Lediga jobb EA Digital Illusions CE AB i Stockholm

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Software Engineer - AdTech

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. As the gaming industry shifts towards a live service-driven model, creating an engaging Ads experience and connecting relevant brands / adv... Visa mer
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
As the gaming industry shifts towards a live service-driven model, creating an engaging Ads experience and connecting relevant brands / advertisers to players is the key to EA's success. The AdTech team within EA's Dynamic Experience group is on a journey to build industry-leading solutions that empower e2e Ads lifecycle management workflows and performant, scalable and available services.
As a Software Engineer, you will help scale our video ad formats across all of EA's HD games. You will report to AdTech's Director of Engineering.
Responsibilities
You will architect and build a Video Ads SDK for HD gaming platforms, including PlayStation, Xbox, Switch, and PC.
You will champion the SDK's integration with leading game engines like Frostbite, Unreal, and Unity.
You will cultivate partnerships with EA Game Studios and serve as a technical expert to lead the SDK's adoption.
You will foster a developer community by ensuring our technology is a seamless part of their game development workflow.

Requirements
7+ years of professional software engineering experience, with expert-level proficiency in C++
Expertise in streaming protocols (HLS, DASH) and knowledge of video codecs (H.264, VP9) for efficient HD video delivery
Expertise in at least one major game engine (Unreal Engine, Unity, or Frostbite), with an ability to integrate SDKs while maintaining a high frame rate in AAA games
Experience with network programming, including HTTP, RESTful APIs, and implementing communication protocols between the SDK and ad servers
Experience building and maintaining a single SDK that works across multiple platforms (PC, console, mobile)



This is a hybrid remote/in-office role. Visa mindre

Software Engineer

Central Technology is a dynamic community of experts, innovators, and change-makers united by a single, shared vision: To revolutionize interactive entertainment and inspire creativity through transformative technology. Our industry-leading services and solutions are developed collaboratively with teams across EA to enhance creativity and improve outcomes for our partners and players. Central Technology is a force multiplier, working at the intersection ... Visa mer
Central Technology is a dynamic community of experts, innovators, and change-makers united by a single, shared vision: To revolutionize interactive entertainment and inspire creativity through transformative technology. Our industry-leading services and solutions are developed collaboratively with teams across EA to enhance creativity and improve outcomes for our partners and players.


Central Technology is a force multiplier, working at the intersection of creativity, technology, and play to power our enterprise. Our teams develop EA’s proprietary game engine, drive cutting-edge research, manage innovative infrastructures, create safety and security, and transform data into inspiration. Together, we keep EA moving so it can do what it does best — build unforgettable experiences for people who love games.
Frostbite is EA’s proprietary game engine. Its versatile tools and cutting-edge technology power creation on some of the world’s most iconic and visually stunning games, including titles from EA SPORTS and Battlefield. Frostbite provides a unified platform that empowers developers to create hyper-realistic worlds, intricate gameplay, and lifelike animations with unmatched speed and quality. By joining Frostbite, you’ll be at the forefront of game engine innovation, collaborating with top-tier developers to push the boundaries of interactive realism and immersive gameplay. Shape the future of gaming technology and leave your mark on the next generation of games.
We are looking for a Software Engineer to join the Frostbite team!
Reporting to the Development Director, you will be a part of an accomplished diverse team developing the tools and game engine behind the amazing worlds you see in Frostbite games. This includes the workflows and systems for building levels and objects in Frostbite. In the team, we collaborate to ensure game teams around the world have great workflows and a flexible engine for building their games. This is a hybrid / in-office role.
Responsibilities
Write high-quality code, review and provide feedback on technical designs and code written by other Software Engineers


Participate in team discussions, knowledge sharing and sharing your insights with team members


Innovate and improve workflows, data build and game systems for handling huge amount of game objects


Design and implement systems and APIs used by thousands of game developers across EA


Collaborate with other Frostbite teams and game teams to ensure world class workflows and in-game performance


Improve on usability, tool performance and stability to power our users to create stunning games

Requirements
You have at least 3+ years experience with C++ and object-oriented design patterns


You have experience writing tests as part of your daily development process

What’s in it for you?
We respect and value our employees’ personal lives. A good work-life balance is essential to our long-term success! We provide 6 weeks of flexible vacation and are openly against working overtime.
At Frostbite we take care of our team members! We provide our employees with occupational pension and we have a collective bargain agreement with Unionen and Sveriges Ingenjörer. In addition to a competitive compensation package we offer our employees a variety of sports activities, generous health care allowance, massage and a bunch of free games every year.
This opportunity is for a permanent position at Frostbite’s Stockholm office.
Applying
As part of the application process we might ask you to perform a practical work test. Apply online with a combined CV and introduction letter in English explaining “Why I want to work at Frostbite”. Visa mindre

Core Gameplay Designer

Core Gameplay Designer We are looking for an experienced Core Gameplay Designer to join our vehicle team on the next generation of Battlefield. The ideal candidate will have a strong background in gameplay design, balancing, and implementation, as well as a passion for creating engaging and immersive player experiences. You will own the end-to-end design of drivable combat vehicles, shaping how they move, fight, and integrate into combined-arms gameplay.... Visa mer
Core Gameplay Designer
We are looking for an experienced Core Gameplay Designer to join our vehicle team on the next generation of Battlefield. The ideal candidate will have a strong background in gameplay design, balancing, and implementation, as well as a passion for creating engaging and immersive player experiences.

You will own the end-to-end design of drivable combat vehicles, shaping how they move, fight, and integrate into combined-arms gameplay. The role covers vehicle roles and counters, tuning handling, weapon systems, damage models, and upgrade paths to ensure clear battlefield identity and balanced interaction with infantry, aircraft, and level design.

Working closely with physics, engineering, audio, VFX, and art, you will translate real-world inspiration into readable, fun mechanics, validated feel through constant playtesting and feedback.
Responsibilities:

Develop and document designs for new vehicle gameplay systems and vehicle content
Complete the sign off process for vehicle systems and content
Balance and iterate on vehicle designs, from prototype to feature complete
Collaborate with multi-disciplinary teams to design and implement
Stay up to date with community feedback game and drive positive change
Participate in playtests to evaluate and iterate on gameplay mechanics
Ensure that all design work is executed to a high standard and is on schedule


Requirements:

Strong background in core gameplay design, balancing and implementation particularly on vehicle gameplay
Experience working on vehicle combat or driving
Strong understanding of first-person shooter genre and core gameplay
Excellent communication and collaboration skills
Passion for creating engaging and immersive player experiences
Strong understanding of game engines and scripting languages

Proven ability to work in a fast-paced, deadline-driven environment Visa mindre

Senior VFX Artist

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hour... Visa mer
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
LET’S PUSH THINGS FORWARD
DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!
We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.
At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.
We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.
Senior VFX Artist
Join us in building the future of Battlefield.
We’re looking for a Senior VFX Artist World Builder with the skill and vision to bring our vast, chaotic maps to life.
As part of the DICE VFX Team, you will shape the atmosphere of land, sea, and air across some of the most VFX action packed maps in gaming. Your focus will be on worlds, ambient effects, destruction, and environmental storytelling and the epic scale battle beyond and ambient warfare.
This is a hands-on role where you’ll author AAA real-time effects, set new quality benchmarks, and push the boundaries of what our tools and workflows can achieve. Your craft will immerse millions of players in the chaos, scale, and spectacle that you only can find in Battlefield.
What You’ll Do
Bring vast worlds to life
Design and author real-time VFX for destruction, ambient war effects, weather systems, fire, smoke, and epic set pieces that define Battlefield’s atmosphere.
Shape unforgettable player experiences
Collaborate with Environment Art, Level Design, Audio, Tech Art, and Lighting to ensure effects enhance immersion, readability, and emotional impact.
Bridge vision and execution
Translate Art Direction into mood boards, prototypes, and in-engine solutions that set the tone for entire maps.
Push technical limits
Profile, optimize, and debug effects to perform seamlessly across massive, systemic environments and platforms.
Elevate the craft
Mentor artists, share feedback and raise the bar for quality and consistency.
Innovate workflows
Partner with our Frostbite VFX engine team to evolve tools, pipelines, and smarter ways of working that shape the future of our craft.



Who You Are
A seasoned craftsperson
7+ years creating real-time VFX for AAA or large-scale titles, or similar experience within games or VFX, with a portfolio that demonstrates ambition and polish.
Even though we welcome applicants from a film or animation background, the emphasis in this role lies in real-time visual effects from game engines such as Unreal or Unity.
An artistic eye with technical depth
A Master of timing, composition, and believability, combined with expertise in particles, shaders, and procedural workflows.
A world builder
Familiar with workflows for large, systemic environments, destruction pipelines, and environmental storytelling.
A collaborative force
Thrives in cross-discipline teams, bridging art, design, and tech to create shared success.
A mentor and role model
Eager to guide others, foster a positive feedback culture, and lift the entire team’s craft.
A storyteller through VFX
Passionate about immersive gameplay experiences and excited to contribute to the spectacle, scale, and chaos that define the franchise.


About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. Visa mindre

Senior Technical Artist

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hour... Visa mer
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
LET’S PUSH THINGS FORWARD
DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!
We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.
At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.
We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.
Runtime Technical Artist
We are looking for a Technical Artist who guides the practical implementation into the artistic process. You will support the Technical Art Director to follow through on the Technical Art Direction, helping the wider art team with technical solutions in the engine and answers to the Technical Art Director as the day-to-day manager.
Responsibilities
Flag and communicate concerns regarding a potential mismatch between artistic goals and practical reality.
Provide technical feedback to the artists.
Ensure production setup keeps up with industry developments.
Research and develop workflows & best practices.
Identify problems and find solutions.
Review content and the game to ensure consistency, quality and compliance with performance goals.


Qualifications:
Has a strong understanding of content creation, 3D engines and shading.
Has a strong understanding of content performance and performance debugging.
A people person who is able to work with a broad group of developers in a collaborative way.


About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. Visa mindre

Technical Art Director

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hour... Visa mer
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
LET’S PUSH THINGS FORWARD
DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!
We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.
At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.
We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.
Technical Art Director
Sets the tech art direction to support the vision of the game and makes sure the team can deliver when it comes to technology, workflows and performance.
Responsibilities
Responsible for technical consistency and quality of art content.
Ensuring that content budgets and limits are established, tracked and enforced.
Sets and implements process and best practices for technical quality on content production.
Proactively identifies risks. Drives processes to avoid them, speaks up and communicates them.
Partners with other directors and leads to deliver on project goals.
Provide technical guides and documentation.

Qualifications
Worked on multiple titles, most likely at least 10 years experience.
Experienced as Tech Art Director, at least 3 years.
Has a deep understanding of content creation, rendering and pipelines.
Can set direction for a team of Tech Artists. This includes mentoring and coaching of several Technical Artists.
Can work indirectly through other Directors and Leads to get results by setting requirements and priorities.
Excellent communications skills are needed to instruct, inform and guide the whole game team towards the set goals.



Typical Tasks
Prepare guides and presentations to the team.
Manages Tech Artists.
Drives innovations on paper or in software.
Shares knowledge around technical aspects on content.
Assesses technical problems and finds solutions in collaboration with partners.
Research and prototype workflows and pipelines.


About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. Visa mindre

Senior Security Software Engineer I

Electronic Arts Inc. is a global leader in interactive entertainment. We develop and deliver games, content and online services across platforms. We have a broad portfolio of brands that span the most popular genres. We exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We immerse our employees into an ... Visa mer
Electronic Arts Inc. is a global leader in interactive entertainment. We develop and deliver games, content and online services across platforms. We have a broad portfolio of brands that span the most popular genres. We exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We immerse our employees into an inclusive culture and provide opportunities for learning and leading that allow our employees to do the most impactful and rewarding work of their careers.
Join us in driving the next revolution in games.
The Senior Security Software Engineer I reports to the Director, Security Software Engineering in the SPEAR Automation team. Part of the Secure Product Engineering & Anti-Cheat Response (SPEAR) department at EA, the SPEAR Automation team builds tools that directly protect fair play across our games.
As a Senior Security Software Engineer I, your primary job will be to help our teams operate and integrate security tools at scale. To do this, you will develop a portfolio of security and anti-cheat automation tools, and build them into a scalable platform that allows software development teams to embed security into the Software Development Lifecycle (SDLC) with low friction and high efficiency. You will also assist other SPEAR and EA Security teams by developing scripts, applications, tools and workflows that support their aims, and by integrating their own tools into our automation platform. You'll be a builder, comfortable in your IDE of choice, willing to write code and create security automations, and you'll be happy to get stuck in and solve tricky problems. Your important and visible work will help protect our games and services, our data, and, most importantly, our players.
Responsibilities
? Lead the design, engineering, deployment, and long-term ownership of security automation tools and platforms that allow EA Security, SPEAR, and studio development teams to operate securely at high speed and scale
? Architect solutions that integrate across multiple security and game development systems, ensuring scalability, reliability, and usability
? Define and gather metrics that demonstrate the effectiveness and adoption of security tools, and use data to drive continuous improvement
? Partner with game studio development teams to deeply understand their practices and deliver seamless integration experiences
? Provide technical mentorship and guidance to other engineers on the team, helping to elevate overall technical quality
? Collaborate with EA Security and SPEAR leaders to evaluate and select technologies, and influence the technical roadmap to address emerging threats and opportunities
Requirements
? Deep knowledge of secure development practices and strong familiarity with the Software Development Lifecycle (SDLC)
? Proven experience in several of the following: scalable platform architecture, DevSecOps practices, application security tooling (e.g. SAST, DAST, SCA), or large-scale software engineering
? Proficiency in one or more programming/scripting languages (e.g. Python, C#, Java, Go, bash, or PowerShell), with the ability to contribute across multiple languages as needed
? Hands-on experience with containerisation (Kubernetes, Docker) and cloud services (AWS, GCP, Azure)
? Strong background in Infrastructure-as-Code (Terraform, Ansible, CloudFormation) and CI/CD automation (e.g. Jenkins, GitLab, GitHub Actions)
? Demonstrated ability to design and deliver APIs, integrations, and automation workflows at scale
? Excellent debugging, troubleshooting, and problem-solving skills, with a track record of delivering robust solutions
? Ability to influence technical direction, prioritise effectively, and work with stakeholders at multiple levels
? A passion for gaming and building tools that make a real impact on player security and fair play
Desirable
? Experience in user interface development, UX design, or working with modern JavaScript frameworks (Angular, React, Vue)
? Experience with both relational (MS/My) and non-relational (e.g. DynamoDB, MongoDB) databases
? Contributions to open-source projects or security tooling communities
? Degree in Computer Science, a related field, or equivalent experience Visa mindre

Level Technical Artist

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hour... Visa mer
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
LET’S PUSH THINGS FORWARD
DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!
We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.
At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.
We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.
Procedural Tech Art Lead
Leads Tech Artists to deliver Procedural solutions to the needs of the game and production team.
Responsibilities
Sets priorities for Procedural Artists
Responsible for technical quality of tooling
Reviews and feedbacks on requirements from partners
Receives priorities from Tool Tech Art Director and/or Product Owners
Responsible for user adoption of procedural tooling



Qualifications
Experience from Procedural in game production, most likely at least 5 years
Has a deep understanding of Houdini and how to implement it in a game environment
Can lead a smaller team of Tech Artists as manager
Solid communicator, can represent a team in a group of other leads



Typical Tasks
Builds procedural tooling, in Houdini or inhouse apps
Discuss needs or problems with Creatives and agrees on solutions
Feedback on technical solutions with Engineers as customer
Plan procedural solutions and convert them to work tasks
Reviews tools together with tech artists



About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. Visa mindre

Security Engineer I

The EA Security team protects EA by reducing our exposure to security risks by raising awareness and providing a measured, proportionate set of security and risk management controls, services and solutions. This department also ensures that EA is meeting required security standards as defined by a variety of different regulatory bodies. The Junior Security Engineer is a member of the Verification & Pentest (VAP) team under the Security Platform Engineerin... Visa mer
The EA Security team protects EA by reducing our exposure to security risks by raising awareness and providing a measured, proportionate set of security and risk management controls, services and solutions.
This department also ensures that EA is meeting required security standards as defined by a variety of different regulatory bodies. The Junior Security Engineer is a member of the Verification & Pentest (VAP) team under the Security Platform Engineering and Anti-Cheat Response (SPEAR) group within the EA Security department. You will report directly to the manager of the VAP team.
As a Junior Security Engineer, you will discover vulnerabilities in EA's games and gaming infrastructure. Your work will help protect our data and most importantly, our customers. The security assessments you perform will cover everything from web applications, to network infrastructure, to thick clients and servers.
In addition to identifying security issues, you'll need to determine the risk and business ramifications posed by the vulnerabilities you discover and explain your findings across teams.
You'll bring an understanding of security principles and a passion to learn new technologies, challenge assumptions, and introduce new techniques.
Responsibilities:
? Review architecture and design documentation to determine security test-cases for upcoming security assessments
? Perform scoped static and dynamic application security assessments on EA products running on PC, web, mobile, and consoles with some assistance
? Identify issue variants that defeat point fixes, and suggest solutions
? Correctly rate the security impact of discovered vulnerabilities and articulate worst case scenario to product teams
? Solve and explain technical issues to partner teams
? Give talks and presentations within SPEAR
? Inform product teams of discovered vulnerabilities to ensure remediation
? Participate and contribute in conversations within VAP
? Identify needs and develop your security knowledge
Qualifications:
? Experience with CWE Top 25 and OWASP Top 10 vulnerabilities and discovering these vulnerabilities in assessment targets.
? Experience reviewing and understanding code in multiple programming languages, such as C, C++, Java, C#, golang, or scripting languages.
? Knowledge of security assessment tools such as Burp Suite, Nessus, nmap, or Wireshark
? Knowledge in at least one of the following domains: Networking, OS Internals, Cloud Architecture, Web Frameworks, or Mobile Architecture
? Knowledge in at least one of: cryptography, authentication mechanisms, authorization controls and DevSecOps
? Knowledge in at least one of the following exploitation techniques: XSS, i, IDOR, MitM, DoS, BOF, or ROP
? Knowledge of risk measurement frameworks, specifically CVSS
? Experience presenting security issues, fixes and choices to all kinds of audiences.
? Excellent verbal and written English skills, interpersonal skills, and professionalism
? Bachelor's degree in Computer Science or Information Security, or equivalent industry experience
? Experience delivering talks in a professional environment
At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together capable people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to interesting and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and maternity and paternity leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law Visa mindre

Playtest Manager Europe

- Location: Stockholm. - Contract: Permanent. - Work Model: Hybrid (3 days per week onsite). The Battlefield Playtest Team are looking for a Playtest Manager who is passionate about first person shooters. Our mission is building a better game through objective analysis, and we achieve this through daily playtesting with Battlefield Studios developers and dedicated full-time playtesters. You will be challenged with leading our playtest team in Europe and de... Visa mer
- Location: Stockholm.
- Contract: Permanent.
- Work Model: Hybrid (3 days per week onsite).
The Battlefield Playtest Team are looking for a Playtest Manager who is passionate about first person shooters. Our mission is building a better game through objective analysis, and we achieve this through daily playtesting with Battlefield Studios developers and dedicated full-time playtesters. You will be challenged with leading our playtest team in Europe and developing our future leaders. You will report to the Playtest Director in the Experiential Quality group of Battlefield Quality Verification. This is a hybrid remote/in-office role with 3 days per week in-office.
Responsibilities
You will manage scope, quality of output, and risks for the playtest team in Europe.
You will develop relationships with partners to ensure the team are providing maximum value to Battlefield Studios.
You will manage the performance of vendors.
You will report on team status, activities, and risks.
You will manage the career development of the playtest team in Europe.

Required Qualifications
Bachelor's degree or equivalent professional experience.
At least 5 years in a management or lead role in game development.
At least 2 years of people management experience.
Experience with Jira, Trello, or similar project management tools.
Experience with first person shooters. Visa mindre

Game Integrity Analyst

- Contract: Permanent. - Location: Stockholm (relocation support can be provided). - Work Model: Hybrid (3 days a week onsite weekly). The Battlefield Positive Play team is dedicated to protecting our titles by mitigating the impact of bad actors. We collaborate with partner teams to create new services and initiatives that ensure our players enjoy a fair and positive gaming experience. Join us in keeping Battlefield fair and equitable, now and into the fu... Visa mer
- Contract: Permanent.
- Location: Stockholm (relocation support can be provided).
- Work Model: Hybrid (3 days a week onsite weekly).
The Battlefield Positive Play team is dedicated to protecting our titles by mitigating the impact of bad actors. We collaborate with partner teams to create new services and initiatives that ensure our players enjoy a fair and positive gaming experience. Join us in keeping Battlefield fair and equitable, now and into the future.
Are you passionate about creating a safe and fair gaming environment for all players? Do you have the skills to analyze player behaviors and detect bad actors in online games? Do you believe that every player deserves a fun and fair gaming experience? If so, we have an exciting opportunity for you!
As an Operations Engineer on the Battlefield Positive Play team, you will monitor, investigate, and report on player behaviors that violate the game's Terms of Service and Code of Conduct. You will use various tools to identify and track cheaters, hackers, and other disruptive players, collaborating with the Positive Play lead and other EA teams to take appropriate actions.
You will conduct investigations into toxic behaviors, suspected cheating, and related exploits to confirm or refute reports, improving the quality of our detections. You will also evaluate data from various tools, gather and review threat intelligence, and support our anti-cheat and user-generated content (UGX) protection pipelines.
Responsibilities
Monitor and analyze player behaviors and activities.
Perform triage and investigations of enforcement appeals.
Develop processes and systems to act on verified bad actors.
Apply enforcements according to our Terms of Service using current processes and systems.
Gather threat intelligence to support anti-cheat and UGX efforts.
Document and escalate confirmed bad actor cases to appropriate teams.
Communicate task progress and blockers to the team.
Coordinate with other EA teams for consistent positive play enforcement.
Provide feedback to improve the game's security, anti-cheat, and moderation solutions.

Requirements
2+ years of experience in security analysis, fraud detection, or online gaming enforcement.
1+ years of experience as a SOC Tier 1 analyst working with SIEM technologies.
Excellent verbal and written proficiency in APAC regional languages, with Mandarin being essential; other language proficiencies are a plus.
Excellent verbal and written English skills.
Familiarity with online gaming platforms and technologies (EA Play, Steam, Xbox Live, PSN, etc.).
Knowledge of common cheating, hacking, exploiting, and griefing methods and countermeasures.
Basic knowledge of operating system fundamentals (processes, threads, virtual memory, etc.).
Proficiency in data analysis and reporting using tools like PowerBI, Excel, Tableau, etc.
Excellent communication, collaboration, and problem-solving skills.
Passion for gaming and positive play.
Ability to articulate complex technical topics to both technical and non-technical audiences.
An ability to identify knowledge gaps and seek the right sources to close those gaps.
Ability to safely handle potentially malicious software.
Quick learner of new technical skills. Visa mindre

Senior Level Designer

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hour... Visa mer
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
LET'S PUSH THINGS FORWARD
DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!
We're always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.
At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.
We're all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.
SENIOR LEVEL DESIGNER
Are you passionate about multiplayer shooters and driven to shape iconic Battlefield moments? EA DICE is seeking a Senior Level Designer to lead the creation of large-scale Battlefield player-vs-player experiences.
This is a senior role for highly ambitious designers who can see the big picture while mastering the details. You'll be responsible for guiding the vision of a level from concept through launch and beyond, while also working closely with cross-disciplinary teams to ensure every element feels cohesive and player-first. You'll report to the Lead Level Designer or Level Design Director.
What You'll Do
Own and drive level design from early paper designs to post-launch refinement, maintaining consistent quality and vision.
Collaborate closely with art teams, guiding them with a clear level design perspective to ensure both aesthetics and gameplay align seamlessly.
Partner with narrative, gameplay, and technical teams to deliver integrated, player-first experiences.
Champion the design vision, balancing moment-to-moment intensity, long-term commitment, and strategic depth.
Stay ahead of industry trends in PvP, bringing competitive insights, innovation, and ambition to every design decision.
Leverage player feedback, data, and iteration to ensure the best experiences for our players.

What We're Looking For
7+ years of level design experience, with multiple shipped AAA shooter/action titles.
Deep knowledge of the gaming industry, with a particular focus on player-vs-player multiplayer design.
Proven ability to lead pods and guide large, multidisciplinary teams, especially in collaboration with art teams.
Strong proficiency in blockout tools, iteration workflows, and industry-standard or proprietary editors.
Exceptional communication skills, with a proactive, collaborative, and ambitious mindset.
A strategic thinker who thrives on complex challenges and takes ownership in driving solutions.

