Lediga jobb som Grafiker, game concept artist i Stockholm

Se lediga jobb som Grafiker, game concept artist i Stockholm. Genom att välja en specifik arbetsgivare kan du även välja att se alla jobb i Stockholm som finns hos arbetsgivaren.

Video Artist

As a Video Artist at Embark we have a “game first” attitude where our players are our number one priority. To us, it’s important that our trailers represent our games, and it will be part of your job to ensure that! In this role you will work heavily with gameplay material and other in-game content. As with all roles at Embark, it’s important that you are open to new ideas and creative solutions! Example of responsibilities  Record, edit and polish gamep... Visa mer
As a Video Artist at Embark we have a “game first” attitude where our players are our number one priority. To us, it’s important that our trailers represent our games, and it will be part of your job to ensure that! In this role you will work heavily with gameplay material and other in-game content. As with all roles at Embark, it’s important that you are open to new ideas and creative solutions!
Example of responsibilities 

Record, edit and polish gameplay material.


Create in-game content, such as store front images, icons and screenshots.


End-to-end set up of cinematic scenes with the use of in-engine tools; such as camera animation, lighting, previs and post-production.


Edit and polish trailers as well as marketing materials.


Design motion graphics and video transitions.


Edit footage with post-effects and color-correction.


We would love if you have

A creative and curious mind!


Relevant professional experience within the game industry and gameplay editing and capturing specifically.


Estimate tasks and time, update plans, and deliver content to quality according to directions.


Experience with game engines, knowledge in Unreal Engine is a requirement.


Knowledge of Adobe After Effects and Premiere Pro.


Extensive knowledge of cinematography and composition.


Great communication and collaboration skills.


A strong passion for art, games and relevant technologies.


Fluency in English.


This is an on-site role, and we work mostly from our fantastic office in Kungsträdgården, Stockholm.
At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.
Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)! Visa mindre

UX Artist - Open Application

We are always interested in connecting with talented individuals. This is an open application for all levels within UX Art, so please send us your CV and hopefully we have a matching opening either now or in the future. As a UX artist at Embark, you will enable amazing user experiences for our gamers, experiences that they will remember and talk about for decades. Here you will work closely together with other talents to create everything from 2D elements... Visa mer
We are always interested in connecting with talented individuals. This is an open application for all levels within UX Art, so please send us your CV and hopefully we have a matching opening either now or in the future.
As a UX artist at Embark, you will enable amazing user experiences for our gamers, experiences that they will remember and talk about for decades. Here you will work closely together with other talents to create everything from 2D elements, branding material, HUD, to living and inviting scenes with 3D components.
If you like to spend time thinking about how players explore and experience games, and perhaps you also imagine a future where players can be part of creating their own unique experiences, then Embark might be your future home
Example of responsibilities 
Collaborate with a wide range of talents at Embark to deliver a great user experience
Create aesthetically delightful visuals that enhances the gameplay experience
Evaluating different software, techniques, engines and pipelines and help us get better and change how we work in the future

We would love if you have
A creative and curious mind
A strong passion for art, design and games
Excellent visual skillset and deep artistic understanding and knowledge
Experience of following directions and deliver to quality from a visual, game play and technical perspective
Professional English communication skills

  
At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)! Visa mindre

Lead External Development Artist

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion ho... Visa mer
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.


Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. Comprised of 4 world-class studios across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – what's forming on the horizon is a connected Battlefield universe filled with immersive experiences built on our unique DNA.
DICE
LET'S PUSH THINGS FORWARD
DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!
We're always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.
At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.
We're all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.


Role and Responsibilities:
Manage external teams in a co-development structure by teaching and supporting, developing long-term partnerships where our partners are engaged and feel ownership of their work.
Drive external production of environment assets through collaboration with internal artists, supporting them in their work of creating briefs and reviewing assets made by your external team, helping everyone reach quality.
Evolve workflows and processes for external development of environment art while maintaining documentation about best practices, mentoring more junior artists.

Qualifications:
5+ years of experience from several game titles, preferably working in some capacity with external partners.
Knowledge in modern environment art workflows, including asset production, photogrammetry and PBR texturing, referring to experts for specialist level knowledge.
A history of supporting others, nurturing talent instead of solving the issue for them.
Experience in managing a backlog, working with estimates and delegating tasks to others.





About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.


We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.


Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. Visa mindre

Commissioning Art Director - White Wolf

As the Commissioning Art Director for White Wolf, you will be responsible for bringing the World of Darkness universe visually to life through narrative-driven artwork. You’ll lead the sourcing and direction of commissioned artwork that deepens worldbuilding and evokes the emotional depth of our world.You’ll focus on expanding our illustration style and sourcing new artistic voices that stretch beyond genre conventions. Key Responsibilities Lead art commis... Visa mer
As the Commissioning Art Director for White Wolf, you will be responsible for bringing the World of Darkness universe visually to life through narrative-driven artwork. You’ll lead the sourcing and direction of commissioned artwork that deepens worldbuilding and evokes the emotional depth of our world.You’ll focus on expanding our illustration style and sourcing new artistic voices that stretch beyond genre conventions.
Key Responsibilities
Lead art commissioning and illustration direction for narrative content across White Wolf projects
Curate and guide freelance artists from diverse backgrounds and styles
Expand visual storytelling through unexpected genres, formats, and influences
Collaborate with the Brand Art Director to ensure cohesion with overall visual identity
Work closely with writers and designers to support immersive worldbuilding
Review, refine, and integrate final artwork into layout and print pipelines

Requirements
5+ years in art direction or visual development, especially in storytelling media
Strong portfolio demonstrating commissioned illustration and art direction across styles
Effective communicator with strong feedback and review processes
Proficient in Adobe Creative Suite, including InDesign and/or InCopy
Organized, proactive, and comfortable with cross-functional creative teams
Fluent in English

Nice to Have
Experience with horror, gothic, or unconventional fantasy aesthetics
Background in publishing, RPGs, comics, or narrative transmedia
Knowledge of World of Darkness products or similar brands
Understanding of layout workflows, print production, and accessible design

Work Culture
At Paradox Interactive, we pride ourselves on a culture that values creativity, inclusion, and mutual respect. We believe in creating a supportive environment where everyone feels empowered to contribute to our shared vision. We offer flexible working conditions, a healthy work-life balance, and opportunities for professional growth within an international team passionate about games and storytelling.
Practical Information
Scope: Full time and permanent
Reports to: EVP, White Wolf
Location: Stockholm (Visa sponsorship available)
Work is full time on-site with flexibility. Visa mindre

Art Lead / Senior Technical Artist

Job role of Art Lead with the following JD: Job Description Responsibilities: Art Direction and Vision · Establish and maintain the game's artistic vision through mood boards, references, and style guides · Define art style keywords and influences that align with game concepts · Create detailed asset descriptions and specifications for the art team · Review and approve concept sketches and final artwork · Ensure consistent art style and quality across all ... Visa mer
Job role of Art Lead with the following JD:
Job Description
Responsibilities:
Art Direction and Vision
· Establish and maintain the game's artistic vision through mood boards, references, and style
guides
· Define art style keywords and influences that align with game concepts
· Create detailed asset descriptions and specifications for the art team
· Review and approve concept sketches and final artwork
· Ensure consistent art style and quality across all game elements Technical Leadership
· Define technical specifications for assets, including sizes, layouts, and constraints
· Oversee GUI design and implementation
· Manage asset optimization for performance requirements
· Collaborate with Tech Artists and Developers to ensure efficient implementation
· Supervise animation quality and provide direction for improvement Team Management
· Lead and mentor the art team, providing constructive feedback and guidance
· Participate in the hiring process, including interviews and art test evaluations
· Manage resource allocation and project timelines
· Conduct regular team meetings and performance reviews
· Foster a collaborative and creative team environment Project Management
· Plan and oversee multiple game art projects simultaneously
· Set and maintain project timelines and milestones
· Coordinate with other departments to ensure aligned delivery
· Manage art budget and resources effectively
· Identify and resolve potential bottlenecks in the art pipeline
· Marketing Support: Oversee the creation of marketing assets for game launches
· Collaborate with the marketing team on promotional materials
· Ensure brand consistency across marketing deliverables
· Create specialized art assets for industry events and presentations
Innovation and Growth
· Stay current with industry trends in game art and slot game design
· Evaluate and implement new tools and technologies, including AI integration
· Contribute to the studio's artistic strategy and vision
· Participate in industry events and knowledge sharing
Requirements:
· 5+ years of experience in game art, with at least 2 years in a leadership role
· Strong portfolio demonstrating diverse artistic styles
· Proficiency with industry-standard art tools and Spine
· Excellence in team management and mentorship
· Strong communication skills and fluency in English
· Understanding of slots and the gambling business
· Experience with art pipelines and technical requirements
· Proven track record of successful game launches Visa mindre

Graphic Artist

GRAPHIC ARTIST Quickspin is a Playtech company and one of the world’s leading providers of innovative and entertaining video slots, and other RNG and live casino games. We always strive to improve by pushing our boundaries through innovative gameplay. We also happen to be really awesome. With our constant drive to be better, we’re now looking for a driven Graphics Artist to join the Quickspin family. About the role Graphics Artist at Quickspin work cl... Visa mer
GRAPHIC ARTIST
Quickspin is a Playtech company and one of the world’s leading providers of innovative and entertaining video slots, and other RNG and live casino games. We always strive to improve by pushing our boundaries through innovative gameplay. We also happen to be really awesome. With our constant drive to be better, we’re now looking for a driven Graphics Artist to join the Quickspin family.



About the role
Graphics Artist at Quickspin work closely with the Producers and Lead Artists to design and produce the graphics of a game. You will play an important role in our department where you will work in every step of the game's visual elements. Creating mood boards, game concepts, themes, game layout, UI, right through to final artwork. You will have the opportunity to work with a team of talented, experienced Artists to create something unique that pushes your skillset and the company forward. Our games have a quick production, taking a matter of months to complete, meaning every artist gets to work on numerous of interesting projects a year. We believe you need to have fun to make games, so a fun, positive attitude is a must.

Qualifications and experience
Have at least +3 years of experience as a game Graphic artist or from other relevant areas.
Strong 2D art skills with the ability to create high quality artwork.
Can show a strong portfolio with a wide range of high-quality artwork in different styles.
Extensive experience in photoshop and other relevant software.
You are driven, creative and organized person with an interest in games.
Have worked creating game UI, logos and typography.


We consider it a plus if you have
A big plus for previous slot development experience
Experience using 3D software such as Blender
Experienced in animation or have used Spine
Experienced using Figma or organization software such as JIRA



Who are you and what do we offer
You enjoy working in cross functional teams and communicating with team members. We go by the vision of “We create Awesomeness” and that goes with everything we do from creating a great work environment together to making thrilling games. Life at Quickspin simply never gets boring and it won’t take long until it really feels like home. You will be surrounded by kind, corny, and simply put awesome people that are truly passionate about what they do. We are also proud to say that we offer an excellent package, flexible hours and of course, a challenging and rewarding job in one of the fastest growing and most exciting industries there is.

Interested? Visa mindre

Graphic Artist

GRAPHIC ARTIST Quickspin is a Playtech company and one of the world’s leading providers of innovative and entertaining video slots, and other RNG and live casino games. We always strive to improve by pushing our boundaries through innovative gameplay. We also happen to be really awesome. With our constant drive to be better, we’re now looking for a driven Graphics Artist to join the Quickspin family. About the role Graphics Artist at Quickspin work cl... Visa mer
GRAPHIC ARTIST
Quickspin is a Playtech company and one of the world’s leading providers of innovative and entertaining video slots, and other RNG and live casino games. We always strive to improve by pushing our boundaries through innovative gameplay. We also happen to be really awesome. With our constant drive to be better, we’re now looking for a driven Graphics Artist to join the Quickspin family.



About the role
Graphics Artist at Quickspin work closely with the Producers and Lead Artists to design and produce the graphics of a game. You will play an important role in our department where you will work in every step of the game's visual elements. Creating mood boards, game concepts, themes, game layout, UI, right through to final artwork. You will have the opportunity to work with a team of talented, experienced Artists to create something unique that pushes your skillset and the company forward. Our games have a quick production, taking a matter of months to complete, meaning every artist gets to work on numerous of interesting projects a year. We believe you need to have fun to make games, so a fun, positive attitude is a must.

Qualifications and experience
Have at least +3 years of experience as a game Graphics artist or from other relevant areas.
Can show a strong portfolio with a wide range of high-quality artwork in different styles.
Extensive experience in photoshop and other relevant software.
You are driven, creative and organized person with an interest in games.
Have worked creating game UI, logos and typography.


We consider it a plus if you have
A big plus for previous slot development experience
Experience using 3D software such as Blender
Experienced in animation or have used Spine
Experienced using Figma or organization software such as JIRA



Who are you and what do we offer
You enjoy working in cross-functional teams and communicating with team members. We go by the vision of “We create Awesomeness” and that goes with everything we do - from creating a great work environment together to making thrilling games. Life at Quickspin simply never gets boring – and it won’t take long until it really feels like home. You will be surrounded by kind, corny, and simply put - awesome people - that are truly passionate about what they do. We are also proud to say that we offer an excellent package, flexible hours and of course, a challenging and rewarding job in one of the fastest growing and most exciting industries there is.

Interested? Visa mindre

Senior Technical Artist

If you’re looking to make the best co-op games in the world, you’ve come to the right place. We're proud to have some of the best game makers and collaborators in the industry working with us. What's more, we're a fun bunch of game developers, who love to indulge in our passion for video games together. Our games are not for everyone. Are they for you?We are now looking for a Senior Technical Artist Being a Technical Artist means you’re the linking pin bet... Visa mer
If you’re looking to make the best co-op games in the world, you’ve come to the right place. We're proud to have some of the best game makers and collaborators in the industry working with us. What's more, we're a fun bunch of game developers, who love to indulge in our passion for video games together. Our games are not for everyone. Are they for you?We are now looking for a Senior Technical Artist
Being a Technical Artist means you’re the linking pin between tech and art, you speak both languages and you can ensure all artwork meets the technical specs in order for the artwork to be used in our game project.
Who you are: You have at least 5 years of experience within the industry as a technical artist
You’re skilled in tools creation and have a knack for optimizing artistic workflows
Ideally, you’ve shipped at least one AAA project and are familiar with the technical challenges involved
You’ve got a strong grasp of procedural generation, scripting, and shading
You communicate clearly and effectively in English, both in writing and verbally
Strong proficiency in Python and HLSL
Proficiency in 3D Modelling software like Maya or Blender
If you happen to know C++ and/or Houdini, that would be an added bonus but certainly not mandatory!

What you'll do
As a Technical Artist, you will be the crucial bridge between tech and art, ensuring all artwork meets technical specifications and is ready for use in our projects. Specifically, you will:
Monitor, flag, and communicate concerns between artistic goals and technical limitations within the development pipeline;
Collaborate closely with content creators (level designers, artists, audio teams) to solve technical problems;
Develop and maintain tools that improve the efficiency of the art team;
Provide technical feedback and support to artists;
Keep our development setup at the cutting edge by staying on top of industry trends.
How to apply
If you think that this position matches your background and skills, we would love to hear from you. Please submit your CV in English as soon as possible.We ask that your application always include relevant work samples or a link to your portfolio.
We interview candidates continuously and hire when we find a good fit.
Practical InformationScope: Full-time: 40 hours per week with initial 6 month probation period.Location: Office first, hybrid solution possible.You need to be eligible to work in Sweden.
We are a pet friendly office! You can expect to find dogs and occasionally some cats around.

What we offerArrowhead Game Studios is a growing team of about 100+ people, best known for our co-op titles. Despite our size, we remain a friendly and down to earth bunch, who love to indulge in our passion for video games together.
Located in a newly built, custom-tailored offices on the Hammarby Kaj waterfront, we enjoy everything Stockholm has to offer. A thriving game dev scene, along with all types of activities are immediately available on our doorstep.
Our talented developers are crucial to our success, therefore we put a lot of emphasis in creating and maintaining a prosperous culture. We’re committed to open and transparent communication. Your ideas are welcomed, valued, appreciated - the ceiling for creative discussions is high.
We also have numerous work benefits for all our employees. You can read about them here! Visa mindre

Development Director

DRE (Development and Release Engineering) are EA's continuous integration and build experts. We are a team of over 100, located in EA studios across North America, Europe, and Asia-Pacific. We pride ourselves on providing automation services to our internal development partners - EA's game, engine, product, and content teams. We are seeking a passionate individual to join our DRE team based in Stockholm. Responsibilities You will be the primary Development... Visa mer
DRE (Development and Release Engineering) are EA's continuous integration and build experts. We are a team of over 100, located in EA studios across North America, Europe, and Asia-Pacific.
We pride ourselves on providing automation services to our internal development partners - EA's game, engine, product, and content teams.
We are seeking a passionate individual to join our DRE team based in Stockholm.
Responsibilities
You will be the primary Development and Release Engineering teams contact for Battlefield Development Directors
You will work closely with DRE Battlefield Technical Directors, and support them with all the project management needs
You will support capacity & resource planning
You will own the DRE Project plan (sprints, milestones, roadmaps) for Glacier.
You will manage the project management process and practice gaps
You will be responsible for project reporting (KPIs, risks, issues).
Delivering on Battlefield's DRE engagement, this Development Director partners closely with Creative Technologies leaders and manages product dependencies that impact Battlefield's plan.
Lead funding discussions with game team
Resource allocation & forecasting
Team goal tracking & reporting
Team hardware & discretionary budget
Prepare business cases & hiring requests
Manage cloud budgets & work with TAMs to justify costs based on business needs

Experience
Our ideal candidate has prior experience as a manager in software development or operations. They have demonstrated excellent leadership qualities, possess a high business acumen, and can also bring exciting new talents and ideas to the table.
Effective communication skills across all levels of an organization
Project or Agile Service management experience
A pragmatic approach to problem-solving
Experience collaborating with distributed teams Visa mindre

Lead External Development Artist (Environment)

We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise. We are now part of a set of global studios building a connected Battlefield universe, developing Battlefield's one-of-a-kind multiplayer suite. Our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothe... Visa mer
We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise.
We are now part of a set of global studios building a connected Battlefield universe, developing Battlefield's one-of-a-kind multiplayer suite. Our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothenburg, or working remotely, to help us build the best Battlefield experiences and make our studio the best in the industry.


At DICE, we focus on working as closely as possible with our external partners. They work directly with us in our games engine and we prioritize having direct artist to artist communication where possible. Working together with an outsource manager in close collaboration, you are responsible for the art side of our external production where you work through others to create something greater than you could by yourself, focusing not just on the art but the game as a whole.

Role and Responsibilities:
Manage external teams in a co-development structure by teaching and supporting, developing long-term partnerships where our partners are engaged and feel ownership of their work.



Drive external production of environment assets through collaboration with internal artists, supporting them in their work of creating briefs and reviewing assets made by your external team, helping everyone reach quality.



Evolve workflows and processes for external development of environment art while maintaining documentation about best practices, mentoring more junior artists.

Qualifications:
5+ years of experience from several game titles, preferably working in some capacity with external partners.



Knowledge in modern environment art workflows, including asset production, photogrammetry and PBR texturing, referring to experts for specialist level knowledge.



A history of supporting others, nurturing talent instead of solving the issue for them.



Experience in managing a backlog, working with estimates and delegating tasks to others. Visa mindre

External Development Artist (Character)

We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise. We are now part of a set of global studios building a connected Battlefield universe, developing Battlefield's one-of-a-kind multiplayer suite. Our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothe... Visa mer
We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise.
We are now part of a set of global studios building a connected Battlefield universe, developing Battlefield's one-of-a-kind multiplayer suite. Our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothenburg, or working remotely, to help us build the best Battlefield experiences and make our studio the best in the industry.
At DICE, we focus on working as closely as possible with our external partners. They work directly with us in our games engine and we prioritize having direct artist to artist communication.
Reporting to the Lead Character ExDev Artist, you will work through others to create something greater than you could by yourself, focusing not just on the art but the game as a whole.
Role and Responsibilities:
Support external artists by teaching, briefing and reviewing assets through written feedback and direct conversation, helping them reach quality.



While your main focus is on supporting external partners, you will also spend some of your time creating assets to keep your skills and workflow knowledge sharp.



Individual ownership and responsibility is important to us. You will own your own part of the backlog, planning and delegating tasks to your external collaborators.

Qualifications:
2+ years of experience from several game titles with a realistic looking art direction for characters, working in some capacity with external partners.



Knowledge in modern character art workflows, including asset production process, modeling and PBR texturing.



A history of supporting others, nurturing talent instead of solving the issue for them.



Experience in managing a backlog, working with estimates and planning our time. Visa mindre

Cinematic Artist, Screenshot Specialist

Contract: Temporary - 12 months Location: Stockholm, Sweden Work Model: Flexible dependent on location - on-site/hybrid We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination. As a Screenshot Artist, you will be a part of our Glob... Visa mer
Contract: Temporary - 12 months
Location: Stockholm, Sweden
Work Model: Flexible dependent on location - on-site/hybrid
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
As a Screenshot Artist, you will be a part of our Global Cinematics team, and you will work alongside a team of Creative Artists to capture 2D content from the games and create outstanding screenshots that are used to market the games. You will have responsibility for shot composition and layout, lighting and rendering to achieve the final image as set forward in a creative brief. We support all of EA's games and studios, so the work is very varied. The role is based in Stockholm, but we support a flexible work model. You will report to the Senior Producer. Your background can be from film/TV, VFX work or AAA Games Cinematics production. Proven experience with Real-Time graphics would be beneficial. Typical tasks:
? Set up and capture still images of 3D assets, such as characters, weapons and vehicles.
? Create dioramas of scenes from the game.
? Capture vistas from the game. Key Criteria:
? You have a deep understanding of composition, framing and lighting and what looks good.
? You understand photography and know how to translate that into a virtual stage.
? You are solution focused with the ability to dive deep technically while keeping track of deadlines. As the next Screenshots Artist you also need:
? Strong Program skills.
? Strong 3D skillsets in layout.
? Know how to use 3D packages (i.e. UE5, Unity, Frostbite, Maya, 3DS, etc.).
? Knowledge of real time engine technology is considered a major plus.
? Know how to use the Adobe Creative Suite - Photoshop and After Effects expertise a bonus.
? Able action on feedback and address quality issues.
? Be a good team player who can collaborate with others, create shared schedules and navigate dependencies.
? Extensive Problem-Solving Skills
? Strong technical skills and a keen interest in learning new software.
? Know how to set clear priorities to optimally complete tasks. You can use wide brush strokes to prove out a concept before spending time on the details.
? You can work according to deadlines & communicate progress when necessary.
? You are excited about learning new workflows and adding insight into the production processes.
As part of the application process, we may ask you to take on a practical work test. The position is a limited time contract, and applications will be selected continuously.
Apply online with a combined CV and Cover Letter in English. Visa mindre

UX Artist - Games

As a UX artist at Embark, your job is to enable amazing user experiences for our gamers, experiences that they will remember and talk about for decades. Here you will work closely together with other talents to create everything from 2D elements, branding material, HUD, to living and inviting scenes with 3D components. If you like to spend time thinking about how players explore and experience games, and perhaps you also imagine a future where players can ... Visa mer
As a UX artist at Embark, your job is to enable amazing user experiences for our gamers, experiences that they will remember and talk about for decades. Here you will work closely together with other talents to create everything from 2D elements, branding material, HUD, to living and inviting scenes with 3D components.
If you like to spend time thinking about how players explore and experience games, and perhaps you also imagine a future where players can be part of creating their own unique experiences, then Embark might be your future home.

Example of responsibilities
Collaborate with a wide range of talents at Embark to deliver a great user experience
Create aesthetically delightful visuals that enhances the gameplay experience
Evaluating different software, techniques, engines and pipelines and help us get better and change how we work in the future

We would love if you have
A creative and curious mind
Minimum 3 years of relevant professional art experience
A strong passion for art, design and games
Excellent visual skillset and deep artistic understanding and knowledge
Experience of following directions and deliver to quality from a visual, game play and technical perspective
Professional English communication skills


At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!If this role doesn't quite match what you're looking for, feel free to apply to us via our "Open Application." Visa mindre

Lead External Development Artist (2D)

We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise. We are now part of a set of global studios building a connected Battlefield universe, developing Battlefield's one-of-a-kind multiplayer suite. Our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothe... Visa mer
We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise.
We are now part of a set of global studios building a connected Battlefield universe, developing Battlefield's one-of-a-kind multiplayer suite. Our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothenburg, or working remotely, to help us build the best Battlefield experiences and make our studio the best in the industry.
At DICE, we focus on working as closely as possible with our external partners. They work directly with us in our games engine and we prioritize having direct artist to artist communication.
Reporting to the External Development Director for Art, you will work through others to create something greater than you could by yourself, focusing not just on the art but the game as a whole.

Role and Responsibilities:
Manage external teams in a co-development structure by teaching and supporting, developing long-term partnerships.



Drive external production of 2D art through collaboration with stakeholders and turning the art direction into briefs usable by your external teams while delegating tasks to them from a backlog you manage and reviewing their work through written feedback and direct conversation, helping them reach quality.



Evolve workflows and processes for external development of 2D art while maintaining documentation about best practices, mentoring more junior artists.

Qualifications:
5+ years of experience from several game titles, preferably working in some capacity with external partners.



Knowledge in modern 2D art workflows, including tools like Photoshop and Illustrator but also capturing/manipulating art using in-game tools and creating iconography and offline renders with 3D software.



A history of supporting others, nurturing talent instead of solving the issue for them.



Experience in managing a backlog, working with estimates and delegating tasks to others. Visa mindre

Senior 3D Artist

Join Fantasma Games as a Senior 3D Artist! Are you a driven and creative artist with a passion for games? Fantasma Games is looking for a Senior Artist to join our dynamic Stockholm team! At Fantasma Games, we pride ourselves on creating captivating and innovative slot games. Our Stockholm studio has brought exciting titles like Gold Pigger, Circle of Sylvan, Shadow Summoner Elementals, and Fortune Llama to life. Now, we need your talent to help us create ... Visa mer
Join Fantasma Games as a Senior 3D Artist!
Are you a driven and creative artist with a passion for games? Fantasma Games is looking for a Senior Artist to join our dynamic Stockholm team!
At Fantasma Games, we pride ourselves on creating captivating and innovative slot games. Our Stockholm studio has brought exciting titles like Gold Pigger, Circle of Sylvan, Shadow Summoner Elementals, and Fortune Llama to life. Now, we need your talent to help us create even more engaging experiences for our players.


What We’re Looking For:
Artistic Excellence: Strong traditional and/or digital art skills.
Creative Mindset: Curiosity, open-mindedness, and a flair for creativity.
Productivity: Ability to work efficiently and meet deadlines.
Industry Knowledge: Understanding of slots and the gambling business is a big plus.
Technical Skills: Experience with Spine is highly desirable.



Why Join Us?
Impactful Role: As part of our small but growing Stockholm team of 6 artists, your voice matters. You'll have a significant say in the creative process and contribute to the development of our games.
Collaborative Environment: We create games together. Your ideas and input will be a crucial part of our projects.
Flexible Work Arrangements: While we offer remote work and flexible hours, most of our Stockholm team enjoys the camaraderie of the office at least 3 days a week.



If you’re ready to bring your artistic vision to a company that values creativity and innovation, we’d love to hear from you.
Join us at Fantasma Games and be part of something special! Visa mindre

2D Game Artist

Do you want to be part of creating fantastic, unique and entertaining iGaming experiences in a competitive global market? We are looking for a talented Game Artist with a strong passion for bringing life, entertainment and excitement to our growing games portfolio. ELK is a leading developer in the iGaming industry, known for our innovative, visually stunning, and critically acclaimed game titles and IPs. We push the boundaries of gameplay and visual fidel... Visa mer
Do you want to be part of creating fantastic, unique and entertaining iGaming experiences in a competitive global market?
We are looking for a talented Game Artist with a strong passion for bringing life, entertainment and excitement to our growing games portfolio.
ELK is a leading developer in the iGaming industry, known for our innovative, visually stunning, and critically acclaimed game titles and IPs. We push the boundaries of gameplay and visual fidelity, setting new standards in the iGaming world.
About the role:
We take great pride in creating and offering our players a wide range of different art styles and themes in our games. As a Game Artist, you’ll take on the exciting challenge of transforming early concept art into pixel-perfect final assets, while also crafting original concepts and artwork from the ground up.
A typical work week as an Game Artist can consist of:
Asset Creation: Craft a diverse array of high-quality 2D game assets, UI element designs and awesome, polished headlines (typography) prepared for seamless handover to our expert animators. Your sharp eye for composition, color, perspective, and lighting will be critical in ensuring the highest standard of work.
Collaborate Across Disciplines: Work closely with other artists, animators and programmers to collaboratively build “best in class” iGames.
Communication: Partner with the Art Director and Creative Director to follow the unique art style of each game. Be open to feedback and take the initiative to independently enhance and perfect your work, while still ensuring it aligns with the creative vision.
Innovation: Push the boundaries of what is possible in the realms of iGames to create visually stunning and memorable experiences.
Who are you?
We believe you are a passionate artist with an eye for details and the urge and ideas to make the best looking iGaming experiences ever. You are creative and innovative and aim to find solutions which maximize the game experience in relation to the technical limitations. You have the ability to follow the game’s visual style and ability to adapt to multiple styles, for all visual material produced throughout the game’s development.
To thrive with us, you need to be a team player with a good ability to handle feedback and work together with different disciplines. You are self-driven, and responsible and strive to develop your skill and others constantly. It is important that you are organized and solution-oriented with the ability to tackle challenges and solve problems with a strong sense of ownership and deliver on deadlines.
Qualifications:
Experience: Minimum of 2 years of experience creating 2D assets with focus on mobile within the gaming or similar industry.
Software skills: Strong knowledge of Photoshop. Knowledge in 3D is a big plus but not required.
Portfolio: A captivating portfolio demonstrating excellent artistic ability including the effective use of color, composition, and typography.
Creativity: A passion for art and a sharp eye for detail are essential, along with the ability to adapt to various art styles. Your understanding of animation will be crucial, as you’ll help create assets ready for seamless animation.
Passion for Gaming: A passion for video games and an understanding of what makes them visually engaging and immersive.
Language: The ideal candidate will possess excellent English language skills, both in written and verbal communication, as this is essential for daily tasks and collaboration. Proficiency in Swedish is a plus but not required.
We offer
An ever-changing opportunity to explore different art styles, concepts, and themes together with highly skilled creatives in various crafts. Our project cycles are short, and you will be able to thrive in your creativity and passion by creating a range of visually stunning, unforgettable iGaming experiences.
We are proud to be an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees, where everyone is respected, valued, and empowered to succeed.
We work on-site at our awesome office, 2 minutes from T-Centralen in Stockholm.
Send your application to careers@elk-studios.com with the subject “Game Artist”. Please include your portfolio, CV and a brief description of what makes you the ideal candidate.
For the right candidate, the recruitment process includes: interviews (digitally and at our studio), as well as a work assignment. We will fill the position as soon as we have found the right candidate, so do not hesitate to submit your application as soon as possible!
About ELK Studios
With a passion for games!
Since 2013, ELK Studios has passionately pushed boundaries in the online casino industry. From groundbreaking mathematics to astonishing artwork, ELK takes pride in developing entertaining mobile-first content that maximizes the experience for players around the world. Visa mindre

Senior Concept Artist

At Moon Rover, we believe in crafting worlds. Rich, wondrous worlds for our players to bring to life and write their own stories in. Worlds filled with unique, fleeting moments that only they will see, giving them one of a kind stories to share with friends. Worlds teeming with life ready for players to dive into again, and again. And we believe in saying yes to players. We believe in heart pumping core gameplay that changes and is changed by the world aro... Visa mer
At Moon Rover, we believe in crafting worlds. Rich, wondrous worlds for our players to bring to life and write their own stories in. Worlds filled with unique, fleeting moments that only they will see, giving them one of a kind stories to share with friends. Worlds teeming with life ready for players to dive into again, and again. And we believe in saying yes to players. We believe in heart pumping core gameplay that changes and is changed by the world around you… constantly evolving gameplay puzzles for players to work out, powered by the simplicity of rock, paper, scissors.
At Moon Rover, we want to explore new worlds with you. Abundant worlds, powered by unique moments, driven by fiendishly simple mechanics - that will catch and live on in our players’ hearts and minds.
We’re going on an adventure. We’re building a studio from the ground up, which is both exciting and difficult - mistakes might happen, but we will learn and move on. We are determined to build a culture where everyone feels safe, valued and empowered to be the best version of themselves - if that’s what you’re looking for, we’d love to hear from you and you can read more about how we plan to go on that journey here.
Artists at Moon Rover
Artists build the worlds that our players are going to inhabit. We think it’s the job of the artists on the team to inspire and be inspired by the work that the rest of the team does. Artists at Moon Rover embrace new technologies, are broad collaborators and creatively generous; ready to work with other artists, disciplines or studios as needed.
Senior Concept Artist
We’re looking for a Senior Concept Artist to join our team in developing a new high fidelity IP. You’ll build characters, buildings, weapons, gadgets… basically everything the players are going to need to see and use in the world. You will work with the Art Director to develop and create beautiful artwork to inspire and present elements of our IP to the team and our audience.
Who are you?
Someone with:
Proven experience shipping in a modern game engine, on PC or current-gen Console
Advanced skills in 3D/2D Software like Blender, Maya, ZBrush, Photoshop
A great interest in problem-solving and driving innovation
Enjoy collaborating with other disciplines and understanding their needs
Experience with Unreal Engine 5 is a real advantage, but not vital Visa mindre

External Development Artist

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination. We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise. We are now pa... Visa mer
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise.
We are now part of a set of global studios building a connected Battlefield universe, developing Battlefield's one-of-a-kind multiplayer suite. Our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothenburg, or working remotely, to help us build the best Battlefield experiences and make our studio the best in the industry.
At DICE, we focus on working as closely as possible with our external partners. They work directly with us in our games engine and we prioritize having direct artist to artist communication.
Reporting to the Lead Character ExDev Artist, you will work through others to create something greater than you could by yourself, focusing not just on the art but the game as a whole.
Role and Responsibilities:
Support external artists by teaching, briefing and reviewing assets through written feedback and direct conversation, helping them reach quality.
While your main focus is on supporting external partners, you will also spend some of your time creating assets to keep your skills and workflow knowledge sharp.
Individual ownership and responsibility is important to us. You will own your own part of the backlog, planning and delegating tasks to your external collaborators.

