Lediga jobb som Designer inom spel och digitala medier i Stockholm

Se lediga jobb som Designer inom spel och digitala medier i Stockholm. Genom att välja en specifik arbetsgivare kan du även välja att se alla jobb i Stockholm som finns hos arbetsgivaren.

Principal Technical Animator

Ansök    Apr 23    TTK Games AB    Animator/Animatör
At TTK Games we are fuelled by a passion to inspire, connect, and entertain. We're seeking an individual who can help us continue to break boundaries, lead by example, and deliver on our promise to players. If you believe that you would fit into our team with a humble mindset, professional curiosity and extreme determination, then you might be the one we are looking for. Skills, Knowledge and Expertise Work closely with animators, artists, audio and progra... Visa mer
At TTK Games we are fuelled by a passion to inspire, connect, and entertain.
We're seeking an individual who can help us continue to break boundaries, lead by example, and deliver on our promise to players.
If you believe that you would fit into our team with a humble mindset, professional curiosity and extreme determination, then you might be the one we are looking for.
Skills, Knowledge and Expertise
Work closely with animators, artists, audio and programmers to create and
implement high-quality character, creature, and object animations within
Unreal Engine.
Develop, maintain, and optimize animation tools, rigs, and pipelines to
streamline the animation workflow and improve efficiency.
Collaborate with gameplay programmers to integrate animations and
ensure smooth interactions between characters, objects, and the game
environment.
Troubleshoot and resolve technical issues related to animations, rigging,
and character performance.
Create and maintain documentation for animation processes, tools, and
best practices to facilitate knowledge sharing within the team.
Stay updated on the latest industry trends and advancements in
animation technology and tools, and actively contribute innovative ideas
to improve animation quality and realism.

Who you are
Strong understanding of game development and design processes, with experience integrating animations into game engines.
A desire to help the creation of animations that enhance the immersion of the experience without harming the responsiveness of the experience. Visa mindre

Nordic Web and Marketing Automation Manager EY Marketing and Communications

Ansök    Apr 24    Ernst & Young AB    Webbdesigner
Are you looking for a role where you can enhance our digital presence, mainly on the website, and ensure a smooth marketing automation process across platforms? Do you have experience in web creation, marketing automation, and market optimization for the B2B market? Can you produce and interpret web and marketing automation reports, and suggest data-driven actions and optimizations for the Nordic markets? If so, you might be the new Nordic Web and Marketin... Visa mer
Are you looking for a role where you can enhance our digital presence, mainly on the website, and ensure a smooth marketing automation process across platforms? Do you have experience in web creation, marketing automation, and market optimization for the B2B market? Can you produce and interpret web and marketing automation reports, and suggest data-driven actions and optimizations for the Nordic markets? If so, you might be the new Nordic Web and Marketing Automation Manager we are looking for.


The opportunity
EY's external experience, ey.com, is the place to find forward-thinking, inquisitive, topical, opinion-led insights on the most important issues businesses are dealing with today. With the latest transition of ey.com our marketing automation approach will take an even larger part. We are therefore seeking you who have both web site development and creation in mind, automate and personalize communication and allow even more effective tracking, personalization, and engagement.


We are looking for you who are
Enthusiastic, solution-oriented, and not afraid to take the lead on new initiatives and technical projects.
Prefers to work in agile workgroups and teams, end-to-end together with marketing and communication experts, as well as independent work and leading teams.
Skilled project manager, who ensures progress within agreed timeframes.
Enjoys working based on clearly defined goals and KPIs.
value working days where you build and publish new content and optimize website and automate where possible.


Characteristics to succeed in the role
Bachelor's degree in marketing, digital marketing, or equivalent experience.
3+ years of experience with content management system and CMS technologies (AEM/AUP (Adobe) preferred).
Proven experience in marketing automation (Certification in marketing automation platforms is a plus) and leading processes to manage and optimize our content in the B2B-market.
Strong analytics skills (preferably Adobe Analytics), enjoy digging down into the numbers, and create well perceived web and marketing automation reports.
Process driven, looking for ways to improve efficiency.
Comfortable working in a complex, yet dynamic work environment.
Excellent project management skills with the ability to prioritize and handle multiple tasks and collaboration abilities to work effectively across departments.
Good communication skills, both orally and in writing in English and Swedish.
Knowledge from complex, multinational organizations is a plus.



Key responsibilities
Manage and update the company's website, ensuring it is visually appealing, easy to navigate, and aligned with overall marketing strategies.
Develop, implement, and optimize marketing automation strategies to support lead generation, nurturing, and conversion goals.
Design and manage web forms and landing pages that integrate with the marketing automation system for effective lead capture and follow-up.
Monitor, analyze, and report on website and campaign performance using marketing automation tools, making data-driven decisions to improve efficiency and ROI.
Collaborate with cross-functional teams to create and test targeted email campaigns, automated workflows, and personalized digital experiences and gather business requirements to advise colleagues and internal stakeholders on how to build successful.
Analyze and maintain the lead database and segmentation to ensure targeted and timely marketing communications.
Ensure the website and marketing automation activities comply with legal standards, such as GDPR, CCPA, and data privacy protocols.
Provide ongoing support and training to the marketing team on the use of marketing automation tools and best practices.
Stay current with the latest web technologies, MarTech stack and marketing automation trends, identifying opportunities for improvement and innovation.



You will work closely with colleagues in a larger Nordic team with digital skills across various channels and platforms. Further collaborate in a global web network and be part of our large professional environment of +80 people in the Brand, Marketing and Communications department (BMC) in the Nordics. With us you will find an energetic environment with a strong focus on professional development. This is an exciting opportunity to get involved in career-promoting projects.


We have currently been in global transition from Adobe Experience Manager platform to Adobe Cloud, enabling us for even more enhanced MarTech systems. You will participate in the rollout of these new technology to increase the conversions to maximize its potential.


Apply now.


Please submit your CV, cover letter, and any related documentation before May 24th. Should you have inquiries or require more information, reach out to our Hiring Manager Nicoline Sundt at Nicoline.sundt@no.ey.com or for the recruitment process Jonas Sandström at jonas.sandstrom1@se.ey.com




At EY, we celebrate uniqueness and are committed to fostering an environment where all employees feel valued and can bring their authentic selves. With a diverse and inclusive culture, EY is an equal opportunity employer that encourages applications from all walks of life.


If assistance or an accommodation due to a disability is required during the recruitment process, please contact the Talent Attraction and Acquisition specialist mentioned in this advertisement.


It's yours to build. EY | Building a better working world


EY exists to build a better world of work, and to help create long-term value for clients, people and society and build trust in the capital markets.


Enabled by data and technology, diverse EY teams in over 150 countries deliver confidence through assurance and help clients grow, transform, and operate.


Working across assurance, consulting, legal, strategy, tax and transactions, EY asks better questions to find new answers to the complex problems facing our world today. Visa mindre

Senior Game Designer

Are you passionate about making great games and delivering unforgettable player experiences? Then this might just be the job for you! Starbreeze is now looking for a Senior Game Designer to join our team in Stockholm, Sweden. As a leader within the Game Design group, you will work closely with technical and creative leadership to design, develop, maintain and balance engaging game features within the Payday franchise. You will be involved at every stage of... Visa mer
Are you passionate about making great games and delivering unforgettable player experiences? Then this might just be the job for you! Starbreeze is now looking for a Senior Game Designer to join our team in Stockholm, Sweden.
As a leader within the Game Design group, you will work closely with technical and creative leadership to design, develop, maintain and balance engaging game features within the Payday franchise. You will be involved at every stage of the process, from early inception through to implementation. This is truly a once in a career opportunity!




Job Tasks:
Serve as a collaborative leader and coordinator within cross-disciplinary teams.
Work together with your directors and lead to formulate and carry through the game vision and desired player experience.
Design, implement, iterate, balance, and tune game mechanics and systems.
Work closely with the rest of the game design team to ensure a cohesive player experience.
Work closely with other departments to produce game design documentation and validate experiences through prototyping, playtesting, and iteration.
Mentor and coach other game designers.

Must Have:
At least 6+ years experience as game designer within the games industry.
At least 2+ years of experience working as game designer in AAA games.
Shipped at least 1 title as a Senior Game Designer.
Passionate about the player experience and committed to a cross-disciplinary and playtest-driven development environment.
Self-motivated and proactive with a commitment to ensuring a constructive and collaborative work environment.
Excellent written and verbal communication skills.
Experience coordinating a game design team to deliver a major gameplay feature.

Good to Have:
Game design experience in multiplayer/co-op shooter games.
Experience in game design for networked multiplayer games, such as player progression, balancing, social systems, economies, or customization/in-game editors.
Knowledge of progression, metagame and economy systems in AAA and live service games.
Experience with prototyping in Unreal or similar 3D Engines.
Experience with programming and scripting languages (e.g. C++, C#, Lua, etc.).
Experience managing cross-disciplinary teams.



Still reading? Good...because here’s the good part of this job ad:
We offer you a position at a company where we value empowerment, agility and ownership. While we evolve we want you to grow with us and to develop as a professional.
What more do we offer?
Competitive salaries with yearly reviews
Yearly wellness benefit
Referral bonuses
6 weeks paid vacation per year
Pension on top of salary, ?50% above collective agreement standard
90% of your salary will be covered while on Parental leave for up to 6 months
Relocation support if you move from abroad
Ideal office location in central Stockholm



Sounds good? Then we can’t wait to see your CV and portfolio and look forward to meeting you. We recommend that you apply as soon as possible as selection and interviews are held continuously. Send your application with a resumé, portfolio and cover letter in English. All applications must include a resumé and cover letter to be considered. Visa mindre

Game Product Owner

Did you ever play a game and thought to yourself “I can do that but in a better way”? Well, then put your money where your mouth is - join the Relax team, and let's get creative! Our Casino team is looking for a Game Product Owner to join Relax Gaming. You will be a part of a young and growing organisation in a truly international environment with people from different and diverse backgrounds. As a Game Product Owner, you will be in the center of the ac... Visa mer
Did you ever play a game and thought to yourself “I can do that but in a better way”? Well, then put your money where your mouth is - join the Relax team, and let's get creative!
Our Casino team is looking for a Game Product Owner to join Relax Gaming. You will be a part of a young and growing organisation in a truly international environment with people from different and diverse backgrounds.
As a Game Product Owner, you will be in the center of the action in producing the next generation of high-quality Casino games. You will have end-to-end ownership of new Game productions under the Relax brand. You will be essential in providing the vision of the game. Both in terms of game mechanics, features, and math profile and as well as the visual direction, theme, narrative, and animation flow - making sure that the high quality expected of all Relax products is exceeded.
Your knowledge, passion, and attention to detail will be fully utilized and as a Game Product Owner, you will be the “go-to” person in more ways you can imagine.
Responsibilities
Create the vision for new casino games
Provide requirements for Game Studios and work together with the Game Studios in everything from the right prioritization to execution
Focusing on the player journey, managing the overall UX - overseeing the design, mechanics, flow, and delivery of the end game products
Communicating and maintaining project-related documentation including proof-of-concept presentations, high-level design summaries, and detailed design schematics and presenting the product features that match the Relax Gaming Strategic ambitions

Requirements
Must have:
Extremely good casino game knowledge. You should know slots inside out - from the mechanical, psychological, and mathematical perspectives. Your role is to understand what players will feel about the product and why it will be successful
Previous experience working with gambling games. A proven ability to work on a team level as well as on a studio level, taking the bigger picture into account
Being great at communicating feedback - The ability to present plans, ambitions, and potential product features while understanding and explaining adaptations needed
Proactive can-do attitude, with the ability to take initiative and accountability
Highly proficient in spoken and written English

Bonus points for…
Minimum 2 years experience working in a similar role
Extra bonus points for an Art + Math background

About Relax Gaming
Back in 2010, we kicked off our journey with a simple mission - to create outstanding games for the modern iGaming world. Fast forward to today, and we've grown to be one of the leading suppliers in the game, boasting an aggregation arm like no other.
Despite our exponential growth, we've succeeded in staying true to our core values throughout the years, these are to be: Driven, Adaptable, Supportive, and Respectful. We live and breathe this ethos across our offices across the globe, namely in Malta, Estonia, Serbia, Finland, Sweden, and Gibraltar. Keen to find out more? Learn about us here.
Life at Relax
This role is placed in Malta, Stockholm, or Malmö.
Relax is at a very exciting growth stage as a company; however, we cherish our informal and flexible core atmosphere where self-initiative, taking pride in what you do and ambition to deliver the best results are key components. For the right person, there are endless opportunities for personal and professional development.
We are starting with interviews right away, so be quick to apply!
All applications are handled in full confidentiality. Visa mindre

Product Designer

About us Soundtrack Your Brand is a B2B scale-up company providing music streaming services to more than 60,000 businesses in over 70 countries, from the café round the corner to bigger brands like McDonald's, Toni & Guy and TAG Heuer. The company consists of 80+ talented, motivated and humble employees. We believe in product-led growth, where the product is the primary driver of customer acquisition, conversion and expansion. Our headquarters are located ... Visa mer
About us
Soundtrack Your Brand is a B2B scale-up company providing music streaming services to more than 60,000 businesses in over 70 countries, from the café round the corner to bigger brands like McDonald's, Toni & Guy and TAG Heuer.
The company consists of 80+ talented, motivated and humble employees. We believe in product-led growth, where the product is the primary driver of customer acquisition, conversion and expansion. Our headquarters are located in central Stockholm (Odenplan).
The role
As a Product Designer in the Growth Engineering team you’ll be working on a wide range of projects together with our engineers, product owner, researcher, UX designer and analysts. Your primary focus will be to work on new features and continuous improvements on our Storefront, our campaigns, sign-upand onboarding. You will be responsible for our customer's trial journey and work in a data-driven environment with both qualitative and quantitative data to guide yourdesign decisions.

You can check out the Storefront (https://www.soundtrackyourbrand.com/) and sign-up to get a first hand experience.
Responsibilities
Work alongside our user researchers and UX designers to create high quality visual design for our web, apps and social media campaigns


Identify opportunities for product or feature enhancements


Iterate existing designs to meet customer needs


Contribute to the team’s vision, strategy and agenda


Help the team grow as a whole by sharing knowledge and lifting each other up

About you
We're always looking to work with people who are friendly, professional, humble, open, and with a passion for details. You are probably not a stranger to describing yourself as:

Self-sustaining – you can work independently, taking initiatives and planning your own time


Curious – you enjoy learning new things to grow both professionally as well as on a personal level


A good communicator – you enjoy discussing different solutions and strategies for technical challenges


Agile – you feel comfortable in a dynamic environment where focus lies in what’s important here and now, with the ability to realize when it's time to change the game plan and when to stick to it


Humble – you are an open person, you say what you mean and mean what you say

Mandatory requirements
Five or more years of professional UI design experience


Worked with Figma or similar software

Meriting experience (not required)
General interest in music and/or music technology


Familiar with animations and creating prototypes


Worked on iOS, Android or desktop apps


Previous experience designing highly-converting landing pages

Employee benefits
You have the freedom to decide where you work the best with our Work From Anywhere program with a one-off setup bonus included


Generous pension plan


Yearly budget for health, wellness and personal development


Laptop and mobile phone of your choice with included cellular subscription.


Regular social activities such as team events, meetups, after works and off-sites


Daily breakfast served at the office Visa mindre

Associate Art Director

Starbreeze Entertainment is looking for an Associate Art Director to refine and lead the artistic vision of a new unannounced project. This role will require you to inspire others, both as a leader and as an artist. You will report to our Studio Art Director. As a key production member, you’ll serve as a motivational catalyst and conduit of communication for all departments. As an artist and visionary, your concepts, guidance and support will define the lo... Visa mer
Starbreeze Entertainment is looking for an Associate Art Director to refine and lead the artistic vision of a new unannounced project. This role will require you to inspire others, both as a leader and as an artist. You will report to our Studio Art Director.
As a key production member, you’ll serve as a motivational catalyst and conduit of communication for all departments. As an artist and visionary, your concepts, guidance and support will define the look and ensure that all teams are creating a cohesive game experience.
The ideal candidate will have experience developing AAA games in an Art Director role. With a deep understanding of art pipelines and look development, you will be adept at facilitating cross-team development and collaboration.
Our team is ripe with opportunities to take on and this candidate must possess a desire to embrace new challenges and nurture a fun and inspiring environment!
This role is open to applications onsite in Stockholm, or remote in Europe.


Responsibilities:
Collaborate closely with the Studio Art Director to help develop the artistic vision of the game;
Create and champion visual direction and serve as an ambassador for our new brands;
Assist the Studio Art Director in setting the creative vision, including style, tone and visual language across all facets of our games and universes;
Create concepts and other benchmark assets that inspire, and set the bar for production;
Collaborate with functional Leads to facilitate and manage alignment between our departments and project needs;
Compile or produce reference material which shapes the visual narrative and guides content teams in it’s execution;
Make presentations regarding art direction, process, goals and results;
Organize with other directors reviewing and validating in-game assets to guarantee consistency and quality;
Manage overall progress of our project’s development, assuring that all disciplines support each other.



Requirements:
A strong track record working in art leadership as Art Director
A strong art portfolio, with particular emphasis on conceptual design;
Proven capacity to visualize and evolve existing brands, and successfully delivering them from concept to execution;
Strong inter-departmental communication skills with a deep understanding of how all disciplines collaborate on a production pipeline (narrative, programming, design, animation, etc);
Broad-mindedness, you’re open to new ideas following established art direction;
Excellent written, verbal and visual communication skills in English.



Desirables:
A background in or strong knowledge of 3D modeling and sculpting pipelines, with a willingness to teach through doing.



To be successful in this position you are:
An experienced people leader and follower, who understands the competencies of your team, what they and you need to excel, and how to inspire great performance.



Still reading? Good, because here’s the best part:
We offer you a position at a company where we value empowerment, agility and ownership. While we evolve we want you to grow with us and to develop as a professional.


What more do we offer?
Competitive salaries with annual reviews
Private medical insurance
Annual wellness benefit
Referral bonuses
Long term incentive bonus scheme
Pension on top of salary (?50% above collective agreement standard for Sweden employees)
Relocation support if you move from abroad to Stockholm
Ideal office location in central Stockholm
Massage sessions once a month in the Stockholm office



Sounds good? Then we can’t wait to see your CV and look forward to meeting you. We recommend that you apply as soon as possible as selection and interviews are held continuously. Please submit your CV and cover letter in English.
Starbreeze values diversity and inclusion, and is proud to be an equal opportunity employer. We welcome you as who you are, no matter where you are from or what games you play. If there are preparations or accommodations that we can make to help ensure that you have a comfortable and positive interview experience, please let us know.
Recruitment agencies may not submit CVs through this website or directly to hiring managers. Starbreeze Entertainment does not accept unsolicited recruitment agency CVs, and will not pay fees to any third-party agency or company that does not have a signed agreement with us. Visa mindre

Content Designer

Job Description Can you craft experiences through words and design content that is clear, concise, and useful? Would helping guide our players through Candy Crush Saga by crafting a magnificent experience for them to enjoy be exciting to you? We are looking for a Content Designer to help us level up the craft at Candy Crush. You will work with a cross-functional team on new and existing game features and content design initiatives, creating business valu... Visa mer
Job Description
Can you craft experiences through words and design content that is clear, concise, and useful? Would helping guide our players through Candy Crush Saga by crafting a magnificent experience for them to enjoy be exciting to you?

We are looking for a Content Designer to help us level up the craft at Candy Crush. You will work with a cross-functional team on new and existing game features and content design initiatives, creating business value while delivering unforgettable experiences that delight players across the world.
Sounds like an exciting challenge ? We can't wait to meet you!

Your role within the Kingdom

Content Design is one of the rapidly growing crafts in Candy Crush Saga. As part of a cross-functional team, you will be working closely with UX designers and researchers to craft user journeys and design content that meets player needs and guides them to where they want to go.
If you are a problem solver with a passion for words, apply now!
In this role, you will report to the Associate Director of Content Design and be part of the wider UX organization at Candy Crush Saga.
Your responsibilities would include:


Collaborate with other crafts like Narrative Design, UX Design, UX Research, UI, and Game Design to build and uphold the UX vision for the game.
Partner with product collaborators in using players insights to improve features and game experience.


Represent the players’ needs through analysis, empathy, and balancing them with our business needs.


Write clear, concise, and useful microcopy for mobile game experiences.


Work with other Content Designers to maintain and evolve content guidelines, build content standard methodologies, and develop ways of working.
Raise awareness about Content Design across collaborators and teams in Candy Crush Saga and contribute to the development of the craft.
Present your design work and clearly articulate and support your content design decisions within your feature team and other collaborators through excellent communication skills.
Work with the Globalization team to help make our games accessible and outstanding around the world.


Requirements


Outstanding written and verbal English communication skills.


Excellent communication and presentation skills.


You are familiar with the fundamentals of Interaction Design and Information Architecture.


You can follow a Design Thinking process.


Bonus Points


Have a portfolio that demonstrates a history of projects as well as their outcomes and takeaways.


Experience working with design tools like Figma and content management tools like Lokalise.


Experience working with UX researchers to validate content decisions.


Experience working in a product organization.


Exposure to an Agile environment.


AB testing experience.


Candy Crush Saga UX Organisation
We pride ourselves on the fact that our UX organisation is one of the largest in the game industry. We are constantly striving to make our teams as diverse and inclusive as possible. We work from 4 different locations (London, Stockholm, Barcelona and Berlin) and adopt a hybrid working model embracing online and in-person styles of working. Our main locations are equipped with research facilities.
Our UX organisation consists of 3 major crafts - UX Research, UX Writing and UX Design which allows for close collaboration across the UX disciplines. Visa mindre

Product Designer - Player Experience

Ansök    Apr 8    Viaplay Group Sweden AB    Webbdesigner
At Viaplay Group, we entertain millions of people every day through our streaming services, radio networks, TV channels and production studios. We believe in the power of content not just as a way of telling stories and touching lives, but also expanding worlds. We’re looking for the best people to join us on our journey. Right now, we’re searching for a Product Designerfor our Stockholmoffice –are you ready to hit play on an exciting career change? The ... Visa mer
At Viaplay Group, we entertain millions of people every day through our streaming services, radio networks, TV channels and production studios. We believe in the power of content not just as a way of telling stories and touching lives, but also expanding worlds.
We’re looking for the best people to join us on our journey. Right now, we’re searching for a Product Designerfor our Stockholmoffice –are you ready to hit play on an exciting career change?
The role
We're looking for a Product Designer for our new Player Experience team andthe main focus will be on elevating the player experience across mobile, weband TV. In this role, you will collaborate tightly with your peers in the team,and look at ensuring best design practices and processes. You will work toensure a brand-wide consistency and delightful experience for our customersnow and in the future. You will design cutting-edge concepts as well asfeature improvements, and it will all provide lots of challenges and fun. Wevalue collaboration and we see the Product Designers as a key role thatbrings the whole team together to solve our user's pain points and create aproduct they love.
What we’re looking for
We are looking for a designer with a strong portfolio in digital product design.You are passionate about pushing the boundaries, have a solid experience inmulti-platform design, are a strong advocate for design process, and want tobe a part of a fun team working to transform the streaming experience forour customers.
We understand you may feel confident ticking certain boxes more thanothers and that’s why we always keep an open mind in our recruitmentprocess. But, in order to thrive in this role, we do believe you’ll have at leastsome experience in the following:
Experience: Strong background working with user experience and user interface design, preferably at different companies
UI: Confident creating visual designs based on company brand guidelines and design system.
UX: Incorporate design principles and apply intuitive user-centric design solutions based on user insights gathered from quantitative and qualitative research
Design process: Experience contributing in the complete product development lifecycle. Familiar with different design methods and ability to apply and adapt.
Platform knowledge: Experience designing for mobile, tablets, web, and Big Screen devices.
Collaboation: Experience working in teams. Eager to include other designers, researchers, product managers, developers, and stakeholders in the design process to gather input and diverse perspectives.It’s a bonus if you have:
Research: Knowledge and experience conducting qualitative and quantitative research (e.g. User interviews, usability testings, surveys)
Design systems: Creating, implementing and maintaining a designsystem
Prototyping: Using various design tools to create prototypes to communicate and validate design solutions
Our offering We’ve got the basics covered (and then some)! 30 days of paid vacation every year and extra compensation on top of a parental pay lift.
Your wellbeing matters. We have an attractive pension and insurance scheme with full health care coverage should you need it.
A safe space to grow and up-skill with the freedom to try new things in autonomous teams. Our learning culture puts you in the driver’s seat of your own development, while always making sure you feel supported with regular knowledge-sharing sessions, technical training, mentorship opportunities and peer-to-peer networks.
An innovative environment with Hack Days once a year. This week-long initiative allows you to think outside the box and deliver creative, technical solutions that (more often than not) go on to be implemented, either in our product or our ways of working.
Entertainment is what we love, and entertainment is what we do. So, unlimited access to Viaplay seems only fair for you to get to know the product –including live sports & pay per view events, new release movie rentals, linear channels and more.
Hit play today
If this feels like your kind of challenge, make sure you apply by attaching your CV here –you may also want to add your LinkedIn profile. Please don’t send us your application via email because we won’t be able to accept it. We do, however, welcome any questions you may have about this particular position.
Want to learn more about who we are and what we do? Check out our careers page or follow us on Instagram! We’re only ever a few clicks away. Visa mindre

Game Producer

Participating in the formation of project development strategy. Concept writing Analyzing product metrics and project results Assuming control and responsibility for the implementation of plans Evaluating game quality at the main stages of development Supporting the development of the project's lead game designers Visa mer
Participating in the formation of project development strategy. Concept writing
Analyzing product metrics and project results
Assuming control and responsibility for the implementation of plans
Evaluating game quality at the main stages of development
Supporting the development of the project's lead game designers Visa mindre

Frontend Developer

Ansök    Mar 28    NoAIgnite AB    Webbdesigner
We are looking for a Frontend Developer who would like to join us on our journey to shape the future of commerce. At NoA Ignite, you'll work with the most interesting minds in the industry on challenging projects with bold customers like Fjällräven and Our Legacy, always using emotion, design, and an up-to-date tech stack. NoA Ignite is a place for visionaries, unconventional minds, experienced experts, and change-makers. A place for people that want to fi... Visa mer
We are looking for a Frontend Developer who would like to join us on our journey to shape the future of commerce. At NoA Ignite, you'll work with the most interesting minds in the industry on challenging projects with bold customers like Fjällräven and Our Legacy, always using emotion, design, and an up-to-date tech stack.
NoA Ignite is a place for visionaries, unconventional minds, experienced experts, and change-makers. A place for people that want to fight digital boredom by creating fun, groundbreaking, and ever-changing digital experiences.


As a front-end developer at NoA Ignite, you will be working with hands-on experience in front-end development and building and maintaining JavaScript applications using React while working in a team. You independently lead the development of new features and enjoy discussing and debating code and solutions with your peers. You will be an integral part of ensuring we evolve as a team and company.
We Are Looking For Someone Who
Have great experience in React (experience with Next.js and Material-UI)
Is knowledgeable about version control using Git
Used to delivering top-quality code and push tech
Can run virtual environments
Wants to share your knowledge with your team
Is curious and continuously strives to learn new things
Likes to solve big and small problems in collaboration with others

At the moment we are in need of someone with at least 3 years of proven work experience to complete our team.

Why join NoA Ignite?
At NoA Ignite, we want to gather the most interesting minds in the industry to shape the future of e-commerce.
We are technically brave – With our expertise and playful approach to technology, design, and emotion, we create the digital experiences of tomorrow.
Authentic agency in a strong network – Here, your ideas matter, and being part of the NoA network gives us access to experts in any field to realize them.
Top industry talent and bold clients – Work with the best people and the most interesting minds – colleagues and clients.
A place for development – We value working with customers, colleagues, and projects that ignite sparks and make us grow.


Our recruitment process
There is no need for a personal letter or CV/resumé; provide us with the link to your LinkedIn profile and your Github or private portfolio and answer a few initial questions – that's it! If you move forward to the next stage, we will use recruitment tests and a code test to ensure a fair selection based on your readiness for the role and your potential to grow with us.
Next up: we want to get to know you, and you will get the chance to get to know us! In the first interview, we will focus on your personality and motivation for this role. The second interview is about your more technical skills and team fit. Before moving to an offer, we will ask for references from previous work experience. Let's do this! Visa mindre

Game Designer

About Star Stable Entertainment Once upon a time in 2011, the founders of Star Stable Entertainment had a vision. They wanted to create a game that could make a difference. Although half of gamers are girls and women, they were under-represented in the gaming industry, both as characters and creators. We dreamed of an epic online world where tween and teen girls could share an amazing experience. And we wanted to challenge how things were done in a male-d... Visa mer
About Star Stable Entertainment

Once upon a time in 2011, the founders of Star Stable Entertainment had a vision. They wanted to create a game that could make a difference. Although half of gamers are girls and women, they were under-represented in the gaming industry, both as characters and creators. We dreamed of an epic online world where tween and teen girls could share an amazing experience. And we wanted to challenge how things were done in a male-dominated industry. Fast forward to today, and our dream has come true tenfold - Star Stable Online stands as one of the most popular MMORPGs globally! At our HQ on Södermalm, our 130 employees are thrilled to continue to welcome players to the island of Jorvik, with its breathtaking scenery, beautiful horses, and magical quests. It’s wonderful to see that our dream resonates with so many players around the world, and we can’t wait to share more stories and experiences with them!

The position



As a game designer, your focus is to deliver world-class gameplay experience to our players, including new features, system and content. By seeing the world through our users’ eyes, you are bringing content for a one-of-a-kind game to a unique audience. Since we release weekly, you get almost instant feedback on the players' reaction on the releases. You will collaborate with different parts of your team and craft and coordinate work ensuring cohesive design and implementation.



Responsibilities

Conceptualize, prototype, test, and implement gameplay experiences.

Plan, break down, and estimate your work. Proactively predict risks and opportunities during projects while keeping your stakeholders informed.

Balance, test, bug-fix, and otherwise maintain the content you work with.

Seek and identify improvements to our ways of working and actively contribute to solutions.

Collaborate with your craft and team, as well as other crafts and teams, to develop and implement your work.

Proactively give and ask for feedback from your peers, leads, directors, and other stakeholders. Contribute to a culture of constructive feedback.

Strive to understand our players' perspective and learn about the impact our content has on the community through player feedback, KPIs, etc.

Follow and stay up to date on guidelines, design pillars, and best practices.

Document your work and share your learnings with your peers

We think you

We think you have a couple of years of experience working with game design for live games, preferably experience working with proprietary game engines or tools. You have a strong understanding of game design principles and how they impact the player experience. You have excellent communication skills in English, verbally and written, and also have a strong collaborative mindset. You have a strong understanding of player behaviors and know how to design for different types of users, and have experience to make informed design decisions based on data.

Perks for joining us?

A pretty sweet mission. We are developing the world's best horse-riding game for girls and we take that vision very seriously. We strive to hit that mark every single day.

30 vacation days (+ 3 additional squeeze days).

A pension and insurance plan that mimics ITP1 and a parental pay top-up @90%.

Health allowance at 5000 SEK per year.

Hybrid working model - combine WFH and being together with the team at our new office located right amidst Södermalm GameDev cluster (Magnus Ladulåsgatan 65)

Fitness discount of 18% at SATS gym + company workout classes.

A dog room at the office! Bring your furry friend to work!

Are you ready to be a chapter on this magical journey? Apply now! We can’t wait to hear your story! Visa mindre

Game Designer - Crusader Kings 3

Your Mission As a Game Designer on the Crusader Kings III team in Stockholm, you will be working towards the vision set by the Game Director, finding the solutions for game systems and in-game content that live up to the expectations of our players. You will achieve this by collaborating with other developers and with an ability to convey design through excellent communication and teamwork. You will also work with implementing your solutions in the game en... Visa mer
Your Mission
As a Game Designer on the Crusader Kings III team in Stockholm, you will be working towards the vision set by the Game Director, finding the solutions for game systems and in-game content that live up to the expectations of our players. You will achieve this by collaborating with other developers and with an ability to convey design through excellent communication and teamwork. You will also work with implementing your solutions in the game engine making sure it is balanced and working as intended.
Key Responsibilities
Designing and implementing gameplay systems using our in-house scripting language in coordination with other game designers
Writing and Scripting short narratives, and adding other types of content to the gameplay systems
Understanding our players and finding the fun to add player value

Requirements
Professional experience as a Game Designer on a game team (or similar modding experience)
Experience with writing text for in-game content in (American) English
Proficiency with scripting for game content
Deep and genuine interest in strategy games. You have played the Crusader Kings franchise extensively.

Work Culture
We are dedicated to crafting thought-provoking games that our players adore and are eager to enjoy endlessly. Every member of the Paradox team is committed to contributing their best and sharing the drive to achieve our goals, reaching new pinnacles as a united force. Creativity, autonomy, and self-initiation are the building blocks of our game development process, all made feasible by a substantial foundation of trust. We are establishing this trust-based environment by having faith in our colleagues to act with the best of intentions.
Our culture evolves through our engagements with our players and our deep understanding of their desires and expectations. We're dedicated to comprehending our players and what they truly cherish in our games, as well as their mindset while enjoying them.
As a creative force at Paradox, you are expected to have a genuine passion for Grand Strategy Games and a good understanding of what makes them so appealing to our players.
Practical information
Scope: Full time and permanent
Reports to: Design Manager
Location: Stockholm
Remote status: Office-based, with weekly optional "working from home" days.
We will not relocate for this position! Visa mindre

AI Designer

We are hiring an AI Designer to join our Project Baxter team in pre-production. This role demands a solid technical knowledge of AI systems and processes while keeping the focus on the actual combat experience from an AI point of view, striking the perfect balance that entertains as much as it challenges the skills of the players. You will collaborate closely with our Senior AI Designer, helping to drive the AI development from vision to implementation. Co... Visa mer
We are hiring an AI Designer to join our Project Baxter team in pre-production. This role demands a solid technical knowledge of AI systems and processes while keeping the focus on the actual combat experience from an AI point of view, striking the perfect balance that entertains as much as it challenges the skills of the players. You will collaborate closely with our Senior AI Designer, helping to drive the AI development from vision to implementation. Combat and AI sit at the core of the project, and so you will play an integral key role in defining how the game will be played!

Project Baxter is a 4 player cooperative action game set in the world of Dungeons & Dragons®. Inspired by our love of tabletop RPGs and built from the ground up in Unreal Engine 5, we will embrace cutting edge technology to create entertaining and emergent gameplay scenarios.