About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. Visa mindre

Senior Technical Artist

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hour... Visa mer
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
LET’S PUSH THINGS FORWARD
DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!
We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.
At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.
We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.
Runtime Technical Artist
We are looking for a Technical Artist who guides the practical implementation into the artistic process. You will support the Technical Art Director to follow through on the Technical Art Direction, helping the wider art team with technical solutions in the engine and answers to the Technical Art Director as the day-to-day manager.
Responsibilities
Flag and communicate concerns regarding a potential mismatch between artistic goals and practical reality.
Provide technical feedback to the artists.
Ensure production setup keeps up with industry developments.
Research and develop workflows & best practices.
Identify problems and find solutions.
Review content and the game to ensure consistency, quality and compliance with performance goals.



Qualifications:
Has a strong understanding of content creation, 3D engines and shading.
Has a strong understanding of content performance and performance debugging.
A people person who is able to work with a broad group of developers in a collaborative way.


About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. Visa mindre

Tracab: Software Engineer

Do you want to be part of the team behind the world’s most accurate optical tracking system for football? At TRACAB, we develop real-time solutions that have been used in some of the world’s biggest events, such as the FIFA World Cup, as well as by top football leagues including Bundesliga, LaLiga and MLS. Every match day, our technology transforms how fans, analysts, and teams experience the game. As a Software Developer with Tracab, you will play an inte... Visa mer
Do you want to be part of the team behind the world’s most accurate optical tracking system for football? At TRACAB, we develop real-time solutions that have been used in some of the world’s biggest events, such as the FIFA World Cup, as well as by top football leagues including Bundesliga, LaLiga and MLS. Every match day, our technology transforms how fans, analysts, and teams experience the game.
As a Software Developer with Tracab, you will play an integral role in designing, implementing, and maintaining applications primarily in NodeJS/TypeScript. You will work closely with our team to deliver highly stable, scalable, and real-time code solutions that power game statistics and player tracking at top sports venues around the world. This role will also involve collaborating on the development of KPIs for various stakeholders across the sports industry. To support our real-time systems, experience with Docker, Kubernetes, MongoDB, Redis, and RabbitMQ is essential.
E.g., if the client requires statistics to understand player passing patterns better, you will write the code, evaluate, test and implement your solution within the platform. You are a part of the whole chain and within a couple of weeks you can see your results in a game when you watch TV.
Responsibilities
Design, develop, and maintain server-side applications primarily in NodeJS/TypeScript, with a focus on real-time systems.
Implement and optimize real-time communication channels, including WebSockets, for highly responsive applications.
Build and optimize APIs and backend services for performance, scalability, and reliability in real-time environments.
Leverage Docker and Kubernetes to deploy and manage services in a containerized environment.
Utilize MongoDB, Redis, and RabbitMQ as backend databases, optimizing data handling for performance and scalability.
Write well-tested, stable, and maintainable code with an emphasis on best practices and code quality.
Collaborate with other engineers and stakeholders to refine requirements, develop new features, and troubleshoot issues.
Participate in code reviews and contribute to a culture of continuous learning and improvement.

Requirements
MSc. in computer science or equivalent level of knowledge.
Proven experience as a Software Developer with expertise in NodeJS/TypeScript.
Familiarity with real-time communication technologies, such as WebSockets, and handling high-throughput, low-latency requirements.
Strong experience with Docker and Kubernetes for containerized applications.
Proficiency with MongoDB, Redis, and RabbitMQ, including an understanding of when to use each for optimal application performance.
Experience developing scalable and high-performance applications.
Demonstrated ability to write clean, testable, and maintainable code.
Strong problem-solving skills and attention to detail.
Excellent communication skills, with the ability to work effectively in a team environment.
Fluent in English, in writing and speaking.

Nice-to-haves
Knowledge of other languages (e.g., Go, Rust, Terraform).
Experience with cloud platforms (e.g., Azure, AWS).
Familiarity with CI/CD pipelines and DevOps best practices.
Knowledge of microservices architecture and distributed systems.
Basic knowledge in building native Windows desktop apps Visa mindre

Environment Art: 3D Artist

Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersi... Visa mer
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
LET'S PUSH THINGS FORWARD
DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!
We're always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.
At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.
We're all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.
Environment Artist
We're looking for an Environment Artist to join our team of content creators, shaping in-games worlds for the future. As an Environment Artist, you will help us take the visual quality of our games to the next level. On a daily basis you will report to the Lead Artist and Project Manager in your team, meeting to review work and discuss progress about project deliveries. We are looking for an accomplished professional with a positive drive.
Responsibilities
Create Immersive Environments: Design and develop expansive environments. Building man-made content like props, architecture and modular sets as well as delivering spectacular destruction.
Content Planning and Collaboration: Plan level content, estimate production costs, and prototype complex assets, working closely with designers and artists to ensure timely, high-quality delivery.
Engage in Problem Solving: Collaborate with the team lead and project managers to discuss scope, solve technical and artistic challenges, and adhere to production schedules.
Maintain Quality Standards: Ensure environments meet quality and technical standards for yourself and the closest team, optimizing performance as necessary.
Foster Feedback Culture: Actively seek and provide constructive feedback within the team.
Collaborate with External Partners: Work closely with external partners, offering clear briefing, benchmarks, guidance and feedback.
Champion Structure and Documentation: Uphold naming conventions and documentation practices for clarity and consistency.
Mentor and Support: Guide and support junior team members, fostering their growth and development.
Cross-Team Collaboration: Work with lighters, level designers, and technical artists to ensure seamless communication and collaboration.
Innovate and Share Knowledge: Contribute to developing future tools through testing, feedback and sharing knowledge and best practices with the art team.

Requirements
Experienced Professional: Over 3 years of experience in the games industry.
Artistic Excellence: Strong abilities in hard surface modeling, sculpting, and texturing, with an excellent eye for interpreting reference, direction, and concept art, from broad strokes to fine details.
Task Breakdown Skills: Capable of transforming high-level direction into actionable tasks for yourself and junior artists.
Real-World Understanding: You understand how environments work in real-life and have an expert grasp of technical aspects
Proficient Tool User: Skilled in industry-standard tools and workflows, such as Maya and Substance.
Proficient in Game Engines: Experienced with leading real-time game engines like Frostbite or Unreal.
Technically Passionate: Enthusiastic about the technical aspects of content creation, eager to explore new workflows and tools.
Adaptable Problem Solver: Demonstrates adaptability and problem-solving skills in a dynamic environment.
Collaborative Team Player: Puts passion into every task, with excellent communication and team collaboration skills.
Craft Contributor: Actively promotes a culture of learning and transparency within the craft. A passionate contributor to our knowledge sharing community.
Industry Trend Aware: Keeps up with industry trends and advancements to ensure cutting-edge content creation.
Extra merit - Familiarity with Battlefield’s world and visual identity Visa mindre

Tracab: DevOps Engineer

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA SPORTS FC, NHL® hockey, and EA SPORTS UFC. The Tracab team is part of the EA SPORTS Tech organization. ... Visa mer
EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA SPORTS FC, NHL® hockey, and EA SPORTS UFC.
The Tracab team is part of the EA SPORTS Tech organization. TRACAB’s advanced sports optical tracking helps unlock a new level of enhanced realism, animation and dynamic, real-time simulation for our fans, allowing us to generate near real-time insights for media broadcast teams, referees, players, coaches, and fans.
We are looking for a DevOps Engineer to join our team at Tracab, where you'll help us create cutting-edge sports broadcasting products. Your work will ensure our solutions are secure, reliable, and continuously improved to meet the high expectations of our customers.
Requirements
Software and/or release engineering experience
Ability to understand and work with complex releasing systems
Algorithmization and scripting ability (Groovy, Python, PowerShell, Bash or any programming language)
CI/CD software (Preferably Jenkins, GitLab CI, Azure DevOps, GitHub Actions, any other similar automation software)
Docker experience (including creating images, Docker networking and Docker Compose).
Strong experience with AWS - IAM,EC2,VPC,S3,ECS,Lambdas
Using Terraform on daily bases
Ansible and Packer experience
Windows and Linux experience - (we are working on both OS)
Experience with Atlasian softwares (Jira, Confluence, Bitbucket)



Nice to haves
Experience with releasing C++, Java, C#/.NET, or JS/TS/NodeJS applications
Experience with , no databases, or MQs
Experience with Kubernetes
Advanced release concepts experience - releases of SaaS, releases to cloud, feature flagging, canary releases
Experience with large-scale or distributed systems, SOA Visa mindre

External Development Environment Artist

Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersi... Visa mer
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.


LET’S PUSH THINGS FORWARD
DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!
We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.
At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.
We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.
External Development Environment Artist
Join DICE and help bring the iconic, immersive worlds of Battlefield to life. We’re looking for a creative and collaborative Environment Artist to join our team of world builders and work closely with our co-development partners to create stunning, large-scale multiplayer environments.
In this role, you’ll focus not only on delivering high-quality visuals, but also on building strong, supportive creative relationships across studios. Reporting to the Art Director, you’ll play a key role in shaping world-class environments through collaborative feedback, clear communication, and shared visual goals.
What You'll Do
Collaborate daily with global co-development teams, writing visual briefs, offering feedback, and helping align creative direction across studios.
Take part in regular art reviews with internal and external teams to ensure shared goals and consistent quality.
Partner closely with level designers, lighting artists, and tech teams to ensure environments support gameplay and performance needs.
Identifing high-impact areas requiring your focused effort in order to achieve target Map quality
Recognise key areas of the map where your expertise are needed in making the greatest impact, ensuring design excellence and project alignment
Share knowledge generously and contribute to a positive, inclusive, and feedback-driven culture.
Design and build realistic immersive game worlds—from sweeping landscapes to moment-to-moment combat spaces—optimized for multiplayer gameplay.

Who You Are
A clear, proactive communicator who enjoys collaborating with co-dev/external teams and understands the value of shared success
Passionate about teamwork, continuous learning, and elevating the work of those around you
A creative environment artist with a strong eye for space, storytelling, and mood
2-4 years experience in environment or level art for AAA games, prefereable FPS shooters and nature
Experienced with asset creation and world-building workflows, including photogrammetry and large-scale environment development
Strong composition, scene layout, and visual storytelling skills
Familiar with the technical considerations of multiplayer games—especially performance, collision, and layout
Experienced in processing Lidar data and transforming into optimised game-ready assets
Bonus - Familiarity with Battlefield’s world and visual identity
Bonus - Experience using procedural tools to create visually stunning natural landscapes Visa mindre

Design Director

Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersi... Visa mer
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA. LET'S PUSH THINGS FORWARDDICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield! We're always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community. At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming. We're all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.
Responsibilities:
Work closely with the Creative Director to develop the Vision for the Campaigns in Battlefield
Oversee development process from concept to final release collaborating with design, art, programming, and production teams.
A focus and understanding on Experience and encounter design
Work with Narrative, Level design, Cinematics and Audio to bring experiences together ensuring continuity and creative agreement
Ensure the game meets quality standards and player expectations
Adjust game design based on feedback and player testing results.
Present project updates to senior management.
Review all game design content and assets.
Provide leadership and mentorship to design team members, promoting a positive and creative and inclusive work environment.
Collaborate to ensure the game is completed on time and within budget.
Coordinate with external partners, work with marketing and PR teams to promote the game where needed.
Stay updated with competitors, industry trends and incorporate new technologies

Requirements:
Minimum of 5 years of experience in game development in a Creative leadership role.
Experienced with successful game projects, first person shooter games but also acceptable would be in Single Player / Campaign experiences
Experience creating innovative, immersive, high quality gaming experiences.
Inspire and motivate a team.
Ability to make critical decisions under pressure.
Experience with play testing and gathering player feedback.
You will manage budgets and resources
Experience with multiple game development tools and software.
Experience with project management methodologies.
Deep passion for video games both as a creator and as a player
Interest in a varied genre of games, especially first person shooters and military themed ones. Visa mindre

Creative Lead

Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersi... Visa mer
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.LET’S PUSH THINGS FORWARDDICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.Responsibilities:
Work closely with the Creative Director to develop the Vision for the Campaigns in Battlefield
Oversee development process from concept to final release collaborating with design, art, programming, and production teams.
A focus and understanding on Experience and encounter design
Work with Narrative, Level design, Cinematics and Audio to bring experiences together ensuring continuity and creative agreement
Ensure the game meets quality standards and player expectations
Adjust game design based on feedback and player testing results.
Present project updates to senior management.
Review all game design content and assets.
Provide leadership and mentorship to design team members, promoting a positive and creative and inclusive work environment.
Collaborate to ensure the game is completed on time and within budget.
Coordinate with external partners, work with marketing and PR teams to promote the game where needed.
Stay updated with competitors, industry trends and incorporate new technologies

Requirements:
Minimum of 5 years of experience in game development in a Creative leadership role.
Experienced with successful game projects, first person shooter games but also acceptable would be in Single Player / Campaign experiences
Experience creating innovative, immersive, high quality gaming experiences.
Inspire and motivate a team.
Ability to make critical decisions under pressure.
Experience with play testing and gathering player feedback.
You will manage budgets and resources
Experience with multiple game development tools and software.
Experience with project management methodologies.
Deep passion for video games both as a creator and as a player
Interest in a varied genre of games, especially first person shooters and military themed ones Visa mindre

Global Brand Manager

For this role, you will be in a hybrid position, based in our Stockholm location. Electronic Arts (EA) is looking for a dynamic, Brand Manager with experience in brand strategy, product marketing, or live service marketing. At EA, you will join a team that is shaping the global presence and influence of the Battlefield franchise. The Brand Manager for Battlefield sits within the Global Brand Management team and is an important contributor for developing th... Visa mer
For this role, you will be in a hybrid position, based in our Stockholm location.
Electronic Arts (EA) is looking for a dynamic, Brand Manager with experience in brand strategy, product marketing, or live service marketing. At EA, you will join a team that is shaping the global presence and influence of the Battlefield franchise.
The Brand Manager for Battlefield sits within the Global Brand Management team and is an important contributor for developing the latest brand strategy for EA’s award-winning studio. Reporting to the Director, Global Brand Management, you will improve marketing and brand strategy for Battlefield games. We are looking for you to have expertise in product marketing, digital marketing, consumer insights, and brand strategy.
Main Responsibilities:
Support the long-term brand development, identity, and creative direction of Battlefield games & live service while partnering with important partners across Studios, Marketing and Publishing.
Help us shape the definition of our consumer target and their associated needs, motivations, and insights to increase brand growth, product development and inform marketing strategies.
Partner with consumer insights to combine consumer research and industry trends into tangible and insights.
Collaborate with brand director and Battlefield studio teams to define positioning, product features, content, and experiences by advocating on behalf of marketing and the player’s needs
Partner with Consumer Analytics teams to identify opportunities and challenges across merchandising, messaging, game features (and concepts), and improve player experiences/results based on those findings.
Work with brand directors on briefing creative teams and driving campaign development across all important art, brand and campaign content.
Help bring understanding and accountability to results across different global teams.
Conducting ongoing product and competitive marketing analysis to ensure consumer and market trends are informing important brand strategies

Qualifications:
You will have experience in brand management, brand strategy, product marketing
Project management and coordination across teams and external partners.
3+ years of experience building marketing strategies and building tactical plans
Experience taking a product or service from consumer insight, to ideation, to market
Deep affinity for and prior experience working on FPS games
Prior work with first party partners and gaming industry data sources Visa mindre

Software Engineer

DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield! We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive d... Visa mer
DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!
We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.
At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.
We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.
As a Release Engineer, you will help establish new policies, improving process and culture to reach better quality. You will be part of the Keep Green team delivering the technology toolchain for DICE game teams. Release Engineers respond to issues from game teams by gathering and
analyzing data from different sources to help identify and fix defects, and implement tools to improve the efficiency of software development and testing to improve the product quality.
The Keep Green team is a team part of the EA DICE TechOps organization. Ensuring build quality requires broad knowledge, ability dig deep into unfamiliar code written in C++, C#, Groovy or Python and use autotest results and source control history. You will need to understand the full toolchain to produce a game, and of working with other engineering teams to develop parts of the toolchain. You will report to the Keep Green Tech Lead.
Responsibilities
Monitor game builds, autotests, stability and performance as a member of the Keep Green team
Work closely with the game team to quickly resolve issues
Improve internal tools and workflows
Playtest and feedback on the next Battlefield title
Ask for and constructively take on feedback to develop your skills
Work with the team and ask questions!

Requirements
Some experience with coding in C++, C# and/or JavaScript
Experience with version control systems like Git or Perforce
Interest in games and developing games from a technical perspective
Fluent in English since we work with a multinational team
Enjoy solving problems in collaboration, and with guidance from, other engineers Visa mindre

Data Scientist

Frostbite is EA’s proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build. Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline. Learn More: ea.com/frostbite At Frostbite, w... Visa mer
Frostbite is EA’s proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build. Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline. Learn More: ea.com/frostbite
At Frostbite, we believe that data drives quality, accountability, and innovation in game engine development. We are growing our Frostbite Analytics team in service of this mission, and we want you to join us!
As a Data Scientist on the Frostbite Analytics team, you will report to the Senior Analytics Manager and work side-by-side with the Continuous Development team. Your projects will focus on enhancing developer workflows, increasing build farm efficiency, and improving automated failure triage, allowing engineers to work faster and with greater confidence in their code submissions.
We offer a hybrid working model with three days per week in office.
Responsibilities
Design, implement, and maintain data-driven solutions to improve build-farm operations, CI/CD workflows, and automated test failure analysis.
Analyze telemetry, test results, and other data to identify patterns, inefficiencies, and optimization opportunities.
Integrate actionable analytics into developer tools through dashboards, REST APIs, and automated processes.
Work with data engineers to improve data processing and storage for efficiency, latency, and cost-effectiveness.
Communicate insights and recommendations to leadership and internal partners in business-friendly language

Requirements
2+ years of experience in data science or ML ops, or related analytics roles
Master's in Computer Science, Statistics, or equivalent experience in a related field

Technical Skills
Proficiency in and Python (Scala, C++, or C# is a plus), with experience in real-time analytics and data transformation workflows.
Familiarity with a range of quantitative methods for detecting failures, predicting outcomes, and optimizing processes, such as anomaly/time-series analysis, classification models, and reinforcement learning.
Experience working with telemetry data in software development or similar context
Experience with version control systems like Perforce or Gitlab.
Experience with ML and analytics platforms such as Databricks or SageMaker for developing and deploying models at scale.
Knowledge of CI/CD systems, automated build environments, and developer-facing analytics tools is a plus.

Soft Skills
Curious and analytical: You uncover patterns in data, ask the right questions, and explore new methods to foster continuous improvements that connect to the bigger picture.
Collaborative: You proactively seek out feedback and diverse perspectives, ensuring solutions are well-designed, scalable, and sustainable. You actively listen, adapt, and refine your approach for long-term impact.
Impact-focused: You prioritize high-value solutions that lead to measurable improvements, balancing technical rigor with real-world constraints to enhance efficiency and automation. Visa mindre

Machine Learning Engineer

Do you want to be part of the team behind the world’s most accurate optical tracking system for football? At TRACAB, we develop real-time solutions that have been used in some of the world’s biggest events, such as the FIFA World Cup, as well as by top football leagues including Bundesliga, LaLiga and MLS. Every match day, our technology transforms how fans, analysts, and teams experience the game. We are looking for a Machine Learning Developer who is pas... Visa mer
Do you want to be part of the team behind the world’s most accurate optical tracking system for football? At TRACAB, we develop real-time solutions that have been used in some of the world’s biggest events, such as the FIFA World Cup, as well as by top football leagues including Bundesliga, LaLiga and MLS. Every match day, our technology transforms how fans, analysts, and teams experience the game.
We are looking for a Machine Learning Developer who is passionate about creating real products and thrives in a dedicated and close-knit team. If you’re excited by cutting-edge technology and want to shape the future of sports analytics, this is the role for you!
Responsibilities
As a Machine Learning Developer, you will:
Keep abreast with the latest developments in machine learning and AI and apply these techniques to real world problems in the sports domain.
Analyse the performance of machine learning modules, prepare and manage data, deploy machine learning systems in a Cloud environment.
Collaborate with the team to continuously improve our real-time tracking system, used live during matches.

Requirements
We are looking for someone who has:
A Master's degree in Machine Learning or equivalent academic or industrial experience.
Experience working with deep learning models, and knowledge of other machine learning techniques.
Knowledge of Python and experience with PyTorch and/or Tensorflow.
Experience working with Computer Vision and/or Machine Learning on images/video.

Nice to have
Experience with C++
Experience working with sports video and/or data.

Why Join TRACAB?
At TRACAB, you’ll work on technology that directly impacts professional sports at the highest level. Join a passionate team focused on innovation, where you’ll play a central role in creating cutting-edge solutions that redefine live sports analytics.
Ready to Make a Difference?
Apply today and become part of TRACAB’s journey to revolutionize sports technology. We look forward to hearing from you! Visa mindre

Software Engineer

Software Engineer Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Responsibilities - Continue developing and maintaining the software base for our multi-camera, multi-server system. - Im... Visa mer
Software Engineer
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Responsibilities
- Continue developing and maintaining the software base for our multi-camera, multi-server system.
- Implement algorithms that meet strict timing and memory requirements by optimizing shared CPU, GPU, and network resources.
- Build new functionality and create automated tests to ensure system reliability.
- Collaborate with the team to continuously improve our real-time system, used live during matches.
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. Visa mindre

Software Engineer

Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team develops creative engine features and modern tools that let our game makers create stunning games. We're honoured to have thousands of game developers worldwide using Frostbite as they create some of the industry's best-known titles and amazing player experiences. Join us as we help shape the future of gaming with Frostbite. This is a hybrid role and you will be expe... Visa mer
Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team develops creative engine features and modern tools that let our game makers create stunning games. We're honoured to have thousands of game developers worldwide using Frostbite as they create some of the industry's best-known titles and amazing player experiences. Join us as we help shape the future of gaming with Frostbite.
This is a hybrid role and you will be expected to work in our Stockholm office 2 days per week.
We are looking for a Software Engineer to join our Frostbite Architecture Team. As a member of this team, you will develop tools that enhance the productivity and efficiency of our software engineers.
Responsibilities
You will create tools for Frostbite engine quality and performance.
You will contribute to the Frostbite engine.
You will collaborate with Frostbite teams to achieve technical goals.
You will stay updated with industry trends and new technologies.

Requirements
You have 3 years of experience as a Software Engineer, with a focus on software and tooling.
You have proficiency in C# and some experience in C++ languages.
You have worked on a game or other application to completion.
You have experience in software development best practices.
You have experience with gaming and a desire to push the boundaries of technology.
Experience with tools such as Git, Perforce and CI/CD platforms are a benefit.

The Frostbite Architecture Team reports to the Head of Technology within the Frostbite Leadership Team. Join our dynamic team and contribute to the success of our Frostbite technology, powering some of the world's most popular video games. Apply now and be part of shaping the future of gaming! Visa mindre

External Development Artist

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hour... Visa mer
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
DICE
LET'S PUSH THINGS FORWARD
DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!
We're always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.
At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.
We're all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.
Reporting to the Lead Character ExDev Artist, you will work through others to create something greater than you could by yourself, focusing not just on the art but the game as a whole.
Role and Responsibilities:
Support external artists by teaching, briefing and reviewing assets through written feedback and direct conversation, helping them reach quality.
While your main focus is on supporting external partners, you will also spend some of your time creating assets to keep your skills and workflow knowledge sharp.
Individual ownership and responsibility is important to us. You will own your own part of the backlog, planning and delegating tasks to your external collaborators.

Qualifications:
2+ years of experience from several game titles with a realistic looking art direction for characters, working in some capacity with external partners.
Knowledge in modern character art workflows, including asset production process, modeling and PBR texturing.
A history of supporting others, nurturing talent instead of solving the issue for them.
Experience in managing a backlog, working with estimates and planning our time.