Qualifications:
2+ years of experience from several game titles with a realistic looking art direction for characters, working in some capacity with external partners.
Knowledge in modern character art workflows, including asset production process, modeling and PBR texturing.
A history of supporting others, nurturing talent instead of solving the issue for them.
Experience in managing a backlog, working with estimates and planning our time.

About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We're looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. Visa mindre

External Development Artist

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination. We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise. We are now pa... Visa mer
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise.
We are now part of a set of global studios building a connected Battlefield universe, developing Battlefield's one-of-a-kind multiplayer suite. Our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothenburg, or working remotely, to help us build the best Battlefield experiences and make our studio the best in the industry.
At DICE, we focus on working as closely as possible with our external partners. They work directly with us in our game engine and we prioritize having direct artist to artist communication.
Reporting to the Lead Weapon ExDev Artist, you will work through others to create something greater than you could by yourself, focusing not just on the art but the game as a whole.
Role and Responsibilities:
Support external artists by teaching, briefing and reviewing assets through written feedback and direct conversation, helping them reach quality.
While your main focus is on supporting external partners, you will also spend some of your time creating assets to keep your skills and workflow knowledge sharp.
Individual ownership and responsibility is important to us. You will own your own part of the backlog, planning and delegating tasks to your external collaborators.

Qualifications:
2+ years of experience from a game title with a realistic looking art direction for weapons, working in some capacity with external partners.
Knowledge in modern hard surface asset workflows, including asset production process, modeling and PBR texturing.
An interest in supporting others, prioritizing nurturing talent in others instead of solving the issue for them.
Experience in managing a backlog, working with estimates and planning your time.

About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We're looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. Visa mindre

Technical Artist

Job Advertisement: We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise. We are now part of a set of global studios building a connected Battlefield universe, developing Battlefield's one-of-a-kind multiplayer suite, while also building a team to support our new Seattle-based studio, Ridgeline Games, who are leading the development of a single-pla... Visa mer
Job Advertisement:
We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise. We are now part of a set of global studios building a connected Battlefield universe, developing Battlefield's one-of-a-kind multiplayer suite, while also building a team to support our new Seattle-based studio, Ridgeline Games, who are leading the development of a single-player narrative campaign.
We strongly believe our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothenburg or working remotely, to help us build the best Battlefield experiences and make our studio the best in the industry.
We are looking for a Technical Artist who guides the practical implementation into the artistic process. You will support the Technical Art Director to follow through on the Technical Art Direction, helping the wider art team with technical solutions in the engine and answers to the Technical Art Director as the day-to-day manager.

Responsibilities
Flag and communicate concerns regarding a potential mismatch between artistic goals and practical reality.
Provide technical feedback to the artists.
Ensure production setup keeps up with industry developments.
Research and develop workflows & best practices.
Identify problems and find solutions.
Review content and the game to ensure consistency, quality and compliance with performance goals.


Qualifications:
Has a strong understanding of content creation, 3D engines and shading.
Has a strong understanding of content performance and performance debugging.
A people person who is able to work with a broad group of developers in a collaborative way. Visa mindre

2D Artist

Would you like to create art for games that is seen by millions? Quickspin is a Swedish game studio creating games since 2011, with playfulness at heart. Our artists work beside seriously talented colleagues and make awesome 2D art in a wide variety of themes in a 3-4-month game production. Hands-on. Agile. Diverse. And a lot of fun. About the role As a Graphics Artist at Quickspin, you will work closely with the Producer and Lead Artist to define and prod... Visa mer
Would you like to create art for games that is seen by millions?
Quickspin is a Swedish game studio creating games since 2011, with playfulness at heart.
Our artists work beside seriously talented colleagues and make awesome 2D art in a wide variety of themes in a 3-4-month game production. Hands-on. Agile. Diverse. And a lot of fun.
About the role
As a Graphics Artist at Quickspin, you will work closely with the Producer and Lead Artist to define and produce the graphics of the game. You will play an important role in one of our game teams where you will work with everything from visualizing early game ideas to creating the final artwork – designing characters, backgrounds, symbols, logos etc. Our games have a large variation of themes which will enable you to produce artwork in different styles. We work with an agile approach together with artists, developers and fx artists, where you will have substantial impact on the design and quality of our different slot games. We have a casual and fun atmosphere at Quickspin, the pace is high and all voices matter.
Qualifications and experience
Have at least +5 years of experience as a game Graphics artist or from other relevant areas.
Can show a strong portfolio with a wide range of high-quality artwork in different styles.
Extensive experience in photoshop and other relevant software.
You are driven, creative and organized person with an interest in games.
Have a keen eye for color harmonies, lighting, and realistic material rendering.

We consider it a plus if you have:
Have proven skill in designing and producing logos, fonts, texts, frames, buttons.
Experience with Jira
3D modelling, texturing, lighting and rendering.
Slot development experience

Who are you and what do we offer
We go by the vision of “We create Awesomeness” and that goes with everything we do - From creating a great work environment together to making thrilling games. We are seeking a positive, creative, and self-going person that wants to set the bar high and be part of creating the best games on the market. You are a natural team player with a can-do attitude. In return we offer an excellent benefit package, a challenging and rewarding job in one of the fastest growing and most exciting industries there is. Life at Quickspin never gets boring – and it won’t take long until it really feels like home. You will be surrounded by kind, goofy, and simply put – amazing people - that are truly passionate about what they do. We are also proud to say that we have an exceptionally high employee satisfaction index, flexible hours and of course, the opportunity to have your work seen and enjoyed by millions of players world-wide.
Curious to see what kind of awesome stuff you would be creating? Check out our Artstation! https://www.artstation.com/quickspin
Interested? Visa mindre

Technical Artist

Job Advertisement: We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise. We strongly believe our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothenburg or working remotely, to help us build the best Battlefield experiences and make our studio the best... Visa mer
Job Advertisement:
We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise.
We strongly believe our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothenburg or working remotely, to help us build the best Battlefield experiences and make our studio the best in the industry.
We are looking for a Technical Artist to join the DICE Single Player team, working on the upcoming campaign for the next Battlefield game. As a Technical Artist you will support the Technical Art Director in implementing the Technical Art Direction and helping the wider art team with technical solutions in the engine, through workflows and tools. You will report to the Lead Artist in your team.
Responsibilities
Flag and communicate concerns regarding a potential mismatch between artistic goals and practical reality.
Provide technical feedback to the artists.
Ensure production setup keeps up with industry developments.
Research and develop workflows & best practices.
Identify problems and find solutions.
Review content and the game to ensure consistency, quality and compliance with performance goals.

Qualifications:
3+ years experience working as a Technical Artist with a broad group of developers in a collaborative way.
Understand content creation, 3D engines and shading.
Understand content optimization and educating artists on best practices.
Have some understanding of tool building, proceduralism and scripting. Visa mindre

Content Designer

Job Description Can you craft experiences through words and design content that is clear, concise, and useful? Would helping guide our players through Candy Crush Saga by crafting a magnificent experience for them to enjoy be exciting to you? We are looking for a Content Designer to help us level up the craft at Candy Crush. You will work with a cross-functional team on new and existing game features and content design initiatives, creating business valu... Visa mer
Job Description
Can you craft experiences through words and design content that is clear, concise, and useful? Would helping guide our players through Candy Crush Saga by crafting a magnificent experience for them to enjoy be exciting to you?

We are looking for a Content Designer to help us level up the craft at Candy Crush. You will work with a cross-functional team on new and existing game features and content design initiatives, creating business value while delivering unforgettable experiences that delight players across the world.
Sounds like an exciting challenge ? We can't wait to meet you!

Your role within the Kingdom

Content Design is one of the rapidly growing crafts in Candy Crush Saga. As part of a cross-functional team, you will be working closely with UX designers and researchers to craft user journeys and design content that meets player needs and guides them to where they want to go.
If you are a problem solver with a passion for words, apply now!
In this role, you will report to the Associate Director of Content Design and be part of the wider UX organization at Candy Crush Saga.
Your responsibilities would include:


Collaborate with other crafts like Narrative Design, UX Design, UX Research, UI, and Game Design to build and uphold the UX vision for the game.
Partner with product collaborators in using players insights to improve features and game experience.


Represent the players’ needs through analysis, empathy, and balancing them with our business needs.


Write clear, concise, and useful microcopy for mobile game experiences.


Work with other Content Designers to maintain and evolve content guidelines, build content standard methodologies, and develop ways of working.
Raise awareness about Content Design across collaborators and teams in Candy Crush Saga and contribute to the development of the craft.
Present your design work and clearly articulate and support your content design decisions within your feature team and other collaborators through excellent communication skills.
Work with the Globalization team to help make our games accessible and outstanding around the world.


Requirements


Outstanding written and verbal English communication skills.


Excellent communication and presentation skills.


You are familiar with the fundamentals of Interaction Design and Information Architecture.


You can follow a Design Thinking process.


Bonus Points


Have a portfolio that demonstrates a history of projects as well as their outcomes and takeaways.


Experience working with design tools like Figma and content management tools like Lokalise.


Experience working with UX researchers to validate content decisions.


Experience working in a product organization.


Exposure to an Agile environment.


AB testing experience.


Candy Crush Saga UX Organisation
We pride ourselves on the fact that our UX organisation is one of the largest in the game industry. We are constantly striving to make our teams as diverse and inclusive as possible. We work from 4 different locations (London, Stockholm, Barcelona and Berlin) and adopt a hybrid working model embracing online and in-person styles of working. Our main locations are equipped with research facilities.
Our UX organisation consists of 3 major crafts - UX Research, UX Writing and UX Design which allows for close collaboration across the UX disciplines. Visa mindre

2D Game Artist

To ensure we stay ahead of our competitors and continue to build fantastic mobile casino games, which are enjoyed by millions of players, ELK Studios is now looking for a Game Artist to join our studio expansion in Stockholm. With your passion for breathing life into characters, symbols, and assets, you will help us evolve our games into the amazing casino experiences we know they can be! About the position: The Game Artist's role is to create sketches and... Visa mer
To ensure we stay ahead of our competitors and continue to build fantastic mobile casino games, which are enjoyed by millions of players, ELK Studios is now looking for a Game Artist to join our studio expansion in Stockholm. With your passion for breathing life into characters, symbols, and assets, you will help us evolve our games into the amazing casino experiences we know they can be!
About the position:
The Game Artist's role is to create sketches and art assets from scratch, but also to polish your own and others’ art assets to a final release state. A typical work week can consist of:
Create a broad array of high-quality and polished 2D game and marketing assets with a good eye for composition, color, perspective and lighting
Create compelling compositions of text and images to present game features
Polish gameplay, animation and marketing assets all the way to the final release state
Work closely with other artists, animators and programmers to collaboratively build "best in class" slot games
Communicate and work together with the Art Director and Creative Director





Who you are:
We believe you are a passionate artist with an eye for details and the urge and ideas to make the best gambling experiences ever! You are creative and innovative and aim to find solutions which maximizes the game experience in relation to the technical limitations. You have the ability to follow the game’s visual style for all visual material produced throughout the game’s development. To thrive with us, you need to be a team player with a good ability to handle feedback and work together with different disciplines. You are self-driven, and responsible and strive to develop your skill and others constantly. We work in small multidisciplinary teams with short development cycles and great joint commitment to the end product. It is therefore important that you are organized and solution-oriented with the ability to tackle challenges and solve problems with a strong sense of ownership and deliver on deadlines.


We believe that you have:
Experience in a similar role in the gaming (or similar) industry
Proficiency in Photoshop
Excellent graphic design skills, including the effective use of color, composition, and typography
Ability to adapt to a wide variety of different art styles
Ability to quickly learn proprietary software
A good eye for layout and UI design
Fluent in English (speaking, reading and writing)



Valuable characteristics:
Previous experience from the gambling industry
Understanding of core principles of animation
Skills in animation and visual effects
Knowledge of After Effects, InDesign and Spine
Swedish language



We Offer
A place in a creative game studio that focuses on high quality. We believe that the best game is yet to come!


You will have an open minded and committed, team-working atmosphere with nice and talented colleagues. At ELK Studios, we thrive and develop together and see the value of being able to solve problems with others. With us, you get to work with your team on site at our open space office in Stockholm City. Please note that we don't provide any relocation services.


If this sounds like you please apply with your CV, and don't forget to include a link to your portfolio to careers@elk-studios.com.
The ideal candidate should comply with all or most of the above and complete an assignment later in the process.


We will fill the position as soon as we find the right candidate, so send your application as soon as possible. We would love to hear from you, so do not hesitate to apply!


About ELK Studios


With a passion for games


Since 2013, ELK Studios has passionately pushed boundaries in the online casino industry. From groundbreaking mathematics to astonishing artwork, ELK takes pride in developing entertaining mobile-first content that maximizes the experience for players around the world. Visa mindre

2D Game Artist

To ensure we stay ahead of our competitors and continue to build fantastic mobile casino games, which are enjoyed by millions of players, ELK Studios is now looking for a 2D Game Artist to join our in-house studio in Stockholm. With your passion for breathing life into characters, symbols and backgrounds, you will help us evolve our games and ensure we develop amazing mobile casino games. About the position: As a Game Artist you will create, polish, impr... Visa mer
To ensure we stay ahead of our competitors and continue to build fantastic mobile casino games, which are enjoyed by millions of players, ELK Studios is now looking for a 2D Game Artist to join our in-house studio in Stockholm. With your passion for breathing life into characters, symbols and backgrounds, you will help us evolve our games and ensure we develop amazing mobile casino games.


About the position:
As a Game Artist you will create, polish, improve and render the art assets and bring them to a final release state. Assets are typically symbols, backgrounds, buttons, text and various UI elements. ELK Studios is a collaborative development environment, and we strive to maintain a culture of mutual respect. We want you to trust in your own ability to deliver great art while collaborating with the Art Director and Creative Director. During a typical work week you will:


Create storyboards and new art assets for the games
Create compelling compositions of text and images to present game features
Polish gameplay, animation and marketing assets all the way to final release state
Work closely with other artists, animators and programmers to collaboratively build "best in class" casino games
Participate in conversations on how to take the game art to the next level with the Art Director and our Creative Director



Who you are!


We believe that you are a passionate artist with an eye for details and the urge and ideas for making the best gaming experiences ever! You are creative and innovative and aim to find solutions which maximize the game experience in relation to the technical limitations. You have the ability to follow the game’s visual style for all visual material produced throughout the game’s development.
To thrive with us, you need to be a team player with a good ability to handle feedback and to work together with different disciplines. You are self-driven, responsible and strive to constantly develop your skills and others. We work in small multidisciplinary teams with short development cycles and great joint commitment to the end product. It is therefore important that you are organized and solution-oriented with the ability to tackle challenges and solve problems with a strong sense of ownership and deliver on deadlines.


We believe that you have:
At least 3 years of experience in a similar role in the gaming (or similar) industry
Worked with creating high-quality and polished graphical game and marketing assets from start to finish
Proficiency in Photoshop
Excellent graphic design skills, including the effective use of color, composition and typography
Ability to adapt to a wide variety of different art styles
An experienced and skilled eye for layout, color, perspective and lighting
Professional level in English (speaking, reading and writing)



Valuable characteristics:
Previous experience from the gambling industry
Understanding of core principles of animation
Skills in animation and visual effects
Knowledge of After Effects, InDesign and Spine
Swedish language



We Offer
A place in a creative game studio that focuses on high quality. We believe that the best game is yet to come!


You will have an open minded and committed, team-working atmosphere with nice and talented colleagues. At ELK Studios, we thrive and develop together and see the value of being able to solve problems with others. With us, you get to work with your team on site at our open space office in Stockholm City. Please note that we don't provide any relocation services.


If this sounds like you please apply with your CV, and don't forget to include a link to your portfolio. The ideal candidate should comply with all or most of the above and complete an assignment later in the process.


We will fill the position as soon as we find the right candidate, so send your application as soon as possible. We would love to hear from you, so do not hesitate to apply!


About ELK Studios


With a passion for games


Since 2013, ELK Studios has passionately pushed boundaries in the online casino industry. From groundbreaking mathematics to astonishing artwork, ELK takes pride in developing entertaining mobile-first content that maximizes the experience for players around the world. Visa mindre

Senior Marketing Artist - Team 3

Who are we? Have you ever wanted to build something that helps others create and explore? Have you ever wanted to be a part of a team that genuinely wants to help players share their creative ideas, dreams and visions with millions of other players at the same time? Right now, we’re searching for a Senior Marketing Artist to join the team doing exactly that! We’re building what we truly believe is the future of creative gaming, giving the players a pletho... Visa mer
Who are we?

Have you ever wanted to build something that helps others create and explore? Have you ever wanted to be a part of a team that genuinely wants to help players share their creative ideas, dreams and visions with millions of other players at the same time? Right now, we’re searching for a Senior Marketing Artist to join the team doing exactly that! We’re building what we truly believe is the future of creative gaming, giving the players a plethora of design tools to create games, experiences and more. Once creators are happy with what they’re building, they can share it with others, securely, knowing full well their creation is safe and more importantly - theirs.

With ground-breaking technologies available to you as a part of Ringtail, this team is unique. We are extremely excited by what we are building and if what you’ve read so far has you feeling that way too, then we want to hear from you!

About the role

We are looking for a Senior Marketing Artist who will create the visuals for our players to see first. As first impressions matter, you will collaborate closely with several teams, from production to marketing, art and design. As a Senior Marketing Artist, you will create game assets as the base to create stunning visuals that tell a story. We're in search of someone whose creative work consistently exceeds expectations, sparking excitement among both our team and players. Bring imaginative visions to life and be a crucial part of our journey, pushing creative excellence in the gaming industry at Ringtail!

Your day-to-day as a Senior Marketing Artist

- Enhancing 3D game assets for various marketing materials including logos, presentations, key art, icons, screenshots, banners and more

- Utilizing artistic skills to paint over and enhance visuals, contributing to the overall quality of marketing materials

- Collaborative communication within the marketing team and actively seeking constructive art feedback from the Art Team

- Being responsible and having ownership over the execution of all art-related marketing tasks based on creative briefs, PR teams and art leads to feedback.

Requirements

- Experience in creating key art for games, including proficiency in 2D, 3D, Paint over techniques, and expertise in crafting poses from 3D rigs

- Experience in graphic design, including the creation of layout banners, font selection, and colour theory

- Experience in making quick concept art and fully polished artwork

- Expert level knowledge in Photoshop and/or Clip Studio Paint

- Good knowledge of using Blender for layout, camera, and perspective.

- Experience in typography, icons or emblems generation

- Minimum 6 years of industry experience

- A portfolio that demonstrates and highlights your skills in illustration, drawing as well as graphics design

Big Plus if you have:

- Graduated from Fine Art and/or Graphic Design school.

- Expert knowledge of using Blender for layout and concepting

Good to have

- Fine art and digital painting expertise

- Proficiency in 3D character posing for storytelling

- Capability in scene layout for enhanced composition

- Skills in lighting techniques for creating immersive visuals

Personal traits

- Ability to take ownership of responsibilities

- Good interpersonal and team-work skills

- Open to feedback

- Collaborative and consensus-driven approach

About Ringtail Interactive

At Ringtail Interactive, we are consistently pushing the boundaries of what is possible for a small but fast-growing development team. We currently have three different departments working on a variety of projects; from a high-quality game platform for creators of all kinds, to a top-secret, cutting edge game development tool that we believe will change the industry forever, and more.

The company is made up of a diverse group of experienced professionals from all around the world united by a passion for games. As we continue to build the core of the team, we will be taking big next steps on defining the future development of our projects, and all of our employees will get the opportunity to have an impact on the products we show to the world. Visa mindre

Technical Artist

The Position Avalanche Studios Group and its creative division Expansive Worlds is looking for a Technical Artist to join our team in Stockholm or Malmö, Sweden, working on theHunter: Call of the Wild. As the Technical Artist, you will support other artists with technical problem-solving and best practices. The successful candidate will be expected to gain expert knowledge of Apex, Avalanche’s in-house engine. This knowledge will be used to assist other te... Visa mer
The Position
Avalanche Studios Group and its creative division Expansive Worlds is looking for a Technical Artist to join our team in Stockholm or Malmö, Sweden, working on theHunter: Call of the Wild. As the Technical Artist, you will support other artists with technical problem-solving and best practices.
The successful candidate will be expected to gain expert knowledge of Apex, Avalanche’s in-house engine. This knowledge will be used to assist other team members in achieving their tasks efficiently through direct support and documentation. You will play a key role in setting up, learning existing and maintaining art pipelines and workflows.
You will need to have an understanding of PBR, as well as supporting tools and pipelines. You should be well-acquainted with content creation workflows; procedural and manual - involving Maya, Substance Painter, Substance Designer and Houdini.
The TA must be a great communicator frequently interacting across teams and projects such as artists, other technical artists, level designers and programmers. To excel in this role they need to be highly motivated, autonomous and a self-starter. This role gives a huge opportunity for ownership and impact on the project and is a key role within our highly skilled and modestly sized team working exclusively on self-published projects.
Who you are...
Experience in the game industry
Understanding of asset creation pipelines and workflows
Strong Python knowledge and experience using the Qt Framework
Good understanding of real-time rendering and shaders
Strong communicator and collaborator both verbal and written
Comprehensive knowledge of 3D content creation software including Maya and Substance Painter & Designer
Understanding of PBR and HDR content and rendering pipelines
Competency with architecting and developing tools and pipelines for artists
Willingness to learn real-time rendering and shaders

Bonus
Knowledgeable in interaction design
Experience with Houdini and procedural pipelines
Experience writing HLSL/GLSL shaders
Experience with technical limitations in regard to memory and performance
Knowledge and experience using C++
A solid foundation in traditional art



About us
Avalanche Studios Group is a game developer and publisher that defined and evolved open-world games, offering an amazing portfolio of fantastic games across multiple genres, including the Just Cause franchise, Rage 2, theHunter: Call of the Wild, Generation Zero, and Second Extinction as part of its portfolio.
The Malmö location
You’ll find us in a standout building from 1958, just a stone’s throw from the Central Station. Within these walls, the American dream was leveraged to sell muscle cars more than half a century ago. Today, the location balances Avalanche Studios Group’s industrial, high-octane heritage with a bright and homey vibe featuring resident dogs and patio-grown chilies.
Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.
How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement.
Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

Senior Lighting Artist

Mojang Studios is best known as the creators of Minecraft, but we’re also on a mission - to build a better world through the power of play. Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, pla... Visa mer
Mojang Studios is best known as the creators of Minecraft, but we’re also on a mission - to build a better world through the power of play.

Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence.

We are a vibrant team creating games together, with an ambition to inspire future generations and to build a better tomorrow. We are looking for you, a Senior Lighting Artist with experience from AA/AAA game development, to join our inclusive Stockholm studio and one of our new game teams.

You will work closely together with the Art Director and art team to translate concepts into readable and immersive environments in-game. We believe you have several years of experience working hands on with environments, lighting and 3d art in a game engine, for example Unreal 4/5, to create world-class games.

Responsibilities

- Working with one or several cross functional teams to create high quality environments, lighting and visual ambiance.

- In collaboration with other artists, create best practices, performance, workflows and technical requirements for the lighting in the game.

- Collaborate with level designers and level artists to guide the player and evoke emotions.

To succeed in this role, we believe that you have some of the following:

- Solid experience with developing games for consoles and familiarity with action and RPG games.

- A portfolio that demonstrates versatility and high artistic skills in areas including lighting, environment art, rendering and texturing.

- Excellent understanding of and skills in lighting fundamentals, cinematography, composition, color grading and post-process workflows.

- A good understanding of a 3d-package like Maya or Blender and game engines such as Unreal, Unity or equivalent.

- An interest in narrative and game design, in Mojang’s game titles and in pixel art.

- A great collaborator and communicator with an ability to adapt to any context - be it interpersonal or in a team, discipline or studio context.

- Able to successfully establish, document and enable processes for long term sustainability.

- You are someone who cares about people and can help us build an inclusive, open, and friendly work environment.

- Communicating effectively in written and spoken English.

If this sounds like a fit to you and you want to be part of a great game studio, do not hesitate to apply. We look forward to hearing from you!

Mojang Studios

Mojang Studios?is a Microsoft-owned?game?developer. The company was founded in Stockholm, Sweden and has offices around the world, including Stockholm, Redmond, Tokyo, London, and Shanghai. We’re always working on new and exciting ways to expand the?Minecraft?universe.

Our community is global and incredibly diverse. We keep this in mind when developing anything, as we want people to feel included in Minecraft. And in recruiting, our goal is to make Mojang Studios as diverse as our community.

We got started as a tiny indie developer, and part of our culture still reflects that heritage. But we’re also proud to belong to Xbox Game Studios, which creates unique opportunities to grow and develop.

To help us achieve amazing things, we have built an equally amazing studio space. Situated right on the water by Söder Mälarstrand, it’s filled to the brim with all the tools, toys and caffeine required to create world-class entertainment.

But in the end, it’s the people of Mojang Studios that make this place truly special. When you join, you’ll find yourself in the company of incredibly bright, warm, and creative individuals - all united and working toward a single goal. Come help us reach it!

Important note on resumes

Please make sure that all the information in your resume is accurate because we will conduct a thorough background check. Any discrepancies will lower your chances of getting to the next interview stage and we’d hate to miss out on an awesome candidate! Double check that any gap years are reflected in your history, and that your education and work experience are completely accurate. Good luck! Visa mindre

Concept Artist

Concept Artist till vår spelutvecklingsstudio ELK Studios utökar sin spelstudio i Stockholm och söker nu en Concept Artist som vill bli en del av vårt team och utveckla enastående casinospel. Med ambitionen att erbjuda våra spelare fantastiska spelupplevelser söker vi dig med passion för att lägga grunden för spelets visuella presentation! Om rollen Som Concept Artist kommer du tillsammans med Produktägare och Art Director att lägga grunden för spelets vis... Visa mer
Concept Artist till vår spelutvecklingsstudio
ELK Studios utökar sin spelstudio i Stockholm och söker nu en Concept Artist som vill bli en del av vårt team och utveckla enastående casinospel. Med ambitionen att erbjuda våra spelare fantastiska spelupplevelser söker vi dig med passion för att lägga grunden för spelets visuella presentation!
Om rollen
Som Concept Artist kommer du tillsammans med Produktägare och Art Director att lägga grunden för spelets visuella presentation med avseende på både grafik och animation. Tillsammans med vår Art Director tolkar du produktägarens vision av spelet och utgår ifrån den i skissningsarbetet. Det är viktigt att arbeta enkelt, snabbfotat och uttrycksfullt då det krävs ett antal iterationer innan tematisering och stil kan spikas.
Att sätta den funktionella designen av ett spel är en viktig del av pre-produktionen. De funktionella frågorna måste besvaras innan designen kan kläs i färg och form. Arbetet sker i 2D men visuella effekter kan med fördel användas för att skapa djup och liv i grafiken.
I rollen som Concept Artist ingår bland annat följande;
Undersöka och föreslå koncept, teman, stilar och genrer
Ta fram designutkast för centrala och viktiga komponenter och spelvyer utifrån muntlig och skriftlig presentation av Produktägare
Skapa storyboards för att tydliggöra flödet i olika spellägen och i samband med vissa spelfunktioner
Ta fram högkvalitativa koncept för våra spel
Skissa fram olika game assets som exempelvis funktionssymboler, utbetalningssymboler, bakgrunder, karaktärer, mätare, räknare m.m.
Ta en del av skisserna till nästintill färdigställt skick
Ha en tät dialog med Produktägare, Creative Director och Art Director angående grafik, visuell presentation och spelupplevelse
I samband med produktionsstart göra en tydlig och strukturerad överlämning till teamet som ska ta spelet i mål

Vem är du?
Det är viktigt att du motiveras av möjligheten och friheten att skissa brett och att du är prestigelös och bekväm med det faktum att mycket av det du tar fram kommer inte att följa med in i spelproduktionen. Du har gedigna grafiska färdigheter med inriktning mot konceptdesign och en mycket god förmåga att rita i en mängd olika stilar.
Som Concept Artist måste du kunna förklara begrepp och konstnärliga val för teamet som tar vid i produktionen. Därav kräver rollen att du är mångsidig och har god kommunikationsförmåga i både tal och skrift. Som senior i din roll är förväntningarna höga på att du är självgående, motiverad och har ett stort inre driv. Du förväntas vilja utvecklas i ditt konceptarbete och driva det enligt tidsplan samt själv efterfråga feedback från aktuella intressenter.
Vidare har du:
Kunskaper om anatomi och zoologi samt fysiska miljöer
Gedigen medvetenhet om karaktärers ansiktsuttryck, poser, hållning och rörelser
Gedigen förståelse för visuellt språk; såsom texturer, färger, dimensioner, skalor, perspektiv, nyanser, komposition, skärpedjup, proportioner, rumslig medvetenhet etc.
Strukturerad arbetsstil i Photoshop med användning av lager m.m.
Bekväm att arbeta med papper och penna samt olika ritverktyg och då framförallt Photoshop
After Effects – bra med grundläggande kunskap
Svenska och engelska i tal och skrift är ett krav

Det är meriterande om du tidigare arbetat med layout (kombinationer av text och bild) och mobila enheter. Även kunskaper inom animation och/eller spelutvecklingsprocessen är meriterande.
Vi erbjuder!
Möjligheten att bli en del av en öppensinnad, kreativ och kvalitetsorienterad spelstudio där du omges av härliga och kompetenta medarbetare. Du kommer att upptäcka att det alltid kommer att finnas nya sätt att tänja på dina egna gränser och på ELK kommer du att ständigt kunna förbättra dina färdigheter. På ELK Studios tycker vi om att arbeta tillsammans och ser värdet av att lösa problem tillsammans i team. Vi arbetar på plats på vårt kontor 2 minuter från T-Centralen i Stockholm.
Låter det här som en beskrivning av dig? Då vill vi verkligen se ditt CV, din portfölj och en kort beskrivning av vad det är som gör dig till den perfekta kandidaten. Vi ser fram emot att träffa dig! Vi rekommenderar att du söker så snart som möjligt då vi arbetar med löpande urval och intervjuer. Skicka in din CV, portfölj och personliga brev skrivet på svenska till: careers@elk-studios.com med ämnet “Concept Artist”. Din ansökan måste innehålla alla ovan nämnda komponenter för att du ska delta i processen.
Kandidater som går vidare från första intervjun kommer att bli ombedda att utföra ett mindre arbetsprov.