This role is available onsite in Stockholm or remote across France, Spain, Sweden and the UK.

Responsibilities:

Design, develop, balance and oversee the various AI systems.

Drive core AI systems such as combat, navigation, abilities, tactics and senses!

Work closely with the combat designer, animators, gameplay programmers, and other teams to prototype and implement combat features.

Take designs through a full development cycle from concept to release.

Define and shape our enemy gallery of different enemy types in close collaboration with our combat designer.

Use metrics, player feedback, and a multitude of diverse analytics to improve and refine the design.

Requirements:

Experience as an AI Designer on 1+ titles, preferably on an action game.

Shipped 1+ AAA game where you were heavily involved in AI behaviors or combat.

Experience designing AI behaviors for a variety of combat scenarios.

Experience with behavior tree development for controlling AI behavior.

Experienced with visual scripting languages (Blueprint, Node Graphs, and so on).

Have a passion for, and a deep understanding of, AI and have thoroughly played a wide variety of different titles.

Like working with hands-on prototypes, documentation and brainstorming.

Excellent written and verbal communication skills.

Effective and productive in communicating with colleagues in a constructive and collaborative way.

Still reading? Good, because here’s the best part:

We offer you a position at a company where we value empowerment, agility and ownership. While we evolve we want you to grow with us and to develop as a professional.

What more do we offer?

Competitive salaries with annual reviews

Private medical insurance

Annual wellness benefit

Referral bonuses

Long term incentive bonus scheme

Pension on top of salary (?50% above collective agreement standard for Sweden employees)

Relocation support if you move from abroad to Stockholm

Ideal office location in central Stockholm

Massage sessions once a month in the Stockholm office

Sounds good? Then we can’t wait to see your CV and look forward to meeting you. We recommend that you apply as soon as possible as selection and interviews are held continuously. Please submit your CV and cover letter in English.

Starbreeze values diversity and inclusion, and is proud to be an equal opportunity employer. We welcome you as who you are, no matter where you are from or what games you play. If there are preparations or accommodations that we can make to help ensure that you have a comfortable and positive interview experience, please let us know.

Recruitment agencies may not submit CVs through this website or directly to hiring managers. Starbreeze Entertainment does not accept unsolicited recruitment agency CVs, and will not pay fees to any third-party agency or company that does not have a signed agreement with us.

LI-DNI Visa mindre

Game designer

The role We are looking for a Game Designer with experience in developing and populating progression related RPG systems from start of production to launch. You will be joining our newest game team working on an unannounced project. Game Designers are responsible for creating the best possible experience for players in close cooperation with the rest of the team. You will plan and define elements and components of the game, orchestrating how all those elem... Visa mer
The role
We are looking for a Game Designer with experience in developing and populating progression related RPG systems from start of production to launch. You will be joining our newest game team working on an unannounced project.
Game Designers are responsible for creating the best possible experience for players in close cooperation with the rest of the team. You will plan and define elements and components of the game, orchestrating how all those elements come together and get presented to the player.
At Fatshark, we strive to involve all members of the team in the decision process in order to realize great ideas together. In this highly creative environment collaboration is key. Handling feedback and teamwork skills are crucial in your daily work. You will also have the support of other Game Designers and the Design Director.
What we offer
Here at Fatshark, we do what we love most: design high-profile games for PCs and consoles. We offer you:
A playful, friendly and inclusive work place
Hands-on production environment with an emphasis on cooperative/multiplayer games
Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks
Regulated flex time and paid overtime
Occupational pension
Wellness benefits and health checkups
Bonus program
Office located in central Stockholm

What you'll do
Lead the charge for the RPG systems experience and player progression
Help guide the priorities by designing smart core systems from pre-production to a shippable product
Collaborate with engineers, artists and other designers in different teams
Act on feedback from external or internal parties and provide it to others
Create a low barrier of entry for new players to get introduced to the game
Assess the current state of the game and address problems with system driven solutions

Required qualifications
Well-versed in game design theory
3+ years of experience working as a professional Game Designer in a team
Contributed extensively to one or more shipped games for consoles and/or PC developed in Unreal Engine 4/5
Knowledgeable about cooperative multiplayer games
Knowledgeable in RPG titles
High proficiency in systems design
Must work well in a team environment:
Strong communication skills
Takes and understands direction well
Meets deadlines and handles multiple tasks
Ability to collaborate with other team members

Bonus qualifications
Shipped at least 1 AAA or equivalent game
Experience working on an active live service

Application details
We are following the policy of working 4 days in the office per week, with 1 day option to work from home. The on-boarding is being done fully in the office.
We look forward to review applications and will be interviewing candidates continuously until the position has been filled.
Location: Stockholm (on-site)
Start: ASAP/ Q1 2024
Form of Employment: permanent, full-time Visa mindre

Senior 2D Animator- Are you amazing at making smashing artwork move?

Ansök    Mar 21    Elkab Studios AB    Animator/Animatör
Do you know how to rock keyframes and in-betweens, visual effects and after effects? If you are a person who is constantly striving to get better and want to animate world-class casino slot games, then you are probably the one that we´re looking for. We are growing the ELK family with a Senior 2D Animator! ELK Studios is a fast-growing Swedish casino game provider with top hits on the regulated casino markets. The company is expanding and we are hiring 2D ... Visa mer
Do you know how to rock keyframes and in-betweens, visual effects and after effects?
If you are a person who is constantly striving to get better and want to animate world-class casino slot games, then you are probably the one that we´re looking for. We are growing the ELK family with a Senior 2D Animator!
ELK Studios is a fast-growing Swedish casino game provider with top hits on the regulated casino markets. The company is expanding and we are hiring 2D Animators, to create the best online casino slot games there is! This is a great opportunity for the right person to be a part of a company filled with open-minded, engaged, and creative co-workers.
Who you are!
We believe you are a passionate animator with the urge and ideas to really make our games stand out and perform. Your goal is to make visual effects and 2D animation that can make symbols, objects, flows, characters, etc come alive! To thrive with us, you need to be a team player with a good ability to work together. You are driven and strive to constantly develop your skills. Furthermore, you are Creative, Innovative, and Solution-Oriented. We work in small multidisciplinary teams with short development cycles and great joint commitment to the end product. It is therefore important that you have the capability to deliver on deadlines.
We believe that you have:
2+ years of experience in Animations in a similar role.
Strong knowledge in After Effects.
Designing and Creation of high-quality 2D animations. (using keyframes and in-betweens, NOT motion graphics).
Designing resource-lean animations, still of high quality and performance for mobile devices.
Knowledge in animation processes from idea, storyboarding to final polishing.
Good knowledge of English (speaking, reading, writing).

We find it meritorious if you have:
Knowledge in Photoshop
Knowledge in Spine
Experience from the casino-based industry or gaming industry.

About the position
The 2D Animator role involves designing and creating the dynamics of the games for the best user experience, with game flows and animation effects to support the gameplay. Games run in web browsers on Mobile devices and Desktops. We use After Effects and in-house animation tools to streamline the animation flow.
You will be responsible for:
Design and create dynamics for our games to improve the user experience.
Create 2D animations.
Add dynamic elements and visual effects to static graphic assets.
Collaborate with graphic artists, programmers, and sound engineers to integrate and create casino games.

We offer
To be part of a creative and high-quality focused Game Studio. You´ll find that there will always be new ways of pushing your limits, technically as well as animation-wise, at ELK you will constantly improve your skills. You will get an open-minded, dedicated, and creative team-working atmosphere in our brand new office in Stockholm City. We offer salaries and benefits in line with market conditions.
The ideal candidate should comply with all or most of the above and demonstrate excellent results in an Animation test to be conducted.
If this sounds like you, please apply to careers@elk-studios.com with the subject “2D Animator”. Please include your CV and a cover letter describing why you are the perfect candidate. Along with your application attach a link to your showreel and let us know which one of our games (from our website) that you like the most and why!
We work with ongoing selection, so do not hesitate to submit your application!
About ELK Studios
With a passion for games
Since 2013, ELK Studios has passionately pushed boundaries in the online casino industry. From groundbreaking mathematics to astonishing artwork, ELK takes pride in developing entertaining mobile-first content that maximizes the experience for players around the world. Visa mindre

3D TECHNICAL DEVELOPER

Ansök    Mar 11    Jobbusters AB    3D artist/3D-grafiker
Job Description Are you passionate about 3D technology and possess solid expertise in Python and back-end development? If so, we have an exciting opportunity for you! The team you will be a part of designs and maintains 3D pipelines and tools, empowering content creators in their quest for excellent and efficient 3D communication. Their mission is to enhance the capabilities of content creators by providing robust pipelines and tools. Through their pipeli... Visa mer
Job Description
Are you passionate about 3D technology and possess solid expertise in Python and back-end development? If so, we have an exciting opportunity for you!

The team you will be a part of designs and maintains 3D pipelines and tools, empowering content creators in their quest for excellent and efficient 3D communication. Their mission is to enhance the capabilities of content creators by providing robust pipelines and tools. Through their pipelines, they deliver thousands of 3D models, shaders, and images to various outputs, catering to both real-time applications and offline renderings.

Some of your responsibilities will be:
- Collaborate with the scrum team and actively participate in agile ceremonies.
- Develop technical solutions within sprint timeframes, ensuring timely delivery.
- Utilize your strong Python competence to contribute to back-end development.
- Apply software design and architecture experience to optimize our solutions.
- Demonstrate your passion for 3D technology through innovative approaches and problem-solving.

Company Description
Our client is a privately held retail and financial company that owns the intellectual property rights to the franchisees' department stores. Their department stores are located around the world and are well known in every household.

About JobBusters
JobBusters is an authorized staffing and recruitment company targeting white-collar workers and was started in 2011. We at JobBusters care about our consultants and our goal is always to build long-term relationships with both consultants and clients. Our goal is always to match our clients' dream candidates with our candidates' dream jobs!


Qualifications
- Mid to senior level experience as a software developer.
- Proficiency in Python with a focus on back-end development.
- Strong passion for 3D technology and its applications.
- Knowledge of real-time assets and tools.
- Experience with software design and architecture.
- Skills in USD, MaterialX, 3dsMax, Vray, Blender, C++, Unreal, Unity are meritorious.
- Fluent in English, written and spoken. Other languages is a merit.

When you join JobBusters
As a consultant at JobBusters, you can feel secure with a collective agreement, available consultant managers and committed recruiters. As a consultant, you also get access to our network of exciting companies and clients! For us, it is important that you as a consultant feel comfortable, feel a sense of security and community with us as an employer. We offer an occupational pension, salary change and the option of flexpension. You also get access to our benefits portal, where in addition to wellness allowance you have access to lots of discounts and offers in wellnes, home and leisure, transport, healthcare and much more! Your well-being is of the highest priority for us and we offer, among other things, a digital solution that helps our employees find tools to deal with all the challenges of everyday life, both at work and in private life.

Personal qualities
If you are a motivated and technically proficient individual with a passion for 3D technology, we want to hear from you! Join us in shaping the future of 3D innovation. Apply now to be part of our dynamic team.

Salary
By agreement.

Admission and Application
Full time, office hours. Our client wishes to start in May and the assignment is expected to run until 2024-08-31 with possibility of extension. You will be employed by JobBusters as a consultant with our exciting client. The office is in Älmhult, but it is possible to work fully remote in this role. At about three occasions per year, our customer has mandatory workshops, on-site, to set their goals. Send in your application in English (preferably in Word format) as soon as possible, as interviews take place continuously. Applications received before 2024-03-13 will be handled in a first selection. Application deadline is 2024-04-10. Visa mindre

Animator - Games

Ansök    Mar 13    Embark Studios AB    Animator/Animatör
Creating experiences is magical… but everyone should be able to do it! We are trying to realize this dream by creating games, communities, and building empowering technologies. If you are passionate about our mission, bring your expertise, enthusiasm and ridiculous ideas. Everyone at Embark contributes as game makers and culture creators. Your willingness to fail and learn with us, and enjoy it, is essential to our success. Overview As an Animator at Emb... Visa mer
Creating experiences is magical… but everyone should be able to do it! We are trying to realize this dream by creating games, communities, and building empowering technologies. If you are passionate about our mission, bring your expertise, enthusiasm and ridiculous ideas. Everyone at Embark contributes as game makers and culture creators. Your willingness to fail and learn with us, and enjoy it, is essential to our success.

Overview

As an Animator at Embark your job is to breathe life into the characters, creatures and objects to create a living and dynamic game experience. You use your magnificent skills to make the world come alive and play a critical role enhancing the emotional experience and the gameplay elements of the game.

Examples of responsibilities

- Create high quality animations for a wide range of characters, creatures and props
- Evaluating different softwares, techniques, engines and pipelines
- Be responsible for not just the animations but the whole chain needed to experience it in the game
- Work closely with character artists, technical artists, animators and designers to build a fun and amazing looking game
- Participate in playtests and provide feedback on the game


We would love if you have

- 3 years of relevant professional animation experience
- A strong passion for animation, games and relevant technologies
- Excellent visual skillset and deep artistic understanding and knowledge
- Ability to follow directions and deliver to quality from a visual, game play and technical perspective
- Great understanding and ability to work according Game and Animation direction as well as technical constraints
- Great communication and collaboration skills
- Modern game engine knowledge, stateflow, visual scripting etc.
- Scripting language knowledge such as python and C#




At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.

We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.

Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.

Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

If this role doesn't quite match what you're looking for, feel free to apply to us via our " Open Application. (https://www.embark-studios.com/jobs/278181-game-maker-open-application)" Visa mindre

Senior Game Designer – Stockholm/Remote

Dina arbetsuppgifter We are seeking a senior game designer based in Stockholm or available to work remotely. The ideal candidate will have a strong background in designing casual or free-to-play games. Your responsibilities will include creating game features that enhance the player experience and contribute to strategic enhancements. You will need to provide detailed documentation of these features and work closely with product managers, UX designers, a... Visa mer
Dina arbetsuppgifter
We are seeking a senior game designer based in Stockholm or available to work remotely. The ideal candidate will have a strong background in designing casual or free-to-play games.

Your responsibilities will include creating game features that enhance the player experience and contribute to strategic enhancements. You will need to provide detailed documentation of these features and work closely with product managers, UX designers, and data scientists. Remote work within Sweden is acceptable for this position.

Requirements

Candidates must have prior experience in game design, particularly in the casual/free-to-play genre.

Tillträde och ansökan
Start of the assignment: 2024-04-01
End of the assignment: 2024-10-31
Application deadline: 2024-03-15
Location: Stockholm/Remote
Contact person: +46 790 06 27 11
Selections and interviews are ongoing!

Om oss
Sway Sourcing is a modern company that recruits across multiple industries in the Swedish job market. We match candidates’ skills and knowledge with the needs of the company. Sway Sourcing has a management team and staff with extensive experience in the recruitment industry, both as owners and employees. We have a large network within the industries we specialize in and can therefore find candidates who quickly become an asset to the companies. Visa mindre

Senior Gameplay Animator

Remedy Entertainment, the creator of Control®, Quantum Break®, Max Payne®, Alan Wake® and Death Rally®, and one of the leading independent game studios in the world, is now looking for a Senior Gameplay Animator for an exciting new multiplayer game, spin-off of Control. Do you want to create exciting and memorable gameplay experiences, crafting dynamic in-game animations for all our players to enjoy? As a Senior Gameplay Animator in our Condor team, ... Visa mer
Remedy Entertainment, the creator of Control®, Quantum Break®, Max Payne®, Alan Wake® and Death Rally®, and one of the leading independent game studios in the world, is now looking for a Senior Gameplay Animator for an exciting new multiplayer game, spin-off of Control.


Do you want to create exciting and memorable gameplay experiences, crafting dynamic in-game animations for all our players to enjoy?


As a Senior Gameplay Animator in our Condor team, you’ll have the chance to be a key influencer in creating something completely new, while helping shape the project from the very beginning.
You will create realistic character animations, working on a new multiplayer title as a part of a solid and experienced team.

We enthusiastically welcome diverse viewpoints and backgrounds. We at Remedy value and are committed to ensuring an inclusive and safe work environment for all our team members.
What you get to do
You are an experienced Animator, having already worked in game development, with solid skills in keyframe animation (great sense of weight, timing and strong posing)
You have experience in First Person animations.
You have a strong understanding of Motion Builder and mocap data editing techniques for games.
You are able to craft appealing animations, having an excellent understanding of shape, composition and layout.
You have experience using game engines and hands-on experience working with state machine/blend tree solutions (knowledge of motion matching is a plus).
You can give and receive constructive feedback when interacting with other team members, keeping the focus on making the best game possible.
It's a plus if you have prior experience and interestin understanding multiplayer games, knowledge of scripting or programming languages.


What you bring to the role
You are an experienced Animator, having already worked in game development, with solid skills in keyframe animation (great sense of weight, timing and strong posing)
You have experience in First Person animations.
You have a strong understanding of Motion Builder and mocap data editing techniques for games.
You are able to craft appealing animations, having an excellent understanding of shape, composition and layout.
You have experience using game engines and hands-on experience working with state machine/blend tree solutions (knowledge of motion matching is a plus).
You can give and receive constructive feedback when interacting with other team members, keeping the focus on making the best game possible.
It's a plus if you have prior experience and interest in understanding multiplayer games, knowledge of scripting or programming languages.



What is in it for you?
At Remedy you get to work on awesome, memorable gaming experiences for our players, in a studio where your input is valued and your creative freedom is encouraged.
We work in an environment that values both individual and teamwork, ensuring that everyone’s voice is heard & workload stays sensible. We believe in and support work-life balance. Happy people work better!
We offer an extensive set of employee benefits and an annual bonus system as well as opportunities for you to develop your skills further. On top of this, in Finland and Sweden you get up to 5 weeks of paid vacation, in addition to public holidays and other special occasions.
We have two offices, one in Finland, in the Helsinki metropolitan area, and one in Stockholm, Sweden. Both locations are well known for their exceptional quality of life, free education and pristine nature at your doorstep.
If you are not already in Finland or Sweden, our relocation service is there every step of the way to take care of you. You can concentrate on work, while we take care of everything else.
Our studio is embracing a hybrid work model that gives you the flexibility to work from home and have valuable face-to-face time with your colleagues.



To apply, please fill in the application form with your demo reel, CV (in English) and other information relevant to the position. The position will be filled as soon as a suitable applicant is found. Visa mindre

Game Design Manager

In this role, you will work closely with your discipline and use your hands-on game design and management experience as a foundation to coach and mentor individuals in their challenges and growth opportunities. Your goal is to build a strong team of designers that can handle today's challenges while meeting the company's long-term needs. As a thought leader, your high-value impact lies in the success of the team's project deliveries. You will help to commu... Visa mer
In this role, you will work closely with your discipline and use your hands-on game design and management experience as a foundation to coach and mentor individuals in their challenges and growth opportunities. Your goal is to build a strong team of designers that can handle today's challenges while meeting the company's long-term needs. As a thought leader, your high-value impact lies in the success of the team's project deliveries. You will help to communicate the company's strategies and goals and translate them into actionable goals for the craft and its members. Your experience and expertise will make you an essential resource for the team as you work together to achieve our objectives.
You can relate to and understand the challenges and opportunities of working in high-velocity teams and how to support designers in their situations and escalate issues to relevant stakeholders.
Part of your role will be to work closely with the Head of Global Craft to define and develop the craft organisation. As a leader, you will drive and support change initiatives aligned with the company's vision and goals, helping create a continuous improvement culture. You will also collaborate with team members to develop and refine working methods, ensuring that the projects operate efficiently and effectively under their leadership and that the team remains up-to-date with best practices and industry standards.
At Avalanche, we embrace being curious, bold and open to new ideas and change; we do this together and win together. A foundation in our culture where everyone is approachable and collaborative, enabling us to improve continuously and be at the forefront of the industry.
What you'll do
Use your experience from various complex projects and organisations to coach and set best practices for designers at Avalanche Studios Group.
Work with competence mapping to understand the short and long-term needs of the Craft.
Work with other leaders and departments to set short and long-term strategies and goals based on company and division strategy.
Help define the roles and responsibilities of a game designer
Drive improvement and innovation within your craft and craft organisation together with other managers within the organisation.
Work closely with projects and divisions to ensure knowledge and needs as translated into learnings and best practices.
Own craft staffing and recruitment and plan for succession and employee growth in line with divisions and projects' long-term goals.
Drive knowledge-sharing and educational opportunities with craft members and create a strong home base for growth and knowledge-sharing
Work as a thought leader and coach to support members' growth and equip them with the tools and perspective to handle challenging situations.
Be a role model, actively work with our values, and connect them to our culture.
Apply an inclusive and servant approach to challenge the status quo and drive continuous improvement.
Create a strong team environment and sense of belonging across locations
Work with leaders and departments to set short and long-term strategies and goals
Drive continuous improvement within your craft and craft organisation together with other managers within the Craft organisation
Own staffing and be a stakeholder in recruitment, plan succession and employee growth in line with divisions and projects' long-term goals.
Be a role model and actively work with values and culture
Drive knowledge-sharing and educational opportunities together with craft mentors

Who you are
You have extensive experience leading and developing high-performing teams and complex projects, and now you want to pass your knowledge on
Excellent insight into the role of a support organisation in accelerating progress towards business goals.
Able to remain calm and provide consistent guidance in turbulent situations.
Experience in the Video Game industry or similar creative industries
Excellent in building leaders and teams
Experience working with distributed and global teams
Passionate about implementing process and structure whilst encouraging creative thinking within our teams
Soft skills include curiosity, communication, collaboration, coaching, openness to change, humility, and involvement and engagement as an inclusive team player.
Experience from live service projects is a plus
Excellent verbal and written English
Have an inclusive approach to change the status quo and meaningful improvement

The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.
Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.
How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement. Visa mindre

2D Game Artist

To ensure we stay ahead of our competitors and continue to build fantastic mobile casino games, which are enjoyed by millions of players, ELK Studios is now looking for a Game Artist to join our studio expansion in Stockholm. With your passion for breathing life into characters, symbols, and assets, you will help us evolve our games into the amazing casino experiences we know they can be! About the position: The Game Artist's role is to create sketches and... Visa mer
To ensure we stay ahead of our competitors and continue to build fantastic mobile casino games, which are enjoyed by millions of players, ELK Studios is now looking for a Game Artist to join our studio expansion in Stockholm. With your passion for breathing life into characters, symbols, and assets, you will help us evolve our games into the amazing casino experiences we know they can be!
About the position:
The Game Artist's role is to create sketches and art assets from scratch, but also to polish your own and others’ art assets to a final release state. A typical work week can consist of:
Create a broad array of high-quality and polished 2D game and marketing assets with a good eye for composition, color, perspective and lighting
Create compelling compositions of text and images to present game features
Polish gameplay, animation and marketing assets all the way to the final release state
Work closely with other artists, animators and programmers to collaboratively build "best in class" slot games
Communicate and work together with the Art Director and Creative Director





Who you are:
We believe you are a passionate artist with an eye for details and the urge and ideas to make the best gambling experiences ever! You are creative and innovative and aim to find solutions which maximizes the game experience in relation to the technical limitations. You have the ability to follow the game’s visual style for all visual material produced throughout the game’s development. To thrive with us, you need to be a team player with a good ability to handle feedback and work together with different disciplines. You are self-driven, and responsible and strive to develop your skill and others constantly. We work in small multidisciplinary teams with short development cycles and great joint commitment to the end product. It is therefore important that you are organized and solution-oriented with the ability to tackle challenges and solve problems with a strong sense of ownership and deliver on deadlines.


We believe that you have:
Experience in a similar role in the gaming (or similar) industry
Proficiency in Photoshop
Excellent graphic design skills, including the effective use of color, composition, and typography
Ability to adapt to a wide variety of different art styles
Ability to quickly learn proprietary software
A good eye for layout and UI design
Fluent in English (speaking, reading and writing)



Valuable characteristics:
Previous experience from the gambling industry
Understanding of core principles of animation
Skills in animation and visual effects
Knowledge of After Effects, InDesign and Spine
Swedish language



We Offer
A place in a creative game studio that focuses on high quality. We believe that the best game is yet to come!


You will have an open minded and committed, team-working atmosphere with nice and talented colleagues. At ELK Studios, we thrive and develop together and see the value of being able to solve problems with others. With us, you get to work with your team on site at our open space office in Stockholm City. Please note that we don't provide any relocation services.


If this sounds like you please apply with your CV, and don't forget to include a link to your portfolio to careers@elk-studios.com.
The ideal candidate should comply with all or most of the above and complete an assignment later in the process.


We will fill the position as soon as we find the right candidate, so send your application as soon as possible. We would love to hear from you, so do not hesitate to apply!


About ELK Studios


With a passion for games


Since 2013, ELK Studios has passionately pushed boundaries in the online casino industry. From groundbreaking mathematics to astonishing artwork, ELK takes pride in developing entertaining mobile-first content that maximizes the experience for players around the world. Visa mindre

2d Game artist

Hacksaw Studios is a company that builds online games. Our games can be played both in social gaming and real money modes. We have wide distribution and our games are played by millions of people every month by players all over the world. We have a world-class team of developers, artists and animators who create some of the top performing games in our industry, and we are looking to grow our team with more talented 2d artists who love games as much as we d... Visa mer
Hacksaw Studios is a company that builds online games. Our games can be played both in social gaming and real money modes. We have wide distribution and our games are played by millions of people every month by players all over the world. We have a world-class team of developers, artists and animators who create some of the top performing games in our industry, and we are looking to grow our team with more talented 2d artists who love games as much as we do.
You will be part of our game development team and work in a tight knit team involving both artists, developers and project managers. Your task will be to create the visual assets for our games in cooperation with the game design team, and work closely with the developers who will bring your art to life in our games.
We offer a nice office in central Stockholm, an opportunity to work with other experienced game designers as well as a co-ownership program for suitable candidates.


Your tasks will include:
- Create graphical assets for our games
- Create animations and visual effects
- Create reference material that front-end developers can use as a goal when implementing your designs
- Learn about the online gaming industry and stay up to date on current trends and what is popular with players
- Participate in game progress reviews and give feedback about the implementation process
- Co-operate with colleagues with similar roles, both in-house and with our partners


Required skills and experience:
- A solid art portfolio that showcases your skills
- Experience with the Adobe suite
- Preferably experience with After Effects, Spine or similar animation tool


Other things that would be a bonus (but not required):
- Game development experience
- Social gaming experience
- A personal interest in games and an understanding of the industry, or a desire to learn


To apply for this role, please submit your CV and your portfolio at https://hacksawstudios.bamboohr.com/jobs Visa mindre

3D Animator - Team 3

Who are we? Have you ever wanted to build something that helps others create and explore? Have you ever wanted to be a part of a team that genuinely wants to help players share their creative ideas, dreams and visions with millions of other players at the same time? Right now, we’re searching for a 3D Animator to join the team doing exactly that! We’re building what we truly believe is the future of creative gaming, giving the players a plethora of design... Visa mer
Who are we?

Have you ever wanted to build something that helps others create and explore? Have you ever wanted to be a part of a team that genuinely wants to help players share their creative ideas, dreams and visions with millions of other players at the same time? Right now, we’re searching for a 3D Animator to join the team doing exactly that! We’re building what we truly believe is the future of creative gaming, giving the players a plethora of design tools to create games, experiences and more. Once creators are happy with what they’re building, they can share it with others, securely, knowing full well their creation is safe and more importantly - theirs.

With ground-breaking technologies available to you as a part of Ringtail, this team is unique. We are extremely excited by what we are building and if what you’ve read so far has you feeling that way too, then we want to hear from you!

About the role

As a 3D Animator, you will play a crucial role in bringing our world to life. You will work closely with the Art Director and 3D Artists and will be responsible for creating character and environment animations. Your animations will be an integral part of excellent visual storytelling on various platforms and will give life to a world that can compete with the finest in the industry.

Your day-to-day as a 3D Animator

- Designing and producing high-quality character, creature, and environmental animations using industry-standard software such as Blender

- Working closely with the Lead Animator to learn the vision for the project and ensure consistency in animation style and quality

- Collaborating with 3D Artists and Technical Artists to make their assets are properly rigged for animation

- Receiving feedback from other team members, and refining animations to meet quality standards and project deadlines

- Identifying and resolving any issues related to animation integration, timing, or visual fidelity

Requirements

- A portfolio showcasing high-quality and stylized animations

- Proficiency in Blender

- Experience with full-cycle animation work

- Excellent skills and knowledge of rigging in Blender (Rigify, Auto Rig Pro)

- A good understanding of the animation pipeline for mobile games

- A full understanding of the 12 principles of animation

- Experience using the Unity Animation Controller

- Experience making loop animations for both humanoid characters and props

Good to have

- 4+ Years of working on mobile games throughout various projects

- Experience in 3D modelling and texturing

- Willingness to learn new skills and adopt to new software quickly

- Experience working in a start-up game development studio working on mobile games

Personal traits

- Ability to take ownership of responsibilities

- Good interpersonal and team-work skills

- Open to feedback

- Collaborative and consensus-driven approach

About Ringtail Interactive

At Ringtail Interactive, we are consistently pushing the boundaries of what is possible for a small but fast-growing development team. We currently have three different departments working on a variety of projects; from a high-quality game platform for creators of all kinds, to a top-secret, cutting edge game development tool that we believe will change the industry forever, and more.

The company is made up of a diverse group of experienced professionals from all around the world united by a passion for games. As we continue to build the core of the team, we will be taking big next steps on defining the future development of our projects, and all of our employees will get the opportunity to have an impact on the products we show to the world. Visa mindre

User Experience Researcher - Games

We are looking for a talented and passionate User Experience (UX) Researcher to join us at Embark. In this role you will work on design, execute research, explore the behavior and motivations of our players to gather insights that inform the design and product decisions. As a User Experience Researcher you will be embedded into game projects and work alongside designers, product managers, and engineers to continuously understand the user experience and to... Visa mer
We are looking for a talented and passionate User Experience (UX) Researcher to join us at Embark. In this role you will work on design, execute research, explore the behavior and motivations of our players to gather insights that inform the design and product decisions.

As a User Experience Researcher you will be embedded into game projects and work alongside designers, product managers, and engineers to continuously understand the user experience and to identify and plan impactful user studies to improve the quality of the product. You will be a part of the commercial team where you’ll collaborate with researchers, data scientists, business analysts, and other insights stakeholders to tackle cross-functional insights requests to stakeholders on all levels of the organization.

Example of responsibilities

- Conduct user research for Embark products using a combination of qualitative and quantitative methodologies, including playtesting, usability evaluations, survey studies, player interviews, and online experiments (A/B testing).

- Effectively communicate and share research findings to the product and design teams through written reports and verbal presentations.

- Leverage product and domain knowledge to deliver actionable recommendations and user-centric solutions.

- Identify root causes behind player needs and behaviors, in order to deliver actionable, reliable, and relevant recommendations for improving the product.

We would love if you have

- A creative and curious mind with a passion for games and games user experience.

- Analytical skills with the ability to take a variety of primary and secondary source materials such as analytics, survey results, user behavior, eye-tracking data, and best practices to craft actionable and unbiased recommendations.

- Solid comprehension of the benefits and limitations of different research methods, including when and how to apply them during the product development process.

- Knowledgeable about user research in games and user centric development for consumer applications.

- 3+ years of experience with a proven track record, preferably from the gaming industry, including experience integrating user research into product design.

- Master’s degree or higher in Cognitive Science, Statistics, Human- Psychology, Computer Science, Computer Interaction, another or related field or equivalent working experience.

At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.

We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.

Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.

Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

If this role doesn't quite match what you're looking for, feel free to apply to us via our " Open Application. (https://www.embark-studios.com/jobs/278181-game-maker-open-application)"

LI-ONSITE Visa mindre

SE HIT! Just nu söker vi en fantastisk Content Producer till ett Gig på RUS

Ansök    Feb 22    Ajax Wonderland AB    Webbdesigner
SE HIT! Just nu söker vi en fantastiskt Content Producer till ett Gig på RUSTA i Stockholm! Uppdraget är heltid och du kommer att arbeta på huvudkontoret i Upplands Väsby. Start: 4 mars 2024 Längd på uppdraget: minst 2 månader, troligtvis förlängt till sista september. Omfattning: Heltid Arbetsplats: På plats de första 6-8 veckorna och därefter hybrid 3/2. För att klara uppdraget måste du vara grym på: • Att producera content för Web.Uppgiften ä... Visa mer
SE HIT! Just nu söker vi en fantastiskt Content Producer till ett Gig på RUSTA i Stockholm!

Uppdraget är heltid och du kommer att arbeta på huvudkontoret i Upplands Väsby.

Start: 4 mars 2024

Längd på uppdraget: minst 2 månader, troligtvis förlängt till sista september.

Omfattning: Heltid

Arbetsplats: På plats de första 6-8 veckorna och därefter hybrid 3/2.

För att klara uppdraget måste du vara grym på:

• Att producera content för Web.Uppgiften är att skapa sidor och fylla med innehåll utifrån givna direktiv.

• CMS - Optimizley/EPI

• Photoshop/annan bildhantering.

SÖK NU! Vi tillsätter Giget så fort vi hittar rätt person. Visa mindre

Associate Game Design Director

Job Description At Farm Heroes Saga, we don’t just bear the title ‘Heroes’ – we embody it. We’re the proud minds behind 360 million global downloads and a thriving community of 5 million daily players. As Kingsters, we don’t just play games; we live them. Our team’s commitment to creativity, diversity, and collaboration has made Farm Heroes Saga the third biggest game at King. With the combined strength of an established brand and our steadfast drive to im... Visa mer
Job Description
At Farm Heroes Saga, we don’t just bear the title ‘Heroes’ – we embody it. We’re the proud minds behind 360 million global downloads and a thriving community of 5 million daily players. As Kingsters, we don’t just play games; we live them. Our team’s commitment to creativity, diversity, and collaboration has made Farm Heroes Saga the third biggest game at King. With the combined strength of an established brand and our steadfast drive to improve the game, the possibilities for growth are limitless. Just as our game uplifts millions, our workspace thrives on empowering each member, celebrating our unique backgrounds, and sharing findings daily. Join us on this journey where fun meets passion; every day is a new level to conquer.
Your role in the Kingdom:
We have an exciting opportunity for a Associate Game Design Director to join our team, whose primary focus will be to level up the creative vision for our game and grow the creative talents of our team members. You will also be improving creative aspects of our game, growing our audience, and forging stronger connections with our players to boost engagement. In this role, you will collaborate closely with the game's leadership team and multidisciplinary team members.
Your responsibilities would include:


Report into and collaborate with the Product Lead to define and craft a creative vision for the core gameplay, ensuring alignment with the game strategy and objectives.
Lead Game Design projects in your domain area, being responsible for the end-to-end process - from Discovery, to Testing, and Iteration.
Manage and mentor a team of dedicated representatives of all creative crafts (such as game designers, UX designers and level designers), fostering a culture of collaboration, innovation, and continuous improvement.
Collaborate with craft leaders to create a working environment that enables Area members’ growth, and coach, support and challenge other leaders to contribute to this.
Develop and oversee design processes and standard methodologies, ensuring high- quality design, processes, and creative elements across the game. Translate insights from various sources (User Research, Market Research, Data Analysis, A/B Tests) into robust game design solutions.
Align with UX, Level Design, Developers, Producers, and Product Managers to build a roadmap of features that positively impacts our players. Bridge the gap between people from different roles, guaranteeing a fluid design process with clear communication between all the team members.
Champion creative excellence within the team, driving design innovation and ensuring a player- focused approach to all aspects of game development. Actively seek for feedback from various team members in order to guarantee that everyone participated in the design processes.

