonstrates and highlights your best work in game


Good to have

- Minimum 3 years of mobile game experience with multiple different projects
- Willingness to learn new skills, and adopt new software quick
- Good artistic eyes and imagination to make 3D models come alive based on limited references
- As a gamer, you bring art ideas from your gaming experiences
- Start-up game development studio experience


Personal traits

- Ability to take ownership of responsibilities
- Good interpersonal and team-work skills
- Open to feedback
- Collaborative and consensus-driven approach


About Ringtail Interactive
At Ringtail Interactive, we are consistently pushing the boundaries of what is possible for a small but fast-growing development team. We currently have three different departments working on a variety of projects; from a high-quality game platform for creators of all kinds, to a top-secret, cutting edge game development tool that we believe will change the industry forever, and more.

The company is made up of a diverse group of experienced professionals from all around the world united by a passion for games. As we continue to build the core of the team, we will be taking big next steps on defining the future development of our projects, and all of our employees will get the opportunity to have an impact on the products we show to the world. Visa mindre

Vi söker en 3D-artist till globalt företag!

Beskrivning För vår kunds räkning söker vi nu dig som besitter erfarenhet av 3D-modellering till ett internationellt bolag i Stockholm! Arbetsuppgifter I denna roll kommer du med dina mjukvarukunskaper att skapa och optimera digital assets i ett globalt bolag. Du kommer att arbeta med visualisering, modellering och texturering till rendering och CGI. Du kommer att få använda dina designkunskaper i kombination med dina breda teknikkunskaper för att få t... Visa mer
Beskrivning
För vår kunds räkning söker vi nu dig som besitter erfarenhet av 3D-modellering till ett internationellt bolag i Stockholm!

Arbetsuppgifter
I denna roll kommer du med dina mjukvarukunskaper att skapa och optimera digital assets i ett globalt bolag.

Du kommer att arbeta med visualisering, modellering och texturering till rendering och CGI. Du kommer att få använda dina designkunskaper i kombination med dina breda teknikkunskaper för att få till både det visuella och tekniska. Du kommer i denna roll att arbeta för att skapa ett värde för bolaget i de möjligheter som kommer med 3D!

Kvalifikationer
För att kvalificera för denna tjänst ser vi att du har:

- En högskole/universitetsutbildning inom relevant område alternativt motsvarande arbetserfarenhet;
- Minst 5 års erfarenhet av arbete som 3D-artist inom spel-, fordons- produktdesign- eller filmindustrin;
- God känsla för design och ett sinne för detaljer;
- Expertkunskaper inom 3D-modellering och asset creation packages, Blender och Substance är att föredra;
- Goda kunskaper i att arbeta med scenskapande och rendering i DCC;
- Förståelse för PBR-baserade arbetsflöden i teori och praktik;
- Erfarenhet av utveckling och dokumentering av 2D/3D asset production pipelines & standards;
- Erfarenhet av att skapa arbetssätt för att säkerställa kvalitet i levererade 3D assets.

Vidare är du en lagspelare som kan prioritera bland arbetsuppgifter utefter teamets mål. Du är även flexibel att arbeta över teamgränser. 

Det är meriterande för tjänsten om du har:

- Kunskaper i modedesignverktyg som exempelvis Clo3D, Browzwear och Style3D;
- Kunskap om tygers beteenden och egenskaper;
- Erfarenhet av att arbeta med real-time rendering engines som till exempel Unity och Unreal;
- Grundläggande förståelse för modeindustrin och agila arbetssätt.

Villkor
Arbetet kommer att ske på plats i företagets lokaler i Stockholm, viss distansarbete kommer däremot att vara tillåtet.

Start för tjänsten beräknas vara i december.

Vi arbetar med löpande urval och tjänsten kan komma att tillsättas innan sista ansökningsdatum.
Välkommen med din ansökan idag!





Q har kollektivavtal och är medlem i branschorganisationen Almega samt i Svenskt Näringsliv. Företaget erbjuder interims- och rekryteringslösningar inom branscherna IT, teknik, administration, ekonomi, industri samt lager/logistik med personallösningar inom olika befattningsnivåer. Visa mindre

Senior 3D Environment Artist - Unannounced Project

Ansök    Nov 2    Ringtail Interactive AB    3D-grafiker
Who are we? Have you ever wanted to build something that helps others create and explore? Have you ever wanted to be a part of a team that genuinely wants to help players share their creative ideas, dreams and visions with millions of other players at the same time? Right now, we’re searching for a Senior 3D Environment Artist to join the team doing exactly that! We’re building what we truly believe is the future of creative gaming, giving the players a p... Visa mer
Who are we?

Have you ever wanted to build something that helps others create and explore? Have you ever wanted to be a part of a team that genuinely wants to help players share their creative ideas, dreams and visions with millions of other players at the same time? Right now, we’re searching for a Senior 3D Environment Artist to join the team doing exactly that! We’re building what we truly believe is the future of creative gaming, giving the players a plethora of design tools to create games, experiences and more. Once creators are happy with what they’re building, they can share it with others, securely, knowing full well their creation is safe and more importantly - theirs.

With ground-breaking technologies available to you as a part of Ringtail, this team is unique. We are extremely excited by what we are building and if what you’ve read so far has you feeling that way too, then we want to hear from you!

About the role

We are looking for a Senior 3D Environment Artist with experience in the mobile gaming space and the ability of an ‘all-rounder’. Our project is ambitious and you will be one of the senior positions in building up the actual 3D world. Working closely with the Art Director, you will be responsible of building up the 3D works of environments and props of the massive world we want to create. This includes modelling, texturing, rigging, animation, lighting, and rendering.

Your day-to-day as a Senior 3D Environment Artist

- Collaborating closely with the Art Director and Leads on multiple aspects of game art creation, including modelling, texturing, lighting, and rendering

- Creating visually stunning props and environments

- Being a mentor for our junior artists, contributing on their professional journey by giving constructive feedback and helping them grow

- Delivering high-quality art assets and ensuring their efficient integration in the game

- Helping create and maintain art and technical pipelines

Requirements

- Experience with providing 3D works in a full cycle for PC game

- Knowledge of the entire 3D pipeline, and modelling as strongest talent

- A love for stylized 3D works (Mid core) rather than realistic art

- Experience making environments, and props with PC level optimization

- Expert level of 3D software like Blender, Substance Painter - Designer, Unity3D

- Expert level knowledge of Topology and UVmap

- Expert level of using Unity3D for implementation, optimization, animation, and lighting

- A team player rather than a lone wolf

- A portfolio that demonstrates and highlights your best work in games

Good to have

- 6+ (7+) years of PC game experience with multiple different projects

- Willingness to learn new skills, and adopt new software quick

- Good artistic eyes and imagination to make 3D models come alive based on limited references

- As a gamer, you bring art ideas from your gaming experiences

- Start-up game development studio experience

Personal traits

- Ability to take ownership of responsibilities

- Good interpersonal and team-work skills

- Open to feedback

- Collaborative and consensus-driven approach

About Ringtail Interactive

At Ringtail Interactive, we are consistently pushing the boundaries of what is possible for a small but fast-growing development team. We currently have three different departments working on a variety of projects; from a high-quality game platform for creators of all kinds, to a top-secret, cutting edge game development tool that we believe will change the industry forever, and more.

The company is made up of a diverse group of experienced professionals from all around the world united by a passion for games. As we continue to build the core of the team, we will be taking big next steps on defining the future development of our projects, and all of our employees will get the opportunity to have an impact on the products we show to the world. Visa mindre

Technical Artist - Unannounced Project

Who are we? Have you ever wanted to build something that helps others create and explore? Have you ever wanted to be a part of a team that genuinely wants to help players share their creative ideas, dreams and visions with millions of other players at the same time? Right now, we’re searching for a Technical Artist to join the team doing exactly that! We’re building what we truly believe is the future of creative gaming, giving the players a plethora of d... Visa mer
Who are we?

Have you ever wanted to build something that helps others create and explore? Have you ever wanted to be a part of a team that genuinely wants to help players share their creative ideas, dreams and visions with millions of other players at the same time? Right now, we’re searching for a Technical Artist to join the team doing exactly that! We’re building what we truly believe is the future of creative gaming, giving the players a plethora of design tools to create games, experiences and more. Once creators are happy with what they’re building, they can share it with others, securely, knowing full well their creation is safe and more importantly - theirs.

With ground-breaking technologies available to you as a part of Ringtail, this team is unique. We are extremely excited by what we are building and if what you’ve read so far has you feeling that way too, then we want to hear from you!

About the role

We are looking for a mid-level to senior Technical Artist with experience in the mobile gaming space. Our project is ambitious and you will be one of the senior positions in building up the actual 3D world. Working closely with the Art Director and Tech Lead, you will be responsible of building up the pipelines and tools between Art and Tech, shader coding, asset and scene optimizing, and VFX.

We are currently on the lookout for two technical artists: one VFX expert and one UI pro. If you think any of these could be the right fit for you, keep reading!

Your day-to-day as a Technical Artist

- Collaborating with artists and designers to create game assets that are both visually stunning and technically sound
- Developing and maintaining art pipelines and tools to ensure efficient workflows for the art team
- Working closely with the engineers to integrate art assets into the game engine, optimizing performance and ensuring compatibility across platforms
- Developing and maintaining shaders and materials that are efficient, visually compelling, and work seamlessly with the game engine
- Creating and implementing visual effects that enhance the game's immersive experience
- Identifying and developing tools to support artists and engineers
- Providing technical oversight, direction, and mentorship to the team
- Staying up-to-date with the latest art and technical trends and techniques and continuously improve our art pipeline


Requirements

- Experience with building up pipelines and tools for mobile and PC games
- Expert knowledge of implementing complex 3D & 2D art assets and optimizing

- Clear understanding of modular modelling, procedural modelling, procedural texture generation
- Full experience of making new shaders for mobile games
- Expert level of Unity3D and Shadergraph, as well as Blender, Substance Designer, Substance Painter, Zbrush, 3D Coat, Spine Animation
- Good Understanding of C# and Python
- Good artistic eye and imagination to make eye catching VFX and shaders based on limited references
- A portfolio that demonstrates and highlights your best work in games


Good to have

- 2-6 years of mobile game experience with multiple different projects
- Willingness to learn new skills, and adopt new software quickly
- As a gamer, you bring ideas from your gaming experiences
- Start-up game development studio experience


Personal traits

- Strong communication skills
- Capable of working independently with minimum supervision
- Open to feedback and iterations
- Interested in new gaming fields and trends
- Pro-active artist who always takes feedback seriously and loves sharing ideas
- Positive attitude towards your general approach to work life




About Ringtail Interactive
At Ringtail Interactive, we are consistently pushing the boundaries of what is possible for a small but fast-growing development team. We currently have three different departments working on a variety of projects; from a high-quality game platform for creators of all kinds, to a top-secret, cutting edge game development tool that we believe will change the industry forever, and more.

The company is made up of a diverse group of experienced professionals from all around the world united by a passion for games. As we continue to build the core of the team, we will be taking big next steps on defining the future development of our projects, and all of our employees will get the opportunity to have an impact on the products we show to the world. Visa mindre

Vi söker en 3D-artist till globalt företag!

Beskrivning För vår kunds räkning söker vi nu dig som besitter erfarenhet av 3D-modellering till ett internationellt bolag i Stockholm! Arbetsuppgifter I denna roll kommer du med dina mjukvarukunskaper att skapa och optimera digital assets i ett globalt bolag. Du kommer att arbeta med visualisering, modellering och texturering till rendering och CGI. Du kommer att få använda dina designkunskaper i kombination med dina breda teknikkunskaper för att få t... Visa mer
Beskrivning
För vår kunds räkning söker vi nu dig som besitter erfarenhet av 3D-modellering till ett internationellt bolag i Stockholm!

Arbetsuppgifter
I denna roll kommer du med dina mjukvarukunskaper att skapa och optimera digital assets i ett globalt bolag.

Du kommer att arbeta med visualisering, modellering och texturering till rendering och CGI. Du kommer att få använda dina designkunskaper i kombination med dina breda teknikkunskaper för att få till både det visuella och tekniska. Du kommer i denna roll att arbeta för att skapa ett värde för bolaget i de möjligheter som kommer med 3D!

Kvalifikationer
För att kvalificera för denna tjänst ser vi att du har:

- En högskole/universitetsutbildning inom relevant område alternativt motsvarande arbetserfarenhet;
- Minst 5 års erfarenhet av arbete som 3D-artist inom spel-, fordons- produktdesign- eller filmindustrin;
- God känsla för design och ett sinne för detaljer;
- Expertkunskaper inom 3D-modellering och asset creation packages, Blender och Substance är att föredra;
- Goda kunskaper i att arbeta med scenskapande och rendering i DCC;
- Förståelse för PBR-baserade arbetsflöden i teori och praktik;
- Erfarenhet av utveckling och dokumentering av 2D/3D asset production pipelines & standards;
- Erfarenhet av att skapa arbetssätt för att säkerställa kvalitet i levererade 3D assets.

Vidare är du en lagspelare som kan prioritera bland arbetsuppgifter utefter teamets mål. Du är även flexibel att arbeta över teamgränser. 

Det är meriterande för tjänsten om du har:

- Kunskaper i modedesignverktyg som exempelvis Clo3D, Browzwear och Style3D;
- Kunskap om tygers beteenden och egenskaper;
- Erfarenhet av att arbeta med real-time rendering engines som till exempel Unity och Unreal;
- Grundläggande förståelse för modeindustrin och agila arbetssätt.

Villkor
Arbetet kommer att ske på plats i företagets lokaler i Stockholm, viss distansarbete kommer däremot att vara tillåtet.

Start för tjänsten beräknas vara i december.

Vi arbetar med löpande urval och tjänsten kan komma att tillsättas innan sista ansökningsdatum.
Välkommen med din ansökan idag!





Q har kollektivavtal och är medlem i branschorganisationen Almega samt i Svenskt Näringsliv. Företaget erbjuder interims- och rekryteringslösningar inom branscherna IT, teknik, administration, ekonomi, industri samt lager/logistik med personallösningar inom olika befattningsnivåer. Visa mindre

3D Artist - Games

Ansök    Okt 20    Embark Studios AB    3D-grafiker
As a 3D Artist at Embark you have an important role in the creation of our worlds and play spaces. Working closely with other artists, designers and tool creators, your role will be to help build the content that defines our worlds. Your goal is to surprise players with the best and most unexpected experiences possible that they may not yet have known they wanted. You enjoy playing a variety of games, with an understanding and interest in the full width o... Visa mer
As a 3D Artist at Embark you have an important role in the creation of our worlds and play spaces. Working closely with other artists, designers and tool creators, your role will be to help build the content that defines our worlds.