Om ELK Studios
With a passion for games!
Since 2013, ELK Studios has passionately pushed boundaries in the online casino industry. From groundbreaking mathematics to astonishing artwork, ELK takes pride in developing entertaining mobile-first content that maximizes the experience for players around the world.
Kontakter från rekryterings- och konsultbyråer undanbedes vänligen men bestämt. Visa mindre

Senior UI Designer

As part of Candy Crush Soda Saga, you'll work with the Monetisation team in the game. Reporting to the UX/UI Craft Development Manager, you'll ensure the process is player-centric and inclusive. You will work with UX Designers, User Researchers, Visual Development Artist, Technical Artists, Game Designers, Developers, and Producers, to create high-quality results to improve the core of our game interface and experiences constantly. Responsibilities include... Visa mer
As part of Candy Crush Soda Saga, you'll work with the Monetisation team in the game. Reporting to the UX/UI Craft Development Manager, you'll ensure the process is player-centric and inclusive.
You will work with UX Designers, User Researchers, Visual Development Artist, Technical Artists, Game Designers, Developers, and Producers, to create high-quality results to improve the core of our game interface and experiences constantly.
Responsibilities include:


UI Owner - take charge of UI decisions, ensuring a good sweet spot between player and business needs.


Collaboration - Work with the different crafts in your team, listen to them and consider their opinions when designing. Work with UX and Game Designers to bring new content to our Live Ops.


Player-Centric - Consider our players in every part of the design process and advocate for them in the team.


Inclusive Design - Design for everybody; your designs are inclusive and consider all types of players' abilities.


Strategy - Work with Producers to align the feature roadmap.

Skills to create thrills
Experience in UI design for mobile games.


A well-developed sense of visual aesthetics


Have a good understanding of the product development cycle in an agile environment.


Knowledge of casual gameplay mechanics.


You have good knowledge of technical constraints and assets optimisation.


Be an Inclusive Design and Accessibility advocate.


An understand of or experience with e-commerce, sale bundles and in-game purchases is a plus. Visa mindre

Concept Artist

Concept Artist till vår spelutvecklingsstudio ELK Studios utökar sin spelstudio i Stockholm och söker nu en Concept Artist som vill bli en del av vårt team och utveckla enastående casinospel. Med ambitionen att erbjuda våra spelare fantastiska spelupplevelser söker vi dig med passion för att lägga grunden för spelets visuella presentation! Om rollen Som Concept Artist kommer du tillsammans med Produktägare och Art Director att lägga grunden för spelets vis... Visa mer
Concept Artist till vår spelutvecklingsstudio
ELK Studios utökar sin spelstudio i Stockholm och söker nu en Concept Artist som vill bli en del av vårt team och utveckla enastående casinospel. Med ambitionen att erbjuda våra spelare fantastiska spelupplevelser söker vi dig med passion för att lägga grunden för spelets visuella presentation!
Om rollen
Som Concept Artist kommer du tillsammans med Produktägare och Art Director att lägga grunden för spelets visuella presentation med avseende på både grafik och animation. Tillsammans med vår Art Director tolkar du produktägarens vision av spelet och utgår ifrån den i skissningsarbetet. Det är viktigt att arbeta enkelt, snabbfotat och uttrycksfullt då det krävs ett antal iterationer innan tematisering och stil kan spikas.
Att sätta den funktionella designen av ett spel är en viktig del av pre-produktionen. De funktionella frågorna måste besvaras innan designen kan kläs i färg och form. Arbetet sker i 2D men visuella effekter kan med fördel användas för att skapa djup och liv i grafiken.
I rollen som Concept Artist ingår bland annat följande;
Undersöka och föreslå koncept, teman, stilar och genrer
Ta fram designutkast för centrala och viktiga komponenter och spelvyer utifrån muntlig och skriftlig presentation av Produktägare
Skapa storyboards för att tydliggöra flödet i olika spellägen och i samband med vissa spelfunktioner
Ta fram högkvalitativa koncept för våra spel
Skissa fram olika game assets som exempelvis funktionssymboler, utbetalningssymboler, bakgrunder, karaktärer, mätare, räknare m.m.
Ta en del av skisserna till nästintill färdigställt skick
Ha en tät dialog med Produktägare, Creative Director och Art Director angående grafik, visuell presentation och spelupplevelse
I samband med produktionsstart göra en tydlig och strukturerad överlämning till teamet som ska ta spelet i mål

Vem är du?
Det är viktigt att du motiveras av möjligheten och friheten att skissa brett och att du är prestigelös och bekväm med det faktum att mycket av det du tar fram kommer inte att följa med in i spelproduktionen. Du har gedigna grafiska färdigheter med inriktning mot konceptdesign och en mycket god förmåga att rita i en mängd olika stilar.
Som Concept Artist måste du kunna förklara begrepp och konstnärliga val för teamet som tar vid i produktionen. Därav kräver rollen att du är mångsidig och har god kommunikationsförmåga i både tal och skrift. Som senior i din roll är förväntningarna höga på att du är självgående, motiverad och har ett stort inre driv. Du förväntas vilja utvecklas i ditt konceptarbete och driva det enligt tidsplan samt själv efterfråga feedback från aktuella intressenter.
Vidare har du:
Kunskaper om anatomi och zoologi samt fysiska miljöer
Gedigen medvetenhet om karaktärers ansiktsuttryck, poser, hållning och rörelser
Gedigen förståelse för visuellt språk; såsom texturer, färger, dimensioner, skalor, perspektiv, nyanser, komposition, skärpedjup, proportioner, rumslig medvetenhet etc.
Strukturerad arbetsstil i Photoshop med användning av lager m.m.
Bekväm att arbeta med papper och penna samt olika ritverktyg och då framförallt Photoshop
After Effects – bra med grundläggande kunskap

Det är meriterande om du tidigare arbetat med layout (kombinationer av text och bild) och mobila enheter. Även kunskaper inom animation och/eller spelutvecklingsprocessen är meriterande.
Vi erbjuder!
Möjligheten att bli en del av en öppensinnad, kreativ och kvalitetsorienterad spelstudio där du omges av härliga och kompetenta medarbetare. Du kommer att upptäcka att det alltid kommer att finnas nya sätt att tänja på dina egna gränser och på ELK kommer du att ständigt kunna förbättra dina färdigheter. På ELK Studios tycker vi om att arbeta tillsammans och ser värdet av att lösa problem tillsammans i team. Vi arbetar på plats på vårt kontor 2 minuter från T-Centralen i Stockholm.
Låter det här som en beskrivning av dig? Då vill vi verkligen se ditt CV, din portfölj och en kort beskrivning av vad det är som gör dig till den perfekta kandidaten. Vi ser fram emot att träffa dig! Vi rekommenderar att du söker så snart som möjligt då vi arbetar med löpande urval och intervjuer. Skicka in din CV, portfölj och personliga brev skrivet på svenska till: careers@elk-studios.com med ämnet “Concept Artist”. Din ansökan måste innehålla alla ovan nämnda komponenter för att du ska delta i processen.
Kandidater som går vidare från första intervjun kommer att bli ombedda att utföra ett mindre arbetsprov.


Om ELK Studios
With a passion for games!
Since 2013, ELK Studios has passionately pushed boundaries in the online casino industry. From groundbreaking mathematics to astonishing artwork, ELK takes pride in developing entertaining mobile-first content that maximizes the experience for players around the world.
Kontakter från rekryterings- och konsultbyråer undanbedes vänligen men bestämt. Visa mindre

Senior Technical Artist

Metrea Simulations is looking for a Senior Technical Artist to come join our teams in managing art content for the ultimate in high fidelity combat simulation. We strive to push the boundaries of what's possible in simulation and you will work closely together with our artists, programmers and domain experts (e.g. fighter pilots) in doing so. Responsibilities include: Be the link between programmers, artists and designers Design and implement art workflows... Visa mer
Metrea Simulations is looking for a Senior Technical Artist to come join our teams in managing art content for the ultimate in high fidelity combat simulation. We strive to push the boundaries of what's possible in simulation and you will work closely together with our artists, programmers and domain experts (e.g. fighter pilots) in doing so.
Responsibilities include:
Be the link between programmers, artists and designers
Design and implement art workflows and tools in all areas of art production
Shader development, optimization and debugging in hlsl or node based systems
Analyze and improve visual quality in all areas, especially in vehicle and environment rendering
Working with artists to develop art asset budgets, making sure performance is up to par

Skills and Requirements:
3 or more years of experience in production as a technical artist.
Experience in Unreal Engine.
Experience with shader development and/or procedural methods.
Not scared of experimenting.
Passion for pushing the state of the art in terms of fidelity.
A high sense of self-motivation and initiative.
Be proactive and work without direct supervision.
US or EU citizenship (UK ok)



Additional Skills:
Avid & passionate gamer
A love for military themed games and simulations
Experience with procedural world and asset generation methods
Experience from the video game industry
Experience working with international teams
Additional language skills (e.g. Swedish, Polish, German)



What we offer:
Competitive salaries
30 days paid holidays from the get go
Development budget
Friskvårdsbidrag (Health & Wellness benefit) for upwards 5000 sek a year.







About Us
Metrea Simulations redefines the cutting edge of flight simulation and services. Our expertise in physics, engineering and artistry allows us to leverage modern technologies in new and unprecedented ways in order to create the most realistic and immersive flight simulation training products and experiences possible. Through our technologies, customers enjoy an optimal path to efficient training, design, technology development and tactical analysis across the aviation sector. Our technology nucleus of advanced AI, flight and sensor modelling enables us to augment reality through the lens of next-generation products and services.
https://www.youtube.com/watch?v=SEXZtr1iZNk&t=173s

Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

Junior Concept Artist

POSITION As a Junior Concept Artist, you will be responsible for creating the design of the characters, creatures and/or props, using shapes, volume, silhouette, and acting to portray that subject’s list of attributions, such as personality or story. Using your talent for drawing and painting, and with the help of Art Directors and Art Leads to break down briefings, you will solve visual problems and bring the best ideas to life.*This position is remote (c... Visa mer
POSITION
As a Junior Concept Artist, you will be responsible for creating the design of the characters, creatures and/or props, using shapes, volume, silhouette, and acting to portray that subject’s list of attributions, such as personality or story. Using your talent for drawing and painting, and with the help of Art Directors and Art Leads to break down briefings, you will solve visual problems and bring the best ideas to life.*This position is remote (contractor) with an option to transition in-house.
QUALIFICATIONS
2+ years of experience in Concept Art for the Entertainment industry
Proficiency in art fundamentals, visual storytelling and color theory
Showcase ability to paint or draw in a variety of art styles
Fluent in English
Great organizational skills
Good time management skills

RESPONSIBILITIES
Deliver great quality illustrated work
Communicate difficulties along the project
Receive and apply feedback from the Art Directors

BONUS POINTS
Experience in Visual Development or world building for games and film
Strong interest in Games and Game Development

What we offer:
The startup spirit (less restriction, more control, direct feedback and influence to the company)
A highly quality-focused work environment
Full ownership of project
Direct connection with clients and artists
Great deal of freedom in problem solving journey (encourage creativity)
Excellent onboarding program
Fun working team with highly positive energy and strong team work
Multicultural work environment



Perks & Benefits (applicable to inhouse employees only):
2 weeks paid winter break per year
Work life balance (7 hours work plus 1 hour paid lunch)
Wellness compensation allowance (5000 SEK per full year)
Great working environment (well-equipped office and fun colleagues)
Regular benefits such as pension, sick pay, 25 vacation days per full year, parental leave, etc. Visa mindre

2D Game Artist

To ensure we stay ahead of our competitors and continue to build fantastic mobile casino games, which are enjoyed by millions of players, ELK Studios is now looking for a mid senior level 2D Game Artist to join our inhouse studio in Stockholm. With your passion for breathing life into characters, symbols and backgrounds, you will help us evolve our games and ensure we develop amazing mobile casino games. About the position: As a Game Artist you will crea... Visa mer
To ensure we stay ahead of our competitors and continue to build fantastic mobile casino games, which are enjoyed by millions of players, ELK Studios is now looking for a mid senior level 2D Game Artist to join our inhouse studio in Stockholm. With your passion for breathing life into characters, symbols and backgrounds, you will help us evolve our games and ensure we develop amazing mobile casino games.


About the position:
As a Game Artist you will create, polish, improve and render the art assets and bring them to a final release state. Assets are typically symbols, backgrounds, buttons, text and various UI elements. ELK Studios is a collaborative development environment, and we strive to maintain a culture of mutual respect. We want you to trust in your own ability to deliver great art while collaborating with the Art Director and Creative Director. During a typical work week you will:
Create storyboards and new art assets for the games
Create compelling compositions of text and images to present game features
Polish gameplay, animation and marketing assets all the way to final release state
Work closely with other artists, animators and programmers to collaboratively build “best in class” casino games
Participate in conversations on how to take the game art to the next level with the Art Director and our Creative Director

Who you are!
We believe that you are a passionate artist with an eye for details and the urge and ideas for making the best gaming experiences ever! You are creative and innovative and aim to find solutions which maximize the game experience in relation to the technical limitations. You have the ability to follow the game’s visual style for all visual material produced throughout the game’s development.
To thrive with us, you need to be a team player with a good ability to handle feedback and to work together with different disciplines. You are self-driven, responsible and strive to constantly develop your skills and others. We work in small multidisciplinary teams with short development cycles and great joint commitment to the end product. It is therefore important that you are organized and solution-oriented with the ability to tackle challenges and solve problems with a strong sense of ownership and deliver on deadlines.


We believe that you have:
At least 3 years of experience in a similar role in the gaming (or similar) industry
Worked with creating high-quality and polished graphical game and marketing assets from start to finish
Proficiency in Photoshop
Excellent graphic design skills, including the effective use of color, composition and typography
Ability to adapt to a wide variety of different art styles
An experienced and skilled eye for layout, color, perspective and lighting
Professional level in English and Swedish (speaking, reading and writing)

Valuable characteristics:
Previous experience from the gambling industry
Understanding of core principles of animation
Skills in animation and visual effects
Knowledge of After Effects, InDesign and Spine

We Offer
A place in a creative game studio that focuses on high quality. We believe that the best game is yet to come!
You will have an open minded and committed, team-working atmosphere with nice and talented colleagues. At ELK Studios, we thrive and develop together and see the value of being able to solve problems with others. With us, you get to work with your team on site at our open space office in Stockholm City.
If this sounds like you, please apply to careers@elk-studios.com with the subject “2D Game Artist”. Please include a link to your portfolio and a CV. The ideal candidate should comply with all or most of the above and demonstrate excellent results in an artist test to be conducted.
We will fill the position as soon as we find the right candidate, so send your application as soon as possible. We would love to hear from you, so do not hesitate to apply! Visa mindre

2D Artist - Toca Life World

Do you want to work in a fun environment, alongside with a team of talented artists, to deliver content for millions and millions of happy kids? As an Artist in the Toca Life World Content team, you’ll create quirky characters and colourful environments, in line with a fun and playful art style that is constantly evolving. You’ll join a creative and friendly studio, where diversity and inclusion are core values! What you’ll be doing You'll work closely ... Visa mer
Do you want to work in a fun environment, alongside with a team of talented artists, to deliver content for millions and millions of happy kids?

As an Artist in the Toca Life World Content team, you’ll create quirky characters and colourful environments, in line with a fun and playful art style that is constantly evolving.

You’ll join a creative and friendly studio, where diversity and inclusion are core values!

What you’ll be doing
You'll work closely with the rest of the art team to maintain and improve the visual quality in Toca Life World, and deliver high quality assets for one of the most popular kids’ apps in the world. You’ll take an active part in the ideation and concept work, producing art assets including play sets, characters, seasonal events and gifts.

You’ll join the team for the morning daily meetings, discuss priorities and dependencies, sync with other artists and with the developers who will implement your art into the game.

You’ll attend creative workshops, sketch sessions and collaborate closely with other teams like the Home Design, the Features or the Marketing team.
Is this you?
You have a few years experience of digital art production in a game studio, ad agency or similar. You’re proficient in Adobe Illustrator and have a strong portfolio fitting the Toca Life World art style.

You bring your individuality and personal style at work in the art assets creation, while adapting to the Toca Boca Creative Principles like diversity and unisex, quirkiness, attention to details and kids perspective.

You can follow creative direction and will happily share your work explaining your creative process. You are open to feedback and the perspective of others, and love collaborating with different people in your team. You also deliver your own feedback in a constructive and friendly manner.

What we’ll be looking for in portfolio

- A 2D illustration style that can translate well into Toca Life World (vector style illustrations)
- Illustrations that show an understanding of colour and composition
- Strong character design
- Personal projects and your personal style
- Your Adobe Illustrator skills

Your portfolio will play a key role during our selection process, so we recommend that you make sure it’s up to date and includes what we’re looking for. For more information about what we look for in your portfolio in general, check out this page.

This is us!
Toca Boca captures the spirit of play. We create digital toys and everyday products that are filled with fun and silliness that kids from any corner of the world can instantly relate to. Everything is designed from their perspective. We celebrate the diversity and quirkiness of their world and give them the freedom to play in ways that only they can.

Good to know!
This position is full time and based in our Stockholm office with a hybrid working model (part office, part working from home). You’ll need to be located in Sweden as we are unable to support relocation. We apply a 6 months probationary period. As we’re an international company, with over 20 nationalities working here, and millions of users all over the world, you have to be fluent in English. Your application should therefore be in English.

Toca Boca develops digital games that capture the power of play and that are filled with fun and silliness that kids around the world can instantly relate to. Since our first product launch in 2011, we have released 46 apps that have been downloaded more than 444 million times the world over, making us the No. 1 mobile-first kids brand in the App Store. Our products focus on sparking kids’ creativity and imagination, creating opportunities for open-ended play.

With offices in Stockholm and San Francisco, Toca Boca is owned by Spin Master Corp., a global children’s entertainment company that creates, designs and manufactures a diversified portfolio of innovative toys, games, products and entertainment properties. Visa mindre

2D Game Artist

To ensure we stay ahead of our competitors and continue to build fantastic mobile casino games, which are enjoyed by millions of players, ELK Studios is now looking for a mid senior level 2D Game Artist to join our inhouse studio in Stockholm. With your passion for breathing life into characters, symbols and backgrounds, you will help us evolve our games and ensure we develop amazing mobile casino games. About the position: As a Game Artist you will crea... Visa mer
To ensure we stay ahead of our competitors and continue to build fantastic mobile casino games, which are enjoyed by millions of players, ELK Studios is now looking for a mid senior level 2D Game Artist to join our inhouse studio in Stockholm. With your passion for breathing life into characters, symbols and backgrounds, you will help us evolve our games and ensure we develop amazing mobile casino games.


About the position:
As a Game Artist you will create, polish, improve and render the art assets and bring them to a final release state. Assets are typically symbols, backgrounds, buttons, text and various UI elements. ELK Studios is a collaborative development environment, and we strive to maintain a culture of mutual respect. We want you to trust in your own ability to deliver great art while collaborating with the Art Director and Creative Director. During a typical work week you will:
Create storyboards and new art assets for the games
Create compelling compositions of text and images to present game features
Polish gameplay, animation and marketing assets all the way to final release state
Work closely with other artists, animators and programmers to collaboratively build “best in class” casino games
Participate in conversations on how to take the game art to the next level with the Art Director and our Creative Director

Who you are!
We believe that you are a passionate artist with an eye for details and the urge and ideas for making the best gaming experiences ever! You are creative and innovative and aim to find solutions which maximize the game experience in relation to the technical limitations. You have the ability to follow the game’s visual style for all visual material produced throughout the game’s development.
To thrive with us, you need to be a team player with a good ability to handle feedback and to work together with different disciplines. You are self-driven, responsible and strive to constantly develop your skills and others. We work in small multidisciplinary teams with short development cycles and great joint commitment to the end product. It is therefore important that you are organized and solution-oriented with the ability to tackle challenges and solve problems with a strong sense of ownership and deliver on deadlines.


We believe that you have:
At least 3 years of experience in a similar role in the gaming (or similar) industry
Worked with creating high-quality and polished graphical game and marketing assets from start to finish
Proficiency in Photoshop
Excellent graphic design skills, including the effective use of color, composition and typography
Ability to adapt to a wide variety of different art styles
An experienced and skilled eye for layout, color, perspective and lighting
Professional level in English and Swedish (speaking, reading and writing)

Valuable characteristics:
Previous experience from the gambling industry
Understanding of core principles of animation
Skills in animation and visual effects
Knowledge of After Effects, InDesign and Spine

We Offer
A place in a creative game studio that focuses on high quality. We believe that the best game is yet to come!
You will have an open minded and committed, team-working atmosphere with nice and talented colleagues. At ELK Studios, we thrive and develop together and see the value of being able to solve problems with others. With us, you get to work with your team on site at our open space office in Stockholm City.
If this sounds like you, please apply to careers@elk-studios.com with the subject “2D Game Artist”. Please include a link to your portfolio and a CV. The ideal candidate should comply with all or most of the above and demonstrate excellent results in an artist test to be conducted.
We will fill the position as soon as we find the right candidate, so send your application as soon as possible. We would love to hear from you, so do not hesitate to apply! Visa mindre

Visual Specialist (Materniy Cover)

ComeOn Group in short Founded in 2008, ComeOn Group is a leading global player in the rapidly growing iGaming market. Having launched its first online brand in 2010, ComeOn Group is running a wide range of exciting brands across multiple markets. Operating more than 20 brands on its proprietary platform providing a secure, innovative and entertainment-led player experience across casino and sports betting. ComeOn Group is an international employer within t... Visa mer
ComeOn Group in short
Founded in 2008, ComeOn Group is a leading global player in the rapidly growing iGaming market. Having launched its first online brand in 2010, ComeOn Group is running a wide range of exciting brands across multiple markets. Operating more than 20 brands on its proprietary platform providing a secure, innovative and entertainment-led player experience across casino and sports betting. ComeOn Group is an international employer within the iGaming industry and has over 500 talented employees across 7 main locations.


Location: Stockholm + Hybrid setup environment


We are searching for the right person to complete our cross-functional brand team!
As the Visual Specialist, you will be responsible for the full visual identity of this incredible brand. The day-to-day responsibility ranges from on-site material and marketing material, to sketches for TV commercials. You will be producing materials for Hajper- one of our biggest brands in Sweden.
The main functions will lie in visual design but also with a strong influence on brand identity. Attention to detail and creativity are key skills. We are searching for somebody passionate about developing and pushing the boundaries of the visuals that we deliver across all our channels.


Responsibilities:
Responsible for all visual and design work
Creating amazing html banners
Working on conceptually visualising marketing campaigns
creating newsletter creatives to visually support the content in our emails
being an active member of a cross-functional brand team
Designing images for landing pages and our site
designing marketing material such as banners, thumbnails and newsletter headers
Doing design sketches for motion graphic
Being creative and willing to deliver the best product to our customer



About you:
Excellent in Adobe Creative Suite especially Photoshop and Illustrator
Experienced in html5
Great at illustrations and photo manipulation and banner creation
Got a creative eye for colours and form and good knowledge in conversion design for web
A keen eye for aesthetics and details
A strong portfolio of illustrations or other graphics
Fluency in written and spoken Swedish and English
An education from advertising or design school, digital agency or In-house agency - is ideal. Have experience of working with marketing graphics for web

Nice to Have's:
CSS, Wordpress and Animation skills are desirable but not mandatory
Experience working with Bannerflow
Previous experience in iGaming



So what can you expect from ComeOn as a place of work?
A competitive remuneration package inc. a company bonus scheme! ????
Fantastic quarterly team events and weekly company events ????
A one-time bonus to help you set up a comfortable workstation at home (we’re truly Hybrid!)
On top of our Hybrid work arrangement, up to 40 days a year to work fully remote from anywhere ????



Generous pension and insurance benefits (Inc. Pension, Life, Health and Occupational injury insurance)
A 5K SEK Annual Wellbeing Allowance
Benefits portal with amazing offer and deals!
Fantastic quarterly team events and weekly company events!
Flexible working hours.

At ComeOn Group we value diversity and we take concrete action to ensure fairness in our recruitment process. We are committed to assess candidates on their merit without discriminating against any applicant
for whatever reason that is protected by law. We truly value you, as you are.
Want to know more about us just visit our website www.comeon-group.com or any of our social media channels to take a deep dive into our culture!
LinkedIn
Instagram
Facebook
Glassdoor Visa mindre

Visual Development Artist

Visual Development Artist Core responsibility: Be able to draw and paint graphics, environments, candies, vehicles, or anything that is called for on the project, supporting the team with evolving ideas, through exploration and concept work Ensure concepts are well defined, achievable and aligned to the art direction by providing clear and concise art packages Provide feedback to peers Identify issues and gather information finalized at visual problem sol... Visa mer
Visual Development Artist
Core responsibility:
Be able to draw and paint graphics, environments, candies, vehicles, or anything that is called for on the project, supporting the team with evolving ideas, through exploration and concept work
Ensure concepts are well defined, achievable and aligned to the art direction by providing clear and concise art packages
Provide feedback to peers
Identify issues and gather information finalized at visual problem solving.



Core skills:
Illustration skills
Basic knowledge of UI principles
Good visual communication skills
Design understanding
Understanding of perspective
Understanding of anatomy
High adaptability to different Art Styles
Color theory
High proficiency in Photoshop (or similar program)



Soft skills:
Help to encourage a positive culture by supporting peers and living out King's values
Clear communication skills
Ability to plan your own work and estimate time.
Actively contribute to the planning
Ability to deliver and receive feedback.
Engage with other disciplines ( game, UX, UI Design, 3D art and Developers) to collaborate and contribute Visa mindre

2D Artist - Toca Life World

Do you want to work in a fun environment, alongside with a team of talented artists, to deliver content for millions and millions of happy kids? As an Artist in the Toca Life World Content team, you’ll create quirky characters and colourful environments, in line with a fun and playful art style that is constantly evolving. You’ll join a creative and friendly studio, where diversity and inclusion are core values! What you’ll be doing You'll work closely ... Visa mer
Do you want to work in a fun environment, alongside with a team of talented artists, to deliver content for millions and millions of happy kids?

As an Artist in the Toca Life World Content team, you’ll create quirky characters and colourful environments, in line with a fun and playful art style that is constantly evolving.

You’ll join a creative and friendly studio, where diversity and inclusion are core values!

What you’ll be doing
You'll work closely with the rest of the art team to maintain and improve the visual quality in Toca Life World, and deliver high quality assets for one of the most popular kids’ apps in the world. You’ll take an active part in the ideation and concept work, producing art assets including play sets, characters, seasonal events and gifts.

You’ll join the team for the morning daily meetings, discuss priorities and dependencies, sync with other artists and with the developers who will implement your art into the game.

You’ll attend creative workshops, sketch sessions and collaborate closely with other teams like the Home Design, the Features or the Marketing team.
Is this you?
You have a few years experience of digital art production in a game studio, ad agency or similar. You’re proficient in Adobe Illustrator and have a strong portfolio fitting the Toca Life World art style.

You bring your individuality and personal style at work in the art assets creation, while adapting to the Toca Boca Creative Principles like diversity and unisex, quirkiness, attention to details and kids perspective.

You can follow creative direction and will happily share your work explaining your creative process. You are open to feedback and the perspective of others, and love collaborating with different people in your team. You also deliver your own feedback in a constructive and friendly manner.

What we’ll be looking for in portfolio

- A 2D illustration style that can translate well into Toca Life World (vector style illustrations)
- Illustrations that show an understanding of colour and composition
- Strong character design
- Personal projects and your personal style
- Your Adobe Illustrator skills

Your portfolio will play a key role during our selection process, so we recommend that you make sure it’s up to date and includes what we’re looking for. For more information about what we look for in your portfolio in general, check out this page.

This is us!
Toca Boca captures the spirit of play. We create digital toys and everyday products that are filled with fun and silliness that kids from any corner of the world can instantly relate to. Everything is designed from their perspective. We celebrate the diversity and quirkiness of their world and give them the freedom to play in ways that only they can.

Good to know!
This position is full time and based in our Stockholm office with a hybrid working model (part office, part working from home). You’ll need to be located in Sweden as we are unable to support relocation. We apply a 6 months probationary period. As we’re an international company, with over 20 nationalities working here, and millions of users all over the world, you have to be fluent in English. Your application should therefore be in English.

Toca Boca develops digital games that capture the power of play and that are filled with fun and silliness that kids around the world can instantly relate to. Since our first product launch in 2011, we have released 46 apps that have been downloaded more than 444 million times the world over, making us the No. 1 mobile-first kids brand in the App Store. Our products focus on sparking kids’ creativity and imagination, creating opportunities for open-ended play.