Skills to Create Thrills:


Proven experience in design leadership within the free- to- play casual games industry, as well as live game development and operations.
Strong understanding of creative functions, including Game/Level Design, Art, UI, UX, Player Research, and Economy Design.
Excellent people leadership and strong line management skills aimed at mentoring and growing creative teams, motivating and inspiring them to reach their full potential.
Strong communication and interpersonal skills, with the ability to work effectively in an agile project environment and influence stakeholders.
All over the details and hands-on, with a strong focus on well- documented creative processes and treatments applied to features.
Solid knowledge of the games market and current consumer expectations.
Comfortable with metrics and data- informed decision- making.

About King
King is the game developer behind the world- famous Candy Crush franchise, as well as mobile game hits including Farm Heroes, Bubble Witch and Pet Rescue. Our mission – Making the World Playful – pushes us to create new experiences and elevate the gaming experience. Our curiosity for the unexplored, passion for games, respect for one another, and love for our players help us take the art and science of gaming to the next level.
A Great Saga Needs All Sorts of Heroes
Making games is fun. Especially when you do it with people who share the same idea of what makes a good workplace great. We craft games for everyone, no matter where they are or who they are, and we employ people from all kinds of backgrounds to bring them to life! Truth is, we simply cannot expect diversity in our players and originality in our games without first nurturing it in our people. Visa mindre

Engagement Designer - Games

We are looking for a talented and skilled Engagement Designer to join one of our game teams here at Embark. We are looking for a person who can add their knowledge, skills and experience within Meta Game, Progression, Engagement and Retention design, to a team of around 100 game makers that are in the production phase of development of a Free-to-play PvP Action Game. As an Engagement Designer you will be responsible for designing, implementing, balancing... Visa mer
We are looking for a talented and skilled Engagement Designer to join one of our game teams here at Embark.

We are looking for a person who can add their knowledge, skills and experience within Meta Game, Progression, Engagement and Retention design, to a team of around 100 game makers that are in the production phase of development of a Free-to-play PvP Action Game.

As an Engagement Designer you will be responsible for designing, implementing, balancing and maintaining meta game features, including various types of player progression and player competition, that add to the player experience, and give players meaningful goals and activities to strive for over time.

You will be working closely together with the monetization team, as well as Game Production and Product Direction, in analyzing the performance of meta game features, to ensure that we are able to engage and retain consistently and over a long time, as part of the game’s Live Service ambitions.

You will also work closely together with Creative and Gameplay Direction. And you will be working cross collaboratively with Core Gameplay Designers as well as UI and UX Developers, to ensure that engagement features are presented as an attractive package that fits well with the rest of the game.

Example of responsibilities

Design and collaborate on metagame and progression systems and features for long term player retention and engagement

Articulating, pitching and presenting engagement features and systems for the project to adopt and develop

Monitor trends on engagement systems in order to identify best practices, achieve optimal results and innovation
Be a stakeholder in the frontend, to make sure that retention and engagement features are part of a cohesive experience design
Analyze the impact of changes in the game and identify opportunities that will have a positive impact on engagement in development and as part of the Live Service
- Track the performance of engagement and retention features, and suggest alterations and improvements in live context, to achieve healthy performance indicators
- Continuously balance and optimize retention and engagement features for achieving the best player enjoyment and engagement.




It would be awesome if you

- 3+ years or more experience in similar roles
- Has shipped games AA, AAA, F2P
- Has experience with balancing in-game economies (XP, Reward Frequency, etc.)
- Experience using analytics and telemetry to make design decisions, and to advice project leadership, when needed
- Experience working on live service game
- Great cross collaboration skills
- Ability to articulate and champion features and initiatives in a diverse group of developers
- Fluency in English




At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.

We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.

Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.

Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

If this role doesn't quite match what you're looking for, feel free to apply to us via our " Open Application. (https://www.embark-studios.com/jobs/278181-game-maker-open-application)" Visa mindre

Lighting Artist

Remedy Entertainment, the creator of Control®, Max Payne®, Alan Wake® and one of the leading independent game studios in the world is looking for a Lighting Artist to create high-quality gaming experiences for the next generation of games. From Cauldron Lake, Monarch HQ to the Oldest House; the lighting our artists skillfully craft plays a critical part in the gameplay, atmosphere, and setting of the story of our games. We are now looking for a Lighti... Visa mer
Remedy Entertainment, the creator of Control®, Max Payne®, Alan Wake® and one of the leading independent game studios in the world is looking for a Lighting Artist to create high-quality gaming experiences for the next generation of games.

From Cauldron Lake, Monarch HQ to the Oldest House; the lighting our artists skillfully craft plays a critical part in the gameplay, atmosphere, and setting of the story of our games. We are now looking for a Lighting Artist to join us in the quest to create high-quality atmospheres.


If you like the idea of joining a competent team of Lighting Artists, taking ownership of the quality of the final images for this project, and contributing to the overall game experience, then this job is for you!


As the Lighting Artist, you are a person who enjoys and contributes to our friendly and inclusive work environment. You are self-motivated and proactive with a dedication to improving your craft and supporting your team members' development.


We enthusiastically welcome diverse viewpoints and backgrounds. We at Remedy value and are committed to ensuring an inclusive and safe work environment for all our team members.
What you get to do
You get to work together with our Art Director and Lead Lighting Artist to push project quality while keeping the style consistent across all environments and cinematics.
You will work hands-on to establish lighting to levels with a greater understanding of art direction, gameplay, player guidance, and metrics. You will own levels and cinematics where you get creative ownership by finding and maintaining the vision for that level.
Actively communicate with different departments, clearly communicate your vision and provide accurate time estimations for your work.
You work with creative problem-solving by creating prototypes and iterating on the levels using our proprietary engine, Northlight.



What you bring to the role
You have demonstrable work experience as a Lighting Artist or in an equivalent role.
You have a good technical understanding of game engines.
You have a good understanding of shape, composition, and layout.
Experience working with real-time lighting.
You have a good understanding of gameplay and level design.
You thrive working in a team environment, sharing ideas and learning from others. You are used to collaborating with colleagues across different departments and you are able to communicate and present your ideas in a clear and coherent way. As a team member you are dedicated contributing towards a friendly and inclusive work environment.
You can also work independently, being organized and able to document your work.



What is in it for you
At Remedy you get to work on awesome, memorable gaming experiences for our players, in a studio where your input is valued, and your creative freedom is encouraged.
We work in an environment that values both individual and teamwork, ensuring that everyone’s voice is heard & workload stays sensible. We believe in and support work-life balance. Happy people work better!
We offer an extensive set of employee benefits and an annual bonus system as well as opportunities for you to develop your skills further. On top of this, in Finland and Sweden you get up to 5 weeks of paid vacation, in addition to public holidays and other special occasions.
We have two offices, one in Finland, in the Helsinki metropolitan area, and one in Stockholm, Sweden. Both locations are well known for their exceptional quality of life, free education and pristine nature at your doorstep.
If you are not already in Finland or Sweden, our relocation service is there every step of the way to take care of you. You can concentrate on work, while we take care of everything else.
Our studio is embracing a hybrid work model that gives you the flexibility to work from home and have valuable face-to-face time with your colleagues.



To apply, please fill in the application form with your CV (in English), work references/portfolio and other information relevant to the position. This position will be filled as soon as suitable applicants are found. Visa mindre

Senior Engine Programmer (Foundation)

Remedy Entertainment, the creator of Control®, Max Payne®, Alan Wake® and one of the leading independent game studios in the world is looking for a Senior Engine Programmer for the Northlight Foundation Engine team. As a Senior Engine Programmer, you will be working with highly talented team members to design, develop and deliver new features to our engine. We are constantly seeking new ways to make our games better and we value everyone's opinions and e... Visa mer
Remedy Entertainment, the creator of Control®, Max Payne®, Alan Wake® and one of the leading independent game studios in the world is looking for a Senior Engine Programmer for the Northlight Foundation Engine team.


As a Senior Engine Programmer, you will be working with highly talented team members to design, develop and deliver new features to our engine. We are constantly seeking new ways to make our games better and we value everyone's opinions and expertise for making the whole process from ideas to technology to final game more than the sum of its parts.


In the Foundation engine team, we develop the system layers of the engine, interacting directly with the various supported platforms and providing the building blocks for other teams to build with. This includes areas such as memory management, storage, input, concurrency, low-level graphics APIs, and our library of standard containers, utilities and algorithms.


We enthusiastically welcome diverse viewpoints and backgrounds. We at Remedy value and are committed to ensuring an inclusive and safe work environment for all our team members.
What you get to do
In this role, you will extend existing proprietary engine systems to enable development of new client features
Lead the investigation of legacy code in search of the most efficient, safe and robust solutions for the new client features
Design and develop new features in collaboration with other engineers, designers and artists.
Write cross-platform code with performance and memory usage in mind
Write technical design documentation detailing software requirements, usage guidelines and implementation route



What you bring to the role
You are highly experienced in modern C++ with the ability to write clear, maintainable, portable code
B.S. in Computer Science or equivalent work experience
You have experience in having ownership of at least one complex system from prototype to release
You are used to working on multiple platforms
You’re skilled in using large code bases and optimizing code, data, and bandwidth to improve both memory consumption and execution speed
You have excellent verbal and written communication skills in English
You thrive working in a team environment, sharing ideas and learning from others. You are used to collaborating with colleagues across different departments and you are able to communicate and present your ideas in a clear and coherent way. As a team member you are dedicated contributing towards a friendly and inclusive work environment
You can also work independently, being organized and able to document your work


Extra Merit
You also have console programming experience
You have experience using static and performance analysis tools, automated testing, and unit testing
You have shipped a AAA title



What is in it for you
At Remedy you get to work on awesome, memorable gaming experiences for our players, in a studio where your input is valued, and your creative freedom is encouraged.
We work in an environment that values both individual and teamwork, ensuring that everyone’s voice is heard & workload stays sensible. We believe in and support work-life balance. Happy people work better!
We offer an extensive set of employee benefits and an annual bonus system as well as opportunities for you to develop your skills further. On top of this, in Finland and Sweden you get up to 5 weeks of paid vacation, in addition to public holidays and other special occasions.
We have two offices, one in Finland, in the Helsinki metropolitan area, and one in Stockholm, Sweden. Both locations are well known for their exceptional quality of life, free education and pristine nature at your doorstep.
If you are not already in Finland or Sweden, our relocation service is there every step of the way to take care of you. You can concentrate on work, while we take care of everything else.
Our studio is embracing a hybrid work model that gives you the flexibility to work from home and have valuable face-to-face time with your colleagues.



To apply, please fill in the application form with your CV (in English), work references/portfolio and other information relevant to the position. This position will be filled as soon as suitable applicants are found. Visa mindre

Senior Lighting Artist

Remedy Entertainment, the creator of Control®, Max Payne®, Alan Wake® and one of the leading independent game studios in the world is looking for a Senior Lighting Artist to create high quality gaming experiences for the next generation of games. From Cauldron Lake, Monarch HQ to the Oldest House; the lighting our artists skillfully craft plays a critical part in the gameplay, atmosphere, and setting of the story of our games. We are now looking for a ... Visa mer
Remedy Entertainment, the creator of Control®, Max Payne®, Alan Wake® and one of the leading independent game studios in the world is looking for a Senior Lighting Artist to create high quality gaming experiences for the next generation of games.

From Cauldron Lake, Monarch HQ to the Oldest House; the lighting our artists skillfully craft plays a critical part in the gameplay, atmosphere, and setting of the story of our games. We are now looking for a Senior Lighting Artist to join us in the quest to create high quality atmospheres.


If you like the idea of joining a competent team of Lighting Artists, taking ownership of the quality of the final images for this project, and contributing to the overall game experience, then this job is for you!


As the Lighting Artist, you are a person who enjoys and contributes to our friendly and inclusive work environment. You are self-motivated and proactive with a dedication to improving your craft and supporting your team members' development.

We enthusiastically welcome diverse viewpoints and backgrounds. We at Remedy value and are committed to ensuring an inclusive and safe work environment for all our team members.
What you get to do
You get to work together with our Art Director and Lead Lighting Artist to push project quality while keeping style consistent across all environments and cinematics.
You will work hands-on to establish lighting to levels with a greater. understanding of art direction, gameplay, player guidance, and metrics. You will own levels and cinematics where you get creative ownership by finding and maintaining the vision for that level.
Mentor and support other artists.
Actively communicate with different departments, clearly communicate your vision and provideaccurate time estimations for your work.
You work with creative problem-solving by creating prototypes and iterating on the levels using our proprietary engine, Northlight.
You actively follow the development of lighting technology and pipelines in the industry and work together with the Northlight tools team to improve our proprietary technology by defining workflows and content pipelines.



What you bring to the role
You have demonstrable work experience as a Senior Lighting Artist or in an equivalent role.
You have an excellentunderstanding of game engines.
You have a great understanding of shape, composition, and layout.
Experience working with real-time lighting.
You have a good understanding of gameplay and level design.
You thrive working in a team environment, sharing ideas and learning from others. You are used to collaborating with colleagues across different departments and you are able to communicate and present your ideas in a clear and coherent way. As a team member you are dedicated to contributing towards a friendly and inclusive work environment.
You can also work independently, being organized and able to document your work.



What is in it for you
At Remedy you get to work on awesome, memorable gaming experiences for our players, in a studio where your input is valued, and your creative freedom is encouraged.
We work in an environment that values both individual and teamwork, ensuring that everyone’s voice is heard & workload stays sensible. We believe in and support work-life balance. Happy people work better!
We offer an extensive set of employee benefits and an annual bonus system as well as opportunities for you to develop your skills further. On top of this, in Finland and Sweden you get up to 5 weeks of paid vacation, in addition to public holidays and other special occasions.
We have two offices, one in Finland, in the Helsinki metropolitan area, and one in Stockholm, Sweden. Both locations are well known for their exceptional quality of life, free education and pristine nature at your doorstep.
If you are not already in Finland or Sweden, our relocation service is there every step of the way to take care of you. You can concentrate on work, while we take care of everything else.
Our studio is embracing a hybrid work model that gives you the flexibility to work from home and have valuable face-to-face time with your colleagues.



To apply, please fill in the application form with your CV (in English), work references/portfolio and other information relevant to the position. This position will be filled as soon as suitable applicants are found. Visa mindre

Senior Technical Tools Designer - Team 3

Who are we? Have you ever wanted to build something that helps others create and explore? Have you ever wanted to be a part of a team that genuinely wants to help players share their creative ideas, dreams and visions with millions of other players at the same time? Right now, we’re searching for a Senior Technical Tools Designer to join the team doing exactly that! We’re building what we truly believe is the future of creative gaming, giving players a pl... Visa mer
Who are we?

Have you ever wanted to build something that helps others create and explore? Have you ever wanted to be a part of a team that genuinely wants to help players share their creative ideas, dreams and visions with millions of other players at the same time? Right now, we’re searching for a Senior Technical Tools Designer to join the team doing exactly that! We’re building what we truly believe is the future of creative gaming, giving players a plethora of design tools to create games, experiences and more. Once creators are happy with what they’re building, they can share it with others, securely, knowing full well their creation is safe and more importantly - theirs.

With ground-breaking technologies available to you as a part of Ringtail, this team is unique. We are extremely excited by what we are building and if what you’ve read so far has you feeling that way too, then we want to hear from you!

About the role

We're seeking a passionate Senior Technical Tools Designer to join our exciting project. We want to create a huge, industry-defining experience and know that we need great individuals to do so! Great products are made by great creators, who are passionate about the projects they’re working on and trying to make everything they touch just right!

In this role, you'll design and shape tools for a new User-Generated Content (UGC) product, ensuring that both hobbyist creators and developer teams can contribute effectively. Your proactive feedback and openness to validating assumptions will be essential as you collaborate closely with developers, designers, artists, and the community to develop cutting-edge game development tools.

Your day-to-day as a Senior Technical Tools Designer

- Developing a deep understanding of how the in-game and editor tools will be used to create experiences

- Partnering with other disciplines to design, implement and validate tools and solutions to enable creators to create experiences in the editor

- Designing new features in a way that maximizes flexibility and creativity for end users while maintaining accessibility and usability

- Working closely with developers to create technical requirements for the various creator features

Requirements

- 5 years of experience in games or game development tools, coupled with a background or experience in programming

- Experience working with popular game engines, like Unreal, Unity or Godot but also other game editors and development tools

- Ability to assess systems and features from an end-user perspective, correctly identify the problems that need to be solved and design and implement solutions quickly and effectively

- A passion for enabling others to express their creativity through well-designed tools

Personal traits

- Being quality-oriented and meticulous

- Provide realistic time estimates and know your limits and weaknesses

- Excellent analytical and problem-solving skills

- Excellent communication and teamwork skills

- Passion for mobile games and user-generated content products

- Good knowledge of games, especially mobile and freemium ones

About Ringtail Interactive

At Ringtail Interactive, we are consistently pushing the boundaries of what is possible for a small but fast-growing development team. We currently have three different departments working on a variety of projects; from a high-quality game platform for creators of all kinds, to a top-secret, cutting-edge game development tool that we believe will change the industry forever, and more.

The company is made up of a diverse group of experienced professionals from all around the world united by a passion for games. As we continue to build the core of the team, we will be taking big next steps in defining the future development of our projects, and all of our employees will get the opportunity to have an impact on the products we show to the world. Visa mindre

2D Animator- Are you amazing at making smashing artwork move?

Ansök    Feb 12    Elkab Studios AB    Animator/Animatör
Do you know how to rock keyframes and in-betweens, visual effects and after effects? If you are a person who is constantly striving to get better and want to animate world-class casino slot games, then you are probably the one that we´re looking for. We are growing the ELK family with a 2D Animator! ELK Studios is a fast-growing Swedish casino game provider with top hits on the regulated casino markets. The company is expanding and we are hiring 2D Animato... Visa mer
Do you know how to rock keyframes and in-betweens, visual effects and after effects?
If you are a person who is constantly striving to get better and want to animate world-class casino slot games, then you are probably the one that we´re looking for. We are growing the ELK family with a 2D Animator!
ELK Studios is a fast-growing Swedish casino game provider with top hits on the regulated casino markets. The company is expanding and we are hiring 2D Animators, to create the best online casino slot games there is! This is a great opportunity for the right person to be a part of a company filled with open-minded, engaged, and creative co-workers.
Who you are!
We believe you are a passionate animator with the urge and ideas to really make our games stand out and perform. Your goal is to make visual effects and 2D animation that can make symbols, objects, flows, characters, etc come alive! To thrive with us, you need to be a team player with a good ability to work together. You are driven and strive to constantly develop your skills. Furthermore, you are Creative, Innovative, and Solution-Oriented. We work in small multidisciplinary teams with short development cycles and great joint commitment to the end product. It is therefore important that you have the capability to deliver on deadlines.
We believe that you have:
2+ years of experience in Animations in a similar role.
Strong knowledge in After Effects.
Designing and Creation of high-quality 2D animations. (using keyframes and in-betweens, NOT motion graphics).
Designing resource-lean animations, still of high quality and performance for mobile devices.
Knowledge in animation processes from idea, storyboarding to final polishing.
Good knowledge of English (speaking, reading, writing).

We find it meritorious if you have:
Knowledge in Photoshop
Knowledge in Spine
Experience from the casino-based industry or gaming industry.



About the position
The 2D Animator role involves designing and creating the dynamics of the games for the best user experience, with game flows and animation effects to support the gameplay. Games run in web browsers on Mobile devices and Desktops. We use After Effects and in-house animation tools to streamline the animation flow.
You will be responsible for:
Design and create dynamics for our games to improve the user experience.
Create 2D animations.
Add dynamic elements and visual effects to static graphic assets.
Collaborate with graphic artists, programmers, and sound engineers to integrate and create casino games.



We offer
To be part of a creative and high-quality focused Game Studio. You´ll find that there will always be new ways of pushing your limits, technically as well as animation-wise, at ELK you will constantly improve your skills. You will get an open-minded, dedicated, and creative team-working atmosphere in our brand new office in Stockholm City. We offer salaries and benefits in line with market conditions.
The ideal candidate should comply with all or most of the above and demonstrate excellent results in an Animation test to be conducted.
If this sounds like you, please apply to careers@elk-studios.com with the subject “2D Animator”. Please include your CV and a cover letter describing why you are the perfect candidate. Along with your application attach a link to your showreel and let us know which one of our games (from our website) that you like the most and why!
We work with ongoing selection, so do not hesitate to submit your application!
About ELK Studios
With a passion for games
Since 2013, ELK Studios has passionately pushed boundaries in the online casino industry. From groundbreaking mathematics to astonishing artwork, ELK takes pride in developing entertaining mobile-first content that maximizes the experience for players around the world. Visa mindre

Environment Artist - Games

Environment Artists create the physical space where the players experience the game. The role is extremely versatile and a wide range of techniques and experiences are required. Due to the versatile and cross-disciplinary nature, they need to work extremely close with other crafts and have great communication and collaboration skills. At Embark we are constantly evolving our tools and workflows with the ambition of eliminating tedious and manual input. Th... Visa mer
Environment Artists create the physical space where the players experience the game. The role is extremely versatile and a wide range of techniques and experiences are required. Due to the versatile and cross-disciplinary nature, they need to work extremely close with other crafts and have great communication and collaboration skills.

At Embark we are constantly evolving our tools and workflows with the ambition of eliminating tedious and manual input. This in turn means the role of an Environment Artist constantly changes, with the Artist having to adapt to new tools, workflows, and mindset, as many traditional tasks move towards proceduralism and automation. As an Environment Artist at Embark we value multiple years of previous experience within game development, with a deep understanding of modelling, texturing, shaders, lighting and photogrammetry. Knowledge and interest within traditional arts, architecture, colour theory, geography, geology, and other relevant fields is also highly valued.

Example of responsibilities

- Props placement, terrain sculpting, and creation of natural biome content
- 3D modelling, texturing and shader work
- Create moodboard and collect reference material to reach the direction presented by directors
- Work with photogrammetry and attend photogrammetry reference trips
- Play the game, participate in playtests and provide feedback
- Create plans for content production and workflows
- Work with and review content from relevant external partners


We would love if you have

- Excellent visual skillset and deep artistic understanding and knowledge

- A portfolio that showcases realistic game art
- Great understanding of the technical aspects of the game, memory and performance
- Follow directions and deliver to quality from a visual, gameplay and technical perspective
- Great communication and collaboration skills
- Great understanding of the the gameplay experience of the game
- Ability to deliver according to agreed time and budget constraints
- Estimate tasks and time, update plans, and deliver content to quality according to directions
- Be a role model, culture carrier and spokesperson for Embark


At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.

We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.

Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.

Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

If this role doesn't quite match what you're looking for, feel free to apply to us via our " Open Application. (https://www.embark-studios.com/jobs/278181-game-maker-open-application)" Visa mindre

Concept/Branding Artist - Games

Concept Artists play an important role at Embark, not just to work with initial concept work and pitches, but also to help align the team and enable the team to reach the vision and direction. They work with all crafts and other parts of the organization to visualize and help Embark to excel. We see the Concept Artist as a role that is deeply embedded in the team; involved in every step of game creation: from the start of the concept exploration, to market... Visa mer
Concept Artists play an important role at Embark, not just to work with initial concept work and pitches, but also to help align the team and enable the team to reach the vision and direction. They work with all crafts and other parts of the organization to visualize and help Embark to excel. We see the Concept Artist as a role that is deeply embedded in the team; involved in every step of game creation: from the start of the concept exploration, to marketing and communication, to bug fixes, polish and paintovers and to working close to gamers in the live phase of the game. Due to the versatile and cross-disciplinary nature of a Concept Artist, they need to work closely with other crafts and have great communication and collaboration skills. A Concept Artist at Embark needs previous experience within game development to understand the limitations of real time entertainment, great understanding of art, architecture, anatomy, nature, composition, lighting, colour theory, materials and composition.

Examples of responsibilities
- Digital painting and concept discovery

- Concepts and blueprints for asset creation and production

- Compile reference images to align and guide the team to success

- Create moodboards and collect reference material to reach the direction presented by directors

- Create paintovers to guide and direct the team

- Create marketing and communication assets

- Create visual mockups for a wide range of items and needs

- Play the game, participate in playtests and provide feedback

- Create plans for content production for the level

- Work with and review content from relevant external partners



We would love if you have
- Minimum 3 years of relevant professional concept art experience

- Excellent visual skill set and deep artistic understanding and knowledge

- Follow directions and deliver to quality from a visual, game play and technical perspective

- Always work to support the product, game and the team, not to make pretty pictures

- Great communication and collaboration skills

- Understanding of the technical aspects of the game, memory and performance

- Great understanding of the the game play experience of the game

- Great appreciation and knowledge for visuals within multiple mediums, such as games, fashion, nature, architecture and movies

- Estimate tasks and time, update plans, and deliver content to quality according to directions

- Be a role model, culture carrier and spokesperson for Embark




At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.

We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.

Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.

Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

If this role doesn't quite match what you're looking for, feel free to apply to us via our " Open Application. (https://www.embark-studios.com/jobs/278181-game-maker-open-application)" Visa mindre

UI/UX Designer - Games

As a UI/UX Designer you will be working on one of our Game Projects together with other designers, artists and engineers. The role will require to take on many different kinds of tasks with a tremendous amount of influence over our end-user experience. You're experienced in user-centered design and have a profound understanding of effective system-oriented design. You've been part of shipping games on platforms such as PC, console or mobile and have a p... Visa mer
As a UI/UX Designer you will be working on one of our Game Projects together with other designers, artists and engineers.

The role will require to take on many different kinds of tasks with a tremendous amount of influence over our end-user experience.

You're experienced in user-centered design and have a profound understanding of effective system-oriented design.

You've been part of shipping games on platforms such as PC, console or mobile and have a particular interest in live service free-to-play games.

You love playing and analyzing games, breaking the design down and understanding the pros and cons of different design choices.

You are effective at communicating and collaborating with peers, making sure everyone feels like they can contribute to the design.

Example of responsibilities

- Design and iterate on the UI of the project
- Create wireframes, interactive prototypes, and documentation that clearly convey ideas
- Effectively communicate designs to the product and design teams
- Work together with designers, engineers, artists, and UX researchers to develop game features
- Implement UX features in Unreal engine
- User-test on prototypes, other software, and conceptual ideas
- Help leveling-up UX understanding and skill at Embark, drive the discipline forward


We would love if you have

- A creative and curious mind with a passion for games and user experience
- Enjoyment of creative collaboration - you want to design and share with others
- Background in live service free-to-play games, analytics and A/B testing
- 5+ years of experience with a proven track record from the gaming industry
- Knowledge of using C++, blueprints and a scripting language called Angelscript
- Fluency in English


At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.

We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.

Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

If this role doesn't quite match what you're looking for, feel free to apply to us via our " Open Application. (https://www.embark-studios.com/jobs/278181-game-maker-open-application)" Visa mindre

Game Designer

We are looking for a talented Game Designer to join one of the game teams here at Embark, a team that is currently numbering around ~100 developers. As a Game Designer at Embark, you will be responsible for detailed design work on a project, writing, iterating and implementing designs for features and mechanics, delivering high quality, balanced and scalable systems and player experiences for a 3D PvP Action Game, with large Live Service ambitions. You w... Visa mer
We are looking for a talented Game Designer to join one of the game teams here at Embark, a team that is currently numbering around ~100 developers.

As a Game Designer at Embark, you will be responsible for detailed design work on a project, writing, iterating and implementing designs for features and mechanics, delivering high quality, balanced and scalable systems and player experiences for a 3D PvP Action Game, with large Live Service ambitions.

You will collaborate closely with the Design Director and other designers of the project, in refining concepts and ideas into tangible designs, prototypes and features, as well as Production leadership helping in articulating and establishing estimates, project scope and timelines.

You will also own and spearhead game features directly, and work hands-on in cross disciplinary teams while implementing Gameplay Features, together with Animators, Coders and other design disciplines.

Examples of responsibilities:

- Design, establish and hone emergent gameplay systems, including destruction and physics, as well as elemental gameplay
- Design, implementation, tweaking and balancing of weapons and character abilities
- PvP Game Mode design and implementation
- Game Camera, Character movement and Controls design


It would be awesome if you have some of these:

- 3+ years of experience designing and making games and a proven track record with shipped games.
- A good grasp of AAA PvP gameplay and systems design, including player psychology, UX design and gameplay mechanics and dynamics.
- Proficiency with the Unreal Engine and experience with Blueprints and scripting.
- A creative and curious mind.
- A good knowledge and familiarity with the various game maker disciplines, coding, animation, game physics, 3D Art, etc.
- A great creative collaborator in cross disciplinary groups
- Professional English communication skills.




At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.

We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.

Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.

Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

If this role doesn't quite match what you're looking for, feel free to apply to us via our " Open Application. (https://www.embark-studios.com/jobs/278181-game-maker-open-application)" Visa mindre

Senior Marketing Artist - Team 3

Who are we? Have you ever wanted to build something that helps others create and explore? Have you ever wanted to be a part of a team that genuinely wants to help players share their creative ideas, dreams and visions with millions of other players at the same time? Right now, we’re searching for a Senior Marketing Artist to join the team doing exactly that! We’re building what we truly believe is the future of creative gaming, giving the players a pletho... Visa mer
Who are we?

Have you ever wanted to build something that helps others create and explore? Have you ever wanted to be a part of a team that genuinely wants to help players share their creative ideas, dreams and visions with millions of other players at the same time? Right now, we’re searching for a Senior Marketing Artist to join the team doing exactly that! We’re building what we truly believe is the future of creative gaming, giving the players a plethora of design tools to create games, experiences and more. Once creators are happy with what they’re building, they can share it with others, securely, knowing full well their creation is safe and more importantly - theirs.

With ground-breaking technologies available to you as a part of Ringtail, this team is unique. We are extremely excited by what we are building and if what you’ve read so far has you feeling that way too, then we want to hear from you!

About the role

We are looking for a Senior Marketing Artist who will create the visuals for our players to see first. As first impressions matter, you will collaborate closely with several teams, from production to marketing, art and design. As a Senior Marketing Artist, you will create game assets as the base to create stunning visuals that tell a story. We're in search of someone whose creative work consistently exceeds expectations, sparking excitement among both our team and players. Bring imaginative visions to life and be a crucial part of our journey, pushing creative excellence in the gaming industry at Ringtail!

Your day-to-day as a Senior Marketing Artist

- Enhancing 3D game assets for various marketing materials including logos, presentations, key art, icons, screenshots, banners and more

- Utilizing artistic skills to paint over and enhance visuals, contributing to the overall quality of marketing materials

- Collaborative communication within the marketing team and actively seeking constructive art feedback from the Art Team

- Being responsible and having ownership over the execution of all art-related marketing tasks based on creative briefs, PR teams and art leads to feedback.

Requirements

- Experience in creating key art for games, including proficiency in 2D, 3D, Paint over techniques, and expertise in crafting poses from 3D rigs

- Experience in graphic design, including the creation of layout banners, font selection, and colour theory

- Experience in making quick concept art and fully polished artwork

- Expert level knowledge in Photoshop and/or Clip Studio Paint

- Good knowledge of using Blender for layout, camera, and perspective.

- Experience in typography, icons or emblems generation

- Minimum 6 years of industry experience

- A portfolio that demonstrates and highlights your skills in illustration, drawing as well as graphics design

Big Plus if you have:

- Graduated from Fine Art and/or Graphic Design school.

- Expert knowledge of using Blender for layout and concepting

Good to have

- Fine art and digital painting expertise

- Proficiency in 3D character posing for storytelling

- Capability in scene layout for enhanced composition

- Skills in lighting techniques for creating immersive visuals

Personal traits

- Ability to take ownership of responsibilities

- Good interpersonal and team-work skills

- Open to feedback

- Collaborative and consensus-driven approach

About Ringtail Interactive

At Ringtail Interactive, we are consistently pushing the boundaries of what is possible for a small but fast-growing development team. We currently have three different departments working on a variety of projects; from a high-quality game platform for creators of all kinds, to a top-secret, cutting edge game development tool that we believe will change the industry forever, and more.

The company is made up of a diverse group of experienced professionals from all around the world united by a passion for games. As we continue to build the core of the team, we will be taking big next steps on defining the future development of our projects, and all of our employees will get the opportunity to have an impact on the products we show to the world. Visa mindre

Product Designer

Ansök    Feb 7    Qliro AB    Webbdesigner
We are seeking a senior Product Designer to join our fantastic design team. As a senior Product Designer at Qliro, you will be responsible for the full design cycle; shaping a strong design framework, conduct research, create prototypes, and create engaging visuals together with your colleagues in the design team. You will have your own dedicated product area where you will work closely together with a Product Manager and Tech to drive your product forward... Visa mer
We are seeking a senior Product Designer to join our fantastic design team. As a senior Product Designer at Qliro, you will be responsible for the full design cycle; shaping a strong design framework, conduct research, create prototypes, and create engaging visuals together with your colleagues in the design team. You will have your own dedicated product area where you will work closely together with a Product Manager and Tech to drive your product forward based on research and data.