About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. Visa mindre

Junior Machine Learning Engineer

Junior Machine Learning Engineer Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Responsibilities - Key role in developing AI based products for the professional sports market. - Develop... Visa mer
Junior Machine Learning Engineer
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Responsibilities
- Key role in developing AI based products for the professional sports market.
- Develop, train and deploy deep learning models on sports tracking and video data, and work closely with a team of machine learning and computer vision practitioners at the forefront of the field.
- Examples of tasks include, but are not limited to, object detection and human tracking in images and event detection in time series data.
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. Visa mindre

AI Scientist

AI Scientist SEED is a pioneering group within Electronic Arts that combines creativity with applied research. We explore, build, and help define the future of interactive entertainment. We exist at EA to deliver and foster inspiring innovation for our games and our players. We do this through exploration, research, prototypes, and never-ending curiosity. We collaborate with game teams and industry partners and also publish our research within our industry... Visa mer
AI Scientist
SEED is a pioneering group within Electronic Arts that combines creativity with applied research. We explore, build, and help define the future of interactive entertainment. We exist at EA to deliver and foster inspiring innovation for our games and our players. We do this through exploration, research, prototypes, and never-ending curiosity. We collaborate with game teams and industry partners and also publish our research within our industry and to the Public. We pursue long-term applied research yet stay relevant to the present by delivering artifacts along the way to game teams and technology groups inside EA. Some of our research includes bringing digital characters to life, using machine learning for game AI and content creation, and developing novel real-time graphics & physics techniques. We are looking for a Research Scientist - someone with machine learning experience with a focus on audio, to contribute their unique expertise across SEED's projects and create technology that enables world-class experiences for our players. Your experience with audio drives your interest in innovation and its application to video games. You are familiar with the relevant research areas in the field and recognize how they must evolve and be applied to create unforgettable experiences. Collaborating with other researchers, you will design and implement technology that facilitates novel experiences for our Players. You will focus on applied R&D: you excel in both researching and delivering end-to-end solutions, balancing quality and performance to achieve results. As part of a diverse collective, you will also contribute your unique expertise to SEED's projects, which intersect multiple Domains. This flexible hybrid onsite role is available from our EA office in Stockholm (Sweden). IT reports to our generative AI (Generative Arts) research vector leader. As a Research Scientist at SEED, you will:
? Bring new ideas, discuss, research, and implement solutions to solve some of the most complex game audio challenges to create differentiation for EA.
? Develop novel machine learning applications for audio creation and real-time use cases in games.
? Build demos that showcase such novel applications of machine learning.
? Deliver technology from the R&D workbench into products at EA, in partnership with game teams and central technology groups.
? Collaborate with other developers at SEED on projects where your unique expertise will create novelty across SEED's projects that live at the intersection of many domains.
? Collaborate with game teams and central technology groups to understand their requirements better and bring expertise in overlapping areas.
? Share your work through publications, open-sourcing, and speaking at conferences. As a diverse team with solid goals, we provide autonomy and true influence to each member of SEED. We are looking for an open and curious person; someone who gets a kick out of taking new ideas, investigating them, and adapting their application to games. You have a desire to explore new areas of game development - someone who is passionate, creative, communicative, and invested. Qualifications
? A degree in computer science, machine learning, artificial intelligence, or any other relevant field.
? 3+ years of experience researching and applying traditional or machine learning-based AI techniques for the purpose of real-time applications, for games, or in other relevant fields.
? Python programming experience with ML frameworks like PyTorch or TensorFlow
? You are familiar with real-time programming languages such as C, C++, or C#.
? You have experience with some CSPs, including AWS, Azure, Databricks, or Google Cloud
? You work well within a team and want to collaborate with other researchers, engineers, artists, and designers.
? You have publications, presentations, or related artifacts in AI or a relevant field.
? You are willing to travel for conferences and visit teams across EA studios.
? You care about video games.
If you want to be part of—and work with—some of the most incredible people in the field, then SEED is your team! To learn more about SEED and our impactful work, check out https://seed.ea.com/ Visa mindre

Narrative Writer

Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. Comprised of 4 world-class studios across Criterion, DICE, Motive and Ripple Effect - all powered by the Battlefield Central Technology (BCT) team - what's forming on the horizon is a connected Battlefield universe filled w... Visa mer
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. Comprised of 4 world-class studios across Criterion, DICE, Motive and Ripple Effect - all powered by the Battlefield Central Technology (BCT) team - what's forming on the horizon is a connected Battlefield universe filled with immersive experiences built on our unique DNA.
At DICE we are a studio where you can do the best work of your career. Above all, we're driven by quality - in the games we create, and in the studio we've built.
Our values: We believe every day our work should be better than it was the day before. We iterate, innovate, and support our devs as they grow in their crafts and push one another toward mastery. We believe in operating with integrity, and creating a diverse team where everyone's ideas are heard.
We're all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.
We are looking for a Game Writer to own sections of the narrative under the guidance of the Narrative Director and Franchise Narrative director. Expectations are for delivering narrative content for portions of the game by collaborating with design, and other narrative writers.
Responsibilities:
* Collaborate with other writers and the design team on creating content for live service
* Align with the Narrative Director, and own narrative for large content deliverables
* Provide guidance and feedback to other writers on the team
* Generate outlines, story treatments, character descriptions, scene breakdowns, and other support materials
* Work closely with the core design team to develop a strong symbiotic relationship between the game's mechanics, design, and structure and the narrative/story
* Ensure story quality and consistency across the world of the game
* Identify narrative problems and brainstorm creative solutions
Skills We Look For:
* 5+ years of experience in a professional writing role within the games industry
* College degree in screenwriting, creative writing, or similar; or equivalent professional experience
* Ability to write creative characters, dialogue, and scenes
* Organized, deadline-driven work ethic
* Enthusiasm for direction in a team-based, self-starting environment
* Excellent knowledge of English grammar and professional editing
* Solid understanding of games and game development Visa mindre

Lead External Development Artist

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion ho... Visa mer
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.


Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. Comprised of 4 world-class studios across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – what's forming on the horizon is a connected Battlefield universe filled with immersive experiences built on our unique DNA.
DICE
LET'S PUSH THINGS FORWARD
DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!
We're always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.
At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.
We're all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.


Role and Responsibilities:
Manage external teams in a co-development structure by teaching and supporting, developing long-term partnerships where our partners are engaged and feel ownership of their work.
Drive external production of environment assets through collaboration with internal artists, supporting them in their work of creating briefs and reviewing assets made by your external team, helping everyone reach quality.
Evolve workflows and processes for external development of environment art while maintaining documentation about best practices, mentoring more junior artists.

Qualifications:
5+ years of experience from several game titles, preferably working in some capacity with external partners.
Knowledge in modern environment art workflows, including asset production, photogrammetry and PBR texturing, referring to experts for specialist level knowledge.
A history of supporting others, nurturing talent instead of solving the issue for them.
Experience in managing a backlog, working with estimates and delegating tasks to others.





About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.


We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.


Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. Visa mindre

DevOps Engineer

We are EA For more than fifteen years we've entertained millions of players around the world with our award-winning games. Our teams have expressed their passion for outstanding game feel, audio-visual quality and technical innovation in the Need for Speed, Battlefield and Star Wars Battlefront franchises. The Challenge Ahead We are DRE (Development & Release Engineering) - a central EA team at the intersection of DevOps, Release Management and Build Engin... Visa mer
We are EA
For more than fifteen years we've entertained millions of players around the world with our award-winning games. Our teams have expressed their passion for outstanding game feel, audio-visual quality and technical innovation in the Need for Speed, Battlefield and Star Wars Battlefront franchises.
The Challenge Ahead
We are DRE (Development & Release Engineering) - a central EA team at the intersection of DevOps, Release Management and Build Engineering. We build, manage and maintain the build pipelines for the majority of EA’s studios worldwide. We are looking for an engineer to work with our DRE Cobra team that is based in Europe and in North America. You'll work with developing and evolving the Continuous Integration and Deployment systems for the games being developed at EA, and provide support for these services. You will report to a Technical Director.
Responsibilities
You will be responsible for the developing and supporting our build platform, tools, and services that automate game processes, transforming source code and assets into playable games. You’ll work closely with our customers (game teams) to ensure we provide services to help improving their software quality and productivity.
Requirements
3+ years of experience in the game industry, as a tools or build engineer.
Proficiency in Azure (DevOps, compute, and storage services).
Solid programming skills (we use Python).
Experience in Groovy, Jenkins JobDSL, and Jenkins Pipeline or similar CI system
3+ years of experience in Infrastructure-as-Code (We use Terraform).
Follow good software development practices, including code reviews and unit testing.
Familiarity with containerization and virtualization technologies (Docker, vSphere, and Kubernetes).
Familiarity with Source Control concepts: Git, Perforce or similar tools.
Familiarity with Gitlab or similar platforms. Visa mindre

Senior GRC IP Protection Program Manager

Ansök    Feb 5    EA Digital Illusions CE AB    Manager
We are EA And we make games – how cool is that? In fact, we entertain millions of people across the globe with the most amazing and immersive interactive software in the industry. We exist to Inspire the World to Play and our games are created by a diverse group of the most creative and passionate people in the industry. IP Protection Program EA Security's IP Protection Program partners with EA game teams to help them protect their work and EA's Intellectu... Visa mer
We are EA
And we make games – how cool is that? In fact, we entertain millions of people across the globe with the most amazing and immersive interactive software in the industry. We exist to Inspire the World to Play and our games are created by a diverse group of the most creative and passionate people in the industry.
IP Protection Program
EA Security's IP Protection Program partners with EA game teams to help them protect their work and EA's Intellectual Property. As an IP Protection Program Manager, you will report to the Director, Security GRC within the EA Security team and generate positive value to partner game teams by effectively helping them to protect the sensitive assets and information they work with, reducing the number of leaks they experience and thus demonstrate the utility of the IP Protection program.
As a leader within the IP Protection Team, you will:
Define strategy to develop and implement IP Protection mechanisms to help teams protect their most sensitive assets.
Drive IP leak prevention discussions with key stakeholders within studios and other central teams to understand the specific IP Protection needs and help them develop their Content Handling & IP Protection Plans.
Lead the Content Handling & IP Protection Program by coordinating the access management, data protection, training, and compliance planning of EA game studio teams.
Support Incident Response and Insider Threat teams on IP leak investigations when needed.
Manage remediation efforts of identified risks by guiding partner activities, tracking progress, and reporting status to security and studio leadership.
Create and track program metrics to demonstrate impact of IP Protection controls, and define communication strategies through our internal websites and other communication channels
Develop compelling data protection related training content and courses for delivery in synchronous and asynchronous settings on a variety of platforms.

Who you are:
You have a bachelor's degree in Information Systems, or another technical major.
You have 5 or more years of experience in Data Protection or Governance, Risk and Compliance programs.
You are an excellent communicator and can work with partners from a diverse set of backgrounds and at different organizational levels.
You are familiar with security and IP Protection controls including access controls, data classification, data protection, vulnerability management, and network security.
You are familiar with IP Protection tools such as DLP, RMS, data classification/tagging, dynamic watermarking or similar.
You can create high-quality presentations and reports for different audiences.
You may have the CISA, CISSP or other information security certifications.
Experience or familiarity with video game development, production or marketing is a big plus! Visa mindre

Lead External Development Artist (2D)

We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise. We are now part of a set of global studios building a connected Battlefield universe, developing Battlefield's one-of-a-kind multiplayer suite. Our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothe... Visa mer
We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise.
We are now part of a set of global studios building a connected Battlefield universe, developing Battlefield's one-of-a-kind multiplayer suite. Our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothenburg, or working remotely, to help us build the best Battlefield experiences and make our studio the best in the industry.
At DICE, we focus on working as closely as possible with our external partners. They work directly with us in our games engine and we prioritize having direct artist to artist communication.
Reporting to the External Development Director for Art, you will work through others to create something greater than you could by yourself, focusing not just on the art but the game as a whole.

Role and Responsibilities:
Manage external teams in a co-development structure by teaching and supporting, developing long-term partnerships.



Drive external production of 2D art through collaboration with stakeholders and turning the art direction into briefs usable by your external teams while delegating tasks to them from a backlog you manage and reviewing their work through written feedback and direct conversation, helping them reach quality.



Evolve workflows and processes for external development of 2D art while maintaining documentation about best practices, mentoring more junior artists.

Qualifications:
5+ years of experience from several game titles, preferably working in some capacity with external partners.



Knowledge in modern 2D art workflows, including tools like Photoshop and Illustrator but also capturing/manipulating art using in-game tools and creating iconography and offline renders with 3D software.



A history of supporting others, nurturing talent instead of solving the issue for them.



Experience in managing a backlog, working with estimates and delegating tasks to others. Visa mindre

Cinematic Artist, Screenshot Specialist

Contract: Temporary - 12 months Location: Stockholm, Sweden Work Model: Flexible dependent on location - on-site/hybrid We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination. As a Screenshot Artist, you will be a part of our Glob... Visa mer
Contract: Temporary - 12 months
Location: Stockholm, Sweden
Work Model: Flexible dependent on location - on-site/hybrid
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
As a Screenshot Artist, you will be a part of our Global Cinematics team, and you will work alongside a team of Creative Artists to capture 2D content from the games and create outstanding screenshots that are used to market the games. You will have responsibility for shot composition and layout, lighting and rendering to achieve the final image as set forward in a creative brief. We support all of EA's games and studios, so the work is very varied. The role is based in Stockholm, but we support a flexible work model. You will report to the Senior Producer. Your background can be from film/TV, VFX work or AAA Games Cinematics production. Proven experience with Real-Time graphics would be beneficial. Typical tasks:
? Set up and capture still images of 3D assets, such as characters, weapons and vehicles.
? Create dioramas of scenes from the game.
? Capture vistas from the game. Key Criteria:
? You have a deep understanding of composition, framing and lighting and what looks good.
? You understand photography and know how to translate that into a virtual stage.
? You are solution focused with the ability to dive deep technically while keeping track of deadlines. As the next Screenshots Artist you also need:
? Strong Program skills.
? Strong 3D skillsets in layout.
? Know how to use 3D packages (i.e. UE5, Unity, Frostbite, Maya, 3DS, etc.).
? Knowledge of real time engine technology is considered a major plus.
? Know how to use the Adobe Creative Suite - Photoshop and After Effects expertise a bonus.
? Able action on feedback and address quality issues.
? Be a good team player who can collaborate with others, create shared schedules and navigate dependencies.
? Extensive Problem-Solving Skills
? Strong technical skills and a keen interest in learning new software.
? Know how to set clear priorities to optimally complete tasks. You can use wide brush strokes to prove out a concept before spending time on the details.
? You can work according to deadlines & communicate progress when necessary.
? You are excited about learning new workflows and adding insight into the production processes.
As part of the application process, we may ask you to take on a practical work test. The position is a limited time contract, and applications will be selected continuously.
Apply online with a combined CV and Cover Letter in English. Visa mindre

Development Director

DRE (Development and Release Engineering) are EA's continuous integration and build experts. We are a team of over 100, located in EA studios across North America, Europe, and Asia-Pacific. We pride ourselves on providing automation services to our internal development partners - EA's game, engine, product, and content teams. We are seeking a passionate individual to join our DRE team based in Stockholm. Responsibilities You will be the primary Development... Visa mer
DRE (Development and Release Engineering) are EA's continuous integration and build experts. We are a team of over 100, located in EA studios across North America, Europe, and Asia-Pacific.
We pride ourselves on providing automation services to our internal development partners - EA's game, engine, product, and content teams.
We are seeking a passionate individual to join our DRE team based in Stockholm.
Responsibilities
You will be the primary Development and Release Engineering teams contact for Battlefield Development Directors
You will work closely with DRE Battlefield Technical Directors, and support them with all the project management needs
You will support capacity & resource planning
You will own the DRE Project plan (sprints, milestones, roadmaps) for Glacier.
You will manage the project management process and practice gaps
You will be responsible for project reporting (KPIs, risks, issues).
Delivering on Battlefield's DRE engagement, this Development Director partners closely with Creative Technologies leaders and manages product dependencies that impact Battlefield's plan.
Lead funding discussions with game team
Resource allocation & forecasting
Team goal tracking & reporting
Team hardware & discretionary budget
Prepare business cases & hiring requests
Manage cloud budgets & work with TAMs to justify costs based on business needs

Experience
Our ideal candidate has prior experience as a manager in software development or operations. They have demonstrated excellent leadership qualities, possess a high business acumen, and can also bring exciting new talents and ideas to the table.
Effective communication skills across all levels of an organization
Project or Agile Service management experience
A pragmatic approach to problem-solving
Experience collaborating with distributed teams Visa mindre

Lead External Development Artist (Environment)

We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise. We are now part of a set of global studios building a connected Battlefield universe, developing Battlefield's one-of-a-kind multiplayer suite. Our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothe... Visa mer
We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise.
We are now part of a set of global studios building a connected Battlefield universe, developing Battlefield's one-of-a-kind multiplayer suite. Our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothenburg, or working remotely, to help us build the best Battlefield experiences and make our studio the best in the industry.


At DICE, we focus on working as closely as possible with our external partners. They work directly with us in our games engine and we prioritize having direct artist to artist communication where possible. Working together with an outsource manager in close collaboration, you are responsible for the art side of our external production where you work through others to create something greater than you could by yourself, focusing not just on the art but the game as a whole.

Role and Responsibilities:
Manage external teams in a co-development structure by teaching and supporting, developing long-term partnerships where our partners are engaged and feel ownership of their work.



Drive external production of environment assets through collaboration with internal artists, supporting them in their work of creating briefs and reviewing assets made by your external team, helping everyone reach quality.



Evolve workflows and processes for external development of environment art while maintaining documentation about best practices, mentoring more junior artists.

Qualifications:
5+ years of experience from several game titles, preferably working in some capacity with external partners.



Knowledge in modern environment art workflows, including asset production, photogrammetry and PBR texturing, referring to experts for specialist level knowledge.



A history of supporting others, nurturing talent instead of solving the issue for them.



Experience in managing a backlog, working with estimates and delegating tasks to others. Visa mindre

Software Engineer

Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team develops creative engine features and modern tools that let our game makers create stunning games. We're honoured to have thousands of game developers worldwide using Frostbite as they create some of the industry's best-known titles and amazing player experiences. Join us as we help shape the future of gaming with Frostbite. This is a hybrid role and you will be expe... Visa mer
Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team develops creative engine features and modern tools that let our game makers create stunning games. We're honoured to have thousands of game developers worldwide using Frostbite as they create some of the industry's best-known titles and amazing player experiences. Join us as we help shape the future of gaming with Frostbite.
This is a hybrid role and you will be expected to work in our Stockholm office 2 days per week.
We are looking for a Software Engineer to join our Frostbite Architecture Team. As a member of this team, you will develop tools that enhance the productivity and efficiency of our software engineers.
Responsibilities
You will create tools for Frostbite engine quality and performance.
You will contribute to the Frostbite engine.
You will collaborate with Frostbite teams to achieve technical goals.
You will stay updated with industry trends and new technologies.

Requirements
You have 3 years of experience as a Software Engineer, with a focus on software and tooling.
You have proficiency in C# and some experience in C++ languages.
You have worked on a game or other application to completion.
You have experience in software development best practices.
You have experience with gaming and a desire to push the boundaries of technology.
Experience with tools such as Git, Perforce and CI/CD platforms are a benefit.

The Frostbite Architecture Team reports to the Head of Technology within the Frostbite Leadership Team. Join our dynamic team and contribute to the success of our Frostbite technology, powering some of the world's most popular video games. Apply now and be part of shaping the future of gaming! Visa mindre

External Development Artist (Character)

We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise. We are now part of a set of global studios building a connected Battlefield universe, developing Battlefield's one-of-a-kind multiplayer suite. Our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothe... Visa mer
We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise.
We are now part of a set of global studios building a connected Battlefield universe, developing Battlefield's one-of-a-kind multiplayer suite. Our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothenburg, or working remotely, to help us build the best Battlefield experiences and make our studio the best in the industry.
At DICE, we focus on working as closely as possible with our external partners. They work directly with us in our games engine and we prioritize having direct artist to artist communication.
Reporting to the Lead Character ExDev Artist, you will work through others to create something greater than you could by yourself, focusing not just on the art but the game as a whole.
Role and Responsibilities:
Support external artists by teaching, briefing and reviewing assets through written feedback and direct conversation, helping them reach quality.



While your main focus is on supporting external partners, you will also spend some of your time creating assets to keep your skills and workflow knowledge sharp.



Individual ownership and responsibility is important to us. You will own your own part of the backlog, planning and delegating tasks to your external collaborators.

Qualifications:
2+ years of experience from several game titles with a realistic looking art direction for characters, working in some capacity with external partners.



Knowledge in modern character art workflows, including asset production process, modeling and PBR texturing.



A history of supporting others, nurturing talent instead of solving the issue for them.



Experience in managing a backlog, working with estimates and planning our time. Visa mindre

Research Engineer

SEED is a pioneering group within Electronic Arts, combining creativity with applied research. We explore, build and help define the future of interactive entertainment. We exist at EA to deliver and foster inspiring innovation for our games and our players. We do this through exploration, research, prototypes, and never-ending curiosity. We collaborate with game teams and industry partners and also publish our research within our industry and to the publ... Visa mer
SEED is a pioneering group within Electronic Arts, combining creativity with applied research. We explore, build and help define the future of interactive entertainment.
We exist at EA to deliver and foster inspiring innovation for our games and our players. We do this through exploration, research, prototypes, and never-ending curiosity. We collaborate with game teams and industry partners and also publish our research within our industry and to the public. We pursue long-term applied research yet stay relevant to the present by delivering artifacts along the way to game teams and technology groups inside EA. Some of our research includes bringing digital characters to life, using machine learning for game AI and content creation, and developing novel real-time graphics & physics techniques.
We are looking for a Research Engineer - someone with experience working with machine learning with a focus on generative models for in-game content creation, to contribute their unique expertise across SEED's projects and create technology that enables world-class experiences for our players.
Your experience with generative models drives your interest in innovation and its application to video games. You are familiar with the relevant research areas in the field and recognize how they must evolve and be applied to create unforgettable experiences. Collaborating with other researchers, you will design and implement technology that facilitates novel experiences for our content creators and players. You will focus on applied R&D: you excel in both researching and delivering end-to-end solutions, balancing quality and performance to achieve results. As part of a diverse collective, you will also contribute your unique expertise to SEED's projects, which intersect multiple domains.
This flexible hybrid onsite role is available from our EA office in Stockholm (Sweden), reporting to our generative AI (Generative Arts) research vector leader.
As a Research Engineer at SEED, you will:
Bring new ideas, discuss, research, and implement solutions to offline and in-game content creation challenges to create differentiation for EA.
Develop novel machine learning applications for real-time use cases in games.
Build demos that showcase such novel applications of machine learning.
Deliver technology from the R&D workbench into products at EA, in partnership with game teams and central technology groups.
Collaborate with other developers at SEED on projects where your unique expertise will create novelty across SEED's projects that live at the intersection of many domains.
Collaborate with game teams and central technology groups to understand their requirements better and bring expertise in overlapping areas.
Share your work through publications, open-sourcing, and speaking at conferences.


As a diverse team with solid goals, we provide autonomy and true influence to each member of SEED. We are looking for an open and curious person; someone who gets a kick out of taking new ideas, investigating them, and adapting their application to games. You have a desire to explore new areas of game development - someone who is passionate, creative, communicative, and invested.
Qualifications
A degree in computer science, machine learning, artificial intelligence, or any other relevant field.
1+ years of experience researching and applying traditional or machine learning-based AI techniques for the purpose of real-time applications, for games or in other relevant fields.
1+ years of experience with machine learning. Optionally, you have experience with generative models.
Python programming experience with ML frameworks like PyTorch or TensorFlow
Optionally, you are familiar with real-time programming languages such as C, C++, or C#.
Optionally, you are familiar with game engines, such as Unity or Unreal.
You work well within a team and want to collaborate with other researchers, engineers, artists, and designers.
You have publications, presentations, or related artifacts in AI or a relevant field.
You are willing to travel for conferences and visit teams across EA studios.
You care about video games.