With offices in Stockholm and San Francisco, Toca Boca is owned by Spin Master Corp., a global children’s entertainment company that creates, designs and manufactures a diversified portfolio of innovative toys, games, products and entertainment properties. Visa mindre

Kreativ Spelgrafiker till IGT i Växjö

IGT Sweden Interactive AB i Växjö skapar, utvecklar och levererar casinospel. IGT är ett globalt företag som utvecklar och underhåller kompletta mjukvarulösningar för serverbaserade spelmaskiner. Det går bra för IGT i Växjö och de behöver nu utöka grafikerteamet med en spelgrafiker. Vi på Maxkompetens söker dig som brinner för grafik och illustration och vill vara med och designa casinospel för spelautomater i världsklass. Du kommer ingå i ett team om 5 pe... Visa mer
IGT Sweden Interactive AB i Växjö skapar, utvecklar och levererar casinospel. IGT är ett globalt företag som utvecklar och underhåller kompletta mjukvarulösningar för serverbaserade spelmaskiner. Det går bra för IGT i Växjö och de behöver nu utöka grafikerteamet med en spelgrafiker. Vi på Maxkompetens söker dig som brinner för grafik och illustration och vill vara med och designa casinospel för spelautomater i världsklass. Du kommer ingå i ett team om 5 personer där alla har en gemensam nämnare; ett stort intresse för grafik. Läs mer om IGT på deras hemsida: https://www.igt.com/

Dina arbetsuppgifter
Som Spelgrafiker på IGT kommer din främsta arbetsuppgift vara att designa både befintliga samt nya casinospel till IGT:s kunder inom Europa. Du kommer som medarbetare ingå i olika projekt där du i rollen som Spelgrafiker tar det främsta ansvaret för den grafiska profilen.

I Växjö sitter 47 kollegor som du arbetar nära dagligen och som Grafiker kommer du rapportera direkt till ansvarig Teamledare i Växjö. På IGT kommer du arbeta i ett framgångsrikt och energifullt team, samtidigt som du kommer få utveckla idéer på egen hand. Hos IGT är koncernspråket engelska och du kommer ha kollegor över hela världen. Vi ser därför att du som söker talar och skriver flytande i både svenska och engelska.

Din profil
För tjänsten som Grafiker till IGT ser vi att du som söker har mycket goda kunskaper i Photoshop och After Effects. Vidare har du arbetslivserfarenhet från tidigare yrkesroller och förstår vikten av att arbeta i en ansvarstagande roll.

För att trivas i rollen är du som söker kreativ, engagerad och initiativtagande. Du drivs av att ständigt hitta nya lösningar och tycker arbetet är extra roligt när du får utmanas i din yrkesroll och bidra med dina grafiska kunskaper. Som kollega har du god samarbetsförmåga och förstår vikten att genom kommunikation hitta rätt i varje enskilt projekt.

För att vara aktuell har du som söker:
*Goda kunskaper inom Adobe Creative Suite, främst Photoshop & After Effects.
*Stort intresse för Animation och grafik.
*Kandidatexamen från relevant akademisk utbildning.
*Mycket goda kunskaper i Svenska och engelska, i både tal och skrift.
Skulle du som söker ha goda erfarenheter inom olika 3D/VFX-verktyg såsom Unity och Spine ser vi det som mycket meriterande för tjänsten. Har du även tidigare arbetat inom spelbranschen ser vi det som positivt för tjänsten.

Vi ber dig att bifoga din grafiska portfölj i din ansökan.


Vi erbjuder dig
Vi sätter oerhört stort värde på dig som medarbetare hos oss på Maxkompetens. Hos oss får du en personlig och prestigelös konsultchef vars främsta uppgift är att du ska trivas på din arbetsplats oavsett om du arbetar en kort period eller flera år som anställd hos oss. Din konsultchef är mån om kontakten med dig och kommer både besöka dig ute hos kundföretaget, men finns också tillgänglig via telefon och för personliga möten på Maxkompetens kontor.

Vi vill inget hellre än att hjälpa dig att utvecklas och lyckas i din jobbkarriär. Samtidigt ger vi dig branschens bästa friskvårdsersättning. Självklart erbjuder vi dig en formell trygghet när det kommer till allt det arbetsrättsliga såsom lön, semester, arbetsmiljö, friskvård, pension och sjukfrånvaro som medföljer stämpeln av att vara ett auktoriserat bemanningsföretag. Hoppas att du vill vara en del av oss!


Övrig information
Placeringsort: Växjö
Start: Enligt överenskommelse
Varaktighet: Tillsvidare
Arbetstid: måndag- fredag, dagtid
IGT Sweden Interactive AB har valt att samarbeta med Maxkompetens i denna bemanningsprocess. För den här tjänsten blir du anställd som konsult hos Maxkompetens och arbetar ute hos IGT i Växjö. IGT:s kontor ligger beläget på I11- området i Växjö.

Har du frågor angående tjänsten så kontakta gärna ansvarig rekryterare på Maxkompetens, Lisa Andersson på 073- 436 81 02.

Urval och intervjuer kommer ske löpande i denna process så ansök gärna på www.maxkompetens.se redan idag!

Ansökningar via e-post mottages ej på grund av GDPR.

Om Maxkompetens
Maxkompetens är ett av Sveriges ledande rekrytering och bemanningsbolag sedan 2003 och har kontor på fem orter fördelade på Kristianstad, Växjö, Halmstad, Borås och Stockholm. Varje år tillsätter vi över 1200 jobb och varje dag har vi ca 280 konsulter ute på uppdrag. Våra kompetensområden är HR & Lön, Ekonomi & Finans, Kundtjänst & Administration, Marknad & Försäljning, It & Teknik, Inköp & Logistik, Industri.

Varje människa har en fantastisk potential. Det är viktigt att ta vara på alla människors kompetens och erbjuda dem möjligheten att uppnå sina drömmar. Genom omsorgsfullhet, väl fungerande rekryteringsprocesser och hög kompetens hjälper vi människor och företag att mötas och lyckas tillsammans. En bättre värld helt enkelt! Vi är ett auktoriserat bemanningsföretag med kollektivavtal, försäkringar, friskvård och tjänstepension. Visa mindre

Senior Concept Artist

As a Senior Concept Artist you will, together with Art director, Game Director, Art Lead and support content teams work on the ideation and development along with the planning and prioritizing of conceptual and production artwork. This puts a high demand on your technical knowledge and performance as well as the visual quality and experience. The role requires you to be able to multi-task and possess good communication skills both spoken and written. As a ... Visa mer
As a Senior Concept Artist you will, together with Art director, Game Director, Art Lead and support content teams work on the ideation and development along with the planning and prioritizing of conceptual and production artwork. This puts a high demand on your technical knowledge and performance as well as the visual quality and experience. The role requires you to be able to multi-task and possess good communication skills both spoken and written. As a senior contributor, the expectation to be self-driven and motivated is high, as you are expected to take on your specific area of expertise, evolve it and drive it with minimum input needed.

Job Tasks:

- Development of high-quality concepts for our AAA game(s)

- Understanding and utilizing the visual style of our games

- Researching and proposing concept and reference images together with the Art Director and Art Lead

- You´ll help establish and convey the Art Direction through a wide array of concept art, key art & style guides for marketing and third-party development

- Participate in design choices and communicate with peers, managers and vendors

- Work closely with the team while mentoring junior talent, to ensure that quality is consistent and cohesive

- Working together with producers, leads, directors and other teams to push the quality and creativity of the project

- Updating work and backlog using project management and planning tools (e.g. JIRA)

Must have:

- At least 6+ years of experience working as a Concept Artist within the gaming or movie industry

- Experience working on at least 1+ released AAA game

- A great sense of scale & proportions, materials, color and light as well as general rules regarding perspective and composition

- Great knowledge of human anatomy, traditional painting and drawing methods, and experience with Photoshop.

- Fluent in English with good communication skills, both verbally and written
- Good understanding of real-time graphics


- Ability to create concepts of characters, props and environments to an AAA standard

- Great at translating gameplay requirements into visual designs and art

- Outstanding portfolio that demonstrates a strong artistic skill

To be successful in this position you must be/ have:

- Well versed with concept, key art and style guide creation

- Ability to work in a team, communicate well and being proactive

- Good with time estimations, scope assessments and prioritizing within a team structure

- Skilled and experienced expert at developing concepts to the highest standard

- Good understand of general 3d and game art production techniques

- Some basic Maya experience (or comparable 3d software)

Still reading? Good, because here’s the best part:

We offer you a position at a company where we value empowerment, agility and ownership. While we evolve we want you to grow with us and to develop as a professional.

What more do we offer?

Competitive salaries with annual reviews

Private medical insurance

Annual wellness benefit

Referral bonuses

Long term incentive bonus scheme

Pension on top of salary (?50% above collective agreement standard for Sweden employees)

Relocation support if you move from abroad to Stockholm

Ideal office location in central Stockholm

Massage sessions once a month in the Stockholm office



Sounds good? Then we can’t wait to see your CV and look forward to meeting you. We recommend that you apply as soon as possible as selection and interviews are held continuously. Please submit your CV and cover letter in English.

Starbreeze values diversity and inclusion, and is proud to be an equal opportunity employer. We welcome you as who you are, no matter where you are from or what games you play. If there are preparations or accommodations that we can make to help ensure that you have a comfortable and positive interview experience, please let us know.

Recruitment agencies may not submit CVs through this website or directly to hiring managers. Starbreeze Entertainment does not accept unsolicited recruitment agency CVs, and will not pay fees to any third-party agency or company that does not have a signed agreement with us. Visa mindre

Senior Concept Artist - Unannounced Project

Who are we? Have you ever wanted to build something that helps others create and explore? Have you ever wanted to be a part of a team that genuinely wants to help players share their creative ideas, dreams and visions with millions of other players at the same time? Right now, we’re searching for a Senior Concept Artist to join the team doing exactly that! We’re building what we genuinely believe is the future of creative gaming, giving the players a plet... Visa mer
Who are we?

Have you ever wanted to build something that helps others create and explore? Have you ever wanted to be a part of a team that genuinely wants to help players share their creative ideas, dreams and visions with millions of other players at the same time? Right now, we’re searching for a Senior Concept Artist to join the team doing exactly that! We’re building what we genuinely believe is the future of creative gaming, giving the players a plethora of design tools to create games, experiences and more. Once creators are happy with what they’re building, they can share it with others, securely, knowing full well their creation is safe and more importantly - theirs.

With ground-breaking technologies available to you as a part of Ringtail, this team is unique. We are extremely excited by what we are building and if what you’ve read so far has you feeling that way too, then we want to hear from you!

The Role



We are looking for a Senior Concept Artist with experience in the mobile gaming space. Our project is ambitious and you will be one of senior positions in building up the concept of the world. Working closely with the Art Director, you will be responsible of building up the concept of characters, environments and props of the massive world we want to create.

Coming in on the pre-production level, you will be the generator and champion of visualizing ideas and visions to create a world that can compete with the best.



Requirements

- Experience with the full cycle of concept artist work
- You are senior in your fundamental skills to create high level art when building new styles of characters and worlds
- You love stylized art works (Casual & Mid core) rather than realistic art
- You are not afraid of trying new art style
- Full understanding of mobile focused 3D game pipeline as a concept artist
- Basic understanding of using 3D tools for scene layout and concepting. Using Blender is a big plus
- Expert artist of lighting and color theory
- Expert artist with full understanding of good action line, character design, and costume design
- Expert level of software skills like Photoshop, Illustrator, Clip Studio Paint, Painter, etc
- Good artistic eyes and imagination to make characters and the world with minimum direction
- A team player rather than a lone wolf
- A portfolio that demonstrates and highlights your best work in games


Good to have

- Minimum 7 years of mobile game experience with multiple different projects
- Minimum understanding of Unity3D as a concept artist
- Willing to learn new skills, and adopt new software quick
- A gamer where you bring art ideas from your gaming experiences
- Start-up game development studio experience / mobile games experience




Personal traits

- Strong communication skills
- Capable of working independently with minimum supervision
- Open to feedback and iterations
- Interested in new gaming fields and trends
- Pro active artist who always takes feedback seriously and loves sharing ideas
- Positive attitude towards your general approach to work life




About Ringtail Interactive
Ringtail Interactive is fast-growing technology start up working in the games industry with an overall goal of creating an unrivalled server solution to the market for use within small and medium sized enterprises. The team consists of a diverse group of experienced professionals from all around the world consistently pushing the boundaries of what is possible for a small development team. The company consists of two subsidiaries, Ringtail Games and Ringtail Technology.

Over the next year, we will be continuing to build the core of the team. Joining now will give you a chance to have a real impact on the company and the way in which the project develops. Visa mindre

Senior Concept Artist

As a Senior Concept Artist you will, together with Art director, Game Director, Art Lead and support content teams work on the ideation and development along with the planning and prioritizing of conceptual and production artwork. This puts a high demand on your technical knowledge and performance as well as the visual quality and experience. The role requires you to be able to multi-task and possess good communication skills both spoken and written. As a ... Visa mer
As a Senior Concept Artist you will, together with Art director, Game Director, Art Lead and support content teams work on the ideation and development along with the planning and prioritizing of conceptual and production artwork. This puts a high demand on your technical knowledge and performance as well as the visual quality and experience. The role requires you to be able to multi-task and possess good communication skills both spoken and written. As a senior contributor, the expectation to be self-driven and motivated is high, as you are expected to take on your specific area of expertise, evolve it and drive it with minimum input needed.

Job Tasks:

- Development of high-quality concepts for our AAA game(s)

- Understanding and utilizing the visual style of our games

- Researching and proposing concept and reference images together with the Art Director and Art Lead

- You´ll help establish and convey the Art Direction through a wide array of concept art, key art & style guides for marketing and third-party development

- Participate in design choices and communicate with peers, managers and vendors

- Work closely with the team while mentoring junior talent, to ensure that quality is consistent and cohesive

- Working together with producers, leads, directors and other teams to push the quality and creativity of the project

- Updating work and backlog using project management and planning tools (e.g. JIRA)

Must have:

- At least 6+ years of experience working as a Concept Artist within the gaming or movie industry

- Experience working on at least 1+ released AAA game

- A great sense of scale & proportions, materials, color and light as well as general rules regarding perspective and composition

- Great knowledge of human anatomy, traditional painting and drawing methods, and experience with Photoshop.

- Fluent in English with good communication skills, both verbally and written
- Good understanding of real-time graphics


- Ability to create concepts of characters, props and environments to an AAA standard

- Great at translating gameplay requirements into visual designs and art

- Outstanding portfolio that demonstrates a strong artistic skill

To be successful in this position you must be/ have:

- Well versed with concept, key art and style guide creation

- Ability to work in a team, communicate well and being proactive

- Good with time estimations, scope assessments and prioritizing within a team structure

- Skilled and experienced expert at developing concepts to the highest standard

- Good understand of general 3d and game art production techniques

- Some basic Maya experience (or comparable 3d software)

Still reading? Good...because here’s the good part of this job ad: We offer you a position at a company where we value empowerment, agility and ownership. While we evolve we want you to grow with us and to develop as a professional. We also believe in having fun. We have game consoles and arrange after work activities along with annual parties and events.

What more do we offer?

- Competitive salaries with yearly reviews
- Yearly wellness benefit
- Referral bonuses
- 6 weeks paid vacation per year
- Pension on top of salary, ?50% above collective agreement standard
- Relocation support if you move from abroad
- Ideal office location in central Stockholm


Sounds good? Then we can’t wait to see your CV and portfolio and look forward to meeting you. We recommend that you apply as soon as possible as selection and interviews are held continuously. Send your application with a resumé, portfolio and cover letter in English. All applications must include a portfolio and resumé to be considered.

At Starbreeze we value diversity and inclusion. We welcome you as who you are, no matter where you are from or what games you play. Visa mindre

Rigging Artist

Avalanche Studios Group and its division Avalanche Studios are now looking for a highly skilled and motivated Rigging Artist. The Position As a Rigging Artist, you will be responsible for skinning and rigging characters and other in-game objects, setting-up and maintaining DCC animation pipelines and facilitating animators. A Rigging Technical Animator works closely with animators, character artists, animation code and Technical Animator to create tools ... Visa mer
Avalanche Studios Group and its division Avalanche Studios are now looking for a highly skilled and motivated Rigging Artist.

The Position

As a Rigging Artist, you will be responsible for skinning and rigging characters and other in-game objects, setting-up and maintaining DCC animation pipelines and facilitating animators. A Rigging Technical Animator works closely with animators, character artists, animation code and Technical Animator to create tools to streamline the animation process

Required Skills

- Strong knowledge of Maya/Motionbuilder character rigging (full body / facial) as well as character skinning and physics simulation setup (clothing / hair)

- Python scripting experience in Motionbuilder/Maya

- Experience with motion capture pipelines and retargeting.

- Clear and open communication skills

- Excellent problem solving skills

- Desire to work as part of a team; taking feedback and direction appropriately, and the motivation to work independently

Desired Skills

- Shipped At Least One AAA Title or equivalent project.

- Experience working on open world games or FPS games

- Familiarity with figure and facial anatomy.

- Experience working with Unreal Engine/Unity or similar game engines.

- Familiarity with character pipelines, such as modeling

- Strong knowledge of traditional animation techniques and characters movement principles.

- Good knowledge in Math

Employee promise

We provide goals, instead of instructions, and the opportunity to do the best work of your career.

Our Values

At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.

How to Apply

We will only consider candidates who have submitted their CV and who can work from the office in Stockholm a few days a week.

To apply for this position please register below. Apply as soon as possible as we review applications on a rolling basis. All further information is provided under non-disclosure agreement only. Visa mindre

UI Artist (App)

Come join an established scale-up, with a proven business model, on a growth journey. You will be part of a small team with a great impact on both the company as well as the game experience for our 50 million players. Our ambition is to create highly immersive and intuitive triple-A trivia and geography games. Join our quest to let everyone Explore the world! We are looking for you who are an UI artist with experience of working with mobile apps. You kn... Visa mer
Come join an established scale-up, with a proven business model, on a growth journey. You will be part of a small team with a great impact on both the company as well as the game experience for our 50 million players.
Our ambition is to create highly immersive and intuitive triple-A trivia and geography games. Join our quest to let everyone Explore the world!



We are looking for you who are an UI artist with experience of working with mobile apps. You know how to design engaging and user-friendly layouts which allow our players to move seamlessly around and in our different game modes. Furthermore, you know how to create highly immersive and engaging expressions that catches the players' attention. Your emphasis is on visual design, but you also have a great understanding of game flows and design concepts.



As a UI Artist at GeoGuessr you will work closely with other visual designers as well as our tech teams. You will play a big part in taking the visuals to the next level, iterate our brand, and make sure we keep our design consistent and cohesive.

Innovation and exploration will be part of your daily work. You’re an active part of the design community and follow the latest trends. You use this knowledge to further improve your own and others' work. Among other UI Designers, you will collaborate and work closely with 3D designers, Game design, and Tech in a friendly atmosphere where team skills are highly appreciated.

Who you are?

- You have proven experience of designing successful apps or games.
- You have been working in the industry for at least 3+ years.
- You’re a strong visual designer with a good understanding of game flows and concepts.
- You are self-motivated and always want to challenge yourself.
- You like to work in a flexible and innovative environment.



Nice to have

- Experience in Game Design
- Experience with Motion and Sound


Benefits


- 6 weeks of vacation

- 50,000 SEK education benefit

- 5,000 SEK wellness allowance

- Breakfast and lunch at the office, every day

- Pension and insurance according to IPT1

- Possibility to participate in a future option program



Sounds exciting? To apply, you don’t need a fully-fledged portfolio with elaborate case studies, but please provide visual examples of your best work along with a short description of your contribution.

We look forward to hearing from you! Visa mindre

Graphics Artist

Quickspin is a Swedish Igaming Studio – where we create innovative and entertaining video slots. We have a long and successful history of creating award winning games. We are now looking for a talented Graphics Artist to join us! About the role As a Graphics Artist at Quickspin, you will work closely with the Producer and Lead Artist to define and produce the graphics of the game. You will play an important role in one of our game teams where you will work... Visa mer
Quickspin is a Swedish Igaming Studio – where we create innovative and entertaining video slots. We have a long and successful history of creating award winning games. We are now looking for a talented Graphics Artist to join us!
About the role
As a Graphics Artist at Quickspin, you will work closely with the Producer and Lead Artist to define and produce the graphics of the game. You will play an important role in one of our game teams where you will work with everything from visualizing early game ideas to creating the final artwork.
Here, you will have the opportunity to work with seriously talented artists and design game art in a wide range of themes that will have substantial impact on the design and quality of our different slot games.
By working on each game for only a few months, you will have a strong learning curve and be able to expand your portfolio considerably. You will work in a casual and fun atmosphere, where the pace is high and all voices matter.
Qualifications and experience
- Have at least +1 years of experience as a Graphic Designer, or another relevant area.
- Can show a strong portfolio with (2D) artwork and graphic material in different styles.
- Working experience of Photoshop, InDesign, and Spine
- Interest in games
We consider it a plus if you have
- Experience working in WordPress, or any other relevant programs and tools.
- Skills in creating animations.

Who are you and what do we offer?
We’re looking for a positive, self-motivated person who wants to thrive in an unpretentious and creative role. You’re a natural team player with lots of ideas as you will be able to shape this role as you see fit and grow into it. In return, we offer an excellent package, and a challenging and rewarding job in one of the fastest growing and most exciting industries there is. We’re also proud to say that we offer an exceptionally high employee satisfaction index, flexible hours, and the opportunity to have your work seen and enjoyed by millions of users world-wide!

Interested? Visa mindre

Concept Artist

From critically acclaimed The Longest Journey to the very first sci-fi MMO Anarchy Online, to the brutal trials of Conan Exiles, our 29-year history has set our players uniquely up for a journey to the harsh world of Dune, where the continual battle for survival and spice will bring a challenge that is Legendary. The Funcom team consists of over 400 people located in 5 studios - Norway, the US, Portugal, Sweden, and a newly opened Romania studio. As part... Visa mer
From critically acclaimed The Longest Journey to the very first sci-fi MMO Anarchy Online, to the brutal trials of Conan Exiles, our 29-year history has set our players uniquely up for a journey to the harsh world of Dune, where the continual battle for survival and spice will bring a challenge that is Legendary.

The Funcom team consists of over 400 people located in 5 studios - Norway, the US, Portugal, Sweden, and a newly opened Romania studio. As part of Funcom’s ongoing growth, and completing a successful turnaround, Funcom is now backed by Tencent, the largest online gaming company in the world!

Funcom is looking for an enthusiastic and talented Concept Artist who is motivated to join our Lisbon Team, to work on our open-world multiplayer game DUNE.

Your Mission in Funcom
The Concept Artist will provide the team with creative illustrations as well as production artwork, including; character designs, environment and object exploration, paint overs, storyboards, color and lighting compositions.

How you can have an impact in your position:
Work with the Art leadership to develop concept artwork that defines the overall look and art style for the game.
Assist with the creation of the style guide for the visual direction and language to be used throughout the project.
Create concept designs and art direction materials for each project.
Work within different stylistic boundaries set by the Producer and Art Director.
Design a wide range of original concepts and subject matter, including; characters, vehicles, monsters, interior and exterior environments, weapons, objects.
Create Lighting, composition and mood, color studies, as well as storyboards.
Create promotional and marketing art if needed.
Collaborate with other team members in order to develop the visual direction for the game.
Additional duties include assisting with content creation for game development and assisting with quality control of all products


We are looking for someone that has:
2+ years of professional concept production.
Bachelor’s degree or equivalent.
Expert in Photoshop or Painter.
3D modelling skills on 3DS Max, Maya or other software.
Experience in a game studio working on high-quality titles with a realistic aesthetic.
Must have excellent 2D Art skills and traditional technical knowledge
Proven aptitude for Sci fi concept art


In addition, the perfect candidate has:
3D sculpting skills on ZBrush or other software.
Video game concept and key art production knowledge.




We evaluate candidates on an ongoing basis and recommend candidates to apply as soon as possible!
Please apply in English.



Why Funcom?

We are a Scandinavian company and follow Scandinavian work values. For you, that means a flat structure in which you can thrive, be yourself, leave a mark in the studio and become an ambassador for our company values. We focus on Agile/Scrum methodology, and heavily value the importance of work-life balance in employee culture. Funcom values close-knit, collaborative individuals who crave creative ownership, a drive for constructive input, and a never-ending pursuit of evolution and quality.
Funcom Lisbon has a full-range development studio situated in Lisbon, the sunny capital of Portugal, in an area with famous cafés and sights near the river. The Lisbon team consists of roughly 80people from more than 20 nationalities.
Funcom Lisbon offers challenging and interesting work, flexible schedules, relocation assistance, health insurance, meal allowance, gym discounts, social events, and a long list of other benefits. Even more: working at Funcom means being part of a family, with skilled and professional colleagues that share a passion for games.
We have a diverse, dynamic, inclusive, challenging and engaging culture, with a basis of continued training and career development opportunities, and we encourage candidates from all walks of life to apply. Come join us in a friendly environment of enthusiastic professionals willing to go the extra mile to deliver world-class games. Visa mindre

Lead Artist

About the job Do you want to create innovative and visually stunning art that will shake up the gaming industry? Our Stockholm Game Studio is looking for an Artist who is passionate about gaming and enjoys the challenge of working in a dynamic and fast-paced environment. Our goal at Fantasma is foremost to create a wonderful workplace where we together can laugh, thrive and spend our days deepening our passion for gaming. And in doing so we deliver awe-i... Visa mer
About the job
Do you want to create innovative and visually stunning art that will shake up the gaming
industry? Our Stockholm Game Studio is looking for an Artist who is passionate about gaming and enjoys the challenge of working in a dynamic and fast-paced environment.


Our goal at Fantasma is foremost to create a wonderful workplace where we together can laugh, thrive and spend our days deepening our passion for gaming. And in doing so we deliver awe-inspiring games to millions of people all over the world!
Do you also want to be one of us?


Senior Artist at Fantasma
As a Fantasma Senior Artist, you will be placed in the vanguard to revolutionize the Online Gambling Industry! Together with our talented team, you will get the opportunity to learn new technologies and skills, as well as our support in honing your current abilities to perfection.
You need to have an open, playful and inquisitive mind, ready for all the challenges of the evolving casino landscape. We are a small studio with tight bonds and big dreams. This means that everyone in the team is an invaluable asset whose opinions matter and help shape the future of our projects.


Who are you?
A creative and resourceful individual who wants to be more than a faceless cog in a machine. You are adaptive and face challenges and adversities with a smile. You communicate well and is and is not afraid to voice your good ideas. You make positive contributions so that ours is a workplace where everyone is happy and feel they belong. You want to work with people that like yourself take pride in and truly care about the games we are creating together.
Being an Senior Artist at Fantasma Games means having diverse and varied tasks. You will work closely with the whole team.


Requirements:
3+ years experience as a Senior Artist or experienced Artist of video slot’s development project(s) or Game Development
Very experienced in 2D art fundamentals: Anatomy, Composition, Lighting, Material Expression, Color Use
Highly skilled in Photoshop
Portfolio that shows a strong creative process of being able to translate game art requirements, from scratch, into final visual designs: information gathering, research, thumbnailing, detailing, and iterations
Ability to adapt to and help develop a variety of artistic styles
Very comfortable using English in spoken and written form
Ability to estimate your tasks and collaborate with technical and non-technical colleagues

Not a requirement but a plus:
Knowledgeable of 2D Animation with Esoteric Spine Software
Familiar with Texture Packer and handling .json-file formats
Interest in video slot games and are bursting with new game ideas
Interest in sci-fi, fantasy and other genres

Responsibilities:
Creating game art hands on by producing whatever small or big art asset our games may require
Creating promotional assets and marketing for upcoming games
Collaborate with Art Lead and artists to ensure all art and concepts are up to the standards and well suited for the game players



We are looking for you with:
5+ years of prior experience as a Senior Artist or experienced Artist of video slot’s development project(s) or Game Development
Highly skilled creating industry level game art from scratch with the portfolio to prove it
Ability to work on varied tasks, while still being able to deliver on a tight schedule
Passion for creating concepts that affects and stays with the players Visa mindre

Concept Artist

We are DICE, the award-winning studio based in Stockholm, Sweden, best known for creating the phenomenally successful Battlefield franchise, the Star Wars™: Battlefront franchise, and Mirror's Edge. Our people are the backbone and driving force to our creative products. That's why we're dedicated to providing everyone the chance to express themselves and be their very best as we all work towards a common cause. We're looking for a Concept Artist, with a pa... Visa mer
We are DICE, the award-winning studio based in Stockholm, Sweden, best known for creating the phenomenally successful Battlefield franchise, the Star Wars™: Battlefront franchise, and Mirror's Edge. Our people are the backbone and driving force to our creative products. That's why we're dedicated to providing everyone the chance to express themselves and be their very best as we all work towards a common cause.
We're looking for a Concept Artist, with a passion for world building, to join our team of content creators and help push our creations to the next level. As a Concept Artist at DICE, you will report to the project Art Director, or Lead, and help them realize their creative vision by illustrating and communicating an inspiring visual direction for our artists. You will join a team of passionate creative professionals who love to learn and push their craft and imagination to new heights.
Responsibilities
Help establish and convey the Art Director's vision through a wide array of concept art - from sketches to paintings, storyboards, mood boards and paint-overs to support art, design, gameplay and storytelling.
Create narratively rich and inspiring environments.
Collaborate with other crafts and disciplines to reach our project goal.
Create style guides for outsourcing briefs and support our vendors with base material for them to work from.
Seek feedback on your work and give feedback to other artists in your team.
Contribute to a collaborative, service minded and learning culture.

Qualifications
3+ years of experience as a Concept Artist in the video games or film industry.
An artistic eye and broad knowledge of visual media and multiple techniques.
A comprehensive knowledge of composition, perspective, color theory, real-world materials, and lighting.
Experience working with and supporting bridging teams and crafts to reach a common goal.
Experience with at least one 3D software package to use 3D as a foundation for paint work and pre-viz. Visa mindre

Associate Art Director

Resolution Games is a VR/AR studio focused on creating immersive experiences for all - from gamers to non-gamers alike. We are looking for an Associate Art Director to join our talented team. Are you a talented concept artist with a passion for games and XR who wants to take the next step in your career? Then this might be the perfect opportunity for you. About the role In this role you will be part of a collaborative company with experienced and highly ... Visa mer
Resolution Games is a VR/AR studio focused on creating immersive experiences for all - from gamers to non-gamers alike. We are looking for an Associate Art Director to join our talented team. Are you a talented concept artist with a passion for games and XR who wants to take the next step in your career? Then this might be the perfect opportunity for you.

About the role

In this role you will be part of a collaborative company with experienced and highly skilled developers and artists, working with game teams across the company to create the next generation of VR and AR Games.

In the role as an Associate Art Director, you will assist the Studio Art Director to translate the vision into artistic elements, set the artistic direction and design the visual style of a few of our games. You will be responsible for ensuring that the visual elements meet the goals of the production. You will also act as a visionary; inspiring, motivating and supporting your artistic colleagues.