Key responsibilities:

- Drive end-to-end product design process from discovery to implementation within one of Qliro’s product areas

- Break down complex UX and design challenges into safe & simple and tangible solutions

- Work closely with product and the tech team to ensure involvement from an early stage, understand technical limitations and truly focus on the consumer value together

- Be part of defining the design framework and ways of working together with the other designers in the design team

- Drive design related projects within your passion / area of interest to take Qliro’s design team to the next level

- Help growing an insight driven design & product culture at Qliro

Who you are:

You are a talented Senior Product Designer with a creative mindset on how to solve tasks in an efficient manner. You identify areas for improvements and can work both along a long-term strategic plan and deliver on quick fixes where needed. You have extensive experience working with digital products in fast moving environments and have a good understanding of the financial world and the demands it brings on a great User Experience.

Qualifications:

- Relevant education and 3-7 years of experience working with product design, preferably within a payments domain

- Figma is your best friend

- Attention to detail and ability to work in a fast-paced environment

- Strong collaboration skills, a real team player

- Experience of working within the financial industry or a good understanding of the financial systems via interests

- Are naturally very curious and insights / data driven

- Can create structure in chaos, by being very self-driven and action oriented

- Strong proficiency in Swedish, both writing and speech

WOW in everything we do

Qliro is the place for you who are curious, passionate and love collaboration. Together we have the power to create wow in everything we do. Feel comfortable being you, bringing your own unique perspectives. At Qliro there is a place for you whoever you are. Differences are a strength.

We love flexibility and remote work, we also believe in the power of meeting in real life. With a mix of working remote and collaborating in the office, we believe in a flexible workplace that suits you and Qliro. Visa mindre

Senior 2D Animator- Are you amazing at making smashing artwork move?

Ansök    Feb 6    Elkab Studios AB    Animator/Animatör
Do you know how to rock keyframes and in-betweens, visual effects and after effects? If you are a person who is constantly striving to get better and want to animate world-class casino slot games, then you are probably the one that we´re looking for. We are growing the ELK family with a Senior 2D Animator! ELK Studios is a fast-growing Swedish casino game provider with top hits on the regulated casino markets. The company is expanding and we are hiring 2D ... Visa mer
Do you know how to rock keyframes and in-betweens, visual effects and after effects?
If you are a person who is constantly striving to get better and want to animate world-class casino slot games, then you are probably the one that we´re looking for. We are growing the ELK family with a Senior 2D Animator!
ELK Studios is a fast-growing Swedish casino game provider with top hits on the regulated casino markets. The company is expanding and we are hiring 2D Animators, to create the best online casino slot games there is! This is a great opportunity for the right person to be a part of a company filled with open-minded, engaged, and creative co-workers.
Who you are!
We believe you are a passionate animator with the urge and ideas to really make our games stand out and perform. Your goal is to make visual effects and 2D animation that can make symbols, objects, flows, characters, etc come alive! To thrive with us, you need to be a team player with a good ability to work together. You are driven and strive to constantly develop your skills. Furthermore, you are Creative, Innovative, and Solution-Oriented. We work in small multidisciplinary teams with short development cycles and great joint commitment to the end product. It is therefore important that you have the capability to deliver on deadlines.
We believe that you have:
2+ years of experience in Animations in a similar role.
Strong knowledge in After Effects.
Designing and Creation of high-quality 2D animations. (using keyframes and in-betweens, NOT motion graphics).
Designing resource-lean animations, still of high quality and performance for mobile devices.
Knowledge in animation processes from idea, storyboarding to final polishing.
Good knowledge of English (speaking, reading, writing).

We find it meritorious if you have:
Knowledge in Photoshop
Knowledge in Spine
Experience from the casino-based industry or gaming industry.

About the position
The 2D Animator role involves designing and creating the dynamics of the games for the best user experience, with game flows and animation effects to support the gameplay. Games run in web browsers on Mobile devices and Desktops. We use After Effects and in-house animation tools to streamline the animation flow.
You will be responsible for:
Design and create dynamics for our games to improve the user experience.
Create 2D animations.
Add dynamic elements and visual effects to static graphic assets.
Collaborate with graphic artists, programmers, and sound engineers to integrate and create casino games.

We offer
To be part of a creative and high-quality focused Game Studio. You´ll find that there will always be new ways of pushing your limits, technically as well as animation-wise, at ELK you will constantly improve your skills. You will get an open-minded, dedicated, and creative team-working atmosphere in our brand new office in Stockholm City. We offer salaries and benefits in line with market conditions.
The ideal candidate should comply with all or most of the above and demonstrate excellent results in an Animation test to be conducted.
If this sounds like you, please apply to careers@elk-studios.com with the subject “2D Animator”. Please include your CV and a cover letter describing why you are the perfect candidate. Along with your application attach a link to your showreel and let us know which one of our games (from our website) that you like the most and why!
We work with ongoing selection, so do not hesitate to submit your application!
About ELK Studios
With a passion for games
Since 2013, ELK Studios has passionately pushed boundaries in the online casino industry. From groundbreaking mathematics to astonishing artwork, ELK takes pride in developing entertaining mobile-first content that maximizes the experience for players around the world. Visa mindre

Product Owner

Hacksaw Studios is a premium developer of slots, scratchcards and instant win games to the online gaming industry. Our games can be played both in social gaming and real money modes. The games we build are played by millions of people every month from all over the world. We are currently looking to expand our team with a Product Owner who will assure the quality of the creative and visual aspects in our game production from start to end. You will be pa... Visa mer
Hacksaw Studios is a premium developer of slots, scratchcards and instant win games to the online gaming industry. Our games can be played both in social gaming and real money modes. The games we build are played by millions of people every month from all over the world.


We are currently looking to expand our team with a Product Owner who will assure the quality of the creative and visual aspects in our game production from start to end.


You will be part of our game development team and work in a tight knit team involving many roles, including artists, front-end developers and back-end developers. We have multiple games in development at all times and are now looking for a Product Owner who can work full time on ensuring that our games are finalized in top quality.
We offer a nice office in central Stockholm, an opportunity to work with other experienced game designers as well as a co-ownership program for suitable candidates.


Your tasks will include:
?- Learn about the online gaming industry and stay up to date on current trends and what is popular with players


- Ensuring that the game development process is aligned with the vision for the game


- Participate in game progress reviews and give feedback about the implementation process


- Take ownership of the end result in terms of feeling, timing and visual/auditory finish of each game


- Owning the tweak phase of the games to ensure that the final product is delivered the best possible way


In order to succeed in this role, you need to be very structured and organized. We will teach you what you need to know about the iGaming industry, but going forward you will be expected to take ownership of the game development process from visual and player aspects.
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Required skills and experience:


- At least two years of experience as a Product Manager or Product Owner in the gaming field or B2C Industry


- Adapts well to a dynamic and rapidly changing environment


- Strong organizational and analytical skills, high attention to details


- Ability to partner with cross-functional disciplines and to influence effectively


- A problem solver – highly inventive thinker that will provide insightful, innovative solutions to any problem


- Project management abilities and passion for games Visa mindre

Senior Game Designer

At Rovio you will get to work with multiple groundbreaking IP’s including one of the most famous game IP’s in the world: Angry Birds! We craft joy with player-focused gaming experiences that last for decades. In order to do that, we know that people need to bring their own joy to what we do. That’s why we value work-life balance, say no to crunch culture, and welcome people from all walks of life to join the flock. Today, we are a proud team of 500+ caring... Visa mer
At Rovio you will get to work with multiple groundbreaking IP’s including one of the most famous game IP’s in the world: Angry Birds! We craft joy with player-focused gaming experiences that last for decades. In order to do that, we know that people need to bring their own joy to what we do. That’s why we value work-life balance, say no to crunch culture, and welcome people from all walks of life to join the flock. Today, we are a proud team of 500+ caring and talented professionals representing over 50 different nations.


We trust our teams to work autonomously by providing them the right tools and level of responsibility. We believe in our teams to remain creative and to keep learning – as well as ensuring everyone has opportunities for personal growth.


To support our mission of keeping Angry Birds 2 the top choice among mobile games we are now looking for a Senior Game Designer to join us in our studio in the centre of Stockholm and add more creative energy to the Design craft on the Angry Birds 2 project. Do you live, breathe, and dream F2P game design? - If yes, this role is for you!


In this role you will be a critical part of one of the sub teams working on adding new features to Angry Birds 2 where your focus will be gameplay design. Your work will have an impact on millions of Angry Birds players by enhancing the existing and suggesting new features that create the daily fun and unforgettable player experience.


We are working in a hybrid mode with a few days a week in the office in our studio in the centre of Stockholm and will support relocation to Sweden if you are not already here.


You will have impact and fun at work by:
Creating and overseeing feature designs for Angry Birds 2 from totally new features to improvements on the existing features and live events
Creating new mechanics and bringing new depth to the gameplay that can vary from adding new powers to our beloved Angry Birds, to inventing new characters and new ways of playing the game
Pitching ideas to a product team using different data sources and your expertise to back up the arguments
Constantly deconstructing the current game to find new design opportunities
Driving your designs end to end from the ideation to production
Sharing knowledge with the team, mentoring junior colleagues and constantly working to improve design practices



Experience and skills we are looking for:
Proven experience working as gameplay designer in mobile F2P games on multiple titles
Experience of shipping features for a live game
Solid experience in creating strong game concepts, pitching your ideas and leading them though execution
Good understanding of highly balanced game systems and economies and a deep understanding of player motivations
Strong interest and belief in data-driven approach to support and validate your intuition
Experience with collaborative game design



It would be nice if you also have the following skills:
Interest and experience working on casual RPG titles



Interview process:
Introduction call: You will have a first chat with our TA partner. The aim is for us to know who you are, what your experience has been and what motivates you
First interview: you will meet the Design Director in the Studio. This is also an opportunity for you to learn about Rovio, the wider team and the specifics of the role
Design skills round: we would love to have a deep dive into your design skills together with the team here and have a conversation about how you can approach a specific topic
Final round: You will be meeting the wider Game team over a few separate conversations and our aim is to get a clear overview of how you would fit with our working culture, your ambitions and where we can help each other develop and see how you will work in a larger team



Please apply with your CV in English.


Rovio's Stockholm Studio is the studio behind the hugely popular Angry Birds 2, the bigger, badder and birdier sequel to the global phenomenon Angry Birds. The studio is dedicated to making the Angry Birds 2 game experience ever more exciting for players, developing continual improvements, as well as running world class live ops every day.


In addition to Angry Birds 2, Stockholm studio is actively developing new titles with the Angry Birds brand as well as new original IPs. Our approach is to focus on highly accessible yet innovative cores paired with Rovio's light-hearted aesthetic. At the same time, we still aim to deliver a deep meta that can keep players engaged for decades. Our development is driven by our players as we push to become masters of our genre. We use data to provide insights into our players' needs, and we always strive for improvement through continual iteration.


Our ambitious teams are full of passionate gamers who are eager to leave their mark.


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We welcome applicants to use the name they want to be addressed by in the application form, regardless of whether it is their legal name.


At Rovio, we are also committed to providing reasonable accommodations for qualified individuals with disabilities or special needs in our working environment and job application procedures. We make all reasonable accommodations for persons with disabilities or who otherwise need support to thrive in the workplace. We are committed to continuously improving workplace accessibility. If you have any questions before applying, please write to us at recruitment@rovio.com. Visa mindre

Animation Lead

About Star Stable Entertainment Star Stable Entertainment was founded in 2011, sparked by a desire for a game that could make a difference. Although half of gamers are girls and women, they were under-represented in the gaming industry, both as characters and creators. We dreamed of an epic online world where tween and teen girls could share an amazing experience. And we wanted to challenge how things were done in a male-dominated industry. The result wa... Visa mer
About Star Stable Entertainment

Star Stable Entertainment was founded in 2011, sparked by a desire for a game that could make a difference. Although half of gamers are girls and women, they were under-represented in the gaming industry, both as characters and creators. We dreamed of an epic online world where tween and teen girls could share an amazing experience. And we wanted to challenge how things were done in a male-dominated industry.

The result was Star Stable Online, which has gone on to become the world’s number one horse game with over 21 million registered users across 180 countries. We’re thrilled to welcome fun-loving players to the island of Jorvik, with its breathtaking scenery, beautiful horses, and magical quests. And we’re proud to see each player's special bond with their four-legged friends and the passionate community of Star Stable players.

We continue to champion diverse characters and narratives, encouraging our audience to be their true selves. It’s wonderful to see our dream resonate with so many players around the world, and we can’t wait to share more stories and experiences with them!

The Position

Have you always dreamed of working on an MMO? Are you an animator with several years of experience and want to combine animation deliveries with people management? Then this is the role for you!

We are now on the lookout for an Animation Lead. The Animation Lead at Star Stable is an extension of the Art Director. Where the Art Director is responsible for the overall visual of art and animation, you as an Animation Lead support the team technically and artistically to carry out the vision of the Art Director. You will be the people manager of the animation team, handling 1:1s, salary setting and work with the team on their personal development.

Responsibilities

Work closely with the Art Director, overseeing animation, driving the style forward and collaborating to set long-term animation goals.

Provide animation direction to the team to ensure that the quality of their work is in line with the Art Directors vision.

Effectively collaborate with production, design and engineering, ensuring schedules and plans meet business needs.

Lead and coach the animation team through 1:1 meetings and be the competence lead for the animation craft.

Help shape and foster closer collaboration between animation, art and design.

Recruit, onboard and offboard new team members.

Research new ways to work and improve our pipelines and workflows.

Spend around 50% of your position doing hands-on animation work.

We believe that you:

Have several years of experience as an animator in game development.

Have strong animation skills, demonstrating a thorough understanding of principles of weight and movement.

Are experienced animating quadrupeds, preferably horses.

Have strong leadership skills with the ambition to coach and mentor others.

Are a great communicator, able to work with a range of stakeholders.

Understand animation pipelines and the technical limitations of working with a proprietary game engine.

Sounds like the role for you? Apply!

At Star Stable Entertainment, you will be a part of a diverse culture with a prioritised work-life balance, and a workforce eager to test and try new things! We are on an adventure to scale our unique impact in the world so if you are excited about making a difference and being part of an exciting journey then we would love to hear from you! Visa mindre

Content Designer - Unannounced Game

We are working on a new Grand Strategy game led by veterans from several of our previous titles such as Hearts of Iron 4 and Crusader Kings 3. We are now looking for a Content Designer to join our team in Stockholm. You will be focused on designing, scripting, and writing engaging game content, with a direct and influential impact on the quality and feel of the game. Your Mission As a Content Designer, you will use our in-house scripting language to design... Visa mer
We are working on a new Grand Strategy game led by veterans from several of our previous titles such as Hearts of Iron 4 and Crusader Kings 3. We are now looking for a Content Designer to join our team in Stockholm. You will be focused on designing, scripting, and writing engaging game content, with a direct and influential impact on the quality and feel of the game.
Your Mission
As a Content Designer, you will use our in-house scripting language to design and implement gameplay systems and content, following the creative vision and scope of the project. You will be creating believable non-historical storylines that immerse the player in our world, writing events in American English that thematically fit within the game.


As a Content Designer, you’re passionate about your craft and thrive on creating exciting experiences for our players. It’s important that you find motivation in having the freedom and responsibility to take ownership of tasks, driving your progress by actively requesting feedback and support as needed. You care about player experience and you’re energized by the idea of our many fans around the world enjoying your work after release. You thrive in an open, and creative environment where people around you love their jobs and the games we make, and where your participation is encouraged in discussions ranging from technical implementation to art direction and game design.
Skills we are looking for
Fluent in English with solid command of written American English
Professional experience in game content design, quest design or experience performing similar tasks in the modding community
A general interest in Strategy games
A pronounced and varied interest in fiction (in particular alt-history, science fiction, fantasy, steampunk, post-apocalyptic, and others)

Our team values collaboration and cooperation between all disciplines. It’s important that you aren’t afraid to raise issues, continuously look for improvements and try to inspire your colleagues at all times. Since we are a fast-paced company, curiosity and a drive to get into things quickly are two important aspects.
As a creative force at Paradox, you are expected to have a genuine passion for Grand Strategy Games and a good understanding of what makes them so appealing to our players.
Practical information
We would like your application to include any relevant work samples and/or a link to your portfolio if you have one. We are especially interested in game projects, game mods and any other content that you have produced for games or other media, or even for tabletop roleplaying games. Visa mindre

Game Designer - Hearts of Iron IV

As a Game Designer you will be focusing on designing and balancing engaging gameplay mechanics. Hearts of Iron, the grand strategy wargame, have over a million players monthly (and growing) expectantly waiting for what’s next for their favorite franchise. Game Designer Hearts of Iron We're on the lookout for a game designer driven by a deep passion for their craft and a fervor for crafting thrilling experiences for our players. If you're someone who finds ... Visa mer
As a Game Designer you will be focusing on designing and balancing engaging gameplay mechanics. Hearts of Iron, the grand strategy wargame, have over a million players monthly (and growing) expectantly waiting for what’s next for their favorite franchise.
Game Designer Hearts of Iron
We're on the lookout for a game designer driven by a deep passion for their craft and a fervor for crafting thrilling experiences for our players. If you're someone who finds motivation in the autonomy to lead tasks and deliver outstanding results, you're the ideal fit. Your element is a creative and collaborative space where the enthusiasm for our work is infectious, and everyone around you is not just doing a job but crafting the games we all love.
Your mission
You will be working closely with the Design Lead and be the owner of the design in feature teams. Taking ownership of the designs means that you will be working hands-on from research, to design, implementation and balancing of gameplay systems. This includes being adept at communicating with your peers and colleagues in other disciplines, writing and maintaining design documents as well as testing implemented features and making sure they live up to expectations.
Your role goes beyond crafting engaging game play - it involves actively engaging with our community, giving sneak peaks of yours & the team's latest for work as well as working closely with our marketing team to come up with the best way to showcase the game. In doing this you will be central to shaping the interaction with the people that matters most to us - our players.
Skills that we are looking for
Work experience in system design
Work experience in gameplay design
Experience with scripting
Interest in strategy/war games; PDS games in particular
Fluency in English



As a creative force at Paradox, you are expected to have a genuine passion for Grand Strategy Games and a good understanding of what makes them so appealing to our players. Visa mindre

UX/UI Designer

Ansök    Jan 27    Genvalues AB    Webbdesigner
Why you should be excited by this job offer Opportunity to work with what could possibly become the next big thing. Our startups range from fintech to medtech, vettech to proptech. Create true value for people through design. Become part-owner through our investment fund. What you will do Lead the design process for the overall product design- and development. Stakeholder management and guide the entrepreneur to take key decisions for their brands futur... Visa mer
Why you should be excited by this job offer
Opportunity to work with what could possibly become the next big thing.
Our startups range from fintech to medtech, vettech to proptech.
Create true value for people through design.
Become part-owner through our investment fund.



What you will do
Lead the design process for the overall product design- and development.
Stakeholder management and guide the entrepreneur to take key decisions for their brands future development.
Be the user’s voice in the project and make sure that decisions are based on insights.
Create wireframes, prototypes and be able to execute testing (even though time and budget can be limiting).
Develop a digital identity, style guide and overall UI-components.
Be autonomous. You’ll take full ownership of your work and total responsibility for every last detail, every step of the way, from whiteboard sketching to high-fidelity final UI.
Be able to team up with other designers in the project where you take the lead.



Who you are
You have at least 6+ years of working experience as a product designer or in digital projects as digital art director, UX/UI designer or equivalent.
You have great visualisation skills, enable to hold insightful and inspiring presentations and overall storytelling skills.
You have excellent visual design and UX-skills.
You love to take the lead and don’t shy away from responsibility.
You are comfortable working closely with development in general, but front-end in specific.
Pragmatic, self-acting and a people person
Strong communication skills
Relevant academic high school degree or diploma
Able to showcase previous work through online portfolio or similar.
Fluent in English and understand Swedish on a good level.



Nice-to-have
Work experience from communication- or branding agencies
You enjoy facilitating workshops.
Previous experience as a consultant
Fluent in Swedish
Language skills in a third language, for example Danish, Finish or Estonian Visa mindre

Professional / Senior Gameplay Designer (AI)

Remedy Entertainment, the creator of Control®, Quantum Break®, Max Payne®, Alan Wake® and Death Rally®, and one of the leading independent game studios in the world, is looking for a talented Senior Gameplay Designer to work on the highly anticipated remake of Max Payne. Are you passionate about improving combat? Are you motivated by creating NPC behaviours that delight and surprise the player? Are you ready to join the NPC team and take on a significan... Visa mer
Remedy Entertainment, the creator of Control®, Quantum Break®, Max Payne®, Alan Wake® and Death Rally®, and one of the leading independent game studios in the world, is looking for a talented Senior Gameplay Designer to work on the highly anticipated remake of Max Payne.

Are you passionate about improving combat? Are you motivated by creating NPC behaviours that delight and surprise the player? Are you ready to join the NPC team and take on a significant role in shaping the core combat experience.

If you join the team, you will work with some of the best AI tools in the industry, having a lot of autonomy and creative control, as you drive the development of the combat and non-combat NPCs in the game. At the same time, you will have the support of a solid and experienced team.


At Remedy Entertainment, we value diversity and are committed to creating a safe and inclusive workplace for all team members. If you're ready to take on this exciting challenge and make a significant contribution to the team, keep scrolling!
What you get to do
You’ll get to design and prototype AI features with the support and direction of the Lead Gameplay Designer and NPC Lead.
You will be pitching new enemy archetypes and boss fights that fit the vision, gameplay and creative pillars of the game. You will write creative and technical design specs, and prototype enemy behaviors and abilities.
During the production stage you will be creating and maintaining behavior trees, finite state machines, environment queries and Lua scripts from early prototypes all the way through final implementation and polish.
You will work closely with programmers, character and VFX artists, animators and audio designers to bring the vision to final quality, evangelizing AI features to level designers and environment artists.
You’ll bring your combat experience to the level process, working with Level Designers to create world class combat encounters

What you bring to the role
You have a good understanding of rational game design principles and the role of AI in gameplay loops.
You can drive core game features from concept to release, you are experienced with AI systems and have shipped one or more titles in a similar role.
Your technical capabilities allow you to understand complex concepts and create first-pass technical implementations of features yourself.
You can give and take constructive feedback while interacting with leads, publishers and other team members, using it to improve the product.
You’re an independent thinker, able to drive features by yourself but also excel working in a collaborative environment

What is in it for you
At Remedy you get to work on awesome, memorable game experiences for our players, in a studio where your input is valued and your creative freedom is encouraged.
We work in an environment that values both individual and team-work, ensuring that everyone’s voice is heard & workload stays sensible. We believe in and support work-life balance. Happy people work better!
We offer an extensive set of employee benefits and an annual bonus system as well as opportunities for you to develop your skills further. On top of this, in Finland and Sweden you get up to 5 weeks of paid vacation, in addition to public holidays and other special occasions.
We have two offices, one in Finland, in the Helsinki metropolitan area, and one in Stockholm, Sweden. Both locations are well known for their exceptional quality of life, free education and pristine nature at your doorstep.
If you are not already in Finland or Sweden, our relocation service is there every step of the way to take care of you. You can concentrate on work, while we take care of everything else.
Our studio is embracing a hybrid work model that gives you the flexibility to work from home and have valuable face-to-face time with your colleagues.

To apply, please fill in the application form with your CV (English), work references/portfolio and other information relevant to the position. This position will be filled as soon as suitable applicants are found. Visa mindre

2D Game Artist

To ensure we stay ahead of our competitors and continue to build fantastic mobile casino games, which are enjoyed by millions of players, ELK Studios is now looking for a 2D Game Artist to join our in-house studio in Stockholm. With your passion for breathing life into characters, symbols and backgrounds, you will help us evolve our games and ensure we develop amazing mobile casino games. About the position: As a Game Artist you will create, polish, impr... Visa mer
To ensure we stay ahead of our competitors and continue to build fantastic mobile casino games, which are enjoyed by millions of players, ELK Studios is now looking for a 2D Game Artist to join our in-house studio in Stockholm. With your passion for breathing life into characters, symbols and backgrounds, you will help us evolve our games and ensure we develop amazing mobile casino games.


About the position:
As a Game Artist you will create, polish, improve and render the art assets and bring them to a final release state. Assets are typically symbols, backgrounds, buttons, text and various UI elements. ELK Studios is a collaborative development environment, and we strive to maintain a culture of mutual respect. We want you to trust in your own ability to deliver great art while collaborating with the Art Director and Creative Director. During a typical work week you will:


Create storyboards and new art assets for the games
Create compelling compositions of text and images to present game features
Polish gameplay, animation and marketing assets all the way to final release state
Work closely with other artists, animators and programmers to collaboratively build "best in class" casino games
Participate in conversations on how to take the game art to the next level with the Art Director and our Creative Director



Who you are!


We believe that you are a passionate artist with an eye for details and the urge and ideas for making the best gaming experiences ever! You are creative and innovative and aim to find solutions which maximize the game experience in relation to the technical limitations. You have the ability to follow the game’s visual style for all visual material produced throughout the game’s development.
To thrive with us, you need to be a team player with a good ability to handle feedback and to work together with different disciplines. You are self-driven, responsible and strive to constantly develop your skills and others. We work in small multidisciplinary teams with short development cycles and great joint commitment to the end product. It is therefore important that you are organized and solution-oriented with the ability to tackle challenges and solve problems with a strong sense of ownership and deliver on deadlines.


We believe that you have:
At least 3 years of experience in a similar role in the gaming (or similar) industry
Worked with creating high-quality and polished graphical game and marketing assets from start to finish
Proficiency in Photoshop
Excellent graphic design skills, including the effective use of color, composition and typography
Ability to adapt to a wide variety of different art styles
An experienced and skilled eye for layout, color, perspective and lighting
Professional level in English (speaking, reading and writing)



Valuable characteristics:
Previous experience from the gambling industry
Understanding of core principles of animation
Skills in animation and visual effects
Knowledge of After Effects, InDesign and Spine
Swedish language



We Offer
A place in a creative game studio that focuses on high quality. We believe that the best game is yet to come!


You will have an open minded and committed, team-working atmosphere with nice and talented colleagues. At ELK Studios, we thrive and develop together and see the value of being able to solve problems with others. With us, you get to work with your team on site at our open space office in Stockholm City. Please note that we don't provide any relocation services.


If this sounds like you please apply with your CV, and don't forget to include a link to your portfolio. The ideal candidate should comply with all or most of the above and complete an assignment later in the process.


We will fill the position as soon as we find the right candidate, so send your application as soon as possible. We would love to hear from you, so do not hesitate to apply!


About ELK Studios


With a passion for games


Since 2013, ELK Studios has passionately pushed boundaries in the online casino industry. From groundbreaking mathematics to astonishing artwork, ELK takes pride in developing entertaining mobile-first content that maximizes the experience for players around the world. Visa mindre

Technical Artist - Games

As a Technical Artist at Embark you work together with our content and engineering teams across a broad set of areas. Candidates have an equal mix of technical and artistic skills with a helpful and supporting approach to their colleagues. Our technical artists are generalists with one or two areas of specialized skills and we'd like you to be too. Examples of responsibilities - Develop world class tools and workflows together with our content teams all... Visa mer
As a Technical Artist at Embark you work together with our content and engineering teams across a broad set of areas. Candidates have an equal mix of technical and artistic skills with a helpful and supporting approach to their colleagues.

Our technical artists are generalists with one or two areas of specialized skills and we'd like you to be too.

Examples of responsibilities

- Develop world class tools and workflows together with our content teams allowing us to build better games faster.

- Enable the artists to hit the goals set out in art direction while still keeping in reasonable runtime budgets.

- Write standalone tools to manage and present data from various sources in the project.

- Analyse existing content for potential areas of optimizations, track runtime performance trends during development and advice the team when actions are needed.

- Script and code runtime systems across multiple in-game areas like UI, Frontend and Gameplay.

- Help colleagues overcome technical challenges in their daily work

It would be awesome if you

- Worked as a Technical Artist for 3+ years

- Shipped AAA or F2P games

- Are interested in both the technical and artistic aspects of making games

- Have excellent skills in Blender, Substance, Unreal Engine or similar

- Love making games in collaborative teams

At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.

We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.

Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.

Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

If this role doesn't quite match what you're looking for, feel free to apply to us via our " Open Application. (https://www.embark-studios.com/jobs/278181-game-maker-open-application)" Visa mindre

Animator

If you’re looking to make the best co-op games in the world, you’ve come to the right place. We're proud to have some of the best game makers and collaborators in the industry under our four walls. What's more, we're a fun bunch of game developers, who love to indulge in our passion for video games together. Our games are not for everyone. Are they for you?We are now looking for a Animator! We are looking for a talented Animator to join one of our future ... Visa mer
If you’re looking to make the best co-op games in the world, you’ve come to the right place. We're proud to have some of the best game makers and collaborators in the industry under our four walls. What's more, we're a fun bunch of game developers, who love to indulge in our passion for video games together. Our games are not for everyone. Are they for you?We are now looking for a Animator!

We are looking for a talented Animator to join one of our future game teams who will help define and create the initial animation content for the title while closely contributing to the direction and vision in support of the Game Director.



Who you are:

The animator is responsible for producing assets using outstanding skills in keyframe animation, rigging and skinning, within blueprints and animation state machines. Helping define and understand the project’s needs from an animation pipeline standpoint, the Animator will switch between the context of helping to structure for future development, while also delivering on assets in the short term to further prototypes and pre-production to find the ‘fun’ and the ‘feel’ of the game as early as possible.

The Animator is also expected to work in a way that supports the product focused life cycle of the multidisciplinary team, contributing to product discovery and in delivering as much player value as possible. They will work in tools such as Blender, Maya or Unreal natively aiming to define appropriate pipelines necessary to deliver high quality and efficient assets for the Unreal 5 developer ecosystem.

5+ years hands on experience in game development in Animation

Familiar and proficient in many aspects of art and content development for games including (but not limited to) Animation, Rigging, Skinning and others

Familiarity with broad aspects of game development including gameplay, content creation, and systems

Ability to showcase visual concepts through a variety of means (kitbashing, ripomatics, concept art, etc, whatever works!)

You have shipped a similar title to the original HellDivers or other top-down action games

Experience with, or have shipped titles, on Unreal 4 or greater

Preproduction or Prototyping project phase experience



What you'll do;

Deliver high quality assets during prototyping and preproduction from a broad range of Animation specialties such as keyframe animation, rigging and skinning

Collaborate with project Leadership in defining requirements and content as well as content pipelines that are necessary to achieve the product vision and goals.

Identify and scope the Animation content requirements for the game during early milestones, as well as identify pipeline or tools needs

Set standards or guidelines for other animators and developers as necessary to ensure that our development scales as more people join the team



How to apply
If you think that this position matches your background and skills, we would love to hear from you. Please submit your CV in English as soon as possible. We interview candidates continuously and hire when we find a good fit.

Practical information
Scope: Full-time: 40 hours per week with initial 6 month probation period.
Location: Office first, hybrid solution possible. You need to be eligible to work in Sweden.

What we offer
Arrowhead Game Studios is a growing team of about 100+ people, best known for our co-op titles. Despite our size, we remain a friendly and down to earth bunch, who love to indulge in our passion for video games together.

Located in our newly built, custom-tailored offices on the Hammarby Kaj waterfront, we enjoy everything Stockholm has to offer. A thriving game dev scene, along with all types of activities are immediately available on our doorstep.

Our talented developers are crucial to our success, therefore we put a lot of emphasis in creating and maintaining a prosperous culture. We’re committed to open and transparent communication. Your ideas are welcomed, valued, appreciated - the ceiling for creative discussions is high.

We also have numerous work benefits for all our employees. You can read about them here! (https://jobs.arrowheadgamestudios.com/pages/perks-benefits) Visa mindre

Rekrytering / Technical artist - Unity

Ansök    Jan 23    Devport AB    3D artist/3D-grafiker
Are you a technical artist who has experience with Unity-development and are looking for something new? Then this might be for you! DevPort is now looking for technical artists with professional experience in Unity. We are looking for you who have a creative eye and are a great problem solver who loves to dig into the development. Qualifications: - Have a degree as a technical artist or game artist. - Experience within Unity. - Strong proficiency in C... Visa mer
Are you a technical artist who has experience with Unity-development and are looking for something new? Then this might be for you!

DevPort is now looking for technical artists with professional experience in Unity. We are looking for you who have a creative eye and are a great problem solver who loves to dig into the development.

Qualifications:
- Have a degree as a technical artist or game artist.
- Experience within Unity.
- Strong proficiency in C# programming.
- Experience from the automotive industry is a plus.
- Ability to work under tight deadlines and manage multiple tasks effectively.
- You have excellent problem-solving and communication skills.

Good to have:
- 3DMS (blender, Cinema4D, Maya).
- Basic level UI/UX design.
- Proficiency in C++.
- Proficiency in VRed.

Who are you?
You are used to working in an agile environment and have experience of working in projects. Previous professional experience within IT and you are open to travel within Sweden, as there may be travel involved in the assignments. Having a background as an IT developer with experience in game engine development is considered a plus.

Who are we looking for?
We are looking for you who want a long-term employment with a commitment to the assignments. At Devport, we are collaborative, empathetic, results-focused and enjoy having a holistic perspective, which are ideals that you also share.

Application
If this sounds like something you want to be a part of, apply by following the steps below. If you have any questions, send an email to Elin Thulin at sandra.hogman@devport.se or Milad Ghasemi at milad.ghasemi@devport.se

We are looking forward to reading your application!

About DevPort
DevPort is a technology consulting company in an expansive development phase with headquarter in Gothenburg and offices in Stockholm, Linköping, Helsingborg and Karlskrona. DevPort has its core competence in the automotive industry and employs more than 530 people in three business areas - Digital solutions, production development and product development.

We are proud of our employees and of collaborating with several of the world's leading vehicle manufacturers, companies in the defence industry and other development-intensive industries.

We are characterized by a family culture with entrepreneurship, competence, security, and a community that infuses the company's operations and contributes to a pleasant and inspiring workplace. Visa mindre

Rekrytering / Technical artist -Unreal Engine

Ansök    Jan 23    Devport AB    3D artist/3D-grafiker
Are you a technical artist who has experience with development using Unreal Engine and are looking for something new? Then this might be for you! DevPort is now looking for technical artists with professional experience in Unreal. We are looking for you who have a creative eye and are a great problem solver who loves to dig into the development. Qualifications: - Have a degree as a technical artist or game artist. - Experience within Unreal. - Strong ... Visa mer
Are you a technical artist who has experience with development using Unreal Engine and are looking for something new? Then this might be for you!

DevPort is now looking for technical artists with professional experience in Unreal. We are looking for you who have a creative eye and are a great problem solver who loves to dig into the development.