Your goal is to surprise players with the best and most unexpected experiences possible that they may not yet have known they wanted. You enjoy playing a variety of games, with an understanding and interest in the full width of game creation. You have the drive to harness your expertise and ideas in influencing how we work at Embark, enabling us to build better experiences for our players. Your curiosity for new methods and workflows give you a wide range of software proficiencies and skills, in which you actively share and collaborate with colleagues in order to strengthen the team.

With an understanding that experimentation is a balance between meaningful innovation and executing best practices, you have a knack for choosing the smartest route, and when it’s time to declare success or failures to learn from.

Examples of responsibilities

- Create high quality hard surface assets for our games
- Innovate and develop exciting content creation workflows
- Participate in playtests and provide feedback on the game
- Collaborate with your fellow game makers


We would love if you have

- A creative and curious mind
- Minimum 2 years of relevant professional experience within the game industry

- A portfolio that showcases realistic game art
- A strong passion for art, games and relevant technologies
- Excellent visual skillset and deep artistic understanding and knowledge
- Experience in multiple softwares and content creation workflows
- Great understanding and ability to work according Game and Art Direction as well as technical constraints
- Fluency in English


At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.

We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.

Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.

Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

If this role doesn't quite match what you're looking for, feel free to apply to us via our " Open Application. (https://www.embark-studios.com/jobs/278181-game-maker-open-application)" Visa mindre

Senior Environment Artist

Ansök    Okt 10    Metrea Simulations AB    3D-grafiker
Metrea Simulations is looking for a Senior Environment Artist to come join our teams in creating art content for the ultimate in high fidelity combat simulation. We strive to push the boundaries of what's possible in simulation and you will work closely together with our artists, programmers and domain experts (e.g. fighter pilots) in doing so. Responsibilities include: Working with environment related content, such as terrain, vegetation, trees and object... Visa mer
Metrea Simulations is looking for a Senior Environment Artist to come join our teams in creating art content for the ultimate in high fidelity combat simulation. We strive to push the boundaries of what's possible in simulation and you will work closely together with our artists, programmers and domain experts (e.g. fighter pilots) in doing so.
Responsibilities include:
Working with environment related content, such as terrain, vegetation, trees and objects.
Collaborate with programmers and machine learning experts to generate a procedural world.
Be involved in the entire process from reference photos to the final look of the environment.
Create photorealistic textures, meshes and materials based off real world data and references.
Analyze and improve visual quality and performance of environment assets.
Explore and develop workflows, techniques and best practises.

Skills and Requirements:
3 or more years of experience in environment art production.
Experience in Unreal Engine.
Expertise in softwares related to game art creation.
Strong technical knowledge and understanding of realtime art.
Passion for pushing the state of the art in terms of fidelity.
A high sense of self-motivation and initiative.
Be proactive and work without direct supervision.
US or EU citizenship



Additional Skills:
Avid & passionate gamer
A love for military themed games and simulations
Experience with procedural world and asset generation methods
Experience from the video game industry
Experience working with international teams
Additional language skills (e.g. Swedish, Polish, German)



What we offer:
Competitive salaries
30 days paid holidays from the get go
Development budget
Friskvårdsbidrag (Health & Wellness benefit) for upwards 5000 sek a year.



About Us
Metrea Simulations redefines the cutting edge of flight simulation and services. Our expertise in physics, engineering and artistry allows us to leverage modern technologies in new and unprecedented ways in order to create the most realistic and immersive flight simulation training products and experiences possible. Through our technologies, customers enjoy an optimal path to efficient training, design, technology development and tactical analysis across the aviation sector. Our technology nucleus of advanced AI, flight and sensor modelling enables us to augment reality through the lens of next-generation products and services.
https://www.youtube.com/watch?v=SEXZtr1iZNk&t=173s
Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

Concept / 3D Game Artist

Ansök    Okt 23    Ringtail Interactive AB    3D-grafiker
About Ringtail Games Ever wanted to be part of a team that strives to give their players the best entertainment, while challenging every assumption about the industry? A team completely focused on ensuring collaboration is at the core of its process, and where everybody shares equal responsibility for shaping the projects in development? At Ringtail Games, we are currently searching for a Concept and 3D Game Artist to join our gang on that mission. We ar... Visa mer
About Ringtail Games

Ever wanted to be part of a team that strives to give their players the best entertainment, while challenging every assumption about the industry? A team completely focused on ensuring collaboration is at the core of its process, and where everybody shares equal responsibility for shaping the projects in development?

At Ringtail Games, we are currently searching for a Concept and 3D Game Artist to join our gang on that mission. We are working on several exciting ideas at the moment, that will lead to new projects in development shortly. As you join our team, you would bring your own strengths and join a small group of talented individuals with complete autonomy to define what, how and why to develop.

We are ecstatic about what we've been developing and, if what you read so far piqued your interest, we would love to hear from you.

About the role

As a Concept and 3D Game Artist for Ringtail Games, you will play a vital role in bringing our mobile game concepts to life through visually stunning elements. You will work closely with other artists and developers to create eye-catching graphics, characters, environments, and other artistic assets that enhance the overall gaming experience. If you have a passion for mobile gaming and a talent for visual storytelling, keep reading!

Your day-to-day as a Concept and Game Artist

-
Creating concept art for characters, environments and props

- Creating 3D models, UVs and textures for in-game content, following aesthetic and technical specifications

- Integrating 3D content in the game engine (exporting - importing, setting up asset properties, materials, etc)

- World building and set dressing

Requirements

- Previous experience of working in the games industry

- Great creative skills, capable of quick ideation and iteration of concepts

- Great drawing skills, understanding of fundamentals like form, anatomy, color theory, values, composition, etc

- Good modeling skills and understanding of technical principles like topology, polycount and optimization

Good to have

- Self starter personality and great time management skills

- Experience working with Unity

- Experience in designing enviroments

Personal traits

- Ability to take ownership of responsibilities

- Good interpersonal and team-work skills

- Open to feedback

- Collaborative and consensus-driven approach

About Ringtail Interactive

At Ringtail Interactive, we are consistently pushing the boundaries of what is possible for a small but fast-growing development team. We currently have three different departments working on a variety of projects; from a high-quality game platform for creators of all kinds, to a top-secret, cutting edge game development tool that we believe will change the industry forever, and more.

The company is made up of a diverse group of experienced professionals from all around the world united by a passion for games. As we continue to build the core of the team, we will be taking big next steps on defining the future development of our projects, and all of our employees will get the opportunity to have an impact on the products we show to the world. Visa mindre

Senior Environment Artist, Vanguard

Remedy Entertainment, the creator of Control®, Quantum Break®, Max Payne®, Alan Wake® and Death Rally® and one of the world’s leading independent game studios is looking for a Senior Environment Artist for an exciting new online multiplayer game. From Cauldron Lake, Monarch HQ to the Oldest House; the environments our artists skillfully craft play a critical part in the world building and setting of the story of our games. We are now looking for a Senior E... Visa mer
Remedy Entertainment, the creator of Control®, Quantum Break®, Max Payne®, Alan Wake® and Death Rally® and one of the world’s leading independent game studios is looking for a Senior Environment Artist for an exciting new online multiplayer game.
From Cauldron Lake, Monarch HQ to the Oldest House; the environments our artists skillfully craft play a critical part in the world building and setting of the story of our games. We are now looking for a Senior Environment Artist to join us in creating unique environments in our Vanguard project
In this role you will be closely collaborating with our level architects and consulting them on composition and art during the block-out phases of the levels and then with environmental storytelling in mind you will be populating those areas with assets bringing the environments to life by taking them from whitebox stage to final quality.
If you like the idea of taking ownership of a level and having a major role in developing the look of the environments while contributing to the overall game experience, then this job is for you!
We enthusiastically welcome diverse viewpoints and backgrounds. At Remedy we value and are committed to ensuring an inclusive and safe work environment for all our team members.
What you get to do
Be an important part of the environment creation by ownning and setting up the environments in collaboration with your level team. You enjoy creative problem-solving by creating prototypes and iterating on the levels using Unreal 5
As a Senior Environment Artist, you are capable of providing guidance when it comes to composition and the art style of the levels as well as taking a whitebox level and with assets bringing it to final quality that matches the art direction
Advise, review and provide feedback and guidance to external development on maintaining the quality and art style of assets
Proactively communicate with different departments and provide accurate time estimations for your work

What you bring to the role
You have previous work experience as an Senior Environment Artist, Senior 3D artist, or in equivalent role
You have good understanding of shape, composition, and layout
You're an experienced UE user
You are familiar working either within Maya, 3DS Max or other 3D software package and have good technical understanding of game engines
You are self-motivated and proactive with a dedication to improving your craft
You actively follow the development of environment creation technology with special interest in proceduralism and UE5
You thrive working in a team environment, sharing ideas and learning from others. You are used to collaborating with colleagues across different departments and you are able to communicate and present your ideas in a clear way. As a team member you are dedicated contributing towards a friendly and inclusive work environment
Additionally, background in traditional art and any relevant experience or studies, for instance photography or architecture and experience of using level/environment editors are beneficial in this role

What is in it for you
At Remedy you get to work on awesome, memorable gaming experiences for our players, in a studio where your input is valued and your creative freedom is encouraged.
We work in an environment that values both individual and teamwork, ensuring that everyone’s voice is heard & workload stays sensible. We believe in and support work-life balance. Happy people work better!
We offer an extensive set of employee benefits and an annual bonus system as well as opportunities for you to develop your skills further. On top of this, in Finland and Sweden you get up to 5 weeks of paid vacation, in addition to public holidays and other special occasions.
Our studio is based in Helsinki metropolitan area in Finland, a safe country with exceptional quality of life, free education and pristine nature at your doorstep. If you're not already in Finland, our relocation service is there every step of the way to take care of you. You can concentrate on work, while we’ll take care of everything else!
If you are based in Sweden, we also welcome candidates to our new location in Stockholm.

To apply, please fill in the application form with your portfolio, CV or LinkedIn (in English) and other information relevant to the position. Visa mindre

Senior Character Artist

Remedy Entertainment, the creator of Control®, Quantum Break®, Max Payne®, Alan Wake® and Death Rally®, and one of the leading independent game studios in the world, is now looking for a Senior Character Artist for a key role working on the Control franchise. Are you passionate about games and creating great looking believable characters? Do you also have the talent and skills to get them done? Great, because we share that passion, and would love to hear ... Visa mer
Remedy Entertainment, the creator of Control®, Quantum Break®, Max Payne®, Alan Wake® and Death Rally®, and one of the leading independent game studios in the world, is now looking for a Senior Character Artist for a key role working on the Control franchise.
Are you passionate about games and creating great looking believable characters? Do you also have the talent and skills to get them done? Great, because we share that passion, and would love to hear from you. We are looking for a skilled artist with a strong understanding of sculpting as well as hard surface modeling, UV layouts and materials. We hope you’re able to work with concept art, scan data and play a major part in creating the characters in the core of our experience.
We enthusiastically welcome diverse viewpoints and backgrounds. We at Remedy value and are committed to ensuring an inclusive and safe work environment for all our team members. Join us working on the future of Control franchise!
What you get to do
Create and implement high quality character assets
Collaborate with other departments, eg. Rigging, Character Tech
Advise, review and provide feedback and guidance to external development on maintaining the quality and art style of assets
Provide accurate time estimations for tasks and meet production deadlines
Mentor and review the work of more junior members of the team

What you bring to the role
You have demonstrable previous work experience as Senior Character Artist roles on 1st or 3rd person titles
A portfolio showcasing your skills in creating realistic characters
Excellent understanding of form, shape, structure, and anatomy
Proficient knowledge of Max, Maya, Blender or Modo, MudBox / ZBrush, and Photoshop
You are self-motivated and proactive with a dedication to improving your craft
You thrive working in a team environment, sharing ideas and learning from others. You are used to collaborating with colleagues across different departments and you are able to communicate and present your ideas in a clear way. As a team member you are dedicated contributing towards a friendly and inclusive work environment
You can also work independently, being organized and able to document your work
Additionally, experience in Substance designer, Substance Painter and Marvelous Designer and previous work experience with photogrammetry is beneficial in this role

What is in it for you?
At Remedy you get to work on awesome, memorable gaming experiences for our players, in a studio where your input is valued and your creative freedom is encouraged.
We work in an environment that values both individual and teamwork, ensuring that everyone’s voice is heard & workload stays sensible. We believe in and support work-life balance. Happy people work better!
We offer an extensive set of employee benefits and an annual bonus system as well as opportunities for you to develop your skills further. On top of this, in Finland and Sweden you get up to 5 weeks of paid vacation, in addition to public holidays and other special occasions.
Our studio is based in Helsinki metropolitan area in Finland, a safe country with exceptional quality of life, free education and pristine nature at your doorstep. If you're not already in Finland, our relocation service is there every step of the way to take care of you. You can concentrate on work, while we’ll take care of everything else!
If you are based in Sweden, we also welcome candidates to our new location in Stockholm.
Our studio is embracing hybrid work model that gives you the flexibility to work from home and have valuable face-to-face time with your colleagues.

