Lediga jobb som Speldesigner i Stockholm

Se lediga jobb som Speldesigner i Stockholm. Genom att välja en specifik arbetsgivare kan du även välja att se alla jobb i Stockholm som finns hos arbetsgivaren.

Game Designer

Ansök    Apr 14    Mojang AB    Speldesigner
Mojang Studios is best known as the creators of Minecraft, but we’re also on a mission – to build a better world through the power of play. Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, pla... Visa mer
Mojang Studios is best known as the creators of Minecraft, but we’re also on a mission – to build a better world through the power of play.
Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence.


About the role
We, the Minecraft Gameplay team, are looking for somebody to help us provide our fantastic community of over 100 million players with more fun and an even better game, for many more years to come. This is not an ordinary design or developer role. In this role, your responsibility will be to help drive the creative vision for the game, and gameplay feature design. Be the voice for the players and help add as much delight as possible for years to come.

The Minecraft Gameplay team is responsible for the gameplay of the original Minecraft game, on all platforms and for all players. Our feature development process is very iterative, and we build new gameplay in close collaboration with our huge and diverse community.


As a Game Designer, you will work closely together with the rest of the Minecraft team and our community to develop new features in Minecraft and to improve existing gameplay. You will be part of the full process of gameplay development - from brainstorming and design to implementation and maintenance.

Key responsibilities
As a Game Designer in the Minecraft Gameplay team, you will:
Execute on the creative vision of Minecraft.
Work in a cross functional team collaborating closely with artists, audio designers, engineers and others – from ideation, to prototyping, all the way to release and beyond.
Drive the creation of design ideas and concepts related to new and existing features.
Drive and lead design discussions, elevating both the team and crafts understanding of game design principles and methodology.
Test, evaluate and balance your designs in cooperation with Data Science, Community Developers and other departments.
Be part of the Minecraft design craft – giving and receiving feedback on your work from your craft and sharing general knowledge so that you can grow as a collective.


What you need to succeed
To fit in this role, we believe it would be good for you to have:
Experience of working with gameplay design in the games industry.
A good knowledge of game design and understanding of contextualized design.
The desire to be part of a creative and highly collaborative team and ability to work with feedback and direction.
A drive to facilitate team discussions and workshops to create alignment and an ability to efficiently articulate rationales, feedback design choices.
Excellent communication skills, both verbally and in written form.
A humble, friendly and inclusive mindset that will contribute to our studio culture.
Playing Minecraft, and a good understanding of what makes Minecraft what it is.
A basic understanding of Java and C++ development.


About this role:
This is a full-time role based in Stockholm with a hybrid remote working model. You'll collaborate with our studio colleagues in Redmond, USA, and across various disciplines. This position sometimes has off hour meetings mainly with West coast USA representatives. Please note that we are only able to consider applications from candidates currently residing within the EU.
Mojang Studios
Mojang Studios?is a Microsoft-owned?game?developer. The company was founded in Stockholm, Sweden and has offices around the world, including Stockholm, Redmond, Tokyo, London, and Shanghai. We’re always working on new and exciting ways to expand the?Minecraft?universe.
Our community is global and incredibly diverse. We keep this in mind when developing anything, as we want people to feel included in Minecraft. And in recruiting, our goal is to make Mojang Studios as diverse as our community.
We got started as a tiny indie developer, and part of our culture still reflects that heritage. But we’re also proud to belong to Xbox Game Studios, which creates unique opportunities to grow and develop.
To help us achieve amazing things, we have built an equally amazing studio space. Situated right on the water by Söder Mälarstrand, it’s filled to the brim with all the tools, toys and caffeine required to create world-class entertainment.
But in the end, it’s the people of Mojang Studios that make this place truly special. When you join, you’ll find yourself in the company of incredibly bright, warm, and creative individuals – all united and working toward a single goal. Come help us reach it!
Important note on resumes
Please make sure that all the information in your resume is accurate because we will conduct a thorough background check. Any discrepancies will lower your chances of getting to the next interview stage and we’d hate to miss out on an awesome candidate! Double check that any gap years are reflected in your history, and that your education and work experience are completely accurate. Good luck! Visa mindre

Game Designer - Unannounced Project

We're on the lookout for a game designer driven by a passion for their craft and a fervor for crafting thrilling experiences for our players. If you're someone who finds motivation in the autonomy to lead tasks and deliver outstanding results, you're the ideal fit. Your element is a creative and collaborative space where the enthusiasm for our work is infectious, and everyone around you is not just doing a job but crafting the games we all love. A keen int... Visa mer
We're on the lookout for a game designer driven by a passion for their craft and a fervor for crafting thrilling experiences for our players. If you're someone who finds motivation in the autonomy to lead tasks and deliver outstanding results, you're the ideal fit. Your element is a creative and collaborative space where the enthusiasm for our work is infectious, and everyone around you is not just doing a job but crafting the games we all love. A keen interest in history and its narratives is a great plus. Your mission You will be working closely with the Game Director and be the owner of the design in feature teams. Taking ownership of the designs means that you will be working hands-on from research, to design, implementation and balancing of gameplay systems. This includes being adept at communicating with your peers and colleagues in other disciplines, writing and maintaining design documents as well as testing implemented features and making sure they live up to expectations.
Your role goes beyond crafting engaging game play - it involves actively engaging with our community, giving sneak peaks of yours & the team's latest for work as well as working closely with our marketing team to come up with the best way to showcase the game. In doing this you will be central to shaping the interaction with the people that matters most to us - our players.
Skills that we are looking for
? Solid work experience in system design
? Solid work experience in gameplay design
? Experience with scripting
? Interest in strategy/war games; PDS games in particular
? Fluency in English
As a creative force at Paradox, you are expected to have a genuine passion for Grand Strategy Games and a good understanding of what makes them so appealing to our players. Visa mindre

Leveldesigner

Ansök    Jan 21    TGA utbildning AB    Speldesigner
The Game Assembly (TGA) is a Higher Vocational Education institution that focuses on education within game development. Since 2008, we've been passionate about offering practical and creative programs to nurture and inspire future talent for both the Swedish and international games industry. Recognized by The Rookies as one of the best game and design schools globally, we're proud to supply the industry with employees who possess in-demand skills, such as ... Visa mer
The Game Assembly (TGA) is a Higher Vocational Education institution that focuses on education within game development. Since 2008, we've been passionate about offering practical and creative programs to nurture and inspire future talent for both the Swedish and international games industry. Recognized by The Rookies as one of the best game and design schools globally, we're proud to supply the industry with employees who possess in-demand skills, such as animators, technical artists, level designers, graphic designers, procedural artists, and programmers. Today, nearly 10 percent of professionals active in the Swedish games industry were educated at The Game Assembly. Our schools are located in Malmö and Stockholm.

Utbildare i leveldesign till The Game Assembly i Stockholm

The Game Assembly (TGA) är en yrkeshögskola i Malmö och Stockholm som utbildar spelutvecklare till den nationella och internationella spelbranschen.

The Game Assembly startade 2008 och utbildar spelutvecklare inom sex olika yrkeskategorier; programmering, grafik, animation, leveldesign, technical art och procedural art. Fram till idag har The Game Assembly utbildat drygt 10% av den svenska spelbranschen vilket gör skolan till en stark aktör i dataspelbranschens ekosystem. TGA har under de tre senaste åren hamnat på topplaceringar på The Rookies årliga lista för världens bästa spelutvecklarskolor. The Game Assembly är hbtqi-certifierande och bedriver ett aktivt arbete för inkludering och mångfald.



The Game Assembly söker nu en ny utbildare i leveldesign till skolan i Stockholm. Tillsammans med befintliga utbildare på leveldesignutbildningen kommer du att driva och utveckla utbildningen framåt. Arbetet omfattar undervisning med tillhörande för- och efterarbete samt handledning av de studerande i dels spelprojektskurser, dels mer specialiserade individuella kurser. The Game Assemblys unika utbildningskoncept bygger på att alla utbildningarna på skolan bygger spel tillsammans i Unity, vår egenutvecklade motor TGE, samt i motorer studerande själva skapar. Detta gör att du även kommer ha ett tätt samarbete med utbildarna på de andra utbildningarna. Du blir en del av ett engagerat team som tillsammans arbetar med att utbilda framtidens spelutvecklare.



Vem söker vi?

För att trivas i rollen som utbildare ser vi att du är kommunikativ och har ett genuint intresse för människor och spelutveckling. Du har en god pedagogisk förmåga tillsammans med ett ödmjukt förhållningssätt och tålamod. Vidare har du ett djupgående intresse för leveldesign. Vi ger våra leveldesignstuderande en holistisk syn på yrket, du bör därför ha kunskaper i och intresse för design, grafik och komposition samt skript och teknik. Du behöver ha god förståelse för svenska språket då hela utbildningen bedrivs på svenska.



Vidare behöver du ha:

• erfarenhet av Unreal Engine

• kunskap och erfarenhet av leveldesign och komposition

• erfarenhet av skriptning i spelmotorer

• erfarenhet av spelbranschen

• förmåga att analysera och ge designmässig feedback



Vi ser det som en bonus om du har:

• erfarenhet av 3D-modellering

• erfarenhet av att utforma utbildningsmaterial

• erfarenhet av agila utvecklingsmetoder

• erfarenhet av handledning



Varför TGA?

Vi erbjuder en kreativ, energigivande, ambitiös och omtänksam miljö. Arbetet med att utbilda drivna och nyfikna individer är otroligt givande och utvecklande, både på ett personligt och arbetsrelaterat plan. Vi är ett sammansvetsat team som alla har ett stort engagemang och driv, där alla bidrar på olika sätt utifrån sina egna erfarenheter och förutsättningar.



The Game Assembly eftersträvar ökad mångfald och jämnare könsfördelning och uppmuntrar därför kvinnor, icke-binära och personer med internationell bakgrund att söka tjänsten. The Game Assembly är hbtqi-certifierade genom RSFL.



Anställningsort: Stockholm

Tillträde: 2:a mars eller enligt överenskommelse

Ansök senast: Intervjuer sker löpande och tjänsten kan komma att tillsättas innan sista ansökningsdag. Skicka därför in din ansökan så snart du kan. Sista ansökningsdag är den 27 februari 2026.

Omfattning: Heltid

Anställningsform: Tillsvidareanställning



The Game Assembly är en del av Academedia-koncernen och tillämpar kollektivavtal mellan Almega och Unionen samt Sveriges Ingenjörer.



Vill du veta mer om tjänsten är du välkommen att kontakta platschef Ida Fontaine på ida.fontaine@thegameassembly.se eller telefon på 0761347173. Visa mindre

Game server Developer

Ansök    Mar 12    Recommended by AB    Speldesigner
Avanti operates at the intersection of advanced real-time technology and interactive entertainment. Our mission is to redefine digital engagement by blurring the lines between the virtual and the physical, creating next-generation live experiences driven by hyper-realistic characters and AI-powered interaction. We exist to challenge established truths in the industry, injecting technical brilliance into systems that demand absolute stability and global sca... Visa mer
Avanti operates at the intersection of advanced real-time technology and interactive entertainment. Our mission is to redefine digital engagement by blurring the lines between the virtual and the physical, creating next-generation live experiences driven by hyper-realistic characters and AI-powered interaction. We exist to challenge established truths in the industry, injecting technical brilliance into systems that demand absolute stability and global scalability.
We are here to transform the landscape of live digital experiences by combining the high-fidelity aesthetics of AAA gaming with the complex logic of regulated interactive systems. Our goal is to build a future where passive viewing is replaced by active, seamless participation. To drive the core logic of our expanding product portfolio, we are now looking for a Game Design Developer.
The Opportunity
As a Game Design Developer at Avanti, you will have the unique opportunity to design and build the very heart of our interactive products. You will be responsible for developing the game servers that power our live experiences, ensuring that every round, interaction, and outcome is governed by robust, high-performance logic. This is a role where your technical decisions directly shape the mechanics and the fairness of the user experience.
You will join a high-growth scale-up where you are not just executing tasks but architecting systems. This role offers the chance to work with complex simulations and validation-heavy environments, where you will run millions of rounds to certify that our systems meet the highest standards of integrity. You will be a key player in a team that values innovation and technical depth, giving you the platform to influence game mechanics and betting logic for products that have never been seen before.
This is an opportunity to take full ownership of the server-side life cycle. You will move from conceptual design to technical implementation, ensuring our servers are secure, efficient, and capable of handling the demands of a global audience in real-time.
Main Responsibilities
Develop and maintain dedicated game servers for various live titles, ensuring unique logic for each game type.


Build and execute large-scale simulations to validate game outcomes and ensure Return to Player (RTP) percentages are accurate.


Design and implement core betting mechanics and game-round logic from the ground up.


Secure the server architecture against external threats and ensure high levels of data validation and penetration resistance.


Collaborate with the frontend and tech teams to ensure seamless communication between the game server and the Unreal Engine client.


Create and manage tools for versioning and running simulations of millions of game rounds to meet certification requirements.

Who we are looking for
We are looking for a developer who finds beauty in logic and thrives on technical precision. You are someone who understands that in a live environment, stability is just as important as creativity. You likely have a "nerdy" passion for complex systems and enjoy the challenge of building servers that are both highly secure and capable of processing massive amounts of data with zero margin for error.
Your mindset is proactive and detail-oriented; you don't just write code, you validate it through rigorous testing and simulation. You are a natural problem-solver who enjoys working in a fast-paced, iterative environment where you are expected to take initiative and own your domain. You are communicative, humble, and enjoy sharing technical insights with a team of like-minded specialists.
Qualifications
Proven experience in backend or server-side development, preferably within igaming or regulated industries.


Strong proficiency in typescript.


Experience of WebSockets and Real-time protocols and implementation.


Experience with DDoS and validation.


Experience in building simulation tools and performing large-scale data validation.


Understanding of game mathematics, betting mechanics, and RTP calculations.


Experience with server security, data integrity, and validation-heavy environments.


Professional fluency in English.

It is a plus if you have
Experience from the iGaming industry or live casino development.


Experience of multiplayer-systems


Knowledge of certification processes for regulated gaming markets.


Experience with cloud infrastructure and scalable server deployments.


Experience or a background in statistics.

Who we are
Avanti is an innovative technology company dedicated to creating the next generation of live interactive experiences. By combining technical excellence with creative height, we have established ourselves as a respected partner for global clients who demand world-class stability and immersion. We are currently in a strong growth phase, driven by an entrepreneurial spirit and a commitment to quality in every detail.
What we offer
A key role in a fast-growing company where your work defines the product core.


The chance to work with cutting-edge real-time technology and AI-driven systems.


A highly collaborative and prestige-less work environment.


Opportunities for personal growth and technical specialization.


Competitive compensation and benefits package.


A central Stockholm office with a hybrid-flexible approach.

Location
Stockholm (On-site).
Application
Selection is ongoing. We look forward to receiving your application.
Read more about us at avanti.live Visa mindre

Game Client Developer

Ansök    Mar 12    Recommended by AB    Speldesigner
At Avanti, we are redefining the live casino experience by merging high-end technology with seamless interactivity. Our vision is to transform how people engage with digital entertainment, moving away from static platforms toward dynamic, real-time environments that feel alive and responsive. We exist to solve the complexity of live digital interaction, ensuring that every bet, every move, and every game round is delivered with absolute precision and techn... Visa mer
At Avanti, we are redefining the live casino experience by merging high-end technology with seamless interactivity. Our vision is to transform how people engage with digital entertainment, moving away from static platforms toward dynamic, real-time environments that feel alive and responsive. We exist to solve the complexity of live digital interaction, ensuring that every bet, every move, and every game round is delivered with absolute precision and technical excellence.
Our purpose is to build the architecture that allows for hyper-realistic and reliable gameplay at scale. To achieve this ambitious goal and connect our users directly to the action, we are now looking for a Game Client Developer to join our team.
The Opportunity
As a Game Client Developer at Avanti, you will hold a key role at the heart of our product development. you will be the "middle-man" for all communication—the link that connects our Live Experience, Game Tech, and the Platform. This is a unique chance to work in a role with the broadest overview of the organization, where your code directly enables users worldwide to interact with our games in real-time.
You will be part of building the game development frameworks of the future. Instead of just maintaining existing systems, you will drive constant R&D to create leaner libraries and boilerplates that make our development journey smoother and more scalable. Your work will have a direct impact on how sustainably and efficiently we can roll out new game titles in our portfolio.
In this environment, you will have the space to grow as technology is constantly adapted and evolved. You won’t just write logic for game starts and bet management; you will also influence the graphical interface and the rules that govern the experience. This is a role for someone who thrives with high ownership and wants to see the results of their work in a live, high-performance product.
Main Responsibilities
Develop and implement user interfaces (UI) and graphical elements for all game titles.


Build and refine a lean framework and boilerplates to streamline future game development.


Take responsibility for client-side logic regarding game starts, bet management, and compliance.


Manage real-time communication and data streams via WebSockets and WebRTC.


Integrate third-party solutions and handle post-messaging for seamless platform communication.


Collaborate with the product team to translate design ideas into technical game statistics and rules.


Create sustainable systems that allow non-technical staff to administrate parts of the game environment.

Who we are looking for
We are looking for a social and outgoing team player who thrives in the role of a technical communicator. As you act as the bridge between several different teams, you must be comfortable explaining complex technical concepts to colleagues with different expertise without losing the technical nuances of the dialogue. You have a natural drive and the ability to take full responsibility for your domains in a fast-paced environment.
To succeed in this role, you need to be organized and capable of managing multiple parallel deadlines as our game portfolio grows. We value "self-drive," where you identify the next steps yourself and proactively seek feedback from relevant teams. You are someone who sees challenges as R&D opportunities and is attracted by the need to constantly adapt your methodology to the latest technology.
Qualifications
Excellent knowledge of HTML and TypeScript.


Documented experience with real-time data and handling WebRTC.


Strong understanding of REST APIs and communication via WebSockets.


Experience in responsive design to ensure a seamless experience across all devices.


Ability to write and implement complex game logic and rules.

It is a plus if you have
Experience with modern frameworks such as Angular or React.


Previous experience within iGaming or Live Casino.


Experience in developing multiplayer systems.

Who we are
Avanti is an innovative player in the live casino industry, focusing on uniting technology and the joy of gaming in new ways. We are in an exciting expansion phase, building a portfolio of high-quality games. With a team of passionate experts, we strive to be the leading platform for the real-time entertainment of the future.
What we offer
A broad role where you work with everything from graphical development to deep system logic.


The opportunity to conduct constant R&D and influence the choice of future technologies.


A central role in the organization with contact points to the majority of teams.


Competitive salary with a target around 60,000 SEK.


A culture characterized by collaboration, openness, and technical curiosity.

Department & Location
Game Tech Team, Stockholm.
Application
We review applications continuously. Submit your application via our website: https://avanti.live/ Visa mindre

Senior Game Designer

About MAG (in brief!) At MAG Interactive we make mobile games that feel good. As a part of this fun and dynamic industry, it’s our mission to spread joy to players around the world. With over 350 million downloads globally, we credit our success to our awesome colleagues and we hope you'll join the team! The Role – Senior Game Designer We are looking for a Senior Game Designer to join one of our live game teams at MAG. We are seeking someone who enjoys cr... Visa mer
About MAG (in brief!)
At MAG Interactive we make mobile games that feel good. As a part of this fun and dynamic industry, it’s our mission to spread joy to players around the world. With over 350 million downloads globally, we credit our success to our awesome colleagues and we hope you'll join the team!

The Role – Senior Game Designer
We are looking for a Senior Game Designer to join one of our live game teams at MAG. We are seeking someone who enjoys crafting fun, engaging experiences, bringing fresh ideas to life, and helping shape the future of our casual mobile portfolio.
This role is perfect for someone who loves collaborating with others, exploring creative solutions, and making thoughtful design decisions by combining creativity, data, and player insights. You will work closely with talented, supportive, cross-functional teammates where your ideas will make a real impact.
As a Senior Game Designer, your work will contribute directly to features and systems enjoyed by millions of players. While you will initially join one of our live games, you may work with other teams at MAG in the future.

What You’ll Be Doing
Design and deliver innovative features, mechanics, and content that delight and engage our players.


Manage the full design process, from concept and prototyping to implementation and iteration.


Develop a deep understanding of the game's modes, events, and systems… and yes, you’ll play it a lot!


Collaborate closely with the product lead, developers, artists, and the data analyst in the team to bring your designs to life.


Use player insights and analytics to refine features and enhance the player experience. Don't worry there’s no need to crunch numbers, but you’ll understand what they mean.


Keep up to date with F2P market trends and competitor games to inspire creative innovation.


Deconstruct successful F2P game systems to inform and strengthen your design strategies.


Share your ideas clearly and confidently, ensuring everyone understands the why behind your ideas.


Regularly seek feedback and collaborate with wider teams at MAG to ensure you are making use of the knowledge we have internally.



Your Skills & Experience
5+ years of experience in game design, in F2P casual mobile games.


Experience working on live games with high DAU, balancing player enjoyment, innovation, and business goals.


Strong understanding of F2P fundamentals such as; engagement loops, progression, monetization, and balancing.


Comfortable interpreting key metrics (e.g. retention, ARPDAU, conversion, churn) to identify opportunities for improving features.


Familiarity with analytics dashboards and the ability to apply insights effectively.


A proven track record of designing and iterating on features that enhance player experience.


Excellent communication skills so you are able to share your vision clearly and listen openly to feedback.


Curious, and driven, you will be given a lot of trust to seek out new ideas and make an impact on a key game here at MAG.


Fluent in English (written and verbal).



Nice to Have
Unity experience to prototype and test ideas independently.


Knowledge of level design, balancing, and progression systems.



Perks and Benefits
Generous company bonus


Company mobile phone and contract


Favorable pension and private health insurance package


Flexible work hours


Seasonal kick-offs


Gym allowance


Generous learning and development budget


Monthly after works


Enhanced parental leave


Company wide carbon off-setting and CSR initiatives


Free weekly beginner Swedish lessons (if you want to learn the language)!



At MAG, we want all of our employees to feel valued, appreciated and empowered to bring their true selves to work!
Our recruitment processes are designed to prevent bias and discrimination against people regardless of; gender identity or expression, sexual orientation, religion, ethnicity, age, neurodiversity, disability status, or any other aspect.
About MAG
We are MAG Interactive – a leading mobile developer and publisher of casual mobile games built on a wealth of creativity and passion. We thrive on creating quality experiences that make our players want to come back for more. And Players agree! Combined, the Company’s games have been downloaded more than 350 million times. We create a good times factory with a global reach that continues to grow.
We are all part of a creative, positive and trusting environment where everyone has a sense of ownership over their activities and pride in their work. This open and collaborative working culture at MAG is key to our ability to continuously create top notch games.
Every game released from MAG Interactive has reached a multi-million player base and reached the #1 position in its category in a large number of countries. Our games have been selected Best of Google Play, Best Of App Store by Apple and have reached the #1 word game spot in over 100 countries.
Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

Product owner - Game development

Ansök    Dec 15    Hacksaw Studios AB    Speldesigner
About us Hacksaw Studios is a Stockholm-based game studio focused on creating innovative, high-quality gaming experiences. With a focus on performance and precision, we bring ideas to life through technical expertise and creative collaboration. We have wide distribution, and our games are played by millions of people every month by players all over the world. We are currently looking for a Product Owner who will be the creative force behind our games. You ... Visa mer
About us
Hacksaw Studios is a Stockholm-based game studio focused on creating innovative, high-quality gaming experiences. With a focus on performance and precision, we bring ideas to life through technical expertise and creative collaboration. We have wide distribution, and our games are played by millions of people every month by players all over the world.
We are currently looking for a Product Owner who will be the creative force behind our games. You will be a central part of our development team, working closely with designers, developers and project managers. We have multiple games in development at all times and are now looking for someone who can lead the creative process and ensure that every game becomes unique.
The Role
Your key responsibilities include:
Owning the end-to-end creative development of multiple games, from concept to launch.
Collaborating with visual and audio teams to define the look, pacing, and feel of each game.
Designing and refining unique game mechanics, animations, and sound integration.
Working with developers to ensure the creative vision is technically achievable and polished.
Balancing creative ambition with delivery timelines.
Staying up to date with industry trends and player preferences.

What We’re Looking For:
Proven experience as a Product Owner in game development.
Strong understanding of game feel, including animation, timing, audio, and overall player experience.
Strong leadership and communication skills in creative environments.
Attention for details, you know when something looks or sounds off.

Nice-to-have:
Experience in the regulated real-money gaming industry
Familiarity with game engines and production pipeline.
Experience in the gaming industry.
A personal interest in gaming or iGaming.

What We Offer
A modern office in central Stockholm.
Work with experienced, passionate colleagues in the gaming industry.
The opportunity to create games with a global audience.
Real influence, ownership, and personal growth opportunities.
Wellbeing perks including wellness allowance and regular in-office massage.

Practical Details
This is an on-site position in Stockholm.
Unfortunately, we cannot assist with relocation or visa sponsorship.

Ready to Join the Game Makers?
Apply now! We review applications on a rolling basis. Visa mindre

Combat & Playstyles Designer - ARC Raiders

Ansök    Dec 11    Embark Studios AB    Speldesigner
As a Combat/Playstyle Designer at Embark, you will be responsible for the design and implementation of systems and mechanics as they pertain to the player character. You will take part in developing weapons, tools, abilities, skills and more for players to utilize during gameplay. You will do so within a cross disciplinary team of other designers, coders and artists, collaborating in delivering amazing player experiences in a PvPvE game. Example of respons... Visa mer
As a Combat/Playstyle Designer at Embark, you will be responsible for the design and implementation of systems and mechanics as they pertain to the player character. You will take part in developing weapons, tools, abilities, skills and more for players to utilize during gameplay. You will do so within a cross disciplinary team of other designers, coders and artists, collaborating in delivering amazing player experiences in a PvPvE game.
Example of responsibilities 
Design & implementation of or iteration on player character-related gameplay systems
Help to identify areas in which workflows or tools can be improved, as well as assisting in the implementation/updating of tools.
Work with other areas of design to ensure that features or mechanics that involve multiple aspects of the game work well together, such as AI enemies, traversal, interactions, etc.
Contribute to and own player experiences related to playstyle design and systems.

We would love if you have
A creative and curious mind
4+ years of experience designing and making games.
A high degree of proficiency with the Unreal Engine and experience with Blueprint and scripting.
A good grasp of AAA PvP gameplay and systems design, including player psychology and gameplay mechanics & dynamics.
A good knowledge and familiarity with the various disciplines, coding, animation, game physics, 3D Art, etc.
A great team player that gets enjoyment out of creative collaboration in cross disciplinary groups.
Professional English communication skills.

 
At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)! Visa mindre

World Designer - ARC Raiders

Ansök    Dec 4    Embark Studios AB    Speldesigner
As a World Designer at Embark, with your strong technical skills you will be responsible for designs and implementations for interactive gameplay components and activities in the game world, as well as systems and features for game modes. You will also take part in designing and implementing parts of our game world, creating locations that are excellent for immersing players in our game world, and providing great spaces for gameplay. You will do so as part... Visa mer
As a World Designer at Embark, with your strong technical skills you will be responsible for designs and implementations for interactive gameplay components and activities in the game world, as well as systems and features for game modes. You will also take part in designing and implementing parts of our game world, creating locations that are excellent for immersing players in our game world, and providing great spaces for gameplay. You will do so as part of a cross disciplinary team of other designers, coders and artists, collaborating in delivering amazing player experiences in a PvPvE game.
Example of responsibilities 
Design & implementation of or iteration on world-related gameplay systems
Collaboration with other areas of design to facilitate or help implementation features that are represented in the world/levels.
Help to identify areas in which workflows or tools can be improved, as well as assisting in the implementation/updating of tools.
Assist with level design in collaboration with other level designers as well as environment artists where needed.
Contribute to and own player experiences related to World Design, and systems.
Fully or partially own the experience design of world gameplay features.

We would love if you have
A creative and curious mind
3+ years of experience designing and making games.
A high degree of proficiency with the Unreal Engine and experience with Blueprint and scripting.
A good grasp of AAA PvP gameplay and game and systems design, including player psychology and gameplay mechanics and dynamics.
A good knowledge and familiarity with the various disciplines, coding, animation, game physics, 3D Art, etc.
A great team player that gets enjoyment out of creative collaboration in cross disciplinary groups.
Professional English communication skills.  

At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)! Visa mindre

Narrative Designer - ARC Raiders

Ansök    Dec 4    Embark Studios AB    Speldesigner
As a Narrative Designer, you will be the key link between the story and the gameplay. You will design, implement, and maintain the gameplay systems and interactions that help deliver narrative to the player. You are responsible for helping create functionality and gameplay activities as they pertain to how players interact with quests in the world. You have an understanding of system design and are a strong collaborator and communicator, capable of working... Visa mer
As a Narrative Designer, you will be the key link between the story and the gameplay. You will design, implement, and maintain the gameplay systems and interactions that help deliver narrative to the player. You are responsible for helping create functionality and gameplay activities as they pertain to how players interact with quests in the world.
You have an understanding of system design and are a strong collaborator and communicator, capable of working with all game crafts (Design, Code, Art, Audio). You possess excellent design documentation skills and have a keen understanding of how narrative elements connect to and enhance core gameplay mechanics.
Example of responsibilities 
Implement, tweak, and balance narrative content and features, working hands-on in cross-disciplinary teams alongside Animators, Coders, and other design disciplines.
Collaborate closely with the Creative Director, Design Director, narrative, and other designers to refine narrative concepts and ideas into tangible designs, prototypes, and features.
Act as a champion of the gameplay and narrative design in cross-discipline teams.

We would love if you have
A creative and curious mind
3+ years of experience designing and making games.
Proficiency with the Unreal Engine (or a similar engine) and experience with Blueprints and/or scripting for content implementation.
A good grasp of AAA PvE and PvP gameplay and systems design, including player psychology and gameplay mechanics.
Ability to switch between high-level system design and implementation work.
A good knowledge and familiarity with the various disciplines, coding, animation, game physics, 3D Art, etc.
Professional English communication skills. 

 
At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)! Visa mindre

Director, Design

Ansök    Nov 28    Toca Boca AB    Speldesigner
Responsible for shaping & driving the design vision and direction for the game being worked on and aligned with the overarching product and creative vision for the game. The Design Director is also responsible for conveying the design vision to Play Designers, UX Designers and Monetization Designers on the team and aid in coordinating their work. This is to ensure delivery of quality design and maximize the potential of the design team. The Design Director... Visa mer
Responsible for shaping & driving the design vision and direction for the game being worked on and aligned with the overarching product and creative vision for the game. The Design Director is also responsible for conveying the design vision to Play Designers, UX Designers and Monetization Designers on the team and aid in coordinating their work. This is to ensure delivery of quality design and maximize the potential of the design team. The Design Director is responsible for the Design team, making sure designers are supported in their daily work, coach designers in their craft, and are occasionally expected to step in and do design tasks when the project needs it. The Design Director needs to keep a holistic and visionary view, and have the ability to look ahead at how the game or product might evolve in the future. In this they should be applying their deep knowledge and understanding of how players interact with the product, and champion the kids perspective.


The Design Director ensures that all design elements and features align with the overarching product vision and the creative vision and that the overall gaming experience meets the expectations of players.

? Design Direction & Narrative Development:
In line with the overall creative direction provided by the Creative Director, drive the Design Direction of the overall game experience and ensure that the narrative development of the game ties into the overall narrative direction of the Toca Boca brand and universe. As a member of the Product Leadership Team, provide creative ideas and design direction that can support the overarching longterm strategy and roadmap for the game from a player need perspective.

? Develop & communicate the overarching Design Vision for the game:
Convey Design Vision to designers and inspire. Facilitate regular design meetings to foster an open and collaborative design culture and enable the design team to fully understand the overall product vision for the game.

? Creative Leadership:
Lead and inspire a multidisciplinary team of Level Designers, UX Designers, Game Play Designers, Narrative Designers and Monetization Designers and potential other creative professionals. The Design Director ensures that the design vision is successfully executed throughout the development process and works closely with the Creative Director and Art Director to ensure that all design aspects of the project are in harmony with the overall creative vision.