If you want to be part of—and work with—some of the most incredible people in the field, then SEED is your team!
To learn more about SEED and our impactful work, check out https://seed.ea.com/ Visa mindre

Tools Software Engineer

The future of entertainment is interactive, and our Marketing team plays an important role in this future by building content, culture, and community around our brands. We empower audiences to Play, Create, Watch, and Connect across our amazing franchises and experiences, including The Sims, Madden NFL, EA SPORTS FC, Apex Legends, and Battlefield. We're a multi-functional group, with world-class expertise in building fandoms, driving interactive storytelli... Visa mer
The future of entertainment is interactive, and our Marketing team plays an important role in this future by building content, culture, and community around our brands. We empower audiences to Play, Create, Watch, and Connect across our amazing franchises and experiences, including The Sims, Madden NFL, EA SPORTS FC, Apex Legends, and Battlefield. We're a multi-functional group, with world-class expertise in building fandoms, driving interactive storytelling, and positioning our franchises at the center of the broader entertainment ecosystem.
The Marketing Craft group is a content production team within EA Studios who produce the highest quality marketing assets, trailers, and commercials. Within this group, the Marketing Craft Tech Team supports the software tools, tech, and infrastructure that artists and designers need to create their art.
We are looking for a Tools Software Engineer to join the team. The ideal candidate will possess a strong problem-solving mentality and experience in switching from one development environment to another to implement new features in multiple different tools based on different technologies. You will be mostly working on game cinematics tools, sometimes dealing with lower level C++ memory management, sometimes with higher level gameplay cameras and animation timelines, and other times with higher level scripts or UI frameworks for editor interfaces and automation.
You will work alongside a creative team of artists to ensure our marketing visual assets are delivered to the highest quality and efficiency, and compete on a world class level. You will have the responsibility to provide our artists with the tools that will ensure they can be as creative and productive as possible. You will report to the Senior Technology Lead.
Responsibilities
Analyzing user requirements and existing tools limitations to design and implement efficient software solutions to optimize existing processes and fulfill those requirements.
Delivering reliable tools and technology in different development environments and programming languages for multiple creative purposes.
Investigating and understanding complex systems autonomously to fix code issues, optimize inefficiencies, or implement new features.
Writing robust, scalable, and maintainable code, and keeping it organized through version control systems.
Working on big codebases and game engine code following strict quality and code reviewing policies.
Collaborating with partner teams in developing shared solutions across different EA domains.

Requirements
Bachelor's degree in computer science or related field, or equivalent training and professional experience
5+ years of professional software development experience
Experience in developing C++ or C# complex applications
Experience with scripting languages (mostly python)
Experience with source control software like Perforce or Git

Bonus Skills
Experience with Frostbite, Unreal, Unity, or any other game engine
Familiarity with 3D DCC tools such as Autodesk Maya, MotionBuilder, 3dsMax, or Blender
Experience developing custom tools / plugins for DCC tools
Knowledge about game programming, cinematography, and/or digital animation
databases
WPF framework Visa mindre

Software Engineer – Frostbite

Software Engineer – Frostbite Frostbite is EA's proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build. Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline. Our mission is... Visa mer
Software Engineer – Frostbite
Frostbite is EA's proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build. Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline.
Our mission is to develop and maintain the cross-platform rendering hardware abstraction layer on lower power devices. We have a specialised rendering team that collaborates with other rendering teams across the globe to solve performance and feature issues for our game team partners.
You will be part of our experienced rendering team. You will report to an Engineering Manager and work in a hybrid capacity if local to the Melbourne office, or fully remote otherwise. Our hybrid employees will enjoy the flexibility to work from home up to 4 days a week.
Responsibilities
You will develop and maintain C++ rendering back ends for Vulkan, Metal and other proprietary APIs.
You will implement and support the compilation and runtime use of HLSL (shader language) on multiple platforms.
You will investigate, solve or work around differences in device performance and output.
Undertake CPU and GPU performance analyses and reports for internal and external teams across the company.
You will define, design and implement low level performance profiling and optimisation initiatives on multiple platforms.
You will collaborate across team and discipline boundaries, providing suggestions and contributions outside the immediate team.
You will inspire and mentor less experienced members of the team.

Qualifications
Strong C++ knowledge with at least 5 years of professional programming experience in real-time rendering.
Experience working in rendering on recent platforms (e.g. Switch, Android, iOS, Mac, PC, PS5, XBSX).
Knowledgeable of modern CPU/GPU hardware architecture.
Significant experience using a low-level graphics API (e.g. DX12, Vulkan, Metal, console).
Experience with Graphics Debugging Tools (e.g. Pix, Renderdoc, Xcode, console).
Deep understanding of memory management and multi-threading with related debugging and optimization experience. Visa mindre

Game Designer

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination. We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise. We are now pa... Visa mer
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise. We are now part of a set of global studios building a connected Battlefield universe, developing Battlefield's one-of-a-kind multiplayer suite, while also building a team to support our new Seattle-based studio, Ridgeline Games, who are leading the development of a single-player narrative campaign.
We strongly believe our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothenburg or working remotely, to help us build the best Battlefield experiences and make our studio the best in the industry.
Responsibilities:
You will create different design elements into the game such as Vehicles, handling of them and weapons for them.
Design, prototype, balance game systems and implement in engine using visual scripting.
Aspire to create new game systems that can push the product further.
Create documentation of systems
Keep up-to-date with new trends and styles in the Shooter industry
Work with the player in mind, make designs that center around the players experience
Aspire to create holistic designs where systems and subsystems work together to make a whole that is more than the sum of its parts

Qualifications:
Relevant education and diploma (Game Design, Computer Science, engineering etc)
You have good understanding of current trends in gaming and in particular game play mechanics in the Shooter genre
Good understanding or interest in historical combat and weapons systems.
2+ years experience in game design, and game systems design
Proven experience in game scripting (Blueprints, C#, Lua or similar)
Competence in algebra and good knowledge in Excel (can maintain complex spreadsheets)
Experience creating vehicles in games.
Experience creating games or concepts
Experience working collaboratively with team members from different locations and different disciplines.
Excellent documentation skills
Be comfortable with iterative design and adjusting until quality is achieved
A passion for the Battlefield franchise

Please noted that this is a 12 moth contract.
About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We're looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. Visa mindre

Senior Voice Over Designer

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination. We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise. We are now pa... Visa mer
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise. We are now part of a set of global studios building a connected Battlefield universe.
We believe our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothenburg or working remotely, to help us build the best Battlefield experiences and make our studio the best in the industry.
A Voice designer at DICE focuses on the creation and integration of voice for our games, working in close collaboration with the project audio director and other members of the audio, game design and narrative team. The role can be very broad, touching multiple aspects of voice production on a single title or across all projects or can focus on a single complex feature on one project.
Responsibilities
You will report to the Audio director.
Collaborate with other voice designers and the audio director to deliver immersive VO for our games
Collaborate with the narrative team on the style and tone of the script and actors performance
Be curious about other disciplines and be able to take ideas from other teams, create a design and show people why this is a great idea in our game
Cast actors in collaboration with other teams
Work with VO outsourcing partners and vendors.
Help plan, attend and direct VO sessions/MOCAP shoots.
Define and maintain VO recording and delivery specifications.
Edit, process, implement and mix placeholder and final VO content into the game.
Have a interest in the larger audio soundscape of the game.
Work on voice integration pipelines with the audio programmers
Maintain the structure of the data pipeline - from script to localized assets.
Collaborate on the mix of the game with the Audio director
Bug fixing and delivery
There can be travel involved in this role with time spent away from home.

Qualifications
We are looking for 3 years of prior industry experience shipping AA/AAA titles or equivalent knowledge.
Proficient in modern studio hardware, recording techniques, and software such as Reaper, ProTools, Sound Forge, Waves plugins etc.
Knowledge of implementation of voice or audio in game engines such as Frostbite or Unreal Engine for example.
Knowledge of graphical audio programming, e.g. Reaktor, Max-MSP, Pure Data, useful but not essential.
Experience with VO recording techniques.
Excellent team and collaboration skills.
Artistic and narrative sense.
Excellent voice production skills
Experience working with actors
Have a high level of English, reading, writing and comprehension
Can work fluently and creatively in English with actors


As part of your application, please provide:
An up-to-date resume and cover letter
A show-reel demonstrating your skills
As part of the application process, we might ask you to perform a work assignment.


About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We're looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. Visa mindre

Software Engineer

Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team develops creative engine features and modern tools that let our game makers create stunning games. We're honoured to have thousands of game developers worldwide using Frostbite as they create some of the industry's best-known titles and amazing player experiences. Join us as we help shape the future of gaming with Frostbite. This is a hybrid role and you will be expe... Visa mer
Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team develops creative engine features and modern tools that let our game makers create stunning games. We're honoured to have thousands of game developers worldwide using Frostbite as they create some of the industry's best-known titles and amazing player experiences. Join us as we help shape the future of gaming with Frostbite.
This is a hybrid role and you will be expected to work in our Stockholm office 2 days per week.
We are looking for a Software Engineer to join our Frostbite Architecture Team. As a member of this team, you will develop tools that enhance the productivity and efficiency of our software engineers.
Responsibilities
You will create tools for Frostbite engine quality and performance.
You will contribute to the Frostbite engine.
You will collaborate with Frostbite teams to achieve technical goals.
You will stay updated with industry trends and new technologies.

Requirements
You have 3 years of experience as a Software Engineer, with a focus on software and tooling.
You have proficiency in C# and some experience in C++ languages.
You have worked on a game or other application to completion.
You have experience in software development best practices.
You have experience with gaming and a desire to push the boundaries of technology.
Experience with tools such as Git, Perforce and CI/CD platforms are a benefit.

The Frostbite Architecture Team reports to the Head of Technology within the Frostbite Leadership Team. Join our dynamic team and contribute to the success of our Frostbite technology, powering some of the world's most popular video games. Apply now and be part of shaping the future of gaming! Visa mindre

External Development Artist

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination. We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise. We are now pa... Visa mer
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise.
We are now part of a set of global studios building a connected Battlefield universe, developing Battlefield's one-of-a-kind multiplayer suite. Our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothenburg, or working remotely, to help us build the best Battlefield experiences and make our studio the best in the industry.
At DICE, we focus on working as closely as possible with our external partners. They work directly with us in our games engine and we prioritize having direct artist to artist communication.
Reporting to the Lead Character ExDev Artist, you will work through others to create something greater than you could by yourself, focusing not just on the art but the game as a whole.
Role and Responsibilities:
Support external artists by teaching, briefing and reviewing assets through written feedback and direct conversation, helping them reach quality.
While your main focus is on supporting external partners, you will also spend some of your time creating assets to keep your skills and workflow knowledge sharp.
Individual ownership and responsibility is important to us. You will own your own part of the backlog, planning and delegating tasks to your external collaborators.

Qualifications:
2+ years of experience from several game titles with a realistic looking art direction for characters, working in some capacity with external partners.
Knowledge in modern character art workflows, including asset production process, modeling and PBR texturing.
A history of supporting others, nurturing talent instead of solving the issue for them.
Experience in managing a backlog, working with estimates and planning our time.

About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We're looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. Visa mindre

Quality Designer - Frostbite

We are seeking a Quality Designer to join the Frostbite Team! Electronic Arts Inc. is a global leader in interactive entertainment. We develop and deliver games, content and online services across platforms. Why join the Frostbite Team? Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and outstanding tools. We are honored to... Visa mer
We are seeking a Quality Designer to join the Frostbite Team!
Electronic Arts Inc. is a global leader in interactive entertainment. We develop and deliver games, content and online services across platforms.
Why join the Frostbite Team?
Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and outstanding tools. We are honored to have thousands of game developers all over the world using Frostbite to create some of the most amazing games and player experiences in the industry. This is an opportunity to join a team to help us promote quality across Frostbite and EA. You will report to the Frostbite Quality Development Director.
Note that a Quality Designer may be known differently in the software industry, such as a Quality Analyst, Quality Specialist, QA Lead, or Test Lead.
As a Quality Designer on Frostbite, you will focus on partnerships with game teams and develop strategies to improve the experience of adopting and using Frostbite.
You will have a holistic view of the project, from how the product is designed, developed & released, to how it is integrated and supported. You will analyze the product and methods of how the product is built, provide long-term quality strategies and short-term tactics to improve it, plan and execute, and use data and metrics to validate the effectiveness of the approaches you implement. Using multiple quality strategies and methodologies, you will strengthen the quality practices and enforce consistency across the teams, positively affecting Frostbite users worldwide.
Responsibilities:
? Lead a QA cell responsible for downstream quality and user acceptance testing for Frostbite.
? Create test strategies by cross-referencing all methods, coordinating with partners on refining and adapting to achieve Release acceptance criteria.
? Use existing data to drive testing strategies that reduce the cost of Release acceptance criteria testing.
? Foster partnerships with senior members of development, product, and other partners. Improving and driving new strategies to meet high-level quality goals of the team.
? Work with both internal and external partner teams to provide new ideas and best practices and to promote knowledge sharing and self-sufficiency among them all.
? Always look for opportunities to improve the team's methodologies, processes, and workflows. Lead programs to implement those improvements, reduce cross-project risks and collaborate to produce group-wide quality enhancements.
? Establish and track goals. Analyze and use data to measure the effectiveness and make informed decisions.
Required Skills and Experience
? 5+ years of QA testing experience
? Understanding of downstream and upstream quality practices, and data driven test strategies
? Understanding of game development processes
? Experience assessing priorities and risks for multiple concurrent projects
? Proficiency in development planning and defect tracking tools (e.g. Jira)
Nice-To-Haves
? Experience with game engines
? Basic proficiency with data visualization tools like Power BI, Tableau, Google Analytics
? Understanding of version control, build systems, continuous integration, unit tests, automated functional tests, and testing frameworks Visa mindre

External Development Technical Artist

We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise. We are now part of a set of global studios building a connected Battlefield universe, developing Battlefield's one-of-a-kind multiplayer suite, while also building a team to support our new Seattle-based studio, Ridgeline Games, who are leading the development of a single-player narrative campa... Visa mer
We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise. We are now part of a set of global studios building a connected Battlefield universe, developing Battlefield's one-of-a-kind multiplayer suite, while also building a team to support our new Seattle-based studio, Ridgeline Games, who are leading the development of a single-player narrative campaign.
We strongly believe our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothenburg or working remotely, to help us build the best Battlefield experiences and make our studio the best in the industry.
We are looking for an External Development Technical Artist to manage our partner teams in building content for the next Battlefield and facilitating the collaboration with our internal technical artists. You are exercising empathy and support in who you are. You have experience working as a technical artist or are an artist with several years of experience in external development. Reporting to the Lead External Development Technical Artist, you have subject matter expertise in runtime technical art and performance debugging with a passion for working with teams to create something greater than you could by yourself.
Responsibilities
Work together with the Lead External Development Technical Artist to support external technical artists in delivering content to quality and in time.
Hold regular meetings with external teams, supporting, giving feedback and building their skills long-term.
Help set up infrastructure to onboarding external partners. This includes perforce, windows server and network troubleshooting.
Questions and improves our production processes and tooling together with the Technical Art Director, clarifying them to the team through presentations and documentation.
Provide technical feedback to external technical artists.

Qualifications:
You have 5+ years of experience in the technical art craft.
You can work with external vendors in a collaborative way.
You have some interest in improving processes and setting requirements for tools
You have experience with content creation and 3D engines.
You have experience with content performance and performance debugging. Visa mindre

Technical Artist

Job Advertisement: We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise. We are now part of a set of global studios building a connected Battlefield universe, developing Battlefield's one-of-a-kind multiplayer suite, while also building a team to support our new Seattle-based studio, Ridgeline Games, who are leading the development of a single-pla... Visa mer
Job Advertisement:
We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise. We are now part of a set of global studios building a connected Battlefield universe, developing Battlefield's one-of-a-kind multiplayer suite, while also building a team to support our new Seattle-based studio, Ridgeline Games, who are leading the development of a single-player narrative campaign.
We strongly believe our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothenburg or working remotely, to help us build the best Battlefield experiences and make our studio the best in the industry.
We are looking for a Technical Artist who guides the practical implementation into the artistic process. You will support the Technical Art Director to follow through on the Technical Art Direction, helping the wider art team with technical solutions in the engine and answers to the Technical Art Director as the day-to-day manager.

Responsibilities
Flag and communicate concerns regarding a potential mismatch between artistic goals and practical reality.
Provide technical feedback to the artists.
Ensure production setup keeps up with industry developments.
Research and develop workflows & best practices.
Identify problems and find solutions.
Review content and the game to ensure consistency, quality and compliance with performance goals.


Qualifications:
Has a strong understanding of content creation, 3D engines and shading.
Has a strong understanding of content performance and performance debugging.
A people person who is able to work with a broad group of developers in a collaborative way. Visa mindre

External Development Artist

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination. We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise. We are now pa... Visa mer
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise.
We are now part of a set of global studios building a connected Battlefield universe, developing Battlefield's one-of-a-kind multiplayer suite. Our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothenburg, or working remotely, to help us build the best Battlefield experiences and make our studio the best in the industry.
At DICE, we focus on working as closely as possible with our external partners. They work directly with us in our game engine and we prioritize having direct artist to artist communication.
Reporting to the Lead Weapon ExDev Artist, you will work through others to create something greater than you could by yourself, focusing not just on the art but the game as a whole.
Role and Responsibilities:
Support external artists by teaching, briefing and reviewing assets through written feedback and direct conversation, helping them reach quality.
While your main focus is on supporting external partners, you will also spend some of your time creating assets to keep your skills and workflow knowledge sharp.
Individual ownership and responsibility is important to us. You will own your own part of the backlog, planning and delegating tasks to your external collaborators.

Qualifications:
2+ years of experience from a game title with a realistic looking art direction for weapons, working in some capacity with external partners.
Knowledge in modern hard surface asset workflows, including asset production process, modeling and PBR texturing.
An interest in supporting others, prioritizing nurturing talent in others instead of solving the issue for them.
Experience in managing a backlog, working with estimates and planning your time.

About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We're looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. Visa mindre

Gameplay Animator

We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise. The DICE Animation team works with animations specified by the projects. This may be in game animations, cinematic animations, motion capture or setups/logic within the animation tools or Frostbite engine. An animator can be proficient in one or many of the aforementioned areas. As a studio we ... Visa mer
We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise.
The DICE Animation team works with animations specified by the projects. This may be in game animations, cinematic animations, motion capture or setups/logic within the animation tools or Frostbite engine. An animator can be proficient in one or many of the aforementioned areas.
As a studio we encourage career development, well-being and fun, which in the Animation team translates to a high degree of creative ownership, a democratic decision-making process and plenty of growth opportunities both inside and outside of the team. We promote realistic and sustainable planning to provide a healthy work-life balance. We also organize activities such as workshops and team events to bring the team closer together and foster a fun and inclusive workplace. You will report to Senior Gameplay Animator.
Responsibilities:
You will work with motion capture data or create animation from reference. You will collect and record reference material for the task at hand. You will balance effort and quality against the intended purpose of the asset to create assets that live up to our visual and technical targets.
Work with designers and coders and implement features in the engine.
Test and debug your assets in the game.
Collaborate and discuss artistic and technical challenges with colleagues.
Create briefs, review results and provide feedback when needed.
Seek feedback on your own work, not just from your lead or director, but from other disciplines as well.
Create pre-vizes, block out scenes and provide examples or references from outside sources.

Qualifications:
You have artistic qualities and are excellent at interpreting reference and in game examples. You have a solid appreciation and understanding of how things are moving in real life together with a sense of style and willingness to work with actors and stunt performers. You have a broad understanding of technical workflows. You are creating assets with efficiency, and being mindful of performance as well as production constraints.
Someone with 2+ years of experience as an Animator in the video games industry.
Excellent collaboration and team environment experience. You can provide structured, clear briefs and feedback to colleagues and outsourcing.
You have an excellent understanding of Maya/MoBu and have experience with different rigs and setups.
You put passion into everything you do and aim to improve our workflows and tools.
An active contributor to the craft, promoting a transparent and learning culture within the team Visa mindre

Technical Artist

Job Advertisement: We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise. We strongly believe our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothenburg or working remotely, to help us build the best Battlefield experiences and make our studio the best... Visa mer
Job Advertisement:
We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise.
We strongly believe our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothenburg or working remotely, to help us build the best Battlefield experiences and make our studio the best in the industry.
We are looking for a Technical Artist to join the DICE Single Player team, working on the upcoming campaign for the next Battlefield game. As a Technical Artist you will support the Technical Art Director in implementing the Technical Art Direction and helping the wider art team with technical solutions in the engine, through workflows and tools. You will report to the Lead Artist in your team.
Responsibilities
Flag and communicate concerns regarding a potential mismatch between artistic goals and practical reality.
Provide technical feedback to the artists.
Ensure production setup keeps up with industry developments.
Research and develop workflows & best practices.
Identify problems and find solutions.
Review content and the game to ensure consistency, quality and compliance with performance goals.

Qualifications:
3+ years experience working as a Technical Artist with a broad group of developers in a collaborative way.
Understand content creation, 3D engines and shading.
Understand content optimization and educating artists on best practices.
Have some understanding of tool building, proceduralism and scripting. Visa mindre

Gameplay Designer

Job Advertisement: Game Designer - Multiplayer, Gameplay We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise. We are now part of a set of global studios building a connected Battlefield universe, focused on Battlefield’s one-of-a-kind multiplayer suite, with teams also part of the development of a single-player narrative campaign. We strongly bel... Visa mer
Job Advertisement:
Game Designer - Multiplayer, Gameplay
We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise.
We are now part of a set of global studios building a connected Battlefield universe, focused on Battlefield’s one-of-a-kind multiplayer suite, with teams also part of the development of a single-player narrative campaign.
We strongly believe our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothenburg or working remotely, to help us build the best Battlefield experiences and make our studio the best in the industry.
We are looking for a Game Designer with a focus on Soldier 3C to help us define, build and perfect moment to moment gameplay for upcoming Battlefield. Working as part of Core Combat you will tackle complex issues that require strong problem solving skills, ability to coordinate multiple crafts and drive features from start to finish. You will report to the Design Director, Gameplay.

Responsibilities:
You will create and implement different design features for Soldier 3C (Camera, Character, Controls).
You will design, prototype, and balance game systems
Aspire to create new game systems that push the product further.
Create and maintain documentation
Keep up-to-date with new trends of the industry
Work with the player in mind, make designs that center around the players experience
Aspire to create holistic designs where systems and subsystems work together to make a whole that is more than the sum of its parts


Qualifications:
4+ years experience in game design, and game systems design
You have worked on released project with similar Responsibilities
Holistic industry and Franchise knowledge, specifically in FPS genre
Game Engine hands-on experience
Ability to work collaboratively with team members from different locations and different disciplines.
Excellent documentation skills
Be comfortable with iterative design and adjusting until quality is achieved Visa mindre

Frontend Software Engineer - Battlefield Central Tech

The Battlefield Technology Team is home to remarkable technical talent building Battlefield tools and technology on EA's proprietary game engine, Frostbite. We aim to empower engineering and content creation with a myriad of tools and workflows, while empowering the multi-studio distributed development team to create connected experiences for Battlefield fans around the world. Our people are the backbone and driving force to our creative products, and that... Visa mer
The Battlefield Technology Team is home to remarkable technical talent building Battlefield tools and technology on EA's proprietary game engine, Frostbite. We aim to empower engineering and content creation with a myriad of tools and workflows, while empowering the multi-studio distributed development team to create connected experiences for Battlefield fans around the world. Our people are the backbone and driving force to our creative products, and that's why we're dedicated to providing everyone the chance to express themselves and be their very best as we work towards a common cause. Join us!
The Role
We believe that to provide the best possible experience for our players we need the best tools possible! As a full-stack engineer at BCT, you will design, implement, and maintain internal web-based tools that will be used by our Live team to engage with millions of our players across the globe. You will report into a Development Director.
Responsibilities
You will analyze game designs and propose technical solutions for how they can be achieved
Develop distributed and resilient web applications
Adapt central EA technologies to meet game design needs
Use modern open-source stacks
Deploy services on cloud-based infrastructures such as Kubernetes
Oversee performance of web applications and service
Develop live tools that we use to manage all aspects of our live games
Integrate the tooling platform with other internal services

Requirements
3+ years of experience working on web projects applying modern web development best practices, from UI in the front-end to databases in the backend
Experience in JavaScript, including an understanding of concepts like closures, asynchronous programming, and dependency injection patterns
Experience developing distributed, resilient, and scalable back-end systems using Scala, Java, or other JVM language
Experience with TypeScript, React, MobX, or other common frameworks
Knowledge of Git, or similar distributed source management system
Experience with continuous integration and delivery

Nice to have
Experience in practical software engineering, experienced at least one new product launch
Experience with Kubernetes or other container-orchestration systems
Experience with cloud services Visa mindre

Quality Designer

As a Quality Designer in the Battlefield QV team, you will help improve the way we make and test games. We're looking for a curious person who understands user interface and user experience (UI/UX). Someone that can examine existing domain practices or designs, recommend improvements by integrating general industry knowledge and awareness of the state of market/competition. Your insights and influence will help us to create processes and track data to fost... Visa mer
As a Quality Designer in the Battlefield QV team, you will help improve the way we make and test games. We're looking for a curious person who understands user interface and user experience (UI/UX). Someone that can examine existing domain practices or designs, recommend improvements by integrating general industry knowledge and awareness of the state of market/competition. Your insights and influence will help us to create processes and track data to foster a deeper understanding of what it takes to make the highest quality games possible and have fun whilst doing it.
You will be reporting to the QV (Quality Verification) Development Manager, whose team is part of the Battlefield QV organization.
Responsibilities
Examine existing domain practices or designs, recommends improvements by integrating general industry knowledge and awareness of the state of market/competition
Ensure that quality standards are part of the proposed strategy and guide us with a holistic approach towards Quality Design
Analyze feature requirements to detect potential gaps and risks, and escalate/communicate those back to the team.
Propose recommendations to address immediate risks and opportunities based on the data and research performed
Delegate responsibilities in the team to ensure the agreed work will be delivered according to plan and at quality.
Document QA techniques, processes and resources at every stage.
Mentor several individual contributors on Quality best practices for UI/UX

Qualifications
2+ Years games or software development QV experience
You have an expert understanding of UI and UX and can define and communicate what good UI/UX is.
Data driven approach to reporting and documentation
Experience with applications such as JIRA, Confluence, and TestRail (or equivalent bug and test case management systems) is also advantageous.
Experience with software development processes and best practices, especially as it relates to user interfaces
Understand core concepts such as user engagement, player behavior, feature effectiveness and how those can be quantified and evaluated objectively Visa mindre

Development Director

Ansök    Maj 23    EA Digital Illusions CE AB    Manager
?Role Overview We are looking for an experienced project manager to provide leadership for a group of development teams. You will create an environment that enables our development teams to focus on what they are good at and support them with administrative work and production support. You will also mentor other project managers and be an example of what good looks like within the studio. The Development Director plans time, resources and tracks progress ... Visa mer
?Role Overview
We are looking for an experienced project manager to provide leadership for a group of development teams. You will create an environment that enables our development teams to focus on what they are good at and support them with administrative work and production support. You will also mentor other project managers and be an example of what good looks like within the studio. The Development Director plans time, resources and tracks progress on our features working together with the other leads. You will be an essential person in the daily operation of the teams you work with.