Qualifications:
- Have a degree as a technical artist or game artist.
- Experience within Unreal.
- Strong proficiency in C++ scripting.
- Experience from the automotive industry is a plus.
- Ability to work under tight deadlines and manage multiple tasks effectively.
- You have excellent problem-solving and communication skills.

Good to have:
- 3DMS (blender, Cinema4D, Maya).
- Basic level UI/UX design.
- Proficiency in VRed.

Who are you?
You are used to working in an agile environment and have experience of working in projects. Previous professional experience within IT and you are open to travel within Sweden, as there may be travel involved in the assignments. Having a background as an IT developer with experience in game engine development is considered a plus.

Who are we looking for?
We are looking for you who want a long-term employment with a commitment to the assignments. At Devport, we are collaborative, empathetic, results-focused and enjoy having a holistic perspective, which are ideals that you also share.

Application
If this sounds like something you want to be a part of, apply by following the steps below. If you have any questions, send an email to Sandra Högman at sandra.hogman@devport.se or Milad Ghasemi at milad.ghasemi@devport.se

We are looking forward to reading your application!

About DevPort
DevPort is a technology consulting company in an expansive development phase with headquarter in Gothenburg and offices in Stockholm, Linköping, Helsingborg and Karlskrona. DevPort has its core competence in the automotive industry and employs more than 530 people in three business areas - Digital solutions, production development and product development.

We are proud of our employees and of collaborating with several of the world's leading vehicle manufacturers, companies in the defence industry and other development-intensive industries. Visa mindre

UX/UI Designer sökes till vår kund i Stockholm - Hybrid

Ansök    Jan 22    Sway Sourcing Sweden AB    Webbdesigner
Dina arbetsuppgifter Vi letar efter en UX/UI-designer för en kortare deltidsposition där huvudmålet är att förbättra användargränssnittet för att skapa en mer attraktiv design för skärmar, navigering och menyer. Tillsammans med produktägaren kommer du att arbeta för att implementera två nya navigationsfunktioner och designa 2-3 nya skärmar för dessa funktioner. Det är viktigt att behålla appens grundstruktur och navigering, samtidigt som de strävar efter f... Visa mer
Dina arbetsuppgifter
Vi letar efter en UX/UI-designer för en kortare deltidsposition där huvudmålet är att förbättra användargränssnittet för att skapa en mer attraktiv design för skärmar, navigering och menyer. Tillsammans med produktägaren kommer du att arbeta för att implementera två nya navigationsfunktioner och designa 2-3 nya skärmar för dessa funktioner. Det är viktigt att behålla appens grundstruktur och navigering, samtidigt som de strävar efter förbättringar och tillägg utan att behöva bygga om appens struktur helt. Du måste också ta hänsyn till begränsningar i Power Apps designmässigt. Designen måste anpassas till den tekniska plattformen.

Användarvänlighet och en estetiskt tilltalande app är viktigt, men det är också viktigt att komma ihåg att detta är en intern app med en begränsad användarbas och ett tydligt syfte inom verksamheten. Designens fokus bör vara funktionalitet, enkelhet och att projektet inte blir alltför omfattande för att vara motiverat. Utveckling kommer att hanteras av befintlia utvecklare, så ditt uppdrag kommer att fokusera på design och leverans såsom t.ex. i designfiler som exempelvis Figma för att underlätta appens utveckling.

Krav

- Erfarenhet av projekt med Power Apps
- Förmåga att hantera både UI och UX för att underlätta kommunikation och processer
- Erfarenhet av design för mobila appar är ett krav, samt erfarenhet av UX-design för administratörsgränssnitt på större skärmar
- Flytande svenska, i både tal och skrift
- Erfarenhet av Figma

Tillträde och ansökan
Startdatum: 2024-02-05
Uppdragslängd: 6 veckor
Sista ansökningsdagen: ASAP
Omfattning: 50%
Distansarbete: Delvis
Ort: Stockholm
Kontaktperson: +46 790 06 27 11
Urval och intervjuer sker löpande!

Om oss
Sway Sourcing är ett modernt företag som rekryterar inom flera branscher på den svenska arbetsmarknaden. Vi matchar kandidaters kompetens och kunskap med företagets behov. Sway Sourcing har en företagsledning och personal med lång erfarenhet i rekryteringsbranschen, både som ägare och anställda. Vi har ett stort nätverk inom de branscher vi specialiserat oss inom och kan därför hitta de kandidater som snabbt blir en tillgång för företagen. Visa mindre

UX Designer

Resolution Games is a VR/AR studio focused on creating immersive experiences for all - from gamers to non-gamers alike. We are looking for a UX Designer with experience from the games industry to join. Are you a UX Designer with an interest in virtual, augmented and mixed reality? Are you someone who thrives in a fast-paced environment and enjoys finding innovative solutions to new challenges? If so, Resolution Games is looking for you to join our team! A... Visa mer
Resolution Games is a VR/AR studio focused on creating immersive experiences for all - from gamers to non-gamers alike. We are looking for a UX Designer with experience from the games industry to join. Are you a UX Designer with an interest in virtual, augmented and mixed reality? Are you someone who thrives in a fast-paced environment and enjoys finding innovative solutions to new challenges? If so, Resolution Games is looking for you to join our team!

About the role

As a UX Designer at Resolution Games, you will be improving the user experience for our games in close collaboration with our cross-discipline game teams. As part of your role, you will identify user needs throughout the entire process from ideation to implementation, creating experiences that cater to both new and experienced players in the world of XR gaming. Your focus will be on easing the learning curve for first-time players, while also designing experiences that challenge and engage well-versed players. We are seeking someone who can examine various solutions and analyze their effectiveness, determining what works and what doesn't.

What you'll do

Creating wireframes, documents and user flows in Figma

Leverage VR & AR capabilities to make the most comfortable and intuitive UX experience

Coordinate with producers, designers, programmers and artists and iterate on the gameplay mechanics and design if necessary.

Communicate ideas while both giving and receiving feedback

Support various projects with UX expertise.

Effectively document and present your design to the teams

Establishing and helping develop the UX process

Mentor junior team members

Requirements

At least 4+ years of professional experience as a UX Designer in the games industry

Experience working with data collections and UX documentation

Proficiency in wireframing and UI/UX Design

Experience with UI Information architecture

Experience working with data collections and UX documentation

Proficiency in design tools such as Figma, Adobe xd and Sketch

Experience working with games engines

Experience working with design systems

Experience working with localization

Fluency in English, both written and spoken

Nice to have

Experience with Unity

Proficiency in Photoshop

Experience working with XR

To excel in this role, you should possess exceptional communication skills, and thrive in a dynamic environment. You should be a team player with excellent communication skills and a deep appreciation for collaboration. The ability to give and receive feedback is critical, as this is a significant part of the role since you will also act as a mentor towards junior UX Designers. Additionally, you should be humble, open-minded, and have excellent self-leadership skills. We also believe you have a can-do attitude and problem-solving abilities since you will face new problems and challenges with limited guidance.

Who we are

Resolution Games is a visual computing studio with a proven track record creating immersive gaming experiences for all. We believe that VR and AR aren’t just an add-on for gaming; they are the next logical steps for games. As players and game developers alike, we’ve always dreamed of this day - the day when we can be IN the games we love. That day is finally here, and we are putting all of our energy into making the most of it for all, whether it’s creating a positive experience for someone testing out VR for the first time to delivering a rich, in-depth multiplayer game that keeps enthusiasts hungry for more.

We are looking for someone who wants a unique opportunity and enjoys collaborating. Someone who wants to be a part of a team raising the bar and creating a new set of standards. Our colleagues have can-do attitudes who appreciate a small studio culture. Therefore, even though we have grown, we continue to work in small teams and experiment while tackling complex challenges. We value having every voice heard and seek out diversity, equity, and inclusion in everything we do. Last but not least, we want those of you who are not just skilled but also a great addition to the team. That is because we believe in team over the individual, a great mix of freedom with responsibility, and that people should always come before the process. Visa mindre

Vi söker en 3D-artist med erfarenhet från modebranschen

Beskrivning För vår kunds räkning söker vi nu dig som besitter erfarenhet av 3D-modellering till ett spännande bolag i Stockholm! Arbetsuppgifter I denna roll kommer du med dina mjukvarukunskaper att skapa och optimera digital assets i ett globalt bolag. Du kommer att arbeta med visualisering, modellering och texturering till rendering och CGI. Du kommer att få använda dina designkunskaper i kombination med dina breda teknikkunskaper för att få till bå... Visa mer
Beskrivning
För vår kunds räkning söker vi nu dig som besitter erfarenhet av 3D-modellering till ett spännande bolag i Stockholm!

Arbetsuppgifter
I denna roll kommer du med dina mjukvarukunskaper att skapa och optimera digital assets i ett globalt bolag.

Du kommer att arbeta med visualisering, modellering och texturering till rendering och CGI. Du kommer att få använda dina designkunskaper i kombination med dina breda teknikkunskaper för att få till både det visuella och tekniska. Du kommer i denna roll att arbeta för att skapa ett värde för bolaget i de möjligheter som kommer med 3D!

Kvalifikationer
För att kvalificera för denna tjänst ser vi att du:

- Följer standarder och effektivt utför uppgifter;


- Hanterar 3D-filer med precision, vilket säkerställer noggrannhet i design och simulering;


- Använder CLO3D för 3D-tillgångssimulering för att förbättra D.tail-designer.



Vidare är du en lagspelare som kan prioritera bland arbetsuppgifter utefter teamets mål. Du är även flexibel att arbeta över teamgränser. 

Det är meriterande för tjänsten om du har:

- Grundläggande förståelse för modeindustrin och agila arbetssätt.

Villkor
Arbetet kommer att ske på plats i företagets lokaler i Stockholm, viss distansarbete kommer däremot att vara möjligt.

Start för tjänsten snarast/enligt ök.

Vi arbetar med löpande urval och tjänsten kan komma att tillsättas innan sista ansökningsdatum.


Välkommen med din ansökan idag!





Q har kollektivavtal och är medlem i branschorganisationen Almega samt i Svenskt Näringsliv. Företaget erbjuder interims- och rekryteringslösningar inom branscherna IT, teknik, administration, ekonomi, industri samt lager/logistik med personallösningar inom olika befattningsnivåer. Visa mindre

Design Director

At Rovio you will get to work with multiple groundbreaking IP’s including one of the most famous game IP’s in the world: Angry Birds! We craft joy with player-focused gaming experiences that last for decades. In order to do that, we know that people need to bring their own joy to what we do. That’s why we value work-life balance, say no to crunch culture, and welcome people from all walks of life to join the flock. Today, we are a proud team of 500+ caring... Visa mer
At Rovio you will get to work with multiple groundbreaking IP’s including one of the most famous game IP’s in the world: Angry Birds! We craft joy with player-focused gaming experiences that last for decades. In order to do that, we know that people need to bring their own joy to what we do. That’s why we value work-life balance, say no to crunch culture, and welcome people from all walks of life to join the flock. Today, we are a proud team of 500+ caring and talented professionals representing over 50 different nations.


We trust our teams to work autonomously by providing them the right tools and level of responsibility. We believe in our teams to remain creative and to keep learning – as well as ensuring everyone has opportunities for personal growth.


To support our mission of keeping Angry Birds 2 the top choice among mobile games we are now looking for a Lead Game Designer to join us in our studio in the centre of Stockholm and lead the design craft on the Angry Birds 2 project. Do you live, breathe, and dream F2P game design? Is your mind filled with ideas on ways to evolve the player's experience? Do you know how to inspire and lead a team to create their best work? - If yes, this role is for you!


In this role you will be responsible for guiding the overall design direction of the game and work side by side with the Game Lead as well as other members of the game leadership team. Furthermore, you will be a people leader for the game designers currently working on the project.


We are working in a hybrid mode in our studio and will support with relocation to Sweden if you are not already here.


You will have impact and fun at work by:
Owning the Design function for AB2 from strategic vision to hands on execution
Working side by side with Game Lead and challenging each other to raise the thinking of the game vision to new heights
Acting as an expert in design by bringing and sharing your expertise in advanced casual mobile games (we would describe AB2 as a puzzle RPG with deep meta)
Helping the team grow and elevating our design craftsmanship by improving the current design methodology and bringing new design best practices
Leading by example when needed through execution, ideation, documentation, implementation, and iteration
Representing the design perspective within the Game leadership team
Inspiring the whole game team to push the boundaries of what’s possible in AB2 and deliver fresh & fun experiences to the players
Providing visionary leadership, coaching and mentoring the designers on the team



Experience and skills we are looking for:
Extensive experience as a Lead designer or holding a critical design role on multiple successful projects
Solid experience with gameplay, metagame and system design
Deep knowledge of casual mobile games
Deep knowledge of mobile design methodology and understanding what is takes to bring successful designs to production
Deep knowledge of mobile KPIs, and how to use them to make a creatively-led blockbuster hit
Proven leadership skills in both inspirational leadership and creative vision for the game as well as past managerial experience
Strong communication skills where you can excite the whole game team to pursue a direction and and can have a healthy conversation with the game leadership supporting your arguments with data



Recruitment process:


Introduction call: You will have a first chat with our TA partner. The aim is for us to know who you are, what your experience has been and what motivates you
First interview: you will meet the Design Director in the Studio and the Game lead for AB2. This is also an opportunity for you to learn about Rovio, the wider team and the specifics of the role
Design skills round: we would love to have a deep dive into your design skills together with the team here and have a conversation about how you have run successful projects before
HR/leadership interview: as you would be a critical person in the game team we would love to dive deeper into how you lead, mentor, inspire others and handle difficult conversations
Final round: You will be meeting the studio Leadership team and our aim is to get a clear overview of how you would fit with our working culture, your ambitions and where we can help each other develop and see how you will work in a larger team


Rovio's Stockholm Studio is the studio behind the hugely popular Angry Birds 2, the bigger, badder and birdier sequel to the global phenomenon Angry Birds. The studio is dedicated to making the Angry Birds 2 game experience ever more exciting for players, developing continual improvements, as well as running world class live ops every day.


In addition to Angry Birds 2, Stockholm studio is actively developing new titles with the Angry Birds brand as well as new original IPs. Our approach is to focus on highly accessible yet innovative cores paired with Rovio's light-hearted aesthetic. At the same time, we still aim to deliver a deep meta that can keep players engaged for decades. Our development is driven by our players as we push to become masters of our genre. We use data to provide insights into our players' needs, and we always strive for improvement through continual iteration.


Our ambitious teams are full of passionate gamers who are eager to leave their mark.


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We welcome applicants to use the name they want to be addressed by in the application form, regardless of whether it is their legal name.


At Rovio, we are also committed to providing reasonable accommodations for qualified individuals with disabilities or special needs in our working environment and job application procedures. We make all reasonable accommodations for persons with disabilities or who otherwise need support to thrive in the workplace. We are committed to continuously improving workplace accessibility. If you have any questions before applying, please write to us at recruitment@rovio.com.


What to expect when you join us
Meet the Rovians
About Rovio
Diversity, Equity and Inclusion at Rovio Visa mindre

Level Designer (9 month temp cover)

Do you want to be part of our great team and help us to bring the world to life? NOID is looking for a Senior Level Designer to create amazing level experiences for our new game. In this position, you will implement mission driven content and help to build our open world, it means, implement quests and mini games, as well as you will put in place characters (NPCs) and creatures in place as well as trees, buildings, mountains, boulders, and so on. You w... Visa mer
Do you want to be part of our great team and help us to bring the world to life?

NOID is looking for a Senior Level Designer to create amazing level experiences for our new game.

In this position, you will implement mission driven content and help to build our open world, it means, implement quests and mini games, as well as you will put in place characters (NPCs) and creatures in place as well as trees, buildings, mountains, boulders, and so on.

You will collaborate with Game Designers and work closely with 3D Artists and Tool Developers, to create intense and challenging game levels, both linear areas as well as non linear open-worlds.

What you'll be doing:

-
Implement mission driven content (Put characters, creatures, quest items, buildings, nature elements etc in place.

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Create intense and challenging game levels Both linear areas as well as non linear open-worlds.

-
Use terrain system tools to create worlds.

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Using game engine tools and systems to implement game play in the world.

-
Bring the world to life!


What we are looking for:

-
We are looking for Level Designers with experience of shipping open-world RPG and/or adventure games of some sort.

-
The person we are looking for is communicative and self-motivated and loves to construct games with Unity and game tools to implement and build great level designs and bring life to open-world games.

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Skills in 3D asset creation / modifications would be a plus.

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Experience in multiplayer games

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Experience within free to play games


Good to know:

Noid is part of the global company Spin Master and we are sitting in the same office as our sister studio Toca Boca and Nørdlight in Luma/Stockholm. You’ll need to be located in Sweden as we are unable to support relocation. We offer a hybrid workplace - you can join some of our colleagues in the office a few days a week and you can also work from home. We apply a 6-month probationary period. #LI-Hybrid

NOID is a Stockholm based game studio focused on bringing fantastic ideas and experiences to life. We focus on creating world class entertainment for gamers of all ages. Our drive is foremost the passion for creating something unexpected. Joining NOID you will not only be a part of creating these amazing games, you will also be a partner in creating an open, humble and respectful culture where we are in it together. Visa mindre

Senior Game Designer

Are you a F2P Designer passionate about creating new and exciting reward systems for the No.1 casual game in the mobile market? Do you enjoy hands-on designing and testing creative solutions backed by player research and live data? We are looking for a Senior Game Designer to join our team, to take ownership of new player experiences and rewards within Candy Crush Saga! Your role within the Kingdom Collaborate with product managers to identify and addres... Visa mer
Are you a F2P Designer passionate about creating new and exciting reward systems for the No.1 casual game in the mobile market? Do you enjoy hands-on designing and testing creative solutions backed by player research and live data?
We are looking for a Senior Game Designer to join our team, to take ownership of new player experiences and rewards within Candy Crush Saga!
Your role within the Kingdom
Collaborate with product managers to identify and address problems and opportunities
Drive the design & discovery process for strategic bets related to new player rewards
Actively seek and analyze quantitative and qualitative data to generate insights on player behaviour & motivations
Own the design process for features end to end, from ideation to post launch iterations
Deliver clear, concise, and thorough specifications to cross functional teams responsible for implementing these features.
Identify and solve for challenges met through the production cycle, ensuring design decisions are clearly communicated to the team.
Integrate features effectively with the existing game ecosystem
Support in analyzing feature performance and take ownership to identify improvements and communicate learnings to the team
Stay up to date on industry trends and best practices specifically in casual mobile space and share learnings with teams

Skills to create thrills
Excellent collaboration and communication skills
Keen eye for identifying problems, driving innovation and finding new opportunities
Extensive F2P feature design and monetisation experience
Experience working closely with Economy Designers to create and balance new rewards
An great understanding of design principles and player psychology
Understanding and application of Data driven design
Track record of designing high performing features for live games
Bonus points for experience in the casual puzzle genre Visa mindre

Product Designer

Ansök    Jan 18    Diet Doctor Sweden AB    Webbdesigner
About Hava At Hava, we're not just another app in the health industry. We're a movement, a rebellion against the norm, driven to revolutionize the way people approach nutrition and wellness. Our mission is to guide people to a healthier, fuller life through personalized, high-satiety food recommendations. Imagine being part of a team where your work directly contributes to empowering individuals around the world. Hava is a brand new product created by the ... Visa mer
About Hava
At Hava, we're not just another app in the health industry. We're a movement, a rebellion against the norm, driven to revolutionize the way people approach nutrition and wellness. Our mission is to guide people to a healthier, fuller life through personalized, high-satiety food recommendations. Imagine being part of a team where your work directly contributes to empowering individuals around the world. Hava is a brand new product created by the team behind Diet Doctor, worlds largest low carb site.

The Role
As our Product Designer, you'll be instrumental in creating an app that's not just functional, but a joy to use. We're looking for someone who can bring a mix of innovative design, user-centricity, and a dash of rebellious spirit to our platform.

What you'll do:

- Lead the charge in designing an intuitive and delightful user experience for our app.

- Collaborate closely with product managers, engineers, and fellow designers to ensure a cohesive design language.

- Apply human-centered design principles to create solutions that address complex challenges.

- Be a key player in the evolution of our design team and its culture.

What's in It for you?

- Purposeful work: Be part of a team that's changing the game in health and nutrition.

- Collaborative culture: Join a group of motivated, kind-hearted individuals who are committed to making a difference.

- Personal growth: Opportunities to make significant decisions, learn rapidly, and develop your skills.

- Competitive perks: Attractive salary, employee-stock-offering plan, and more.

Who you are:

- A portfolio that speaks volumes about your design skills.

- 3-5+ years of experience in designing for digital products, especially mobile and web applications.

- Proficiency in design tools like Adobe Creative Suite and Figma.

- A deep understanding of UI, UX, and Interaction Design.

- A self-starter who is also a fantastic team player.

Apply now
Don't let this opportunity pass you by. We're eager to welcome the right person to our team in Stockholm. If you're not local, no worries - we're here to assist with relocation and visa sponsorship.

Feel like the timing's not perfect? Reach out anyway - we believe in waiting for the right talent. Visa mindre

Principal Hard Surface Artist

Remedy Entertainment, the creator of Control®, Quantum Break®, Max Payne®, Alan Wake® and Death Rally®, and one of the leading independent game studios in the world is looking for a Principal Hard Surface Artist for a key role working on our upcoming projects. As a Principal Hard Surface Artist, you will be leading the Hard Surface production on one of our upcoming projects. You will work closely with a team of Hard Surface artists as well as the project ... Visa mer
Remedy Entertainment, the creator of Control®, Quantum Break®, Max Payne®, Alan Wake® and Death Rally®, and one of the leading independent game studios in the world is looking for a Principal Hard Surface Artist for a key role working on our upcoming projects.
As a Principal Hard Surface Artist, you will be leading the Hard Surface production on one of our upcoming projects. You will work closely with a team of Hard Surface artists as well as the project leadership to ensure the project’s Hard Surface needs are met. You will also help shape the project’s technical pipelines as well as production timelines from an early stage of the project’s production.
We enthusiastically welcome diverse viewpoints and backgrounds. We at Remedy value and are committed to ensuring an inclusive and safe work environment for all our team members.


What you get to do
As the Principal Hard Surface Artist on a project, you will be the first point of contact for all Hard Surface needs
Define the Hard Surface scope, staffing and potential external development to ensure a smooth Hard Surface production
Define Hard Surface workflows and pipelines early in the process
Create benchmark assets for team members or external partners
Create high-quality Hard Surface Assets (weapons, vehicles, props, etc.) that fit the overall style of the project working from concepts/references and expanding them creatively
Advise, review and provide feedback and guidance to team members or external development on maintaining the quality and art style of assets
Actively communicate with different departments and provide accurate time estimations for your teams work

What you bring to the role
You have experience leading a team of artists during a game production
A portfolio that demonstrates a strong ability to create realistic Hard Surface Assets for video games
You are familiar working either within Maya, 3DS Max, blender or other 3D software packages
You have an excellent understanding of shape, composition and layout as well as a technical understanding of game engines
You have experience planning a project and managing multiple people and tasks
You have experience in hiring and interviewing candidates for a project
You are used to collaborating with colleagues across different departments and you can communicate and present your ideas in a clear way
Good interpersonal skills. As a team lead you are dedicated to contribute towards a friendly and inclusive work environment

What is in it for you
At Remedy, you get to work on awesome, memorable gaming experiences for our players, in a studio where your input is valued and your creative freedom is encouraged
We work in an environment that values both individual and teamwork, ensuring that everyone’s voice is heard & workload stays sensible. We believe in and support work-life balance. Happy people work better!
We offer an extensive set of employee benefits and an annual bonus system as well as opportunities for you to develop your skills further. On top of this, in Finland and Sweden you get up to 5 weeks of paid vacation, in addition to public holidays and other special occasions
We have two offices, one in Finland, in the Helsinki metropolitan area, and one in Stockholm, Sweden. Both locations are well known for their exceptional quality of life, free education and pristine nature at your doorstep.
If you are not already in Finland or Sweden, our relocation service is there every step of the way to take care of you. You can concentrate on work, while we take care of everything else.
Our studio is embracing a hybrid work model that gives you the flexibility to work from home and have valuable face-to-face time with your colleagues.

To apply, please fill in the application form with your portfolio, CV or LinkedIn (in English) and other information relevant to the position. Visa mindre

Head of Content & Design

Purpose Reporting to the GM of DICE, the HEAD OF CONTENT & DESIGN is a senior leadership position within DICE that works directly with the entire Studio leadership team. The purpose of the role is to ensure that DICE has at all times the right culture, vision, people, skills and tech to make our creative vision come true. Studio Responsibilities ? Sets and is responsible for the future vision for the content and design crafts hard skills to support the ... Visa mer
Purpose
Reporting to the GM of DICE, the HEAD OF CONTENT & DESIGN is a senior leadership position within DICE that works directly with the entire Studio leadership team. The purpose of the role is to ensure that DICE has at all times the right culture, vision, people, skills and tech to make our creative vision come true.
Studio Responsibilities
? Sets and is responsible for the future vision for the content and design crafts hard skills to support the future of our games
? Ensure that there is a design & content philosophy and direction for the studio on the artistic and design aspects of our games. o Work in close collaboration with the project Creative Directors and Senior Producers to achieve this.
? Responsible for craft excellence, and the studio being able to deliver high quality games
o Maintaining a talented, competent and able workforce – high standard of artistic execution for both design and content and does so through building training, growth and recruitment strategies with Content and Design Craft Directors and Studio Leadership.
o Partner with DICE LT to ensure we have great and competitive technology, tools and workflows – smooth content creation, with flexibility, that enables iterative and agile development of awesome game experiences.
o Ensure quality by defining what it is, in collaboration with Senior Discipline Directors. Setting craft goals, sharing what good looks like, being clear with expectations and following up with constructive feedback.
o Works with Craft Directors & Studio Directors for sub-craft visions and plans.
o Build structures in collaboration with Studio Tech Director, Head of operations, Content and Design to promote and maintain strong relationships
? Represents crafts in compensation and promotion vetting.
? Consulted by Projects in hiring decisions around content and design leadership and strategically important roles.
? Public spokesperson for DICE
? Works with the studio leadership, Craft Directors and PE to nurture and care for the people working within the content & design group.
? Works with the studio leadership to form strategy and long term goals for the studio as well as forming the DICE studio culture.
? Consults and influences other studios and/or business units across EA based on demand and requests. Direct Reports: Expected to manage senior and director level staff in their field such as:
? Design Craft Director
? Content Craft Director
? Studio Art Director
? Product Audio Directors
? Studio Narrative Director Visa mindre

2d Game artist

Hacksaw Studios is a company that builds online games. Our games can be played both in social gaming and real money modes. We have wide distribution and our games are played by millions of people every month by players all over the world. We have a world-class team of developers, artists and animators who create some of the top performing games in our industry, and we are looking to grow our team with more talented 2d artists who love games as much as we d... Visa mer
Hacksaw Studios is a company that builds online games. Our games can be played both in social gaming and real money modes. We have wide distribution and our games are played by millions of people every month by players all over the world. We have a world-class team of developers, artists and animators who create some of the top performing games in our industry, and we are looking to grow our team with more talented 2d artists who love games as much as we do.
You will be part of our game development team and work in a tight knit team involving both artists, developers and project managers. Your task will be to create the visual assets for our games in cooperation with the game design team, and work closely with the developers who will bring your art to life in our games.
We offer a nice office in central Stockholm, an opportunity to work with other experienced game designers as well as a co-ownership program for suitable candidates.


Your tasks will include:
- Create graphical assets for our games
- Create animations and visual effects
- Create reference material that front-end developers can use as a goal when implementing your designs
- Learn about the online gaming industry and stay up to date on current trends and what is popular with players
- Participate in game progress reviews and give feedback about the implementation process
- Co-operate with colleagues with similar roles, both in-house and with our partners


Required skills and experience:
- A solid art portfolio that showcases your skills
- Experience with the Adobe suite
- Preferably experience with After Effects, Spine or similar animation tool


Other things that would be a bonus (but not required):
- Game development experience
- Social gaming experience
- A personal interest in games and an understanding of the industry, or a desire to learn


To apply for this role, please submit your CV and your portfolio at https://hacksawstudios.bamboohr.com/jobs Visa mindre

Lead Narrative Designer

10 Chambers is a fully funded scale-up game studio backed by Tencent and based in the beautiful city of Stockholm, Sweden. We are an ambitious, creative, and collaborative team with a lifelong love for games. We are continuing the development of our first game GTFO and are also working?on our next project, a cooperative heist FPS in a techno-thriller setting - Den Of Wolves. Originated and directed by Ulf Andersson, the game designer of Payday 1 & 2. We ar... Visa mer
10 Chambers is a fully funded scale-up game studio backed by Tencent and based in the beautiful city of Stockholm, Sweden. We are an ambitious, creative, and collaborative team with a lifelong love for games.
We are continuing the development of our first game GTFO and are also working?on our next project, a cooperative heist FPS in a techno-thriller setting - Den Of Wolves. Originated and directed by Ulf Andersson, the game designer of Payday 1 & 2.
We are looking for a Lead Narrative Designer to join our team full-time, on-site.
You will collaborate with our Narrative Director, our Writer and our Junior Narrative Designer to ensure top-tier quality in all narrative aspects of our productions, both in-game and marketing. You will also work with other departments to champion and inject Narrative into every facet of our games..
You will work to uphold the narrative vision as well as plan, organize and help execute the implementation of Narrative elements. Responsibilities also include reviewing contributions made by both internal and external team members.
We're currently working on an incredibly exciting co-op FPS techno-thriller heist game, with ambitious goals for all components, including narrative. You will be a crucial part of our lean and powerful Narrative team.
Responsibilities
Managing and mentoring our inhouse and external narrative team
Collaborate with our production team to plan, schedule and organize everything narrative related
Ensure narrative goals are achieved and resolve asset-related issues through proactive follow-up and assistance
Reviewing all narrative elements, ensuring they are fit for purpose, and provide feedback in a timely fashion
Knowing, overseeing and advocating the narrative aspect of the game vision with all other departments
Develop templates and modules for narrative content, that align with our game systems
Writing and delegating the writing of internal documentation

Required qualifications
5+ years of experience in Narrative Design, with 2+ years as a manager/lead
Passionate about narrative and storytelling
Experience with narrative design on at least two commercial game projects
Self-motivated, self-managing and ability to take initiative
Strong leadership qualities
Live in, or be willing to relocate to, Stockholm
Excellent grasp of the English language, written and spoken

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements.
Bonus qualifications
Skilled in writing dialog
Skilled in writing marketing copy
Skilled in writing technical documentation
Native English speaker
Multi-lingual
Experience developing games in Unity
Sci-fi fan

Why join 10 chambers?
Be part of an ambitious team which also practices work life balance through working hours and generous health benefits
Learn as part of a collaborative team and grow with a fast-expanding company
Opportunity to make a real difference to the success of 10 Chambers
The position is on-site in our Stockholm office, we are happy to assist with relocation from abroad/work permit

About us
We want an open and inclusive work environment where everybody is valued, feels safe, is treated equally and with respect. At 10 Chambers we welcome everyone regardless of gender identity and expression, ethnicity, religion or other belief, disability, sexual orientation, or age. Today our team consists of 20+ different nationalities and the office language is English. Visa mindre

2D animator + special effects artist

Ansök    Jan 15    Hacksaw Studios AB    Animator/Animatör
Please note - this is an in-house role in our Stockholm office. Remote candidates will not be considered. Hacksaw Studios is a company that builds online games. Our games can be played both in social gaming and real money modes. We have wide distribution and our games are played by millions of people every month by players all over the world. We are currently looking to expand our design team with an additional 2d animator and special effects specialist. Y... Visa mer
Please note - this is an in-house role in our Stockholm office. Remote candidates will not be considered.
Hacksaw Studios is a company that builds online games. Our games can be played both in social gaming and real money modes. We have wide distribution and our games are played by millions of people every month by players all over the world.
We are currently looking to expand our design team with an additional 2d animator and special effects specialist. You will be part of our game development team and work in a tight knit team involving both artists, developers and project managers. Your task will be to create animations and special effects for our games.
We offer a nice office in central Stockholm, an opportunity to work with other experienced game designers as well as a co-ownership program for suitable candidates.
Your tasks will include:
- Create animations and visual effects
- Create reference material that front-end developers can use as a goal when implementing your designs
- Learn about the online gaming industry and stay up to date on current trends and what is popular with players
- Participate in game progress reviews and give feedback about the implementation process
- Co-operate with colleagues with similar roles, both in-house and with our partners
Required skills and experience:
- A portfolio of relevant material
- Good knowledge of Spine or similar 2d animation tool
- Experience with the Adobe suite
- Experience with After Effects or similar tool
- It is a bonus if you have experience working in a team with both developers and artists and have an understanding of the art workflow for games, but this can also be learned on the job.
To apply for this role, please submit your CV and your portfolio at https://hacksawstudios.bamboohr.com/jobs Visa mindre

2d Game artist

Hacksaw Studios is a company that builds online games. Our games can be played both in social gaming and real money modes. We have wide distribution and our games are played by millions of people every month by players all over the world. We have a world-class team of developers, artists and animators who create some of the top performing games in our industry, and we are looking to grow our team with more talented 2d artists who love games as much as we d... Visa mer
Hacksaw Studios is a company that builds online games. Our games can be played both in social gaming and real money modes. We have wide distribution and our games are played by millions of people every month by players all over the world. We have a world-class team of developers, artists and animators who create some of the top performing games in our industry, and we are looking to grow our team with more talented 2d artists who love games as much as we do.
You will be part of our game development team and work in a tight knit team involving both artists, developers and project managers. Your task will be to create the visual assets for our games in cooperation with the game design team, and work closely with the developers who will bring your art to life in our games.
We offer a nice office in central Stockholm, an opportunity to work with other experienced game designers as well as a co-ownership program for suitable candidates.