? Directors & Leads:
Coordinate with other directors and leads on the team to identify issues and align on solutions and improvements. Facilitate transparent work and information flow.

? Player-Centric Focus:
Keep a strong focus on player experience, target audience emotional needs, trends and relevance and provide that feedback to the team throughout the development process. Iterate and refine design elements based on playtesting and player feedback.

? Cross-Functional Collaboration:
Collaborate with the Product Leadership Team (Tech Director, Lead Producer, Product Manager, Product Marketing Manager, Art Director, Creative Director) and other stakeholders to ensure the alignment of design priorities, deliveries and quality with technical feasibility and project timelines. Also work closely with Studio Creative Leaders to ensure that the design direction and play experience execution of brand activations are aligned with overarching goals for the Toca Boca Brand and Ecosystem.

? Innovation & Creativity:
Instill a culture of making sure we keep the kids/tweens perspective, always think about how a kid will perceive what we do and lead by example by staying up to date with kids’ culture, trends and behaviors to understand the needs among our target group and how we meet them in a way that feels fun and inspiring. Foster a culture of innovation, collaboration, curiosity, strive for high quality and passion for putting the kids' perspective first. You will lead by example and inspire others.

? Generating new game concepts
The ambition is to initiate new game projects in the upcoming years and the initial concept design work and prototyping is likely to be managed by this role.


Qualifications & Experience
In summary, skills and qualifications needed are a combination of creative expertise, leadership skills, communication skills, industry knowledge, and being in tune with kids.
? Several years of proven experience in design lead positions.
? Creative expertise - be able to think creatively, generate original ideas, and be able to critique and guide the work of your team members.
? Stakeholder management, understand how to present and articulate an idea or creative concept by tailoring it to different audiences and situations.
? Leadership and management skills- be able to delegate tasks, provide guidance and support, and foster a collaborative and innovative team culture.
? Strong communication skills and not being afraid of being assertive and defending a creative point of view.
? Creative Industry knowledge such as trends and best practices be able to apply them to your work.
? Team player who can collaborate across functions and lead together with others.
? Fluency in spoken and written English.


This is us!
Play is in our DNA. At Toca Boca, we make playful, safe spaces where kids can have fun and feel free to be themselves. Over 60 million kids from all over the world play our games every month. Are you in? Let’s play.
Good to know!
This position is full time and based in our Stockholm studio with a hybrid working model (part office, part working from home). We apply a 6-month probationary period. You’ll need to be located in Sweden as we are unable to support relocation. As we’re an international company, with over 20 nationalities working here, and millions of users all over the world, you need to be fluent in English. Your application should therefore be in English Visa mindre

Senior Release Manager

Have you released a base game and add-on content across Steam, PlayStation, Xbox, and Nintendo? Have you handled build uploads, certification, and storefront setup yourself — not just overseen the process? If so, we want you on our team. At Paradox Interactive, we’re looking for a Senior Release Manager who can take ownership of complex, multi-platform launches from start to finish. This role combines strategic oversight with hands-on execution, and we nee... Visa mer
Have you released a base game and add-on content across Steam, PlayStation, Xbox, and Nintendo? Have you handled build uploads, certification, and storefront setup yourself — not just overseen the process? If so, we want you on our team.
At Paradox Interactive, we’re looking for a Senior Release Manager who can take ownership of complex, multi-platform launches from start to finish. This role combines strategic oversight with hands-on execution, and we need someone ready to step in now and lead simultaneous releases across PC and consoles.
Your Mission
This is a senior leadership role with portfolio-wide responsibilities, requiring both strategic oversight and direct leadership of release management practices across all Paradox Interactive products.
You will be responsible for the end-to-end release management strategy for a diverse portfolio of titles, ensuring smooth, timely, and compliant launches across PC (Steam, Epic, GOG) and console platforms (Nintendo, PlayStation, Xbox). This includes advising leadership on release readiness, aligning production and publishing teams, and ensuring processes are both efficient and scalable across the organization.
In this role, you will:
Oversee multi-platform releases across the full game lifecycle, partnering with production to integrate platform, compliance, and publishing requirements from early development through post-launch.
Own Compliance & Submissions – Serve as the company’s subject matter expert for first-party processes, building relationships with Nintendo, PlayStation, Xbox, and PC platform partners.
Shape Process & Policy – Design, document, and implement release management workflows that scale across products, teams, and regions.
Drive Risk Management – Anticipate release challenges, implement mitigation plans, and act as the escalation point for high-priority issues.
Guide & Support – Share expertise with Release Managers, contribute to best practices, and help raise the quality and efficiency of release operations across the team.

You will operate at both a strategic and tactical level—ensuring day-to-day releases run smoothly while also improving how the company ships games over the long term.
The Skills we are searching for
5+ years of experience in release management, production, or equivalent roles in the games industry, with at least 2 years in a senior/lead capacity.
Proven track record of releasing and publishing at least one base game on multiple platforms, including at least one console release.
Deep understanding of the full game development lifecycle and its integration with publishing workflows. Extensive knowledge of first-party submission and certification processes for Nintendo, PlayStation, Xbox, and PC platforms.
Strong project management skills with experience using tools such as JIRA and partner portals. Experience leading and mentoring other release managers or production staff.
Fluency in English, both written and spoken.

On a personal level, you are an experienced leader who can manage complexity across multiple teams, platforms, and timelines. You are comfortable advising senior stakeholders, setting strategic priorities, and ensuring operational excellence in every release.
In this role, you’ll work across a diverse portfolio, influence how we release games globally, and be trusted with real ownership over processes that shape the player experience. Visa mindre

Director, Design - Toca Boca

Ansök    Nov 21    Toca Boca AB    Speldesigner
Responsible for shaping & driving the design vision and direction for the game being worked on and aligned with the overarching product and creative vision for the game. The Design Director is also responsible for conveying the design vision to Play Designers, UX Designers and Monetization Designers on the team and aid in coordinating their work. This is to ensure delivery of quality design and maximize the potential of the design team. The Design Director... Visa mer
Responsible for shaping & driving the design vision and direction for the game being worked on and aligned with the overarching product and creative vision for the game. The Design Director is also responsible for conveying the design vision to Play Designers, UX Designers and Monetization Designers on the team and aid in coordinating their work. This is to ensure delivery of quality design and maximize the potential of the design team. The Design Director is responsible for the Design team, making sure designers are supported in their daily work, coach designers in their craft, and are occasionally expected to step in and do design tasks when the project needs it. The Design Director needs to keep a holistic and visionary view, and have the ability to look ahead at how the game or product might evolve in the future. In this they should be applying their deep knowledge and understanding of how players interact with the product, and champion the kids perspective.


The Design Director ensures that all design elements and features align with the overarching product vision and the creative vision and that the overall gaming experience meets the expectations of players.

? Design Direction & Narrative Development:
In line with the overall creative direction provided by the Creative Director, drive the Design Direction of the overall game experience and ensure that the narrative development of the game ties into the overall narrative direction of the Toca Boca brand and universe. As a member of the Product Leadership Team, provide creative ideas and design direction that can support the overarching longterm strategy and roadmap for the game from a player need perspective.

? Develop & communicate the overarching Design Vision for the game:
Convey Design Vision to designers and inspire. Facilitate regular design meetings to foster an open and collaborative design culture and enable the design team to fully understand the overall product vision for the game.

? Creative Leadership:
Lead and inspire a multidisciplinary team of Level Designers, UX Designers, Game Play Designers, Narrative Designers and Monetization Designers and potential other creative professionals. The Design Director ensures that the design vision is successfully executed throughout the development process and works closely with the Creative Director and Art Director to ensure that all design aspects of the project are in harmony with the overall creative vision.

? Directors & Leads:
Coordinate with other directors and leads on the team to identify issues and align on solutions and improvements. Facilitate transparent work and information flow.

? Player-Centric Focus:
Keep a strong focus on player experience, target audience emotional needs, trends and relevance and provide that feedback to the team throughout the development process. Iterate and refine design elements based on playtesting and player feedback.

? Cross-Functional Collaboration:
Collaborate with the Product Leadership Team (Tech Director, Lead Producer, Product Manager, Product Marketing Manager, Art Director, Creative Director) and other stakeholders to ensure the alignment of design priorities, deliveries and quality with technical feasibility and project timelines. Also work closely with Studio Creative Leaders to ensure that the design direction and play experience execution of brand activations are aligned with overarching goals for the Toca Boca Brand and Ecosystem.

? Innovation & Creativity:
Instill a culture of making sure we keep the kids/tweens perspective, always think about how a kid will perceive what we do and lead by example by staying up to date with kids’ culture, trends and behaviors to understand the needs among our target group and how we meet them in a way that feels fun and inspiring. Foster a culture of innovation, collaboration, curiosity, strive for high quality and passion for putting the kids' perspective first. You will lead by example and inspire others.

? Generating new game concepts
The ambition is to initiate new game projects in the upcoming years and the initial concept design work and prototyping is likely to be managed by this role.


Qualifications & Experience
In summary, skills and qualifications needed are a combination of creative expertise, leadership skills, communication skills, industry knowledge, and being in tune with kids.
? Several years of proven experience in design lead positions.
? Creative expertise - be able to think creatively, generate original ideas, and be able to critique and guide the work of your team members.
? Stakeholder management, understand how to present and articulate an idea or creative concept by tailoring it to different audiences and situations.
? Leadership and management skills- be able to delegate tasks, provide guidance and support, and foster a collaborative and innovative team culture.
? Strong communication skills and not being afraid of being assertive and defending a creative point of view.
? Creative Industry knowledge such as trends and best practices be able to apply them to your work.
? Team player who can collaborate across functions and lead together with others.
? Fluency in spoken and written English.


This is us!
Play is in our DNA. At Toca Boca, we make playful, safe spaces where kids can have fun and feel free to be themselves. Over 60 million kids from all over the world play our games every month. Are you in? Let’s play.
Good to know!
This position is full time and based in our Stockholm studio with a hybrid working model (part office, part working from home). We apply a 6-month probationary period. You’ll need to be located in Sweden as we are unable to support relocation. As we’re an international company, with over 20 nationalities working here, and millions of users all over the world, you need to be fluent in English. Your application should therefore be in English Visa mindre

Senior Creative Director, New Games

Ansök    Nov 25    Midasplayer AB    Speldesigner
Overview As Senior Creative Director, you will own the creative and design vision for a brand-new Candy Crush game — defining the player experience, gameplay direction, and emotional core of what will become King’s next global hit. You will guide the team in crafting joyful, meaningful, and innovative play, ensuring that every feature, system, and moment reflects our creative ambition and delivers lasting fun to millions of players worldwide. This role com... Visa mer
Overview
As Senior Creative Director, you will own the creative and design vision for a brand-new Candy Crush game — defining the player experience, gameplay direction, and emotional core of what will become King’s next global hit.
You will guide the team in crafting joyful, meaningful, and innovative play, ensuring that every feature, system, and moment reflects our creative ambition and delivers lasting fun to millions of players worldwide.
This role combines visionary leadership with strong product sense: you’ll define what the game should feel like, why players will love it, and how the creative direction connects to sustainable business success.
Key Responsibilities
1. Creative Vision & Direction
Define and champion the overall creative vision and design philosophy for the new Candy Crush game.
Create a clear, inspiring north star that guides all gameplay, content, and visual design decisions.
Balance innovation with approachability, ensuring the game feels fresh yet familiar to the Candy Crush audience.
Shape the game’s tone, style, and emotional engagement — from visual language to player journey and rewards.

2. Game Design Leadership
Lead the game design discipline across core loop, mechanics, progression, and meta systems.
Collaborate with UX, Art, and Tech to ensure cohesive and delightful player experiences.
Drive design decisions through prototyping, testing, and iteration, with a clear understanding of what makes games fun and sticky.
Partner with analytics and insights to validate design hypotheses, connecting creativity with measurable impact.

3. Player Experience & Product Quality
Ensure that player joy and engagement sit at the heart of every decision.
Establish creative success criteria — emotional engagement, flow, clarity, and satisfaction — and track progress through player testing.
Lead the definition of creative KPIs alongside the GM and Data teams (e.g., retention, satisfaction, NPS).
Review and guide all major creative milestones (concepts, prototypes, soft launch builds).

4. Leadership & Collaboration
Serve as a core member of the leadership team, collaborating with Tech, Product, and Art leads to align creative direction with technical feasibility and business goals.
Build, mentor, and inspire a team of Game Designers, UX Designers, and Narrative Designers.
Foster a creative, inclusive, and high-trust environment where ideas are tested, shared, and refined collaboratively.
Present creative direction and progress to executives and stakeholders, articulating both player and business impact.

5. Innovation & Future Growth
Drive innovation in puzzle mechanics, meta progression, and player engagement systems to push the genre forward.
Champion experimentation and creative risk-taking, grounded in player insight and data.
Contribute to King’s creative craft community, sharing learnings and elevating design excellence across studios.

What You Will Be Accountable For
A compelling, aligned creative vision for the new Candy Crush game.
Delivery of high-quality gameplay and design experiences that achieve key KPIs:
Creative coherence across all aspects of the product (gameplay, UI/UX, art, tone).
Building and maintaining a high-performing design team with clear ownership and accountability.
Successful creative validation through internal and external playtests prior to soft launch.

Valuable Skills & Experience
10+ years of experience in game design and creative leadership, with at least 5 in a senior or director-level role.
Proven record of defining and shipping successful free-to-play mobile games, ideally in the casual or puzzle space.
Deep understanding of game systems, player motivation, economy design, and engagement loops.
Strong creative sensibility combined with data fluency and player empathy.
Excellent communication and storytelling skills — able to inspire teams and stakeholders alike.
Experience building and mentoring creative teams across multiple crafts.
Passionate about creating joyful, accessible, and emotionally resonant player experiences.

Culture Fit
Believes in collaboration over hierarchy — empowering creative voices while driving toward clarity.
Thrives in fast-moving, iterative environments where ideas evolve through play and feedback.
Balances bold creativity with pragmatism, understanding how to deliver both fun and results.
Embodies King’s values: clarity, trust, and delivering success together.

In short
this is a rare opportunity to define the creative heart of the next generation of Candy Crush.
As Senior Creative Director, you will inspire a world-class team to craft an experience that’s innovative, delightful, and unforgettable — a game that players around the world will fall in love with. Visa mindre

Digital Designer at Digital Fans

Ansök    Okt 29    Digital Fans AB    Speldesigner
Digital Fans is looking for a Digital Designer to join our creative team. In this role, you will play a key part in translating growth strategies into visually engaging and high-performing digital campaigns. You will work across static, animated, and interactive formats, often combining design and motion to create automation-ready content that delivers measurable results. You will collaborate closely with strategists, developers, and project leads, contrib... Visa mer
Digital Fans is looking for a Digital Designer to join our creative team. In this role, you will play a key part in translating growth strategies into visually engaging and high-performing digital campaigns. You will work across static, animated, and interactive formats, often combining design and motion to create automation-ready content that delivers measurable results.
You will collaborate closely with strategists, developers, and project leads, contributing to the design and production of assets for websites, apps, CRM, social media, and programmatic campaigns.
Responsibilities
Design visually appealing and performance-optimized digital campaign assets across multiple channels (CRM, paid media, apps, social).
Add motion to static designs to increase engagement and response.
Develop adaptive designs and templates to support automation and personalization.
Follow brand guidelines while pushing creative to resonate with segmented audiences.
Use tools such as Figma, Celtra, or similar platforms to build modular, reusable creative components.
Collaborate with strategists and developers to ensure designs align with business goals and user insights.
Participate in briefings, client check-ins, and creative reviews.
Ensure quality and accuracy in all delivered digital assets.
Contribute ideas to continuously improve creative outcomes and processes.



Qualifications
Experience in digital design, motion design, or a similar field
Experience with Celtra for dynamic ads.
Experience or knowledge of FMCG brands and marketing communications.
Motion design skills (e.g., After Effects, Premiere Pro).
Experience in 3D visualization (e.g., Blender, Cinema 4D).
Strong sense of typography, layout, and digital aesthetics.
Experience with Webflow or simple front-end web production.
Excellent English communication skills (written and spoken). Visa mindre

Senior Narrative Designer

If you’re looking to make the best co-op games in the world, you’ve come to the right place. We're proud to have some of the best game makers and collaborators in the industry working with us. What's more, we're a fun bunch of game developers, who love to indulge in our passion for video games together. Our games are not for everyone. Are they for you? We are now looking for a Senior Narrative DesignerAs a highly experienced Senior Narrative Designer, you... Visa mer
If you’re looking to make the best co-op games in the world, you’ve come to the right place. We're proud to have some of the best game makers and collaborators in the industry working with us. What's more, we're a fun bunch of game developers, who love to indulge in our passion for video games together. Our games are not for everyone. Are they for you?

We are now looking for a Senior Narrative DesignerAs a highly experienced Senior Narrative Designer, you will shape the storytelling experience across our ambitious, systemic co-op titles. You’ll design the narrative systems and structures that enable player-driven stories in a live environment, while also contributing to writing that keeps millions of players engaged in a cohesive, ever-evolving universe.
What you'll do:
Own major narrative domains
Design and document interconnected narrative systems that tie directly into gameplay.
Build frameworks that keep lore, tone, and world history aligned across the entire game.
Identify complex challenges early and break them into clear, actionable plans for the team.

Shape the voice of the game
Write in-game text, VO, and supporting materials.
Partner with Game Masters to design story-driven events in the Galactic War.
Maintain a strong, consistent tone across all in-game and external communications.
Lead the creation and upkeep of narrative style guides.

Bridge story and tech
Work hands-on in the engine, scripting tools, and content systems.
Prototype and debug narrative features independently.
Develop strategies for live-service updates and community-driven storytelling.

Collaborate and mentor
Partner with feature owners and directors to align the narrative vision across disciplines.
Present and advocate for story ideas and narrative strategies.
Mentor junior and mid-level narrative designers, raising the quality bar across the team.
Who you are:
5+ years of professional experience within Design in the games industry, with significant experience on large-scale, systemic, or live-service titles.


Proven record of shipped game titles.


A portfolio that demonstrates the design and implementation of narrative systems, preferably with emergent content.


A portfolio that demonstrates excellent writing skills (English)


Senior-level proficiency with modern game engines and scripting languages or visual scripting tools.


Ability to lead and make high-stakes creative decisions under ambiguity.


Excellent organizational skills, and experience with spreadsheets.


Experience of narrative systems, preferably non-linear storytelling


Exceptional communication skills in English, written and spoken.


Must be able to spend at least 3 days per week in our Stockholm office.



How to apply
If you think that this position matches your background and skills, we would love to hear from you. Please submit your CV in English as soon as possible. We ask that your application always include relevant work samples or a link to your portfolio.
We interview candidates continuously and hire when we find a good fit. Do note that there will be a writing test during the recruitment process.

Practical InformationScope: Full-time: 40 hours per week with initial 6 month probation period. Location: Office first, hybrid solution possible.

We are a pet friendly office! You can expect to find dogs and occasionally some cats around.

What we offerArrowhead Game Studios is a growing team of about 100+ people, best known for our co-op titles. Despite our size, we remain a friendly and down to earth bunch, who love to indulge in our passion for video games together.
Located in a newly built, custom-tailored offices on the Hammarby Kaj waterfront, we enjoy everything Stockholm has to offer. A thriving game dev scene, along with all types of activities are immediately available on our doorstep.
Our talented developers are crucial to our success, therefore we put a lot of emphasis in creating and maintaining a prosperous culture. We’re committed to open and transparent communication. Your ideas are welcomed, valued, appreciated - the ceiling for creative discussions is high.
We also have numerous work benefits for all our employees. You can read about them here! Visa mindre

Game Designer

Ansök    Nov 4    Chief Rebel AB    Speldesigner
Why you want to be a Game Designer  at Chief Rebel We offer a platform for you to shape the player's journey through dungeons, carefully designed layouts, epic boss fights, and engaging enemy encounters. This is an opportunity to make an impact by taking ownership of handcrafted levels, designing memorable boss battles, and crafting challenging enemy encounters. As a Game Designer at Chief Rebel, you will have the chance to showcase your skills in level de... Visa mer
Why you want to be a Game Designer  at Chief Rebel
We offer a platform for you to shape the player's journey through dungeons, carefully designed layouts, epic boss fights, and engaging enemy encounters. This is an opportunity to make an impact by taking ownership of handcrafted levels, designing memorable boss battles, and crafting challenging enemy encounters. As a Game Designer at Chief Rebel, you will have the chance to showcase your skills in level design while also contributing to other aspects of game design, such as boss and enemy encounters. However this role will mostly focus on Dungeons. 
About the role
We are looking for a Game Designer focusing on Dungeons to join us! This role is a temporary position, running until August 2026. 
As a skilled Game Designer at Chief Rebel, you will be at the forefront of creating remarkable game levels and encounters. Your expertise in level design, including layout, boss battles, and enemy encounters, will be instrumental in shaping our gameplay experiences. Collaborating closely with the environment team, artists, animators, programmers, and game director, you will lead the charge in translating our envisioned levels and encounters with great replayability. Your proficiency in level design, storytelling, and player guidance will set the bar for excellence.
Your responsibilities will include:
Taking a proactive role in designing and building immersive levels, boss battles, and enemy encounters in collaboration with Feature Teams.
Developing onboarding elements and tutorials to enhance the player experience.
Applying UX principles to ensure exceptional player engagement, readability, and enjoyment.
Maintaining a satisfying flow and pacing throughout combat scenarios and boss battles.
Collaborating closely with the environment and gameplay team to create cohesive aesthetics, ambiance, and memorable encounters.
Making a significant impact on the overall appeal and impact of the game through your handcrafted levels, boss battles, and enemy encounters.

Skills needed
To excel as a Game Designer at Chief Rebel, you should possess the following skills and qualifications:
Passion for cooperative gameplay and a solid understanding of MMOs, MOBAs, or ARPGs.
Extensive experience and expertise in level design, with a strong emphasis on fulfilling the player's fantasy and guiding them through the experience.
Proven track record in scripting, navmeshes, lighting, and designing boss and enemy encounters.
Proficiency in developing onboarding elements and designing effective tutorials.
Advanced knowledge of player engagement, pacing, and storytelling techniques.
Keen attention to detail, ensuring exceptional readability, immersion, and an enjoyable player experience.
Previous experience in shipping games and a deep understanding of the game development process.

Application
To apply, please submit your resume and portfolio.
About Chief Rebel
Chief Rebel is a game development studio located in Stockholm, Sweden. We make stylized games with deeply involved mechanics. www.chiefrebel.com Visa mindre

Content Designer

We seek storytellers and worldbuilders passionate about their craft and how to utilize dynamic game systems & mechanics best to create exciting experiences for our players. You must find motivation in having the freedom and responsibility to take ownership of tasks and deliver on agreed expectations. You care about quality, and you’re energized by the idea of our many fans around the world praising your work after release. You thrive in a prestigeless, ope... Visa mer
We seek storytellers and worldbuilders passionate about their craft and how to utilize dynamic game systems & mechanics best to create exciting experiences for our players. You must find motivation in having the freedom and responsibility to take ownership of tasks and deliver on agreed expectations. You care about quality, and you’re energized by the idea of our many fans around the world praising your work after release. You thrive in a prestigeless, open, and creative environment where people around you love their jobs and the games we make, and where your participation is encouraged in discussions ranging from technical design to art direction and game design. Bring your ideas to our highly experienced team, and together we’ll craft an exciting unannounced game that will leave a lasting impact on our fans.


Responsibilities
As a Content Designer, you will design and implement gameplay experiences within existing gameplay systems. You will also design narratives and write events in American English that thematically fit within the game. In your day-to-day work, you will implement your design using our in-house scripting language, take ownership of deliveries, and work with other Content Designers and other disciplines.


Required Qualifications
Fluent in English with an excellent command of written American English
A general interest in Strategy games
A pronounced and varied interest in fiction (in particular science fiction, alt-history, fantasy, steampunk, post-apocalyptic, and others)
Experience with or interest in code-based scripting

Desirable Qualifications
Professional experience in narrative design, game design or experience performing similar tasks in the modding community
A strong passion for and experience with Paradox Development Studio Grand Strategy Games such as Stellaris, Europa Universalis, Crusader Kings, or one of our other franchises

Work Culture
You will be part of an experienced team that thrives on collaboration, shared ownership, and a passion for excellence. We value proactive problem-solving and encourage you to speak up, challenge ideas, and drive improvements. Curiosity and a willingness to dive into new challenges are essential in our fast-paced environment. By bringing your energy and creativity, you'll grow as a developer and inspire those around you.


Practical information
We would like your application to include any relevant work samples and/or a link to your portfolio if you have one. We are especially interested in writing samples and any other content you have produced for games, other media, or even tabletop role-playing games. Don't hesitate to mention how many hours you've spent in any of our games in your application either, as it can become an advantage in your candidacy.
Scope: Full-time position
Location: Stockholm, Sweden
Reports to: Design Manager Visa mindre

Senior System Designer

Ansök    Okt 15    Arrowhead Game Studios AB    Speldesigner
We are now looking for a Senior System Designer Join our quest in making the world's best co-op action games! We’re looking for a talented Senior Systems Designer to join our growing design department and help shape the foundation of a brand-new, unannounced project. This is your chance to be part of an co-op action game from the start. You’ll be at the heart of building and tuning the core systems, progression loops, and combat feel like an Arrowhead Ga... Visa mer
We are now looking for a Senior System Designer

Join our quest in making the world's best co-op action games! We’re looking for a talented Senior Systems Designer to join our growing design department and help shape the foundation of a brand-new, unannounced project. This is your chance to be part of an co-op action game from the start. You’ll be at the heart of building and tuning the core systems, progression loops, and combat feel like an Arrowhead Game.

What you'll doAs a Senior Systems Designer you will:
Drive the design of systems and mechanics from concept through implementation.
Design and implement interconnected systems such as combat, progression, and in-game economies.
Prototype and iterate quickly, testing features with clarity and intent.
Maintain concise, actionable design documentation.
Collaborate closely across art, code, and design for holistic execution.
Ensure systems empower other disciplines and support the overall game vision.
Bring player obsession and systemic thinking to every mechanic.
Mentor and support more junior designers as the project grows.
Regularly and thoroughly playtest, feeding insights back into iteration.
Who you are
We’re looking for someone who is not only skilled but thrives in a collaborative, fast-moving environment. You are:
Experienced, 7+ years in the games industry, with a proven track record designing, implementing, and balancing core gameplay and systemic features.
System-minded, with fluent understanding of interconnected systems (combat, progression, economies, metagame) and how they drive player motivation.
Fast and iterative, comfortable prototyping, testing, and pivoting rapidly to get to a state of fun.
High-performing and driven, you set clear quality standards, raising the bar for yourself and those around you.
Collaborative and direct, open to feedback, able to challenge ideas respectfully, and thrive in healthy creative conflict.
Player-focused, you bring strong game literacy across genres and design with the player’s experience front and center.
Hands-on with Unreal Engine, strong experience with Unreal is essential.
Communicative, strong written and verbal communication in English.
Passionate, you want to build great co-op experiences, and you’ll be excited about contributing to our new IP.
You thrive in an on-site, shoulder-to-shoulder environment, working closely with designers, artists, and engineers to solve problems together

 
How to apply
If you think that this position matches your background and skills, we would love to hear from you. Please submit your CV in English as soon as possible. We ask that your application always include relevant work samples or a link to your portfolio.
We interview candidates continuously and hire when we find a good fit.
Practical InformationScope: Full-time: 40 hours per week with initial 6 month probation period. Location: Office first. You need to be eligible to work in Sweden.

We are a pet friendly office! You can expect to find dogs and occasionally some cats around.

What we offerArrowhead Game Studios is a growing team of about 100+ people, best known for our co-op titles. Despite our size, we remain a friendly and down to earth bunch, who love to indulge in our passion for video games together.
Located in a newly built, custom-tailored offices on the Hammarby Kaj waterfront, we enjoy everything Stockholm has to offer. A thriving game dev scene, along with all types of activities are immediately available on our doorstep.
Our talented developers are crucial to our success, therefore we put a lot of emphasis in creating and maintaining a prosperous culture. We’re committed to open and transparent communication. Your ideas are welcomed, valued, appreciated - the ceiling for creative discussions is high.
We also have numerous work benefits for all our employees. You can read about them here! Visa mindre

UX Designer - Games

Ansök    Okt 28    Embark Studios AB    Speldesigner
As a UX Designer you will be working on one of our Game Projects in a cross-disciplinary team, taking ownership for UX design of game features and driving initiatives within those to improve the end-user experience. You will be part of designing and shipping new features for live service products, while balancing maintenance of existing features. To thrive in this role we think you have experience working with games, designing for multiple platforms and i... Visa mer
As a UX Designer you will be working on one of our Game Projects in a cross-disciplinary team, taking ownership for UX design of game features and driving initiatives within those to improve the end-user experience. You will be part of designing and shipping new features for live service products, while balancing maintenance of existing features.
To thrive in this role we think you have experience working with games, designing for multiple platforms and input methods such as PC, console or mobile, and an interest in UX Research. The bar for UX in games is rising, and we’re pushing to stay ahead of the curve. Join us and help shape what comes next!
Example of responsibilities 
Collaborate in cross-disciplinary teams and align stakeholders around design decisions to ensure shared understanding and designs.
Create designs using user flows, wireframes, interactive prototypes, that adhere to design systems and style guides.
Work proactively, identifying gaps in the user experience to inform improvements
You don’t think of just screens, you think in systems. Consider edge cases early on, flexible design solutions, and drive consistency with creativity.
Help leveling-up UX understanding and skills at Embark, drive the discipline forward in the studio.
Foster a culture of design sharing, feedback, and critique within the team, to leverage the team’s combined expertise in finding the best solutions.

We would love if you have
A portfolio showcasing a couple of relevant projects from previous work.
5+ years of experience within UX/UI or product design, or similar.
Experience working data-driven to inform design decisions.
Experience working with live service cross-platform products
Systematic approach to design
Experience with Unreal Engine is a plus, but not required
Familiarity with user research methods
A creative and curious mind with a passion for user-centered design
An interest in games and player experiences
Fluency in English 

At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)! Visa mindre

Junior Game Show Creator

Är du en kreativ person som älskar underhållning och har en bra blick för design och språk? Vi söker en ny person att ta plats i vårt show production team. On Air Game Shows erbjuder ett game show-koncept för allmänheten. Våra studios är uppbyggda som riktiga TV-studios och hos oss kan privatpersoner och företag komma för att tävla. Precis som på TV - fast utan kamerorna. Nu bygger vi upp vårt nya showproduktionsteam och söker en Game Show Content Creato... Visa mer
Är du en kreativ person som älskar underhållning och har en bra blick för design och språk? Vi söker en ny person att ta plats i vårt show production team.
On Air Game Shows erbjuder ett game show-koncept för allmänheten. Våra studios är uppbyggda som riktiga TV-studios och hos oss kan privatpersoner och företag komma för att tävla. Precis som på TV - fast utan kamerorna.
Nu bygger vi upp vårt nya showproduktionsteam och söker en Game Show Content Creator.
Du kommer vara delaktiga i alla steg i skapandeprocessen och dina arbetsdagar kommer att vara väldigt olika. Allt från att skapa och designa nya tävlingskoncept till enklare uppgifter som att sitta och anpassa storlek på bilder enligt givna mallar.
Dina arbetsuppgifter är bland andra:
Vara en del i den kreativa processen att komma på och skapa nya game shows
Skriva quizfrågor och reklamtexter
Redigera bilder och ljudklipp
Avlasta vår AD och göra enklare designjobb i Adobepaketet
Sätta ihop och strukturera de digitala filerna till våra game shows och göra dem leveransklara till våra anläggningar
Agera projektledare för mindre och större projekt inom showproduktionen

Vi söker dig som:
Är kreativ och har känsla för det visuella, språkliga och design
Har goda kunskaper i bildredigering och design samt vissa eller goda kunskaper i ljudredigering och enklare animering.
Är noggrann, strukturerad och kan arbeta både självständigt och i team.
Gillar underhållning, TV och frågesport.