To apply, please fill in the application form with your portfolio, CV (in English) and other information relevant to the position. The position will be filled as soon as a suitable applicant is found. Visa mindre

Principal Hard Surface Artist

Remedy Entertainment, the creator of Control®, Quantum Break®, Max Payne®, Alan Wake® and Death Rally®, and one of the leading independent game studios in the world is looking for a Principal Hard Surface Artist for a key role working on our upcoming projects. As a Principal Hard Surface Artist, you will be leading the Hard Surface production on one of our upcoming projects. You will work closely with a team of Hard Surface artists as well as the project l... Visa mer
Remedy Entertainment, the creator of Control®, Quantum Break®, Max Payne®, Alan Wake® and Death Rally®, and one of the leading independent game studios in the world is looking for a Principal Hard Surface Artist for a key role working on our upcoming projects.
As a Principal Hard Surface Artist, you will be leading the Hard Surface production on one of our upcoming projects. You will work closely with a team of Hard Surface artists as well as the project leadership to ensure the project’s Hard Surface needs are met. You will also help shape the project’s technical pipelines as well as production timelines from an early stage of the project’s production.
We enthusiastically welcome diverse viewpoints and backgrounds. We at Remedy value and are committed to ensuring an inclusive and safe work environment for all our team members.
What you get to do
As the Principal Hard Surface Artist on a project, you will be the first point of contact for all Hard Surface needs
Define the Hard Surface scope, staffing and potential external development to ensure a smooth Hard Surface production
Define Hard Surface workflows and pipelines early in the process
Create benchmark assets for team members or external partners
Create high-quality Hard Surface Assets (weapons, vehicles, props, etc.) that fit the overall style of the project working from concepts/references and expanding them creatively
Advise, review and provide feedback and guidance to team members or external development on maintaining the quality and art style of assets
Actively communicate with different departments and provide accurate time estimations for your teams work

What you bring to the role
You have experience leading a team of artists during a game production
A portfolio that demonstrates a strong ability to create realistic Hard Surface Assets for video games
You are familiar working either within Maya, 3DS Max, blender or other 3D software packages
You have an excellent understanding of shape, composition and layout as well as a technical understanding of game engines
You have experience planning a project and managing multiple people and tasks
You have experience in hiring and interviewing candidates for a project
You are used to collaborating with colleagues across different departments and you can communicate and present your ideas in a clear way
Good interpersonal skills. As a team lead you are dedicated to contribute towards a friendly and inclusive work environment

What is in it for you
At Remedy, you get to work on awesome, memorable gaming experiences for our players, in a studio where your input is valued and your creative freedom is encouraged
We work in an environment that values both individual and teamwork, ensuring that everyone’s voice is heard & workload stays sensible. We believe in and support work-life balance. Happy people work better!
We offer an extensive set of employee benefits and an annual bonus system as well as opportunities for you to develop your skills further. On top of this, in Finland and Sweden you get up to 5 weeks of paid vacation, in addition to public holidays and other special occasions
Our studio is based in Helsinki metropolitan area in Finland, a safe country with exceptional quality of life, free education and pristine nature at your doorstep. If you're not already in Finland, our relocation service is there every step of the way to take care of you. You can concentrate on work, while we’ll take care of everything else!
If you are based in Sweden, we also welcome candidates to our new location in Stockholm

To apply, please fill in the application form with your portfolio, CV or LinkedIn (in English) and other information relevant to the position. Visa mindre

Senior Environment Artist

Ansök    Sep 28    Arrowhead Game Studios AB    3D-grafiker
About the job As an Environment Artist for our upcoming AAA title, Helldivers 2, you'll create high-quality organic assets. From concept to final placement, you'll be a guiding presence in the team with a can-do attitude, supporting junior members artistically and technically. Proficiency in realistic style is key, and adaptability to other art styles is a plus. Collaborate closely with other Developers, Leads and Directors to enhance our artistic vision ... Visa mer
About the job
As an Environment Artist for our upcoming AAA title, Helldivers 2, you'll create high-quality organic assets. From concept to final placement, you'll be a guiding presence in the team with a can-do attitude, supporting junior members artistically and technically. Proficiency in realistic style is key, and adaptability to other art styles is a plus.

Collaborate closely with other Developers, Leads and Directors to enhance our artistic vision for the game, to make it a truly immersive and believable experience.

Helldivers 2 is a AAA, 3rd-person shooter: which will be available later this year on PS5 and PC! Check out our trailer here (https://youtu.be/RDhaY8T9fyw) and read our blog (https://www.arrowheadgamestudios.com/2023/05/helldivers-2-coming-in-2023/) for more about our project.

Your responsibilities

Lead the creation of environment assets for different areas of the game, taking on the responsibility of ensuring that visual consistency, quality, performance, gameplay and feedback targets are met and held to a high degree.

Lead the creation of environment assets for different areas of the game, taking on the responsibility of ensuring that visual consistency, quality, performance, gameplay and feedback targets are met and held to a high degree.

Communicate effectively with other departments, making informed decisions that benefit the project as a whole, providing clear actionable directives.

Mentor junior and intermediate artists, frequently sharing knowledge and expertise to help them grow and develop their skills.

Actively contribute to improving the art pipeline and workflow processes, consulting with the appropriate people when needed.

Creating and maintaining documentation and guidelines.



More about you
We seek an artist passionate about achieving artistic goals and completing games, prioritizing vision over details. You excel in conveying artistic vision, self-critiquing, and enhancing aesthetics. Ideally, you have experience in high-level game art and aspire to join a visionary personal studio. We value your love for game creation and play!

Our requirements

5+ years experience working as an Environment Artist on a AAA title.

Proficient in 3D modeling software, having a deep understanding of the tools and features, and able to use them to create more complex and detailed assets.

Have a strong understanding of shaders and be able to create complex materials that enhance the look and feel of the game's environments.

Strong problem-solving skills and creative thinking, great attention to detail.

Bonus qualifications
Experience working with Blender, Substance Painter/Designer, SpeedTree and Houdini.

Practical information
Scope: Full-time and permanent

Location: Option for On-Site Work in Stockholm, Hybrid Remote or Fully Remote Work

If you think that this position matches your background and skills, we would love to hear from you. We ask that your application always include relevant work samples or a link to your portfolio. Visa mindre

Technical Artist

Ansök    Aug 28    Fatalist Development AB    3D-grafiker
Avalanche Studios Group and its creative division Avalanche Studios is looking for a talented Senior Technical Artist to join a top-tier, experienced team to help craft cutting edge AAA open-world games. Avalanche Studios is the division dedicated to ambitious, externally published, AAA open-world games like the Just Cause series, Mad Max and Rage 2. The Position We are looking for a Technical Artist with specialized experience towards rendering pipeline... Visa mer
Avalanche Studios Group and its creative division Avalanche Studios is looking for a talented Senior Technical Artist to join a top-tier, experienced team to help craft cutting edge AAA open-world games. Avalanche Studios is the division dedicated to ambitious, externally published, AAA open-world games like the Just Cause series, Mad Max and Rage 2.


The Position
We are looking for a Technical Artist with specialized experience towards rendering pipelines to work on the development of high-profile projects. The ideal candidate feels comfortable in a team environment and is able to contribute on many levels of the technical art side in general, and with an edge in realtime rendering features. You will work with the Art and Technical Directors to help manage, research and evolve the art content creation pipelines and act as a liaison between the artists and programmers. You will work with a team of talented and experienced game developers, who have worked on numerous best-selling and critically acclaimed titles.


Required Qualifications
- Shipped a few AAA games or similar Products.
- Can work in ambiguous situations and can flag risks as early as possible.
- Strong knowledge of current 3D rendering principles and shaders
- Strong understanding of PBR and HDR content and rendering pipelines
- Comprehensive knowledge of 3D content creation software including Maya and Substance
- Strong competency with architecting and developing tools and pipelines for artists
- Ability to communicate effectively with artists, designers, engineers, and other members of the development team.


Beneficial Qualifications
- Knowledge and experience using C++, Python
- Experience with Houdini and procedural pipelines
- Experience working with and knowledge of current generation console Visa mindre

Senior Lighting Artist

Remedy Entertainment, the creator of Control®, Max Payne®, Alan Wake® and one of the leading independent game studios in the world is looking for a Senior Lighting Artist to create high quality gaming experiences for the next generation of games. From Cauldron Lake, Monarch HQ to the Oldest House; the lighting our artists skillfully craft plays a critical part in the gameplay, atmosphere, and setting of the story of our games. We are now looking for a Sen... Visa mer
Remedy Entertainment, the creator of Control®, Max Payne®, Alan Wake® and one of the leading independent game studios in the world is looking for a Senior Lighting Artist to create high quality gaming experiences for the next generation of games.
From Cauldron Lake, Monarch HQ to the Oldest House; the lighting our artists skillfully craft plays a critical part in the gameplay, atmosphere, and setting of the story of our games. We are now looking for a Senior Lighting Artist to join us in the quest of creating high quality atmospheres.
If you like the idea of joining a competent team of Lighting Artists, taking ownership of the quality of the final images for this project, and contributing to the overall game experience, then this job is for you!
As the Senior Lighting Artist, you are a person that enjoys and contributes to our friendly and inclusive work environment. You are self-motivated and proactive with a dedication to improving your craft and supporting your team members' development.

We enthusiastically welcome diverse viewpoints and backgrounds. We at Remedy value and are committed to ensuring an inclusive and safe work environment for all our team members.
What you get to do
You get to work together with our Art Director and Lead Lighting Artist to push project quality while keeping style consistent across all environments and cinematics
You will also work hands-on to establish lighting to levels with a greater understanding of art direction, gameplay, player guidance, and metrics. You will own levels and cinematics where you get creative ownership by finding and maintaining the vision for that level.
Support your colleagues by mentoring and reviewing the work of more junior members of the team in the use of good lighting techniques
Actively communicate with different departments, clearly communicate your vision and provide accurate time estimations for your work
You work with creative problem-solving by creating prototypes and iterating on the levels using our proprietary engine, Northlight
You actively follow the development of lighting technology and pipelines in the industry and work together with the Northlight tools team in improving our proprietary technology by defining workflows and content pipelines.

What you bring to the role
You have demonstrable work experience as a Senior Lighting Artist or in equivalent role
Interpersonal communication skills
You have expert level understanding of shape, composition, and layout
You are familiar working either within Maya, 3DS Max or other 3D software package and have good technical understanding of game engines
Experience working with real-time lighting
You have good understanding for gameplay and level design
You thrive working in a team environment, sharing ideas, and learning from others. You are used to collaborating with colleagues across different departments and you are able to communicate and present your ideas in a clear way.
Additionally, background in traditional art and any relevant experience or studies, for instance photography or architecture, and experience of using level/environment editors are beneficial in this role

What is in it for you
At Remedy you get to work on awesome, memorable gaming experiences for our players, in a studio where your input is valued and your creative freedom is encouraged.
We work in an environment that values both individual and teamwork, ensuring that everyone’s voice is heard & workload stays sensible. We believe in and support work-life balance. Happy people work better!
We offer an extensive set of employee benefits and an annual bonus system as well as opportunities for you to develop your skills further. On top of this, in Finland and Sweden you get up to 5 weeks of paid vacation, in addition to public holidays and other special occasions.
Our studio is embracing a hybrid work model that gives you the flexibility to work from home and have valuable face-to-face time with your colleagues.



To apply, please fill in the application form with your CV (English), work references/portfolio and other information relevant to the position. This position will be filled as soon as suitable applicants are found. Visa mindre

3D Artist

Ansök    Aug 18    Toca Boca AB    3D-grafiker
Do you want to be part of creating a 3D playground in the Toca Boca universe? As a 3D Artist in Toca Days you’ll be joining our most ambitious project yet - a friendly multiplayer world for children and tweens celebrating the excitement and quirkiness of everyday life, where kids will be able to play and explore in real time through their own avatar. What you’ll be doing Your role will be to create high quality content in our signature style. Together ... Visa mer
Do you want to be part of creating a 3D playground in the Toca Boca universe?

As a 3D Artist in Toca Days you’ll be joining our most ambitious project yet - a friendly multiplayer world for children and tweens celebrating the excitement and quirkiness of everyday life, where kids will be able to play and explore in real time through their own avatar.

What you’ll be doing

Your role will be to create high quality content in our signature style. Together with other artists you will make sure that our next digital toy looks stunning, with art assets built in a way that fits the game's needs.

You’ll take an active part in the ideation and concept work, producing 3D assets for levels and the in-game shop content. The type of content you deliver will vary between sprints.

You’ll join the team for the morning daily meetings, discuss priorities and dependencies, sync with other artists and with gameplay developers to help implement your art into the game.
Is this you?

You have a few years experience in game development, and a visual style that fits Toca Boca’s quirky, playful universe.

You have strong skills in 3D software, preferably Maya, and a solid understanding of how to optimise 3D content for mobile games. You’re experienced in exporting and setting up 3D content to a game engine, preferably Unity.

You bring your individuality and personal style in the art assets creation, while adapting to the Toca Boca Creative Principles like diversity and unisex, quirkiness, attention to details and kids perspective.

You believe in the power of play!

What we’ll be looking for in your portfolio

-
Examples of quirky and fun 3D assets that can translate well into the Toca Boca style universe

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A good understanding of color and composition

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Personal projects and examples of your personal style is a definitive plus


Your portfolio will play a key role during our selection process, so we recommend that you make sure it’s up to date and includes what we’re looking for. For more information about what we look for in your portfolio in general, check out this page.

This is us!

Toca Boca captures the spirit of play. We create digital toys and everyday products that are filled with fun and silliness that kids from any corner of the world can instantly relate to. Everything is designed from their perspective. We celebrate the diversity and quirkiness of their world and give them the freedom to play in ways that only they can.

Good to know!

This position is full time and based in our Stockholm studio with a hybrid working model (part office, part working from home). We apply a 6-month probationary period. You’ll need to be located in Sweden as we are unable to support relocation. As we’re an international company, with over 20 nationalities working here, and millions of users all over the world, you need to be fluent in English. Your application should therefore be in English.

Toca Boca develops digital games that capture the power of play and that are filled with fun and silliness that kids around the world can instantly relate to. Since our first product launch in 2011, we have released 46 apps that have been downloaded more than 444 million times the world over, making us the No. 1 mobile-first kids brand in the App Store. Our products focus on sparking kids’ creativity and imagination, creating opportunities for open-ended play.

With offices in Stockholm and San Francisco, Toca Boca is owned by Spin Master Corp., a global children’s entertainment company that creates, designs and manufactures a diversified portfolio of innovative toys, games, products and entertainment properties. Visa mindre

Environment Artist - Games

Ansök    Aug 17    Embark Studios AB    3D-grafiker
Environment Artists create the physical space where the players experience the game. The role is extremely versatile and a wide range of techniques and experiences are required. Due to the versatile and cross-disciplinary nature, they need to work extremely close with other crafts and have great communication and collaboration skills. At Embark we are constantly evolving our tools and workflows with the ambition of eliminating tedious and manual input. Th... Visa mer
Environment Artists create the physical space where the players experience the game. The role is extremely versatile and a wide range of techniques and experiences are required. Due to the versatile and cross-disciplinary nature, they need to work extremely close with other crafts and have great communication and collaboration skills.