What skills are we looking for?
We believe you have the following:
7+ years project management experience – preferably in the tech / software development industry
Leadership experience and a desire to lead and help teams achieve their goals
Experience in negotiation, mediation and conflict resolution in complex project setups
Strong communication skills across all levels of the organization
Focused on motivating and inspiring team(s) to work as one towards the project goals
Experiencing managing and mentoring more junior project or product managers

We believe that you are comfortable and have experience working with:
Agile development, using Scrum/Kanban/Lean
Project roadmaps, sprint planning, retrospectives, day-to-day team management, dependency management
Project development with emphasis on team empowerment
Risk analysis and mitigation techniques
Budgeting and resource planning

Tools: e.g. Jira, Hansoft, Word, Excel (create & maintain complex spreadsheets), PowerPoint, PowerBI or other project management, reporting and tracking tools. Visa mindre

Level Designer

Job Advertisement: We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise. We are now part of a set of global studios building a connected Battlefield universe, focused on Battlefield's one-of-a-kind multiplayer suite, with teams also part of the development of a single-player narrative campaign. We strongly believe our people are the backbone and... Visa mer
Job Advertisement:

We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise.
We are now part of a set of global studios building a connected Battlefield universe, focused on Battlefield's one-of-a-kind multiplayer suite, with teams also part of the development of a single-player narrative campaign.
We strongly believe our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothenburg or working remotely, to help us build the best Battlefield experiences and make our studio the best in the industry.
We are looking for a Senior Level Designer to join our team working on Battlefield. Reporting to the Design Director, you will create multiplayer maps, working with artists and other developers as part of a level design pod. You will be an advocate for the player experience during the production and post-launch of your levels.
What you will do:
Design engaging multiplayer levels and guide their realization within a diverse team.
Manage the layout, flow, pacing and overall player experience from start to finish.
Blockout and refine the playable spaces using our internal level editor.
Advocate for the player experience and the second to second gameplay.
Facilitate communication and collaboration with diverse teams.
Create up-to-date documentation.
Participate in and guide feedback from other developers during playtests and react accordingly.
Work alongside the community team and analytics to gather and react to player feedback once a level is live.
Bug fixing and tweaking to existing maps and layouts.

Qualifications
5+ years of experience as a level designer.
At least one shipped game as a level designer. Preferably on a AAA shooter or action game.
Solid understanding and appreciation of all the components that help create a great and coherent player experience: art, design, narrative, VFX, sound, cinematics, lighting etc.
Expert knowledge of level design fundamentals and an understanding of the elements that make a Battlefield level.
Experience playing online multiplayer games from a player perspective
Structured and rational approach to the creative process.
Solid technical understanding.
Excellent verbal and written skills in English. Visa mindre

System Engineer - NHL

We're looking for an experienced engineer or someone interested in expanding their knowledge in the Systems area. Our Systems engineers maintain a broad view of the game and engine systems and look for ways to improve performance, utility, and capabilities to our players and workflow enhancements to our development team. Above all, we're looking for an engineer who is excited to use their talent and experience to build AAA quality games. As an NHL Systems ... Visa mer
We're looking for an experienced engineer or someone interested in expanding their knowledge in the Systems area. Our Systems engineers maintain a broad view of the game and engine systems and look for ways to improve performance, utility, and capabilities to our players and workflow enhancements to our development team. Above all, we're looking for an engineer who is excited to use their talent and experience to build AAA quality games. As an NHL Systems Engineer, you will:
? Work with other engineers to integrate, develop and debug core technologies and features in a massive codebase, merging modern and legacy designs across multiple hardware architectures.
? Manage and optimize memory, load times, and performance.
? Debug a range of defects in development and production environments.
? Look for ways to increase team efficiency through automation, tooling, or workflow enhancements.
? Contribute to core EA technologies to promote collaborative development efforts.
? Work with technical and non-technical co-workers to create practical designs that meet our players' expectations.
? Work together with a team of Systems engineers in a collaborative environment and report to a team lead. Qualifications Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.
? 2+ years of C++ development experience.
? Able to test, debug, and extend other software engineer's code.
? Knowledge of software engineering and architectural design.
? Understanding of memory management, file systems, multi-core processing, and performance.
? Bachelor's degree in Computer Science or related field, or equivalent training and professional experience. Bonuses
? Experience integrating and maintaining large scale systems and legacy codebases, covering multiple disciplines.
? Experience with codebases supporting multiple compilers and architectures.
? Experience with profiling tools to monitor and diagnose issues.
? Experience with multiple programming languages (Python, Lua, C#).
? Experience with build systems, pipelines, and source control Visa mindre

Development Director

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination. Role Overview We are looking for an experienced project manager who is passionate about gaming to provide leadership for a group of development teams. You will create an enviro... Visa mer
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.


Role Overview
We are looking for an experienced project manager who is passionate about gaming to provide leadership for a group of development teams. You will create an environment that enables our development teams to focus on what they are good at and support them with administrative work and production support. You will also mentor other project managers and be an example of what good looks like within the studio. The Development Director plans time, resources and tracks progress on our features working together with the other leads. You will be an essential person in the daily operation of the teams you work with.

What skills does DICE look for?
We believe you have the following:
7+ years project management experience – preferably in the tech / software development industry
Leadership experience and a desire to lead and help teams achieve their goals
Experience in negotiation, mediation and conflict resolution in complex project setups
Strong communication skills across all levels of the organization
Focused on motivating and inspiring team(s) to work as one towards the project goals
Experiencing managing and mentoring more junior project or product managers

We believe that you are comfortable and have experience working with:
Agile development, using Scrum/Kanban/Lean
Project roadmaps, sprint planning, retrospectives, day-to-day team management, dependency management
Project development with emphasis on team empowerment
Risk analysis and mitigation techniques
Budgeting and resource planning
Tools: e.g. Jira, Hansoft, Word, Excel (create & maintain complex spreadsheets), PowerPoint, PowerBI or other project management, reporting and tracking tools.

About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We're looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. Visa mindre

Technical Artist

We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise. We are now part of a set of global studios building a connected Battlefield universe. Our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothenburg, or working remotely, to help us build the best Batt... Visa mer
We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise.
We are now part of a set of global studios building a connected Battlefield universe. Our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothenburg, or working remotely, to help us build the best Battlefield experiences and make our studio the best in the industry.
We are looking for a Technical Artist who guides the practical implementation into the artistic process. You will support the Technical Art Director to follow through on the Technical Art Direction, helping the wider art team with technical solutions in the engine and answers to the Technical Art Director as the day-to-day manager.
Responsibilities
Flag and communicate concerns regarding a potential mismatch between artistic goals and practical reality.
Provide technical feedback to the artists.
Ensure production setup keeps up with industry developments.
Research and develop workflows & best practices.
Identify problems and find solutions.
Review content and the game to ensure consistency, quality and compliance with performance goals.


Qualifications:
Has a strong understanding of content creation, 3D engines and shading.
Has a strong understanding of content performance and performance debugging.
A people person who is able to work with a broad group of developers in a collaborative way. Visa mindre

Software Engineer

Job Advertisement: Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team develops creative engine features and the latest tools that let our game makers create stunning games. We're honored to have thousands of game developers worldwide using Frostbite as they create some of the industry's best-known titles and amazing player experiences. Join us as we help shape the future of gaming with Frostbite. Reporting to the Eng... Visa mer
Job Advertisement:
Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team develops creative engine features and the latest tools that let our game makers create stunning games. We're honored to have thousands of game developers worldwide using Frostbite as they create some of the industry's best-known titles and amazing player experiences. Join us as we help shape the future of gaming with Frostbite.
Reporting to the Engineering Manager of Quality Engineering, you will join a versatile team driving innovation to improve Frostbite's quality and the experience of our partners. You will design machine learning models and systems to improve engine quality and solve complex software engineering problems. You will collaborate with other software engineers, data engineers and quality analysts across Frostbite and game studios to make development and quality verification workflows more efficient. Our team promotes a culture of learning, innovation, continuous improvement and sustainable development.
Responsibilities
Build machine learning systems to solve real-world software development workflow problems.
Develop reusable libraries, APIs and tools around MLOps to enable ML at scale.
Collaborate with data engineers to design real-time data processing, enabling dynamic model training and inference.
Build end-to-end machine learning systems, including data collection/labelling, training pipelines, model deployment, performance improvement, and monitoring.
Use vector databases to facilitate efficient storage, querying and retrieval of high-dimensional data generated by machine learning models.
Write clean, well-documented, well-tested code that integrates smoothly with existing codebases.
Debug models and analyse results to uncover insights and improve systems.
Stay up-to-date on advancements in deep learning, generative AI and adjacent fields through self-study and internal and external conferences.
Be an active member of Frostbite and EA's growing ML and AI communities, communicating to partners, sharing knowledge, and mentoring other team members to develop the appropriate skills.

Qualifications
BSc or MSc degree in Computer Science, Engineering or Mathematics, or equivalent experience.
5+ years of experience developing and deploying ML systems in production.
Proficient in Python or Scala, and .
Expertise in ML frameworks like PyTorch, TensorFlow, or MLFlow.
Experience building, debugging, and shipping end-to-end ML systems in a production environment.
Experience with large-scale machine learning, including handling big data and deploying models in distributed computing environments.
Familiarity with the machine learning ecosystems of cloud providers (AWS, Azure).
Proficiency in software engineering good practices (version control, unit testing, code reviews).

Bonus if you have...
Experience with C# or C++.
Familiarity with software quality processes, test automation, or game development processes. Visa mindre

Development Director - Animation

Job Advertisement: DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative game Mirror's Edge. We work through our 4 guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force to our creat... Visa mer
Job Advertisement:
DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative game Mirror's Edge.
We work through our 4 guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force to our creative products. As such, we are dedicated to providing everyone the chance to express themselves and be their very best with a common cause.
Role Overview
We are looking for an experienced Development Director who is passionate about both process and gaming to provide daily production leadership to the team(s). Development Director manages project and feature planning, balancing scope with capacity, managing resources, tracking progress, implementing processes, mentoring people and managing risks and mitigation. You are a master of content pipelines. You understand the iterative nature of creative processes and how to organize them. You know how to build healthy, high functioning relationships with vendors. You are a force multiplier for the team. You will report to the Lead Content DD in DICE's central content organization.
What skills does DICE look for?
You are passionate about managing creative teams. You have 5+ years working as a project manager; 3+ years of experience working in a AAA game development (extra credit if you have experience in Live Services); you have experience managing animation teams and working with vendors; you have success as a mediator and have many conflict resolution tools in your tool belt. You are comfortable talking across all levels of an organization; you always know the status of your project and can visualize that status for any audience. You understand the complexities and requirements of animation production and how to manage them.
We believe that you have experience working with (or equivalent):
Project management frameworks such as Agile and Waterfall
Project development with emphasis on team empowerment
Tools, e.g. Shotgun, Jira, PowerBI, Word, Excel (can maintain and create complex spreadsheets), PowerPoint, Perforce, or similar. Work task examples Execution

Execution
Manage planning in all development stages from pre-pro, production, launch, and live
Scope and Capacity Management across all our teams
Track and communicate project status
Create scenarios and guide the decision-making process

Team
Guide your team to achieve our milestones on time and at quality
Identify delivery risks and mitigation plans
Align all involved teams towards the outlined goals

Process
Create new processes, evaluate existing processes, and evolve process to support the team
Guide current processes to encourage innovation and improvements
Document and share what we learn with the team and studio

Communication and Collaboration
Drive and document meetings
Maintain an environment that encourages creativity and collaboration
Manage communication with project leaders Visa mindre

Gameplay Animator

We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise. We are now part of a set of global studios building a connected Battlefield universe, developing Battlefield's one-of-a-kind multiplayer suite, while also building a team to support our new Seattle-based studio, Ridgeline Games, who are leading the development of a single-player narrative campa... Visa mer
We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise.
We are now part of a set of global studios building a connected Battlefield universe, developing Battlefield's one-of-a-kind multiplayer suite, while also building a team to support our new Seattle-based studio, Ridgeline Games, who are leading the development of a single-player narrative campaign.
The DICE Animation team works with animations specified by the projects. This may be in game animations, cinematic animations, motion capture or setups/logic within the animation tools or Frostbite engine. An animator can be proficient in one or many of the aforementioned areas.
As a studio we encourage career development, well-being and fun, which in the Animation team translates to a high degree of creative ownership, a democratic decision-making process and plenty of growth opportunities both inside and outside of the team. We promote realistic and sustainable planning to provide a healthy work-life balance. We also organize activities such as workshops and team events to bring the team closer together and foster a fun and inclusive workplace. You will report to Senior Gameplay Animator.
Responsibilities:
You will work with motion capture data or create animation from reference. You will collect and record reference material for the task at hand. You will balance effort and quality against the intended purpose of the asset to create assets that live up to our visual and technical targets.
Work with designers and coders and implement features in the engine.
Test and debug your assets in the game.
Collaborate and discuss artistic and technical challenges with colleagues.
Create briefs, review results and provide feedback when needed.
Seek feedback on your own work not just from your lead or director but from other disciplines as well.
Create pre-vizes, block out scenes and provide examples or references from outside sources.

Qualifications:
You have artistic qualities and are excellent at interpreting reference and in game examples. You have a solid appreciation and understanding of how things are moving in real life together with a sense of style and willingness to work with actors and stunt performers. You have a broad understanding of technical workflows. You are creating assets with efficiency, and being mindful of performance as well as production constraints.
Someone with 2+ years of experience as an Animator in the video games industry.
Excellent collaboration and team environment experience. You can provide structured, clear briefs and feedback to colleagues and outsourcing.
You have an excellent understanding of Maya/MoBu and have experience with different rigs and setups.
You put passion into everything you do and aim to improve our workflows and tools.
An active contributor to the craft, promoting a transparent and learning culture within the team Visa mindre

UX Designer

Job Advertisement: We are DICE, the award-winning studio based in Stockholm, Sweden, best known for creating the phenomenally successful Battlefield franchise, the Star Wars™: Battlefront franchise, and Mirror's Edge. Our people are the backbone and driving force to our creative products. That's why we're dedicated to providing everyone the chance to express themselves and be their very best as we all work towards a common cause. We are now looking for a U... Visa mer
Job Advertisement:
We are DICE, the award-winning studio based in Stockholm, Sweden, best known for creating the phenomenally successful Battlefield franchise, the Star Wars™: Battlefront franchise, and Mirror's Edge. Our people are the backbone and driving force to our creative products. That's why we're dedicated to providing everyone the chance to express themselves and be their very best as we all work towards a common cause.
We are now looking for a UX Designer to come join us in designing the user experience of the next Battlefield. You will create HUD elements to explain game mode rules and round status to the players. You will have to align widely with other parts of the game, conveying established visual and interaction patterns while still adhering to the specific needs of a feature set.

Responsibilities:
Work in the team to design features that align with gameplay goals, requirements, established direction and art style, from concept to completion on a large project.
Collaborate closely with other designers and engineers, to understand UX goals for new and evolving features. Also with production to estimate and prioritize work.
Design solutions: concepts, wireframes, and prototypes while iterating based on your research, team feedback, and user feedback.
Create process flows, wireframes, and visual design mockups to conceptualize and communicate detailed interaction behaviors for multiple environments and audiences.
Build rapid prototypes for iterative design, ensuring they make for the best possible player experience.
Help our teams empathize with users and advocate for usability and accessibility.

Qualifications:
3+ years of user centered design experience, UX designer, product designer, or interaction designer.
At least one shipped game as a UI/UX designer; AAA development experience is a plus
You will have demonstrated the ability to create detailed UI specifications, including interaction design; information architecture; important visual elements (although not a Visual Designer) using systematic design thinking and logical problem solving skills.
Passion for games and user-centered design and a fascination for understanding how users experience a product.
Experience in rapid prototyping (low and high fidelity) to test the feasibility of concepts using standard prototyping tools (e.g. Figma etc) to take an idea from start to finish.
A strong understanding of UI/UX design principles, typography, layout, motion, and visual fidelity. Visa mindre

Fullstack Software Engineer - Battlefield Central Tech

The Battlefield Technology Team is home to remarkable technical talent building Battlefield tools and technology on EA's proprietary game engine, Frostbite. We aim to empower engineering and content creation with a myriad of tools and workflows, while empowering the multi-studio distributed development team to create connected experiences for Battlefield fans around the world. Our people are the backbone and driving force to our creative products, and that... Visa mer
The Battlefield Technology Team is home to remarkable technical talent building Battlefield tools and technology on EA's proprietary game engine, Frostbite. We aim to empower engineering and content creation with a myriad of tools and workflows, while empowering the multi-studio distributed development team to create connected experiences for Battlefield fans around the world. Our people are the backbone and driving force to our creative products, and that's why we're dedicated to providing everyone the chance to express themselves and be their very best as we work towards a common cause. Join us!
The Role
We believe that to provide the best possible experience for our players we need the best tools possible! As a full-stack engineer at BCT, you will design, implement, and maintain internal web-based tools that will be used by our Live team to engage with millions of our players across the globe. You will report into a Development Director.
Responsibilities
You will analyze game designs and propose technical solutions for how they can be achieved
Develop distributed and resilient web applications
Adapt central EA technologies to meet game design needs
Use modern open-source stacks
Deploy services on cloud-based infrastructures such as Kubernetes
Oversee performance of web applications and service
Develop live tools that we use to manage all aspects of our live games
Integrate the tooling platform with other internal services

Requirements
3+ years of experience working on web projects applying modern web development best practices, from UI in the front-end to databases in the backend
Experience in JavaScript, including an understanding of concepts like closures, asynchronous programming, and dependency injection patterns
Experience developing distributed, resilient, and scalable back-end systems using Scala, Java, or other JVM language
Experience with TypeScript, React, MobX, or other common frameworks
Knowledge of Git, or similar distributed source management system
Experience with continuous integration and delivery

Nice to have
Experience in practical software engineering, experienced at least one new product launch
Experience with Kubernetes or other container-orchestration systems
Experience with cloud services Visa mindre

Head of Content & Design

Purpose Reporting to the GM of DICE, the HEAD OF CONTENT & DESIGN is a senior leadership position within DICE that works directly with the entire Studio leadership team. The purpose of the role is to ensure that DICE has at all times the right culture, vision, people, skills and tech to make our creative vision come true. Studio Responsibilities ? Sets and is responsible for the future vision for the content and design crafts hard skills to support the ... Visa mer
Purpose
Reporting to the GM of DICE, the HEAD OF CONTENT & DESIGN is a senior leadership position within DICE that works directly with the entire Studio leadership team. The purpose of the role is to ensure that DICE has at all times the right culture, vision, people, skills and tech to make our creative vision come true.
Studio Responsibilities
? Sets and is responsible for the future vision for the content and design crafts hard skills to support the future of our games
? Ensure that there is a design & content philosophy and direction for the studio on the artistic and design aspects of our games. o Work in close collaboration with the project Creative Directors and Senior Producers to achieve this.
? Responsible for craft excellence, and the studio being able to deliver high quality games
o Maintaining a talented, competent and able workforce – high standard of artistic execution for both design and content and does so through building training, growth and recruitment strategies with Content and Design Craft Directors and Studio Leadership.
o Partner with DICE LT to ensure we have great and competitive technology, tools and workflows – smooth content creation, with flexibility, that enables iterative and agile development of awesome game experiences.
o Ensure quality by defining what it is, in collaboration with Senior Discipline Directors. Setting craft goals, sharing what good looks like, being clear with expectations and following up with constructive feedback.
o Works with Craft Directors & Studio Directors for sub-craft visions and plans.
o Build structures in collaboration with Studio Tech Director, Head of operations, Content and Design to promote and maintain strong relationships
? Represents crafts in compensation and promotion vetting.
? Consulted by Projects in hiring decisions around content and design leadership and strategically important roles.
? Public spokesperson for DICE
? Works with the studio leadership, Craft Directors and PE to nurture and care for the people working within the content & design group.
? Works with the studio leadership to form strategy and long term goals for the studio as well as forming the DICE studio culture.
? Consults and influences other studios and/or business units across EA based on demand and requests. Direct Reports: Expected to manage senior and director level staff in their field such as:
? Design Craft Director
? Content Craft Director
? Studio Art Director
? Product Audio Directors
? Studio Narrative Director Visa mindre

Software Engineer

The Battlefield Technology Team is home to remarkable technical talent building Battlefield tools and technology on EA's proprietary game engine, Frostbite. We aim to empower engineering and content creation with a myriad of tools and workflows, while empowering the multi-studio distributed development team to create connected experiences for Battlefield fans around the world. Our people are the backbone and driving force to our creative products, and that... Visa mer
The Battlefield Technology Team is home to remarkable technical talent building Battlefield tools and technology on EA's proprietary game engine, Frostbite. We aim to empower engineering and content creation with a myriad of tools and workflows, while empowering the multi-studio distributed development team to create connected experiences for Battlefield fans around the world. Our people are the backbone and driving force to our creative products, and that's why we're dedicated to providing everyone the chance to express themselves and be their very best as we work towards a common cause. Join us!
The Role
We believe that to provide the best possible experience for our players we need the best tools possible! As a full-stack engineer at BCT, you will design, implement, and maintain internal web-based tools that will be used by our Live team to engage with millions of our players across the globe. You will report into a Development Director.
Responsibilities
You will analyze game designs and propose technical solutions for how they can be achieved
Develop distributed and resilient web applications
Adapt central EA technologies to meet game design needs
Use modern open-source stacks
Deploy services on cloud-based infrastructures such as Kubernetes
Oversee performance of web applications and service
Develop live tools that we use to manage all aspects of our live games
Integrate the tooling platform with other internal services

Requirements
3+ years of experience working on web projects applying modern web development best practices, from UI in the front-end to databases in the backend
Experience in JavaScript, including an understanding of concepts like closures, asynchronous programming, and dependency injection patterns
Experience developing distributed, resilient, and scalable back-end systems using Scala, Java, or other JVM language
Experience with TypeScript, React, MobX, or other common frameworks
Knowledge of Git, or similar distributed source management system
Experience with continuous integration and delivery