Kanske har du nyligen avslutat en utbildning inom multimedia. Kanske har du arbetat i redaktion inom TV, men tröttnat på de korta kontrakten. Kanske är du en grafisk formgivare sugen på något nytt och bredare. Eller kanske är du självlärd och letar efter nya utmaningar.
Hos oss kommer du arbeta i ett litet team med många arbetsuppgifter. Vi arbetar tillsammans, är lyhörda och hjälper till att avlasta varandra när det behövs. Vi är ett mindre företag på väg att bli stort. På vårt kontor i Stockholm arbetar idag ett tiotal personer. Totalt på alla våra anläggningar har vi drygt 100 medarbetare.
Krav:
Goda kunskaper i Adobe-paketet
En bra blick för det språkliga och visuella
Flytande svenska och engelska i text och tal

Meriterande:
Kunskaper inom programmering
Erfarenhet av att skriva frågesport
Erfarenhet av 3D-design för animering, 3D-printing och/eller byggskissar
Flytande danska eller norska
Goda kunskaper i ljudredigering och ljudläggning Visa mindre

Senior Producer

As a Senior Producer at Snowprint Studios, you’ll join a small, agile, and experienced team working on Project Mimir - our next free-to-play strategy title. You’ll collaborate with skilled colleagues across disciplines to deliver high-quality mobile games enjoyed by millions of players worldwide. What you’ll be doing This is a unique hybrid role: first and foremost, you will drive the production of the game - operating with autonomy, coordinating the team... Visa mer
As a Senior Producer at Snowprint Studios, you’ll join a small, agile, and experienced team working on Project Mimir - our next free-to-play strategy title. You’ll collaborate with skilled colleagues across disciplines to deliver high-quality mobile games enjoyed by millions of players worldwide.

What you’ll be doing
This is a unique hybrid role: first and foremost, you will drive the production of the game - operating with autonomy, coordinating the team, and ensuring development aligns with the project’s goals. At the same time, for the right candidate, there is also the opportunity to extend your impact by taking on a leading role within the project’s Game Design team. In this capacity, alongside your Producer responsibilities, you’d help guide and organize the team’s work, ensuring strong collaboration, effective execution, and alignment with the game vision with guidance from our Game Director.

Responsibilities as Producer: Lead the game’s delivery, coordinating the development team, external partners, and internal shared functions to execute the project plan.
Define project plans, manage the backlog, and ensure the roadmap and priorities are always up-to-date and clearly communicated.
Support the team by proactively removing blockers, managing resources, and identifying risks to ensure the game is delivered on time and on budget.
Manage releases, and coordinate with QA, Localization, and other stakeholders.
Ensure production processes support scalable content delivery and ongoing Free-to-Play live operations, from feature updates to live events.
Partner with design and product teams to balance production priorities with player experience, monetization, and retention goals.
Keep the team aligned with the needs of an evolving F2P live-service game, including regular content updates, data-driven improvements, and community feedback loops.
Work closely with the Game Director and the team to keep the vision aligned with day-to-day development.
Sync regularly with other producers, designers and other stakeholders to share knowledge, best practices, and contribute to the improvement of company processes.
Mentor peers and help shape the studio’s long-term vision and culture.


Additional Opportunity - Game Designer: Alongside your Producer responsibilities - collaborate with the Game Director and other designers to create engaging gameplay features that align with the vision.
As a senior design figure on the team, ensure that design tasks are properly planned and documented. This includes writing clear documentation for gameplay mechanics, systems and more.
Work closely with the development team to ensure design implementation meets the intended quality and vision.
Balance and tune new and existing gameplay features, expanding on design details as well as identifying issues with the existing game design.


Is this you? Minimum of 5 years of experience leading game development teams as a Project Manager or Producer within mobile Free-to-Play.
Experience in Product Management, with a proven track record of delivering titles through all stages of production - from launch to live operations.
Deep knowledge and interest in agile methodologies.
Excellent understanding of mobile Free-to-Play games, including progression, retention, and monetization systems, with experience in live operations for complex mobile titles considered a significant advantage.


Nice-to-haves Proficiency in Unity and Project Management tools like Favro
Experience with turn-based strategy games.
A lifelong passion for all things games
Experience taking on a leading role within Game Design, such as: Collaborating with Game Directors and designers on gameplay features
Planning, documenting and communicating design work
Balancing and tuning gameplay systems in live-service games.
Leading the game design within a complex project



Where you’ll work
Our Stockholm studio is in Södermalm, with a hybrid working model. We work from the office Tuesdays and Fridays, to allow for closer collaboration and socializing, other days it's up to everyone where they feel most comfortable to work. We support hybrid work by supplying you with the right setup and tools.

About Snowprint studios
Snowprint Studios believes great games are created by teams of talented, kind and creative individuals in a friendly, supportive and inspiring environment - while maintaining a sustainable life-work balance. For more information on Snowprint Studios go to snowprintstudios.com and follow us on Facebook.
At Snowprint Studios, we embrace diversity both in the worlds we create and in our workplace and we believe that kindness, curiosity, and a shared passion for making great games are what drive us forward. Join us in shaping the future of gaming!
* Pocket Gamer Awards 2022 winner ‘mobile game of the year’ and ‘best strategy game’
**Pocket Gamer Awards 2024 winner 'best game we are still playing’ and finalist 'best developer' *** Pocket Gamer Awards 2025, finalist 'best developer'

Good to know
We are an international company with many nationalities working here. Our company language is English and therefore your application should be in English. Visa mindre

Junior Gameplay Engineer

Purpose of the job: Create exciting and immersive gameplay experiences for our players! Responsibilities: Maintain existing features/systems and develop new player facing-features Examples include horse purchasing, inventories, activities for the players, overall player experience Work with other disciplines,, support them and be part of the design process for new features Communicate with stakeholders and make them understand features Develop knowledge... Visa mer
Purpose of the job:
Create exciting and immersive gameplay experiences for our players!


Responsibilities:
Maintain existing features/systems and develop new player facing-features
Examples include horse purchasing, inventories, activities for the players, overall player experience
Work with other disciplines,, support them and be part of the design process for new features
Communicate with stakeholders and make them understand features
Develop knowledge of the game and its players and aim for creating an exciting gameplay experience. Support the live game and maintain the live product.
Work on gameplay tools together with other developers
Knowledge share, mentor and conduct code reviews with other developers
Bug fix and collaborate with QA and Customer Experience



Experience:
C++ knowledge
Ability to debug and test
Data analytic
Database knowledge
Experience working with different platforms (mobile, desktop)
Basic understanding of game development and agile ways of working (rapid prototyping, task breakdown, testing)
Experience with unit testing
Jenkins, Perforce



We think you have:
User focus, strong interest in our game and players
Ability to create good gameplay for our players
Willingness to work with a product aimed at a younger audience
Alignment with our company values
Supportive in that everyone should be able to come as they are
Collaborative
Ability to work with departments outside of tech such as marketing and customer experience
Problem solver
Ability to plan and prioritize
Openness to work in a fast paced environment
Driven/takes initiative
Good communication skills
Able to communicate with other disciplines
Approachable
Open to knowledge share Visa mindre

Product Lead

About MAG (in brief!) At MAG Interactive we make mobile games that feel good. As a part of this fun and dynamic industry, it’s our mission to spread joy to players around the world. With over 350 million downloads globally, we credit our success to our awesome colleagues and we hope you'll join the team! The Role - Product Lead We are looking for a Product Lead to join one of our live game teams here at MAG. In this role, you’ll help nurture the game’s vis... Visa mer
About MAG (in brief!)
At MAG Interactive we make mobile games that feel good. As a part of this fun and dynamic industry, it’s our mission to spread joy to players around the world. With over 350 million downloads globally, we credit our success to our awesome colleagues and we hope you'll join the team!
The Role - Product Lead
We are looking for a Product Lead to join one of our live game teams here at MAG. In this role, you’ll help nurture the game’s vision, set inspiring goals, and guide the team toward creating experiences our players truly love.
Teamwork is at the heart of everything we do at MAG. As Product Lead, you’ll support your teammates by bringing clarity, helping to prioritize tasks, and encouraging collaboration so that together you can find the best solutions. Your curiosity, analytical skills, and care for our players will give you a clear, big-picture view of the game, helping the team make thoughtful and impactful decisions.
You’ll also be the bridge between your team and the rest of the studio by sharing insights, celebrating progress, and making sure everyone’s aligned. This role is perfect for someone who enjoys being at the center of the action, thrives on collaboration, and loves the idea of keeping a much-loved live game fresh, fun, and rewarding for our players.
What You’ll Be Doing:
Communicating vision and goals
Shape and share an inspiring vision for the game, making sure goals reflect both player needs and business objectives.
Keep the team and stakeholders aligned and moving in the same direction.

Planning and guiding the roadmap
Build and maintain a clear roadmap with the team, translating vision into achievable plans.
Help prioritize through stand-ups, retros, and planning sessions, keeping focus on what matters most.
Keep the backlog organized so the team can deliver smoothly.

Driving progress and supporting delivery
Track progress against goals, ensuring milestones and live game improvements stay on course.
Make thoughtful decisions to keep updates on schedule—finding the right balance between quality and timely delivery, so polishing doesn’t outweigh progress.
Spot challenges early, solve problems quickly, and make sure the team has what they need to succeed.
Encourage continuous improvements in how the team collaborates and delivers.

Connecting the dots across the studio
Act as the bridge between your team and the wider studio, sharing updates and celebrating wins.
Work closely with teams such as Marketing, UA, Backend, BI, and Management to align efforts, manage dependencies, and keep everyone moving forward together.

Championing teamwork and team health
Foster a supportive, collaborative team culture where ideas and learning are encouraged.
While 1:1s sit with the Head of Production, you’ll play a key role in day-to-day care and support making sure that the team is happy and working well together.
Skills and Experience: Experience in the games industry, with live games involving regular updates, new features, and ongoing improvements.
A proactive and resourceful mindset, with the ability to prioritize effectively and adapt when challenges arise.
Background in roles such as Producer, Game Designer, Product Owner, or Product Manager, with experience guiding teams and supporting collaboration.
Comfortable shaping roadmaps, setting inspiring goals, and maintaining a clear game vision.
Skilled in project management tools (we use Click-Up, but Jira or similar is welcome).
Strong relationship-builder who enjoys working closely with teams like BI, Marketing, and Design.
Curious and analytical, able to combine insights from multiple sources to guide decisions.
A collaborative team player who thrives in small, close-knit environments.
A genuine passion for games, especially mobile.
Bonus Skills Experience with in-game economies in F2P games.
An eye for spotting opportunities and analyzing the overall “health” of a live game.
Perks and Benefits: Generous company bonus
Company mobile phone and contract
Favorable pension and private health insurance package
Flexible work hours
Seasonal kick-offs
Gym allowance
Generous learning and development budget
Monthly after works
Enhanced parental leave
Company wide carbon off-setting and CSR initiatives


At MAG, we want all of our employees to feel valued, appreciated and empowered to bring their true selves to work!
Our recruitment processes are designed to prevent bias and discrimination against people regardless of; gender identity or expression, sexual orientation, religion, ethnicity, age, neurodiversity, disability status, or any other aspect. Visa mindre

Senior Game Designer

About MAG (in brief!) At MAG Interactive we make mobile games that feel good. As a part of this fun and dynamic industry, it’s our mission to spread joy to players around the world. With over 350 million downloads globally, we credit our success to our awesome colleagues and we hope you'll join the team! The Role – Senior Game Designer We’re looking for a Senior Game Designer to join the QuizDuel team. We are seeking someone who enjoys crafting fun, engagi... Visa mer
About MAG (in brief!)
At MAG Interactive we make mobile games that feel good. As a part of this fun and dynamic industry, it’s our mission to spread joy to players around the world. With over 350 million downloads globally, we credit our success to our awesome colleagues and we hope you'll join the team!
The Role – Senior Game Designer
We’re looking for a Senior Game Designer to join the QuizDuel team. We are seeking someone who enjoys crafting fun, engaging experiences, bringing fresh ideas to life, and helping shape the future of one of our most popular live titles.
This role is perfect for someone who loves collaborating with others, exploring creative solutions, and making thoughtful design decisions by combining creativity, data and player insights. You’ll work closely with a talented, supportive, and cross-functional team where your ideas will make a real impact.
Check out QuizDuel here: https://www.maginteractive.com/games/quizduel/
Although this role is to work with the QuizDuel team, you may work in other teams here at MAG in the future. 
What You’ll Be Doing Design and deliver innovative features, mechanics, and content that delight and engage our players.
Manage the full design process, from concept and prototyping to implementation and iteration.
Develop a deep understanding of QuizDuel’s modes, events, and systems… and yes, you’ll play it a lot!
Collaborate closely with the product lead, developers, artists, and the data analyst in the team to bring your designs to life.
Use player insights and analytics to refine features and enhance the player experience. Don't worry there’s no need to crunch numbers, but you’ll understand what they mean.
Keep up to date with F2P market trends and competitor games to inspire creative innovation.
Deconstruct successful F2P game systems to inform and strengthen your design strategies.
Share your ideas clearly and confidently, ensuring everyone understands the why behind your ideas.
Regularly seek feedback and collaborate with wider teams at MAG to ensure you are making use of the knowledge we have internally.
Your Skills & Experience 5+ years of experience in game design, ideally in F2P casual mobile games.
Experience working on live games with high DAU, balancing player enjoyment, innovation, and business goals.
Strong understanding of F2P fundamentals such as; engagement loops, progression, monetization, and balancing.
Comfortable interpreting key metrics (e.g. retention, ARPDAU, conversion, churn) to identify opportunities for improving features.
Familiarity with analytics dashboards and the ability to apply insights effectively.
A proven track record of designing and iterating on features that enhance player experience.
Excellent communication skills so you are able to share your vision clearly and listen openly to feedback.
Curious, and driven, you will be given a lot of trust to seek out new ideas and make an impact on a key game here at MAG.
Fluent in English (written and verbal).
Nice to Have Unity experience to prototype and test ideas independently.
Knowledge of level design, balancing, and progression systems.
Perks and Benefits Generous company bonus
Company mobile phone and contract
Favorable pension and private health insurance package
Flexible work hours
Seasonal kick-offs
Gym allowance
Generous learning and development budget
Monthly after works
Enhanced parental leave
Company wide carbon off-setting and CSR initiatives
Free weekly beginner Swedish lessons (if you want to learn the language)!


At MAG, we want all of our employees to feel valued, appreciated and empowered to bring their true selves to work!
Our recruitment processes are designed to prevent bias and discrimination against people regardless of; gender identity or expression, sexual orientation, religion, ethnicity, age, neurodiversity, disability status, or any other aspect.
About MAG
We are MAG Interactive – a leading mobile developer and publisher of casual mobile games built on a wealth of creativity and passion. We thrive on creating quality experiences that make our players want to come back for more. And Players agree! Combined, the Company’s games have been downloaded more than 350 million times. We create a good times factory with a global reach that continues to grow.
We are all part of a creative, positive and trusting environment where everyone has a sense of ownership over their activities and pride in their work. This open and collaborative working culture at MAG is key to our ability to continuously create top notch games.
Every game released from MAG Interactive has reached a multi-million player base and reached the #1 position in its category in a large number of countries. Our games have been selected Best of Google Play, Best Of App Store by Apple and have reached the #1 word game spot in over 100 countries. Visa mindre

Game Designer

As a Game Designer at King, you have a solid grasp of game design principles and the game level development lifecycle. You will contribute meaningfully to the creation and iteration of features, systems, and content with a growing sense of ownership. Your work is shaped by both product strategy and player experience goals, and you’ll be expected to independently deliver well-scoped features, contribute to ideation, and collaborate across disciplines to imp... Visa mer
As a Game Designer at King, you have a solid grasp of game design principles and the game level development lifecycle. You will contribute meaningfully to the creation and iteration of features, systems, and content with a growing sense of ownership. Your work is shaped by both product strategy and player experience goals, and you’ll be expected to independently deliver well-scoped features, contribute to ideation, and collaborate across disciplines to improve our games.
Key Responsibilities
Production Knowledge
Consolidate your understanding of how King builds, launches, and operates levels and features.
Work closely with producers and other team members to deliver within sprint structures.
Understand dependencies and participate in planning and scoping discussions.
Ideation
Actively participate in ideation and contribute viable, player-centered concepts.
Help define goals and success metrics for new features and content.
Use player needs and business context to inform ideation and iteration.

Gameplay Design
Efficiently create game content that aligns with the product vision and craft principles.
Own the end-to-end design of small-to-mid-scope features or content pieces.
Collaborate with UX, art, analytics, and engineering to deliver player-impactful experiences.

Systems Design
Apply established system design models (progression, economy, rewards) to your features.
Work within balancing frameworks and support live tuning needs.
Partner with senior designers to refine system health and player motivation loops.

What Success Looks Like
You consistently deliver quality design work with minimal supervision.
You shape and iterate on features that positively impact KPIs or player satisfaction.
You contribute to a collaborative and high-performing team culture.
You begin to develop thought leadership in a specific design area (e.g., core loop, content pacing, meta).
You contribute to improvement of tools and processes that increase personal and team performance.
You use best practices for craft and data to set the standard for what good looks like. Visa mindre

2d game artist

Please note - this is an in-house role in our Stockholm office. Remote candidates will not be considered. Unfortunately we cannot help with relocation from other countries or VISA applications. You need a Swedish work permit in order to be considered. Please note - you need a portfolio of relevant art in order to qualify for this role. Hacksaw Studios is a company that builds online games. Our games can be played both in social gaming and real money mo... Visa mer
Please note - this is an in-house role in our Stockholm office. Remote candidates will not be considered. Unfortunately we cannot help with relocation from other countries or VISA applications. You need a Swedish work permit in order to be considered.


Please note - you need a portfolio of relevant art in order to qualify for this role.


Hacksaw Studios is a company that builds online games. Our games can be played both in social gaming and real money modes. We have wide distribution and our games are played by millions of people every month by players all over the world. We have a world-class team of developers, artists and animators who create some of the top performing games in our industry, and we are looking to grow our team with more talented 2d artists who love games as much as we do.


You will be part of our game development team and work in a tight knit team involving both artists, developers and project managers. Your task will be to create the visual assets for our games in cooperation with the game design team, and work closely with the developers who will bring your art to life in our games.


We offer a nice office in central Stockholm, an opportunity to work with other experienced game designers as well as a co-ownership program for suitable candidates.


Your tasks will include:


- Create graphical assets for our games
- Create animations and visual effects
- Create reference material that front-end developers can use as a goal when implementing your designs
- Learn about the online gaming industry and stay up to date on current trends and what is popular with players
- Participate in game progress reviews and give feedback about the implementation process
- Co-operate with colleagues with similar roles, both in-house and with our partners


Required skills and experience:


- A solid art portfolio that showcases your skills
- Experience with the Adobe suite
- Preferably experience with After Effects, Spine or similar animation tool


Other things that would be a bonus (but not required):


- Game development experience
- Social gaming experience
- A personal interest in games and an understanding of the industry, or a desire to learn


To apply for this role, please submit your CV and your portfolio at https://hacksawstudios.bamboohr.com/jobs Visa mindre

Design Manager

We are hiring for a Design Manager to join our Game Design team here at Starbreeze. You'll be a key player in production and specifically the Design team, both managing a group of talented Game Designers and contributing directly to our projects. You’ll be a leader and a creator, ensuring high-quality work and fostering a collaborative, supportive environment. You'll be the voice of your team, helping to shape the very core of our game. So, are you a maste... Visa mer
We are hiring for a Design Manager to join our Game Design team here at Starbreeze.
You'll be a key player in production and specifically the Design team, both managing a group of talented Game Designers and contributing directly to our projects. You’ll be a leader and a creator, ensuring high-quality work and fostering a collaborative, supportive environment. You'll be the voice of your team, helping to shape the very core of our game.
So, are you a master of both people and design? Do you get a thrill from bringing complex systems to life and guiding others to do the same? If so, we want to hear from you!
Please note that this role must be based at our office in Stockholm 5 days per week.


What You’ll Be Doing:
???? Own AI behaviors: You'll be the creative force behind our AI game design features and behaviors, from prototyping and implementation to iteration.


???? Develop archetypes: You'll help define and develop enemy archetypes and behavior sets, ensuring they fit seamlessly with the broader game design.


?? Get technical: You'll implement and tune AI logic using Behavior Trees and scripting.


???? Collaborate cross-functionally: You'll work closely with Animators, Artists, Engineers, and QA to integrate AI features and deliver a top-notch player experience.


???? Refine systems: You'll use playtest results, analytics, and feedback to continually refine and improve AI game design systems.


?? Documentation: You'll create and maintain clear documentation to keep everyone on the same page.


???? Mentor and guide: You'll work closely with your team, mentoring less experienced Designers and ensuring our quality is consistently of a high standard.



People Leader Responsibilities:
Manage team performance: You'll set goals and provide regular feedback to your team.


Build trust: You'll build a strong, collaborative team culture through transparent communication.


Lead with empathy: You'll manage conflicts and support your team's decision-making and problem-solving.


Foster growth: You'll manage the performance and career development of your direct reports.


Facilitate communication: You'll encourage open communication and regular coaching and feedback loops.



What We're Looking For:
You're an AI game design pro: You have strong expertise in AI game design, backed by solid experience across all stages of game development.


You know your stuff: You have a deep understanding of relevant workflows and systems, and you're good at guiding continuous improvement.


You're hands-on: You're proficient with behavior and decision-making systems, pathfinding, and navigation, and you can handle most tasks on your own.


You're a problem-solver: You can tackle highly complex problems and adapt your solutions to fit production constraints and team needs.


You're a team player: You can collaborate with different disciplines and support cross-functional projects.


You're a strong communicator: You can align others through clear guidance and team leadership.


You're a leader: You've proven your ability to lead people by coaching, setting expectations, and building team cohesion.

You focus on the player: You contribute to a great player experience by supporting practices that lead to quality, consistent, and responsive gameplay. Visa mindre

Senior Game Designer

At Toca Boca, we believe in the power of play. Our games give kids the tools to express themselves, explore their imagination, and create their own worlds. We’re now looking for a Senior Game Designer to help shape the future of Toca Boca World, designing new features and play loops that empower kids to tell stories in safe, open, and creative ways. What you’ll be doing As Senior Game Designer in one of our feature teams, you’ll design core mechanics a... Visa mer
At Toca Boca, we believe in the power of play. Our games give kids the tools to express themselves, explore their imagination, and create their own worlds. We’re now looking for a Senior Game Designer to help shape the future of Toca Boca World, designing new features and play loops that empower kids to tell stories in safe, open, and creative ways.



What you’ll be doing

As Senior Game Designer in one of our feature teams, you’ll design core mechanics and features that support both existing and future content packs, always guided by the Kids First perspective and design principles of Toca Boca World. You’ll work closely with creative leadership and stakeholders to define opportunities, balance technical limitations, and expand Toca Boca World to meet the demands of an increasingly competitive and fast-moving market.

Your role will include creating prototypes that allow for quick testing and iteration, providing risk assessments for upcoming releases, and maintaining clear design documentation. You’ll communicate complex design ideas in an accessible way across disciplines and act as a reliable point of reference for your team, ensuring the vision is carried through in development.

Staying on top of industry trends and kids’ communities will be key, helping you ensure that Toca Boca World remains relevant and inspiring for its audience. You’ll collaborate with the User Research team to design test cases and run live testing sessions with kids, translating their feedback into actionable improvements. At the same time, with the help of your lead you’ll serve as a bridge between the team and the Design Director, helping future-proof Toca Boca World while designing thoughtful and practical solutions to complex challenges.
Is this you?

You are a senior game designer, having worked in cross-functional teams focused on mobile and free-to-play titles. You have worked on live-operated mobile projects, and if you contributed to a couple of shipped titles or long-term live-ops projects - that’s great.

You’re confident in designing technical features and core mechanics within frameworks that include multiple intertwining systems. An iterative mindset is key—you value prototyping, testing, gathering feedback, and refining your designs until they deliver the best possible player experience. You’re curious and have an understanding of open-ended play, with the ability to step away from linear or traditionally competitive gameplay to create playful, imaginative experiences. Experience with social gameplay features is a big plus.



You have strong communication skills with the ability to convey complex concepts in a way that makes sense to different disciplines. Above all, you’re passionate about designing safe, creative, and joyful play experiences for kids.

A portfolio showcasing relevant work on handheld or mobile devices is required.



This is us!

Play is in our DNA. At Toca Boca, we make playful, safe spaces where kids can have fun and feel free to be themselves. Over 60 million kids from all over the world play our games every month. Are you in? Let’s play.



Good to know!

This position is full time and based in our Stockholm studio with a hybrid working model (part office, part working from home). We apply a 6-month probationary period. You’ll need to be located in Sweden as we are unable to support relocation. As we’re an international company, with over 20 nationalities working here, and millions of users all over the world, you need to be fluent in English. Your application should therefore be in English.



Toca Boca develops digital games that capture the power of play and that are filled with fun and silliness that kids around the world can instantly relate to. Since our first product launch in 2011, we have released 46 apps that have been downloaded more than 444 million times the world over, making us the No. 1 mobile-first kids brand in the App Store. Our products focus on sparking kids’ creativity and imagination, creating opportunities for open-ended play.

With offices in Stockholm and San Francisco, Toca Boca is owned by Spin Master Corp., a global children’s entertainment company that creates, designs and manufactures a diversified portfolio of innovative toys, games, products and entertainment properties. Visa mindre

Game Designer

As a Game Designer you will be focusing on designing and balancing engaging gameplay mechanics. Hearts of Iron, the grand strategy wargame, have over a million players monthly (and growing) expectantly waiting for what’s next for their favorite franchise. Game Designer Hearts of Iron We're on the lookout for a game designer driven by a passion for their craft and a fervor for crafting thrilling experiences for our players. If you're someone who finds motiv... Visa mer
As a Game Designer you will be focusing on designing and balancing engaging gameplay mechanics. Hearts of Iron, the grand strategy wargame, have over a million players monthly (and growing) expectantly waiting for what’s next for their favorite franchise.
Game Designer Hearts of Iron
We're on the lookout for a game designer driven by a passion for their craft and a fervor for crafting thrilling experiences for our players. If you're someone who finds motivation in the autonomy to lead tasks and deliver outstanding results, you're the ideal fit. Your element is a creative and collaborative space where the enthusiasm for our work is infectious, and everyone around you is not just doing a job but crafting the games we all love. A keen interest in history and its narratives is a great plus.
Your mission
You will be working closely with the Game Director and be the owner of the design in feature teams. Taking ownership of the designs means that you will be working hands-on from research, to design, implementation and balancing of gameplay systems. This includes being adept at communicating with your peers and colleagues in other disciplines, writing and maintaining design documents as well as testing implemented features and making sure they live up to expectations.
Your role goes beyond crafting engaging game play - it involves actively engaging with our community, giving sneak peaks of yours & the team's latest for work as well as working closely with our marketing team to come up with the best way to showcase the game. In doing this you will be central to shaping the interaction with the people that matters most to us - our players.
Skills that we are looking for
Solid work experience in system design


Solid work experience in gameplay design


Experience with scripting


Interest in strategy/war games; PDS games in particular


Fluency in English

As a creative force at Paradox, you are expected to have a genuine passion for Grand Strategy Games and a good understanding of what makes them so appealing to our players. Visa mindre

Lead Game Designer - White Wolf

As Lead Game Designer at White Wolf, you will craft the systems and experiences that define the World of Darkness universe. You will guide the creation of immersive mechanics that integrate deeply with our narrative goals. In partnership with writers, artists, and editors, you will evolve beloved game lines and innovate across new projects, ensuring each release resonates with our global player community. Key Responsibilities Lead narrative design directio... Visa mer
As Lead Game Designer at White Wolf, you will craft the systems and experiences that define the World of Darkness universe. You will guide the creation of immersive mechanics that integrate deeply with our narrative goals. In partnership with writers, artists, and editors, you will evolve beloved game lines and innovate across new projects, ensuring each release resonates with our global player community.
Key Responsibilities
Lead narrative design direction and define mechanical vision across product lines
Create and refine game systems that integrate deeply with narrative goals
Collaborate with creative leads to maintain design consistency and player accessibility
Support freelance contributors and guide documentation and iteration processes

Requirements
5+ years in game design, especially with narrative systems
Proven experience in publishing tabletop RPGs or similar games
Strong portfolio showcasing system design and narrative integration
Skilled in leading creative teams and collaborating across disciplines
Fluent in English
Familiarity with Adobe Creative Suite, especially InDesign or InCopy

Nice to Have
Experience with Vampire: The Masquerade or other White Wolf properties
Leadership roles on entertainment or gaming franchises
Background in both tabletop and digital game design
Familiarity with international production and localization

Work Culture
At Paradox Interactive, we pride ourselves on a culture that values creativity, inclusion, and mutual respect. We believe in creating a supportive environment where everyone feels empowered to contribute to our shared vision. We offer flexible working conditions, a healthy work-life balance, and opportunities for professional growth within an international team passionate about games and storytelling.
Practical Information
Scope: Full time and permanent
Reports to: EVP, White Wolf
Location: Stockholm (Visa sponsorship available)
Work is full time on-site with flexibility. Visa mindre

Editor / Rules Manager - White Wolf

As Editor/Rules Manager at White Wolf, you will ensure mechanical precision and narrative clarity across our White Wolf product lines. You'll refine and standardize creative content, ensuring rules, lore, and systems operate in harmony to deliver compelling player experiences. Collaborating with writers, designers, and creative leads, you will uphold editorial excellence and system integrity, and help foster transparency in design with our player community... Visa mer
As Editor/Rules Manager at White Wolf, you will ensure mechanical precision and narrative clarity across our White Wolf product lines. You'll refine and standardize creative content, ensuring rules, lore, and systems operate in harmony to deliver compelling player experiences. Collaborating with writers, designers, and creative leads, you will uphold editorial excellence and system integrity, and help foster transparency in design with our player community.
Key Responsibilities
Lead editing and rules validation for White Wolf titles
Ensure consistency, balance, and clarity across systems and supplements
Guide freelance contributors and manage editorial standards
Drive playtesting and system refinement with design leads, ensuring transparency through public updates and engagement with the player community

Requirements
5+ years editing experience, ideally with tabletop games or complex narrative systems
Proven expertise in rules editing and game system management
Excellent communication and attention to detail across large documents
Proficient in collaborative editing tools and workflows
Fluent in English
Familiarity with Adobe Creative Suite, especially InDesign or InCopy

Nice to Have
Familiarity with World of Darkness and emergent trends in the RPG space
Experience in accessibility editing, localization, and playtesting
Background in technical writing or systems design

Work Culture
At Paradox Interactive, we pride ourselves on a culture that values creativity, inclusion, and mutual respect. We believe in creating a supportive environment where everyone feels empowered to contribute to our shared vision. We offer flexible working conditions, a healthy work-life balance, and opportunities for professional growth within an international team passionate about games and storytelling.
Practical Information
Scope: Full time and permanent
Reports to: EVP, White Wolf
Location: Stockholm (Visa sponsorship available)
Work is full time on-site with flexibility Visa mindre

Technical Designer - ARC Raiders

We are looking for a Technical Designer to join ARC Raiders game teams here at Embark, a team that is currently numbering ~100 developers. In this role you will be responsible for the technical design work by creating, implementing, and maintaining tools, systems, & other workflows as a bridge between design and code. You will collaborate closely with the Design Director and other Designers of the project, as well as Production leadership helping in articu... Visa mer
We are looking for a Technical Designer to join ARC Raiders game teams here at Embark, a team that is currently numbering ~100 developers.
In this role you will be responsible for the technical design work by creating, implementing, and maintaining tools, systems, & other workflows as a bridge between design and code.
You will collaborate closely with the Design Director and other Designers of the project, as well as Production leadership helping in articulating and establishing estimates, project scope and timelines.
Example of responsibilities 
Help design and prove new features by developing prototypes for the design team to experiment with
Help identify technical pitfalls and challenges in our designs, offering possible solutions or alternatives
Contribute tool and workflow improvement ideas, especially design tools
Help design, balance, and tweak our more technical gameplay systems, for example activity spawning or loot distribution
Work with other disciplines to help align design intent with non-design pipelines and tech