At Embark we are constantly evolving our tools and workflows with the ambition of eliminating tedious and manual input. This in turn means the role of an Environment Artist constantly changes, with the Artist having to adapt to new tools, workflows, and mindset, as many traditional tasks move towards proceduralism and automation. As an Environment Artist at Embark we value multiple years of previous experience within game development, with a deep understanding of modelling, texturing, shaders, lighting and photogrammetry. Knowledge and interest within traditional arts, architecture, colour theory, geography, geology, and other relevant fields is also highly valued.

Example of responsibilities

- Props placement, terrain sculpting, and creation of natural biome content
- 3D modelling, texturing and shader work
- Create moodboard and collect reference material to reach the direction presented by directors
- Work with photogrammetry and attend photogrammetry reference trips
- Play the game, participate in playtests and provide feedback
- Create plans for content production and workflows
- Work with and review content from relevant external partners


We would love if you have

- Excellent visual skillset and deep artistic understanding and knowledge
- Great understanding of the technical aspects of the game, memory and performance
- Follow directions and deliver to quality from a visual, gameplay and technical perspective
- Great communication and collaboration skills
- Great understanding of the the gameplay experience of the game
- Ability to deliver according to agreed time and budget constraints
- Estimate tasks and time, update plans, and deliver content to quality according to directions
- Be a role model, culture carrier and spokesperson for Embark


At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.

We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.

Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.

Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

If this role doesn't quite match what you're looking for, feel free to apply to us via our " Open Application. (https://www.embark-studios.com/jobs/278181-game-maker-open-application)" Visa mindre

Technical Artist - Nørdlight

Ansök    Aug 21    Toca Boca AB    3D-grafiker
As a Technical Artist at Nørdlight, the primary objective is to bring art's vision to life by creating real-time graphics based off of visual targets and other art direction. This role requires a unique ability to seamlessly blend technical solutions with artistic creativity. The Technical Artist is also there to provide support for artists, to tackle production bottlenecks, and to establish streamlined workflows. We are seeking an individual who thrives i... Visa mer
As a Technical Artist at Nørdlight, the primary objective is to bring art's vision to life by creating real-time graphics based off of visual targets and other art direction. This role requires a unique ability to seamlessly blend technical solutions with artistic creativity.
The Technical Artist is also there to provide support for artists, to tackle production bottlenecks, and to establish streamlined workflows.
We are seeking an individual who thrives in a collaborative, autonomous environment, working closely with the art team to achieve performant, great looking visuals together.
What you would primarily do
Analyze and understand the artistic vision and translate it into real-time graphics in Unity using shaders and C#.
Assist and educate the Art team with technical knowledge to overcome challenges and to optimize their workflow, effectivizing art production.
Proactively identify and resolve production bottlenecks.
Develop and optimise shaders for low-end devices.
Optimise real-time graphics.

SKILLS & REQUIREMENTS
5+ years of hands-on experience with game development
Understanding of in engine cameras and rendering, including knowledge of shader passes, render textures and mesh sorting.
Proficiency in writing scripts for controlling animation of game objects.
Familiarity with mesh merging and batching techniques to optimise performance.
Experience with Blender Python scripting for enhancing the art pipeline.
Art pipeline work, involving anyplace from within 3D software to in-game integration.
Experience with Renderdoc or similar tools.
Experience with Unity’s Scriptable Render Pipeline is a big plus.

If you love games, creative freedom, being heard, and being a valued part of a small studio then we would love to hear from you!
Join Nørdlight and let’s grow together! This position is full time and offers the possibility of working from home or from our office in Hammarby Sjöstad, together with our sister studio Toca Boca and Noid, however candidates must be able to live and work in Sweden. We apply a 6-month probationary period.
ABOUT THE COMPANY
Nørdlight is a small studio of around 25 people, guided by a team of veterans complimented by fresh perspective from new developers, always looking for diversity to help us innovate and evolve.
We set out to not only build fantastic titles but to create the greatest place to work, aiming to be the best in the world when it comes to employee health and culture, team autonomy, creative freedom, inclusion, and product involvement across all disciplines. We are currently working on bringing one of the world’s most beloved brands, Rubik’s cube, to the digital market. Visa mindre

Avatar Expert with 3D and Product Design experience for Consulting Assig...

Ansök    Aug 7    Digitalenta AB    3D-grafiker
We are thrilled to announce this exciting role for our client (a global fashion company) within their Product Design & Asset Management Team - where you will be able to create excellent value by contributing your own innovative ideas. You will be working together with the teams that develop processes, methods, standards and tech tools to get the most value from the opportunities that comes with 3D and other digital product creation tech. The assignment is... Visa mer
We are thrilled to announce this exciting role for our client (a global fashion company) within their Product Design & Asset Management Team - where you will be able to create excellent value by contributing your own innovative ideas. You will be working together with the teams that develop processes, methods, standards and tech tools to get the most value from the opportunities that comes with 3D and other digital product creation tech.

The assignment is full-time, based in Stockholm (20% hybrid possible) and for a period of 1 year, starting 2023-09-04.

About the role:

Product Creation is one of five value streams in the central function Product Offer, Development & Support (POD&S). This is a key function that enables the client to create desirable products their customers love, combining fashion and quality at the best price in a sustainable way. The function is a center of excellence for product creation and assortment planning, driving business development, using forward-leaning work methods and tools, as well as tech development, change and innovation.

You would be joining the Product Design & Asset Management (PDAM) teams within the value stream. Our mission is to simplify, optimize, and bring creativity to the design and fit processes. We are dedicated to developing capabilities and assets that enable future-ready digital product creation, enabling us to deliver products that our customers love.

Your focus will be on the 3D Avatar development process, oversee and drive the work of developing avatars for design, fit & beyond. You will work closely with the Body Owner and Body responsible representatives, Business units, POD&S Product teams and other stakeholders. You will work with others to identify, explore and research different solutions around Avatar development.

About you:

We think you are a connector and collaborator who can build trust and relationships with energy and drive. You are solution-focused, willing to get hands-on solving any problems needed to make the team move forward. You have a deep understanding of avatar creation, the business problems surrounding this and how to transfer them into logical solutions. Furthermore, you are detail-oriented yet able to see the long-term vision.

Key responsibilities will be:

- Create avatars in tight cooperation with the business.
- Develop Avatar & fit standards.
- Build Avatar pipelines to efficiently produce avatars at scale.
- Central Avatar contact within the business (both here and now and future).
- Connect & communicate with stakeholders to secure the needs and be updated prioritizations from the Business.
- Incorporate feedback on technical & fit related requirements from stakeholders into avatar development.

Qualifications required:

- Holistic understanding of the avatar creation process in a fashion context and the fashion development process in general.
- Exceptional understanding of form, anatomy, and silhouette in regard to 3D sculpting.
- Proficient in 3D Modelling, Sculpting, Retopology, Rigging and Character Animation (3+ years).
- Experienced in Processing 2D & 3D Size Data, Virtual Fit, working with mocap data - Asset texturing, PBR texturing, Next generation asset creation pipelines
- Profound understanding in Pattern Making & Grading.
- Proficient in English
- Required cloud certification: Cloud fundamentals

About the assignment

For this assignment you will be hired as a full-time consultant by Digitalenta. We offer our consultants a generous package including healthcare allowance, insurance policy, paid vacation days and pension savings. In addition, you'll also have a dedicated consultant manager available throughout your employment with us, in addition to optional networking activities with our network of consultants.

The assignment is full-time, based in Stockholm (20% hybrid possible) and for a period of 1 year, starting 2023-09-04. Visa mindre

3D-artist/Avatarexpert till spännande globalt företag

Q Professonals AB är ett företag nicschat mot techsektorn. Vi har kollektivavtal och är medlemmar i Almega TechSverige. Beskrivning För kunds räkning söker vi nu dig som har erfarenhet av 3D-modellering och som vill vara med och bidra i utvecklingen av 3D avatarer till välkänt, internationellt bolag situerat i Stockholm. Arbetsuppgifter I denna roll kommer ditt främsta fokus att ligga på utvecklingsprocessen för 3D avatarer. Detta innebär såväl öve... Visa mer
Q Professonals AB är ett företag nicschat mot techsektorn. Vi har kollektivavtal och är medlemmar i Almega TechSverige.



Beskrivning
För kunds räkning söker vi nu dig som har erfarenhet av 3D-modellering och som vill vara med och bidra i utvecklingen av 3D avatarer till välkänt, internationellt bolag situerat i Stockholm.

Arbetsuppgifter
I denna roll kommer ditt främsta fokus att ligga på utvecklingsprocessen för 3D avatarer. Detta innebär såväl övervakning samt pådrivning av arbetet genom att utveckla flödet av händelser från början till slut. Arbetet innefattar även ett nära samarbete med företagets representanter för bland annat affärsenheter, affärstekniska produktteam och andra intressenter.

En del av dina dagliga arbetsuppgifter inkluderar att:

- Identifiera och utforska olika lösningar kring Avatar-utveckling,
- Vara den övergripande "go to" personen när det kommer till Avatarer både här och nu och i framtiden,
- Arbeta nära utvalda intressenter för att säkra behoven och få uppdaterade prioriteringar från verksamheten,
- Ha en tydlig förståelse av målen från verksamheten samt vara ständigt uppdaterad om feedback från användare, support- och utbildningsorganisationer, teammedlemmar med mera för att säkerställa att lösningen är uppdaterad och fungerar,
- Driva på de uppdateringar och underhåll som behövs,
- Ligga i framkant när det gäller att identifiera framtida behov, utforska och undersöka olika lösningar kring Avatar-utveckling,
- Var expertrådgivaren när innovativa idéer och lösningar behöver utforskas och utvärderas.

Kvalifikationer
För att kvalificera för denna tjänst ser vi att du har:

- En högskole/universitetsutbildning inom relevant område,
- En holistisk förståelse för avatarskapandeprocessen,
- Goda kunskaper inom form, anatomi, struktur och siluett gällande 3D-modellering,
- Kunskaper i 3D-modellering, Retopologi, Rigging & Skinning och Character Animation,
- Erfarenhet av hantering av 2D- och 3D-storleksdata, Virtual Fit, arbete med mocap-data, 3D-skulptering, Asset-texturering, PBR-baserade arbetsflöden och nästa generations pipelines för att skapa tillgångar,
- Grundläggande förståelse inom Betygsättning och Mönsterskapande,
- Molncertifiering - Grunderna i molnet.

Villkor
Arbetet kommer att ske på plats i företagets lokaler i Stockholm, viss distansarbete kommer däremot att vara tillåtet.

Start för tjänsten beräknas vara i september.

Vi arbetar med löpande urval och tjänsten kan komma att tillsättas innan sista ansökningsdatum.
Välkommen med din ansökan idag!

Q har kollektivavtal och är medlem i branschorganisationen Almega samt i Svenskt Näringsliv. Företaget erbjuder interims- och rekryteringslösningar inom branscherna IT, teknik, administration, ekonomi, industri samt lager/logistik med personallösningar inom olika befattningsnivåer. Visa mindre

Lead Environment Artist

Remedy Entertainment, the creator of Control®, Quantum Break®, Max Payne®, Alan Wake® and Death Rally®, and one of the leading independent game studios in the world, is looking for a Lead Environment Artist for a key role working on the Control franchise. From Cauldron Lake, Monarch HQ to the Oldest House; the environments our artists skillfully craft play a critical part in the world building and setting of the story of our games. We are now looking for a... Visa mer
Remedy Entertainment, the creator of Control®, Quantum Break®, Max Payne®, Alan Wake® and Death Rally®, and one of the leading independent game studios in the world, is looking for a Lead Environment Artist for a key role working on the Control franchise.
From Cauldron Lake, Monarch HQ to the Oldest House; the environments our artists skillfully craft play a critical part in the world building and setting of the story of our games. We are now looking for a Lead Environment Artist to join us in leading a team of artists in creating high quality environments.
If you like the idea of taking ownership of a level and having a major role in developing the look of the environments while contributing to the overall game experience, then this job is for you!
We apply a hybrid work-from-home model for this position where you will work from the office a few days a week. If you are in need of relocation we will happily support you with this.
We enthusiastically welcome diverse viewpoints and backgrounds. We at Remedy value and are committed to ensuring an inclusive and safe work environment for all our team members.
What you get to do
You will be able to clearly communicate your vision to the team and have a great skill leading a group of talented artists at Remedy in developing the look of the environments and contributing to the overall game experience.
You define and track the schedule for the whole team and create staffing plans and estimates for your project. As a Lead you are responsible for planning and organizing your teams work delegating tasks and supporting your colleagues by mentoring and reviewing their work
You get to work together with our Art Director and other leads to push project quality while keeping style consistent across all environments
You are also able to work hands-on by blocking out whole locations to levels with greater understanding of art direction, gameplay, player guidance and metrics. Being responsible for your own level you get creative ownership with finding and maintaining the vision for that level. You enjoy creative problem-solving by creating prototypes and iterating on the levels using our proprietary engine, Northlight
You actively follow the development of environment creation technology and pipelines in the industry and work together with the Northlight tools team in improving our proprietary technology by defining workflows and content pipelines. You will be identifying and setting up best practices across the project
Advise, review, and provide feedback and guidance to external development on maintaining the quality and art style of the project



What you bring to the role
You have demonstrable work experience as a Lead Environment Artist, Lead Level Architect or in equivalent role
Excellent leadership and interpersonal communication skills
You have expert level understanding of shape, composition, and layout
You are familiar working either within Maya, 3DS Max or other 3D software package and have good technical understanding of game engines
You have good understanding for gameplay and level design
You are self-motivated and proactive with a dedication to improving your craft
You thrive working in a team environment, sharing ideas and learning from others. You are used to collaborating with colleagues across different departments and you are able to communicate and present your ideas in a clear way. As a team member you are dedicated contributing towards a friendly and inclusive work environment



Additionally, background in traditional art and any relevant experience or studies, for instance photography or architecture and experience of using level/environment editors are beneficial in this role
What is in it for you
At Remedy you get to work on awesome, memorable gaming experiences for our players, in a studio where your input is valued and your creative freedom is encouraged.
We work in an environment that values both individual and teamwork, ensuring that everyone’s voice is heard & workload stays sensible. We believe in and support work-life balance. Happy people work better!
We offer an extensive set of employee benefits and an annual bonus system as well as opportunities for you to develop your skills further. On top of this, in Finland and Sweden you get up to 5 weeks of paid vacation, in addition to public holidays and other special occasions.
Our studio is based in Helsinki metropolitan area in Finland, a safe country with exceptional quality of life, free education and pristine nature at your doorstep. If you're not already in Finland, our relocation service is there every step of the way to take care of you. You can concentrate on work, while we’ll take care of everything else!
If you are based in Sweden, we also welcome candidates to our new location in Stockholm.