Your tasks will include:
- Create graphical assets for our games
- Create animations and visual effects
- Create reference material that front-end developers can use as a goal when implementing your designs
- Learn about the online gaming industry and stay up to date on current trends and what is popular with players
- Participate in game progress reviews and give feedback about the implementation process
- Co-operate with colleagues with similar roles, both in-house and with our partners


Required skills and experience:
- A solid art portfolio that showcases your skills
- Experience with the Adobe suite
- Preferably experience with After Effects, Spine or similar animation tool


Other things that would be a bonus (but not required):
- Game development experience
- Social gaming experience
- A personal interest in games and an understanding of the industry, or a desire to learn


To apply for this role, please submit your CV and your portfolio at https://hacksawstudios.bamboohr.com/jobs Visa mindre

Jr Visual Designer for LG Electronics (HSAd)

Ansök    Jan 11    NRG Sweden AB    Webbdesigner
LG Electronics is recruiting an Jr Visual Designer placed at HS Ad in LG Electronics Nordic office in Akalla, Stockholm. About HS Ad /LG Electronics Established in 1984, HS Ad serves LG Group’s primary in-house agency handling the majority of its domestic and global advertising initiatives. HS Ad is a global network advertising agency located in 28 countries and cities providing distinctive creative hybrid adverting solutions for ATL, BTL, and digital.... Visa mer
LG Electronics is recruiting an Jr Visual Designer placed at HS Ad in LG Electronics Nordic office in Akalla, Stockholm.



About HS Ad /LG Electronics

Established in 1984, HS Ad serves LG Group’s primary in-house agency handling the majority of its domestic and global advertising initiatives. HS Ad is a global network advertising agency located in 28 countries and cities providing distinctive creative hybrid adverting solutions for ATL, BTL, and digital. They are concentrating their business expansion in providing digital marketing and consumer experience solutions at offline and online stores. HS Ad Nordic is located in Kista, Stockholm and share the office building with LG Electronics Nordic. The position holder will work closely with LG Electronics Nordic team. Check out their website: http://www.hsad.co.kr (http://www.hsad.co.kr/)

Job Description

As an Jr Visual Designer you are a part of the marketing team and responsible for the design and creation of digital marketing such as digital banners, website, social media and also in-store displays, event spaces and print adverts.

Tasks

Overall Job Purpose:

- Design Support for LG Website and Retailers Website banner and landing page

- In Store material design support

- Support senior visual designer to meet due date on multiple project

Digital Content:

- Handling of digital content and assets from resizing images to editing digital footage for websites

- Support a number of digital and content related initiatives to include, but not limited to, marketing team sharing tools; internal digital communications/newsletters; executing a DAM site, delivering a VIP digital sales tool, preparing advertising content to support LG’s sponsorship & partnership assets

In Store Material:

- Support developing Fixture, POP, POSM with USP(Unique Selling Point)

- In Store advertisement print, Key Visual Print

Qualifications

- Bachelor Degree in Industrial or Visual Design

- Proven design skills to support business unit requirements in delivering the strongest consumer experience of lg.com/se.

- Experience in Graphic Design, Photoshop and similar design tools

- Knowledge in HTML coding, Java, AutoCad, Sketchup, 3D Max (not mandatory)

- Relationship building - must be comfortable in dealing with customers, agencies and other key stakeholders and have the ability to build positive relationships.

Personal skills

- Excellent administration skills

- Highly focussed and capable of sustaining a fast pace in a dynamic environment

- Excellent attention to details

- Can-do attitude

- Language skills required: Fluent in English

Other

This is a full time position based in LG's head office in Kista, Stockholm. As we aim to fill the position as soon as possible, interviews will be held ongoing so do not hesitate to send in your application today.

If you have questions about this position, please contact Johan Hallberg at: hallberg@nordicretailgroup.com Visa mindre

2d animator & VFX artist

Ansök    Jan 15    Hacksaw Studios AB    Animator/Animatör
Hacksaw Studios is a company that builds online games. Our games can be played both in social gaming and real money modes. We have wide distribution and our games are played by millions of people every month by players all over the world. We are currently looking to expand our design team with an additional 2d animator and special effects specialist. You will be part of our game development team and work in a tight knit team involving both artists, develop... Visa mer
Hacksaw Studios is a company that builds online games. Our games can be played both in social gaming and real money modes. We have wide distribution and our games are played by millions of people every month by players all over the world.
We are currently looking to expand our design team with an additional 2d animator and special effects specialist. You will be part of our game development team and work in a tight knit team involving both artists, developers and project managers. Your task will be to create animations and special effects for our games.
We offer a nice office in central Stockholm, an opportunity to work with other experienced game designers as well as a co-ownership program for suitable candidates.


Your tasks will include:
- Create animations and visual effects, ensuring that the finish on our games is the best in the industry
- Create reference material that front-end developers can use as a goal when implementing your designs
- Learn about the online gaming industry and stay up to date on current trends and what is popular with players
- Participate in game progress reviews and give feedback about the implementation process
- Co-operate with colleagues with similar roles, both in-house and with our partners


Required skills and experience:


- A portfolio of relevant material
- Good knowledge of Spine or similar 2d animation tool
- Experience with the Adobe suite
- Experience with After Effects or similar tool
- It is a bonus if you have experience working in a team with both developers and artists and have an understanding of the art workflow for games, but this can also be learned on the job.


To apply for this role, please submit your CV and your portfolio at https://hacksawstudios.bamboohr.com/jobs Visa mindre

Senior Lighting Artist

Avalanche Studios is looking for a talented Senior Lighting artist to join the team and play a key role in upcoming projects. As a Senior Lighting Artist, you are responsible for owning, innovating and implementing all aspects of our local and global in-game lighting while keeping project priorities and deliverables in sight. You are expected to tackle large and diverse problem sets effectively, autonomously, and with expediency. Furthermore, our ideal can... Visa mer
Avalanche Studios is looking for a talented Senior Lighting artist to join the team and play a key role in upcoming projects. As a Senior Lighting Artist, you are responsible for owning, innovating and implementing all aspects of our local and global in-game lighting while keeping project priorities and deliverables in sight. You are expected to tackle large and diverse problem sets effectively, autonomously, and with expediency. Furthermore, our ideal candidate is encouraging and contributes to the learning of the rest of the team and colleagues.


What you'll do
Create and implement real-time dynamic lighting using our proprietary game engine
Collaborate closely with the Art Directors, Producers, Leads and other teams to achieve the visual goals of the project
Maintain a high visual quality bar for lighting within performance budgets for different platforms
Mentor and guide other artists in area of expertise and provide constructive feedback
Ability to follow concepts and Art Direction while also able to take on work independently to improve your work further
Updating tasks and work using project management software



Who you are
Substantial experience with lighting techniques within the games industry such as lighting setups for different time of day
Excellent knowledge of colors, understanding of light, material authoring in a physically based rendering pipeline and color correction
Be proactive about problem-solving during all phases of production
You are highly positive and possess a proactive work ethic
Experience with related 3rd party software such as Autodesk Maya and Adobe Photoshop or equivalent is a plus.
Strong portfolio showcasing your artistic skills and examples of your work
Proficient verbal and written skills in English



We have a hybrid-work setup at Avalanche that enables you to work a few days from home and a few days from the office located in Södermalm, Stockholm. If you are open to relocating for the opportunity, we also offer relocation support from anywhere in the world.




The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.


Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.


How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement. Visa mindre

Senior Product Designer

Ansök    Jan 11    Alva Labs AB    Webbdesigner
Senior Product Designer to Alva Labs The workforce is currently undergoing a massive transformation. Up to 50% of today’s jobs are predicted to change in terms of the skill sets required in just a few years. This makes it very difficult to understand how to evaluate talent, and closing this skill gap is rapidly becoming the most important problem for companies across the world to solve. Because let's face it, you are more than your CV, and there is no way... Visa mer
Senior Product Designer to Alva Labs
The workforce is currently undergoing a massive transformation. Up to 50% of today’s jobs are predicted to change in terms of the skill sets required in just a few years. This makes it very difficult to understand how to evaluate talent, and closing this skill gap is rapidly becoming the most important problem for companies across the world to solve.

Because let's face it, you are more than your CV, and there is no way any company can accurately predict how you will perform in your role based on that. Especially not when the role you have will change so much, so quickly.

At Alva, we are committed to building an inclusive product that provides everyone with an equal opportunity to showcase their capabilities and where candidates can efficiently be matched with relevant job opportunities. We are currently seeking a collaborative Senior Product Designer to join our team and to help us change how the world views talent, today and tomorrow.

The company
Alva Labs is a Stockholm-based SaaS company that offers a solution that is helping global companies grow their team in a scientific way. Alva has created a unique candidate assessment platform that helps companies build their organizations with the right people in the right place. Combining state-of-the-art psychometrics, data science, and an obsession with candidate experience, it provides the needed tool for data-driven talent acquisition.

Our main focus as of now is adapting our offering to larger and more complex organizations. We believe that by serving this segment we maximize our impact on how the market views talent. We are therefore working on large product bets as well as adapting our go-to-market strategies.

The role
This role will report to our Design Lead. You will be part of a small design team, but work very closely to the Product and Engineering teams. We are organized in squads, so your closest colleagues will likely be a Product Manager and an Engineering Manager.

We have just transitioned Design into its own department. This is to ensure design is a driving force in how we build our product. We strongly believe design needs to be the heart and soul of successful product work. We believe that designers should possess the ability to identify the right problems, evaluate and propose effective solutions, and articulate ways to build the right thing.

In your day-to-day work, you will:

Work in a highly collaborative fashion with Product Managers, Engineers, Data Scientists, Sales reps, and Customer Success Managers to define both long-term strategy and short-term tactics.

Be self-sufficient by taking full ownership of your work. You will be responsible for every detail, every step of the way, from whiteboard sketching to high-fidelity build specifications.

Rapidly produce multiple concepts and workflows, understanding when deeper exploration is warranted and when it is best to change paths and try another approach.

Plan, conduct, and analyze user research with recruiters, customers, and candidates. Take into account existing insights, technical constraints, business needs, and specific platform demands to produce data-informed solutions.

Contribute to product growth through experimentation and optimization of existing user journeys.

Participate in design reviews and share your work regularly with the design and leadership teams to constantly improve the product and ensure consistent, great UX across all product surfaces.

Collaborate with the other designers and adjacent teams to continuously improve our Ways of working in Design.

You
We are seeking a Senior Product Designer that has a solid track record of working with design systems and launching products. Exactly where you have built your experience is less relevant, ideally some from a SaaS-product, but we value your expertise regardless of whether it lies in B2C, B2B, or agency contexts. The important aspect for us is that you have a history of seeing your designs being shipped to production and having iterated on them based on user feedback.

To be a successful candidate, you:

Have significant work experience as a Product Designer, UI/UX Designer, and/or Visual Designer.

Possess core design skill sets, including visual design, prototyping, interaction design, and information architecture.

Are very comfortable with planning, conducting, and analyzing user research.

Excel in explaining your work, process, and findings to cross-functional stakeholders, actively seeking feedback to produce your best work.

Take ownership over design projects from start to finish, independently involving and leading contributors such as product managers, engineers, and people scientists to a successful outcome.

Fluency in English is a must, Swedish proficiency is not required.

Your future colleagues
We are a team of 60+ people, representing a wide selection of professional backgrounds. The common denominator is the excitement for our mission, to create a fair and efficient job market. We have high ambitions and are eager to create true impact and value for our customers and candidates. There is for sure a lot of engagement and eagerness to build something spectacular together with other highly talented individuals.

What we offer
The problem we are solving is not just engaging and interesting (the combination of psychological science and statistics, with a large chunk of candidate experience obsession, what’s not to love?), but it is also something that has a tremendous impact on both people and businesses. You will have the opportunity to work with something that truly makes a difference.

What else? We have flexible work hours in a hybrid setup, where we spend 3 days at the office and 2 days hybrid (on-site or remote, based on individual preferences). You will get seven weeks of vacation, an on-market salary, a generous preventive care benefit, and a few other neat perks. You can read all about our benefits ? here (https://alvalabs.notion.site/Benefits-935c687705b54c81a795aa43f96c8a36) ? and our company values ? here (https://alvalabs.notion.site/Values-70d5e7e96c5a4161bcd7acceef393750) ?.

The hiring process
Given that we claim to be experts in hiring, you probably wonder what we have in store for you.

Application with screening questions

Screening with Alva’s psychometric tests and offline portfolio review

First interview (focusing on who you are) with HR

Optional meet-n-greet with a future colleague

Deep dive portfolio... Visa mindre

Product Designer

At Impactpool you'll be working alongside some of the most impactful organizations on the planet and being a part of initiatives that shape global change. Here, you can contribute to meaningful projects that transcend borders and leave a lasting mark on society. As a product designer, you will be involved in the process from planning to implementation. Pairing with a full-stack developer to bring the work to life. You can or want to learn to, write HTML a... Visa mer
At Impactpool you'll be working alongside some of the most impactful organizations on the planet and being a part of initiatives that shape global change. Here, you can contribute to meaningful projects that transcend borders and leave a lasting mark on society.
As a product designer, you will be involved in the process from planning to implementation. Pairing with a full-stack developer to bring the work to life. You can or want to learn to, write HTML and CSS and take your work from idea to release.
As a product designer, you’ll be involved in all aspects of our product, UI, marketing and communication. Together with a full-stack developer and our UX Lead, you’ll be a crucial part of developing our product to be an intuitive joy to use for our customers. You’ll be working on a product with users from all over the world and creating a user experience that caters to many different cultural backgrounds and is both inclusive and accessible. You have both drive and the ability to take ownership to take the work from idea to finish without much oversight.
You love writing, too. You understand that copywriting is design. The words matter as much as the pixels. Great visuals with weak words are poor designs. You should care about how things are phrased as much as you care about how they look.
These are things we’ve done lately
Redesigned the registration process for virtual events, making the process quick and easy while still making sure all required information is collected
Reviewing and updating navigation for our recruitment tools to improve the user experience and to improve our customers' work day to day.
Site builder for customers' career sites

A digital design degree is great but not something we care that much about. What's important is that you have the skills and the drive needed to do the job and are eager to continue learning.
Being a distributed team, it's essential that you can communicate concisely and effectively in writing using English.
This is a remote position, but we prefer candidates close to the Central European time zone.
At Impactpool, we pride ourselves on offering competitive salaries and a comprehensive package that values your contribution and dedication. You'll discover a culture that thrives on collaboration, innovation, and inclusivity. Fostering an environment where every voice is heard, appreciated, and respected.
We offer diverse career paths, and fostering growth opportunities. Whether it's through mentorship, training programs, or exposure to various projects, we're dedicated to helping you reach your full potential.
We understand the importance of balance, well-being, and personal development. That's why we offer perks beyond the ordinary – from flexible work arrangements and wellness initiatives to social events and team-building activities. Your happiness and fulfillment matter to us just as much as your professional success.
Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

Exportadministratör 50%, Stockholm

JOBBA SOM EXPORTADMINISTRATÖR I STOCKHOLM PÅ DELTID Ta chansen och förvärva erfarenhet som exportadministratör hos en av våra kunder i Stockholm. Kunden jobbar inom djurmatsbranschen och med framtagning av hållbart foder till våra minsta familjemedlemmar - hundar och katter! Kärleken till djuren är en av tre drivkrafter, där de andra två är hållbarhet och utveckling. Välkommen med din ansökan till en (djur)vänlig verksamhet! OM TJÄNSTEN Tjänsten som exp... Visa mer
JOBBA SOM EXPORTADMINISTRATÖR I STOCKHOLM PÅ DELTID

Ta chansen och förvärva erfarenhet som exportadministratör hos en av våra kunder i Stockholm. Kunden jobbar inom djurmatsbranschen och med framtagning av hållbart foder till våra minsta familjemedlemmar - hundar och katter! Kärleken till djuren är en av tre drivkrafter, där de andra två är hållbarhet och utveckling. Välkommen med din ansökan till en (djur)vänlig verksamhet!

OM TJÄNSTEN

Tjänsten som exportadministratör är ett vikariat under en kortare period. I tjänsten får du möjligheten att jobba med order- och transportadministration, fakturering samt annan administration. Du koordinerar mellan produktionen, fraktbolag och kunder. I arbetet förekommer en stor del dokumentation och ad-hoc uppgifter.

Tjänsten är ett konsultuppdrag via Job&Talent; där du till en början erbjuds arbete under januari 2024, goda möjligheter till förlängning finns.

OM DIG

Vi söker dig som sedan tidigare har vana av att jobba administrativt och gärna med fakturering, du är van vid att ha flera kontaktytor och finner det spännande att prata med många olika individer. Sett till arbetets natur ser vi att du är ordningsam, ansvarstagande och noggrann samt lojal och plikttrogen. Vidare har du en stark känsla för service och är en god ambassadör för såväl Job&Talent; som vår kund.

Krav:

- Du behärskar svenska och engelska i både tal och skrift

- Du har möjlighet att jobba 50% måndag till fredag, det vill säga 4h/ dag

Det är meriterande om du sedan tidigare jobbat med export och import.



ATT JOBBA PÅ JOB&TALENT;
På Job&Talent; tillhör du ett av Sveriges största, och ett av världens snabbast växande rekryterings- och bemanningsföretag. Våra kunder hör till några av landets mest välkända varumärken och vi erbjuder goda möjligheter att växa och utvecklas, såväl genom att rekryteras för vidare karriär hos någon av våra kunder som internt inom Job&Talent;. Självklart är vi kollektivavtalsanslutna.

ANSÖKAN

Är du den vi söker? Om du har frågor kring tjänsten är du välkommen att kontakta ansvarig rekryterare. Kontaktuppgifter hittar du längre ned.

Urval sker löpande och tjänsten kan komma att tillsättas innan sista ansökningsdatum.

Ansökan sker genom att du registrerar dig nedan, bifoga CV och personligt brev.
Observera att vi inte har möjlighet att hantera ansökningar som inkommer via mail eller telefon.

Varmt välkommen med din ansökan! Visa mindre

Vi söker en 3D-artist till globalt företag!

Beskrivning För vår kunds räkning söker vi nu dig som besitter erfarenhet av 3D-modellering till ett internationellt bolag i Stockholm! Arbetsuppgifter I denna roll kommer du med dina mjukvarukunskaper att skapa och optimera digital assets i ett globalt bolag. Du kommer att arbeta med visualisering, modellering och texturering till rendering och CGI. Du kommer att få använda dina designkunskaper i kombination med dina breda teknikkunskaper för att få t... Visa mer
Beskrivning
För vår kunds räkning söker vi nu dig som besitter erfarenhet av 3D-modellering till ett internationellt bolag i Stockholm!

Arbetsuppgifter
I denna roll kommer du med dina mjukvarukunskaper att skapa och optimera digital assets i ett globalt bolag.

Du kommer att arbeta med visualisering, modellering och texturering till rendering och CGI. Du kommer att få använda dina designkunskaper i kombination med dina breda teknikkunskaper för att få till både det visuella och tekniska. Du kommer i denna roll att arbeta för att skapa ett värde för bolaget i de möjligheter som kommer med 3D!

Kvalifikationer
För att kvalificera för denna tjänst ser vi att du har:

- En högskole/universitetsutbildning inom relevant område alternativt motsvarande arbetserfarenhet;
- Minst 5 års erfarenhet av arbete som 3D-artist inom spel-, fordons- produktdesign- eller filmindustrin;
- God känsla för design och ett sinne för detaljer;
- Expertkunskaper inom 3D-modellering och asset creation packages, Blender och Substance är att föredra;
- Goda kunskaper i att arbeta med scenskapande och rendering i DCC;
- Förståelse för PBR-baserade arbetsflöden i teori och praktik;
- Erfarenhet av utveckling och dokumentering av 2D/3D asset production pipelines & standards;
- Erfarenhet av att skapa arbetssätt för att säkerställa kvalitet i levererade 3D assets.

Vidare är du en lagspelare som kan prioritera bland arbetsuppgifter utefter teamets mål. Du är även flexibel att arbeta över teamgränser. 

Det är meriterande för tjänsten om du har:

- Kunskaper i modedesignverktyg som exempelvis Clo3D, Browzwear och Style3D;
- Kunskap om tygers beteenden och egenskaper;
- Erfarenhet av att arbeta med real-time rendering engines som till exempel Unity och Unreal;
- Grundläggande förståelse för modeindustrin och agila arbetssätt.

Villkor
Arbetet kommer att ske på plats i företagets lokaler i Stockholm, viss distansarbete kommer däremot att vara tillåtet.

Start för tjänsten beräknas vara i december.

Vi arbetar med löpande urval och tjänsten kan komma att tillsättas innan sista ansökningsdatum.
Välkommen med din ansökan idag!





Q har kollektivavtal och är medlem i branschorganisationen Almega samt i Svenskt Näringsliv. Företaget erbjuder interims- och rekryteringslösningar inom branscherna IT, teknik, administration, ekonomi, industri samt lager/logistik med personallösningar inom olika befattningsnivåer. Visa mindre

Affärsutvecklare

Hej, Vi utökar vårt team och söker en ambitiös och motiverad säljare med passion för försäljning och logistik.Kommer att spela en avgörande roll för att sälja och utveckla affärspartnerskapd. Arbetsbeskrivning: - ansvarig för att uppfylla organisationens tillväxtmål genom att skapa ökad försäljning . - mest aktivt i arbetet med att sätta tillväxmålen för organisationen,både övergripande och nedbrutet på individer. - Bevisad förmåga att snabbt hitta och ... Visa mer
Hej,


Vi utökar vårt team och söker en ambitiös och motiverad säljare med passion för försäljning och logistik.Kommer att spela en avgörande roll för att sälja och utveckla affärspartnerskapd.
Arbetsbeskrivning:
- ansvarig för att uppfylla organisationens tillväxtmål genom att skapa ökad försäljning .
- mest aktivt i arbetet med att sätta tillväxmålen för organisationen,både övergripande och nedbrutet på individer.
- Bevisad förmåga att snabbt hitta och konvertera affärer med envishet och hängivenhet
- Kunna göra planer och erbjudanden till kunder
- Hantera inkommande mejl och samtal från kunder
- Vara kontaktperson och bollplank mot interna avdelningar och kunder


Erforderliga färdigheter:
-Erfarenhet från åkeribranschen.
-Ett etablerat nätverk inom branschen.
-Erfarenhet av upphandlingar och av att stänga affärer.
-Förmåga att arbeta självständigt och på distans.
-Placering i Stockholm är ett plus, men inte ett krav.
Ersättnings: Grundlön + provision


Vänligen skicka ansökan till: marian-banuc@runnex.se Visa mindre

Game Design Craft Manager

In this role, you will work closely with your discipline and use your hands-on game design and management experience as a foundation to coach and mentor individuals in their challenges and growth opportunities. Your goal is to build a strong team of designers that can handle today's challenges while meeting the company's long-term needs. As a thought leader, your high-value impact lies in the success of the team's project deliveries. You will help to commu... Visa mer
In this role, you will work closely with your discipline and use your hands-on game design and management experience as a foundation to coach and mentor individuals in their challenges and growth opportunities. Your goal is to build a strong team of designers that can handle today's challenges while meeting the company's long-term needs. As a thought leader, your high-value impact lies in the success of the team's project deliveries. You will help to communicate the company's strategies and goals and translate them into actionable goals for the craft and its members. Your experience and expertise will make you an essential resource for the team as you work together to achieve our objectives.
You can relate to and understand the challenges and opportunities of working in high-velocity teams and how to support designers in their situations and escalate issues to relevant stakeholders.
Part of your role will be to work closely with the Head of Global Craft to define and develop the craft organisation. As a leader, you will drive and support change initiatives aligned with the company's vision and goals, helping create a continuous improvement culture. You will also collaborate with team members to develop and refine working methods, ensuring that the projects operate efficiently and effectively under their leadership and that the team remains up-to-date with best practices and industry standards.
At Avalanche, we embrace being curious, bold and open to new ideas and change; we do this together and win together. A foundation in our culture where everyone is approachable and collaborative, enabling us to improve continuously and be at the forefront of the industry.
What you'll do
Use your experience from various complex projects and organisations to coach and set best practices for designers at Avalanche Studios Group.
Work with competence mapping to understand the short and long-term needs of the Craft.
Work with other leaders and departments to set short and long-term strategies and goals based on company and division strategy.
Help define the roles and responsibilities of a game designer
Drive improvement and innovation within your craft and craft organisation together with other managers within the organisation.
Work closely with projects and divisions to ensure knowledge and needs as translated into learnings and best practices.
Own craft staffing and recruitment and plan for succession and employee growth in line with divisions and projects' long-term goals.
Drive knowledge-sharing and educational opportunities with craft members and create a strong home base for growth and knowledge-sharing
Work as a thought leader and coach to support members' growth and equip them with the tools and perspective to handle challenging situations.
Be a role model, actively work with our values, and connect them to our culture.
Apply an inclusive and servant approach to challenge the status quo and drive continuous improvement.
Create a strong team environment and sense of belonging across locations
Work with leaders and departments to set short and long-term strategies and goals
Drive continuous improvement within your craft and craft organisation together with other managers within the Craft organisation
Own staffing and be a stakeholder in recruitment, plan succession and employee growth in line with divisions and projects' long-term goals.
Be a role model and actively work with values and culture
Drive knowledge-sharing and educational opportunities together with craft mentors

Who you are
You have extensive experience leading and developing high-performing teams and complex projects, and now you want to pass your knowledge on
Excellent insight into the role of a support organisation in accelerating progress towards business goals.
Able to remain calm and provide consistent guidance in turbulent situations.
Experience in the Video Game industry or similar creative industries
Excellent in building leaders and teams
Experience working with distributed and global teams
Passionate about implementing process and structure whilst encouraging creative thinking within our teams
Soft skills include curiosity, communication, collaboration, coaching, openness to change, humility, and involvement and engagement as an inclusive team player.
Experience from live service projects is a plus
Excellent verbal and written English
Have an inclusive approach to change the status quo and meaningful improvement

The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.
Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.
How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement. Visa mindre

Senior World Designer / World Artist

The Position Avalanche Studios Group is looking for a Senior World Designer with vegetation art experience to join our dynamic team, currently creating an unannounced self-published game. The team is moderately sized which will give you fantastic opportunities to influence the end product while pushing the boundaries of your discipline. As a Senior World Designer, your primary role involves creating breathtaking and immersive locations in the game world,... Visa mer
The Position
Avalanche Studios Group is looking for a Senior World Designer with vegetation art experience to join our dynamic team, currently creating an unannounced self-published game. The team is moderately sized which will give you fantastic opportunities to influence the end product while pushing the boundaries of your discipline.


As a Senior World Designer, your primary role involves creating breathtaking and immersive locations in the game world, additionally, you also assist the design team by developing scripted player experiences within these environments. This position requires hands-on involvement in world-building, utilizing a diverse array of editors and tools to create rich, interactive worlds.


Responsibilities
An excellent understanding of level and world design principles from high-level world flow to crafting dynamic encounter and traversal spaces
Experience creating open-world spaces using terrain sculpting and grey box tools
Strong knowledge of game design fundamentals with an understanding of how to craft a space that fully embraces systemic elements Self-motivated in setting and reaching goals while able to produce results as part of a team
Strong analytical and problem-solving skills
Ability to communicate ideas and requirements to stakeholders



Required Skills
In-depth knowledge and proficiency in the vegetation art pipeline, demonstrating the ability to produce high-quality vegetation elements.
Experence in creating open-world spaces using terrain sculpting and grey box tools
A solid grasp of game design principles, with a keen eye for creating spaces that seamlessly integrate systemic gameplay elements.A self-motivated attitude, capable of setting and achieving goals independently while contributing effectively to team objectives.
Excellent analytical and problem-solving skills.
Strong communication skills, able to convey ideas and requirements clearly to all stakeholders.

Employee Promise
We provide goals, instead of instructions, and the opportunity to do the best work of your career.


Our Values
At Avalanche Studios Group, we believe in worlds beyond limits, and we are committed to developing a diverse and inclusive workplace. We are an equal-opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.


The Locations
The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and The Hunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.


The Malmö location
You’ll find us in a standout building from 1958, just a stone’s throw from the Central Station. Within these walls, the American dream was leveraged to sell muscle cars more than half a century ago. Today, the location balances Avalanche Studios Group’s industrial, high-octane heritage with a bright and homey vibe featuring resident dogs and patio-grown chilies.


How to Apply
We will only consider candidates who have submitted their CVs and who can work from the office a few days a week.
To apply for this position, please register below. Apply as soon as possible, as we review applications on a rolling basis. All further information is provided under a non-disclosure agreement only. Visa mindre

Procedural Artist

The Game Assembly is a Higher Vocational Education that focus on education within game development. The Game Assembly was founded in Malmö, Sweden in 2008 and in 2019 the school opened its second location in Stockholm. For three years in a row, The Game Assembly has been ranked among the world's best game and design schools by The Rookies, a global community of game creators. The Game Assembly provide the game industry with employees who have in-demand ski... Visa mer
The Game Assembly is a Higher Vocational Education that focus on education within game development. The Game Assembly was founded in Malmö, Sweden in 2008 and in 2019 the school opened its second location in Stockholm. For three years in a row, The Game Assembly has been ranked among the world's best game and design schools by The Rookies, a global community of game creators. The Game Assembly provide the game industry with employees who have in-demand skills, such as animators, technical artists, level designers, graphic designers and programmers. Today, almost 9 percent of all those who are professionally active in the game industry in Sweden were educated at The Game Assembly.

The Game Assembly (TGA) är en yrkeshögskola i Malmö och Stockholm som utbildar spelutvecklare till den nationella och internationella spelbranschen.

The Game Assembly startade 2008 och utbildar juniora spelutvecklare inom sex olika yrkeskategorier; programmering, grafik, animation, leveldesign, technical art och procedural art. Procedural Artist är vår sjätte och nyaste utbildning. Idag består ca 10% av den svenska spelbranschen av personer som har studerat vid TGA vilket gör skolan till en stark aktör i dataspelbranschens ekosystem. TGA har under de tre senaste åren hamnat på topplaceringar på The Rookies årliga lista för världens bästa spelutvecklarskolor. The Game Assembly är hbtqi-certifierande och bedriver ett aktivt arbete för inkludering.

Om tjänsten

The Game Assembly söker nu en till utbildare till vår Procedural Artist-utbildning då vi i höst har två procedural artist-klasser på plats på skolan. Utbildningen är den första av sitt slag i Skandinavien och är en grundutbildning som har mycket gemensamt med vår andra utbildning Technical Artist. Vi söker dig som kan komplettera våra kunskaper och driva utbildningen framåt. Arbetet omfattar bland annat planering och utformning av kurser, undervisning samt handledning av de studerande på plats på skolan i Stockholm.

The Game Assemblys unika utbildningskoncept bygger på att utbildningarna på skolan tillsammans skapar spel vilket gör att du även kommer ha ett tätt samarbete med de övriga utbildningsansvariga. Du blir en del av ett engagerat team som tillsammans arbetar med att utbilda framtidens spelutvecklare.

Vem söker vi?

För att trivas i rollen som utbildare ser vi att du är kommunikativ och har ett genuint intresse för lärande och spelutveckling. Du har en god pedagogisk förmåga tillsammans med ett ödmjukt förhållningssätt och tålamod. Vidare har du ett djupgående intresse för spelutveckling, är öppen för att både ge och ta feedback samt finner glädje i att hjälpa människor att utvecklas och etablera sig inom spelbranschen. Du behöver ha god förståelse för svenska då hela utbildningen bedrivs på svenska. Kanske har du tidigare arbetat som technical artist eller en liknande roll i spelbranchen?

Personen vi tror kommer att lyckas i rollen är driven, har en bred portfolio och gillar att experimentera fram nya tekniska lösningar.

Vi ser gärna att du har följande:

• goda kunskaper inom 3D-grafik
• bred kunskap inom procedurellt skapande (t.ex. VFX, modellering, teknisk animation, shaders)
• erfarenhet av Python-scripting
• erfarenhet av Unreal Engine
• erfarenhet från spel- eller VFX-branschen

Vi ser det som en bonus om du har:

• erfarenheter av Houdini, Blender, Unity
• erfarenhet av andra scriptspråk så som t.ex. C# och/eller C++
• erfarenhet av fotogrammetri
• erfarenhet av handledning
• erfarenhet av agila utvecklingsmetoder
• har släppt ett eller flera spel

Varför TGA?

Vi erbjuder en kreativ, energigivande, ambitiös och omtänksam miljö. Arbetet med att utbilda drivna och nyfikna individer är otroligt givande och utvecklande. Vi är ett sammansvetsat team som alla har ett stort engagemang och driv, där alla bidrar på olika sätt utifrån sina egna erfarenheter och förutsättningar.

The Game Assembly eftersträvar ökad mångfald och jämnare könsfördelning och uppmuntrar därför kvinnor, icke-binära och personer med internationell bakgrund att söka tjänsten. The Game Assembly är hbtqi-certifierade genom RSFL.

Anställningsort: Stockholm

Tillträde: 1/4 2024 eller enligt överenskommelse

Ansök senast: Intervjuer sker löpande och tjänsten kan komma att tillsättas innan sista ansökningsdag. Skicka därför in din ansökan så snart du kan. Sista ansökningsdag är den 1 mars 2024.

Omfattning: Heltid

Anställningsform: Tillsvidareanställning

The Game Assembly är en del av Academedia-koncernen och tillämpar kollektivavtal mellan Almega och Unionen samt Sveriges Ingenjörer.

Vill du veta mer om tjänsten är du välkommen att kontakta utbildningsledare Ida Fontaine på ida.fontaine@thegameassembly.se. Visa mindre

2d animator & VFX artist

Ansök    Dec 11    Hacksaw Studios AB    Animator/Animatör
Hacksaw Studios is a company that builds online games. Our games can be played both in social gaming and real money modes. We have wide distribution and our games are played by millions of people every month by players all over the world. We are currently looking to expand our design team with an additional 2d animator and special effects specialist. You will be part of our game development team and work in a tight knit team involving both artists, develop... Visa mer
Hacksaw Studios is a company that builds online games. Our games can be played both in social gaming and real money modes. We have wide distribution and our games are played by millions of people every month by players all over the world.
We are currently looking to expand our design team with an additional 2d animator and special effects specialist. You will be part of our game development team and work in a tight knit team involving both artists, developers and project managers. Your task will be to create animations and special effects for our games.
We offer a nice office in central Stockholm, an opportunity to work with other experienced game designers as well as a co-ownership program for suitable candidates.


Your tasks will include:
- Create animations and visual effects, ensuring that the finish on our games is the best in the industry
- Create reference material that front-end developers can use as a goal when implementing your designs
- Learn about the online gaming industry and stay up to date on current trends and what is popular with players
- Participate in game progress reviews and give feedback about the implementation process
- Co-operate with colleagues with similar roles, both in-house and with our partners


Required skills and experience:


- A portfolio of relevant material
- Good knowledge of Spine or similar 2d animation tool
- Experience with the Adobe suite
- Experience with After Effects or similar tool
- It is a bonus if you have experience working in a team with both developers and artists and have an understanding of the art workflow for games, but this can also be learned on the job.