We would love if you have
Around 5+ years of experience within technical design making games
A good grasp of AAA PvP/PvE gameplay and systems design, including player psychology, UX design, and gameplay mechanics & dynamics
Proficiency with the Unreal Engine and experience in scripting and blueprints
Knowledge of the UnrealEngine-Angelscript plugin is a big plus, but not required
Knowledge of programming languages such as C#, Lua, or Python
A creative and curious mind
A good knowledge or familiarity with other game making disciplines such as animation, UX, 3D Art, etc.
A great creative collaborator in cross disciplinary groups
Professional English communication skills


At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)! Visa mindre

Game Designer

As a Game Designer you will be focusing on designing and balancing engaging gameplay mechanics. Victoria 3, the grand strategy wargame, have over a million players monthly (and growing) expectantly waiting for what’s next for their favorite franchise. Game Designer Victoria 3 We're on the lookout for a game designer driven by a passion for their craft and a fervor for crafting thrilling experiences for our players. If you're someone who finds motivation in... Visa mer
As a Game Designer you will be focusing on designing and balancing engaging gameplay mechanics. Victoria 3, the grand strategy wargame, have over a million players monthly (and growing) expectantly waiting for what’s next for their favorite franchise.
Game Designer Victoria 3
We're on the lookout for a game designer driven by a passion for their craft and a fervor for crafting thrilling experiences for our players. If you're someone who finds motivation in the autonomy to lead tasks and deliver outstanding results, you're the ideal fit. Your element is a creative and collaborative space where the enthusiasm for our work is infectious, and everyone around you is not just doing a job but crafting the games we all love. A keen interest in history and its narratives is a great plus.
Your mission
You will be working closely with the Game Director and be the owner of the design in feature teams. Taking ownership of the designs means that you will be working hands-on from research, to design, implementation and balancing of gameplay systems. This includes being adept at communicating with your peers and colleagues in other disciplines, writing and maintaining design documents as well as testing implemented features and making sure they live up to expectations.
Your role goes beyond crafting engaging game play - it involves actively engaging with our community, giving sneak peaks of yours & the team's latest for work as well as working closely with our marketing team to come up with the best way to showcase the game. In doing this you will be central to shaping the interaction with the people that matters most to us - our players.
Skills that we are looking for
Solid work experience in system design


Solid work experience in gameplay design


Experience with scripting


Interest in strategy/war games; PDS games in particular


Fluency in English

As a creative force at Paradox, you are expected to have a genuine passion for Grand Strategy Games and a good understanding of what makes them so appealing to our players. Visa mindre

Junior Game Designer

Det här är en tidsbegränsad anställning från Augusti till December, med timpenning. Vi letar efter en unik kombination av kreativitet, teknisk skärpa och driv. Du är en designer som inte bara drömmer – du bygger. I Unreal Engine. Vad vi förväntar oss av dig: En relevant designutbildning – du har en stabil grund att stå på. Gedigen portfölj – med tydliga exempel på vad du gjort. Vi vill se koncept, process och färdig implementation. Djup kunskap i Unreal En... Visa mer
Det här är en tidsbegränsad anställning från Augusti till December, med timpenning.
Vi letar efter en unik kombination av kreativitet, teknisk skärpa och driv. Du är en designer som inte bara drömmer – du bygger. I Unreal Engine.
Vad vi förväntar oss av dig:
En relevant designutbildning – du har en stabil grund att stå på.
Gedigen portfölj – med tydliga exempel på vad du gjort. Vi vill se koncept, process och färdig implementation.
Djup kunskap i Unreal Engine – du navigerar i Blueprints och C++ utan att blinka.
Du tänker tekniskt – du kan själv implementera dina idéer och förstå vad som är möjligt (och hur).
En lagspelare – men du klarar dig också själv. Du vet när du ska samråda och när du bara ska göra.
Du jobbar iterativt, strukturerat och med ett öga för både helhet och detaljer. Visa mindre

Lead Game Designer - Games

We are looking for a talented and experienced Lead Game Designer to join THE FINALS game team here at Embark, a team that is currently numbering around ~100 developers. As a Lead Game Designer at Embark, you will be responsible for detailed design work on the project, as well as instigating and reviewing the designs of other designers. You will collaborate closely with the directors of the project, in refining concepts and ideas into tangible designs, prot... Visa mer
We are looking for a talented and experienced Lead Game Designer to join THE FINALS game team here at Embark, a team that is currently numbering around ~100 developers.
As a Lead Game Designer at Embark, you will be responsible for detailed design work on the project, as well as instigating and reviewing the designs of other designers. You will collaborate closely with the directors of the project, in refining concepts and ideas into tangible designs, prototypes and features, as well as working with Production leadership in helping in articulating and establishing estimates, project scope and timelines.
We would like you to take on managerial responsibilities for some of the projects’ Design staff, as well as coach and mentor the projects Game Designers in design methodology and documentation practices. And inspire them to deliver high quality, balanced and scalable systems and player experiences, fitting for Live Service and Free-to-play PvP Action Games.
You will also own and spearhead game features directly, and work hands-on in cross disciplinary teams while implementing gameplay features

We would love if you have
A creative and curious mind.
10+ years of experience designing and making games and a proven track record with multiple shipped titles.
An excellent grasp of AAA PvP gameplay and systems design, including knowledge of player psychology, UX design, gameplay mechanics and dynamics.
Proficiency with the Unreal Engine and experience with Blueprints and scripting.
Able to adapt to varied learning and communication styles of team members and stakeholders.
A good knowledge and familiarity with the various game maker disciplines, coding, animation, game physics, 3D Art, etc.
Enjoyment of creative collaboration in cross disciplinary groups.
Professional English communication skills.

 
At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)! Visa mindre

Video Marketing Artist / Motion Designer

This role will support our Senior Motion Designer in executing UA creatives, social media content style creatives, and community videos. ? Previous experience with UA video production for gaming ? Previous experience with marketing content production for social media ? Knowledge of motion graphics and editing for social media (especially TikTok/Capcut style) ? Knowledge of creating templates in AE for outsource usage ? Knowledge of cr... Visa mer
This role will support our Senior Motion Designer in executing UA creatives, social media content style creatives, and community videos.

? Previous experience with UA video production for gaming
? Previous experience with marketing content production for social media
? Knowledge of motion graphics and editing for social media (especially TikTok/Capcut style)
? Knowledge of creating templates in AE for outsource usage
? Knowledge of creating custom VFX
? Knowledge or previous experience working with 3D motion graphics is a plus
Team structure
? Will report to the Creative Lead
? Work in collaboration with Senior Video Marketing Specialist and Creative Producer
Expected deliverable and responsibilities
? Execute and deliver UA, community, and TikTok creatives from start to finish
? Create custom graphic assets and VFX when needed
? Use current audio library to deliver the creative when needed
? Sync with Community stakeholders to understand the desired creative style
? Track TikTok and UA trends and propose how they can be implemented in AB2 creatives
? Have a deep understanding of creatives performance metrics
? Know how to create and work with AE templates
? Match the delivery speed of creatives done externally Visa mindre

Game Designer

As a Game Designer you will be focusing on designing and balancing engaging gameplay mechanics. Hearts of Iron, the grand strategy wargame, have over a million players monthly (and growing) expectantly waiting for what’s next for their favorite franchise. Game Designer Hearts of Iron We're on the lookout for a game designer driven by a passion for their craft and a fervor for crafting thrilling experiences for our players. If you're someone who finds motiv... Visa mer
As a Game Designer you will be focusing on designing and balancing engaging gameplay mechanics. Hearts of Iron, the grand strategy wargame, have over a million players monthly (and growing) expectantly waiting for what’s next for their favorite franchise.
Game Designer Hearts of Iron
We're on the lookout for a game designer driven by a passion for their craft and a fervor for crafting thrilling experiences for our players. If you're someone who finds motivation in the autonomy to lead tasks and deliver outstanding results, you're the ideal fit. Your element is a creative and collaborative space where the enthusiasm for our work is infectious, and everyone around you is not just doing a job but crafting the games we all love. A keen interest in history and its narratives is a great plus.
Your mission
You will be working closely with the Game Director and be the owner of the design in feature teams. Taking ownership of the designs means that you will be working hands-on from research, to design, implementation and balancing of gameplay systems. This includes being adept at communicating with your peers and colleagues in other disciplines, writing and maintaining design documents as well as testing implemented features and making sure they live up to expectations.
Your role goes beyond crafting engaging game play - it involves actively engaging with our community, giving sneak peaks of yours & the team's latest for work as well as working closely with our marketing team to come up with the best way to showcase the game. In doing this you will be central to shaping the interaction with the people that matters most to us - our players.
Skills that we are looking for
Solid work experience in system design


Solid work experience in gameplay design


Experience with scripting


Interest in strategy/war games; PDS games in particular


Fluency in English

As a creative force at Paradox, you are expected to have a genuine passion for Grand Strategy Games and a good understanding of what makes them so appealing to our players. Visa mindre

Managing Design Lead

Are you a creative and dedicated tech industry professional with experience in game design? Are you a humble and learning focused leader who wants to coach people through their career? Are you interested in Paradox Development Studio and our brands and eager to help us take them to the next level? Then you may be the one we’re looking for! As a Design Manager on the Hearts of Iron team at our development studio in Stockholm, you will be manager of our Desi... Visa mer
Are you a creative and dedicated tech industry professional with experience in game design? Are you a humble and learning focused leader who wants to coach people through their career? Are you interested in Paradox Development Studio and our brands and eager to help us take them to the next level? Then you may be the one we’re looking for!
As a Design Manager on the Hearts of Iron team at our development studio in Stockholm, you will be manager of our Designers with the overall responsibility for enabling the team to thrive and deliver on their tasks.
As Design Manager you will also work directly with the game, and you will have a direct and influential impact on the quality and feel of the game.
We are seeking people who are able to take on a lead role in a multi domain discipline. The Design team on Hearts of Iron includes UX Design, Content Design and Game Design. As their manager, being able to navigate these elements is an important part of the job.


Responsibilities
Assume personnel responsibilities and directly manage the Designers on the team.



Be able to organize and coordinate the design process for a feature or system, set clear goals and expectations for a design task, and occasionally act as the Coordinator of a feature team



Coordinate between feature teams on a project level and make sure feature teams have feature owners.



Fostering an open and trusting environment



Assure staffing needs are met on our projects



Performance evaluations & feedback



Hands on work with Design and implementation

Required qualifications
Manager experience within a team or department



Passion for leadership, mentoring and coaching, as well as organizational development



Experience working in a role that requires a mix of a mind for strategy as well as excellent communication and collaboration skills



Experience within Narrative, Content, Level Design or Game Design



Scripting experience



Fluent in English, both written and spoken



As a person, we think you are the type who enjoys seeing the people around you improve and who gains satisfaction from helping others overcome their obstacles. You know how to apply your own experience and learnings from working as a designer. As a manager you are attentive and humble and are able to coach your team members to develop on a professional level. You understand the importance of building trust and you know how to be open and approachable. You are not afraid of conflicts and you are able to navigate them in a constructive manner.


You are comfortable in decision making and can easily anticipate the impact and consequences it will have. You also have experience working in a large organization, and understand the organizational challenges and processes associated with company growth.


Practical information
Scope: Full time and permanent
Reports to: Operations manager
Location: This position is based in Stockholm.
If you think that this description matches your background, we highly encourage you to apply as soon as possible as we will interview candidates continuously for this position. In your application, please show us why your previous experiences and skills would work for this role and why you are interested in working at Paradox. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this. Visa mindre

Design Lead

Expansive Worlds is a creative division of Avalanche Studios Group and a leading developer and publisher of outdoor games. Since 2009, Expansive Worlds has been devoted to delivering highly immersive outdoor gaming experiences for millions of players and best known for the long-standing and successful theHunter franchise. The Position Avalanche Studios are currently looking for a UI/UX Lead to work on an unannounced title currently in development. We are ... Visa mer
Expansive Worlds is a creative division of Avalanche Studios Group and a leading developer and publisher of outdoor games. Since 2009, Expansive Worlds has been devoted to delivering highly immersive outdoor gaming experiences for millions of players and best known for the long-standing and successful theHunter franchise.
The Position
Avalanche Studios are currently looking for a UI/UX Lead to work on an unannounced title currently in development. We are searching for developers with a background in games or that has a strong understanding of web design technologies and has a fanatical devotion to designing intuitive user experiences.
Leading the UX design you will also help to develop a strong UI experience for the player that will not only be intuitive but have enough forward thinking to support our future plans post launch. You will work closely with the Game Design supporting them with advice and guidance in UI/UX best practices.
Required Qualifications
UX/UI design experience on at least one published PC / console / mobile game
Scripting ability with knowledge in JavaScript or similar languages
Thorough knowledge of flow / function / form and UI progression
Fluent in English, both written and spoken
Strong communication skills and a collaborative outlook

Desired Qualifications
Familiarity with Coherent
Experience with wireframing / prototyping tools such as Sketch or Axure
Strong Photoshop skills
UX/UI design qualifications or training
A knowledge of open-world games

Note: Research shows under-represented groups in the industry (especially women) might not apply to a job if they don’t check off every requirement. At Avalanche, we’re more about your drive to learn and interest in tackling challenges than what’s on your resume! So don’t stress if you don’t tick every box— shoot us your application anyway! Diverse opinions and different experiences are what make our teams so great, not itemized lists of qualifications.
The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.
Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.
How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement. Visa mindre

Principal Technical UI Designer

At TTK Games we are fuelled by a passion to inspire, connect, and entertain. We're seeking an individual who can help us continue to break boundaries, lead by example, and deliver on our promise to players. In this role you’ll play a vital part in building our brand-new, cutting-edge UI from the ground up. Working closely with a wide range of other disciplines, you’ll be involved in both the conception and execution of each new UI feature right from the st... Visa mer
At TTK Games we are fuelled by a passion to inspire, connect, and entertain.
We're seeking an individual who can help us continue to break boundaries, lead by example, and deliver on our promise to players.
In this role you’ll play a vital part in building our brand-new, cutting-edge UI from the ground up. Working closely with a wide range of other disciplines, you’ll be involved in both the conception and execution of each new UI feature right from the start. With your help, we’ll build an efficient and entertaining AAA experience for our future players. This is a unique opportunity to break away from the conventional and make your mark on something special.
What you will do
Collaborate with project directors and key stakeholders to build a world-class UI from the ground up.
Convert visual UI concepts and UX designs into shippable in-engine UI flows.
Break down game systems and features into efficient and reusable component parts that we can use to build all our future UI with.
Become our in-house implementation expert, mastering the UI editor and all its related tooling.
Help to design, build, and maintain our in-house workflows and content pipelines for the UI creation process.
Become a champion for all things UI in the studio.

Who you are
You have 3+ years implementing AAA UI for console and/or PC (or equivalent experience).
Demonstrable experience building UI within Unreal 4 or 5 using Blueprint and UMG.
Highly familiar with the current trends, techniques, and technology behind successful, contemporary game UI.
A keen eye for visual detail and a passion pixel-perfect implementation.
A motivated and naturally analytical person – you’re happiest when finding simple solutions to tricky problems.
An excellent communicator, able to effectively convey your craft to both technical and non-technical team members.
Nice to have: Any experience with AngelScript or C++
Nice to have: A basic understanding of foundational UX principles and techniques. Visa mindre

Senior Design Lead

As a Senior Designer, your focus is not only to create the best game designs there are, it is also about enabling the designers around you to consistently perform at their best. You will contribute to a cohesive and elegant player experience, whilst ensuring an innovative design culture. As a leader you are mentoring and guiding your team members, constantly focusing on creating a work environment where you all can thrive. As you will be a spokesperson for... Visa mer
As a Senior Designer, your focus is not only to create the best game designs there are, it is also about enabling the designers around you to consistently perform at their best.
You will contribute to a cohesive and elegant player experience, whilst ensuring an innovative design culture.
As a leader you are mentoring and guiding your team members, constantly focusing on creating a work environment where you all can thrive. As you will be a spokesperson for Design in a studio where all aspects of a game is equally important, we believe that you’re an excellent collaborator with many years of experience working with multiple game crafts.
In addition to working closely connected to one of our projects, you’re also an evangelist for game design across the studio with the ambition to improve the design culture, process and thinking among all of our game makers.
Note that the responsibility can be narrowed towards one single area of Design, or consist of many, depending on your background.
Examples of responsibilities
Nurture and communicate the design direction & plan to ensure the launch of our games
Inspire, mentor and manage a team of Designers
Plan, prioritize and set goals together with the team to facilitate an iterative and creative process
Actively strive to improve and evolve our design culture within the company, helping ensure Embark is the best possible environment for creative talent
Manager responsibilities, including Performance & Development and salary reviews



We would love if you have
A creative and curious mind
Approximately 10 years of creative work across multiple types of games
5+ years of leading and guiding other Designers
Experience launching and operating AAA live service and/or free-to-play games
Ability to respond positively and calmly to shifting priorities, demands and timelines
Experience in leading and managing designers in different seniority levels



At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.
We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.
Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.
Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)! Visa mindre

Game Product Owner

Interested in being part of a growing young organisation in a truly international environment with people from diverse backgrounds? Do you want to be close to the action in producing the next generation of high-quality Casino games? Job Summary We are looking for an experienced and knowledgeable Game Product Owner to join our team. In this role, you will oversee new game productions under the Relax brand. It combines market insights, game design, and comme... Visa mer
Interested in being part of a growing young organisation in a truly international environment with people from diverse backgrounds? Do you want to be close to the action in producing the next generation of high-quality Casino games?
Job Summary
We are looking for an experienced and knowledgeable Game Product Owner to join our team. In this role, you will oversee new game productions under the Relax brand.
It combines market insights, game design, and commercial strategies to keep our portfolio competitive in the evolving gaming industry.
In this position, you will lead the creation of unique slot games from concept to launch, ensuring every feature, mechanic, and detail is executed precisely. You will be responsible for creating the vision, directing the team, and making essential decisions to turn concepts into successful games. Your leadership will coordinate the efforts of artists, developers, and animators.
If you excel in a creative and dynamic environment and wish to contribute directly to the development of record-breaking slot games with distinctive ideas, themes, and innovative mechanics that stand out in the market, this role is for you!
Responsibilities
Creating unique game concepts with innovative mechanics to meet our gaming strategy
Creating and owning cross-game ideas that can be used consistently across all our games
Overseeing the quality, design, mechanics, production and delivery of the end game products, both network and custom games
Producing high-end casino game content that matches the Relax Gaming Strategic ambitions
Ensuring requirements for studios are correct, accurate and prioritized
Ensuring a successful release to the market
Collaborating with a variety of stakeholders, including mathematicians, marketing, compliance, and commercial
Researching our key target markets and the competitive landscape to stay ahead of the curve and applying this to games
Guide and give feedback on all game productions
Working closely with the BI team to identify valuable data to enhance player journey and decision-making
Actively represent Relax as an ambassador and present games to external stakeholders

Requirements
You live and breathe slot game design and must have:
Excellent and proven game production experience within iGaming industry
Experience in creating new and innovative mechanics with an in-depth understanding of game statistics and their impact on gameplay experience
Excellent communication, presentation and collaboration skills
Strong understanding of the slots market and keeping up with trends.
Proactive can-do attitude, ability to take initiative, accountability
Be a team player who inspires, aligns, and keeps projects running smoothly.
Natural talent for problem-solving
Excellent eye for detail

Bonus points for…
5+ years working in the same role
Experience of mentoring others
Experience in working in an international environment
Experience working with jackpot systems

About Relax
Back in 2010, we kicked off our journey with a simple mission - to create outstanding games for the modern iGaming world. Fast forward to today, and we've grown to be one of the leading suppliers in the game, boasting an aggregation arm like no other. Despite our exponential growth, we've succeeded in staying true to our core values throughout the years, these are to be: Driven, Adaptable, Supportive, and Respectful. We live and breathe this ethos across our offices across the globe, namely in Malta, Estonia, Serbia, Finland, Sweden, and Gibraltar. Keen to find out more? Learn about us here: https://relax-gaming.com/careers/life-at-relax.
Life at Relax
This role can be placed in Malta, Stockholm or Malmö.
Relax Gaming is just more than a workplace, it’s a community. We have a nice and cozy office, provided with snacks & soft drinks whenever you need one. We’re having lots of fun together, whether it’s team events, poker tournaments, movie nights, sports competitions or our endless refined jokes in Slack. There’s something for everyone.
Despite the substantial growth, we will always cherish our informal and flexible core atmosphere, where self-initiative, pride in what you do, and ambition to deliver the best results are key components. For the right person, there are endless opportunities for an amazing personal growth experience. And what’s super important—there’s always a top-notch team around you who will support you in everything you do!
We are starting with interviews right away, so be quick to apply!
We handle all applications confidentially Visa mindre

Product Designer UX & Design - vikariat

1,4 miljoner spelare. Två av Sveriges mest omtyckta och besökta spelplattformar – atg.se och ATG:s app. Kom till oss på ATG och bli en del av UX & Designavdelningen och designa något som folk gillar! I rollen får du:Du kommer bli en del av ATG:s UX & Designavdelning med 12 personer som skapar användarcentrerade spelupplevelser tillsammans med researchers, konverterare, produktägare, affärschefer och utvecklare. Vi älskar allt som har med digital design, se... Visa mer
1,4 miljoner spelare. Två av Sveriges mest omtyckta och besökta spelplattformar – atg.se och ATG:s app. Kom till oss på ATG och bli en del av UX & Designavdelningen och designa något som folk gillar!
I rollen får du:Du kommer bli en del av ATG:s UX & Designavdelning med 12 personer som skapar användarcentrerade spelupplevelser tillsammans med researchers, konverterare, produktägare, affärschefer och utvecklare. Vi älskar allt som har med digital design, servicedesign, UX och grafisk design att göra. Vi designar för ATG:s app, atg.se och för alla våra spelområden Häst, Sport eller Casino. Är det här du?• Du gillar att ta ansvar för hela processen – från tidiga skisser till pixelperfekt design i Figma och tätt samarbete i ett produktteam.
• Du kallar dig UX-designer, produktdesigner, UI-designer eller alla tre i en underbar mix.• Du är glad, serviceinriktad och intresserad av att hjälpa andra i ditt arbete och gör ingen skillnad mellan UX och UI.• Du är initiativtagande, kommunikativ, självgående med stort eget driv och ett starkt ägarskap över dina arbetsuppgifter.• Du förstår redan när du läser det här att produktdesigners arbetar nära researchers, produktägare och frontendare i ett autonomt produktteam.• Du trivs med att arbeta självständigt, utforska problem, ta fram kreativa lösningar, skapa interaktiva prototyper, användartesta, iterera och så vidare. ”Här finns mycket frihet och möjlighet att påverka”Jag har arbetat inom designvärlden i snart 20 år och jag var med och grundade den kreativa byrån Snask – en av världens mest attraktiva arbetsplatser för designers. På ATG är jag med och bygger upp en ny modern designorganisation. Det bästa med ATG är tre saker: 1) superkul att jobba med ett stort svenskt känt varumärke med 1,4 miljoner högengagerade kunder. 2) Enkelt att få ihop livet och livspusslet. 3) En storartad vision om att bli Sveriges största spelbolag till 2030. Hos mig slipper du någon som tittar över din axel. Här kan du utvecklas, ha roligt och få möjlighet att jobba med andra talangfulla designers.- Magnus Berg, Manager Product Design We are the game
I mer än 50 år har vi på ATG levererat spänning och underhållning till svenska folket. Vi drivs av att trygga den svenska hästnäringen och att fortsatt vara ett ansvarsfullt spelbolag i framkant. Vår vision att leverera världens bästa spelupplevelse. Vi gillar att samarbeta och uppmuntrar varandra att tänka och testa nytt. Självledarskap och kompetensutveckling är viktiga delar för oss. Vi bryr oss om varandra och våra kunder och vi vill så klart också att alla tävlingshästar ska må bra. Hela vårt överskott går till hästnäringen – något som både känns och gör gott.

Join the game!
Varmt välkommen med din ansökan via vår rekryteringsportal antingen med ditt cv eller din LinkedIn-profil – det som är enklast och smidigast för dig. Läs gärna mer om oss på vår karriärsida och tveka inte att höra av dig om du har frågor om tjänsten.

Vi gör bakgrundskontroller för alla roller. Tjänsten är ett vikariat på heltid och utgår från vårt kontor vid Solvalla, alldeles intill travbanan. Vi har ett flexibelt arbetssätt vilket innebär att du, beroende på roll, har möjlighet att kombinera distansarbete med arbete från kontoret. Var med och bygg världens bästa spelupplevelse tillsammans med oss!


Så här har vi det
Hos oss är du del av en innovativ miljö och med hjälp av den senaste tekniken utvecklar du den bästa spelupplevelsen. Vi gillar att samarbeta och hos oss får du stort utrymme att påverka ditt arbetssätt. Här hittar du nyfikna, nytänkande medarbetare och ledare – viktiga egenskaper för att kunna utveckla och utvecklas. Liksom energi , mod och motivation. ?

För att må bra är skrattmuskeln lika viktig att träna som alla andra muskler. Både den fysiska och den mentala hälsan skapar balans i livet. Hur vi har det på jobbet påverkar privatlivet- och vice versa. Vi ser det som en självklarhet att ge det stöd och de verktyg som behövs. ? Ditt val av arbetsplats och arbetssätt är flexibelt och vi lägger stor vikt på självledarskap.?

Vi bryr oss om varandra och respekterar varandras olikheter på ATG. Och vi vill att våra kunder ska må bra och ha roligt när de spelar. Vi bryr oss också om sportens välmående, dvs. idrottarna och hästarna - och samhället runt omkring oss. Vi drivs inte av privata vinstintressen utan allt överskott går tillbaka till våra ägare, svensk trav- och galoppsport, något som både känns och gör gott. Visa mindre

UI Designer

Are you ready to take our players on an incredible journey? Do you aspire to create the world’s best mobile games? We are seeking UI talent to help us level up and ensure our games are as inclusive and engaging as possible. You’ll drive our team forward to deliver unforgettable experiences that delight players across the world Your role within our Kingdom As a talented UI Designer, you’ll work closely with UX and game designers, user researchers, developer... Visa mer
Are you ready to take our players on an incredible journey? Do you aspire to create the world’s best mobile games? We are seeking UI talent to help us level up and ensure our games are as inclusive and engaging as possible. You’ll drive our team forward to deliver unforgettable experiences that delight players across the world
Your role within our Kingdom
As a talented UI Designer, you’ll work closely with UX and game designers, user researchers, developers, game artists and technical artists. Collaborating with other specialists in your feature team, UI lead and producers, you will work on the effective and optimised user interface systems and new player-centric features for Candy Crush. You are following your passion for interaction and communication design and strive to learn more about it applying these design principles in practice.
As a member of the Candy team you’ll participate in a cross-location collaboration. We believe your communication and organisation skills will help you to champion our cooperation on features and information exchange among the teams.
Skills to create Thrills
? You have experience in UI design
? You have a well-developed sense of visual aesthetics
? You understand the need of assets optimisation and keen on technical constraints
? You can apply interaction and communication design to your work
? You are a proactive and reliable team player
? You have good communication and organizational skills
? You are willing to expand your professional knowledge
Bonus Points
? Experience in UI design for games, mobile games as a plus
? Experience in UI implementation with game engines
? Skills in animation, motion design and/or special effects
? Interested in typography and iconography
? Experience working with design specs
? Experience working in an agile project environment
A portfolio demonstrating all aspects of your skill, including any relevant personal projects, is required.
We welcome applications in English from everyone who is excited about this opportunity, regardless of background or experience.
About King
King is a leading interactive entertainment company for the mobile world, with people all around the world playing one or more of our games, including franchises such as Candy Crush, Farm Heroes, Pet Rescue and Bubble Witch.
We have 240 million monthly active users as of third quarter 2022 across web, social and mobile platforms. King was acquired by Activision Blizzard Inc. (Nasdaq ATVI) in February 2016 and operates as an independent unit of the company.
A Great Saga Needs All Sorts of Heroes
Making games is fun. Especially when you do it with people who share the same idea of what makes a good workplace great. We design games for everyone, no matter where they are or who they are, and we employ all sorts of people from all kinds of backgrounds to bring them to life. Truth is, we simply cannot expect diversity in our players and originality in our games without first nurturing it in our people. A great saga needs all sorts of heroes.
Making the World Playful
Making the World Playful is what inspires us to create new experiences and raise the bar. It’s what makes King a place where we can all dream bigger, continue to add innovation to our games, broadening the portfolio and exploring new territories in mid-core and casual. We take the art and science of gaming to the next level through our curiosity for the unexplored, passion for games, respect for each other and love for our players – and we’re not afraid to have fun along the way. In fact, together with our parent company Activision Blizzard and experts around the world, we believe having fun is good for you. There has never been a better time to join us. We're dreaming bigger and see a world of possibilities ahead. If you share our passion, our values, and our hunger to shape the future, join us in Making the World Playful! Visa mindre

Lead World Designer

The Position As a Lead World Designer, you will lead the design and execution of an immersive open world, shaping landscapes, biomes, landmarks, roads, and rivers to enhance exploration and gameplay. Your work will include terrain sculpting, material painting, and strategic placement of key locations to ensure a seamless and engaging experience. Being a Lead comes with people management responsibilities, meaning you will oversee and coach employees to achi... Visa mer
The Position
As a Lead World Designer, you will lead the design and execution of an immersive open world, shaping landscapes, biomes, landmarks, roads, and rivers to enhance exploration and gameplay. Your work will include terrain sculpting, material painting, and strategic placement of key locations to ensure a seamless and engaging experience.
Being a Lead comes with people management responsibilities, meaning you will oversee and coach employees to achieve their best performance and professional growth. You will handle tasks such as hiring, training, and evaluating staff, ensuring alignment with organisational goals. Ultimately, you will aim to motivate and support your team, promoting a productive and cohesive workplace.


This role also includes Product Owner responsibilities, as you will translate high-level world design direction into actionable features, ensuring clear scope, priorities, and technical feasibility. You will oversee milestone progress, balancing creative vision with production constraints while collaborating closely with Art, Tech, and Level Design teams to refine and optimise world-building efforts.
Your expertise in spatial design, composition, and game mechanics will help create a living, interconnected world that delivers a compelling player experience.


What you'll do
Collaborate with the Creative Director, other POs, and lead designers to bring innovative ideas to all aspects of game design.
Design and implement game areas, ensuring they align with gameplay goals and world-building vision.
Actively participate in or lead design discussions, reviews, and issue resolution.
Conceptualize, design, script, and create game levels and encounters that enhance player engagement.
Develop design documentation based on direction from the Creative Director and lead designers.
Work closely with the GD and Tech teams to ensure layouts integrate seamlessly with existing systems.
Collaborate with the Art team to create balanced, readable environments that enhance the player experience.
Validate playability through testing with artists, gameplay programmers, and QA teams.
Feature Breakdown & Execution – Translate high-level world design direction and features from directors into actionable elements, ensuring clear scope, priorities, and technical feasibility for the development team.
Milestone Value Delivery – Ensure each milestone contributes meaningful progress toward an immersive, high-quality open world, balancing creativity with production constraints.
Cross-Team Coordination – Align world-building efforts with design, tech, and art teams to maintain coherence, optimize workflows, and deliver a cohesive player experience.



Who you are
Several years of AAA game development experience, with at least one shipped open-world title (or equivalent).
Experience managing a team.
Deep understanding of world and level design fundamentals.
Experience with terrain editing, pathing, and other world-building tools.
Strong grasp of game design principles and how to craft spaces that embrace systemic gameplay.
Self-motivated, goal-oriented, and effective at both independent and team-based work.
Strong understanding of composition and layout principles for both aesthetics and functionality.
Ability to communicate ideas and requirements effectively to stakeholders.
Strong technical problem-solving skills and a keen eye for functional design.
Passion for making and playing games. Visa mindre

Art Lead

We are seeking a talented Art Lead to join our dynamic Development team at Avalanche Studios Group in Stockholm. In this role, you'll act as a vital link between our Art Director and our team of artists, ensuring the artistic vision is effectively translated into outstanding visual content. If you're passionate about leadership, creativity, and collaborative excellence, we want to hear from you! What you'll do: Lead and inspire a team of talented artists, ... Visa mer
We are seeking a talented Art Lead to join our dynamic Development team at Avalanche Studios Group in Stockholm. In this role, you'll act as a vital link between our Art Director and our team of artists, ensuring the artistic vision is effectively translated into outstanding visual content. If you're passionate about leadership, creativity, and collaborative excellence, we want to hear from you!
What you'll do:
Lead and inspire a team of talented artists, clearly communicating and implementing the artistic vision to deliver exceptional quality visuals.
Oversee visual asset creation, ensuring artwork meets productivity, delivery, and quality benchmarks.
Collaborate cross-functionally with designers, developers, and other stakeholders to resolve bottlenecks, enhance productivity, and foster a positive work environment.
Occasionally participate hands-on in asset creation, providing artistic expertise to refine and elevate our visuals.

People leadership:
Support your direct reports throughout their entire employee journey, from hiring and onboarding to performance evaluations and career growth.
Actively engage in team members’ professional development, providing constructive feedback, guidance, and mentorship.
Handle administrative responsibilities such as approving time reports, leave requests, and maintaining accurate employee records.
Serve as a company representative regarding organizational, cultural, and legal responsibilities, ensuring compliance with workplace environment standards, employee privacy, and working conditions.

Your profile:
You have extensive experience within game development, specifically within Art departments, and are eager to expand your expertise further.
Proven leadership abilities with a track record of coaching and developing high-performing teams.
Excellent organizational and communication skills, capable of managing processes effectively and collaboratively across diverse teams.
A solution-oriented mindset, focused on continuous improvement and adaptation of industry best practices.

Why join us?
At Avalanche Studios Group, you'll be part of a creative and collaborative environment committed to professional growth. You'll have the opportunity to shape projects significantly, positively impacting your team and our broader creative initiatives.
We look forward to your application and the chance to welcome you to our dedicated and passionate team in Stockholm!
The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.
Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.
How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement.
At Avalanche Studios Group we're always on the lookout for talented individuals to join our passionate team, but please not that relocation assistance is not available for this role. Visa mindre

Game Design Director

The future of gaming belongs to those who refuse to accept limits. Here at Brink Gaming, we are a dynamic, tight-knit crew of 80+ talented individuals building a multiplayer experience like no other, putting creativity and ownership in the hands of our players. We’re turning “it can’t be done” into “watch us do it”, combining our own proprietary in-house tech with the latest tools to make the magic happen. Ready to level up? Join us as we change the game.... Visa mer
The future of gaming belongs to those who refuse to accept limits.
Here at Brink Gaming, we are a dynamic, tight-knit crew of 80+ talented individuals building a multiplayer experience like no other, putting creativity and ownership in the hands of our players. We’re turning “it can’t be done” into “watch us do it”, combining our own proprietary in-house tech with the latest tools to make the magic happen. Ready to level up? Join us as we change the game.
Job Description:
We are seeking a visionary and experienced Game Design Director to lead our design team. The ideal candidate will have a strong background in game design, a passion for multiplayer games, and a deep understanding of user-generated content. As the Game Design Director, you will be responsible for guiding the overall design vision, ensuring the highest quality of social gameplay experience, be hands on when needed and fostering a collaborative and creative environment. As a part of the leadership team, the Game Design Director will work closely with other leaders such as Art-, Technical-, Product- and Development Directors.
Key Responsibilities:
• Lead and mentor the game design team, providing direction and feedback to ensure the highest quality of work. • Develop and communicate the overall design vision for the game, aligning with the company’s goals and player expectations. • Collaborate with other departments, including art, programming, and production, to ensure cohesive and innovative game development. • Oversee, and when needed be hands on, the design and implementation of game mechanics, systems, and features, with a focus on multiplayer and user-generated content. • Stay up-to-date with industry trends and competitor products to ensure our game remains competitive and innovative. • Utilize in-house built technology and other tools to enhance the game design process and final product. • Foster strong relationships with internal and external stakeholders and consultants
Qualifications:
• Several years of industry experience in a design leadership role, ideally working on a large multiplayer game project. • Strong portfolio showcasing your work on successful multiplayer games and/or games with user-generated content. • Knowledge and interest in user generated content and MMOs. • Experience from several game releases, ideally in competitive markets like Asia. • Excellent leadership, communication, and interpersonal skills in an international environment. • Deep understanding of game design principles, mechanics, and systems. • Experience of growing a team • Experience launching games on PC and Mobile platforms Visa mindre

Game Design Director

The future of gaming belongs to those who refuse to accept limits. Here at Brink Gaming, we are a dynamic, tight-knit crew of 80+ talented individuals building a multiplayer experience like no other, putting creativity and ownership in the hands of our players. We’re turning “it can’t be done” into “watch us do it”, combining our own proprietary in-house tech with the latest tools to make the magic happen. Ready to level up? Join us as we change the game.... Visa mer
The future of gaming belongs to those who refuse to accept limits.
Here at Brink Gaming, we are a dynamic, tight-knit crew of 80+ talented individuals building a multiplayer experience like no other, putting creativity and ownership in the hands of our players. We’re turning “it can’t be done” into “watch us do it”, combining our own proprietary in-house tech with the latest tools to make the magic happen. Ready to level up? Join us as we change the game.
Job Description:
We are seeking a visionary and experienced Game Design Director to lead our design team. The ideal candidate will have a strong background in game design, a passion for multiplayer games, and a deep understanding of user-generated content. As the Game Design Director, you will be responsible for guiding the overall design vision, ensuring the highest quality of social gameplay experience, be hands on when needed and fostering a collaborative and creative environment. As a part of the leadership team, the Game Design Director will work closely with other leaders such as Art-, Technical-, Product- and Development Directors.
Key Responsibilities:
• Lead and mentor the game design team, providing direction and feedback to ensure the highest quality of work. • Develop and communicate the overall design vision for the game, aligning with the company’s goals and player expectations. • Collaborate with other departments, including art, programming, and production, to ensure cohesive and innovative game development. • Oversee, and when needed be hands on, the design and implementation of game mechanics, systems, and features, with a focus on multiplayer and user-generated content. • Stay up-to-date with industry trends and competitor products to ensure our game remains competitive and innovative. • Utilize in-house built technology and other tools to enhance the game design process and final product. • Foster strong relationships with internal and external stakeholders and consultants
Qualifications:
• Several years of industry experience in a design leadership role, ideally working on a large multiplayer game project. • Strong portfolio showcasing your work on successful multiplayer games and/or games with user-generated content. • Knowledge and interest in user generated content and MMOs. • Experience from several game releases, ideally in competitive markets like Asia. • Excellent leadership, communication, and interpersonal skills in an international environment. • Deep understanding of game design principles, mechanics, and systems. • Experience of growing a team • Experience launching games on PC and Mobile platforms Visa mindre

Engagement Designer - Games

We are looking for a talented and skilled Engagement Designer to join one of our game teams here at Embark. We are looking for a person who can add their knowledge, skills and experience within Meta Game, Progression, Engagement and Retention design, to a team of around 100 game makers that are in the production phase of development of a Free-to-play PvP Action Game. As an Engagement Designer you will be responsible for designing, implementing, balancing a... Visa mer
We are looking for a talented and skilled Engagement Designer to join one of our game teams here at Embark.
We are looking for a person who can add their knowledge, skills and experience within Meta Game, Progression, Engagement and Retention design, to a team of around 100 game makers that are in the production phase of development of a Free-to-play PvP Action Game.
As an Engagement Designer you will be responsible for designing, implementing, balancing and maintaining meta game features, including various types of player progression and player competition, that add to the player experience, and give players meaningful goals and activities to strive for over time.
You will be working closely together with the monetization team, as well as Game Production and Product Direction, in analyzing the performance of meta game features, to ensure that we are able to engage and retain consistently and over a long time, as part of the game’s Live Service ambitions.
You will also work closely together with Creative and Gameplay Direction. And you will be working cross collaboratively with Core Gameplay Designers as well as UI and UX Developers, to ensure that engagement features are presented as an attractive package that fits well with the rest of the game.

Example of responsibilities
Design and collaborate on metagame and progression systems and features for long term player retention and engagement
Articulating, pitching and presenting engagement features and systems for the project to adopt and develop
Monitor trends on engagement systems in order to identify best practices, achieve optimal results and innovation
Be a stakeholder in the frontend, to make sure that retention and engagement features are part of a cohesive experience design
Analyze the impact of changes in the game and identify opportunities that will have a positive impact on engagement in development and as part of the Live Service
Track the performance of engagement and retention features, and suggest alterations and improvements in live context, to achieve healthy performance indicators
Continuously balance and optimize retention and engagement features for achieving the best player enjoyment and engagement.


It would be awesome if you
3+ years or more experience in similar roles
Has shipped games AA, AAA, F2P
Has experience with balancing in-game economies (XP, Reward Frequency, etc.)
Experience using analytics and telemetry to make design decisions, and to advice project leadership, when needed
Experience working on live service game
Great cross collaboration skills
Ability to articulate and champion features and initiatives in a diverse group of developers
Fluency in English



At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!If this role doesn't quite match what you're looking for, feel free to apply to us via our "Open Application." Visa mindre

Games Designer - Crusader Kings 3

Your Mission As a Game Designer on the Crusader Kings III team in Stockholm, you will be working towards the vision set by the Game Director, finding the solutions for game systems and in-game content that live up to the expectations of our players. You will achieve this by collaborating with other developers and with an ability to convey design through excellent communication and teamwork. You will also work with implementing your solutions in the game ... Visa mer
Your Mission


As a Game Designer on the Crusader Kings III team in Stockholm, you will be working towards the vision set by the Game Director, finding the solutions for game systems and in-game content that live up to the expectations of our players. You will achieve this by collaborating with other developers and with an ability to convey design through excellent communication and teamwork. You will also work with implementing your solutions in the game engine making sure it is balanced and working as intended.
Key Responsibilities
Designing and implementing gameplay systems using our in-house scripting language in coordination with other game designers
Writing and Scripting short narratives, and adding other types of content to the gameplay systems
Understanding our players and finding the fun to add player value

Requirements
Professional experience as a Game Designer on a game team (or similar modding experience)
Experience with writing text for in-game content in (American) English
Proficiency with scripting for game content
Deep and genuine interest in strategy games. You have played the Crusader Kings franchise extensively.

Work Culture
We are dedicated to crafting thought-provoking games that our players adore and are eager to enjoy endlessly. Every member of the Paradox team is committed to contributing their best and sharing the drive to achieve our goals, reaching new pinnacles as a united force. Creativity, autonomy, and self-initiation are the building blocks of our game development process, all made feasible by a substantial foundation of trust. We are establishing this trust-based environment by having faith in our colleagues to act with the best of intentions.
Our culture evolves through our engagements with our players and our deep understanding of their desires and expectations. We're dedicated to comprehending our players and what they truly cherish in our games, as well as their mindset while enjoying them.
Practical information
Scope: Full time and permanent
Reports to: Design Manager
Location: Stockholm
We do not offer relocation for this position. Visa mindre

Senior/Lead Economy and Engagement Designer - Games

As a Senior/Lead Economy and Engagement designer at Embark, you will be responsible for designing and implementing systems and mechanics that are deep and interesting for our players to engage with and retain them, short, medium and long term, as well as sustainable and player-friendly monetization features and models, that provide real value to our players, in a fair way. You will join the team on ARC Raiders andcollaborate closely with the directors of t... Visa mer
As a Senior/Lead Economy and Engagement designer at Embark, you will be responsible for designing and implementing systems and mechanics that are deep and interesting for our players to engage with and retain them, short, medium and long term, as well as sustainable and player-friendly monetization features and models, that provide real value to our players, in a fair way.
You will join the team on ARC Raiders andcollaborate closely with the directors of the project, in refining concepts and ideas into tangible designs, prototypes and features, as well as Production leadership helping in articulating and establishing estimates, project scope and timelines. You will share your insights and knowledge in shaping relevant performance indicators, as well as validation methods using telemetry data and simulations.
As a senior member of the design team we would like you to act as a coach and mentor to some of the other designers on the project, and possibly take on direct managerial responsibilities, if relevant and suitable. Inspiring and helping more junior designers with design methodology, documentation practices, etc.
You will also own and spearhead game features directly, and work hands-on in cross disciplinary teams while implementing features and tools for running a successful and smooth live service game, including community events and other types of events.
Example of responsibilities
Design, implementation and evaluation of our monetization strategy including quantitative and qualitative analysis, as well as any available automation and simulation strategies.
Responsible for in-game virtual store including recommendations and contributions towards catalog and pricing strategy for micro-transactions.
Joint optimization with marketing, acquisition and crm teams for the entire user journey.
Be a key stakeholder in game frontend presentation and flow for engagement and game economy features.
Design and collaborate on metagame, progression and economy systems for long term player retention and engagement.
Analyze the impact of changes in the game, identify opportunities that will have a positive impact on monetization and engagement in development and post launch.
Help defining key performance indicators (KPIs) related to monetization, analyze KPI reports and share information with the team and stakeholders to identify and predict trends.
Monitor trends on monetization in order to identify best practices, achieve optimal results and innovation.

We would love if you have
A creative and curious mind.
5+ years or more experience in equivalent roles.
An understanding of acquisition, retention and monetization concepts.
Understanding of AAA gameplay and game design, including player psychology, UX design, gameplay design.
Proficiency with the Unreal Engine and experience with Blueprints and scripting.
Ability to design and continuously improve the optimization process of any given game.
Experience with experimental design and/or AB Testing for data driven designs.
Experience of coaching more junior members of the team.
Professional English communication skills.

At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!If this role doesn't quite match what you're looking for, feel free to apply to us via our "Open Application." Visa mindre

Content Designer - Hearts of Iron

Are you ready to conquer the world together with us? Do you want to be part of a humble and learning-focused team that has the players interest in mind? If you are ready to join us in the march towards the next level of Hearts of Iron, and have a strong experience of strategy games or wargames in general, we want you on our team! Your mission As a Content Designer on the Hearts of Iron team you will be a champion of the player experience, and work with... Visa mer
Are you ready to conquer the world together with us? Do you want to be part of a humble and learning-focused team that has the players interest in mind? If you are ready to join us in the march towards the next level of Hearts of Iron, and have a strong experience of strategy games or wargames in general, we want you on our team!


Your mission


As a Content Designer on the Hearts of Iron team you will be a champion of the player experience, and work with the quality and feel of the game. You will be researching, designing, scripting, and writing engaging content for the game. Your work will have a direct impact on how Hearts of Iron is received and perceived by our fans.
You will design and implement gameplay systems and experiences based on 20th century history. Together with the other Content Designers in the team, you will be designing and implementing historical narratives, and writing events in American English that thematically fit within the game. You will be researching related topics and creating believable non-historical storylines that use historical events as an inspiration.
The skills we’re searching for…
An interest in Strategy games and History in general, especially in the Second World War era.
Top notch writing skills, with an excellent command of American English.
Experience in narrative design, game design, or experience performing similar tasks in the modding community.
Experience in code-based scripting.



You will be working in a team that values collaboration and cooperation. It’s important that you aren’t afraid to raise issues, and that you continuously look for improvement and try to inspire your colleagues. Since we are a fast-paced company, curiosity and an ability to get into things quickly are two important aspects.
If you find it motivating to have freedom and the responsibility to take ownership of your task and deliver, but also know when to rely on others for support as well as being a supportive team member, then we’re looking forward to hearing your thoughts on how we can bring Hearts of Iron to the next level.
Practical information
Scope: Full time and permanent
Reports to: Design Manager
Location: Stockholm


We will not relocate for this position! Visa mindre

Content Designer - Stellaris

As a Content Designer on Stellaris, it is your mission to conceive and implement captivating narratives, allowing players to explore their fantasies on a galactic scale. Additionally, you will design mechanics that will challenge and delight hardcore fans and new players. We concept and prototype as a team, write narratives, and edit one another's work. Using our in-house scripting language, we bring our ideas to life. We research diligently and hunt every... Visa mer
As a Content Designer on Stellaris, it is your mission to conceive and implement captivating narratives, allowing players to explore their fantasies on a galactic scale. Additionally, you will design mechanics that will challenge and delight hardcore fans and new players.
We concept and prototype as a team, write narratives, and edit one another's work. Using our in-house scripting language, we bring our ideas to life. We research diligently and hunt everywhere for inspiration. We collaborate, challenge ourselves, and take pride in what we create.
We aim to be the best in the business and set our sights on the stars.
The skills we’re searching for…
Fluent in English with an excellent command of written American English. (Please note that we’ll be reviewing your CV and cover letter with attention to grammar, clarity, and tone, as these are essential skills for this role.)
Experience in narrative design or game design.
Experience with or interest in code-based scripting.
Ability to work independently and in collaboration with other developers with assigned tasks and take responsibility for delivering work according to the project’s schedule

We are seeking new team members who enjoy working in a team where everyone supports each other, but every individual designer is also given the freedom and responsibility to take charge of a task and to deliver. We care about quality and are motivated by the idea of our many fans around the world praising our work after release.
Content Designers thrive in a modern, creative environment where our colleagues enjoy their jobs and the games we make. The perfect candidate will not be afraid to raise issues, continuously strive to improve, and seek to inspire their teammates.
We were never meant to journey alone, and we can’t wait to hear how you can contribute to our crew.
Scope: Full-Time and Permanent
Reports to: Managing Content Design Lead
Location: Stockholm, Sweden


At Paradox, you will be part of a result-driven, high-trust, and player-centric culture. Our games and players take center stage, and our first priority is always adding player value. If you thrive from the opportunities this culture brings and know how to navigate the challenges that also come with it, we highly encourage you to apply for this job and join our team. Visa mindre

Level Design Manager

As a Level Design Manager you will be responsible for supporting and managing the level design team leading them to create best in class Roblox experiences. You will support the personal development of the Level Designers, helping them grow their skills and ensure their work is aligned with project requirements and the company's goals. Your primary responsibility will be to grow and lead a high performing Level Design team to deliver best in class experien... Visa mer
As a Level Design Manager you will be responsible for supporting and managing the level design team leading them to create best in class Roblox experiences.
You will support the personal development of the Level Designers, helping them grow their skills and ensure their work is aligned with project requirements and the company's goals. Your primary responsibility will be to grow and lead a high performing Level Design team to deliver best in class experiences for our players and clients. You should also have had hands-on experience doing level design and working in engine.
The role is a primarily a managerial role with accountability for the design output and success of your team. You will be expected to take part in the full employee lifecycle, from hiring and onboarding of new level designers, to giving clear and actionable feedback to designers to motivate them to be their best selves, to handling tough conversations when development veers off track.
You should have a great understanding of what makes a fun and engaging multiplayer game level layout, and how experience/level design on Roblox works. Direct Roblox experience is not necessary, but an understanding of how the platform works and eagerness to engage with it is.
At The Gang - a lot of our work is with brands such as Amazon, Wimbledon, and Vans. Previous experience working with brands in the gaming space is also beneficial, but not essential.


Life at The Gang - Fun, playful, fearless and always going forward!
We strive to deliver awesome digital experiences and have fun while doing it, always learning and moving forward. Working at The Gang you will have a lot of ownership over your tasks and be empowered to test your ideas and grow in a playful and supportive group.
Starting date: Now, permanent contract after 6 months probationary period
Location: Sweden, Portugal, or the UK, working 100% remote from home. Discord and Slack are your best friends!
Work time: Full time
Company language: English


Who you are
We believe that the person we are looking for is someone who has strong interpersonal skills - you should be comfortable having tough conversations, providing constructive feedback, and building strong relationships with colleagues. You are someone who can inspire others and build a team culture, while also setting standards and expectations for how everyone should work.
Ideally you have at least five years of experience in the games industry, of which at least 3 years should be level design specific experience. You also should have prior experience in a leadership role - ideally within the games industry, but all leadership experience of creative teams is of interest. You are likely someone who has worked at a few different companies and seen multiple ways of structuring projects and teams, and are ready to bring these perspectives in to build up new processes from scratch.
Since this role is primarily a management role first and design role second, you should have strong organizational skills. You should be able to build and maintain structures and processes to help the design department achieve more with less friction. You should also feel comfortable with defining and driving a vision for the Level Design team within the studio as well as aligning this vision with the broader company goals.
Direct Roblox experience is not required - but you will be expected to learn and work with Roblox Studio as part of the role. Additional experience with other platforms such as VR, Mobile and Console is great, and also Fortnite UEFN.
Our games are played by a variety of age groups, with Roblox users being as young as 6 going over 18+. An understanding of how to work with different age groups for game is also beneficial.
Since we do work remote, you should also be comfortable with mentoring, developing, and collaborating with employees in a remote setting. As our company language is English, you are expected to be fluent, both written and spoken. We can only consider candidates based in Sweden or Portugal or the United Kingdom, though you can live in any city. For the right candidate, we can discuss relocation.


What we offer
A role in a growing and highly collaborative group with room to both diversify your skills and focus on your specialization
The opportunity to work with a diverse, fun, and talented team
A 100% remote work environment
Yearly wellness allowance
Personal education fund
Mental health support

At The Gang, we are committed to building a diverse, inclusive, and open workplace. We have players of every race, gender, color, sexual orientation, nationality, and religion - naturally we want our employees to have this too. We value and welcome your unique background! Visa mindre

Senior Game Designer

Rovio is part of the SEGA family and world famous for our flagship IP Angry Birds. We are looking for a Senior Game Designer to strengthen our team’s expertise in designing complex systems and mechanics for our flagship title Angry Birds 2. In this role, you'll translate creative concepts into data-informed, player-centric designs that drive both engagement and business objectives. You’ll also play a key part in elevating cross-disciplinary collaboration, ... Visa mer
Rovio is part of the SEGA family and world famous for our flagship IP Angry Birds.
We are looking for a Senior Game Designer to strengthen our team’s expertise in designing complex systems and mechanics for our flagship title Angry Birds 2. In this role, you'll translate creative concepts into data-informed, player-centric designs that drive both engagement and business objectives.
You’ll also play a key part in elevating cross-disciplinary collaboration, ensuring that features are developed and implemented cohesively. Your deep knowledge of Casual and RPG mechanics will be critical in delivering exceptional player experiences and optimising our live service offerings.
Join a team of industry professionals in the creative studio in the centre of Stockholm! If not in Sweden, we can offer relocation support.
You will have impact and fun at work by:
Creating and overseeing feature design, improving existing systems, and maintaining live events
Developing new game concepts that balance creative vision with commercial success in F2P environments
Collaborating with cross-functional teams to ensure features are aligned with business and creative goals
Pitching and presenting design ideas using data and player insights to support decisions
Reviewing and optimising released features using player data to refine and enhance the experience



Experience and skills we are looking for:
Solid experience in game design, with a strong focus on systems and feature design
Proven track record of creating successful features for Free-to-Play (F2P) and Live Service games
Deep understanding of player progression, monetization strategies, and engagement loops
Experience collaborating effectively with cross-functional teams to deliver complex features
Proficiency in using data and analytics to iterate and refine game designs
Strong communication skills in English for pitching ideas and collaborating across teams



It would be nice if you also have the following skills:
Understanding of UX principles to create intuitive and player-friendly interfaces
Awareness of emerging trends in F2P, Live Service, and RPG game design
Experience designing content that resonates with diverse global audiences
Previous experience mentoring junior designers and fostering team growth
Familiarity with Agile methodologies and project management principles



Please apply with your CV in English.
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We welcome applicants to use the name they want to be addressed by in the application form, regardless of whether it is their legal name.


At Rovio, we are also committed to providing reasonable accommodations for qualified individuals with disabilities or special needs in our working environment and job application procedures. We make all reasonable accommodations for persons with disabilities or who otherwise need support to thrive in the workplace. We are committed to continuously improving workplace accessibility. If you have any questions before applying, please write to us at recruitment@rovio.com. Visa mindre

Senior Narrative Designer

Remedy Entertainment, the creator of Control®, Quantum Break®, Max Payne®, Alan Wake® and Death Rally®, and one of the leading independent game studios in the world, is now looking for a Senior Narrative Designer to create high quality gaming experiences for Control 2. As a Senior Narrative Designer, you will be joining the Narrative Team in the creation of world-class narrative gaming experiences for players. We take our storytelling and characters seriou... Visa mer
Remedy Entertainment, the creator of Control®, Quantum Break®, Max Payne®, Alan Wake® and Death Rally®, and one of the leading independent game studios in the world, is now looking for a Senior Narrative Designer to create high quality gaming experiences for Control 2.
As a Senior Narrative Designer, you will be joining the Narrative Team in the creation of world-class narrative gaming experiences for players. We take our storytelling and characters seriously and want to push the boundaries of what interactive stories in games can do.As part of our larger development team, you will work closely with Writers, Level Designers, Gameplay Designers and other departments to design, implement, and support narrative features, systems, and content within the game.

We enthusiastically welcome diverse viewpoints and backgrounds. We at Remedy value and are committed to ensuring an inclusive and safe work environment for all our team members.


WHAT YOU GET TO DO



- Under the direction of the project’s Narrative Lead, design, prototype, and implement narrative gameplay features, systems, and content using our proprietary Northlight game engine
- Work with Writers, Level Designers, and other disciplines to design, implement, support, and maintain narrative content within the game
- Collaborate with the Narrative Team in developing the game’s story, structure, characters, and world-building, with a focus on creating compelling player experiences, missions, and narrative features

- Act as a champion of story, characters, thematic coherence, and narrative through gameplay across the development team
- Create and maintain documentation related to the game’s story and design
- Be a reliable and proactive source of information, facilitating efficient and clear communication with other departments
- Support the narrative needs of the project and game team as required


WHAT YOU BRING TO THE ROLE



- You have demonstrable experience as a Senior Narrative Designer, Level Designer, or Gameplay Designer, with a focus on designing and implementing narrative content and/or systems
- You have a solid understanding of narrative, game design and visual storytelling techniques
- You are experienced in creating clear, understandable narrative and design documentation
- You are comfortable working with scripting languages (Lua, Python, Blueprints, etc.)
- You have experience working with 3D game engines (Unreal, Unity, CryEngine, or proprietary engines, etc.)
- You are adaptable to changing circumstances and production realities, and are able to give and take constructive feedback
- You thrive working in a team environment, sharing ideas, and learning from others
- You enjoy collaborating with colleagues across department
- You are dedicated to creating and maintaining a friendly and inclusive workplace


WHAT'S IN IT FOR YOU?


- At Remedy, you get to work on awesome, memorable gaming experiences for our players in a studio where your input is valued, and your creative freedom is encouraged.
- We offer a collaborative environment that values both individual and teamwork, ensuring that everyone’s voice is heard and workloads stay manageable. We believe in and support work-life balance — happy people work better!
- We offer an extensive set of employee benefits and an annual bonus system as well as opportunities for you to develop your skills further. On top of this, in Finland and Sweden you get up to 5 weeks of paid vacation, in addition to public holidays and other special occasions.
- We have two offices, one in Finland, in the Helsinki metropolitan area, and one in Stockholm, Sweden. Both locations are well known for their exceptional quality of life, free education and pristine nature at your doorstep.
- If you are not already in Finland or Sweden, our relocation service is there every step of the way to take care of you. You can concentrate on work, while we take care of everything else.
- Our studio is embracing a hybrid work model that gives you the flexibility to work from home and have valuable face-to-face time with your colleagues.








To apply, please fill in the application form with your CV (in English), work references/portfolio and other information relevant to the position. This position will be filled as soon as suitable applicants are found.


Join us and you’ll discover a vibrant, connected universe filled with stories and characters that stay with you long after you switch off.??

Over the past 25 years we’ve built a unique, people-first environment where? courageous creativity thrives. You might be surprised by the next thing we release,? but you’ll have no doubt it’s Remedy.

The Remedy culture consists of three core values. They describe who we are and how we work and interact together. We base our decisions and actions on camaraderie, pioneering spirit, and smart creativity. Our three core values together make us One Remedy. Visa mindre

Publishing Director

Embark is hiring a Publishing Director to join THE FINALS, our critically-acclaimed innovative online shooter. As a key stakeholder for how we present the game and speak to our audience, you have excellent instincts about what resonates with core gamers and what doesn't. You have the experience in publishing to build our first plan to be as accurate as possible, the awareness and analytical skills to know when things can be improved, and the creativity to ... Visa mer
Embark is hiring a Publishing Director to join THE FINALS, our critically-acclaimed innovative online shooter. As a key stakeholder for how we present the game and speak to our audience, you have excellent instincts about what resonates with core gamers and what doesn't. You have the experience in publishing to build our first plan to be as accurate as possible, the awareness and analytical skills to know when things can be improved, and the creativity to come up with fresh ideas for our second, third, and future plans.
You will guide a publishing team comprising not only marketing, community management, customer support, release management, QA, and localization, but also product management and other live ops disciplines. To do this, you must know the principles that drive player-facing decision-making, and how we maximize our returns on both effort and spend. You have a deep understanding of the various video game publishing disciplines, but are especially versed in marketing and community-building. Knowing the gaming landscape today is dramatically different from what it was just a few years ago, you have built your toolbox for the sophisticated audience playing games now, not for those of the past.
Example of responsibilities

Lead a diverse publishing team comprising not only marketing, community management, customer support, release management, QA, and localization, but also product management and other live ops disciplines


Sync up publishing beats and development beats, and manage the two-way feedback loop to make optional choices


Propose creative solutions to development, tech, and commercial teams they wouldn’t have the market context to come up with themselves


Build strategic relationships with external partners key to our efforts to reach our audience


Constantly reevaluate the best places to invest our publishing budget, by advocating and scrutinizing KPIs


Keep your finger on the pulse of core gamer audience expectations; be able to describe the publishing strategy for adversary titles, hypothesize about their reasoning, and evaluate their success or failure



We would love if you have

8 years in the game industry, including 5+ in PC/console publishing


Owned the P&L for a game before, bonus points if free-to-play


In-depth knowledge of how PC and console distribution platforms work and how to maximize the exposure of our product on them


A background in ground-level execution of community management, influencer management, product management, or another aspect of player-facing publishing


Excellent communication skills that allow you to explain complex ideas and motivate teams through mutual understanding


A proactive, humble, and conscientious attitude, with a high sense of ownership and autonomy


A lifetime of experience playing videogames!



At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!If this role doesn't quite match what you're looking for, feel free to apply to us via our "Open Application." Visa mindre

Senior Game Designer to Hearts of Iron

As a Game Designer you will be focusing on designing and balancing engaging gameplay mechanics. Hearts of Iron, the grand strategy wargame, have over a million players monthly (and growing) expectantly waiting for what’s next for their favorite franchise. Game Designer Hearts of Iron We're on the lookout for a game designer driven by a passion for their craft and a fervor for crafting thrilling experiences for our players. If you're someone who finds motiv... Visa mer
As a Game Designer you will be focusing on designing and balancing engaging gameplay mechanics. Hearts of Iron, the grand strategy wargame, have over a million players monthly (and growing) expectantly waiting for what’s next for their favorite franchise.
Game Designer Hearts of Iron
We're on the lookout for a game designer driven by a passion for their craft and a fervor for crafting thrilling experiences for our players. If you're someone who finds motivation in the autonomy to lead tasks and deliver outstanding results, you're the ideal fit. Your element is a creative and collaborative space where the enthusiasm for our work is infectious, and everyone around you is not just doing a job but crafting the games we all love. A keen interest in history and its narratives is a great plus.
Your mission
You will be working closely with the Game Director and be the owner of the design in feature teams. Taking ownership of the designs means that you will be working hands-on from research, to design, implementation and balancing of gameplay systems. This includes being adept at communicating with your peers and colleagues in other disciplines, writing and maintaining design documents as well as testing implemented features and making sure they live up to expectations.
Your role goes beyond crafting engaging game play - it involves actively engaging with our community, giving sneak peaks of yours & the team's latest for work as well as working closely with our marketing team to come up with the best way to showcase the game. In doing this you will be central to shaping the interaction with the people that matters most to us - our players.
Skills that we are looking for
Solid work experience in system design
Solid work experience in gameplay design
Experience with scripting
Interest in strategy/war games; PDS games in particular
Fluency in English

As a creative force at Paradox, you are expected to have a genuine passion for Grand Strategy Games and a good understanding of what makes them so appealing to our players.
We will only recruit locally for this position Visa mindre

Experienced UI Artist

At Paradox Development Studio, we create world-leading grand strategy games that captivate players for hundreds of hours. We’re now seeking an experienced UI Artist to join our team in Stockholm and help bring our bold, new (non-historical!) IP to life. This is a unique opportunity to push artistic boundaries and redefine player interaction in a completely fresh universe. If you’re passionate about crafting stunning, intuitive user interfaces and want to l... Visa mer
At Paradox Development Studio, we create world-leading grand strategy games that captivate players for hundreds of hours. We’re now seeking an experienced UI Artist to join our team in Stockholm and help bring our bold, new (non-historical!) IP to life.
This is a unique opportunity to push artistic boundaries and redefine player interaction in a completely fresh universe. If you’re passionate about crafting stunning, intuitive user interfaces and want to leave your creative mark on a groundbreaking new world, we want to hear from you.
You will be the bridge between our UX and 2D art team, and be responsible for implementing the UX wireframe designs into the game engine, making sure the UI looks great, and is accessible and easy to understand for the player.
You will help develop the overall look of our UIs with a meticulous eye for detail, high quality artwork and strong knowledge of UX. You will work closely with the Art Director in shaping the overall vision for our game, and be a driver for visual improvements and accessibility.
You will collaborate closely with UX and content designers to ensure cohesive execution of UIs that are easily digested by new players.
You will also help craft our game art by creating UI elements, art assets, art styles and any supporting artwork that our games may require. You will have the opportunity to work with animation, and bring both original and modern takes on UI.
Skills we're searching for...
3+ years of experience creating user interfaces from concept, through prototype to final
Experience with scripting and markup languages such as Javascript and HTMLStrong knowledge of UX to facilitate collaboration with our UX team
Proven skill in creating high quality modern UI art from scratch
Articulate in contextualizing decisions, communicating ideas and giving feedback
Comfortable using English in spoken and written form



You will be a central member of the team and will work together with our talented artists on defining the road ahead for our unannounced game. This is a great opportunity to have a huge impact on an upcoming title!
As part of the recruitment process, you may be asked to perform a test.
Practical information
Scope: Full time and permanent
Reports to: Managing Art Director
Location: This position is based in Stockholm
Please note that we will only recruit locally for this position! Visa mindre

Motion Designer (9 months contract)

Do you want to be part of a Marketing team where your designs will be seen by millions of fans across the world? As a Motion Designer here at Toca Boca, you’ll play a vital role in the Marketing team, enhancing our organic and performance marketing efforts through captivating graphic design and animation. You’ll be part of the Creative Hub, our team of storytelling experts, creating concepts and content designed to take our brand to the next level. W... Visa mer
Do you want to be part of a Marketing team where your designs will be seen by millions of fans across the world?

As a Motion Designer here at Toca Boca, you’ll play a vital role in the Marketing team, enhancing our organic and performance marketing efforts through captivating graphic design and animation.

You’ll be part of the Creative Hub, our team of storytelling experts, creating concepts and content designed to take our brand to the next level.



What you’ll be doing

In this role you’ll create engaging graphic design, motion graphics, and character animation for digital marketing campaigns.

You’ll work closely with marketing teams and other creatives to ensure brand consistency and compelling messaging.

You’ll ensure all designs adhere to Toca Boca's established visual guidelines, maintaining brand integrity across all projects.

You’ll be part of a collaborative team where you’ll translate ideas and creative direction into animation and design assets. While doing that, you’ll have the opportunity to contribute with your own ideas and be part of the creative process from start to finish.
Is this you?

You’ve previous experience in a motion design or animation role, ideally within social media marketing.

You’re a creative thinker that can contribute with ideas and concepts, share feedback, and take ownership of your work.

You understand the requirements and are curious about social media channels, and know how to create fun and engaging content that resonates with an audience on those platforms.

You have advanced knowledge in Adobe After Effects, Illustrator, Premiere Pro and Photoshop.

Your portfolio will play a key role during our selection process, and we’ll be looking for a collection of work showcasing your graphic and animation skills, particularly in marketing contexts.



This is us!

Toca Boca together with Noid, Nørdlight, Sago Mini and Originator, make up Digital Games within Spin Master. We create games, digital toys, and everyday products that are filled with fun that kids from any corner of the world can instantly relate to. We celebrate the diversity and quirkiness of their world and give them the freedom to play in ways that only they can.

The Spin Master Mission and Vision is to make life more fun by pushing the boundaries of innovation, creativity, and fun!



Good to know!

This position is full time and based in our Stockholm office with a hybrid working model (part office, part working from home). We apply a 6 month probationary period. As we’re an international company, with over 20 nationalities working here, and millions of users all over the world, you have to be fluent in English. Your application should therefore be in English.

Toca Boca develops digital games that capture the power of play and that are filled with fun and silliness that kids around the world can instantly relate to. Since our first product launch in 2011, we have released 46 apps that have been downloaded more than 444 million times the world over, making us the No. 1 mobile-first kids brand in the App Store. Our products focus on sparking kids’ creativity and imagination, creating opportunities for open-ended play.

With offices in Stockholm and San Francisco, Toca Boca is owned by Spin Master Corp., a global children’s entertainment company that creates, designs and manufactures a diversified portfolio of innovative toys, games, products and entertainment properties. Visa mindre

Senior Game Designer

As a Senior Game Designer, you will have the following activities: - Create features for games based on the use of tools provided to game designer. - Provide clear documentation to the team that drives a straightforward implementation of the features. - Own the game design decisions in the team, ensuring a good sweet spot between player and business needs. - Execute pre-production process. - Understand qualitative and quantitative data and use them to crea... Visa mer
As a Senior Game Designer, you will have the following activities:
- Create features for games based on the use of tools provided to game designer.
- Provide clear documentation to the team that drives a straightforward implementation of the features.
- Own the game design decisions in the team, ensuring a good sweet spot between player and business needs.
- Execute pre-production process.
- Understand qualitative and quantitative data and use them to create informed design decisions that positively impact the player experience and business.
- Report issues encountered in work in a timely manner and propose improvements.
Required Master's degree in Mathematical methods in economics and 5+ years of professional experience. Visa mindre

Technical UI/UX Designer - Games

At Embark, we want to empower everyone to create games!As a Technical Designer focusing on UI/UX you will be working on our recently announced game ARC Raiders, a third-person PvPvE action game, alongside some of the most talented people in the games industry.You will have room for creativity while working together with other designers, engineers, artists, and user experience (UX) researchers to improve and develop new features for our game. Here you will ... Visa mer
At Embark, we want to empower everyone to create games!As a Technical Designer focusing on UI/UX you will be working on our recently announced game ARC Raiders, a third-person PvPvE action game, alongside some of the most talented people in the games industry.You will have room for creativity while working together with other designers, engineers, artists, and user experience (UX) researchers to improve and develop new features for our game. Here you will have the opportunity to take responsibility for our game’s user interface and player experience.The game we’re making is built in Unreal, using C++, Blueprint, and a scripting language called Angelscript.Example of responsibilities
Implement user interface (UI) features in Unreal Engine using a mix of Angelscript and Unreal Blueprint & UMG.
Collaborate with UX Designers on general guidelines and workflows.
Collaborate with a wide range of talents at Embark to deliver a great user experience that feels both exciting and easily understood.

We would love if you have
A creative and curious mind!
A couple of years of experience working within the game industry.
A good grasp of gameplay and systems design, including player psychology, UX design as well as gameplay mechanics and dynamics.
Proficiency with the Unreal Engine and experience with scripting and/or Blueprint is a big plus.
Knowledge of the Unreal Engine-Angelscript plugin is a big plus.
Knowledge of programming languages such as C#, Lua, Python.
Professional English communication skills.

At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.
Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!If this role doesn't quite match what you're looking for, feel free to apply to us via our "Open Application." Visa mindre

Senior Community Manager

We are looking for someone with experience and confidence in building and supporting a community of players around ARC Raiders, a AAA-quality, premium game. This isn’t your first rodeo! You can oversee all things community and maintain a clear and focused vision that aligns with the quality and goals of the game team and the game itself. You will work closely with our customer experience team, content creators, fans, and an offsite team of moderators, who... Visa mer
We are looking for someone with experience and confidence in building and supporting a community of players around ARC Raiders, a AAA-quality, premium game. This isn’t your first rodeo! You can oversee all things community and maintain a clear and focused vision that aligns with the quality and goals of the game team and the game itself.
You will work closely with our customer experience team, content creators, fans, and an offsite team of moderators, who will look to you for guidance, support, and strategy. You will work as a member of the game team to ensure content is relevant and provide intel on player sentiment and community analytics. You are the go-to person for the team when it comes to player insight, the live status of the game, and player health.
You aren’t interested in the spotlight; you are here to ensure that the game and the brand are top priorities. However, you understand that leading community efforts means you are often on the stage of public opinion and that your words and actions speak loudly for the game and the company. On occasion, your job will also require you to help out with the planning and execution of live events for the community, media, and more.
In this role, you will have the opportunity to
Manage the ARC Raiders community spaces that function around the game
Be part of the creation of embark-level community initiatives
Drive the curation of meaningful, high-quality, mixed multimedia content for engagement within the community
Set goals, manage, and report on community efforts and outcomes
Help protect the high integrity of our studio and the high fidelity of our IP
Be a voice of the player within the game team

We would love if you have
A creative and curious mind
Have a native-level command of English
Have an adaptive writing style that is consistent and positive in tone
The ability to demonstrate effective written communication with audience-specific adaptation
Have experience in Community Management of AAA games
Have experience working with premium games
Have experience organizing and running large live events
Are capable of multi-tasking and comfortable with a fast-paced, “come-what-may” way of working

Additionally, we think it would be a great bonus if you have
Experience in creating multimedia assets
Knowledge of content creation and influencer marketing
Esports experience


At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!If this role doesn't quite match what you're looking for, feel free to apply to us via our "Open Application." Visa mindre

UI/UX Artist

About us Coffee Stain Northis a small game developer based in Stockholm that belongs to the Coffee Stain family. Since we started in 2013, we have grown to the size of 30 and are now looking for a couple of new friends! We take pride in making games that we ourselves would like to play, a philosophy that has led us to work on multiple kinds of games in the past, like A Story About My Uncle & the Goat Simulator franchise (click here to see what Goat Enou... Visa mer
About us
Coffee Stain Northis a small game developer based in Stockholm that belongs to the Coffee Stain family. Since we started in 2013, we have grown to the size of 30 and are now looking for a couple of new friends!
We take pride in making games that we ourselves would like to play, a philosophy that has led us to work on multiple kinds of games in the past, like A Story About My Uncle & the Goat Simulator franchise (click here to see what Goat Enough! is)!
Working with us means working in a relaxed and friendly environment, where we value each other and the unique qualities we all bring to the table. Being small has its perks and one of our favorite is how we all have influence over our work/culture and the games we make.
Micromanaging is not our style, so you will need to take responsibility over your own work. We want everyone to feel like they’re contributing to theend productand thrive towards always becoming better at what they do.

The role
We are looking for an experienced UI/UX artist who wants to join our team and be part of our exciting journey forward!
As our UI/UX artist you will be in charge of designing everything UI-related and creating all needed UI art assets. You will be planning and managing your own work while collaborating with Designers, Art director and UI programmers, so communication and organizational skills are essential.
We need you to be able to adapt to defined art styles (such as for our current project Goat Simulator 3) as well as develop new UI art styles from scratch for future projects.

What you will do
Design layouts and UI elements following usability best-practices and defined art style
Produce UI art assets in Adobe Illustrator, Photoshop, XD or similar software
Finetune implemented designs in Unreal 4’s UI tool UMG
Work autonomously and manage your own work
Develop UI art styles for future projects from scratch


Role requirements
Professional background in UI/UX
Solid understanding of usability and excellent visual design skills
Experience planning/managing your own work
Bonus: Professional experience with UI/UX for video games
Bonus: Experience designing UI for multi-platform products (PC, mobile, console)

As we are an organization with employees from different parts of the world, being fluent in English is a requirement.


Perks of working at Coffee Stain North
We offer competitive salaries and excellent benefits that go beyond the usual payments to your pension fund and insurances.
We start every Monday with breakfast together at the office and have fika together on Fridays!
We believe that a healthy body leads to a healthy mind, so on top of the wellness grant you get some paid time off to work out. Did we mention there are several gyms right beside our office?
Once a month it’s a whole day of creative Friday which lets your inner passion blossom.
We also have fun together and get inspired by playing games together once a month on Fridays.
We have great parental benefits, including extra pay on top of what you get from the social insurance agency during your parental leave.
Bridge-days being paid time off.
And, of course, you will be part of a wonderful team of colleagues working withGoat Simulator franchise and whats next!


Practical info
The position is permanent, full-time, 40 hours per week. We have a hybrid setup and offer the possibility of working from home 2 days per week. Our office is newly renovated, and located in Kungsholmen, Fridhemsplan. We have, among other things, a ping-pong table, a big lounge area where we hang out, watch movies, or play games together, and last but not least – a giant goat statue (what more do you need?).
Apart from us, the Coffee Stain group consists of Coffee Stain Studios in Skövde (Sanctum and Satisfactory), Coffee Stain Malmö (working on Goat Simulator 3 mobile, among other things) and Coffee Stain Publishingwho also work with close partners like Iron Gate (Valheim), Ghost Ship Games (Deep Rock Galactic), and Easy Trigger Games (Huntdown) to name a few.
Your application
If you are interested, please apply! In your application, please include your resume and a portfolio showing off your skills. We look forward to hearing from you!Weespecially encourage people of minority groups within the gaming industry to apply. Visa mindre

Lead Narrative Designer - Team 3 (Freelance or permanent)

This role can either be a full time hire or a freelance position.About Ringtail Team 3 Are you driven by the desire to build something that empowers others to create and explore? Ever wish to be part of a team that is genuinely dedicated to enabling players to share their creative ideas, dreams, and visions with a global audience? If so, we have an exciting opportunity for you. We’re on the lookout for a Lead Narrative Designer to join our team at Ringtail... Visa mer
This role can either be a full time hire or a freelance position.About Ringtail Team 3
Are you driven by the desire to build something that empowers others to create and explore? Ever wish to be part of a team that is genuinely dedicated to enabling players to share their creative ideas, dreams, and visions with a global audience? If so, we have an exciting opportunity for you.
We’re on the lookout for a Lead Narrative Designer to join our team at Ringtail Interactive, a place where we’re pioneering the future of creative gaming. SCAPE, our flagship product, is an innovative, community-driven platform built from the ground up to be the quintessential virtual world! SCAPE will facilitate exploration, creation, collection, and discovery, equipping players with an extensive array of design tools, and enabling them to craft games, experiences, and much more. Creators can confidently share their work with the world, secure in the knowledge that their creations are protected and, most importantly, remain their own.
Our team stands out for its innovation and excitement about the future we’re building. If you’re feeling inspired by what you’ve read and would like to join it, we’re eager to hear from you!About the role
We are looking for a Lead Narrative Designer who will take full charge of the game's story and lead a team of writers doing so.
You will work closely with writers, artists, game designers and others to create immersive and entertaining experiences for players.You will define the game's story,narrative frameworks and quality standards.Youunderstand and promote the narrative identity of the universe and the the narrative experience throughout all aspects ofthe game.You will create character stories, quests and narrative driven content based on the world settings. You will also maintain a holistic view of the project, continuously supporting your colleagues ant the team to succeed in it's objectives.
Objectives and tasks for this position:
Primary:
Take full charge of the game story
Define narrative frameworks and quality standards
Collaborate closely with writers, artists, game designers and others to create an engaging and immersive entertainment experience for players
Understand and promote the narrative identity of the universe as well as the narrative experience in all aspects of the game
Create new character stories based on the world settings
Designing quests and narrative-driven content
Maintain a holistic view of the project, always supporting colleagues and working to help the team succeed in its objectives
Creating and maintaining story/narrative design documentation

Secondary:
Continually review the narrative design processes to identify potential improvements
Work with game designers to build strong narrative context for various game mechanics - abilities, puzzles, combat etc
Implement visual and environment storytelling in close collaboration with artists
Implement world and location storytelling in various areas of the game
Ensure items, objects and locations etc in the game world all have a logical and immersive narrative context
Collaborate, receive feedback, and iterate towards the highest quality product

Requirements
An excellent understanding of narrative systems and structures.
Strong understanding of narrative-related pipelines (VO, cinematics, audio etc.)
Experience working with voice actors, and VO recording sessions
Strong writing and editing skills.
Excellent oral and written communication skills andthe ability to communicate at a high level professionally in English
Passionate about playing and making games.
Knowledge of narrative design and script writing tools (such as Final Draft, Inkle, Twine, etc.).
5 or more years of professional experience working as a narrative designer or in an equivalent role in the video games industry
Have led significant portions of the narrative design and content production for at least one game title or shipped narrative product
Genuine passion for storytelling

Personal traits
Ability to take ownership of responsibilities
You are a team player at heart but also able to work autonomously and within a project structure
You areforward thinking and anticipate the needs of your project with a high degree of self-motivation and initiative
You havea game design mindset to integrate narrative design and gameplay
About Ringtail Interactive
Ringtail Interactive is at the forefront of redefining what’s possible in game development, supported by a small yet rapidly expanding team. Our diverse departments are hard at work on various projects, ranging from a high-quality game platform designed for creators of all backgrounds to our groundbreaking Anything-to Anything technology – and that’s just the beginning.
Our team comprises a global community of seasoned professionals, all united by a shared passion for gaming. As we continue to strengthen our core team, we’re poised to take significant steps in shaping the future of our projects. Every member of our team can make a tangible impact on the products we share with the world, fostering a culture where innovation and collaboration are at the heart of everything we do. Visa mindre

Design Director

As design Director your role is to to set the game design vision for Star Stable Online and continuously work to improve and keep the design of the game up to a standard. You work with SSO Direction to contribute to the vision and the goals for the game. You do so by working closely with the game direction team to set a common direction for Star Stable online. You are responsible for driving design work in the studio from a higher level and supporting the ... Visa mer
As design Director your role is to to set the game design vision for Star Stable Online and continuously work to improve and keep the design of the game up to a standard. You work with SSO Direction to contribute to the vision and the goals for the game.
You do so by working closely with the game direction team to set a common direction for Star Stable online. You are responsible for driving design work in the studio from a higher level and supporting the people within your area of responsibility, ensuring that they are able to contribute to the best of their ability.
This includes delegating work, coaching, mentoring, planning with your PO and other stakeholders, and acting as a point of contact for design projects.


Responsibilities
Contribute to the vision and goal setting and make sure it is sharad, understood and delivered by the people in your area of responsibility.


Support the team to conceptualise, prototype, test and implement gameplay systems/features.


Plan, break down and estimate your work. Keep your PO, team members and stakeholders informed.


Test, update and maintain features and systems in the game.


Drive collaboration with other disciplines to ensure alignment and cohesion for the overall game experience.


Contribute to improvements in our design pipelines and strategy.


Coach and mentor people within your craft/team.


Be the point of contact for your domain.


Drive documentation of guidelines, workflows and best practices.


Proactively give and ask for feedback from your peers, leads, directors, and other stakeholders. Contribute a culture of constructive feedback.


Stay up to date with relevant game information such as KPIs, player surveys, new releases and updates.


Recruitment, onboarding, off-boarding and headcount planning for craft area


Lead and coach individuals towards target through 1-2-1 meetings. Competence lead for the craft area



Experience
Significant experience working with game design for live games.


Ability to lead and organise a team, structure tasks, and drive long term goals.


Skilled in coaching and mentoring people toward their goals.


Expertise in commercial and proprietary game engines and tools.


Solid understanding of game loops, systems and their impact on the player experience


Ability to use data to qualitatively inform design decisions


Strong understanding of player behaviours and how to design for different types of users.


Excellent verbal and written english communication skills


Knows how to effectively document and convey ideas, complex concepts and design visions.


Strong collaborative mindset and knows how to work well in an agile team environment.



What’s in it for you?
A pretty sweet mission. We want to build quality games for girls and we take that vision very seriously. We strive to hit that mark every single day.


We may be a big group, but we’re a tight-knit team! A diverse team of friendly, fun, and supportive co-workers from 20 different countries!


We’re more than 50% of females! #YES to #WomenInTech!


Flexible working opportunities.


We’re known to throw good parties from time to time.


30 Vacation Days.


ITP1 Insurance plan.


Parental pay top up to 90%


5,000 SEK per year Health allowance. Visa mindre

Design Director

As Design Director, your focus is on enabling the design team to consistently perform at their best by providing clear, precise direction with enough guided wiggle room to maximize autonomy and creativity, leading to a cohesive and elegant player experience. You empower designers to perform and surprise, ensuring our design culture is based around trust, innovation, iteration, learning, collaboration and sharing. As a manager, you inspire, guide and mentor... Visa mer
As Design Director, your focus is on enabling the design team to consistently perform at their best by providing clear, precise direction with enough guided wiggle room to maximize autonomy and creativity, leading to a cohesive and elegant player experience. You empower designers to perform and surprise, ensuring our design culture is based around trust, innovation, iteration, learning, collaboration and sharing.
As a manager, you inspire, guide and mentor a team of designers, nurturing a work environment where they can thrive and grow both individually and as a team. We believe that you’re an excellent collaborator with many years of experience working with multiple game crafts, and have a deep understanding of the specific challenges each craft strives to meet. This makes you a pragmatic designer that can evaluate, adapt, compromise, and positively work towards solving problems across multiple axis. In addition to working on a project, you’re also an evangelist for game design across the company with an ambition to improve the design culture, process and thinking among all of our game makers.
Examples of responsibilities
Nurture and communicate the design direction to ensure the launch of an incredible game experience that can be expanded and iterated on together with the player community
Inspire, mentor and manage a team consisting of game, narrative, technical, world and UX designers
Plan, prioritize and set goals together with the team to facilitate an iterative and creative process where we evaluate progress on a daily basis through playtests
Actively strive to improve and evolve our design culture within the company, helping ensure Embark is the best possible environment for creative talent

We would love if you have
A creative and curious mind
10+ years of creative work across multiple types of games and at least 5+ years managing and directing a design team
Experience launching and operating AAA live service and/or free-to-play games
You’ve shipped multiple titles from inception to launch in a design role
A strong work ethic and a passion for drawing out and driving creativity and innovation
Ability to overcome truly unique design challenges
Ability to respond positively and calmly to shifting priorities, demands and timelines
Able to adapt to varied learning and communication styles of team members and others
Advocacy for the player's experience and their creative involvement
At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!If this role doesn't quite match what you're looking for, feel free to apply to us via our "Open Application." Visa mindre

Gameplay Designer - Creative Play

You will join a small team building a new creative experience, creating and refining ideas, and then rapidly prototyping and iterating. You have a background in games - and ideally worked on projects with layered systems for players to explore. You want to work on something different, leveraging design ideas into a new context focused on enabling player creativity.. You will build many proof of concept prototypes - paper prototypes, in-engine experiences,... Visa mer
You will join a small team building a new creative experience, creating and refining ideas, and then rapidly prototyping and iterating.
You have a background in games - and ideally worked on projects with layered systems for players to explore. You want to work on something different, leveraging design ideas into a new context focused on enabling player creativity..
You will build many proof of concept prototypes - paper prototypes, in-engine experiences, diagrams - whatever is needed, and help lift that work into the larger technical framework. Speaking of that, while you won't be expected to write code, a strong understanding of systems and technical processes is important.
You will own and spearhead game features directly, and work hands-on in cross disciplinary teams while implementing Gameplay Features, together with Animators, Coders and other design disciplines.
Example of responsibilities
Work with the team to ideate and prototype game mechanics together.
Balance, tweak and iterate the game-feel to provide an enjoyable core gameplay experience.
Be an ambassador for gameplay. Sharing ideas and driving player centric designs.
Document and communicate designs in a digestible format.

We would love if you have
A creative and curious mind
Ability to overcome truly unique design challenges in a complex open-ended context
Experience and enjoy working with new technology and new ideas (even when they don't work out)
Flexible design mindset that adapts to and furthers the ideas and work of your teammates
Ability to document and provide vision while mostly being hands-on in software and communication


At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!If this role doesn't quite match what you're looking for, feel free to apply to us via our "Open Application." Visa mindre

Video Artist (Games)

As a Video Artist at Embark we have a “game first” attitude where our players are our number one priority. To us, it’s important that our trailers represent our games, and it will be part of your job to ensure that! In this role you will work heavily with gameplay material and other in-game content. As with all roles at Embark, it’s important that you are open to new ideas and creative solutions! Example of responsibilities Record, edit and polish gamepl... Visa mer
As a Video Artist at Embark we have a “game first” attitude where our players are our number one priority. To us, it’s important that our trailers represent our games, and it will be part of your job to ensure that! In this role you will work heavily with gameplay material and other in-game content. As with all roles at Embark, it’s important that you are open to new ideas and creative solutions!
Example of responsibilities
Record, edit and polish gameplay material.
Create in-game content, such as store front images, icons and screenshots.
End-to-end set up of cinematic scenes with the use of in-engine tools; such as camera animation, lighting, previs and post-production.
Edit and polish trailers as well as marketing materials.
Design motion graphics and video transitions.
Edit footage with post-effects and color-correction.

It would be awesome if you have
A creative and curious mind!
Relevant professional experience within the game industry and gameplay editing and capturing specifically.
Estimate tasks and time, update plans, and deliver content to quality according to directions.
Experience with game engines, knowledge in Unreal Engine is a requirement.
Knowledge of Adobe After Effects and Premiere Pro.
Extensive knowledge of cinematography and composition.
Great communication and collaboration skills.
A strong passion for art, games and relevant technologies.
Fluency in English.


At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.
We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.
Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.
Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)! Visa mindre

Technical Designer

We are looking for a Technical Designer who will work on our upcoming AAA title Contraband - a co-op smuggler’s paradise game set in the fictional world of 1970s Bayan. Contraband is a brand-new IP published by Xbox Game Studios. The Position As a Technical Designer, your vital role in the development of Contraband will involve tackling its unique challenges and contributing to its successful launch. Your hands-on expertise in game engine editors and scrip... Visa mer
We are looking for a Technical Designer who will work on our upcoming AAA title Contraband - a co-op smuggler’s paradise game set in the fictional world of 1970s Bayan. Contraband is a brand-new IP published by Xbox Game Studios.
The Position
As a Technical Designer, your vital role in the development of Contraband will involve tackling its unique challenges and contributing to its successful launch. Your hands-on expertise in game engine editors and scripting is essential for creating innovative and enjoyable gameplay experiences as well as providing team members with prefabs and scripts to help them excel.
What you’ll do:
Scripting events, experiences, and systems in open-worlds
Craft immersive and interactive locations
Operate hands-on with the Apex Engine and its visual scripting editor
Collaborate with World Artists and Designers to create balanced worlds in terms of visuals and gameplay
Implement new missions and content
Interact with team, community, and telemetry for balancing and refining systems
Participate in the creative process of the design team
Influence moment-to-moment gameplay and contribute to future feature development

Who you are:
Committed to creating high-quality, stable, and efficient software
Focused on providing an engaging and enjoyable gameplay experience for our users
Skilled with game engine editors and knowledgeable in scripting languages
Service-oriented and eager to work collaboratively with our diverse team
Capable of excelling in challenging situations while staying focused on project goals
Has been part of a shipped AAA game Visa mindre

Senior Game Designer

At Moon Rover, we believe in crafting worlds. Rich, wondrous worlds for our players to bring to life and write their own stories in. Worlds filled with unique, fleeting moments that only they will see, giving them one of a kind stories to share with friends. Worlds teeming with life ready for players to dive into again, and again. And we believe in saying yes to players. We believe in heart pumping core gameplay that changes and is changed by the world aro... Visa mer
At Moon Rover, we believe in crafting worlds. Rich, wondrous worlds for our players to bring to life and write their own stories in. Worlds filled with unique, fleeting moments that only they will see, giving them one of a kind stories to share with friends. Worlds teeming with life ready for players to dive into again, and again. And we believe in saying yes to players. We believe in heart pumping core gameplay that changes and is changed by the world around you… constantly evolving gameplay puzzles for players to work out, powered by the simplicity of rock, paper, scissors.
At Moon Rover, we want to explore new worlds with you. Abundant worlds, powered by unique moments, driven by fiendishly simple mechanics - that will catch and live on in our players’ hearts and minds.
We’re going on an adventure. We’re building a studio from the ground up, which is both exciting and difficult - mistakes might happen, but we will learn and move on. We are determined to build a culture where everyone feels safe, valued and empowered to be the best version of themselves - if that’s what you’re looking for, we’d love to hear from you and you can read more about how we plan to go on that journey here.
Designers at Moon Rover
The best designers see the matrix. They understand the link between game systems and the experience they cause, and can break that down rationally. They’re goal focused, able to manage the tricky switch between detail and big picture without getting lost in either. They crave expert feedback, happily change their mind when wrong and understand this is a team sport - a good designer is more shepherd than wolf.
Game Designer
As a Game Designer you will own system areas of the game, from conception to bugfixing and polish. You will work out how to implement them (primarily alongside programmers), how they interact with the rest of the game experience, and how to tune them once they’ve been implemented.
Who are you?
Someone with:
Proven experience shipping in a modern game engine, on PC or current-gen Console
Excellent written design skills, preferably with examples
Lots of drive that can make things happen and (although cliché) a great communicator
Experience with Unreal Engine 5 is a real advantage, but not vital Visa mindre

Engagement Designer - Games

We are looking for a talented and skilled Engagement Designer to join one of our game teams here at Embark. We are looking for a person who can add their knowledge, skills and experience within Meta Game, Progression, Engagement and Retention design, to a team of around 100 game makers that are in the production phase of development of a Free-to-play PvP Action Game. As an Engagement Designer you will be responsible for designing, implementing, balancing a... Visa mer
We are looking for a talented and skilled Engagement Designer to join one of our game teams here at Embark.
We are looking for a person who can add their knowledge, skills and experience within Meta Game, Progression, Engagement and Retention design, to a team of around 100 game makers that are in the production phase of development of a Free-to-play PvP Action Game.
As an Engagement Designer you will be responsible for designing, implementing, balancing and maintaining meta game features, including various types of player progression and player competition, that add to the player experience, and give players meaningful goals and activities to strive for over time.
You will be working closely together with the monetization team, as well as Game Production and Product Direction, in analyzing the performance of meta game features, to ensure that we are able to engage and retain consistently and over a long time, as part of the game’s Live Service ambitions.
You will also work closely together with Creative and Gameplay Direction. And you will be working cross collaboratively with Core Gameplay Designers as well as UI and UX Developers, to ensure that engagement features are presented as an attractive package that fits well with the rest of the game.

Example of responsibilities
Design and collaborate on metagame and progression systems and features for long term player retention and engagement
Articulating, pitching and presenting engagement features and systems for the project to adopt and develop
Monitor trends on engagement systems in order to identify best practices, achieve optimal results and innovation
Be a stakeholder in the frontend, to make sure that retention and engagement features are part of a cohesive experience design
Analyze the impact of changes in the game and identify opportunities that will have a positive impact on engagement in development and as part of the Live Service
Track the performance of engagement and retention features, and suggest alterations and improvements in live context, to achieve healthy performance indicators
Continuously balance and optimize retention and engagement features for achieving the best player enjoyment and engagement.


It would be awesome if you
3+ years or more experience in similar roles
Has shipped games AA, AAA, F2P
Has experience with balancing in-game economies (XP, Reward Frequency, etc.)
Experience using analytics and telemetry to make design decisions, and to advice project leadership, when needed
Experience working on live service game
Great cross collaboration skills
Ability to articulate and champion features and initiatives in a diverse group of developers
Fluency in English



At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!If this role doesn't quite match what you're looking for, feel free to apply to us via our "Open Application." Visa mindre

Sr Game Designer - Creative Play

As a Senior Game Designer on Embark's Creative Play team, you will work with the team building systems that enable and encourage creative play for our users. You may specialise in a certain discipline or skill - but you have a broad interest in design and creativity.. You will collaborate closely with the Creative Director and other designers of the project, in refining concepts and ideas into tangible designs, prototypes and features, as well as Productio... Visa mer
As a Senior Game Designer on Embark's Creative Play team, you will work with the team building systems that enable and encourage creative play for our users. You may specialise in a certain discipline or skill - but you have a broad interest in design and creativity..
You will collaborate closely with the Creative Director and other designers of the project, in refining concepts and ideas into tangible designs, prototypes and features, as well as Production leadership helping in articulating and establishing estimates, project scope and timelines.
You have ideally worked on several different game styles in varied contexts, and are interested in overarching challenges and possibilities of game creation. You want to build things, but what excites you is providing the tools that enable others to create. You will be entering the project in early production meaning many things are yet to discover. You are comfortable with early stage tools and technologies - able to give constructive feedback on improvements while finding ways of unblocking yourself and the team around you when things are not working.We are a hybrid-remote team based in our lovely office in central Stockholm, and value designers who take initiative, communicate and collaborate across the project.
Example of responsibilities
Design a core system: brainstorm with teammates, collect ideas and make them coherent, present to rest of team
Find ways to improve existing systems based on user feedback and based on changes brought by new features
Exploring other relevant products and distilling learnings and ideas for us to consider
Constantly using the software - understanding what we have, feedback on highest value improvements

We would love if you have
A creative and curious mind and have worked on early stage concepts or experiments
Experience working with editors, mods or user generated content
Experience working on products with shared communities and features heavily focused on user behavior
10+ years of experience within Game Design, focused on systems design and content design


At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!If this role doesn't quite match what you're looking for, feel free to apply to us via our "Open Application." Visa mindre

Game Designer - Unannounced Project

Are you passionate about creating engaging experiences for our players? As a Game Designer you will be focusing on designing and balancing engaging gameplay mechanics. We are looking for you to join us in building the next generation of Grand Strategy Games! Game Designer Unannounced Project We're on the lookout for a game designer driven by a passion for their craft and a fervor for crafting thrilling experiences for our players. If you're someone who fin... Visa mer
Are you passionate about creating engaging experiences for our players?
As a Game Designer you will be focusing on designing and balancing engaging gameplay mechanics. We are looking for you to join us in building the next generation of Grand Strategy Games!
Game Designer Unannounced Project
We're on the lookout for a game designer driven by a passion for their craft and a fervor for crafting thrilling experiences for our players. If you're someone who finds motivation in the autonomy to lead tasks and deliver outstanding results, you're the ideal fit. Your element is a creative and collaborative space where the enthusiasm for our work is infectious, and everyone around you is not just doing a job but crafting the games we all love.
Your mission
You will be working closely with the Design Lead and be the owner of the design in feature teams. Taking ownership of the designs means that you will be working hands-on from research, to design, implementation and balancing of gameplay systems. This includes being adept at communicating with your peers and colleagues in other disciplines, writing and maintaining design documents as well as testing implemented features and making sure they live up to expectations.
Your role goes beyond crafting engaging game play - it involves actively engaging with our community, giving sneak peaks of yours & the team's latest for work as well as working closely with our marketing team to come up with the best way to showcase the game. In doing this you will be central to shaping the interaction with the people that matters most to us - our players.
Skills that we are looking for
Work experience in system design
Work experience in gameplay design
Experience with scripting
Interest in strategy/war games; PDS games in particular
Fluency in English Visa mindre

UI Designer

Are you passionate about creating a great gaming experience and developing a scalable product? Come help us build the best geography games ever! You will be a part of a team with huge impact, shaping the game experience for our amazing 70 million players. At GeoGuessr we do more than create games, since 2013 we have crafted a game that turns the world into a playground for the curious and knowledge-hungry. During the last couple of years we have focused on... Visa mer
Are you passionate about creating a great gaming experience and developing a scalable product? Come help us build the best geography games ever! You will be a part of a team with huge impact, shaping the game experience for our amazing 70 million players.
At GeoGuessr we do more than create games, since 2013 we have crafted a game that turns the world into a playground for the curious and knowledge-hungry. During the last couple of years we have focused on building an incredible team, now over 50 people, and craft new ways for our dedicated players to experience our fantastic geography games. GeoGuessr is widely played all around the world and have a large and dedicated community.
The role
We are looking for a UI Designer with the ambition to be working with games in both browser and mobile apps. You are a strong game enthusiast. You know how to design engaging and user-friendly game layouts. Furthermore, you know how to create highly immersive and engaging expressions that catches the players attention. Your emphasis is on UI elements, artwork, motion and transitions but you also have a great understanding of game flows and design concepts.
As a UI Designer at GeoGuessr you will work closely with other UI designers, 3D designers as well as our tech teams. You will play a big part in taking the visuals and game experience to the next level, and make sure we keep our design cohesive and immersive.
Innovation and exploration will be part of your daily work. You actively use your knowledge and imagination to further improve your own and others' work. You will collaborate and work at our office in Stockholm in a friendly atmosphere where team skills are highly appreciated.
Who you are?
You have proven experience of designing successful games.
You have been working as a UI designer for at least 3+ years.
You’re a strong visual designer with a good understanding of game flows and game concepts.
You are an artist that utilize art, movements, and interactions to create an enjoyable experience for the players.
You are self-motivated and always want to challenge yourself and others.
You like to work in a flexible and innovative environment.
You are ready to work in a scaling organization with a fast pace.

Need to have
Experience within the Gaming Industry for at least 1 year.

Nice to have
Experience with motion and sound design.

Wait, there's more!
We're offering a package of perks to keep you charged up and ready to create wonders:
Daily breakfast and lunch at the office.
6 weeks of vacation + 3 extra days off, for a well-deserved rest.
Pension and insurance as per ITP1 guidelines.
50,000 SEK education benefit.
5,000 SEK wellness allowance.
A high energy and very much alive office.

We encourage exercise during working hours. We provide a large selection of snacks and drinks for recovery. A home to simply enjoy.
This role is based in Stockholm where we have invested in creating our unique home at Katarinavägen 17, in the glass house by Slussen.
Sounds exciting? To apply, you don’t need a fully-fledged portfolio with elaborate case studies, but please provide visual examples of your best work along with a short description of your contribution in the projects.
We will conduct a case interview in the hiring process and look forward to hearing from you.
Let’s Go! Visa mindre

Game Director

10 Chambers is a fully funded scale-up game studio backed by Tencent and based in the beautiful city of Stockholm, Sweden. We are an ambitious, creative, and collaborative team with a lifelong love for games. We are now working on our next project, a cooperative heist FPS in a techno-thriller setting – Den of Wolves. Originated and directed by Ulf Andersson, the game designer of Payday 1 & 2. Are you a communicative and experienced Game Director with a pas... Visa mer
10 Chambers is a fully funded scale-up game studio backed by Tencent and based in the beautiful city of Stockholm, Sweden. We are an ambitious, creative, and collaborative team with a lifelong love for games.
We are now working on our next project, a cooperative heist FPS in a techno-thriller setting – Den of Wolves. Originated and directed by Ulf Andersson, the game designer of Payday 1 & 2.
Are you a communicative and experienced Game Director with a passion for games and the craft of game development?
At 10 Chambers, we foster a collaborative testing environment rooted in effective communication and close cooperation with other departments. This collaborative culture serves as the foundation of our team's shared success, where delivering exceptional quality takes precedence over strictly adhering to industry norms.
· Collaborate with Creative Director, Development Director and Chief Development Officer to execute on the games vision by leading and driving a Director team across all game areas, ensuring a cohesive vision is delivered through in to the build.
· Work directly with Product group leads to define and drive development goals, reviewing work and providing actionable feedback and direction throughout.
· Provide expert insight in the design areas to help guide development teams in solving design and execution challenges.
· Work closely with leadership and production to ensure project deliverables and timelines can be achieved, through a combination of scoping, resource planning, risk mitigation and problem solving.
· Empower a culture of collaboration, inspiring teamwork and cross-functional cooperation
· 10+ years of professional game development experience, including several years in a senior or director role.
· Shipped multiple games on PC and console
· Deep understanding of game design principles, mechanics, and player psychology.
· Strong leadership and team management skills with the ability to inspire and guide a multidisciplinary team
· Strong communication skills and the ability to effectively collaborate with artists, designers, producers, and other stakeholders.
· Great problem-solving skills and a strategic mindset
· Excellent English, both written and verbal (Swedish is not a requirement)
Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements.
Why join 10 chambers?
· Be part of an ambitious team which also practices work life balance through working hours and generous health benefits
· Learn as part of a collaborative team and grow with a fast-expanding company
· Opportunity to make a real difference to the success of 10 Chambers
· The position is on-site in our Stockholm office, we are happy to assist with relocation from abroad/work permit
About us
We want an open and inclusive work environment where everybody is valued, feels safe, is treated equally and with respect. At 10 Chambers we welcome everyone regardless of gender identity and expression, ethnicity, religion or other belief, disability, sexual orientation, or age. Today our team consists of 20+ different nationalities and the office language is English Visa mindre

Game Designer

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination. We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise. We are now pa... Visa mer
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise. We are now part of a set of global studios building a connected Battlefield universe, developing Battlefield's one-of-a-kind multiplayer suite, while also building a team to support our new Seattle-based studio, Ridgeline Games, who are leading the development of a single-player narrative campaign.
We strongly believe our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothenburg or working remotely, to help us build the best Battlefield experiences and make our studio the best in the industry.
Responsibilities:
You will create different design elements into the game such as Vehicles, handling of them and weapons for them.
Design, prototype, balance game systems and implement in engine using visual scripting.
Aspire to create new game systems that can push the product further.
Create documentation of systems
Keep up-to-date with new trends and styles in the Shooter industry
Work with the player in mind, make designs that center around the players experience
Aspire to create holistic designs where systems and subsystems work together to make a whole that is more than the sum of its parts

Qualifications:
Relevant education and diploma (Game Design, Computer Science, engineering etc)
You have good understanding of current trends in gaming and in particular game play mechanics in the Shooter genre
Good understanding or interest in historical combat and weapons systems.
2+ years experience in game design, and game systems design
Proven experience in game scripting (Blueprints, C#, Lua or similar)
Competence in algebra and good knowledge in Excel (can maintain complex spreadsheets)
Experience creating vehicles in games.
Experience creating games or concepts
Experience working collaboratively with team members from different locations and different disciplines.
Excellent documentation skills
Be comfortable with iterative design and adjusting until quality is achieved
A passion for the Battlefield franchise

Please noted that this is a 12 moth contract.
About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We're looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. Visa mindre

Engagement Designer - Games

We are looking for a talented and skilled Engagement Designer to join one of our game teams here at Embark. We are looking for a person who can add their knowledge, skills and experience within Meta Game, Progression, Engagement and Retention design, to a team of around 100 game makers that are in the production phase of development of a Free-to-play PvP Action Game. As an Engagement Designer you will be responsible for designing, implementing, balancing a... Visa mer
We are looking for a talented and skilled Engagement Designer to join one of our game teams here at Embark.
We are looking for a person who can add their knowledge, skills and experience within Meta Game, Progression, Engagement and Retention design, to a team of around 100 game makers that are in the production phase of development of a Free-to-play PvP Action Game.
As an Engagement Designer you will be responsible for designing, implementing, balancing and maintaining meta game features, including various types of player progression and player competition, that add to the player experience, and give players meaningful goals and activities to strive for over time.
You will be working closely together with the monetization team, as well as Game Production and Product Direction, in analyzing the performance of meta game features, to ensure that we are able to engage and retain consistently and over a long time, as part of the game’s Live Service ambitions.
You will also work closely together with Creative and Gameplay Direction. And you will be working cross collaboratively with Core Gameplay Designers as well as UI and UX Developers, to ensure that engagement features are presented as an attractive package that fits well with the rest of the game.

Example of responsibilities
Design and collaborate on metagame and progression systems and features for long term player retention and engagement
Articulating, pitching and presenting engagement features and systems for the project to adopt and develop
Monitor trends on engagement systems in order to identify best practices, achieve optimal results and innovation
Be a stakeholder in the frontend, to make sure that retention and engagement features are part of a cohesive experience design
Analyze the impact of changes in the game and identify opportunities that will have a positive impact on engagement in development and as part of the Live Service
Track the performance of engagement and retention features, and suggest alterations and improvements in live context, to achieve healthy performance indicators
Continuously balance and optimize retention and engagement features for achieving the best player enjoyment and engagement.


It would be awesome if you
3+ years or more experience in similar roles
Has shipped games AA, AAA, F2P
Has experience with balancing in-game economies (XP, Reward Frequency, etc.)
Experience using analytics and telemetry to make design decisions, and to advice project leadership, when needed
Experience working on live service game
Great cross collaboration skills
Ability to articulate and champion features and initiatives in a diverse group of developers
Fluency in English



At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!If this role doesn't quite match what you're looking for, feel free to apply to us via our "Open Application." Visa mindre

UI/UX Designer - Games

As a UI/UX Designer you will be working on one of our Game Projectstogether with other designers, artists and engineers. The role will require to take on many different kinds of tasks with a tremendous amount of influence over our end-user experience. You're experienced in user-centered design and have a profound understanding of effective system-oriented design. You've been part of shipping games on platforms such as PC, console or mobile and have a parti... Visa mer
As a UI/UX Designer you will be working on one of our Game Projectstogether with other designers, artists and engineers.
The role will require to take on many different kinds of tasks with a tremendous amount of influence over our end-user experience.
You're experienced in user-centered design and have a profound understanding of effective system-oriented design.
You've been part of shipping games on platforms such as PC, console or mobile and have a particular interest in live service free-to-play games.
You love playing and analyzing games, breaking the design down and understanding the pros and cons of different design choices.
You are effective at communicating and collaborating with peers, making sure everyone feels like they can contribute to the design.
Example of responsibilities
Design and iterate on theUI of the project
Create wireframes, interactive prototypes, and documentation that clearly convey ideas
Effectively communicate designs to the product and design teams
Work together with designers, engineers, artists, and UX researchers to develop game features
Implement UX features in Unreal engine
User-test on prototypes, other software, and conceptual ideas
Help leveling-up UX understanding and skill at Embark, drive the discipline forward

We would love if you have
A creative and curious mind with a passion for games and user experience
Enjoyment of creative collaboration - you want to design and share with others
Background in live service free-to-play games, analytics and A/B testing
5+ years of experience with a proven track record from the gaming industry
Knowledge of using C++, blueprints and a scripting language called Angelscript
Fluency in English

At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.
We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!If this role doesn't quite match what you're looking for, feel free to apply to us via our "Open Application." Visa mindre

Technical Designer - Games

We are looking for a Technical Designer to join one of the game teams here at Embark, a team that is currently numbering around ~100 developers. In this role you will be responsible for the technical design work on a project by creating, implementing and maintaining tools, systems and other workflows as a bridge between design and code. You will collaborate closely with the Design Director and other Designers of the project, as well as Production leadersh... Visa mer
We are looking for a Technical Designer to join one of the game teams here at Embark, a team that is currently numbering around ~100 developers.
In this role you will be responsible for the technical design work on a project by creating, implementing and maintaining tools, systems and other workflows as a bridge between design and code.
You will collaborate closely with the Design Director and other Designers of the project, as well as Production leadership helping in articulating and establishing estimates, project scope and timelines.
Example of responsibilities
Help design and prove new features by developing prototypes for the design team to experiment with
Help identify technical pitfalls and challenges in our designs, offering possible solutions or alternatives
Contribute tool and workflow improvement ideas, especially design tools
Help design, balance and tweak our more technical gameplay systems, for example environmental destruction
Work with other disciplines to help align design intent with non-design pipelines and tech

We would love if you have
3+ years of experience within technical design making games
A good grasp of AAA PvP gameplay and systems design, including player psychology, UX design and gameplay mechanics and dynamics
Proficiency with the Unreal Engine and experience in scripting and blueprints
Knowledge of the UnrealEngine-Angelscript plugin is a big plus, but not required
Knowledge of programming languages such as C#, Lua, Python
A creative and curious mind
A good knowledge or familiarity with other game making disciplines such as animation, game physics, 3D Art, etc.
A great creative collaborator in cross disciplinary groups
Professional English communication skills

At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!If this role doesn't quite match what you're looking for, feel free to apply to us via our "Open Application." Visa mindre

Quality Designer - Frostbite

We are seeking a Quality Designer to join the Frostbite Team! Electronic Arts Inc. is a global leader in interactive entertainment. We develop and deliver games, content and online services across platforms. Why join the Frostbite Team? Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and outstanding tools. We are honored to... Visa mer
We are seeking a Quality Designer to join the Frostbite Team!
Electronic Arts Inc. is a global leader in interactive entertainment. We develop and deliver games, content and online services across platforms.
Why join the Frostbite Team?
Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and outstanding tools. We are honored to have thousands of game developers all over the world using Frostbite to create some of the most amazing games and player experiences in the industry. This is an opportunity to join a team to help us promote quality across Frostbite and EA. You will report to the Frostbite Quality Development Director.
Note that a Quality Designer may be known differently in the software industry, such as a Quality Analyst, Quality Specialist, QA Lead, or Test Lead.
As a Quality Designer on Frostbite, you will focus on partnerships with game teams and develop strategies to improve the experience of adopting and using Frostbite.
You will have a holistic view of the project, from how the product is designed, developed & released, to how it is integrated and supported. You will analyze the product and methods of how the product is built, provide long-term quality strategies and short-term tactics to improve it, plan and execute, and use data and metrics to validate the effectiveness of the approaches you implement. Using multiple quality strategies and methodologies, you will strengthen the quality practices and enforce consistency across the teams, positively affecting Frostbite users worldwide.
Responsibilities:
? Lead a QA cell responsible for downstream quality and user acceptance testing for Frostbite.
? Create test strategies by cross-referencing all methods, coordinating with partners on refining and adapting to achieve Release acceptance criteria.
? Use existing data to drive testing strategies that reduce the cost of Release acceptance criteria testing.
? Foster partnerships with senior members of development, product, and other partners. Improving and driving new strategies to meet high-level quality goals of the team.
? Work with both internal and external partner teams to provide new ideas and best practices and to promote knowledge sharing and self-sufficiency among them all.
? Always look for opportunities to improve the team's methodologies, processes, and workflows. Lead programs to implement those improvements, reduce cross-project risks and collaborate to produce group-wide quality enhancements.
? Establish and track goals. Analyze and use data to measure the effectiveness and make informed decisions.
Required Skills and Experience
? 5+ years of QA testing experience
? Understanding of downstream and upstream quality practices, and data driven test strategies
? Understanding of game development processes
? Experience assessing priorities and risks for multiple concurrent projects
? Proficiency in development planning and defect tracking tools (e.g. Jira)
Nice-To-Haves
? Experience with game engines
? Basic proficiency with data visualization tools like Power BI, Tableau, Google Analytics
? Understanding of version control, build systems, continuous integration, unit tests, automated functional tests, and testing frameworks Visa mindre

Game Designer - Games

We are looking for a talented Game Designer to join one of the game teams here at Embark, a team that is currently numbering around ~100 developers. As a Game Designer at Embark, you will be responsible for detailed design work on a project, writing, iterating and implementing designs for features and mechanics, delivering high quality, balanced and scalable systems and player experiences for a PvP Action Game, with large Live Service ambitions. You will c... Visa mer
We are looking for a talented Game Designer to join one of the game teams here at Embark, a team that is currently numbering around ~100 developers.
As a Game Designer at Embark, you will be responsible for detailed design work on a project, writing, iterating and implementing designs for features and mechanics, delivering high quality, balanced and scalable systems and player experiences for a PvP Action Game, with large Live Service ambitions.
You will collaborate closely with the Design Director and other designers of the project, in refining concepts and ideas into tangible designs, prototypes and features, as well as Production leadership helping in articulating and establishing estimates, project scope and timelines.
You will also own and spearhead game features directly, and work hands-on in cross disciplinary teams while implementing Gameplay Features, together with Animators, Coders and other design disciplines.
Example of responsibilities
Design, establish and hone emergent gameplay systems, including destruction and physics, as well as elemental gameplay
Design, implementation, tweaking and balancing of weapons and character abilities
PvP Game Mode design and implementation
Game camera, character movement and controls design
Design scoring, reward and social systems that support the core gameplay experience
3+ years of experience designing and making games and a proven track record with shipped games
A good grasp of AAA PvP gameplay and systems design, including player psychology, UX design and gameplay mechanics and dynamics
Some experience of using analytics, data and statistics to monitor game balance and behavior
Proficiency with the Unreal Engine and experience with Blueprints and scripting.
A creative and curious mind
A good knowledge and familiarity with the various game maker disciplines, coding, animation, game physics, 3D Art, etc.
A great creative collaborator in cross disciplinary groups
Professional English communication skills

At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!If this role doesn't quite match what you're looking for, feel free to apply to us via our "Open Application." Visa mindre

Gameplay Designer

Job Advertisement: Game Designer - Multiplayer, Gameplay We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise. We are now part of a set of global studios building a connected Battlefield universe, focused on Battlefield’s one-of-a-kind multiplayer suite, with teams also part of the development of a single-player narrative campaign. We strongly bel... Visa mer
Job Advertisement:
Game Designer - Multiplayer, Gameplay
We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise.
We are now part of a set of global studios building a connected Battlefield universe, focused on Battlefield’s one-of-a-kind multiplayer suite, with teams also part of the development of a single-player narrative campaign.
We strongly believe our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothenburg or working remotely, to help us build the best Battlefield experiences and make our studio the best in the industry.
We are looking for a Game Designer with a focus on Soldier 3C to help us define, build and perfect moment to moment gameplay for upcoming Battlefield. Working as part of Core Combat you will tackle complex issues that require strong problem solving skills, ability to coordinate multiple crafts and drive features from start to finish. You will report to the Design Director, Gameplay.

Responsibilities:
You will create and implement different design features for Soldier 3C (Camera, Character, Controls).
You will design, prototype, and balance game systems
Aspire to create new game systems that push the product further.
Create and maintain documentation
Keep up-to-date with new trends of the industry
Work with the player in mind, make designs that center around the players experience
Aspire to create holistic designs where systems and subsystems work together to make a whole that is more than the sum of its parts


Qualifications:
4+ years experience in game design, and game systems design
You have worked on released project with similar Responsibilities
Holistic industry and Franchise knowledge, specifically in FPS genre
Game Engine hands-on experience
Ability to work collaboratively with team members from different locations and different disciplines.
Excellent documentation skills
Be comfortable with iterative design and adjusting until quality is achieved Visa mindre

Associate Game Design Director, Events

Job Description Farm Heroes Saga is one of King's biggest and most cherished game titles. We have an exciting opportunity for an Associate Game Design Director to join our team, whose primary focus will be to level up the creative vision for Events, grow the creative talents of our team members, while improving creative aspects of our game, growing our audience, and forging stronger connections with our players to boost engagement. In this role, you will r... Visa mer
Job Description
Farm Heroes Saga is one of King's biggest and most cherished game titles. We have an exciting opportunity for an Associate Game Design Director to join our team, whose primary focus will be to level up the creative vision for Events, grow the creative talents of our team members, while improving creative aspects of our game, growing our audience, and forging stronger connections with our players to boost engagement. In this role, you will report to the Product Director, Events and collaborate closely with the game's leadership team and a multidisciplinary creative team.
Your Role Within our Kingdom:
Contribute to Creative Vision: Partner with the Product Director, Events to create and refine an appealing creative vision, making sure it matches our event strategies and align with Farm-wide Product strategy.
Manage Game Design: Lead the end-to-end process of designing events within your area, from exploring and experimenting to refining and executing.
Craft Development: Manage and mentor a team of artists, game designers and UX designers, fostering a culture of continuous learning and improvement among team members, while actively promoting cross-functional collaboration.
Encourage Growth and Innovation: Collaborate with Artist and Designers across Farm to create a working environment that enables Area members’ growth. Coach, support and challenge other leaders to contribute to this.
Maintain Design Excellence: Manage and improve design procedures and standards, guaranteeing high-quality design in our in-game events.


Use Insights for Design Solutions: Use information from user research, market analysis, data analysis, and A/B tests to make strong game design solutions for our events.
Work Together on Feature Roadmaps: Work with UX, Game Design, Developers, Producers, and Product Managers to make a feature roadmap that helps our players and makes events more engaging.
Seek Stakeholder Feedback: Actively seek feedback from different stakeholders to make sure the design process is inclusive and comprehensive.
Improve Communication: Bridge the gap between people from different roles to ensure clear communication, making the design process smooth and efficient.
Lead Creative Excellence: Champion creative excellence within the team, driving design innovation, keeping the player in mind for all aspects of event development.



Skills to Create Thrills:
Design Leadership Experience: Demonstrated experience in leading design teams in the free-to-play casual games industry, especially in events.
Comprehensive Creative Knowledge: Solid knowledge of game design, art, UI, UX, player research, and economy design.
Leadership and Mentorship: Outstanding people leadership and line management skills, with an emphasis on coaching and developing creative teams to their full potential.
Effective Communication: Strong communication and interpersonal skills, with the ability to work well in an agile environment and influence stakeholders.
Live Game Development Expertise: Experience and understanding of live game development and operations, with a focus on events.
Detail-Oriented and Hands-On: Strong focus on well-documented creative processes and meticulous attention to detail in event features.
Market Knowledge: Solid understanding of the games market and current consumer expectations, especially in relation to events.
Data-Driven Decision Making: Comfortable with metrics and data-informed decision-making to guide event design and implementation.

Join our hard- working team and help us create moments of magic for our players as we continue to elevate the gaming experience and make the world more playful! Visa mindre

Lead Meta Designer

Job Description: Do you want to be part of our team, working on exciting new games and helping us further develop our game economy design capabilities? Join our New Games Studio and help develop the next generation of King games. We are broadening our portfolio, exploring new territories in midcore. Are you looking for your next exciting challenge ? We can't wait to meet you ! As a motivated Lead Meta Designer, come and help us develop, optimize, and gro... Visa mer
Job Description:
Do you want to be part of our team, working on exciting new games and helping us further develop our game economy design capabilities? Join our New Games Studio and help develop the next generation of King games. We are broadening our portfolio, exploring new territories in midcore.

Are you looking for your next exciting challenge ? We can't wait to meet you ! As a motivated Lead Meta Designer, come and help us develop, optimize, and grow our games for millions of players!

Your role within our Kingdom

If you are passionate about championing meta systems design for midcore games and delighting millions of players, then this is the ideal role for you.

Your duties would include:
Working directly with Leadership of one of our key titles, to develop progression, social, engagement and monetisation features and layer them to build a welcoming, cohesive and engaging experience.
Champion a long-term retentive design approach that appropriately balances retention, engagement, and monetisation to deliver the desired player experience and critical metrics.
Work with the gameplay design team to ensure a cohesive experience that aligns with gameplay goals and amplifies the overall player experience.
Work collaboratively with our Design, Art, Product, Data Science, and other teams to define our game experience, articulate it to diverse audiences in a manner that they understand, and inspire change within our new feature pipeline.
Draw product insights from quantitative analysis to develop new systems and features or iterate and improve existing features.
Mentor and lead fellow designers to build their skills, knowledge, communication abilities, and design processes.
Contribute to an active community of meta and economy designers, giving and receiving feedback and helping each other improve their work and techniques.



Requirements
Expertise in F2P design, know how to integrate both an engaging user experience and effective monetization strategy into a product, and leading feature teams.
Extensive knowledge of mobile games and standard methodologies in the mobile game market.
Able to clearly document game design concepts and articulate them efficiently to partners.
Adept at understanding player behavior and experience with sophisticated meta systems via analytical, long-term sources like data and empathetic, moment to moment sources like playtesting.
Experience collaborating with leaders and creatives, able to reconcile different views and create clear aligned projects and goals.
Experience leading junior designers, so that they can perform their roles efficiently and grow as designers.
Strong planning and organizational skills that make you able to set up and follow key critical initiatives.
Excellent verbal and written communication and presentation skills. Able to efficiently communicate at all levels of an organization.
You love teamwork and are comfortable working with designers and business performance professionals from a wide range of backgrounds.
You can work in a collaborative and flexible environment where your role will evolve in line with the ongoing plans for development within King.



About King
At King, we’re Making the World Playful. Heard of Candy Crush? We’re the creators behind it. With game studios in Stockholm, Malmö, London, Barcelona and Berlin, and offices in Dublin, San Francisco, New York, Los Angeles, and Malta, we have a 20-year history of delivering some of the world’s most iconic games in the mobile gaming industry and are on a mission to level-up the little moments for our more than 200 million active monthly users. But we aren’t just crushing it with candies, we’re also behind Farm Heroes, Bubble Witch, Pet Rescue and loads of other sweet games. As a leading interactive entertainment company for the mobile world, King is part of Activision Blizzard, which was recently acquired by Microsoft.
A Great Saga Needs All Sorts of Heroes
King strives to be a place where everyone can be their most authentic self. We recognize that diversity, equity and inclusion is a vital and continuous conversation, and that change only happens when we all come together. It’s our mission to build a diverse and inclusive Kingdom for our people, players, and community.
Making the World Playful
Making the World Playful is our mission – it’s the thread that connects our people, our players, and our passion for our games. Let’s face it, who doesn’t love a bit of fun?
Kingsters are seriously playful: creative thinkers who balance art and science to bring moments of magic to millions daily. But our players aren’t the only ones that can level-up. We’re always looking for ways to champion each other and make what’s already great, even better.
So, if this feels like a fun way to spend your days, and you share our passion, our values, and our hunger to shape the future, join us in Making the World Playful.
Applications need to be in English. Visa mindre

Game Director

Avalanche Studios Group is looking for a Game Director for one of its self-published titles. On a general level as a Game Director you are responsible for the game experience and vision from a creative standpoint and championing it. You will work closely together with the Product Director, Lead Producer and Brand Manager in the Product Team (PT), to manage and oversee the game’s vision, quality and success. In the PT you hold the ownership and responsibili... Visa mer
Avalanche Studios Group is looking for a Game Director for one of its self-published titles. On a general level as a Game Director you are responsible for the game experience and vision from a creative standpoint and championing it. You will work closely together with the Product Director, Lead Producer and Brand Manager in the Product Team (PT), to manage and oversee the game’s vision, quality and success. In the PT you hold the ownership and responsibility for all creative aspects of the experience, and promote player value.


On a high level you will interact team-wise mainly with the discipline leads, who will in turn concretize the vision to their respective discipline departments. In the other direction you will interact with Self-publishing Management and communicate the progress of the game. You will more regularly interact with the Creative Director in a continuous support context to align on the creative direction of the game as part of the overall studio portfolio.
Your duties include:
Lead conception, pre-production and production in order to fulfill the game vision.
Act as the creative authority responsible for the overall quality of the shipped product.
Work together with a Creative Director to ensure that the game is in line with the creative vision of the studio as a whole.
Follow up, maintain and evolve the vision throughout development and live service.
In milestone planning, scoping exercises, live roadmap, and gate decision making, prioritize features and game content on a high level and/or in collaboration with leads
Align game development with project vision and quality including: game design and user experience design; narrative design and cinematographic components; visual style and artistic value; animation; audio and special effects.
Communicate the game experience specifics within the team continuously and to new members to ensure the vision is understood and maintained throughout development and in live.
Communicate the vision, goals and aims of the experience on a company level to enthuse and inspire confidence in the experience and the product, and keep management informed on progress.
Communicate the key beats and experience of the game externally to first party-, marketing- or distribution partners as well as press, influencers and the community
Be responsible to identify synergies across the different divisions and wider company projects.
Assist in the production of testing materials and definitions in collaboration with Product Owner, Marketing and/or Publishing Services for Focus Tests, community surveys, User Research testing or live external testing
Oversee the assessment and action of testing materials and telemetry



The ideal candidate will have a mix of the qualifications below
7+ years of experience in a design role, including production work on at least two shipped console or PC games
Experience working as a mentor, manager, director, lead or similar role
Excellent verbal and written communication skills in English
Must be able to provide clear direction to design teams and to sell through concepts and executions both visually and verbally to individuals at all levels of the company
A passion, drive for evangelizing ideas to teams, external parties or communities
Must be comfortable making changes to work based upon layered feedback.
Proven ability to work under rapid development cycles.
Experience working on an open world title
Experience working on a live service game
Knowledge of gaming field trends and gaming design requirements and limitations Visa mindre

Game Designer

If you’re looking to make the best co-op games in the world, you’ve come to the right place. We're proud to have some of the best game makers and collaborators in the industry within our four walls. What's more, we're a fun bunch of game developers, who love to indulge in our passion for video games together. Our games are not for everyone. Are they for you? We are now looking for a Game Designer! Who you are We're looking for som... Visa mer
If you’re looking to make the best co-op games in the world, you’ve come to the right place. We're proud to have some of the best game makers and collaborators in the industry within our four walls. What's more, we're a fun bunch of game developers, who love to indulge in our passion for video games together. Our games are not for everyone. Are they for you?
We are now looking for a Game Designer!
Who you are
We're looking for someone who is friendly and helpful, but also hardworking, efficient and dedicated to the game development craft!
Minimum 3 years experience in the games industry from a similar role;
Experience scripting game features and behaviour;
Experience working on game balance in co-op games;
Experience collaborating in a multinational environment;
Good collaboration and communication skills with a cooperative attitude;
Great English communication skills are essential, both written and spoken.

What you'll do
As a Game Designer you will be;
Scripting and implementing things in the game engine;
Translating game direction to game design;
Maintaining game balance;
Uncover and solve issues with current design implementation;
Help with conceptual problem solving;
Discuss and solve design problems;
Prototype/implement new enemies/weapons/gameplay features;
Tweak and balance existing enemies, weapons and gameplay.
Each team member at Arrowhead has an important influence on the game and is involved in the decision-making process.

How to apply
If you think that this position matches your background and skills, we would love to hear from you. Please submit your CV in English as soon as possible. We ask that your application always include relevant work samples or a link to your portfolio.
We interview candidates continuously and hire when we find a good fit.
Practical Information
Scope: Full-time: 40 hours per week with initial 6 month probation period.
Location: Office first, hybrid solution possible. You need to be eligble to work in Sweden.
We are a pet friendly office! You can expect to find dogs and occasionally some cats around.
What we offer
Arrowhead Game Studios is a growing team of about 100+ people, best known for our co-op titles. Despite our size, we remain a friendly and down to earth bunch, who love to indulge in our passion for video games together.
Located in a newly built, custom-tailored offices on the Hammarby Kaj waterfront, we enjoy everything Stockholm has to offer. A thriving game dev scene, along with all types of activities are immediately available on our doorstep.
Our talented developers are crucial to our success, therefore we put a lot of emphasis in creating and maintaining a prosperous culture. We’re committed to open and transparent communication. Your ideas are welcomed, valued, appreciated - the ceiling for creative discussions is high.
We also have numerous work benefits for all our employees. You can read about them on our website! Visa mindre

Technical World Designer

We are looking for a talented and experienced Technical World Designer to join one of the game teams here at Embark, a team that is currently numbering around ~100 developers. As a World Designer at Embark, with your strong technical skills you will be responsible for spearheading designs and implementations for interactive gameplay components and activities in the game world, as well as systems and features for game modes. You will also take part in desig... Visa mer
We are looking for a talented and experienced Technical World Designer to join one of the game teams here at Embark, a team that is currently numbering around ~100 developers.
As a World Designer at Embark, with your strong technical skills you will be responsible for spearheading designs and implementations for interactive gameplay components and activities in the game world, as well as systems and features for game modes. You will also take part in designing and implementing parts of our game world, creating spaces that are excellent for immersing players in our game world, and providing great spaces for gameplay. You will do so as part of a cross disciplinary team of other designers, coders and artists, collaborating in delivering amazing player experiences in a PvPvE game.
As a senior member of the team you will collaborate closely with the directors and leads of the project, in refining concepts and ideas into tangible designs, prototypes and features, as well as Production leadership helping in articulating and establishing estimates, project scope and timelines.

Examples of Responsibilities:
Design & implementation of or iteration on world-related gameplay systems
Collaboration with other areas of design to facilitate or help implementation features that are represented in the world/levels.
Help to identify areas in which workflows or tools can be improved, as well as assisting in the implementation/updating of tools.
Assist with level design in collaboration with other level designers as well as environment artists where needed.
Contribute to and own player experiences related to World Design, and systems.
Fully or partially own the experience design of world gameplay features.


It would be awesome if you have some of these:
6+ years of experience designing and making games and a proven track record with multiple shipped titles.
A high degree of proficiency with the Unreal Engine and experience with Blueprint and scripting.
A good grasp of AAA PvP gameplay and game and systems design, including player psychology and gameplay mechanics and dynamics.
A creative and curious mind.
A good knowledge and familiarity with the various game maker disciplines, especially Coding but also Animation, Game Physics, 3D Art, UI/UX etc.
A great team player that gets enjoyment out of creative collaboration in cross disciplinary groups.
Professional English communication skills.

At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!If this role doesn't quite match what you're looking for, feel free to apply to us via our "Open Application."
#LI-ONSITE Visa mindre

Quality Designer

As a Quality Designer in the Battlefield QV team, you will help improve the way we make and test games. We're looking for a curious person who understands user interface and user experience (UI/UX). Someone that can examine existing domain practices or designs, recommend improvements by integrating general industry knowledge and awareness of the state of market/competition. Your insights and influence will help us to create processes and track data to fost... Visa mer
As a Quality Designer in the Battlefield QV team, you will help improve the way we make and test games. We're looking for a curious person who understands user interface and user experience (UI/UX). Someone that can examine existing domain practices or designs, recommend improvements by integrating general industry knowledge and awareness of the state of market/competition. Your insights and influence will help us to create processes and track data to foster a deeper understanding of what it takes to make the highest quality games possible and have fun whilst doing it.
You will be reporting to the QV (Quality Verification) Development Manager, whose team is part of the Battlefield QV organization.
Responsibilities
Examine existing domain practices or designs, recommends improvements by integrating general industry knowledge and awareness of the state of market/competition
Ensure that quality standards are part of the proposed strategy and guide us with a holistic approach towards Quality Design
Analyze feature requirements to detect potential gaps and risks, and escalate/communicate those back to the team.
Propose recommendations to address immediate risks and opportunities based on the data and research performed
Delegate responsibilities in the team to ensure the agreed work will be delivered according to plan and at quality.
Document QA techniques, processes and resources at every stage.
Mentor several individual contributors on Quality best practices for UI/UX

Qualifications
2+ Years games or software development QV experience
You have an expert understanding of UI and UX and can define and communicate what good UI/UX is.
Data driven approach to reporting and documentation
Experience with applications such as JIRA, Confluence, and TestRail (or equivalent bug and test case management systems) is also advantageous.
Experience with software development processes and best practices, especially as it relates to user interfaces
Understand core concepts such as user engagement, player behavior, feature effectiveness and how those can be quantified and evaluated objectively Visa mindre

UI/UX Designer

Ansök    Maj 3    Next U AB    Game designer/Speldesigner
Vi söker en grym UI/UX Designer att arbeta med ett av kundens spelprojekt tillsammans med andra designers och ingenjörer. Rollen kommer att kräva att du tar på dig många olika typer av uppgifter med en enorm påverkan över kundens användarupplevelse. Du är erfaren inom användarcentrerad design och har en djup förståelse för effektiv systemorienterad design. Du har varit med och släppt spel på plattformar som PC, konsol eller mobil och har ett speciellt int... Visa mer
Vi söker en grym UI/UX Designer att arbeta med ett av kundens spelprojekt tillsammans med andra designers och ingenjörer.

Rollen kommer att kräva att du tar på dig många olika typer av uppgifter med en enorm påverkan över kundens användarupplevelse. Du är erfaren inom användarcentrerad design och har en djup förståelse för effektiv systemorienterad design. Du har varit med och släppt spel på plattformar som PC, konsol eller mobil och har ett speciellt intresse för live-service free-to-play spel. Du älskar att spela och analysera spel, bryta ner designen och förstå fördelarna och nackdelarna med olika designval. Du är effektiv på att kommunicera och samarbeta med kollegor, och ser till att alla känner att de kan bidra till designen.




Ansvarsområden:

Designa och iterera på projektets UI
Skapa wireframes, interaktiva prototyper och dokumentation som tydligt förmedlar idéer
Effektivt kommunicera design till produkt- och designteamen
Arbeta tillsammans med designers, ingenjörer, andra artists och UX-researchers för att utveckla spelfunktioner
Implementera UX-funktioner i Unreal Engine
Användartesta på prototyper, annan programvara och konceptuella idée
Hjälpa till att höja förståelsen och skickligheten inom UX hos kund.

Vi söker:

Bakgrund inom live service free-to-play games, analytics och A/B test
5+ års erfarenhet med en bevisad meritlista från spelbranschen
Kunskap om att använda C++, blueprints och ett skriptspråk som heter Angelscript
En kreativ person med nyfiket sinne med en passion för spel och användarupplevelse
Gillar det kreativt samarbetet - du vill designa och dela med dig till andra
Flytande engelska




Tillsättning omgående, kontor i Stockholm.

Vi ser fram emot att ta emot din ansökan! Visa mindre

Senior Game Designer

Are you passionate about making great games and delivering unforgettable player experiences? Then this might just be the job for you! Starbreeze is now looking for a Senior Game Designer to join our team in Stockholm, Sweden. As a leader within the Game Design group, you will work closely with technical and creative leadership to design, develop, maintain and balance engaging game features within the Payday franchise. You will be involved at every stage of... Visa mer
Are you passionate about making great games and delivering unforgettable player experiences? Then this might just be the job for you! Starbreeze is now looking for a Senior Game Designer to join our team in Stockholm, Sweden.
As a leader within the Game Design group, you will work closely with technical and creative leadership to design, develop, maintain and balance engaging game features within the Payday franchise. You will be involved at every stage of the process, from early inception through to implementation. This is truly a once in a career opportunity!




Job Tasks:
Serve as a collaborative leader and coordinator within cross-disciplinary teams.
Work together with your directors and lead to formulate and carry through the game vision and desired player experience.
Design, implement, iterate, balance, and tune game mechanics and systems.
Work closely with the rest of the game design team to ensure a cohesive player experience.
Work closely with other departments to produce game design documentation and validate experiences through prototyping, playtesting, and iteration.
Mentor and coach other game designers.

Must Have:
At least 6+ years experience as game designer within the games industry.
At least 2+ years of experience working as game designer in AAA games.
Shipped at least 1 title as a Senior Game Designer.
Passionate about the player experience and committed to a cross-disciplinary and playtest-driven development environment.
Self-motivated and proactive with a commitment to ensuring a constructive and collaborative work environment.
Excellent written and verbal communication skills.
Experience coordinating a game design team to deliver a major gameplay feature.

Good to Have:
Game design experience in multiplayer/co-op shooter games.
Experience in game design for networked multiplayer games, such as player progression, balancing, social systems, economies, or customization/in-game editors.
Knowledge of progression, metagame and economy systems in AAA and live service games.
Experience with prototyping in Unreal or similar 3D Engines.
Experience with programming and scripting languages (e.g. C++, C#, Lua, etc.).
Experience managing cross-disciplinary teams.



Still reading? Good...because here’s the good part of this job ad:
We offer you a position at a company where we value empowerment, agility and ownership. While we evolve we want you to grow with us and to develop as a professional.
What more do we offer?
Competitive salaries with yearly reviews
Yearly wellness benefit
Referral bonuses
6 weeks paid vacation per year
Pension on top of salary, ?50% above collective agreement standard
90% of your salary will be covered while on Parental leave for up to 6 months
Relocation support if you move from abroad
Ideal office location in central Stockholm



Sounds good? Then we can’t wait to see your CV and portfolio and look forward to meeting you. We recommend that you apply as soon as possible as selection and interviews are held continuously. Send your application with a resumé, portfolio and cover letter in English. All applications must include a resumé and cover letter to be considered. Visa mindre

Game Product Owner

Did you ever play a game and thought to yourself “I can do that but in a better way”? Well, then put your money where your mouth is - join the Relax team, and let's get creative! Our Casino team is looking for a Game Product Owner to join Relax Gaming. You will be a part of a young and growing organisation in a truly international environment with people from different and diverse backgrounds. As a Game Product Owner, you will be in the center of the ac... Visa mer
Did you ever play a game and thought to yourself “I can do that but in a better way”? Well, then put your money where your mouth is - join the Relax team, and let's get creative!
Our Casino team is looking for a Game Product Owner to join Relax Gaming. You will be a part of a young and growing organisation in a truly international environment with people from different and diverse backgrounds.
As a Game Product Owner, you will be in the center of the action in producing the next generation of high-quality Casino games. You will have end-to-end ownership of new Game productions under the Relax brand. You will be essential in providing the vision of the game. Both in terms of game mechanics, features, and math profile and as well as the visual direction, theme, narrative, and animation flow - making sure that the high quality expected of all Relax products is exceeded.
Your knowledge, passion, and attention to detail will be fully utilized and as a Game Product Owner, you will be the “go-to” person in more ways you can imagine.
Responsibilities
Create the vision for new casino games
Provide requirements for Game Studios and work together with the Game Studios in everything from the right prioritization to execution
Focusing on the player journey, managing the overall UX - overseeing the design, mechanics, flow, and delivery of the end game products
Communicating and maintaining project-related documentation including proof-of-concept presentations, high-level design summaries, and detailed design schematics and presenting the product features that match the Relax Gaming Strategic ambitions

Requirements
Must have:
Extremely good casino game knowledge. You should know slots inside out - from the mechanical, psychological, and mathematical perspectives. Your role is to understand what players will feel about the product and why it will be successful
Previous experience working with gambling games. A proven ability to work on a team level as well as on a studio level, taking the bigger picture into account
Being great at communicating feedback - The ability to present plans, ambitions, and potential product features while understanding and explaining adaptations needed
Proactive can-do attitude, with the ability to take initiative and accountability
Highly proficient in spoken and written English

Bonus points for…
Minimum 2 years experience working in a similar role
Extra bonus points for an Art + Math background

About Relax Gaming
Back in 2010, we kicked off our journey with a simple mission - to create outstanding games for the modern iGaming world. Fast forward to today, and we've grown to be one of the leading suppliers in the game, boasting an aggregation arm like no other.
Despite our exponential growth, we've succeeded in staying true to our core values throughout the years, these are to be: Driven, Adaptable, Supportive, and Respectful. We live and breathe this ethos across our offices across the globe, namely in Malta, Estonia, Serbia, Finland, Sweden, and Gibraltar. Keen to find out more? Learn about us here.
Life at Relax
This role is placed in Malta, Stockholm, or Malmö.
Relax is at a very exciting growth stage as a company; however, we cherish our informal and flexible core atmosphere where self-initiative, taking pride in what you do and ambition to deliver the best results are key components. For the right person, there are endless opportunities for personal and professional development.
We are starting with interviews right away, so be quick to apply!
All applications are handled in full confidentiality. Visa mindre

Game Producer

Participating in the formation of project development strategy. Concept writing Analyzing product metrics and project results Assuming control and responsibility for the implementation of plans Evaluating game quality at the main stages of development Supporting the development of the project's lead game designers Visa mer
Participating in the formation of project development strategy. Concept writing
Analyzing product metrics and project results
Assuming control and responsibility for the implementation of plans
Evaluating game quality at the main stages of development
Supporting the development of the project's lead game designers Visa mindre

Game Designer - Crusader Kings 3

Your Mission As a Game Designer on the Crusader Kings III team in Stockholm, you will be working towards the vision set by the Game Director, finding the solutions for game systems and in-game content that live up to the expectations of our players. You will achieve this by collaborating with other developers and with an ability to convey design through excellent communication and teamwork. You will also work with implementing your solutions in the game en... Visa mer
Your Mission
As a Game Designer on the Crusader Kings III team in Stockholm, you will be working towards the vision set by the Game Director, finding the solutions for game systems and in-game content that live up to the expectations of our players. You will achieve this by collaborating with other developers and with an ability to convey design through excellent communication and teamwork. You will also work with implementing your solutions in the game engine making sure it is balanced and working as intended.
Key Responsibilities
Designing and implementing gameplay systems using our in-house scripting language in coordination with other game designers
Writing and Scripting short narratives, and adding other types of content to the gameplay systems
Understanding our players and finding the fun to add player value

Requirements
Professional experience as a Game Designer on a game team (or similar modding experience)
Experience with writing text for in-game content in (American) English
Proficiency with scripting for game content
Deep and genuine interest in strategy games. You have played the Crusader Kings franchise extensively.

Work Culture
We are dedicated to crafting thought-provoking games that our players adore and are eager to enjoy endlessly. Every member of the Paradox team is committed to contributing their best and sharing the drive to achieve our goals, reaching new pinnacles as a united force. Creativity, autonomy, and self-initiation are the building blocks of our game development process, all made feasible by a substantial foundation of trust. We are establishing this trust-based environment by having faith in our colleagues to act with the best of intentions.
Our culture evolves through our engagements with our players and our deep understanding of their desires and expectations. We're dedicated to comprehending our players and what they truly cherish in our games, as well as their mindset while enjoying them.
As a creative force at Paradox, you are expected to have a genuine passion for Grand Strategy Games and a good understanding of what makes them so appealing to our players.
Practical information
Scope: Full time and permanent
Reports to: Design Manager
Location: Stockholm
Remote status: Office-based, with weekly optional "working from home" days.
We will not relocate for this position! Visa mindre

Game Designer

About Star Stable Entertainment Once upon a time in 2011, the founders of Star Stable Entertainment had a vision. They wanted to create a game that could make a difference. Although half of gamers are girls and women, they were under-represented in the gaming industry, both as characters and creators. We dreamed of an epic online world where tween and teen girls could share an amazing experience. And we wanted to challenge how things were done in a male-d... Visa mer
About Star Stable Entertainment

Once upon a time in 2011, the founders of Star Stable Entertainment had a vision. They wanted to create a game that could make a difference. Although half of gamers are girls and women, they were under-represented in the gaming industry, both as characters and creators. We dreamed of an epic online world where tween and teen girls could share an amazing experience. And we wanted to challenge how things were done in a male-dominated industry. Fast forward to today, and our dream has come true tenfold - Star Stable Online stands as one of the most popular MMORPGs globally! At our HQ on Södermalm, our 130 employees are thrilled to continue to welcome players to the island of Jorvik, with its breathtaking scenery, beautiful horses, and magical quests. It’s wonderful to see that our dream resonates with so many players around the world, and we can’t wait to share more stories and experiences with them!

The position



As a game designer, your focus is to deliver world-class gameplay experience to our players, including new features, system and content. By seeing the world through our users’ eyes, you are bringing content for a one-of-a-kind game to a unique audience. Since we release weekly, you get almost instant feedback on the players' reaction on the releases. You will collaborate with different parts of your team and craft and coordinate work ensuring cohesive design and implementation.



Responsibilities

Conceptualize, prototype, test, and implement gameplay experiences.

Plan, break down, and estimate your work. Proactively predict risks and opportunities during projects while keeping your stakeholders informed.

Balance, test, bug-fix, and otherwise maintain the content you work with.

Seek and identify improvements to our ways of working and actively contribute to solutions.

Collaborate with your craft and team, as well as other crafts and teams, to develop and implement your work.

Proactively give and ask for feedback from your peers, leads, directors, and other stakeholders. Contribute to a culture of constructive feedback.

Strive to understand our players' perspective and learn about the impact our content has on the community through player feedback, KPIs, etc.

Follow and stay up to date on guidelines, design pillars, and best practices.

Document your work and share your learnings with your peers

We think you

We think you have a couple of years of experience working with game design for live games, preferably experience working with proprietary game engines or tools. You have a strong understanding of game design principles and how they impact the player experience. You have excellent communication skills in English, verbally and written, and also have a strong collaborative mindset. You have a strong understanding of player behaviors and know how to design for different types of users, and have experience to make informed design decisions based on data.

Perks for joining us?

A pretty sweet mission. We are developing the world's best horse-riding game for girls and we take that vision very seriously. We strive to hit that mark every single day.

30 vacation days (+ 3 additional squeeze days).

A pension and insurance plan that mimics ITP1 and a parental pay top-up @90%.

Health allowance at 5000 SEK per year.

Hybrid working model - combine WFH and being together with the team at our new office located right amidst Södermalm GameDev cluster (Magnus Ladulåsgatan 65)

Fitness discount of 18% at SATS gym + company workout classes.

A dog room at the office! Bring your furry friend to work!

Are you ready to be a chapter on this magical journey? Apply now! We can’t wait to hear your story! Visa mindre

Senior Game Designer – Stockholm/Remote

Dina arbetsuppgifter We are seeking a senior game designer based in Stockholm or available to work remotely. The ideal candidate will have a strong background in designing casual or free-to-play games. Your responsibilities will include creating game features that enhance the player experience and contribute to strategic enhancements. You will need to provide detailed documentation of these features and work closely with product managers, UX designers, a... Visa mer
Dina arbetsuppgifter
We are seeking a senior game designer based in Stockholm or available to work remotely. The ideal candidate will have a strong background in designing casual or free-to-play games.

Your responsibilities will include creating game features that enhance the player experience and contribute to strategic enhancements. You will need to provide detailed documentation of these features and work closely with product managers, UX designers, and data scientists. Remote work within Sweden is acceptable for this position.

Requirements

Candidates must have prior experience in game design, particularly in the casual/free-to-play genre.

Tillträde och ansökan
Start of the assignment: 2024-04-01
End of the assignment: 2024-10-31
Application deadline: 2024-03-15
Location: Stockholm/Remote
Contact person: +46 790 06 27 11
Selections and interviews are ongoing!

Om oss
Sway Sourcing is a modern company that recruits across multiple industries in the Swedish job market. We match candidates’ skills and knowledge with the needs of the company. Sway Sourcing has a management team and staff with extensive experience in the recruitment industry, both as owners and employees. We have a large network within the industries we specialize in and can therefore find candidates who quickly become an asset to the companies. Visa mindre

AI Designer

We are hiring an AI Designer to join our Project Baxter team in pre-production. This role demands a solid technical knowledge of AI systems and processes while keeping the focus on the actual combat experience from an AI point of view, striking the perfect balance that entertains as much as it challenges the skills of the players. You will collaborate closely with our Senior AI Designer, helping to drive the AI development from vision to implementation. Co... Visa mer
We are hiring an AI Designer to join our Project Baxter team in pre-production. This role demands a solid technical knowledge of AI systems and processes while keeping the focus on the actual combat experience from an AI point of view, striking the perfect balance that entertains as much as it challenges the skills of the players. You will collaborate closely with our Senior AI Designer, helping to drive the AI development from vision to implementation. Combat and AI sit at the core of the project, and so you will play an integral key role in defining how the game will be played!

Project Baxter is a 4 player cooperative action game set in the world of Dungeons & Dragons®. Inspired by our love of tabletop RPGs and built from the ground up in Unreal Engine 5, we will embrace cutting edge technology to create entertaining and emergent gameplay scenarios.

This role is available onsite in Stockholm or remote across France, Spain, Sweden and the UK.

Responsibilities:

Design, develop, balance and oversee the various AI systems.

Drive core AI systems such as combat, navigation, abilities, tactics and senses!

Work closely with the combat designer, animators, gameplay programmers, and other teams to prototype and implement combat features.

Take designs through a full development cycle from concept to release.

Define and shape our enemy gallery of different enemy types in close collaboration with our combat designer.

Use metrics, player feedback, and a multitude of diverse analytics to improve and refine the design.

Requirements:

Experience as an AI Designer on 1+ titles, preferably on an action game.

Shipped 1+ AAA game where you were heavily involved in AI behaviors or combat.

Experience designing AI behaviors for a variety of combat scenarios.

Experience with behavior tree development for controlling AI behavior.

Experienced with visual scripting languages (Blueprint, Node Graphs, and so on).

Have a passion for, and a deep understanding of, AI and have thoroughly played a wide variety of different titles.

Like working with hands-on prototypes, documentation and brainstorming.

Excellent written and verbal communication skills.

Effective and productive in communicating with colleagues in a constructive and collaborative way.

Still reading? Good, because here’s the best part:

We offer you a position at a company where we value empowerment, agility and ownership. While we evolve we want you to grow with us and to develop as a professional.

What more do we offer?

Competitive salaries with annual reviews

Private medical insurance

Annual wellness benefit

Referral bonuses

Long term incentive bonus scheme

Pension on top of salary (?50% above collective agreement standard for Sweden employees)

Relocation support if you move from abroad to Stockholm

Ideal office location in central Stockholm

Massage sessions once a month in the Stockholm office

Sounds good? Then we can’t wait to see your CV and look forward to meeting you. We recommend that you apply as soon as possible as selection and interviews are held continuously. Please submit your CV and cover letter in English.

Starbreeze values diversity and inclusion, and is proud to be an equal opportunity employer. We welcome you as who you are, no matter where you are from or what games you play. If there are preparations or accommodations that we can make to help ensure that you have a comfortable and positive interview experience, please let us know.

Recruitment agencies may not submit CVs through this website or directly to hiring managers. Starbreeze Entertainment does not accept unsolicited recruitment agency CVs, and will not pay fees to any third-party agency or company that does not have a signed agreement with us.

LI-DNI Visa mindre

Game Design Manager

In this role, you will work closely with your discipline and use your hands-on game design and management experience as a foundation to coach and mentor individuals in their challenges and growth opportunities. Your goal is to build a strong team of designers that can handle today's challenges while meeting the company's long-term needs. As a thought leader, your high-value impact lies in the success of the team's project deliveries. You will help to commu... Visa mer
In this role, you will work closely with your discipline and use your hands-on game design and management experience as a foundation to coach and mentor individuals in their challenges and growth opportunities. Your goal is to build a strong team of designers that can handle today's challenges while meeting the company's long-term needs. As a thought leader, your high-value impact lies in the success of the team's project deliveries. You will help to communicate the company's strategies and goals and translate them into actionable goals for the craft and its members. Your experience and expertise will make you an essential resource for the team as you work together to achieve our objectives.
You can relate to and understand the challenges and opportunities of working in high-velocity teams and how to support designers in their situations and escalate issues to relevant stakeholders.
Part of your role will be to work closely with the Head of Global Craft to define and develop the craft organisation. As a leader, you will drive and support change initiatives aligned with the company's vision and goals, helping create a continuous improvement culture. You will also collaborate with team members to develop and refine working methods, ensuring that the projects operate efficiently and effectively under their leadership and that the team remains up-to-date with best practices and industry standards.
At Avalanche, we embrace being curious, bold and open to new ideas and change; we do this together and win together. A foundation in our culture where everyone is approachable and collaborative, enabling us to improve continuously and be at the forefront of the industry.
What you'll do
Use your experience from various complex projects and organisations to coach and set best practices for designers at Avalanche Studios Group.
Work with competence mapping to understand the short and long-term needs of the Craft.
Work with other leaders and departments to set short and long-term strategies and goals based on company and division strategy.
Help define the roles and responsibilities of a game designer
Drive improvement and innovation within your craft and craft organisation together with other managers within the organisation.
Work closely with projects and divisions to ensure knowledge and needs as translated into learnings and best practices.
Own craft staffing and recruitment and plan for succession and employee growth in line with divisions and projects' long-term goals.
Drive knowledge-sharing and educational opportunities with craft members and create a strong home base for growth and knowledge-sharing
Work as a thought leader and coach to support members' growth and equip them with the tools and perspective to handle challenging situations.
Be a role model, actively work with our values, and connect them to our culture.
Apply an inclusive and servant approach to challenge the status quo and drive continuous improvement.
Create a strong team environment and sense of belonging across locations
Work with leaders and departments to set short and long-term strategies and goals
Drive continuous improvement within your craft and craft organisation together with other managers within the Craft organisation
Own staffing and be a stakeholder in recruitment, plan succession and employee growth in line with divisions and projects' long-term goals.
Be a role model and actively work with values and culture
Drive knowledge-sharing and educational opportunities together with craft mentors

Who you are
You have extensive experience leading and developing high-performing teams and complex projects, and now you want to pass your knowledge on
Excellent insight into the role of a support organisation in accelerating progress towards business goals.
Able to remain calm and provide consistent guidance in turbulent situations.
Experience in the Video Game industry or similar creative industries
Excellent in building leaders and teams
Experience working with distributed and global teams
Passionate about implementing process and structure whilst encouraging creative thinking within our teams
Soft skills include curiosity, communication, collaboration, coaching, openness to change, humility, and involvement and engagement as an inclusive team player.
Experience from live service projects is a plus
Excellent verbal and written English
Have an inclusive approach to change the status quo and meaningful improvement

The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.
Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.
How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement. Visa mindre

Game designer

The role We are looking for a Game Designer with experience in developing and populating progression related RPG systems from start of production to launch. You will be joining our newest game team working on an unannounced project. Game Designers are responsible for creating the best possible experience for players in close cooperation with the rest of the team. You will plan and define elements and components of the game, orchestrating how all those elem... Visa mer
The role
We are looking for a Game Designer with experience in developing and populating progression related RPG systems from start of production to launch. You will be joining our newest game team working on an unannounced project.
Game Designers are responsible for creating the best possible experience for players in close cooperation with the rest of the team. You will plan and define elements and components of the game, orchestrating how all those elements come together and get presented to the player.
At Fatshark, we strive to involve all members of the team in the decision process in order to realize great ideas together. In this highly creative environment collaboration is key. Handling feedback and teamwork skills are crucial in your daily work. You will also have the support of other Game Designers and the Design Director.
What we offer
Here at Fatshark, we do what we love most: design high-profile games for PCs and consoles. We offer you:
A playful, friendly and inclusive work place
Hands-on production environment with an emphasis on cooperative/multiplayer games
Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks
Regulated flex time and paid overtime
Occupational pension
Wellness benefits and health checkups
Bonus program
Office located in central Stockholm

What you'll do
Lead the charge for the RPG systems experience and player progression
Help guide the priorities by designing smart core systems from pre-production to a shippable product
Collaborate with engineers, artists and other designers in different teams
Act on feedback from external or internal parties and provide it to others
Create a low barrier of entry for new players to get introduced to the game
Assess the current state of the game and address problems with system driven solutions

Required qualifications
Well-versed in game design theory
3+ years of experience working as a professional Game Designer in a team
Contributed extensively to one or more shipped games for consoles and/or PC developed in Unreal Engine 4/5
Knowledgeable about cooperative multiplayer games
Knowledgeable in RPG titles
High proficiency in systems design
Must work well in a team environment:
Strong communication skills
Takes and understands direction well
Meets deadlines and handles multiple tasks
Ability to collaborate with other team members

Bonus qualifications
Shipped at least 1 AAA or equivalent game
Experience working on an active live service

Application details
We are following the policy of working 4 days in the office per week, with 1 day option to work from home. The on-boarding is being done fully in the office.
We look forward to review applications and will be interviewing candidates continuously until the position has been filled.
Location: Stockholm (on-site)
Start: ASAP/ Q1 2024
Form of Employment: permanent, full-time Visa mindre