Our studio is embracing hybrid work model that gives you the flexibility to work from home and have valuable face-to-face time with your colleagues.
With some of our senior roles we can consider full-time remote options within Europe.
To apply, please fill in the application form with your portfolio, CV or LinkedIn (in English) and other information relevant to the position. Visa mindre

Outsourcing Artist

Ansök    Jun 15    10 Chambers AB    3D-grafiker
10 Chambers is a fully funded scale-up game studio backed by Tencent and based in the beautiful city of Stockholm, Sweden. We are an ambitious, creative, and collaborative team with a lifelong love for games. We are continuing the development of our first game GTFO but have now also entered pre-production of our next project, a cooperative heist FPS set in a techno-thriller world. Originated and directed by Ulf Andersson, the creator of Payday. We are now ... Visa mer
10 Chambers is a fully funded scale-up game studio backed by Tencent and based in the beautiful city of Stockholm, Sweden. We are an ambitious, creative, and collaborative team with a lifelong love for games.
We are continuing the development of our first game GTFO but have now also entered pre-production of our next project, a cooperative heist FPS set in a techno-thriller world. Originated and directed by Ulf Andersson, the creator of Payday.
We are now looking for an Outsourcing artist to join our team.
What you’ll do
Monitor external vendor submissions to ensure that quality is both consistent and high as well as adhere to technical specifications and art direction guidelines.
Work with Environment, Character, Hard surface, VFX and Art leadership to generate and provide feedback to external vendors.
Use commercial and proprietary software to review incoming Art assets at various stages of production
Understand and articulate our asset creation process and provide critical feedback to external vendors
Provide paint-overs with notes or image references where written feedback is not sufficient.

Requirements
2+ professional years working in the games industry with Character, Environmental Art or Hard surface creation.
Experience with one of the leading 3d packages. (3ds Max, maya, blender).
Excellent communication and writing skills
Good understanding of Art creation process and pipeline in relation to game development
Solid organizational skills
Good understanding of Art fundamentals, color theory and anatomy
Excellent English, both written and verbal (Swedish is not a requirement

Bonus
Previous experience working as an Outsourcing artist
Understanding of Zbrush, Substance and asset creation for realtime rendering.
Unity experience
Shader and texture experience.

Why join 10 chambers??
Be part of an ambitious team which also practices work life balance through working hours and generous health benefits
Learn as part of a collaborative team and grow with a fast-expanding company
Opportunity to make a real difference to the success of 10 Chambers
The position is on-site in our Stockholm office, we are happy to assist with relocation from abroad/work permit

About us
We want an open and inclusive work environment where everybody is valued, feels safe, is treated equally and with respect. At 10 Chambers we welcome everyone regardless of gender identity and expression, ethnicity, religion or other belief, disability, sexual orientation, or age. Today our team consists of 20+ different nationalities and the office language is English Visa mindre

Senior Character Artist

Ansök    Jun 8    Fatalist Development AB    3D-grafiker
Avalanche Studios Group is looking for a Senior Character Artist to join our team to work on our newest AAA title. Avalanche Studios is the division dedicated to ambitious, externally published, AAA open-world games like the Just Cause series, Mad Max and Rage 2. On this project we want you to become the newest member of our talented art team and translate the Art Director’s vision into reality. Sounds like fun to you? Do you feel you have the skills for t... Visa mer
Avalanche Studios Group is looking for a Senior Character Artist to join our team to work on our newest AAA title. Avalanche Studios is the division dedicated to ambitious, externally published, AAA open-world games like the Just Cause series, Mad Max and Rage 2.
On this project we want you to become the newest member of our talented art team and translate the Art Director’s vision into reality. Sounds like fun to you? Do you feel you have the skills for this? Then we would love to hear from you!
The Position
We are looking for someone that is passionate about games and thrives in a fast-paced development environment. Our organization is agile, allowing us to make decisions and course corrections without long turnaround times. We value all team members input to the project, as we believe that we are game developers first, and specialists second. If you are looking for a position and project that will allow you to grow and take ownership; this is the job you have been waiting for.
Like all employees at Avalanche you will alongside your project also participate in the company wide knowledge organization we call Crafts. As a Character Artist you will be a member of the Art Craft where you will meet with colleagues with the same specialization. Here you will share experiences and knowledge with each other in order to further develop your skills and to be aligned cross-project on what makes the best Open-world experiences.
Required Qualifications
Experience and passion in stylized art
Previous work experience of at least four years.
Previously created character and creature models for one or more published AA or AAA games
Excellent skills in Maya, Photoshop, Substance Painter and Z-brush or equivalent
A strong sense of asset ownership though the art pipeline, taking full responsibility for assets from initial creation to implementation in the final product
Ability to quickly iterate on designs and build upon existing work to create new directions or variants
Strong communication skills and ability to deliver content for other departments of the team to work with
You have an excellent artistic ability and you are driven to find the right visual feeling and quality in your work

Beneficial Qualifications
Passion for playing and making games
Technical art skills such as rigging and skinning
Experience using multiple engines and tool chains

Employee promise
We provide goals, instead of instructions, and the opportunity to do the best work of your career.
Our Values
At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.
How to Apply
To apply for this position please register below. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only.
We will only consider candidates who have submitted their CV and who can work from the office in Stockholm or Malmö, a few days a week. Visa mindre

Senior Graphics Engineer

Ansök    Jul 4    Ringtail Interactive AB    3D-grafiker
Who are we? Have you ever wanted to build something that helps others create and explore? Have you ever wanted to be a part of a team that genuinely wants to help players share their creative ideas, dreams and visions with millions of other players at the same time? Right now, we’re searching for a Senior Graphics Engineer to join the team doing exactly that! We’re building what we truly believe is the future of creative gaming, giving the players a pleth... Visa mer
Who are we?

Have you ever wanted to build something that helps others create and explore? Have you ever wanted to be a part of a team that genuinely wants to help players share their creative ideas, dreams and visions with millions of other players at the same time? Right now, we’re searching for a Senior Graphics Engineer to join the team doing exactly that! We’re building what we truly believe is the future of creative gaming, giving the players a plethora of design tools to create games, experiences and more. Once creators are happy with what they’re building, they can share it with others, securely, knowing full well their creation is safe and more importantly - theirs.

With ground-breaking technologies available to you as a part of Ringtail, this team is unique. We are extremely excited by what we are building and if what you’ve read so far has you feeling that way too, then we want to hear from you!

About the role

We are looking for a Senior Graphics Engineer with experience in the mobile gaming space and the ability to build and support core graphic settings. Our project is ambitious, and you will be in a key position in the creation of our own graphics engine in Unity3D. You will be working closely with the Technical Art Team and reporting to the Art Director. In this role you will be responsible for building a flexible and optimized graphic engine for our ambitious project.

Your day-to-day as a Senior Graphics Engineer

- Researching graphic coding trends for mobile games
- Coding of specific graphic assets like shaders and post processing effects
- Communicating closely with Technical Artists and Engineers around advanced optimization
- Collaborating with Technical Artists and the Art Director to improve the visual quality of the project
- Handling the necessary documentation for Technical Artists, Engineers and other Artists


Requirements

- Experience with rendering programming for mobile games and Unity3D
- Experience with maintaining and extending an existing iOS and Android rendering engine
- Experience with dynamic batching
- Experience working on an open world MMO
- Developing fast, maintainable, quality code
- Providing technical guidance and support to the project and the team
- Love for stylized 3D works (Casual & Mid core) rather than realistic art
- A team player rather than a lone wolf
- A portfolio that demonstrates and highlights your best work in games


Good to have

- 5+ years of mobile game experience with multiple different released projects
- Experience with extending the Universal Render Pipeline (URP) in Unity, and DirectX 12
- Willingness to learn new skills, and adopt to new software quickly
- Good artistic eyes and technical mind to catch recent trend in the mobile game industry
- As a gamer, you bring art ideas from your gaming experiences to the project
- Start-up game development studio experience

Personal traits

- Strong communication skills
- Capable of working independently with minimum supervision
- Open to feedback and iterations
- Interested in new gaming fields and trends
- Proactive artist who always takes feedback seriously and loves sharing ideas
- Positive attitude towards your general approach to work life

About Ringtail Interactive
At Ringtail Interactive, we are consistently pushing the boundaries of what is possible for a small but fast-growing development team. We currently have three different departments working on a variety of projects; from a high-quality game platform for creators of all kinds, to a top-secret, cutting edge game development tool that we believe will change the industry forever, and more.

The company is made up of a diverse group of experienced professionals from all around the world united by a passion for games. As we continue to build the core of the team, we will be taking big next steps on defining the future development of our projects, and all of our employees will get the opportunity to have an impact on the products we show to the world. Visa mindre

Senior UX Designer

Ansök    Maj 4    Fatalist Development AB    3D-grafiker
Avalanche Studios Group and its division Avalanche Studios are looking for a UX Designer to join a top-tier team, to help craft our next innovative AAA game. Avalanche Studios is the division dedicated to ambitious externally published, AAA open-world games like Just Cause, Mad Max, and Rage 2. The Position UX Design is about communicating complicated or abstract concepts in a clear and understandable way to make the player experience the best it can possi... Visa mer
Avalanche Studios Group and its division Avalanche Studios are looking for a UX Designer to join a top-tier team, to help craft our next innovative AAA game. Avalanche Studios is the division dedicated to ambitious externally published, AAA open-world games like Just Cause, Mad Max, and Rage 2.
The Position
UX Design is about communicating complicated or abstract concepts in a clear and understandable way to make the player experience the best it can possibly be. The successful candidates will be tasked with creating a smooth, accessible and meaningful player experience from initial boot to onboarding to watching the credits roll for our new major AAA production: Contraband.
Responsibilities:
Design logic, layout and flow the game’s user interfaces including HUD, menus, and lobby based on information architecture and accessibility principles;
Ensure that signs and feedback clearly communicate the game information based on best practices in accessibility;
Ensure optimal interaction feedback and minimal control latency;
Advise and collaborate with game designers to determine the best controls and inputs to support game features for a fluid and consistent player experience;
Implement an optimal interface layout plan;
Ensure that the interface arrangement accounts for localization constraints;
Account for user feedback and the efficient use of user research services to optimize the game experience;
UI Design and UI art skills are a bonus



?Relevant experience:
Relevant experience in the video game industry, specifically as a game designer, a UX designer, a UI designer, an industrial designer, an ergonomist - player-focused design is at the core of your work.
Skills and knowledge:
Solid grasp of ergonomic principles applied to video games;
Knowledge of information architecture and industrial design;
Strong communication and presentation skills;
Ability to innovate and design exceptional user experiences;
Understanding of lean UX concepts and the ability to work within a continuous flow environment (ability to think holistically while building and learning iteratively);
Ability to rely on a user-focused business design approach.



Employee promise
We provide goals, instead of instructions, and the opportunity to do the best work of your career.
Our Values
At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.
How to Apply
To apply for this position please register below. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. Visa mindre

Senior UI Designer

Ansök    Maj 4    Fatalist Development AB    3D-grafiker
Avalanche Studios Stockholm is looking for a Senior UI Designer to come work within our Expansive Worlds division. You will work closely with the Product Owners, UX Designers, Game Designers, Programmers and other UI Designers / Artists to design, improve and maintain all aspects of the UI based on the needs of the project. With a passionate mindset you will translate UX and gameplay requirements from wireframe prototype to final, high quality implementati... Visa mer
Avalanche Studios Stockholm is looking for a Senior UI Designer to come work within our Expansive Worlds division.
You will work closely with the Product Owners, UX Designers, Game Designers, Programmers and other UI Designers / Artists to design, improve and maintain all aspects of the UI based on the needs of the project. With a passionate mindset you will translate UX and gameplay requirements from wireframe prototype to final, high quality implementation for HUD, Front End and In-game menus.
Required Qualifications
UI design / art experience on at least one published PC, console or mobile game
A strong sense of visual aesthetics showcased in a portfolio
Thorough knowledge of interaction design and accessibility
Layout, typography and iconography skillset
Insight in asset optimization and game engine pipelines
Photoshop expertise
Strong communication, organization and collaboration skills
Fluent in English, both written and spoken

Desired qualifications
Experience with wireframing/prototyping tools such as Sketch, Axure or Figma
Experience in A/B testing, analytics and live service games
Motion design and After Effects skills
UI/UX design qualifications or training
Familiarity with HTML, CSS and JavaScript
A knowledge of open-world games



Employee promise
We provide goals, instead of instructions, and the opportunity to do the best work of your career.
Our Values
At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.
How to Apply
We will only consider applications that consist of a CV and who can work a few days a week from the office in either Stockholm. We support relocation if needed.
To apply for this position please register below. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. Visa mindre

Technical Artist - Unannounced Project

Ansök    Maj 16    Ringtail Interactive AB    3D-grafiker
Who are we? Have you ever wanted to build something that helps others create and explore? Have you ever wanted to be a part of a team that genuinely wants to help players share their creative ideas, dreams and visions with millions of other players at the same time? Right now, we’re searching for a Technical Artist to join the team doing exactly that! We’re building what we truly believe is the future of creative gaming, giving the players a plethora of d... Visa mer
Who are we?

Have you ever wanted to build something that helps others create and explore? Have you ever wanted to be a part of a team that genuinely wants to help players share their creative ideas, dreams and visions with millions of other players at the same time? Right now, we’re searching for a Technical Artist to join the team doing exactly that! We’re building what we truly believe is the future of creative gaming, giving the players a plethora of design tools to create games, experiences and more. Once creators are happy with what they’re building, they can share it with others, securely, knowing full well their creation is safe and more importantly - theirs.

With ground-breaking technologies available to you as a part of Ringtail, this team is unique. We are extremely excited by what we are building and if what you’ve read so far has you feeling that way too, then we want to hear from you!