To apply for this role, please submit your CV and your portfolio at https://hacksawstudios.bamboohr.com/jobs Visa mindre

2d Game artist

Hacksaw Studios is a company that builds online games. Our games can be played both in social gaming and real money modes. We have wide distribution and our games are played by millions of people every month by players all over the world. We have a world-class team of developers, artists and animators who create some of the top performing games in our industry, and we are looking to grow our team with more talented 2d artists who love games as much as we d... Visa mer
Hacksaw Studios is a company that builds online games. Our games can be played both in social gaming and real money modes. We have wide distribution and our games are played by millions of people every month by players all over the world. We have a world-class team of developers, artists and animators who create some of the top performing games in our industry, and we are looking to grow our team with more talented 2d artists who love games as much as we do.
You will be part of our game development team and work in a tight knit team involving both artists, developers and project managers. Your task will be to create the visual assets for our games in cooperation with the game design team, and work closely with the developers who will bring your art to life in our games.
We offer a nice office in central Stockholm, an opportunity to work with other experienced game designers as well as a co-ownership program for suitable candidates.


Your tasks will include:
- Create graphical assets for our games
- Create animations and visual effects
- Create reference material that front-end developers can use as a goal when implementing your designs
- Learn about the online gaming industry and stay up to date on current trends and what is popular with players
- Participate in game progress reviews and give feedback about the implementation process
- Co-operate with colleagues with similar roles, both in-house and with our partners


Required skills and experience:
- A solid art portfolio that showcases your skills
- Experience with the Adobe suite
- Preferably experience with After Effects, Spine or similar animation tool


Other things that would be a bonus (but not required):
- Game development experience
- Social gaming experience
- A personal interest in games and an understanding of the industry, or a desire to learn


To apply for this role, please submit your CV and your portfolio at https://hacksawstudios.bamboohr.com/jobs Visa mindre

2D animator + special effects artist

Ansök    Dec 11    Hacksaw Studios AB    Animator/Animatör
Please note - this is an in-house role in our Stockholm office. Remote candidates will not be considered. Hacksaw Studios is a company that builds online games. Our games can be played both in social gaming and real money modes. We have wide distribution and our games are played by millions of people every month by players all over the world. We are currently looking to expand our design team with an additional 2d animator and special effects specialist. Y... Visa mer
Please note - this is an in-house role in our Stockholm office. Remote candidates will not be considered.
Hacksaw Studios is a company that builds online games. Our games can be played both in social gaming and real money modes. We have wide distribution and our games are played by millions of people every month by players all over the world.
We are currently looking to expand our design team with an additional 2d animator and special effects specialist. You will be part of our game development team and work in a tight knit team involving both artists, developers and project managers. Your task will be to create animations and special effects for our games.
We offer a nice office in central Stockholm, an opportunity to work with other experienced game designers as well as a co-ownership program for suitable candidates.
Your tasks will include:
- Create animations and visual effects
- Create reference material that front-end developers can use as a goal when implementing your designs
- Learn about the online gaming industry and stay up to date on current trends and what is popular with players
- Participate in game progress reviews and give feedback about the implementation process
- Co-operate with colleagues with similar roles, both in-house and with our partners
Required skills and experience:
- A portfolio of relevant material
- Good knowledge of Spine or similar 2d animation tool
- Experience with the Adobe suite
- Experience with After Effects or similar tool
- It is a bonus if you have experience working in a team with both developers and artists and have an understanding of the art workflow for games, but this can also be learned on the job.
To apply for this role, please submit your CV and your portfolio at https://hacksawstudios.bamboohr.com/jobs Visa mindre

Visual Graphic Designer

Ansök    Dec 8    Cleverex Bemanning AB    Webbdesigner
Om tjänsten For our client within the automotive industry, we now looking for a visual Graphic Designer. In this role, you will be a part of a multidisciplinary team. You will be working together with competent colleagues and get the opportunity to start your career with the best possible mentorship. Our client is a global actor which takes pride in being a part of a sustainability, innovation, and reliability organization. They are now undergoing a transf... Visa mer
Om tjänsten
For our client within the automotive industry, we now looking for a visual Graphic Designer. In this role, you will be a part of a multidisciplinary team. You will be working together with competent colleagues and get the opportunity to start your career with the best possible mentorship. Our client is a global actor which takes pride in being a part of a sustainability, innovation, and reliability organization. They are now undergoing a transformation from being a supplier of trucks, buses, and engines to a supplier of complete and sustainable transport solutions.

We hope that you can start as soon as possible, and you will work as a consultant through Cleverex Bemanning for 9 months. After that, it is possible to get a permanent position or continue through Cleverex.

Du erbjuds
• An opportunity to play a key role in graphic deisgn
• Work for a well-established organization deeply committed to sustainability and innovation.
• Engage in high-level analyses and contribute to business development.

Arbetsuppgifter
Your main focus will be ideation and development of a brand future vehicle digital interface
(including some product graphics, like physical switches), creating both visual content through
concepts to final deliveries of your own, as well as being a positive force in the team environment.

Our client works in an Agile process landscape in close collaboration with interaction designers, sound
designers, developers and functional owners in a user centric process.

Din profil
• B.Sc. or M.Sc. in Graphic Design/Media Arts/Industrial Design (or
equivalent).
• Exceptional visual communication skills. Mastering software as the Adobe suite and Figma.
• Understanding of building and maintaining design libraries or systems.
• Experience and knowledge from an Agile way of working, including tools like Jira and
Confluence.
• Fluent in English. Proficiency in Swedish is beneficial.
?
For this role, we put less importance in your background and great importance in your traits. We believe that the right person for this role is an individual with great collaborative mind since you will be working in a multidisciplinary team. We believe that you have a ability to work independently, which is reflected in your willingness to understand and capture opportunities and drive changes. You are a positive person that sees solutions when challenged with a hindrance.

Övrigt
Start: January 2024
Duration: Fulltime
Location: Södertälje
?
The recruitment process is handled by Cleverex and our client wishes that all inquiries are answered by us. You are welcome to send any questions regarding the role to: rekrytering@cleverex.se

Om oss
At Cleverex Bemanning, we specialize in recruiting and assigning the right employees to the right customers. Our primary focus is on our clients, consultants, and candidates, with the goal of ensuring that you, as a candidate, feel you’ve landed in the perfect place! Visa mindre

UI Designer

Arrowhead Games Studios is an exciting company dedicated to creating intensely thrilling and hilarious game experiences designed to forge friendships between players throughout the world. Through games as a medium, we are on a mission to cure loneliness and build bridges, one friendly-fire co-op session at the time. We are a value driven company that strives for everyone in the company, from top management to devs to be player-centric in everything that we... Visa mer
Arrowhead Games Studios is an exciting company dedicated to creating intensely thrilling and hilarious game experiences designed to forge friendships between players throughout the world. Through games as a medium, we are on a mission to cure loneliness and build bridges, one friendly-fire co-op session at the time. We are a value driven company that strives for everyone in the company, from top management to devs to be player-centric in everything that we do. We are excited to gather the best game makers and collaborators in the world under our four walls in order to set ourselves up for success as we strive to become the best co-op game studio in the world.

We are now looking for a UI Designer!


About the job


As a UI Designer at Arrowhead, you are responsible for conceptualizing and applying UI designs across multiple systems of our games. You will make sure that the UI works consistently and is representative of the game mechanics and improves the user experience. UI Designers at Arrowhead works closely with programmers and game designers in order to follow through the implementation of UI designs. As a UI Designer you are also expected to have a good enough understanding of the implementation processes’ and to be able to work around any potential technical limitations.

Your responsibilities:


- Create complex and reusable UI prototypes.

- Take design ownership of individual UI systems such as menus, interactions or flows and ensure visual-, design- and quality consistency with all other UI systems.

- Collaborate freely with other departments, such as design, code, tech art or animation, to make sure that the final product not only meets your design concepts, but also the requirements of the other disciplines and seek out additional information where needed.

- Support and provide guidance to junior UI Designers.

Requirements:


-
Proficient in UI Design software (Figma or equivalent), having a deep understanding of the tools and features, and able to use them to create more complex and detailed designs, UI templates and motion concepts.

- Being able to work independently and comfortable taking initiative.

- Proficient in art softwares suitable for UI art production, able to consistently deliver high quality UI assets.

- Good understanding of advanced UI and UX principles such as UI/UX design theory, layout, menu composition, flow design, input devices and navigation



Nice to have:


Tools experience: Adobe Suite, Stingray (or equivalent)
Experience with UI art production and/or scripting





More about you


As a UI Designer at Arrowhead you are expected to understand and apply good UI/UX principles as well as having a good enough technical skill to be able to cover all bases of the UI design work - from wireframing, prototyping and quick design iteration to producing assets, implementation (together with programmers) and be responsive to when issues occur. They should be able to work highly collaboratively in a hybrid team environment, take direction and feedback, and be able to manage their time effectively to meet project deadlines.

How to apply


If you think that this position matches your background and skills, we would love to hear from you. Please submit your CV in English as soon as possible. We interview candidates continuously and hire when we find a good fit.

We ask that your application always include relevant work samples or a link to your portfolio

Practical information


Scope: Full-time: 40 hours per week.
Location: Hybrid remote

What we offer


Arrowhead Game Studios is a growing team of about 120 people, known for our co-op titles. By challenging the creativity of the players, we create memorable experiences with humor and social interaction that leaves you with a story to tell. Our custom tailored new offices are located in the newly developed Stockholm Seaside area, with a lovely view at the waterfront.

At Arrowhead, we strive to hire people smarter than ourselves because that's how we evolve, both as people and as a company. Your ideas are welcomed and valued and the ceiling for creative discussions is high.

You would get to work with passionate people that take pride in building bridges between people through our games.

Our people are crucial for our success and hence we put a lot of emphasis in creating and maintaining a prosperous culture.

We are now working on our biggest and most ambitious project to date. If you want to be part of a driven and friendly team with a family feeling, then Arrowhead is the place to be! Visa mindre

Lead World Designer with Funcom

From critically acclaimed The Longest Journey to the very first sci-fi MMO Anarchy Online, to the brutal trials of Conan Exiles, our 30-year history has set our players uniquely up for a journey to the harsh world of Dune, where the continual battle for survival and spice will bring a challenge that is Legendary. The Funcom team consists of over 400 people located in 5 studios - Norway, the US, Portugal, Sweden and Romania. As part of Funcom’s ongoing grow... Visa mer
From critically acclaimed The Longest Journey to the very first sci-fi MMO Anarchy Online, to the brutal trials of Conan Exiles, our 30-year history has set our players uniquely up for a journey to the harsh world of Dune, where the continual battle for survival and spice will bring a challenge that is Legendary.
The Funcom team consists of over 400 people located in 5 studios - Norway, the US, Portugal, Sweden and Romania. As part of Funcom’s ongoing growth, and completing a successful turnaround, Funcom is now backed by Tencent, the largest online gaming company in the world!

Your Mission in Funcom
As Lead World Designer, you will help shape the vision for a survival open-world crafting game set in the Dune universe alongside the world director. You will manage world designers, environment artists and level designer in one or more strike teams and drive content implementation efforts in sections of the game, reporting to the world director. You will assist the world team in captivating players with memorable experiences through mentor-driven leadership. You will effectively communicate with other teams, which depends on the content your team delivers, as well as making sure your team gets the support, they need from them.


The Lead World Designer has experience planning and implementing content at a large scale. You will work with various design teams and narrative to ensure that the world regions and features are true to the Dune IP, while delivering a satisfying game experience. You will be challenged to create locations and areas that support the core fantasies of Dune.
How you can have an impact in your position:
Lead the world designers in one or more strike teams through direct mentorship
Assist in the creation of the world
Create quality goals, workflows, and guides for all content relevant to your areas of ownership or improve existing ones
Collaborate and build relationships with various strike teams that are working on their sections of the game
Plan creation of content, locations and features, including conception, presentation, iteration, and documentation in relevant ownership areas
Feedback on world/level designs, content and features and help drive efforts to improve the quality of the game

We are looking for someone that has:
A bachelor’s degree
5+ years of experience in the game industry working in a world/level design capacity
2+ years of experience leading/managing a team
Shipped titles in a professional capacity
Extensive understanding of design processes including world design, level design, content design, as well as experience implementing features and content
Passion for leadership and mentoring
Clear, effective communication skills across teams and cultures
Motivation and drive to collaborate and advance positive change in a studio environment
The ability to work diligently while thinking critically and resolving complex issues

In addition, the perfect candidate has:
Experience working on survival games
Experience working on open world games
Enjoys playing survival games
Familiarity with Dune and the Dune IP

We evaluate candidates on an ongoing basis and recommend candidates to apply as soon as possible!
Please apply in English.



Why Funcom?

We are a Scandinavian company and follow Scandinavian work values. For you, that means a flat structure where you can thrive, be yourself, leave a mark in the studio and become an ambassador for our company values. We focus on Agile/Scrum methodology and heavily value the importance of work-life balance in employee culture. Funcom values close-knit, collaborative individuals who crave creative ownership, a drive for constructive input, and a never-ending pursuit of evolution and quality.
The Outsiders studio is a professional working environment with international work culture, and close to 60 people. Located in Södermalm, in the heart of the game dev scene in Stockholm surrounded by a cozy area with lots of sights, restaurants, and cafés.
Working at The Outsiders studio offers a flexible working schedule, pension plan, healthcare package, social Fridays, and a long list of other benefits. Even more: working at Funcom means being part of a family of kind, skilled and professional colleagues that share a passion for games!
We have a diverse, dynamic, inclusive, challenging, and engaging culture, with a basis of continued training and career development opportunities, and we encourage candidates from all walks of life to apply. Join us in a friendly environment of enthusiastic professionals willing to go the extra mile to deliver world-class games. Visa mindre

Webbutveckling - Webbutvecklare inom Wordpress & Seo expert

Vi är på utkik efter en dedikerad och erfaren individ inom webbutveckling, med specifika kunskaper i WordPress och sökmotoroptimering (SEO), för ett långsiktigt och stadigt projekt. Du bör ha erfarenhet med WordPress och vara skicklig inom både on-page och off-page SEO. Erfarenhet av verktyg som Yoast är önskvärt, men vi är öppna för olika metoder och tekniker som du finner effektiva. Arbetsuppgifter: Utveckla och regelbundet förbättra samt sköta vår web... Visa mer
Vi är på utkik efter en dedikerad och erfaren individ inom webbutveckling, med specifika kunskaper i WordPress och sökmotoroptimering (SEO), för ett långsiktigt och stadigt projekt. Du bör ha erfarenhet med WordPress och vara skicklig inom både on-page och off-page SEO. Erfarenhet av verktyg som Yoast är önskvärt, men vi är öppna för olika metoder och tekniker som du finner effektiva.


Arbetsuppgifter:
Utveckla och regelbundet förbättra samt sköta vår webbplats på WordPress.
Genomföra effektiva SEO-strategier för att optimera vår online-närvaro.
Utforma och genomföra ett koncept som följer våra ideér.



Kvalifikationer:
Expertkunskaper i Wordpress.
Avancerade färdigheter inom SEO, både on-page och off-page.
Förmåga att arbeta självständigt och i team.
Flexibilitet att anpassa sig till nya krav och förändrade mål.



Arbetstider och Plats:
Heltidstjänst: 09.00 - 18.00.
Plats: Fysisk närvaro krävs på vårt kontor.



Lön:
Lönen är marknadsbaserad och diskuteras individuellt.
Bonusar kan tillkomma vid bra arbete.



Ansökan:
Skicka in din ansökan till info@promotamedia.se.



Notera: Erfarenhet och kunskap i kodning är meriterande. Vi söker en individ som kan ta våra idéer och göra dem till verklighet.
Vi ser fram emot att höra från dig och att bygga något fantastiskt tillsammans! Visa mindre

VFX Artist

Resolution Games is a VR/AR studio focused on creating immersive experiences for all - gamers and non-gamers alike. We are now looking for an experienced VFX Artist to join the team. About the role VFX is the magic of our games, literally. Extraordinary and non-solid things are all made using Real-time VFX techniques. In the role as a VFX Artist at Resolution Games you will be responsible for the creation and implementation of VFX assets in our exciting... Visa mer
Resolution Games is a VR/AR studio focused on creating immersive experiences for all - gamers and non-gamers alike. We are now looking for an experienced VFX Artist to join the team.

About the role

VFX is the magic of our games, literally. Extraordinary and non-solid things are all made using Real-time VFX techniques.

In the role as a VFX Artist at Resolution Games you will be responsible for the creation and implementation of VFX assets in our exciting XR projects. You will work in direct collaboration with designers, developers and artists providing your expertise to different game teams. You will have a great deal of ownership and influence over the VFX you put in our games. It will be your responsibility to figure out what style of VFX the separate projects need and how to make it real cool.

What you'll do

- Use Unity to create and implement performant and stunning VFX for android devices
- Work with particle systems, shaders, textures, and meshes
- Collaborate with programmers, audio, and animators to implement VFX
- Profile and optimize VFX


Requirements

- Experience with game engine VFX Development
- Experience with shaders
- Understanding of animation timings

Nice to have

- Experience with making toon VFX using shaders or hand-drawn sprite sheets
- Knowledge of #C VFX implementation
- Knowledge of HLSL, the GPU, and the graphics pipeline
- Experience with performance debugging tools
- Experience with VFX for mobile


We believe you are a person who will thrive in a flexible, can-do environment and that you are a great team player with awesome communication skills. Since this role means contributing and working on many of our projects, we believe you have the ability to be flexible and understand the different needs in regards to the projects.

Who we are

Resolution Games is a visual computing studio with a proven track record creating immersive gaming experiences for all. We believe that VR and AR aren’t just an add-on for gaming; they are the next logical steps for games. As players and game developers alike, we’ve always dreamed of this day - the day when we can be IN the games we love. That day is finally here, and we are putting all of our energy into making the most of it for all, whether it’s creating a positive experience for someone testing out VR for the first time to delivering a rich, in-depth multiplayer game that keeps enthusiasts hungry for more.

We are looking for someone who wants a unique opportunity and enjoys collaborating. Someone who wants to be a part of a team raising the bar and creating a new set of standards. Our colleagues have can-do attitudes who appreciate a small studio culture. Therefore, even though we have grown, we continue to work in small teams and experiment while tackling complex challenges. We value having every voice heard and seek out diversity, equity, and inclusion in everything we do. Last but not least, we want those of you who are not just skilled but also a great addition to the team. That is because we believe in team over the individual, a great mix of freedom with responsibility, and that people should always come before the process. P.S. Employee stock options are available. Visa mindre

Technical animator

Ansök    Nov 28    Chief Rebel AB    Animator/Animatör
Why you want to be an Technical animator at Chief Rebel In this role, you'll help us making our production process better, starting from the initial concept and going all the way to the game engine. Teamwork is essential here. You'll collaborate closely with our animation team, character artists, and gameplay programmers in an environment that values working together and good communication. Additionally, you'll help us improve the way we do things to ma... Visa mer
Why you want to be an Technical animator at Chief Rebel

In this role, you'll help us making our production process better, starting from the initial concept and going all the way to the game engine.

Teamwork is essential here. You'll collaborate closely with our animation team, character artists, and gameplay programmers in an environment that values working together and good communication.

Additionally, you'll help us improve the way we do things to make them faster and more flexible. This is crucial for the success of our current and future projects.

About the role

Assessing the current animation pipeline to pinpoint bottlenecks and recommend workflow refinements. You'll collaborate closely with cross-disciplinary teams to design scalable tools, with a focus on swift iteration. Your expertise in Maya Python programming will be instrumental in implementing improvements across the pipeline and tools. Additionally, you'll play a crucial role in crafting efficient character rigs, and streamlining rigging and skinning processes. Supporting the animation team will be a key aspect of your role, involving enhancements to the pipeline, development of scripts, and creation of essential tools.

Skills needed

- Proficiency in Maya tools development using Python.

- Previous game development experience.

- Experience with Unreal Engine 5 game development

- Knowledge of animation is a plus.

About Chief Rebel

Chief Rebel is a game development studio located in Stockholm, Sweden. We make stylized games with deeply involving mechanics. www.chiefrebel.com (https://jobs.chiefrebel.com/jobs/www.chiefrebel.com) Visa mindre

VFX Artist for stylized fantasy game

Ansök    Nov 28    Chief Rebel AB    Animator/Animatör
Why would you want to be a VFX Artist at Chief Rebel? Because we are working on a very exciting and unique stylized project. You would be part of a small VFX team but work cross-disciplinary with other rebels, to make fantastic characters come to life, working on both ability and environment VFX. You would also have the chance to take responsibility and drive the team forward, while learning more about leadership, collaboration and communication. This is... Visa mer
Why would you want to be a VFX Artist at Chief Rebel?

Because we are working on a very exciting and unique stylized project. You would be part of a small VFX team but work cross-disciplinary with other rebels, to make fantastic characters come to life, working on both ability and environment VFX.

You would also have the chance to take responsibility and drive the team forward, while learning more about leadership, collaboration and communication. This is a great moment to join our project, and your contribution to the team and project will be very meaningful.

We work together, value different perspectives, and have passionate discussions to unlock our full potential. Collaboration is important to us, and we prioritize teamwork over status and job titles.

About the role

We are looking for a gameplay VFX Artist to help us define and realize the VFX vision for our game. In this role you will work closely with our Game Directors, Animation, Character, Gameplay teams and other VFX artists. You will create a wide range of VFX but the emphasis is on Heroes and Monsters abilities. You know what good gameplay visual effects look like and helping the team reach those standards. VFX will play a particularly vital role in the readability of our game, and making sure it looks and feels awesome to play.

Ideal candidates have experience working with similar games or genres (MOBA, MMORPG, ARPG) or are able to identify what concepts work well for those genres. If you don’t have experience, but this sounds like what you’ve been wishing for, then this is the right opportunity for you.

Skills needed

- Experience in the video games industry

- Knowledge of the full production cycle from a VFX standpoint

- Deep understanding of game VFX and how they enhance gameplay

- Proficiency in current generation industry VFX tools and workflows

- Willingness and experience in mentoring other VFX Artists

- An artistic eye, which would complement our technical team

Find out more about the role by sending your questions after you apply!


About Chief Rebel

Chief Rebel is a game development studio located in Stockholm, Sweden. We make stylized games with deeply involving mechanics.

www.chiefrebel.com (https://jobs.chiefrebel.com/jobs/www.chiefrebel.com) Visa mindre

Webbutveckling & Webbutveckare jobb i Stockholm

Om Företaget: Vårt dynamiska och framåtblickande företag, beläget i hjärtat av Fridhemsplan, är i framkanten av digital innovation och webbteknologi. Vi tror på att skapa värde genom teknisk excellens och kreativ lösning. Vår kultur präglas av teamwork, öppenhet och en ständig strävan efter att överträffa kundens förväntningar. Om Tjänsten: Vi söker nu en Webbutvecklare för en spännande heltidstjänst (09:00 - 18:00) för att ansluta till vårt passionerade t... Visa mer
Om Företaget:
Vårt dynamiska och framåtblickande företag, beläget i hjärtat av Fridhemsplan, är i framkanten av digital innovation och webbteknologi. Vi tror på att skapa värde genom teknisk excellens och kreativ lösning. Vår kultur präglas av teamwork, öppenhet och en ständig strävan efter att överträffa kundens förväntningar.
Om Tjänsten:
Vi söker nu en Webbutvecklare för en spännande heltidstjänst (09:00 - 18:00) för att ansluta till vårt passionerade team. I denna roll kommer du att spela en nyckelroll i utvecklingen av högkvalitativa webblösningar med ett särskilt fokus på WordPress och SEO (såväl onpage som offpage).
Dina Kvalifikationer:
Erfarenhet av webbutveckling, särskilt med WordPress.
Expertkunskaper inom SEO, inklusive onpage och offpage tekniker.
Erfarenhet av att använda SEO-verktyg såsom Yoast för att optimera webbplatser.
Stark förståelse för webbstandards, responsiv design och användarupplevelse.
Förmåga att arbeta med cross-funktionella team och hantera flera projekt samtidigt.

Arbetsuppgifter:
Utveckla och underhålla webbplatser med WordPress, fokusera på kodkvalitet och prestanda.
Implementera omfattande SEO-strategier för att öka organisk trafik och ranking.
Genomföra tekniska SEO-revisioner, nyckelordsanalyser och konkurrentanalys.
Utvärdera och förbättra webbplatsens användarupplevelse och tillgänglighet.
Hålla sig uppdaterad med de senaste trenderna och bästa praxis inom webbutveckling och SEO.

Vi Erbjuder:
En konkurrenskraftig, marknadsanpassad lön med möjlighet till bonusar och provisioner för framstående prestationer.
En inspirerande arbetsmiljö med senaste tekniken och verktygen.
Möjligheter till professionell utveckling och karriärtillväxt.
Ett stödjande och samarbetsvilligt team som värdesätter innovation och kreativitet.

Sökord för Rollen:
Webbutveckling, WordPress, Avancerad SEO, Onpage SEO, Offpage SEO, Yoast, Webbplatsanalys, Responsiv Webdesign, Användarupplevelse, Digital Marknadsföring, Programmering, Frontend Utveckling, Backend Utveckling, Webbanalys, Teknisk SEO, Kreativ Lösning, Kodkvalitet, Webblösningar.

För att ansöka till denna spännande position, skicka ditt CV och ett personligt brev där du beskriver dina tidigare erfarenheter, dina tekniska färdigheter och hur du kan bidra till vårt team. Ange även referenser eller portfölj om tillgängligt.
Vi ser fram emot din ansökan och möjligheten att välkomna dig till vårt team! Visa mindre

Webbutvecklare / Webbutveckling - Wordpress & Seo expert till Promota Media

Promota Media söker en engagerad och kunnig specialist inom Wordpress och sökmotoroptimering (SEO) för ett långvarigt och kontinuerligt projekt. Vi är på jakt efter en person som har djupgående kunskaper i Wordpress och är skicklig på både on-page och off-page SEO. Du kan exempelvis använda dig av Yoast eller så, beroende på hur det fungerar. Arbetsuppgifter: Skapa och sedan kontinuerligt bygga och underhålla vår hemsida i Wordpress. Implementera kraftfull... Visa mer
Promota Media söker en engagerad och kunnig specialist inom Wordpress och sökmotoroptimering (SEO) för ett långvarigt och kontinuerligt projekt. Vi är på jakt efter en person som har djupgående kunskaper i Wordpress och är skicklig på både on-page och off-page SEO. Du kan exempelvis använda dig av Yoast eller så, beroende på hur det fungerar.
Arbetsuppgifter:
Skapa och sedan kontinuerligt bygga och underhålla vår hemsida i Wordpress.
Implementera kraftfulla SEO-strategier för maximal synlighet.
Skapa och utveckla ett unikt koncept baserat på våra riktlinjer.

Kvalifikationer:
Expertkunskaper i Wordpress.
Avancerade färdigheter inom SEO, både on-page och off-page.
Förmåga att arbeta självständigt och i team.
Flexibilitet att anpassa sig till nya krav och förändrade mål.

Arbetstider och Plats:
Heltidstjänst: 09.00 - 18.00.
Plats: Fysisk närvaro krävs på vårt kontor.

Lön:
Lönen är marknadsbaserad och diskuteras individuellt.

Ansökan:
Vi välkomnar din ansökan! Skicka in ditt CV och personliga brev till info@promotamedia.se.

Notera: Erfarenhet och kunskap i kodning är meriterande. Vi söker en individ som kan ta våra idéer och omsätta dem i verklighet.
Vi ser fram emot att höra från dig och att bygga något fantastiskt tillsammans! Visa mindre

Game UI Lead

In 2011, we embarked on a mission to create immersive experiences for girls worldwide. Today, our game Star Stable Online stands as one of the most popular MMORPGs globally, with 21 million registered users across 180 countries. We continuously deliver unforgettable experiences to our players and can’t wait to share more stories and experiences with them. Would you like to help us deliver more magic to the world of Jorvik? Game UI Lead In Star Stable Onl... Visa mer
In 2011, we embarked on a mission to create immersive experiences for girls worldwide. Today, our game Star Stable Online stands as one of the most popular MMORPGs globally, with 21 million registered users across 180 countries. We continuously deliver unforgettable experiences to our players and can’t wait to share more stories and experiences with them. Would you like to help us deliver more magic to the world of Jorvik?

Game UI Lead

In Star Stable Online, the player might choose to team up with the soul riders to fight evil, or maybe they rather hang out with their friends and compete in different races. It’s up to them. We give our players the freedom to choose their adventure, and our enthusiastic community of players is one of our biggest assets. Now, we are looking for a Game UI Lead who’s ready to incorporate player feedback and ensure that we have a seamless and coherent gaming experience across all of our platforms.

The Game UI Lead will lead a team of designers and guide them on how to turn the creative vision from our directors into tangible UI design that gets into the hands of our players. You will design and implement high-quality UI and gameplay content, ensuring that these are fitting across several platforms and for our audience. Moreover, as you will be leading the design area, you’ll also be responsible for 1:1s, recruitments and welcoming new members to the team.

Responsibilities

Collaborate with the directors on the vision and the goals for design. Guiding the project teams to turn those visions into concrete designs.

Provide design direction to the team, including delegating work, coaching, mentoring and planning in coordination with the producer and other stakeholders.

Spend around 50% of your position doing hands-on design work. Conceptualise, design, prototype and implement gameplay content.

Foster collaboration with other disciplines like art, production and engineering, ensuring alignment and cohesion for the overall game experience.

Contribute to improvements in our design pipelines and strategy.

Drive documentation of guidelines, workflows and best practices.

Stay up to date with relevant game information such as KPIs, player surveys, new releases and updates.

Conduct 1:1 meetings with the team, recruit, onboard and offboard team members.

We believe that you have:

Extensive experience working primarily with UI design for games.

Knowledge of UX principles.

Experience from a leadership role and are able to coach a team on their personal development and goals.

Strong knowledge of commercial and proprietary game engines and tools.

The ability to use data to qualitatively inform design decisions.

An ability to effectively document and convey ideas, complex concepts and design visions.

Excellent verbal and written English communication skills.

A background in mobile and cross-platform development is of extra interest.

What can we offer you?

A team eager to test and try new things! If you like sharing ideas and learnings with colleagues both within and outside of your field, this is the role for you.

A pretty sweet mission. We are developing the world's best horse-riding game for girls and we take that vision very seriously. We strive to hit that mark every single day.

30 vacation days (+ 3 additional squeeze days).

A pension and insurance plan that mimics ITP1.

Parental pay top-up to 90%.

Health allowance at 5000 SEK per year.

Hybrid working model, which allows you to combine the best of “working from home”, and being together with the team at our cozy new office located in the middle of Södermalm (Magnus Ladulåsgatan 65) GameDev cluster.

18% discount at SATS gym and company workout classes

A dog room at the office! Bring your furry friend to work!

Sounds like an exciting journey you want to be part of? Reach out and apply! We would love to hear from you! Visa mindre

Game Design Lead

In 2011, we set out with the mission to create immersive experiences for girls around the globe. Today, our game Star Stable Online is one of the most popular MMORPGs in the world with 21 million registered users across 180 countries. We continuously deliver unforgettable experiences to our players and can’t wait to share more stories and experiences with them. Would you like to help us deliver more magic to the world of Jorvik? Game Design Lead Star Sta... Visa mer
In 2011, we set out with the mission to create immersive experiences for girls around the globe. Today, our game Star Stable Online is one of the most popular MMORPGs in the world with 21 million registered users across 180 countries. We continuously deliver unforgettable experiences to our players and can’t wait to share more stories and experiences with them. Would you like to help us deliver more magic to the world of Jorvik?

Game Design Lead

Star Stable Online is a 12-year-old MMORPG with players ranging across a variety of ages. While the game already has a captivating main storyline, we are committed to ensuring that Jorvik is a world that players can’t wait to return to and spend time in. And this is where you come in. We need to modernize our gameplay for a new generation of gamers, and our new exciting world as a cross-platform game. To help us on this journey, we are looking for a dedicated Game Design Lead who can help us adapt and thrive for another 12 years and beyond!

The Game Design Lead we are looking for is someone who wants to take our gaming experience to an all-new high. You will be investigating how we can make more replayable content by looking into how we can build out new gameplay systems but also build upon existing ones. If this sounds like your next mission, read on!

The Game Design Lead at Star Stable drives the design work within the studio, helping the project teams turn the creative vision into tangible design that gets into the hands of our players. Since you’ll be working on a live game, you will have a great opportunity to employ player feedback to enhance the gaming experience continuously. Moreover, you will lead the design area, coaching the team to bring the director’s vision to life. As the team manager, you’ll also be responsible for 1:1s, recruitments and welcoming new members to the team.

Responsibilities

Collaborate with the directors on the vision and the goals for design. Coaching the project teams to turn those visions into tangible designs.

Provide design direction to the team, this includes delegating work, coaching, mentoring and planning together with the producer and other stakeholders.

Spend around 50% of your position doing hands-on design work. Conceptualise, prototype, test and implement gameplay systems.

Drive discovery phases and other design processes with support from the associate producers.

Drive collaboration with other disciplines such as art, production and engineering, ensuring alignment and cohesion for the overall game experience.

Contribute to improvements in our design pipelines and strategy.

Drive documentation of guidelines, workflows and best practices.

Stay up to date with relevant game information such as KPIs, player surveys, new releases and updates.

Conduct 1:1 meetings with the team, recruit, onboard and offboard team members.

We believe that you have:

Several years of experience as a game designer with a solid understanding of game loops, systems and their impact on the player experience.

Experience in a leadership role with the ability to coach a team on their personal development and goal setting.

Experience with prototyping and conceptualizing new gameplay systems.

A will to advocate for players and company goals and contribute to building a culture of constructive feedback within the design craft.

A passion for solving problems and overcoming challenges.

Strong knowledge of commercial and proprietary game engines and tools.

The ability to use data to qualitatively inform design decisions.

An ability to effectively document and convey ideas, complex concepts and design visions.

Excellent verbal and written English communication skills.

Experience in mobile and cross-platform development is considered a big plus.

What can we offer you?

A team eager to test and try new things! If you like sharing ideas and learnings with colleagues both within and outside of your field, this is the role for you.

A pretty sweet mission. We are developing the world's best horse-riding game for girls and we take that vision very seriously. We strive to hit that mark every single day.

30 vacation days (+ 3 additional squeeze days).

A pension and insurance plan that mimics ITP1.

Parental pay top-up to 90%.

Health allowance at 5000 SEK per year.