What you'll do

- Drive the development of title visual identity toward the goals set by the Studio Art Director in the early phases of a project

- Develop key visuals and mockups to exemplify how the game will look together with team concept artists

- Coordinate with our Marketing team and help them represent the game in the best possible manner

- Document said visual identity in an art bible, outlining and exemplifying the various scenes, user interfaces, character art and so on

- Assist the team Producer with planning

- Review art assets from the team members

- Fill in as a concept artist where needed

Requirements

- Shipped a minimum of 2 game titles as part of a team or at least 3 years' experience in the games industry in an artistic capacity

- Good sense of graphic design and strong concept artist skills, including Photoshop and Illustrator skills

- Basic knowledge of Unity and common 3D workflows

- Versatile and familiar with different genre styles

- Great written and spoken English

Nice to have:

- Able to create film clips for motion design concepts or animatics

- Familiar with Maya, ZBrush, Blender

- Experience of art direction or other leadership role within Game Art

We believe you are a strong communicator who is very good with people. You have an eye for the big picture and are able to set goals that work in a flexible environment. You are well organized, have a calm demeanor, have previous experience as a manager, and value collaboration.

Who we are

Resolution Games is a visual computing studio with a proven track record creating immersive gaming experiences for all. We believe that VR and AR aren’t just an add-on for gaming; they are the next logical steps for games. As players and game developers alike, we’ve always dreamed of this day - the day when we can be IN the games we love. That day is finally here, and we are putting all of our energy into making the most of it for all, whether it’s creating a positive experience for someone testing out VR for the first time to delivering a rich, in-depth multiplayer game that keeps enthusiasts hungry for more.

We are looking for someone who wants a unique opportunity and enjoys collaborating. Someone who wants to be a part of a team raising the bar and creating a new set of standards. Our colleagues have can-do attitudes who appreciate a small studio culture. Therefore, even though we have grown, we continue to work in small teams and experiment while tackling complex challenges. We value having every voice heard and seek out diversity, equity, and inclusion in everything we do. Last but not least, we want those of you who are not just skilled but also a great addition to the team. That is because we believe in team over the individual, a great mix of freedom with responsibility, and that people should always come before the process. P.S. Employee stock options are available. Visa mindre

Concept Artist

We are DICE, the award-winning studio based in Stockholm, Sweden, best known for creating the phenomenally successful Battlefield franchise, the Star Wars™: Battlefront franchise, and Mirror's Edge. Our people are the backbone and driving force to our creative products. That's why we're dedicated to providing everyone the chance to express themselves and be their very best as we all work towards a common cause. We're looking for a Concept Artist, with a pa... Visa mer
We are DICE, the award-winning studio based in Stockholm, Sweden, best known for creating the phenomenally successful Battlefield franchise, the Star Wars™: Battlefront franchise, and Mirror's Edge. Our people are the backbone and driving force to our creative products. That's why we're dedicated to providing everyone the chance to express themselves and be their very best as we all work towards a common cause.
We're looking for a Concept Artist, with a passion for world building, to join our team of content creators and help push our creations to the next level. As a Concept Artist at DICE, you will report to the project Art Director, or Lead, and help them realize their creative vision by illustrating and communicating an inspiring visual direction for our artists. You will join a team of passionate creative professionals who love to learn and push their craft and imagination to new heights.
Responsibilities
Help establish and convey the Art Director's vision through a wide array of concept art - from sketches to paintings, storyboards, mood boards and paint-overs to support art, design, gameplay and storytelling.
Create narratively rich and inspiring environments.
Collaborate with other crafts and disciplines to reach our project goal.
Create style guides for outsourcing briefs and support our vendors with base material for them to work from.
Seek feedback on your work and give feedback to other artists in your team.
Contribute to a collaborative, service minded and learning culture.

Qualifications
3+ years of experience as a Concept Artist in the video games or film industry.
An artistic eye and broad knowledge of visual media and multiple techniques.
A comprehensive knowledge of composition, perspective, color theory, real-world materials, and lighting.
Experience working with and supporting bridging teams and crafts to reach a common goal.
Experience with at least one 3D software package to use 3D as a foundation for paint work and pre-viz. Visa mindre

Concept Artist (Hardware) - DICE

We are DICE, the award-winning studio based in Stockholm, Sweden, best known for creating the phenomenally successful Battlefield franchise, the Star Wars™: Battlefront franchise, and Mirror's Edge. Our people are the backbone and driving force to our creative products. That's why we're dedicated to providing everyone the chance to express themselves and be their very best as we all work towards a common cause. We're looking for a Concept Artist, with a pa... Visa mer
We are DICE, the award-winning studio based in Stockholm, Sweden, best known for creating the phenomenally successful Battlefield franchise, the Star Wars™: Battlefront franchise, and Mirror's Edge. Our people are the backbone and driving force to our creative products. That's why we're dedicated to providing everyone the chance to express themselves and be their very best as we all work towards a common cause.
We're looking for a Concept Artist, with a passion for creating weapons, vehicles and gear, to join our team. As a Concept Artist at DICE, you will report to the project Art Director, or Lead, and help them realize their creative vision by illustrating and communicating an inspiring visual direction for our artists. You will join a team of passionate creative professionals who love to learn and push their craft and imagination to new heights.
Responsibilities
Help establish and convey the Art Director's vision through a wide array of concept art - from sketches to paintings, storyboards, mood boards and paint-overs to support art, design, gameplay and storytelling.
Create grounded weapons, vehicles, gadgets, and cosmetics.
Create style guides for outsourcing briefs and support our vendors with base material for them to work from.
Seek feedback on your work and give feedback to other artists in your team.
Contribute to a collaborative, service minded and learning culture.

Qualifications
3+ years of experience as a Concept Artist in the video games or film industry.
Basic knowledge of industrial design principles and engineering.
An artistic eye and broad knowledge of visual media and multiple techniques.
A broad knowledge of composition, perspective, color theory, real-world materials, and lighting.
Experience working with and supporting bridging teams and crafts to reach a common goal.
Experience with at least one 3D software package to use 3D as a foundation for paint work and pre-viz. Visa mindre

Lead Concept Artist

The Lead Concept Artist is responsible for leading the concept art team and works tightly with the projects Art Directors to make sure the concept art team delivers work to the highest quality and within boundaries of the project's art direction. Visualizing environments, characters, vehicles, color schemes and the overall mood and feel of the game. You should be comfortable creating rough sketches and happy to talk about the ideas in them. Also, you shoul... Visa mer
The Lead Concept Artist is responsible for leading the concept art team and works tightly with the projects Art Directors to make sure the concept art team delivers work to the highest quality and within boundaries of the project's art direction. Visualizing environments, characters, vehicles, color schemes and the overall mood and feel of the game. You should be comfortable creating rough sketches and happy to talk about the ideas in them. Also, you should be able to create industry leading final illustrations given the time.

The images you create should inspire the team or help them visualize ideas. You will also work closely with your team and provide leadership, feedback and mentorship where applicable towards increasing quality and efficiency of concept art creation across the studio.

A Lead Concept Artist will need:
Strong ability to be able to produce a broad spectrum of concept work needed in a studio, everything from quick thumbnails through to final illustrations and renders.
Excellent people skills and the ability to inspire, motivate and develop a team
Strong, industry-leading understanding of color theory, value structure, and lighting fundamentals with an application to both character and environment concept art.
Be as comfortable creating characters as they are painting environments.
Collaborate with Art Directors, Production Teams, Concept Artists and Content Leads.
Must have a passion for videogames and understand the challenges of creating great art in this environment.


A Lead Concept Artist’s portfolio should demonstrate the following:
Strong traditional art skills
Ideally two shipped AAA titles as a Lead Concept Artist
Thumbnails and finished illustrations
A strong understanding of industrial design describing function and form
A strong eye for composition
A strong ability to think in three dimensions
Great use of color, light and shadow
A breadth of creative styles
A broad interest in aspects of visual art outside of video and computer games
A good grasp of concept development and the iterative design process
Great communication skills, a drive to improve everything and a motivation to make a difference is essential. Visa mindre

Concept Artist

We are looking for a Concept Artist, with a passion for world building, to join our team of content creators and help push our creations to the next level. As a Concept Artist at DICE, you will report to the project Art Director, or Lead, and help them realize their creative vision by illustrating and communicating an inspiring visual direction for our artists. You will join a team of passionate creative professionals who love to learn and push their craft... Visa mer
We are looking for a Concept Artist, with a passion for world building, to join our team of content creators and help push our creations to the next level. As a Concept Artist at DICE, you will report to the project Art Director, or Lead, and help them realize their creative vision by illustrating and communicating an inspiring visual direction for our artists. You will join a team of passionate creative professionals who love to learn and push their craft and imagination to new heights.

Responsibilities
Help establish and convey the Art Director's vision through a wide array of concept art - from sketches to paintings, storyboards, mood boards and paint-overs to support art, design, gameplay and storytelling.
Create narratively rich and inspiring environments and characters.
Create style guides for outsourcing briefs and support our vendors with base material for them to work from.
Seek feedback on your work and give feedback to other artists in your team.
Contribute to a collaborative, service minded and learning culture.


Qualifications
3+ years of experience as a Concept Artist in the video games or film industry.
An artistic eye and broad knowledge of visual media and various techniques.
A comprehensive knowledge of composition, perspective, color theory, anatomy, real-world materials, and lighting.
Intermediate knowledge regarding typography and graphic design.
Experience with at least one 3D software package to use 3D as a foundation for paint work and pre-viz.
A basic understanding of game engines. Visa mindre

Technical Artist - Shaders

Resolution Games is a Stockholm-based VR/AR studio focused on creating immersive experiences for all - from gamers to non-gamers alike. We are now looking for a Technical Artist to join the team. About the role In the role as a Technical Artist at Resolution Games you will act as a bridge between programmers and artists to help us push the envelope graphically in our projects. You will boil down technically complex ideas so that everyone can understand t... Visa mer
Resolution Games is a Stockholm-based VR/AR studio focused on creating immersive experiences for all - from gamers to non-gamers alike. We are now looking for a Technical Artist to join the team.

About the role

In the role as a Technical Artist at Resolution Games you will act as a bridge between programmers and artists to help us push the envelope graphically in our projects. You will boil down technically complex ideas so that everyone can understand them before starting implementation. In this role you will focus on finding solutions for artists and programmers to improve workflow efficiency.

You will be part of our Shared Production team that contributes to all company projects together with a lot of other disciplines such as VFX, Animation, QA, UX etc. This gives you the opportunity to work on a wide array of groundbreaking VR/AR experiences. You will have a leading role in figuring out ways to bring the artistic vision of our games into constrained platforms like the Oculus Quest.

What you'll do:

- Shader authoring and maintenance for multiple platforms

- Analyze and improve the rendering performance of various titles

- Create particles and other visual effects

- Create tools and asset pipelines for other artists at Resolution Games

- Setup rendering budgets in collaboration with 3D and VFX artists

- Help setup lighting and the overall rendering style of the project



Requirements:

- Good knowledge of Unity and C#

- Good knowledge of HLSL or other shader programming language

- Good understanding of modern graphics pipelines (OpenGL, DirectX, or Vulkan)

- Good knowledge of Maya, Blender, or similar tool

- Previous experience working in tools and methods used for analyzing and optimizing rendering performance (RenderDoc, Snapdragon profiler, unity profiler etc.)

- Expert knowledge of shader authoring for both mobile and high-end platforms





Nice to have:

- Experience working with Adobe substance designer

- Experience programming in Python

- Experience from Mobile VR or Mobile Games





To be successful in the role as a Technical Artist it is important that you are a great communicator. You will be working closely with both engineers and artists and you will need to have the ability to explain complex theories in a methodical and clear manner. We also believe you have a knack for problem-solving and an eye for visuals.

Who we are

Resolution Games is a visual computing studio with a proven track record creating immersive gaming experiences for all. We believe that VR and AR aren’t just an add-on for gaming; they are the next logical steps for games. As players and game developers alike, we’ve always dreamed of this day - the day when we can be IN the games we love. That day is finally here, and we are putting all of our energy into making the most of it for all, whether it’s creating a positive experience for someone testing out VR for the first time to delivering a rich, in-depth multiplayer game that keeps enthusiasts hungry for more.

We are looking for someone who wants a unique opportunity and enjoys collaborating. Someone who wants to be a part of a team raising the bar and creating a new set of standards. Our colleagues have can-do attitudes who appreciate a small studio culture. Therefore, even though we have grown, we continue to work in small teams and experiment while tackling complex challenges. We value having every voice heard and seek out diversity, equity, and inclusion in everything we do. Last but not least, we want those of you who are not just skilled but also a great addition to the team. That is because we believe in team over the individual, a great mix of freedom with responsibility, and that people should always come before the process. P.S. Employee stock options are available. Visa mindre

Concept Artist

Resolution Games is a Stockholm-based VR/AR studio focused on creating immersive experiences for all - from gamers to non-gamers alike. We are now looking for an experienced Concept artist with great fundamental art skills and a broad knowledge of design. About the Role Art and strong visuals are always at the heart of our games at Resolution Games. Therefore as a Concept Artist here, you will be responsible for creating images that inspire and shape the... Visa mer
Resolution Games is a Stockholm-based VR/AR studio focused on creating immersive experiences for all - from gamers to non-gamers alike. We are now looking for an experienced Concept artist with great fundamental art skills and a broad knowledge of design.

About the Role

Art and strong visuals are always at the heart of our games at Resolution Games. Therefore as a Concept Artist here, you will be responsible for creating images that inspire and shape the visuals of our games. You will be working with a small cross-functional team, so you together can unify the vision of the product. You will be expected to deliver high-end concept images. In this role you will be working on both existing IPs and new game ideas.

What you'll do:

- Create images that are consistent with the art direction and that clearly convey an idea
- Communicate with various stakeholders in the team and company, including the Art Director, Producers, and other team members, to gather feedback and unify the vision for the game visualization
- Create images of varying complexity, from the smallest detail on a prop to a grand vision of the entire game world.


Requirements:

- Strong understanding of art fundamentals, like light, color, and form
- High proficiency in Photoshop
- Wide portfolio containing examples of environment work, characters, props, etc.
- Excellent communication and interpersonal skills


Nice to have:

- Experience working with unity
- Knowledge of 3D software such as Maya or Blender
- Experience from the gaming industry
- Experience from working on an VR/AR projects


We are looking for an artist who is passionate about VR and AR. We believe that you have a balanced portfolio of environmental pieces, characters, props, and more. As a person we believe that you are open-minded and driven with a willingness to learn and the ability to take initiatives.

Who we are

Resolution Games is a visual computing studio with a proven track record creating immersive gaming experiences for all. We believe that VR and AR aren’t just an add-on for gaming; they are the next logical steps for games. As players and game developers alike, we’ve always dreamed of this day - the day when we can be IN the games we love. That day is finally here, and we are putting all of our energy into making the most of it for all, whether it’s creating a positive experience for someone testing out VR for the first time to delivering a rich, in-depth multiplayer game that keeps enthusiasts hungry for more.

We are looking for someone who wants a unique opportunity and enjoys collaborating. Someone who wants to be a part of a team raising the bar and creating a new set of standards. Our colleagues have can-do attitudes who appreciate a small studio culture. Therefore, even though we have grown, we continue to work in small teams and experiment while tackling complex challenges. We value having every voice heard and seek out diversity, equity, and inclusion in everything we do. Last but not least, we want those of you who are not just skilled but also a great addition to the team. That is because we believe in team over the individual, a great mix of freedom with responsibility, and that people should always come before the process. P.S. Employee stock options are available. Visa mindre

Senior UI Programmer - Fall Damage Studio, Stockholm or remote in Sweden

Are you the kind of developer that spends a lot of time thinking about the user flow? Do you care deeply about the player experience? Great! Would you like to play an important role, in developing our competitive multiplayer First Person Shooter - ALARA Prime (https://www.youtube.com/c/ALARAPrime)? We love it when our crew contributes with ideas when it comes to product and design discussions. For this role, it is also expected that you give your input ... Visa mer
Are you the kind of developer that spends a lot of time thinking about the user flow? Do you care deeply about the player experience?

Great! Would you like to play an important role, in developing our competitive multiplayer First Person Shooter - ALARA Prime (https://www.youtube.com/c/ALARAPrime)?

We love it when our crew contributes with ideas when it comes to product and design discussions. For this role, it is also expected that you give your input on and influence our game's UI/UX design. Sounds like something you would enjoy?

If yes, keep on reading!

Oh, and we put hybrid work first.
- Work from our office in Stockholm (Södermalm)? That works for us!
- Work remotely from anywhere in Sweden? If that suits you.
- Work some days at the office and some days remote? Absolutely




Want to get a glimpse of the Fall Damage world? Then check us out on Facebook (https://www.facebook.com/FallDamageStudio), LinkedIn (https://www.linkedin.com/company/fall-damage/?viewAsMember=true), Instagram (https://www.instagram.com/falldamage_/), Twitter (https://twitter.com/falldamage_?lang=en) + our Blog (https://www.falldamagestudio.com/blog)!

The quest
We are well on our way with our current title ALARA Prime (https://www.youtube.com/c/ALARAPrime), which was revealed (pre-alpha) just this July!

You'll be part of our code crew (12 peers) but collaborate cross-functionally with people from different crafts, primarily art and design. Together with our current three experienced UI Programmers you will create and improve the player-facing aspects of our upcoming competitive FPS. Including everything from HUDs and menus to in-world visualizations, and surrounding systems such as systems connected to social play and persistence.

As a senior member of our crew, we also expect you to be proactive and use your previous experiences to question our current way of working with UI. As part of your daily job, you will give your input on UI/UX design. We also expect that you mentor and guide others when needed.

The project:

ALARA Prime is our competitive multiplayer FPS with a twist. Here you can find out what the game is all about on our ALARA Prime page (https://www.falldamagestudio.com/pages/alara-prime?utm_campaign=page_1842407_cta_16749421&utm_content=https://www.falldamagestudio.com&utm_medium=cta-block&utm_source=teamtailor-page), YouTube (https://www.youtube.com/c/ALARAPrime) and at https://www.playalara.com/

Your player profile
Perhaps you are currently working at another studio or maybe you have a strong desire to join the industry, either way, we want you to be a humble and open person, passionate about gaming.

We believe that you truly enjoy collaborating with people from different crafts to understand what tools and systems are needed to create an epic gaming experience. And of course, to come up with and develop those solutions together with your delightful team.

Background/Skills:
- A strong interest in UX, and an understanding of how UX principles apply to real-time games
- At least 7 years of professional experience building UI for interactive media (such as games, simulators, etc.) or equivalent experience
- C++ is the home base
- Familiarity with the Unreal engine; both the engine itself and common subsystems
- Fluent in English


Expected from all - No toxicity:
Note that we have a zero-tolerance policy for toxic behavior at Fall Damage. We value diversity and take joint responsibility for creating an inclusive and accepting environment where all voices are heard.

Ready to level up? Come join us!
At Fall Damage we believe in potential and diversity, so in other words, we like to get to know YOU. Be yourself and tell us why you are into gaming and/or tech and what parts you actually enjoy doing in your role.

What about relocation?
If you're an EU citizen authorized to work in Sweden, we're all for it! We handle relocations on a case-by-case basis but will be able to assist with the most important part, which is finding a home for you. Unfortunately, we don't have the capability to offer work-permit solutions for non-EU citizens at the moment, something we hope to be able to provide as we grow in the future.

Buzz: Game Developer, Software Engineer, Programmer, Backend Developer, Game Engine, Player Behavior, UX, UI, C++, FPS, First Person Shooter, Systems Engineer, Senior Systems Programmer, Senior Software Engineer, Senior Developer, C++ Developer, Coder, Spelutvecklare, Spelstudio, Programmerare Visa mindre

Technical Artist - Fall Damage Studio, Stockholm or remote in Sweden

Are you motivated by bridging the creative and technical teams to understand, solve and improve problems and workflows? Are you and open minded and collaborative game enthusiast with experience of graphics, 3D, shaders, C++ and Unreal? Then this is your spot! Read on! Oh, and we put hybrid work first. - Work from our office in Stockholm (Södermalm)? That works for us! - Work remotely from anywhere in Sweden? If that suits you. - Work some days at the of... Visa mer
Are you motivated by bridging the creative and technical teams to understand, solve and improve problems and workflows?

Are you and open minded and collaborative game enthusiast with experience of graphics, 3D, shaders, C++ and Unreal?

Then this is your spot! Read on!

Oh, and we put hybrid work first.
- Work from our office in Stockholm (Södermalm)? That works for us!
- Work remotely from anywhere in Sweden? If that suits you.
- Work some days at the office and some days remote? Absolutely


Want to get a glimpse of the Fall Damage world? Then check us out on Facebook (https://www.facebook.com/FallDamageStudio), LinkedIn (https://www.linkedin.com/company/fall-damage/?viewAsMember=true), Instagram (https://www.instagram.com/falldamage_/), Twitter (https://twitter.com/falldamage_?lang=en) + our Blog (https://www.falldamagestudio.com/blog)!

The quest
We are well on our way with our current title ALARA Prime (https://www.youtube.com/c/ALARAPrime), which was revealed (pre-alpha) just this July!

Together with our other Technical Artists and Lead, you will continue to improve processes to ease production for the creatives and the technical teams. You will also work together with the art teams to create shaders and support the material pipeline. The entire organization will be your close friends to collaborate with. Your task will be to translate what the artists are dreaming of and make it playable in the engine.

We think that you have a background in 3D, graphics, and shaders as well as a programming interest

We highly value the game experience and therefore we always need to find new smart ways to optimize and improve workflows.

The project:

ALARA Prime is our competitive multiplayer FPS with a twist. Here you can find out what the game is all about on our ALARA Prime page (https://www.falldamagestudio.com/pages/alara-prime?utm_campaign=page_1842407_cta_16749421&utm_content=https://www.falldamagestudio.com&utm_medium=cta-block&utm_source=teamtailor-page), YouTube (https://www.youtube.com/c/ALARAPrime) and at https://www.playalara.com/



Your player profile
Perhaps you are currently working at another studio or maybe you have a strong desire to join the industry, either way, we want you to be a humble and open person, passionate about gaming.

We believe that you truly enjoy collaborating with people from different crafts to understand what tools and systems are needed to create an epic gaming experience. And of course, to come up with and develop those solutions together with your delightful team.

Background/Skills:
- Experience in Unreal and C++
- Solid understanding of art pipelines
- Excellent communication skills
- Shader development experience
- Creative mindset and ability to overcome technical challenges


Expected from all:
Note that we have a zero-tolerance policy for toxic behavior at Fall Damage. We value diversity and take joint responsibility for creating an inclusive and accepting environment where all voices are heard.

Ready to level up? Come join us!
At Fall Damage we believe in potential and diversity, so in other words, we really like to get to know YOU. Be yourself and tell us why you are into gaming and/or tech and what parts you actually enjoy doing in your role.

What about relocation?
If you're an EU citizen authorized to work in Sweden, we're all for it! We handle relocations on a case-by-case basis but will be able to assist with the most important part, which is finding a home for you. Unfortunately, we don't have the capability to offer work-permit solutions for non-EU citizens at the moment, something we hope to be able to provide as we grow in the future.

Buzz: Game Developer, Software Engineer, Programmer, Backend Developer, Game Engine, Player Behavior, UX, UI, C++, FPS, First Person Shooter, Systems Engineer, Senior Systems Programmer, Senior Software Engineer, Senior Developer, C++ Developer, Coder, Spelutvecklare, Spelstudio, Programmerare Visa mindre

Senior Character Designer

Rovio's Stockholm Studio is the studio behind the hugely popular Angry Birds 2, the bigger, badder and birdier sequel to the global phenomenon Angry Birds. The studio is dedicated to making the Angry Birds 2 game experience ever more exciting for players, developing continual improvements, as well as running world class live ops every day. In addition to Angry Birds 2, Stockholm studio is actively developing new titles with the Angry Birds brand as well ... Visa mer
Rovio's Stockholm Studio is the studio behind the hugely popular Angry Birds 2, the bigger, badder and birdier sequel to the global phenomenon Angry Birds. The studio is dedicated to making the Angry Birds 2 game experience ever more exciting for players, developing continual improvements, as well as running world class live ops every day.


In addition to Angry Birds 2, Stockholm studio is actively developing new titles with the Angry Birds brand as well as new original IPs. Our approach is to focus on highly accessible yet innovative cores paired with Rovio's light-hearted aesthetic. At the same time, we still aim to deliver a deep meta that can keep players engaged for decades. Our development is driven by our players as we push to become masters of our genre. We use data to provide insights into our players' needs, and we always strive for improvement through continual iteration.


Our ambitious teams are full of passionate gamers who are eager to leave their mark.
We are now looking for a Senior Character Designer to join our talented Stockholm Studio.
Responsibilities:
Research, explore and help define the visual style for our games.
Create stylized concept art for characters, objects and environments.
Iterate on existing designs to push the teams vision to higher levels.



Who we think will do great in this role has:
Excellent drawing skills and overall visual design skills
Can work in different styles to suit different projects
Ability to contribute in production design and creation of asset pipelines
Collaborative, communicative and a team-player in a multidisciplinary environment
Solid experience in animation or commercial game projects
Fluent in English



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We welcome applicants to use the name they want to be addressed by in the application form, regardless of whether it is their legal name. Visa mindre

Concept Artist

We are DICE, the award-winning studio based in Stockholm, Sweden, best known for creating the phenomenally successful Battlefield franchise, the Star Wars™: Battlefront franchise, and Mirror's Edge. Our people are the backbone and driving force to our creative products. That's why we're dedicated to providing everyone the chance to express themselves and be their very best as we all work towards a common cause. We're looking for a Concept Artist, with a pa... Visa mer
We are DICE, the award-winning studio based in Stockholm, Sweden, best known for creating the phenomenally successful Battlefield franchise, the Star Wars™: Battlefront franchise, and Mirror's Edge. Our people are the backbone and driving force to our creative products. That's why we're dedicated to providing everyone the chance to express themselves and be their very best as we all work towards a common cause.
We're looking for a Concept Artist, with a passion for world building, to join our team of content creators and help push our creations to the next level. As a Concept Artist at DICE, you will report to the project Art Director, or Lead, and help them realize their creative vision by illustrating and communicating an inspiring visual direction for our artists. You will join a team of passionate creative professionals who love to learn and push their craft and imagination to new heights.
Responsibilities
Help establish and convey the Art Director's vision through a wide array of concept art - from sketches to paintings, storyboards, mood boards and paint-overs to support art, design, gameplay and storytelling.
Create narratively rich and inspiring environments.
Collaborate with other crafts and disciplines to reach our project goal.
Create style guides for outsourcing briefs and support our vendors with base material for them to work from.
Seek feedback on your work and give feedback to other artists in your team.
Contribute to a collaborative, service minded and learning culture.

Qualifications
3+ years of experience as a Concept Artist in the video games or film industry.
An artistic eye and broad knowledge of visual media and multiple techniques.
A comprehensive knowledge of composition, perspective, color theory, real-world materials, and lighting.
Experience working with and supporting bridging teams and crafts to reach a common goal.
Experience with at least one 3D software package to use 3D as a foundation for paint work and pre-viz. Visa mindre

Senior Concept Artist

As a Senior Concept Artist you will, together with Art director, Game Director, Art Lead and support content teams work on the ideation and development along with the planning and prioritizing of conceptual and production artwork. This puts a high demand on your technical knowledge and performance as well as the visual quality and experience. The role requires you to be able to multi-task and possess good communication skills both spoken and written. As a ... Visa mer
As a Senior Concept Artist you will, together with Art director, Game Director, Art Lead and support content teams work on the ideation and development along with the planning and prioritizing of conceptual and production artwork. This puts a high demand on your technical knowledge and performance as well as the visual quality and experience. The role requires you to be able to multi-task and possess good communication skills both spoken and written. As a senior contributor, the expectation to be self-driven and motivated is high, as you are expected to take on your specific area of expertise, evolve it and drive it with minimum input needed.

Job Tasks:

- Development of high-quality concepts for our AAA game(s)

- Understanding and utilizing the visual style of our games

- Researching and proposing concept and reference images together with the Art Director and Art Lead

- You´ll help establish and convey the Art Direction through a wide array of concept art, key art & style guides for marketing and third-party development

- Participate in design choices and communicate with peers, managers and vendors

- Work closely with the team while mentoring junior talent, to ensure that quality is consistent and cohesive

- Working together with producers, leads, directors and other teams to push the quality and creativity of the project

- Updating work and backlog using project management and planning tools (e.g. JIRA)

Must have:

- At least 6+ years of experience working as a Concept Artist within the gaming or movie industry

- Experience working on at least 1+ released AAA game

- A great sense of scale & proportions, materials, color and light as well as general rules regarding perspective and composition

- Great knowledge of human anatomy, traditional painting and drawing methods, and experience with Photoshop.

- Fluent in English with good communication skills, both verbally and written
- Good understanding of real-time graphics


- Ability to create concepts of characters, props and environments to an AAA standard

- Great at translating gameplay requirements into visual designs and art

- Outstanding portfolio that demonstrates a strong artistic skill

To be successful in this position you must be/ have:

- Well versed with concept, key art and style guide creation

- Ability to work in a team, communicate well and being proactive

- Good with time estimations, scope assessments and prioritizing within a team structure

- Skilled and experienced expert at developing concepts to the highest standard

- Good understand of general 3d and game art production techniques

- Some basic Maya experience (or comparable 3d software)

Still reading? Good...because here’s the good part of this job ad: We offer you a position at a company where we value empowerment, agility and ownership. While we evolve we want you to grow with us and to develop as a professional. We also believe in having fun. We have game consoles and arrange after work activities along with annual parties and events.

What more do we offer?

- Competitive salaries with yearly reviews
- Yearly wellness benefit
- Referral bonuses
- 6 weeks paid vacation per year
- Pension on top of salary, ?50% above collective agreement standard
- Relocation support if you move from abroad
- Ideal office location in central Stockholm


Sounds good? Then we can’t wait to see your CV and portfolio and look forward to meeting you. We recommend that you apply as soon as possible as selection and interviews are held continuously. Send your application with a resumé, portfolio and cover letter in English. All applications must include a portfolio and resumé to be considered.

At Starbreeze we value diversity and inclusion. We welcome you as who you are, no matter where you are from or what games you play. Visa mindre

Concept Artist (Hardware) - DICE

We are DICE, the award-winning studio based in Stockholm, Sweden, best known for creating the phenomenally successful Battlefield franchise, the Star Wars™: Battlefront franchise, and Mirror's Edge. Our people are the backbone and driving force to our creative products. That's why we're dedicated to providing everyone the chance to express themselves and be their very best as we all work towards a common cause. We're looking for a Concept Artist, with a pa... Visa mer
We are DICE, the award-winning studio based in Stockholm, Sweden, best known for creating the phenomenally successful Battlefield franchise, the Star Wars™: Battlefront franchise, and Mirror's Edge. Our people are the backbone and driving force to our creative products. That's why we're dedicated to providing everyone the chance to express themselves and be their very best as we all work towards a common cause.
We're looking for a Concept Artist, with a passion for creating weapons, vehicles and gear, to join our team. As a Concept Artist at DICE, you will report to the project Art Director, or Lead, and help them realize their creative vision by illustrating and communicating an inspiring visual direction for our artists. You will join a team of passionate creative professionals who love to learn and push their craft and imagination to new heights.
Responsibilities
Help establish and convey the Art Director's vision through a wide array of concept art - from sketches to paintings, storyboards, mood boards and paint-overs to support art, design, gameplay and storytelling.
Create grounded weapons, vehicles, gadgets, and cosmetics.
Create style guides for outsourcing briefs and support our vendors with base material for them to work from.
Seek feedback on your work and give feedback to other artists in your team.
Contribute to a collaborative, service minded and learning culture.