About the role

We are looking for a mid-level to senior Technical Artist with experience in the mobile gaming space. Our project is ambitious and you will be one of the senior positions in building up the actual 3D world. Working closely with the Art Director and Tech Lead, you will be responsible of building up the pipelines and tools between Art and Tech, shader coding, asset and scene optimizing, and VFX.

Your day-to-day as a Technical Artist


- Collaborating with artists and designers to create game assets that are both visually stunning and technically sound

- Developing and maintaining art pipelines and tools to ensure efficient workflows for the art team

- Working closely with the engineers to integrate art assets into the game engine, optimizing performance and ensuring compatibility across platforms

- Developing and maintaining shaders and materials that are efficient, visually compelling, and work seamlessly with the game engine

- Creating and implementing visual effects that enhance the game's immersive experience

- Identifying and developing tools to support artists and engineers

- Providing technical oversight, direction, and mentorship to the team

- Staying up-to-date with the latest art and technical trends and techniques and continuously improve our art pipeline

Requirements

- Experience with building up pipelines and tools for mobile games

- Expert knowledge of implementing complex 3D & 2D art assets and optimizing

- Clear understanding of modular modelling, procedural modelling, procedural texture generation

- Full experience of making new shaders for mobile games

- Expert level of Unity3D and Shadergraph, as well as Blender, Substance Designer, Substance Painter, Zbrush, 3D Coat, Spine Animation

- Good Understanding of C# and Python

- Good artistic eye and imagination to make eye catching VFX and shaders based on limited references

- A portfolio that demonstrates and highlights your best work in games

Good to have

- 2-6 years of mobile game experience with multiple different projects

- Willingness to learn new skills, and adopt new software quickly

- As a gamer, you bring ideas from your gaming experiences

- Start-up game development studio experience

Personal traits

- Strong communication skills

- Capable of working independently with minimum supervision

- Open to feedback and iterations

- Interested in new gaming fields and trends

- Pro-active artist who always takes feedback seriously and loves sharing ideas

- Positive attitude towards your general approach to work life



About Ringtail Interactive

At Ringtail Interactive, we are consistently pushing the boundaries of what is possible for a small but fast-growing development team. We currently have three different departments working on a variety of projects; from a high-quality game platform for creators of all kinds, to a top-secret, cutting edge game development tool that we believe will change the industry forever, and more.

The company is made up of a diverse group of experienced professionals from all around the world united by a passion for games. As we continue to build the core of the team, we will be taking big next steps on defining the future development of our projects, and all of our employees will get the opportunity to have an impact on the products we show to the world. Visa mindre

3D Artist - Games

Ansök    Maj 3    Embark Studios AB    3D-grafiker
As a 3D Artist at Embark you have an important role in the creation of our worlds and play spaces. Working closely with other artists, designers and tool creators, your role will be to help build the content that defines our worlds. Your goal is to surprise players with the best and most unexpected experiences possible that they may not yet have known they wanted. You enjoy playing a variety of games, with an understanding and interest in the full width o... Visa mer
As a 3D Artist at Embark you have an important role in the creation of our worlds and play spaces. Working closely with other artists, designers and tool creators, your role will be to help build the content that defines our worlds.

Your goal is to surprise players with the best and most unexpected experiences possible that they may not yet have known they wanted. You enjoy playing a variety of games, with an understanding and interest in the full width of game creation. You have the drive to harness your expertise and ideas in influencing how we work at Embark, enabling us to build better experiences for our players. Your curiosity for new methods and workflows give you a wide range of software proficiencies and skills, in which you actively share and collaborate with colleagues in order to strengthen the team.

With an understanding that experimentation is a balance between meaningful innovation and executing best practices, you have a knack for choosing the smartest route, and when it’s time to declare success or failures to learn from.

Examples of responsibilities

- Create high quality hard surface assets for our games
- Innovate and develop exciting content creation workflows
- Participate in playtests and provide feedback on the game
- Collaborate with your fellow game makers


We would love if you have

- A creative and curious mind
- Minimum 2 years of relevant professional experience within the game industry
- A strong passion for art, games and relevant technologies
- Excellent visual skillset and deep artistic understanding and knowledge
- Experience in multiple softwares and content creation workflows
- Great understanding and ability to work according Game and Art Direction as well as technical constraints
- Fluency in English


At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.

We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.

Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.

Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

If this role doesn't quite match what you're looking for, feel free to apply to us via our " Open Application. (https://www.embark-studios.com/jobs/278181-game-maker-open-application)" Visa mindre

Senior Character Artist

Ansök    Apr 17    Starbreeze AB    3D-grafiker
As a Senior Character Artist, you will be responsible for the creation and development as well as process and planning for all character assets. You will be involved in driving and developing the structure and setup of the content pipeline. This puts high demand on technical and creative problem-solving as well as strong visual execution. To thrive in this role, strong written and spoken communication are a must. And cross-department collaboration needs to... Visa mer
As a Senior Character Artist, you will be responsible for the creation and development as well as process and planning for all character assets. You will be involved in driving and developing the structure and setup of the content pipeline. This puts high demand on technical and creative problem-solving as well as strong visual execution. To thrive in this role, strong written and spoken communication are a must. And cross-department collaboration needs to be second nature.

As a senior member of the art department, the expectation to be self-driven and motivated is high, as you have ownership within your specific area, and the autonomy to evolve and drive it with minimum inputs if necessary.

Job Tasks:

- Modeling, texturing, and implementation of in-game models;

- Working with shaders and content setup;

- Being able to follow references, concepts, and art direction while also having the initiative to take the work further independently;

- Identifying functional and technical aspects of both realistic and stylised assets;

- Participate in design choices and communicate with peers, managers, and vendors;

- Work closely with the team and mentor junior talent, to ensure that quality is consistent and cohesive;

- Maintaining and evolving the 3D asset pipeline.

Requirements:

- At least 6+ years of experience working as a Character artist within games;

- Experience working on at least 2+ released AAA games, and in a Senior level role for 1+;

- A great sense of anatomy, scale and proportions, materials, color, and light;

- Great experience and knowledge working with shaders, pipelines, and PBR;

- Knowledge and interest in both technical setups and mechanical functions;

- Proven knowledge of asset creation, in-game model, UV layout, and LODs;

- Great understanding of real-time graphics with proven experience in creating both realistic and stylised characters;

- Good understanding of customization systems, both in their technical setup and asset authoring;

- Fluent in English with good communication skills, both verbally and in writing;

- Strong artistic skill set, a good sense of scale and proportions, materials, color, and light;

- Previous experience mentoring artists through daily feedback and documentation;

- Familiar with project management software, e.g. Jira, Confluence and Shotgrid;

- Well-versed with Maya, Z-brush and Photoshop;

- Great knowledge in Substance designer and Painter;

- Experience of working with photogrammetry is a plus;

- Great with time estimations, assessments and prioritizing;

- Experience working with Unreal, Unity or similar game engine;

- Ability to work in a team, communicate well and being proactive;

- Structured and technical with experience in outsource management;

- Have an expert understanding of game production and have a proven ability to problem-solve, schedule and monitor tasks for yourself or a small team.

Still reading? Great, because here comes the good part:

We offer you a position at a company where we value empowerment, agility and ownership. While we evolve we want you to grow with us and to develop as a professional.

Sounds good? Then we can’t wait to see your resume and meet you!

We recommend that you apply as soon as possible, as interviews are held continuously. Send your application with a resume and portfolio in English. All applications must include a portfolio to be considered. Visa mindre

Senior or Principal (Organic) Environment Artist

Ansök    Apr 17    Arrowhead Game Studios AB    3D-grafiker
As a Senior or Principal (Organic) Environment Artist you: - Lead the creation of environment assets for different areas of the game, taking on the responsibility of ensuring that visual consistency, quality, performance, gameplay and feedback targets are met and held to a high degree; - Mentor your teammates, frequently sharing your knowledge and expertise to help them grow and develop their artistic skills; - Inspire and foster innovation and creativi... Visa mer
As a Senior or Principal (Organic) Environment Artist you:

- Lead the creation of environment assets for different areas of the game, taking on the responsibility of ensuring that visual consistency, quality, performance, gameplay and feedback targets are met and held to a high degree;

- Mentor your teammates, frequently sharing your knowledge and expertise to help them grow and develop their artistic skills;

- Inspire and foster innovation and creativity within the environment art team;

- Highly motivated individual who takes ownership of their role and responsibilities. Self-driven with a strong sense of initiative, actively seeking out opportunities to contribute to the success of the project, able to pivot quickly in response to changing project requirements or priorities.



Your teammates:
At Arrowhead, we’re all one big team! You will be working together with an Art Lead who is responsible for managing the team of artists, including prioritizing and the pipeline (which means you get to focus on the visual (and technical) quality!). You’ll also frequently be in touch with our Concept Artists, Level Designers and of course Game Director ensuring we’re maintaining a consistent world and supporting the visual consistency, quality and performance resulting in a spectacular game experience!!

Your experience:
Ideally, you bring several years of professional game development experience to the table. And of course an artistic eye and a portfolio that shows your experience in organic environment creation. Other experience we’d love for you to have:

- Expert skills in organic modeling and texturing, proficiency with PBR workflow, and art fundamentals such as lighting, composition, color theory and visual storytelling;
- Experience as a senior artist in (AAA) game development projects, and an understanding of technical restraints and pipeline;
- Communicate fluently in English, both verbally and in writing;
- Experience with tools like SpeedTree, ZBrush, Maya, Blender and Substance Painter/Designer.



Practical information
Scope: Full-time and permanent position

Location: Stockholm - we are open to discuss a hybrid work situation

If you think that this position matches your background and skills, we would love to hear from you! We ask that your application always include relevant work samples or a link to your portfolio. Visa mindre

Game Artist

Ansök    Apr 17    MAG Interactive AB (publ)    3D-grafiker
About MAG (in brief!) At MAG Interactive we make mobile games that feel good. As a part of this fun and dynamic industry, it’s our mission to spread joy to players around the world. With over 350 million downloads globally, we credit our success to our awesome colleagues and we hope you'll join the team! The Role - Game Artist This is a fantastic opportunity to join a small game team here at MAG where you will create a range of artwork for our live and ... Visa mer
About MAG (in brief!)

At MAG Interactive we make mobile games that feel good. As a part of this fun and dynamic industry, it’s our mission to spread joy to players around the world. With over 350 million downloads globally, we credit our success to our awesome colleagues and we hope you'll join the team!

The Role - Game Artist

This is a fantastic opportunity to join a small game team here at MAG where you will create a range of artwork for our live and new casual mobile games. You’ll be creating 2D and 3D work including; characters, icons, props and environments.

You will work in collaboration with other artists, designers and developers in your team to help build awesome games! Your creative art style will contribute to bringing joy to our players all around the world!

This role requires you to be versatile and have a great eye for detail for what looks and feels good and of course, a passion for making games.

If you’re that person we would love to hear from you!

Take a look at some of our artist's work here: https://www.artstation.com/mag_interactive/albums/all

Responsibilities

- To produce quality artwork for casual, mobile, free-to-play games

- Create characters, environments, props and other art assets in 2D and 3D

- Adapt to our art style in order to create engaging content

- Designing for the user at all times

- Develop and maintain the overall visual style of the game

- Closely collaborate with your teammate

Skills

- Experienced in creating high quality 2D game assets - Characters, Environments, Props & UI

- Experienced in creating high quality 3D game assets - Characters, Environments, Props & UI

- Solid sense of composition, form, lighting and color

- Experienced with Adobe Creative Suite

- An understanding of Unity engine or similar

- A strong portfolio showing skills and flexibility across art styles

- Excellent communication skills and ability to work in a team environment

- Self-driven and motivated to succeed

- Fluent in English

Nice to have

- 2D Animation experience

- Experience of working on f2p production for casual gaming

- Experience of outsourcing artwork

Perks and Benefits

- Generous company bonus

- Company mobile phone and contract

- Favorable pension and private health insurance package

- Flexible work hours

- Seasonal kick-offs

- Gym allowance

- Generous learning and development budget

- Monthly After works

- Enhanced parental leave

- Company wide carbon off-setting and CSR initiatives

- Free Swedish lessons (if you wish to learn a new language!)

At MAG, we want all of our employees to feel valued, appreciated and empowered to bring their true selves to work!

Our recruitment processes are designed to prevent bias and discrimination against people regardless of; gender identity or expression, sexual orientation, religion, ethnicity, age, neurodiversity, disability status, or any other aspect.

About MAG

We are MAG Interactive - a leading mobile developer and publisher of casual mobile games built on a wealth of creativity and passion. We thrive on creating quality experiences that make our players want to come back for more. And Players agree! Combined, the Company’s games have been downloaded more than 350 million times. We create a good times factory with a global reach that continues to grow.

We are all part of a creative, positive and trusting environment where everyone has a sense of ownership over their activities and pride in their work. This open and collaborative working culture at MAG is key to our ability to continuously create top notch games.

Every game released from MAG Interactive has reached a multi-million player base and reached the #1 position in its category in a large number of countries. Our games have been selected Best of Google Play, Best Of App Store by Apple and have reached the #1 word game spot in over 100 countries.

MAG Interactive was founded in Stockholm in 2010. Visa mindre

Character Artist (Armor / Hard Surface)

Ansök    Apr 14    Arrowhead Game Studios AB    3D-grafiker
As a Character Artist, your main focus is on creating characters and then specifically their appearance: clothes, (organic and hard surface) armors, cloaks, entire outfits. For both playable as well as non-playable characters; creatures, human(oids) / droid and robots. You'll be part of the entire cycle - (also without concepts) proofing, mock-up all the way to game-ready assets and characters. Your contribution As a Character Artist (Armors / Hard Surf... Visa mer
As a Character Artist, your main focus is on creating characters and then specifically their appearance: clothes, (organic and hard surface) armors, cloaks, entire outfits. For both playable as well as non-playable characters; creatures, human(oids) / droid and robots.

You'll be part of the entire cycle - (also without concepts) proofing, mock-up all the way to game-ready assets and characters.

Your contribution

As a Character Artist (Armors / Hard Surface) you are;

- Creating game ready characters and assets for both playable and non playable characters

- Proofing character designs alongside artists and animators

- Feedbacking on designs and features

- Participating in sprint meetings to set up realistic completion timelines

- Help with feedback on created assets both internally and from outsourcers.

Our requirements
Do you recognize yourself in the following?