Nice to have:
Experience in practical software engineering, experienced at least one new product launch
Experience with Kubernetes or other container-orchestration systems
Experience with cloud services Visa mindre

Fullstack Software Engineer - Battlefield Central Tech

Job Advertisement: The Battlefield Technology Team is home to remarkable technical talent building Battlefield tools and technology on EA's proprietary game engine, Frostbite. We aim to empower engineering and content creation with a myriad of tools and workflows, while empowering the multi-studio distributed development team to create connected experiences for Battlefield fans around the world. Our people are the backbone and driving force to our creative... Visa mer
Job Advertisement:
The Battlefield Technology Team is home to remarkable technical talent building Battlefield tools and technology on EA's proprietary game engine, Frostbite. We aim to empower engineering and content creation with a myriad of tools and workflows, while empowering the multi-studio distributed development team to create connected experiences for Battlefield fans around the world. Our people are the backbone and driving force to our creative products, and that's why we're dedicated to providing everyone the chance to express themselves and be their very best as we work towards a common cause. Join us!
The Role
We believe that to provide the best possible experience for our players we need the best tools possible! As a full-stack engineer at BCT, you will design, implement, and maintain internal web-based tools that will be used by our Live team to engage with millions of our players across the globe. You will report into a Development Director.
Responsibilities
You will analyze game designs and propose technical solutions for how they can be achieved
Develop distributed and resilient web applications
Adapt central EA technologies to meet game design needs
Use modern open-source stacks
Deploy services on cloud-based infrastructures such as Kubernetes
Oversee performance of web applications and service
Develop live tools that we use to manage all aspects of our live games
Integrate the tooling platform with other internal services

Requirements
3+ years of experience working on web projects applying modern web development best practices, from UI in the front-end to databases in the backend
Experience in JavaScript, including an understanding of concepts like closures, asynchronous programming, and dependency injection patterns
Experience developing distributed, resilient, and scalable back-end systems using Scala, Java, or other JVM language
Experience with TypeScript, React, MobX, or other common frameworks
Knowledge of Git, or similar distributed source management system
Experience with continuous integration and delivery

Nice to have
Experience in practical software engineering, experienced at least one new product launch
Experience with Kubernetes or other container-orchestration systems
Experience with cloud services Visa mindre

Technical UI Designer

We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise. We are now part of a set of global studios building a connected Battlefield universe, developing Battlefield's one-of-a-kind multiplayer suite, while also building a team to support our new Seattle-based studio, Ridgeline Games, who are leading the development of a single-player narrative campa... Visa mer
We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise. We are now part of a set of global studios building a connected Battlefield universe, developing Battlefield's one-of-a-kind multiplayer suite, while also building a team to support our new Seattle-based studio, Ridgeline Games, who are leading the development of a single-player narrative campaign.
We strongly believe our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothenburg or working remotely, to help us build the best Battlefield experiences and make our studio the best in the industry.
We are now looking for Junior to Mid-level Technical UI Designers to come join us in bringing the user interface of the next Battlefield to life. You will work in our proprietary Frostbite engine using visual scripting to develop the HUD and further UI flows and elements. Often you will be the puzzle piece tying features together while making sure our performance targets are met. You will report to the Lead UI Scripter.
Responsibilities:
Work with the team to structure and implement features into the game that align with gameplay goals, accessibility and technical standards
Refine implementation based on feedback, design requirements, art- and creative direction
Work with engineers, technical UI designers, UX designers, and UI artists to implement features
Work with producers and directors to estimate and prioritize work
Collaborative and inclusive attitude with the ability to listen, learn, and adapt

Qualifications:
You have minimum 2+ years experience working in professional game development and working in game engines
Implemented screens, widgets, logic and data flows, worked with other disciplines to implement UI
You have experience in UI implementation with other game engines or frameworks like Unreal, Unity, WPF, Qt, or Blockly
You have experience in solving technically challenging problems
You have experience with rapid prototyping to test the feasibility of concepts, taking an idea from start to finish on your own
An understanding of (UI/UX) design principles, typography, layout, motion, and visual fidelity Visa mindre

Development Director - Animation

DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative game Mirror’s Edge. We work through our 4 guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force to our creative products. As su... Visa mer
DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative game Mirror’s Edge.
We work through our 4 guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force to our creative products. As such, we are dedicated to providing everyone the chance to express themselves and be their very best with a common cause.
Role Overview
We are looking for an experienced Development Director who is passionate about both process and gaming to provide daily production leadership to the team(s).Development Director manages project and feature planning, balancing scope with capacity, managing resources, tracking progress, implementing processes, mentoring people and managing risks and mitigation. You are a master of content pipelines. You understand the iterative nature of creative processes and how to organize them. You know how to build healthy, high functioning relationships with vendors. You are a force multiplier for the team. You will report to the Lead Content DD in DICE's central content organization.
What skills does DICE look for?
You are passionate about managing creative teams. You have 5+ years working as a project manager; 3+ years of experience working in a AAA game development (extra credit if you have experience in Live Services); you have experience managing animation teams and working with vendors; you have success as a mediator and have many conflict resolution tools in your tool belt. You are comfortable talking across all levels of an organization; you always know the status of your project and can visualize that status for any audience. You understand the complexities and requirements of animation production and how to manage them.
We believe that you have experience working with (or equivalent):
Project management frameworks such as Agile and Waterfall
Project development with emphasis on team empowerment
Tools, e.g. Shotgun, Jira, PowerBI, Word, Excel (can maintain and create complex spreadsheets), PowerPoint, Perforce, or similar. Work task examples Execution

Execution
Manage planning in all development stages from pre-pro, production, launch, and live
Scope and Capacity Management across all our teams
Track and communicate project status
Create scenarios and guide the decision-making process

Team
Guide your team to achieve our milestones on time and at quality
Identify delivery risks and mitigation plans
Align all involved teams towards the outlined goals

Process
Create new processes, evaluate existing processes, and evolve process to support the team
Guide current processes to encourage innovation and improvements
Document and share what we learn with the team and studio

Communication and Collaboration
Drive and document meetings
Maintain an environment that encourages creativity and collaboration
Manage communication with project leaders Visa mindre

Gameplay Engineer - Maxis (The Sims)

*Remote options across EU time zone* Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voic... Visa mer
*Remote options across EU time zone*
Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.
In this role you will be part of the reimagining of The Sims that players know and love. The Sims is one of the top selling PC game franchises of all time and The Sims 4 is by far our most successful Sims game. We have more than 70 million registered players of the base game. To date, The Sims 4 has shipped over 60 content packs and countless base game feature and quality of life updates. The Sims 4 continues to transcend being “just a game” and continues to be a positive force in people’s lives while occupying a unique creative space in the game industry. We're excited you're interested to learn more about how you can join our team and dream big. For more information about The Sims, follow @TheSims on Twitter, Instagram and TikTok, like The Sims on Facebook, visit TheSims.com newsroom and tune into Behind The Sims on YouTube for the latest news and updates.
POSITION OVERVIEW
As a Gameplay Software Engineer on The Sims, your job will be to work on the new gameplay features, systems and UI for the Sims 4 in close collaboration with the Design team. You will build unique content for a game that supports a large demographic of simulation player patterns. Most of the work is expected to be done in Python.
RESPONSIBILITIES
Extend existing and develop new data-driven gameplay and UI systems by writing performance-efficient Python and Action Script 3 code embedded into the context of existing architecture.
Create new Sim behaviors within a real-life simulation game in collaboration with the Design team: interaction with the world, other Sims, and objects; socialization, careers, scenarios, etc.

SKILLS AND EXPERIENCE REQUIRED
Proven ability to read and understand the legacy code.
1+ years experience in a hands-on gameplay or UI development role.
Confident technical abilities with coding in C++ or Python.
Code debugging skills.

ANYTHING FROM BELOW WILL BE A PLUS
Code optimization skills.
Experience with game animation and navigation systems.
Experience working in large data-driven games or applications.
Experience developing for large-scale live products.
Experience using static and performance analysis tools, automated testing, unit testing, and configuration management processes.
Knowledge of UI technologies such as Scaleform, ActionScript 3, HTML, CSS, JavaScript. Visa mindre

Software Engineer - Frostbite Core Systems

Job Advertisement: Frostbite is EA’s state-of-the-art multi-platform game development engine. Our global team develops creative engine features and cutting-edge tools that let our game makers create stunning games. We’re honored to have thousands of game developers worldwide using Frostbite as they create some of the industry’s best-known titles and amazing player experiences. Join us as we help shape the future of gaming with Frostbite. Reporting to the E... Visa mer
Job Advertisement:
Frostbite is EA’s state-of-the-art multi-platform game development engine. Our global team develops creative engine features and cutting-edge tools that let our game makers create stunning games. We’re honored to have thousands of game developers worldwide using Frostbite as they create some of the industry’s best-known titles and amazing player experiences. Join us as we help shape the future of gaming with Frostbite.
Reporting to the Engineering Manager, you will be a part of an accomplished diverse team developing the tools and game engine behind the amazing worlds you see in Frostbite games. This includes the workflows and systems for building levels and objects in Frostbite. In the team we collaborate to make sure game teams around the world have great workflows and a flexible engine for building their games.
Responsibilities
Write high-quality code and review technical designs and code written by other Software Engineers
Design and implement systems and APIs used by thousands of game developers across EA
Improve workflows, data builds and game systems for handling huge amount of game objects
Improve usability, performance and stability to power our users to create stunning games
Participate in team discussions, knowledge sharing and share your insights with team members
Collaborate with other Frostbite teams and game teams to ensure world class workflows and in-game performance

Qualifications
You will have at least 3 years experience with C++ and software architecture skills
You are curious and succeeds in a learning culture
You have experience with object-oriented design patterns
You have experience with test automation
You have experience with game engines such as Frostbite, Unreal or Unity
You have experience of or are willing to work with C# Visa mindre

Technical UI Designer

We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise. We are now part of a set of global studios building a connected Battlefield universe, developing Battlefield's one-of-a-kind multiplayer suite, while also building a team to support our new Seattle-based studio, Ridgeline Games, who are leading the development of a single-player narrative campa... Visa mer
We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise. We are now part of a set of global studios building a connected Battlefield universe, developing Battlefield's one-of-a-kind multiplayer suite, while also building a team to support our new Seattle-based studio, Ridgeline Games, who are leading the development of a single-player narrative campaign.
We strongly believe our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothenburg or working remotely, to help us build the best Battlefield experiences and make our studio the best in the industry.
We are now looking for Junior to Senior Technical UI Designers to come join us in bringing the user interface of the next Battlefield to life. You will work in our proprietary Frostbite engine using visual scripting to develop the HUD and further UI flows and elements. Often you will be the puzzle piece tying features together while making sure our performance targets are met. You will report to the Lead UI Scripter.
Responsibilities:
Work with the team to structure and implement features into the game that align with gameplay goals, accessibility and technical standards
Refine implementation based on feedback, design requirements, art- and creative direction
Work with engineers, technical UI designers, UX designers, and UI artists to implement features
Work with producers and directors to estimate and prioritize work
Collaborative and inclusive attitude with the ability to listen, learn, and adapt

Qualifications:
You have minimum 2+ years experience working in professional game development and working in game engines
Implemented screens, widgets, logic and data flows, worked with other disciplines to implement UI
You have experience in UI implementation with other game engines or frameworks like Unreal, Unity, WPF, Qt, or Blockly
You have experience in solving technically challenging problems
You have experience with rapid prototyping to test the feasibility of concepts, taking an idea from start to finish on your own
An understanding of (UI/UX) design principles, typography, layout, motion, and visual fidelity Visa mindre

Lead Enviroment Artist

We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise. We are now part of a set of global studios building a connected Battlefield universe, developing Battlefield’s one-of-a-kind multiplayer suite, while also building a team to support our new Seattle-based studio, Ridgeline Games, who are leading the development of a single-player narrative campa... Visa mer
We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise.
We are now part of a set of global studios building a connected Battlefield universe, developing Battlefield’s one-of-a-kind multiplayer suite, while also building a team to support our new Seattle-based studio, Ridgeline Games, who are leading the development of a single-player narrative campaign.
We strongly believe our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothenburg or working remotely, to help us build the best Battlefield experiences and make our studio the best in the industry.
We are looking for a Lead Environment Artist to help us build realistic environments, inspire incredible artwork, help define our production techniques, maintain budgets while always being focused on the highest quality execution – with empathy and clarity being at the heart of who you are as a leader. Reporting to the Environment Art Director, the Lead Environment Artist is a practical artist, inspired not only by the games industry but as a subject matter expert in environmental composition and art production with experience with working with teams to create something greater than they could by themselves.

Responsibilities:
You will work together with Environment Art Director to support Environment artists in delivering environments to quality and focusing on the bigger picture without getting stuck in details.
You will guide artists and collaborates with project managers to determine budget, project scope, defining deadlines and prioritizes backlog content to consistently deliver on time and avoid diminishing returns.
Supports artists on their team in their long-term development and day to day work.
Holds regular 1on1s with team members, mentoring, giving feedback and guiding careers.
Collaborates with leads across disciplines to create environments that not only look great but also match tech requirements, thinking game first.
Delegates tasks where necessary but above all nurtures a sense of ownership within the team, allowing artists to control their work where possible.
Questions and improves our production processes together with stakeholders, clarifying them to the team.


Requiriments:
You have 5 years experience within environment and have experience from leading teams.
You have an artistic eye with the ability to get the best out of artists in their teams through feedback and support.
Good communication and interpersonal skills with a propensity for building relationships across seniority levels and helping people develop throughout their career.
You have capability in backlog and time management, organization skills and scoping to deadlines and constraints.
You have an ability to manage the teams workload through planning and delegation without direction.
Experienced in environment art workflows, including but not limited to asset placement and production, level creation, photogrammetry and PBR texturing, referring to experts for specialist level knowledge.
Deep knowledge of environment production process with an interest to collaborate with stakeholders to improve the way we work. Visa mindre

Senior Voice Over Designer

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination. We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise. We are no... Visa mer
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.


We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise.

We are now part of a set of global studios building a connected Battlefield universe, developing Battlefield’s one-of-a-kind multiplayer suite, while also building a team to support our new Seattle-based studio, Ridgeline Games, who are leading the development of a single-player narrative campaign.

We strongly believe our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothenburg or working remotely, to help us build the best Battlefield experiences and make our studio the best in the industry.
We are looking for an experienced Voice Designer to join our team at DICE in Stockholm. We are passionate about making games and we want to add a new person to our team who can bring their ideas, energy, curiosity and passion to our projects.You will work with our in-house Voice Design team to design systems, record actors and implement content into our action packed titles. You are a developer who wants to support and illuminate the player experience through the use of voice in games. You are inspired by new technologies, new recording techniques and challenging yourself technically and creatively. You want to work on DICE projects, with the opportunities and challenges of working in the multiplayer game space. Our goal is to make great voice content and push the discipline of Voice Design into the future
The position is based in Stockholm, hybrid working is possible
Responsibilities
Collaborate with the other voice designers
Report to the Audio Director
Be curious about other disciplines and be able to take ideas from other teams, create a design and show people why this is a great idea in our game
Work on gameplay systems design with the game designers and narrative team
Collaborate with the narrative team on the style and tone of the script and actors performance
Cast actors in collaboration with other teams
Record actors
Work on voice integration pipelines with the audio programmers
Voice integration into the game
Collaborate on the mix of the game with the Audio director
Bug fixing and delivery

Qualifications
Excellent voice production skills
Experience working with actors
Voice recording and performance techniques, can be in different media
Have a high level of English, reading, writing and comprehension
Can work fluently and creatively in English with actors
Knowledge of software like Reaper
1+ years of experience with Unreal, Unity, FMod or Max MSP is preferable
Voice integration experience


About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We're looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. Visa mindre

Experience Designer

External Description: Remote options across UK/EU time zone. Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a plac... Visa mer
External Description:
Remote options across UK/EU time zone.
Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.

In this role you will be part of the reimagining of The Sims that players know and love. The Sims is one of the top selling PC game franchises of all time and The Sims 4 is by far our most successful Sims game. We have more than 70 million registered players of the base game. To date, The Sims 4 has shipped over 60 content packs and countless base game feature and quality of life updates. The Sims 4 continues to transcend being “just a game” and continues to be a positive force in people’s lives while occupying a unique creative space in the game industry. We're excited you're interested to learn more about how you can join our team and dream big. For more information about The Sims, follow @TheSims on Twitter, Instagram and TikTok, like The Sims on Facebook, visit TheSims.com newsroom and tune into Behind The Sims on YouTube for the latest news and updates.
As an Experience Designer on The Sims 4, you'll report to the Development Director and work with a team of enthusiastic industry craftspeople from all walks of life. You will use your passion and knowledge to develop the user interface and related systems from visual mocks through final implementation.
You will work with your engineering, game design, research, and production partners to create experiences that surprise, delight, and invite millions of gamers around the world to Play with Life.
Responsibilities
Drive user-centered design processes to provide outstanding design solutions for Maxis games.
Partner with your XD Lead, engineering, game design, and production team.
Be a promoter of usability, inclusiveness, and accessibility.
Maintain and adhere to an existing visual design system, including iconography, typography, visual hierarchy, brand expression, and motion.
Collaborate closely with UX designers to gather requirements, explore creative directions, produce prototypes and iterate based on testing results.
Deliver high fidelity and high-quality UI screens that align with the product's experience goals, usability and accessibility standards.
Implement UI in game engine.
Partner with various team members to find balanced design solutions to player and business goals within technical constraints.

Qualifications
At least 4 years of UX/UI experience as a UX designer, visual designer, UI artist, product designer or similar role. Your experience includes some combination of: game and non-gaming products, live service and/or social networks.
Understanding of UX methodologies & tools to support your visual design solutions.
Proficiency in Adobe Photoshop, Illustrator, and/or other visual design tools such as Figma, Sketch, Principal, Adobe XD etc.
The ability to lay out complex information in an easy to understand manner.
Strong visual design skills (i.e., composition, iconography, layout, typography, color theory).
Motion graphics skills, the ability to bring interfaces to life with usability in mind.
Ability to thrive in a team-oriented, product-focused environment; you enjoy collaboration and appreciate the exchange of ideas and concepts.
Comfort presenting cohesive design approaches to non-design audience.
Familiarity with technical UI authoring frameworks and experience implementing in engine.
A strong awareness of current design and art trends.
Experience contributing to and working with Design Systems. Visa mindre

Senior Level Designer

Please note - We have multiple positions open and are looking for talents within a range of experience Mid-level to Senior. These roles are primarily based in Stockholm, but can also be based remotely in Europe, or from any of our European offices. DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront f... Visa mer
Please note - We have multiple positions open and are looking for talents within a range of experience Mid-level to Senior. These roles are primarily based in Stockholm, but can also be based remotely in Europe, or from any of our European offices.
DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise and the very creative game Mirror's Edge.
We work through our 4 guiding values: Passion with Purpose, Creative Innovation, Everything Quality and One Community. Our people are the backbone and driving force to our creative products. As such, we are dedicated to providing everyone the chance to express themselves and be their very best with a common cause.
We are looking for a Multiplayer Level Designer to join our team working on Battlefield, where you will report to the Level Design Director or Lead Designer.
You will be responsible for the overall design and experience of one or more multiplayer levels.
What you will do:
Design engaging multiplayer levels and drive their realization within a multidisciplinary team.
Manage the layout, flow, pacing and overall player experience from start to finish.
Blockout and refine the playable spaces using our internal level editor.
Champion both the second-to-second gameplay as well as the overall player journey in the different modes.
Facilitate communication and collaboration across disciplines.
Present the level and its design in team meetings.
Participate in playtests and peer-reviews where you will provide feedback to your fellow designers, just like they will provide feedback on your work.

Qualifications
2+ years of experience as a level designer.
At least one shipped game as a level designer. Preferably on a AAA shooter or action game.
Solid understanding and appreciation of all the components that contribute to creating a great and coherent player experience: art, design, narrative, VFX, sound, cinematics, lighting etc.
Great knowledge of level design fundamentals.
Structured and rational approach to the creative process.
Solid technical understanding.
Excellent verbal and written skills in English. Visa mindre

Rendering Engineer - Frostbite Engine - Image Quality

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination. Experienced Software Engineer to join the Image Quality team within Frostbite. Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team empowe... Visa mer
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.


Experienced Software Engineer to join the Image Quality team within Frostbite.
Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and outstanding tools. We are honored to have thousands of game developers all over the world using Frostbite to create some of the most amazing games and player experiences in the industry.
You will be part of our experienced rendering team, driving the technology forward to power future titles and push the boundaries of visual quality in games.
You will report to the Senior Engineering Manager for the team.
Responsibilities
Develop high-quality rendering systems for multiple AAA games
Work with game team engineers and artists to create art and content workflows
Undertake performance profiling and optimization on multiple platforms

Qualifications
Bachelor's Degree in Computer Science, Math or related field
C++ experience with at least 5 years of professional programming experience in real-time rendering
Real-time computer graphics knowledge
Experience in several of the following areas: lighting, materials, shadows, global illumination, raytracing, post process techniques.
Profiling and optimization skills

Plus:
Knowledge of one or more CPU and GPU architectures
Console development experience
C# and Tools development experience
Experience as a team or technical lead

About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We're looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. Visa mindre

VFX Artist

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination. Please note - this role is primarily based in Stockholm, Sweden but can also be remotely in Europe, or from any of our European offices. We are DICE, the award-winning studio w... Visa mer
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.


Please note - this role is primarily based in Stockholm, Sweden but can also be remotely in Europe, or from any of our European offices.
We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise.

We are now part of a set of global studios building a connected Battlefield universe, developing Battlefield’s one-of-a-kind multiplayer suite, while also building a team to support our new Seattle-based studio, Ridgeline Games, who are leading the development of a single-player narrative campaign.

We strongly believe our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothenburg or working remotely, to help us build the best Battlefield experiences and make our studio the best in the industry.
As a studio we encourage career development, well-being and fun, which in the VFX team translates to a high degree of creative ownership, a democratic decision-making process and plenty of growth opportunities both inside and outside of the team. We promote realistic and sustainable planning to provide a healthy work-life balance. We also organize activities such as workshops, life drawing sessions and regular team meals to bring the team closer together and foster a fun and inclusive workplace.
To create the renowned effects in our games, the DICE VFX team uses an array of techniques, from basic particles to complex GPU effects and imported offline simulations. The team often works closely together with other disciplines. This includes artistic crafts such as environment art, lighting and audio design, but also engineers at Frostbite and DICE, to develop and make use of cutting-edge rendering features and workflows.
Responsibilities:
As a VFX Artist you will help us push the visual quality of our games to the next level. On a daily basis you will report to the Lead VFX Artist in your project, and together you will review your work and discuss progress towards your deliveries.
Help the Single Player team at DICE to deliver the most impressive Battlefield Campaign experience yet, through your stunning VFX work.
Use your full VFX skillset; working with Cpu and Gpu particle effects simulation, Vertex Animation and Pixel shaders, Participating Media, Large scale events and Cinematics, Simulation and Texture creation in Houdini etc.
Collaborate with all the different crafts within the team; Level design, Environment art, Tech Art, Tech Design, Audio, Narrative, Art Direction and Engineers, to take the game to the next level.
Master the Frostbite engine and see to it that the effects live up to both visual and technical targets.
Help develop future tools and find smarter ways of working, as we always seek to improve our workflows, collaborating with the VFX team at Frostbite.
Engage with the VFX team cross-project and EA studios to share knowledge and best practices.
And hey, you need to have an appetite for destruction for this position.

Qualifications:
Experience with game engines and real-time effects.
5+ years of experience as a VFX Artist in the video games or film industry.
Proficient in current-generation industry-standard tools and workflows, such as Maya, Photoshop and Houdini.
Experienced at interpreting and breaking down reference material and concept art to understand how things behave in real life and have a comprehension of realistic appearance and believable motion.
Aware of memory and technical constraints while working, and can balance visual quality with performance.
A person who contributes to a collaborative, transparent and learning culture within the team and who takes an active interest in improving the craft.

