Lediga jobb som Leveldesigner i Stockholm

Se lediga jobb som Leveldesigner i Stockholm. Genom att välja en specifik arbetsgivare kan du även välja att se alla jobb i Stockholm som finns hos arbetsgivaren.

Senior Technical Level Designer

If you’re looking to make the best co-op games in the world, you’ve come to the right place. We're proud to have some of the best game makers and collaborators in the industry working with us. What's more, we're a fun bunch of game developers, who love to indulge in our passion for video games together. Our games are not for everyone. Are they for you? We are now looking for a Senior Technical Level Designer The Role We are looking for a Senior Technical ... Visa mer
If you’re looking to make the best co-op games in the world, you’ve come to the right place. We're proud to have some of the best game makers and collaborators in the industry working with us. What's more, we're a fun bunch of game developers, who love to indulge in our passion for video games together. Our games are not for everyone. Are they for you?
We are now looking for a Senior Technical Level Designer The Role
We are looking for a Senior Technical Level Designer who is as comfortable with technical logic as they are with level layout and visual composition. In this role, you will work within a feature team to turn briefs from the Area Director and Team Owner into high-quality, functional level content.
Our project relies heavily on procedural generation and systemic world building, meaning you’ll be responsible for building modular level components that work perfectly under the hood, play well, and look great.
Who are you
We are looking for someone who understands that a technical solution is only successful if it also supports the visual and gameplay goals of the project.

Experience: 5+ years in AA/AAA game development, specifically in roles that mix technical implementation with level design.


Strong technical scripting skills combined with a good eye for lighting, composition, and level art.


Practical Tech Skills with Strong experience building complex systems (like procedural tools or interactive kits) that are easy for other designers to use.


Reliable & Independent, You can take a brief and deliver a finished result that is technically sound and visually "final" without needing constant direction.


Clear Communicator, being able to clearly explain technical constraints to artists and gameplay needs to programmers. Comfortable communicating in a straightforward and collaborative way


Be accountable for your work while contributing to team success


Contribute to a healthy, collaborative team culture by sharing knowledge, helping refine ideas, and supporting peers.


Excellent written and spoken English skills.

What you'll do
As a Senior technical level Designer, you will be:

Building smart content and creating modular level features and systems that combine stable technical logic with strong visual polish and composition.


Taking technical ownership and responsibility for the performance and scalability of your work, making sure levels stay within budget without losing their visual appeal.


Bridging the gap by work closely with Programming and Art to make sure the tools and systems you build satisfy both the technical requirements and the creative vision.


Improving the process and looking for ways to make our level-building workflows faster and better, helping the team work more efficiently.


Supporting the team as a technical go-to for other designers, sharing best practices and helping troubleshoot complex issues.

How to apply
If you think that this position matches your background and skills, we would love to hear from you. Please submit your CV in English as soon as possible. We ask that your application always include relevant work samples or a link to your portfolio.
We interview candidates continuously and hire when we find a good fit.
Practical Information
Scope: Full-time: 40 hours per week with initial 6 month probation period. Location: Office first. You need to be eligble to work in Sweden.

We are a pet friendly office! You can expect to find dogs and occasionally some cats around.

What we offer
Arrowhead Game Studios is a growing team of about 140+ people, best known for our co-op titles. Despite our size, we remain a friendly and down to earth bunch, who love to indulge in our passion for video games together.
Located in the heart of Södermalm, in Fatburen in the middle of the Game Dev scene we enjoy everything Stockholm has to offer. The is a a lot of different types of activities immediately available on our doorstep.
Our talented developers are crucial to our success, therefore we put a lot of emphasis in creating and maintaining a prosperous culture. We’re committed to open and transparent communication. Your ideas are welcomed, valued, appreciated - the ceiling for creative discussions is high.
We also have numerous work benefits for all our employees. You can read about them here! Visa mindre

Senior Level Designer - Games

As a Senior Level Designer at Embark, your responsibility will be to create levels for unique and innovative high-quality 3D games. You will be collaborating closely with artists, game designers, and the rest of the game team to create engaging, world-class playgrounds, with an emphasis on large environments and worlds. From concept, through paper design, blockout and final polish. You will iterate to realize the best canvas for varied and interesting play... Visa mer
As a Senior Level Designer at Embark, your responsibility will be to create levels for unique and innovative high-quality 3D games. You will be collaborating closely with artists, game designers, and the rest of the game team to create engaging, world-class playgrounds, with an emphasis on large environments and worlds. From concept, through paper design, blockout and final polish. You will iterate to realize the best canvas for varied and interesting play, utilizing the full range of mechanics in your toolbox, including, for example, destruction, vehicles, character abilities, weapons and items, the game modes and their rules.
As a designer you are curious and eager to embrace novel ideas and concepts (your own and others), and you enjoy fleshing out how new mechanics or player experiences can be incorporated and expanded upon in your levels. At the same time you are able to leverage your experience on “what works” for player navigation, moment-to-moment combat, flow, chokepoints and map control as well as keeping an eye on performance and how it is presented to players. You are an expert at analyzing, articulating and solving problems and strive to craft the best possible player experiences.
In this role, you will work on ARC Raiders and as a senior member of the team, you will collaborate closely with the directors and leads of the project, in refining concepts and ideas into tangible designs, prototypes and features. As well as Production leadership helping in articulating and establishing estimates, project scope and timelines.
Example of responsibilities
Be the gameplay champion for your levels and environments
Widen the pool of player/world interactivity from a level design perspective
Design, present, mock-up and iterate on levels and ideas for levels
Work closely with the artists and tech to drive the aesthetics and performance of your levels
Scripting and setting up game modes and other gameplay components on your levels
Help to identify areas in which workflows or tools can be improved
Responsive to player feedback, telemetry and live data to refine and hone the player experience and balance on your levels

We would love if you have
A creative and curious mind!
4+ years of experience in similar role.
Passion for and experience with high quality hands-on 3D game building.
Proficiency with the Unreal Engine, level building and some blueprint/scripting experience.
Experience from AAA live service and/or F2P games.
Advocacy for the player experience and their creative involvement.
Enjoyment of creative collaboration - eager to design and share with others.
Some familiarity with coding practice, art pipelines and systems design.
Professional English communication skills.


At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)! Visa mindre

Senior Level Designer - Games

As aSenior Level Designerat Embark, your responsibility will be to create levels for unique and innovative high-quality 3D games. You will be collaborating closely with artists, game designers, and the rest of the game team to create engaging, world-class playgrounds, with an emphasis on large environments and worlds.From concept, through paper design, blockout and final polish.You will iterate to realize the best canvas for varied and interesting play, ut... Visa mer
As aSenior Level Designerat Embark, your responsibility will be to create levels for unique and innovative high-quality 3D games. You will be collaborating closely with artists, game designers, and the rest of the game team to create engaging, world-class playgrounds, with an emphasis on large environments and worlds.From concept, through paper design, blockout and final polish.You will iterate to realize the best canvas for varied and interesting play, utilizing the full range of mechanics in your toolbox, including, for example, destruction, vehicles, character abilities, weapons and items, the game modes and their rules.
As a designer you are curious and eager to embrace novel ideas and concepts (your own and others), and you enjoy fleshing out how new mechanics or player experiences can be incorporated and expanded upon in your levels. At the same time you are able to leverage your experience on “what works” for player navigation, moment-to-moment combat, flow, chokepoints and map control as well as keeping an eye on performance and how it is presented to players. You are an expert at analyzing, articulating and solving problems and strive to craft the best possible player experiences.
In this role, you will workon ARC Raiders and as a senior member of the team,you will collaborate closely with the directors and leads of the project,in refining concepts and ideas into tangible designs, prototypes and features. As well as Production leadership helping in articulating and establishing estimates, project scope and timelines.
Example of responsibilities
Be the gameplay champion for your levels and environments
Widen the pool of player/world interactivity from a level design perspective
Design, present, mock-up and iterate on levels and ideas for levels
Work closely with the artists and tech to drive the aesthetics and performance of your levels
Scripting and setting up game modes and other gameplay components on your levels
Help to identify areas in which workflows or tools can be improved
Responsive to player feedback, telemetry and live data to refine and hone the player experience and balance on your levels

We would love if you have
A creative and curious mind!
4+ years of experience in similar role.
Passion for and experience with high quality hands-on 3D game building.
Proficiency with the Unreal Engine, level building and some blueprint/scripting experience.
Experience from AAA live service and/or F2P games.
Advocacy for the player experience and their creative involvement.
Enjoyment of creative collaboration - eager to design and share with others.
Some familiarity with coding practice, art pipelines and systems design.
Professional English communication skills.


At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!If this role doesn't quite match what you're looking for, feel free to apply to us via our "Open Application." Visa mindre

Multiplayer Level Designer - Games

As a Multiplayer Level Designer at Embark, your responsibility will be to create levels for unique and innovative high-quality 3D games. You will be collaborating closely with artists, game designers, and the rest of the game team to create engaging, world-class playgrounds. From concept, through paper design, blockout and final polish. You will iterate to realize the best canvas for varied and interesting play, utilizing the full range of mechanics in you... Visa mer
As a Multiplayer Level Designer at Embark, your responsibility will be to create levels for unique and innovative high-quality 3D games. You will be collaborating closely with artists, game designers, and the rest of the game team to create engaging, world-class playgrounds. From concept, through paper design, blockout and final polish. You will iterate to realize the best canvas for varied and interesting play, utilizing the full range of mechanics in your toolbox, including destruction, vehicles, character abilities, weapons and items, the game modes and their rules.
As a designer you are curious and eager to embrace novel ideas and concepts (your own and others), and you enjoy fleshing out how new mechanics or player experiences can be incorporated and expanded upon in your levels. At the same time you are able to leverage your experience on “what works” for player navigation, moment-to-moment combat, flow, chokepoints and map control as well as keeping an eye on performance and how it is presented to players. You are an expert at analyzing, articulating and solving problems and strive to craft the best possible player experiences.
Example of responsibilities
Be the gameplay champion for your levels
Widen the pool of player/world interactivity from a level design perspective
Design, present, mock-up and iterate on levels and ideas for levels
Work closely with the artists and tech to drive the aesthetics and performance of your levels
Some amount of scripting and setting up game modes on your levels
Responsive to player feedback, telemetry and live data to refine and hone the player experience and balance on your levels

We would love if you have
Passion for and experience with high quality hands-on 3D game building
Proficiency with the Unreal Engine 5, level building and some blueprint/scripting experience
Experience from AAA live service and/or F2P games
Advocacy for the player experience and their creative involvement
Enjoyment of creative collaboration - eager to design and share with others
Some familiarity with coding practice, art pipelines and systems design
Fluency in English

At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!If this role doesn't quite match what you're looking for, feel free to apply to us via our "Open Application." Visa mindre

Level Designer sökes till Procedurellt FPS Roguelike, PC-spel

Roll: Level Designer Plats: Remote/Distans eller på plats i Stockholm Omfattning: Heltid Varaktighet: 6 månader eller längre Anställningsform: Tillsvidare- eller tidsbegränsad anställning Om oss Perfect Random är en oberoende spelstudio med fokus på att skapa innovativa och utmanande spelupplevelser. Vi är teamet bakom SULFUR, ett snabbfotat FPS med roguelike-inslag, där procedurellt genererade nivåer spelar en avgörande roll i spelets design och återspe... Visa mer
Roll: Level Designer
Plats: Remote/Distans eller på plats i Stockholm
Omfattning: Heltid
Varaktighet: 6 månader eller längre
Anställningsform: Tillsvidare- eller tidsbegränsad anställning


Om oss
Perfect Random är en oberoende spelstudio med fokus på att skapa innovativa och utmanande spelupplevelser. Vi är teamet bakom SULFUR, ett snabbfotat FPS med roguelike-inslag, där procedurellt genererade nivåer spelar en avgörande roll i spelets design och återspelningsvärde. Nu letar vi efter en Level Designer som kan hjälpa oss ta spelets nivåer till nästa nivå.
Om rollen
Som Level Designer på SULFUR kommer du att ha en nyckelroll i att utforma och förbättra spelets nivådesign. Vi arbetar i Unity och med procedurellt genererade miljöer, och vi söker någon som kan balansera designmässig kreativitet med systemtänkande. Du kommer att samarbeta nära med vårt team för att skapa engagerande och dynamiska banor som ständigt överraskar spelaren.
Dina arbetsuppgifter inkluderar:
Designa och implementera spännande, spelmässigt rika nivåer i en procedurellt genererad spelvärld (chunks)
Arbeta med system och regler för hur nivåerna byggs upp och förändras
Skapa miljöer som stödjer spelets actiontempo, loot-loop och spelmekanik
Samarbeta med artister, programmerare och designers för att säkerställa en hög nivå av spelbarhet och variation
Analysera och iterera på leveldesign baserat på speltest och feedback

Kvalifikationer
Krav:
Minst 5 års erfarenhet av level design inom spelutveckling
Erfarenhet av procedurell nivådesign eller arbete med modularitet i level design
Starkt spelmekaniskt tänk och förmåga att designa banor med flow, pacing och variation
God förståelse för first-person shooters och roguelike-genren
Erfarenhet av att arbeta i Unity
Flytande engelska i tal och skrift

Meriterande:
Erfarenhet av att arbeta med generativa system och skriptning
Kunskap i svenska är ett plus, men inget krav

Vad vi erbjuder
Möjlighet att arbeta med ett passionerat och erfaret team på ett unikt och utmanande spel
Stor frihet och kreativt ansvar i din roll
Flexibelt arbete – remote eller på plats i Stockholm
Konkurrenskraftig lön och villkor

Låter det intressant? Hör av dig! Visa mindre

Level Designer (9 month temp cover)

Do you want to be part of our great team and help us to bring the world to life? NOID is looking for a Senior Level Designer to create amazing level experiences for our new game. In this position, you will implement mission driven content and help to build our open world, it means, implement quests and mini games, as well as you will put in place characters (NPCs) and creatures in place as well as trees, buildings, mountains, boulders, and so on. You w... Visa mer
Do you want to be part of our great team and help us to bring the world to life?

NOID is looking for a Senior Level Designer to create amazing level experiences for our new game.

In this position, you will implement mission driven content and help to build our open world, it means, implement quests and mini games, as well as you will put in place characters (NPCs) and creatures in place as well as trees, buildings, mountains, boulders, and so on.

You will collaborate with Game Designers and work closely with 3D Artists and Tool Developers, to create intense and challenging game levels, both linear areas as well as non linear open-worlds.

What you'll be doing:

-
Implement mission driven content (Put characters, creatures, quest items, buildings, nature elements etc in place.

-
Create intense and challenging game levels Both linear areas as well as non linear open-worlds.

-
Use terrain system tools to create worlds.

-
Using game engine tools and systems to implement game play in the world.

-
Bring the world to life!


What we are looking for:

-
We are looking for Level Designers with experience of shipping open-world RPG and/or adventure games of some sort.

-
The person we are looking for is communicative and self-motivated and loves to construct games with Unity and game tools to implement and build great level designs and bring life to open-world games.

-
Skills in 3D asset creation / modifications would be a plus.

-
Experience in multiplayer games

-
Experience within free to play games


Good to know:

Noid is part of the global company Spin Master and we are sitting in the same office as our sister studio Toca Boca and Nørdlight in Luma/Stockholm. You’ll need to be located in Sweden as we are unable to support relocation. We offer a hybrid workplace - you can join some of our colleagues in the office a few days a week and you can also work from home. We apply a 6-month probationary period. #LI-Hybrid

NOID is a Stockholm based game studio focused on bringing fantastic ideas and experiences to life. We focus on creating world class entertainment for gamers of all ages. Our drive is foremost the passion for creating something unexpected. Joining NOID you will not only be a part of creating these amazing games, you will also be a partner in creating an open, humble and respectful culture where we are in it together. Visa mindre

Multiplayer Level Designer - Games

As a Multiplayer Level Designer at Embark, your responsibility will be to create levels for unique and innovative high-quality 3D games. You will be collaborating closely with artists, game designers, and the rest of the game team to create engaging, world-class playgrounds. From concept, through paper design, blockout and final polish. You will iterate to realize the best canvas for varied and interesting play, utilizing the full range of mechanics in you... Visa mer
As a Multiplayer Level Designer at Embark, your responsibility will be to create levels for unique and innovative high-quality 3D games. You will be collaborating closely with artists, game designers, and the rest of the game team to create engaging, world-class playgrounds. From concept, through paper design, blockout and final polish. You will iterate to realize the best canvas for varied and interesting play, utilizing the full range of mechanics in your toolbox, including destruction, vehicles, character abilities, weapons and items, the game modes and their rules.
As a designer you are curious and eager to embrace novel ideas and concepts (your own and others), and you enjoy fleshing out how new mechanics or player experiences can be incorporated and expanded upon in your levels. At the same time you are able to leverage your experience on “what works” for player navigation, moment-to-moment combat, flow, chokepoints and map control as well as keeping an eye on performance and how it is presented to players. You are an expert at analyzing, articulating and solving problems and strive to craft the best possible player experiences.
Example of responsibilities
Be the gameplay champion for your levels
Widen the pool of player/world interactivity from a level design perspective
Design, present, mock-up and iterate on levels and ideas for levels
Work closely with the artists and tech to drive the aesthetics and performance of your levels
Some amount of scripting and setting up game modes on your levels
Responsive to player feedback, telemetry and live data to refine and hone the player experience and balance on your levels

We would love if you have
Passion for and experience with high quality hands-on 3D game building
Proficiency with the Unreal Engine 5, level building and some blueprint/scripting experience
Experience from AAA live service and/or F2P games
Advocacy for the player experience and their creative involvement
Enjoyment of creative collaboration - eager to design and share with others
Some familiarity with coding practice, art pipelines and systems design
Fluency in English

At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!If this role doesn't quite match what you're looking for, feel free to apply to us via our "Open Application." Visa mindre

Level Designer

Job Advertisement: We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise. We are now part of a set of global studios building a connected Battlefield universe, focused on Battlefield's one-of-a-kind multiplayer suite, with teams also part of the development of a single-player narrative campaign. We strongly believe our people are the backbone and... Visa mer
Job Advertisement:

We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise.
We are now part of a set of global studios building a connected Battlefield universe, focused on Battlefield's one-of-a-kind multiplayer suite, with teams also part of the development of a single-player narrative campaign.
We strongly believe our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothenburg or working remotely, to help us build the best Battlefield experiences and make our studio the best in the industry.
We are looking for a Senior Level Designer to join our team working on Battlefield. Reporting to the Design Director, you will create multiplayer maps, working with artists and other developers as part of a level design pod. You will be an advocate for the player experience during the production and post-launch of your levels.
What you will do:
Design engaging multiplayer levels and guide their realization within a diverse team.
Manage the layout, flow, pacing and overall player experience from start to finish.
Blockout and refine the playable spaces using our internal level editor.
Advocate for the player experience and the second to second gameplay.
Facilitate communication and collaboration with diverse teams.
Create up-to-date documentation.
Participate in and guide feedback from other developers during playtests and react accordingly.
Work alongside the community team and analytics to gather and react to player feedback once a level is live.
Bug fixing and tweaking to existing maps and layouts.

Qualifications
5+ years of experience as a level designer.
At least one shipped game as a level designer. Preferably on a AAA shooter or action game.
Solid understanding and appreciation of all the components that help create a great and coherent player experience: art, design, narrative, VFX, sound, cinematics, lighting etc.
Expert knowledge of level design fundamentals and an understanding of the elements that make a Battlefield level.
Experience playing online multiplayer games from a player perspective
Structured and rational approach to the creative process.
Solid technical understanding.
Excellent verbal and written skills in English. Visa mindre

Wanted: Experienced Level/Game Designer that loves World of Warcraft

Ansök    Jul 6    Chief Rebel AB    Leveldesigner
Why you want to be a Design Generalist at Chief Rebel We offer a platform for you to shape the player's journey through dungeons, carefully designed layouts, epic boss fights, and engaging enemy encounters. This is an opportunity to make an impact by taking ownership of handcrafted levels, designing memorable boss battles, and crafting challenging enemy encounters. As a Design Generalist at Chief Rebel, you will have the chance to showcase your skills in... Visa mer
Why you want to be a Design Generalist at Chief Rebel

We offer a platform for you to shape the player's journey through dungeons, carefully designed layouts, epic boss fights, and engaging enemy encounters. This is an opportunity to make an impact by taking ownership of handcrafted levels, designing memorable boss battles, and crafting challenging enemy encounters. As a Design Generalist at Chief Rebel, you will have the chance to showcase your skills in level design while also contributing to other aspects of game design, such as boss and enemy encounters.

About the role

As a skilled Design Generalist at Chief Rebel, you will be at the forefront of creating remarkable game levels and encounters. Your expertise in level design, including layout, boss battles, and enemy encounters, will be instrumental in shaping our gameplay experiences. Collaborating closely with the environment team, artists, animators, programmers, and game director, you will lead the charge in translating our envisioned levels and encounters with great replayability. Your proficiency in level design, storytelling, and player guidance will set the bar for excellence.

Your responsibilities will include:

- Taking a leadership role in designing and building immersive levels, boss battles, and enemy encounters in collaboration with Feature Teams.

- Developing onboarding elements and tutorials to enhance the player experience.

- Applying UX principles to ensure exceptional player engagement, readability, and enjoyment.

- Maintaining a satisfying flow and pacing throughout combat scenarios and boss battles.

- Collaborating closely with the environment and gameplay team to create cohesive aesthetics, ambiance, and memorable encounters.

- Making a significant impact on the overall appeal and impact of the game through your handcrafted levels, boss battles, and enemy encounters.

Skills needed

To excel as a Design Generalist at Chief Rebel, you should possess the following skills and qualifications:

- Passion for cooperative gameplay and a solid understanding of MMOs, MOBAs, or A-RPGs.

- Extensive experience and expertise in level design, with a strong emphasis on fulfilling the player's fantasy and guiding them through the experience.

- Proven track record in scripting, navmeshes, lighting, and designing boss and enemy encounters.

- Proficiency in developing onboarding elements and designing effective tutorials.

- Advanced knowledge of player engagement, pacing, and storytelling techniques.

- Keen attention to detail, ensuring exceptional readability, immersion, and an enjoyable player experience.

- Previous experience in shipping games and a deep understanding of the game development process.

Application

To apply, please submit your resume and portfolio.

About Chief Rebel

Chief Rebel is a game development studio located in Stockholm, Sweden. We make stylized games with deeply involved mechanics. www.chiefrebel.com (http://www.chiefrebel.com/) Visa mindre

Level Designer (9 month temp cover)

Do you want to be part of our great team and help us to bring the world to life? NOID is looking for a Senior Level Designer to create amazing level experiences for our new game. In this position, you will implement mission driven content and help to build our open world, it means, implement quests and mini games, as well as you will put in place characters (NPCs) and creatures in place as well as trees, buildings, mountains, boulders, and so on. You w... Visa mer
Do you want to be part of our great team and help us to bring the world to life?

NOID is looking for a Senior Level Designer to create amazing level experiences for our new game.

In this position, you will implement mission driven content and help to build our open world, it means, implement quests and mini games, as well as you will put in place characters (NPCs) and creatures in place as well as trees, buildings, mountains, boulders, and so on.

You will collaborate with Game Designers and work closely with 3D Artists and Tool Developers, to create intense and challenging game levels, both linear areas as well as non linear open-worlds.

What you'll be doing:

-
Implement mission driven content (Put characters, creatures, quest items, buildings, nature elements etc in place.

-
Create intense and challenging game levels Both linear areas as well as non linear open-worlds.

-
Use terrain system tools to create worlds.

-
Using game engine tools and systems to implement game play in the world.

-
Bring the world to life!


What we are looking for:

-
We are looking for Level Designers with experience of shipping open-world RPG and/or adventure games of some sort.

-
The person we are looking for is communicative and self-motivated and loves to construct games with Unity and game tools to implement and build great level designs and bring life to open-world games.

-
Skills in 3D asset creation / modifications would be a plus.

-
Experience in multiplayer games

-
Experience within free to play games


Good to know:

Noid is part of the global company Spin Master and we are sitting in the same office as our sister studio Toca Boca and Nørdlight in Luma/Stockholm. You’ll need to be located in Sweden as we are unable to support relocation. We offer a hybrid workplace - you can join some of our colleagues in the office a few days a week and you can also work from home. We apply a 6-month probationary period.

NOID is a Stockholm based game studio focused on bringing fantastic ideas and experiences to life. We focus on creating world class entertainment for gamers of all ages. Our drive is foremost the passion for creating something unexpected. Joining NOID you will not only be a part of creating these amazing games, you will also be a partner in creating an open, humble and respectful culture where we are in it together. Visa mindre

Design Generalist

Ansök    Okt 11    Chief Rebel AB    Leveldesigner
Why you want to be a Design Generalist at Chief Rebel We offer a platform for you to shape the player's journey through dungeons, carefully designed layouts, epic boss fights, and engaging enemy encounters. This is an opportunity to make an impact by taking ownership of handcrafted levels, designing memorable boss battles, and crafting challenging enemy encounters. As a Design Generalist at Chief Rebel, you will have the chance to showcase your skills in... Visa mer
Why you want to be a Design Generalist at Chief Rebel

We offer a platform for you to shape the player's journey through dungeons, carefully designed layouts, epic boss fights, and engaging enemy encounters. This is an opportunity to make an impact by taking ownership of handcrafted levels, designing memorable boss battles, and crafting challenging enemy encounters. As a Design Generalist at Chief Rebel, you will have the chance to showcase your skills in level design while also contributing to other aspects of game design, such as boss and enemy encounters.

About the role

As a skilled Design Generalist at Chief Rebel, you will be at the forefront of creating remarkable game levels and encounters. Your expertise in level design, including layout, boss battles, and enemy encounters, will be instrumental in shaping our gameplay experiences. Collaborating closely with the environment team, artists, animators, programmers, and game director, you will lead the charge in translating our envisioned levels and encounters with great replayability. Your proficiency in level design, storytelling, and player guidance will set the bar for excellence.

Your responsibilities will include:

- Taking a leadership role in designing and building immersive levels, boss battles, and enemy encounters in collaboration with Feature Teams.
- Developing onboarding elements and tutorials to enhance the player experience.
- Applying UX principles to ensure exceptional player engagement, readability, and enjoyment.
- Maintaining a satisfying flow and pacing throughout combat scenarios and boss battles.
- Collaborating closely with the environment and gameplay team to create cohesive aesthetics, ambiance, and memorable encounters.
- Making a significant impact on the overall appeal and impact of the game through your handcrafted levels, boss battles, and enemy encounters.


Skills needed

To excel as a Design Generalist at Chief Rebel, you should possess the following skills and qualifications:

- Passion for cooperative gameplay and a solid understanding of MMOs, MOBAs, or A-RPGs.
- Extensive experience and expertise in level design, with a strong emphasis on fulfilling the player's fantasy and guiding them through the experience.
- Proven track record in scripting, navmeshes, lighting, and designing boss and enemy encounters.
- Proficiency in developing onboarding elements and designing effective tutorials.
- Advanced knowledge of player engagement, pacing, and storytelling techniques.
- Keen attention to detail, ensuring exceptional readability, immersion, and an enjoyable player experience.
- Previous experience in shipping games and a deep understanding of the game development process.


Application

To apply, please submit your resume and portfolio.

About Chief Rebel

Chief Rebel is a game development studio located in Stockholm, Sweden. We make stylized games with deeply involved mechanics. www.chiefrebel.com (http://www.chiefrebel.com/) Visa mindre

Lead Level Designer

Ansök    Jan 13    Starbreeze AB    Leveldesigner
Starbreeze Studios is currently looking for a Lead Level Designer who will be leading and supervising the Level Design team across multiple projects in a day-to-day operation of planning and designing levels including creating level layouts, mission scripting, enemy encounters and integration of other level elements. You will collaborate with other department leads, directors and producers to ensure that the overall game vision is represented in the game ... Visa mer
Starbreeze Studios is currently looking for a Lead Level Designer who will be leading and supervising the Level Design team across multiple projects in a day-to-day operation of planning and designing levels including creating level layouts, mission scripting, enemy encounters and integration of other level elements.

You will collaborate with other department leads, directors and producers to ensure that the overall game vision is represented in the game levels. You will establish, maintain and evolve level design processes, documentation and tools for the projects and be involved in all steps of creating a level.

You will work with the PAYDAY franchise, requiring from you an additional level of understanding of how systems integrate into your levels and randomized elements generate a variety of game experiences in the same level.

You would be welcomed to an open, enthusiastic environment where you’ll find opportunities to shape the games we make, mentor Level Designer’s and collaborate with a passionate team on one of the most popular co-op action franchises in the game industry.

If you share our passion for cooperative first-person shooters, our Level Design team is the perfect place for you!

Responsibilities:

Collaborate with the Design Director to communicate and translate the game vision into the level design together with your team.

- Guide the Level Designers’ in creating levels where gameplay flow, mission objectives and events form dynamic experiences.

- Work closely with the Producer and the Design Director to plan and prioritize the Level Design team’s work.

- Work with other Leads and disciplines when the work within your field affects the area they’re working on.

- Work with the Level Design team through all stages of development to own and implement levels and gameplay features that improve content and quality of the game experience.

- Review levels based on priorities and feedback and facilitate continuous improvements of these.

- Lead the creation of thorough documentation and play an active part in the development and iteration of pipelines and processes.

- Be the main point of contact of the other departments regarding Level Design issues and work together with other departments

- Mentor the Level Design team and carry out performance follow-ups, manage and resolve any situation arising within the team that would delay production objectives.

- Lead the recruitment of new Level Design candidates.

- Participate and contribute to an approachable and open-minded culture

Requirements:

Relevant degree or equivalent experience.

- At least 1 to 2 shipped “AAA” titles.

- 5 years plus in game industry as Senior Level Designer or Lead.

- Expert knowledge of Unreal Engine 4.

- Excellent knowledge of level design fundamentals and the role of level design in the overall experience

- Possess a strong knowledge of game production pipelines.

- Must be able to professionally communicate and work with other members of the game production team (both internally and externally) while always keeping the overall vision of the game in mind

- Excellent written and verbal communication, documentation skills and the ability to convey abstract concepts

- Ability to review and feedback on teams work in a constructive manner

- Comfortable working in a fast-paced live operations development environment

Valuable additional skills:

Working experience with cooperative first-person shooters

- Degree or experience in art, interior or industrial Design

- Writing/ narrative experience

- Passion for games on all existing formats: board games, card games, sports, paper RPGs, gambling, all genres of videogames with special focus on FPS and competitive games.

Still reading? Great, because here comes the good part: We offer you a position at a company where we value empowerment, agility and ownership. While we evolve we want you to grow with us and to develop as a professional.

Sounds good? Then we can’t wait to see your resume and meet you! We recommend that you apply as soon as possible, as interviews are held continuously. Send your application with a resume and portfolio in English. All applications must include a portfolio to be considered. Visa mindre

Senior Level Designer

About the job Arrowhead is now looking for a Senior Level Designer to join our growing design team. As a Senior Level Designer you’ll create and build levels within our AAA-project, a 3rd person co-op shooter style game. You will play an essential role in helping the team set standards with your designs and visions. Together with the lead level designer you’ll mentor and guide a team of passionate level designers. We’re looking for someone with a strong ... Visa mer
About the job

Arrowhead is now looking for a Senior Level Designer to join our growing design team. As a Senior Level Designer you’ll create and build levels within our AAA-project, a 3rd person co-op shooter style game. You will play an essential role in helping the team set standards with your designs and visions. Together with the lead level designer you’ll mentor and guide a team of passionate level designers.

We’re looking for someone with a strong sense of moment-to-moment gameplay, who enjoys building relatable and believable environments and has a wide theoretical understanding of game design. You’re capable of working on your own assignments independently as well as being part of strike teams with a wide range of other specialists.

Your contribution
As a Senior Level Designer, you:

- Work closely with the Game Director on realizing the game concept;

- Create layouts for levels;

- Manage world generation setups;

- Create locations to benchmark quality for other designers to follow;

- Design and setup in game missions and objectives;

- Mentor and train a team of designers together with the Lead Level Designer.


Our requirements
Do you also recognize yourself in:

- Several years of experience in the (PC/Console) games industry (working as a level / world designer);

- Deep understanding of gameplay and game engagement;

- Good grasp of artistic and storytelling skills;

- Strong Design Fundamentals;

- Experience with game object scripting;

- Passion for leading and guiding others;

- You are well versed in the English language, both verbal and written.


Bonus
A passion for learning about subjects outside of Game Development.

Experience with a range of different engines



Practical information
Scope: Full-time: 40 hours per week.

We offer a permanent position and can offer relocation aid.

Location: Stockholm, however working remotely can be discussed for the right candidate.

If you think that this position matches your background and skills, we would love to hear from you! We ask that your application always include relevant work samples or a link to your portfolio. Visa mindre

Environment Artist - Games

Ansök    Feb 9    Embark Studios AB    Leveldesigner
Environment Artists create the physical space where the players experience the game. The role is extremely versatile and a wide range of techniques and experiences are required. Due to the versatile and cross-disciplinary nature, they need to work extremely close with other crafts and have great communication and collaboration skills. At Embark we are constantly evolving our tools and workflows with the ambition of eliminating tedious and manual input. Th... Visa mer
Environment Artists create the physical space where the players experience the game. The role is extremely versatile and a wide range of techniques and experiences are required. Due to the versatile and cross-disciplinary nature, they need to work extremely close with other crafts and have great communication and collaboration skills.

At Embark we are constantly evolving our tools and workflows with the ambition of eliminating tedious and manual input. This in turn means the role of an Environment Artist constantly changes, with the Artist having to adapt to new tools, workflows, and mindset, as many traditional tasks move towards proceduralism and automation. As an Environment Artist at Embark we value multiple years of previous experience within game development, with a deep understanding of modelling, texturing, shaders, lighting and photogrammetry. Knowledge and interest within traditional arts, architecture, colour theory, geography, geology, and other relevant fields is also highly valued.

Example of responsibilities

- Props placement, terrain sculpting, and creation of natural biome content
- 3D modelling, texturing and shader work
- Create moodboard and collect reference material to reach the direction presented by directors
- Work with photogrammetry and attend photogrammetry reference trips
- Play the game, participate in playtests and provide feedback
- Create plans for content production and workflows
- Work with and review content from relevant external partners


We would love if you have

- Excellent visual skillset and deep artistic understanding and knowledge
- Great understanding of the technical aspects of the game, memory and performance
- Follow directions and deliver to quality from a visual, gameplay and technical perspective
- Great communication and collaboration skills
- Great understanding of the the gameplay experience of the game
- Ability to deliver according to agreed time and budget constraints
- Estimate tasks and time, update plans, and deliver content to quality according to directions
- Be a role model, culture carrier and spokesperson for Embark

At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.

We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.

Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.

Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

If this role doesn't quite match what you're looking for, feel free to apply to us via our " Open Application. (https://www.embark-studios.com/jobs/278181-game-maker-open-application)" Visa mindre

Level Designer

Ansök    Jul 12    Embark Studios AB    Leveldesigner
As a Level Designer at Embark, you will be responsible for creating the levels for a unique and innovative high quality 3D game. You will be working closely together with the artists, game designers and the rest of the game team to make great playgrounds for our game to take place. From concept, through paper design, greyboxing and final implementation you will be iterating on the levels to create the best canvas for varied and interesting gameplay, using ... Visa mer
As a Level Designer at Embark, you will be responsible for creating the levels for a unique and innovative high quality 3D game. You will be working closely together with the artists, game designers and the rest of the game team to make great playgrounds for our game to take place. From concept, through paper design, greyboxing and final implementation you will be iterating on the levels to create the best canvas for varied and interesting gameplay, using the full range of the gameplay mechanics in our toolbox, including destruction, vehicles, character abilities, weapons and items, as well as the game modes, their rules and game objectives.

As a designer you are curious and eager to embrace novel ideas and concepts (your own and others’), and you enjoy working out how a new mechanic or player experience can be incorporated into your levels for emphasis and player volition. At the same time you are able to leverage your experience on “what works” for player navigation, player vs. player flow, chokeholds and map control as well as how it is being presented to players. And you are an expert at analyzing, articulating and solving problems in level layouts, to achieve the best playing levels.

Examples of responsibilities
- Be the gameplay champion for your levels
- Widen the pool of player/world interactivity from a level design perspective
- Design, present, mock-up and iterate on levels and ideas for levels
- Work closely with the artists and tech to drive the aesthetics and performance of your levels
- Some amount of scripting and setting up game modes on your levels
- Responsive to player feedback, telemetry and live data to refine and hone the player experience and balance on your levels


We would love if you have
- Passion for and experience with high quality hands-on 3D game building
- Proficiency with the Unreal Engine 4, level building and some blueprint/scripting experience
- Experience from AAA live service and/or F2P games
- Advocacy for the player experience and their creative involvement
- Enjoyment of creative collaboration - eager to design and share with others
- Some familiarity with coding practice, art pipelines and systems design


At Embark we offer competitive salaries, a generous profit-sharing program, and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.

We welcome people from all backgrounds and are looking forward to reading more about you (in English)!

If this role doesn't quite match what you're looking for, feel free to apply to us via our " Open Application (https://www.embark-studios.com/jobs/278181-game-maker-open-application)". Visa mindre

Level Designer

Ansök    Jul 12    Embark Studios AB    Leveldesigner
As a Level Designer at Embark, you will be responsible for creating the levels for a unique and innovative high quality 3D game. You will be working closely together with the artists, game designers and the rest of the game team to make great playgrounds for our game to take place. From concept, through paper design, greyboxing and final implementation you will be iterating on the levels to create the best canvas for varied and interesting gameplay, using ... Visa mer
As a Level Designer at Embark, you will be responsible for creating the levels for a unique and innovative high quality 3D game. You will be working closely together with the artists, game designers and the rest of the game team to make great playgrounds for our game to take place. From concept, through paper design, greyboxing and final implementation you will be iterating on the levels to create the best canvas for varied and interesting gameplay, using the full range of the gameplay mechanics in our toolbox, including destruction, vehicles, character abilities, weapons and items, as well as the game modes, their rules and game objectives.

As a designer you are curious and eager to embrace novel ideas and concepts (your own and others’), and you enjoy working out how a new mechanic or player experience can be incorporated into your levels for emphasis and player volition. At the same time you are able to leverage your experience on “what works” for player navigation, player vs. player flow, chokeholds and map control as well as how it is being presented to players. And you are an expert at analyzing, articulating and solving problems in level layouts, to achieve the best playing levels.

Examples of responsibilities
- Be the gameplay champion for your levels
- Widen the pool of player/world interactivity from a level design perspective
- Design, present, mock-up and iterate on levels and ideas for levels
- Work closely with the artists and tech to drive the aesthetics and performance of your levels
- Some amount of scripting and setting up game modes on your levels
- Responsive to player feedback, telemetry and live data to refine and hone the player experience and balance on your levels


We would love if you have
- Passion for and experience with high quality hands-on 3D game building
- Proficiency with the Unreal Engine 4, level building and some blueprint/scripting experience
- Experience from AAA live service and/or F2P games
- Advocacy for the player experience and their creative involvement
- Enjoyment of creative collaboration - eager to design and share with others
- Some familiarity with coding practice, art pipelines and systems design


At Embark we offer competitive salaries, a generous profit-sharing program, and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.

We welcome people from all backgrounds and are looking forward to reading more about you (in English)!

If this role doesn't quite match what you're looking for, feel free to apply to us via our " Open Application (https://www.embark-studios.com/jobs/278181-game-maker-open-application)". Visa mindre

UX Designer

Ansök    Jul 1    Ericsson AB    Leveldesigner
Our Exciting Opportunity We are now looking for an expert user-experience (UX) designer to work within business area Networks and focus on the latest innovation in Ericsson Radio System. This position requires a person with extensive experience in understanding our business requirements and any technical limitations and translating them into sitemaps, user flows, customer journey maps, wireframes, mock-ups, and prototypes. The UX designer will also be enco... Visa mer
Our Exciting Opportunity
We are now looking for an expert user-experience (UX) designer to work within business area Networks and focus on the latest innovation in Ericsson Radio System.
This position requires a person with extensive experience in understanding our business requirements and any technical limitations and translating them into sitemaps, user flows, customer journey maps, wireframes, mock-ups, and prototypes. The UX designer will also be encouraged to craft the overall functionality of the product, and in order to ensure an outstanding user experience, iterate upon it in accordance with user-testing!

You will
Share a passion for the value of UX and Human-centered design across various user interfaces by working with an interdisciplinary team.
To achieve higher quality, lower costs, and shorter time to release, keep up-to-date with UX processes, tools and standard methodologies.
Engage in all phases of product development and implementation with engineers, business stakeholders, and product managers.
Produce materials that help the team understand the recommendations, storyboards, wireframes, journey maps, concept, and prototype designs, etc.
Design and refine interactions based on the best prototyping options and user testing, including synthesis and incorporation of feedback.
Use the accurate component from the Ericsson design system library for appropriate features and consistent user experience.
Work with developers to understand the opportunities and limitations of the technology that will be used to express the design solution, document requirements, and explain the expectations around an interaction.
Support your teammates' growth by participating in UX meetings and collaborative design reviews.


To be successful in the role you must have:
Bachelor’s degree in an UX-related field of study or equivalent experience.
A minimum of five years' experience in UX design (information architecture, interaction design and visual design).
Flexibility in working both independently and collaboratively
The ability to independently research and resolve issues using appropriate resources.
Strong visual design skills and a keen sense of effective UI.
Excellent written and verbal communication skills as well as strong interpersonal skills.
Extensive experience crafting user flow diagrams, wireframes, prototypes, user interface designs and high-quality final visual comps.
Experience conducting usability tests.
Having delivered designs to engineering teams and proven track record of presenting to and influencing stakeholders and senior management.
Excellent experience in coordinating development, status, and delivery of projects using project management skills and tools.
Efficiencies with Sketch or Figma, Adobe Creative Suite, prototyping tools, and diagramming tools.


Additional Requirement:
Portfolios of UX design work that demonstrate your ability to produce solutions and digital experience that strengthen the relationship between the product and its users. We will accept applications until April 10th.

What´s in it for you?
Here at Ericsson, our culture is built on over a century of adventurous decisions. With us, you will no longer be dreaming of what the future holds – you will be redefining it. You won’t develop for the status quo, but will build what replaces it. Joining us is a way to move your career in any direction you want; with hundreds of career opportunities in locations all over the world, in a place where co-creation and collaboration are embedded into the walls. You will find yourself in a speak-up environment where empathy and humanness serve as cornerstones for how we work, and where work-life balance is a priority. Welcome to an inclusive, global company where your chance to create an impact is endless.

What happens once you apply?
To prepare yourself for next steps, please explore here: https://www.ericsson.com/en/careers/job-opportunities/hiring-process

Application:
We look forward to receiving your application in English. Please note we cannot accept applications via email.

Primary location for this role: Sweden, Stockholm

For specific questions please contact Recruiter: Aleksandra Rusa-Warda aleksandra.rusa-warda@ericsson.com

Curious to know more about the life at Ericsson? Meet some of your future colleagues and watch our People film.

We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform crucial job functions, and to receive other benefits and privileges of employment. Please contact us to request accommodation.

Encouraging a diverse and inclusive organization is core to our values at Ericsson, that's why we nurture it in everything we do. We truly believe that by collaborating with people with different experiences we drive innovation, which is essential for our future growth. We encourage people from all backgrounds to apply and realize their full potential as part of our Ericsson team.
Ericsson is proud to be an Equal Opportunity and Affirmative Action employer, learn more.
Primary country and city: Sweden (SE) || Sweden : Stockholm : Stockholm
Req ID: 680880 Visa mindre

Utbildare inom leveldesign

Ansök    Jun 16    TGA utbildning AB    Leveldesigner
The Game Assembly is a Higher Vocational Education that focus on education within game development. The Game Assembly was founded in Malmö, Sweden in 2008 and in 2019 the school opened its second location in Stockholm. For three years in a row, The Game Assembly has been ranked among the world's best game and design schools by The Rookies, a global community of game creators. The Game Assembly provide the game industry with employees who have in-demand ski... Visa mer
The Game Assembly is a Higher Vocational Education that focus on education within game development. The Game Assembly was founded in Malmö, Sweden in 2008 and in 2019 the school opened its second location in Stockholm. For three years in a row, The Game Assembly has been ranked among the world's best game and design schools by The Rookies, a global community of game creators. The Game Assembly provide the game industry with employees who have in-demand skills, such as animators, technical artists, level designers, graphic designers and programmers. Today, almost 9 percent of all those who are professionally active in the game industry in Sweden were educated at The Game Assembly.

The Game Assembly söker nu en ny utbildare i leveldesign till skolan i Stockholm. Tillsammans med befintliga utbildare på Leveldesignutbildningen kommer du driva och utveckla utbildningen framåt. Detta arbete omfattar bland annat planering och utformning av kurser, undervisning samt handledning av de studerande. The Game Assemblys unika utbildningskoncept bygger på att alla utbildningarna på skolan bygger spel tillsammans vilket gör att du även kommer ha ett tätt samarbete med utbildarna på de andra utbildningarna. Du blir en del av ett engagerat team som tillsammans arbetar med att utbilda framtidens spelutvecklare.

Vem söker vi?

För att trivas i rollen krävs att du har ett ödmjukt förhållningssätt samt en positiv människosyn och ser glädjen i att hjälpa våra studerande att utvecklas och att etablera sig inom branschen. God pedagogisk förmåga tillsammans med ett intresse för människor och spelutveckling är ett måste. Vi söker en engagerad och strukturerad team player med förmåga att kommunicera på ett tydligt sätt.

Vi ger våra leveldesignstuderande en holistisk syn på yrket, du bör därför ha kunskaper och intresse i design, grafik och komposition samt skript och teknik.

Vidare behöver du ha:

• erfarenhet av Unreal Engine
• kunskap och erfarenhet av Leveldesign och komposition
• erfarenhet av spelbranschen
• förmåga att analysera och ge designmässig feedback

Vi ser det som en bonus om du har:

• erfarenhet av 3D-modellering
• erfarenhet av skriptning i spelmotorer
• erfarenhet av att utforma utbildningsmaterial
• erfarenhet av agila utvecklingsmetoder
• erfarenhet av handledning

Varför TGA?

Vi erbjuder en kreativ, energigivande, ambitiös och omtänksam miljö. Arbetet med att utbilda drivna och nyfikna individer är givande och utvecklande, både på ett personligt och arbetsrelaterat plan. Vi är ett sammansvetsat team som alla har ett stort engagemang och driv, där alla bidrar på olika sätt utifrån sina egna erfarenheter och förutsättningar.

Under 2022 blev skolan Hbtqi-certifierad via RFSL vilket bland annat innebär att vi aktivt arbetar med frågor som rör inkludering, mångfald och jämställdhet samt med att skapa en trygg och god arbetsmiljö för alla.

The Game Assembly eftersträvar ökad mångfald och jämnare könsfördelning och uppmuntrar därför kvinnor, icke-binära och personer med internationell bakgrund att söka tjänsten. Du behöver ha god förståelse för svenska då hela utbildningen bedrivs på svenska.

Anställningsort: Stockholm

Tillträde: Snarast

Ansök senast: Intervjuer sker löpande och tjänsten kan komma att tillsättas innan sista ansökningsdag. Skicka därför in din ansökan så snart du kan. Sista ansökningsdag är den 3 juli 2022.

Omfattning: Heltid, eller enligt överenskommelse

Anställningsform: Tillsvidareanställning

The Game Assembly är en del av Academedia-koncernen och tillämpar kollektivavtal mellan Almega och Unionen samt Sveriges Ingenjörer.

Vill du veta mer om tjänsten är du välkommen att kontakta utbildningschef Isa Nordén på isa.norden@thegameassembly.se eller telefon på 010-7094113 Visa mindre

LEVEL ARTIST

DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative game Mirror's Edge. We work through our four guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force to our creative products. As... Visa mer
DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative game Mirror's Edge.
We work through our four guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force to our creative products. As such, we are dedicated to providing everyone the chance to express themselves and be their very best with a common cause.
We're looking for a Level Artist to join our team of content creators, shaping in-games worlds for the future. As a Level Artist, you will help us take the visual quality of our games to the next level. On a daily basis you will report to the Lead Artist and Project Manager in your team, meeting to review work and discuss progress about project deliveries. We are looking for a accomplished professional with a positive drive.
Responsibilities:
You will create worlds, maps and large-scale environments.
You will help develop future tools and communicate with level designers, lighters and 3D art-teams to share knowledge and best practices.
You will give feedback to other artists in your team.

Qualifications:
You have great artistic abilities and an excellent eye for interpreting reference and concept art.
You understand how environments work in real-life and have an expert grasp of technical aspects.
You are proficient in current generation industry-standard tools and workflows, such as Maya, Photoshop and Houdini.
You have experience creating assets and environments using photogrammetry in real-time game engines, such as Frostbite or Unreal.
You have 5 years of experience as a Level Artist in the video games industry. Visa mindre

Lead Level Designer

About the job As a Lead Level Designer, you and your team create the levels within our AAA co-op, 3rd Person Shooter project. Mapping and laying out the levels so they match the direction of the overall gameplay experience. Your contribution As a Lead Level Designer, you: - Work closely with the game direction and your team on realizing our game concept; - Lead your team and ensure they have everything they need to excel; - Create and maintain level st... Visa mer
About the job

As a Lead Level Designer, you and your team create the levels within our AAA co-op, 3rd Person Shooter project. Mapping and laying out the levels so they match the direction of the overall gameplay experience.

Your contribution

As a Lead Level Designer, you:

- Work closely with the game direction and your team on realizing our game concept;
- Lead your team and ensure they have everything they need to excel;
- Create and maintain level structures;
- Create locations to benchmark quality for other designers to follow;
- Design and setup in game missions and objectives;
- Guide and share knowledge with a team of designers.


Our requirements

Are you an experienced Level Designer and do you have ambitions to lead a team? Are you able to combine creativity with being methodical - creating a 3D world from a concept? Then you might be the one we’re looking for! Do you also recognize yourself in:

- Several years of experience in the (PC/Console) games industry (working as a level / world designer);
- Experience in coaching others and helping them grow in their roles;
- Deep understanding of gameplay and game engagement;
- Good grasp of artistic and storytelling skills;
- Strong Design Fundamentals;
- Experience with game object scripting;
- You are well versed in the English language, both verbal and written.


Practical information

Scope: Full-time: 40 hours per week.

We offer a permanent position and can offer relocation aid.

Location: Stockholm, however working remotely can be discussed for the right candidate.

If you think that this position matches your background and skills, we would love to hear from you! We ask that your application always include relevant work samples or a link to your portfolio. Visa mindre

Level Designer

For our next-gen, AAA, 3rd Person Co-Op Shooter project, we are looking for a Level Designer to join the studio and create impressive and immersive (procedurally generated) worlds for our players to explore. Your impact on the overall gameplay is massive - just by understanding how to convey information and player interactions through gameplay. Your contribution As a level designer, your main tasks and responsibilities are: - Create amazing worlds and m... Visa mer
For our next-gen, AAA, 3rd Person Co-Op Shooter project, we are looking for a Level Designer to join the studio and create impressive and immersive (procedurally generated) worlds for our players to explore. Your impact on the overall gameplay is massive - just by understanding how to convey information and player interactions through gameplay.

Your contribution

As a level designer, your main tasks and responsibilities are:

- Create amazing worlds and memorable game experiences;

- Build and design level and world content;

- Script game objectives and tweak gameplay mechanics;

- Coordinate procedural generation of worlds from a design and technical perspective;

Our requirements

- Good understanding of game design fundamentals and what makes worlds impressive but also interesting to explore;

- Advanced understanding of practical level design in modern engines like Unreal, Unity or similar.

- Scripting experience, preferably non-visual scripting like LUA, json, XML, etc.

Bonus Qualifications

- You have industry experience with level or game design where you have had ownership of design areas;

- You have shipped one or more AAA-title(s);

- Background in modding

Our project
We are working on a 3rd person shooter featuring next-gen graphics, innovative co-op and agency for the community to alter the course of the game. This AAA game will share the satirical humor that fans of our previous games know and love.

Practical information

Scope: Full-time, 40 hours per week. We offer permanent employment and relocation aid for the right candidate.

Location: Stockholm

If you think that this position matches your background and skills, we would love to hear from you! Please be sure to add an (online) portfolio showcasing your work with your application. Visa mindre

(Senior) Level Designer

About the job As a (Senior) Level Designer, you create the levels within our AAA co-op, 3rd Person Shooter project. Mapping and laying out the levels so they match the direction of the overall gameplay experience. Your contribution As a (Senior) Level Designer, you: - Work closely with the World Director on realizing the game concept; - Create and maintain level structures; - Create locations to benchmark quality for other designers to follow; - Design a... Visa mer
About the job
As a (Senior) Level Designer, you create the levels within our AAA co-op, 3rd Person Shooter project. Mapping and laying out the levels so they match the direction of the overall gameplay experience.

Your contribution
As a (Senior) Level Designer, you:

- Work closely with the World Director on realizing the game concept;
- Create and maintain level structures;
- Create locations to benchmark quality for other designers to follow;
- Design and setup in game missions and objectives;
- Guide and share knowledge with a team of designers.


Our requirements
Are you an experienced (Senior) Level Designer? Able to combine creativity with being methodical - creating a 3D world from a concept? Then you might be the one we’re looking for! Do you also recognize yourself in:

- Several years of experience in the (PC/Console) games industry (working as a level / world designer);
- Deep understanding of gameplay and game engagement;
- Good grasp of artistic and storytelling skills;
- Strong Design Fundamentals;
- Experience with game object scripting;
- You are well versed in the English language, both verbal and written.


Practical information
Scope: Full-time: 40 hours per week.

We offer a permanent position and can offer relocation aid.

Location: Stockholm, however working remotely can be discussed for the right candidate.

If you think that this position matches your background and skills, we would love to hear from you! We ask that your application always include relevant work samples or a link to your portfolio. Visa mindre

Technical Level Designer

As a technical level designer at Arrowhead, you will get to work with a broadly skilled feature team whose goal is to create expansive and believable worlds. Your main focus is to utilize scripting to design, implement and develop features of the world generation. You will coordinate design on a regular basis with the game direction, other feature teams, and your own team members. We offer a driven and creative environment where groups work independently... Visa mer
As a technical level designer at Arrowhead, you will get to work with a broadly skilled feature team whose goal is to create expansive and believable worlds.

Your main focus is to utilize scripting to design, implement and develop features of the world generation. You will coordinate design on a regular basis with the game direction, other feature teams, and your own team members.

We offer a driven and creative environment where groups work independently within cross-disciplinary feature teams.

Your responsibilities
As a technical level designer you will be;

- Working closely with the world director on the world generation content;
- Coordinating our world generation system from a design and technical perspective;
- Implementing and developing complex world features using scripting language;
- Building and designing level and world stamp content


Qualifications
Do you see yourself in the following;

- Having 2-3 years scripting experience;
- Having 2-3 years experience of level or game design;
- Shipped at least one previous game project;
- Good collaboration and communication skills with a cooperative attitude;
- Good English skills (verbal and written).


Bonus qualifications
- Previous experience working with complex world generation systems;
- Background in art of graphic design;
- Background as a technical artist or similar role.


Practical information
Scope: We offer a permanent position and for the right candidate we offer relocation aid.

Location: Stockholm, however working remotely can be discussed for the right candidate.

Portfolio: We ask that your application always include relevant work samples or a link to your portfolio.

If you think that this position matches your background and skills, we would love to hear from you. In your application, please focus on why your skills and experiences would be great for this role and why you would like to join Arrowhead Game Studios.

We interview candidates continuously and hire when we find a good fit, so it is recommended you apply as soon as possible. Visa mindre

LEVEL ARTIST

DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative game Mirror’s Edge. We work through our four guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force to our creative products. As... Visa mer
DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative game Mirror’s Edge.
We work through our four guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force to our creative products. As such, we are dedicated to providing everyone the chance to express themselves and be their very best with a common cause.
At DICE we love to push boundaries with creativity, passion, and the constant ambition to create something extraordinary. To do that we need the right people for the job. With the next challenge on the horizon we want to expand our Level Art team. We're looking for Senior Level Artists across to join our team of content creators and create our in-game worlds for the future.
The DICE Level Art team works together with other disciplines, such as level designers, concept artists and art directors to create the best possible experience in our games. As a studio we encourage career development, well-being and fun, which in the Level Artists team translates to a high degree of creative ownership, a democratic decision-making process and plenty of growth opportunities both inside and outside of the team. We promote realistic and sustainable planning to provide a healthy work-life balance. We also organize activities such as workshops, life drawing sessions and regular team meals to bring the team closer together and foster a fun and inclusive workplace.
Level Artists are part of the whole process of level creation, from concept, layout and all the way to placing small props and rocks. On a daily basis you will report to the Lead Level Artist in your project, meeting to review your work and discuss progress about project deliveries.
Responsibilities:
Create worlds, maps and large-scale environments.
Give feedback to other other artists in your team.
Promote and enforce structure, such as naming conventions and documentation.
Help develop future tools. Engage with the level designers, lighters and 3D art teams and share knowledge and best practices.
Check and optimize the performance aspects of the work.
Ensure that the maps are playable.

Qualifications:
You have great artistic qualities, and an excellent eye for interpreting reference and concept art. You have a solid appreciation and understanding of how things work in real-life, and a broad understanding of technical aspects. You are efficient and mindful of memory and performance constraints.
5+ years of experience as a Level Artist in the video games industry.
Proficient in current generation industry-standard tools and workflows, such as Maya, Photoshop and Houdini.
Documented experience creating assets and environments using photogrammetry in real-time game engines, such as Frostbite or Unreal.
You put passion into everything you do, with excellent skills in communication and team collaboration.
An active contributor to the craft, promoting a transparent and learning culture within the team. Visa mindre

LEVEL ARTIST

DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative game Mirror’s Edge. We work through our four guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force to our creative products. As... Visa mer
DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative game Mirror’s Edge.
We work through our four guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force to our creative products. As such, we are dedicated to providing everyone the chance to express themselves and be their very best with a common cause.
At DICE we love to push boundaries with creativity, passion, and the constant ambition to create something extraordinary. To do that we need the right people for the job. With the next challenge on the horizon we want to expand our Level Art team. We're looking for Senior Level Artists across to join our team of content creators and create our in-game worlds for the future.
The DICE Level Art team works together with other disciplines, such as level designers, concept artists and art directors to create the best possible experience in our games. As a studio we encourage career development, well-being and fun, which in the Level Artists team translates to a high degree of creative ownership, a democratic decision-making process and plenty of growth opportunities both inside and outside of the team. We promote realistic and sustainable planning to provide a healthy work-life balance. We also organize activities such as workshops, life drawing sessions and regular team meals to bring the team closer together and foster a fun and inclusive workplace.
Level Artists are part of the whole process of level creation, from concept, layout and all the way to placing small props and rocks. On a daily basis you will report to the Lead Level Artist in your project, meeting to review your work and discuss progress about project deliveries.
Responsibilities:
Create worlds, maps and large-scale environments.
Give feedback to other other artists in your team.
Promote and enforce structure, such as naming conventions and documentation.
Help develop future tools. Engage with the level designers, lighters and 3D art teams and share knowledge and best practices.
Check and optimize the performance aspects of the work.
Ensure that the maps are playable.

Qualifications:
You have great artistic qualities, and an excellent eye for interpreting reference and concept art. You have a solid appreciation and understanding of how things work in real-life, and a broad understanding of technical aspects. You are efficient and mindful of memory and performance constraints.
5+ years of experience as a Level Artist in the video games industry.
Proficient in current generation industry-standard tools and workflows, such as Maya, Photoshop and Houdini.
Documented experience creating assets and environments using photogrammetry in real-time game engines, such as Frostbite or Unreal.
You put passion into everything you do, with excellent skills in communication and team collaboration.
An active contributor to the craft, promoting a transparent and learning culture within the team. Visa mindre

SENIOR LEVEL ARTIST

DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative game Mirror's Edge. We work through our four guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force to our creative products. As... Visa mer
DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative game Mirror's Edge.
We work through our four guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force to our creative products. As such, we are dedicated to providing everyone the chance to express themselves and be their very best with a common cause.
We're looking for Senior Level Artists to join our team of content creators, shaping in-games worlds for the future. As a Senior Level Artist, you will help us take the visual quality of our games to the next level. On a daily basis you will report to the Lead Artist and Project Manager in your team, meeting to review work and discuss progress about project deliveries. On a higher level you will use your expert skills with your Manager and other Directors to help push the discipline forward and create a happier and more versatile team. In other words, we are looking for a accomplished professional who can look beyond their art, who wants to share their expertise to improve their domain, their team and their project(s) overall, and be a positive influence on their peers.


Responsibilities:
You will create worlds, maps and large-scale environments.
You will give feedback to other artists in your team.
You will help develop future tools and communicate with level designers, lighters and 3D art-teams to share knowledge and best practices.

Qualifications:
You have great artistic abilities and an excellent eye for interpreting reference and concept art.
You understand how environments work in real-life and have an expert grasp of technical aspects.
You have 8+ years of experience as a Level Artist in the video games industry.
You are proficient in current generation industry-standard tools and workflows, such as Maya, Photoshop and Houdini.
You have experience creating assets and environments using photogrammetry in real-time game engines, such as Frostbite or Unreal. Visa mindre

Senior Java Backend Engineer - Crash Bandicoot On The Run!

Ansök    Aug 19    Midasplayer AB    Leveldesigner
Craft: Technology & DevelopmentJob Description: The Crash team supports the new games studio in our collaborative studio mission to create and launch the next 1 billion dollar franchise. The team collaborates with game teams as well as shared tech teams in order to create and maintain the tech that enables the future of King's mobile game development. Your role within our kingdom As our Java Backend Developer you will be a part of a team with the mission ... Visa mer
Craft:
Technology & DevelopmentJob Description:
The Crash team supports the new games studio in our collaborative studio mission to create and launch the next 1 billion dollar franchise. The team collaborates with game teams as well as shared tech teams in order to create and maintain the tech that enables the future of King's mobile game development.
Your role within our kingdom
As our Java Backend Developer you will be a part of a team with the mission to build and maintain technology to support the studio in creating our new franchises. This includes integrating with existing tech, developing new creative solutions for our games, investigating problems reported by the game teams and coaching fellow developers. You will work in close collaboration with our game teams and enjoy a creative, challenging and collaborative workplace where your ideas will be every bit as valued as your programming expertise.
You will work in a dynamic environment where work is driven by a changing studio portfolio and the requirements of the game teams. Therefore you should be a fast- learner with a positive attitude and a strong passion for working with new technology and be able to jump into any project to quickly adapt and resolve complex problems. You're excited about doing what's best for the games and adaptable enough to work on different things day to day based on their needs. You are passionate about the quality that you and the teams around you deliver automating and improving the processes whenever you can.
Skills to create thrills
You have great passion for system development, new technologies, large scale systems and games in particular. You’re an excellent communicator, happy dealing with people from different business units and with varying degrees of technical savvy. Therefore, you’re able to translate business needs to technical requirements and implementation. You are not afraid to embrace our DevOps methodology: you promote your code to our production systems and look after it while in production. Other skills include:
Able to architect, design and implement components, features and systems in Java.
Excited about working on a live game product with a massive number of active users.
Knowledge of databases and general web development.
Able to support game servers from a Level 3 support perspective, investigating issues when escalated.
Experienced working with UNIX environments and Git.
Great communication between our dedicated ops team, client developers and other backend developers.
Ability to work with different teams and provide mentorship to junior developers
Experience with developing backend for mobile apps.
Experience with working with server authoritative solutions.


Bonus points
C# and Unity Knowledge.
Client development experience.
Experience with Gradle build systems.
Experience using Jenkins or other CI systems for automation.
Experience with Kubernetes and Docker
Familiarity with web protocols, application servers and web servers.


About King
King is a leading interactive entertainment company for the mobile world, with people all around the world playing one or more of our games, including franchises such as Candy Crush, Farm Heroes, Pet Rescue and Bubble Witch.
We have 249 million monthly active users as of fourth quarter 2019 across web, social and mobile platforms. King was acquired by Activision Blizzard Inc. (Nasdaq ATVI) in February 2016 and operates as an independent unit of the
company.
A Great Saga Needs All Sorts of Heroes
Making games is fun. Especially when you do it with people who share the same idea of what makes a good workplace great. We design games for everyone, no matter where they are or who they are, and we employ all sorts of people from all kinds of backgrounds to bring them to life. Truth is, we simply cannot expect diversity in our players and originality in our games without first nurturing it in our people. A great saga needs all sorts of heroes.
Making the World Playful
Making the World Playful is what inspires us to create new experiences and raise the bar. It’s what makes King a place where we can all dream bigger, continue to add innovation to our games, broadening the portfolio and exploring new territories in mid- core and casual. We take the art and science of gaming to the next level through our curiosity for the unexplored, passion for games, respect for each other and love for our players – and we’re not afraid to have fun along the way. In fact, together with our parent company Activision Blizzard and experts around the world, we believe having fun is good for you. There has never been a better time to join us. We're dreaming bigger and see a world of possibilities ahead. If you share our passion, our values, and our hunger to shape the future, join us in Making the World Playful!
Applications needs to be in English.
Discover King at careers.king.com Visa mindre

Senior Level Artist

Ansök    Okt 20    Starbreeze AB    Leveldesigner
Do you want to work with an award-winning team by creating level art for Payday, one of the most iconic and recognized brands in the games industry? As a Senior Level Artist you will be responsible for the creation and development as well as planning and priority of the in-game environments. You will be involved in driving and developing the structure and setup of the level art pipeline. This puts high demand on technical knowledge and performance as well... Visa mer
Do you want to work with an award-winning team by creating level art for Payday, one of the most iconic and recognized brands in the games industry?

As a Senior Level Artist you will be responsible for the creation and development as well as planning and priority of the in-game environments. You will be
involved in driving and developing the structure and setup of the level art pipeline. This puts high demand on technical knowledge and performance as well
as visual quality and experience. The role requires you to be able to multi-task and possess good communication skills both spoken and written.
As a senior the expectation to be self-driven and motivated is high, you are expected to take your specific area and evolve and drive it with minimum inputs if necessary.

Job Tasks:
- Setting up and creating levels;
- Composition and placement of assets realistically but also game-play focused;
- Represent art and support Level Design in the level creating process;
- Great understanding in how to best integrate level design wile still keeping a realistic look and layout;
- Environmental storytelling through placement of props, buildings, modules as well as vegetation, materials and textures.
- Good understanding of lighting, positive and negative space as well as other composition rules and guides;
- Modeling, texturing and implementation of in-game models;
- Working with shaders and content setup;
- Being able to follow references, concepts, and art direction while also having the initiative to take the work further independently;
- Identifying functional and technical aspects of real life assets;
- Participate in design choices and communicate with peers, managers and vendors;
- Work closely with the team and mentoring junior talent, to ensure that quality is consistent and cohesive;


Must have:
- At least 6+ years of experience working as a 3D artist within games;
- Experience from working on at least 2+ released AAA games;
- A great sense of scale and proportions, materials, color and light;
- Fluent in English with good communication skills, both verbally and in writing;
- Great experience and knowledge working with shaders, pipeline and PBR;
- Knowledge and interest in architecture, city construction as well as nature;
- Knowledge of asset creation, in-game model, UV layout, LODs, Collision;
- Great understanding of real-time graphics with proven experience in creating realistic looking in-game environments.


To be successful in this position you are:
- Great understanding of architecture, city construction, nature and realistic environments;
- Well versed with Maya, Z-brush and Photoshop;
- Knowledge of working in Substance designer and Painter;
- Experience working with Unreal, Unity or similar game engine;
- Basic knowledge in lighting
- Ability to work in a team, communicate well and being proactive;
- Good with time estimations, scope assessments and prioritizing within a team structure;
- Structured and technical.


Still reading? Great, because here comes the good part:
We offer you a position at a company where we value empowerment, agility and ownership. While we evolve we want you to grow with us and to develop
as a professional.

Sounds good? Then we can’t wait to see your resume and meet you!
We recommend that you apply as soon as possible, as interviews are held continuously. Send your application with a resume and portfolio in English. All
applications must include a portfolio to be considered. Visa mindre

Level Designer

Ansök    Okt 5    Embark Studios AB    Leveldesigner
As a Level Designer at Embark, you will be responsible for creating the levels for a unique and innovative high quality 3D game. You will be working closely together with the artists, game designers and the rest of the game team to make great playgrounds for our game to take place. From concept, through paper design, greyboxing and final implementation you will be iterating on the levels to create the best canvas for varied and interesting gameplay, using ... Visa mer
As a Level Designer at Embark, you will be responsible for creating the levels for a unique and innovative high quality 3D game. You will be working closely together with the artists, game designers and the rest of the game team to make great playgrounds for our game to take place. From concept, through paper design, greyboxing and final implementation you will be iterating on the levels to create the best canvas for varied and interesting gameplay, using the full range of the gameplay mechanics in our toolbox, including destruction, vehicles, character abilities, weapons and items, as well as the game modes, their rules and game objectives.

As a designer you are curious and eager to embrace novel ideas and concepts (your own and others’), and you enjoy working out how a new mechanic or player experience can be incorporated into your levels for emphasis and player volition. At the same time you are able to leverage your experience on “what works” for player navigation, player vs. player flow, chokeholds and map control as well as how it is being presented to players. And you are an expert at analyzing, articulating and solving problems in level layouts, to achieve the best playing levels.

Examples of responsibilities
- Be the gameplay champion for your levels
- Widen the pool of player/world interactivity from a level design perspective
- Design, present, mock-up and iterate on levels and ideas for levels
- Work closely with the artists and tech to drive the aesthetics and performance of your levels
- Some amount of scripting and setting up game modes on your levels
- Responsive to player feedback, telemetry and live data to refine and hone the player experience and balance on your levels


We would love if you have
- Passion for and experience with high quality hands-on 3D game building
- Proficiency with the Unreal Engine 4, level building and some blueprint/scripting experience
- Experience from AAA live service and/or F2P games
- Advocacy for the player experience and their creative involvement
- Enjoyment of creative collaboration - eager to design and share with others
- Some familiarity with coding practice, art pipelines and systems design


At Embark we offer competitive salaries, a generous profit-sharing program, and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.

We welcome people from all backgrounds and are looking forward to reading more about you (in English)!

If this role doesn't quite match what you're looking for, feel free to apply to us via our " Open Application (https://www.embark-studios.com/jobs/278181-game-maker-open-application)". Visa mindre

Level Designer

Ansök    Jul 21    Fatalist Development AB    Leveldesigner
Avalanche Studios is looking for a talented Level Designer to work on the development of a high profile AAA project. The Position As a Level Designer you will be responsible for scripting events, creating locations, and building the world to craft immersive and interactive locations.You’ll be hands on with the Apex Engine and its editor using visual scripting, working collaboratively with Environmental Artists and Mission Designers to deliver worlds th... Visa mer
Avalanche Studios is looking for a talented Level Designer to work on the development of a high profile AAA project.



The Position

As a Level Designer you will be responsible for scripting events, creating locations, and building the world to craft immersive and interactive locations.You’ll be hands on with the Apex Engine and its editor using visual scripting, working collaboratively with Environmental Artists and Mission Designers to deliver worlds that balance visuals and gameplay requirements equally.

You will also work closely with other teams to realize the vision of the game, acting as a conduit to facilitate the needs of the many interacting systems such as Audio, VFX & AI that overlap with level design.



Required Qualifications

- 3+ years of games industry experience, ideally having worked on an open-world title.
- A deep understanding of visual scripting, with demonstrable examples of work in this area.
- A strong knowledge and understanding of open world game design, and how systemic systems function in sandbox environments.
- Be able to utilize constructive feedback and/or data effectively to iterate and balance systems.
- Highly proficient with 3D level design tools.


Desired Qualifications

- A great sense of technical know-how and functional problem-solving, ideally with some basic coding experience.
- The ability to work closely with other departments, with an understanding of dependencies and associated workflows to collaborate on overlapping systems.
- Self-motivated in setting and reaching goals while able to produce results as part of a team.
- The ability to communicate ideas and requirements clearly to stakeholders.
- Experience with various game engines, editors and their workflows.
- Passion for making and playing games.


Employee promise

We provide goals, instead of instructions, and the opportunity to do the best work of your career.

Our Values

At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.

How to Apply

We will only consider applications that consist of both a cover letter and a CV. In your cover letter you should include why you want to work at Avalanche Studios Group. For this role you need to be able to work full-time in our Stockholm office.

To apply for this position please register below. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. Visa mindre

Senior UI Designer - Candy Crush

Ansök    Jul 15    Midasplayer AB    Leveldesigner
Your role within the Kingdom As an experienced and talented Senior UI Designer you’ll work closely with UI designers, UX Designers, Game Designers, User Researchers, Developers, Game Artists and Technical Artists to create high quality deliverables that strike a harmonious balance between player and business needs. Collaborating with internal stakeholders and Art Leadership you will continuously work on improving ways of working, optimising user interface ... Visa mer
Your role within the Kingdom
As an experienced and talented Senior UI Designer you’ll work closely with UI designers, UX Designers, Game Designers, User Researchers, Developers, Game Artists and Technical Artists to create high quality deliverables that strike a harmonious balance between player and business needs. Collaborating with internal stakeholders and Art Leadership you will continuously work on improving ways of working, optimising user interface systems and new player- centric features for Candy Crush.


Working in a humble and open manner, with a willingness to both teach and learn from your colleagues, you'll help UI Designers and Game Artists in raising the game quality by creating shared resources, style guides and trainings that teams can use on their own. With your passion for interaction and communication design, you’ll help us to apply design principles in practice and proactively share your knowledge with other UI Designers and Game Artists.


As a member of our Stockholm team you’ll participate in cross- location collaboration. We believe your communication and organisation skills will help you to champion our cooperation on features and information exchange with the Berlin team.
Skills to create thrills
You have experience in UI design for mobile games
You have a well- developed sense of visual aesthetics
You are great at articulate design decisions
You have good knowledge of technical constraints and assets optimisation
You can apply interaction and communication design to your work
You are confident in analysing design specs
You have a genuine interest in typography and iconography
You have genuine interest in mentor others and bring their talent to the next level
You have good communication and organizational skills
You are structured and champion documentation to secure your work
You are proactive and reliable team player



A portfolio demonstrating all aspects of your skill is required.
Bonus Points
Experience in UI design for mobile games
Experience working on UI style guides
Skills in animation, motion design and special effects
Experience working in an agile project environment
Interest in growing your potential leadership skills and people management responsibilities

About King
King is a leading interactive entertainment company for the mobile world, with people all around the world playing one or more of our games, including franchises such as Candy Crush, Farm Heroes, Pet Rescue and Bubble Witch.
We have 249 million monthly active users as of fourth quarter 2019 across web, social and mobile platforms. King was acquired by Activision Blizzard Inc. (Nasdaq ATVI) in February 2016 and operates as an independent unit of the
company.
A Great Saga Needs All Sorts of Heroes
Making games is fun. Especially when you do it with people who share the same idea of what makes a good workplace great. We design games for everyone, no matter where they are or who they are, and we employ all sorts of people from all kinds of backgrounds to bring them to life. Truth is, we simply cannot expect diversity in our players and originality in our games without first nurturing it in our people. A great saga needs all sorts of heroes.
Making the World Playful
Making the World Playful is what inspires us to create new experiences and raise the bar. It’s what makes King a place where we can all dream bigger, continue to add innovation to our games, broadening the portfolio and exploring new territories in mid- core and casual. We take the art and science of gaming to the next level through our curiosity for the unexplored, passion for games, respect for each other and love for our players – and we’re not afraid to have fun along the way. In fact, together with our parent company Activision Blizzard and experts around the world, we believe having fun is good for you. There has never been a better time to join us. We're dreaming bigger and see a world of possibilities ahead. If you share our passion, our values, and our hunger to shape the future, join us in Making the World Playful!
Applications needs to be in English.
Discover King at careers.king.com Visa mindre

SENIOR LEVEL ARTIST

DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative game Mirror's Edge. We work through our four guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force to our creative products. As... Visa mer
DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative game Mirror's Edge.
We work through our four guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force to our creative products. As such, we are dedicated to providing everyone the chance to express themselves and be their very best with a common cause.
We're looking for Senior Level Artists to join our team of content creators, shaping in-games worlds for the future. As a Senior Level Artist, you will help us take the visual quality of our games to the next level. On a daily basis you will report to the Lead Artist and Project Manager in your team, meeting to review work and discuss progress about project deliveries. On a higher level you will use your expert skills with your Manager and other Directors to help push the discipline forward and create a happier and more versatile team. In other words, we are looking for a accomplished professional who can look beyond their art, who wants to share their expertise to improve their domain, their team and their project(s) overall, and be a positive influence on their peers.


Responsibilities:
You will create worlds, maps and large-scale environments.
You will give feedback to other artists in your team.
You will help develop future tools and communicate with level designers, lighters and 3D art-teams to share knowledge and best practices.

Qualifications:
You have great artistic abilities and an excellent eye for interpreting reference and concept art.
You understand how environments work in real-life and have an expert grasp of technical aspects.
You have 8+ years of experience as a Level Artist in the video games industry.
You are proficient in current generation industry-standard tools and workflows, such as Maya, Photoshop and Houdini.
You have experience creating assets and environments using photogrammetry in real-time game engines, such as Frostbite or Unreal. Visa mindre

Level designer project Curie

We're the Curie Team, and we’re creating new magic. Interested in joining us in building a new world of adventures? This is a once in a lifetime opportunity for someone who wants to be a part of building a next-generation MMO from the ground up! We love horses and the community that has been built around the Star Stable Online universe, but we are ready to move out of our comfort zone into a new world of adventures... without horses . THE QUEST We have ... Visa mer
We're the Curie Team, and we’re creating new magic. Interested in joining us in building a new world of adventures? This is a once in a lifetime opportunity for someone who wants to be a part of building a next-generation MMO from the ground up!

We love horses and the community that has been built around the Star Stable Online universe, but we are ready to move out of our comfort zone into a new world of adventures... without horses .

THE QUEST

We have a vision of the new game, but we need more than that. So this is where we hope you will build some magic together with us.

The Level Designer will maximise the interactivity and playfulness of the world of Curie!

To be successful, you need to be an environmental storyteller at heart. We need you to create spaces that match and elevate the gameplay alongside the theme and narrative. You set the mood of each area to tell our stories.

We're at the beginning of our journey and preparing to move into Pre-Production on this title that will let players explore epic worlds, build connections with others, and express themselves creatively. We like stories, but we also think the most compelling stories are those the players tell themselves. Our flagship MMO Star Stable Online is in its 10th year of continuous updates with a community that continues to grow in size and passion. That’s our bar for success.

THE MISSION FOR THE TEAM

This new game is something totally different, so the team that builds it really needs to be daring and driven and have our values in the backpack. We all need to be good collaborators and communicators.

We know that we will try small and fail fast. We will be open to feedback and let our audience grow with us. We know when to ask for help and how to share our knowledge with others. And we do know that at this stage, perfection is the enemy of success.

To help you during this journey you will have a whole company with many years of experience and support functions. You’ll join our growing team in shaping the vision and bringing this new product to life to delight new audiences.

WHAT YOU BRING

It is important for us that we all share passion and excitement around ambitious games that grow in dialogue with their audience. This project and this role requires you to have a pioneer mindset and enjoy experimenting and breaking new ground.

Our team is small, lean, and close-knit. We love to work towards the same goals through self-ownership and autonomous but collaborative workflows. The Level Designer must be comfortable working with procedurally generated (procgen) spaces. Having an understanding of the technical impacts of your level design choices, as well as an eye for the aesthetics of the spaces you build.

Additionally, you will need to roughly sketch out maps and level designs to share with the team and execute on.

ABOUT STAR STABLE ENTERTAINMENT

We are a passionate and happy bunch of 160+ creative brains from 20 different countries, dedicated to creating immersive and inspiring experiences for a global audience of girls. Founded in 2011 in Stockholm, Sweden, we are the makers of the popular adventure game Star Stable Online - the currently #1 ranked and fastest-growing horse game in the world.

Over the years we have extended our product line to music, publishing, and several apps, continuously working to improve, grow and fulfill what’s at the heart of our mission - to inspire, to celebrate the power of sisterhood, and to have a meaningful global impact, transforming the gaming industry into a more open-minded and inclusive environment.

PS. It turns out that we are one of the most diverse gaming companies in Stockholm, and of course we like to keep it that way. So no matter who you are, apply now! We’re keen to hear more about you! Visa mindre

Narrative lead - Project Curie

We're the Curie Team, and we’re creating new magic. Interested in joining us in building a new world of adventures? This is a once in a lifetime opportunity for someone who wants to be a part of building a next-generation MMO from the ground up! We love horses and the community that has been built around the Star Stable Online universe, but we are ready to move out of our comfort zone into a new world of adventures... without horses . THE QUEST We have ... Visa mer
We're the Curie Team, and we’re creating new magic. Interested in joining us in building a new world of adventures? This is a once in a lifetime opportunity for someone who wants to be a part of building a next-generation MMO from the ground up!

We love horses and the community that has been built around the Star Stable Online universe, but we are ready to move out of our comfort zone into a new world of adventures... without horses .

THE QUEST

We have a vision of the new game, but we need more than that. So this is where we hope you will build some magic together with us.

Our Narrative Lead will be responsible for how stories are told in Curie, ensuring that the game’s creative vision is respected during the production phases..

To be successful, you need to be comfortable as a mentor to a diverse team of writers on non-linear stories and enthusiastic about the tools, pipelines and planning for narrative content.

We're at the beginning of our journey and preparing to move into Pre-Production on this title that will let players explore epic worlds, build connections with others, and express themselves creatively. We like stories, but we also think the most compelling stories are those the players tell themselves. Our flagship MMO Star Stable Online is in its 10th year of continuous updates with a community that continues to grow in size and passion. That’s our bar for success.

THE MISSION FOR THE TEAM

This new game is something totally different, so the team that builds it really needs to be daring and driven and have our values in the backpack. We all need to be good collaborators and communicators.

We know that we will try small and fail fast. We will be open to feedback and let our audience grow with us. We know when to ask for help and how to share our knowledge with others. And we do know that at this stage, perfection is the enemy of success.

To help you during this journey you will have a whole company with many years of experience and support functions. You’ll join our growing team in shaping the vision and bringing this new product to life to delight new audiences.

WHAT YOU BRING

It is important for us that we all share passion and excitement around ambitious games that grow in dialogue with their audience. This project and this role requires you to have a pioneer mindset and enjoy experimenting and breaking new ground.

Our team is small, lean, and close-knit. We love to work towards the same goals through self-ownership and autonomous but collaborative workflows. The Narrative Lead must have a creative, spider-in-the-web mindset. We need you to be comfortable with editing, not only writing, and clearly communicating with the team to ensure our threads don’t get tangled.

Additionally, experience in building storylet based systems and an understanding of live-ops and “living stories” is key to this role. As a bonus, experience or expertise in user-generated content and tools is a plus!

ABOUT STAR STABLE ENTERTAINMENT

We are a passionate and happy bunch of 160+ creative brains from 20 different countries, dedicated to creating immersive and inspiring experiences for a global audience of girls. Founded in 2011 in Stockholm, Sweden, we are the makers of the popular adventure game Star Stable Online - the currently #1 ranked and fastest-growing horse game in the world.

Over the years we have extended our product line to music, publishing, and several apps, continuously working to improve, grow and fulfill what’s at the heart of our mission - to inspire, to celebrate the power of sisterhood, and to have a meaningful global impact, transforming the gaming industry into a more open-minded and inclusive environment.

PS. It turns out that we are one of the most diverse gaming companies in Stockholm, and of course we like to keep it that way. So no matter who you are, apply now! We’re keen to hear more about you! Visa mindre

LEVEL ARTIST

DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative game Mirror’s Edge. We work through our four guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force to our creative products. As... Visa mer
DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative game Mirror’s Edge.
We work through our four guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force to our creative products. As such, we are dedicated to providing everyone the chance to express themselves and be their very best with a common cause.
At DICE we love to push boundaries with creativity, passion, and the constant ambition to create something extraordinary. To do that we need the right people for the job. With the next challenge on the horizon we want to expand our Level Art team. We're looking for Senior Level Artists across to join our team of content creators and create our in-game worlds for the future.
The DICE Level Art team works together with other disciplines, such as level designers, concept artists and art directors to create the best possible experience in our games. As a studio we encourage career development, well-being and fun, which in the Level Artists team translates to a high degree of creative ownership, a democratic decision-making process and plenty of growth opportunities both inside and outside of the team. We promote realistic and sustainable planning to provide a healthy work-life balance. We also organize activities such as workshops, life drawing sessions and regular team meals to bring the team closer together and foster a fun and inclusive workplace.
Level Artists are part of the whole process of level creation, from concept, layout and all the way to placing small props and rocks. On a daily basis you will report to the Lead Level Artist in your project, meeting to review your work and discuss progress about project deliveries.
Responsibilities:
Create worlds, maps and large-scale environments.
Give feedback to other other artists in your team.
Promote and enforce structure, such as naming conventions and documentation.
Help develop future tools. Engage with the level designers, lighters and 3D art teams and share knowledge and best practices.
Check and optimize the performance aspects of the work.
Ensure that the maps are playable.

Qualifications:
You have great artistic qualities, and an excellent eye for interpreting reference and concept art. You have a solid appreciation and understanding of how things work in real-life, and a broad understanding of technical aspects. You are efficient and mindful of memory and performance constraints.
5+ years of experience as a Level Artist in the video games industry.
Proficient in current generation industry-standard tools and workflows, such as Maya, Photoshop and Houdini.
Documented experience creating assets and environments using photogrammetry in real-time game engines, such as Frostbite or Unreal.
You put passion into everything you do, with excellent skills in communication and team collaboration.
An active contributor to the craft, promoting a transparent and learning culture within the team. Visa mindre

Lead Level Designer

Ansök    Apr 19    Starbreeze AB    Leveldesigner
Starbreeze Studios is currently looking for a Lead Level Designer who will be leading and supervising the Level Design team across multiple projects in a day-to-day operation of planning and designing levels including creating level layouts, mission scripting, enemy encounters and integration of other level elements. You will collaborate with other department leads, directors and producers to ensure that the overall game vision is represented in the game ... Visa mer
Starbreeze Studios is currently looking for a Lead Level Designer who will be leading and supervising the Level Design team across multiple projects in a day-to-day operation of planning and designing levels including creating level layouts, mission scripting, enemy encounters and integration of other level elements.

You will collaborate with other department leads, directors and producers to ensure that the overall game vision is represented in the game levels. You will establish, maintain and evolve level design processes, documentation and tools for the projects and be involved in all steps of creating a level.

You will work with the PAYDAY franchise, requiring from you an additional level of understanding of how systems integrate into your levels and randomized elements generate a variety of game experiences in the same level.

You would be welcomed to an open, enthusiastic environment where you’ll find opportunities to shape the games we make, mentor Level Designer’s and collaborate with a passionate team on one of the most popular co-op action franchises in the game industry.

If you share our passion for cooperative first-person shooters, our Level Design team is the perfect place for you!

Responsibilities:

Collaborate with the Design Director to communicate and translate the game vision into the level design together with your team.

- Guide the Level Designers’ in creating levels where gameplay flow, mission objectives and events form dynamic experiences.
- Work closely with the Producer and the Design Director to plan and prioritize the Level Design team’s work.
- Work with other Leads and disciplines when the work within your field affects the area they’re working on.
- Work with the Level Design team through all stages of development to own and implement levels and gameplay features that improve content and quality of the game experience.
- Review levels based on priorities and feedback and facilitate continuous improvements of these.
- Lead the creation of thorough documentation and play an active part in the development and iteration of pipelines and processes.
- Be the main point of contact of the other departments regarding Level Design issues and work together with other departments
- Mentor the Level Design team and carry out performance follow-ups, manage and resolve any situation arising within the team that would delay production objectives.
- Lead the recruitment of new Level Design candidates.
- Participate and contribute to an approachable and open-minded culture


Requirements:

Relevant degree or equivalent experience.

- At least 1 to 2 shipped “AAA” titles.
- 5 years plus in game industry as Senior Level Designer or Lead.
- Expert knowledge of Unreal Engine 4.
- Excellent knowledge of level design fundamentals and the role of level design in the overall experience
- Possess a strong knowledge of game production pipelines.
- Must be able to professionally communicate and work with other members of the game production team (both internally and externally) while always keeping the overall vision of the game in mind
- Excellent written and verbal communication, documentation skills and the ability to convey abstract concepts
- Ability to review and feedback on teams work in a constructive manner
- Comfortable working in a fast-paced live operations development environment


Valuable additional skills:

Working experience with cooperative first-person shooters

- Degree or experience in art, interior or industrial Design
- Writing/ narrative experience
- Passion for games on all existing formats: board games, card games, sports, paper RPGs, gambling, all genres of videogames with special focus on FPS and competitive games.


Still reading? Great, because here comes the good part: We offer you a position at a company where we value empowerment, agility and ownership. While we evolve we want you to grow with us and to develop as a professional.

Sounds good? Then we can’t wait to see your resume and meet you! We recommend that you apply as soon as possible, as interviews are held continuously. Send your application with a resume and portfolio in English. All applications must include a portfolio to be considered. Visa mindre

Game Designer / Senior Game Designer (FTC)

Ansök    Apr 1    Midasplayer AB    Leveldesigner
Craft: Games Design & Production Job Description: Please note this is a Fixed Term Contract, ending in December 2021. Do you want to create the world’s best mobile games? Have you got big ideas and the skills to make them happen? We’re looking for a Game Designer to join our Kingdom. You’ll crush it in a team where you can experiment, go beyond the obvious and take the lead. Break the rules, make the rules - do whatever it takes to make unforgettable games... Visa mer
Craft:
Games Design & Production
Job Description:
Please note this is a Fixed Term Contract, ending in December 2021.
Do you want to create the world’s best mobile games? Have you got big ideas and the skills to make them happen? We’re looking for a Game Designer to join our Kingdom. You’ll crush it in a team where you can experiment, go beyond the obvious and take the lead. Break the rules, make the rules - do whatever it takes to make unforgettable games.
Your role within the Kingdom
As our new Game Designer you will lead the feature design on a game with an experienced cross- discipline team.
Understand business and players’ needs and provide well informed decisions
You will identify potential features to test and make recommendations to the production team.
Develop a deep understanding of the player’s needs and motivations.
You will harness the creativity of the entire team to craft new features and obtain learnings.

Skills to create thrills:
Ability to develop and communicate complex systems on Core, Meta and Social layers
You can hold the vision for a feature from concept to release
You have experience with user centric design / brainstorms
You will have a consistent record of creating impactful features on live games
You’ve shipped casual games in a Game Designer capacity or similar You’re someone who is self- motivated, who thrives in an agile environmentThe following skills would be very helpful for the role:
Previous experience with ‘Match Puzzle’ games (E.g. Match- 3, Clicker, Linker, Bubble Shooter…)
Experience working with big brands
Experience with both Level Design and Game Balancing

Bonus Points
The following skills would be very helpful for the role:
Previous experience with ‘Match Puzzle’ games (E.g. Match- 3, Clicker, Linker, Bubble Shooter…)
Experience working with big brands
Experience with both Level Design and Game Balancing

About King
King is a leading interactive entertainment company for the mobile world, with people all around the world playing one or more of our games, including franchises such as Candy Crush, Farm Heroes, Pet Rescue and Bubble Witch.
We have 249 million monthly active users as of fourth quarter 2019 across web, social and mobile platforms. King was acquired by Activision Blizzard Inc. (Nasdaq ATVI) in February 2016 and operates as an independent unit of the
company.
A Great Saga Needs All Sorts of Heroes
Making games is fun. Especially when you do it with people who share the same idea of what makes a good workplace great. We design games for everyone, no matter where they are or who they are, and we employ all sorts of people from all kinds of backgrounds to bring them to life. Truth is, we simply cannot expect diversity in our players and originality in our games without first nurturing it in our people. A great saga needs all sorts of heroes.
Making the World Playful
Making the World Playful is what inspires us to create new experiences and raise the bar. It’s what makes King a place where we can all dream bigger, continue to add innovation to our games, broadening the portfolio and exploring new territories in mid- core and casual. We take the art and science of gaming to the next level through our curiosity for the unexplored, passion for games, respect for each other and love for our players – and we’re not afraid to have fun along the way. In fact, together with our parent company Activision Blizzard and experts around the world, we believe having fun is good for you. There has never been a better time to join us. We're dreaming bigger and see a world of possibilities ahead. If you share our passion, our values, and our hunger to shape the future, join us in Making the World Playful!
Applications needs to be in English.
Discover King at careers.king.com Visa mindre

Narrative lead - Project Curie

We're the Curie Team, and we’re creating new magic. Interested in joining us in building a new world of adventures? This is a once in a lifetime opportunity for someone who wants to be a part of building a next-generation MMO from the ground up! We love horses and the community that has been built around the Star Stable Online universe, but we are ready to move out of our comfort zone into a new world of adventures... without horses . THE QUEST We have ... Visa mer
We're the Curie Team, and we’re creating new magic. Interested in joining us in building a new world of adventures? This is a once in a lifetime opportunity for someone who wants to be a part of building a next-generation MMO from the ground up!

We love horses and the community that has been built around the Star Stable Online universe, but we are ready to move out of our comfort zone into a new world of adventures... without horses .

THE QUEST

We have a vision of the new game, but we need more than that. So this is where we hope you will build some magic together with us.

Our Narrative Lead will be responsible for how stories are told in Curie, ensuring that the game’s creative vision is respected during the production phases..

To be successful, you need to be comfortable as a mentor to a diverse team of writers on non-linear stories and enthusiastic about the tools, pipelines and planning for narrative content.

We're at the beginning of our journey and preparing to move into Pre-Production on this title that will let players explore epic worlds, build connections with others, and express themselves creatively. We like stories, but we also think the most compelling stories are those the players tell themselves. Our flagship MMO Star Stable Online is in its 10th year of continuous updates with a community that continues to grow in size and passion. That’s our bar for success.

THE MISSION FOR THE TEAM

This new game is something totally different, so the team that builds it really needs to be daring and driven and have our values in the backpack. We all need to be good collaborators and communicators.

We know that we will try small and fail fast. We will be open to feedback and let our audience grow with us. We know when to ask for help and how to share our knowledge with others. And we do know that at this stage, perfection is the enemy of success.

To help you during this journey you will have a whole company with many years of experience and support functions. You’ll join our growing team in shaping the vision and bringing this new product to life to delight new audiences.

WHAT YOU BRING

It is important for us that we all share passion and excitement around ambitious games that grow in dialogue with their audience. This project and this role requires you to have a pioneer mindset and enjoy experimenting and breaking new ground.

Our team is small, lean, and close-knit. We love to work towards the same goals through self-ownership and autonomous but collaborative workflows. The Narrative Lead must have a creative, spider-in-the-web mindset. We need you to be comfortable with editing, not only writing, and clearly communicating with the team to ensure our threads don’t get tangled.

Additionally, experience in building storylet based systems and an understanding of live-ops and “living stories” is key to this role. As a bonus, experience or expertise in user-generated content and tools is a plus!

ABOUT STAR STABLE ENTERTAINMENT

We are a passionate and happy bunch of 160+ creative brains from 20 different countries, dedicated to creating immersive and inspiring experiences for a global audience of girls. Founded in 2011 in Stockholm, Sweden, we are the makers of the popular adventure game Star Stable Online - the currently #1 ranked and fastest-growing horse game in the world.

Over the years we have extended our product line to music, publishing, and several apps, continuously working to improve, grow and fulfill what’s at the heart of our mission - to inspire, to celebrate the power of sisterhood, and to have a meaningful global impact, transforming the gaming industry into a more open-minded and inclusive environment.

PS. It turns out that we are one of the most diverse gaming companies in Stockholm, and of course we like to keep it that way. So no matter who you are, apply now! We’re keen to hear more about you! Visa mindre

Senior UI Designer - Candy Crush

Ansök    Jan 15    Midasplayer AB    Leveldesigner
Your role within the Kingdom As an experienced and talented Senior UI Designer you’ll work closely with UI designers, UX Designers, Game Designers, User Researchers, Developers, Game Artists and Technical Artists to create high quality deliverables that strike a harmonious balance between player and business needs. Collaborating with internal stakeholders and Art Leadership you will continuously work on improving ways of working, optimising user interface ... Visa mer
Your role within the Kingdom
As an experienced and talented Senior UI Designer you’ll work closely with UI designers, UX Designers, Game Designers, User Researchers, Developers, Game Artists and Technical Artists to create high quality deliverables that strike a harmonious balance between player and business needs. Collaborating with internal stakeholders and Art Leadership you will continuously work on improving ways of working, optimising user interface systems and new player- centric features for Candy Crush.


Working in a humble and open manner, with a willingness to both teach and learn from your colleagues, you'll help UI Designers and Game Artists in raising the game quality by creating shared resources, style guides and trainings that teams can use on their own. With your passion for interaction and communication design, you’ll help us to apply design principles in practice and proactively share your knowledge with other UI Designers and Game Artists.


As a member of our Stockholm team you’ll participate in cross- location collaboration. We believe your communication and organisation skills will help you to champion our cooperation on features and information exchange with the Berlin team.
Skills to create thrills
You have experience in UI design for mobile games



You have a well- developed sense of visual aesthetics



You are great at articulate design decisions



You have good knowledge of technical constraints and assets optimisation



You can apply interaction and communication design to your work



You are confident in analysing design specs



You have a genuine interest in typography and iconography



You have genuine interest in mentor others and bring their talent to the next level



You have good communication and organizational skills



You are structured and champion documentation to secure your work



You are proactive and reliable team player



A portfolio demonstrating all aspects of your skill is required.
Bonus Points
Experience in UI design for mobile games



Experience working on UI style guides



Skills in animation, motion design and special effects



Experience working in an agile project environment



Interest in growing your potential leadership skills and people management responsibilities

About King
King is a leading interactive entertainment company for the mobile world, with people all around the world playing one or more of our games, including franchises such as Candy Crush, Farm Heroes, Pet Rescue and Bubble Witch.
We have 249 million monthly active users as of fourth quarter 2019 across web, social and mobile platforms. King was acquired by Activision Blizzard Inc. (Nasdaq ATVI) in February 2016 and operates as an independent unit of the
company.
A Great Saga Needs All Sorts of Heroes
Making games is fun. Especially when you do it with people who share the same idea of what makes a good workplace great. We design games for everyone, no matter where they are or who they are, and we employ all sorts of people from all kinds of backgrounds to bring them to life. Truth is, we simply cannot expect diversity in our players and originality in our games without first nurturing it in our people. A great saga needs all sorts of heroes.
Making the World Playful
Making the World Playful is what inspires us to create new experiences and raise the bar. It’s what makes King a place where we can all dream bigger, continue to add innovation to our games, broadening the portfolio and exploring new territories in mid- core and casual. We take the art and science of gaming to the next level through our curiosity for the unexplored, passion for games, respect for each other and love for our players – and we’re not afraid to have fun along the way. In fact, together with our parent company Activision Blizzard and experts around the world, we believe having fun is good for you. There has never been a better time to join us. We're dreaming bigger and see a world of possibilities ahead. If you share our passion, our values, and our hunger to shape the future, join us in Making the World Playful!
Applications needs to be in English.
Discover King at careers.king.com Visa mindre

SENIOR LEVEL ARTIST

DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative game Mirror’s Edge. We work through our four guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force to our creative products. As... Visa mer
DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative game Mirror’s Edge.
We work through our four guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force to our creative products. As such, we are dedicated to providing everyone the chance to express themselves and be their very best with a common cause.
At DICE we love to push boundaries with creativity, passion, and the constant ambition to create something extraordinary. To do that we need the right people for the job. With the next challenge on the horizon we want to expand our Level Art team. We're looking for Senior Level Artists across to join our team of content creators and create our in-game worlds for the future.
The DICE Level Art team works together with other disciplines, such as level designers, concept artists and art directors to create the best possible experience in our games. As a studio we encourage career development, well-being and fun, which in the Level Artists team translates to a high degree of creative ownership, a democratic decision-making process and plenty of growth opportunities both inside and outside of the team. We promote realistic and sustainable planning to provide a healthy work-life balance. We also organize activities such as workshops, life drawing sessions and regular team meals to bring the team closer together and foster a fun and inclusive workplace.
Level Artists are part of the whole process of level creation, from concept, layout and all the way to placing small props and rocks. On a daily basis you will report to the Lead Level Artist in your project, meeting to review your work and discuss progress about project deliveries.
Responsibilities:
Create worlds, maps and large-scale environments.
Give feedback to other other artists in your team.
Promote and enforce structure, such as naming conventions and documentation.
Help develop future tools. Engage with the level designers, lighters and 3D art teams and share knowledge and best practices.
Check and optimize the performance aspects of the work.
Ensure that the maps are playable.

Qualifications:
You have great artistic qualities, and an excellent eye for interpreting reference and concept art. You have a solid appreciation and understanding of how things work in real-life, and a broad understanding of technical aspects. You are efficient and mindful of memory and performance constraints.
5+ years of experience as a Level Artist in the video games industry.
Proficient in current generation industry-standard tools and workflows, such as Maya, Photoshop and Houdini.
Documented experience creating assets and environments using photogrammetry in real-time game engines, such as Frostbite or Unreal.
You put passion into everything you do, with excellent skills in communication and team collaboration.
An active contributor to the craft, promoting a transparent and learning culture within the team. Visa mindre

LEVEL ARTIST

DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative game Mirror’s Edge. We work through our four guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force to our creative products. As... Visa mer
DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative game Mirror’s Edge.
We work through our four guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force to our creative products. As such, we are dedicated to providing everyone the chance to express themselves and be their very best with a common cause.
At DICE we love to push boundaries with creativity, passion, and the constant ambition to create something extraordinary. To do that we need the right people for the job. With the next challenge on the horizon we want to expand our Level Art team. We're looking for Level Artists to join our team of content creators and create our in-game worlds for the future.
The DICE Level Art team works together with other disciplines, such as level designers, concept artists and art directors to create the best possible experience in our games. As a studio we encourage career development, well-being and fun, which in the Level Artists team translates to a high degree of creative ownership, a democratic decision-making process and plenty of growth opportunities both inside and outside of the team. We promote realistic and sustainable planning to provide a healthy work-life balance. We also organize activities such as workshops, life drawing sessions and regular team meals to bring the team closer together and foster a fun and inclusive workplace.
Level Artists are part of the whole process of level creation, from concept, layout and all the way to placing small props and rocks. You will interpret the real-world location and create the majority of the natural assets. You pull in 3D props and architecture built by 3D, lighting and VFX artists to bring the level to life. On a daily basis you will report to the Lead Level Artist in your project, meeting to review your work and discuss progress about project deliveries.
Responsibilities:
Create worlds, maps and large-scale environments.
Seek feedback on your work and give feedback to other other artists in your team to guarantee that it works as intended.
Promote and enforce structure, such as naming conventions and documentation.
Help develop future tools. Engage with the level designers, lighters and 3D art teams and share knowledge and best practices.
Check and optimize the performance aspects of the work.
Ensure that the map is playable.

Qualifications
You have great artistic qualities, and an excellent eye for interpreting reference and concept art. You have a solid appreciation and understanding of how things work in real-life, and a broad understanding of technical aspects. You are efficient and mindful of memory and performance constraints.
2+ years of experience as a Level Artist in the video games industry.
Proficient in current generation industry-standard tools and workflows, such as Maya, Photoshop and Houdini.
Documented experience creating assets and environments using photogrammetry in real-time game engines, such as Frostbite or Unreal.
You put passion into everything you do, with excellent skills in communication and team collaboration.
An active contributor to the craft, promoting a transparent and learning culture within the team. Visa mindre

Senior Game Designer - Live Games

Ansök    Jan 14    Midasplayer AB    Leveldesigner
Do you want to create the world’s best mobile games? Have you got big ideas and the skills to make them happen? We’re looking for a Senior Game Designer to join our Kingdom. You’ll crush it in a team where you can experiment, go beyond the obvious and take the lead. Break the rules, make the rules - do whatever it takes to make unforgettable games. Your role within the Kingdom As our new Senior Game Designer you will lead the feature design on a game wit... Visa mer
Do you want to create the world’s best mobile games? Have you got big ideas and the skills to make them happen? We’re looking for a Senior Game Designer to join our Kingdom. You’ll crush it in a team where you can experiment, go beyond the obvious and take the lead. Break the rules, make the rules - do whatever it takes to make unforgettable games.


Your role within the Kingdom
As our new Senior Game Designer you will lead the feature design on a game with an experienced cross- discipline team.
Understand business and players’ needs and provide well informed decisions
You will identify potential features to test and make recommendations to the production team.
Develop a deep understanding of the player’s needs and motivations.
You will harness the creativity of the entire team to craft new features and obtain learnings.



Skills to create thrills:
Ability to develop and communicate complex systems on Core, Meta and Social layers
You can hold the vision for a feature from concept to release
You have experience with user centric design / brainstorms
You will have a consistent record of creating impactful features on live games
You’ve shipped casual games in a Game Designer capacity or similar You’re someone who is self- motivated, who thrives in an agile environmentThe following skills would be very helpful for the role:
Previous experience with ‘Match Puzzle’ games (E.g. Match- 3, Clicker, Linker, Bubble Shooter…)
Experience working with big brands
Experience with both Level Design and Game Balancing

Bonus Points
The following skills would be very helpful for the role:
Previous experience with ‘Match Puzzle’ games (E.g. Match- 3, Clicker, Linker, Bubble Shooter…)
Experience working with big brands
Experience with both Level Design and Game Balancing

About King
King is a leading interactive entertainment company for the mobile world, with people all around the world playing one or more of our games, including franchises such as Candy Crush, Farm Heroes, Pet Rescue and Bubble Witch.
We have 249 million monthly active users as of fourth quarter 2019 across web, social and mobile platforms. King was acquired by Activision Blizzard Inc. (Nasdaq ATVI) in February 2016 and operates as an independent unit of the
company.
A Great Saga Needs All Sorts of Heroes
Making games is fun. Especially when you do it with people who share the same idea of what makes a good workplace great. We design games for everyone, no matter where they are or who they are, and we employ all sorts of people from all kinds of backgrounds to bring them to life. Truth is, we simply cannot expect diversity in our players and originality in our games without first nurturing it in our people. A great saga needs all sorts of heroes.
Making the World Playful
Making the World Playful is what inspires us to create new experiences and raise the bar. It’s what makes King a place where we can all dream bigger, continue to add innovation to our games, broadening the portfolio and exploring new territories in mid- core and casual. We take the art and science of gaming to the next level through our curiosity for the unexplored, passion for games, respect for each other and love for our players – and we’re not afraid to have fun along the way. In fact, together with our parent company Activision Blizzard and experts around the world, we believe having fun is good for you. There has never been a better time to join us. We're dreaming bigger and see a world of possibilities ahead. If you share our passion, our values, and our hunger to shape the future, join us in Making the World Playful!
Applications needs to be in English.
Discover King at careers.king.com Visa mindre

Senior UI Designer - Candy Crush Soda

Ansök    Jan 15    Midasplayer AB    Leveldesigner
Your role within the Kingdom We are looking for an experienced and talented Senior UI designer to join Candy Crush Soda. You will work closely with other UI designers, artists, producers, game designers and developers as part of an experienced team. Skills to create thrills Experience from creating polished, visually appealing, user friendly, consistent and distinct UI for mobile games or other fun & friendly mobile applications A well- developed sense ... Visa mer
Your role within the Kingdom
We are looking for an experienced and talented Senior UI designer to join Candy Crush Soda. You will work closely with other UI designers, artists, producers, game designers and developers as part of an experienced team.
Skills to create thrills
Experience from creating polished, visually appealing, user friendly, consistent and distinct UI for mobile games or other fun & friendly mobile applications



A well- developed sense of composition and colour



Substantial interest in form and typography



Knowledge of technical constraints, optimization and implementation



Experience in UI design on multiple platforms



Have worked with and have good knowledge about UCD methodologies



Used to take on projects from a very early stage, from written brief to final production



Used to work with style guides



Good communication and organizational skills



Proactive in learning and developing your skills to the next level



Experience with implementation in game engines



A portfolio demonstrating all aspects of your skill is required.

Bonus Points
Knowledge of, and an interest in usability and freemium best- practices



Skills in animation and special effects



Experience working in an agile project environment



Previous experience from creating casual and/or mobile games

About King
King is a leading interactive entertainment company for the mobile world, with people all around the world playing one or more of our games, including franchises such as Candy Crush, Farm Heroes, Pet Rescue and Bubble Witch.
We have 249 million monthly active users as of fourth quarter 2019 across web, social and mobile platforms. King was acquired by Activision Blizzard Inc. (Nasdaq ATVI) in February 2016 and operates as an independent unit of the
company.
A Great Saga Needs All Sorts of Heroes
Making games is fun. Especially when you do it with people who share the same idea of what makes a good workplace great. We design games for everyone, no matter where they are or who they are, and we employ all sorts of people from all kinds of backgrounds to bring them to life. Truth is, we simply cannot expect diversity in our players and originality in our games without first nurturing it in our people. A great saga needs all sorts of heroes.
Making the World Playful
Making the World Playful is what inspires us to create new experiences and raise the bar. It’s what makes King a place where we can all dream bigger, continue to add innovation to our games, broadening the portfolio and exploring new territories in mid- core and casual. We take the art and science of gaming to the next level through our curiosity for the unexplored, passion for games, respect for each other and love for our players – and we’re not afraid to have fun along the way. In fact, together with our parent company Activision Blizzard and experts around the world, we believe having fun is good for you. There has never been a better time to join us. We're dreaming bigger and see a world of possibilities ahead. If you share our passion, our values, and our hunger to shape the future, join us in Making the World Playful!
Applications needs to be in English.
Discover King at careers.king.com Visa mindre

Game Designer - Worlds

For our next-gen, AAA, 3rd Person Co-Op Shooter project, we are looking for a Game Designer to join the Worlds Team and create impressive and immersive (procedurally generated) worlds for our players to explore. Your impact on the overall gameplay is massive - just by understanding how to convey information and player interactions through gameplay. Your contribution As a Game Designer - Worlds, your main tasks and responsibilities are: - Create amazing w... Visa mer
For our next-gen, AAA, 3rd Person Co-Op Shooter project, we are looking for a Game Designer to join the Worlds Team and create impressive and immersive (procedurally generated) worlds for our players to explore. Your impact on the overall gameplay is massive - just by understanding how to convey information and player interactions through gameplay.

Your contribution
As a Game Designer - Worlds, your main tasks and responsibilities are:

- Create amazing worlds and memorable game experiences;
- Build and design level and world components;
- Use internal tools for prototyping and tuning gameplay mechanics;
- Work with and master our internal non-visual scripting languages;
- Coordinate procedural generation of worlds from a design and technical perspective;
- Design and develop complex world generating features.


Our requirements
Are you a Game Designer - Worlds, and do you recognize yourself in the following?

- You have 5 or more years of experience with level or game design where you have had ownership of design areas;
- You have shipped one or more AAA-title(s);
- Good understanding of game design fundamentals and what makes worlds impressive but also interesting to explore;
- Scripting experience, preferably non-visual scripting like LUA, json, XML, etc.


Our project
We are working on a 3rd person shooter featuring next-gen graphics, innovative co-op and agency for the community to alter the course of the game. This AAA game will share the satirical humor that fans of our previous games know and love.

Practical information
Scope: Full-time, 40 hours per week. We offer permanent employment and relocation aid for the right candidate.

Location: Stockholm

If you think that this position matches your background and skills, we would love to hear from you! Please be sure to add an (online) portfolio showcasing your work with your application. Visa mindre

Senior Game Designer - Live Games

Ansök    Nov 10    Midasplayer AB    Leveldesigner
Job Description Do you want to create the world’s best mobile games? Have you got big ideas and the skills to make them happen? We’re looking for a Senior Game Designer to join our Kingdom. You’ll crush it in a team where you can experiment, go beyond the obvious and take the lead. Break the rules, make the rules - do whatever it takes to make unforgettable games. Your Role Within our Kingdom As our new Senior Game Designer you will lead the feature design... Visa mer
Job Description
Do you want to create the world’s best mobile games? Have you got big ideas and the skills to make them happen? We’re looking for a Senior Game Designer to join our Kingdom. You’ll crush it in a team where you can experiment, go beyond the obvious and take the lead. Break the rules, make the rules - do whatever it takes to make unforgettable games.
Your Role Within our Kingdom
As our new Senior Game Designer you will lead the feature design on a game with an experienced cross- discipline team.
Understand business and players’ needs and provide well informed decisions
You will identify potential features to test and make recommendations to the production team
Develop a deep understanding of the player’s needs and motivations.
You will harness the creativity of the entire team to craft new features and obtain learnings.

Skills to Create Skills
Ability to develop and communicate complex systems on Core, Meta and Social layers
You can hold the vision for a feature from concept to release
You have experience with user centric design / brainstorms
You will have a consistent record of creating impactful features on live games
You’ve shipped casual games in a Game Designer capacity or similar
You’re someone who is self- motivated, who thrives in an agile environment

Bonus Points
The following skills would be very helpful for the role:
Previous experience with ‘Match Puzzle’ games (E.g. Match- 3, Clicker, Linker, Bubble Shooter…)
Experience working with big brands
Experience with both Level Design and Game Balancing

Making the world playful
When it comes to interactive mobile entertainment, we're pretty proud to be number one. We bring moments of magic to hundreds of millions everyday through games like Candy Crush Saga and Farm Heroes Saga. We take the art and science of gaming to the next level through our curiosity for the unexplored, passion for games, respect for each other and love for our players - and we’re not afraid to have fun along the way.
A Great Saga Needs All Sorts of Heroes
Making games is fun. Especially when you do it with people that share the same idea of what makes a good workplace great. No matter where you’re from, it’s all about what we can achieve together when creating truly magical moments for all our players. That’s why we hire all sorts of talent - because a great saga needs all sorts of heroes.
Make your mark
We're fuelled by a determination to be better tomorrow than we are today. It's an exciting time to join King. As we dream bigger, you'll play an important role in redefining the world of games. Through our creativity and innovation, we'll make the world playful and delight billions of people across the world. Visa mindre

Principal Game Designer - Live Games (Soda)

Ansök    Nov 11    Midasplayer AB    Leveldesigner
Your Role Within our Kingdom As our new Principal Game Designer you will lead the feature design on a game with an experienced cross- discipline team. Understand business and players' needs and provide well informed decisions You will identify potential features to test and make recommendations to the production team Develop a deep understanding of the player's needs and motivations You will harness the creativity of the entire team to craft new feat... Visa mer
Your Role Within our Kingdom
As our new Principal Game Designer you will lead the feature design on a game with an experienced cross- discipline team.
Understand business and players' needs and provide well informed decisions


You will identify potential features to test and make recommendations to the production team


Develop a deep understanding of the player's needs and motivations


You will harness the creativity of the entire team to craft new features and obtain learnings


You will transform high level opportunities into concrete and well thought out game prototypes that can be tested and assessed to see whether they can become the hits of tomorrow


Documentation and tracking are your second home, you can help designers produce and update game briefs/specs that contain the right level of detail while staying concise and readable


You stay aware of the most recent market trends and propose innovative concepts for upcoming idea and experiments

Skills to Create Skills
Ability to develop and communicate complex systems on Core, Meta and Social layers


You can hold the vision for a feature from concept to release


You have experience with user centric design / brainstorms


You will have a consistent record of creating impactful features on live games


You’ve shipped casual games in a Game Designer capacity or similar


You’re someone who is self- motivated, who thrives in an agile environment


You have deep passion for creating polished, innovative gameplay experiences for casual mobile games


You bring deep knowledge of game design and design theory


Working in a humble and open manner, with a willingness to both teach and learn from your colleagues

Bonus Points
The following skills would be very helpful for the role:
Previous experience with ‘Match Puzzle’ games (E.g. Match- 3, Clicker, Linker, Bubble Shooter…)


Experience working with big brands


Experience with both Level Design and Game Balancing

Making the world playful
When it comes to interactive mobile entertainment, we're pretty proud to be number one. We bring moments of magic to hundreds of millions everyday through games like Candy Crush Saga and Farm Heroes Saga. We take the art and science of gaming to the next level through our curiosity for the unexplored, passion for games, respect for each other and love for our players - and we’re not afraid to have fun along the way.
A Great Saga Needs All Sorts of Heroes
Making games is fun. Especially when you do it with people that share the same idea of what makes a good workplace great. No matter where you’re from, it’s all about what we can achieve together when creating truly magical moments for all our players. That’s why we hire all sorts of talent - because a great saga needs all sorts of heroes.
Make your mark
We're fuelled by a determination to be better tomorrow than we are today. It's an exciting time to join King. As we dream bigger, you'll play an important role in redefining the world of games. Through our creativity and innovation, we'll make the world playful and delight billions of people across the world. Visa mindre

Senior World Designer

Ansök    Nov 9    Fatalist Development AB    Leveldesigner
The Position Avalanche Studios Group is looking for a Senior World Designer to join our team, currently creating an unannounced self published game. The team is moderately sized which will give you fantastic opportunities to influence the end product alongside you pushing the boundaries of your discipline. As a Senior World Designer, you’ll mainly be responsible for creating amazing locations in the game world while also scripting specific experiences the... Visa mer
The Position
Avalanche Studios Group is looking for a Senior World Designer to join our team, currently creating an unannounced self published game. The team is moderately sized which will give you fantastic opportunities to influence the end product alongside you pushing the boundaries of your discipline.

As a Senior World Designer, you’ll mainly be responsible for creating amazing locations in the game world while also scripting specific experiences the player will have in them. You will be getting your hands dirty building these immersive worlds with a wide range of editors and tools.

Responsibilities

- Plan, build and iterate on open-world environments from basic foundations through to completion. Establishing key landmarks, locations and asset requirements
- Working closely with the System, Mission and Narrative design teams to implement the various gameplay, AI and shape spaces that play brilliantly and tell a story
- Establish and drive the improvement of world creation pipelines through the creation and requesting of prefabs and systemic elements that allow you to balance efficiency with quality
- Work with the Audio and VFX team to ensure you’re setting the right tone and mood
- Finally, making the right adjustments based on feedback and thoroughly debugging your work until its ready to make its way into the hands of millions of players


Required Skills

- An excellent understanding of level and world design principles from high-level world flow to crafting dynamic encounter and traversal spaces
- Experience on creating open world spaces using terrain sculpting and greybox tools
- Strong knowledge of game design fundamentals with an understanding of how to craft a space that fully embraces systemic elements
- Self-motivated in setting and reaching goals while able to produce results as part of a team
- Strong analytical and problem-solving skills
- Ability to communicate ideas and requirements to stakeholders


Employee promise

We provide goals, instead of instructions, and the opportunity to do the best work of your career.

Our Values

At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.

How to Apply

We will only consider applications that consist of both a cover letter and a CV. In your cover letter you should include why you want to work at Avalanche Studios Group. For this role you need to be able to work full-time in our Stockholm office.

To apply for this position please register below. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. Visa mindre

Level Designer

Ansök    Sep 29    Midasplayer AB    Leveldesigner
Your role within our Kingdom If you want to contribute to defining amazing 'game experience' for millions of players to enjoy on the go then this is the right job for you.You will be creating the basic rules for a game, and be responsible for making sure that all the game features are consistent and balanced in delivering the core vision. You will build characters, worlds, and narrative elements of the game ensuring that the game is ultimately fun to play.... Visa mer
Your role within our Kingdom
If you want to contribute to defining amazing 'game experience' for millions of players to enjoy on the go then this is the right job for you.You will be creating the basic rules for a game, and be responsible for making sure that all the game features are consistent and balanced in delivering the core vision. You will build characters, worlds, and narrative elements of the game ensuring that the game is ultimately fun to play.
Create or adapt leading game features to work with an existing game
Contribute to creative discussions surrounding new features
Assess, re- balance and tune existing levels
Write copy, names, and narrative elements of game
Analyze real- time feedback and metrics, and adjust game designs accordingly
Work with business managers, product managers, developers and artists to oversee the implementation of new features and systems
Describe user experience stories and create wireframe screens and flows
Remain up- to- date with Game Design literature and best practices to be an evangelist for the craft of Game Design

Skills to create thrills
You have great passion for games. You’re the person to think Out of the Box. And, of course, you’ll need to know what makes a good game. Other skills include:
Experience or knowledge of traditional board game, card game, or dice game design
Expert with math and formulas in game environment
Experience designing combat and/or system mechanics including player control, moves, and NPC/AI types and behaviors
Strong knowledge of game balancing and pacing
Management experience, preferably with an experienced design team
Adept with Excel/spread sheets

We’re Seriously Playful
Officially, we’re a leading interactive entertainment company for the mobile world. Unofficially, we’re a serious business that’s not afraid to have fun. Every day at King, we mix intuition with logic, art with science and magic with mathematics to create the games the world loves to play. Together with our parent company Activision Blizzard, our mission is to bring moments of magic to everyday life. If you think this is something you can help us achieve, let’s talk.
A great saga needs all sorts of heroes
Making games is fun. Especially when you do it with people who share the same idea of what makes a good workplace, great. We design games for everyone, no matter where they are or who they are, and we employ all sorts of people from all kinds of backgrounds to bring them to life. Truth is, we simply can’t expect diversity in our players and originality in our games without first nurturing it in our people. A great saga needs all sorts of heroes. And that’s it.
Apply now!
Want to join our Kingdom? You’ll find all you need to apply, plus more information on our culture, values and benefits, including relocation packages at jobs.king.com. All applications should be made in English. Visa mindre

Environment Artist

Ansök    Okt 16    Fatalist Development AB    Leveldesigner
The Position Avalanche Studios Group are looking for a passionate and highly creative Environment Artist. You will work in collaboration with world designers to create cutting edge man-made structures and environmental props while supporting mission game play and world building. We expect you to take your assets all the way from conceptual mockups to modeling and texturing to final placement in the environment. You will also be responsible for the final fu... Visa mer
The Position
Avalanche Studios Group are looking for a passionate and highly creative Environment Artist. You will work in collaboration with world designers to create cutting edge man-made structures and environmental props while supporting mission game play and world building. We expect you to take your assets all the way from conceptual mockups to modeling and texturing to final placement in the environment. You will also be responsible for the final functionality of your assets, such as simple destruction setups, simple animations and performance.

Required qualifications

- 4 + years experience working on published PC and/or console titles
- Experience creating environment art assets for open world or level based games
- Excellent modeling and texturing skills. Maya, Photoshop and Substance are preferred
- Strong and documented artistic skills
- A great sense of technical excellence, functionality and problem-solving
- Strong communication skills and ability to work in a team
- Passion for playing and making games..
- A good understanding of model optimization.


Desired Qualifications

- Ability to communicate an artistic vision.
- Experience working with outsourcing partners.
- Ability to research and find complementary references for assets.
- Experience with level design and game mechanics
- Ability to communicate ideas with 2D art and rapid 3D placeholders


Employee promise

We provide goals, instead of instructions, and the opportunity to do the best work of your career.

Our Values

At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.

How to Apply

To apply for this position please register below with a detailed resume, link to a portfolio and cover letter. A portfolio is required demonstrating all aspects of your skills. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. All applicants are required to relocate to work full-time in Stockholm, Sweden. Visa mindre

Level Designer

Ansök    Okt 19    Fatalist Development AB    Leveldesigner
The Position Avalanche Studios is looking for a talented Level Designer to work on the development of a high profile AAA project. As a Level Designer you will be responsible for building locations and scripting events inside of open-worlds to craft immersive and interactive experiences. You’ll be hands on with the Apex Engine and its editor using visual scripting, working collaboratively with Environmental Artists and Mission Designers to deliver worlds t... Visa mer
The Position
Avalanche Studios is looking for a talented Level Designer to work on the development of a high profile AAA project.

As a Level Designer you will be responsible for building locations and scripting events inside of open-worlds to craft immersive and interactive experiences. You’ll be hands on with the Apex Engine and its editor using visual scripting, working collaboratively with Environmental Artists and Mission Designers to deliver worlds that balance visuals and gameplay requirements equally.

You will also work closely with other teams to realise the vision of the game, acting as a conduit to facilitate the needs of the many interacting systems such as Audio, VFX & AI that overlap with level design.

Required qualifications

- 3+ years of games industry experience, ideally having worked on an open-world title.
- A deep understanding of visual scripting, with demonstrable examples of work in this area.
- A strong knowledge and understanding of open world level design, and how systemic systems function in sandbox environments.
- Be able to utilise constructive feedback and/or data effectively to iterate and balance systems.
- Highly proficient with 3D level design tools.


Desired qualifications

- A great sense of level design fundamentals, technical know-how and functional problem-solving to deliver clear, readable and fun open world levels with great flow, pacing and gameplay.
- The ability to work closely with other departments, with an understanding of dependencies and associated workflows to collaborate on overlapping systems.
- Self-motivated in setting and reaching goals while able to produce results as part of a team.
- The ability to communicate ideas and requirements clearly to stakeholders.
- Experience with various game engines, editors and their workflows.
- Passion for making and playing games.




Employee promise

We provide goals, instead of instructions, and the opportunity to do the best work of your career.

Our Values

At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.

How to Apply

To apply for this position please register below with a detailed resume, link to a portfolio and cover letter. A portfolio is required demonstrating all aspects of your skills. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. All applicants are required to relocate to work full-time in Stockholm, Sweden. Visa mindre

LEVEL ARTIST

At DICE we love to push boundaries with creativity, passion, and the constant ambition to create something extraordinary. To do that we need the right people for the job. With the next challenge on the horizon we want to expand our Level Art team. We're looking for Level Artists across all seniority levels, to join our team of content creators and create our in-game worlds for the future. Who you will work with The DICE Level Art team works together with o... Visa mer
At DICE we love to push boundaries with creativity, passion, and the constant ambition to create something extraordinary. To do that we need the right people for the job. With the next challenge on the horizon we want to expand our Level Art team. We're looking for Level Artists across all seniority levels, to join our team of content creators and create our in-game worlds for the future.
Who you will work with
The DICE Level Art team works together with other disciplines, such as level designers, concept artists and art directors to create the best possible experience in our games.
As a studio we encourage career development, well-being and fun, which in the Level Artists team translates to a high degree of creative ownership, a democratic decision-making process and plenty of growth opportunities both inside and outside of the team. We promote realistic and sustainable planning to provide a healthy work-life balance. We also organize activities such as workshops, life drawing sessions and regular team meals to bring the team closer together and foster a fun and inclusive workplace.
What you will do
As a Level Artist you will create worlds, maps and large-scale environments. Level Artists are part of the whole process, from concept, layout and all the way to placing small props and rocks. You will interpret the real-world location and create the majority of the natural assets. You pull in 3D props and architecture built by 3D, lighting and VFX artists to bring the level to life.
On a daily basis you will report to the Lead Level Artist in your project, meeting to review your work and discuss progress about project deliveries.
You will also:
Seek feedback on your work and give feedback to other other artists in your team to guarantee that it works as intended.
Promote and enforce structure, such as naming conventions and documentation.
Help develop future tools. Engage with the level designers, lighters and 3D art teams and share knowledge and best practices.
Check and optimize the performance aspects of the work.
Ensure that the map is playable.

Who you are
You have great artistic qualities, and an excellent eye for interpreting reference and concept art. You have a solid appreciation and understanding of how things work in real-life, and a broad understanding of technical aspects. You are efficient and mindful of memory and performance constraints.
You are also:
Someone with 3+ years of experience as a Level Artist in the video games industry.
Proficient in current generation industry-standard tools and workflows, such as Maya, Photoshop and Houdini.
Preferably someone with documented knowledge and experience creating assets and environments using photogrammetry in real-time game engines, such as Frostbite or Unreal.
You put passion into everything you do, with excellent skills in communication and team collaboration.
An active contributor to the craft, promoting a transparent and learning culture within the team.

Good for you to know
This is a permanent position and only applicants with a portfolio will be considered. As part of the application process we might ask you to perform a work assignment.
Even if your experience doesn’t perfectly match this job description we would love to hear from you and get to know you better. DICE is made up of people with different backgrounds and perspectives, so regardless of where you come from, we want you to apply if you want to become the next generation of DICErs. Visa mindre

World Designers

Each team member at Arrowhead is passionate about making a kickass effort in order to create great games Believability, Sociality and Playfulness. The Arrowhead design pillars mean creating games that have believable world design, gameplay that creates social connections between players and a playful approach to the game where you feel as if you are immersed in a fantasy. Arrowhead is looking for world designers to act upon these pillars in developing the ... Visa mer
Each team member at Arrowhead is passionate about making a kickass effort in order to create great games
Believability, Sociality and Playfulness. The Arrowhead design pillars mean creating games that have believable world design, gameplay that creates social connections between players and a playful approach to the game where you feel as if you are immersed in a fantasy. Arrowhead is looking for world designers to act upon these pillars in developing the studios future AAA console title.

Each team member at Arrowhead is passionate about making a kickass effort in order to create great games. To achieve this we believe it is important to have dedicated, friendly and helpful people around you. We offer a driven and creative environment where small cross-disciplinary teams work tightly together to provide next generation game play experiences.

Your contribution
- Work with designers, artists, and engineers to create interesting worlds and memorable game experiences.
- Build and design level and world components.
- Participate in design meetings to help shape and give feedback on the entire game experience.
- Use internal tools for prototyping and tuning gameplay mechanics.
- Work with and master our internal non-visual scripting languages.
- Coordinate procedural generation of worlds from a design and technical perspective.
- Gather and implement feedback through iteration.
- Develop and develop complex world generating features.


More about you
To be a great match with the studio we feel strongly that you should be passionate about delivering on high expectations. We believe that you thrive working in an environment of iterative development, where you bring initiative as well as structure to your working environment.

Being open to the game vision is a key factor and this means taking design direction, and working with feature teams to brainstorm and come up with creative solutions. To achieve development goals you will need an ability and a willingness to learn new tools, new scripting languages and middleware applications.

Being kickass and hardworking at Arrowhead means being able to handle deadlines and taking personal responsibility to finish tasks in a timely manner. Having an agile mindset will also be necessary as priorities will change with iteration on the project.

Requirements
- At least 5 years experience of level or game design.
- Experience shipping at least one previous AAA-title.
- Previous experience working with different game editors
- Good collaboration and communication skills with a cooperative attitude
- Proficient in one or more game editors such as Unreal Engine or Unity.
- Good understanding of game design fundamentals and what makes worlds impressive but also interesting to explore.
- Scripting experience, preferably non-visual scripting like LUA, json, XML, etc.
- Constructive teamwork attitude
- Experience of working in designer roles with significant contribution to gameplay.
- Ability to manage hard deadlines while adjusting to changing priorities in a fast-paced environment.
- Understand how to convey information and player interactions intuitively via gameplay


Practical information
Scope: Full-time, 40 hours per week. Permanent employment at the studio.

Location: Stockholm, Hammarby Sjöstad

If you think that this position matches your background and skills, we would love to hear from you. We ask that your application always include relevant work samples or a link to your portfolio. Visa mindre

Senior World Designer

Ansök    Nov 20    Ubisoft Stockholm    Leveldesigner
Do you easily find yourself thinking about how a game mechanic works in the game you were just playing? Can you break down how game systems interact to offer a captivating experience? Then we got a great opportunity for you! We’re looking for a Senrio World Designer for an unannounced project here in Stockholm, Sweden. As Senior World Designer on the project, you will create, maintain and realize design specifications and support your colleagues from other... Visa mer
Do you easily find yourself thinking about how a game mechanic works in the game you were just playing? Can you break down how game systems interact to offer a captivating experience? Then we got a great opportunity for you!
We’re looking for a Senrio World Designer for an unannounced project here in Stockholm, Sweden. As Senior World Designer on the project, you will create, maintain and realize design specifications and support your colleagues from other disciplines with the implementation process.
What you’ll do:
Use new technology, design principles and methodologies to create interesting gameplay and design.
Research and understand existing game systems to propose benchmarks for game experiences.
Create detailed design documentation, ensuring it is up to date and meet standards.
Ensure your designs and game mechanics are consistent with the game universe and can deliver a high-quality game experience.
Collaborate with colleagues from other disciplines at the studio to define systems, features, tools and methods for implementation.



Qualifications
You’re a:
Proficient level designer with knowledge of game design and production through studies and experience from the video game industry.
Passionate gamer with great ability to structure your own and your teams work (follow ups, schedule etc.)
Process-driven collaborator with experience in communicating to and leading a diverse team.
A servant leader who ensure their team has what they need to be successful. Visa mindre

Level Designer

Ansök    Sep 11    FATALIST DEVELOPMENT AB    Leveldesigner
Relevant ExperienceExperience as a Game / Level Designer on a AAA titleExperience with open world gamesExperience tuning gameplay in a fighting or action adventure gameAbility to analyze and understand how existing games are constructedStrong knowledge of game design fundamentalsStrong analytical and problem-solving skillsAble to successfully produce results individually and as part of a teamA passion for playing open world action games!Experience working ... Visa mer
Relevant ExperienceExperience as a Game / Level Designer on a AAA titleExperience with open world gamesExperience tuning gameplay in a fighting or action adventure gameAbility to analyze and understand how existing games are constructedStrong knowledge of game design fundamentalsStrong analytical and problem-solving skillsAble to successfully produce results individually and as part of a teamA passion for playing open world action games!Experience working with game editors such as UnrealEd/HammerScripting experience/knowledge (Python, LUA or equal)To apply for this position please register below with a detailed resume and cover letter. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. All applicants are required to relocate to work full-time in Stockholm. Working with the Lead Designer, Lead Level Designer, and your fellow Level Designers to formulate a pitch and seeing it through the approval process.Building the barebones version of the setting. From the rough shape and placement of buildings and roads to any important natural landmarks and vegetation. All while closely working with……Artists to help them understand the space and to make sure they can turn it into something beautiful.…Gameplay Designers to make sure things like the roads are just the right size and shape.Placing NPCs, enemies, and all of the important gameplay-specific props necessary to pull off your vision of the experience. All while closely working with……Combat Designers to make sure you’re utilizing the best practices to ensure a great combat experience.…AI Designers and the Narrative team to make sure the right NPCs are navigating your area the right way.Scripting the experience using Avalanche’s proprietary visual scripting language (similar to Unreal’s Blueprints) to make sure it engages the player just the right way. All while closely working with……the Audio team to make sure the music hits at just the right time to really get the player’s heart racing.…the FX team to make sure you’re using just the right juicy explosion.… the cinematics team to weave in engaging narrative context and immersiveAnd finally, making the right adjustments based on feedback and thoroughly debugging your work until it’s ready to make its way into the hands of millions of players. The PositionAvalanche Studios is looking for a Level Designer to join our team in creating the next great AAA open world action game. As a Level Designer, you’ll be responsible for creating amazing locations in the game world while also scripting specific experiences the player will have in them. Think of it as being responsible for making both a mission and the setting where it takes place. But regardless of experience level, the role will primarily be focused on the game itself. On getting your hands dirty and actually building great experiences with a wide range of editors and tools. In practice, this entails tasks like: Visa mindre

Level Designer

Ansök    Aug 8    Hazelight Studios AB    Leveldesigner
We are looking to expand the Hazelight team with a full time Level Designer at our offices in Södermalm, Stockholm.Hazelight is an independently owned game development studio, in March 2018 we released our first title A Way Out on PC, PS4 and Xbox One. We have now embarked on our next creative adventure. Hazelight is led by Josef Fares, writer and director of A Way Out and Brothers – A Tale of Two Sons.At Hazelight we have a company culture of direct const... Visa mer
We are looking to expand the Hazelight team with a full time Level Designer at our offices in Södermalm, Stockholm.Hazelight is an independently owned game development studio, in March 2018 we released our first title A Way Out on PC, PS4 and Xbox One. We have now embarked on our next creative adventure. Hazelight is led by Josef Fares, writer and director of A Way Out and Brothers – A Tale of Two Sons.At Hazelight we have a company culture of direct constructive feedback, always based on what would be best for our game. You must be ready to take responsibility and work efficiently and independently on assigned tasks within set deadlines. It is important that you thrive in a team setting since we are working in an open office environment.As our new Level Designer you will work on-site with Hazelight’s great development team in our offices in Stockholm, Sweden.ResponsibilitiesAs a Level Designer at Hazelight you will be both implementing gameplay mechanics, scenarios, puzzles and levels as well as taking personal ownership over the tasks you are given.You will need to have a close relationship with all other departments of the company to make the gameplay experience the best it possibly can be.Qualifications– Strong communication skills and experience working within a team– Excellent knowledge of Unreal Engine 4, Blueprints specifically– Documented experience working with level design and game design– Previous experience with scripting languages (C#, LUA, AngelScript) is a plus, but not mandatory– Strong understanding of art, composition and lighting is a plus, but not mandatory In order to apply for this position please send an Introduction letter in English and submit a portfolio to jobs@hazelight.se..As a part of the application process you might be asked to perform a practical work test. Visa mindre

Senior Mission Designer-Scripter

Ansök    Nov 12    FATALIST DEVELOPMENT AB    Leveldesigner
The Position Avalanche Studios is looking for a Mission designer with a flair for the technical to join our team in Stockholm, Sweden. We are looking for a designer who is either experienced or a senior. As a Mission designer, you will be responsible with owning and crafting the locations and scenarios that provide players with the unforgettable experiences they will have in our game world. In practice, this means: Designing, writing and implementing eng... Visa mer
The Position
Avalanche Studios is looking for a Mission designer with a flair for the technical to join our team in Stockholm, Sweden. We are looking for a designer who is either experienced or a senior.


As a Mission designer, you will be responsible with owning and crafting the locations and scenarios that provide players with the unforgettable experiences they will have in our game world. In practice, this means:
Designing, writing and implementing engaging missions through the use and creation of systemic gameplay elements, AI and scripting 
Blocking out the various locations your missions take place in and working with the World Designer to ensure they fit within the context of the game world
Reporting to the lead designer, to ensure your mission designs are in line with the overall concept and game vision and showcases the games mechanics
Communicating with the other members of the design team and disciplines to ensure you are both fully utilising the various systems available to you and ensuring you have the assets and support to achieve your vision



We’re looking for a designer who:
Is passionate about system-driven mission design
Has strong knowledge of game design fundamentals
Has strong analytical and problem-solving skills
Is cooperative and enthusiastic towards the work of other related disciplines 
Has a passion for playing open world action games





Relevant Experience
Experience as a mission / level designer on a AAA title
Experience as a technical designer
Experience building open world games
Cooperative multiplayer mission design experience
Experience in other design fields (game design, AI design etc)
Scripting experience / knowledge (Python, LUA or equal)



We will only consider applications that consist of both a cover letter and a CV. In your cover letter you should include why you want to work at Avalanche Studios and which games you are currently playing. For this role you need to be able to work full-time in our Stockholm office. To apply for this position please register below. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. 


Our Values
At Avalanche Studios, we believe in worlds without limits, and we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion, courage and craftsmanship. 


Stockholm Studio
Our state of the art studio is located in the beautiful area of Södermalm, in the center of Stockholm and the Game industry Hub. Our studio is a beautiful place inspired by our catalog of games. We hope you’ll come to think of this place as your home turf and creative foundation.


Avalanche Studios
Avalanche Studios is the original creator of the award-winning Just Cause franchise (published by Square Enix) and the developer of Mad Max (published by Warner Bros. Interactive) and Rage 2 (published by Bethesda Softworks). As a publisher, Avalanche Studios has released theHunter: Call of the Wild, Generation Zero and the free-to-play service theHunter Classic which has reached more than 8 million players across 190 countries. Avalanche Studios was founded in 2003 and is based in Stockholm, New York City and Malmö. The studio develops games using its proprietary Apex technology, enabling huge open worlds filled with emergent gameplay. Learn more at www.avalanchestudios.com. Visa mindre

Senior Level Designer

Ansök    Jun 13    MIDASPLAYER AB    Leveldesigner
If you want to contribute to defining amazing 'game experiences' for millions of players to enjoy on the go then this is the right job for you!Your role within our KingdomAs part of the game design team in Candy Crush Soda, you will be creating well-balanced, consistent and thrilling levels based on our games' basic rules as well as support the delivery of the games' core vision. Ultimately, you will ensure our games are fun to play!Actively contribute to ... Visa mer
If you want to contribute to defining amazing 'game experiences' for millions of players to enjoy on the go then this is the right job for you!Your role within our KingdomAs part of the game design team in Candy Crush Soda, you will be creating well-balanced, consistent and thrilling levels based on our games' basic rules as well as support the delivery of the games' core vision. Ultimately, you will ensure our games are fun to play!Actively contribute to creative discussions surrounding feature reviews and new featuresCreate , assess, re-balance and tune new and existing levelsHelp in the development of level designers, assessing performance and areas of improvementAnalyze (real-time) feedback and metrics, and adjust level design accordinglyWork with designers to producers to ensure level consistency across the title(s)Remain up-to-date with Level and Game Design literature and best practices to continue driving the studio's Level Design expertiseSkills to create thrillsYou have great passion for games, understand the casual market and know how to think out of the box. And, of course, you'll need to know what makes a good game. Other skills include:Experience and/or knowledge of level design for casual gamesExperience with mentoring junior level designersSolid understanding knowledge of game level balancingExperience working within a game production team and/or knowledge of game production best practicesA great saga needs diverse heroesMaking games is fun. Especially when you do it with people who share the same idea of what makes a good workplace, great. We craft games for everyone, no matter where they are or who they are, and we employ all kinds of people from all types of backgrounds to bring them to life. We believe we simply can’t expect diversity in our players and new ideas in our games without first nurturing it in our people. A great saga needs all sort of heroes, wouldn’t you agree? That’s why we provide equal opportunities and hire all sorts of talent.King in StockholmThe location of our first studio and the birthplace of Candy Crush Saga, Stockholm - with all its urban delights and open spaces - holds a special place in our hearts. Built over 14 islands, it’s one of the world’s most unique and beautiful capital cities. With King based right in the centre, it’ll yours to enjoy and explore.Comprehensive relocation packagePeople come from all over the world to work with us, and we want every single one of them to feel at home. To do so, we help you out as much as we can with our relocation package. This includes full visa sponsorship for you and any family member moving with you, covering your journey out here, the cost of shipping your gadgets or helping you with estate agents. See more about our relocation process at: https://jobs.king.com/benefits#relocationApply now!Want to join our Kingdom?You can find more information on our culture, values and benefits, including relocation packages at jobs.king.com. And we will be happy to tell you more about the role and about us.You should submit your application in English. Visa mindre

Level Designer

Ansök    Jul 12    MIDASPLAYER AB    Leveldesigner
We are looking for a passionate and talented Level Designer to bring our current and future games to new and exciting heights. We are seeking enthusiastic, creative, intelligent, and fun individuals to join our team, and in return, we can offer you a fun and creative working environment where you can instantly see your contribution to the company's success. If you want to contribute to defining amazing 'game experience' for millions of players to enjoy on ... Visa mer
We are looking for a passionate and talented Level Designer to bring our current and future games to new and exciting heights. We are seeking enthusiastic, creative, intelligent, and fun individuals to join our team, and in return, we can offer you a fun and creative working environment where you can instantly see your contribution to the company's success. If you want to contribute to defining amazing 'game experience' for millions of players to enjoy on the go then this is the right job for you.Your role within our KingdomAs part of the game design team in Stockholm, you will be inventing well-balanced, consistent and thrilling levels based on our games' basic rules as well as support the delivery of the games' core vision. Ultimately, you will ensure our games are fun to play! Actively contribute to creative discussions surrounding feature reviews and new features Craft , assess, re-balance and tune new and existing levels Analyze (real-time) feedback and metrics, and adjust level design accordingly Work with designers to producers to ensure level consistency across the title(s) Remain up-to-date with Level and Game Design literature and standards to continue driving the studio's Level Design expertiseSkills to create thrillsYou have great passion for games, understand the casual market and know how to think out of the box. And, of course, you'll need to know what makes a good game. You will also: Have some knowledge of level design for casual games Posses a strong understanding of game balancing and pacing Some experience working within a game production team and/or knowledge of game production methodologiesA great saga needs all sorts of heroesMaking games is fun. Especially when you do it with people who share the same idea of what makes a good workplace, great. We design games for everyone, no matter where they are or who they are, and we employ all sorts of people from all kinds of backgrounds to bring them to life. Truth is, we simply can’t expect diversity in our players and originality in our games without first nurturing it in our people. A great saga needs all sorts of heroes. And that’s it.Apply now!Want to join our Kingdom? You’ll find all you need to apply, plus more information on our culture, values and benefits, including relocation packages at jobs.king.com. All applications should be made in English. Visa mindre