- You have 5 or more years of experience as a 3D artist in the games industry

- You have experience with development cycles (preferably AAA-title(s)), shipping at least one title

- Modeling software (Zbrush and Maya in particular, others like blender are a plus) holds no secrets for you

- You are very good with Substance Painter (Marvelous Designer being a plus)

- You have at least a basic experience of node based workflows for shaders and materials

- Your portfolio shows a variety of (realistic) character/humanoid/droid artwork, including organic and hard surfaces

- You are very familiar with PBR Workflows.

Practical information

Scope: Full-time: 40 hours per week. We offer a permanent position with six (6) months initial probation employment.

Location: Stockholm, however working remotely can be discussed for the right candidate.

If you think that this position matches your background and skills, we would love to hear from you! We ask that your application always include relevant work samples or a link to your portfolio. Visa mindre

Senior Outsourcing Artist

Ansök    Apr 13    10 Chambers AB    3D-grafiker
10 Chambers is a fully funded scale-up game studio backed by Tencent and based in the beautiful city of Stockholm, Sweden. We are an ambitious, creative, and collaborative team with a lifelong love for games. We are continuing the development of our first game GTFO but have now also entered pre-production of our next project, a cooperative heist FPS set in a techno-thriller world. Originated and directed by Ulf Andersson, the creator of Payday. We are now ... Visa mer
10 Chambers is a fully funded scale-up game studio backed by Tencent and based in the beautiful city of Stockholm, Sweden. We are an ambitious, creative, and collaborative team with a lifelong love for games.
We are continuing the development of our first game GTFO but have now also entered pre-production of our next project, a cooperative heist FPS set in a techno-thriller world. Originated and directed by Ulf Andersson, the creator of Payday.
We are now looking for a Senior Outsourcing artist to join our team.
What you’ll do
Monitor external vendor submissions to ensure that quality is both consistent and high as well as adhere to technical specifications and art direction guidelines.
Work with Environment, Character, Hard surface, VFX and Art leadership to generate and provide feedback to external vendors.
Use commercial and proprietary software to review incoming Art assets at various stages of production
Understand and articulate our asset creation process and provide critical feedback to external vendors
Provide paint-overs with notes or image references where written feedback is not sufficient.

Requirements
4+ professional years working in the games industry with Character, Environmental Art or Hard surface creation.
Experience with one of the leading 3d packages. (3ds Max, maya, blender).
Excellent communication and writing skills
Solid understanding of Art creation process and pipeline in relation to game development
Solid organizational skills with a great understanding of asset budgets and management
Strong understanding of Art fundamentals, color theory and anatomy
Excellent English, both written and verbal (Swedish is not a requirement)
Shipped a AAA game.

Bonus
Previous experience working as an Outsourcing artist
Understanding of Zbrush, Substance and asset creation for realtime rendering.
Unity experience
Shader and texture experience.

Why join 10 chambers??
Be part of an ambitious team which also practices work life balance through working hours and generous health benefits
Learn as part of a collaborative team and grow with a fast-expanding company
Opportunity to make a real difference to the success of 10 Chambers
The position is on-site in our Stockholm office, we are happy to assist with relocation from abroad/work permit

About us
We want an open and inclusive work environment where everybody is valued, feels safe, is treated equally and with respect. At 10 Chambers we welcome everyone regardless of gender identity and expression, ethnicity, religion or other belief, disability, sexual orientation, or age. Today our team consists of 20+ different nationalities and the office language is English Visa mindre

Character Artist - Games

Ansök    Apr 11    Embark Studios AB    3D-grafiker
As a Character Artist at Embark you will play an important and creative role being part of designing, building and implementing the characters and creatures. You will work closely to programmers, animators, technical artists, technical animators etc. to be part of changing how we build characters in the future, within games and digital entertainment. Your passion is to surprise players with well-tuned and beautifully built experiences. You enjoy a variet... Visa mer
As a Character Artist at Embark you will play an important and creative role being part of designing, building and implementing the characters and creatures.

You will work closely to programmers, animators, technical artists, technical animators etc. to be part of changing how we build characters in the future, within games and digital entertainment.

Your passion is to surprise players with well-tuned and beautifully built experiences. You enjoy a variety of games - sometimes deconstructing and analyzing, other times just playing.

You think hard about how players explore and experience games, and you imagine a future where players can be part of creating their own unique experiences.

You know that experimenting is a gamble. But you have a knack for choosing the smartest route, and you know when it’s time to declare success or failure. You make sure to balance meaningful innovation with executing best practices.

Example of responsibilities

- Model and texture highly detailed game character and creature models
- Participate in playtests and provide feedback on the game
- Scan characters and clean up photogrammetry
- Collaborate with your fellow game makers


We would love if you have

- A creative and curious mind
- 2 years of relevant professional experience within the game industry
- A strong passion for art, games and relevant technologies
- Excellent visual skillset and deep artistic understanding and knowledge
- Great understanding and ability to work according Game and Art Direction as well as technical constraint
- Professional English communication skills




At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.

We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.

Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.

Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

If this role doesn't quite match what you're looking for, feel free to apply to us via our " Open Application. (https://www.embark-studios.com/jobs/278181-game-maker-open-application)" Visa mindre

3D Artist - Noid

Ansök    Apr 5    Toca Boca AB    3D-grafiker
Noid is looking for a 3D Artist to join our team! A generalist artist with an understanding of making great looking characters and hard surface assets, familiar to the needs and restrictions of working in a game engine. You would be joining our wonderful team and working closely with our Art Director, Daniel, who will guide you throughout development. Join us and let's create the magic together! What you’ll be doing: You'll sculpt / model and texture struc... Visa mer
Noid is looking for a 3D Artist to join our team!
A generalist artist with an understanding of making great looking characters and hard surface assets, familiar to the needs and restrictions of working in a game engine.
You would be joining our wonderful team and working closely with our Art Director, Daniel, who will guide you throughout development.
Join us and let's create the magic together!
What you’ll be doing:
You'll sculpt / model and texture structures, characters, props etc. from specifications or concept art.
You’ll make sure the work fits the technical needs of the game, for example keeping a good topology for models to be animated or making sure the models stay within set poly count or texture size limits.
What we are looking for:
You have a couple of years of game development experience and a strong portfolio showing appealing characters and environments. You enjoy taking on a variety of art tasks rather than being an expert in one area.
You have a good understanding of the importance of team collaboration, clear communication, the ability to receive and act on feedback and being transparent in your progress.
You have knowledge of working with industry standard 3D modeling and texture creation packages.
Good to know
Noid is part of the global company Spin Master and we are sitting in the same office as our sister studios Toca Boca and Nørdlight in Luma/Stockholm. You’ll need to be located in Sweden as we are unable to support relocation. We offer a hybrid workplace - you can join some of our colleagues in the office a few days a week and you can also work from home. We utilize a 6-month probationary period.
ABOUT THE COMPANY
NOID is a Stockholm based game studio focused on bringing fantastic ideas and experiences to life. We focus on creating world class entertainment for gamers of all ages. Our drive is foremost the passion for creating something unexpected. Joining NOID you will not only be a part of creating these amazing games, you will also be a partner in creating an open, humble and respectful culture where we are in it together. Visa mindre

3D Game Artist - Nørdlight

Ansök    Apr 6    Toca Boca AB    3D-grafiker
Nørdlight is now looking for 3D Game Artists with a passion for casual games. As a game artist at Nørdlight, you will be a part of building a fun, attractive, living miniature world. You’ll be involved in everything from ideation to creation to implementation of attractive 3d art in line with art direction and design. What you would primarily do Create optimized real time 3d game art Implementation of art assets in unity Collaborate effectively with art di... Visa mer
Nørdlight is now looking for 3D Game Artists with a passion for casual games. As a game artist at Nørdlight, you will be a part of building a fun, attractive, living miniature world. You’ll be involved in everything from ideation to creation to implementation of attractive 3d art in line with art direction and design.
What you would primarily do
Create optimized real time 3d game art
Implementation of art assets in unity
Collaborate effectively with art director and other disciplines in a cross functional team
Take part in brainstorms and ideation

Your skills, experiences, and trait
Good generalist 3d skills
Experience from game development
A strong portfolio including examples of stylized 3d art
Good communicator and a great team player with a positive attitude!
Good verbal and written communication skills in English
You have one (or more) of the following “Bonus skills” listed below

It wouldn’t hurt if you have any of the following
Passion for 3d animation
Experience creating VFX in engine
Enjoys working with optimization and performance

Working at Nørdlight
Flexible hours
Competitive salaries
Health benefits
Possibility to work from home
Health insurance
Pension
Friday friendly gaming

If you love games, creative freedom, being heard, and being a valued part of a small studio then we would love to hear from you!
Join Nørdlight and let’s grow together!
This position is full time and offers the possibility of working from home or from our office in Hammarby Sjöstad, however candidates must be able to live and work in Sweden. Visa mindre

Senior Character/Creature Artist

Ansök    Mar 27    Fatalist Development AB    3D-grafiker
Avalanche Studios Group and its division Avalanche Studios are crafting our next cutting-edge AAA open-world fantasy game. Avalanche Studios is the division dedicated to ambitious, externally-published AAA games like Just Cause, Mad Max, and Rage 2. If you are passionate about stylized character and creature art in open worlds, and want to be part of a team that is creating the next generation of immersive fantasy games in Avalanche Studio Group style, w... Visa mer
Avalanche Studios Group and its division Avalanche Studios are crafting our next cutting-edge AAA open-world fantasy game. Avalanche Studios is the division dedicated to ambitious, externally-published AAA games like Just Cause, Mad Max, and Rage 2.


If you are passionate about stylized character and creature art in open worlds, and want to be part of a team that is creating the next generation of immersive fantasy games in Avalanche Studio Group style, we’d love to hear from you!


The position


We are looking for a Senior Character/Creature Artist to join our core team in Liverpool or Stockholm. The Senior Character Artist will be responsible for creating visually stunning, stylized characters and creatures for our upcoming AAA fantasy game set in an open world.


This role requires a strong understanding of stylized character design, mythical creature anatomy, as well as a keen eye for detail. The role also includes consideration of the technical aspects of creating characters that look believable and perform well in large open-world environments.


Key Responsibilities
Create visually stunning, stylized characters and mythical creatures for an upcoming AAA stylized fantasy game.
Work closely with the Art Director and other leads to establish the visual style of the characters and creatures.
Collaborate with the animation team to ensure that creatures look believable, anatomically correct, and will work with our animation pipelines.
Work with tech animation to ensure that the character anatomy is achieving the best deformation possible when animating.
Lead and mentor junior character artists and manage the development of the character art team.
Ensure that all characters and creatures are optimized for performance and memory usage.
Stay up-to-date with the latest industry trends and techniques.



Required Qualifications
5+ years of experience in character art for AAA video games.
Strong understanding of stylized character design, mythical creature anatomy, and open-world design.
Strong understanding of anatomy, proportion, and form.
Strong knowledge of Maya, ZBrush, Substance Painter, Marvelous Designer, and other relevant software.
A portfolio demonstrating stylized characters and creatures art skills.
Good attention to detail and ability to create visually stunning characters and creatures that perform well in open-world environments.
Ability to work collaboratively and communicate effectively.



Desired Qualifications
2D drawing and knowledge of Substance Designer
Passion for creating high-quality, stylized fantasy open-world games



Employee promise
We provide goals, instead of instructions, and the opportunity to do the best work of your career.
Our Values
At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.
How to Apply
We will only consider candidates who have submitted their CV and who can work from the office in Stockholm orLiverpool, a few days a week.
To apply for this position please register below. Apply as soon as possible as we review applications on a rolling basis. All further information is provided under non-disclosure agreement only. Visa mindre

Senior 3D Game Artist - Nørdlight

Ansök    Apr 5    Toca Boca AB    3D-grafiker
We are looking for a Senior 3D Game Artist who can help oversee art production in one of our teams as well as produce art assets for casual mobile games. You will join Björn and our team of artists to produce 3D content and take an active role in the development and contribute to the art pipeline and art direction. What you would primarily do Creating production 3D-Art Taking an active role in developing art production pipeline and practice Help the artist... Visa mer
We are looking for a Senior 3D Game Artist who can help oversee art production in one of our teams as well as produce art assets for casual mobile games.
You will join Björn and our team of artists to produce 3D content and take an active role in the development and contribute to the art pipeline and art direction.
What you would primarily do
Creating production 3D-Art
Taking an active role in developing art production pipeline and practice
Help the artists in the team to understand the requirements of sprint goals and break down tasks
With a positive and helpful mindset support and help artists in the team focused on doing the right thing at the right time
Collaborate with directors, producer and team members to establish phase/sprint goals
Document and share knowledge with other artists and team

Your skills, experiences, and traits
Very good experience with 3D application and game engine
Experience in leading other artists
Solid technical know-how of art production in mobile games
Strong portfolio exhibiting a variety of styles
Verbal and written communication skills in English

Working at Nørdlight
Flexible hours
Competitive salaries
Health benefits
Possibility to work from home
Health insurance
Pension
Friday friendly gaming

If you love games, creative freedom, being heard, and being a valued part of a small studio then we would love to hear from you!
This position is full time and offers the possibility of working from home or from our office in Hammarby Sjöstad, however candidates must be able to live and work in Sweden.
ABOUT THE COMPANY
Nørdlight is a small studio of almost 20 people, guided by a team of veterans complimented by fresh perspective from new developers, always looking for diversity to help us innovate and evolve.
We set out to not only build fantastic titles but to create the greatest place to work, aiming to be the best in the world when it comes to employee health and culture, team autonomy, creative freedom, inclusion, and product involvement across all disciplines. We are currently working on bringing one of the world’s most beloved brands, Rubik’s cube, to the digital market. Visa mindre

Animation Director

Ansök    Apr 4    Fatalist Development AB    3D-grafiker
At Avalanche Studios Group, we are looking for an Animation Director to join our team to work on our newest AAA title. Avalanche Studios is the division dedicated to ambitious, externally published, AAA open-world games like the Just Cause series, Mad Max and Rage 2. On this project we want you to become the newest voice in our team of Directors, translate the Game Director’s vision into reality, and lead our team of Animators working on an exciting new ... Visa mer
At Avalanche Studios Group, we are looking for an Animation Director to join our team to work on our newest AAA title. Avalanche Studios is the division dedicated to ambitious, externally published, AAA open-world games like the Just Cause series, Mad Max and Rage 2.