About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We're looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. Visa mindre

Encounter Designer

Ansök    Aug 9    EA Digital Illusions CE AB    Designer
Please note - We have multiple positions open and are looking for talents within a range of experience Mid-level to Senior. These roles are primarily based in Stockholm, but can also be based remotely in Europe, or from any of our European offices. We are DICE, the award-winning studio based in Stockholm, Sweden, best known for creating the phenomenally successful 20-years old Battlefield franchise. We strongly believe our people are the backbone and drivi... Visa mer
Please note - We have multiple positions open and are looking for talents within a range of experience Mid-level to Senior. These roles are primarily based in Stockholm, but can also be based remotely in Europe, or from any of our European offices.
We are DICE, the award-winning studio based in Stockholm, Sweden, best known for creating the phenomenally successful 20-years old Battlefield franchise. We strongly believe our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to help us build the best Battlefield experiences and make our studio the best in the industry.
Electronic Arts is all-in on Battlefield, committed to unlocking its potential as one of the best first-person shooter franchises in the world. To make that vision a reality, a global effort has been launched, coordinating multiple studios under a leadership team of industry veterans to build a connected Battlefield universe.
DICE is a multiplayer powerhouse and will use its expertise to continue developing Battlefield's one-of-a-kind multiplayer suite, while also building a team to support our new Seattle-based studio, Ridgeline Games, who are leading the development of a single-player narrative campaign. Ripple Effect Studios is then focused on creating an entirely new Battlefield experience that will complement and build upon the series' foundations.
We are looking for a passionate, structured Encounter Designer to work on the future of Battlefield. You will be working with a single player levels team to implement combat gameplay for an upcoming title.
You are passionate about creating engaging and memorable experiences through gameplay. You are experienced in game play action scripting, balance and pacing. And the creative challenges and needs of a single player action game.

Responsibilities:
Ownership of combat experiences across a portion of a Single Player game.
Collaborate to establish and evolve enemy encounters across our levels.
Assimilate and incorporate playtests and feedback to make exciting, accessible, and fun FPS experiences.
Design, script, and balance second-to-second gameplay, ensuring the player experience remains fun and rewarding throughout.
Communication with key stakeholders, both internal and external to the team.

Qualifications:
3 years of game development experience
Previous history of creating Single Player Combat experiences
Design system documentation
Professional experience from game engines and visual scripting languages in engines such as Frostbite, Unreal, Unity or equivalent.
AAA Experience
Ability to clearly communicate and convey design
Experience with AI Systems
Great collaboration skills, across both local and remote teams
Be the champion for system improvements
Push boundaries through a passion for the subject Visa mindre

Director, Battlefield Analytics

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination. We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise. We are now ... Visa mer
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.


We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise.
We are now part of a set of global studios building a connected Battlefield universe, developing Battlefield’s one-of-a-kind multiplayer suite, while also building a team to support our new Seattle-based studio, Ridgeline Games, who are leading the development of a single-player narrative campaign.
We strongly believe our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothenburg or working remotely, to help us build the best Battlefield experiences and make our studio the best in the industry.
Role Overview
The Battlefield team is looking for a Director to lead their Analytics team in Stockholm, Sweden. You will lead a talented and motivated team responsible for working closely with the Dice Studio team and across the Battlefield franchise. You will report directly to the Sr Director of Battlefield Studio Data and Insights and will provide data and analytics support and strategic direction to shape the future of Battlefield games by collaborating with our studio partners, working closely with the Dice Studio and Executive team. You are a passionate and articulate analytics leader with experience developing healthy teams and making an impact.

Responsibilities:
You will help guide a vision for the Stockholm based Battlefield analytics team and lead this group to bring insights to help our teams make games players love and influence Battlefield strategy
Lead a team of analytics and data science professionals, focused on their development and portfolio execution
You find new opportunities to use data to improve the player experience, improve the product, improve incremental revenue and reduce costs across the Portfolio
You will provide insights to improve in-game live services, including in-game economy
You are a master storyteller, and develop and bring clear data led reports and presentations
You will build meaningful relationships and influence partners in our development studios, marketing and Battlefield executives teams
Establish and own ongoing and deep-dive reporting and delivery of applicable insights for the data portfolio and across studios, including business forecasts and player engagement analytics.
You enjoy collaboration and working across other analytics teams, including Data Science, Marketing Analytics, Consumer Insights, and User Experience Research
You understand what data drives results and partner with teams to create reports and develop tailored dashboards for live service teams and executives
You show a commitment to equity and inclusion through both words and actions, building an inclusive culture ensuring everyone can contribute and feel welcomed and valued.

Requirements:
8+ years of experience leading analytics, data science/engineering teams in gaming or tech.
MS or Ph.D in Business, Mathematics, Statistics, Economics, Computer Science, or Engineering Sciences or equivalent experience
Experience leading and coaching presentations to large groups, including executive management
Ability to build healthy, diverse teams and coach analytics talent to develop their skill set
Familiarity with a data visualization software packages, Looker is a plus
Team player with the ability to collaborate with multiple teams and partners

About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We're looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. Visa mindre

Technical Artist

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination. Please note - this role is primarily based in Stockholm, Sweden but can also be remotely in Europe, or from any of our European offices. We are DICE, the award-winning studio bas... Visa mer
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
Please note - this role is primarily based in Stockholm, Sweden but can also be remotely in Europe, or from any of our European offices.
We are DICE, the award-winning studio based in Stockholm, Sweden, best known for creating the phenomenally successful 20-years old Battlefield franchise. We strongly believe our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to help us build the best Battlefield experiences and make our studio the best in the industry.
Electronic Arts is all-in on Battlefield, committed to unlocking its potential as one of the best first-person shooter franchises in the world. To make that vision a reality, a global effort has been launched, coordinating multiple studios under a leadership team of industry veterans to build a connected Battlefield universe.
DICE is a multiplayer powerhouse and will use its expertise to continue developing Battlefield's one-of-a-kind multiplayer suite, while also building a team to support our new Seattle-based studio, Ridgeline Games, who are leading the development of a single-player narrative campaign. Ripple Effect Studios is then focused on creating an entirely new Battlefield experience that will complement and build upon the series' foundation

In an ever-changing environment of developments from in-house tech and industry standards, the Technical Artist guides the practical implementation into the artistic process. The Technical Artist supports the Technical Art Director on the Technical Art Direction, helping the wider art team with technical solutions in the engine, workflows and tools and answers to the Technical Art Director as the day-2-day manager.
Requirements
You have 3+ years experience from similar role
You have strong understanding of content creation, 3D engines and shading.
You have some understanding of tool building, proceduralism and scripting.
You have experience from working with a broad group of developers in a collaborative way.

Responsibilities
Flag and communicate concerns regarding a potential mismatch between artistic goals and practical reality.
Provide technical feedback to the artists.
Ensure production setup keeps up with industry developments.
Research and develop workflows & best practices.
Identify problems and find solutions.
Review content and the game to ensure consistency, quality and compliance with performance goals.

About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We're looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. Visa mindre

Software Engineer

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC soccer, NHL® hockey, and EA SPORTS UFC. The Events/Messaging Software Engineer/Tech Owner w... Visa mer
EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC soccer, NHL® hockey, and EA SPORTS UFC.

The Events/Messaging Software Engineer/Tech Owner will help build and maintain networked game experiences for EA Sports titles. We are looking for engineers who enjoy prototyping, planning, implementing, and maintaining amazing new features and technology for an existing and beloved game. You will report to the Development Director and work with your Technical Lead to estimate, build and improve projects. You will be focused on delivering excellent game experiences through efficient and effective code.

Responsibilities:
? Leverage EA's Digital Platform technologies to implement server features, components, and services.
? Create and maintain client code to support features and improve multiplayer experiences.
? Optimize client and server online systems to improve latency, reliability, scalability, performance, and memory.
? Design and iterate on architecture and infrastructure improvements for live systems and workflows.
? Work closely with partner teams to stand up and maintain online infrastructure and services for the title.
? Work closely with partner teams and other game team members to resolve issues in our live environment to ensure a positive game experience for our users.
? Lead a small group of engineers to ensure deadlines and tasks are completed appropriately and in line with the vision for our game.

Qualifications:
? 5+ years of experience in software development with a strong C++ focus.
? Experience with networked applications or features (client/server and/or peer-to-peer).
? Experience developing in and debugging multi-threaded/concurrent architectures.
? Familiarity with database technologies (e.g. My, , Redis).
? Knowledge of networking protocols (e.g. TCP/IP, UDP).
? Bachelor's degree in Computer Science or related field, or equivalent training and professional experience.

Pluses
? Experience working with Microsoft, Sony, or Nintendo game consoles.
? Experience with real-time networking--particularly peer-to-peer deterministic games.
? Experience with network optimization and improving service reliability.
? Experience with log analysis and tools such as Splunk.
? Experience with Linux.
? Experience with Visual Studio and deep knowledge of the debugging tools.
? Experience working directly with a live service.
? Experience leading small teams. Visa mindre

Encounter Designer

Ansök    Mar 22    EA Digital Illusions CE AB    Designer
Please note - We have multiple positions open and are looking for talents within a range of experience Mid-level to Senior. These roles is primarily based in Stockholm, but can also be based remotely in Europe, or from any of our European offices. We are DICE, the award-winning studio based in Stockholm, Sweden, best known for creating the phenomenally successful 20-years old Battlefield franchise. We strongly believe our people are the backbone and drivin... Visa mer
Please note - We have multiple positions open and are looking for talents within a range of experience Mid-level to Senior. These roles is primarily based in Stockholm, but can also be based remotely in Europe, or from any of our European offices.
We are DICE, the award-winning studio based in Stockholm, Sweden, best known for creating the phenomenally successful 20-years old Battlefield franchise. We strongly believe our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to help us build the best Battlefield experiences and make our studio the best in the industry.
Electronic Arts is all-in on Battlefield, committed to unlocking its potential as one of the best first-person shooter franchises in the world. To make that vision a reality, a global effort has been launched, coordinating multiple studios under a leadership team of industry veterans to build a connected Battlefield universe.
DICE is a multiplayer powerhouse and will use its expertise to continue developing Battlefield's one-of-a-kind multiplayer suite, while also building a team to support our new Seattle-based studio, Ridgeline Games, who are leading the development of a single-player narrative campaign. Ripple Effect Studios is then focused on creating an entirely new Battlefield experience that will complement and build upon the series' foundations.
We are looking for a passionate, structured Encounter Designer to work on the future of Battlefield. You will be working with a single player levels team to implement combat gameplay for an upcoming title.
You are passionate about creating engaging and memorable experiences through gameplay. You are experienced in game play action scripting, balance and pacing. And the creative challenges and needs of a single player action game.

Responsibilities:
Ownership of combat experiences across a portion of a Single Player game.
Collaborate to establish and evolve enemy encounters across our levels.
Assimilate and incorporate playtests and feedback to make exciting, accessible, and fun FPS experiences.
Design, script, and balance second-to-second gameplay, ensuring the player experience remains fun and rewarding throughout.
Communication with key stakeholders, both internal and external to the team.

Qualifications:
3 years of game development experience
Previous history of creating Single Player Combat experiences
Design system documentation
Professional experience from game engines and visual scripting languages in engines such as Frostbite, Unreal, Unity or equivalent.
AAA Experience
Ability to clearly communicate and convey design
Experience with AI Systems
Great collaboration skills, across both local and remote teams
Be the champion for system improvements
Push boundaries through a passion for the subject Visa mindre

UI Art Director

We are DICE, the award-winning studio based in Stockholm, Sweden, best known for creating the phenomenally successful Battlefield franchise, the Star Wars™: Battlefront franchise, and Mirror's Edge. Our people are the backbone and driving force to our creative products. That's why we're dedicated to providing everyone the chance to express themselves and be their very best as we all work towards a common cause. We're looking for a UI Art Director, with a p... Visa mer
We are DICE, the award-winning studio based in Stockholm, Sweden, best known for creating the phenomenally successful Battlefield franchise, the Star Wars™: Battlefront franchise, and Mirror's Edge. Our people are the backbone and driving force to our creative products. That's why we're dedicated to providing everyone the chance to express themselves and be their very best as we all work towards a common cause.
We're looking for a UI Art Director, with a passion for creating User Interfaces for AAA Games and to lead the UI Art team. As a UI Art Director at DICE, you will report to the project Art Director and help them realize our combined creative visual direction for Menus and HUDs of DICE AAA productions. You will join a team of passionate creative professionals who love to learn and push their craft and imagination to new heights.
Responsibilities
Lead and Manage a small team of UI and 2D Artists
Help create the visual language of Battlefields UI which includes layout, composition, iconography, typography, graphic design and brand expression.
Design solutions: concepts, prototypes, content, and high fidelity UI experiences that promote ease of use, are engaging, and align with the product's goals, usability and accessibility standards and brand.
Guide and evolve the Visual and UI Design Systems to ensure that players enjoy a consistent and immersive gaming experience.
Partner with UI, UX, Game Designers, Producers, Art Directors, Project Managers and Software Engineering teams.
Work closely with other UI Art Directors across projects
Mentor UI designers in process, teamwork, and design thinking.
Provide clear feedback to other members of the UI Art Design team on designs and opportunities for aesthetic improvement.
Advocate for design excellence, craftsmanship, accessibility and usability.
Document and guide awareness of UI standards, and push to improve UI design workflow processes.
Seek feedback on your work and give feedback to other artists in your team.
Contribute to a collaborative, service minded and learning culture.

Qualifications
5+ years of experience as a UI designer, interaction designer, product designer or similar role. Your experience includes some combination of: game and/or mobile products.
Leadership experience with small teams (1-10 People)
Expertise in the Adobe Suite (PS, AI, XD), Figma, and other visual design tools.
Expert visual design skills (i.e., composition, layout, typography, and color theory).
Expert with interaction design practices.
Game development experience with UI and UX pipelines.
Knowledge of usability principles and designing for accessibility, diversity, and inclusivity.
Excel in a team-oriented, product-focused environment.
Collaborative mindset, to participate in a transparent and learning culture within the team.
You understand the importance of providing and soliciting feedback in a graceful, constructive manner, with suggestions and solutions for improvement to both process and project.
You are comfortable presenting and rationalizing design strategy and decisions to diverse audiences, using these opportunities to educate and promote.
You have strong written and verbal communication.
A portfolio showcasing work samples, inclusive of process, and unique and original designs across multiple digital products. Visa mindre

ENVIRONMENT ARTIST

Ansök    Feb 23    EA Digital Illusions CE AB    3D-grafiker
Environment Artist DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative game Mirror's Edge. We work through our four guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force to our cr... Visa mer
Environment Artist
DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative game Mirror's Edge.
We work through our four guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force to our creative products. As such, we are dedicated to providing everyone the chance to express themselves and be their very best with a common cause.
We're looking for an Environment Artist to join our team of content creators, shaping in-games worlds for the future. As an Environment Artist, you will help us take the visual quality of our games to the next level. On a daily basis you will report to the Lead Artist and Project Manager in your team, meeting to review work and discuss progress about project deliveries. We are looking for an accomplished professional with a positive drive.
Responsibilities:
You will create worlds, maps and large-scale environments.
Seek feedback on your work and give feedback to other artists in your team.
Collaborate with our external partners, write briefs and provide feedback.
Promote and enforce structure, such as naming conventions and documentation.
Help develop future tools. Engage with the level designers, lighters and other disciplines. share knowledge and best practices.
Check and optimize the performance aspects of your work.
Ensure that the environments you build are up to standards in terms of quality and performance.

Qualifications:
You have great artistic abilities and an excellent eye for interpreting reference and concept art.
You understand how environments work in real-life and have an expert grasp of technical aspects.
You are proficient in current generation industry-standard tools and workflows, such as Maya and Substance.
You have experience creating assets and environments using photogrammetry in real-time game engines, such as Frostbite or Unreal.
You put passion into everything you do, with excellent skills in communication and team collaboration.
An active contributor to the craft, promoting a transparent and learning culture within the team. Visa mindre

ENVIRONMENT ARTIST

Ansök    Feb 23    EA Digital Illusions CE AB    3D-grafiker
Environment Artist DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative game Mirror's Edge. We work through our four guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force to our cr... Visa mer
Environment Artist
DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative game Mirror's Edge.
We work through our four guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force to our creative products. As such, we are dedicated to providing everyone the chance to express themselves and be their very best with a common cause.
We're looking for an Environment Artist to join our team of content creators, shaping in-games worlds for the future. As an Environment Artist, you will help us take the visual quality of our games to the next level. On a daily basis you will report to the Lead Artist and Project Manager in your team, meeting to review work and discuss progress about project deliveries. We are looking for an accomplished professional with a positive drive.
Responsibilities:
You will create worlds, maps and large-scale environments.
Seek feedback on your work and give feedback to other artists in your team.
Collaborate with our external partners, write briefs and provide feedback.
Promote and enforce structure, such as naming conventions and documentation.
Help develop future tools. Engage with the level designers, lighters and other disciplines. share knowledge and best practices.
Check and optimize the performance aspects of your work.
Ensure that the environments you build are up to standards in terms of quality and performance.

Qualifications:
You have great artistic abilities and an excellent eye for interpreting reference and concept art.
You understand how environments work in real-life and have an expert grasp of technical aspects.
You are proficient in current generation industry-standard tools and workflows, such as Maya and Substance.
You have experience creating assets and environments using photogrammetry in real-time game engines, such as Frostbite or Unreal.
You put passion into everything you do, with excellent skills in communication and team collaboration.
An active contributor to the craft, promoting a transparent and learning culture within the team. Visa mindre

Lighting Artist

DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative game Mirror's Edge. We work through our four guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force of our creative products. As... Visa mer
DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative game Mirror's Edge.
We work through our four guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force of our creative products. As such, we are dedicated to providing everyone with the chance to express themselves and be their very best for a common cause.
We are looking for a Lighting Artist with a passion for world-building to join our Single Player team. As a Lighting Artist at DICE you play an important part in creating the look and feel of our games. You will join a team of passionate, creative professionals who love to push their craft to new heights. You will report to the Lead Lighter and work with Art Directors to establish the right moods and image quality.
Responsibilities
Create lighting for our environments, both interiors and exteriors.
Set up image effects processes such as bloom, ambient occlusion, vignetting and color grading.
Set up the technical requirements for the lighting in your environments and manage related performance.
Work with Lead and Art Directors to establish visual targets.
Seek feedback on your own work and provide feedback to the other lighters.

Qualifications
3+ years of experience as a Lighting Artist in the video games industry.
You have an artistic eye and ability to interpret reference and concept art.
You have a good understanding for lighting fundamentals, color theory, materials, cinematography and photography.
You know how to guide the player’s eye and evoke different emotions through the use of lighting and color.
You understand the technical aspects of a real-time rendering engine, and experience working within performance constraints.


We are looking for a Lighting Artist with a passion for world building to join our team of content creators. As a Lighting Artist at DICE you play an important part in creating the look and feel of our games. You will join a team of passionate, creative professionals who love to push their craft to new heights. You will report to the Lead Lighter and work with Art Directors to establish the right moods and image quality.
Responsibilities
Create lighting for our environments, both interiors and exteriors.
Set up image effects processes such as bloom, ambient occlusion, vignetting and color grading.
Set up the technical requirements for the lighting in your environments and manage related performance.
Work with Lead and Art Directors to establish visual targets.
Seek feedback on your own work and provide feedback to the other lighters.


Qualifications
3+ years of experience as a Lighting Artist in the video games industry.
You have an artistic eye and ability to interpret reference and concept art.
You have a good understanding for lighting fundamentals, color theory, materials, cinematography and photography.
You know how to guide the player’s eye and evoke different emotions through the use of lighting and color.
You understand the technical aspects of a real-time rendering engine, and experience working within performance constraints. Visa mindre

Lighting Artist

We are DICE, the award-winning studio based in Stockholm, Sweden, best known for creating the phenomenally successful Battlefield franchise, the Star Wars™: Battlefront franchise, and Mirror's Edge. Our people are the backbone and driving force to our creative products. That's why we're dedicated to providing everyone the chance to express themselves and be their very best as we all work towards a common cause. We are looking for a Lighting Artist with a... Visa mer
We are DICE, the award-winning studio based in Stockholm, Sweden, best known for creating the phenomenally successful Battlefield franchise, the Star Wars™: Battlefront franchise, and Mirror's Edge. Our people are the backbone and driving force to our creative products. That's why we're dedicated to providing everyone the chance to express themselves and be their very best as we all work towards a common cause.

We are looking for a Lighting Artist with a passion for world building to join our team of content creators. As a Lighting Artist at DICE you play an important part in creating the look and feel of our games. You will join a team of passionate, creative professionals who love to push their craft to new heights. You will report to the Lead Lighter and work with Art Directors to establish the right moods and image quality.
Responsibilities
Create lighting for our environments, both interiors and exteriors.
Set up image effects processes such as bloom, ambient occlusion, vignetting and color grading.
Set up the technical requirements for the lighting in your environments and manage related performance.
Work with Lead and Art Directors to establish visual targets.
Seek feedback on your own work and provide feedback to the other lighters.


Qualifications
3+ years of experience as a Lighting Artist in the video games industry.
You have an artistic eye and ability to interpret reference and concept art.
You have a good understanding for lighting fundamentals, color theory, materials, cinematography and photography.
You know how to guide the player’s eye and evoke different emotions through the use of lighting and color.
You understand the technical aspects of a real-time rendering engine, and experience working within performance constraints. Visa mindre

VFX ARTIST

We are DICE, the award-winning Studio based in Stockholm, Sweden, best known for creating the phenomenally successful 20-years old Battlefield franchise. We strongly believe our people are the backbone and driving force to our creative products, and are always looking for diverse, talented, and self-motivated game creators to help us build the best Battlefield experiences and make our studio the best in the industry. Electronic Arts is all-in on Battlefiel... Visa mer
We are DICE, the award-winning Studio based in Stockholm, Sweden, best known for creating the phenomenally successful 20-years old Battlefield franchise. We strongly believe our people are the backbone and driving force to our creative products, and are always looking for diverse, talented, and self-motivated game creators to help us build the best Battlefield experiences and make our studio the best in the industry.
Electronic Arts is all-in on Battlefield, committed to unlocking its potential as one of the best first-person shooter franchises in the world. To make that vision a reality, a global effort has been launched, coordinating multiple studios under a leadership team of industry veterans to build a connected Battlefield universe.
DICE is a multiplayer powerhouse and will use its expertise to continue developing Battlefield's one-of-a-kind multiplayer suite, while also building a team to support our new Seattle-based studio, Ridgeline Games, who are leading the development of a single-player narrative campaign. Ripple Effect Studios is then focused on creating an entirely new Battlefield experience that will complement and build upon the series' foundations.
As a studio we encourage career development, well-being and fun, which in the VFX team translates to a high degree of creative ownership, a democratic decision-making process and plenty of growth opportunities both inside and outside of the team. We promote realistic and sustainable planning to provide a healthy work-life balance. We also organize activities such as workshops, life drawing sessions and regular team meals to bring the team closer together and foster a fun and inclusive workplace.
To create the renowned effects in our games, the DICE VFX team uses an array of techniques, from basic particles to complex GPU effects and imported offline simulations. The team often works closely together with other disciplines. This includes artistic crafts such as environment art, lighting and audio design, but also engineers at Frostbite and DICE, to develop and make use of cutting-edge rendering features and workflows.
Responsibilities:
As a VFX Artist you will help us push the visual quality of our games to the next level. On a daily basis you will report to the Lead VFX Artist in your project, and together you will review your work and discuss progress towards your deliveries.
Together with your team, plan, create effects for environments and gameplay elements (e.g. weapons, vehicles, destructables etc.).
Ensure that your effects live up to our visual and technical targets.
Seek feedback on your work and give feedback to other artists in your team.
Promote and enforce structure, such as naming conventions and documentation.
Help develop future tools, engage with the VFX team cross-project and share knowledge and best practices.