Qualifications
3+ years of experience as a Concept Artist in the video games or film industry.
Basic knowledge of industrial design principles and engineering.
An artistic eye and broad knowledge of visual media and multiple techniques.
A broad knowledge of composition, perspective, color theory, real-world materials, and lighting.
Experience working with and supporting bridging teams and crafts to reach a common goal.
Experience with at least one 3D software package to use 3D as a foundation for paint work and pre-viz. Visa mindre

UI programmer (Contractor) - Creative Play

The creative play project are looking for a UI programmer (Contractor) to join us asap until end of 2022, with possible extension into 2023! We are looking for a colleague to complement our current team, working on a unique project focused on enabling playful creativity. You will be responsible for practical UX development - including prototyping but primarily creating iterating and testing interfaces for how a user interacts with a very dynamic real time... Visa mer
The creative play project are looking for a UI programmer (Contractor) to join us asap until end of 2022, with possible extension into 2023!

We are looking for a colleague to complement our current team, working on a unique project focused on enabling playful creativity. You will be responsible for practical UX development - including prototyping but primarily creating iterating and testing interfaces for how a user interacts with a very dynamic real time 3d world. You will work with other team members to define UX goals and systems, and spend the bulk of your time implementing features, though communication and alignment are important as well.

The team you will be joining is focused on playful tools for creation - where we blend game-style play with tool style expression.

Example of responsibilities

- Collaborate on the design and iteration of player interfaces
- Implement those interfaces using Rust in a custom real-time in-house engine
- Explore and analyze academic and other product best practices
- User testing on prototypes, ideas, and other software
- Level-up UX understanding within the team


We would love if you have

- Several years UX work with creative applications, tools, or games
- Background prototyping UX in real-time 3d engines (Unity, etc…)
- Experience with Systems programming languages (C++, Rust others)
- Experience working in cross-platform products with different input models (touch/gamepad/mouse and keyboard)
- Experience working together with designers, artists, and other coders


As you'll be working with our European colleagues it'd be nice if you are stated in a similar time zone! (UTC/GMT +2 hours)

We welcome people of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Please apply with confidence.

We can’t wait to hear from you (in English)!

If this gig doesn't quite match what you're looking for, feel free to apply to us via our " (https://www.embark-studios.com/jobs/278181-game-maker-open-application)" Visa mindre

Senior Concept Artist

As a Senior Concept Artist you will, together with Art director, Game Director, Art Lead and support content teams work on the ideation and development along with the planning and prioritizing of conceptual and production artwork. This puts a high demand on your technical knowledge and performance as well as the visual quality and experience. The role requires you to be able to multi-task and possess good communication skills both spoken and written. As a ... Visa mer
As a Senior Concept Artist you will, together with Art director, Game Director, Art Lead and support content teams work on the ideation and development along with the planning and prioritizing of conceptual and production artwork. This puts a high demand on your technical knowledge and performance as well as the visual quality and experience. The role requires you to be able to multi-task and possess good communication skills both spoken and written. As a senior contributor, the expectation to be self-driven and motivated is high, as you are expected to take on your specific area of expertise, evolve it and drive it with minimum input needed.

Job Tasks:

- Development of high-quality concepts for our AAA game(s)

- Understanding and utilizing the visual style of our games

- Researching and proposing concept and reference images together with the Art Director and Art Lead

- You´ll help establish and convey the Art Direction through a wide array of concept art, key art & style guides for marketing and third-party development

- Participate in design choices and communicate with peers, managers and vendors

- Work closely with the team while mentoring junior talent, to ensure that quality is consistent and cohesive

- Working together with producers, leads, directors and other teams to push the quality and creativity of the project

- Updating work and backlog using project management and planning tools (e.g. JIRA)

Must have:

- At least 6+ years of experience working as a Concept Artist within the gaming or movie industry

- Experience working on at least 1+ released AAA game

- A great sense of scale & proportions, materials, color and light as well as general rules regarding perspective and composition

- Great knowledge of human anatomy, traditional painting and drawing methods, and experience with Photoshop.

- Fluent in English with good communication skills, both verbally and written
- Good understanding of real-time graphics


- Ability to create concepts of characters, props and environments to an AAA standard

- Great at translating gameplay requirements into visual designs and art

- Outstanding portfolio that demonstrates a strong artistic skill

To be successful in this position you must be/ have:

- Well versed with concept, key art and style guide creation

- Ability to work in a team, communicate well and being proactive

- Good with time estimations, scope assessments and prioritizing within a team structure

- Skilled and experienced expert at developing concepts to the highest standard

- Good understand of general 3d and game art production techniques

- Some basic Maya experience (or comparable 3d software)

Still reading? Good...because here’s the good part of this job ad: We offer you a position at a company where we value empowerment, agility and ownership. While we evolve we want you to grow with us and to develop as a professional. We also believe in having fun. We have game consoles and arrange after work activities along with annual parties and events.

What more do we offer?

- Competitive salaries with yearly reviews
- Yearly wellness benefit
- Referral bonuses
- 6 weeks paid vacation per year
- Pension on top of salary, ?50% above collective agreement standard
- Relocation support if you move from abroad
- Ideal office location in central Stockholm


Sounds good? Then we can’t wait to see your CV and portfolio and look forward to meeting you. We recommend that you apply as soon as possible as selection and interviews are held continuously. Send your application with a resumé, portfolio and cover letter in English. All applications must include a portfolio and resumé to be considered.

At Starbreeze we value diversity and inclusion. We welcome you as who you are, no matter where you are from or what games you play. Visa mindre

User Interface Artist

Resolution Games is a VR/AR studio focused on creating immersive experiences for all - from gamers to non-gamers alike. We enjoy pushing the limits and are therefore in need of a UI Artist to join the team. We know how critical user interfaces are to the player experience and have the ambition to be the best in class, specifically when it comes to UI for Virtual and Augmented Reality. What you'll do You are passionate about creating user-friendly art wit... Visa mer
Resolution Games is a VR/AR studio focused on creating immersive experiences for all - from gamers to non-gamers alike. We enjoy pushing the limits and are therefore in need of a UI Artist to join the team. We know how critical user interfaces are to the player experience and have the ambition to be the best in class, specifically when it comes to UI for Virtual and Augmented Reality.

What you'll do

You are passionate about creating user-friendly art with an edge. You are an artist that is great with layout and care about readability. As a UI Artist, you need to be a good at collaboration since you will work together closely with other artists, developers, UX designers, and more on a daily basis. You will also work with the art director or art lead to make iterations and make the UI shine! You are preferably familiar with the whole process from making UI concept sketches in Photoshop, to saving sprites, and implementing them into prefabs in engine.

Duties include:

- Explore different artistic UI directions, creating mockups and moodboards to help different teams define their unique UI art style.
- Create assets for the UI for several titles in both 3D and 2D.
- Maintain consistent style under the direction of the Art Director and carry out revisions as requested.



Requirements

- Minimum 2 years experience as a professional UI Artist in the video game industry

- Knowledge of working in Unity or other equivalent game engines
- Experience with Adobe Photoshop creating hand-painted assets
- Ability to produce final UI assets while adhering to an existing game’s art style
- Demonstrate good use of typography, composition, and color
- Collaborative workflow and ability to adhere to pipelines
- Comfortable using English in spoken and written form
- Knowledge of technical constraints, asset optimization, and implementation of interfaces in engine.
- 3D skills - Ability to model in 3D, UV, and texture models in a software such as Blender, Maya etc.


Nice to have

- Experience working with VR, PC, or mobile games
- Understanding of lighting and visuals
- Experience working on game projects in a cross-discipline team
- Familiarity with VFX and Animation
- Familiarity with creating vector assets






Who we are

Resolution Games is a visual computing studio with a proven track record creating immersive gaming experiences for all. We believe that VR and AR aren’t just an add-on for gaming; they are the next logical steps for games. As players and game developers alike, we’ve always dreamed of this day - the day when we can be IN the games we love. That day is finally here, and we are putting all of our energy into making the most of it for all, whether it’s creating a positive experience for someone testing out VR for the first time to delivering a rich, in-depth multiplayer game that keeps enthusiasts hungry for more.

We are looking for someone who wants a unique opportunity and enjoys collaborating. Someone who wants to be a part of a team raising the bar and creating a new set of standards. Our colleagues have can-do attitudes who appreciate a small studio culture. Therefore, even though we have grown, we continue to work in small teams and experiment while tackling complex challenges. We value having every voice heard and seek out diversity, equity, and inclusion in everything we do. Last but not least, we want those of you who are not just skilled but also a great addition to the team. That is because we believe in team over the individual, a great mix of freedom with responsibility, and that people should always come before the process. P.S. Employee stock options are available. Visa mindre

Graphics Programmer

About Star Stable Entertainment Star Stable Entertainment was founded in 2011, sparked by a desire for a game that could make a difference. Although half of gamers are girls and women, they were under-represented in the gaming industry, both as characters and creators. We dreamed of an epic online world where tween and teen girls could share an amazing experience. And we wanted to challenge how things were done in a male-dominated industry. The result ... Visa mer
About Star Stable Entertainment

Star Stable Entertainment was founded in 2011, sparked by a desire for a game that could make a difference. Although half of gamers are girls and women, they were under-represented in the gaming industry, both as characters and creators. We dreamed of an epic online world where tween and teen girls could share an amazing experience. And we wanted to challenge how things were done in a male-dominated industry.



The result was Star Stable Online, which has gone on to become the world’s number one horse game with over 21 million registered users across 180 countries. We’re thrilled to welcome fun-loving players to the island of Jorvik, with its breathtaking scenery, beautiful horses, and magical quests. And we’re proud to see each player's special bond with their four-legged friends and the passionate community of Star Stable players.



As of 2022, our company has 200+ employees with a female to male ratio of 54/46, unheard of in the gaming industry. Our world has expanded into the Star Stable Universe and includes books, music, animated series, and mobile apps. And we continue to champion diverse characters and narratives, encouraging our audience to be their true selves. It’s wonderful to see our dream resonate with so many players around the world, and we can’t wait to share more stories and experiences with them!

The Position

Have you always wanted to work on an MMO? Do you want to be part of developing the best multiplayer adventure for girls?

Star Stable Entertainment is looking for a passionate Graphics Programmer who possesses a passion for breathing life, realism and fun into games. As part of the team you will work closely with our game development teams, across all disciplines, and help drive our technology forward to support the creation of the Star Stable product line.

If you are a team player that is results oriented and has the passion to take on new challenges, look no further!

As a Graphics Programmer at Star Stable you will:

- Plan & implement 3D/Graphics feature data pipeline.
- Fix graphics/rendering issues in game.
- Contribute well-structured code that meets game design and technical requirements.
- Optimise code and data for memory usage and performance.
- Help to identify and solve development obstacles or risks.


We are looking for someone who:

- Has a passion for low-level programming and solid knowledge of at least one rendering API (OpenGL, Metal, DirectX, Vulkan).
- Has a solid understanding of shaders (GLSL/HLSL).
- Is comfortable with using maths and algorithms.
- Is great at communicating and really interested in collaborating with fellow engineers, designers, QA, and artists on making our engine better.
- Has C++ and object oriented programming skills.
- Has familiarity with automated software testing and test driven development.


To thrive in this role, we believe that you:

- Have a critical mindset and like to give suggestions for improvement.
- Show a team-oriented approach.
- Are driven and proactively seek help and advocate for quality.
- Have excellent problem-solving skills.
- Are proactive and take the initiative.
- Have experience working with Visual Studio and version control systems (Perforce, GitHub etc)
- Have the ability to give and receive feedback.
- Have passion for gaming.
- Have excellent interpersonal communication skills.


Interested? This is what we can offer you:

- Flexible working opportunities.
- We’re more than 50% female-identifying! #YES to #WomenInTech!
- We’re known to throw good parties from time to time.
- We may be a big group, but we’re a tight-knit team! A diverse team of friendly, fun, and supportive co-workers from 20 different countries!
- 30 Vacation Days.
- ITP1 Insurance plan.
- Parental pay top up to 90%


Apply!

At Star Stable Entertainment, you will be a part of diverse culture with a no-crunch policy, a prioritised work-life balance, and a workforce eager to test and try new things! We are on an adventure to scale our unique impact in the world with new franchises across desktop/mobile, long-form animation, and a licensing program all currently in development.

If you are excited about making a difference and being part of an exciting journey then we would love to hear from you! Visa mindre

SENIOR CONCEPT ARTIST

DICE (Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and Mirror's Edge. We work through our 4 guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. We recognize that our people are the backbone and driving force to our creative products. As such, we are dedic... Visa mer
DICE (Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and Mirror's Edge.
We work through our 4 guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. We recognize that our people are the backbone and driving force to our creative products. As such, we are dedicated in providing everyone the ability to express, learn, and be their very best with a common cause.
We're looking for a Senior Concept Artist, with a passion for world building, to join our team of content creators and help push our creations to the next level. As a Senior Concept Artist at DICE, you will report to the project Art Director, or Lead, and help them realize their creative vision by illustrating and communicating an inspiring visual direction for our artists. You will join a team of passionate creative professionals who love to learn and push their craft and imagination to new heights.
Responsibilities
Help establish and convey the Art Director's vision through a wide array of concept art - from sketches to paintings, storyboards, mood boards and paint-overs to support art, design, gameplay and storytelling.
Create narratively rich and inspiring environments and characters.
Create style guides for outsourcing briefs and support our vendors with base material for them to work from.
Seek feedback on your work and give feedback to other artists in your team.
Contribute to a collaborative, service minded and learning culture.

Qualifications
8+ years of experience as a Concept Artist in the video games or film industry.
An artistic eye and broad knowledge of visual media and various techniques.
A comprehensive knowledge of composition, perspective, color theory, anatomy, real-world materials, and lighting.
Intermediate knowledge regarding typography and graphic design.
Experience with at least one 3D software package to use 3D as a foundation for paint work and pre-viz.
A basic understanding of game engines. Visa mindre

Senior UX/UI Designer

Star Stable Entertainment is the home of the biggest horse adventure game in the world - Star Stable Online. Our mission is to inspire girls and young women all over the world with epic, amazing experiences. Over the past eleven years, we’ve grown from a tiny indie developer into a multi-channel entertainment company. Our story world has expanded to include books, music, and animated series. And we continue to champion diverse characters and narratives,... Visa mer
Star Stable Entertainment is the home of the biggest horse adventure game in the world - Star Stable Online. Our mission is to inspire girls and young women all over the world with epic, amazing experiences.



Over the past eleven years, we’ve grown from a tiny indie developer into a multi-channel entertainment company. Our story world has expanded to include books, music, and animated series. And we continue to champion diverse characters and narratives, encouraging our audience to be their true selves.



We’re currently on an adventure to scale our unique impact in the world with new games and product lines in development across desktop and mobile. We’re a tight-knit, diverse team of friendly, fun, and inspiring co-workers from more than 20 countries. We are now looking for our next Senior UX/UI Designer who will collaborate with cross functional teams to translate concepts into exciting player experiences. You are in tune with the pulse of the player community and continuously strive for the best possible experience for them.



Sounds like your dream job? Well then, read on!

What will you be doing?

- Work together with a newly formed team, primarily focused on improving the early game experience in SSO.
- Support your team with UX knowledge and expertise.
- Help the craft and studio drive best practices and improvements within UX design.
- Design, prototype and implement UI art and solutions for SSO on both PC and mobile.
- Produce high-quality UX design solutions through storyboards, site maps, prototypes and define user flows for our different digital touch points.
- Establish a vision for the user experience, especially for player on-boarding and the early parts of the game.
- Collaborate or work closely with the cross functional teams to ensure the creation and delivery of tailored experiences for the digital user.
- Identify problem areas, mapping out from the UX perspectives.


To thrive in this role we believe that you-

- Have experience working with UI/UX design on PC and mobile platforms. Ideally on similar games (MMOs, games for teens and pre-teens).
- Have experience in design prototype & implementation.
- Have experience in writing documentation.
- Have excellent communication skills both verbal and written.
- Have experience with industry tools such as Figma, Adobe Suite, Sketch, game engines (the more the better, ideally custom in house tools that require scripting).
- Have a proactive, creative and solution-oriented mindset.
- Have ability to work cross functionally and collaborate with various stakeholders.


What’s in it for you?

- A pretty sweet mission. We want to build quality games for girls and young women, and we take that vision very seriously.
- We’re more than 50% female-identifying. #YES to #WomenInTech!
- 30 Vacation Days.
- ITP1 insurance plan.
- Parental pay top up to 90%.
- 5,000 SEK health allowance per year.
- A hybrid working model, which allows you to combine the best of “working from home” and being together with the team at our cosy office.




Sounds exciting? Reach out and apply! We are super curious to hear more about you! Visa mindre

Experienced Concept Artist - (Unannounced non-historical GSG)

Do you want to be part of shaping the next evolution of Paradox Grand Strategy? Do you like having a massive and direct impact on the game and its style? Look no further! We are in early development of an exciting new non-historical IP and looking for a passionate and skilled artist to be the champion in the concept art team. About the role As an Experienced Concept Artist, you will be entrusted with a large degree of freedom to define the art style, textu... Visa mer
Do you want to be part of shaping the next evolution of Paradox Grand Strategy? Do you like having a massive and direct impact on the game and its style? Look no further! We are in early development of an exciting new non-historical IP and looking for a passionate and skilled artist to be the champion in the concept art team.
About the role
As an Experienced Concept Artist, you will be entrusted with a large degree of freedom to define the art style, texture and richness of our games.
Our philosophy is to keep our dev teams small, with focus on creativity, problem-solving and supporting each other but still with a high degree of autonomy in your role. You will work with the Art Director and Leads to develop the look and feel of our game world, through well-researched and richly detailed concept art. Furthermore, you will collaborate closely with content designers and 3d artists/animators in the team to establish a smooth and creative production atmosphere.
Requirements
Experience creating concept art for games with a portfolio focused on character design but also including vehicles, environments and buildings
Mastery of art fundamentals: Anatomy, Composition, Lighting, Material Expression, Color Use, etc and highly skilled in Photoshop
Experience with 3D/2D pipeline (for example using : Unreal, ZBrush, Maya or Sketchup)
Comfortable using English in spoken and written form

Nice to haves
Experience with worldbuilding
Knowledge of UI design
Knowledge of Adobe After Effects
Mentoring experience



As part of the recruitment process, you may be asked to perform a test.
We'd love to work with you, apply today!
Paradox Development Studio
At Paradox Development Studio we enjoy working close to our products and our fans. Our developers regularly interact with players on our forums, and at events, such as PDXCon. We think it’s important to get to know our colleagues, and so we end each Friday with a “social hour” where we embrace our geeky culture by chatting over a few drinks, or by breaking out into meeting rooms with board- and roleplaying games, and old video game consoles. Paradox consists of employees from all around the globe and with all manner of backgrounds, and we’re happy to offer relocation support for people applying from outside of Sweden. Visa mindre

Game FX / VFX Artist

Are you a Game FX / VFX artist looking for the next step in your career? Quickspin is one of the world’s leading providers of innovative and entertaining video slots, and we are looking for a new colleague who wants to be a part of our journey! About the role As a Game FX Artist, you will play a central role and collaborate with different game teams. Your task is to create rich and rewarding effects (mostly 2D & real-time) that will have substantial im... Visa mer
Are you a Game FX / VFX artist looking for the next step in your career?
Quickspin is one of the world’s leading providers of innovative and entertaining video slots, and we are looking for a new colleague who wants to be a part of our journey!


About the role
As a Game FX Artist, you will play a central role and collaborate with different game teams. Your task is to create rich and rewarding effects (mostly 2D & real-time) that will have substantial impact on the design and quality of our slot games. Our games have a large variation of themes which will enable you to produce artwork in different styles. At the same time, you will have alternating focus by working on each game for only a few months. You will work with everything from visualizing early game ideas, to producing the final artwork used in our games. This will be done by designing games in close collaboration with both artists and developers to jointly achieve the highest visual quality in mind. In order to play your part successfully, you will need to understand how the games work and being perceived. We work in a studio, where the route from idea to implementation is very short. You will work in a casual and fun atmosphere, where you will have the opportunity to make a real difference.


Qualifications and Experience
Minimum of 2 years of work experience in relevant areas
Able to produce effects in a variety of styles.
Understanding of animation principles
Competent use of Photoshop, After Effects and Spine
Have the ability to optimize in-game effects, to work on all mobile devices
Interested in game development and problem solving
An understanding of color, and color theory.
Able to deliver in a fast paced, adaptive environment
Good communication skills, a positive attitude and a team player



We also value
Experience working in mobile gaming and apps.
Programming or scripting experience
Painting skills and experience with 2D/3D modelling or animation


Who are you and what do we offer
We go by the vision of “Stay Playful" and that goes with everything we do - From creating a great work environment together to making thrilling games. We are creating everything inhouse from the ground up. We are seeking a positive, creative, and self-motivated person that wants to help us create the best gaming experience. In return we offer an excellent package, a challenging and rewarding job in one of the fastest growing and most exciting industries there is. Life at Quickspin simply never gets boring and you will be surrounded by passionate colleagues
Interested? Visa mindre

Art Outsourcing Manager

Star Stable Entertainment is the home of the #1 fastest-growing horse adventure game in the world - Star Stable Online. We just celebrated our 10th anniversary and our Day 1 mission - to inspire girls and young women, to celebrate the power of sisterhood, and to create a more inclusive gaming environment. With over 21 million registered users across our games and apps, and supported in 14 languages across 180 countries, we are proud to provide an expandin... Visa mer
Star Stable Entertainment is the home of the #1 fastest-growing horse adventure game in the world - Star Stable Online. We just celebrated our 10th anniversary and our Day 1 mission - to inspire girls and young women, to celebrate the power of sisterhood, and to create a more inclusive gaming environment.

With over 21 million registered users across our games and apps, and supported in 14 languages across 180 countries, we are proud to provide an expanding gaming and entertainment platform that fosters social connections, adventures, and creativity for an underserved community of gamers.

Over the past 10 years Star Stable Entertainment has grown to become a multi-channel entertainment company; the home of an independent record label, short-form animations, book series, comics, and mobile apps. We are currently on an adventure to scale our unique impact in the world with several new games and product lines in development across desktop/mobile.

To help us on this journey we are looking for our Art Outsourcing Manager who will be in charge of all the outsourcing projects, set up the strategies for outsourcing and create a process of working with internal and external partners. As an Art Outsourcing Manager, you will also build & improve relationships with all our internal and external stakeholders.

Did we just describe your dream role? Well then, Read on!

What you’ll be doing:

- Gathering information about projects, creating briefs, mood-boards and syncing with the teams about themes and concepts.
- Be the point of contact and owner of the relationship with the outsource partner.
- Working with planning, scheduling and establishing a roadmap for the completion of assets to make sure project’s dates are upheld.
- Ensure clean and consistent documentation of the art production pipeline.
- Find new partners and create new ways to make outsourcing and co-development work for us.
- Develop processes for review, providing detailed feedback and approvals to the vendor in order to deliver quality assets to the development team.


Who are you?

- It’s a plus to have previous experience as an outsourcing manager or similar production role.
- Familiarity with Zbrush, Maya, Photoshop and game engines.
- Understanding of Art creation process and pipeline in relation to game development.
- Game development tools knowledge and work experience (Jira, Confluence etc).
- Strong written and verbal communication skills.
- Proactive self-starter.
- Excellent feedback and organisational skills.


What can we offer you?

- A growing journey where you will have a lot of freedom in exploring new technology and ways of working as we expand into new product lines.
- You’ll be a driver in the shift into new ways of working in regard to data for the overall business.
- A team that experiments and learns. If you like sharing ideas and learnings with colleagues both within- and outside of your field, this is the role for you.
- A pretty sweet mission. We want to build quality games for girls and we take that vision very seriously. We strive to hit that mark every single day.
- We may be a big group, but we’re a tight-knit team! A diverse team of friendly, fun, and supportive co-workers from 20 different countries!
- We’re more than 50% female-identifying! #YES to #WomenInTech!
- Flexible working opportunities.
- 30 Vacation Days.
- ITP1 Insurance plan.
- Parental pay top up to 90%
- 5,000 SEK per year Health allowance.
- Hybrid working model, which allows you to combine the best of “working from home”, and being together with the team at our cosy office, which has the best ever location for everyday commuters (be it T-bana, pendeltåg, train or a bike). Yes, we have a locked bike room with shower facilities!


Eager to revolutionise Star Stable Entertainment into a world-class data-driven organisation? Reach out and apply! We would love to hear from you! Visa mindre

SENIOR CONCEPT ARTIST

DICE (Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and Mirror's Edge. We work through our 4 guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. We recognize that our people are the backbone and driving force to our creative products. As such, we are dedic... Visa mer
DICE (Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and Mirror's Edge.
We work through our 4 guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. We recognize that our people are the backbone and driving force to our creative products. As such, we are dedicated in providing everyone the ability to express, learn, and be their very best with a common cause.
We're looking for a Senior Concept Artist, with a passion for world building, to join our team of content creators and help push our creations to the next level. As a Senior Concept Artist at DICE, you will report to the project Art Director, or Lead, and help them realize their creative vision by illustrating and communicating an inspiring visual direction for our artists. You will join a team of passionate creative professionals who love to learn and push their craft and imagination to new heights.
Responsibilities
Help establish and convey the Art Director's vision through a wide array of concept art - from sketches to paintings, storyboards, mood boards and paint-overs to support art, design, gameplay and storytelling.
Create narratively rich and inspiring environments and characters.
Create style guides for outsourcing briefs and support our vendors with base material for them to work from.
Seek feedback on your work and give feedback to other artists in your team.
Contribute to a collaborative, service minded and learning culture.

Qualifications
8+ years of experience as a Concept Artist in the video games or film industry.
An artistic eye and broad knowledge of visual media and various techniques.
A comprehensive knowledge of composition, perspective, color theory, anatomy, real-world materials, and lighting.
Intermediate knowledge regarding typography and graphic design.
Experience with at least one 3D software package to use 3D as a foundation for paint work and pre-viz.
A basic understanding of game engines. Visa mindre

Senior Technical Artist

Viaplay Studios Animation is the fastest-growing animation studio in the Nordics. As a part of Viaplay, the European streaming challenge, we connect with millions of our users around Europe with our content and storytelling. At our studio in Stockholm, we are building a full-service in-house production unit with writers, artists, developers, and creators from over 15+ nationalities around the world. If you like to work with talented and ambitious people in... Visa mer
Viaplay Studios Animation is the fastest-growing animation studio in the Nordics. As a part of Viaplay, the European streaming challenge, we connect with millions of our users around Europe with our content and storytelling. At our studio in Stockholm, we are building a full-service in-house production unit with writers, artists, developers, and creators from over 15+ nationalities around the world. If you like to work with talented and ambitious people in a creative and fun environment, this opportunity could be for you!

If this sounds like a challenge you’re interested in, we’re now looking for a Senior Technical Artist to strengthen the team in our office in Stockholm.

The Position
The Senior Technical Artist (TA) acts as a bridge between the artists and
engineers. They are considered part of the production engineering team
and work closely with artists, developers, and managers.

The main areas of responsibility include art production workflows, tools,
pipelines, asset optimization/integration and shader development. TAs are
expected to assume ownership over any technical issues that arise on
their projects and drive them to resolution. You will also have an
important role in our implementation of Unreal Engine technologies.

As the Senior Technical Artist, you will make sure that programmers will
do programming and artists will create art. You will act as their in-between
bridge, making sure our pipeline runs smoothly.

Who we are looking for
- Experience in character rigging and props rigging in Maya.A foundation in at least one ‘traditional’ category such as 3D art,
animation or programming.
- Interest in contributing to the research and development of charactertechnology.Strong Python and/or C++ skillsStrong problem-solving skills
- General understanding of character/animation pipeline.
- Excellent communication and documentation skills and someone who's a teamplayer.
- Leadership skills, communicate well, motivate their team, handle and
delegate responsibilities, listen to feedback, and have the flexibility to
solve problems in an ever-changing workplace.


It would also be great if you have:

- Experience in Unreal Engine Control Rig and developing Full body IK
Rigs, etc. (edited)
- Experience developing character and facial animation related
technology.
- Experience with motion capture systems. (edited) ?
- Experience working in realtime in Unreal Engine.
- Experience of Unreal Engine Blueprint
- Experience in creating Unreal Engine shaders


What we offer you
We are a company that prioritizes people over everything else?-?from every single employee to every single one of our millions of customers. What unites us all at Viaplay Group is our?passion to create meaningful moments and evoke emotions with our content.?

The essence of our values is defined by the beat we all have pulsing inside us. Defined by?our people. Defined by the boundless passion we all share at Viaplay Group. Defined by how?we inspire everyone around us, letting them feel that powerful, energizing beat.

Bravery,?Equality,?Appreciation and?Trust are our Viaplay Group values?-?and together, they form a?powerful?BEAT.?

It’s time to hit play
If this feels like your kind of challenge, please apply and attach your CV and cover letter through our career page (https://careers.viaplaygroup.com/). We do not accept applications through email. If you have any questions, please don’t hesitate to contact our recruiter.

Viaplay Group AB (publ.) is committed to equality and diversity and we welcome applications from all qualified individuals regardless of ethnicity, religion, age, gender, sexual orientation, disability, and marital status. We want to make sure your recruitment experience is the best it can be - so, if you’re selected for an interview, please let us know if there are any adjustments we can make that would be helpful for you.

Viaplay Group AB (publ.) is the Nordic region’s leading entertainment provider. We entertain millions of people every day with our streaming services, TV channels and radio stations, and our production companies create content that is experienced around the world. We make life more entertaining by telling stories, touching lives and expanding worlds - from live sports, movies and series to music and original shows. Headquartered in Stockholm, Viaplay Group is listed on Nasdaq Stockholm (‘VPLAY A’ and ‘VPLAY B’) Visa mindre

Art Outsourcing Manager

Star Stable Entertainment is the home of the #1 fastest-growing horse adventure game in the world - Star Stable Online. We just celebrated our 10th anniversary and our Day 1 mission - to inspire girls and young women, to celebrate the power of sisterhood, and to create a more inclusive gaming environment. With over 21 million registered users across our games and apps, and supported in 14 languages across 180 countries, we are proud to provide an expandin... Visa mer
Star Stable Entertainment is the home of the #1 fastest-growing horse adventure game in the world - Star Stable Online. We just celebrated our 10th anniversary and our Day 1 mission - to inspire girls and young women, to celebrate the power of sisterhood, and to create a more inclusive gaming environment.

With over 21 million registered users across our games and apps, and supported in 14 languages across 180 countries, we are proud to provide an expanding gaming and entertainment platform that fosters social connections, adventures, and creativity for an underserved community of gamers.