On this project we want you to become the newest voice in our team of Directors, translate the Game Director’s vision into reality, and lead our team of Animators working on an exciting new project. Sounds like fun to you? Do you feel you have the skills for this? Then we would love to hear from you!
The Position
As Animation Director you have experience with stylized character and creature animation, skeletal construction and point weighting. You will also have a focus on quality control for the animations created on the team and influence the work in the group. You should be comfortable in a team environment and able to contribute on many levels, working together with both other animators and programmers, producers and directors and other leads.
Required Qualifications
To plan, manage, coordinate and review the work of the animation team to ensure the highest quality
To work closely with the Game Director and Lead/Senior Designers to establish the animation requirements in all areas of the game.
To ensure that the integrity of the animations and character behaviors are realized as intended in the build via regular reviews, establishing issues and advising on implementation and technical solutions.
To collaborate with Directors, Producers and other Leads to help drive the project direction
Actively participate in animation system and tech design, pipeline improvements, and all animation related problem solving
To be a positive driving force that consistently leads by example
Act as a role-model for the animation team by emphasizing project and company goals, provide feedback on performance, mentoring and training the Animators to achieve the best of their ability.

Desired Qualifications
Experience with animating stylized art
Passionate about animation with a high level of understanding of weight distribution, posing and timing.
Excellent leadership, interpersonal, and organizational skills.
The ability to effectively communicate, both creatively and technically
Experience with cinematography, cinematic related character animation, rigging, skinning, animation state trees and animation scripting would be beneficial
Have a passion for making great games, with an awareness of current titles and industry

Employee promise
We provide goals, instead of instructions, and the opportunity to do the best work of your career.
Our Values
At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.
How to Apply
To apply for this position please register below. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only.
We will only consider candidates who have submitted their CV and who can work from the office in Stockholm or Malmö, a few days a week. Visa mindre

Senior Lighting Artist

Ansök    Mar 24    Starbreeze AB    3D-grafiker
Do you want to work with an award-winning team by creating lighting for one of the most iconic and recognized brands in the games industry? Millions of fans around the world follow PAYDAY with passion, and the iconic masks and other art content continue to be a core part of this success. As a Senior Lighting Artist, you will be responsible for the creation and development as well as planning and priority of the in-game lighting. You relish the challenge o... Visa mer
Do you want to work with an award-winning team by creating lighting for one of the most iconic and recognized brands in the games industry? Millions of fans around the world follow PAYDAY with passion, and the iconic masks and other art content continue to be a core part of this success.

As a Senior Lighting Artist, you will be responsible for the creation and development as well as planning and priority of the in-game lighting. You relish the challenge of working within our technology to create cutting-edge lighting and are as technically driven as you are aesthetically great.

You have at least 5 years of experience from working as a Lighting Artist within the games industry. You have a proven and strong artistic skill set, a good sense of light, colors, and materials. You are a hands-on person and the role requires you to be able to multi-task and possess good communication skills both spoken and written.

Job tasks:

-
Creating and implementing the in-game lighting and pushing it beyond the industry standards

- Driving lighting development and communicating with peers, managers, and vendors

- Being responsible for mentoring junior members of the team.

- Working closely with the art and tech team to ensure that quality is consistent and cohesive

- Working together with producers, leads, directors and other teams to push the quality and creativity of the project

- Updating work and backlog using project management and planning tools (e.g. JIRA)

Must have:

- Experience working in real-time lighting workflows using a combination of baked and real-time lighting models

- Ability to mentor other artists and provide meaningful feedback

- Relevant portfolio demonstrating lighting created by you in a PBR pipeline, clearly showing the shipped game examples of your work

- Ability to find solutions to lighting problems at more complex levels

- Great understanding of performance and cost of lighting

- Support the high-quality AAA lighting, art direction, and gameplay objectives


To be successful in this position you have:

- At least 5 years of experience in the role of Lighting Artist

- Experience from working on at least 2+ released AAA games.

- Shipped PC or Console titles as a lighting artist

- Experience working with Unreal, Unity, or similar game engine

- Ability to work in a team, communicate well and be proactive

- Great with time estimations, assessments and prioritizing





Still reading? Good...because here’s the good part of this job ad: We offer you a position at a company where we value empowerment, agility and ownership. While we evolve we want you to grow with us and to develop as a professional. We also believe in having fun. We have game consoles and arrange after work activities along with annual parties and events.

What more do we offer?

- Competitive salaries with yearly reviews

- Yearly wellness benefit

- Referral bonuses

- 6 weeks paid vacation per year

- Pension on top of salary, ?50% above collective agreement standard

- Relocation support if you move from abroad

- Ideal office location in central Stockholm

- Monthly massage sessions in the office


Sounds good? Then we can’t wait to see your CV and portfolio and look forward to meeting you. We recommend that you apply as soon as possible as selection and interviews are held continuously. Send your application with a resumé, portfolio and cover letter in English. All applications must include a portfolio and resumé to be considered.

At Starbreeze we value diversity and inclusion. We welcome you as who you are, no matter where you are from or what games you play. Visa mindre

Senior Environment Artist

About Star Stable Entertainment Star Stable Entertainment was founded in 2011, sparked by a desire for a game that could make a difference. Although half of gamers are girls and women, they were under-represented in the gaming industry, both as characters and creators. We dreamed of an epic online world where tween and teen girls could share an amazing experience. And we wanted to challenge how things were done in a male-dominated industry. The result wa... Visa mer
About Star Stable Entertainment

Star Stable Entertainment was founded in 2011, sparked by a desire for a game that could make a difference. Although half of gamers are girls and women, they were under-represented in the gaming industry, both as characters and creators. We dreamed of an epic online world where tween and teen girls could share an amazing experience. And we wanted to challenge how things were done in a male-dominated industry.

The result was Star Stable Online, which has gone on to become the world’s number one horse game with over 21 million registered users across 180 countries. We’re thrilled to welcome fun-loving players to the island of Jorvik, with its breathtaking scenery, beautiful horses, and magical quests. And we’re proud to see each player's special bond with their four-legged friends and the passionate community of Star Stable players.

As of 2022, our company has 200+ employees with a female to male ratio of 54/46, unheard of in the gaming industry. Our world has expanded into the Star Stable Universe and includes books, music, animated series, and mobile apps. And we continue to champion diverse characters and narratives, encouraging our audience to be their true selves. It’s wonderful to see our dream resonate with so many players around the world, and we can’t wait to share more stories and experiences with them!

The Position

As the Senior Environment Artist you will contribute as an individual to the creation of new content for our game, ensuring the quality and standards set by our Style guide.

What we expect you to know

- Have a great experience of environmental art and feel inspired to keep creating great content with the players in mind.

- Advanced understanding of composition, scale, and proportion.

- Expert knowledge of the art pipeline and can communicate this to junior artists.

- Expert knowledge of tools and pipeline to create content.

- Knowledge in Adobe Photoshop, 3Ds Max, and/ or Maya.

- Experience working with a game engine

- Able to understand and apply Star Stable art style guide, coaching less experienced members on how to apply it.

- The ambition to develop and coach others.

- Broad understanding of technical workflows. Crafting with efficiency, and being mindful of performance constraints.

- Excellent collaboration and communication skills. Able to provide structured feedback to colleagues and outsourcing.

- Able to communicate effectively to the team /Producer with tasks breakdowns, estimations, and risk awareness to keep colleagues up to speed and avoid misunderstandings.

- Able to understand and work with the game-art process and pipeline, with strong planning and time management to deliver your tasks to the required quality, specification, and time.

- Able to understand players and business needs, do this by pro-actively seeking and communicating user feedback and other forms of research, collaborating and aligning with stakeholders.

Responsibilities

- Follows art direction and completes an environment task without assistance and seeks review from leads and art directors.

- Provides time estimates for individual tasks, update plans, and submit good data into the branch.

- Actively works with designers/producers/TAs to improve quality of content creation.

- Aware of the need and potential for improvement - queries team to seek solutions - drives towards solutions.

- Be creative within constraints: being able to combine optimization of your assets with high quality hand painted art.

- Contribute with experience and know-how towards an efficient art pipeline.

- Provide support to the Producer and rest of the team on the planning of the project.

- Actively identify and communicate with the team and Producer any risk that may harm the production and delivery of our projects.

- Collaborate actively with other crafts (Animation, Devs, Game Designers), keeping the necessary communication to warranty a smooth and efficient process.

- Contribute, asking and giving feedback to your peers, art director and stakeholders, fostering a culture of peer feedback, aiming to deliver the quality

- To support and coach other less experienced members of the craft on the art techniques and tools needed for meeting our style and production expectations.

Interested? This is what we can offer you:

- Flexible working opportunities.

- We’re more than 50% female-identifying! #YES to #WomenInTech!

- We’re known to throw good parties from time to time.

- We may be a big group, but we’re a tight-knit team! A diverse team of friendly, fun, and supportive co-workers from 20 different countries!

- 30 Vacation Days.

- ITP1 Insurance plan.

- Parental pay top up to 90%

Apply!

At Star Stable Entertainment, you will be a part of diverse culture with a no-crunch policy, a prioritised work-life balance, and a workforce eager to test and try new things! We are on an adventure to scale our unique impact in the world with new franchises across desktop/mobile, a long-form animation, and a licensing program all currently in development.

If you are excited about making a difference and being part of an exciting journey then we would love to hear from you! Visa mindre

Technical Artist

Ansök    Mar 22    Arrowhead Game Studios AB    3D-grafiker
About the job Being a Technical Artist means you're the linking pin between tech and art, you speak both languages and you can ensure artwork meets both the visual and technical requirements. Your responsibilities As a Technical Artist, your main tasks and responsibilities are: - Monitor, flag and communicate concerns between artistic goals and practical reality in development pipelines; - Build high performance solutions without sacrificing quality; -... Visa mer
About the job
Being a Technical Artist means you're the linking pin between tech and art, you speak both languages and you can ensure artwork meets both the visual and technical requirements.

Your responsibilities
As a Technical Artist, your main tasks and responsibilities are:

- Monitor, flag and communicate concerns between artistic goals and practical reality in development pipelines;

- Build high performance solutions without sacrificing quality;

- Collaborate with artists in order to develop tailored tolls and shaders that improve both workflows and visual quality;

- Ensure development setup keeps up with the industry developments;

- Debug and solve visual issues.

Requirements
Do you recognize yourself in the following?

- You have a few years of experience within the industry as a Technical Artist;

- You are experienced in tools and/or shader creation;

- Ideally, you have shipped at least one (AAA) project;

- Great English communication skills (verbal and written).

Bonus qualifications

- Deep understanding of PBR shading;

- Experience with C++, C#, Python;

- Knowledgeable in 3D modeling software like Maya, Blender, etc;

- Familiarity with the Adobe Substance 3D Suite.

Practical information
Scope: Full-time, 40 hours per week. We offer a permanent position and relocation aid for the right candidate.

Location: Stockholm

If you think that this position matches your background and skills, we would love to hear from you. We ask that your application always include relevant work samples or a link to your portfolio. Visa mindre

ENVIRONMENT ARTIST

Ansök    Feb 23    EA Digital Illusions CE AB    3D-grafiker
Environment Artist DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative game Mirror's Edge. We work through our four guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force to our cr... Visa mer
Environment Artist
DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative game Mirror's Edge.
We work through our four guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force to our creative products. As such, we are dedicated to providing everyone the chance to express themselves and be their very best with a common cause.
We're looking for an Environment Artist to join our team of content creators, shaping in-games worlds for the future. As an Environment Artist, you will help us take the visual quality of our games to the next level. On a daily basis you will report to the Lead Artist and Project Manager in your team, meeting to review work and discuss progress about project deliveries. We are looking for an accomplished professional with a positive drive.
Responsibilities:
You will create worlds, maps and large-scale environments.
Seek feedback on your work and give feedback to other artists in your team.
Collaborate with our external partners, write briefs and provide feedback.
Promote and enforce structure, such as naming conventions and documentation.
Help develop future tools. Engage with the level designers, lighters and other disciplines. share knowledge and best practices.
Check and optimize the performance aspects of your work.
Ensure that the environments you build are up to standards in terms of quality and performance.

Qualifications:
You have great artistic abilities and an excellent eye for interpreting reference and concept art.
You understand how environments work in real-life and have an expert grasp of technical aspects.
You are proficient in current generation industry-standard tools and workflows, such as Maya and Substance.
You have experience creating assets and environments using photogrammetry in real-time game engines, such as Frostbite or Unreal.
You put passion into everything you do, with excellent skills in communication and team collaboration.
An active contributor to the craft, promoting a transparent and learning culture within the team. Visa mindre

ENVIRONMENT ARTIST

Ansök    Feb 23    EA Digital Illusions CE AB    3D-grafiker
Environment Artist DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative game Mirror's Edge. We work through our four guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force to our cr... Visa mer
Environment Artist
DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative game Mirror's Edge.
We work through our four guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force to our creative products. As such, we are dedicated to providing everyone the chance to express themselves and be their very best with a common cause.
We're looking for an Environment Artist to join our team of content creators, shaping in-games worlds for the future. As an Environment Artist, you will help us take the visual quality of our games to the next level. On a daily basis you will report to the Lead Artist and Project Manager in your team, meeting to review work and discuss progress about project deliveries. We are looking for an accomplished professional with a positive drive.
Responsibilities:
You will create worlds, maps and large-scale environments.
Seek feedback on your work and give feedback to other artists in your team.
Collaborate with our external partners, write briefs and provide feedback.
Promote and enforce structure, such as naming conventions and documentation.
Help develop future tools. Engage with the level designers, lighters and other disciplines. share knowledge and best practices.
Check and optimize the performance aspects of your work.
Ensure that the environments you build are up to standards in terms of quality and performance.

Qualifications:
You have great artistic abilities and an excellent eye for interpreting reference and concept art.
You understand how environments work in real-life and have an expert grasp of technical aspects.
You are proficient in current generation industry-standard tools and workflows, such as Maya and Substance.
You have experience creating assets and environments using photogrammetry in real-time game engines, such as Frostbite or Unreal.
You put passion into everything you do, with excellent skills in communication and team collaboration.
An active contributor to the craft, promoting a transparent and learning culture within the team. Visa mindre