Qualifications:
Experience with game engines and real-time effects.
2+ years of experience as a VFX Artist in the video games or film industry.
Proficient in current-generation industry-standard tools and workflows, such as Maya, Photoshop and Houdini.
Experienced at interpreting and breaking down reference material and concept art to understand how things behave in real life and have a comprehension of realistic appearance and believable motion.
Aware of memory and technical constraints while working, and can balance visual quality with performance.
A person who contributes to a collaborative, transparent and learning culture within the team and who takes an active interest in improving the craft. Visa mindre

Software Engineer - DICE Quality Engineering

We are DICE, the award-winning studio based in Stockholm, Sweden, best known for creating the phenomenally successful Battlefield franchise, the Star Wars™: Battlefront franchise, and Mirror's Edge. Our people are the backbone and driving force to our creative products. That's why we're dedicated to providing everyone the chance to express themselves and be their very best as we all work towards a common cause. The Opportunity Ahead Join us for an opportun... Visa mer
We are DICE, the award-winning studio based in Stockholm, Sweden, best known for creating the phenomenally successful Battlefield franchise, the Star Wars™: Battlefront franchise, and Mirror's Edge. Our people are the backbone and driving force to our creative products. That's why we're dedicated to providing everyone the chance to express themselves and be their very best as we all work towards a common cause.
The Opportunity Ahead
Join us for an opportunity to work with one of the best game development teams in the world.
As an engineer within the DICE Quality Verification Engineering (QVE) Team and as a member of the worldwide Quality Verification (QV) organization, you will report to the DICE QVE Engineering Manager and help ensure that our games will be stable through every stage of development. You will be tasked to set a new bar for one of the most advanced, feature-complete automation platforms to power the development and testing of games played by hundreds of millions of gamers worldwide.
You will improve the creation experience for developers, and the ultimate game quality experience for our players. While also using automated testing, workflow tools, development services and data insights to promote industry-defining game quality by identifying defects earlier, building confidence to support high-quality games changes and getting as much information as possible to fix defects, working together with the game development teams within the Studio.
You will partner with colleagues and peers as a part of a greater organization that shapes the technology necessary to provide essential services to Studio teams working on the latest and greatest games. All in all, this is an opportunity to determine what automation and game testing means within game development.
Responsibilities
You will work with other teams to understand and analyse requirements, problem areas and translate them into technical designs, which are reviewed and agreed upon by relevant parties.
Contribute technical design and implementation of features for advanced game automation services and infrastructure.
Contribute design of underlying storage schema, interfaces, and plan for capacity.
Implement features in code with testing to empower change.
Troubleshoot issues raised from managed systems and resolve problems.
Critically evaluate and adopt technologies which improve team efficiency and platform capabilities.
Code review your peers code and share feedback to foster knowledge sharing and readability of code.
Contribute to Test Hardware Infrastructure maintenance and operations.

You will work at the office located in Stockholm with the possibility to hybrid work 2 -3 days a week.
Requirements
You have 5+ years of experience with C# and solid computer science background
You have experience with automated testing services, systems and methodologies for automated software testing.
You have familiarity or understand the challenges behind building scalable distributed systems and have knowledge of common development practices to create, deploy, operate, monitor, and troubleshoot container-based software solutions. Visa mindre

VEGETATION ARTIST

WE ARE DICE DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative game Mirror's Edge. We work through our 4 guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force to our creative pro... Visa mer
WE ARE DICE
DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative game Mirror's Edge.
We work through our 4 guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force to our creative products. As such, we are dedicated to providing everyone the chance to express themselves and be their very best with a common cause.
Responsibilities
As a Vegetation Artist you will help us push the quality of our vegetation to the next level. Whether you work with us on-site, hybrid or remote, you will be part of the Environment Art team where you will work together with the vegetation specialists. Aside from daily tasks you will share your knowledge with the team and be a role model for junior developers around you. On a daily basis you will report to the Lead, meeting to review work and discuss progress about project deliveries. On a higher level you will also work with the Craft Leads and Directors to help push the discipline forward and help create a stronger, more versatile and happier team.
Collaborate with the other Artists to improve solution and strategy for the vegetation production together with the Leads and Directors to ensure we achieve the best quality regarding visuals, play-ability and performance.
Create benchmark assets to set quality and technical targets for the project within the vegetation domain.
Collaborate with other teams to find creative solutions and implementing the outcomes into the production workflows and writing documentation for the team.
Work together with Leads and Project Managers to determine budget, scope, deadlines and prioritize backlog content to deliver on time and avoiding diminishing returns.
Delegate work between artists and set priorities together with the Leads and DDs.
Verify and maintain visual and technical quality and suggest improvements.
Provide feedback and guide less experienced artists and external partners.
Assemble and organize reference material for yourself and others.

Qualifications
You are an experienced artist, probably with a couple of shipped games under your belt, and you know that experience doesn't come from just producing things quickly, but more importantly being a role model for others and embodying collaboration, communication and teaching.
3+ years of experience in the video games industry.
Visible skills in the technical and visual execution for creating high-end vegetation art.
Experience establishing techniques, processes, workflows and best practices for vegetation creation.
You are structured and show good skills in time and backlog management..
Experience working with capturing raw data using Photogrammetry.
Experience working with external development teams. Visa mindre

ENVIRONMENT ARTIST

Ansök    Feb 15    EA Digital Illusions CE AB    3D-grafiker
WE ARE DICE DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative game Mirror's Edge. We work through our 4 guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force to our creative pro... Visa mer
WE ARE DICE
DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative game Mirror's Edge.
We work through our 4 guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force to our creative products. As such, we are dedicated to providing everyone the chance to express themselves and be their very best with a common cause.
Responsibilities
As a Senior Vegetation Artist you will help us push the quality of our vegetation to the next level. Aside from daily tasks you will also share your experience with the team and be a role model for junior developers around you. On a daily basis you will report to the Lead in the Core Environment Art team, meeting to review work and discuss progress about project deliveries. On a higher level you will also work with Directors and Craft Managers to help push the discipline forward and help create a stronger, more versatile and happier team.
Drive and own solution and strategy for the vegetation production together with leads, art and technical directors to ensure we achieve the best quality in terms of visuals, playability and performance.
Create benchmark assets to set quality and technical targets for the project within the vegetation domain.
Coordinate with other teams to drive innovative solutions and implement the outcomes into the production workflows.
Collaborate with leads and project managers to determine budget, scope, deadlines and prioritize backlog content to consistently deliver on time and avoid diminishing returns.
Delegate work between multiple artists and setting priorities in the backlog together with Leads and DDs.
Define and evolve workflows and processes for vegetation, while maintaining and adding documentations about best practices.
Identifies and breaks down complex problems, determining the optimal approach based on dependencies and project needs.
Verifies visual and technical quality and makes suggestions of improvements where necessary.
Able to provide feedback and guide lesser experienced artists well as external partners.
Assemble and organize reference material for self and others.

Qualifications
You are an experienced artist, probably with a couple of shipped games under your belt, and you know that seniority doesn't come from just producing things quickly, but more importantly being a role model for others and embodying collaboration, communication and teaching.
5+ years of experience in the video games industry.
Demonstrable skills in the technical and visual execution for creating high-end vegetation graphics.
Experience in establishing techniques, processes, workflows and best practices for vegetation creation.
Strong backlog, time management and organization skills.
Experience working with capturing raw data using photogrammetry.
Experience working with external development teams. Visa mindre

Head of Art

We are DICE, the award-winning studio based in Stockholm, Sweden, best known for creating the phenomenally successful Battlefield franchise, the Star Wars™: Battlefront franchise, and Mirror's Edge. Our people are the backbone and driving force to our creative products. That's why we're dedicated to providing everyone the chance to express themselves and be their very best as we all work towards a common cause. We are looking for a Head of Art, reporting t... Visa mer
We are DICE, the award-winning studio based in Stockholm, Sweden, best known for creating the phenomenally successful Battlefield franchise, the Star Wars™: Battlefront franchise, and Mirror's Edge. Our people are the backbone and driving force to our creative products. That's why we're dedicated to providing everyone the chance to express themselves and be their very best as we all work towards a common cause.
We are looking for a Head of Art, reporting to the Studios Sr. Creative Director, to collaborate with our creative talent to design world-class gameplay experiences. This Head of Art will have experience in game development, specifically in the AAA space. In addition to this our incoming Head of Art has lead product development from concept/pre-production all the way to live. Lastly, you have experience hiring and building teams of artists.
Responsibilities:
You will be the champion of innovation, evolve how we create art for our games
Represent projects in executive meetings, gate reviews and on a franchise level
Collaborate with Marketing and Brand on positioning
Mentor other art directors and leads
You will create best practices and training routines for new hires
Collaborate with studio management on strategic decisions

Requirements:
8 plus years of experience establishing and developing art vision for previous projects
Familiarity with developing games from existing intellectual properties
5 plus years of experience leading teams of multi-disciplined artists with a proven eye for detail and the ability to give constructive feedback
Familiarity with all aspects of game artwork including: Concept art, 2D, 3D, UI, animation and lighting and vfx
You are organized and possess well-honed verbal and written communication skills with problem-solving and prototyping ability
Excellent skills at identifying existing visual styles, and ability to use them Visa mindre

Studio Technical Director

We are DICE, the award-winning studio based in Stockholm, Sweden, best known for creating the phenomenally successful Battlefield franchise, the Star Wars™: Battlefront franchise, and Mirror's Edge. Our people are the backbone and driving force to our creative products. That's why we're dedicated to providing everyone the chance to express themselves and be their very best as we all work towards a common cause. We are looking for an experienced Studio Tech... Visa mer
We are DICE, the award-winning studio based in Stockholm, Sweden, best known for creating the phenomenally successful Battlefield franchise, the Star Wars™: Battlefront franchise, and Mirror's Edge. Our people are the backbone and driving force to our creative products. That's why we're dedicated to providing everyone the chance to express themselves and be their very best as we all work towards a common cause.
We are looking for an experienced Studio Technical Director to lead a large and growing engineering team working on multiple titles. You will oversee all technical aspects of development at the studio and mentor/direct a team of project Technical Directors. You will collaborate with technology teams across EA to ensure the needs of DICE and our titles are met. You will also partner with the studio leadership team to help develop our studio culture.
This impactful position is a hybrid/onsite role located in Stockholm, Sweden, and reports to the DICE studio General Manager.
Leader Responsibilities:
Provide technical leadership to the studio, and inspire and motivate the engineering team through personal example and commitment.
Collaborate with other main studio leaders to define our vision, mission, and strategy; then shape plans to achieve those goals.
Build a partnership between the Battlefield studios to steer our joint technology future.
Help improve a development culture of healthy accountability, maximizing potential, and pride in accomplishments.
Work as part of the studio leadership team:
Understand and help define the product vision and needs.
Represent the studio and teams to our stakeholders.
Balance technical, product, and company requirements to achieve successful outcomes.
Empower and manage expectations for production & design.
Partner with Operations Director on development processes and project planning.
Lead the Engineering discipline, hire and grow the discipline, and provide regular coaching to Technical Directors.

Tech Responsibilities:
Steer studio technical standards, high-level architecture, processes, and technical budgets.
Create a studio technical roadmap to forecast delivery dates and account for dependencies & risks.
Approve technical designs, implementation strategies, and live service support plans.
Ensure the quality, performance, and stability of technical deliverables meet commitments.
Work with teams to improve efficiency by identifying bottlenecks and proposing solutions.
Manage technical dependencies and risks.
Collaborate and manage partnerships with internal technical partners.
Conduct research necessary to achieve desired outcomes and evolve our technology.

Qualifications:
You have a BSc in Computer Science or equivalent experience.
You hold a deep game engineering background with 10+ years of experience working on multiple titles and game engines.
You have 5+ years of experience leading large engineering teams across multiple sites and time zones.
You have worked across multiple platforms and hardware generations such as PC or console.
You have developed games in the FPS, Live Service, or User Generated Content (UGC) space.
You have a C++ coding background and additional knowledge in other languages. E.g. C#, Python, Java, and Scala to name a few.
You have familiarity with all technical aspects of game development including client, server, and backend tech stacks.
You have mentored and developed multiple Technical Directors.
You have managed engineering timelines and headcount plans.
You have worked with shared technology providers to define roadmaps and promote the needs of our studio and titles.
You are comfortable partnering with the studio, the franchise, and our wider executives to develop technical plans. Visa mindre

ENVIRONMENT ARTIST

Ansök    Jan 17    EA Digital Illusions CE AB    3D-grafiker
DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative game Mirror's Edge. We work through our four guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force to our creative products. As... Visa mer
DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative game Mirror's Edge.
We work through our four guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force to our creative products. As such, we are dedicated to providing everyone the chance to express themselves and be their very best with a common cause.
We're looking for a Environment Artist to join our team of content creators, shaping in-games worlds for the future. As a Level Artist, you will help us take the visual quality of our games to the next level. On a daily basis you will report to the Lead Artist and Project Manager in your team, meeting to review work and discuss progress about project deliveries. We are looking for a accomplished professional with a positive drive.
Responsibilities:
You will create worlds, maps and large-scale environments.
You will help develop future tools and communicate with level designers, lighters and 3D art-teams to share knowledge and best practices.
You will give feedback to other artists in your team.

Qualifications:
You have great artistic abilities and an excellent eye for interpreting reference and concept art.
You understand how environments work in real-life and have an expert grasp of technical aspects.
You are proficient in current generation industry-standard tools and workflows, such as Maya, Photoshop and Houdini.
You have experience creating assets and environments using photogrammetry in real-time game engines, such as Frostbite or Unreal.
You have experience as a Environment/Level Artist in the video games industry. Visa mindre

Network Software Engineer

We are DICE, the award-winning studio based in Stockholm, Sweden, best known for creating the phenomenally successful Battlefield franchise, the Star Wars™: Battlefront franchise, and Mirror's Edge. Our people are the backbone and driving force to our creative products. That's why we're dedicated to providing everyone the chance to express themselves and be their very best as we all work towards a common cause. We are looking for a Network Software Enginee... Visa mer
We are DICE, the award-winning studio based in Stockholm, Sweden, best known for creating the phenomenally successful Battlefield franchise, the Star Wars™: Battlefront franchise, and Mirror's Edge. Our people are the backbone and driving force to our creative products. That's why we're dedicated to providing everyone the chance to express themselves and be their very best as we all work towards a common cause.
We are looking for a Network Software Engineer with experience writing highly performant, maintainable code in C++. We find added value in candidates with expertise in actively optimizing game engine performance and developing networked gameplay features.
We believe that you are a team player who is eager to work as part of a passionate, tight-knit team. You have the ability to identify the small changes that make a big difference. You are open-minded, embrace change, and you lead by example.
As a Network Software Engineer you will be a key part of providing a truly enjoyable gaming experience to our players by ensuring that the networking in our games is efficient and responsive. You will be working in a small team with a focus on game server performance and network systems, ensuring that DICE games meet or exceed the expectation of our players.
As part of DICE and with a close collaboration with Frostbite and the rest of EA, you will be working alongside leading industry talent in one of the largest game development communities in the world. Your ideas and implementations will change how DICE creates games and will often impact the rest of EA through direct contributions to the Frostbite engine.
Responsibilities
Support game teams with solving netcode related issues.
Analyzing and optimizing the bandwidth and latency of networked game features.
Investigating areas where the netcode can be improved.
Increase responsiveness of networked gameplay features.
Extend the tool-chain for analyzing and debugging gameplay network issues.
Advise and guide designers when building and improving networked game features.

Requirements
A minimum of 5 years relevant work experience.
Self-driven with a strong sense of quality.
Experience with multithreaded software development in C/C++.
Solid understanding of client/server architectures in games.
Knowledge of networking fundamentals such as replication, authority, prediction and correction.
Experience building performant and scalable networking features or systems in a game context.
Understanding how to build game features that are resilient to real world packet loss and latency.
Having a keen eye for responsiveness and correctness in networked multiplayer games.

Beneficial
Experience with Linux/Unix development.
Strong passion for gaming.
Shipped at least one AAA title as a software engineer.
Experience with optimizing both low and high level code systems.
Prior experience with low-level network libraries. Visa mindre

Tools Software Engineer - Battlefield Central Tech

We are looking for talented people to join our team building core, impactful, and empowering technology for Battlefield! Our Battlefield Technology Team is home to remarkable technical talent building Battlefield tools and technology on EA’s proprietary game engine, Frostbite. We strive to empower engineering and content creation with a myriad of tools and workflows, while empowering the multi-studio distributed development team to create innovative and co... Visa mer
We are looking for talented people to join our team building core, impactful, and empowering technology for Battlefield! Our Battlefield Technology Team is home to remarkable technical talent building Battlefield tools and technology on EA’s proprietary game engine, Frostbite. We strive to empower engineering and content creation with a myriad of tools and workflows, while empowering the multi-studio distributed development team to create innovative and connected experiences for Battlefield fans around the world. Our people are the backbone and driving force to our creative products, and that’s why we’re dedicated to providing everyone the chance to express themselves and be their very best as we work towards a common cause. Join us!
The Platform team
The Platform team is here to provide the foundation for our game teams. We are on a mission to create the most immersive and engaging experiences in the world, and the Platform team is here to unlock the creative power of our game developers on that mission.
Responsibilities
As a Software Engineer, you will be part of a team delivering reliable tools and technology for Battlefield game teams. You will be responsible for understanding the needs, breaking down problems and finding pragmatic solutions. Work with code versions on different streams/branches and be familiar with merging or porting code across them. Respond to issues within the Frostbite production environment by working across teams and gathering data to help troubleshoot issues. You will collaborate across domain teams and assist QA on releases/updates. You will help establish new policies, improving process and culture to reach better quality. Implement tools to help improve the efficiency of how software is developed and tested while elevating the product quality. You will report into a Craft Manager.
Requirements
Previous experiences in Software Engineer discipline or multiple Engineering disciplines in software development cycle:
Generalist with 2+ years of professional experience in C# (editor)
Debugging experience
Navigating large code bases
Experience with C++ (runtime)
Experience with version control on projects with a large number of contributors
Ability to adapt communication style to different disciplines other than engineering

Nice to have:
Production experience with game engines
Experience with Powershell and Python
Experience with CI build systems and build automation

What's in it for you? Glad you asked!
We realize it takes world-class people to make world-class games, we offer great compensation packages and a culture that thrives off creativity and individuality.
We love to celebrate our great perks like comprehensive health and benefit packages, pension plans, bonuses and Restricted Stock Units (RSUs), tuition reimbursement, free video games and more Visa mindre

Senior Tools Software Engineer - Battlefield Central Tech

We are looking for talented people to join our team building core, impactful, and empowering technology for Battlefield! Our Battlefield Technology Team is home to remarkable technical talent building Battlefield tools and technology on EA’s proprietary game engine, Frostbite. We strive to empower engineering and content creation with a myriad of tools and workflows, while empowering the multi-studio distributed development team to create innovative and co... Visa mer
We are looking for talented people to join our team building core, impactful, and empowering technology for Battlefield! Our Battlefield Technology Team is home to remarkable technical talent building Battlefield tools and technology on EA’s proprietary game engine, Frostbite. We strive to empower engineering and content creation with a myriad of tools and workflows, while empowering the multi-studio distributed development team to create innovative and connected experiences for Battlefield fans around the world. Our people are the backbone and driving force to our creative products, and that’s why we’re dedicated to providing everyone the chance to express themselves and be their very best as we work towards a common cause. Join us!
The Platform team
The Platform team is here to provide the foundation for our game teams. We are on a mission to create the most immersive and engaging experiences in the world, and the Platform team is here to unlock the creative power of our game developers on that mission.
Responsibilities
As a Software Engineer, you will be part of a team delivering reliable tools and technology for Battlefield game teams. You will be responsible for understanding the needs, breaking down problems and finding pragmatic solutions. Work with code versions on different streams/branches and be familiar with merging or porting code across them. Respond to issues within the Frostbite production environment by working across teams and gathering data to help troubleshoot issues. You will collaborate across domain teams and assist QA on releases/updates. You will help establish new policies, improving process and culture to reach better quality. Implement tools to help improve the efficiency of how software is developed and tested while elevating the product quality. You will report into a Craft Manager.
Requirements
Previous experiences in Software Engineer discipline or multiple Engineering disciplines in software development cycle:
Generalist with 2+ years of professional experience in C# (editor)
Debugging experience
Navigating large code bases
Experience with C++ (runtime)
Experience with version control on projects with a large number of contributors
Ability to adapt communication style to different disciplines other than engineering

Nice to have:
Production experience with game engines
Experience with Powershell and Python
Experience with CI build systems and build automation

What's in it for you? Glad you asked!
We realize it takes world-class people to make world-class games, we offer great compensation packages and a culture that thrives off creativity and individuality.
We love to celebrate our great perks like comprehensive health and benefit packages, pension plans, bonuses and Restricted Stock Units (RSUs), tuition reimbursement, free video games and more! Visa mindre

C++ Software Engineer - Battlefield Central Tech

Our Battlefield Technology Team is home to remarkable technical talent building Battlefield tools and technology on EA's proprietary game engine, Frostbite. We strive to empower engineering and content creation with a myriad of tools and workflows, while empowering the multi-studio distributed development team to create innovative and connected experiences for Battlefield fans around the world. Our people are the backbone and driving force to our creative ... Visa mer
Our Battlefield Technology Team is home to remarkable technical talent building Battlefield tools and technology on EA's proprietary game engine, Frostbite. We strive to empower engineering and content creation with a myriad of tools and workflows, while empowering the multi-studio distributed development team to create innovative and connected experiences for Battlefield fans around the world. Our people are the backbone and driving force to our creative products, and that's why we're dedicated to providing everyone the chance to express themselves and be their very best as we work towards a common cause. Join us!
The Role
As an Online Software Engineer, you implement solutions connecting millions of players in our online multiplayer games. You will design, develop and support online features such as authentication, matchmaking, progression and in-game store for DICE's future titles. We ask that you understand the different network topologies used in gaming and interaction with the different online services powering DICE games. As a part of our game team, you are expected to create motivated systems with limited hardware and networking requirements to ensure optimal user experience for the players. You will report into a Development Director.
Responsibilities
You will work with game design, user experience, product and analytics teams to identify online system's needs, evaluate requirements, write specifications, and design and implement complex systems and interfaces.
Write well designed, efficient and testable software.
Work toward excellence in software craftsmanship, and work with peers to improve software design
Exchange knowledge and experiences with fellow engineers on relevant modern technologies and on best practices for developing online systems.

Requirements
You probably have experience working on complex consumer software products and experience in gaming is beneficial. You are comfortable talking to us about:
Algorithms, design patterns, debugging and memory/performance optimization.
Distributed systems with high performance and reliability

Other Skills
3+ years of experience in C/C++
Architectural knowledge in different network topologies used in gaming Visa mindre

Lead Full-Stack Software Engineer

We are looking for talented people to join our team building core, impactful, and empowering technology for Battlefield! We believe that to provide the best possible experience for our players we need the best tools possible! You will join the Battlefield Online Services group consisting of small teams that collaborate together to create solutions for our games, using modern technologies and frameworks deployed to cloud-based infrastructure. You will integ... Visa mer
We are looking for talented people to join our team building core, impactful, and empowering technology for Battlefield! We believe that to provide the best possible experience for our players we need the best tools possible! You will join the Battlefield Online Services group consisting of small teams that collaborate together to create solutions for our games, using modern technologies and frameworks deployed to cloud-based infrastructure. You will integrate with multiple existing systems; some developed here at DICE, some developed externally. This will require working with a lot of different teams within EA and DICE over different time zones.
The Role
We're looking for a full stack engineer and tech lead for one of our teams. You will design, implement, and maintain internal web-based tools that will be used by our Live team to engage with millions of our players across the globe, changing the gameplay experience, progression, in-game store, matchmaking and many other aspects of our games.
As a lead you will help guide discussions and decisions in the team and collaborate with partners and other teams. You collaborate a lot with our other tech leads, development directors and the product owner and technical director for Online, working on both technical challenges and strategic plans for the future.
The engineers in your team will report to you and you will be responsible for their personal development, making sure that they get what they need to grow and be successful, and performance management. You will report to the Online Technical Director.

Responsibilities
Work in an agile engineering team writing testable, maintainable and scalable code in both our frontend and backend.
Lead technical architecture discussions and help guide technical decisions within the team.
As part of the team, clarify technical requirements, apply a broad range of design approaches and collaborate with partners to evolve our tools to support an even broader set of game features. You will get relevant feedback from partners and users and create a technical vision and roadmap for the team.
Review code of other team members and provide constructive direction.
Mentor and lead developers by encouraging curiosity and deep technical understanding.
People management of the engineers in your team, career, feedback, mentoring and support.

Requirements
10+ years of experience working on web projects applying modern web development best practices, from UI in the front-end to micro-services and cloud services in the back end.
Experience in JavaScript, including an understanding of concepts like closures, asynchronous programming, and dependency injection patterns.
Write understandable, testable (unit & integration testing) code with an eye towards maintainability.
Experience in a similar lead role and mentoring engineers, communicating with partners and taking part in strategic discussions and decisions.

Nice to have
Experience with TypeScript, React, MobX, or other common frameworks.
Experience with Scala, Java, or other JVM language.
Experience with Kubernetes or other container-orchestration systems.
Experience with cloud services.
Contributions to Open-Source projects.
Previous experience in people management. Visa mindre