Hybrid working model, which allows you to combine the best of “working from home”, and being together with the team at our cozy new office located in the middle of Södermalm (Magnus Ladulåsgatan 65) GameDev cluster.

18% discount at SATS gym and company workout classes

A dog room at the office! Bring your furry friend to work!

Sounds like an exciting journey you want to be part of? Reach out and apply! We would love to hear from you! Visa mindre

Senior Lighting Artist

Mojang Studios is best known as the creators of Minecraft, but we’re also on a mission - to build a better world through the power of play. Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, pla... Visa mer
Mojang Studios is best known as the creators of Minecraft, but we’re also on a mission - to build a better world through the power of play.

Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence.

We are a vibrant team creating games together, with an ambition to inspire future generations and to build a better tomorrow. We are looking for you, a Senior Lighting Artist with experience from AA/AAA game development, to join our inclusive Stockholm studio and one of our new game teams.

You will work closely together with the Art Director and art team to translate concepts into readable and immersive environments in-game. We believe you have several years of experience working hands on with environments, lighting and 3d art in a game engine, for example Unreal 4/5, to create world-class games.

Responsibilities

- Working with one or several cross functional teams to create high quality environments, lighting and visual ambiance.

- In collaboration with other artists, create best practices, performance, workflows and technical requirements for the lighting in the game.

- Collaborate with level designers and level artists to guide the player and evoke emotions.

To succeed in this role, we believe that you have some of the following:

- Solid experience with developing games for consoles and familiarity with action and RPG games.

- A portfolio that demonstrates versatility and high artistic skills in areas including lighting, environment art, rendering and texturing.

- Excellent understanding of and skills in lighting fundamentals, cinematography, composition, color grading and post-process workflows.

- A good understanding of a 3d-package like Maya or Blender and game engines such as Unreal, Unity or equivalent.

- An interest in narrative and game design, in Mojang’s game titles and in pixel art.

- A great collaborator and communicator with an ability to adapt to any context - be it interpersonal or in a team, discipline or studio context.

- Able to successfully establish, document and enable processes for long term sustainability.

- You are someone who cares about people and can help us build an inclusive, open, and friendly work environment.

- Communicating effectively in written and spoken English.

If this sounds like a fit to you and you want to be part of a great game studio, do not hesitate to apply. We look forward to hearing from you!

Mojang Studios

Mojang Studios?is a Microsoft-owned?game?developer. The company was founded in Stockholm, Sweden and has offices around the world, including Stockholm, Redmond, Tokyo, London, and Shanghai. We’re always working on new and exciting ways to expand the?Minecraft?universe.

Our community is global and incredibly diverse. We keep this in mind when developing anything, as we want people to feel included in Minecraft. And in recruiting, our goal is to make Mojang Studios as diverse as our community.

We got started as a tiny indie developer, and part of our culture still reflects that heritage. But we’re also proud to belong to Xbox Game Studios, which creates unique opportunities to grow and develop.

To help us achieve amazing things, we have built an equally amazing studio space. Situated right on the water by Söder Mälarstrand, it’s filled to the brim with all the tools, toys and caffeine required to create world-class entertainment.

But in the end, it’s the people of Mojang Studios that make this place truly special. When you join, you’ll find yourself in the company of incredibly bright, warm, and creative individuals - all united and working toward a single goal. Come help us reach it!

Important note on resumes

Please make sure that all the information in your resume is accurate because we will conduct a thorough background check. Any discrepancies will lower your chances of getting to the next interview stage and we’d hate to miss out on an awesome candidate! Double check that any gap years are reflected in your history, and that your education and work experience are completely accurate. Good luck! Visa mindre

Graphic design-focused Communication Manager

We are looking for a creative communications professional with strong graphic design skills and an urge to contribute to a more water secure world. The position is initially for 12 months, with a good possibility of extension or a permanent position. Are you a design-focused communications expert who can help us communicate to the world that we must collectively focus on global water issues if we want to build a better and more sustainable future - for ou... Visa mer
We are looking for a creative communications professional with strong graphic design skills and an urge to contribute to a more water secure world. The position is initially for 12 months, with a good possibility of extension or a permanent position.

Are you a design-focused communications expert who can help us communicate to the world that we must collectively focus on global water issues if we want to build a better and more sustainable future - for ourselves and for generations to come? Do you enjoy working closely with other creatives, using text, infographics, illustrations, video, social media, and other means of communication in this endeavour? Do you take pleasure in making sense of complex matters? Then there is a good chance that you are the person we are looking for. If you are also a lover of fine chocolate, we would be even more interested, because…well, the rest of us are.

Stockholm International Water Institute, SIWI, is a non-profit foundation that works globally as a think-tank and advisor to governments, regions, cities, and companies on how to seize opportunities for better water governance. Communication is at the heart of this effort, and we are now looking to expand our communication team with a design-focused communicator.

You will be working with eight other creative individuals, with backgrounds in design, marketing, web management, branding, journalism, and photography. There are seven nationalities in the team and some 25 in the entire organization. The working language is English. As a close-knit communication team, we are guided by passion, consideration, and a good sense of humour.

By recruiting a new graphic design-focused colleague, we hope to bring additional creativity, skills, and capacity to the team. We ask that you are an experienced communication professional with the ability to work on a variety of tasks, with graphic design as your main responsibility. It will be very welcome if you have additional experience in copywriting, text editing, web and/or social media. If you read, speak, and write Spanish on a professional level, it will be equally interesting for us.

As one of our communication managers, you will be part of bringing SIWI’s messages to the world in an accessible, efficient, and attractive way. Your work will involve tasks within the existing visual identity of SIWI, such as developing design assets e.g., publications, illustrations, and infographics, and you will help to continuously develop SIWI’s brand and visual components together with the rest of the team. You will primarily work on digital assets but may occasionally produce products intended for print as well.

When applying for the position, we ask that you submit a portfolio of independently carried out design work, including design samples and any other relevant professional experience you may have. The recruitment process may include additional tests of relevant competencies. Our hope is that you can start within a month of contract signing. We are open to allowing some remote work. The current guideline is 2-3 days per week in the office in Stockholm.

We want you to:

- Be an experienced and highly creative graphic designer, art director, or similar, holding at a minimum a Bachelor’s Degree and at least 5 years work experience from relevant fields.

- Have a passion for, and experience in, making sense of complex matters, ideally science communication, through the production of visual assets.

- Have a good understanding of brand management and development.

- Have strong analytical, planning, organizational, and time management skills.

- Speak and write English on a professional level, with other languages considered desirable, particularly Spanish.

- Have excellent project management skills with the ability to handle multiple projects, prioritize between tasks, develop and follow time plans, budgets, and guidelines.

- Have superb interpersonal skills, be a team player with the ability to co-operate and co-ordinate effectively with colleagues and external partners.

- Have excellent skills in Adobe Suite and Microsoft Office suite. Additional knowledge in using Asana, WordPress, Google tools, social media channels and publishing tools will be an advantage.

- Experience producing for print and working with printing houses is highly desired.

How to apply

Please submit your CV, a one-page personal letter and your portfolio of relevant work before 15 December 2023 by using our application page at www.siwi.org For more information about the position, contact Andreas Karlsson, Director of Communications, andreas.karlsson@siwi.org / +46 720 50 60 78. Visa mindre

Vi söker en 3D-artist till globalt företag!

Beskrivning För vår kunds räkning söker vi nu dig som besitter erfarenhet av 3D-modellering till ett internationellt bolag i Stockholm! Arbetsuppgifter I denna roll kommer du med dina mjukvarukunskaper att skapa och optimera digital assets i ett globalt bolag. Du kommer att arbeta med visualisering, modellering och texturering till rendering och CGI. Du kommer att få använda dina designkunskaper i kombination med dina breda teknikkunskaper för att få t... Visa mer
Beskrivning
För vår kunds räkning söker vi nu dig som besitter erfarenhet av 3D-modellering till ett internationellt bolag i Stockholm!

Arbetsuppgifter
I denna roll kommer du med dina mjukvarukunskaper att skapa och optimera digital assets i ett globalt bolag.

Du kommer att arbeta med visualisering, modellering och texturering till rendering och CGI. Du kommer att få använda dina designkunskaper i kombination med dina breda teknikkunskaper för att få till både det visuella och tekniska. Du kommer i denna roll att arbeta för att skapa ett värde för bolaget i de möjligheter som kommer med 3D!

Kvalifikationer
För att kvalificera för denna tjänst ser vi att du har:

- En högskole/universitetsutbildning inom relevant område alternativt motsvarande arbetserfarenhet;
- Minst 5 års erfarenhet av arbete som 3D-artist inom spel-, fordons- produktdesign- eller filmindustrin;
- God känsla för design och ett sinne för detaljer;
- Expertkunskaper inom 3D-modellering och asset creation packages, Blender och Substance är att föredra;
- Goda kunskaper i att arbeta med scenskapande och rendering i DCC;
- Förståelse för PBR-baserade arbetsflöden i teori och praktik;
- Erfarenhet av utveckling och dokumentering av 2D/3D asset production pipelines & standards;
- Erfarenhet av att skapa arbetssätt för att säkerställa kvalitet i levererade 3D assets.

Vidare är du en lagspelare som kan prioritera bland arbetsuppgifter utefter teamets mål. Du är även flexibel att arbeta över teamgränser. 

Det är meriterande för tjänsten om du har:

- Kunskaper i modedesignverktyg som exempelvis Clo3D, Browzwear och Style3D;
- Kunskap om tygers beteenden och egenskaper;
- Erfarenhet av att arbeta med real-time rendering engines som till exempel Unity och Unreal;
- Grundläggande förståelse för modeindustrin och agila arbetssätt.

Villkor
Arbetet kommer att ske på plats i företagets lokaler i Stockholm, viss distansarbete kommer däremot att vara tillåtet.

Start för tjänsten beräknas vara i december.

Vi arbetar med löpande urval och tjänsten kan komma att tillsättas innan sista ansökningsdatum.
Välkommen med din ansökan idag!





Q har kollektivavtal och är medlem i branschorganisationen Almega samt i Svenskt Näringsliv. Företaget erbjuder interims- och rekryteringslösningar inom branscherna IT, teknik, administration, ekonomi, industri samt lager/logistik med personallösningar inom olika befattningsnivåer. Visa mindre

Lead Designer

Lead Designer for Angry Birds 2 Design Stockholm Permanent At Rovio you will get to work with multiple groundbreaking IP’s including one of the most famous game IP’s in the world: Angry Birds! We craft joy with player-focused gaming experiences that last for decades. In order to do that, we know that people need to bring their own joy to what we do. That’s why we value work-life balance, say no to crunch culture, and welcome people from all walks of life ... Visa mer
Lead Designer for Angry Birds 2
Design
Stockholm
Permanent

At Rovio you will get to work with multiple groundbreaking IP’s including one of the most famous game IP’s in the world: Angry Birds! We craft joy with player-focused gaming experiences that last for decades. In order to do that, we know that people need to bring their own joy to what we do. That’s why we value work-life balance, say no to crunch culture, and welcome people from all walks of life to join the flock. Today, we are a proud team of 500+ caring and talented professionals representing over 50 different nations.


We trust our teams to work autonomously by providing them the right tools and level of responsibility. We believe in our teams to remain creative and to keep learning – as well as ensuring everyone has opportunities for personal growth.


To support our mission of keeping Angry Birds 2 the top choice among mobile games we are now looking for a Lead Game Designer to join us in our studio in the centre of Stockholm and lead the design craft on the Angry Birds 2 project. Do you live, breathe, and dream F2P game design? Is your mind filled with ideas on ways to evolve the player's experience? Do you know how to inspire and lead a team to create their best work? - If yes, this role is for you!


In this role you will be responsible for guiding the overall design direction of the game and work side by side with the Game Lead as well as other members of the game leadership team. Furthermore, you will be a people leader for the game designers currently working on the project.


We are working in a hybrid mode in our studio and will support with relocation to Sweden if you are not already here.


You will have impact and fun at work by:
Owning the Design function for AB2 from strategic vision to hands on execution
Working side by side with Game Lead and challenging each other to raise the thinking of the game vision to new heights
Acting as an expert in design by bringing and sharing your expertise in advanced casual mobile games (we would describe AB2 as a puzzle RPG with deep meta)
Helping the team grow and elevating our design craftsmanship by improving the current design methodology and bringing new design best practices
Leading by example when needed through execution, ideation, documentation, implementation, and iteration
Representing the design perspective within the Game leadership team
Inspiring the whole game team to push the boundaries of what’s possible in AB2 and deliver fresh & fun experiences to the players
Providing visionary leadership, coaching and mentoring the designers on the team



Experience and skills we are looking for:
Extensive experience as a Lead designer or holding a critical design role on multiple successful projects
Solid experience with gameplay, metagame and system design
Deep knowledge of casual mobile games
Deep knowledge of mobile design methodology and understanding what is takes to bring successful designs to production
Deep knowledge of mobile KPIs, and how to use them to make a creatively-led blockbuster hit
Proven leadership skills in both inspirational leadership and creative vision for the game as well as past managerial experience
Strong communication skills where you can excite the whole game team to pursue a direction and and can have a healthy conversation with the game leadership supporting your arguments with data



Recruitment process:


Introduction call: You will have a first chat with our TA partner. The aim is for us to know who you are, what your experience has been and what motivates you
First interview: you will meet the Design Director in the Studio and the Game lead for AB2. This is also an opportunity for you to learn about Rovio, the wider team and the specifics of the role
Design skills round: we would love to have a deep dive into your design skills together with the team here and have a conversation about how you have run successful projects before
HR/leadership interview: as you would be a critical person in the game team we would love to dive deeper into how you lead, mentor, inspire others and handle difficult conversations
Final round: You will be meeting the studio Leadership team and our aim is to get a clear overview of how you would fit with our working culture, your ambitions and where we can help each other develop and see how you will work in a larger team


Rovio's Stockholm Studio is the studio behind the hugely popular Angry Birds 2, the bigger, badder and birdier sequel to the global phenomenon Angry Birds. The studio is dedicated to making the Angry Birds 2 game experience ever more exciting for players, developing continual improvements, as well as running world class live ops every day.


In addition to Angry Birds 2, Stockholm studio is actively developing new titles with the Angry Birds brand as well as new original IPs. Our approach is to focus on highly accessible yet innovative cores paired with Rovio's light-hearted aesthetic. At the same time, we still aim to deliver a deep meta that can keep players engaged for decades. Our development is driven by our players as we push to become masters of our genre. We use data to provide insights into our players' needs, and we always strive for improvement through continual iteration.


Our ambitious teams are full of passionate gamers who are eager to leave their mark.


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We welcome applicants to use the name they want to be addressed by in the application form, regardless of whether it is their legal name. At Rovio, we are also committed to providing reasonable accommodations for qualified individuals with disabilities or special needs in our working environment and job application procedures. We make all reasonable accommodations for persons with disabilities or who otherwise need support to thrive in the workplace. We are committed to continuously improving workplace accessibility. If you have any questions before applying, please write to us at recruitment@rovio.com. Visa mindre

Level Designer (9 month temp cover)

Do you want to be part of our great team and help us to bring the world to life? NOID is looking for a Senior Level Designer to create amazing level experiences for our new game. In this position, you will implement mission driven content and help to build our open world, it means, implement quests and mini games, as well as you will put in place characters (NPCs) and creatures in place as well as trees, buildings, mountains, boulders, and so on. You w... Visa mer
Do you want to be part of our great team and help us to bring the world to life?

NOID is looking for a Senior Level Designer to create amazing level experiences for our new game.

In this position, you will implement mission driven content and help to build our open world, it means, implement quests and mini games, as well as you will put in place characters (NPCs) and creatures in place as well as trees, buildings, mountains, boulders, and so on.

You will collaborate with Game Designers and work closely with 3D Artists and Tool Developers, to create intense and challenging game levels, both linear areas as well as non linear open-worlds.

What you'll be doing:

-
Implement mission driven content (Put characters, creatures, quest items, buildings, nature elements etc in place.

-
Create intense and challenging game levels Both linear areas as well as non linear open-worlds.

-
Use terrain system tools to create worlds.

-
Using game engine tools and systems to implement game play in the world.

-
Bring the world to life!


What we are looking for:

-
We are looking for Level Designers with experience of shipping open-world RPG and/or adventure games of some sort.

-
The person we are looking for is communicative and self-motivated and loves to construct games with Unity and game tools to implement and build great level designs and bring life to open-world games.

-
Skills in 3D asset creation / modifications would be a plus.

-
Experience in multiplayer games

-
Experience within free to play games


Good to know:

Noid is part of the global company Spin Master and we are sitting in the same office as our sister studio Toca Boca and Nørdlight in Luma/Stockholm. You’ll need to be located in Sweden as we are unable to support relocation. We offer a hybrid workplace - you can join some of our colleagues in the office a few days a week and you can also work from home. We apply a 6-month probationary period.

NOID is a Stockholm based game studio focused on bringing fantastic ideas and experiences to life. We focus on creating world class entertainment for gamers of all ages. Our drive is foremost the passion for creating something unexpected. Joining NOID you will not only be a part of creating these amazing games, you will also be a partner in creating an open, humble and respectful culture where we are in it together. Visa mindre

Technical Artist - Unannounced Project

Who are we? Have you ever wanted to build something that helps others create and explore? Have you ever wanted to be a part of a team that genuinely wants to help players share their creative ideas, dreams and visions with millions of other players at the same time? Right now, we’re searching for a Technical Artist to join the team doing exactly that! We’re building what we truly believe is the future of creative gaming, giving the players a plethora of d... Visa mer
Who are we?

Have you ever wanted to build something that helps others create and explore? Have you ever wanted to be a part of a team that genuinely wants to help players share their creative ideas, dreams and visions with millions of other players at the same time? Right now, we’re searching for a Technical Artist to join the team doing exactly that! We’re building what we truly believe is the future of creative gaming, giving the players a plethora of design tools to create games, experiences and more. Once creators are happy with what they’re building, they can share it with others, securely, knowing full well their creation is safe and more importantly - theirs.

With ground-breaking technologies available to you as a part of Ringtail, this team is unique. We are extremely excited by what we are building and if what you’ve read so far has you feeling that way too, then we want to hear from you!

About the role

We are looking for a mid-level to senior Technical Artist with experience in the mobile gaming space. Our project is ambitious and you will be one of the senior positions in building up the actual 3D world. Working closely with the Art Director and Tech Lead, you will be responsible of building up the pipelines and tools between Art and Tech, shader coding, asset and scene optimizing, and VFX.

We are currently on the lookout for two technical artists: one VFX expert and one UI pro. If you think any of these could be the right fit for you, keep reading!

Your day-to-day as a Technical Artist

- Collaborating with artists and designers to create game assets that are both visually stunning and technically sound
- Developing and maintaining art pipelines and tools to ensure efficient workflows for the art team
- Working closely with the engineers to integrate art assets into the game engine, optimizing performance and ensuring compatibility across platforms
- Developing and maintaining shaders and materials that are efficient, visually compelling, and work seamlessly with the game engine
- Creating and implementing visual effects that enhance the game's immersive experience
- Identifying and developing tools to support artists and engineers
- Providing technical oversight, direction, and mentorship to the team
- Staying up-to-date with the latest art and technical trends and techniques and continuously improve our art pipeline


Requirements

- Experience with building up pipelines and tools for mobile and PC games
- Expert knowledge of implementing complex 3D & 2D art assets and optimizing

- Clear understanding of modular modelling, procedural modelling, procedural texture generation
- Full experience of making new shaders for mobile games
- Expert level of Unity3D and Shadergraph, as well as Blender, Substance Designer, Substance Painter, Zbrush, 3D Coat, Spine Animation
- Good Understanding of C# and Python
- Good artistic eye and imagination to make eye catching VFX and shaders based on limited references
- A portfolio that demonstrates and highlights your best work in games


Good to have

- 2-6 years of mobile game experience with multiple different projects
- Willingness to learn new skills, and adopt new software quickly
- As a gamer, you bring ideas from your gaming experiences
- Start-up game development studio experience


Personal traits

- Strong communication skills
- Capable of working independently with minimum supervision
- Open to feedback and iterations
- Interested in new gaming fields and trends
- Pro-active artist who always takes feedback seriously and loves sharing ideas
- Positive attitude towards your general approach to work life




About Ringtail Interactive
At Ringtail Interactive, we are consistently pushing the boundaries of what is possible for a small but fast-growing development team. We currently have three different departments working on a variety of projects; from a high-quality game platform for creators of all kinds, to a top-secret, cutting edge game development tool that we believe will change the industry forever, and more.

The company is made up of a diverse group of experienced professionals from all around the world united by a passion for games. As we continue to build the core of the team, we will be taking big next steps on defining the future development of our projects, and all of our employees will get the opportunity to have an impact on the products we show to the world. Visa mindre

3D Character Artist - Unannounced Project

Who are we? Have you ever wanted to build something that helps others create and explore? Have you ever wanted to be a part of a team that genuinely wants to help players share their creative ideas, dreams and visions with millions of other players at the same time? Right now, we’re searching for a 3D Character Artist to join the team doing exactly that! We’re building what we truly believe is the future of creative gaming, giving the players a plethora o... Visa mer
Who are we?

Have you ever wanted to build something that helps others create and explore? Have you ever wanted to be a part of a team that genuinely wants to help players share their creative ideas, dreams and visions with millions of other players at the same time? Right now, we’re searching for a 3D Character Artist to join the team doing exactly that! We’re building what we truly believe is the future of creative gaming, giving the players a plethora of design tools to create games, experiences and more. Once creators are happy with what they’re building, they can share it with others, securely, knowing full well their creation is safe and more importantly - theirs.

With ground-breaking technologies available to you as a part of Ringtail, this team is unique. We are extremely excited by what we are building and if what you’ve read so far has you feeling that way too, then we want to hear from you!

About the role

We are looking for a 3D Character Artist with experience in the mobile gaming space and the ability of an ‘all-rounder’. Our project is ambitious and you will be one of the senior positions in building up the actual 3D world. Working closely with the Art Director, you will be responsible of building up the 3D works of characters and props of the massive world we want to create. This includes modelling, texturing, rigging, animation, lighting, and rendering.

Your day-to-day as a 3D Character Artist

- Collaborating closely with the Art Director on multiple aspects of game art creation, including modelling, texturing, rigging, animation, lighting, and rendering.
- Defining the visual style, design and overall look of the game, creating visually stunning props and characters.
- Being a mentor for our junior artists, contributing on their professional journey by giving constructive feedback and helping them grow
- Delivering high-quality art assets and ensuring their efficient integration in the game
- Helping create and maintain art and technical pipelines


Requirements

- Experience with providing 3D works in a full cycle
- Knowledge of the entire 3D pipeline but have modelling as strongest talent
- A love for stylized 3D works (Casual & Mid core) rather than realistic art
- Experience in making characters and props with mobile level optimization
- Expert level of 3D software like Blender, 3D Coat, Unity3D
- Expert level knowledge of Topology and UVmap
- Expert level of using Unity3D for implementation, optimization, animation, and lighting
- A team player rather than a lone wolf
- A portfolio that demonstrates and highlights your best work in game


Good to have

- Minimum 3 years of mobile game experience with multiple different projects
- Willingness to learn new skills, and adopt new software quick
- Good artistic eyes and imagination to make 3D models come alive based on limited references
- As a gamer, you bring art ideas from your gaming experiences
- Start-up game development studio experience


Personal traits

- Ability to take ownership of responsibilities
- Good interpersonal and team-work skills
- Open to feedback
- Collaborative and consensus-driven approach


About Ringtail Interactive
At Ringtail Interactive, we are consistently pushing the boundaries of what is possible for a small but fast-growing development team. We currently have three different departments working on a variety of projects; from a high-quality game platform for creators of all kinds, to a top-secret, cutting edge game development tool that we believe will change the industry forever, and more.

The company is made up of a diverse group of experienced professionals from all around the world united by a passion for games. As we continue to build the core of the team, we will be taking big next steps on defining the future development of our projects, and all of our employees will get the opportunity to have an impact on the products we show to the world. Visa mindre

Vi söker en 3D-artist till globalt företag!

Beskrivning För vår kunds räkning söker vi nu dig som besitter erfarenhet av 3D-modellering till ett internationellt bolag i Stockholm! Arbetsuppgifter I denna roll kommer du med dina mjukvarukunskaper att skapa och optimera digital assets i ett globalt bolag. Du kommer att arbeta med visualisering, modellering och texturering till rendering och CGI. Du kommer att få använda dina designkunskaper i kombination med dina breda teknikkunskaper för att få t... Visa mer
Beskrivning
För vår kunds räkning söker vi nu dig som besitter erfarenhet av 3D-modellering till ett internationellt bolag i Stockholm!

Arbetsuppgifter
I denna roll kommer du med dina mjukvarukunskaper att skapa och optimera digital assets i ett globalt bolag.

Du kommer att arbeta med visualisering, modellering och texturering till rendering och CGI. Du kommer att få använda dina designkunskaper i kombination med dina breda teknikkunskaper för att få till både det visuella och tekniska. Du kommer i denna roll att arbeta för att skapa ett värde för bolaget i de möjligheter som kommer med 3D!

Kvalifikationer
För att kvalificera för denna tjänst ser vi att du har:

- En högskole/universitetsutbildning inom relevant område alternativt motsvarande arbetserfarenhet;
- Minst 5 års erfarenhet av arbete som 3D-artist inom spel-, fordons- produktdesign- eller filmindustrin;
- God känsla för design och ett sinne för detaljer;
- Expertkunskaper inom 3D-modellering och asset creation packages, Blender och Substance är att föredra;
- Goda kunskaper i att arbeta med scenskapande och rendering i DCC;
- Förståelse för PBR-baserade arbetsflöden i teori och praktik;
- Erfarenhet av utveckling och dokumentering av 2D/3D asset production pipelines & standards;
- Erfarenhet av att skapa arbetssätt för att säkerställa kvalitet i levererade 3D assets.

Vidare är du en lagspelare som kan prioritera bland arbetsuppgifter utefter teamets mål. Du är även flexibel att arbeta över teamgränser. 

Det är meriterande för tjänsten om du har:

- Kunskaper i modedesignverktyg som exempelvis Clo3D, Browzwear och Style3D;
- Kunskap om tygers beteenden och egenskaper;
- Erfarenhet av att arbeta med real-time rendering engines som till exempel Unity och Unreal;
- Grundläggande förståelse för modeindustrin och agila arbetssätt.

Villkor
Arbetet kommer att ske på plats i företagets lokaler i Stockholm, viss distansarbete kommer däremot att vara tillåtet.

Start för tjänsten beräknas vara i december.

Vi arbetar med löpande urval och tjänsten kan komma att tillsättas innan sista ansökningsdatum.
Välkommen med din ansökan idag!





Q har kollektivavtal och är medlem i branschorganisationen Almega samt i Svenskt Näringsliv. Företaget erbjuder interims- och rekryteringslösningar inom branscherna IT, teknik, administration, ekonomi, industri samt lager/logistik med personallösningar inom olika befattningsnivåer. Visa mindre

Animatörer sökes

Ansök    Nov 14    Ekzel AB    Animatör
Ekzel AB söker animatörer. Beroende på projekt kommer arbetsuppgifter innebära 3D-animeringar, redigering av olika slag så som exempelvis videoredigering. Som animatör behöver du kunna rörlig 2D- och 3D-grafik. Du behöver även kunskap om hur du planerar och driver ett animationsprojekt från idé till färdig film. Du kan arbeta med att skapa illustrationer, animationer samt bildberättelser för att förmedla ett budskap, en känsla eller ett intryck. Du behöv... Visa mer
Ekzel AB söker animatörer.
Beroende på projekt kommer arbetsuppgifter innebära 3D-animeringar, redigering av olika slag så som exempelvis videoredigering.
Som animatör behöver du kunna rörlig 2D- och 3D-grafik. Du behöver även kunskap om hur du planerar och driver ett animationsprojekt från idé till färdig film. Du kan arbeta med att skapa illustrationer, animationer samt bildberättelser för att förmedla ett budskap, en känsla eller ett intryck. Du behöver ha kompetens inom såväl praktisk produktion och teknik som design och estetiska uttryck.
Som person är du strukturerad, van att arbeta enligt tydliga processer och har förmågan att organisera och planera ditt arbete väl. Du slutför det du påbörjar och håller deadlines.
Registrera din ansökan redan idag, då tjänsten kan komma att tillsättas innan sista ansökningsdag. Visa mindre

Senior 2D Concept Artist

Who are we? Have you ever wanted to build something that helps others create and explore? Have you ever wanted to be a part of a team that genuinely wants to help players share their creative ideas, dreams and visions with millions of other players at the same time? Right now, we’re searching for a Senior 2D Concept Artist to join the team doing exactly that! We’re building what we truly believe is the future of creative gaming, giving the players a pleth... Visa mer
Who are we?

Have you ever wanted to build something that helps others create and explore? Have you ever wanted to be a part of a team that genuinely wants to help players share their creative ideas, dreams and visions with millions of other players at the same time? Right now, we’re searching for a Senior 2D Concept Artist to join the team doing exactly that! We’re building what we truly believe is the future of creative gaming, giving the players a plethora of design tools to create games, experiences and more. Once creators are happy with what they’re building, they can share it with others, securely, knowing full well their creation is safe and more importantly - theirs.

With ground-breaking technologies available to you as a part of Ringtail, this team is unique. We are extremely excited by what we are building and if what you’ve read so far has you feeling that way too, then we want to hear from you!

About the role

We are looking for a Senior 2D Concept Artist with experience in the PC and mobile gaming space and the ability of bringing our game concepts to life. Our project is ambitious and you will be one of the senior positions in charge of creating the 2D characters and costumes that will be added into our 3D game. Your ability to balance artistic vision with technical proficiency will ensure that our characters are both visually striking and of consistent quality and style throughout.

Your day-to-day as a Senior 2D Concept Artist

-
Working closely with the Art Director and Lead Artist to provide high quality 2D artworks for follow up 3D generation

- Collaborating closely with Senior 3D and Technical Artists to make precise artworks

- Communicating constantly with the art team to clearly understand what needs to be provided

- Researching relevant topics to continue to learn new skills and tools

- Creating documents for skill and tool research

- Acting as a mentor for Junior Artists

- Giving and receiving feedback, adopting and improving your work as needed

Requirements

- Experience with character and costume works for PC and mobile games

- Expert knowledge of Photoshop, Clip Studio Paint, Illustrator

- Experience designing characters and costume for high profile customization

- A love for stylized art works (Mid core) rather than realistic art

- Strong knowledge of human anatomy, life drawing, posing, and fashion design

- Strong knowledge of lighting, composition, color theme

- Good artistic eyes and imagination to make characters and the world with minimum direction

- A portfolio that demonstrates and highlights your best work in games

Good to have

-
Minimum 5 years of PC and Mobile game experience with multiple different projects

- Basic understanding of Unity3D as a concept artist

- Basic using of Blender for concept art

- MMO development experience on PC or Mobile

- As a gamer, you bring art ideas from your gaming experience

Personal traits

- Strong communication skills

- Capability of working independently with minimum supervision

- Interest in new gaming fields and trends

- Pro-active artist who always takes feedback seriously to try to improve the quality of their work

- Positive attitude towards your general approach to work life

- Eagerness to learn new skills

- Ability to adopt new workflow and software

- Team player rather than a lone wolf

About Ringtail Interactive

At Ringtail Interactive, we are consistently pushing the boundaries of what is possible for a small but fast-growing development team. We currently have three different departments working on a variety of projects; from a high-quality game platform for creators of all kinds, to a top-secret, cutting edge game development tool that we believe will change the industry forever, and more.

The company is made up of a diverse group of experienced professionals from all around the world united by a passion for games. As we continue to build the core of the team, we will be taking big next steps on defining the future development of our projects, and all of our employees will get the opportunity to have an impact on the products we show to the world. Visa mindre

Technical Artist

The Position Avalanche Studios Group and its creative division Expansive Worlds is looking for a Technical Artist to join our team in Stockholm or Malmö, Sweden, working on theHunter: Call of the Wild. As the Technical Artist, you will support other artists with technical problem-solving and best practices. The successful candidate will be expected to gain expert knowledge of Apex, Avalanche’s in-house engine. This knowledge will be used to assist other te... Visa mer
The Position
Avalanche Studios Group and its creative division Expansive Worlds is looking for a Technical Artist to join our team in Stockholm or Malmö, Sweden, working on theHunter: Call of the Wild. As the Technical Artist, you will support other artists with technical problem-solving and best practices.
The successful candidate will be expected to gain expert knowledge of Apex, Avalanche’s in-house engine. This knowledge will be used to assist other team members in achieving their tasks efficiently through direct support and documentation. You will play a key role in setting up, learning existing and maintaining art pipelines and workflows.
You will need to have an understanding of PBR, as well as supporting tools and pipelines. You should be well-acquainted with content creation workflows; procedural and manual - involving Maya, Substance Painter, Substance Designer and Houdini.
The TA must be a great communicator frequently interacting across teams and projects such as artists, other technical artists, level designers and programmers. To excel in this role they need to be highly motivated, autonomous and a self-starter. This role gives a huge opportunity for ownership and impact on the project and is a key role within our highly skilled and modestly sized team working exclusively on self-published projects.
Who you are...
Experience in the game industry
Understanding of asset creation pipelines and workflows
Strong Python knowledge and experience using the Qt Framework
Good understanding of real-time rendering and shaders
Strong communicator and collaborator both verbal and written
Comprehensive knowledge of 3D content creation software including Maya and Substance Painter & Designer
Understanding of PBR and HDR content and rendering pipelines
Competency with architecting and developing tools and pipelines for artists
Willingness to learn real-time rendering and shaders

Bonus
Knowledgeable in interaction design
Experience with Houdini and procedural pipelines
Experience writing HLSL/GLSL shaders
Experience with technical limitations in regard to memory and performance
Knowledge and experience using C++
A solid foundation in traditional art



About us
Avalanche Studios Group is a game developer and publisher that defined and evolved open-world games, offering an amazing portfolio of fantastic games across multiple genres, including the Just Cause franchise, Rage 2, theHunter: Call of the Wild, Generation Zero, and Second Extinction as part of its portfolio.
The Malmö location
You’ll find us in a standout building from 1958, just a stone’s throw from the Central Station. Within these walls, the American dream was leveraged to sell muscle cars more than half a century ago. Today, the location balances Avalanche Studios Group’s industrial, high-octane heritage with a bright and homey vibe featuring resident dogs and patio-grown chilies.
Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.
How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement.
Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre