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Associate Production Director

Elsewhere Entertainment is looking for an Associate Production Director to join the development of a new IP. Feed your creativity while collaborating with our team of highly skilled developers to build something innovative, exhilarating, and expansively entertaining. We are seeking a highly experienced, creatively astute, and strategically minded Senior Producer to support our Animation team. The Senior Animation Producer will be responsible for oversee... Visa mer
Elsewhere Entertainment is looking for an Associate Production Director to join the development of a new IP.
Feed your creativity while collaborating with our team of highly skilled developers to build something innovative, exhilarating, and expansively entertaining.
We are seeking a highly experienced, creatively astute, and strategically minded Senior Producer to support our Animation team. The Senior Animation Producer will be responsible for overseeing the planning, execution, and delivery of all animation content for our AAA title, including character animation, cinematics, facial animation, and motion capture. This role requires a deep understanding of animation pipelines in game development, exceptional communication skills, and the ability to effectively balance artistic vision with production realities and technical requirements.
As a member of the production department, you’ll be focused on creating and managing schedules, tracking development, and ensuring team deliverables are met on time and at quality. In this role, there will be a focus on animation requirements and delivery on features.
As a member of the project, you will help take the studio and our game from great to even better—with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration.
This role is based in our Malmo, Sweden office and follows an onsite work schedule of four days per week. Work arrangements may change at the company's discretion to meet business needs.
You’ll help us by…
Collaborating with the Animation Director, Game Directors, and other department leads to define and maintain the long-term vision, strategy, and roadmap for animation across the project
Translating artistic and gameplay goals into clear, actionable production plans for the animation team
Anticipating future animation technology, tool, and talent needs and proactively planning for their development and integration
Leading the planning, scheduling, and tracking of all animation projects, from pre-production through production and post-production
Managing complex interdependencies between animation and other disciplines
Ensuring timely delivery of high-quality, performant, and bug-free animation content within budget and resource constraints
Driving the implementation of efficient animation workflows and best practices
Directly managing the production efforts of the Animation team, fostering a highly collaborative, creative, and efficient environment
Facilitating communication and acting as a central point of contact between the Animation team and all dependent departments
Defining clear deliverables, feedback loops, quality expectations, and integration plans for outsourced animation
Proactively identifying, assessing, and mitigating risks associated with animation development, including scope creep, technical challenges, artistic iteration, and resource constraints
Developing and implementing contingency plans to address unforeseen issues
Driving conflict resolution and facilitating decision-making processes
Providing regular, clear, and concise updates to Executive Leadership, Game Directors, and other stakeholders on animation status, risks, and strategic progress
Ensuring comprehensive documentation of animation pipelines, tools, and content



You’re awesome because you have…
Proven experience (10+ years) in Production or Project Management in the Games or Digital Content space
Strong communication skills with the ability to lead multiple teams
An understanding of the technical process of software development
A track record of helping ship software products in rapid development cycles
The ability to build regular reports of key actions and risks at different levels of detail
The ability to collaborate and thrive as part of a creative team
Creativity in problem solving and a positive, respectful team-first attitude
Organization methods and the capability to meet agreed timelines
Comfort with self-critique and accepting outside feedback


Bonus points for…
Experience using Jira, Confluence, and Shotgrid
Experience using Microsoft SharePoint
Enjoyment of playing a variety of video game genres and titles


Not sure you meet all the qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.

Our World
At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.
We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.
We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up.
Ready to Activate Your Future?
#elsewhere Visa mindre

Senior Front End Developer

Assignment description We are looking for a Senior Front End Developer for our client in Stockholm: Assignment description: Our client is changing our external partner used for the execution of orders in external mutual funds. They will establish a new partnership that can execute mutual fund orders in external funds for our customers in Sweden, Norway and Finland. At the same time we are rebuilding the IT solution for the processing of our mutual fund... Visa mer
Assignment description
We are looking for a Senior Front End Developer for our client in Stockholm:

Assignment description:
Our client is changing our external partner used for the execution of orders in external mutual funds. They will establish a new partnership that can execute mutual fund orders in external funds for our customers in Sweden, Norway and Finland. At the same time we are rebuilding the IT solution for the processing of our mutual fund orders in external funds. The current IT solution is running on outdated technology such as old Java versions, SOAP web services and outdated frontend technology. The new IT solutions is to be built on Java 21, Spring Boot microservices and Microsoft databases, with REST APIs and Kafka as integration technologies.
The frontend technology is React, and we will also implement test automation using JUnit and Cucumber.

Qualifications:
Javascript
React


Start date: 2026-01-05
End date: 2027-01-31
Location: Stockholm, Sweden

Please apply directly through our system with:
Your updated CV
Information about when you are available to start the assignment
In the motivation, describe why you are suitable for this assignment - refer to previous consulting assignments, employment, education and personal qualities.


Please note: We do not accept any applications through email. All applications have to be sent through the portal to be valid.

Offer continuously:
Please note that for this role we offer continuously. That means that we sometimes remove the assignments before the deadline. If you are interested we recommend that you apply immediately. Visa mindre

Senior Rendering Programmer

Avalanche Studios Group is seeking a Senior Rendering Programmer to join one of our exciting new self-published projects. This role is available in our Malmö studios. You’ll be working closely with our Central Tech Group to help drive the development and support of our shared rendering technology. This is an opportunity to contribute to cutting-edge visual systems while shaping the future of our proprietary engine and pushing the limits of open-world sandb... Visa mer
Avalanche Studios Group is seeking a Senior Rendering Programmer to join one of our exciting new self-published projects. This role is available in our Malmö studios. You’ll be working closely with our Central Tech Group to help drive the development and support of our shared rendering technology. This is an opportunity to contribute to cutting-edge visual systems while shaping the future of our proprietary engine and pushing the limits of open-world sandbox experiences.
As a Senior Rendering Programmer, you will work with some of the industry's most talented individuals who are developing our cutting-edge, next-generation, open-world graphics engine. We at Avalanche Studios have a solid reputation for producing great-looking open-world games, and this is a terrific opportunity for any candidate who wants to play an essential part in developing the next incarnation of the engine that will set the bar for the industry.
You will design, develop, and enhance high-level and low-level graphics-related systems within the Avalanche Engine. You will be working across the range of the graphics and rendering pipeline, addressing multiple hardware platforms, including next-generation consoles, and applying state-of-the-art computer graphics research to code that works under actual AAA gaming conditions.
We are in particular looking for a render generalist with an aesthetic eye who can work closely with our artists in making our world come to life.
What you'll do
Research techniques and algorithms to keep current on technological developments and advancements in the game industry.
Take initiative and contribute innovative and original ideas towards all aspects of engine and game production and development.
Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks.
Develop and maintain plug-ins and stand-alone applications used in the creation and preprocessing of geometry, textures, etc.
Review the work of other engineers and provide mentorship.

Who you are
At least 5 years of professional experience with C/C++ programming.
Prior experience working as a graphics programmer on at least one shipped title on current (or prev)-gen consoles.
Good knowledge of modern rendering architectures and APIs - DX12, Vulkan.
Solid background in rendering with experience in HLSL/GLSL writing shaders.
Strong math skills with excellent knowledge about 3D graphics algorithms and techniques.
Low-level profiling and optimisation skills, ability to write memory- and cache-friendly code.
You should be self-motivated as well as work well in a group.
Good English skills (both oral and written).
You should be passionate about keeping up with the latest graphics technology.

Bonus
CUDA, OpenCL, compute shader experience.
Commitment to code quality, documentation and testing procedures.
Experience with developing art & content pipelines/workflows.
Experience with writing code in Python.
You should be passionate about playing and creating open-world games.

Note: Research shows under-represented groups in the industry (especially women) might not apply to a job if they don’t check off every requirement. At Avalanche, we’re more about your drive to learn and interest in tackling challenges than what’s on your resume! So don’t stress if you don’t tick every box— shoot us your application anyway! Diverse opinions and different experiences are what make our teams so great, not itemized lists of qualifications. Visa mindre

Environment Art: 3D Artist

Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersi... Visa mer
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
LET'S PUSH THINGS FORWARD
DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!
We're always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.
At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.
We're all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.
Environment Artist
We're looking for an Environment Artist to join our team of content creators, shaping in-games worlds for the future. As an Environment Artist, you will help us take the visual quality of our games to the next level. On a daily basis you will report to the Lead Artist and Project Manager in your team, meeting to review work and discuss progress about project deliveries. We are looking for an accomplished professional with a positive drive.
Responsibilities
Create Immersive Environments: Design and develop expansive environments. Building man-made content like props, architecture and modular sets as well as delivering spectacular destruction.
Content Planning and Collaboration: Plan level content, estimate production costs, and prototype complex assets, working closely with designers and artists to ensure timely, high-quality delivery.
Engage in Problem Solving: Collaborate with the team lead and project managers to discuss scope, solve technical and artistic challenges, and adhere to production schedules.
Maintain Quality Standards: Ensure environments meet quality and technical standards for yourself and the closest team, optimizing performance as necessary.
Foster Feedback Culture: Actively seek and provide constructive feedback within the team.
Collaborate with External Partners: Work closely with external partners, offering clear briefing, benchmarks, guidance and feedback.
Champion Structure and Documentation: Uphold naming conventions and documentation practices for clarity and consistency.
Mentor and Support: Guide and support junior team members, fostering their growth and development.
Cross-Team Collaboration: Work with lighters, level designers, and technical artists to ensure seamless communication and collaboration.
Innovate and Share Knowledge: Contribute to developing future tools through testing, feedback and sharing knowledge and best practices with the art team.

Requirements
Experienced Professional: Over 3 years of experience in the games industry.
Artistic Excellence: Strong abilities in hard surface modeling, sculpting, and texturing, with an excellent eye for interpreting reference, direction, and concept art, from broad strokes to fine details.
Task Breakdown Skills: Capable of transforming high-level direction into actionable tasks for yourself and junior artists.
Real-World Understanding: You understand how environments work in real-life and have an expert grasp of technical aspects
Proficient Tool User: Skilled in industry-standard tools and workflows, such as Maya and Substance.
Proficient in Game Engines: Experienced with leading real-time game engines like Frostbite or Unreal.
Technically Passionate: Enthusiastic about the technical aspects of content creation, eager to explore new workflows and tools.
Adaptable Problem Solver: Demonstrates adaptability and problem-solving skills in a dynamic environment.
Collaborative Team Player: Puts passion into every task, with excellent communication and team collaboration skills.
Craft Contributor: Actively promotes a culture of learning and transparency within the craft. A passionate contributor to our knowledge sharing community.
Industry Trend Aware: Keeps up with industry trends and advancements to ensure cutting-edge content creation.
Extra merit - Familiarity with Battlefield’s world and visual identity Visa mindre

Senior Gameplay Programmer

If you’re looking to make the best co-op games in the world, you’ve come to the right place. We're proud to have some of the best game makers and collaborators in the industry working with us. What's more, we're a fun bunch of game developers, who love to indulge in our passion for video games together. Our games are not for everyone. Are they for you? We are now looking for a Senior Gameplay Programmer We’re expanding our gameplay programming team and lo... Visa mer
If you’re looking to make the best co-op games in the world, you’ve come to the right place. We're proud to have some of the best game makers and collaborators in the industry working with us. What's more, we're a fun bunch of game developers, who love to indulge in our passion for video games together. Our games are not for everyone. Are they for you?
We are now looking for a Senior Gameplay Programmer
We’re expanding our gameplay programming team and looking for an experienced developer who cares about writing clean, performant, and maintainable code, and who wants to support those around them.
You’ll be joining a collaborative team of engineers, designers, and artists who enjoy solving complex problems together. We’re not just looking for someone who can write code — we’re looking for someone who can shape systems, guide teammates, and balance clarity, performance, and creativity in everything they do.
We use a heavily customized version of Stingray, and our development is primarily in C++. The focus is on building gameplay systems that are reliable, scalable, and performant; particularly for multiplayer and live service environments. This is a hands-on role with plenty of room to take ownership and work on how our features and systems evolve.
What you’ll do Design, implement, and maintain gameplay systems and features in C++.
Build dynamic systems that interact in overlapping, emergent ways.
Write gameplay code that is clean, scalable, and performance-aware.
Profile and optimize systems to keep frame time, memory, and networking stable.
Debug complex gameplay issues, from multi-system interactions to edge cases.
Collaborate with design, QA, and production to ensure features deliver both technically and for players.
Help maintain consistent standards through code reviews, discussions, and technical guidance.
Contribute to a healthy, collaborative team culture by sharing knowledge and supporting peers.
Act as a point of clarity in design and implementation, supporting alignment across the team.
Work with industry-standard tools for production tracking (e.g., Jira, Confluence) to keep work transparent and traceable.
Write and maintain documentation that makes systems, workflows, and decisions clear to the team.
What we’re looking for Excellent C++ skills and deep experience in a game engine context.
5+ years of hands-on experience developing gameplay features and systems, especially for multiplayer games (shooters a strong plus).
Strong understanding of CPU architecture, memory, and performance trade-offs — able to explain concepts like CPU caches and their impact on real-world code.
Ability to create gameplay systems that support emergent interactions.
Familiarity with a broad range of development areas: gameplay, content creation, physics, animation, AI, and systems integration.
Strong foundation in 3D math (linear algebra, vectors, matrices).
One or more shipped titles in a C++ environment (custom engine or Unreal).
Experience with live service development and maintaining code post-launch.
Fluency in written and spoken English.
Nice-to-have (but not required) Familiarity with ECS architectures.
Experience building developer tools or improving workflows.
Experience shipping on consoles like PS4/PS5 or Xbox Series X|S.
Comfortable with Git and modern development practices.
You’ll be a great fit if… You enjoy solving hard problems and sharing what you learn.
You care about writing maintainable code that others can understand and extend.
You’re collaborative, supportive, and open to feedback — and you give it kindly too.
You’re curious, practical, and like to keep things relaxed but focused.
How to apply
If you think that this position matches your background and skills, we would love to hear from you. Please submit your CV in English as soon as possible. We ask that your application always include relevant work samples or a link to your portfolio.
We interview candidates continuously and hire when we find a good fit.
Practical InformationScope: Full-time: 40 hours per week with initial 6 month probation period. Location: Office first, hybrid solution possible. You need to be eligible to work in Sweden.
We are a pet friendly office! You can expect to find dogs and occasionally some cats around.
What we offerArrowhead Game Studios is a growing team of about 100+ people, best known for our co-op titles. Despite our size, we remain a friendly and down to earth bunch, who love to indulge in our passion for video games together.
Located in a newly built, custom-tailored offices on the Hammarby Kaj waterfront, we enjoy everything Stockholm has to offer. A thriving game dev scene, along with all types of activities are immediately available on our doorstep.
Our talented developers are crucial to our success, therefore we put a lot of emphasis in creating and maintaining a prosperous culture. We’re committed to open and transparent communication. Your ideas are welcomed, valued, appreciated - the ceiling for creative discussions is high.
We also have numerous work benefits for all our employees. You can read about them here! Visa mindre

Senior Technical Artist

If you’re looking to make the best co-op games in the world, you’ve come to the right place. We're proud to have some of the best game makers and collaborators in the industry working with us. What's more, we're a fun bunch of game developers, who love to indulge in our passion for video games together. Our games are not for everyone. Are they for you? We are now looking for a Senior Technical Artist Being a Technical Artist means you’re the linking pin b... Visa mer
If you’re looking to make the best co-op games in the world, you’ve come to the right place. We're proud to have some of the best game makers and collaborators in the industry working with us. What's more, we're a fun bunch of game developers, who love to indulge in our passion for video games together. Our games are not for everyone. Are they for you?
We are now looking for a Senior Technical Artist Being a Technical Artist means you’re the linking pin between tech and art, you speak both languages and you can ensure all artwork meets the technical specs in order for the artwork to be used in our game project.
Who you are: You have at least 5 years of experience within the industry as a technical artist
You’re skilled in tools creation and have a knack for optimizing artistic workflows
Ideally, you’ve shipped at least one AAA project and are familiar with the technical challenges involved
You’ve got a strong grasp of procedural generation, scripting, and shading
You communicate clearly and effectively in English, both in writing and verbally
Strong proficiency in Python and HLSL
Proficiency in 3D Modelling software like Maya or Blender
If you happen to know C++ and/or Houdini, that would be an added bonus but certainly not mandatory!

What you'll do
As a Technical Artist, you will be the crucial bridge between tech and art, ensuring all artwork meets technical specifications and is ready for use in our projects. Specifically, you will:
Monitor, flag, and communicate concerns between artistic goals and technical limitations within the development pipeline;
Collaborate closely with content creators (level designers, artists, audio teams) to solve technical problems;
Develop and maintain tools that improve the efficiency of the art team;
Provide technical feedback and support to artists;
Keep our development setup at the cutting edge by staying on top of industry trends.
How to apply
If you think that this position matches your background and skills, we would love to hear from you. Please submit your CV in English as soon as possible. We ask that your application always include relevant work samples or a link to your portfolio.
We interview candidates continuously and hire when we find a good fit.
Practical InformationScope: Full-time: 40 hours per week with initial 6 month probation period. Location: Office first, hybrid solution possible. 
We are a pet friendly office! You can expect to find dogs and occasionally some cats around.

What we offerArrowhead Game Studios is a growing team of about 100+ people, best known for our co-op titles. Despite our size, we remain a friendly and down to earth bunch, who love to indulge in our passion for video games together.
Located in a newly built, custom-tailored offices on the Hammarby Kaj waterfront, we enjoy everything Stockholm has to offer. A thriving game dev scene, along with all types of activities are immediately available on our doorstep.
Our talented developers are crucial to our success, therefore we put a lot of emphasis in creating and maintaining a prosperous culture. We’re committed to open and transparent communication. Your ideas are welcomed, valued, appreciated - the ceiling for creative discussions is high.
We also have numerous work benefits for all our employees. You can read about them here! Visa mindre

Senior Engine Programmer

We are looking for a Systems Programmer to join our Central Tech team! This is where our core technology team is based and where we innovate in areas that push the boundaries for what open-world sandbox gaming means as well as improve, optimize and support our existing core technology. In this role, you will work side by side with seasoned professionals with years of experience in developing our proprietary engine and runtime systems. Together, we will des... Visa mer
We are looking for a Systems Programmer to join our Central Tech team! This is where our core technology team is based and where we innovate in areas that push the boundaries for what open-world sandbox gaming means as well as improve, optimize and support our existing core technology. In this role, you will work side by side with seasoned professionals with years of experience in developing our proprietary engine and runtime systems. Together, we will design solutions and elevate our engine to new heights!
As a Systems Programmer at Central Tech, you will help develop, maintain and adapt the lower-level systems of the game such as spawning, memory management, job scheduling, threading framework, frame layout, streaming, and networking interfaces. You will be involved in profiling and optimizing our game as well as assisting with debugging and the design of core systems. You should have a strong sense for developing simple, robust and performant systems. In addition to outstanding technical knowledge, we are looking for a self-motivated individual with strong communication and collaboration skills.
What you'll do
Work with Avalanche’s Central Technology team to develop core technology for our in-house open-world engine.
Work with our systems to make them as efficient as possible.
Debug, optimize and iterate our current technology.
Work closely with the game projects in developing our engine to run on the first-party platforms.
Support game projects using our in-house engine.

Who you are
Solid C++ programming experience.
Excellent in problem-solving and debugging C++ code.
Knowledge of a wide range of tools and pipelines used in modern game development.
Strong multi-threaded programming skills.
Knowledge of a wide range of game-level systems, including scene management, physics, animation, AI, rendering, etc.
Experienced with automated testing, testable code, and robust test frameworks to ensure stability and performance.
Have a great attention to detail.

Note: Research shows under-represented groups in the industry (especially women) might not apply to a job if they don’t check off every requirement. At Avalanche, we’re more about your drive to learn and interest in tackling challenges than what’s on your resume! So don’t stress if you don’t tick every box— shoot us your application anyway! Diverse opinions and different experiences are what make our teams so great, not itemized lists of qualifications. Visa mindre

Machine Learning Engineer

Do you want to be part of the team behind the world’s most accurate optical tracking system for football? At TRACAB, we develop real-time solutions that have been used in some of the world’s biggest events, such as the FIFA World Cup, as well as by top football leagues including Bundesliga, LaLiga and MLS. Every match day, our technology transforms how fans, analysts, and teams experience the game. We are looking for a Machine Learning Developer who is pas... Visa mer
Do you want to be part of the team behind the world’s most accurate optical tracking system for football? At TRACAB, we develop real-time solutions that have been used in some of the world’s biggest events, such as the FIFA World Cup, as well as by top football leagues including Bundesliga, LaLiga and MLS. Every match day, our technology transforms how fans, analysts, and teams experience the game.
We are looking for a Machine Learning Developer who is passionate about creating real products and thrives in a dedicated and close-knit team. If you’re excited by cutting-edge technology and want to shape the future of sports analytics, this is the role for you!
Responsibilities
As a Machine Learning Developer, you will:
Keep abreast with the latest developments in machine learning and AI and apply these techniques to real world problems in the sports domain.
Analyse the performance of machine learning modules, prepare and manage data, deploy machine learning systems in a Cloud environment.
Collaborate with the team to continuously improve our real-time tracking system, used live during matches.

Requirements
We are looking for someone who has:
A Master's degree in Machine Learning or equivalent academic or industrial experience.
Experience working with deep learning models, and knowledge of other machine learning techniques.
Knowledge of Python and experience with PyTorch and/or Tensorflow.
Experience working with Computer Vision and/or Machine Learning on images/video.

Nice to have
Experience with C++
Experience working with sports video and/or data.

Why Join TRACAB?
At TRACAB, you’ll work on technology that directly impacts professional sports at the highest level. Join a passionate team focused on innovation, where you’ll play a central role in creating cutting-edge solutions that redefine live sports analytics.
Ready to Make a Difference?
Apply today and become part of TRACAB’s journey to revolutionize sports technology. We look forward to hearing from you! Visa mindre

Software Engineer

DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield! We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive d... Visa mer
DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!
We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.
At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.
We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.
As a Release Engineer, you will help establish new policies, improving process and culture to reach better quality. You will be part of the Keep Green team delivering the technology toolchain for DICE game teams. Release Engineers respond to issues from game teams by gathering and
analyzing data from different sources to help identify and fix defects, and implement tools to improve the efficiency of software development and testing to improve the product quality.
The Keep Green team is a team part of the EA DICE TechOps organization. Ensuring build quality requires broad knowledge, ability dig deep into unfamiliar code written in C++, C#, Groovy or Python and use autotest results and source control history. You will need to understand the full toolchain to produce a game, and of working with other engineering teams to develop parts of the toolchain. You will report to the Keep Green Tech Lead.
Responsibilities
Monitor game builds, autotests, stability and performance as a member of the Keep Green team
Work closely with the game team to quickly resolve issues
Improve internal tools and workflows
Playtest and feedback on the next Battlefield title
Ask for and constructively take on feedback to develop your skills
Work with the team and ask questions!

Requirements
Some experience with coding in C++, C# and/or JavaScript
Experience with version control systems like Git or Perforce
Interest in games and developing games from a technical perspective
Fluent in English since we work with a multinational team
Enjoy solving problems in collaboration, and with guidance from, other engineers Visa mindre

Gameplay Programmer

10 Chambers is a fully funded scale-up game studio backed by Tencent and based in the beautiful city of Stockholm, Sweden. We are an ambitious, creative, and collaborative team with a lifelong love for games. We are now working on our next project, a cooperative heist FPS in a techno-thriller setting - Den of Wolves. Originated and directed by Ulf Andersson, the game designer of Payday 1 & 2. We are looking for an experienced Gameplay Programmer with a foc... Visa mer
10 Chambers is a fully funded scale-up game studio backed by Tencent and based in the beautiful city of Stockholm, Sweden. We are an ambitious, creative, and collaborative team with a lifelong love for games.
We are now working on our next project, a cooperative heist FPS in a techno-thriller setting - Den of Wolves. Originated and directed by Ulf Andersson, the game designer of Payday 1 & 2.
We are looking for an experienced Gameplay Programmer with a focus on Level Tech to help us realize the design of our projects.
As a gameplay programmer at 10 Chambers, you will get to set the standard and apply your experience and expertise to prototype, iterate, and finalize features in a small and creative team.
At 10 Chambers, we are working in Unity and C#, which we find gives us a great balance between creative power, development speed, and quality.
What you’ll do
Building and maintaining the level generation pipeline and associated tooling which the Level Design team uses to create levels & missions.
Building and maintaining any gameplay and system logic relating to mission progression: objectives, puzzles, graph tools etc.
Building and supporting others in any tech relating to levels: doors, enemy spawning, AI, lighting, level streaming etc.
Supporting the Level Design team in any tech-related issues.

Required Qualifications
3+ years of gameplay programming experience
High level of experience in systems like Progression, Rewards, Customization and Economy
Demonstrated expertise in C#
A great understanding of how to iterate to reach the design goals
Strong collaboration skills
Excellent command of English (Swedish is not a requirement)

Bonus Qualifications
Experience with Unity
Experience with ECS Architecture
Experience with console titles

Why join 10 chambers??
Be part of an ambitious team which also practices work-life balance through working hours and generous health benefits
Learn as part of a collaborative team and grow with a fast-expanding company
Opportunity to make a real difference to the success of 10 Chambers
The position is on-site in our Stockholm office

About us
We want an open and inclusive work environment where everybody is valued, feels safe, is treated equally and with respect. At 10 Chambers we welcome everyone regardless of gender, transgender identity or expression, ethnicity, religion or other belief, disability, sexual orientation, or age. Today our team consists of 20+ different nationalities and the office language is English
10 Chambers does?not?use?AI to make the first selection of candidates. HR and the recruiting manager?read each application. Visa mindre

Senior Gameplay Programmer (UE)

Avalanche Studios Group is currently working on many exciting projects for our players. To continue doing so, we’re now looking for a Gameplay Engineer to join one of our prototyping teams. As part of this team, you’ll play an important role in contributing to the creation of immersive and creative experiences. This is an opportunity to be at the forefront of innovation and experimentation while collaborating with our talented engineering team to levera... Visa mer
Avalanche Studios Group is currently working on many exciting projects for our players. To continue doing so, we’re now looking for a Gameplay Engineer to join one of our prototyping teams.


As part of this team, you’ll play an important role in contributing to the creation of immersive and creative experiences. This is an opportunity to be at the forefront of innovation and experimentation while collaborating with our talented engineering team to leverage Unreal technology. The person we’re looking for will be based in either our Stockholm or Liverpool studio.


As a Gameplay programmer, you will work in our prototyping team and be responsible for driving core gameplay features, as well as collaborating with programmers and designers.


What you'll do
Experiment with game design and use rapid prototyping while having architectural and algorithmic decisions in mind
Work closely with design to create and iterate on gameplay features
Optimise and fix bugs in existing gameplay systems
Contribute with innovative ideas on all aspects of game development
Work closely with your peers in a small, tight-knit team

Who you are
Advanced knowledge of C++ and ability to code and architect gameplay mechanics and tools
Experience using Unreal Engine in a professional environment
Experience working on multiplayer features and understanding network replication in Unreal Engine.
Gameplay programming experience from shipping at least one game
Creative problem-solving skills where you like to think innovatively
Good communication and collaboration skills



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UI Programmer

Remedy Entertainment, the creator of Control®, Max Payne®, Alan Wake®, and one of the leading independent game studios in the world, is looking for a UI Programmer to create high-quality gaming experiences for the next generation of games. Do you want to bring game User Interfaces to life through code? Are you passionate about programming high-quality UI components while maintaining frame and memory budgets in mind? In this role you would work alongside... Visa mer
Remedy Entertainment, the creator of Control®, Max Payne®, Alan Wake®, and one of the leading independent game studios in the world, is looking for a UI Programmer to create high-quality gaming experiences for the next generation of games.


Do you want to bring game User Interfaces to life through code? Are you passionate about programming high-quality UI components while maintaining frame and memory budgets in mind? In this role you would work alongside fellow UI programmers, UI/UX designers, Gameplay programmers and other relevant stakeholders, to build HUD widgets, Menus, and assorted UI components to serve the game vision.

You would have an impactful role in the game UI, as well as a chance to impact the overall UI craft by contributing to custom tools and technology, both with feedback and direct contributions.

About the Craft & Remedy The UI Craft is a small team distributed among all ongoing Remedy projects, developing each project’s UI and sharing knowledge, frameworks and tooling in the Northlight engine. We enthusiastically welcome diverse viewpoints and backgrounds. We at Remedy value and are committed to ensuring an inclusive and safe work environment for all our team members.


WHAT YOU GET TO DO


- As a UI Programmer, you will be responsible for creating UI components and utilities to manage low-level DOM manipulation, by means of web technologies on top of HTML, CSS, and JavaScript. Additionally, you will delve into the heart of the game and write high-level C++ code to bring your UI alive.
- You will participate in code reviews, share technical solutions with the UI craft and contribute to advancing our workflows and pipelines in Northlight with our UI Toolkit.
- You have good communication skills, can effectively collaborate with designers, programmers, scripters and artists, and are willing to document your solutions for relevant parties to deliver the scope of the project




WHAT YOU BRING TO THE ROLE


You are an expert in the modern web stack (Typescript, JSX, CSS Preprocessing, bundlers, etc.) You have deep knowledge of the DOM API, browser Event Loop, Layout and Draw performance effects of the different HTML/CSS operations You are sufficiently dexterous in modern, high-level C++ programming
- You have a basic understanding on how to build and optimize experiences with performance constraints: videogames, embedded web, mobile, etc.
- You are capable of working independently and at ease within a large, distributed project team.
- Experience with Coherent Labs frameworks and Lua scripting are considered a plus.





WHAT'S IN IT FOR YOU?


- At Remedy, you get to work on awesome, memorable gaming experiences for our players in a studio where your input is valued, and your creative freedom is encouraged.
- We work in an environment that values both individual and teamwork, ensuring that everyone’s voice is heard & workload stays sensible. We believe in and support work-life balance. Happy people work better!
- We offer an extensive set of employee benefits and an annual bonus system as well as opportunities for you to develop your skills further. On top of this, in Finland and Sweden you get up to 5 weeks of paid vacation, in addition to public holidays and other special occasions.
- We have two offices, one in Finland, in the Helsinki metropolitan area, and one in Stockholm, Sweden. Both locations are well known for their exceptional quality of life, free education and pristine nature at your doorstep.
- If you are not already in Finland or Sweden, our relocation service is there every step of the way to take care of you. You can concentrate on work, while we take care of everything else.
- Our studio is embracing a hybrid work model that gives you the flexibility to work from home and have valuable face-to-face time with your colleagues.








To apply, please fill in the application form with your CV (in English), work references/portfolio and other information relevant to the position. This position will be filled as soon as suitable applicants are found.


Join us and you’ll discover a vibrant, connected universe filled with stories and characters that stay with you long after you switch off.??

Over the past 25 years we’ve built a unique, people-first environment where? courageous creativity thrives. You might be surprised by the next thing we release,? but you’ll have no doubt it’s Remedy.

The Remedy culture consists of three core values. They describe who we are and how we work and interact together. We base our decisions and actions on camaraderie, pioneering spirit, and smart creativity. Our three core values together make us One Remedy. Visa mindre

DevOps Engineer

We are EA For more than fifteen years we've entertained millions of players around the world with our award-winning games. Our teams have expressed their passion for outstanding game feel, audio-visual quality and technical innovation in the Need for Speed, Battlefield and Star Wars Battlefront franchises. The Challenge Ahead We are DRE (Development & Release Engineering) - a central EA team at the intersection of DevOps, Release Management and Build Engin... Visa mer
We are EA
For more than fifteen years we've entertained millions of players around the world with our award-winning games. Our teams have expressed their passion for outstanding game feel, audio-visual quality and technical innovation in the Need for Speed, Battlefield and Star Wars Battlefront franchises.
The Challenge Ahead
We are DRE (Development & Release Engineering) - a central EA team at the intersection of DevOps, Release Management and Build Engineering. We build, manage and maintain the build pipelines for the majority of EA’s studios worldwide. We are looking for an engineer to work with our DRE Cobra team that is based in Europe and in North America. You'll work with developing and evolving the Continuous Integration and Deployment systems for the games being developed at EA, and provide support for these services. You will report to a Technical Director.
Responsibilities
You will be responsible for the developing and supporting our build platform, tools, and services that automate game processes, transforming source code and assets into playable games. You’ll work closely with our customers (game teams) to ensure we provide services to help improving their software quality and productivity.
Requirements
3+ years of experience in the game industry, as a tools or build engineer.
Proficiency in Azure (DevOps, compute, and storage services).
Solid programming skills (we use Python).
Experience in Groovy, Jenkins JobDSL, and Jenkins Pipeline or similar CI system
3+ years of experience in Infrastructure-as-Code (We use Terraform).
Follow good software development practices, including code reviews and unit testing.
Familiarity with containerization and virtualization technologies (Docker, vSphere, and Kubernetes).
Familiarity with Source Control concepts: Git, Perforce or similar tools.
Familiarity with Gitlab or similar platforms. Visa mindre

Backend Platform Programmer

In this role you will be developing backend services and API’s to support gameplay feature development. While the position is a full-time role, Avalanche supports a hybrid on-site/from-home setup. You will be working in close collaboration with other programmers in implementing and supporting an evolving ecosystem of services for a live service game. Our backend services are primarily implemented in C# but a significant part of your responsibilities would ... Visa mer
In this role you will be developing backend services and API’s to support gameplay feature development.
While the position is a full-time role, Avalanche supports a hybrid on-site/from-home setup.
You will be working in close collaboration with other programmers in implementing and supporting an evolving ecosystem of services for a live service game.
Our backend services are primarily implemented in C# but a significant part of your responsibilities would be to seamlessly integrate services with the C++ side of the game and to provide high quality API's serving other game teams' needs.
We are looking for someone who has experience from the games industry, thrives working in dynamic teams and has a service-minded personality.
Required Qualifications
A minimum of 2+ years of professional programming experience
Strong knowledge of programming in C#
Experience developing micro services and backend API’s
A great mindset for problem-solving and technical excellence
Excellent verbal and written English

Bonus Qualifications
Professional experience from the Video Game industry
Practical experience with Azure and PlayFab
Practical experience with C++
Experience working with telemetry and data pipelines
Experience working with content delivery networks
Experience working with infrastructure as code
Passionate about gaming



Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

UI Programmer

Remedy Entertainment, the creator of Control®, Max Payne®, Alan Wake®, and one of the leading independent game studios in the world, is looking for a UI Programmer to create high-quality gaming experiences for the next generation of games. Do you want to bring game User Interfaces to life through code? Are you passionate about programming high-quality UI components while maintaining frame and memory budgets in mind? In this role you would work alongside... Visa mer
Remedy Entertainment, the creator of Control®, Max Payne®, Alan Wake®, and one of the leading independent game studios in the world, is looking for a UI Programmer to create high-quality gaming experiences for the next generation of games.


Do you want to bring game User Interfaces to life through code? Are you passionate about programming high-quality UI components while maintaining frame and memory budgets in mind? In this role you would work alongside fellow UI programmers, UI/UX designers, Gameplay programmers and other relevant stakeholders, to build HUD widgets, Menus, and assorted UI components to serve the game vision.

You would have an impactful role in the game UI, as well as a chance to impact the overall UI craft by contributing to custom tools and technology, both with feedback and direct contributions.

About the Craft & Remedy The UI Craft is a small team distributed among all ongoing Remedy projects, developing each project’s UI and sharing knowledge, frameworks and tooling in the Northlight engine. We enthusiastically welcome diverse viewpoints and backgrounds. We at Remedy value and are committed to ensuring an inclusive and safe work environment for all our team members.


WHAT YOU GET TO DO


- As a UI Programmer, you will be responsible for creating UI components and utilities to manage low-level DOM manipulation, by means of web technologies on top of HTML, CSS, and JavaScript. Additionally, you will delve into the heart of the game and write high-level C++ code to bring your UI alive.
- You will participate in code reviews, share technical solutions with the UI craft and contribute to advancing our workflows and pipelines in Northlight with our UI Toolkit.
- You have good communication skills, can effectively collaborate with designers, programmers, scripters and artists, and are willing to document your solutions for relevant parties to deliver the scope of the project




WHAT YOU BRING TO THE ROLE


You are an expert in the modern web stack (Typescript, JSX, CSS Preprocessing, bundlers, etc.) You have deep knowledge of the DOM API, browser Event Loop, Layout and Draw performance effects of the different HTML/CSS operations You are sufficiently dexterous in modern, high-level C++ programming
- You have a basic understanding on how to build and optimize experiences with performance constraints: videogames, embedded web, mobile, etc.
- You are capable of working independently and at ease within a large, distributed project team.
- Experience with Coherent Labs frameworks and Lua scripting are considered a plus.





WHAT'S IN IT FOR YOU?


- At Remedy, you get to work on awesome, memorable gaming experiences for our players in a studio where your input is valued, and your creative freedom is encouraged.
- We work in an environment that values both individual and teamwork, ensuring that everyone’s voice is heard & workload stays sensible. We believe in and support work-life balance. Happy people work better!
- We offer an extensive set of employee benefits and an annual bonus system as well as opportunities for you to develop your skills further. On top of this, in Finland and Sweden you get up to 5 weeks of paid vacation, in addition to public holidays and other special occasions.
- We have two offices, one in Finland, in the Helsinki metropolitan area, and one in Stockholm, Sweden. Both locations are well known for their exceptional quality of life, free education and pristine nature at your doorstep.
- If you are not already in Finland or Sweden, our relocation service is there every step of the way to take care of you. You can concentrate on work, while we take care of everything else.
- Our studio is embracing a hybrid work model that gives you the flexibility to work from home and have valuable face-to-face time with your colleagues.








To apply, please fill in the application form with your CV (in English), work references/portfolio and other information relevant to the position. This position will be filled as soon as suitable applicants are found.


Join us and you’ll discover a vibrant, connected universe filled with stories and characters that stay with you long after you switch off.??

Over the past 25 years we’ve built a unique, people-first environment where? courageous creativity thrives. You might be surprised by the next thing we release,? but you’ll have no doubt it’s Remedy.

The Remedy culture consists of three core values. They describe who we are and how we work and interact together. We base our decisions and actions on camaraderie, pioneering spirit, and smart creativity. Our three core values together make us One Remedy. Visa mindre

Gameplay Animation Programmer

At Avalanche Studios Group, we are looking for a Gameplay Animation Programmer to join our team to work on our upcoming AAA title Contraband - a co-op smuggler’s paradise game set in the fictional world of 1970s Bayan. Contraband is a brand-new IP published by Xbox Game Studios. We are making a high-fidelity dynamic action game where game feel and real-time gameplay is a top priority. If you are interested in all things gameplay-related and have a keen eye... Visa mer
At Avalanche Studios Group, we are looking for a Gameplay Animation Programmer to join our team to work on our upcoming AAA title Contraband - a co-op smuggler’s paradise game set in the fictional world of 1970s Bayan. Contraband is a brand-new IP published by Xbox Game Studios.
We are making a high-fidelity dynamic action game where game feel and real-time gameplay is a top priority. If you are interested in all things gameplay-related and have a keen eye for animation fidelity, then this is the role for you! In this role, you will directly impact the moment-to-moment gameplay. Your work will have you implementing gameplay mechanics and collaborating with animators to tune the animations to go along with them. Additionally, you will be part of organising and developing our project’s animation systems and state machines. Do you thrive in a dynamic environment where your tasks are varied and engaging? Do you like collaborating with different crafts and being the everyday problem solver? If this sounds interesting to you then we would love to hear from you!
As a Gameplay (Animation) Programmer, you will work as a gameplay programmer focusing on animation. Collaborate with designers, animators, and programmers to bring innovative animation features to life, implement fun creative character logic and mechanics, and optimize performance for an enhanced player experience.
The role also includes architecting the interfaces between the animation system and other game systems such as AI, gameplay or sound. Use and extend existing systems when possible, and build new tools and features when needed.
What you'll do
Work closely with animators, designers and programmers to understand their game animation needs, constraints, and intentions to design adapted solutions to realize the game design and vision.
Create and iterate on gameplay and animation features for player or AI-driven characters.
Combine the technical and artistic sides of game design and program the animation system that will make for the best visual representation.
Analyze existing animation features in our engine, design, develop, and maintain the animation system to properly understand technological limits and what the engine can produce.
Work in a development environment with shared code and contribute with continuous improvements to our shared tech.
Depending on the project needs, support development in related areas such as gameplay systems, camera, and AI programming.

Who you are
You have a good understanding of what makes games fun, have a passion for creating games, and a keen eye for animation.
You write readable and robust code in C++, and have solid experience in writing performant code.
Solid knowledge of animation techniques such as state machines, physics ragdolls, masking, layering, inverse kinematics (IK), compression, facial animation, blending, and parameterisation.
Strong 3D math skills.
Solid experience in the animation field to understand programming tools and how to improve them.
A good eye for detail and problem-solving to find even the smallest flaws in the system and optimize them.
You can interact and collaborate outside of your project and team.
You use prescribed guidelines to analyze and resolve problems, and you work receiving a moderate level of guidance and direction. Familiarity with game physics, and motion generation/synthesis is a bonus.

Note: Research shows under-represented groups in the industry (especially women) might not apply to a job if they don’t check off every requirement. At Avalanche, we’re more about your drive to learn and interest in tackling challenges than what’s on your resume! So don’t stress if you don’t tick every box— shoot us your application anyway! Diverse opinions and different experiences are what make our teams so great, not itemized lists of qualifications.
The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.
Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.
How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement.
Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

Lead Gameplay Engineer

Ansök    Nov 18    VIPAS AB    Programmerare, konsolspel
Join Our Team VIPAS AB as a Lead Gameplay Engineer Are you ready to level up your career in gaming and take on a role where you can combine creativity, innovation, and technical expertise? We're looking for a Senior Gameplay Engineer to join our VIPAS Team, focusing on delivering new and unique gaming experiences that empower players’ creativity. About VIPAS : Imagine a world where your business technology perfectly aligns with your goals—efficient, scalab... Visa mer
Join Our Team VIPAS AB as a Lead Gameplay Engineer Are you ready to level up your career in gaming and take on a role where you can combine creativity, innovation, and technical expertise? We're looking for a Senior Gameplay Engineer to join our VIPAS Team, focusing on delivering new and unique gaming experiences that empower players’ creativity.
About VIPAS :
Imagine a world where your business technology perfectly aligns with your goals—efficient, scalable, and innovative. At VIPAS AB, that’s exactly what we strive to create. As an IT consulting company, we don’t just offer services; we deliver tailored solutions using cutting-edge technologies like Java and Python. Our team is well-versed in software development, DevOps, and engineering, bringing years of experience and expertise. Think of us as your trusted guide, leading your organization through the landscape of modern tech adoption, ensuring every step is taken with confidence and foresight.
Job Description:
As a Senior Gameplay Engineer, you will join a small, agile team dedicated to building a fresh, immersive experience. You’ll play a key role in shaping and prototyping new ideas, quickly iterating to refine gameplay and ensuring an engaging, player-centered experience. If you enjoy designing layered, interactive systems that encourage exploration and player creativity, this role is for you.
Key Responsibilities:



Collaborate with cross-functional teams to design, prototype, and implement engaging game mechanics.





Develop proof-of-concept prototypes (including paper prototypes, in-engine experiences, and diagrams) to visualize ideas and integrate them into the broader technical framework.





Lead game feature development and work hands-on with gameplay mechanics, supporting animators, programmers, and other designers.





Balance, adjust, and iterate game feel to deliver a captivating core gameplay experience.





Serve as an ambassador for player-centered design, sharing ideas, documenting designs, and ensuring clarity across the team.






Requirements:






5+ years of experience with Unreal Engine, particularly in gameplay and UI programming.







Strong understanding of gamepad support both in front-end and in-game contexts.








Previous experience in AAA game development, with experience in UI development for consoles.







Experience with TRCs and XRs for console certification.





Creative, curious mindset with the ability to overcome unique design challenges.





Flexible design approach incorporating team members’ ideas while bringing your vision to life.





Proficiency in documenting and communicating designs effectively.





Proficiency in Swedish and English communication is mandatory





Bonus Skills Experience with Angelscript or certification processes for game development.

Why Join Us?

Vipas AB offers attractive employment packages for IT consultants, aligned with the Teknikföretagen (Almega) collective agreement. Clients Working with us provides opportunities in diverse industries, allowing you flexibility and growth. If you’re driven and eager to face new challenges, join the VIPAS family.
You'll be part of an innovative team driving the future of telecom, Automotive, Retail, and Banking. If you're ready to take on challenging projects and grow your career in a cutting-edge environment, this is the opportunity for you!
Apply Now &Please; feel free to reach me at swathi.hr@vipas.se &contact; me at +46764341371/+46 739803973
Note: Please do apply if you have Sweden PR/ citizenship OR a Sweden work permit.
How to Apply:
Interested candidates are encouraged to apply by submitting their resume and cover letter. Join us in driving innovation in the VIPAS AB!

Please note! We offer continuously. That means that we sometimes remove the assignments before the deadline. If you are interested we recommend that you apply immediately. Visa mindre

XR Game Programmer

Join Us in Shaping the Future of XR! Are you passionate about pushing the boundaries of what’s possible in Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR)? Do you want to be part of a leading studio driving the future of visual computing and the next evolution in gaming? Resolution Games is on the cutting edge of immersive experiences for everyone — from gamers to non-gamers alike — and we’re looking for a talented Programmer to join o... Visa mer
Join Us in Shaping the Future of XR!
Are you passionate about pushing the boundaries of what’s possible in Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR)? Do you want to be part of a leading studio driving the future of visual computing and the next evolution in gaming?
Resolution Games is on the cutting edge of immersive experiences for everyone — from gamers to non-gamers alike — and we’re looking for a talented Programmer to join our team. Could that be you?
About the Role
As a Programmer at Resolution Games, you’ll work in a small, cross-functional team creating social and interactive games that engage players worldwide. You’ll collaborate with designers, artists, and other programmers to develop features and systems that shape our games, bringing innovation and creativity to every project.
What You’ll Do:
Develop and implement gameplay, graphics, animations, and audio systems for VR & AR games.
Collaborate with multidisciplinary teams to ensure high-quality game experiences.
Identify and solve technical challenges related to development tasks.
Write well-structured, performant code optimized for devices like Meta Quest.
Create technical designs and solutions with support from senior team members.

Requirements:
6+ years of experience as a programmer, working in cross-disciplinary game development teams.
Strong knowledge of C# and Unity.
Experience with network programming for multiplayer games.

Nice to Have:
Experience with XR (VR/AR) applications is a plus.
Familiarity with mobile or other limited-resource platforms.
Experience in delivering software to storefronts like Meta Horizon Store or PlayStation.


Who You Are:
You’re passionate about games and creating immersive, interactive experiences. You’re an excellent communicator and a collaborative problem solver, ready to take ownership of tasks and help raise the bar for gaming. In our innovative, fast-paced environment, your curiosity and initiative will thrive.
About Us:
At Resolution Games, we create more than just games — we create experiences that impact real people and connect friends around the world. Our portfolio includes top-rated titles like Demeo, Racket Club, Ultimechs, and Blaston, among others. Our games push the boundaries of XR, and we’re excited about the future we’re building.
We’re a growing studio, but we maintain a small-team culture where every voice is heard, and diversity and inclusion are at the core of what we do. If you’re looking for a unique opportunity to innovate and collaborate, join us on this exciting journey. Visa mindre

Plattform Programmer

As a platform programmer on this project you will work in a talented multi-discipline team, and be responsible for developing and maintaining many aspects of the game and core engine technology. Your work will take you all over our proprietary Apex open world engine. You will work on new system development, maintaining and improving existing systems and workflows, profiling and optimization, supporting the link between the project and our central Apex tech... Visa mer
As a platform programmer on this project you will work in a talented multi-discipline team, and be responsible for developing and maintaining many aspects of the game and core engine technology.
Your work will take you all over our proprietary Apex open world engine. You will work on new system development, maintaining and improving existing systems and workflows, profiling and optimization, supporting the link between the project and our central Apex technology and more. Making cutting-edge, multi-platform, open-world games you will have the opportunity to work with a variety of different systems including streaming, threading, memory management, platform and middleware abstractions and more.
We are looking to hire a senior programmer to develop and maintain platform-specific features for our unannounced AAA project.
Responsibilities
Develop features that include profile management and savegames, leaderboards, achievements, online multiplayer frontend, DLC, user generated content, social media integration, and handling platform specific peripherals and input devices.
Ensuring developed features are easily transferable and reusable across a range of game projects.



Requirements
In depth knowledge of C++
Bachelor of Science or Bachelor of Engineering degree.
Experience programming with recent generation PC and modern console APIs
Has at least three years game development experience in a professional environment.
Proven history of programming in a C family language.
Advanced understanding of good software architecture.
Problem-solving and analytical skills.
Experienced with console development across multiple platforms.
Excellent communication skills and enthusiasm for collaboration.
The ability and desire to work in a team, often with different disciplines.
Self-motivated, strong work ethic, able to work independently.

Employee promise
We provide goals, instead of instructions, and the opportunity to do the best work of your career.
Our Values
At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.
How to Apply
We will only consider applications that consist of both a cover letter and a CV. In your cover letter you should include why you want to work at Avalanche Studios Group. For this role you need to be able to work from our Stockholm office.
To apply for this position please register below. Last date to apply is November 29. All further information is provided under non-disclosure agreement only.


Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

Gameplay Animation Programmer

At Avalanche Studios Group, we are looking for a gameplay animation programmer to join our team to work on our upcoming AAA title Contraband - a co-op smuggler’s paradise game set in the fictional world of 1970s Bayan. Contraband is a brand-new IP published by Xbox Game Studios. Avalanche Studios is the division dedicated to ambitious, externally published, AAA open-world games like the Just Cause series, Mad Max and Rage 2. We are making a high-fidelity d... Visa mer
At Avalanche Studios Group, we are looking for a gameplay animation programmer to join our team to work on our upcoming AAA title Contraband - a co-op smuggler’s paradise game set in the fictional world of 1970s Bayan. Contraband is a brand-new IP published by Xbox Game Studios. Avalanche Studios is the division dedicated to ambitious, externally published, AAA open-world games like the Just Cause series, Mad Max and Rage 2.
We are making a high-fidelity dynamic action game where game feel and real-time gameplay is a top priority. If you are interested in all things gameplay-related and have a keen eye for animation fidelity, then this is the role for you! In this role, you will directly impact the moment-to-moment gameplay. Your work will have you implementing gameplay mechanics and collaborating with animators to tune the animations to go along with them. Additionally, you will be part of organising and developing our project’s animation systems and state machines. Do you thrive in a dynamic environment where your tasks are varied and engaging? Do you like collaborating with different crafts and being the everyday problem solver? If this sounds interesting to you then we would love to hear from you!
As a Gameplay (Animation) Programmer, you will work as a gameplay programmer focusing on animation. Collaborate with designers, animators, and programmers to bring innovative animation features to life, implement fun creative character logic and mechanics, and optimize performance for an enhanced player experience.
The role also includes architecting the interfaces between the animation system and other game systems such as AI, gameplay or sound. Use and extend existing systems when possible, and build new tools and features when needed.
What you'll do
Work closely with animators, designers and programmers to understand their game animation needs, constraints, and intentions to design adapted solutions to realize the game design and vision.
Create and iterate on gameplay and animation features for player or AI-driven characters.
Combine the technical and artistic sides of game design and program the animation system that will make for the best visual representation.
Analyze existing animation features in our engine, design, develop, and maintain the animation system to properly understand technological limits and what the engine can produce.
Work in a development environment with shared code and contribute with continuous improvements to our shared tech.
Depending on the project needs, support development in related areas such as gameplay systems, camera, and AI programming.

Who you are
You have a good understanding of what makes games fun, have a passion for creating games, and a keen eye for animation.
You write readable and robust code in C++, and have solid experience in writing performant code.
Solid knowledge of animation techniques such as state machines, physics ragdolls, masking, layering, inverse kinematics (IK), compression, facial animation, blending, and parameterisation.
Strong 3D math skills.
Solid experience in the animation field to understand programming tools and how to improve them.
A good eye for detail and problem-solving to find even the smallest flaws in the system and optimize them.
You can interact and collaborate outside of your project and team.
You use prescribed guidelines to analyze and resolve problems, and you work receiving a moderate level of guidance and direction. Familiarity with game physics, and motion generation/synthesis is a bonus.

Note: Research shows under-represented groups in the industry (especially women) might not apply to a job if they don’t check off every requirement. At Avalanche, we’re more about your drive to learn and interest in tackling challenges than what’s on your resume! So don’t stress if you don’t tick every box— shoot us your application anyway! Diverse opinions and different experiences are what make our teams so great, not itemized lists of qualifications.
The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.
Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.
How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement. Visa mindre

Research Engineer

SEED is a pioneering group within Electronic Arts, combining creativity with applied research. We explore, build and help define the future of interactive entertainment. We exist at EA to deliver and foster inspiring innovation for our games and our players. We do this through exploration, research, prototypes, and never-ending curiosity. We collaborate with game teams and industry partners and also publish our research within our industry and to the publ... Visa mer
SEED is a pioneering group within Electronic Arts, combining creativity with applied research. We explore, build and help define the future of interactive entertainment.
We exist at EA to deliver and foster inspiring innovation for our games and our players. We do this through exploration, research, prototypes, and never-ending curiosity. We collaborate with game teams and industry partners and also publish our research within our industry and to the public. We pursue long-term applied research yet stay relevant to the present by delivering artifacts along the way to game teams and technology groups inside EA. Some of our research includes bringing digital characters to life, using machine learning for game AI and content creation, and developing novel real-time graphics & physics techniques.
We are looking for a Research Engineer - someone with experience working with machine learning with a focus on generative models for in-game content creation, to contribute their unique expertise across SEED's projects and create technology that enables world-class experiences for our players.
Your experience with generative models drives your interest in innovation and its application to video games. You are familiar with the relevant research areas in the field and recognize how they must evolve and be applied to create unforgettable experiences. Collaborating with other researchers, you will design and implement technology that facilitates novel experiences for our content creators and players. You will focus on applied R&D: you excel in both researching and delivering end-to-end solutions, balancing quality and performance to achieve results. As part of a diverse collective, you will also contribute your unique expertise to SEED's projects, which intersect multiple domains.
This flexible hybrid onsite role is available from our EA office in Stockholm (Sweden), reporting to our generative AI (Generative Arts) research vector leader.
As a Research Engineer at SEED, you will:
Bring new ideas, discuss, research, and implement solutions to offline and in-game content creation challenges to create differentiation for EA.
Develop novel machine learning applications for real-time use cases in games.
Build demos that showcase such novel applications of machine learning.
Deliver technology from the R&D workbench into products at EA, in partnership with game teams and central technology groups.
Collaborate with other developers at SEED on projects where your unique expertise will create novelty across SEED's projects that live at the intersection of many domains.
Collaborate with game teams and central technology groups to understand their requirements better and bring expertise in overlapping areas.
Share your work through publications, open-sourcing, and speaking at conferences.


As a diverse team with solid goals, we provide autonomy and true influence to each member of SEED. We are looking for an open and curious person; someone who gets a kick out of taking new ideas, investigating them, and adapting their application to games. You have a desire to explore new areas of game development - someone who is passionate, creative, communicative, and invested.
Qualifications
A degree in computer science, machine learning, artificial intelligence, or any other relevant field.
1+ years of experience researching and applying traditional or machine learning-based AI techniques for the purpose of real-time applications, for games or in other relevant fields.
1+ years of experience with machine learning. Optionally, you have experience with generative models.
Python programming experience with ML frameworks like PyTorch or TensorFlow
Optionally, you are familiar with real-time programming languages such as C, C++, or C#.
Optionally, you are familiar with game engines, such as Unity or Unreal.
You work well within a team and want to collaborate with other researchers, engineers, artists, and designers.
You have publications, presentations, or related artifacts in AI or a relevant field.
You are willing to travel for conferences and visit teams across EA studios.
You care about video games.

If you want to be part of—and work with—some of the most incredible people in the field, then SEED is your team!
To learn more about SEED and our impactful work, check out https://seed.ea.com/ Visa mindre

UI Programmer

Who are UI Programmers at Liquid Swords UI Programmers at Liquid Swords develop exceptional User Interface that creates immersive, responsive, and elegantly functional HUD, Menu, and interfaces.We collaborate daily and the UI Programmer’s responsibility is to fold in with Narrative, Design, UX and Audio to develop the code and systems that support player interaction in our character-driven open world. How UI Programmers fit into the bigger picture To us, t... Visa mer
Who are UI Programmers at Liquid Swords
UI Programmers at Liquid Swords develop exceptional User Interface that creates immersive, responsive, and elegantly functional HUD, Menu, and interfaces.We collaborate daily and the UI Programmer’s responsibility is to fold in with Narrative, Design, UX and Audio to develop the code and systems that support player interaction in our character-driven open world.
How UI Programmers fit into the bigger picture
To us, the City is the main character and a UI Programmer that can not only get hands-on with Unreal Engine 5, but help design how we visualize such a world through User Interface is ideal.
Is this you?
Have experience from at least one shipped title on Consoles from start to finish. A programmer with experience in C++ game development on a AAA title tailored towards User Interface Programming. Have an understanding of technical challenges in game development and how UI and UX contributes to the game, project, and team. You enjoy the technical challenges of game development - not limited to hardware, pipeline improvements, controllers, memory allocation, and more Ability to write readable, stable, and performant C++ code.

Founded in 2020, Liquid Swords was established to be purposefully raw and dismantle the silos of game development so that we empower our people to achieve amazing results.
We are cultivating a culture and offering an environment that truly nurtures creativity. Liquid Swords share a common understanding - original ideas inspire great games, and great games are built by remarkable teams. Visa mindre

Senior Tools Programmer

Avalanche Studios Group is hiring a Senior Tools Programmer for our central technology organisation in Stockholm. Central Tech is our core technology team and we innovate in areas that push the boundaries for what open-world sandbox gaming means as well as improve, optimize and support our existing core technology. As a tools programmer, you will work with multiple teams in developing the tools for our open-world engine Apex which is used by our production... Visa mer
Avalanche Studios Group is hiring a Senior Tools Programmer for our central technology organisation in Stockholm. Central Tech is our core technology team and we innovate in areas that push the boundaries for what open-world sandbox gaming means as well as improve, optimize and support our existing core technology. As a tools programmer, you will work with multiple teams in developing the tools for our open-world engine Apex which is used by our production teams in Liverpool, Malmö and Stockholm.
Your primary responsibility will be to build, maintain and support user-friendly, yet advanced tools to be used by a range of disciplines in multiple games in development. You will also work with our content pipeline to allow maximum efficiency for our content creators.
The solutions you work on require careful consideration of how they impact many projects and teams. You will need to take the lead in collaborating and coordinating with others to achieve results that benefit all users of our technology successfully.
Our ideal candidate should be a team player with a strong passion for optimizing productivity and developing tools that are fun to work with. We can offer you a challenging, stimulating and value-driven environment where you will work together with some of the industry's strongest minds, and where you will constantly apply and deepen your skills.
Who you are
Excellent programming skills in C++
5+ years of professional tools development
Bachelor's degree in software engineering/computer science or equivalent experience
Experience with automated software testing
Fluent in English, both written and spoken
Strong coordination and collaboration skills

Desired Skills
Familiarity with game-creation tools such as Unity or Unreal
Qt development
Strong programming skills in Python
Understanding of typical UX principles and how to apply them to tools

Employee Promise
At Avalanche Studios Group, we provide goals, instead of instructions, and the opportunity to do the best work of your career. We believe in worlds beyond limits and are committed to developing a diverse and inclusive workplace. As an equal opportunity employer, we value diversity at our company and believe that everyone at Video Games Company Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.
The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.
The Malmö location
You’ll find us in a standout building from 1958, just a stone’s throw from the Central Station. Within these walls, the American dream was leveraged to sell muscle cars more than half a century ago. Today, the location balances Avalanche Studios Group’s industrial, high-octane heritage with a bright and homey vibe featuring resident dogs and patio-grown chillies.
Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanches have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.
How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement. Visa mindre

Senior Tools Programmer

If you’re looking to make the best co-op games in the world, you’ve come to the right place. We're proud to have some of the best game makers and collaborators in the industry working with us. What's more, we're a fun bunch of game developers, who love to indulge in our passion for video games together. Our games are not for everyone. Are they for you?We are now lookingfor a Senior Tools ProgrammerWho you are: As a senior tools programmer at Arrowhead, you... Visa mer
If you’re looking to make the best co-op games in the world, you’ve come to the right place. We're proud to have some of the best game makers and collaborators in the industry working with us. What's more, we're a fun bunch of game developers, who love to indulge in our passion for video games together. Our games are not for everyone. Are they for you?We are now lookingfor a Senior Tools ProgrammerWho you are:
As a senior tools programmer at Arrowhead, you will be part of our tech team while working closely with designers, artists and programmers to analyze and improve their workflow.
What you'll do
Maintain and iterate on existing tools and editor features, ensuring that overall quality and usability meet the needs of the project;
Work together with all feature teams to design and develop new tools, increasing quality of life for all;
Help to identify workflow issues and bottlenecks in our pipelines and continuously work to improve them;
Cooperate with the Engine Programmers to implement features in the engine when needed for tools development;
Communicate and follow up progress on tools with the content developers.Our requirements
5 years of technical work experience in the video games industry;
Experience working with C# / C++;
Experience with script languages such as Lua, Javascript or Python;
Experience writing game development tools that improve the user experience and workflow;
Familiarity with an existing game engine with understanding of game engine and editor concepts;
Strong debugging and problem solving skills;
Demonstrates dedication to high quality standards;
Good collaboration and communication skills with a cooperative attitude;
Good English communication skills (verbal and written).

Bonus qualifications
Experience working with WPF;
Experience working with Chromium Embedded Framework;
Familiarity with DCC tools such as Maya, Modo or Blender.


How to apply
If you think that this position matches your background and skills, we would love to hear from you. Please submit your CV in English as soon as possible.We ask that your application always include relevant work samples or a link to your portfolio.
We interview candidates continuously and hire when we find a good fit.
Practical InformationScope: Full-time: 40 hours per week with initial 6 month probation period.Location: Office first, hybrid solution possible.You need to be eligble to work in Sweden.

We are a pet friendly office! You can expect to find dogs and occasionally some cats around.

What we offerArrowhead Game Studios is a growing team of about 100+ people, best known for our co-op titles. Despite our size, we remain a friendly and down to earth bunch, who love to indulge in our passion for video games together.
Located in a newly built, custom-tailored offices on the Hammarby Kaj waterfront, we enjoy everything Stockholm has to offer. A thriving game dev scene, along with all types of activities are immediately available on our doorstep.
Our talented developers are crucial to our success, therefore we put a lot of emphasis in creating and maintaining a prosperous culture. We’re committed to open and transparent communication. Your ideas are welcomed, valued, appreciated - the ceiling for creative discussions is high.
We also have numerous work benefits for all our employees. You can read about them here! Visa mindre

Senior Systems Programmer

Avalanche Studios is crafting our next cutting-edge AAA open-world game, and we are now looking for a highly skilled and motivated Senior Systems Programmer to join one of our exciting AAA projects, this role will be based out of the beautiful city of Stockholm in Sweden The Position As a Senior Systems Programmer on this project, you play a vital role in the smooth development of the game. You will help develop, maintain and adapt the lower-level systems ... Visa mer
Avalanche Studios is crafting our next cutting-edge AAA open-world game, and we are now looking for a highly skilled and motivated Senior Systems Programmer to join one of our exciting AAA projects, this role will be based out of the beautiful city of Stockholm in Sweden
The Position
As a Senior Systems Programmer on this project, you play a vital role in the smooth development of the game. You will help develop, maintain and adapt the lower-level systems of the game such as spawning, memory management, job scheduling, threading framework, frame layout, streaming, TRCs, and networking interfaces. You will be involved in profiling and optimizing our game as well as assisting with debugging and the design of core systems. You should have a strong background in lower-level console programming with experience from shipped titles.
Who you are.
5+ years of professional C++ work
Advanced knowledge of C/C++
Strong debugging skills
Experience with a wide range of tools and pipelines used in modern game development.
A solid commitment to code quality and test procedures
Strong profiling and optimisation skills
Communication skills and ability to work in a team

Beneficial experience
Experience in assembly-level debugging, preferably PPC or X86
Experience with console TCRs
A solid understanding of the console architectures
Experience with streaming engines and how that affects resource management
Experience working on multiplayer games
Additional experience in other areas of code such as Graphics, Physics, AI / Animation, Sound programming, Tools



The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.
Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.
How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement.
Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

Full-stack Software Engineer

Our Company Keystone is one of the leading organizations to help students find the right education to pursue their dreams. While for education providers, Keystone offers end-to-end solution across the entire student recruitment value chain. Backed by leading Nordic venture firms Viking Venture and Verdane, Keystone has an international staff of more than 800 employees spread across 15 countries around the globe, including the UK, Spain, Sweden, and German... Visa mer
Our Company
Keystone is one of the leading organizations to help students find the right education to pursue their dreams. While for education providers, Keystone offers end-to-end solution across the entire student recruitment value chain.
Backed by leading Nordic venture firms Viking Venture and Verdane, Keystone has an international staff of more than 800 employees spread across 15 countries around the globe, including the UK, Spain, Sweden, and Germany.
About the job:
As a Software Developer in our growing team, you will become part of an environment where collaboration, team spirit and personal responsibility is highly valued. The position offers challenging tasks and good development opportunities. You will be an integral part in making our platform even more proficient.
What Technologies are we working with?
Latest versions of .NET, C# and ASP.NET MVC
React, jQuery, TypeScript
Entity Framework and Microsoft Server
Elasticsearch and Redis
Cloud-computing through Amazon AWS
Agile software development
Continuous integration and delivery

Who are we looking for?
At least 3 years professional work experience with .NET Framework and/or .NET Core.
Good knowledge about Rest API, Entity Framework, and different test frameworks.
Enjoys working in close collaboration with stakeholders in a fast paced and agile environment.
Willingness to share knowledge with the team and bravely dive into new functional and technical territories.
A great passion for building and delivering top notch products to our customers.
Meriting but not required, knowledge of Cloud computing on AWS and its serverless offerings, ReactJS, issue management using Jira.

What can we offer you?
Ability to work with cutting-edge technologies in exciting projects.
Opportunity to work with a large-scale cloud-hosted solution.
Freedom to help, plan and lead system architecture decisions in a fast-growing company.
An international work environment with colleagues from all over the world.
Plenty of opportunities to grow within the organization.
Possibility to learn and educate through seminars, knowledge sharing sessions, relevant Tech conferences and our exciting Hackathon events.
Monday breakfast, regular team lunches, Friday beer, team activities and fun events.
Work-from-home flexibility.

About the team
The tech team works as an in-house tech department, based in Stockholm. The responsibilities of the team encompass developing technical platforms and solutions to lay the ground for the rest of the business at Keystone Education Group. We are a rapidly growing company that is now looking for new talents to strengthen our team. Read more about us here: https://www.keg.com/
Do you want to join our family? Please send us your application by hitting the button "Apply here!". We are looking for someone who can start as soon as possible in our Stockholm office.

Keystone is an equal opportunity employer. We celebrate diversity and are deeply committed to fostering an inclusive environment for all employees. Visa mindre

Build Engineer

Responsibilities - Optimize code / content compile turnaround times or workflows - Miscellaneous utilities (e.g. Build deploy / launch, config managers, metrics/diagnostics, source control helpers / filters) - Setup and maintain build and autotest infrastructure - Setup and maintain project branches - Oversee and maintain deployment, delivery and submission processes. - Develop and maintain operational deployment software, e.g. interface with Platform AP... Visa mer
Responsibilities


- Optimize code / content compile turnaround times or workflows
- Miscellaneous utilities (e.g. Build deploy / launch, config managers, metrics/diagnostics, source control helpers / filters)
- Setup and maintain build and autotest infrastructure
- Setup and maintain project branches
- Oversee and maintain deployment, delivery and submission processes.
- Develop and maintain operational deployment software, e.g. interface with Platform APIs (like Steam)
- Support team with issues surrounding builds / branches / deliveries
- Manage and perform integrations between project branches
- Integrate software and tools between internal projects


Required Qualifications


- 3+ Years of Python experience.
- Programming experience with build / tools and configuration software.
- Understanding of source control fundamentals.
- Understanding of Continuous Integration.


Beneficial Skills


- C++ knowledge.
- Deep Knowledge of version control systems
- Experience of branching methodologies and when to apply them.
- Experience with branching, integrating changes across multiple projects.
- Compilers.
- Autotest suites.
- Console experience.
- Docker.
- Kubernetes.
- Experience of supporting a game as a service (gaas) in a Live environment.
- Experience shipping a AAA game title for PC and consoles.


Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

Senior Tech director

As Senior Technical Director for the Apex Engine, Avalanche Studio Group's proprietary Open World Sandbox Engine, you will be responsible for the underlying architecture of the runtime and tools. You will work with the Technical Product Managers and Domain Leads to define technical solutions to deliver new features and ensure the maintainability of shared tools and technology. The team consists of highly experienced and skilled software engineers and produ... Visa mer
As Senior Technical Director for the Apex Engine, Avalanche Studio Group's proprietary Open World Sandbox Engine, you will be responsible for the underlying architecture of the runtime and tools. You will work with the Technical Product Managers and Domain Leads to define technical solutions to deliver new features and ensure the maintainability of shared tools and technology. The team consists of highly experienced and skilled software engineers and producers you will define processes and standards that ensure the team achieves a high development velocity.
You will work closely with technical and creative stakeholders across the organisation to understand and capture requirements from game teams and create a technical strategy to deliver these features and capabilities. As part of the ASG’s Technology Board, you will join other technology stakeholders, from across the entire organisation, in setting technical standards, driving innovation, identifying synergies between teams and supporting collaboration in evolving our technology both centrally and on game teams.
As Senior Technical Director, you will be expected to have knowledge of leading-edge games and adjacent technologies and to update this knowledge to apply to our strategic decisions continually.
Who you are
Worked in a technical leadership capacity from start to finish on at least one AAA console game or within a central tech organization working with multiple titles through their lifecycle.
Strong technical background with solid professional experience in C/C++ programming.
Practical experience in different areas of game development, as well as industry experience working as a Technical Director.
Extensive knowledge of software development methods including agile development, automated testing and continuous integration.
Strategic mindset and ability to manage stakeholders at all levels.
Proven team management and inter-discipline communication skills.
Must possess excellent English verbal and written communication skills.
Strong knowledge of game technologies and future technology trends.



The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.
Employee Promise
We provide goals, instead of instructions, and the opportunity to do the best work of your career.
Our Values
At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal-opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.
How to Apply
We will only consider candidates who have submitted their CV and who can work from the office in Stockholm a few days a week.
To apply for this position, please register below. Apply as soon as possible as we review applications on a rolling basis. All further information is provided under a non-disclosure agreement only.
Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

Gameplay Programmer

Avalanche Studios Group is currently working on many exciting projects for our players. To continue doing so, we’re now looking for a Gameplay Programmer to join one of our prototyping teams. As part of this team, you’ll play an important role in contributing to the creation of immersive and creative experiences. This is an opportunity to innovate and experiment while collaborating with our talented engineering team to leverage Unreal technology. The pers... Visa mer
Avalanche Studios Group is currently working on many exciting projects for our players. To continue doing so, we’re now looking for a Gameplay Programmer to join one of our prototyping teams. As part of this team, you’ll play an important role in contributing to the creation of immersive and creative experiences. This is an opportunity to innovate and experiment while collaborating with our talented engineering team to leverage Unreal technology.
The person we’re looking for will be based in either our Malmö studio.
The Position
As a Gameplay Programmer, you will work in our prototyping team and be responsible for driving core gameplay features and collaboration between programmers, designers, and artists.
What you’ll do:
Experiment with game design and use rapid prototyping while having architectural and algorithmic decisions in mind
Work closely with art and design to create and iterate on gameplay features
Optimize and fix bugs in existing gameplay systems
Contribute with innovative ideas on all aspects of game development
Work closely with your peers in a small, tight-knit team

Who you are:
Advanced knowledge of C++ and ability to code and architect gameplay mechanics and tools
Experience using Unreal Engine in a professional environment
Gameplay programming experience from shipping at least one game
Creative problem-solving skills where you like to think innovatively
Good communication and collaboration skills

The Malmö location
You’ll find us in a standout building from 1958, just a stone’s throw from the Central Station. Within these walls, the American dream was leveraged to sell muscle cars more than half a century ago. Today, the location balances Avalanche Studios Group’s industrial, high-octane heritage with a bright and homey vibe featuring resident dogs and patio-grown chilies.
Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.
How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement.
Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

Technical Director

Avalanche Studios is the division dedicated to ambitious, externally published, AAA open world games like Just Cause, Mad Max, Rage 2 and our upcoming title Contraband. We're now looking for a talented Technical Director to join one of our AAA teams in Stockholm. As the Technical Director, you will partner with the technical leads within the team. You will play a key role in bridging artistic vision and technical implementation by setting technical standa... Visa mer
Avalanche Studios is the division dedicated to ambitious, externally published, AAA open world games like Just Cause, Mad Max, Rage 2 and our upcoming title Contraband. We're now looking for a talented Technical Director to join one of our AAA teams in Stockholm.
As the Technical Director, you will partner with the technical leads within the team. You will play a key role in bridging artistic vision and technical implementation by setting technical standards, driving innovation, and identifying synergies between teams and supporting building a high quality game.
To succeed in this role, you have to be passionate about games technology, be the natural technical leader, have excellent people skills, and be devoted to making fun, immersive games.
Responsibilities
Responsible for technical excellence and architecture of the project team
Be the technical stakeholder for a new project and set us up for success.
Set strategies for future technical development
Manage internal and external technology dependencies and risks, and help with the creation of mitigation plans
Evaluate both internal and external technology solutions
Facilitate communication both within and across disciplines and facilitate and encourage the sharing of technical knowledge and code between projects and divisions
Work with and maintain positive relationships with our technical partners.
Support and work with the Technical Leads
Develop strong relationships with the Central Technology Group

Required Qualifications
Worked from start to finish on at least one AAA console game, understanding of its architecture; understanding the engine, middleware, and their constraints
Strong technical background with solid professional experience in C/C++ programming.
Practical experience from different areas of game development as well as industry experience working as a Lead Programmer or Technical Director.
Extensive knowledge in software development methods
Strategic mindset and ability to manage stakeholders at all levels
Proven team management and inter-discipline communication skills.
Must possess excellent English verbal and written communication skills.
Be interested in upcoming new technologies and trends

Desired Qualifications
Experience from working with open-world games
Experience in working with multiplayer games
Experience from working with a proprietary engine.

The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.
Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.
How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement. Visa mindre

Senior Full-stack developer

Our Company Keystone is one of the leading organizations to help students find the right education to pursue their dreams. While for education providers, Keystone offers end-to-end solution across the entire student recruitment value chain. Backed by leading Nordic venture firms Viking Venture and Verdane, Keystone has an international staff of around 800+ employees spread across 15 countries around the globe, including the UK, Norway, Spain, Sweden and G... Visa mer
Our Company
Keystone is one of the leading organizations to help students find the right education to pursue their dreams. While for education providers, Keystone offers end-to-end solution across the entire student recruitment value chain.
Backed by leading Nordic venture firms Viking Venture and Verdane, Keystone has an international staff of around 800+ employees spread across 15 countries around the globe, including the UK, Norway, Spain, Sweden and Germany.
About the job:
As a Senior Full-stack Developer in our growing team, you will become part of an environment where collaboration, team spirit and personal responsibility is highly valued. The position offers challenging tasks and good development opportunities. You will be an integral part in making our platform even more proficient.
What technologies do we work with?
Latest versions of .NET, C# and ASP.NET MVC
React with React/Next.js
Data storage technologies like AWS Aurora, DynamoDB, etc..
Elasticsearch and Redis
Cloud-computing through Amazon AWS
Agile software development
Continuous integration and delivery

Who are we looking for?
Experienced in React, .NET Framework and .NET Core.
Good knowledge about Rest API, Entity Framework, and different test frameworks.
Enjoys working in close collaboration with stakeholders in a fast paced and agile environment.
Willingness to share knowledge with the team and bravely dive into new technical as well as functional territories.
A great passion for building and delivering top notch products to our customers.
Meriting but not required, knowledge of Cloud computing on AWS and its serverless offerings, issue management using Jira.

What can we offer you?
Ability to work with cutting-edge technologies in exciting projects.
Opportunity to work with a large-scale cloud-hosted solution.
Freedom to help, plan and lead system architecture decisions in a fast-growing company.
An international work environment with colleagues from all over the world.
Plenty of opportunities to grow within the organization.
Possibility to learn and educate through seminars, knowledge sharing sessions, relevant Tech conferences and our exciting Hackathon events.
Monday breakfast, regular team lunches, Friday beer, team activities and fun events.
Work-from-home flexibility.

About the team
The tech team works as an in-house tech department, based out in Stockholm. The responsibilities of the team encompass developing technical platforms and solutions to lay the ground for the rest of the business at Keystone Education Group. We are a rapidly growing company that is now looking for new talents to strengthen our team. Read more about us here: https://www.keg.com/
Do you want to join our family? Please send us your application by hitting the button "Apply here!". We are looking for someone who can start as soon as possible in our Stockholm office.
Keystone is an equal opportunity employer. We celebrate diversity and are deeply committed to fostering an inclusive environment for all employees. Visa mindre

Render Programmer

Avalanche Studios Group and its division Avalanche Studios are crafting our next cutting-edge AAA open-world game, and we’re now looking for an Senior Render Programmer to join our team in Stockholm or Malmö. The Position You will work with writing performance critical code to feed the GPU, and take responsibility for elevating the visual quality of the game to the highest possible level in close collaboration with the art and other tech departments. A... Visa mer
Avalanche Studios Group and its division Avalanche Studios are crafting our next cutting-edge AAA open-world game, and we’re now looking for an Senior Render Programmer to join our team in Stockholm or Malmö.


The Position


You will work with writing performance critical code to feed the GPU, and take responsibility for elevating the visual quality of the game to the highest possible level in close collaboration with the art and other tech departments. As is typical of Avalanche’s open world games, you will be instrumental in pushing both the realism and immersiveness of the world. In addition to outstanding technical knowledge, we are looking for a self-motivated individual with strong communication and collaboration skills. As an experienced developer you are able to work under guidance, somewhat independently and can work towards developing the talents of more junior members of the team.


Required Qualifications


A well-developed aesthetic sense
Extensive background in rendering with experience in shaders and lighting
Well versed in modern 3D graphics APIs
Excellent maths skills
Highly fluent in C/C++
Excellent CPU/GPU performance analysis and optimisation skills
Strong CPU/GPU debugging skills
An excellent understanding of the pros and cons that the current console architectures impose on all aspects of the rendering pipeline



Bonus Qualifications


Physics/mathematics/computer science degree
Experience with PS4, PS5, XBox One or Xbox Series X development for a shipped or upcoming title
Experience with the certification of console titles
An understanding of other aspects of game programming, including physics, animation, AI and networking
Experience with mentoring junior members of the team

Employee promise


We provide goals, instead of instructions, and the opportunity to do the best work of your career.


Our Values


At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.


How to Apply


We will only consider candidates who have submitted their CV and who can work from the office in Stockholm or Malmö a few days a week.


To apply for this position please register below. Apply as soon as possible as we review applications on a rolling basis. All further information is provided under non-disclosure agreement only.


The Stockholm location


Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.


Our values


At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.


How to apply


To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement. Visa mindre

Build Engineer - Tech Foundation

If you’re looking to make the best co-op games in the world, you’ve come to the right place. We're proud to have some of the best game makers and collaborators in the industry under our four walls. What's more, we're a fun bunch of game developers, who love to indulge in our passion for video games together. Our games are not for everyone. Are they for you?We are now looking for a Build Engineer - Tech Foundation! As Build Engineer (DevOps) on the Tech Fo... Visa mer
If you’re looking to make the best co-op games in the world, you’ve come to the right place. We're proud to have some of the best game makers and collaborators in the industry under our four walls. What's more, we're a fun bunch of game developers, who love to indulge in our passion for video games together. Our games are not for everyone. Are they for you?We are now looking for a Build Engineer - Tech Foundation!

As Build Engineer (DevOps) on the Tech Foundation team at Arrowhead you are part of a multidisciplinary tech team supporting the ongoing development of our game projects. You will work closely with the Tech Product Lead and be responsible for the overall product and service of providing stable scaling build environments infrastructure, support and solutions. Candidates for this role should have a lean approach to development and feel motivated by developing within the Unreal ecosystem.



Who you are:

We are looking for someone who is passionate about developing and maintaining our build pipelines. The ideal candidate is a self-starter who partners with the Tech Foundation team and Game leadership to proactively identify needs, spot challenges, and suggest solutions. Due to the nature of the role, this will involve having a solid foundation of experience to draw from, and the creative problem solving to apply proven best practice or experiment new techniques, and the judgment to know when to use either approach. We prefer the following experience:



Setting up and managing build and deployment pipelines

Familiarity with Unreal development ecosystem compatible CI/CD frameworks, TeamCity or Jenkins

Experience with, or have shipped titles, on Unreal 4 or greater

Preproduction or Prototyping project phase experience

Good understanding of source control systems like Git or Perforce

Experience with containerization (using Docker), JIRA and Confluence



What you'll do;

Create and structure new build and deployment architecture for the Unreal development ecosystem

Writing and improving python build scripts

Updating build jobs and pipelines as well as managing version control systems

Verify build stability during development

Deploy and operate supporting services for game teams

Analyze performance and provide recommendations

Troubleshoot operational issues

Manage server logs, what to log, where to log it and how to analyze the logs.

Assist with coordination and development of automated tests

How to apply
If you think that this position matches your background and skills, we would love to hear from you. Please submit your CV in English as soon as possible. We interview candidates continuously and hire when we find a good fit.

Practical information
Scope: Full-time: 40 hours per week with initial 6 month probation period.
Location: Office first, hybrid solution possible. You need to be eligible to work in Sweden.

What we offer
Arrowhead Game Studios is a growing team of about 100+ people, best known for our co-op titles. Despite our size, we remain a friendly and down to earth bunch, who love to indulge in our passion for video games together.

Located in our newly built, custom-tailored offices on the Hammarby Kaj waterfront, we enjoy everything Stockholm has to offer. A thriving game dev scene, along with all types of activities are immediately available on our doorstep.

Our talented developers are crucial to our success, therefore we put a lot of emphasis in creating and maintaining a prosperous culture. We’re committed to open and transparent communication. Your ideas are welcomed, valued, appreciated - the ceiling for creative discussions is high.

We also have numerous work benefits for all our employees. You can read about them here! (https://jobs.arrowheadgamestudios.com/pages/perks-benefits) Visa mindre

Render Programmer

Avalanche Studios Group and its division Avalanche Studios are crafting our next cutting-edge AAA open-world game, and we’re now looking for an Senior Render Programmer to join our team in Stockholm or Malmö. The Position You will work with writing performance critical code to feed the GPU, and take responsibility for elevating the visual quality of the game to the highest possible level in close collaboration with the art and other tech departments. As is... Visa mer
Avalanche Studios Group and its division Avalanche Studios are crafting our next cutting-edge AAA open-world game, and we’re now looking for an Senior Render Programmer to join our team in Stockholm or Malmö.
The Position
You will work with writing performance critical code to feed the GPU, and take responsibility for elevating the visual quality of the game to the highest possible level in close collaboration with the art and other tech departments. As is typical of Avalanche’s open world games, you will be instrumental in pushing both the realism and immersiveness of the world. In addition to outstanding technical knowledge, we are looking for a self-motivated individual with strong communication and collaboration skills. As an experienced developer you are able to work under guidance, somewhat independently and can work towards developing the talents of more junior members of the team.
Required Qualifications:
A well-developed aesthetic sense
Extensive background in rendering with experience in shaders and lighting
Well versed in modern 3D graphics APIs
Excellent maths skills
Highly fluent in C/C++
Excellent CPU/GPU performance analysis and optimisation skills
Strong CPU/GPU debugging skills
An excellent understanding of the pros and cons that the current console architectures impose on all aspects of the rendering pipeline

Bonus Qualifications:
Physics/mathematics/computer science degree
Experience with PS4, PS5, XBox One or Xbox Series X development for a shipped or upcoming title
Experience with the certification of console titles
An understanding of other aspects of game programming, including physics, animation, AI and networking
Experience with mentoring junior members of the team

Employee promise


We provide goals, instead of instructions, and the opportunity to do the best work of your career.


Our Values


At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.
How to Apply
We will only consider candidates who have submitted their CV and who can work from the office in Stockholm or Malmö a few days a week.
To apply for this position please register below. Apply as soon as possible as we review applications on a rolling basis. All further information is provided under non-disclosure agreement only. Visa mindre

Gameplay Programmer

If you’re looking to make the best co-op games in the world, you’ve come to the right place. We're proud to have some of the best game makers and collaborators in the industry under our four walls. What's more, we're a fun bunch of game developers, who love to indulge in our passion for video games together. Our games are not for everyone. Are they for you?We are now looking for a Gameplay Programmer! We are looking for a talented Gameplay Programmer to j... Visa mer
If you’re looking to make the best co-op games in the world, you’ve come to the right place. We're proud to have some of the best game makers and collaborators in the industry under our four walls. What's more, we're a fun bunch of game developers, who love to indulge in our passion for video games together. Our games are not for everyone. Are they for you?We are now looking for a Gameplay Programmer!

We are looking for a talented Gameplay Programmer to join one of our future game teams who will collaborate with the product leadership team in guiding, structuring and crafting the beginnings of the game development team’s features and systems. Supporting the game through prototype and pre-production, and eventually through to launch, the Gameplay Programmer will need to help identify and solve for feature and system requirements and relating this to the best way to implement in Unreal 5 and structure the game’s architecture of interactive systems and components.



Who you are:

Your role is positioned to develop these features and systems and ‘find the fun’ day to day. You will consider how we build components in a sustainable way that makes clear how other developers should craft their features and content within Unreal blueprints or code. The Gameplay Programmer on future projects is required to be highly experienced in development of game features and systems, and possess a broad understanding of all gameplay, content and systems areas for game development in the types of titles we will develop.

This role will work within the multidisciplinary game team in discovering and delivering on the best possible player experience while keeping a close eye on what is scalable, sustainable and viable to ship. The Gameplay Programmer will also partner closely with members of the Tech Foundation to keep an eye on tech debt, and also how to generalize components into the shared codebase. We want you to have:

Excellent C/C++ skills

5+ years hands on experience development multiplayer game features and systems

Ability to create dynamic systems that interact in an overlapping, emergent way

Familiarity with broad aspects of game development including gameplay, content creation, and systems

Familiarity with physics, animation, AI, and systems used to create emergent gameplay

Solid 3D math foundation in linear algebra, vectors, and matrices

You have shipped a similar title to the original HellDivers or other top-down action games

Experience with, or have shipped titles, on Unreal 4 or greater

Preproduction or Prototyping project phase experience



What you'll do;

Collaborate with Game Leadership and the development team to translate player experience goals and design into gameplay systems, features and components

Define and develop game features and systems, setting best practice and standards for how components should be built and used within Unreal 5

Building optimized solutions with memory, performance, extensibility, and network stability taken into account

Prototyping ideas and testing viability or identifying technical possibilities and obstacles

Providing guidance or assistance in creation of the game architecture

How to apply
If you think that this position matches your background and skills, we would love to hear from you. Please submit your CV in English as soon as possible. We interview candidates continuously and hire when we find a good fit.

Practical information
Scope: Full-time: 40 hours per week with initial 6 month probation period.
Location: Office first, hybrid solution possible. You need to be eligible to work in Sweden.

What we offer
Arrowhead Game Studios is a growing team of about 100+ people, best known for our co-op titles. Despite our size, we remain a friendly and down to earth bunch, who love to indulge in our passion for video games together.

Located in our newly built, custom-tailored offices on the Hammarby Kaj waterfront, we enjoy everything Stockholm has to offer. A thriving game dev scene, along with all types of activities are immediately available on our doorstep.

Our talented developers are crucial to our success, therefore we put a lot of emphasis in creating and maintaining a prosperous culture. We’re committed to open and transparent communication. Your ideas are welcomed, valued, appreciated - the ceiling for creative discussions is high.

We also have numerous work benefits for all our employees. You can read about them here! (https://jobs.arrowheadgamestudios.com/pages/perks-benefits) Visa mindre

Senior Gameplay Programmer

Being a studio with big ambitions to deliver experiences often crafted by bigger teams requires innovative technology solutions. A central focus of the programming team at Fast Travel Games is crafting solutions allowing us to push our games further. We’re looking for a senior gameplay programmer to our Stockholm office that is passionate about high performing solutions and overcoming technical constraints to enable us to create magic. We believe you hav... Visa mer
Being a studio with big ambitions to deliver experiences often crafted by bigger teams requires innovative technology solutions. A central focus of the programming team at Fast Travel Games is crafting solutions allowing us to push our games further.


We’re looking for a senior gameplay programmer to our Stockholm office that is passionate about high performing solutions and overcoming technical constraints to enable us to create magic. We believe you have shipped multiple games and thrive in teams of 20-30 people where you get to have a big impact.


Your role at Fast Travel Games:


If you want to create technology and games that shape the future of XR gaming then this is the right job for you. You will work closely with fellow programmers, game designers and artists to create technology and systems powering our games that make them feel rich and meaningful and look stunning starting on standalone devices scaling up to high-end PC.


As part of the studio you will not only enjoy a creative and collaborative environment, where your ideas will be every bit as valued as your programming expertise, you will also play a significant role in shaping and building the studio culture.


Your responsibilities will include:


Take an active part in game creation
Design, implement, and test game systems and features
Maintain and optimize new and existing game systems and features
Deliver high quality, high performing and well-structured code
Share knowledge and help colleagues. Sharing is caring!
Skills:


Excellent C++ knowledge
Experience with game engines such as Unreal, Frostbite, or Unity
5+ years professional game development experience
Multiplayer experience
High sense of quality and polish
Team player
Bonus Skills:


Experience with Unreal Engine 4 or 5
Professional cross platform experience (e.g. Android, iOS, Console, PC development)
Life at Fast Travel Games:


We believe that great things happen when working in small, autonomous creative teams that control the whole process – from idea to finished result. We value your free time and your need to refuel, relax and find inspiration – by playing games with your colleagues, being at home with your family or going to the gym or out for a run. We believe that what you do in your spare time is yours, including game related side projects.


That's how we stay creative. Visa mindre

Programmerare till en av våra kunder

Som Programmerare kan du söka jobb på plats på Techjobsmässan som arrangeras på Sergel Hub, Sveavägen 10 Stockholm. den 7 februari, 2024. 11:00-18:00 Vi har flera utställare som efterfrågar just din kompetens. Gå på speedintervjuer, lyssna på inspirerande talare och få nya perspektiv i din karriär. Du kommer att lämna mässan med inte bara jobbmöjligheter, utan också med en ny gnista i din karriär. Föranmäl dig kostnadsfritt redan nu via mail... Visa mer
Som Programmerare kan du söka jobb på plats på Techjobsmässan som arrangeras på Sergel Hub, Sveavägen 10 Stockholm. den 7 februari, 2024. 11:00-18:00
Vi har flera utställare som efterfrågar just din kompetens. Gå på speedintervjuer, lyssna på inspirerande talare och få nya perspektiv i din karriär. Du kommer att lämna mässan med inte bara jobbmöjligheter, utan också med en ny gnista i din karriär.
Föranmäl dig kostnadsfritt redan nu via mail Visa mindre

Systems Programmer

Who are Programmers at Liquid Swords Programmers at Liquid Swords thrive on complex technical challenges in video games. They join a community of multi-functional thinkers that consider several angles of a solution and represent the bastion of effective code and modern game tech. How Systems Programmer contribute at Liquid Swords Systems Programmers assure that performance, stability, and platform specific opportunities are met. Solving complex technica... Visa mer
Who are Programmers at Liquid Swords

Programmers at Liquid Swords thrive on complex technical challenges in video games. They join a community of multi-functional thinkers that consider several angles of a solution and represent the bastion of effective code and modern game tech.

How Systems Programmer contribute at Liquid Swords

Systems Programmers assure that performance, stability, and platform specific opportunities are met. Solving complex technical challenges through performant code and engineering techniques. How we design and architect our game is a huge component and we use Unreal Engine 5 and C++ to achieve our technical goals.

Is this you?

Have experience from at least one shipped title on Consoles from start to finish.

A programmer with experience in C++ game development on a AAA title tailored towards Systems and Engine Programming.

Have an understanding of technical challenges in game development and how Systems and Engine Programming contributes to the project, and team.

You enjoy the technical challenges of game development - not limited to hardware, pipeline improvements, controllers, memory allocation, and more

Ability to write readable, stable, and performant C++ code.

___________________________________________________________________________

Founded in 2020, Liquid Swords was established to be purposefully raw and dismantle the silos of game development so that we empower our people to achieve amazing results.

We are cultivating a culture and offering an environment that truly nurtures creativity. Liquid Swords share a common understanding - original ideas inspire great games, and great games are built by remarkable teams. Visa mindre

Lead Gameplay Programmer

The Position Avalanche Studios is looking for a Lead Gameplay Programmer who will work on our upcoming AAA title Contraband - a co-op smuggler’s paradise game set in the fictional world of 1970s Bayan. Contraband is a brand-new IP published by Xbox Game Studios. As Lead Gameplay Programmer, it will be your job to collaborate closely with the project leaders and game designers to turn designs, features, improvements and other cool new ideas into manageabl... Visa mer
The Position
Avalanche Studios is looking for a Lead Gameplay Programmer who will work on our upcoming AAA title Contraband - a co-op smuggler’s paradise game set in the fictional world of 1970s Bayan. Contraband is a brand-new IP published by Xbox Game Studios.


As Lead Gameplay Programmer, it will be your job to collaborate closely with the project leaders and game designers to turn designs, features, improvements and other cool new ideas into manageable tasks that can be worked on by your gameplay programming team. To do this successfully, part of the job will be a managerial one: assigning work, giving input and feedback, performing reviews, making calls on direction and working with production on estimates and planning. You will also work in the engine yourself as a part of your programming team, developing and maintaining the systems necessary for designers to create missions, build complex gameplay mechanics and tweak and balance the Game


The team is moderately sized which will give you a great opportunity to influence the end product, while at the same time requiring you to push the boundaries of your discipline when needed.


Required Qualifications
Excellent knowledge of C++
Experience leading a team of programmers
Comfortable in very large code bases
A keen sense of fun gameplay
Knowledge of gameplay code and systems
Working knowledge of AI, physics, animation systems
Strong communication skills across disciplines



Beneficial Experience
Experience working with Havok Physics, Animation and AI
Experience with game design processes
Experience with Python
Experience on current or next-gen console titles
Experience in Games as a Service

To thrive in a programming position at Avalanche Studios, you need to be willing and have the ability to learn new tools and workflows. You have a positive attitude and contribute to a healthy team dynamic by seeing opportunities and highlighting limitations in a constructive way.


You can communicate to clearly establish common goals and align expectations. You are ambitious and are interested in pushing the boundaries of our user experience but can also skillfully balance this with the realities and constraints of Live game development.


The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.


Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.


How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement Visa mindre

Network Programmer

The Position Avalanche Studios Group is hiring a Network and Multiplayer Programmer for our central technology organization, Central Tech. Central Tech is our core technology team and we innovate in areas that push the boundaries for what open-world sandbox gaming means as well as improve, optimize and support our existing core technology. In this role, you will work side by side with seasoned professionals with years of experience in developing our propri... Visa mer
The Position
Avalanche Studios Group is hiring a Network and Multiplayer Programmer for our central technology organization, Central Tech. Central Tech is our core technology team and we innovate in areas that push the boundaries for what open-world sandbox gaming means as well as improve, optimize and support our existing core technology. In this role, you will work side by side with seasoned professionals with years of experience in developing our proprietary engine and runtime systems. Together, we will design solutions and elevate our engine to new heights.


As a multiplayer programmer, you will implement multiplayer features for our Apex Engine, and create tools to assist the game projects in debugging their multiplayer games. You will oversee the architecture of the networking and multiplayer part of the engine and you should have a strong sense of developing simple yet robust solutions. As is typical of Avalanche’s open-world games, you will be instrumental in optimizing the bandwidth usage of the game to maintain a great user experience. We are looking for a self-motivated individual with strong communication and collaboration skills.


What you’ll do:
Drive the development of the Multiplayer and Networking Technology.
Collaborate closely with cross-functional game project teams.
Implement and optimize network protocols and communication systems, ensuring low-latency, high-performance communication between players and servers.
Identify and resolve network-related performance and scalability issues.
Profile and optimize code to deliver the best possible gaming experience.
Conduct in-depth testing and debugging of network features to ensure the reliability and stability of multiplayer gameplay.
Stay up-to-date with the latest trends and technologies in online gaming and networking.
Keep the team informed about emerging best practices and tools.



Who you are:
Have at least 3 years of experience in the game industry.
Proficiency in C++ programming.
A strong passion for multiplayer games.
Experience with implementing multiplayer in at least one shipped title.
Experience from working with networking technology and approaches, e.g. client-server, peer-to-peer.
Knowledge of low-level network APIs, e.g. TCP/IP, UDP, sockets.
Experience with matchmaking.
Experience with security and anti-hacking approaches and techniques.

The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.


Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.


How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement. Visa mindre

Senior Engine Programmer

The Position At Avalanche Studios Group, we are looking for an Engine programmer to join our team to work on our upcoming AAA title Contraband - a co-op smuggler’s paradise game set in the fictional world of 1970s Bayan. Contraband is a brand-new IP published by Xbox Game Studios. Avalanche Studios is the division dedicated to ambitious, externally published, AAA open-world games like the Just Cause series, Mad Max and Rage 2. As an Engine Programmer, yo... Visa mer
The Position
At Avalanche Studios Group, we are looking for an Engine programmer to join our team to work on our upcoming AAA title Contraband - a co-op smuggler’s paradise game set in the fictional world of 1970s Bayan. Contraband is a brand-new IP published by Xbox Game Studios. Avalanche Studios is the division dedicated to ambitious, externally published, AAA open-world games like the Just Cause series, Mad Max and Rage 2.


As an Engine Programmer, you will work with cutting-edge technology and talented teams. Avalanche Studios has built a solid reputation for producing visually stunning open-world games making this a unique opportunity to play an instrumental role in developing our next-generation games or engine depending, on the project. You will be a part of a team responsible for designing, developing and maintaining many aspects of the game and core engine tech such as streaming, threading, memory management and lower-level platform-specific technology. The role can be based out of the beautiful cities of Malmö or Stockholm in Sweden (we will support your relocation depending on the country).
Required Qualifications
Experience building complex systems
Deep knowledge and practical experience C++ programming
Strong debugging skillsExperience with a wide range of tools and pipelines used in modern game development
Self-motivated, strong work ethic, able to work independently
Experience with the engine developing existing tools and working on new ones
Experence with Performance optimisation
Communication skills and ability to work in a team



Beneficial Experience
Shipped at least one titleFamiliarity with animation systems
Experience with consoles
Experience with in-house engines
Knowledge of game engine architectures

To thrive in a programming position at Avalanche Studios, you are eager and have the ability to learn new tools and workflows. You have a positive attitude and contribute to a healthy team dynamic by seeing opportunities and highlighting limitations in a constructive way.
You can communicate to clearly establish common goals and align expectations. You are ambitious and are interested in pushing the boundaries of our user experience but can also skillfully balance this with the realities and constraints of the situation at hand.


As an employee at Avalanche Studios Group you can look forward to many great benefits including but not limited to:
Training Budget to further develop your skills
Excellent Swag
Hybrid work model (we spend some days of the week in the office and can spend the rest working from home)
Monthly Afterworks



The Locations
The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and The Hunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.


The Malmö location
You’ll find us in a standout building from 1958, just a stone’s throw from the Central Station. Within these walls, the American dream was leveraged to sell muscle cars more than half a century ago. Today, the location balances Avalanche Studios Group’s industrial, high-octane heritage with a bright and homey vibe featuring resident dogs and patio-grown chilies.


Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity. Visa mindre

Programmerare till en av våra kunder

Som Programmerare kan du söka jobb på plats på Techjobsmässan som arrangeras på Sergel Hub, Sveavägen 10 Stockholm. den 7 februari, 2024. 11:00-18:00 Vi har flera utställare som efterfrågar just din kompetens. Gå på speedintervjuer, lyssna på inspirerande talare och få nya perspektiv i din karriär. Du kommer att lämna mässan med inte bara jobbmöjligheter, utan också med en ny gnista i din karriär. Föranmäl dig kostnadsfritt redan nu via mail... Visa mer
Som Programmerare kan du söka jobb på plats på Techjobsmässan som arrangeras på Sergel Hub, Sveavägen 10 Stockholm. den 7 februari, 2024. 11:00-18:00
Vi har flera utställare som efterfrågar just din kompetens. Gå på speedintervjuer, lyssna på inspirerande talare och få nya perspektiv i din karriär. Du kommer att lämna mässan med inte bara jobbmöjligheter, utan också med en ny gnista i din karriär.
Föranmäl dig kostnadsfritt redan nu via mail Visa mindre

Programmerare till en av våra kunder

Som Programmerare kan du söka jobb på plats på Techjobsmässan som arrangeras på Sergel Hub, Sveavägen 10 Stockholm. den 7 februari, 2024. 11:00-18:00 Vi har flera utställare som efterfrågar just din kompetens. Gå på speedintervjuer, lyssna på inspirerande talare och få nya perspektiv i din karriär. Du kommer att lämna mässan med inte bara jobbmöjligheter, utan också med en ny gnista i din karriär. Föranmäl dig kostnadsfritt redan nu via mail... Visa mer
Som Programmerare kan du söka jobb på plats på Techjobsmässan som arrangeras på Sergel Hub, Sveavägen 10 Stockholm. den 7 februari, 2024. 11:00-18:00
Vi har flera utställare som efterfrågar just din kompetens. Gå på speedintervjuer, lyssna på inspirerande talare och få nya perspektiv i din karriär. Du kommer att lämna mässan med inte bara jobbmöjligheter, utan också med en ny gnista i din karriär.
Föranmäl dig kostnadsfritt redan nu via mail Visa mindre

Character/AI Programmer

The Position Avalanche Studio is looking to hire a world-class Character Programmer to join an unannounced project. Our ambition has always been to create believable characters in immersive open worlds, and the sandbox components typically found in Avalanche games make it especially challenging and interesting when developing systemic animation, AI and character solutions. The ideal candidate will have a proven track record in traversal and combat actions... Visa mer
The Position
Avalanche Studio is looking to hire a world-class Character Programmer to join an unannounced project. Our ambition has always been to create believable characters in immersive open worlds, and the sandbox components typically found in Avalanche games make it especially challenging and interesting when developing systemic animation, AI and character solutions.
The ideal candidate will have a proven track record in traversal and combat actions, animation blending, character scripting, animation state machines and similar techniques.
For the right candidate, there is also a component of studio-level technical direction in the form of planning and execution of the long-term technical roadmap in the areas of Characters, Animation and AI.
Required Qualifications
C/C++ fluency
Completed and shipped full-cycle console game projects
Strong interest and experience with modern character animation techniques
Familiarity with modern AI and physics game systems
Solid understanding of 3D math and its application to game development
Experience with performance and resource optimization for consoles
Ability to coordinate and collaborate with other game-dev disciplines (animation, design, production, effects, etc)
Passion for playing, making and thinking about games



Desired Qualifications
Direct experience with PS4 or XBox One development for a shipped title
Familiarity with Python scripting
Familiarity with modern real-time animation processes and pipelines



The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.


Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.


How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement. Visa mindre

Senior Gameplay Programmer

Being a studio with big ambitions to deliver experiences often crafted by bigger teams requires innovative technology solutions. A central focus of the programming team at Fast Travel Games is crafting solutions allowing us to push our games further. We’re looking for a senior gameplay programmer to our Stockholm office that is passionate about high performing solutions and overcoming technical constraints to enable us to create magic. We believe you hav... Visa mer
Being a studio with big ambitions to deliver experiences often crafted by bigger teams requires innovative technology solutions. A central focus of the programming team at Fast Travel Games is crafting solutions allowing us to push our games further.


We’re looking for a senior gameplay programmer to our Stockholm office that is passionate about high performing solutions and overcoming technical constraints to enable us to create magic. We believe you have shipped multiple games and thrive in teams of 20-30 people where you get to have a big impact.


Your role at Fast Travel Games:


If you want to create technology and games that shape the future of XR gaming then this is the right job for you. You will work closely with fellow programmers, game designers and artists to create technology and systems powering our games that make them feel rich and meaningful and look stunning starting on standalone devices scaling up to high-end PC.


As part of the studio you will not only enjoy a creative and collaborative environment, where your ideas will be every bit as valued as your programming expertise, you will also play a significant role in shaping and building the studio culture.


Your responsibilities will include:


Take an active part in game creation
Design, implement, and test game systems and features
Maintain and optimize new and existing game systems and features
Deliver high quality, high performing and well-structured code
Share knowledge and help colleagues. Sharing is caring!
Skills:


Excellent C++ knowledge
Experience with game engines such as Unreal, Frostbite, or Unity
5+ years professional game development experience
Multiplayer experience
High sense of quality and polish
Team player
Bonus Skills:


Experience with Unreal Engine 4 or 5
Professional cross platform experience (e.g. Android, iOS, Console, PC development)
Life at Fast Travel Games:


We believe that great things happen when working in small, autonomous creative teams that control the whole process – from idea to finished result. We value your free time and your need to refuel, relax and find inspiration – by playing games with your colleagues, being at home with your family or going to the gym or out for a run. We believe that what you do in your spare time is yours, including game related side projects.


That's how we stay creative. Visa mindre

Gameplay Programmer

The Position Expansive Worlds is currently hiring a Gameplay Programmer to join our Call of the Wild development team, either in Malmo or Stockholm. As a gameplay programmer on this project you will work with our designers to conceive of and implement elements of scripted and emergent world content, abilities, behavior and activities. You will develop and maintain the tools and systems necessary for designers to create missions, build gameplay mechanics, t... Visa mer
The Position
Expansive Worlds is currently hiring a Gameplay Programmer to join our Call of the Wild development team, either in Malmo or Stockholm. As a gameplay programmer on this project you will work with our designers to conceive of and implement elements of scripted and emergent world content, abilities, behavior and activities. You will develop and maintain the tools and systems necessary for designers to create missions, build gameplay mechanics, tweak and balance the game. Your work will take you all over the codebase from underlying systems to new features, from animations to user interface, from physics to VFX. In order to fully realize a feature or a section of gameplay, it is necessary to work closely with an array of disciplines.
Required Qualifications
Excellent programming skills in C/C++
A keen sense of fun gameplay
Familiarity with AI, physics, animation and gameplay code in general
Strong math skills
At least one shipped AA+ title for current or last generation consoles
Strong communication skills and ability to work in a team

Beneficial Experience
Experience with network programming
Experience with Havok Physics, Animation and AI
Experience with character scripting, animation state machines and animation blending
Experience with developing tools and asset pipelines
Experience with game design processes

To thrive in a programming position at Avalanche Studios, you need to be willing and have the ability to learn new tools and workflows. You have a positive attitude and contribute to a healthy team dynamic by seeing opportunities and highlighting limitations in a constructive way.
You can communicate to clearly establish common goals and align expectations. You are ambitious and are interested in pushing the boundaries of our user experience but can also skillfully balance this with the realities and constraints of the situation at hand.
We will only consider applications that consist of both a cover letter and a CV. In your cover letter, you should include why you want to work at Avalanche Studios. For this role, you need to be able to work full-time at our office, either in Stockholm or Malmo. To apply for this position please register below. Apply as soon as possible as we review applications continuously. All further information is provided under a non-disclosure agreement only.
Our Values
At Avalanche Studios, we believe in worlds without limits, and we are committed to developing a diverse and inclusive workplace. We are an equal-opportunity employer and value diversity at our company. Being part of our world is not contingent on where you're from, your gender, or sexual orientation. It's all about your passion, courage and craftsmanship.
Avalanche Studios
Avalanche Studios is the original creator of the award-winning Just Cause franchise (published by Square Enix) and the developer of Mad Max (published by Warner Bros. Interactive) and Rage 2 (published by Bethesda Softworks). As a publisher, Avalanche Studios has released theHunter: Call of the Wild, Generation Zero and the free-to-play service theHunter Classic which has reached more than 8 million players across 190 countries. Avalanche Studios was founded in 2003 and is based in Stockholm, New York City and Malmö. The studio develops games using its proprietary Apex technology, enabling huge open worlds filled with emergent gameplay. Learn more at www.avalanchestudios.com.
Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

Animation Programmer

At Avalanche Studios Group, we are looking for an experienced Animation Programmer who will work on our successful title theHunter: Call of the Wild, based out of our studios in Stockholm and Malmö. Initially released in 2017, Call of the Wild has been supported with many successful DLCs and content releases. Now, with being live on 5 platforms we continue to improve the quality and experience for our huge player base by adding new features (gameplay, visu... Visa mer
At Avalanche Studios Group, we are looking for an experienced Animation Programmer who will work on our successful title theHunter: Call of the Wild, based out of our studios in Stockholm and Malmö.
Initially released in 2017, Call of the Wild has been supported with many successful DLCs and content releases. Now, with being live on 5 platforms we continue to improve the quality and experience for our huge player base by adding new features (gameplay, visuals, stability, performance, UI/UX).
The Position
As an Animation Programmer, you will develop and maintain both tools and runtime systems required to realize the vision for animation on the project. You should be able to understand the pros and cons of different approaches and be able to come up with new creative solutions to efficiently be able to achieve the desired quality.
The position also includes architecting the interfaces between the animation system and e.g. AI. Use and extend existing systems when possible, and build new tools and features when needed. Assist animators in translating game design into technical animation design, help and educate game programmers working with animation-related features and aid technical animators in implementing animations into the game. You will join our engineers in developing and maintaining our proprietary Apex Engine.
It is expected that you see your responsibility as delivering a successful end-user experience, together with your teammates, rather than just handing off technological solutions to content creators. Much of the success of well-executed game characters is down to how successfully they are integrated with all of the systems within the game engine, e.g. physics, animation, UI, SFX, VFX, dialogue, etc. Previous experience and proven ability to work with multiple systems and stakeholders is a definite advantage. Finally, as with any other programming role, you will have to be able to balance functional requirements with technical requirements in the areas of performance, stability, memory usage, and interoperability.
Required Qualifications:
Excellent communications skills
Solid knowledge of game animation systems e.g. layering, masking, state machines, locomotion, facial animations, blending, and parameterization
Experience working with IK, ragdolls and/or other procedural techniques
Fluent in linear algebra
Able to write readable, robust and performant code in C/C++
Good knowledge of writing scripts in Python
A keen eye for animation

Desired Qualifications:
Experience in networking with animated characters
Experience with motion synthesis/generation
Experience with machine learning for animation
Experience working with game physics
Experience in profiling and optimization
Knowledge of Autodesk FBX Pipeline / USD (Universal Scene Description) Pipeline
Knowledge of Maya Visa mindre

Lead UI Programmer at Funcom

Ansök    Okt 13    Sunhammer AB    Programmerare, konsolspel
From critically acclaimed The Longest Journey to the very first sci-fi MMO Anarchy Online, to the brutal trials of Conan Exiles, our 30-year history has set our players uniquely up for a journey to the harsh world of Dune, where the continual battle for survival and spice will bring a challenge that is Legendary. The Funcom team consists of over 400 people located in 5 studios - Norway, the US, Portugal, Sweden and Romania. As part of Funcom’s ongoing grow... Visa mer
From critically acclaimed The Longest Journey to the very first sci-fi MMO Anarchy Online, to the brutal trials of Conan Exiles, our 30-year history has set our players uniquely up for a journey to the harsh world of Dune, where the continual battle for survival and spice will bring a challenge that is Legendary.
The Funcom team consists of over 400 people located in 5 studios - Norway, the US, Portugal, Sweden and Romania. As part of Funcom’s ongoing growth, and completing a successful turnaround, Funcom is now backed by Tencent, the largest online gaming company in the world!
Now, our Game Development team needs an experienced and talented Lead UI Programmer.
Your Mission in Funcom
In this position, the right candidate will be overseeing a team of experienced programmers, aligning with multidisciplinary teams of programmers, designers and artists, and will have the chance to make a significant impact in the development of our in-house games.
As a Lead UI Programmer at Funcom, you will coach senior team members to perform to their best ability, provide feedback to your team on their performance and own development of large UI features, while using your experience to improve the usability and accessibility of live products and craft the user experience of products still in development.
We are looking for someone that has:
5+ years of experience in UI programming
1+ years of experience leading a team of programmers
General Programming experience also beneficial
Previous games industry AAA experience and published titles
Experience in UE4 and UMG will be a significant advantage
Good knowledge of C++
Strong communication skills (English is our working language)
An interest in keeping up to date with the newest trends in UI in the industry


We evaluate candidates on an ongoing basis and recommend candidates to apply as soon as possible!
Please apply in English.





Why Funcom?

We are a Scandinavian company and follow Scandinavian work values. For you, that means a flat structure where you can thrive, be yourself, leave a mark in the studio and become an ambassador for our company values. We focus on Agile/Scrum methodology and heavily value the importance of work-life balance in employee culture. Funcom values close-knit, collaborative individuals who crave creative ownership, a drive for constructive input, and a never-ending pursuit of evolution and quality.
We have a diverse, dynamic, inclusive, challenging, and engaging culture, with a basis of continued training and career development opportunities, and we encourage candidates from all walks of life to apply. Join us in a friendly environment of enthusiastic professionals willing to go the extra mile to deliver world-class games. Visa mindre

Senior UI/UX Programmer at Funcom

Ansök    Okt 13    Sunhammer AB    Programmerare, konsolspel
From critically acclaimed The Longest Journey to the very first sci-fi MMO Anarchy Online, to the brutal trials of Conan Exiles, our 30-year history has set our players uniquely up for a journey to the harsh world of Dune, where the continual battle for survival and spice will bring a challenge that is Legendary. The Funcom team consists of over 400 people located in 5 studios - Norway, the US, Portugal, Sweden and Romania. As part of Funcom’s ongoing grow... Visa mer
From critically acclaimed The Longest Journey to the very first sci-fi MMO Anarchy Online, to the brutal trials of Conan Exiles, our 30-year history has set our players uniquely up for a journey to the harsh world of Dune, where the continual battle for survival and spice will bring a challenge that is Legendary.
The Funcom team consists of over 400 people located in 5 studios - Norway, the US, Portugal, Sweden and Romania. As part of Funcom’s ongoing growth, and completing a successful turnaround, Funcom is now backed by Tencent, the largest online gaming company in the world!
Now, our Game Development team needs an experienced and talented Senior UI/UX Programmer to join.
Your Mission in Funcom
As a Senior UI/UX Programmer at Funcom, you will use your experience both to improve the usability and accessibility of existing game features, as well as craft the user experience of features still in development. You will also spend time mentoring and supporting more junior members of the team.
Responsibilities
Plan and implement UI systems for our upcoming DUNE sandbox survival game.
Work closely with the UX designers and UI artists to ensure that UIs meet aesthetic and functional requirements.
Careful attention to detail, especially with regard to compliance, layout, and design.
Optimize and fix bugs in existing UI systems.
Write robust, maintainable code.
Mentor and support less experienced members of the team

We are looking for someone that has:
5+ years of experience in UI programming
Experience working on PC or console games
Good knowledge of C++
Strong communication skills (English is our working language)
An interest in keeping up to date with the newest trends in UI in the industry


We evaluate candidates on an ongoing basis and recommend candidates to apply as soon as possible!
Please apply in English.





Why Funcom?

We are a Scandinavian company and follow Scandinavian work values. For you, that means a flat structure where you can thrive, be yourself, leave a mark in the studio and become an ambassador for our company values. We focus on Agile/Scrum methodology and heavily value the importance of work-life balance in employee culture. Funcom values close-knit, collaborative individuals who crave creative ownership, a drive for constructive input, and a never-ending pursuit of evolution and quality.
The Funcom Oslo studio is a professional working environment with international work culture, with more than 100 people from over 25 different nationalities in one of the happiest countries in the world. Funcom is an international and varied environment in which people have one thing in common – their love for making and playing video games.
Located in central downtown Oslo, the studio is in a modern office building surrounded by a cozy area with many sights, restaurants, and cafés.
Working at Funcom Oslo offers a flexible 37.5h/week working schedule, relocation assistance, pension plan, healthcare package, social Fridays, free access to the gym, and a long list of other benefits. Even more: working at Funcom means being part of a family of kind, skilled and professional colleagues that share a passion for games!
We have a diverse, dynamic, inclusive, challenging, and engaging culture, with a basis of continued training and career development opportunities, and we encourage candidates from all walks of life to apply. Join us in a friendly environment of enthusiastic professionals willing to go the extra mile to deliver world-class games. Visa mindre

Systems Programmer

Who are Programmers at Liquid Swords Programmers at Liquid Swords thrive on complex technical challenges in video games. They join a community of multi-functional thinkers that consider several angles of a solution and represent the bastion of effective code and modern game tech. How Systems Programmer contribute at Liquid Swords Systems Programmers assure that performance, stability, and platform specific opportunities are met. Solving complex technica... Visa mer
Who are Programmers at Liquid Swords

Programmers at Liquid Swords thrive on complex technical challenges in video games. They join a community of multi-functional thinkers that consider several angles of a solution and represent the bastion of effective code and modern game tech.

How Systems Programmer contribute at Liquid Swords

Systems Programmers assure that performance, stability, and platform specific opportunities are met. Solving complex technical challenges through performant code and engineering techniques. How we design and architect our game is a huge component and we use Unreal Engine 5 and C++ to achieve our technical goals.

Is this you?

Have experience from at least one shipped title on Consoles from start to finish.

A programmer with experience in C++ game development on a AAA title tailored towards Systems and Engine Programming.

Have an understanding of technical challenges in game development and how Systems and Engine Programming contributes to the project, and team.

You enjoy the technical challenges of game development - not limited to hardware, pipeline improvements, controllers, memory allocation, and more

Ability to write readable, stable, and performant C++ code.

___________________________________________________________________________

Founded in 2020, Liquid Swords was established to be purposefully raw and dismantle the silos of game development so that we empower our people to achieve amazing results.

We are cultivating a culture and offering an environment that truly nurtures creativity. Liquid Swords share a common understanding - original ideas inspire great games, and great games are built by remarkable teams. Visa mindre

AI Programmer

At Avalanche Studios Group, we are looking for an experienced AI Gameplay Programmer who will work on our successful title theHunter: Call of the Wild, based out of our studios in Stockholm and Malmö. Initially released in 2017, Call of the Wild has been supported with many successful DLCs and content releases. Now, with being live on 5 platforms we continue to improve the quality and experience for our huge player base by adding new features (gameplay, vi... Visa mer
At Avalanche Studios Group, we are looking for an experienced AI Gameplay Programmer who will work on our successful title theHunter: Call of the Wild, based out of our studios in Stockholm and Malmö.
Initially released in 2017, Call of the Wild has been supported with many successful DLCs and content releases. Now, with being live on 5 platforms we continue to improve the quality and experience for our huge player base by adding new features (gameplay, visuals, stability, performance, UI/UX).
The Position
As an AI Gameplay Programmer, you will work side by side with designers, animators and gameplay programmers to realize complex and realistic animal AI behavior. Take part in designing and implementing their behavior by using and extending existing tools as well as implementing game systems related to pathfinding, decision-making, group movement and locomotion. This role will require you to take high-level design ideas and translate them into practical solutions.
It is expected that you see your responsibility as delivering a successful end-user experience, together with your teammates, rather than just handing off technological solutions to content creators. Much of the success of well-executed game characters is down to how successfully they are integrated with all of the systems within the game engine, e.g. physics, animation, UI, SFX, VFX, dialogue etc. Previous experience and proven ability to work with multiple systems and stakeholders is a definite advantage. Finally, as with any other programming role, you will have to be able to balance functional requirements with technical requirements in the areas of performance, stability, memory usage, and interoperability.
Required Qualifications
A good understanding of what makes games fun
A passion for creating solid game AI
Experience with different AI architectures and techniques e.g behavior trees and pathfinding
Able to write readable, robust and performant code in C++
A good understanding of all aspects of game programming in multiplayer games
Prior experience working as a programmer on at least one shipped title on current-gen consoles from start to finish

Bonus Qualifications
Experience of navmesh generation and navmesh layers
Experience working with pathfinding, navigation and locomotion
Familiarity with HavokAI
Experience working with game physics
Experience working with animation state machines, animation blending, IK and similar techniques





Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

Lead Programmer

Avalanche Studios Group and its creative self-publishing division, Expansive Worlds are looking for a highly skilled and motivated Lead Programmer. The role can be based out of the beautiful city of Malmö in Sweden (a relocation package can be provided if required). As a Lead Programmer at Expansive World's you’ll support and run a talented team of developers across the Malmö and Stockholm locations. You will help coach and mentor programmers in various di... Visa mer
Avalanche Studios Group and its creative self-publishing division, Expansive Worlds are looking for a highly skilled and motivated Lead Programmer. The role can be based out of the beautiful city of Malmö in Sweden (a relocation package can be provided if required).
As a Lead Programmer at Expansive World's you’ll support and run a talented team of developers across the Malmö and Stockholm locations. You will help coach and mentor programmers in various different roles and seniority. Making decisions that will help shape the course of the project and their careers. Being a lead at Avalanche means that you’ll have time to develop and maintain the codebase keeping your skillset relevant.
You and your future team will work all over our proprietary Apex open-world engine working on new system development, maintaining and updating existing ones, optimizing workflows, and bug fixes. Code wise you’ll be designing, guiding and implementing systems and features of open-world games including gameplay, backend and software patterns as well as middleware abstractions and much much more
Required Qualifications
Friendly and knowledgeable with an interest in leadership
Excellent knowledge and 6+ years of professional C++ work
Very strong debugging skills
Good understanding of systematic design principles
Experience with a wide range of tools and pipelines used in modern game development
Self-motivated, strong work ethic, able to work independently
Experience guiding/mentoring developers.
Leadership experience
Strong communication skills – must possess excellent English verbal and written communication skills.

Beneficial Experience
Experience with a wide range of game level systems
Experience with in-house engines



As a lead you can communicate clearly to establish common goals and align expectations. You are ambitious and are interested in pushing the boundaries of our user experience but can also skillfully balance this with the realities and constraints of the situation at hand.
To thrive in a programming position at Avalanche Studios, you are eager and have the ability to learn new tools and workflows. You have a positive attitude and contribute to a healthy team dynamic by seeing opportunities and highlighting limitations in a constructive way.
As an employee at Avalanche Studios Group, you can look forward to many great benefits including but not limited to:
Training Budget to further develop your skills
Excellent Swag
Hybrid work model (we spend some days of the week in the office and can spend the rest working from home)
Monthly Afterworks

The Malmö location
You’ll find us in a standout building from 1958, just a stone’s throw from the Central Station. Within these walls, the American dream was leveraged to sell muscle cars more than half a century ago. Today, the location balances Avalanche Studios Group’s industrial, high-octane heritage with a bright and homey vibe featuring resident dogs and patio-grown chilies.




Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

Senior Engine Programmer

The Position At Avalanche Studios Group, we are looking for an Engine programmer to join our team to work on our upcoming AAA title Contraband - a co-op smuggler’s paradise game set in the fictional world of 1970s Bayan. Contraband is a brand-new IP published by Xbox Game Studios. Avalanche Studios is the division dedicated to ambitious, externally published, AAA open-world games like the Just Cause series, Mad Max and Rage 2. As an Engine Programmer, you ... Visa mer
The Position
At Avalanche Studios Group, we are looking for an Engine programmer to join our team to work on our upcoming AAA title Contraband - a co-op smuggler’s paradise game set in the fictional world of 1970s Bayan. Contraband is a brand-new IP published by Xbox Game Studios. Avalanche Studios is the division dedicated to ambitious, externally published, AAA open-world games like the Just Cause series, Mad Max and Rage 2.
As an Engine Programmer, you will work with cutting-edge technology and talented teams. Avalanche Studios has built a solid reputation for producing visually stunning open-world games making this a unique opportunity to play an instrumental role in developing our next-generation games or engine depending, on the project. You will be a part of a team responsible for designing, developing and maintaining many aspects of the game and core engine tech such as streaming, threading, memory management and lower-level platform-specific technology. The role can be based out of the beautiful cities of Malmö or Stockholm in Sweden (we will support your relocation depending on the country).
Required Qualifications
Experience building complex systems
Deep knowledge and practical experience C++ programming
Strong debugging skillsExperience with a wide range of tools and pipelines used in modern game development
Self-motivated, strong work ethic, able to work independently
Experience with the engine developing existing tools and working on new ones
Experence with Performance optimisation
Communication skills and ability to work in a team



Beneficial Experience
Shipped at least one titleFamiliarity with animation systems
Experience with consoles
Experience with in-house engines
Knowledge of game engine architectures

To thrive in a programming position at Avalanche Studios, you are eager and have the ability to learn new tools and workflows. You have a positive attitude and contribute to a healthy team dynamic by seeing opportunities and highlighting limitations in a constructive way.
You can communicate to clearly establish common goals and align expectations. You are ambitious and are interested in pushing the boundaries of our user experience but can also skillfully balance this with the realities and constraints of the situation at hand.


As an employee at Avalanche Studios Group you can look forward to many great benefits including but not limited to:
Training Budget to further develop your skills
Excellent Swag
Hybrid work model (we spend some days of the week in the office and can spend the rest working from home)
Monthly Afterworks





The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and The Hunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.


The Malmö location
You’ll find us in a standout building from 1958, just a stone’s throw from the Central Station. Within these walls, the American dream was leveraged to sell muscle cars more than half a century ago. Today, the location balances Avalanche Studios Group’s industrial, high-octane heritage with a bright and homey vibe featuring resident dogs and patio-grown chilies. Visa mindre

Senior Systems Programmer

The Position Avalanche Studios Group and its creative self publishing division, Expansive Worlds are looking for a skilled and highly motivated Senior Systems Programmer. The role can be based out of the beautiful cities Malmö or Stockholm in Sweden (a relocation package can be provided if required). At Avalanche Studios you will work with some of the industry’s most exciting technology and talented teams. We have a solid reputation for producing fantastic... Visa mer
The Position
Avalanche Studios Group and its creative self publishing division, Expansive Worlds are looking for a skilled and highly motivated Senior Systems Programmer. The role can be based out of the beautiful cities Malmö or Stockholm in Sweden (a relocation package can be provided if required).
At Avalanche Studios you will work with some of the industry’s most exciting technology and talented teams. We have a solid reputation for producing fantastic looking open-world games and this is a great opportunity if you want to play an instrumental role in developing our next-generation games or engine. You will be a part of a team responsible for designing, developing and maintaining many aspects of the game and core engine tech such as streaming, threading, memory management and lower level platform specific technology.
Required Qualifications
Excellent knowledge and 5+ years of professional C++ work
Advanced knowledge of C/C++
Strong debugging skills
Experience with a wide range of tools and pipelines used in modern game development.
Self-motivated, strong work ethic, able to work independently
Experience with a wide range of game level systems
Communication skills and ability to work in a team



Beneficial Experience
Shipped at least one title
Familiarity with animation systems
Experience with consoles
Experience with in-house engines
Knowledge of game engine architectures



To thrive in a programming position at Avalanche Studios, you are eager and have the ability to learn new tools and workflows.You have a positive attitude and contribute to a healthy team dynamic by seeing opportunities and highlighting limitations in a constructive way.
You can communicate to clearly establish common goals and align expectations. You are ambitious and are interested in pushing the boundaries of our user experience but can also skillfully balance this with the realities and constraints of the situation at hand.
As an employee at Avalanche Studios Group you can look forward to many great benefits including but not limited to


Training Budget to further develop your skills
Excellent Swag
Hybrid work model (we spend some days of the week in the office and can spend the rest working from home)
Monthly Afterworks



The Locations
The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.


The Malmö location
You’ll find us in a standout building from 1958, just a stone’s throw from the Central Station. Within these walls, the American dream was leveraged to sell muscle cars more than half a century ago. Today, the location balances Avalanche Studios Group’s industrial, high-octane heritage with a bright and homey vibe featuring resident dogs and patio-grown chilies. Visa mindre

Systems Programmer

Who are Programmers at Liquid Swords Programmers at Liquid Swords thrive on complex technical challenges in video games. They join a community of multi-functional thinkers that consider several angles of a solution and represent the bastion of effective code and modern game tech. How Systems Programmer contribute at Liquid Swords Systems Programmers assure that performance, stability, and platform specific opportunities are met. Solving complex technica... Visa mer
Who are Programmers at Liquid Swords

Programmers at Liquid Swords thrive on complex technical challenges in video games. They join a community of multi-functional thinkers that consider several angles of a solution and represent the bastion of effective code and modern game tech.

How Systems Programmer contribute at Liquid Swords

Systems Programmers assure that performance, stability, and platform specific opportunities are met. Solving complex technical challenges through performant code and engineering techniques. How we design and architect our game is a huge component and we use Unreal Engine 5 and C++ to achieve our technical goals.

Is this you?

Have experience from at least one shipped title on Consoles from start to finish.

A programmer with experience in C++ game development on a AAA title tailored towards Systems and Engine Programming.

Have an understanding of technical challenges in game development and how Systems and Engine Programming contributes to the project, and team.

You enjoy the technical challenges of game development - not limited to hardware, pipeline improvements, controllers, memory allocation, and more

Ability to write readable, stable, and performant C++ code.

___________________________________________________________________________

Founded in 2020, Liquid Swords was established to be purposefully raw and dismantle the silos of game development so that we empower our people to achieve amazing results.

We are cultivating a culture and offering an environment that truly nurtures creativity. Liquid Swords share a common understanding - original ideas inspire great games, and great games are built by remarkable teams. Visa mindre

Senior Tools Programmer

The Position Avalanche Studios Group is hiring a Senior Tools Programmer for our latest AAA game project in Stockholm. As a Tools Programmer, you will work with multiple teams in developing the tools for our open-world engine Apex that is used in all of our industry-leading open-world games. Your primary responsibility will be to build, maintain and support user-friendly, yet advanced tools to be used by a range of disciplines in development. You will als... Visa mer
The Position
Avalanche Studios Group is hiring a Senior Tools Programmer for our latest AAA game project in Stockholm. As a Tools Programmer, you will work with multiple teams in developing the tools for our open-world engine Apex that is used in all of our industry-leading open-world games.
Your primary responsibility will be to build, maintain and support user-friendly, yet advanced tools to be used by a range of disciplines in development. You will also work with our content pipeline to allow maximum efficiency for our content creators.
The solutions you work on require careful consideration of how they impact many different projects and teams. You will need to take the lead in collaborating and coordinating with others to successfully achieve results that benefit all users of our technology.
Our perfect candidate should be a team player with a strong passion for optimizing productivity and developing tools that are fun to work with. We can offer you a challenging, stimulating and value-driven environment where you will work together with some of the industry's strongest minds, and where you will constantly apply and deepen your skills.


Required Qualifications:
Excellent programming skills in C/C++
5+ years of professional tools development
Bachelor's degree in software engineering/computer science or equivalent experience
Fluent in English, both written and spoken
Strong coordination and collaboration skills



Desired Qualifications:
Passion for making great games
Windows application development
Qt development
Automated software testing (e.g. TDD)
Strong programming skills in Python and Lua
Understanding of typical UX principles and how to apply them to tools





Employee Promise
We provide goals, instead of instructions, and the opportunity to do the best work of your career.


Our Values
At Avalanche Studios Group, we believe in worlds beyond limits, and we are committed to developing a diverse and inclusive workplace. We are an equal-opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.


How to Apply
We will only consider candidates who have submitted their CVs and who can work from the office a few days a week.
To apply for this position, please register below. Apply as soon as possible, as we review applications on a rolling basis. All further information is provided under a non-disclosure agreement only. Visa mindre

Online Game Programmer (C++) - Game Services

As an Online Game Programmer at Embark, you will be working on our recently announced games ARC Raiders (https://arcraiders.com/) and THE FINALS (https://www.reachthefinals.com/), alongside some of the most talented people in the games industry. You will be a part of Game Services, a strategic team with mixed competences, and we provide online services and integration to our games. We work closely with the game teams and deliver online services to a high ... Visa mer
As an Online Game Programmer at Embark, you will be working on our recently announced games ARC Raiders (https://arcraiders.com/) and THE FINALS (https://www.reachthefinals.com/), alongside some of the most talented people in the games industry.

You will be a part of Game Services, a strategic team with mixed competences, and we provide online services and integration to our games. We work closely with the game teams and deliver online services to a high quality and make sure they are operational.

Examples of such services are Persistent Inventory, Friends, Voice Chat, Anti-Cheat, Progression and Store.

The games are being built in Unreal Engine, using C++, a scripting language called Angelscript and some blueprints.

Example of responsibilities

- Create the core metagame systems for our games
- Collaborate with game designers to find innovative new ways to engage our players
- Design and develop the friends, party and chat systems
- Use data as a guide when designing matchmaking rules



We would love if you have

- A creative and curious mind
- A strong background in C++
- An ambition in pushing the boundaries of "next gen"
- A good grasp of what social and metagame looks and feels like
- A fluent English - our team comes from all over the world
- An interest in computer science and programming as a craft


Additionally one or some of these would be a great bonus

- Professional experience with Online systems in games
- Experience working with or close to game design
- Backend services development experience




At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.

We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.

Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.

Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

If this role doesn't quite match what you're looking for, feel free to apply to us via our " Open Application. (https://www.embark-studios.com/jobs/278181-game-maker-open-application)" Visa mindre

Release & Integrations Build Engineer

Expansive Worlds is a creative division of Avalanche Studios Group and a leading developer and publisher of outdoor games. Since 2009. Expansive Worlds has been devoted to delivering highly immersive outdoor gaming experiences for millions of players. We are now looking for a Build Engineer to join us on a visually spectacular open-world, live-service and community-driven game project. This role can be based in Stockholm or Liverpool. The Position As a Bui... Visa mer
Expansive Worlds is a creative division of Avalanche Studios Group and a leading developer and publisher of outdoor games. Since 2009. Expansive Worlds has been devoted to delivering highly immersive outdoor gaming experiences for millions of players. We are now looking for a Build Engineer to join us on a visually spectacular open-world, live-service and community-driven game project. This role can be based in Stockholm or Liverpool.
The Position
As a Build Engineer, you will work closely with our game developers and development leads to evolve our technical support systems and our processes / best practices, and to coach them in applying them in the best possible manner.
To succeed in the role, you need to have a business and customer-oriented attitude and find it easy to communicate and build relations. You are a team player with a strong desire to share your knowledge with others as well as to learn from your colleagues and to gain insight into the realities of their day-to-day work. You are results-oriented with the ability to quickly absorb new information and transform it into creative solutions. You have a sense of urgency and the ability to cope with short lead times.
We can offer you a challenging, stimulating and value-driven environment where you will work together with some of the industry’s strongest brains and where you will constantly apply and deepen your skills.
As a Build Engineer, you will take the technical leadership of this area, and you will be setting the vision for our developer’s productivity. You will have the overall responsibility for the workflow efficiency of the development of the current build system in terms of how programmers and content creators develop, manage, and build their code and data. That includes the following activities;
Setup and maintain build and auto-test infrastructure
Setup and maintain project branches
Oversee and maintain deployment, delivery and submission processes
Develop and maintain operational deployment software e.g. interface with Platform APIs (like Steam, Epic Game Store)
Support team with issues surrounding builds/branches/deliveries
Manage and perform integrations between project branches
Integrate software and tools between internal projects



Game Development
Code integrations between projects or branches (game, tools and shared system code)
Automated testing: in-game testing API, setup and maintenance of autotest framework.
Localisation systems support and infrastructure
Support the packaging of the game for the various supported platforms
Support the ability to patch an already-released game
Support intelligent delivery of game content



Infrastructure
Setup and maintain build servers
Branch Structure/strategy



Submission and Release
Maintain & Improve release Infrastructure
Steam, Epic Game Store, PlayStation, Xbox APIs for submissions and related deployment



Responsibilities
Optimize code/content compile turnaround times or workflows
Miscellaneous utilities (e.g. Build deploy/launch, config managers, metrics/diagnostics, source control helpers/filters)
Setup and maintain build and autotest infrastructure
Setup and maintain project branches
Oversee and maintain deployment, delivery and submission processes.
Develop and maintain operational deployment software, e.g. interface with Platform APIs (like Steam)
Support team with issues surrounding builds / branches / deliveries
Manage and perform integrations between project branches
Integrate software and tools between internal projects



Required Qualifications
3+ Years of Python experience.
Programming experience with build/tools and configuration software
Understanding of source control fundamentals
Understanding of Continuous Integration



Desired Qualifications
C++ knowledge
Deep Knowledge of version control systems
Experience with branching methodologies and when to apply them.
Experience with branching, and integrating changes across multiple projects.
Compilers
Autotest suites
Console experience
Docker
Kubernetes
Experience of supporting a game as a service (gaas) in a Live environment.
Experience shipping a AAA game title for PC and consoles. Visa mindre

Systems Programmer

Who are Programmers at Liquid Swords Programmers at Liquid Swords thrive on complex technical challenges in video games. They join a community of multi-functional thinkers that consider several angles of a solution and represent the bastion of effective code and modern game tech. How Systems Programmer contribute at Liquid Swords Systems Programmers assure that performance, stability, and platform specific opportunities are met. Solving complex technica... Visa mer
Who are Programmers at Liquid Swords

Programmers at Liquid Swords thrive on complex technical challenges in video games. They join a community of multi-functional thinkers that consider several angles of a solution and represent the bastion of effective code and modern game tech.

How Systems Programmer contribute at Liquid Swords

Systems Programmers assure that performance, stability, and platform specific opportunities are met. Solving complex technical challenges through performant code and engineering techniques. How we design and architect our game is a huge component and we use Unreal Engine 5 and C++ to achieve our technical goals.

Is this you?

Have experience from at least one shipped title on Consoles from start to finish.

A programmer with experience in C++ game development on a AAA title tailored towards Systems and Engine Programming.

Have an understanding of technical challenges in game development and how Systems and Engine Programming contributes to the project, and team.

You enjoy the technical challenges of game development - not limited to hardware, pipeline improvements, controllers, memory allocation, and more

Ability to write readable, stable, and performant C++ code.

___________________________________________________________________________

Founded in 2020, Liquid Swords was established to be purposefully raw and dismantle the silos of game development so that we empower our people to achieve amazing results.

We are cultivating a culture and offering an environment that truly nurtures creativity. Liquid Swords share a common understanding - original ideas inspire great games, and great games are built by remarkable teams. Visa mindre

Gameplay Programmer

The Position Avalanche Studios Group and its creative division, Expansive Worlds, are looking for a skilled and highly motivated Gameplay Programmer for our successful title theHunter: Call of the Wild, based out of our studio in Stockholm. Initially released in 2017, Call of the Wild has been supported with many successful DLCs and content releases. Now, with being live on 5 platforms we continue to improve the quality and experience for our huge player b... Visa mer
The Position
Avalanche Studios Group and its creative division, Expansive Worlds, are looking for a skilled and highly motivated Gameplay Programmer for our successful title theHunter: Call of the Wild, based out of our studio in Stockholm.
Initially released in 2017, Call of the Wild has been supported with many successful DLCs and content releases. Now, with being live on 5 platforms we continue to improve the quality and experience for our huge player base by adding new features (gameplay, visuals, stability, performance, UI/UX).
As a gameplay programmer on this project you will work with our designers to conceive of and implement elements of scripted and immersive open world content and activities. You will develop and maintain the features and systems necessary for designers to create missions, build complex gameplay mechanics and tweak and balance the game. Your work will take you all over the codebase from underlying systems to weapons, from animations to user interface, from physics to VFX. In order to fully realize a feature or a section of gameplay, it is necessary to work closely with an array of disciplines.
Required Qualifications
Good knowledge of C++
At least 3 years of Industry Experience
A keen sense of fun gameplay
Knowledge of gameplay code
Familiarity with AI, physics, and animation in general
Strong math skills
At least one shipped AA/AAA title for current or last-generation consoles
Strong communication & verbal skills in English



Desired Qualifications
Experience with Havok Physics, Animation, and AI
Experience with game design processes
Experience with developing tools and asset pipelines



Employee Promise
We provide goals instead of instructions and the opportunity to do the best work of your career.
Our Values
At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal-opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.
How to Apply
We will only consider applications that consist of a CV and who can work a few days a week from the office in Stockholm. We support relocation if needed.
To apply for this position please register below. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. Visa mindre

Director, Battlefield Analytics

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination. We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise. We are now ... Visa mer
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.


We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise.
We are now part of a set of global studios building a connected Battlefield universe, developing Battlefield’s one-of-a-kind multiplayer suite, while also building a team to support our new Seattle-based studio, Ridgeline Games, who are leading the development of a single-player narrative campaign.
We strongly believe our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothenburg or working remotely, to help us build the best Battlefield experiences and make our studio the best in the industry.
Role Overview
The Battlefield team is looking for a Director to lead their Analytics team in Stockholm, Sweden. You will lead a talented and motivated team responsible for working closely with the Dice Studio team and across the Battlefield franchise. You will report directly to the Sr Director of Battlefield Studio Data and Insights and will provide data and analytics support and strategic direction to shape the future of Battlefield games by collaborating with our studio partners, working closely with the Dice Studio and Executive team. You are a passionate and articulate analytics leader with experience developing healthy teams and making an impact.

Responsibilities:
You will help guide a vision for the Stockholm based Battlefield analytics team and lead this group to bring insights to help our teams make games players love and influence Battlefield strategy
Lead a team of analytics and data science professionals, focused on their development and portfolio execution
You find new opportunities to use data to improve the player experience, improve the product, improve incremental revenue and reduce costs across the Portfolio
You will provide insights to improve in-game live services, including in-game economy
You are a master storyteller, and develop and bring clear data led reports and presentations
You will build meaningful relationships and influence partners in our development studios, marketing and Battlefield executives teams
Establish and own ongoing and deep-dive reporting and delivery of applicable insights for the data portfolio and across studios, including business forecasts and player engagement analytics.
You enjoy collaboration and working across other analytics teams, including Data Science, Marketing Analytics, Consumer Insights, and User Experience Research
You understand what data drives results and partner with teams to create reports and develop tailored dashboards for live service teams and executives
You show a commitment to equity and inclusion through both words and actions, building an inclusive culture ensuring everyone can contribute and feel welcomed and valued.

Requirements:
8+ years of experience leading analytics, data science/engineering teams in gaming or tech.
MS or Ph.D in Business, Mathematics, Statistics, Economics, Computer Science, or Engineering Sciences or equivalent experience
Experience leading and coaching presentations to large groups, including executive management
Ability to build healthy, diverse teams and coach analytics talent to develop their skill set
Familiarity with a data visualization software packages, Looker is a plus
Team player with the ability to collaborate with multiple teams and partners

About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We're looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. Visa mindre

Systems Programmer

Who are Programmers at Liquid Swords Programmers at Liquid Swords thrive on complex technical challenges in video games. They join a community of multi-functional thinkers that consider several angles of a solution and represent the bastion of effective code and modern game tech. How Systems Programmer contribute at Liquid Swords Systems Programmers assure that performance, stability, and platform specific opportunities are met. Solving complex technica... Visa mer
Who are Programmers at Liquid Swords

Programmers at Liquid Swords thrive on complex technical challenges in video games. They join a community of multi-functional thinkers that consider several angles of a solution and represent the bastion of effective code and modern game tech.

How Systems Programmer contribute at Liquid Swords

Systems Programmers assure that performance, stability, and platform specific opportunities are met. Solving complex technical challenges through performant code and engineering techniques. How we design and architect our game is a huge component and we use Unreal Engine 5 and C++ to achieve our technical goals.

Is this you?

Have experience from at least one shipped title on Consoles from start to finish.

A programmer with experience in C++ game development on a AAA title tailored towards Systems and Engine Programming.

Have an understanding of technical challenges in game development and how Systems and Engine Programming contributes to the project, and team.

You enjoy the technical challenges of game development - not limited to hardware, pipeline improvements, controllers, memory allocation, and more

Ability to write readable, stable, and performant C++ code.

___________________________________________________________________________

Founded in 2020, Liquid Swords was established to be purposefully raw and dismantle the silos of game development so that we empower our people to achieve amazing results.

We are cultivating a culture and offering an environment that truly nurtures creativity. Liquid Swords share a common understanding - original ideas inspire great games, and great games are built by remarkable teams. Visa mindre

Animation Programmer

At Avalanche Studios Group, we are looking for an Animation programmer to join our team to work on our upcoming AAA title Contraband - a co-op smuggler’s paradise game set in the fictional world of 1970s Bayan. Contraband is a brand-new IP published by Xbox Game Studios. Avalanche Studios is the division dedicated to ambitious, externally published, AAA open-world games like the Just Cause series, Mad Max and Rage 2. On this project, we want to push animat... Visa mer
At Avalanche Studios Group, we are looking for an Animation programmer to join our team to work on our upcoming AAA title Contraband - a co-op smuggler’s paradise game set in the fictional world of 1970s Bayan. Contraband is a brand-new IP published by Xbox Game Studios. Avalanche Studios is the division dedicated to ambitious, externally published, AAA open-world games like the Just Cause series, Mad Max and Rage 2.
On this project, we want to push animation quality a lot further than we have done previously, and this will require us to take our animation technology to the bleeding edge. Sounds like fun to you? Do you feel you have the skills for this? Then we would love to hear from you!
The Position
As a gameplay animation programmer, you work together with animators, designers and other programmers to realize animation in the game. The work mostly involves characters, but also touches other objects like weapons and gadgets. This requires you to use your knowledge and experience of the available tools (blending, IK, layering, ragdolls etc) to come up with the technical solutions to realize gameplay, locomotion, interactions etc. Since we’re using a proprietary engine, it’s a plus to have a broad knowledge of animation tech and procedural animation.
You will also use and extend existing systems when possible and build new tools and features when needed. As well as assisting animators in translating game design into technical animation design, help and educate game programmers working with animation-related features and aid technical animators in implementing animations into the game.


Required Qualifications
Solid knowledge of game animation systems e.g. state machines, layering, locomotion, blending, and parameterization
Experience working with IK, ragdolls and/or other procedural techniques
Strong math skills, knowledge of vectors, matrices and linear algebra.
Able to write readable, robust and performant code in C/C++
A keen eye for animation
Excellent communications skills



Beneficial Qualifications
Experience in working with characters in a multiplayer game
Experience with machine learning for animation
Experience working with game physics
Experience of profiling and optimization





Employee Promise
We provide goals, instead of instructions, and the opportunity to do the best work of your career.
Our Values
At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.
How to Apply
We will only consider candidates who have submitted their CV and who can work from the office in Stockholm a few days a week.
To apply for this position, please register below. Apply as soon as possible, as we review applications on a rolling basis. All further information is provided under non-disclosure agreement only. Visa mindre

Senior Data Analyst

We are looking for a Senior Data Analyst to design People Analytics solutions end-to-end together with business stakeholders and product/analytics teams to maximize impact. Working Tasks: - Design People Analytics solutions end-to-end together with business stakeholders and product/analytics teams to maximize impact. - Develop tools (mainly Power BI) that help data consumers to analyze and visualize data faster and better. - Support with data pipeline ... Visa mer
We are looking for a Senior Data Analyst to design People Analytics solutions end-to-end together with business stakeholders and product/analytics teams to maximize impact.

Working Tasks:

- Design People Analytics solutions end-to-end together with business stakeholders and product/analytics teams to maximize impact.

- Develop tools (mainly Power BI) that help data consumers to analyze and visualize data faster and better.

- Support with data pipeline process and GCP data scope (high-level).

- Analyze colleague related data from GCP and HR source systems as SuccessFactors, SmartRecruiters and Edcast.

- Detect trends and patterns with attention to e.g. recruitment, hiring practices and turnover.

- Present findings to stakeholders and adjusting the relevance to the audience.

- Lead regional super user meetings.

- Ensure compliance with data privacy regulations and best practices.

Requirements:

- Academic degree within Business Administration, Economics, Engineering (or similar).

- At least 2 years of experience from HR/People data analysis.

- Experience in working with programming languages such as and Python.

- Experience in working with data visualization tool Power BI, with an advanced level of DAX.

- Excellent skills in Excel.

- Understanding of using numerical, statistical and analytical methods to apply to data processing.

- Fluent in English (written and spoken), additional language skills are an advantage.

Good to have:

- Experience of working with statistical analysis in R Visa mindre

Gameplay Programmer

The Position Avalanche Studios Group and its creative division, Expansive Worlds, are looking for a skilled and highly motivated Gameplay Programmer for our successful title theHunter: Call of the Wild, based out of our studio in Stockholm. Initially released in 2017, Call of the Wild has been supported with many successful DLCs and content releases. Now, with being live on 5 platforms we continue to improve the quality and experience for our huge player b... Visa mer
The Position
Avalanche Studios Group and its creative division, Expansive Worlds, are looking for a skilled and highly motivated Gameplay Programmer for our successful title theHunter: Call of the Wild, based out of our studio in Stockholm.
Initially released in 2017, Call of the Wild has been supported with many successful DLCs and content releases. Now, with being live on 5 platforms we continue to improve the quality and experience for our huge player base by adding new features (gameplay, visuals, stability, performance, UI/UX).
As a gameplay programmer on this project you will work with our designers to conceive of and implement elements of scripted and immersive open world content and activities. You will develop and maintain the features and systems necessary for designers to create missions, build complex gameplay mechanics and tweak and balance the game. Your work will take you all over the codebase from underlying systems to weapons, from animations to user interface, from physics to VFX. In order to fully realize a feature or a section of gameplay, it is necessary to work closely with an array of disciplines.
Required Qualifications
Good knowledge of C++
At least 3 years of Industry Experience
A keen sense of fun gameplay
Knowledge of gameplay code
Familiarity with AI, physics, and animation in general
Strong math skills
At least one shipped AA/AAA title for current or last-generation consoles
Strong communication & verbal skills in English



Desired Qualifications
Experience with Havok Physics, Animation, and AI
Experience with game design processes
Experience with developing tools and asset pipelines



Employee Promise
We provide goals instead of instructions and the opportunity to do the best work of your career.
Our Values
At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal-opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.
How to Apply
We will only consider applications that consist of a CV and who can work a few days a week from the office in Stockholm. We support relocation if needed.
To apply for this position please register below. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. Visa mindre

Gameplay Systems Programmer

Avalanche Studios Group and its creative division Avalanche Studios are looking for several Gameplay systems programmers to join our team in Stockholm, to work on the largest and greatest live multiplayer AAA project we’ve ever taken on! The Position As a Gameplay systems programmer, you will be working on the backbone of our project: the data architecture that drives everything from weapon damage to mission scripting to AI to vehicle behavior to leaderb... Visa mer
Avalanche Studios Group and its creative division Avalanche Studios are looking for several Gameplay systems programmers to join our team in Stockholm, to work on the largest and greatest live multiplayer AAA project we’ve ever taken on!


The Position
As a Gameplay systems programmer, you will be working on the backbone of our project: the data architecture that drives everything from weapon damage to mission scripting to AI to vehicle behavior to leaderboards. The presence of your work will be apparent in every moment of gameplay.


You will work with various different parts of our proprietary Apex open world engine, collaborating closely with other programmers across many different disciplines on several different teams, to develop and maintain the systems our designers use to create missions, build complex gameplay mechanics, populate UI screens, and tweak and balance the game in a live online multiplayer environment. You will also participate in implementing the pipeline for securely delivering content updates to players from the cloud, and building internal tools to remedy customer service requests from players.


You should be adept at building, maintaining, and explaining complex systems that are understandable by other programmers and easy for designers and artists to work with. We’re looking for someone who can think beyond the quick hack and the easy fix, with a knack for making gameplay systems fit together in practical ways that strike a balance between elegance and flexibility.


Required Qualifications
Excellent working knowledge of C++
Excellent working knowledge of debugging techniques
Experience with the design and implementation of the data architecture of a large software project with multiple programmers
Solid working knowledge of client-server network programming, especially in regards to concurrency and performance issues
Strong communication skills – must possess excellent English verbal and written communication skills
The ability and desire to work in a team, often with different disciplines, and explain your work clearly to both technical and non-technical audiences

Desired Qualifications
Server backend experience, especially for systems with a high number of concurrent users
Experience with writing network code for a live-service multiplayer game
Experience with Microsoft Azure PlayFab
Experience implementing data architecture for game engines


Employee promise
We provide goals, instead of instructions, and the opportunity to do the best work of your career.
Our Values
At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal-opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.
How to Apply
We will only consider candidates who have submitted their CV and who can work from the office in Stockholm a few days a week.
To apply for this position please register below. Apply as soon as possible as we review applications on a rolling basis. All further information is provided under non-disclosure agreement only. Visa mindre

Senior Console Programmer (Microsoft or Sony) - Remote Flexible

Are you passionate about making great games? Then this might just be the job for you! Starbreeze is now looking for a senior console programmer to join our kick-ass team in Stockholm or France. As a senior console programmer, you will be part of the engine team, working closely with the technical director. You will be responsible for your platform, either for Playstation or Xbox. Job Tasks: - Build, launch, profile and optimize Payday on your platform -... Visa mer
Are you passionate about making great games? Then this might just be the job for you! Starbreeze is now looking for a senior console programmer to join our kick-ass team in Stockholm or France.

As a senior console programmer, you will be part of the engine team, working closely with the technical director. You will be responsible for your platform, either for Playstation or Xbox.

Job Tasks:

- Build, launch, profile and optimize Payday on your platform
- Update SDK every major revision
- Help build engineer to maintain everything related to your platform in our CIS pipeline
- Develop new engine modules
- Help build tooling for your platform
- Mentor junior console programmers
- Help technical artists to overcome the constraints of the platform
- Help QA and other Developers to debug complex issues and fix crashes on your platform


Must have:

- Fluent in spoken and written English
- Very good with C++
- Solid experience as a console programmer
- Team player willing to listen, help and learn


Good to have:

- UE4 knowledge
- Used Perforce, git and svn before


To be successful in this position you have:

- Strong passion for games
- Knowledge about multiplayer games




Still reading? Good...because here’s the good part of this job ad: We offer you a position at a company where we value teamwork, accountability and creativity. While we evolve we want you to grow with us and to develop as a professional. We also believe in having fun. We have game consoles and arrange after work activities along with annual parties and events.

What more do we offer?

- Competitive salaries with yearly reviews
- Yearly wellness benefit
- Referral bonuses
- 6 weeks paid vacation per year
- Pension on top of salary, +50% above collective agreement standard
- 90% of your salary will be covered while on Parental leave for up to 6 months
- Relocation support if you move from abroad
- Ideal office location in central Stockholm - also remote flexible (work from home)



Sounds good? Then we can’t wait to see your CV and portfolio and look forward to meeting you. We recommend that you apply as soon as possible as selection and interviews are held continuously. Send your application with a resumé, portfolio and cover letter in English. All applications must include a portfolio and resumé to be considered.

At Starbreeze we value diversity and inclusion. We welcome you as who you are, no matter where you are from or what games you play. Visa mindre

Gameplay Programmer

The Position Avalanche Studios Group and its creative division, Expansive Worlds, are looking for a skilled and highly motivated Gameplay Programmer for our successful title theHunter: Call of the Wild, based out of our studio in Malmö. Initially released in 2017, Call of the Wild has been supported with many successful DLCs and content releases. Now, with being live on 5 platforms we continue to improve the quality and experience for our huge player base ... Visa mer
The Position
Avalanche Studios Group and its creative division, Expansive Worlds, are looking for a skilled and highly motivated Gameplay Programmer for our successful title theHunter: Call of the Wild, based out of our studio in Malmö.
Initially released in 2017, Call of the Wild has been supported with many successful DLCs and content releases. Now, with being live on 5 platforms we continue to improve the quality and experience for our huge player base by adding new features (gameplay, visuals, stability, performance, UI/UX).
As a gameplay programmer on this project you will work with our designers to conceive of and implement elements of scripted and immersive open world content and activities. You will develop and maintain the features and systems necessary for designers to create missions, build complex gameplay mechanics and tweak and balance the game. Your work will take you all over the codebase from underlying systems to weapons, from animations to user interface, from physics to VFX. In order to fully realize a feature or a section of gameplay, it is necessary to work closely with an array of disciplines.
Required Qualifications
Good knowledge of C++
At least 3 years of Industry Experience
A keen sense of fun gameplay
Knowledge of gameplay code
Familiarity with AI, physics, and animation in general
Strong math skills
At least one shipped AA/AAA title for current or last-generation consoles
Strong communication & verbal skills in English



Desired Qualifications
Experience with Havok Physics, Animation, and AI
Experience with game design processes
Experience with developing tools and asset pipelines



Employee Promise
We provide goals instead of instructions and the opportunity to do the best work of your career.
Our Values
At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal-opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.
How to Apply
We will only consider applications that consist of a CV and who can work a few days a week from the office in Malmö. We support relocation if needed.
To apply for this position please register below. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. Visa mindre

Lead Programmer

Generation Zero Lead Programmer Avalanche Studios Group and its division Systemic Reaction is looking for a Lead Programmer for Generation Zero. A great opportunity if you want to work with a high level and big picture responsibility for a successful IP while leading a group of talented developers. The Position As a Lead Programmer you'll be responsible for the development of the codebase for our live title. You will work in close collaboration with the... Visa mer
Generation Zero Lead Programmer

Avalanche Studios Group and its division Systemic Reaction is looking for a Lead Programmer for Generation Zero. A great opportunity if you want to work with a high level and big picture responsibility for a successful IP while leading a group of talented developers.

The Position

As a Lead Programmer you'll be responsible for the development of the codebase for our live title. You will work in close collaboration with the Lead Producer and the other Leads for the project to make sure the development plan fits with the Product roadmap.

As a Lead Programmer you'll be responsible for:

- The code capacity within the Generation Zero live team
- The code team’s planning and delivery (within the project’s Leads team)
- Problem-solving with the Leads Team where roadmap or sprint planning may need adjustment
- Communicating with other studio development teams about both requirements on your team, and from your team on them
- Analyzing and delegating features and bugs to the code team


While this primarily is a Lead role there will still be opportunities to do hands-on programming. Good leadership instinct and strong collaborative skills are equally if not more important as strong technical skills in this role.

We're looking for someone who has:

- Extensive experience with Programming in C++ within the gaming industry
- Previously had a Lead Programmer position (or wants to work in a Lead role as a next step, feel free to challenge us!)


We would be extra happy if you also have:

- Experience working within a Live environment
- Worked with Programming in Python
- Worked with Perforce, and with moving changelists between branches


Employee promise

We provide goals, instead of instructions, and the opportunity to do the best work of your career.

Our Values

At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.

How to Apply

We will only consider candidates who have submitted their CV and who can work from the office in Stockholm a few days a week.

To apply for this position please register below. Apply as soon as possible as we review applications on a rolling basis. All further information is provided under non-disclosure agreement only. Visa mindre

Data Backend Programmer

Avalanche Studios Group and its creative division Avalanche Studios is looking for a Backend Programmer to join the largest and greatest AAA project we’ve ever taken on. The Position In this role you will be challenged with designing and developing our integration of backend services with the game as well as creating bespoke backend services for our needs. You will be working with a team of designers and other programmers, planning long term technical ro... Visa mer
Avalanche Studios Group and its creative division Avalanche Studios is looking for a Backend Programmer to join the largest and greatest AAA project we’ve ever taken on.

The Position

In this role you will be challenged with designing and developing our integration of backend services with the game as well as creating bespoke backend services for our needs. You will be working with a team of designers and other programmers, planning long term technical roadmaps and promoting a positive and collaborative team spirit. Our backend services are implemented in C# but a large part is also to integrate it in the game and provide systems for other game teams' needs. We are looking for someone who has solid experience from the games industry and managing large code bases shared between multiple products.

Required Qualifications

- Experienced level, expected a minimum of 3+ years of professional programming experience

- Strong knowledge of backend programming in Go, Python, C# or Java

- Experience running services in commercial clouds or Kubernetes

- A great sense of technical excellence, functionality and problem-solving

- Excellent verbal and written English



Bonus Qualifications

- Experience from the Video Game industry



- Knowledge of Azure and PlayFab



- Knowledge of C++ and Game programming



- Previous work with high availability solutions



- Passionate about gaming



For this role you need to be able to work full-time in our Stockholm office. To apply for this position please register below. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only.

Our Values

At Avalanche Studios Group, we believe in worlds without limits, and we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion, courage and craftsmanship. Visa mindre

Pipeline Developer

The Position Avalanche Studios Group is hiring a Pipeline Developer for our central technology organisation in Stockholm. The Central Technology Team is responsible for our industry-leading, open-world engine. We innovate in areas that push the boundaries for what open world sandbox gaming means as well as improve, optimize and support our existing core technology. As a pipeline developer you will work with multiple teams in developing the tools for our op... Visa mer
The Position
Avalanche Studios Group is hiring a Pipeline Developer for our central technology organisation in Stockholm. The Central Technology Team is responsible for our industry-leading, open-world engine. We innovate in areas that push the boundaries for what open world sandbox gaming means as well as improve, optimize and support our existing core technology. As a pipeline developer you will work with multiple teams in developing the tools for our open-world engine Apex that is used by our production teams in Liverpool, Malmö, New York and Stockholm.

Your primary responsibility will be to build and maintain user-friendly, yet advanced tools and pipelines that support our content creators. The solutions you work on require careful consideration in how they impact many different projects and teams. In collaboration with other experts you identify what work needs to be done to benefit others the most.

Our perfect candidate should be a team player with a strong passion for streamlining productivity and developing tools that are fun to work with. We can offer you a welcoming, stimulating and value-driven environment where you will work together with some of the industry's strongest minds, and where you will constantly apply and deepen your skills.

Required Qualifications

- Excellent programming skills in C/C++ and Python

- Experience with art asset pipelines for AAA game development and relevant Digital Content Creation (DCC) tools

- 5+ years of professional tools development

- Bachelor's degree in software engineering/computer science or equivalent experience

- Fluent in English, both written and spoken

- Strong coordination and collaboration skills

Desired Qualifications

-
Passion for making great games

- Windows application development

- Qt development

- Automated software testing (e.g. GTest)

- Understanding of best practices in UX and how to apply them to tools

Employee promise

We provide goals, instead of instructions, and the opportunity to do the best work of your career.

Our Values

At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.

How to Apply

We will only consider candidates who have submitted their CV and who can work from the office in Stockholm a few days a week.

To apply for this position please register below. Apply as soon as possible as we review applications on a rolling basis. All further information is provided under non-disclosure agreement only. Visa mindre

Render Programmer

Avalanche Studios Group and its division Avalanche Studios are crafting our next cutting-edge AAA open-world game, and we’re now looking for an Experienced Render Programmer to join our team in Stockholm or Malmö. The Position You will work with writing performance critical code to feed the GPU, and take responsibility for elevating the visual quality of the game to the highest possible level in close collaboration with the art and other tech departments... Visa mer
Avalanche Studios Group and its division Avalanche Studios are crafting our next cutting-edge AAA open-world game, and we’re now looking for an Experienced Render Programmer to join our team in Stockholm or Malmö.

The Position

You will work with writing performance critical code to feed the GPU, and take responsibility for elevating the visual quality of the game to the highest possible level in close collaboration with the art and other tech departments. As is typical of Avalanche’s open world games, you will be instrumental in pushing both the realism and immersiveness of the world. In addition to outstanding technical knowledge, we are looking for a self-motivated individual with strong communication and collaboration skills. As an experienced developer you are able to work under guidance, somewhat independently and can work towards developing the talents of more junior members of the team.

Required Qualifications

- A well-developed aesthetic sense

- Extensive background in rendering with experience in shaders and lighting

- Well versed in modern 3D graphics APIs

- Excellent maths skills

- Highly fluent in C/C++

- Excellent CPU/GPU performance analysis and optimisation skills

- Strong CPU/GPU debugging skills

- An excellent understanding of the pros and cons that the current console architectures impose on all aspects of the rendering pipeline

Desired Qualifications

- Physics/mathematics/computer science degree

- Experience with PS4, PS5, XBox One or Xbox Series X development for a shipped or upcoming title

- Experience with the certification of console titles

- An understanding of other aspects of game programming, including physics, animation, AI and networking

- Experience with mentoring junior members of the team

Employee promise

We provide goals, instead of instructions, and the opportunity to do the best work of your career.

Our Values

At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.

How to Apply

We will only consider candidates who have submitted their CV and who can work from the office in Stockholm or Malmö a few days a week.

To apply for this position please register below. Apply as soon as possible as we review applications on a rolling basis. All further information is provided under non-disclosure agreement only. Visa mindre

Senior Concept Artist

Avalanche Studios Group and its division Avalanche Studios are crafting a cutting-edge AAA open-world fantasy game. We are dedicated to developing ambitious, externally-published AAA games and are seeking talented Concept Artists to join our team in Liverpool or Stockholm. The Position As a Senior Concept Artist, you will play a critical role in bringing our upcoming AAA fantasy game to life by designing visually captivating and stylized characters, crea... Visa mer
Avalanche Studios Group and its division Avalanche Studios are crafting a cutting-edge AAA open-world fantasy game. We are dedicated to developing ambitious, externally-published AAA games and are seeking talented Concept Artists to join our team in Liverpool or Stockholm.

The Position

As a Senior Concept Artist, you will play a critical role in bringing our upcoming AAA fantasy game to life by designing visually captivating and stylized characters, creatures, and/or environments for our open-world setting. In collaboration with the Art Director and other team members, you will help establish the game's visual style and ensure the delivery of excellent concept designs. You will also serve as a mentor and expert problem-solver for your colleagues.

Key Responsibilities

-Design visually stunning, stylized characters, creatures and/or environments for an upcoming AAA stylized fantasy game

-Work closely with the Art Director and other team members to establish and maintain the visual style of the game

Required Qualifications

-Experience and passion in stylized art

-Excellent understanding of stylized character design, mythical creature anatomy, and/or open-world environment design

-Strong knowledge of sketching, concept design and illustration

-A portfolio demonstrating excellent attention to detail and ability to bring characters, creatures and/or environments to life with your art

-Previous concept art work experience of at least four years.

-Ability to work collaboratively and communicate effectively

Desired Qualifications

-5+ years of experience in Concept Art for AA or AAA video games

-Experience in leading and mentoring

-Passion for creating high-quality, stylized fantasy worlds

-Excellent skills in digital painting tools such as Photoshop or Procreate

-Experience in 3D modelling software such as Blender

Employee Promise

At Avalanche Studios Group, we provide goals, instead of instructions, and the opportunity to do the best work of your career. We believe in worlds beyond limits and are committed to developing a diverse and inclusive workplace. As an equal opportunity employer, we value diversity at our company and believe that everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.

How to Apply

We will only consider candidates who have submitted their CV and who can work from the office in Stockholm or Liverpool, a few days a week. To apply for this position, please register on our website. We review applications on a rolling basis, so apply as soon as possible. All further information is provided under non-disclosure agreement only. Visa mindre

Gameplay Systems Programmer

Avalanche Studios Group and its creative division Avalanche Studios are looking for several Gameplay systems programmers to join our team in Stockholm, to work on the largest and greatest live multiplayer AAA project we’ve ever taken on! The Position As a Gameplay systems programmer, you will be working on the backbone of our project: the data architecture that drives everything from weapon damage to mission scripting to AI to vehicle behavior to leaderbo... Visa mer
Avalanche Studios Group and its creative division Avalanche Studios are looking for several Gameplay systems programmers to join our team in Stockholm, to work on the largest and greatest live multiplayer AAA project we’ve ever taken on!

The Position
As a Gameplay systems programmer, you will be working on the backbone of our project: the data architecture that drives everything from weapon damage to mission scripting to AI to vehicle behavior to leaderboards. The presence of your work will be apparent in every moment of gameplay.

You will work with various different parts of our proprietary Apex open world engine, collaborating closely with other programmers across many different disciplines on several different teams, to develop and maintain the systems our designers use to create missions, build complex gameplay mechanics, populate UI screens, and tweak and balance the game in a live online multiplayer environment. You will also participate in implementing the pipeline for securely delivering content updates to players from the cloud, and building internal tools to remedy customer service requests from players.

You should be adept at building, maintaining, and explaining complex systems that are understandable by other programmers and easy for designers and artists to work with. We’re looking for someone who can think beyond the quick hack and the easy fix, with a knack for making gameplay systems fit together in practical ways that strike a balance between elegance and flexibility.


Required Qualifications

- Excellent working knowledge of C++

- Excellent working knowledge of debugging techniques

- Experience with the design and implementation of the data architecture of a large software project with multiple programmers

- Solid working knowledge of client-server network programming, especially in regards to concurrency and performance issues

- Strong communication skills - must possess excellent English verbal and written communication skills

- The ability and desire to work in a team, often with different disciplines, and explain your work clearly to both technical and non-technical audiences

Desired Qualifications

- Server backend experience, especially for systems with a high number of concurrent users

- Experience with writing network code for a live-service multiplayer game

- Experience with Microsoft Azure PlayFab

- Experience implementing data architecture for game engines



Employee promise

We provide goals, instead of instructions, and the opportunity to do the best work of your career.

Our Values

At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal-opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.

How to Apply

We will only consider candidates who have submitted their CV and who can work from the office in Stockholm a few days a week.

To apply for this position please register below. Apply as soon as possible as we review applications on a rolling basis. All further information is provided under non-disclosure agreement only. Visa mindre

Gameplay Programmer

Expansive Worlds is a creative division of Avalanche Studios Group and a leading developer and publisher of outdoor games. Since 2009, Expansive Worlds has been devoted to delivering highly immersive outdoor gaming experiences for millions of players and best known for the long-standing and successful theHunter franchise. In 2022 we launched Call of the Wild: The Angler, an open world fishing experience, which is now in its first year of an exciting live ... Visa mer
Expansive Worlds is a creative division of Avalanche Studios Group and a leading developer and publisher of outdoor games. Since 2009, Expansive Worlds has been devoted to delivering highly immersive outdoor gaming experiences for millions of players and best known for the long-standing and successful theHunter franchise.

In 2022 we launched Call of the Wild: The Angler, an open world fishing experience, which is now in its first year of an exciting live service where we will continue to grow and expand the game.

We are looking for a Gameplay Programmer to join us to work on The Angler with us in Stockholm.

The Position
As a gameplay programmer on this project, you will work with our designers and other gameplay programmers to expand the game with new gameplay features, as well as support and improve existing features. You will develop and maintain the systems necessary for designers to create missions, build complex gameplay mechanics and tweak and balance the game. You should have a good attunement to what makes fun and engaging gameplay, and possess a readiness and desire to give input and feedback to the systems you are developing.Your work will take you all over our proprietary Apex open world engine, from underlying systems to specific gameplay mechanics, from animation systems to UI, from physics to VFX. In order to fully realise a feature or a section of gameplay, it is necessary to work closely with an array of disciplines, and you will often act as the glue pulling these different elements together.

Required Qualifications

- A keen sense for what makes gameplay fun and engaging.

- Excellent working knowledge of C++.

- Excellent working knowledge of debugging techniques.

- General familiarity with AI, physics and animation systems and techniques.

- Strong math skills.

- Strong communication skills - must possess excellent English verbal and written communication skills.

- The ability and desire to work in a team, often with different disciplines.

Beneficial Skills

- Experience in rapid prototyping and refinement, e.g. Game Jams.

- Experience using middleware such as Havok Physics.

- More in depth knowledge and experience in AI e.g. behaviour trees.

- Familiarity working in editor-supported engines, such as Unreal.

- Experience with Python.

- Experience developing for consoles, or other limited resource environments.

- Experience mentoring and nurturing junior developers on your teams

Employee promise

We provide goals, instead of instructions, and the opportunity to do the best work of your career.

Our Values

At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.

How to Apply

We will only consider candidates who have submitted their CV and who can work from the office in Stockholm a few days a week.

To apply for this position please register below. Apply as soon as possible as we review applications on a rolling basis. All further information is provided under non-disclosure agreement only. Visa mindre

Technical Director - Unannounced Project

Expansive Worlds is a creative division of Avalanche Studios Group and a leading developer and publisher of outdoor games. Since 2009, Expansive Worlds has been devoted to delivering highly immersive outdoor gaming experiences for millions of players and is best known for the long-standing and successful theHunter franchise. We are now looking for a Technical Director to work with us in Malmö or Stockholm on a new unannounced project. The Position As th... Visa mer
Expansive Worlds is a creative division of Avalanche Studios Group and a leading developer and publisher of outdoor games. Since 2009, Expansive Worlds has been devoted to delivering highly immersive outdoor gaming experiences for millions of players and is best known for the long-standing and successful theHunter franchise.

We are now looking for a Technical Director to work with us in Malmö or Stockholm on a new unannounced project.

The Position

As the Technical Director of this project, you will lead the technical leads and senior developers within the team. You will play a key role in bridging creative vision, technical implementation and production requirements by setting technical standards, identifying constraints, driving innovation, identifying synergies between teams and ultimately supporting building a high-quality game, to quality and budget. As with all Expansive Worlds titles this project is designed as a Live Service from the ground up, so part of your responsibility will be not only to prepare the project for launch, but also to establish the right technology and processes to support the project in a number of years of post-launch service.

You will work closely with, and be supported by, the Expansive Worlds Division Technical Director who will align your goals, both personal and project, with the goals of the division and Avalanche Studios Group overall. To succeed in this role, you have to be passionate about games technology, be the natural technical leader, have excellent people and communication skills, and be devoted to making natural, expansive and immersive games.

Responsibilities

- Be the technical stakeholder for a new project and set the project up for success.

- Set technical standards and the goals for the project’s architecture, pipelines and technical processes.

- Support and get the best out of the project code lead(s) and project code teams.

- Enable communication across technical disciplines and support the sharing of technical knowledge and code between projects and divisions.

- Be responsible for the flow of technology into and out of the project, supporting ASG’s technology sharing strategy. Proactively support leveraging technology from other relevant projects in the portfolio.

- Manage internal and external technology dependencies and risks, and help with the creation of mitigation plans.

- Evaluate both internal and external technology solutions.

- Work with and maintain positive relationships with our Division Management team, and internal self-publishing facilities.

Required Qualifications

- Worked from start to finish on at least one commercial game, preferably including console/limited hardware release, with a strong understanding of the game’s architecture, the engine, middleware, and their constraints.

- Strong technical background with solid professional experience in C/C++ programming.

- Practical experience from different areas of game development, as well as industry experience working as a Lead Programmer, Associate Technical Director, or Technical Director.

- Strategic mindset and ability to manage stakeholders at all levels.

- Self-motivated, strong work ethic, able to work independently.

- Proven team management and inter-discipline communication skills.

- Excellent English verbal and written communication skills.

Desired Qualifications

- Experience working on Live Service games.

- Working knowledge of Python.

- Knowledge of CI/CD workflows.

- In-depth knowledge of game engine architectures.

- In-depth knowledge of current generation console architectures and future architectural trends.

- Experience working with open-world games

- Experience working with multiplayer games

- Experience working with a proprietary engine.

Employee promise

We provide goals, instead of instructions, and the opportunity to do the best work of your career.

Our Values

At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.

How to Apply

We will only consider applications that consist of both a cover letter and a CV. In your cover letter you should include why you want to work at Avalanche Studios Group. For this role you need to be able to work from within either our Stockholm, Malmö or Liverpool locations. We apply a hybrid work model that enables you to work some days from home and some days from the office.

To apply for this position please register below. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. Visa mindre

Core Tech & Tools Programmer

VR games have transformed from a quaint peculiarity a few years ago to a billion-dollar industry. As a part of that transformation, the games are becoming more complex and therefore we are now in need of finding a Core Tech & Tools Programmer to join the Shared tech team. What you'll do Our Shared Tech Team is a small but talented team that is devoted to supporting our game teams with reusable components and functionality, as well as asset tooling and bui... Visa mer
VR games have transformed from a quaint peculiarity a few years ago to a billion-dollar industry. As a part of that transformation, the games are becoming more complex and therefore we are now in need of finding a Core Tech & Tools Programmer to join the Shared tech team.

What you'll do
Our Shared Tech Team is a small but talented team that is devoted to supporting our game teams with reusable components and functionality, as well as asset tooling and build scripts. You’ll be enabling the core game teams to focus on making great games by delivering solutions that will act as a force multiplier to their development process. As a Core Tech & Tools Programmer you will be working with tackling complex problems. Such as; Designing, developing, and supporting technology in our production pipeline, from DCC tools, throughout our asset management and conditioning pipeline, down to the supporting runtime game systems. Some of your responsibilities will include:

- Creating and maintaining components and solutions that are used across our games, for example: analytics/telemetry, localization, achievements etc.

- Supporting game teams when integrating our solutions in the game



- Maintaining and improving our build scripts enabling our cross-platform titles

- Develop and improve Unity tools to further streamline the game dev process

- Create solutions of technical excellence and still putting usability first

- Supporting the game teams with in depth knowledge and troubleshooting

- Defining APIs for client-server communication



Requirements

- Extensive and proven experience as game, core or tools programmer

- Very good understanding of commonly used software design patterns

- Very good knowledge of C# and Unity3D engine

- Experience building reusable components

- Great knowledge of game engines and the game development toolchain



Nice to have

- Experience with VR and AR SDKs

- Proven experience working with UPM/NPM package managers

- CI/CD pipeline experience , such as Jenkins, GitHub Actions or equivalent

- Experience as a backend developer working with various server-side middleware

- Aspiring to be a great communicator, both within our team and with the game teams, our users- rewrite

- Self-driven, highly motivated and used to work in an independent environment



To be successful in this role we believe that you have strong organizational skills and the ability to handle multiple tasks/ projects simultaneously. We believe you are a person who will thrive in a flexible, can-do environment and that you are a great team player with good communication skills. A strong passion for developing great tools to make other developers’ lives better is a major bonus.

Who we are
Resolution Games is a visual computing studio with a proven track record creating immersive gaming experiences for all. We believe that VR and AR aren’t just an add-on for gaming; they are the next logical steps for games. As players and game developers alike, we’ve always dreamed of this day - the day when we can be IN the games we love. That day is finally here, and we are putting all of our energy into making the most of it for all, whether it’s creating a positive experience for someone testing out VR for the first time to delivering a rich, in-depth multiplayer game that keeps enthusiasts hungry for more.

We are looking for someone who wants a unique opportunity and enjoys collaborating. Someone who wants to be a part of a team raising the bar and creating a new set of standards. Our colleagues have can-do attitudes who appreciate a small studio culture. Therefore, even though we have grown, we continue to work in small teams and experiment while tackling complex challenges. We value having every voice heard and seek out diversity, equity, and inclusion in everything we do. Last but not least, we want those of you who are not just skilled but also a great addition to the team. That is because we believe in team over the individual, a great mix of freedom with responsibility, and that people should always come before the process. P.S. Employee stock options are available. Visa mindre

Online Game Programmer (Unreal) - Game Services

As an Online Game Programmer at Embark, you will be working on our recently announced games ARC Raiders (https://arcraiders.com/) and THE FINALS (https://www.reachthefinals.com/), alongside some of the most talented people in the games industry. You will be a part of Game Services, a strategic team with mixed competences, and we provide online services and integration to our games. We work closely with the game teams and deliver online services to a high ... Visa mer
As an Online Game Programmer at Embark, you will be working on our recently announced games ARC Raiders (https://arcraiders.com/) and THE FINALS (https://www.reachthefinals.com/), alongside some of the most talented people in the games industry.

You will be a part of Game Services, a strategic team with mixed competences, and we provide online services and integration to our games. We work closely with the game teams and deliver online services to a high quality and make sure they are operational.

Examples of such services are Persistent Inventory, Friends, Voice Chat, Anti-Cheat, Progression and Store.

The games are being built in Unreal Engine, using C++, a scripting language called Angelscript and some blueprints.

Example of responsibilities

- Create the core metagame systems for our games
- Collaborate with game designers to find innovative new ways to engage our players
- Design and develop the friends, party and chat systems
- Use data as a guide when designing matchmaking rules



We would love if you have

- A creative and curious mind
- A strong background in C++
- An ambition in pushing the boundaries of "next gen"
- A good grasp of what social and metagame looks and feels like
- A fluent English - our team comes from all over the world
- An interest in computer science and programming as a craft


Additionally one or some of these would be a great bonus

- Professional experience with Online systems in games
- Experience working with or close to game design
- Backend services development experience




At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.

We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.

Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.

Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

If this role doesn't quite match what you're looking for, feel free to apply to us via our " Open Application. (https://www.embark-studios.com/jobs/278181-game-maker-open-application)" Visa mindre

Senior Game Programmer - Unannounced Game

As a Senior Game Programmer you will be working in a team, solving challenging problems using C++. You will be developing features and systems alongside designers and artists that fundamentally shape the games we release. Our developers have a high level of ownership over their work and it’s important that you can plan and manage your work efficiently. As a Senior Developer we expect you to solve problems and provide guidance using your expert-level knowle... Visa mer
As a Senior Game Programmer you will be working in a team, solving challenging problems using C++. You will be developing features and systems alongside designers and artists that fundamentally shape the games we release. Our developers have a high level of ownership over their work and it’s important that you can plan and manage your work efficiently. As a Senior Developer we expect you to solve problems and provide guidance using your expert-level knowledge and help raise the level of other programmers that you work with.
Our cross-discipline teams are excited to collaborate regularly and work together to craft the best possible experiences. As such, you should be good at cooperating with people while also being passionate about games. Our company culture revolves around being dedicated, nerdy, open-minded and getting-stuff-done and if you think those words describe you - you should drop us a line!
What Will You Be Doing?


Build and maintain well-engineered C++ code with high levels of stability and performance.
Design and implement features in different focus areas such as gameplay systems, AI, networking, graphics, user interface, our scripting language and optimization.
Offer specialist insight and guide others in working with consoles
Solve interesting problems, from designing and building new systems from scratch to optimizing features to be both performant and scriptable.
Collaborate daily with, and estimate tasks with other programmers, designers and artists.
Continue to level-up as a programmer by sharing knowledge through internal workshops and giving / receiving guidance and feedback with other programmers.
Raise the level of other programmers within the studio, for example, by mentoring other programmers and/or supporting recruitment.





Who Are We Looking For?
Excellent C++ programming skills
5+ years of experience working in game development
Released at least 1 title on xbox or playstation



The ideal candidate has a passion for PDS games, understands what makes our games fun and has a strong technical background. As a person you are positive, dedicated, responsible, self-driven and love a challenge. Visa mindre

Systems Programmer- Ravenbound

The Position Systemic Reaction, the creative division that brought you the living worlds of Generation Zero and Second Extinction, is looking for a passionate Systems Programmer to help drive the development of our upcoming title, Ravenbound. Ravenbound is a challenging new open-world action-roguelite in development for PC, set in a world inspired by Nordic folklore. As the systems programmer, you will work with some of the industry’s most exciting techn... Visa mer
The Position

Systemic Reaction, the creative division that brought you the living worlds of Generation Zero and Second Extinction, is looking for a passionate Systems Programmer to help drive the development of our upcoming title, Ravenbound. Ravenbound is a challenging new open-world action-roguelite in development for PC, set in a world inspired by Nordic folklore.

As the systems programmer, you will work with some of the industry’s most exciting technology and talented individuals. We have a solid reputation for producing fantastic looking open-world games and this is a great opportunity if you want to play an instrumental role in developing our next-generation games and engine.

In this role you will play a big part in a small tight-knit team of developers in making sure Ravenbound delivers the best possible user experience on current and future platforms for the projects entire lifecycle.

Required Qualifications

- 5+ years of relevant experience
- Advanced knowledge of C/C++
- Prior experience working as a systems programmer on at least one shipped title on previous-gen and/or current-gen consoles
- Self-motivated, strong work ethic, able to work independently
- Good communication skills and thrives as a member of a team


Desired Qualifications

- Experience with a wide range of tools and pipelines used in modern game development.
- Experience with a wide range of game level systems, including scene management, physics, animation, AI, rendering, etc.
- In-depth knowledge of game engine architectures
- In-depth knowledge of next generation console architectures and future architectural trends


Employee promise

We provide goals, instead of instructions, and the opportunity to do the best work of your career.

Our Values

At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.

How to Apply

We will only consider candidates who have submitted their CV and who can work from the office in Stockholm a few days a week.

To apply for this position please register below. Apply as soon as possible as we review applications on a rolling basis. All further information is provided under non-disclosure agreement only. Visa mindre

C++ Rendering Engineer - VFX Team - Frostbite Engine

Remote Options* Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and outstanding tools. We are honored to have thousands of game developers all over the world using Frostbite to create some of the most amazing games and player experiences in the industry. We are looking for a Rendering VFX Engineer to join the Frostbite tea... Visa mer
Remote Options*

Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and outstanding tools. We are honored to have thousands of game developers all over the world using Frostbite to create some of the most amazing games and player experiences in the industry.
We are looking for a Rendering VFX Engineer to join the Frostbite team!
Reporting to the Senior Manager of Rendering Engineering, you will be part of the VFX cell within the Frostbite rendering team, driving the technology forward to power future titles and push the boundaries of visual quality in games.
In the VFX team you will work on the Frostbite effect system and our GPU particle system. You will also be able to work on our participating media system and the sky and cloud systems. Through close collaboration with the programmers and artists across EA game teams you will develop state of the art rendering techniques and complex VFX features. You will have an impact on each game by connecting gameplay and rendering to make our game worlds come alive.
Responsibilities
Develop the VFX systems for multiple AAA games
Work with game team engineers and artists to improve new VFX features and develop our tools and workflows.
Improve the runtime and pipeline that moves our VFX systems.
Undertake performance profiling and optimization on multiple platforms

Qualifications
BSc degree in Computer Science, or equivalent experience
Real-time computer graphics knowledge
Real-time simulation knowledge
C++, design, and software architecture skills
Profiling and optimization skills
Math skills
Experience with VFX



5+ years of experience with Participating Media, Sky or Cloud rendering
Physics and Fluid simulation
Knowledge of one or more CPU and GPU architectures
Console development experience
C# and Tools development experience
VFX knowledge in one or more 3D art packages: Houdini, Maya, Flow Visa mindre

Junior UI Programmer

Avalanche Studios is the division dedicated to ambitious, externally published, AAA open world games like Just Cause, Mad Max, and Rage 2 - our upcoming title Contraband is a co-op smuggler’s paradise set in the fictional world of 1970s Bayan. Contraband is a brand new IP published by Xbox Game Studios, and we're now looking for a talented Junior UI Programmer to join our team at the Stockholm As a Junior UI Programmer on this project you will work with ... Visa mer
Avalanche Studios is the division dedicated to ambitious, externally published, AAA open world games like Just Cause, Mad Max, and Rage 2 - our upcoming title Contraband is a co-op smuggler’s paradise set in the fictional world of 1970s Bayan.

Contraband is a brand new IP published by Xbox Game Studios, and we're now looking for a talented Junior UI Programmer to join our team at the Stockholm

As a Junior UI Programmer on this project you will work with designers and artists to conceive of and implement elements of how the game is presented to the player. Your work will involve implementing menu screens, maps, tutorials, in-game indicators or heads-up display (HUD), special fonts or other graphical elements according to agreed upon design specifications.

We're looking for someone to deliver a successful end-user experience, together with your team-mates, rather than just handing off technological solutions to content creators. A game is only as good as the interface with the player allows it to be.

Required Qualifications

- +2 years of experience in Frontend/Web Development with JavaScript, HTML5/CSS3
- Professional experience working with frameworks like React.js, Angular.js, Vue.js, Svelte


Desired Experience

- Experience or knowledge in C/C++
- Experience from the Gaming Industry
- A keen interest in UI/UX, Art Design and Graphic Design


Employee promise

We provide goals, instead of instructions, and the opportunity to do the best work of your career.

Our Values

At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.

How to Apply

We will only consider candidates who have submitted their CV and who can work from the office in Stockholm a few days a week.

To apply for this position please register below. Apply as soon as possible as we review applications on a rolling basis. All further information is provided under non-disclosure agreement only. Visa mindre

Graphics Programmer- Ravenbound

The Position Systemic Reaction, the creative division that brought you the living worlds of Generation Zero and Second Extinction, is looking for a passionate Graphics Programmer to help drive the graphics development of our upcoming title, Ravenbound. Ravenbound is a challenging new open-world action-roguelite in development for PC, set in a world inspired by Nordic folklore. As the graphics programmer, you will work with writing performance-critical co... Visa mer
The Position

Systemic Reaction, the creative division that brought you the living worlds of Generation Zero and Second Extinction, is looking for a passionate Graphics Programmer to help drive the graphics development of our upcoming title, Ravenbound. Ravenbound is a challenging new open-world action-roguelite in development for PC, set in a world inspired by Nordic folklore.

As the graphics programmer, you will work with writing performance-critical code to feed the GPU, and take responsibility for elevating the visual quality of the game to the highest possible level in close collaboration with the art and tech departments. In addition to outstanding technical knowledge, we are looking for a self-motivated individual with strong communication and collaboration skills.

Required Qualifications

- Passion for game development
- 5+ years of experience of professional C++ programming
- Prior experience working as a graphics programmer on at least one shipped title on previous-gen and/or current-gen consoles
- Solid background in rendering with experience in shaders and lighting
- Strong math skills
- Experienced with CPU/GPU optimizations
- A solid understanding of the pros and cons that the current console architectures impose on all aspects of the rendering pipeline



Desired Qualifications

- Experience with the certification of console titles.
- An understanding of all aspects of game programming, including physics, animation, AI, and networking.
- A well-developed aesthetic sense


Employee promise

We provide goals, instead of instructions, and the opportunity to do the best work of your career.

Our Values

At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.

How to Apply

We will only consider candidates who have submitted their CV and who can work from the office in Stockholm a few days a week.

To apply for this position please register below. Apply as soon as possible as we review applications on a rolling basis. All further information is provided under non-disclosure agreement only. Visa mindre

C++ Software Engineer in Test - Frosbite

Electronic Arts is an innovative tech company that creates incredible experiences for millions of players around the world. But what matters most is our people who inspire us, and the world, to play. As we bring new forms of entertainment to people around the world, we need innovative, collaborative, diverse and adaptable people to keep making Electronic Arts better. Frostbite is EA’s state-of-the-art multi-platform game development engine. Our global team... Visa mer
Electronic Arts is an innovative tech company that creates incredible experiences for millions of players around the world. But what matters most is our people who inspire us, and the world, to play. As we bring new forms of entertainment to people around the world, we need innovative, collaborative, diverse and adaptable people to keep making Electronic Arts better.
Frostbite is EA’s state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and outstanding tools. We are honored to have thousands of game developers all over the world using Frostbite to create some of the most amazing games and player experiences in the industry.
You will be a part of our team building core systems for data management and game asset processing that make our tools responsive and stable for thousands of users editing millions of assets. Some examples of what we work with are:
The system that provides on-disk data to our editor
The pipeline for creating game-ready data from raw or source data
A caching system for built data to increase efficiency
A service for On-demand loading of large game data

The Content Framework team belongs to the Production Systems domain that creates tools, frameworks and services that EA’s content creators rely on to create and enhance EA’s games.
As a Software Engineer in Test you will be a member of the engineering team, you follow what the domain leadership sets as priority. Your primary focus is to automate tests aiming for better quality and performance.
Responsibilities
As a SET, reporting to our Senior Engineering Manager, you will contribute to our automation efforts by collaboratively identifying areas suitable for testing, designing scripts and implement these using our existing framework and tools.You will work together with our developers and quality analysts to determine solutions which accounts for the unique demands that automating specific technology brings.
Other responsibilities include:
Tools to produce autotests with multiple clients
Add tests using the new tooling
Participate in planning activities with the domain to capture requirements and context .
Further improve our integration tests framework to make it easy to test disconnections
Collaborate with QA and rest of the team to ensure all epics have a clear test plan identified
Gain domain expertise and actively share knowledge within the team.

Qualifications
2+ years of experience with C++ programming
Experience working collaboratively with team members on a common codebase using version control tools (Perforce, Git)
Familiarity with common automation technology and frameworks, including automated functional tests and unit tests (gtest, gmock, MS Test framework).
Experience with agile development practices

Bonus Qualifications
Some experience with recent web technologies and HTTP
Experience with Python (or other scripting languages) Visa mindre

Render Coder

Expansive Worlds is a creative division of Avalanche Studios Group and a leading developer and publisher of outdoor games. Since 2009, Expansive Worlds has been devoted to delivering highly immersive outdoor gaming experiences for millions of players and best known for the long-standing and successful theHunter franchise. We are now looking for an Experienced Render Programmer to work with our newly launched game Call of the Wild: The Angler in either our ... Visa mer
Expansive Worlds is a creative division of Avalanche Studios Group and a leading developer and publisher of outdoor games. Since 2009, Expansive Worlds has been devoted to delivering highly immersive outdoor gaming experiences for millions of players and best known for the long-standing and successful theHunter franchise.
We are now looking for an Experienced Render Programmer to work with our newly launched game Call of the Wild: The Angler in either our Liverpool or Stockholm location.

The Position

You will work with writing performance critical code to feed the GPU, and take responsibility for elevating the visual quality of the game to the highest possible level in close collaboration with the art and other tech departments. As is typical of Avalanche’s open world games, you will be instrumental in pushing both the realism and immersiveness of the world. In addition to outstanding technical knowledge, we are looking for a self-motivated individual with strong communication and collaboration skills. As an experienced developer you are able to work under guidance, somewhat independently and can work towards developing the talents of more junior members of the team.

Required Qualifications

- A well-developed aesthetic sense
- Extensive background in rendering with experience in shaders and lighting
- Well versed in modern 3D graphics APIs
- Excellent math skills
- Highly fluent in C/C++Excellent CPU/GPU performance analysis and optimization skills
- Strong CPU/GPU debugging skills
- An excellent understanding of the pros and cons that the current console architectures impose on all aspects of the rendering pipeline


Desired Qualification

- Physics/mathematics/computer science degree
- Experience with PS4, PS5, XBox One or Xbox Series X development for a shipped or upcoming title
- Experience with the certification of console titles
- An understanding of other aspects of game programming, including physics, animation, AI and networking
- Experience with mentoring junior members of the team




Employee promise

We provide goals, instead of instructions, and the opportunity to do the best work of your career.

Our Values

At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.

How to Apply

We will only consider candidates who have submitted their CV and who can work from the office in Stockholm or Liverpool a few days a week.

To apply for this position please register below. Apply as soon as possible as we review applications on a rolling basis. All further information is provided under non-disclosure agreement only. Visa mindre

Tech Producer

The Position Avalanche Studios Group is hiring an experienced Engine Team Producer for our central technology organisation in Stockholm. Central Tech is our core technology team and we innovate in areas that push the boundaries for what open world sandbox gaming means as well as improve, optimize and support our existing core technology. As a producer you will work with multiple teams in developing our open-world engine Apex that is used by our production ... Visa mer
The Position
Avalanche Studios Group is hiring an experienced Engine Team Producer for our central technology organisation in Stockholm. Central Tech is our core technology team and we innovate in areas that push the boundaries for what open world sandbox gaming means as well as improve, optimize and support our existing core technology. As a producer you will work with multiple teams in developing our open-world engine Apex that is used by our production teams in Liverpool, Malmö, New York and Stockholm.


You will be primarily responsible for monitoring the progress of cross disciplined teams and maintaining the schedule and backlog. Through this work you will provide the Director of Development with regular updates on status and risks as required. Your work in coordinating resources and goals alongside the Director of Development and discipline leads will ensure the successful completion of milestones and deliveries.


On a day to day basis you will run stand ups and other meetings efficiently, pushing for best practice in production at all times. You will also drive effective communication amongst the team and help to resolve problems for team members and the project as a whole in a timely manner.


Our perfect candidate should be an energetic and organised person who can motivate the team and who strives to develop themselves and others. We want someone who will work with the people on the team, as well as a proactive problem solver who can adapt quickly to facilitate the team and the studio's needs.


Required Qualifications
Experience with project and backlog planning including agile development methodology
Strong emotional intelligence and soft people management skills
Excellent listening and communication skills with the ability to communicate clearly
Excellent written and verbal English
Background in software development as a Developer or Scrum Master



Desirable Qualifications
Experience as a Scrum Master/Producer within game development/production
Passionate about video games



Employee promise
We provide goals, instead of instructions, and the opportunity to do the best work of your career.
Our Values
At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.
How to Apply
To apply for this position please register below. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. Visa mindre

Game Designer - Fall Damage Studio, Stockholm (Onsite, Hybrid or remote ...

Are you a collaborative and analytical game designer with a profound interest in player engagement? Do you enjoy digging into questions like: - What kind of content and features are needed? - Which goals and rewards should our upcoming title have? - And how should our battle pass be set up? Or should we have something else, instead of a battle pass? So many questions and this is where you come into play! We are a hybrid first studio: - Work from our o... Visa mer
Are you a collaborative and analytical game designer with a profound interest in player engagement?

Do you enjoy digging into questions like:

- What kind of content and features are needed?
- Which goals and rewards should our upcoming title have?
- And how should our battle pass be set up? Or should we have something else, instead of a battle pass?


So many questions and this is where you come into play!

We are a hybrid first studio:
- Work from our office in Stockholm (Södermalm)? That works for us!
- Work remotely from anywhere in Sweden? If that suits you.
- Work some days at the office and some days remote? Absolutely!


Want to get a glimpse of the Fall Damage world? Then check us out on Facebook (https://www.facebook.com/FallDamageStudio), LinkedIn (https://www.linkedin.com/company/fall-damage/?viewAsMember=true), Instagram (https://www.instagram.com/falldamage_/), Twitter (https://twitter.com/falldamage_?lang=en) + our Blog (https://www.falldamagestudio.com/blog)!

The quest
You will be part of our delightful Design team (7 members) and your mission will be to create systems that will continue to engage our players from the very first minutes of playing and beyond. Guiding players to enhance their in-game experience and be part of our journey for a long time to come.

In this role, you'll collaborate with all our departments to ensure that there is both content and technology to support the engagement design.

The challenge is to create an experience that respects the game's core vision and is fair to the players while making sure the game is a blast to play.

Your player profile
Perhaps you are currently working at another studio or maybe it's time for you to rejoin the industry. Either way, we want you to be a collaborative, open-minded individual, passionate about gaming.

Background/Skills:
- At least 5+ years of professional experience as a Game Designer or Live Game Producer, with an orientation in areas such as Progression, Engagement, Retention, Analytics, Monetization, Game Economy, System Design
- Fluent in English


Bonus:

- Experience designing games in the FPS genre

Expected from all:
Note that we have a zero-tolerance policy for toxic behavior at Fall Damage. We value diversity and take joint responsibility for creating an inclusive and accepting environment where all voices are heard.

Ready to level up? Come join us!
At Fall Damage we believe in potential and diversity, so in other words, we like to get to know YOU. Be yourself and tell us why you are into gaming and/or tech and what parts you enjoy doing in your role.

What about relocation?
If you're an EU citizen authorized to work in Sweden, we're all for it! We handle relocations on a case-by-case basis but will be able to assist with the most important part, which is finding a home for you.

Unfortunately, we are not ready to offer work-permit solutions for non-EU citizens at the moment, something we hope to be able to provide as we grow in the future.

Buzz: Game Development, Player Behavior, Player Experience, Retention, Engagement, Game Economy, Economies, Analytics, Statistics, Systems Design, Game Balancer, Balancing, FPS, First Person Shooter, Multi-player, Career, Vacancy, Hiring, Game Jobs, Spelutvecklare, Spelstudio, F2P Visa mindre

Lead Automation Programmer (DevOps)

Avalanche Studios is the division dedicated to ambitious, externally published, AAA open world games like Just Cause, Mad Max, and Rage 2 - our upcoming title Contraband is a co-op smuggler’s paradise set in the fictional world of 1970s Bayan. Contraband is a brand new IP published by Xbox Game Studios, and we are looking for a senior programmer with automation experience to take a key role in our DevOps team at the Stockholm or New York office. Responsi... Visa mer
Avalanche Studios is the division dedicated to ambitious, externally published, AAA open world games like Just Cause, Mad Max, and Rage 2 - our upcoming title Contraband is a co-op smuggler’s paradise set in the fictional world of 1970s Bayan.

Contraband is a brand new IP published by Xbox Game Studios, and we are looking for a senior programmer with automation experience to take a key role in our DevOps team at the Stockholm or New York office.

Responsibilities

- Lead and mentor a team of build and test automation engineers
- Contribute to Contrand’s overall DevOps strategy and help with its technical and organizational implementation
- Form and drive the implementation of Contraband’s automation strategy
- Enable the Contraband team to reliably and efficiently deliver builds of the game, both internally and externally
- Support code and build quality improvement initiatives across all Contraband programming teams
- Continuously work to improve overall code architecture to help increase testability
- Coach programmers in good practices for writing automated tests
- Identify and suggest solutions to pain points in the workflow for creating automated tests
- Write requirements and suggest improvements for our centrally developed test automation framework
- Evangelize the benefits of automated testing within Avalanche Studios


Personal Qualities

- Passionate about DevOps and automated testing
- Resourceful and possesses a "can do" attitude
- Attention to details and ability to work carefully
- Strong interpersonal and communication skills, both written and spoken
- Desire to lead and mentor other programmers




Required Qualifications

- Game industry experience working as a Programmer, Build Engineer, Site Reliability Engineer or similar at Senior or Principal level
- Great understanding of AAA build pipelines
- Experience with Azure, AWS, Google Cloud or other cloud computing platform
- Experience with several test automation frameworks
- Experience with Perforce or another major source control system
- Experience with a scripting language (e.g. C#, Python, shell)
- Experience with Jenkins or other major CI tool
- Able to write readable, robust, and performant C++ code, and review the work of others


Beneficial Qualifications

- Experience with PlayFab, Xbox Live, Steam or other platform-specific online services and APIs
- Experience shipping console games
- Experience working with proprietary engines
- Experience with profiling and optimization




Employee promise

We provide goals, instead of instructions, and the opportunity to do the best work of your career.

Our Values

At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.

How to Apply

We will only consider applications that consist of a CV and who can work a few days a week from any of our office in Stockholm or New York. We support relocation if needed.

To apply for this position please register below. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. Visa mindre

Lead Programmer

Avalanche Studios Group is now seeking a talented, decisive Lead Programmer to guide a growing, high performing team creating the systems needed to make Contraband a fun and engaging game in the long term. In this role you’ll be designing, implementing, extending and supporting the different parts that make up Contraband’s live service ecosystem on top of our proprietary Apex engine. Since Contraband is a multiplayer game, any features that you work on wi... Visa mer
Avalanche Studios Group is now seeking a talented, decisive Lead Programmer to guide a growing, high performing team creating the systems needed to make Contraband a fun and engaging game in the long term.

In this role you’ll be designing, implementing, extending and supporting the different parts that make up Contraband’s live service ecosystem on top of our proprietary Apex engine. Since Contraband is a multiplayer game, any features that you work on will need to be developed with this in mind.

You will lead a team consisting of both gameplay systems and backend programmers. Previous experience in a technical leadership role and proven ability to work with multiple systems and stakeholders is a definite advantage.

As a lead programmer you’ll vet proposed designs for technical feasibility and development cost and advocate for the opportunities, risks, and needs of the programmer discipline within the larger team. The role will require highly developed leadership and mentoring ability to compliment the prerequisite technical skills required of a senior programmer.

We believe that the ideal candidate is passionate about creating sustainable systems and possesses a keen sense of what is needed in order to enable the success of a live service game.

Joining our studio as an employee is a great opportunity to build something truly unique along with us, you will be given the opportunity to be a part of the development of our games and core technology towards true open-world multiplayer. If you are a person who likes being challenged and stimulated in an ambitious and talented environment this position will suit you perfectly.

Required Qualifications:

- Experience working in a highly collaborative environment
- Experience working as a Senior or Principal programmer in the games industry, and desire to lead and mentor other programmers
- Experience working on at least one live service game
- Able to write readable, robust and performant C++ code, and review the work of others


Beneficial Qualificaitons

- A keen sense of fun gameplay
- Experience with multiplayer games
- Experience with open world games
- Experience working with proprietary engines
- Experience with PlayFab or other similar services
- Experience with profiling and optimization


Employee promise

We provide goals, instead of instructions, and the opportunity to do the best work of your career.

Our Values

At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.

How to Apply

We will only consider applications that consist of a CV and who can work a few days a week from any of our offices. We support relocation if needed.

To apply for this position please register below. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. Visa mindre

Network Programmer - Thehunter: Call Of The Wild

At Avalanche, we offer a hybrid model where we spend some days in our office and some time from home. Expansive Worlds is a creative division of Avalanche Studios Group and a leading developer and publisher of outdoor games. Since 2009, Expansive Worlds has been devoted to delivering highly immersive outdoor gaming experiences for millions of players and best known for the long-standing and successful theHunter franchise. The Position Expansive Worlds is... Visa mer
At Avalanche, we offer a hybrid model where we spend some days in our office and some time from home.

Expansive Worlds is a creative division of Avalanche Studios Group and a leading developer and publisher of outdoor games. Since 2009, Expansive Worlds has been devoted to delivering highly immersive outdoor gaming experiences for millions of players and best known for the long-standing and successful theHunter franchise.

The Position
Expansive Worlds is currently hiring a Network Programmer to join our Call of the Wild development team, either in Malmo or Stockholm. As a Network Programmer, it will be your mission to improve our multiplayer experience and ensure that our development team has the tools it needs to be successful. To do this, you will develop and maintain libraries that facilitate multiplayer features in CotW and work in conjunction with the other disciplines to recognize requirements and align expectations. Part of this process involves refactoring existing solutions, identifying shortfalls together with the team, creating tools to improve debug options & optimization, and educating team members in the use of shared technologies so that they can leverage the full potential of the improvements.

On Call of the Wild, we work in our award-winning Apex engine, a highly advanced and complex set of software and tools upon which we build the world's best open-world games. We have a solid reputation for producing fantastic looking open-world games and this is a great opportunity if you want to play an instrumental role in developing our engine and titles. You will be a part of the development of our core technology towards true open-world multiplayer.

Required Qualifications

- Proficiency in C++ programming
- 3+ years experience with multiplayer programming on at least one shipped title
- Experience from working with the platform specific services and APIs e.g. PSN, Xbox Live, Steam
- Strong coordination and collaboration skills
- Fluent in English, both written and spoken




Desired Qualification

- Experience with agile development
- Experience with Raknet
- Experience with peer-to-peer matchmaking
- A strong passion for multiplayer games




To thrive in a programming position at Avalanche Studios, you need to be willing and have the ability to learn new tools and workflows. You have a positive attitude and contribute to a healthy team dynamic by seeing opportunities and highlighting limitations in a constructive way.

You can communicate to clearly establish common goals and align expectations. You are ambitious and are interested in pushing the boundaries of our user experience but can also skillfully balance this with the realities and constraints of the situation at hand.

Employee promise

We provide goals, instead of instructions, and the opportunity to do the best work of your career.

Our Values

At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.

How to Apply

We will only consider applications that consist of both a cover letter and a CV. In your cover letter you should include why you want to work at Avalanche Studios Group. For this role you need to be able to work full-time in our Stockholm or Malmö office.

To apply for this position please register below. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. Visa mindre

Senior Tech Artist - Remote Flexible

Are you passionate about making great games? Then this might just be the job for you! Starbreeze is now looking for two Senior Tech Artists to join our team. As Senior Tech Artist you will be working closely with both the Engine team and Payday 2 team. You will be working with many different aspects of the game and helping out wherever required and also on future projects. Job Tasks: - Porting Payday on Consoles Must have: - Fluent in spoken and wri... Visa mer
Are you passionate about making great games? Then this might just be the job for you! Starbreeze is now looking for two Senior Tech Artists to join our team.

As Senior Tech Artist you will be working closely with both the Engine team and Payday 2 team. You will be working with many different aspects of the game and helping out wherever required and also on future projects.



Job Tasks:

- Porting Payday on Consoles

Must have:

- Fluent in spoken and written English
- Used different engines in the past
- Good Python skills
- Proven knowledge of asset creation and workflows
- Great understanding of real-time graphics
- Team player willing to help


Good to have:

- Have worked with consoles before
- 4+ years of experience working as a Techartist within games
- Experience from working on at least one released game
- Experience with LUA
- Expérience with XML
- Used Perforce, git or svn before


To be successful in this position you are:

- Strong passion for games and an understanding of asset pipeline
- Able to work in a team, communicate well and being proactive




Still reading? Good...because here’s the good part of this job ad: We offer you a position at a company where we value empowerment, agility and ownership. While we evolve we want you to grow with us and to develop as a professional. We also believe in having fun. We have game consoles and arrange after work activities along with annual parties and events.

What more do we offer?

- Competitive salaries with yearly reviews
- Yearly wellness benefit
- Referral bonuses
- 6 weeks paid vacation per year
- Pension on top of salary, ?50% above collective agreement standard
- 90% of your salary will be covered while on Parental leave for up to 6 months
- Relocation support if you move from abroad
- Ideal office location in central Stockholm - also remote flexible (work from home)


Sounds good? Then we can’t wait to see your CV and portfolio and look forward to meeting you. We recommend that you apply as soon as possible as selection and interviews are held continuously. Send your application with a resumé, portfolio and cover letter in English. All applications must include a portfolio and resumé to be considered.

At Starbreeze we value diversity and inclusion. We welcome you as who you are, no matter where you are from or what games you play. Visa mindre

Gameplay Engineer

Gameplay Engineer Mojang is looking for a Gameplay Engineer to take on the challenges around implementing gameplay features for the universe of Minecraft Dungeons - It is a very successful game with fun and engaging people / fans, working in an environment where we want you to lean in and be creative in your work and contribute to the team with your developer perspective while also being a good communicator between disciplines and other developers. The tea... Visa mer
Gameplay Engineer
Mojang is looking for a Gameplay Engineer to take on the challenges around implementing gameplay features for the universe of Minecraft Dungeons - It is a very successful game with fun and engaging people / fans, working in an environment where we want you to lean in and be creative in your work and contribute to the team with your developer perspective while also being a good communicator between disciplines and other developers.
The team consists of 40+ people, half of which are developers and the rest a mix of; designers, artists, audio designers, QA, build engineers and producers. We all collaborate closely within and across disciplines as well as with our partner studio in the U.K.
You will work investigating and implementing new gameplay mechanics and features as well as revisiting and refactoring outdated code. You will do this in a dedicated cross-functional team, while also keeping up with all other Game Engineers in regular synchs.
You will have a major impact on the gameplay experience and will have a large impact on the quality and feeling of the product.
Some of your tasks will be:
· Implementing gameplay features for Minecraft Dungeons.
· Be involved in design discussions, implement and maintain gameplay systems together with game designers
· Collaborate with Game Designers to design, implement and maintain gameplay systems.
· Define technical solutions for gameplay features following design documentation and workflow tools
· Supporting and aligning with other feature teams working on your game project


Qualifications
· Professional experience with modern C++ (including refactoring, optimization, debugging and testing), and familiarity with recent revisions to the C++ standard.
· Proficient in at least one modern game engine (like Unreal)
· Experience with agile methodologies and workflows
· Understanding of software architecture patterns used for multiplayer games.
· Have a genuine interest in game development and the games industry.
· Used to working in an international environment and to express yourself fluently in English.
· Support and act as a role model to less experienced developers


Ideally, experienced with at least one of the following:
· Experience from implementing gameplay in shipped games on PC or consoles
· Experience with scripting languages such as Lua or Angelscript

If this sounds like a fit, and you want to be part of a dynamic game studio, do not hesitate to apply!
We look forward to hearing from you! Visa mindre

Software Engineer - Deployment and Operations

Nasdaq was founded in 1971 as the world's first electronic stock market. Through the acquisition of OMX with headquarters in Stockholm in 2008, Nasdaq became a global player. Today Nasdaq is the world's largest technology provider to Financial Markets, delivering top-of-the-line trading, clearing, and settlement technology, and advisory services to exchanges and partners worldwide. Nasdaq is continuously revolutionizing markets and undergoing transformatio... Visa mer
Nasdaq was founded in 1971 as the world's first electronic stock market. Through the acquisition of OMX with headquarters in Stockholm in 2008, Nasdaq became a global player. Today Nasdaq is the world's largest technology provider to Financial Markets, delivering top-of-the-line trading, clearing, and settlement technology, and advisory services to exchanges and partners worldwide.
Nasdaq is continuously revolutionizing markets and undergoing transformations while we adopt new technologies to develop innovative solutions, constantly aiming to rewrite tomorrow. We have started the transition to go from on-prem to cloud. Hence, we are dependent on reliable and strong development toolchain to ensure engineering efficiency and happy users.
Your Role and Responsibilities
The Engineering Competence Center's team vision is to enable our delivery project teams around the world to develop and test software, get rapid feedback and deliver on their commitments towards our customer with a traceable, measurable, and low maintenance scalable toolchain.
You will work with cross functional teams of professionals based in Umeå, Stockholm, Canada, India and the US within the Market Technology business unit. The team’s mission is to deliver state of the art technology for Nasdaq Real time Clearing System to numerous customers around the world, using a rapid agile development process with quick and easily consumable feedback loops. To be successful in the adoption of tools and processes you need to thrive in an environment where you must champion your work to drive usage and support.
A workday might look like this
You will be part of and supporting our project deliveries by helping the development projects to optimize the usage of our services, like GitLab for source code, Jenkins for build schedules and SonarQube for static code analysis. you will use Gradle and Gradle Enterprise for build automation and analysis, and the produced artifacts are managed by Artifactory. Further you will help us leverage what you learn every day to the benefit of the team and our end users, while contributing with your experience and recommendations to standups, planning, retrospectives, and stakeholder meetings.
We expect you to
Have a degree in Computer Science, Information Systems, or equivalent work experience
A curious, positive, and solution-oriented approach
A true teammate and great communicator
Passion for driving development efficiency through championing automation, agile processes, observability, and self-service
Excellent working proficiency in English

It would be great if you
Financial industry knowledge
Knowledge in agile development methods and how to best support them
Experience with general software development with a passion for build automation and efficiency
Use of Continuous Integration and Continuous Delivery.
Experience with optimizing and troubleshooting build scheduler & automation tools
Experience in issue tracking and shared documentation practices

Does this sound like you?
This is a permanent full-time position located in Umeå. As the process is ongoing, please submit your application in English as soon as possible.
Come as You Are
Nasdaq is an equal opportunity employer. We positively encourage applications from suitably qualified and eligible candidates regardless of age, color, disability, national origin, ancestry, race, religion, gender, sexual orientation, gender identity and/or expression, veteran status, genetic information, or any other status protected by applicable law.
We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment. Please contact us to request an accommodation.
Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

Lead Software Engineer

Do you want to build Nasdaq’s data platform? The product is built on top of cloud native open-source solutions for streaming financial data, enabling real-time reporting, real-time transformation, big data storage, analytic and ML integrations. As a Data Software Developer at Nasdaq, you will work with highly motivated and skilled colleagues in an exciting and dynamic environment. Data is a key component in the financial sector and this position is a fanta... Visa mer
Do you want to build Nasdaq’s data platform? The product is built on top of cloud native open-source solutions for streaming financial data, enabling real-time reporting, real-time transformation, big data storage, analytic and ML integrations.
As a Data Software Developer at Nasdaq, you will work with highly motivated and skilled colleagues in an exciting and dynamic environment. Data is a key component in the financial sector and this position is a fantastic opportunity to develop your skills while gaining extensive knowledge of the exchange industry.
We are looking for a Lead Software Developer to join the NFF Data Services Team – NFF is Nasdaq’s evolutionary harmonized approach to delivering robust end-to-end solutions to financial infrastructure providers in an open, agile environment. Our Data Platform team is a team consisting of developers working together to form the core functional and non-functional part of our Data Platform, to ensure the successful delivery of projects, enhancements, and support to our customers.
With this position we offer:
The opportunity to join a highly qualified cross-functional team. You will be taking a technical leadership role in building and driving the future of the product. There will be extremely high requirements for the product related to high availability and fault tolerance, with ever-increasing volume and performance requirements. Simultaneously you will contribute to improving team agility and time to market in a changing business and regulatory environment.
Your role and responsibilities:
Full stack development with a focus on Java.
Lead the development of strategic goals for the NFF Data Platform
Review system requirements and designed technical solutions
Lead the cloud infrastructure initiative as part of the strategic roadmap
Employ best practices to ensure high availability and performance
Provide internal and external technical support for the product.
Build and tune the products for both on-prem and cloud deployment
Participate in pre-sale and customer meetings.
Technical documentation of product architecture.

We expect you to have:
Solid experience within software development with at least a bachelor's degree in computer science or similar discipline
A combination of experience working with Java and JS/React.
Deep interest in distributed systems/big data/cloud computing and adjacent fields.
Curiosity and a highly collaborative work style and bravely dive into new territories
Initiative, adaptability, and willingness to learn and take on challenges
Excellent written and spoken communication skills in English
Experience working with Docker and Kubernetes

It would be nice if you also have:
Experience working with private or public clouds such as Google, AWS, or Azure
Interest or experience working with Kafka and/or the Hadoop Ecosystem - HDFS, Spark, Presto, Parquet file format
Experience with the AWS data & analytics ecosystem – e.g., Glue / Athena / Redshift / RDS etc.
Experience with C++ development
Experience with JS/React development
Experience with and relational databases

Does this sound like you?
To suit this position, you should enjoy working as a team but also enjoy individual tasks. In addition, you are comfortable with taking on responsibility and working in a flexible way.
This is a full-time position located in Umeå, Sweden. This position will include travel opportunities. As the process is ongoing, please submit your application in English as soon as possible.
About Nasdaq Umeå
Nasdaq is expanding its Nordic tech hub in Umeå with the office located in the city center, next to Utopia mall. Our office is close to gyms, restaurants, and public transport. Nasdaq Sweden also provides its employees with 32 annual vacation days and additional flex days. We offer a competitive salary package that includes annual bonus and equity plans as well as an employee stock purchase program.
Come as You Are
Nasdaq is an equal opportunity employer. We positively encourage applications from suitably qualified and eligible candidates regardless of age, color, disability, national origin, ancestry, race, religion, gender, sexual orientation, gender identity and/or expression, veteran status, genetic information, or any other status protected by applicable law.
We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment. Please contact us to request an accommodation.
Öppen för alla
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Senior Tech Artist - Remote Flexible

Are you passionate about making great games? Then this might just be the job for you! Starbreeze is now looking for two Senior Tech Artists to join our team. As Senior Tech Artist you will be working closely with both the Engine team and Payday 2 team. You will be working with many different aspects of the game and helping out wherever required and also on future projects. Job Tasks: - Porting Payday2 on Consoles Must have: - Fluent in spoken and wr... Visa mer
Are you passionate about making great games? Then this might just be the job for you! Starbreeze is now looking for two Senior Tech Artists to join our team.

As Senior Tech Artist you will be working closely with both the Engine team and Payday 2 team. You will be working with many different aspects of the game and helping out wherever required and also on future projects.



Job Tasks:

- Porting Payday2 on Consoles

Must have:

- Fluent in spoken and written English
- Used different engines in the past
- Good Python skills
- Proven knowledge of asset creation and workflows
- Great understanding of real-time graphics
- Team player willing to help


Good to have:

- Have worked with consoles before
- 4+ years of experience working as a Techartist within games
- Experience from working on at least one released game
- Experience with LUA
- Expérience with XML
- Used Perforce, git or svn before


To be successful in this position you are:

- Strong passion for games and an understanding of asset pipeline
- Able to work in a team, communicate well and being proactive




Still reading? Good...because here’s the good part of this job ad: We offer you a position at a company where we value empowerment, agility and ownership. While we evolve we want you to grow with us and to develop as a professional. We also believe in having fun. We have game consoles and arrange after work activities along with annual parties and events.

What more do we offer?

- Competitive salaries with yearly reviews
- Yearly wellness benefit
- Referral bonuses
- 6 weeks paid vacation per year
- Pension on top of salary, ?50% above collective agreement standard
- 90% of your salary will be covered while on Parental leave for up to 6 months
- Relocation support if you move from abroad
- Ideal office location in central Stockholm - also remote flexible (work from home)


Sounds good? Then we can’t wait to see your CV and portfolio and look forward to meeting you. We recommend that you apply as soon as possible as selection and interviews are held continuously. Send your application with a resumé, portfolio and cover letter in English. All applications must include a portfolio and resumé to be considered.

At Starbreeze we value diversity and inclusion. We welcome you as who you are, no matter where you are from or what games you play. Visa mindre

Senior Multiplayer/Network Programmer

Avalanche Studios Stockholm/New York is looking for a Multiplayer / Network Programmer who will work on our upcoming AAA title Contraband - a co-op smuggler’s paradise game set in the fictional world of 1970s Bayan. Contraband is a brand-new IP published by Xbox Game Studios. The Position In this role, you will work with implementing, extending and supporting gameplay and our proprietary Apex engine's multiplayer technology. Along with the rest of the mul... Visa mer
Avalanche Studios Stockholm/New York is looking for a Multiplayer / Network Programmer who will work on our upcoming AAA title Contraband - a co-op smuggler’s paradise game set in the fictional world of 1970s Bayan. Contraband is a brand-new IP published by Xbox Game Studios.

The Position
In this role, you will work with implementing, extending and supporting gameplay and our proprietary Apex engine's multiplayer technology. Along with the rest of the multiplayer team you will implement gameplay features with a multiplayer perspective, work on new multiplayer systems, translating and managing designers visions and expectations, create tools to assist the team in debugging multiplayer and optimize the bandwidth usage of the game to maintain a great user experience

We believe the ideal candidate has a passion for multiplayer gaming and has at least five years of experience in working on multiplayer features on a shipped PC/Console title. As with most multiplayer development, a keen sense of fun gameplay and that 6th sense for what gives the perfect "feeling" are both key aspects. As you will be an important part of the development team, it is crucial that you enjoy working closely with Designers and other Programmers.

Joining our studio as an employee is a great opportunity to build something truly unique along with us, you will be given the opportunity to be a part of the development of our games and core technology towards true open-world multiplayer. If you are a person who likes being challenged and stimulated in an ambitious and talented environment this position will suit you perfectly.

Required Qualifications

- 5+ years of experience in the game industry
- Proficiency in C++ programming
- A strong passion for multiplayer games
- A keen sense of fun gameplay
- Experience with implementing multiplayer in at least one shipped title
- Familiarity with animation, physics and gameplay code in general


Bonus Qualifications

- Experience from working with the platform-specific services and APIs available for online presence, e.g. PSN, Xbox Live, Steam, PlayFab and Agones

Employee promise

We provide goals, instead of instructions, and the opportunity to do the best work of your career.

Our Values

At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.

How to Apply

We will only consider applications that consist of both a cover letter and a CV. In your cover letter you should include why you want to work at Avalanche Studios Group. For this role you need to be able to work full-time in our Stockholm office.

To apply for this position please register below. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. Visa mindre

Senior Multiplayer/Network Programmer

Avalanche Studios Stockholm/New York is looking for a Multiplayer / Network Programmer who will work on our upcoming AAA title Contraband - a co-op smuggler’s paradise game set in the fictional world of 1970s Bayan. Contraband is a brand-new IP published by Xbox Game Studios. The Position In this role, you will work with implementing, extending and supporting gameplay and our proprietary Apex engine's multiplayer technology. Along with the rest of the mul... Visa mer
Avalanche Studios Stockholm/New York is looking for a Multiplayer / Network Programmer who will work on our upcoming AAA title Contraband - a co-op smuggler’s paradise game set in the fictional world of 1970s Bayan. Contraband is a brand-new IP published by Xbox Game Studios.

The Position
In this role, you will work with implementing, extending and supporting gameplay and our proprietary Apex engine's multiplayer technology. Along with the rest of the multiplayer team you will implement gameplay features with a multiplayer perspective, work on new multiplayer systems, translating and managing designers visions and expectations, create tools to assist the team in debugging multiplayer and optimize the bandwidth usage of the game to maintain a great user experience

We believe the ideal candidate has a passion for multiplayer gaming and has at least one year of experience in working on multiplayer features on a shipped PC/Console title. As with most multiplayer development, a keen sense of fun gameplay and that 6th sense for what gives the perfect "feeling" are both key aspects. As you will be an important part of the development team, it is crucial that you enjoy working closely with Designers and other Programmers.

Joining our studio as an employee is a great opportunity to build something truly unique along with us, you will be given the opportunity to be a part of the development of our games and core technology towards true open-world multiplayer. If you are a person who likes being challenged and stimulated in an ambitious and talented environment this position will suit you perfectly.

Required Qualifications

- 5+ years of experience in the game industry
- Proficiency in C++ programming
- A strong passion for multiplayer games
- A keen sense of fun gameplay
- Experience with implementing multiplayer in at least one shipped title
- Familiarity with animation, physics and gameplay code in general


Bonus Qualifications

- Experience from working with the platform-specific services and APIs available for online presence, e.g. PSN, Xbox Live, Steam, PlayFab and Agones

Employee promise

We provide goals, instead of instructions, and the opportunity to do the best work of your career.

Our Values

At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.

How to Apply

We will only consider applications that consist of both a cover letter and a CV. In your cover letter you should include why you want to work at Avalanche Studios Group. For this role you need to be able to work full-time in our Stockholm office.

To apply for this position please register below. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. Visa mindre

Experienced Software Engineer

Nasdaq was founded in 1971 as the world's first electronic stock market. Through the acquisition of OMX with headquarters in Stockholm in 2008, Nasdaq became a global player. Today, N asdaq is the world's largest provider of technology to Financial Markets, delivering top-of-the-line trading, clearing, settlement, surveill ance , and anti-financial crime technology to partners around the world. Nasdaq is continuously revolutionizing markets and... Visa mer
Nasdaq was founded in 1971 as the world's first electronic stock market. Through the acquisition of OMX with headquarters in Stockholm in 2008, Nasdaq became a global player. Today, N asdaq is the world's largest provider of technology to Financial Markets, delivering top-of-the-line trading, clearing, settlement, surveill ance , and anti-financial crime technology to partners around the world. Nasdaq is continuously revolutionizing markets and undergoing transformations while we adopt new technologies to develop innovative solutions, constantly aiming to rewrite tomorrow. Hence, we are investing in financial solutions delivered as Software-as-a-Service to lower our customers’ time to market and adoption of new and exciting financial technology.

With this position we offer:
This is an opportunity to be part of forming a new strong engineering team that will focus on developing the platform and tools needed to enable efficient delivery of SaaS solutions to the financial markets. You will be developing and implementing software solutions and proactively contributing to solving problems and when applicable utilizing, implementing, and creating best practices. We also pride ourselves in offering:
Friendly and welcoming culture
Very skilled colleagues that will help you grow
Long-term stability
An innovative company in forefront of technology
Challenging, cutting-edge work
In a global environment, you will have the opportunity to work with teams around the globe

Working at Nasdaq you will get the opportunity to collaborate with 4800+ colleagues in 39 offices and customers around the world!

What will you do ?

In this position, you will be part of the platform engineering team and you will work alongside the product engineering teams supporting, inspiring, helping, and guiding. You will be part of defining the path forward and that will require the ability to adapt. You will often be the champion of the holistic view and common alities.
Develop tools that allow us to run and manage multiple SaaS instances.
Build capabilities to provide deeper insight into system usage and efficient service delivery.
Develop tooling to help streamline the SaaS delivery lifecycle. Use cases such as for example billing, scaling , or provisioning.
Work with teams of engineers, architects , and leaders across the company to develop and support product teams in their transition to CI/CD and SaaS operating models
Help facilitate agile ceremonies


Who are you ?
You have a curious, positive, and solution-orientated mindset
You are a team player and a great communicator
You believe in learning by doing and in hitting achievements regularly
You have experience utilizing cloud technologies and services for service delivery
You have a deep understanding and curiosity of full-stack technologies
You are open to change and moving targets
You have excellent working proficiency in English
You have experience from designing and/or building tooling that enables organizations to run and maintain distributed systems efficiently
You have experience from developing cloud-native applications

Does this sound like you?


This is a full-time position located in either Umeå or Stockholm, Sweden. Please submit your application in English.
Come as You Are
Nasdaq is an equal opportunity employer. We positively encourage applications from suitably qualified and eligible candidates regardless of age, color, disability, national origin, ancestry, race, religion, gender, sexual orientation, gender identity and/or expression, veteran status, genetic information, or any other status protected by applicable law.
We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment. Please contact us to request an accommodation.
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Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

Software Engineer in Test - Frostbite

Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and outstanding tools. We are honored to have thousands of game developers all over the world using Frostbite to create some of the most amazing games and player experiences in the industry. To allow our game makers to create fantastic experiences, they need high-quality tools... Visa mer
Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and outstanding tools. We are honored to have thousands of game developers all over the world using Frostbite to create some of the most amazing games and player experiences in the industry.
To allow our game makers to create fantastic experiences, they need high-quality tools which evolves over the years. This is where Frostbite Quality Engineering comes in.
We are looking for someone who will improve our test coverage capabilities forward. As an embedded Software Engineer in Test, you will empower the entire Frostbite team to raise the quality bar through the solutions that you create.
Responsibilities
As a software engineer in test, reporting to a Quality Development Director, you will contribute to our automation efforts by collaboratively identifying areas suitable for testing, designing scripts and implement these using our existing framework and tools. Being embedded means that you will work together with our developers and quality analysts to determine solutions which accounts for the unique demands that automating specific technology brings.
You will improve the existing test methods and open up new capabilities for the entire team. The engine is created to be used by a variety of game makers, so you will work on different areas, all the way from user-facing features to back-end technology. As a SET you will be an important part of Frostbite, as the work you do improves the quality process and capabilities of the entire team.
Requirements
2+ years experience with C#
Experience working collaboratively with team members on a common codebase using version control tools (Perforce, Git)
Familiarity with common automation technology and frameworks, including automated functional tests and unit tests (MS Test framework)
Partner with distributed teams across multiple locations

Nice to have
Experience with C++
Experience with Python (or other scripting languages)
Understand software development processes, continuous integration and build systems
Experience with game engines (Unity, Unreal Engine)
Have worked in an Agile/Scrum work environment Visa mindre

C++ Senior Software Engineer - Physics - Frostbite

We are Frostbite Frostbite is EA's multi-platform game development engine. We empower game creators to shape the future of gaming and we achieve this by developing creative engine features and world-class tools. Our talented team from across the globe is dedicated to building technology and working with teams across EA to ship amazing games. The Challenge Ahead Our team plays a very important role in the Frostbite engine. We focus on building Frostbite's p... Visa mer
We are Frostbite
Frostbite is EA's multi-platform game development engine. We empower game creators to shape the future of gaming and we achieve this by developing creative engine features and world-class tools. Our talented team from across the globe is dedicated to building technology and working with teams across EA to ship amazing games.
The Challenge Ahead
Our team plays a very important role in the Frostbite engine. We focus on building Frostbite's physics engine and we develop features that directly affect the biggest EA franchises such as FIFA, Dragon Age, Battlefield, and many more.
We are looking for a Senior Software Engineer to join our team. We are developing new features for physics-driven procedural animation systems and work on the biggest upcoming EA titles. You'll work as part of a smaller team within the Frostbite Physics domain and will be directly engaged with game teams around the globe to provide outstanding innovation and performance on multiple platforms.
You will report to the Engineering Manager.
Main Responsibilities:
You will collaborate in a distributed team on the continued development of our Character Physics, Collision, Rigid Body Simulation, Cloth, Destruction, and other libraries
You will develop tools, workflows, and user interfaces to empower game makers
You will complete all aspects of software engineering including debugging, documentation, and optimization
You will work with our customers to understand their needs and support their highest priority features and requirements
You will build engineering skills and physics simulation knowledge with experienced team members
You will participate in ensuring that our designs are simple, backed up with great documentation (to accelerate ease of use and future maintenance)

Qualification:
7+ years of experience with C++
Solid expertise in physics and procedural animation systems
Advanced background in real-time systems and multiple hardware platforms
Experience architecting and delivering large software projects
Experience with low-level optimizations
Experience in the game industry or with a game engine

Bonus Qualification:
Experience delivering tools and workflows at an enterprise-level e.g. using C# and WPF (or similar) to develop complex applications, and to empower content creators Visa mindre