Over the past 10 years Star Stable Entertainment has grown to become a multi-channel entertainment company; the home of an independent record label, short-form animations, book series, comics, and mobile apps. We are currently on an adventure to scale our unique impact in the world with several new games and product lines in development across desktop/mobile.

To help us on this journey we are looking for our Art Outsourcing Manager who will be in charge of all the outsourcing projects, set up the strategies for outsourcing and create a process of working with internal and external partners. As an Art Outsourcing Manager, you will also build & improve relationships with all our internal and external stakeholders.

Did we just describe your dream role? Well then, Read on!

What you’ll be doing:

- Gathering information about projects, creating briefs, mood-boards and syncing with the teams about themes and concepts.
- Implementing the outsourced items into the game.
- Be the point of contact and owner of the relationship with the outsource partner.
- Working with planning, scheduling and establishing a roadmap for the completion of assets to make sure project’s dates are upheld.
- Ensure clean and consistent documentation of the art production pipeline.
- Find new partners and create new ways to make outsourcing and co-development work for us.
- Develop processes for review, providing detailed feedback and approvals to the vendor in order to deliver quality assets to the development team.


Who are you?

- It’s a plus to have previous experience as an outsourcing manager or similar production role.
- Familiarity with Zbrush, Maya, Photoshop and game engines.
- Understanding of Art creation process and pipeline in relation to game development.
- Game development tools knowledge and work experience (Jira, Confluence etc).
- Strong written and verbal communication skills.
- Proactive self-starter.
- Excellent feedback and organisational skills.


What can we offer you?

- A growing journey where you will have a lot of freedom in exploring new technology and ways of working as we expand into new product lines.
- You’ll be a driver in the shift into new ways of working in regard to data for the overall business.
- A team that experiments and learns. If you like sharing ideas and learnings with colleagues both within- and outside of your field, this is the role for you.
- A pretty sweet mission. We want to build quality games for girls and we take that vision very seriously. We strive to hit that mark every single day.
- We may be a big group, but we’re a tight-knit team! A diverse team of friendly, fun, and supportive co-workers from 20 different countries!
- We’re more than 50% female-identifying! #YES to #WomenInTech!
- Flexible working opportunities.
- 30 Vacation Days.
- ITP1 Insurance plan.
- Parental pay top up to 90%
- 5,000 SEK per year Health allowance.
- Hybrid working model, which allows you to combine the best of “working from home”, and being together with the team at our cosy office, which has the best ever location for everyday commuters (be it T-bana, pendeltåg, train or a bike). Yes, we have a locked bike room with shower facilities!


Eager to revolutionise Star Stable Entertainment into a world-class data-driven organisation? Reach out and apply! We would love to hear from you! Visa mindre

Concept Artist

Mojang Studios is best known as the creators of Minecraft, but we’re also on a mission – to build a better world through the power of play. Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, pla... Visa mer
Mojang Studios is best known as the creators of Minecraft, but we’re also on a mission – to build a better world through the power of play.
Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence.
We are a vibrant game studio, with an ambition to inspire generations to come and to build a better tomorrow. We are looking for you, a talented Concept Artist, to join our Stockholm Studio for the opportunity to work on our globally celebrated games like Minecraft and Minecraft Dungeons.
As Concept Artist at Mojang you will work with several of our game teams, channeling ideas, and designs into concrete artistic visions. We are looking for a creative, well organized, and self-propelled person with an ability to inspire.
Responsibilities
Visualize and expand the ideas of game teams via concept art – using for example sketches, speed paintings, polished paintings, and model sheets.
Work under the leadership of Art Directors and collaborate with them and the teams to help build the game's artistic vision. Take an active part in ideation processes.
Working in several teams (sometimes in parallel) you will take an active part in planning, pipeline development, prioritizing tasks and estimating time for your deliverables.
Communicate your processes, progression, results, and insights to the teams.
Document your work and contribute to style guides.
Grow a healthy, collaborative, fun and creative studio culture.

To succeed in this role, we believe that you have some of the following:
Experience in crafting concept art for video games, from conception to release.
Ability to deliver art of high standard and for many purposes – characters, environments, architecture, prop design to mention a few.
Some understanding of the requirements for game development and preferably some experience working with multiple projects and larger teams.
An excellent understanding of the principles of art; like composition, perspective, color theory, lighting, texturing etc.
A strong ability to adapt to a variety of styles and specifically the Minecraft style.
A good understanding of game design, storytelling and animation and an ability to incorporate it in your concept art.
Some hands-on experience from creating pixel art is a big bonus.
Experience using photoshop and a 3D-software.
Strong ability to communicate and contextualize ideas, plans and result of your artistic work, both in writing and verbally for different audiences.
You are highly organized and efficient - able to manage multiple production pipelines and familiar with working in an agile environment.
You are someone that cares about people and can help us continue to build an inclusive, open, and friendly work environment
Fluent in English (spoken and in writing)

Mojang Studios
Mojang Studios?is a Microsoft-owned?game?developer. The company was founded in Stockholm, Sweden and has offices around the world, including Stockholm, Redmond, Tokyo, London, and Shanghai. We’re always working on new and exciting ways to expand the?Minecraft?universe.
Our community is global and incredibly diverse. We keep this in mind when developing anything, as we want people to feel included in Minecraft. And in recruiting, our goal is to make Mojang Studios as diverse as our community.
We got started as a tiny indie developer, and part of our culture still reflects that heritage. But we’re also proud to belong to Xbox Game Studios, which creates unique opportunities to grow and develop.
To help us achieve amazing things, we have built an equally amazing studio space. Situated right on the water by Söder Mälarstrand, it’s filled to the brim with all the tools, toys and caffeine required to create world-class entertainment.
But in the end, it’s the people of Mojang Studios that make this place truly special. When you join, you’ll find yourself in the company of incredibly bright, warm, and creative individuals – all united and working toward a single goal. Come help us reach it!
Important note on resumes
Please make sure that all the information in your resume is accurate because we will conduct a thorough background check. Any discrepancies will lower your chances of getting to the next interview stage and we’d hate to miss out on an awesome candidate! Double check that any gap years are reflected in your history, and that your education and work experience are completely accurate. Good luck! Visa mindre

Senior Concept Artist

10 Chambers is a fully-funded scale-up game studio backed by Tencent and based in the beautiful city of Stockholm, Sweden. We are an ambitious, creative and collaborative team with a lifelong love for games. We have just recently released GTFO, a co-op FPS game and are about to start working on our next legendary AAA co-op gaming experience. We are looking for a talented and passionate Senior Concept Artist who want to join us in our journey of bringing GT... Visa mer
10 Chambers is a fully-funded scale-up game studio backed by Tencent and based in the beautiful city of Stockholm, Sweden. We are an ambitious, creative and collaborative team with a lifelong love for games. We have just recently released GTFO, a co-op FPS game and are about to start working on our next legendary AAA co-op gaming experience.
We are looking for a talented and passionate Senior Concept Artist who want to join us in our journey of bringing GTFO to version 1.0 and cooking up the next legendary co-op gaming experience. As a Senior Concept Artist you will sketch and design environments, props, characters, creatures and storyboards. You will work closely with the Art Director and the Concept Art team to produce creative designs from initial sketches to final concepts. You mentor junior artists and lead by example, ensuring that quality is consistent and cohesive.
Required Qualifications
A portfolio of work demonstrating strong illustration and storytelling skills with an eye for perspective, colour, lighting, mood and composition
Minimum of 7 years' working as a Concept Artist
Strong knowledge of Photoshop
Good communication skills and ability to collaborate and work as part of a team
Passion for gaming!
Excellent command of English (Swedish is not a requirement)

?Bonus Qualifications
A degree in Graphic Design or Fine Art is desirable but not a must
Excellent sketching abilities with paper and pen
Knowledge of, and experience in 3D software packages
Experience from working on a released AAA game

Why join 10 Chambers?
Be part of an ambitious team which also practices work-life balance through working hours and generous health benefits
Learn as part of a collaborative team and grow with a fast-expanding company
Opportunity to make a real difference to the success of 10 Chambers
The position is on-site in our Stockholm office, we are happy to assist with relocation from abroad/work permit

Who are we?
We want an open and inclusive work environment where everybody is valued, feels safe, is treated equally and with respect. At 10 Chambers we welcome everyone regardless of gender, transgender identity or expression, ethnicity, religion or other belief, disability, sexual orientation, or age. Today our team consists of 15 different nationalities and the office language is English. Visa mindre

Concept Artist

Mojang Studios is best known as the creators of Minecraft, but we’re also on a mission – to build a better world through the power of play. Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, pla... Visa mer
Mojang Studios is best known as the creators of Minecraft, but we’re also on a mission – to build a better world through the power of play.
Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence.
We are a vibrant game studio, with an ambition to inspire generations to come and to build a better tomorrow. We are looking for you, a talented Concept Artist, to join our Stockholm Studio for the opportunity to work on our globally celebrated games like Minecraft and Minecraft Dungeons.
As Concept Artist at Mojang you will work with several of our game teams, channeling ideas, and designs into concrete artistic visions. We are looking for a creative, well organized, and self-propelled person with an ability to inspire.
Responsibilities
Visualize and expand the ideas of game teams via concept art – using for example sketches, speed paintings, polished paintings, and model sheets.
Work under the leadership of Art Directors and collaborate with them and the teams to help build the game's artistic vision. Take an active part in ideation processes.
Working in several teams (sometimes in parallel) you will take an active part in planning, pipeline development, prioritizing tasks and estimating time for your deliverables.
Communicate your processes, progression, results, and insights to the teams.
Document your work and contribute to style guides.
Grow a healthy, collaborative, fun and creative studio culture.

To succeed in this role, we believe that you have some of the following:
Experience in crafting concept art for video games, from conception to release.
Ability to deliver art of high standard and for many purposes – characters, environments, architecture, prop design to mention a few.
Some understanding of the requirements for game development and preferably some experience working with multiple projects and larger teams.
An excellent understanding of the principles of art; like composition, perspective, color theory, lighting, texturing etc.
A strong ability to adapt to a variety of styles and specifically the Minecraft style.
A good understanding of game design, storytelling and animation and an ability to incorporate it in your concept art.
Some hands-on experience from creating pixel art is a big bonus.
Experience using photoshop and a 3D-software.
Strong ability to communicate and contextualize ideas, plans and result of your artistic work, both in writing and verbally for different audiences.
You are highly organized and efficient - able to manage multiple production pipelines and familiar with working in an agile environment.
You are someone that cares about people and can help us continue to build an inclusive, open, and friendly work environment
Fluent in English (spoken and in writing)

Mojang Studios
Mojang Studios?is a Microsoft-owned?game?developer. The company was founded in Stockholm, Sweden and has offices around the world, including Stockholm, Redmond, Tokyo, London, and Shanghai. We’re always working on new and exciting ways to expand the?Minecraft?universe.
Our community is global and incredibly diverse. We keep this in mind when developing anything, as we want people to feel included in Minecraft. And in recruiting, our goal is to make Mojang Studios as diverse as our community.
We got started as a tiny indie developer, and part of our culture still reflects that heritage. But we’re also proud to belong to Xbox Game Studios, which creates unique opportunities to grow and develop.
To help us achieve amazing things, we have built an equally amazing studio space. Situated right on the water by Söder Mälarstrand, it’s filled to the brim with all the tools, toys and caffeine required to create world-class entertainment.
But in the end, it’s the people of Mojang Studios that make this place truly special. When you join, you’ll find yourself in the company of incredibly bright, warm, and creative individuals – all united and working toward a single goal. Come help us reach it!
Important note on resumes
Please make sure that all the information in your resume is accurate because we will conduct a thorough background check. Any discrepancies will lower your chances of getting to the next interview stage and we’d hate to miss out on an awesome candidate! Double check that any gap years are reflected in your history, and that your education and work experience are completely accurate. Good luck! Visa mindre

Game Artist

The Gang is now looking for a mid-level Game Artist to work on creating art for our new projects and our existing games. As a Game Artist at The Gang you will work closely with other artists, designers and programmers to create assets for our existing games and art styles as well as be part of building new projects. You will get the opportunity to work on our own established IPs as well as working with some of the biggest brand clients worldwide. We stri... Visa mer
The Gang is now looking for a mid-level Game Artist to work on creating art for our new projects and our existing games.
As a Game Artist at The Gang you will work closely with other artists, designers and programmers to create assets for our existing games and art styles as well as be part of building new projects. You will get the opportunity to work on our own established IPs as well as working with some of the biggest brand clients worldwide.
We strive to deliver awesome digital experiences and have fun while doing it, always learning and moving forward. Working at The Gang you will have a lot of ownership over your tasks and be empowered to test your ideas and grow in a playful and supportive group.
Life at The Gang
We strive to deliver awesome digital experiences and have fun while doing it, always learning and moving forward. Working at The Gang you will have a lot of ownership over your tasks and be empowered to test your ideas and grow in a playful and supportive group.
To be successful in this position
You are a versatile artist and a good team player
You are able to analyze and follow established art direction as well as create optimized assets from the design stage to final implementation.
You can create assets from scratch from initial design to final in-engine implementation in a timely manner.
You communicate and collaborate clearly and effectively within a cross-functional team

Required Qualifications
3 years of professional experience
Demonstrable proficiency in a 3D modelling package such as Blender, Maya or Max
Experience working in a games engine such as Unity or Unreal
Good understanding of technical constraints and optimization
Proficiency working in a cartoony or stylized art style
Experience working in an agile and iterative workflow
Fluency in English.

Desired Qualifications
Skills with animation or VFX
Skills creating 2D assets and UI
Previous familiarity with the Roblox platform Visa mindre

Concept Artist

As a Concept Artist at Arrowhead you are a part of the Concept & Art Direction Team responsible for creating concept art for our next-gen AAA project - from Landscapes and Environments to Characters (both playable as well as NPC’s) and Vehicles. You’re an important part of visualizing the project and you work closely with the other Concept and 3D Artists in our studio to create our next masterpiece. Your contribution As a Concept Artist, your main tasks ... Visa mer
As a Concept Artist at Arrowhead you are a part of the Concept & Art Direction Team responsible for creating concept art for our next-gen AAA project - from Landscapes and Environments to Characters (both playable as well as NPC’s) and Vehicles. You’re an important part of visualizing the project and you work closely with the other Concept and 3D Artists in our studio to create our next masterpiece.

Your contribution

As a Concept Artist, your main tasks and responsibilities are:

- Create concept art of our characters (both playable as well as NPC’s), environments and hard surface assets

- Work closely with the 3D artists and iterate on ideas together

- Co-op and proof character designs with 3D artists and animators

- Participate in sprint meetings to set up realistic completion timelines

- Do 3D blockouts of your designs to help communicate ideas (Not a hard requirement)



At Arrowhead, each team member has an important influence on the game and is involved in the decision-making process. We offer a motivating and creative environment where small groups work independently and in cross-disciplinary feature teams.

Our requirements

Do you recognize yourself in the following?

- You have at least 2 years of experience as a Concept Artist in the games industry

- You have the ability to follow Art Direction

- You have been involved in the development cycle of a AAA-title

- You are very familiar with Photoshop and photobashing is your middle name

- Your portfolio shows a variety of realistic landscapes, environments and characters, including organic and hard surfaces

- Preferably, you have experience with working in 3D softwares to explore ideas, and you’re excited about experimenting with new workflows

Practical information

Employment: Full-time, 40 hours per week on site at the studio.

Location: Stockholm

If you think that this position matches your background and skills, we would love to hear from you! Please be sure to add a link to your (online) portfolio that shows your skill in concept art along with your CV/Cover Letter. An Art Test can be part of the application process.

Relocation assistance is offered for the right candidate. Visa mindre

Senior Visual Development Artist

We are looking for an especially skilled Senior Visual Development Artist to join Candy Crush Soda Saga! Your role within our Kingdom You will join our growing team and work on Candy Crush Soda Saga. You will be a part of our visual development team and you will work closely with other artists, producers, game designers and developers as part of an experienced team, where your creative vision will help shape the future of Candy Crush Soda Saga. Skills to... Visa mer
We are looking for an especially skilled Senior Visual Development Artist to join Candy Crush Soda Saga!
Your role within our Kingdom
You will join our growing team and work on Candy Crush Soda Saga. You will be a part of our visual development team and you will work closely with other artists, producers, game designers and developers as part of an experienced team, where your creative vision will help shape the future of Candy Crush Soda Saga.
Skills to create thrills


You bring relevant experience as a visual development artist with a track record of creating appealing characters and environments
A creative person with a passion for games
Great skills in illustration, hand drawing and the ability to demonstrate strong visual design through a broad range of styles and themes
A good eye for composition and colour scheme exploration
You know how to generate ideas and have the willingness and ability to inspire others
Adept at using Adobe CS package but equally able to use the real world pencil as well
Good communication and organizational skills

A portfolio demonstrating all aspects of your skill is required.
Tasty bonus skills


Knowledge of storyboarding and visual storytelling
Experience working in an agile project environment
Previous experience from creating casual and/or mobile games Visa mindre

Executive Producer

Executive producer is required for leading and supervising the department activities such as selecting game dev studios for investment, evaluating the studios, closing investment deals, and curating the activities of the production centre aimed to improve studios’ performance. With a strategic vision. Skills Required: ? Strong supervisory and leadership skills. ? Ability to work remotely and organize remote work of the team ? Ability to function well in ... Visa mer
Executive producer is required for leading and supervising the department activities such as selecting game dev studios for investment, evaluating the studios, closing investment deals, and curating the activities of the production centre aimed to improve studios’ performance. With a strategic vision.
Skills Required:
? Strong supervisory and leadership skills.
? Ability to work remotely and organize remote work of the team
? Ability to function well in a high-paced and at times stressful environment.
? Excellent verbal and written communication skills in English and Russian
? Excellent organisational skills and attention to detail.
? Excellent time management skills with a proven ability to meet deadlines.
? Strong analytical and problem-solving skills. Visa mindre

Art Manager

Star Stable Entertainment is the home of the #1 fastest-growing horse adventure game in the world - Star Stable Online. We just celebrated our 10th anniversary and our Day 1 mission - to inspire girls and young women, to celebrate the power of sisterhood, and to create a more inclusive gaming environment. Are you passionate about growing and developing game creators? Do you want to work with awesome Artists and Animators and at the same time be part of a c... Visa mer
Star Stable Entertainment is the home of the #1 fastest-growing horse adventure game in the world - Star Stable Online. We just celebrated our 10th anniversary and our Day 1 mission - to inspire girls and young women, to celebrate the power of sisterhood, and to create a more inclusive gaming environment. Are you passionate about growing and developing game creators? Do you want to work with awesome Artists and Animators and at the same time be part of a company that creates immersive experiences for all girls around the globe? Read on!

We are now looking for a Craft Manager that will guide our Artists and Animators in their development. You support each individual in their professional growth while working towards business goals and vision. This is a role that’s quite new to us, so we expect that you enjoy taking on a challenge and drive the work on continuous improvement.

Our internal title for this role is “Craft Manager”, and it is focused on the development of the art and animation craft, as well as the personal development of our staff.

As a Craft Manager at Star Stable, you…

- Support individuals in their professional growth and towards their development objectives by employing coaching, mentoring, and other mechanisms as needed.

- Work to build a strong and healthy craft by fostering trust and belonging.

- Understand others’ motivations and needs and keep providing a motivational environment where creators are enabled to do their best work.

- Carry out hands-on talent planning, including recruitment, onboarding, offboarding, and compensation.

- Evaluate and improve workflows and processes to help develop the craft’s performance, together with others in the organization.

- Build and sustain long-term relationships in the organization.



To thrive in this role, we believe that…

- You have people leadership/management experience with strong leadership, coaching, and mentoring skills.

- You come from a background in game art and/or animation.

- You have an understanding of change management principles and how to apply them.

- You are effective in one-to-one and one-to-many interactions with the ability to use communication to make a strategy come alive.

- You are hands-on experience leading people through change in a continuous participatory way.



What’s in it for you?

- A pretty sweet mission. We want to build quality games and entertainment experiences for girls and we take that vision very seriously. We strive to hit that mark every single day.

- We may be a big group, but we’re a tight-knit team! A diverse team of friendly, fun, and supportive co-workers from 20 different countries!

- We’re more than 50% female identifying! #YES to #WomenInTech!

- Flexible working opportunities.

- We’re known to throw good parties from time to time.

- 30 Vacation Days.

- ITP1 Insurance plan.

- Parental pay top up to 90%

- 5,000 SEK per year Health allowance.



Sounds exciting? Reach out and apply! We are super curious to hear more about you! Visa mindre

Visual Development Artist

We are looking for an especially skilled Visual Development Artist to join Candy Crush Soda Saga! Your role within our Kingdom You will join our growing team and work on Candy Crush Soda Saga. You will be a part of our visual development team and you will work closely with other artists, producers, game designers and developers as part of an experienced team, where your creative vision will help shape the future of Candy Crush Soda Saga. Skills to create... Visa mer
We are looking for an especially skilled Visual Development Artist to join Candy Crush Soda Saga!
Your role within our Kingdom
You will join our growing team and work on Candy Crush Soda Saga. You will be a part of our visual development team and you will work closely with other artists, producers, game designers and developers as part of an experienced team, where your creative vision will help shape the future of Candy Crush Soda Saga.
Skills to create thrills


You bring relevant experience as a visual development artist with a track record of creating appealing characters and environments
A creative person with a passion for games
Great skills in illustration, hand drawing and the ability to demonstrate strong visual design through a broad range of styles and themes
A good eye for composition and colour scheme exploration
You know how to generate ideas and have the willingness and ability to inspire others
Adept at using Adobe CS package but equally able to use the real world pencil as well
Good communication and organizational skills

A portfolio demonstrating all aspects of your skill is required.
Tasty bonus skills


Knowledge of storyboarding and visual storytelling
Experience working in an agile project environment
Previous experience from creating casual and/or mobile games Visa mindre

Senior Lighting Artist - Viaplay Studios Animation

Viaplay Studios Animation creates, develops and produces animated storytelling. Our production technique is based on shooting realtime character animation with a motion capture setup in a 3D game engine environment. We are a great team of engineers, animators, artists and storytellers, coming together under one roof in our studio in central Stockholm. We are growing fast, and we are now looking for a team member who will play a key role in our journey mov... Visa mer
Viaplay Studios Animation creates, develops and produces animated storytelling. Our production technique is based on shooting realtime character animation with a motion capture setup in a 3D game engine environment.

We are a great team of engineers, animators, artists and storytellers, coming together under one roof in our studio in central Stockholm. We are growing fast, and we are now looking for a team member who will play a key role in our journey moving towards new technologies.

Viaplay Studios Animation is part of Nordic Entertainment Group (NENT Group).

The Position
We are looking for a Senior Lighting Artist to join our amazing production team! Under the guidance of the Technical Director and Producers, on our CG animated projects, the Lighting Artist is tasked with lighting shots from start to finish as they evolve from preliminary lighting through final renders.

The main areas of responsibilities include decide a workflow, scope the work, light the scenes for realtime performance in the game engine, and act as a helping hand to the Layout Artists in final rendering.?

Who we are looking for
- 5+ years of experience working in a professional environment with real-time lightning and/or rendering.
- Ability to lead and supervise other lighters/team members.
- Ability to craft a variety of lighting styles as necessitated by shot/sequences in a given project. Experience in photography is an asset.
- Strong understanding of principles of lighting (such as choice of light, placement of the light source, its direction and how to create the desired effect such as contrast and shadows). Knowledge of compositing a plus.
- Strong experience in realtime game engines such as Unreal and Unity.
- Experience in creating node-based shaders.
- Knowledge of Maya and rendering software such as Renderman, Redshift and/or Arnold. Ability to script is an asset.
- Ability to communicate ideas clearly and concisely.
- Open to and encourages feedback and new initiatives. Shares information and techniques with team members.
- Solid work ethic and positive attitude. Ability to work under pressure. Self motivated and pro-active. Consistently strives to expand knowledge base.
- Efficient and detail oriented.
- Strong problem solving skills and ability to work collaboratively.
- Ability to deliver lighting assignments per agreed upon specs and schedule.
- A strong passion for animated storytelling.


What we offer you
- Freedom to try out new things and independent decision-making by our autonomous teams.
- To work with famous and established entertainment IP.
- We build everything in-house with cutting edge technologies.
- We inspire others and share knowledge openly.
- A place to grow and learn from our mistakes.
- We have a learning and development focused environment with an emphasis on knowledge sharing, training and regular internal technical talks.
- An innovative environment with hack days two times a year.
- An international and diverse environment with people from all over the world working here. We have 40+ different nationalities at NENT Group coming from different backgrounds.
- An attractive offer with a beneficial occupational pension plan, insurance plan, health care, 30 days of paid vacation, flexible work hours and parental leave pay lift.


We want to hear from you!
You will become part of an amazing company with great people, content and culture. If this feels like your kind of challenge, please apply and attach your CV or LinkedIn profile. If you have any questions, please don't hesitate to contact our Head of Engineering Farshid Tavakoly at farshid.tavakoly@viaplaystudios.com

Nordic Entertainment Group AB (publ.) (NENT Group) (http://www.nentgroup.com/) is committed to equality and diversity and we welcome applications from all qualified individuals regardless of ethnicity, religion, age, gender, sexual orientation, disability, and marital status. We want to make sure your recruitment experience is the best it can be - so, if you’re selected for an interview, please let us know if there are any adjustments we can make that would be helpful for you.

NENT Group is the Nordic region’s leading entertainment provider. We entertain millions of people every day with our streaming services, TV channels and radio stations, and our production companies create content that is experienced around the world. We make life more entertaining by telling stories, touching lives and expanding worlds - from live sports, movies and series to music and original shows. Headquartered in Stockholm, NENT Group is listed on Nasdaq Stockholm (‘NENT A’ and ‘NENT B’). Visa mindre

Technical Artist

Since 2011, our adventure game Star Stable Online has changed the gaming industry, providing a platform for girls to come together and share an amazing online experience. Our mission is to transform the gaming industry to make it more diverse and inclusive for all. At Star Stable Entertainment you will be a part of diverse culture with a no-crunch policy, a prioritized work-life balance, and a workforce that is eager to test and try new things! We are now... Visa mer
Since 2011, our adventure game Star Stable Online has changed the gaming industry, providing a platform for girls to come together and share an amazing online experience. Our mission is to transform the gaming industry to make it more diverse and inclusive for all. At Star Stable Entertainment you will be a part of diverse culture with a no-crunch policy, a prioritized work-life balance, and a workforce that is eager to test and try new things!

We are now looking for a Technical Artist to join our magical adventure in Star Stable Online, and help us set new creatures free.

This is an essential role to ensure our continued growth across increasingly more complex hardware. As a Technical Artist at Star Stable, you will be the bridge between code and art, ensuring that art content and features are optimized and well-integrated into the game. To help us best benefit from your technical knowledge, you will be working closely with the art director, artists, and programmers.

What you’ll be doing:

- Writing shaders using GLSL and HLSL
- Optimizing 3d assets
- Creating scripts to make exporting, and the overall workflow, easier for the artists
- Scripts for Photoshop
- Optimizing and building tools for SSO's game editor
- Assisting with the art pipeline
- Developing new tools


To thrive in this role, we believe that you:

- Have knowledge of python scripting and Maya.
- Have experience in the games industry as a Technical Artist, but most importantly, an in-depth understanding of art tools and production processes.
- Are a great team player and communicator. You want to help your colleagues to automate processes and improve efficiency.
- Enjoy solving problems and technical challenges.
- Have great time management and organizational skills.
- Experience in a full digital art content creation pipeline
- Experience with game editors and engines
- Artistic skills (modeling, texturing, photoshop)
- Ability to create technical documentation


Did we just describe your dream job? This is what we can offer you:

- A growing journey where you will have a lot of impact on the player experience within our flagship product, Star Stable Online exists on multiple platforms.
- A pretty sweet mission. We want to build quality games for girls and we take that vision very seriously. We strive to hit that mark every single day.
- We may be a big group, but we’re a tight-knit team! A diverse team of friendly, fun, and supportive co-workers from 20 different countries!
- We’re more than 50?male identifying! #YES to #WomenInTech!
- Flexible working opportunities.
- 30 Vacation Days.
- ITP1 Insurance plan.
- Parental pay top up to 90%
- 5,000 SEK per year Health allowance.


We’re very excited to hear more about our next Technical Artist so reach out and apply!







For buzz: tech art, artist, Sweden, Sverige, Stockholm, maya, python, GLSL, HLSL, Game engine, Unreal, Unity, Game Art, tool, art pipelines, photoshop, game, spel, developer, code, Visa mindre

Senior Technical Artist

Mojang Studios is best known as the creators of Minecraft, but we’re also on a mission – to build a better world through the power of play. Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play... Visa mer
Mojang Studios is best known as the creators of Minecraft, but we’re also on a mission – to build a better world through the power of play.
Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence.
The Minecraft universe is expanding!
We are a vibrant team creating games together, with an ambition to inspire generations to come and build a better tomorrow. We are looking for you, a talented Senior Tech Artist, to join our Stockholm Studio to work on new and exciting things.
As Senior Tech Artist you will act as a connector between artists and developers to so that art can easily be integrated and implemented into our games, to high technical standards with the artistic vision intact.
You will create and champion the use of effective pipelines in partnership with the Art Director and the team. You will be a driving force in finding solutions and tools for the visual development of the game.
To our inclusive and diverse team, we are looking for a person that is creative and innovative, with a strong ability to enable and inspire others for our inclusive and diverse team.
Responsibilities
Set up and implement strategies on how to optimize art for quality and performance.
Drive the development of tools, shaders and pipelines needed to produce art content for the game.
Collaborate with the Art Director (and the team) to implement the artistic vision adherent to technical restrictions.
Act as a coach and mentor to the team in your area of expertise and bridge the gap between developers, artists and designers.
Optimizing and being part of developing cinematic production workflows.



To succeed in this role, we believe that you have some of the following:
Have extensive experience crafting video game art and have experience in shipping big scale game products from conception to release.
Can visualize projects with craft and care as well as delivering them from concept to execution.
Have an ability to make a direct contribution to the creation of art visualization through hands on examples
You are highly organized and able to work with team(s) of experts, to direct multiple pipelines and resources.
You are a great collaborator and communicator with an ability to adapt to any context - be it interpersonal, within teams or on a studio level.
Can create, document and enable processes and tools for long term success and sustainability
Have a very good understanding of game engines like Unreal, and software like Maya and Blender
Knowledge about programming/scripting languages
You have a deep understanding of graphics, and enjoy keeping up to date with changes in games, art and technology
Interest in the Mojang game titles and in pixel art
You are someone that cares about people and can help us build an inclusive, open and friendly work environment



If this sounds like a fit to you and you want to be part of a dynamic game studio, do not hesitate to apply.
We look forward to hearing from you!
Mojang Studios?is a Microsoft-owned?game?developer. The company was founded in Stockholm, Sweden and has offices around the world, including Stockholm, Redmond, Tokyo, London, and Shanghai. We’re always working on new and exciting ways to expand the?Minecraft?universe.
Our community is global and incredibly diverse. We keep this in mind when developing anything, as we want people to feel included in Minecraft. And in recruiting, our goal is to make Mojang Studios as diverse as our community.
We got started as a tiny indie developer, and part of our culture still reflects that heritage. But we’re also proud to belong to Xbox Game Studios, which creates unique opportunities to grow and develop.
To help us achieve amazing things, we have built an equally amazing studio space. Situated right on the water by Söder Mälarstrand, it’s filled to the brim with all the tools, toys and caffeine required to create world-class entertainment.
But in the end, it’s the people of Mojang Studios that make this place truly special. When you join, you’ll find yourself in the company of incredibly bright, warm, and creative individuals – all united and working toward a single goal. Come help us reach it!
Important note on resumes
Please make sure that all the information in your resume is accurate because we will conduct a thorough background check. Any discrepancies will lower your chances of getting to the next interview stage and we’d hate to miss out on an awesome candidate! Double-check that any gap years are reflected in your history, and that your education and work experience are completely accurate. Good luck! Visa mindre

Social System Designer - Minecraft Dungeons

Mojang Studios is best known as the creators of Minecraft, but we’re also on a mission – to build a better world through the power of play. Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, pla... Visa mer
Mojang Studios is best known as the creators of Minecraft, but we’re also on a mission – to build a better world through the power of play.
Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence.
Mojang is looking for a Social System Designer. You will help formalize the social systems that will connect our players with one another, define user flows, and then drive the implementation through to completion, on all platforms. Creatively, you will report to the project's lead designer.

Responsibilities:
Ensure that we create a safe environment for all players to connect and have fun together
Explore ways of promoting positive social engagement and experiences within the game
Design and guide the implementation of a cohesive and compelling suite of social features, that meets the acceptance criteria for different platforms
Identify trends in social play and find new opportunities that caters for the social needs and expectations of diverse audiences
Design and integrate the flow of social features with the broader game vision and feature set, from joining a session to chatting and other interactions within the game
Be able to articulate rationales, feedback, and design choices, as related to the consistency within the project and across the studio as a whole

Qualifications:
To succeed in this role, we believe that you have some of the following:
Strong knowledge of social system design and understanding of general game design
Experience in social game design or related experience
Fundamental knowledge of user experience and playability
Industry experience with cross platform games
Experience with various game engines (Unity, Unreal etc) is a plus
Excellent communication skills, both verbally and in written form, to support your vision
Desire to be part of a creative and highly collaborative team and ability to take feedback and direction

Mojang Studios
Mojang Studios?is a Microsoft-owned?game?developer. The company was founded in Stockholm, Sweden and has offices around the world, including Stockholm, Redmond, Tokyo, London, and Shanghai. We’re always working on new and exciting ways to expand the?Minecraft?universe.
Our community is global and incredibly diverse. We keep this in mind when developing anything, as we want people to feel included in Minecraft. And in recruiting, our goal is to make Mojang Studios as diverse as our community.
We got started as a tiny indie developer, and part of our culture still reflects that heritage. But we’re also proud to belong to Xbox Game Studios, which creates unique opportunities to grow and develop.
To help us achieve amazing things, we have built an equally amazing studio space. Situated right on the water by Söder Mälarstrand, it’s filled to the brim with all the tools, toys and caffeine required to create world-class entertainment.
But in the end, it’s the people of Mojang Studios that make this place truly special. When you join, you’ll find yourself in the company of incredibly bright, warm, and creative individuals – all united and working toward a single goal. Come help us reach it!
Important note on resumes Visa mindre

TECHNICAL ARTIST - Frostbite

Frostbite Frostbite is EA's state-of-the-art game engine that powers games such as Madden NFL, EA SPORTS™ FIFA, Battlefield™, Need for Speed™, Dragon Age™ and Plants vs. Zombies™. We empower creators to shape the future of gaming by developing new engine features and tools. Our experienced global team is passionate about pushing the boundaries of game engine technology and working closely with EA studios to ship What does a Technical Artist do? As a Techni... Visa mer
Frostbite
Frostbite is EA's state-of-the-art game engine that powers games such as Madden NFL, EA SPORTS™ FIFA, Battlefield™, Need for Speed™, Dragon Age™ and Plants vs. Zombies™. We empower creators to shape the future of gaming by developing new engine features and tools. Our experienced global team is passionate about pushing the boundaries of game engine technology and working closely with EA studios to ship
What does a Technical Artist do?
As a Technical Artist, you will report to Frostbite's Creative Director, as a part of the Frostbite content example team. As a member of this team, you'll help make our development process more creator-centric by serving as a link between engineers and game creators.
What we are looking for
You are a Technical Artist with a passion for game engines their content creation tools and workflow pipelines. You love to solve the challenge of making tools faster and easier to use while delivering more powerful and impactful game creation solutions.
You will
As a Technical Artist on the Frostbite team you will collaborate directly with engineers to improve the usability of content workflows and help steer the design of new features.
You will work with a team of technical artists to build tech examples, demos and create documentation and training materials to help educate the Frostbite community and broadcast Frostbite's capabilities.
You will will collaborate and advise on tools, workflows and best practices with Technical Artists and Designers across all of EA studios using Frostbite
Use your experience to guide development of Frostbite's physics, destruction, cloth and hair simulation workflows.

You Will Need
Experience in 3D modelling, VFX or procedural tools
Love sharing your skills and ideas across multiple creative talent, from artists, designers to engineers, producers and product managers.

Your experience includes
Dive into the details, solving difficult problems and sharing your discoveries
A history working in games or film
Work with Unity, Unreal or similar game engines.
Design or improve workflows and defining production pipelines
Node based visual programming
Comfortable working with a team across multiple time zones in Europe and North America Visa mindre

Senior Artist

Mojang Studios is best known as the creators of Minecraft, but we’re also on a mission – to build a better world through the power of play. Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play... Visa mer
Mojang Studios is best known as the creators of Minecraft, but we’re also on a mission – to build a better world through the power of play.
Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence.
This is a role with project lead responsibilities - so we are looking for an experienced Senior Artist or Lead Artist with experience from outsourcing and live services to join our Stockholm studio to work with our new sub-franchise, Minecraft Dungeons.
We are a vibrant team creating games together, with an ambition to inspire future generations and to build a better tomorrow.
As Lead Artist, you will work in a small cross functional team to manage and oversee production of outsourced content and build a sustainable collaboration for long term success. We are looking for a multitalented person to lead the work in creating the look and feel for visuals, marketing assets, UI art and reviewing content from external partners,
For our inclusive and diverse studio, we are searching for a person that is driven, structured and a skilled communicator with the ability to lead and inspire others.
Responsibilities
Develop and implement strategies for outsourcing – content creation guides, briefs, setting effective pipelines and documentation.
Lead external partners on their art deliverables – performance and quality control to reach visual excellence.
Maintain the artistic direction in synchronization with AD and Creative Director.
Collaborate with our creative department and coordinate and provide videos, animations, and other assets for marketing campaigns.
Coach and mentor artists in the studio, within your area of expertise and bridge the gap between teams.

To succeed in this role, we believe that you have some of the following:
Experience with developing games for consoles and reviewing content on those platforms
Experience in live service development and familiarity with action and RPG games
Able to visualize ideas, as well as delivering them from concept to execution
Comfortable in creating hands-on art like concepts, mood boards and sketches
A great collaborator and communicator with an ability to adapt to any context - be it interpersonal or in a team or studio context
Being fast paced, organized, and with the ability to work with several teams on and off-site, driving multiple pipelines
Able to successfully create, document and enable processes for long term sustainability.
You are someone that cares about people and can help us build an inclusive, open and friendly work environment.
Communicating effectively in written and spoken English.
A portfolio that demonstrates versatility and high artistic skills in areas like composition, props, environments and lighting.
Having a good understanding with Photoshop, a 3d-package like Maya or Blender and game engines like Unreal.
An interest in narrative and game design, in Mojang’s game titles and in pixel art.
You are someone that cares about people and can help us build an inclusive, open and friendly work environment.



Mojang Studios
Mojang Studios?is a Microsoft-owned?game?developer. The company was founded in Stockholm, Sweden and has offices around the world, including Stockholm, Redmond, Tokyo, London, and Shanghai. We’re always working on new and exciting ways to expand the?Minecraft?universe.
Our community is global and incredibly diverse. We keep this in mind when developing anything, as we want people to feel included in Minecraft. And in recruiting, our goal is to make Mojang Studios as diverse as our community.
We got started as a tiny indie developer, and part of our culture still reflects that heritage. But we’re also proud to belong to Xbox Game Studios, which creates unique opportunities to grow and develop.
To help us achieve amazing things, we have built an equally amazing studio space. Situated right on the water by Söder Mälarstrand, it’s filled to the brim with all the tools, toys and caffeine required to create world-class entertainment.
But in the end, it’s the people of Mojang Studios that make this place truly special. When you join, you’ll find yourself in the company of incredibly bright, warm, and creative individuals – all united and working toward a single goal. Come help us reach it!
Important note on resumes
Please make sure that all the information in your resume is accurate because we will conduct a thorough background check. Any discrepancies will lower your chances of getting to the next interview stage and we’d hate to miss out on an awesome candidate! Double check that any gap years are reflected in your history, and that your education and work experience are completely accurate. Good luck! Visa mindre

SENIOR CONCEPT ARTIST

DICE (Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and Mirror's Edge. We work through our 4 guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. We recognize that our people are the backbone and driving force to our creative products. As such, we are dedic... Visa mer
DICE (Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and Mirror's Edge.
We work through our 4 guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. We recognize that our people are the backbone and driving force to our creative products. As such, we are dedicated in providing everyone the ability to express, learn, and be their very best with a common cause.
We're looking for a Senior Concept Artist, with a passion for world building, to join our team of content creators and help push our creations to the next level. As a Senior Concept Artist at DICE, you will report to the project Art Director, or Lead, and help them realize their creative vision by illustrating and communicating an inspiring visual direction for our artists. You will join a team of passionate creative professionals who love to learn and push their craft and imagination to new heights.
Responsibilities
Help establish and convey the Art Director's vision through a wide array of concept art - from sketches to paintings, storyboards, mood boards and paint-overs to support art, design, gameplay and storytelling.
Create narratively rich and inspiring environments and characters.
Create style guides for outsourcing briefs and support our vendors with base material for them to work from.
Seek feedback on your work and give feedback to other artists in your team.
Contribute to a collaborative, service minded and learning culture.

Qualifications
8+ years of experience as a Concept Artist in the video games or film industry.
An artistic eye and broad knowledge of visual media and various techniques.
A comprehensive knowledge of composition, perspective, color theory, anatomy, real-world materials, and lighting.
Intermediate knowledge regarding typography and graphic design.
Experience with at least one 3D software package to use 3D as a foundation for paint work and pre-viz.
A basic understanding of game engines. Visa mindre

SENIOR CONCEPT ARTIST (Hard Surfaces)

DICE (Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and Mirror's Edge. We work through our 4 guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. We recognize that our people are the backbone and driving force to our creative products. As such, we are dedic... Visa mer
DICE (Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and Mirror's Edge.
We work through our 4 guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. We recognize that our people are the backbone and driving force to our creative products. As such, we are dedicated in providing everyone the ability to express, learn, and be their very best with a common cause.
We're looking for a Concept Artist, with a passion for creating weapons, vehicles and gear, to join our team. As a Concept Artist at DICE, you will report to the project Art Director, or Lead, and help them realize their creative vision by illustrating and communicating an inspiring visual direction for our artists. You will join a team of passionate creative professionals who love to learn and push their craft and imagination to new heights.
Responsibilities
Help establish and convey the Art Director's vision through a wide array of concept art - from sketches to paintings, storyboards, mood boards and paint-overs to support art, design, gameplay and storytelling.
Create grounded weapons, vehicles, gadgets, and cosmetics.
Create style guides for outsourcing briefs and support our vendors with base material for them to work from.
Seek feedback on your work and give feedback to other artists in your team.
Contribute to a collaborative, service minded and learning culture.

Qualifications
3+ years of experience as a Concept Artist in the video games or film industry.
An artistic eye and broad knowledge of visual media and various techniques.
A broad knowledge of composition, perspective, color theory, anatomy, real-world materials, and lighting.
Intermediate knowledge regarding typography and graphic design.
Experience with at least one 3D software package to use 3D as a foundation for paint work and pre-viz.
A basic understanding of game engines. Visa mindre

CONCEPT ARTIST

DICE (Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and Mirror's Edge. We work through our 4 guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. We recognize that our people are the backbone and driving force to our creative products. As such, we are dedic... Visa mer
DICE (Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and Mirror's Edge.
We work through our 4 guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. We recognize that our people are the backbone and driving force to our creative products. As such, we are dedicated in providing everyone the ability to express, learn, and be their very best with a common cause.
We're looking for a Concept Artist, with a passion for world building, to join our team. As a Concept Artist at DICE, you will report to the project Art Director, or Lead, and help them realize their creative vision by illustrating and communicating an inspiring visual direction for our artists. You will join a team of passionate creative professionals who love to learn and push their craft and imagination to new heights.
Responsibilities
Help establish and convey the Art Director's vision through a wide array of concept art - everything from sketches to paintings, storyboards, mood boards and paint-overs to support art, design, gameplay and storytelling.
Create narratively rich and inspiring environments and characters.
Create style guides for outsourcing briefs and support our vendors with base material for them to work from.
Seek feedback on your work and give feedback to other artists in your team.
Contribute to a collaborative, service minded and learning culture.

Qualifications
3+ years of experience as a Concept Artist in the video games or film industry.
An artistic eye and broad knowledge of visual media and various techniques.
A broad knowledge of composition, perspective, color theory, anatomy, real-world materials, and lighting.
Intermediate knowledge regarding typography and graphic design.
Experience with at least one 3D software package to use 3D as a foundation for paint work and pre-viz.
A basic understanding of game engines. Visa mindre

Graphic and Motion Designer

Doktor.se is growing, and to support our growth we are expanding our marketing department with a creative team. We are now looking for a specialised Digital and Motion Graphic Designer who will be responsible for our digital communication. Job Description The focus of this role is motion design, creating banners and ads in social media as well as commercials for YouTube. We are looking for a designer who truly understands the level of creativity needed t... Visa mer
Doktor.se is growing, and to support our growth we are expanding our marketing department with a creative team. We are now looking for a specialised Digital and Motion Graphic Designer who will be responsible for our digital communication.

Job Description

The focus of this role is motion design, creating banners and ads in social media as well as commercials for YouTube. We are looking for a designer who truly understands the level of creativity needed to reach the desired outcomes in these channels. A designer highly motivated by constantly doing better and being more efficient, thereby maximizing the effect of our media budget. You will report to the CMO.

Qualifications and personal qualities

- At least 5 years’ experience and relevant education.
- Consider social channels your home arena for your creative work.
- Proficiency in post-production, such as cutting and editing of recorded material.
- Skilled user of animation in After Effects.
- Proficiency with Photoshop, Illustrator and InDesign.
- Have an eye for graphic design.
- Enjoys working as a part of a team of creators.
- Fluency in English, both spoken and written, swedish is a plus


We offer you

We offer you to be a part of a fast-growing tech company with a platform that provides people with care through phone/computers in a quick way with great quality. You will get to develop your skills in a modern company, have great co-workers and an opportunity to have work-life balance. Together we create a wonderful culture and we also offer you a beutiful office in the central of Stockholm, collective agreements, wellness allowances and more.

Additional Information

Start: As soon as possible

Type of role: Full-time

Place: Sveavägen 63, Stockholm

About doktor.se

Doktor.se was founded in 2016 and is one of Sweden’s biggest providers of digital healthcare and also have physical healthcare clinics across the Sweden as well as digital operations across the world. Our ambition is to improve healthcare worldwide, and to make it more efficient. By making the first contact digital, we save time and resources for both the individual and our society at large. More patients receive care faster, while traditional healthcare is relieved. This frees up resources for patients who really need physical appointments. We employ dedicated nurses, specialist nurses, general practitioners, specialist doctors, psychologists, counsellors and physiotherapists at our digital and physical healthcare centres. Doktor.se currently has physical healthcare operations in across the country. On top of that our platform is used in multiple countries across the world. Visa mindre

Graphic and Motion Designer

Doktor.se is growing, and to support our growth we are expanding our marketing department with a creative team. We are now looking for a specialised Digital and Motion Graphic Designer who will be responsible for our digital communication. Job Description The focus of this role is motion design, creating banners and ads in social media as well as commercials for YouTube. We are looking for a designer who truly understands the level of creativity needed t... Visa mer
Doktor.se is growing, and to support our growth we are expanding our marketing department with a creative team. We are now looking for a specialised Digital and Motion Graphic Designer who will be responsible for our digital communication.

Job Description

The focus of this role is motion design, creating banners and ads in social media as well as commercials for YouTube. We are looking for a designer who truly understands the level of creativity needed to reach the desired outcomes in these channels. A designer highly motivated by constantly doing better and being more efficient, thereby maximizing the effect of our media budget. You will report to the CMO.

Qualifications and personal qualities


- Great experience of display and social ads production

- At least 5 years’ experience and relevant education.

- Consider social channels your home arena for your creative work.

- Have an eye for graphic design.

- Proficiency with Photoshop, Illustrator and InDesign.

- Skilled user of animation in After Effects. Proficiency in post-production, such as cutting and editing of recorded material.

- Enjoys working as a part of a team of creators.


We offer you

We offer you to be a part of a fast-growing tech company with a platform that provides people with care through phone/computers in a quick way with great quality. You will get to develop your skills in a modern company, have great co-workers and an opportunity to have work-life balance. Together we create a wonderful culture and we also offer you a beutiful office in the central of Stockholm, collective agreements, wellness allowances and more.

Additional Information

Start: As soon as possible, with regard to any notice period

Type of role: Full-time, with initial probationary employment

Place: Sveavägen 63, Stockholm

About doktor.se

Doktor.se was founded in 2016 and is one of Sweden’s biggest providers of digital healthcare and also have physical healthcare clinics across the Sweden as well as digital operations across the world. Our ambition is to improve healthcare worldwide, and to make it more efficient. By making the first contact digital, we save time and resources for both the individual and our society at large. More patients receive care faster, while traditional healthcare is relieved. This frees up resources for patients who really need physical appointments. We employ dedicated nurses, specialist nurses, general practitioners, specialist doctors, psychologists, counsellors and physiotherapists at our digital and physical healthcare centres. Doktor.se currently has physical healthcare operations in across the country. On top of that our platform is used in multiple countries across the world. Visa mindre

Senior UI Artist

As a Senior UI Artist at Mojang Studios, your role is to help millions of players find the fun faster with improved usability in Minecraft’s UI. You’ll be working closely with others in a cross-functional team consisting of developers, a UX Designer, and a producer. We — of course — love playing games, and we're looking for someone with a playful and open mindset. What you will be doing Create UI for one of the world's most popular games Work on a w... Visa mer
As a Senior UI Artist at Mojang Studios, your role is to help millions of players find the fun faster with improved usability in Minecraft’s UI. You’ll be working closely with others in a cross-functional team consisting of developers, a UX Designer, and a producer.
We — of course — love playing games, and we're looking for someone with a playful and open mindset.


What you will be doing
Create UI for one of the world's most popular games
Work on a wide array of platforms, e.g. Mac/Windows, iPhone, Android, and Xbox including a range of input methods like touch, controller, mouse, etc.
Together with directors set and implement strategies and pipelines for UI art.
Coach and mentor others to maintain artistic direction across teams and studios in synchronization with AD and stakeholders.


To succeed in this role, we believe that you have some of the following:
Highly experienced UI artist.
Experience from developing games for multiple platforms.
Able to visualize ideas, as well as delivering them from concept to final product.
Comfortable in creating sketches and concepts.
A great collaborator and communicator with an ability to adapt to any context - be it interpersonal or in a team or studio context
Being fast paced, organized, and with the ability to work with several teams on and off-site.
Able to successfully create, document and enable processes for long term sustainability.
You are someone that cares about people and can help us build an inclusive, open and friendly work environment.
Communicating effectively in written and spoken English.
A portfolio that demonstrates versatility and high artistic skills in areas like UI, pixel art and animation.
Having experience with Photoshop and an understanding of Figma, Sketch, or similar design tool.
You are someone that cares about people and can help us build an inclusive, open and friendly work environment.


If this sounds like a fit to you and you want to be part of a dynamic game studio, do not hesitate to apply. Visa mindre

Art Director

Resolution Games is a visual computing studio with a proven track record of creating immersive gaming experiences for all. We believe that VR and AR aren't just add-ons for games, but are the next logical steps for games. As players and game developers, we have always dreamed of this day - the day when we IN can play the games we love. That day is finally here, and we are putting all our energy into making it the best it can be, whether it's creating a pos... Visa mer
Resolution Games is a visual computing studio with a proven track record of creating immersive gaming experiences for all. We believe that VR and AR aren't just add-ons for games, but are the next logical steps for games. As players and game developers, we have always dreamed of this day - the day when we IN can play the games we love. That day is finally here, and we are putting all our energy into making it the best it can be, whether it's creating a positive experience for someone trying VR for the first time, or delivering a rich, deep multiplayer game that will leave enthusiasts hungry for more.

We are looking for an experienced Art Director to join our talented team. This is a new role where you will be working with some of the most experienced and talented game developers in the industry. You will be part of a collaborative company with experienced and highly skilled developers working with game teams across the company to create the next generation of games VR and AR.

What you will do

In this role you will translate the vision into artistic elements, set the artistic direction and design the visual style of the game. You will be responsible for ensuring that the visual elements are of the highest quality. You will also act as a visionary, inspiring, motivating and supporting your artistic colleagues. In other words:

- You will drive the development of the title's visual identity
- Develop key graphics and mockups with the team's concept artists to show what the game will look like.
- Coordinate with our marketing team to help them best represent the game.
- Document this visual identity in a bible of sorts, describing and explaining the various scenes, user interfaces, characters, etc.
- Plan the art production with the team's producer and ensure milestone goals are met.
- Collaborate and coordinate with internal and external stakeholders.
- Review art-related tasks of team members.
- Step in as concept artist when needed or when art direction duties are light.




Who you are

We believe you are a strong communicator who is very good with people. You have an eye for the big picture and are able to set goals that work in a flexible environment. You are well organized, have a calm demeanor, previous experience as a manager and value collaboration.

Requirements

- You have delivered at least 5 game titles as part of a team OR at least 5 years' experience in the games industry in an artistic capacity
- You have at least 3 years of experience as Art Director
- Good sense of graphic design and strong concept artist skills, including Photoshop and Illustrator skills.
- Basic knowledge of Unity and common 3D workflows.
- Versatile and familiar with different genre styles
- Great written and spoken English




Good to know

- Able to create film clips for motion design concepts or animatics.
- Familiar with Maya, ZBrush, Blender.




Still reading? Good... because here is the best part... We offer a company culture where we believe in small, inclusive and empowered teams. Through our stock option program, we are all part owners.

Sound good to you? Then we can not wait to see your CV and portfolio and look forward to meeting you! We encourage you to apply as soon as possible as the selection process and interviews are ongoing.



P.s. We will provide relocation assistance if needed. Visa mindre

Grafisk designer

I rollen som Grafisk designer rapporterar man till Head of design och är placerad i vårt designteam som jobbar mot ett antal externa kunder på konsultuppdrag. Rollen kräver ett eget stort ansvar och ett strukturerat arbetssätt. En av våra större kunder har sin marknad i Japan och rollen kräver flytande Japanska och Engelska. Arbetserfarenhet från Japan är också ett krav. Ansvarsområden Arbeta samtidigt på 5+ projekt. Designa marknadsföringsmaterial, webbp... Visa mer
I rollen som Grafisk designer rapporterar man till Head of design och är placerad i vårt designteam som jobbar mot ett antal externa kunder på konsultuppdrag. Rollen kräver ett eget stort ansvar och ett strukturerat arbetssätt. En av våra större kunder har sin marknad i Japan och rollen kräver flytande Japanska och Engelska. Arbetserfarenhet från Japan är också ett krav.
Ansvarsområden
Arbeta samtidigt på 5+ projekt.
Designa marknadsföringsmaterial, webbplatser och andra medier
Arbeta med olika delar av en design som skapats av en annan designer
Samarbeta med kollegor och kunder för att skapa en sammanhängande design



Färdigheter
Kandidatexamen i konstdesign, marknadsföring eller relaterat område
Omfattande erfarenhet av Illustrator, Photoshop och InDesign, speciellt med mockups, webbdesign och multimedia presentation
Fungerande kunskaper om CSS3, HTML5 och JavaScript
4+ år inom professionell kommersiell design
Erfarenhet med olika typer av CMS verktyg
Utmärkta kommunikationskunskaper
Förmåga att absorbera och tillämpa konstruktiv kritik Visa mindre

TECHNICAL ARTIST

DICE DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative game Mirror’s Edge. We work through our 4 guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force to our creative products. ... Visa mer
DICE
DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative game Mirror’s Edge.
We work through our 4 guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force to our creative products. As such, we are dedicated to providing everyone the chance to express themselves and be their very best with a common cause.
Responsibilities
As a Technical Artist at DICE, you are the link between the content creators and software engineers. Your role is to support the wider art team with technical solutions in the engine, research and develop tools, improve workflows and promote best practices. With a deep technical knowledge and an eye for visuals, you ensure the production setup keeps up with industry developments.
As a Technical Shader Artist, you will work in close collaboration with our artists to create, maintain and optimize the shaders for assets, characters, vehicles, water and terrain.
You will report to the Technical Art Director and help realize the technical art direction to ensure we reach our project goals - by providing feedback and communicating concerns regarding potential mismatch between artistic goals and practical reality. You will also review content and the game to establish consistency, quality and compliance with performance goals.
Qualifications
At least 2 years experience developing shaders and working in game development.
Worked as or with artists and has a strong understanding of content creation, modern workflows, 3D engines and development pipelines.
An eye and understanding for visual quality and fidelity.
Experience with performance profiling and reviewing bugs.
Structured and service minded with a passion for identifying problems and finding solutions.
Welcoming attitude, works well with larger teams and can guide people to best practices in art creation. Visa mindre

Artist

Do you want to work in a fun environment, alongside with a team of talented artists, to deliver content for millions and millions of happy kids? As an Artist in the Toca Life World Content team, you’ll create quirky characters and colorful environments, in line with a fun and playful art style that is constantly evolving. You’ll join a creative and friendly studio, where diversity and inclusion are core values! What you’ll be doing You'll work closely ... Visa mer
Do you want to work in a fun environment, alongside with a team of talented artists, to deliver content for millions and millions of happy kids?

As an Artist in the Toca Life World Content team, you’ll create quirky characters and colorful environments, in line with a fun and playful art style that is constantly evolving.

You’ll join a creative and friendly studio, where diversity and inclusion are core values!

What you’ll be doing
You'll work closely with the rest of the art team to maintain and improve the visual quality in Toca Life World, and deliver high quality assets for one of the most popular kids’ apps in the world. You’ll take an active part in the ideation and concept work, producing art assets including playsets, characters, seasonal events and gifts.

You’ll join the team for the morning daily meetings, discuss priorities and dependencies, sync with other artists and with the developers who will implement your art into the game.

You’ll attend creative workshops, sketch sessions and collaborate closely with other teams like the Home Design, the Features or the Marketing team.
Is this you?
You have a few year’s experience of digital art production in a game studio, ad agency or similar. You’re proficient in Adobe Illustrator and have a strong portfolio fitting the Toca Life World art style.

You bring your individuality and personal style at work in the art assets creation, while adapting to the Toca Boca Creative Principles like diversity and unisex, quirkiness, attention to details and kids perspective.

You can follow creative direction and will happily share your work explaining your creative process.You are open to feedback and the perspective of others, and love collaborating with different people in your team. You also deliver your own feedback in a constructive and friendly manner.


What we’ll be looking for in portfolio

- A 2D Illustration style that can translate well into Toca Life World
- Illustrations that show an understanding of colour and composition
- Strong character design

This is us!
Toca Boca captures the spirit of play. We create digital toys and everyday products that are filled with fun and silliness that kids from any corner of the world can instantly relate to. Everything is designed from their perspective. We celebrate the diversity and quirkiness of their world and give them the freedom to play in ways that only they can dream up.

Good to know!
This position is full time and based in our Stockholm office. We apply 6 months of probationary employment. As we’re an international company, with over 10 nationalities and millions of users all over the world, you have to be fluent in English. Your application should therefore be in English

Toca Boca develops digital games that capture the power of play and that are filled with fun and silliness that kids around the world can instantly relate to. Since our first product launch in 2011, we have released 46 apps that have been downloaded more than 444 million times the world over, making us the No. 1 mobile-first kids brand in the App Store. Our products focus on sparking kids’ creativity and imagination, creating opportunities for open-ended play.

With offices in Stockholm and San Francisco, Toca Boca is owned by Spin Master Corp., a global children’s entertainment company that creates, designs and manufactures a diversified portfolio of innovative toys, games, products and entertainment properties. Visa mindre

Graphic Designer - Planet IX

We are looking for a Graphic Designer to create engaging and on-brand graphics for a variety of media. Here is the perfect opportunity to work on something completely new! What will you be doing? The Graphic Designers' responsibilities include the entire process of defining requirements, visualizing and creating graphics including illustrations, logos, layouts as well as photos. You’ll be the one to shape the visual aspects of websites, books, magazines, ... Visa mer
We are looking for a Graphic Designer to create engaging and on-brand graphics for a variety of media. Here is the perfect opportunity to work on something completely new!

What will you be doing?
The Graphic Designers' responsibilities include the entire process of defining requirements, visualizing and creating graphics including illustrations, logos, layouts as well as photos. You’ll be the one to shape the visual aspects of websites, books, magazines, product packaging, exhibitions and more. Your graphics should capture the attention of those who see them and communicate the right message. For this, you need to have a creative flair and a strong ability to translate requirements into design. If you can communicate well and work methodically as part of a team, we’d like to meet you. The goal is to inspire and attract the target audience.

Your main responsibilities include

- Study design briefs and determine requirements
- Schedule projects and define the budget constraints
- Conceptualize visuals based on requirement
- Prepare rough drafts and present ideas
- Develop illustrations, logos, and other designs using software or by hand
- Use the appropriate colors and layouts for each graphic
- Work with copywriters and creative director to produce the final design
- Test graphics across various media
- Amend designs after feedback
- Ensure final graphics and layouts are visually appealing and on-brand


Can you relate to these experiences?

- Proven graphic designing background
- A keen eye for visual details and for aesthetics and details
- A strong portfolio of illustrations or other graphics
- Familiarity with design software and technologies (such as InDesign, Illustrator, Dreamweaver, Photoshop etc.)
- A Degree in Design, Fine Arts or related field is a plus
- If you have experience in 2D or 3D video editing, highlight that in your application


Is this you?

- You enjoy being in a setting where you get to be part of building something from scratch, both hands on an
- If you've worked in a startup environment, you know that communication and collaboration are key to success
- Have the ability to work methodically towards meeting deadlines


About Planet IX
PLANET IX is an exciting strategy game built upon a powerful trading platform that will connect the digital in-game universe to real life. We are combining the traditional gaming experience with new blockchain technology to ensure a different and exciting game for players.

Does this sound like the perfect opportunity for you? Go ahead, apply. We look forward to speaking with you!

This is a full time position based in our Stockholm office. We apply 6 months of probationary employment. Visa mindre